REGICIDE
aU aha
Te SSE Us)
AGES: 10+
AIM OF THE GAME
Regicde isa co-operative game where 2to4
players work together to defeat 12 powerful
tenis. Players ake turns to ply cards to the
tablet attack the enemy and once enaugh
damages deal, the enemyis defeated, The
players win when the last Kings defeated, But
beware! Each turn the enemy stikes back,
Prayers wll discard cards to sats the damage
andiftheycanit discard enough, everyone loses!
SETUP
Shuffle the Kings (and put them facedown
apile onthe table Shuffle the 4 Queens (0) and
putthem facedown ontop ofthe Kings. Shuffle
the 4 Jacks J) and pt them facedown ontop of
the Queens. This isthe Castle deck
Place the Caste deck nthe centre of the table
and tum the top card face upto reveal a Jack, This
‘ll aecome the curzent enemy,
Shuffle together all the cards numbered 2t0 10
ith the Animal Companions (A) anda number
fester (9 based onthe numberof players (see
below) to form yourTaven deck
The Tave deckis where cards are dealt and
‘awn fom, During the game place any
discarded cards inte a shared discard ple beside
the Tavern dec.
Deal ardsto each player upto ther maximum
hand size
4 players 2 Jesters / max hand size = 5 cards
3 players~ 1 Jester / max hand size ~ 6 cards
2 players 0 Jesters / max hand size=7 cards
The player tohave most recently committed
regicide goes rst
a ®
on
"Asinister corruption has spread throughout
the four great kingdoms, blackening the
hearts of once-loved Kings and Queens and
those that protect them. As brave
eae rary
Caer er ord
Seen
corrupted monarchs, purge them of their
Ce Et eee
ane tt ore eeeaned
HOW TO PLAY
‘On thei tur player wil play cards from their
hand to deal damage tothe current enemy in
‘order to defeat it The values onthe cards
determine damage, vile the suit provides a
special power,
Players may not at anytime communicate to
the other players what they have in theie
hand, Of course fits your frst game or you'd
rather play more casually, go abead!
Exch tum has fur steps
Step 1-Play acard
Step 2-Activate Power
‘Step 3-Deal damage
Step 4-Sutfer damage
septate
123
aw
Play card from your hand ono the tablein
font of you. The number of the card determines
‘theattackvalue, Soifa 7 of Hears splayed, the
attack valu is7
2 Step2: Activate the played cards suit poner
Playing card to damage the enemy aso rants
‘apowerasociated with the sutof that card.
Powers rom red suits are resolved straightaway,
powers from black suits take effect in ater steps
¥Ote
rae
Or ee
[es
Fa
HEARTS. Heal from the discard: Shuffle the
‘scar ple then court outa number of ards
facedown equal tothe attack value played.
Place them under the Tavern deck (no
peeking! then, return the cscard pil tothe
table, faceup.
DIAMONDS - Draw cards‘Thecurent player
‘dawsa card, The other payers fllowin
‘locks oder drawing one card ata time
until a number of cards equa the attack
value played have been drain. Payers that
have reached their maximum and size are
Skipped. Players may never draw cards over
their maximum hand size.
‘CLUBS - Double damage: During Step 3,
damage dealt by clubs counts for double The 8
‘of Clubs deals 16 damage fr example.
SPADES - Shield against enemy attack During
Step 4, reduce the attack value ofthe curent.
tenemy/by the attackvaive played, The shield
effects of spades are cumulative forall spades
played against this enemy by any player and
Femainin effect untl the enemy is defeated
Step 3: Deal damage and check to see ifthe
enemys defeated
JACKS: 10attack / 20}ealth
‘QUEENS: 15 attack / 30 health
KINGS: 20attack / 40 health
Damage equal to the attack vale of the played
‘ardisnow dealt tothe enemy, Checkto see
the total damage dealt by ll players is equal to
‘or greater than the enemys health Iso, do the
fallowing:
(1 Discard the enemy or pace facedown on
topof the Tavern deck fthe players ave deat
damage exactly equal tothe enemy’ health.
(i Discard al cards played by players against
the enemy.
i) Turn thenextcard of the Castle deck face
up
{i} The player who has ust defeated the
enemy skips Step 4 and begins anew urn
against the enemy jst revealed, starting at
step4
Step 4: Suffer damage fom the enemy by
cdscarding cards
‘fot defeated the enemy attacks the curent
playerby dealing damage equalto that enemy’
tack vale. Remember to reduce the enemys
atack vale by the total value of Spades that,
playershave played agains the enemy.
The current player must discard cards rom thei
hand with total value atleast equal othe
enemys attack value, Discard the cardsone ata
time faceup to the discard pile t's ok to have an
empty hand. Then, the next player takes thelr
‘um, tating at Step 1 Animal Companions (A)
haveavalue of? and the Jester value of 0
when discarded to cover damage. Ithe player
‘anno discard enough cards to satisty the
‘damage, they die and al players lose the game.
ENEMY IMMUNITY
Each enemy isimmunet the suit powers of
cards played against them which match ther
Suit. For example players wil not craw cards
wena diamonds played agaist the lack of
Diamonds (however the number isstill added to
the damage total. The Jester canbe played to
cancel an enemy/simmunity.
J
4
Enemy suit power immunity
(Spades won't lock damage
‘against Jack of Spades)
PLAYING THE JESTER
InStep 1 when paying a card the ester maybe
Played (always on ts own),
The deste has an attack valu of.The power of
the Jsteristhatit negates the immunity ofthe
enemy meaning the suit powers af cards with
the same uta the enemy wil now take eflact
wen played. After playing the Jester, skip steps
3 and 4 then instead of play moving to the next
player the player ofthe Jester chooses any
player to go next.
Prayers may not discuss specific cards intel
hand at any time during the game however they
Can express thei desire or relectance) to go
retin a general way after the Jesters played.
Ifthe Jesters played agains spades enemy,
spades played prior tothe Jester willbegin
reducing the attack value ofthe enemy however
Cubs played prior to the Jester against a cubs
fenemy will not count for double,
ANIMAL
COMPANIONS
ln Step 1, Animal Companions canbe payed on
thelr own, but may also be paired with one
other card (excep the Jester Animal
Companions count as 1 towards the attack total
and thei suit powers also appled. For example,
‘when playing the 8 of Diamonds withthe
‘imal Companion of Clubs the attack valueis 9
and te effects of both suitpowers are applied
for 9:9 cards are drawn an 18 damage fs dealt
‘Ay time where both a Hears power and
Diamonds power ae resolved together, resolve
the Heats healing before raving with
Diamonds. Animal Companions can also be
paired ith other Animal Companions.
A
ra
COMBOS
In Step 1, instead of playing single card players
cancombine cards together insets of2,3 or 4of
the same number a lng as the combined total
ofthe cards played equals 10r less. So players
canplay api of 2,35, 45,05, tiple 2s and 35,
lor quadruple 2s. When these cards are played
together al suit powers ve resolved a the total
attack value. Fr example if player plas the 3
‘of Diamonds, Spades and Clubs together, players
wil draw cards reduce the enemy's attack
‘value by 9 and deal 18 damage.
1 ¢
Combo of tree 3s
XN
DRAWING A
DEFEATED ENEMY
Jacks in hand count sa 10, Queens in hand
‘count asa 15 and Kings inhand count as 220,
These values ae applied wien ether playing
them as an attack card or dscarding them fom
hand to suffer damage. Tei suit powers.
applied as normal when played,
YIELDING
During Step 1 it maybe beneficial to yield
instead of paying a card To yl simply say
“Yield and move directly to Step 4, skipping
Steps 2and 3. Al players are not allowed to yield
consecutively,
GAME END
The game ends when the players win by
defeating the ast King or when the players lose
because payers unable to satisfy the damage
dealt by an enemy.
Watch the learn-to-play video
‘at BADGERSFROMMARS.COM