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GAME.

HDR
GAME0.HDR
GAME1.HDR
GAME2.HDR
GAME3.HDR
stuff\LightAttenuation_dx11.tex
Levels/LevelBudgets.csv
stuff/lensflaregradients_dx11.tex
stuff/lensflarecorona_dx11.tex
framework-data/FrameworkDataVersion.txt
stuff/splitscreen_textures/clipline_gradient_dx11.tex
stuff/splitscreen_textures/double_clipline_gradient_dx11.tex
stuff/splitscreen_textures/line_glow_dx11.tex
stuff\FrontendConfigs\Default_Config.txt
stuff\FrontendConfigs\Default_MainMenu.txt
stuff\FrontendConfigs\Default_Options.txt
framework-data\gui\gameframework.led
levels/impose/impose_dx11.gsc
levels/impose/impose_dx11.gsc.res
levels/impose/impose_dx11.durango_shaders
levels/impose/impose_dx11.nxg_textures
framework-data\gui\gameframework_anim.led
stuff/icons/autosave_dx11.tex
gui/textures/borders/frontendborder_singlestud_dx11.tex
gui/textures/borders/frontendborder_corner_dx11.tex
gui\font\font_config.txt
gui\font\font_NXG.ft2
framework-data\gui\Font\buttons_XBOXONE_NXG.ft2
GUI\Splash.txt
stuff\text\text.csv
gui\subtitles.txt
gui/legal/black_legal_english_dx11.tex
gui/legal/black_splash_dx11.tex
Audio\Localisation.txt
Audio\routing.cfg
Audio\Routing3D.cfg
Audio\RoutingDlg.cfg
Audio\RoutingBlackCustom.cfg
Audio\busses.cfg
gui/textures/xboxone/controller_xboxone_background_dx11.tex
stuff/particle_dx11.tex
stuff/particle_02_dx11.tex
stuff/particle_03_dx11.tex
stuff/particle_04_dx11.tex
stuff\general.ptl
global\gameglobal.led
chars\black_bigfig.cpj
chars\black_capes.cpj
chars\black_char_attachment.cpj
chars\black_creatures.cpj
chars\black_faces.cpj
chars\black_facetex.cpj
chars\black_hairskinned.cpj
chars\black_hatskinned.cpj
chars\black_minifig.cpj
chars\black_misc.cpj
chars\black_small.cpj
chars\black_supercharnames.cpj
chars\black_vehicles.cpj
global\gameglobal_audio.led
global\gameglobal_flow.led
global\gameglobal_physics.led
global\gameglobal_lighting.led
global\gameglobal_ai.led
global\gameglobal_ai_graph.led
global\gameglobal_anim.led
global\gameglobal_instance.led
global\gameglobal_streaming.led
Audio/samples.cfg
Audio/\SoundEvents.cfg
Audio/\SoundEventDucking.cfg
Audio/\SoundEventSamples.cfg
Audio/\SoundEventStreams.cfg
Audio/\VO\SoundEventDX.cfg
Audio/\VO\SoundEventDX_Story_and_Quest.cfg
Audio/\VO\SoundEventDX_Idles.cfg
Audio/\VO\SoundEventVOX.cfg
Audio/compositions.cfg
Audio/__DLC1__/samples.cfg
Audio/__DLC1__/\SoundEvents.cfg
Audio/__DLC1__/\SoundEventSamples.cfg
Audio/__DLC1__/\SoundEventStreams.cfg
Audio/__DLC1__/\VO\SoundEventDX.cfg
Audio/__DLC1__/\VO\SoundEventDX_Story_and_Quest.cfg
Audio/__DLC1__/\VO\SoundEventVOX.cfg
Audio/__DLC1__/compositions.cfg
Audio/__DLC2__/samples.cfg
Audio/__DLC2__/\SoundEvents.cfg
Audio/__DLC2__/\SoundEventSamples.cfg
Audio/__DLC2__/\SoundEventStreams.cfg
Audio/__DLC2__/\VO\SoundEventDX.cfg
Audio/__DLC2__/\VO\SoundEventDX_Story_and_Quest.cfg
Audio/__DLC2__/compositions.cfg
Audio/__DLC3__/samples.cfg
Audio/__DLC3__/\SoundEvents.cfg
Audio/__DLC3__/\SoundEventSamples.cfg
Audio/__DLC3__/\SoundEventStreams.cfg
Audio/__DLC3__/\VO\SoundEventDX.cfg
Audio/__DLC3__/\VO\SoundEventDX_Story_and_Quest.cfg
Audio/__DLC3__/compositions.cfg
Chars\Quests\Faces\Flappy_default.as
Chars\Super_Character\Face\FACE.cpd
chars/super_character/face/face_generic_male_dx11.ghg
chars/super_character/face/face_generic_male_dx11.ghg.res
chars/super_character/face/face_generic_male_dx11.durango_shaders
chars/super_character/face/face_generic_male_dx11.nxg_textures
chars\quests\faces\flappy_default_as\flappy_03_def_nxg.an4
chars\quests\faces\flappy_default_as\flappy_02_def_nxg.an4
chars\quests\faces\flappy_default_as\flappy_01_def_nxg.an4
stuff\PickUpTypes.txt
abilities\abilities.txt
abilities/misc/TriggeredBy.txt
abilities/misc/Attracting.txt
abilities/misc/Audio_Overrides.txt
abilities/misc/AutoRespawn.txt
abilities/misc/bigfigs.txt
abilities/misc/bolts.txt
abilities/misc/CharacterBase.txt
abilities/misc/ChargeAttack.txt
abilities/misc/boomerangs.txt
abilities/misc/cheats.txt
abilities/misc/customisable.txt
abilities/misc/customisable_heads.txt
abilities/misc/Drone.txt
abilities/misc/ElectricCharge.txt
abilities/misc/flying.txt
abilities/misc/ForceFields.txt
abilities/misc/GadgetWheels.txt
abilities/misc/generic_abilities.txt
abilities/misc/GroundCrack.txt
abilities/misc/GodRaysCallOut.txt
abilities/misc/interact_abilities.txt
abilities/misc/Items.txt
abilities/misc/Invisibility.txt
abilities/misc/lasering.txt
abilities/misc/MindControl.txt
abilities/misc/Sensor.txt
abilities/misc/Sonar.txt
abilities/misc/SpellItSimpleOverride.txt
abilities/misc/MasterBuildIt.txt
abilities/misc/parachutes.txt
abilities/misc/PrimGodRays.txt
abilities/misc/ResourceLimit.txt
abilities/misc/ShrinkRay.txt
abilities/misc/SummonDecoys.txt
abilities/misc/Regeneration.txt
abilities/misc/EnergyDrain.txt
abilities/misc/SuperSense.txt
abilities/misc/Targeting.txt
abilities/misc/TriggerAreaFilters.txt
abilities/misc/Zorb.txt
abilities/misc/shoot_abilities.txt
abilities/misc/TargetedLunge.txt
abilities/misc/runfight.txt
abilities/misc/ConeAttack.txt
abilities/misc/PlacedBomb.txt
abilities/misc/LungeAttack.txt
abilities/misc/streaks.txt
abilities/misc/Magno.txt
abilities/misc/ExplosiveAttack.txt
abilities/misc/Fighting.txt
abilities/misc/BurnData.txt
abilities/misc/StunData.txt
abilities/misc/XRay.txt
abilities/misc/Vehicle_Missiles.txt
abilities/misc/VehicleShooting.txt
abilities/misc/krawlies.txt
abilities/misc/Sprinting.txt
abilities/misc/Swamp.txt
abilities/misc/Transform.txt
abilities/misc/Lantern.txt
abilities/misc/SuitPower.txt
abilities/misc/HitFailEffects.txt
abilities/misc/FireExtinguisher.txt
abilities/misc/stretchable.txt
abilities/misc/VRPanel.txt
abilities/misc/Qward.txt
abilities/misc/GadgetStates.txt
abilities/misc/Deflect.txt
abilities/misc/ScaleCharacter.txt
abilities/misc/Diving.txt
abilities/misc/DrawOffset.txt
abilities/misc/AudioAndVfx.txt
abilities/misc/Smash.txt
abilities/misc/Grapples.txt
abilities/misc/PathOfBricks.txt
abilities/misc/Quest.txt
abilities/misc/spaceshooter/batmobile.txt
abilities/misc/spaceshooter/batwing.txt
abilities/misc/spaceshooter/batrocket_batpod.txt
abilities/misc/spaceshooter/batrocket_robinpod.txt
abilities/misc/spaceshooter/ChatteringTeeth.txt
abilities/misc/spaceshooter/Defaults.txt
abilities/misc/spaceshooter/enemies.txt
abilities/misc/spaceshooter/explosions.txt
abilities/misc/spaceshooter/GeyserLid.txt
abilities/misc/spaceshooter/GiantJokerMissile.txt
abilities/misc/spaceshooter/GreenLantern.txt
abilities/misc/spaceshooter/invisiblejet.txt
abilities/misc/spaceshooter/ImpactExplosions.txt
abilities/misc/spaceshooter/Javelin.txt
abilities/misc/spaceshooter/JokerMissile.txt
abilities/misc/spaceshooter/JokerMissileBoss.txt
abilities/misc/spaceshooter/JokerMissileLauncher.txt
abilities/misc/spaceshooter/MartianManhunter.txt
abilities/misc/spaceshooter/PropellerBomb.txt
abilities/misc/spaceshooter/ReachFighter.txt
abilities/misc/spaceshooter/ReachWorm.txt
abilities/misc/spaceshooter/ReachTentacle.txt
abilities/misc/spaceshooter/ScarabBeetle.txt
abilities/misc/spaceshooter/SinestroFighter.txt
abilities/misc/spaceshooter/SinestroMine.txt
abilities/misc/spaceshooter/SinestroTrain.txt
abilities/misc/spaceshooter/superman.txt
abilities/misc/spaceshooter/Tints.txt
abilities/misc/spaceshooter/Weapons.txt
shaderdump_dx11.durango_shaders
stuff\text\badwords.txt
stuff\text\hints.txt
levels\levels.txt
levels\TeamSheet.csv
levels\areas.txt
levels\episodes.txt
audio\SfxTypeMap.cfg
audio\Settings.cfg
icons/gadgetwheel/gadgetwheeltpage_dx11.tsh
stuff\KrawlieTypes.txt
stuff\KrawlieTypes.txt
.//chars/Collection.txt
./icons/characters/charactericontpage_dx11.tsh
stuff\text\test\teststrings.txt
stuff\Terrain.txt
stuff\Terrain.txt
stuff\ParticleEffectTypes.txt
stuff\Terrain.txt
stuff\Terrain.txt
stuff/ripple_dx11.tex
stuff/things_dx11.gsc
stuff/things_dx11.gsc.res
stuff/things_dx11.durango_shaders
stuff/things_dx11.nxg_textures
legotpage/lego_black_tpage_nrm_dx11.tex
legotpage/lego_black_tpage_dx11.tex
stuff\things.par
levels/vfx/vfx_bolts/vfx_bolts_lego_dx11.gsc
levels/vfx/vfx_bolts/vfx_bolts_lego_dx11.gsc.res
levels/vfx/vfx_bolts/vfx_bolts_lego_dx11.durango_shaders
levels/vfx/vfx_bolts/vfx_bolts_lego_dx11.nxg_textures
levels/vfx/vfx_bolts/vfx_bolts_dx11.gsc
levels/vfx/vfx_bolts/vfx_bolts_dx11.gsc.res
levels/vfx/vfx_bolts/vfx_bolts_dx11.durango_shaders
levels/vfx/vfx_bolts/vfx_bolts_dx11.nxg_textures
stuff/ropes_dx11.gsc
stuff/ropes_dx11.gsc.res
stuff/ropes_dx11.durango_shaders
stuff/ropes_dx11.nxg_textures
stuff\RopeTypes.txt
chars\defined_locators.txt
scripts\script.txt
scripts\BossQuest.sf
scripts\Bounty.sf
scripts\BountyQuest.sf
scripts\Brawler.sf
scripts\BrawlQuest.sf
scripts\CostumeQuest.sf
scripts\default.sf
scripts\EscortQuest.sf
scripts\FetchQuest.sf
scripts\GeneralParty.sf
scripts\Goon.sf
scripts\GoonMelee.sf
scripts\GoonRanged.sf
scripts\ProgressionSetup.sf
scripts\PuzzleQuest.sf
scripts\QuestExtra.sf
scripts\VRRoomQuest.sf
scripts\LexBotParty.sf
scripts\Extra_Static.sf
Stuff\BoltTypes.txt
Stuff\SecurityDoorTypes.txt
stuff\game.txt
icons/icon_templatemask_dx11.tex
Chars\Misc\GoonJokerTeeth\GOONJOKERTEETH.txt
Chars\TemplateCharacters\MinifigTemplate_standard.txt
Chars\Misc\CyborgStealth\CYBORGSTEALTH.txt
Chars\Misc\lexBotGoon\LEXBOTGOON.txt
Chars\Misc\ToyWonder\TOYWONDER.txt
Chars\Misc\Batman_Boss\BATMAN_BOSS.txt
Chars\Misc\Lasso\LASSO.txt
Chars\Misc\Handcuffs\HANDCUFFS.txt
Chars\Misc\Larfleeze_Boss\LARFLEEZE_BOSS.txt
Chars\Misc\Batman_Boss\BATMAN_BOSS_SMALLER.txt
Chars\Misc\BrainiacBossTentacle\BRAINIACBOSSTENTACLE.txt
Chars\Misc\BrainiacSlamTentacle\BRAINIACSLAMTENTACLE.txt
Chars\Misc\Bat_Boss\BAT_BOSS.txt
Chars\Misc\plasticManHopper\PLASTICMANHOPPER.txt
Chars\Misc\LexDrone\LEXDRONE.txt
Chars\Misc\LexWonder\LEXWONDER.txt
Chars\Misc\ReachTentacle\REACHTENTACLE.txt
Chars\Misc\GreenLanternShield\GREENLANTERNSHIELD.txt
Chars\Misc\plasticManToilet\PLASTICMANTOILET.txt
Chars\Misc\Superman_Boss\SUPERMAN_BOSS.txt
Chars\Misc\GeyserLid\GEYSERLID.txt
Chars\Misc\AllyJokerTeeth\ALLYJOKERTEETH.txt
Chars\Misc\AllylexBot\ALLYLEXBOT.txt
Chars\Misc\JokerZorbInflated\JOKERZORBINFLATED.txt
Chars\Misc\PolkaDotManZorb\POLKADOTMANZORB.txt
Chars\Small\Boy\Boy.txt
Chars\TemplateCharacters\SmallFigTemplate_standard.txt
Chars\Small\Girl\Girl.txt
Chars\Small\BatMite\BatMite.txt
Chars\Small\Penguin\Penguin.txt
Chars\Small\BatMite\BatMite_Hint.txt
Chars\Small\DetectiveChimp\DetectiveChimp.txt
Chars\Small\B66Penguin\B66Penguin.txt
Chars\Small\MrMxyzptlk\MrMxyzptlk.txt
Chars\Small\BillyBatson\BillyBatson.txt
Chars\Small\DexStarr\DexStarr.txt
Chars\Small\BatMite\BatMite_Quest.txt
Chars\Vehicles\BatRocket_RobinPod\BATROCKET_ROBINPOD.txt
Chars\Vehicles\BatRocket_BatPod\BATROCKET_BATPOD.txt
Chars\Vehicles\MoonRover\MOONROVER.txt
Chars\Vehicles\Javelin\JAVELIN.txt
Chars\Vehicles\BrainiacSkullShip\BRAINIACSKULLSHIP.txt
Chars\Vehicles\WonderWomanInvisibleJet\WONDERWOMANINVISIBLEJET.txt
Chars\Vehicles\JokerChatteringTeethShip\JOKERCHATTERINGTEETHSHIP.txt
Chars\Vehicles\Batmobile\BATMOBILE.txt
Chars\Vehicles\Batwing\BATWING.txt
Chars\Vehicles\JokerBombPropeller\JOKERBOMBPROPELLER.txt
Chars\Vehicles\JokerMissileFiringShip\JOKERMISSILEFIRINGSHIP.txt
Chars\Vehicles\WonderWomanInviShip\WONDERWOMANINVISHIP.txt
Chars\Vehicles\BatSub\BATSUB.txt
Chars\Vehicles\GiantJokerMissile\GIANTJOKERMISSILE.txt
Chars\Vehicles\TurretMissile\TURRETMISSILE.txt
Chars\Vehicles\Batcycle\BATCYCLE.txt
Chars\Vehicles\SpaceShuttle\SPACESHUTTLE.txt
Chars\Vehicles\WhirlyBat\WHIRLYBAT.txt
Chars\Vehicles\66Batmobile\66BATMOBILE.txt
Chars\Vehicles\TheBat\THEBAT.txt
Chars\Vehicles\NetCannon\NETCANNON.txt
Chars\Vehicles\BananaTruck\BANANATRUCK.txt
Chars\Vehicles\JokerSteamRoller_Articulated\JOKERSTEAMROLLER_ARTICULATED.txt
Chars\Vehicles\JokerSteamRollerBack\JOKERSTEAMROLLERBACK.txt
Chars\Vehicles\MoleMachine\MOLEMACHINE.txt
Chars\Vehicles\WaterCannon_4Watchtower\WATERCANNON_4WATCHTOWER.txt
Chars\Vehicles\GreenLanternGroundAttackVehicle\GREENLANTERNGROUNDATTACKVEHICLE.txt
Chars\Vehicles\WaterCannon_13BOkaara\WATERCANNON_13BOKAARA.txt
Chars\Vehicles\OrangeLanternSpacecraft\ORANGELANTERNSPACECRAFT.txt
Chars\Vehicles\VR_Indy2UFO\VR_INDY2UFO.txt
Chars\Vehicles\JokerSteamRoller\JOKERSTEAMROLLER.txt
Chars\Vehicles\ToyWonderCar\TOYWONDERCAR.txt
Chars\Vehicles\GreenLanternJet\GREENLANTERNJET.txt
Chars\Vehicles\dummyChar\DUMMYCHAR.txt
Chars\Vehicles\66Batmobile_Mini\66BATMOBILE_MINI.txt
Chars\Vehicles\PenguinDuckBoat\PENGUINDUCKBOAT.txt
Chars\Vehicles\VR_Batmobile\VR_BATMOBILE.txt
Chars\Vehicles\BaneTumbler\BANETUMBLER.txt
Chars\Vehicles\SonicBeacon_Turret\SONICBEACON_TURRET.txt
Chars\Vehicles\Bane_Molemachine\BANE_MOLEMACHINE.txt
Chars\Vehicles\SinestroTrain\SINESTROTRAIN.txt
Chars\Vehicles\Batbuggy\BATBUGGY.txt
Chars\Vehicles\Reach_Fighter\REACH_FIGHTER.txt
Chars\Vehicles\SpaceMine\SPACEMINE.txt
Chars\Vehicles\Batcopter\BATCOPTER.txt
Chars\Vehicles\MagnetCrane\MAGNETCRANE.txt
Chars\Vehicles\CatwomanMotorcycle\CATWOMANMOTORCYCLE.txt
Chars\Vehicles\Bubblegum_Cannon\BUBBLEGUM_CANNON.txt
Chars\Vehicles\CyborgCar\CYBORGCAR.txt
Chars\Vehicles\ToxicGooCar\TOXICGOOCAR.txt
Chars\Vehicles\MiniBatBoat\MINIBATBOAT.txt
Chars\Vehicles\BatmanScubaCraft\BATMANSCUBACRAFT.txt
Chars\Vehicles\RobinRedBird\ROBINREDBIRD.txt
Chars\Vehicles\BananaCannon\BANANACANNON.txt
Chars\Vehicles\MiniBlackSportsCar\MINIBLACKSPORTSCAR.txt
Chars\Vehicles\FlashMobile\FLASHMOBILE.txt
Chars\Vehicles\PolkaDotGlider\POLKADOTGLIDER.txt
Chars\Vehicles\Batmobile_DarkKnight\BATMOBILE_DARKKNIGHT.txt
Chars\Vehicles\JokerHelicopter\JOKERHELICOPTER.txt
Chars\Vehicles\BlackManta_SeaSaucer\BLACKMANTA_SEASAUCER.txt
Chars\Vehicles\MiniBoat\MINIBOAT.txt
Chars\Vehicles\YellowShip\YELLOWSHIP.txt
Chars\Vehicles\RideOn_BatmanScubaCraft\RIDEON_BATMANSCUBACRAFT.txt
Chars\Vehicles\RideOn_Rocket\RIDEON_ROCKET.txt
Chars\Vehicles\RideOn_Whale\RIDEON_WHALE.txt
Chars\Vehicles\Batcycle_Hub\BATCYCLE_HUB.txt
Chars\Vehicles\66Batmobile\66BATMOBILE_HUB.txt
Chars\Vehicles\Batmobile_DarkKnight\BATMOBILE_DARKKNIGHT_HUB.txt
Chars\Vehicles\CatwomanMotorcycle\CATWOMANMOTORCYCLE_HUB.txt
Chars\Vehicles\WonderWomanInviShip\WONDERWOMANINVISHIP_HUB.txt
Chars\Vehicles\WhirlyBat\WHIRLYBAT_HUB.txt
Chars\Vehicles\Batbuggy\BATBUGGY_HUB.txt
Chars\Vehicles\Batwing\BATWING_HUB.txt
Chars\Vehicles\GreenLanternJet\GREENLANTERNJET_HUB.txt
Chars\Vehicles\BatRocket_BatPod\BATROCKET_BATPOD_HUB.txt
Chars\Vehicles\Javelin\JAVELIN_HUB.txt
Chars\Vehicles\Batcopter\BATCOPTER_HUB.txt
Chars\Vehicles\JokerHelicopter\JOKERHELICOPTER_HUB.txt
Chars\Vehicles\RobinRedBird\ROBINREDBIRD_HUB.txt
Chars\Vehicles\OrangeLanternSpacecraft\ORANGELANTERNSPACECRAFT_HUB.txt
Chars\Vehicles\Batmobile\BATMOBILE_HUB.txt
Chars\Vehicles\BrainiacSkullShip\BRAINIACSKULLSHIP_HUB.txt
Chars\Vehicles\66Batmobile_Mini\66BATMOBILE_MINI_HUB.txt
Chars\Vehicles\FlashMobile\FLASHMOBILE_HUB.txt
Chars\Vehicles\CyborgCar\CYBORGCAR_HUB.txt
Chars\Vehicles\JokerSteamRoller\JOKERSTEAMROLLER_HUB.txt
Chars\Vehicles\BaneTumbler\BANETUMBLER_HUB.txt
Chars\Vehicles\TheBat\THEBAT_HUB.txt
Chars\Vehicles\WonderWomanInvisibleJet\WONDERWOMANINVISIBLEJET_HUB.txt
Chars\Vehicles\BatRocket_RobinPod\BATROCKET_ROBINPOD_HUB.txt
Chars\Vehicles\dummyChar\DUMMYCHAR_CRANE.txt
Chars\Minifig\Batman\Batman.txt
Chars\Minifig\Superman\Superman.txt
Chars\Minifig\GreenLantern\GreenLantern.txt
Chars\Minifig\BruceWayne\BruceWayne.txt
Chars\Minifig\Robin\Robin.txt
Chars\Minifig\Alfred\Alfred.txt
Chars\Minifig\Aquaman\Aquaman.txt
Chars\Minifig\Flash\Flash.txt
Chars\Minifig\Brainiac\Brainiac.txt
Chars\Minifig\LexLuthor\LexLuthor.txt
Chars\Minifig\Sinestro\Sinestro.txt
Chars\Minifig\MartianManhunter\MartianManhunter.txt
Chars\Minifig\Joker\Joker.txt
Chars\Minifig\WonderWoman\WonderWoman.txt
Chars\Minifig\Cyborg\Cyborg.txt
Chars\Minifig\TimDrake\TimDrake.txt
Chars\Minifig\Cheetah\Cheetah.txt
Chars\Minifig\StarSapphire\StarSapphire.txt
Chars\Minifig\SaintWalker\SaintWalker.txt
Chars\Minifig\Indigo1\Indigo1.txt
Chars\Minifig\Larfleeze\Larfleeze.txt
Chars\Minifig\Firefly\Firefly.txt
Chars\Minifig\BatmanArctic\BatmanArctic.txt
Chars\Minifig\BatmanPower\BatmanPower.txt
Chars\Minifig\BatmanElectricity\BatmanElectricity.txt
Chars\Minifig\BatmanScuba\BatmanScuba.txt
Chars\Minifig\BatmanSensor\BatmanSensor.txt
Chars\Minifig\BatmanSonar\BatmanSonar.txt
Chars\Minifig\BatmanSpace\BatmanSpace.txt
Chars\Minifig\RobinDive\RobinDive.txt
Chars\Minifig\RobinHazmat\RobinHazmat.txt
Chars\Minifig\RobinHelmet\RobinHelmet.txt
Chars\Minifig\RobinIllumination\RobinIllumination.txt
Chars\Minifig\RobinMagno\RobinMagno.txt
Chars\Minifig\RobinTechno\RobinTechno.txt
Chars\Minifig\RobinZorb\RobinZorb.txt
Chars\Minifig\JokerDecoy\JokerDecoy.txt
Chars\Minifig\JokerDemolition\JokerDemolition.txt
Chars\Minifig\JokerElectricity\JokerElectricity.txt
Chars\Minifig\JokerFlower\JokerFlower.txt
Chars\Minifig\JokerIllumination\JokerIllumination.txt
Chars\Minifig\JokerMagno\JokerMagno.txt
Chars\Minifig\LexLuthorAttract\LexLuthorAttract.txt
Chars\Minifig\LexLuthorDecoy\LexLuthorDecoy.txt
Chars\Minifig\LexLuthorSpace\LexLuthorSpace.txt
Chars\Minifig\LexLuthorShield\LexLuthorShield.txt
Chars\Minifig\LexLuthorStealth\LexLuthorStealth.txt
Chars\Minifig\LexLuthorTechno\LexLuthorTechno.txt
Chars\Minifig\CyborgDemolition\CyborgDemolition.txt
Chars\Minifig\CyborgElectricity\CyborgElectricity.txt
Chars\Minifig\CyborgMagno\CyborgMagno.txt
Chars\Minifig\CyborgSonar\CyborgSonar.txt
Chars\Minifig\CyborgSpace\CyborgSpace.txt
Chars\Minifig\Waiter\Waiter.txt
Chars\Minifig\Father\Father.txt
Chars\Minifig\Mother\Mother.txt
Chars\Minifig\GoonJokerSpace\GoonJokerSpace.txt
Chars\Minifig\GoonBrainiac\GoonBrainiac.txt
Chars\Minifig\TouristMan\TouristManA.txt
Chars\Minifig\TouristMan\TouristManB.txt
Chars\Minifig\TouristWoman\TouristWomanA.txt
Chars\Minifig\TouristWoman\TouristWomanB.txt
Chars\Minifig\Test_TexAnims\Test_TexAnims.txt
Chars\Minifig\GoonCroc\GoonCroc.txt
Chars\Minifig\GoonJokerClown\GoonJokerClown.txt
Chars\Minifig\GoonJokerMime\GoonJokerMime.txt
Chars\Minifig\GoonReach\GoonReach.txt
Chars\Minifig\GoonZamaron\GoonZamaron.txt
Chars\Minifig\GoonIndigo\GoonIndigo.txt
Chars\Minifig\GoonOrange\GoonOrange.txt
Chars\Minifig\GoonRed\GoonRed.txt
Chars\Minifig\GoonSinestro\GoonSinestro.txt
Chars\Minifig\Superman\Superman_Cutscene.txt
Chars\Minifig\Batman\BatmanNew52.txt
Chars\Minifig\WonderWomanAsCheetah\WonderWomanAsCheetah.txt
Chars\Minifig\Skeleton\Skeleton.txt
Chars\Minifig\Bleez\Bleez.txt
Chars\Minifig\LexLuthorAsHawkman\LexLuthorAsHawkman.txt
Chars\Minifig\BatmanAsJoker\BatmanAsJoker.txt
Chars\Minifig\RobinAsLexLuthor\RobinAsLexLuthor.txt
Chars\Minifig\Hawkman\Hawkman.txt
Chars\Minifig\BatmanZurEnArrh\BatmanZurEnArrh.txt
Chars\Minifig\LexLuthorAsWonderWoman\LexLuthorAsWonderWoman.txt
Chars\Minifig\CheetahAsRobin\CheetahAsRobin.txt
Chars\Minifig\JokerAsBatman\JokerAsBatman.txt
Chars\Minifig\TouristPoshMan\TouristPoshManA.txt
Chars\Minifig\TouristPoshMan\TouristPoshManB.txt
Chars\Minifig\TouristPoshWoman\TouristPoshWomanA.txt
Chars\Minifig\TouristPoshWoman\TouristPoshWomanB.txt
Chars\Minifig\BoosterGold\BoosterGold.txt
Chars\Minifig\HawkGirl\HawkGirl.txt
Chars\Minifig\ClarkKent\ClarkKent.txt
Chars\Minifig\GoonOrange\GoonOrangeB.txt
Chars\Minifig\GoonOrange\GoonOrangeC.txt
Chars\Minifig\GoonRed\GoonRedB.txt
Chars\Minifig\GoonRed\GoonRedC.txt
Chars\Minifig\PlasticMan\PlasticMan.txt
Chars\Minifig\B66Alfred\B66Alfred.txt
Chars\Minifig\B66Batgirl\B66Batgirl.txt
Chars\Minifig\B66Batman\B66Batman.txt
Chars\Minifig\B66Catwoman\B66Catwoman.txt
Chars\Minifig\B66Joker\B66Joker.txt
Chars\Minifig\B66Riddler\B66Riddler.txt
Chars\Minifig\B66Robin\B66Robin.txt
Chars\Minifig\Catwoman\Catwoman.txt
Chars\Minifig\GoonSinestro\GoonSinestroB.txt
Chars\Minifig\GoonSinestro\GoonSinestroC.txt
Chars\Minifig\Cheshire\Cheshire.txt
Chars\Minifig\VRCharacter\VRCharacterA.txt
Chars\Minifig\VRCharacter\VRCharacterB.txt
Chars\Minifig\VRCharacter\VRCharacterC.txt
Chars\Minifig\BlackCanary\BlackCanary.txt
Chars\Minifig\Atom\Atom.txt
Chars\Minifig\Deadshot\Deadshot.txt
Chars\Minifig\KevinSmith\KevinSmith.txt
Chars\Minifig\Lobo\Lobo.txt
Chars\Minifig\Riddler\Riddler.txt
Chars\Minifig\PoisonIvy\PoisonIvy.txt
Chars\Minifig\Nightwing\Nightwing.txt
Chars\Minifig\Superboy\Superboy.txt
Chars\Minifig\Batgirl\Batgirl.txt
Chars\Minifig\MissMartian\MissMartian.txt
Chars\Minifig\Shazam\Shazam.txt
Chars\Minifig\BlueBeetle\BlueBeetle.txt
Chars\Minifig\AdamWest\AdamWest.txt
Chars\Minifig\AmbushBug\AmbushBug.txt
Chars\Minifig\Bane\Bane.txt
Chars\Minifig\BeastBoy\BeastBoy.txt
Chars\Minifig\BlackAdam\BlackAdam.txt
Chars\Minifig\BlackHand\BlackHand.txt
Chars\Minifig\BlackManta\BlackManta.txt
Chars\Minifig\BossLarfleeze\BossLarfleeze.txt
Chars\Minifig\BossSuperman\BossSuperman.txt
Chars\Minifig\BossSupermanCut\BossSupermanCut.txt
Chars\Minifig\BrainiacRobotChest\BrainiacRobotChest.txt
Chars\Minifig\BronzeTiger\BronzeTiger.txt
Chars\Minifig\CaptainCold\CaptainCold.txt
Chars\Minifig\CatwomanNew\CatwomanNew.txt
Chars\Minifig\CompositeSuperman\CompositeSuperman.txt
Chars\Minifig\ConanOBrien\ConanOBrien.txt
Chars\Minifig\CondimentKing\CondimentKing.txt
Chars\Minifig\CyborgSuperman\CyborgSuperman.txt
Chars\Minifig\DarkestKnight\DarkestKnight.txt
Chars\Minifig\Deathstroke\Deathstroke.txt
Chars\Minifig\DoctorFate\DoctorFate.txt
Chars\Minifig\Firestorm\Firestorm.txt
Chars\Minifig\GeoffJohns\GeoffJohns.txt
Chars\Minifig\Giganta\Giganta.txt
Chars\Minifig\GoonThunderer\GoonThunderer.txt
Chars\Minifig\GrayGhost\GrayGhost.txt
Chars\Minifig\Grayson\Grayson.txt
Chars\Minifig\GreenArrow\GreenArrow.txt
Chars\Minifig\GreenLoontern\GreenLoontern.txt
Chars\Minifig\HarleyQuinn\HarleyQuinn.txt
Chars\Minifig\HeatWave\HeatWave.txt
Chars\Minifig\Hush\Hush.txt
Chars\Minifig\JimLee\JimLee.txt
Chars\Minifig\JohnStewart\JohnStewart.txt
Chars\Minifig\JokerZorb\JokerZorb.txt
Chars\Minifig\KidFlash\KidFlash.txt
Chars\Minifig\KillerMoth\KillerMoth.txt
Chars\Minifig\MadHatter\MadHatter.txt
Chars\Minifig\ManBat\ManBat.txt
Chars\Minifig\ManchesterBlack\ManchesterBlack.txt
Chars\Minifig\Metallo\Metallo.txt
Chars\Minifig\MrFreeze\MrFreeze.txt
Chars\Minifig\MusicMeister\MusicMeister.txt
Chars\Minifig\Orion\Orion.txt
Chars\Minifig\Platinum\Platinum.txt
Chars\Minifig\Question\Question.txt
Chars\Minifig\RedHood\RedHood.txt
Chars\Minifig\RedTornado\RedTornado.txt
Chars\Minifig\ReverseFlash\ReverseFlash.txt
Chars\Minifig\SolarSuitSuperman\SolarSuitSuperman.txt
Chars\Minifig\Stargirl\Stargirl.txt
Chars\Minifig\Supergirl\Supergirl.txt
Chars\Minifig\Trickster\Trickster.txt
Chars\Minifig\Vibe\Vibe.txt
Chars\Minifig\WatchTowerWorker\WatchTowerWorker.txt
Chars\Minifig\WonderGirl\WonderGirl.txt
Chars\Minifig\Custom\Custom_01.txt
Chars\Minifig\Custom\Custom_TEMPLATE.txt
Chars\Minifig\Custom\Custom_03.txt
Chars\Minifig\Custom\Custom_04.txt
Chars\Minifig\Custom\Custom_05.txt
Chars\Minifig\Custom\Custom_06.txt
Chars\Minifig\Custom\Custom_07.txt
Chars\Minifig\Custom\Custom_08.txt
Chars\Minifig\Custom\Custom_09.txt
Chars\Minifig\Custom\Custom_10.txt
Chars\Minifig\Custom\Custom_02.txt
Chars\Minifig\VRCharacter\VRCharacterD.txt
Chars\Minifig\Polkadotman\Polkadotman.txt
Chars\Minifig\Supergirl\SupergirlLEGO.txt
Chars\Minifig\Superman\SupermanLEGO.txt
Chars\Minifig\VRCharacter\VRCharacterPolarBear.txt
Chars\Minifig\GoonZamaron\GoonZamaron_CUT.txt
Chars\Minifig\Toyman\Toyman.txt
Chars\Minifig\Giganta\GigantaBig.txt
Chars\TemplateCharacters\BigFigTemplate_standard.txt
Chars\Minifig\Zatanna\Zatanna.txt
Chars\Minifig\TheFierceFlame\TheFierceFlame.txt
Chars\Minifig\FetchQuestCharacters\FetchQuest_BoosterBronze.txt
Chars\Minifig\FetchQuestCharacters\FetchQuest_Cow.txt
Chars\Minifig\FetchQuestCharacters\FetchQuest_CrashTestDummy.txt
Chars\Minifig\FetchQuestCharacters\FetchQuest_Penguin.txt
Chars\Minifig\FetchQuestCharacters\FetchQuest_PolarBear.txt
Chars\Minifig\GoonJokerClown\GoonJokerClown_CUT.txt
Chars\Minifig\GoonJokerMime\GoonJokerMime_CUT.txt
Chars\Minifig\GoonJokerSpace\GoonJokerSpace_CUT.txt
Chars\Minifig\BatmanArctic\BatmanArctic_CUST.txt
Chars\Minifig\BatmanZurEnArrh\BatmanZurEnArrh_CUST.txt
Chars\Minifig\KyleRayner\KyleRayner.txt
Chars\Minifig\DarkestKnight\DarkestKnight_CUST.txt
Chars\Minifig\Shazam\Shazam_Cutscene.txt
Chars\Minifig\Joker\Joker_LTD.txt
Chars\Minifig\LexLuthor\LexLuthor_LTD.txt
Chars\Minifig\GreenLantern\GreenLantern_LTD.txt
Chars\Minifig\Indigo1\Indigo1_LTD.txt
Chars\Minifig\Sinestro\Sinestro_LTD.txt
Chars\Minifig\Larfleeze\Larfleeze_LTD.txt
Chars\Minifig\StarSapphire\StarSapphire_LTD.txt
Chars\Minifig\SaintWalker\SaintWalker_LTD.txt
Chars\Minifig\Batman\Batman_LTD.txt
Chars\Minifig\Joker\Joker_CUT.txt
Chars\Minifig\Firefly\Firefly_CUT.txt
Chars\Minifig\WonderWoman\WonderWoman_CUT.txt
Chars\BigFig\SolomonGrundy\SolomonGrundy.txt
Chars\BigFig\KillerCroc\KillerCroc.txt
Chars\BigFig\Cyborg_BigFig\CYBORG_BIGFIG.txt
Chars\BigFig\LexLuthor_BigFig\LexLuthor_BigFig.txt
Chars\BigFig\MartianManhunter_BigFig\MartianManhunter_Bigfig.txt
Chars\BigFig\Atrocitus\Atrocitus.txt
Chars\BigFig\Arkillo\Arkillo.txt
Chars\BigFig\Kilowog\Kilowog.txt
Chars\BigFig\Doomsday\Doomsday.txt
Chars\BigFig\Frankenstein\Frankenstein.txt
Chars\BigFig\Etrigan\Etrigan.txt
Chars\BigFig\Kalibak\Kalibak.txt
Chars\BigFig\KillerCroc\YellowLanternKillerCroc.txt
Chars\BigFig\SwampThing\SWAMPTHING.txt
Chars\BigFig\Parasite\Parasite.txt
Chars\BigFig\GorillaGrodd\GorillaGrodd.txt
Chars\BigFig\BeastBoy_BigFig\BeastBoy_BigFig.txt
Chars\BigFig\Bane_BigFig\Bane_BigFig.txt
Chars\BigFig\Bane_BigFig\BANE_TRANSFORM.txt
Chars\BigFig\UltraHumanite\UltraHumanite.txt
Chars\BigFig\SwampThing\N52SWAMPTHING.txt
Chars\BigFig\LexLuthor_BigFig\LexLuthor_BigFig_LTD.txt
Chars\BigFig\Atrocitus\Atrocitus_LTD.txt
Chars\BigFig\SolomonGrundy\SolomonGrundy_LTD.txt
Chars\Creature\Chicken\CHICKEN.txt
Chars\Creature\Bat\BAT.txt
Chars\Creature\NokCreature\NOKCREATURE.txt
Chars\Creature\Rat\RAT.txt
Chars\Creature\Butcher\BUTCHER.txt
Chars\Creature\Crocodile\CROCODILE.txt
Chars\Creature\MiniPenguin\MINIPENGUIN.txt
Chars\Creature\AceTheBathound\ACETHEBATHOUND.txt
Chars\Creature\Krypto\KRYPTO.txt
Chars\Creature\Cow\BATCOW.txt
Chars\Creature\PredatorEntity\PREDATORENTITY.txt
Chars\Creature\Rat\YELLOWLANTERNRAT.txt
Chars\Creature\Reach_Scarab\REACH_SCARAB.txt
Chars\Creature\Reach_Scarab_Goon\REACH_SCARAB_GOON.txt
Chars\Creature\Reach_ShipTentacle\REACH_SHIPTENTACLE.txt
Chars\Creature\Butterfly\BUTTERFLY.txt
Chars\Creature\Fish\FISH.txt
Chars\Creature\Seagull\SEAGULL.txt
Chars\Creature\Ant\ANT.txt
Chars\Creature\Fish\BEASTBOY_FISH.txt
Chars\Creature\Krypto\BEASTBOY_DOG.txt
Chars\Creature\Seagull\BEASTBOY_BIRD.txt
Chars\Creature\Rat\BEASTBOY_RAT.txt
Chars\Creature\Thrush\THRUSH.txt
Chars\Creature\Fish\FISHLOW.txt
Chars\Creature\Parrot\PARROT.txt
Chars\Creature\Pig\PIG.txt
Chars\Creature\TRex\PLASTICMANTREX.txt
Chars\Misc\AquamanShark\BEASTBOY_SHARK.txt
Chars\Creature\Cow\BATCOW_RIDEABLE.txt
Chars\Creature\MiniPenguin\MINIPENGUINNOBOMB.txt
Chars/Items.txt
Chars/Items_txt/Boomerangs.txt
Chars/Items_txt/Bows.txt
Chars/Items_txt/FetchQuest.txt
Chars/Items_txt/Guns.txt
Chars/Items_txt/Misc.txt
Chars/Items_txt/Main.txt
Chars/Items_txt/Rings.txt
Chars/Items_txt/Shields.txt
Chars/Items_txt/Shoes.txt
Chars/Items_txt/Staffs.txt
Chars/Items_txt/ThrowingItems.txt
Chars/Items_txt/Grapple.txt
Chars/Items_txt/Magno.txt
Chars/Items_txt/Warhammers.txt
Chars/Items_txt/Customiser.txt
Chars/Items_txt/LevelSpecific.txt
Chars/Items_txt/Boomerangs.txt
Chars/Items_txt/Bows.txt
Chars/Items_txt/FetchQuest.txt
Chars/Items_txt/Guns.txt
Chars/Items_txt/Misc.txt
Chars/Items_txt/Main.txt
Chars/Items_txt/Rings.txt
Chars/Items_txt/Shields.txt
Chars/Items_txt/Shoes.txt
Chars/Items_txt/Staffs.txt
Chars/Items_txt/ThrowingItems.txt
Chars/Items_txt/Grapple.txt
Chars/Items_txt/Magno.txt
Chars/Items_txt/Warhammers.txt
Chars/Items_txt/Customiser.txt
Chars/Items_txt/LevelSpecific.txt
Collectables\CheckPoints.txt
Collectables\Cheats.txt
Levels\Bonus\Bonus_60sBatman\Bonus_60sBatmanC\TECH\Bonus_60sBatmanC_TECH.txc
Levels\Bonus\Bonus_60sBatman\Bonus_60sBatmanB\TECH\Bonus_60sBatmanB_TECH.txc
Levels\Bonus\Bonus_60sBatman\Bonus_60sBatmanA\TECH\Bonus_60sBatmanA_TECH.txc
Levels\Story\15Fortress\15FortressB\TECH\15FortressB_TECH.txc
Levels\Story\14Qward\14QwardB\TECH\14QwardB_TECH.txc
Levels\Story\14Qward\14QwardA\TECH\14QwardA_TECH.txc
Levels\Story\13Okaara\13OkaaraC1\TECH\13OkaaraC1_TECH.txc
Levels\Story\13Okaara\13OkaaraC\TECH\13OkaaraC_TECH.txc
Levels\Story\13Okaara\13OkaaraB\TECH\13OkaaraB_TECH.txc
Levels\Story\12Ysmault\12YsmaultB\TECH\12YsmaultB_TECH.txc
Levels\Story\12Ysmault\12YsmaultA\TECH\12YsmaultA_TECH.txc
Levels\Story\11Nok\11NokB3\TECH\11NokB3_TECH.txc
Levels\Story\11Nok\11NokB2\TECH\11NokB2_TECH.txc
Levels\Story\11Nok\11NokB1\TECH\11NokB1_TECH.txc
Levels\Story\10Odym\10OdymB1\TECH\10OdymB1_TECH.txc
Levels\Story\10Odym\10OdymA\TECH\10OdymA_TECH.txc
Levels\Story\9Zamaron\9ZamaronB\TECH\9ZamaronB_TECH.txc
Levels\Story\9Zamaron\9ZamaronA1\TECH\9ZamaronA1_TECH.txc
Levels\Story\9Zamaron\9ZamaronA\TECH\9ZamaronA_TECH.txc
Levels\Story\8BrainiacGotham\8BrainiacGothamB\TECH\8BrainiacGothamB_TECH.txc
Levels\Story\7LEGOEurope\7LEGOEuropeC\TECH\7LEGOEuropeC_TECH.txc
Levels\Story\7LEGOEurope\7LEGOEuropeB\TECH\7LEGOEuropeB_TECH.txc
Levels\Story\7LEGOEurope\7LEGOEuropeA\TECH\7LEGOEuropeA_TECH.txc
Levels\Story\6BrainiacShip\6BrainiacShipC\TECH\6BrainiacShipC_TECH.txc
Levels\Story\6BrainiacShip\6BrainiacShipB\TECH\6BrainiacShipB_TECH.txc
Levels\Story\6BrainiacShip\6BrainiacShipA2\TECH\6BrainiacShipA2_TECH.txc
Levels\Story\6BrainiacShip\6BrainiacShipA1\TECH\6BrainiacShipA1_TECH.txc
Levels\Story\5BrainiacAttack\5BrainiacAttackA\TECH\5BrainiacAttackA_TECH.txc
Levels\Story\4Watchtower\4WatchtowerC\TECH\4WatchtowerC_TECH.txc
Levels\Story\4Watchtower\4WatchtowerB\TECH\4WatchtowerB_TECH.txc
Levels\Story\4Watchtower\4WatchtowerA\TECH\4WatchtowerA_TECH.txc
Levels\Story\3Space\3SpaceC1\TECH\3SpaceC1_TECH.txc
Levels\Story\3Space\3SpaceC\TECH\3SpaceC_TECH.txc
Levels\Story\3Space\3SpaceB\TECH\3SpaceB_TECH.txc
Levels\Story\3Space\3SpaceA\TECH\3SpaceA_TECH.txc
Levels\Story\2BatcaveFight\2BatcaveFightB\TECH\2BatcaveFightB_TECH.txc
Levels\Story\2BatcaveFight\2BatcaveFightA\TECH\2BatcaveFightA_TECH.txc
Levels\Story\1Sewers\1SewersB\TECH\1SewersB_TECH.txc
Levels\Story\1Sewers\1SewersA\TECH\1SewersA_TECH.txc
Levels\Hub\VRRooms\VRRoomRunAvoidA\VRRoomRunAvoidA.txc
Levels\Hub\VRRooms\VRRoomBreakoutA\VRRoomBreakoutA.txc
Levels\Hub\VRRooms\VRRoomStealthC\VRRoomStealthC.txc
Levels\Hub\VRRooms\VRRoomStealthB\VRRoomStealthB.txc
Levels\Hub\VRRooms\VRRoomStealthA\VRRoomStealthA.txc
Levels\Hub\VRRooms\VRRoomShootB\VRRoomShootB.txc
Levels\Hub\VRRooms\VRRoomShootA\VRRoomShootA.txc
Levels\Hub\VRRooms\VRRoomChaseMazeA\VRRoomChaseMazeA.txc
Levels\Hub\VRRooms\VRRoomSnakeC\VRRoomSnakeC.txc
Levels\Hub\VRRooms\VRRoomSnakeB\VRRoomSnakeB.txc
Levels\Hub\VRRooms\VRRoomSnakeA\VRRoomSnakeA.txc
Levels\Hub\VRRooms\VRRoomRaceA\VRRoomRaceA.txc
Levels\Hub\VRRooms\VRRoomSumoC\VRRoomSumoC.txc
Levels\Hub\VRRooms\VRRoomSumoB\VRRoomSumoB.txc
Levels\Hub\VRRooms\VRRoomSumoA\VRRoomSumoA.txc
Levels\Hub\VRRooms\VRRoomJumpD\VRRoomJumpD.txc
Levels\Hub\VRRooms\VRRoomJumpC\VRRoomJumpC.txc
Levels\Hub\VRRooms\VRRoomJumpB\VRRoomJumpB.txc
Levels\Hub\VRRooms\VRRoomJumpA\VRRoomJumpA.txc
Levels\Hub\VRRooms\VRRoomHeroDefenseC\VRRoomHeroDefenseC.txc
Levels\Hub\VRRooms\VRRoomHeroDefenseB\VRRoomHeroDefenseB.txc
Levels\Hub\VRRooms\VRRoomHeroDefenseA\VRRoomHeroDefenseA.txc
Levels\Hub\VRRooms\Quest29VRRoom\Quest29VRRoom.txc
Levels\Hub\VRRooms\Quest25VRRoom\Quest25VRRoom.txc
Levels\Hub\VRRooms\Quest08VRRoom\Quest08VRRoom.txc
Levels\Hub\Hub.txc
Levels\Hub\PreStory\BatCaveFight\BatCaveFight.txc
Levels\Hub\PreStory\WatchtowerPreStory\WatchtowerPreStory.txc
Levels\Hub\BatCave\BatCaveMain\TECH\BatCaveMain_TECH.txc
Levels\Hub\BatCave\LabAndTraining\TECH\LabAndTraining_TECH.txc
Levels\Hub\WatchTower\WatchTowerMain\TECH\WatchTowerMain_TECH.txc
Levels\Hub\WatchTower\WTContainment\TECH\WTContainment_TECH.txc
Levels\Hub\WatchTower\WTRedBrickRoom\TECH\WTRedBrickRoom_TECH.txc
Levels\Hub\HallOfJustice\TECH\HallOfJustice_TECH.txc
Levels\Hub\HallOfJustice\DoomExt\TECH\DoomExt_TECH.txc
Levels\Hub\HallOfJustice\DoomInt\TECH\DoomInt_TECH.txc
Levels\Hub\Odym\TECH\Odym_TECH.txc
Levels\Hub\Nok\TECH\Nok_TECH.txc
Levels\Hub\Okaara\TECH\Okaara_TECH.txc
Levels\Hub\Ysmault\TECH\Ysmault_TECH.txc
Levels\Hub\Qward\TECH\Qward_TECH.txc
Levels\Hub\Zamaron\TECH\Zamaron_TECH.txc
Levels\Hub\GoldBrickDoors\GBDMoon\GBDMoon.txc
Levels\Hub\Quests\Quest00\Quest00.txc
Levels\Hub\Quests\Quest01\Quest01.txc
Levels\Hub\Quests\Quest02\Quest02.txc
Levels\Hub\Quests\Quest03\Quest03.txc
Levels\Hub\Quests\Quest04\Quest04.txc
Levels\Hub\Quests\Quest05\Quest05.txc
Levels\Hub\Quests\Quest06\Quest06.txc
Levels\Hub\Quests\Quest07\Quest07.txc
Levels\Hub\Quests\Quest08\Quest08.txc
Levels\Hub\Quests\Quest09\Quest09.txc
Levels\Hub\Quests\Quest10\Quest10.txc
Levels\Hub\Quests\Quest11\Quest11.txc
Levels\Hub\Quests\Quest12\Quest12.txc
Levels\Hub\Quests\Quest13\Quest13.txc
Levels\Hub\Quests\Quest14\Quest14.txc
Levels\Hub\Quests\Quest15\Quest15.txc
Levels\Hub\Quests\Quest16\Quest16.txc
Levels\Hub\Quests\Quest17\Quest17.txc
Levels\Hub\Quests\Quest18\Quest18.txc
Levels\Hub\Quests\Quest19\Quest19.txc
Levels\Hub\Quests\Quest20\Quest20.txc
Levels\Hub\Quests\Quest21\Quest21.txc
Levels\Hub\Quests\Quest22\Quest22.txc
Levels\Hub\Quests\Quest23\Quest23.txc
Levels\Hub\Quests\Quest24\Quest24.txc
Levels\Hub\Quests\Quest25\Quest25.txc
Levels\Hub\Quests\Quest26\Quest26.txc
Levels\Hub\Quests\Quest27\Quest27.txc
Levels\Hub\Quests\Quest28\Quest28.txc
Levels\Hub\Quests\Quest29\Quest29.txc
Levels\Hub\Quests\Quest30\Quest30.txc
Levels\Hub\Quests\Quest31\Quest31.txc
Levels\Hub\Quests\Quest32\Quest32.txc
Levels\Hub\Quests\Quest33\Quest33.txc
Levels\Hub\Quests\Quest34\Quest34.txc
Levels\Hub\Quests\Quest35\Quest35.txc
Levels\Hub\Quests\Quest36\Quest36.txc
Levels\Hub\Quests\Quest37\Quest37.txc
Levels\Hub\Quests\Quest38\Quest38.txc
Levels\Hub\Quests\Quest39\Quest39.txc
Levels\Hub\Quests\Quest40\Quest40.txc
Levels\Hub\Quests\Quest41\Quest41.txc
Levels\Hub\Quests\Quest42\Quest42.txc
Levels\Hub\Quests\Quest43\Quest43.txc
Levels\Hub\Quests\Quest44\Quest44.txc
Levels\Hub\Quests\Quest45\Quest45.txc
Levels\Hub\Quests\Quest46\Quest46.txc
Levels\Hub\Quests\Quest47\Quest47.txc
Levels\Hub\Quests\Quest48\Quest48.txc
Levels\Hub\Quests\Quest49\Quest49.txc
Levels\Hub\Quests\Quest51\Quest51.txc
Levels\Hub\Quests\Quest52\Quest52.txc
Levels\Hub\Quests\Quest53\Quest53.txc
Levels\Hub\Quests\Quest54\Quest54.txc
Levels\Hub\Quests\Quest55\Quest55.txc
Levels\Hub\Quests\Quest56\Quest56.txc
Levels\Hub\Quests\Quest57\Quest57.txc
Levels\Hub\Quests\Quest58\Quest58.txc
Levels\Hub\Quests\Quest59\Quest59.txc
Levels\Hub\Quests\Quest60\Quest60.txc
Levels\Hub\Quests\Quest61\Quest61.txc
Levels\Hub\Quests\Quest62\Quest62.txc
Levels\Hub\Quests\Quest63\Quest63.txc
Levels\Hub\Quests\Quest64\Quest64.txc
Levels\Hub\Quests\Quest65\Quest65.txc
Levels\Hub\Quests\Quest66\Quest66.txc
Levels\Hub\Quests\Quest67\Quest67.txc
Levels\Hub\Quests\Quest68\Quest68.txc
Levels\Hub\Quests\Quest69\Quest69.txc
Levels\Hub\Perils\Peril00\Peril00.txc
Levels\Hub\Perils\Peril01\Peril01.txc
Levels\Hub\Perils\Peril02\Peril02.txc
Levels\Hub\Perils\Peril03\Peril03.txc
Levels\Hub\Perils\Peril04\Peril04.txc
Levels\Hub\Perils\Peril05\Peril05.txc
Levels\Hub\Perils\Peril06\Peril06.txc
Levels\Hub\Perils\Peril07\Peril07.txc
Levels\Hub\Perils\Peril08\Peril08.txc
Levels\Hub\Perils\Peril09\Peril09.txc
Levels\Hub\Perils\Peril10\Peril10.txc
Levels\Hub\Perils\Peril11\Peril11.txc
Levels\Hub\Perils\Peril12\Peril12.txc
Levels\Hub\Perils\Peril13\Peril13.txc
Levels\Hub\Puzzles\Puzzle00\Puzzle00.txc
Levels\Hub\Puzzles\Puzzle01\Puzzle01.txc
Levels\Hub\Puzzles\Puzzle02\Puzzle02.txc
Levels\Hub\Puzzles\Puzzle03\Puzzle03.txc
Levels\Hub\Puzzles\Puzzle04\Puzzle04.txc
Levels\Hub\Puzzles\Puzzle05\Puzzle05.txc
Levels\Hub\Puzzles\Puzzle06\Puzzle06.txc
Levels\Hub\Puzzles\Puzzle07\Puzzle07.txc
Levels\Hub\Puzzles\Puzzle08\Puzzle08.txc
Levels\Hub\Puzzles\Puzzle09\Puzzle09.txc
Levels\Hub\Puzzles\Puzzle10\Puzzle10.txc
Levels\Hub\Puzzles\Puzzle11\Puzzle11.txc
Levels\Hub\Puzzles\Puzzle12\Puzzle12.txc
Levels\Hub\Puzzles\Puzzle13\Puzzle13.txc
Levels\Hub\Puzzles\Puzzle14\Puzzle14.txc
Levels\Hub\Puzzles\Puzzle15\Puzzle15.txc
Levels\Hub\Puzzles\Puzzle16\Puzzle16.txc
Levels\Hub\Puzzles\Puzzle17\Puzzle17.txc
Levels\Hub\Puzzles\Puzzle18\Puzzle18.txc
Levels\Hub\Puzzles\Puzzle19\Puzzle19.txc
Levels\Hub\Puzzles\Puzzle20\Puzzle20.txc
Levels\Hub\Puzzles\Puzzle21\Puzzle21.txc
Levels\Hub\Puzzles\Puzzle22\Puzzle22.txc
Levels\Hub\Puzzles\Puzzle23\Puzzle23.txc
Levels\Hub\Puzzles\Puzzle24\Puzzle24.txc
Levels\Hub\Puzzles\Puzzle25\Puzzle25.txc
Levels\Hub\Puzzles\Puzzle26\Puzzle26.txc
Levels\Hub\Puzzles\Puzzle27\Puzzle27.txc
Levels\Hub\Puzzles\Puzzle28\Puzzle28.txc
Levels\Hub\Puzzles\Puzzle29\Puzzle29.txc
Levels\Hub\Puzzles\Puzzle30\Puzzle30.txc
Levels\Hub\Puzzles\Puzzle31\Puzzle31.txc
Levels\Hub\Puzzles\Puzzle32\Puzzle32.txc
Levels\Hub\Puzzles\Puzzle33\Puzzle33.txc
Levels\Hub\Puzzles\Puzzle34\Puzzle34.txc
Levels\Hub\Puzzles\Puzzle35\Puzzle35.txc
Levels\Hub\Puzzles\Puzzle36\Puzzle36.txc
Levels\Hub\Puzzles\Puzzle37\Puzzle37.txc
Levels\Hub\Puzzles\Puzzle38\Puzzle38.txc
Levels\Hub\Races\Race00\Race00.txc
Levels\Hub\Races\Race01\Race01.txc
Levels\Hub\Races\Race02\Race02.txc
Levels\Hub\Races\Race03\Race03.txc
Levels\Hub\Races\Race04\Race04.txc
Levels\Hub\Races\Race05\Race05.txc
Levels\Hub\Races\Race06\Race06.txc
Levels\Hub\Races\Race07\Race07.txc
Levels\Hub\Races\Race08\Race08.txc
Levels\Hub\Races\Race09\Race09.txc
Levels\Hub\Races\Race10\Race10.txc
Levels\Hub\Races\Race11\Race11.txc
Levels\Hub\Races\Race12\Race12.txc
Levels\Hub\Races\Race13\Race13.txc
Levels\Hub\Races\Race14\Race14.txc
Levels\Hub\Races\Race15\Race15.txc
Levels\Hub\Races\Race16\Race16.txc
Levels\Hub\Races\Race17\Race17.txc
Levels\Hub\Races\Race18\Race18.txc
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Levels\Hub\Races\Race20\Race20.txc
Levels\Hub\Races\Race21\Race21.txc
Levels\Hub\Races\Race22\Race22.txc
Levels\Hub\Races\Race23\Race23.txc
Levels\Hub\Races\Race24\Race24.txc
Levels\Hub\Races\Race25\Race25.txc
Levels\Hub\Races\Race26\Race26.txc
Levels\Hub\Races\Race27\Race27.txc
Levels\Hub\Races\Race28\Race28.txc
Levels\Hub\Races\Race29\Race29.txc
Levels\Hub\Characters\66Batmobile\66Batmobile.txc
Levels\Hub\Characters\BaneMoleMachine\BaneMoleMachine.txc
Levels\Hub\Characters\BaneTumbler\BaneTumbler.txc
Levels\Hub\Characters\Batcopter\Batcopter.txc
Levels\Hub\Characters\Batmobile\Batmobile.txc
Levels\Hub\Characters\Batmobile_DarkKnight\Batmobile_DarkKnight.txc
Levels\Hub\Characters\BatrocketRobinPod\BatrocketRobinPod.txc
Levels\Hub\Characters\Batwing\Batwing.txc
Levels\Hub\Characters\BlackAdam\BlackAdam.txc
Levels\Hub\Characters\BrainiacSkullMini\BrainiacSkullMini.txc
Levels\Hub\Characters\BronzeTiger\BronzeTiger.txc
Levels\Hub\Characters\BruceWayne\BruceWayne.txc
Levels\Hub\Characters\CatwomanNew\CatwomanNew.txc
Levels\Hub\Characters\CatwomanMotorcycle\CatwomanMotorcycle.txc
Levels\Hub\Characters\CheetahAsRobin\CheetahAsRobin.txc
Levels\Hub\Characters\ColonelHardyJeep\ColonelHardyJeep.txc
Levels\Hub\Characters\CyborgCar\CyborgCar.txc
Levels\Hub\Characters\DarkestKnight\DarkestKnight.txc
Levels\Hub\Characters\DLC_66Alfred\DLC_66Alfred.txc
Levels\Hub\Characters\Doomsday\Doomsday.txc
Levels\Hub\Characters\Etrigan\Etrigan.txc
Levels\Hub\Characters\Firestorm\Firestorm.txc
Levels\Hub\Characters\Flashmobile\Flashmobile.txc
Levels\Hub\Characters\Frankenstein\Frankenstein.txc
Levels\Hub\Characters\GoonJokerClown\GoonJokerClown.txc
Levels\Hub\Characters\GoonJokerMime\GoonJokerMime.txc
Levels\Hub\Characters\GoonJokerSpace\GoonJokerSpace.txc
Levels\Hub\Characters\GoonThunderer\GoonThunderer.txc
Levels\Hub\Characters\GrayGhost\GrayGhost.txc
Levels\Hub\Characters\Grayson\Grayson.txc
Levels\Hub\Characters\GreenLanternJet\GreenLanternJet.txc
Levels\Hub\Characters\HarleyHammerTruck\HarleyHammerTruck.txc
Levels\Hub\Characters\Hawkman\Hawkman.txc
Levels\Hub\Characters\Heatwave\Heatwave.txc
Levels\Hub\Characters\JokerAsBatman\JokerAsBatman.txc
Levels\Hub\Characters\JokerHelicopter\JokerHelicopter.txc
Levels\Hub\Characters\KidFlash\KidFlash.txc
Levels\Hub\Characters\LexbotGoon\LexbotGoon.txc
Levels\Hub\Characters\LexLuthorAsHawkman\LexLuthorAsHawkman.txc
Levels\Hub\Characters\LexLuthorAsWonderWoman\LexLuthorAsWonderWoman.txc
Levels\Hub\Characters\MiniBlackSportsCar\MiniBlackSportsCar.txc
Levels\Hub\Characters\Metallo\Metallo.txc
Levels\Hub\Characters\MusicMeister\MusicMeister.txc
Levels\Hub\Characters\PenguinDuckBoat\PenguinDuckBoat.txc
Levels\Hub\Characters\Platinum\Platinum.txc
Levels\Hub\Characters\Question\Question.txc
Levels\Hub\Characters\RedTornado\RedTornado.txc
Levels\Hub\Characters\RobinRedBird\RobinRedBird.txc
Levels\Hub\Characters\TimDrake\TimDrake.txc
Levels\Hub\Characters\Wondergirl\Wondergirl.txc
Levels\Hub\Characters\ZurEnArrhBatman\ZurEnArrhBatman.txc
Levels\Story\3Space\3SpaceA\VR_SpaceMaze\VR_SpaceMaze.txc
Levels\Story\5BrainiacAttack\5BrainiacAttackC\BA_SectionA\TECH\BA_SectionA_TECH.txc
Levels\Story\5BrainiacAttack\5BrainiacAttackC\BA_SectionB\TECH\BA_SectionB_TECH.txc
Levels\Story\5BrainiacAttack\5BrainiacAttackC\BA_SectionC\TECH\BA_SectionC_TECH.txc
Levels\Story\8BrainiacGotham\8BrainiacGothamA\Area1_AceChemicals\TECH\Area1_AceChem
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Levels\Story\8BrainiacGotham\8BrainiacGothamA\Area2_GothamFairground\TECH\Area2_Got
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Levels\Story\8BrainiacGotham\8BrainiacGothamA\Area3_BotanicalGardens\TECH\Area3_Bot
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Levels\Story\15Fortress\15FortressB_Freeplay\TECH\15FortressB_Freeplay_TECH.txc
Levels\Story\1Sewers\1Sewers.txc
Levels\Story\2BatcaveFight\2BatcaveFight.txc
Levels\Story\3Space\3Space.txc
Levels\Story\4Watchtower\4Watchtower.txc
Levels\Story\5BrainiacAttack\5BrainiacAttack.txc
Levels\Story\6BrainiacShip\6BrainiacShip.txc
Levels\Story\7LEGOEurope\7LEGOEurope.txc
Levels\Story\8BrainiacGotham\8BrainiacGotham.txc
Levels\Story\9Zamaron\9Zamaron.txc
Levels\Story\10Odym\10Odym.txc
Levels\Story\11Nok\11Nok.txc
Levels\Story\12Ysmault\12Ysmault.txc
Levels\Story\13Okaara\13Okaara.txc
Levels\Story\14Qward\14Qward.txc
Levels\Story\15Fortress\15Fortress.txc
Levels\Bonus\Bonus_60sBatman\Bonus_60sBatman.txc
levels\VFX\VFX_Gen\VFX_Gen.ptl
icons/hud/padlock_locked_dx11.tex
icons/hud/padlock_unlocked_dx11.tex
icons/hud/circle_highlight_dx11.tex
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icons/hud/partyplus_dx11.tex
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cut\cutscenes_main.txt
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Cut\Bonus\Batman60\Batman60.txt
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stuff/chasecam/on_foot.txt
stuff/chasecam/in_vehicle.txt
stuff/chasecam/on_foot_old.txt
stuff/chasecam/on_foot_raised.txt
stuff/chasecam/on_foot_raisedmore.txt
stuff/chasecam/on_foot_planet.txt
stuff/chasecam/on_foot_planet_raised.txt
stuff/chasecam/in_vehicle_heli.txt
stuff/chasecam/in_vehicle_Large.txt
stuff/chasecam/Flying.txt
stuff/chasecam/flying_oa.txt
stuff/chasecam/flying_race.txt
stuff/chasecam/planet_close.txt
stuff/chasecam/planet_underwater.txt
stuff/chasecam/planet_lookdown.txt
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Chars\Small\BatMite\BatMite_Hint.cd
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Audio\SoundFX\FS\FS_Walk_WaterPuddle2.adp
Audio\SoundFX\FS\FS_Walk_WaterPuddle3.adp
Audio\SoundFX\FS\FS_Walk_WaterPuddle4.adp
Audio\SoundFX\FS\FS_Walk_WaterPuddle5.adp
Audio\SoundFX\FS\FS_Walk_WaterPuddle6.adp
Audio\SoundFX\FS\FS_Walk_Water1.adp
Audio\SoundFX\FS\FS_Walk_Water2.adp
Audio\SoundFX\FS\FS_Walk_Water3.adp
Audio\SoundFX\FS\FS_Walk_Water4.adp
Audio\SoundFX\FS\FS_Wade_Water1.adp
Audio\SoundFX\FS\FS_Wade_Water2.adp
Audio\SoundFX\FS\FS_Wade_Water3.adp
Audio\SoundFX\FS\FS_Wade_Water4.adp
Audio\SoundFX\FS\Water_JumpOut1.adp
Audio\SoundFX\FS\Water_JumpOut2.adp
Audio\SoundFX\FS\Water_JumpIn1.adp
Audio\SoundFX\FS\Water_JumpIn2.adp
Audio\SoundFX\Actions\Act_LungeMagic.adp
Audio\SoundFX\Actions\Act_LungeSlamMagic.adp
Audio\SoundFX\Chars\Batmite\Chr_BatmiteFlyStart.adp
Audio\SoundFX\Chars\Batmite\Chr_BatmiteFlySonicBoom.adp
Audio\SoundFX\FS\FS_MetalSuit_LandHvy.adp
Audio\SoundFX\UI\UI_BoingExplosion.adp
Audio\SoundFX\UI\UI_StatusTextSlow.adp
Audio\SoundFX\UI\UI_BrickAward.adp
Audio\SoundFX\UI\UI_StatusFail.adp
levels\loadingscreen\startup\loading_screen_startup.led
levels/loading_screen_startup/loading_screen_startup_dx11.gsc
levels/loading_screen_startup/loading_screen_startup_dx11.gsc.res
levels/loading_screen_startup/loading_screen_startup_dx11.durango_shaders
levels/loading_screen_startup/loading_screen_startup_dx11.nxg_textures
Cut\LoadingScreen/loading_screen_startup\loading_screen_startup_nxg.cu3
cut\loadingscreen\loading_screen_startup\loading_screen_startup_envart.led
stuff/rainnear_dx11.tex
stuff/rainsplashanim_dx11.tex
stuff/rainfar_dx11.tex
cut\loadingscreen\loading_screen_startup\loading_screen_startup_cubemaps_dx11.pak
cut\loadingscreen\loading_screen_startup\loading_screen_startup_cutani.led
Cut\LoadingScreen/loading_screen_startup\loading_screen_startup.sub
commonobjects/cut_identmap_dx11.gsc
commonobjects/cut_identmap_dx11.gsc.res
commonobjects/cut_identmap_dx11.durango_shaders
commonobjects/cut_identmap_dx11.nxg_textures
levels/loadingscreen/loading_screen_default/loading_screen_default_dx11.gsc
levels/loadingscreen/loading_screen_default/loading_screen_default_dx11.gsc.res
levels/loadingscreen/loading_screen_default/loading_screen_default_dx11.durango_sha
ders
levels/loadingscreen/loading_screen_default/loading_screen_default_dx11.nxg_texture
s
Cut\LoadingScreen/Loading_Screen_Default\loading_screen_Default_LAYER0_nxg.cu3
Audio\Streams\Cutscenes\Black_Ident_SFX.ogg
Cut\LoadingScreen/Loading_Screen_Default\loading_screen_Default_LAYER0.sub
commonobjects/cut_batlogo_dx11.gsc
commonobjects/cut_batlogo_dx11.gsc.res
commonobjects/cut_batlogo_dx11.durango_shaders
commonobjects/cut_batlogo_dx11.nxg_textures
levels/builder/builderdefault/builderdefault_dx11.gsc
levels/builder/builderdefault/builderdefault_dx11.gsc.res
levels/builder/builderdefault/builderdefault_dx11.durango_shaders
levels/builder/builderdefault/builderdefault_dx11.nxg_textures
levels\builder\builderdefault\builderdefault.dno
levels\builder\builderdefault\builderdefault.led
levels\builder\builderdefault\builderdefault_audio.led
levels\builder\builderdefault\builderdefault_anim.led
levels\builder\builderdefault\builderdefault_gz2.led
chars/misc/items/oyster_dx11.gsc
chars/misc/items/oyster_dx11.gsc.res
chars/misc/items/oyster_dx11.durango_shaders
chars/misc/items/oyster_dx11.nxg_textures
chars/misc/items/icelolly_dx11.gsc
chars/misc/items/icelolly_dx11.gsc.res
chars/misc/items/icelolly_dx11.durango_shaders
chars/misc/items/icelolly_dx11.nxg_textures
chars/misc/items/bananaitem_dx11.gsc
chars/misc/items/bananaitem_dx11.gsc.res
chars/misc/items/bananaitem_dx11.durango_shaders
chars/misc/items/bananaitem_dx11.nxg_textures
chars/misc/items/filmreelitem_dx11.gsc
chars/misc/items/filmreelitem_dx11.gsc.res
chars/misc/items/filmreelitem_dx11.durango_shaders
chars/misc/items/filmreelitem_dx11.nxg_textures
chars/misc/items/flaskitem_dx11.gsc
chars/misc/items/flaskitem_dx11.gsc.res
chars/misc/items/flaskitem_dx11.durango_shaders
chars/misc/items/flaskitem_dx11.nxg_textures
chars/misc/items/flaskreditem_dx11.gsc
chars/misc/items/flaskreditem_dx11.gsc.res
chars/misc/items/flaskreditem_dx11.durango_shaders
chars/misc/items/flaskreditem_dx11.nxg_textures
chars/misc/items/flaskblueitem_dx11.gsc
chars/misc/items/flaskblueitem_dx11.gsc.res
chars/misc/items/flaskblueitem_dx11.durango_shaders
chars/misc/items/flaskblueitem_dx11.nxg_textures
chars/misc/items/flaskgreenitem_dx11.gsc
chars/misc/items/flaskgreenitem_dx11.gsc.res
chars/misc/items/flaskgreenitem_dx11.durango_shaders
chars/misc/items/flaskgreenitem_dx11.nxg_textures
chars/misc/items/fuelcellitem_dx11.gsc
chars/misc/items/fuelcellitem_dx11.gsc.res
chars/misc/items/fuelcellitem_dx11.durango_shaders
chars/misc/items/fuelcellitem_dx11.nxg_textures
chars/misc/items/stinkypotion_dx11.gsc
chars/misc/items/stinkypotion_dx11.gsc.res
chars/misc/items/stinkypotion_dx11.durango_shaders
chars/misc/items/stinkypotion_dx11.nxg_textures
chars/misc/items/batmantrousersitem_dx11.gsc
chars/misc/items/batmantrousersitem_dx11.gsc.res
chars/misc/items/batmantrousersitem_dx11.durango_shaders
chars/misc/items/batmantrousersitem_dx11.nxg_textures
chars/misc/items/interdigitalbatsorteritem_dx11.gsc
chars/misc/items/interdigitalbatsorteritem_dx11.gsc.res
chars/misc/items/interdigitalbatsorteritem_dx11.durango_shaders
chars/misc/items/interdigitalbatsorteritem_dx11.nxg_textures
chars/misc/items/batmissileitem_dx11.gsc
chars/misc/items/batmissileitem_dx11.gsc.res
chars/misc/items/batmissileitem_dx11.durango_shaders
chars/misc/items/batmissileitem_dx11.nxg_textures
chars/misc/items/batspectographitem_dx11.gsc
chars/misc/items/batspectographitem_dx11.gsc.res
chars/misc/items/batspectographitem_dx11.durango_shaders
chars/misc/items/batspectographitem_dx11.nxg_textures
chars/misc/items/brainwavebatanalyseritem_dx11.gsc
chars/misc/items/brainwavebatanalyseritem_dx11.gsc.res
chars/misc/items/brainwavebatanalyseritem_dx11.durango_shaders
chars/misc/items/brainwavebatanalyseritem_dx11.nxg_textures
chars/misc/items/translatoritem_dx11.gsc
chars/misc/items/translatoritem_dx11.gsc.res
chars/misc/items/translatoritem_dx11.durango_shaders
chars/misc/items/translatoritem_dx11.nxg_textures
chars/misc/items/magnifyingglass_dx11.gsc
chars/misc/items/magnifyingglass_dx11.gsc.res
chars/misc/items/magnifyingglass_dx11.durango_shaders
chars/misc/items/magnifyingglass_dx11.nxg_textures
chars/misc/items/tinybatmobileitem_dx11.gsc
chars/misc/items/tinybatmobileitem_dx11.gsc.res
chars/misc/items/tinybatmobileitem_dx11.durango_shaders
chars/misc/items/tinybatmobileitem_dx11.nxg_textures
chars/misc/items/batspeechimitatoritem_dx11.gsc
chars/misc/items/batspeechimitatoritem_dx11.gsc.res
chars/misc/items/batspeechimitatoritem_dx11.durango_shaders
chars/misc/items/batspeechimitatoritem_dx11.nxg_textures
chars/misc/items/batzookaitem_dx11.gsc
chars/misc/items/batzookaitem_dx11.gsc.res
chars/misc/items/batzookaitem_dx11.durango_shaders
chars/misc/items/batzookaitem_dx11.nxg_textures
chars/misc/items/robotanalyseritem_dx11.gsc
chars/misc/items/robotanalyseritem_dx11.gsc.res
chars/misc/items/robotanalyseritem_dx11.durango_shaders
chars/misc/items/robotanalyseritem_dx11.nxg_textures
chars/misc/items/robotdroneitem_dx11.gsc
chars/misc/items/robotdroneitem_dx11.gsc.res
chars/misc/items/robotdroneitem_dx11.durango_shaders
chars/misc/items/robotdroneitem_dx11.nxg_textures
chars/misc/items/qwaboltitem_dx11.gsc
chars/misc/items/qwaboltitem_dx11.gsc.res
chars/misc/items/qwaboltitem_dx11.durango_shaders
chars/misc/items/qwaboltitem_dx11.nxg_textures
chars/misc/items/batmanfigureitem_dx11.gsc
chars/misc/items/batmanfigureitem_dx11.gsc.res
chars/misc/items/batmanfigureitem_dx11.durango_shaders
chars/misc/items/batmanfigureitem_dx11.nxg_textures
chars/misc/items/tribalstatue_dx11.gsc
chars/misc/items/tribalstatue_dx11.gsc.res
chars/misc/items/tribalstatue_dx11.durango_shaders
chars/misc/items/tribalstatue_dx11.nxg_textures
chars/misc/items/cellkey_dx11.gsc
chars/misc/items/cellkey_dx11.gsc.res
chars/misc/items/cellkey_dx11.durango_shaders
chars/misc/items/cellkey_dx11.nxg_textures
chars/misc/items/sharkrepellent_dx11.gsc
chars/misc/items/sharkrepellent_dx11.gsc.res
chars/misc/items/sharkrepellent_dx11.durango_shaders
chars/misc/items/sharkrepellent_dx11.nxg_textures
chars/misc/items/icecream_dx11.gsc
chars/misc/items/icecream_dx11.gsc.res
chars/misc/items/icecream_dx11.durango_shaders
chars/misc/items/icecream_dx11.nxg_textures
chars/misc/items/cat_statuette_dx11.gsc
chars/misc/items/cat_statuette_dx11.gsc.res
chars/misc/items/cat_statuette_dx11.durango_shaders
chars/misc/items/cat_statuette_dx11.nxg_textures
chars/misc/items/bluecrystalitem_dx11.gsc
chars/misc/items/bluecrystalitem_dx11.gsc.res
chars/misc/items/bluecrystalitem_dx11.durango_shaders
chars/misc/items/bluecrystalitem_dx11.nxg_textures
chars/misc/items/batmancowl_dx11.gsc
chars/misc/items/batmancowl_dx11.gsc.res
chars/misc/items/batmancowl_dx11.durango_shaders
chars/misc/items/batmancowl_dx11.nxg_textures
icons/levelquest/icon_oyster_dx11.tex
icons/levelquest/icon_icelolly_dx11.tex
icons/levelquest/icon_bananaitem_dx11.tex
icons/levelquest/icon_filmreelitem_dx11.tex
icons/levelquest/icon_flask_dx11.tex
icons/levelquest/icon_flaskred_dx11.tex
icons/levelquest/icon_flaskblue_dx11.tex
icons/levelquest/icon_flaskgreen_dx11.tex
icons/levelquest/icon_fuelcell_dx11.tex
icons/levelquest/icon_stinkypotion_dx11.tex
icons/levelquest/icon_batmantrousersitem_dx11.tex
icons/levelquest/icon_interdigitalbatsorteritem_dx11.tex
icons/levelquest/icon_batmissile_dx11.tex
icons/levelquest/icon_bat_spectrograph_dx11.tex
icons/levelquest/icon_batanalyser_dx11.tex
icons/levelquest/icon_translatoritem_dx11.tex
icons/levelquest/icon_magnifyingglass_dx11.tex
icons/levelquest/icon_tinybatmobile_dx11.tex
icons/levelquest/icon_batspeechimitator_dx11.tex
icons/levelquest/icon_robotanalyseritem_dx11.tex
icons/levelquest/icon_qwaboltitem_dx11.tex
icons/levelquest/icon_batmanfigure_dx11.tex
icons/levelquest/icon_tribalstatue_dx11.tex
icons/levelquest/icon_cellkey_dx11.tex
icons/levelquest/icon_sharkrepellent_dx11.tex
icons/levelquest/icon_cat_statuette_dx11.tex
icons/levelquest/icon_bluecrystalitem_dx11.tex
icons/levelquest/icon_batmancowl_dx11.tex
levels\LegoSets.txt
levels\builder\buildergamemechanics\builderxrayswitch\builderxrayswitch.led
levels\builder\buildergamemechanics\builderxrayswitch\builderxrayswitch_gz2.led
levels\vfx\vfx_blowups\vfx_blowups_vfxart.led
levels\vfx\vfx_bolts\vfx_bolts.led
levels\vfx\vfx_bolts\vfx_bolts_vfxart.led
levels\VFX\VFX_Bolts\VFX_Bolts.ptl
levels/vfx/vfx_terrain/vfx_terrain_dx11.gsc
levels/vfx/vfx_terrain/vfx_terrain_dx11.gsc.res
levels/vfx/vfx_terrain/vfx_terrain_dx11.durango_shaders
levels/vfx/vfx_terrain/vfx_terrain_dx11.nxg_textures
levels\vfx\vfx_terrain\vfx_terrain_vfxart.led
levels\VFX\VFX_Terrain\VFX_Terrain.ptl
levels/vfx/vfx_beams/vfx_beams_dx11.gsc
levels/vfx/vfx_beams/vfx_beams_dx11.gsc.res
levels/vfx/vfx_beams/vfx_beams_dx11.durango_shaders
levels/vfx/vfx_beams/vfx_beams_dx11.nxg_textures
levels\vfx\vfx_beams\vfx_beams_vfxart.led
levels\VFX\VFX_Beams\VFX_Beams.ptl
levels/vfx/vfx_vehicles/vfx_vehicles_dx11.gsc
levels/vfx/vfx_vehicles/vfx_vehicles_dx11.gsc.res
levels/vfx/vfx_vehicles/vfx_vehicles_dx11.durango_shaders
levels/vfx/vfx_vehicles/vfx_vehicles_dx11.nxg_textures
levels\vfx\vfx_vehicles\vfx_vehicles.led
levels\vfx\vfx_vehicles\vfx_vehicles_vfxart.led
levels\vfx\vfx_vehicles\vfx_vehicles_anim.led
icons/arrows/textarrow1_dx11.tex
icons/arrows/textcrossarrow1_dx11.tex
icons/arrows/hudtick_dx11.tex
framework-data/gui/buttons/360/a_dx11.tex
framework-data/gui/buttons/360/b_dx11.tex
framework-data/gui/buttons/360/x_dx11.tex
framework-data/gui/buttons/360/y_dx11.tex
framework-data/gui/buttons/360/lb_dx11.tex
framework-data/gui/buttons/360/rb_dx11.tex
framework-data/gui/buttons/360/lt_dx11.tex
framework-data/gui/buttons/360/rt_dx11.tex
framework-data/gui/buttons/360/l3_dx11.tex
framework-data/gui/buttons/360/r3_dx11.tex
framework-data/gui/buttons/360/paddown_dx11.tex
framework-data/gui/buttons/360/padright_dx11.tex
framework-data/gui/buttons/360/padleft_dx11.tex
framework-data/gui/buttons/360/padup_dx11.tex
framework-data/gui/buttons/360/select_dx11.tex
framework-data/gui/buttons/360/start_dx11.tex
framework-data/gui/buttons/360/lstick_dx11.tex
framework-data/gui/buttons/360/rstick_dx11.tex
framework-data/gui/buttons/360/lstickdown_dx11.tex
framework-data/gui/buttons/360/lstickright_dx11.tex
framework-data/gui/buttons/360/lstickleft_dx11.tex
framework-data/gui/buttons/360/lstickup_dx11.tex
framework-data/gui/buttons/360/rstickdown_dx11.tex
framework-data/gui/buttons/360/rstickright_dx11.tex
framework-data/gui/buttons/360/rstickleft_dx11.tex
framework-data/gui/buttons/360/rstickup_dx11.tex
chars\SpecialMoves2.txt
chars/SpecialMoves_txt/4Watchtower.txt
chars/SpecialMoves_txt/ButcherVsMinifig.txt
chars/SpecialMoves_txt/CrocVsCyborg.txt
chars/SpecialMoves_txt/FetchQuest.txt
chars/SpecialMoves_txt/GrundyVsArkillo.txt
chars/SpecialMoves_txt/GrundyVsAtrocitus.txt
chars/SpecialMoves_txt/GrundyVsCyborg.txt
chars/SpecialMoves_txt/JokerJoyBuzzer.txt
chars/SpecialMoves_txt/LarFleezePounce.txt
chars/SpecialMoves_txt/SinestroVsGreenLantern.txt
chars/SpecialMoves_txt/FinishingMove1_Arkillo.txt
chars/SpecialMoves_txt/FinishingMove1_B66Penguin.txt
chars/SpecialMoves_txt/FinishingMove1_Firefly.txt
chars/SpecialMoves_txt/FinishingMove1_Flash.txt
chars/SpecialMoves_txt/FinishingMove1_Hawkman.txt
chars/SpecialMoves_txt/FinishingMove1_Joker.txt
chars/SpecialMoves_txt/FinishingMove1_KillerCroc.txt
chars/SpecialMoves_txt/FinishingMove1_MrFreeze.txt
chars/SpecialMoves_txt/FinishingMove1_MrMxyzptlk.txt
chars/SpecialMoves_txt/FinishingMove1_Catwoman.txt
chars/SpecialMoves_txt/FinishingMove1_Robin.txt
chars/SpecialMoves_txt/FinishingMove1_PoisonIvy.txt
chars/SpecialMoves_txt/FinishingMove1_Shazam.txt
chars/SpecialMoves_txt/FinishingMove1_Sinestro.txt
chars/SpecialMoves_txt/FinishingMove1_Wonderwomen.txt
chars/SpecialMoves_txt/FinishingMoves_Aquaman.txt
chars/SpecialMoves_txt/FinishingMoves_Bane.txt
chars/SpecialMoves_txt/FinishingMoves_BaneBigFig.txt
chars/SpecialMoves_txt/FinishingMoves_Batman.txt
chars/SpecialMoves_txt/FinishingMoves_BlueBeetle.txt
chars/SpecialMoves_txt/FinishingMoves_BoosterGold.txt
chars/SpecialMoves_txt/FinishingMoves_Cyborg.txt
chars/SpecialMoves_txt/FinishingMoves_GreenLantern.txt
chars/SpecialMoves_txt/FinishingMoves_HarleyQuinn.txt
chars/SpecialMoves_txt/FinishingMoves_JohnStewart.txt
chars/SpecialMoves_txt/FinishingMoves_Larfleeze.txt
chars/SpecialMoves_txt/FinishingMoves_LexLuthor.txt
chars/SpecialMoves_txt/FinishingMoves_LexLuthor_BigFig.txt
chars/SpecialMoves_txt/FinishingMoves_MartianManhunter.txt
chars/SpecialMoves_txt/FinishingMoves_Orion.txt
chars/SpecialMoves_txt/FinishingMoves_Plasticman.txt
chars/SpecialMoves_txt/FinishingMoves_CondimentKing.txt
chars/SpecialMoves_txt/FinishingMove1_Deathstroke.txt
chars/SpecialMoves_txt/FinishingMove1_Deadshot.txt
chars/SpecialMoves_txt/FinishingMove1_Lobo.txt
chars/SpecialMoves_txt/FinishingMoves_GreenLoontern.txt
chars/SpecialMoves_txt/FinishingMoves_SolomonGrundy.txt
chars/SpecialMoves_txt/FinishingMoves_Cheetah.txt
chars/SpecialMoves_txt/FinishingMoves_Superboy.txt
chars/SpecialMoves_txt/FinishingMoves_BlackHand.txt
chars/SpecialMoves_txt/FinishingMoves_KyleRayner.txt
chars/SpecialMoves_txt/FinishingMoves_DetectiveChimp.txt
chars/SpecialMoves_txt/FinishingMove1_Polkadotman.txt
chars/SpecialMoves_txt/FinishingMove1_Indigo1.txt
chars/SpecialMoves_txt/FinishingMoves_GorillaGrodd.txt
chars\SpecialMoves2.txt
chars/SpecialMoves_txt/4Watchtower.txt
chars/SpecialMoves_txt/ButcherVsMinifig.txt
chars/SpecialMoves_txt/CrocVsCyborg.txt
chars/SpecialMoves_txt/FetchQuest.txt
chars/SpecialMoves_txt/GrundyVsArkillo.txt
chars/SpecialMoves_txt/GrundyVsAtrocitus.txt
chars/SpecialMoves_txt/GrundyVsCyborg.txt
chars/SpecialMoves_txt/JokerJoyBuzzer.txt
chars/SpecialMoves_txt/LarFleezePounce.txt
chars/SpecialMoves_txt/SinestroVsGreenLantern.txt
chars/SpecialMoves_txt/FinishingMove1_Arkillo.txt
chars/SpecialMoves_txt/FinishingMove1_B66Penguin.txt
chars/SpecialMoves_txt/FinishingMove1_Firefly.txt
chars/SpecialMoves_txt/FinishingMove1_Flash.txt
chars/SpecialMoves_txt/FinishingMove1_Hawkman.txt
chars/SpecialMoves_txt/FinishingMove1_Joker.txt
chars/SpecialMoves_txt/FinishingMove1_KillerCroc.txt
chars/SpecialMoves_txt/FinishingMove1_MrFreeze.txt
chars/SpecialMoves_txt/FinishingMove1_MrMxyzptlk.txt
chars/SpecialMoves_txt/FinishingMove1_Catwoman.txt
chars/SpecialMoves_txt/FinishingMove1_Robin.txt
chars/SpecialMoves_txt/FinishingMove1_PoisonIvy.txt
chars/SpecialMoves_txt/FinishingMove1_Shazam.txt
chars/SpecialMoves_txt/FinishingMove1_Sinestro.txt
chars/SpecialMoves_txt/FinishingMove1_Wonderwomen.txt
chars/SpecialMoves_txt/FinishingMoves_Aquaman.txt
chars/SpecialMoves_txt/FinishingMoves_Bane.txt
chars/SpecialMoves_txt/FinishingMoves_BaneBigFig.txt
chars/SpecialMoves_txt/FinishingMoves_Batman.txt
chars/SpecialMoves_txt/FinishingMoves_BlueBeetle.txt
chars/SpecialMoves_txt/FinishingMoves_BoosterGold.txt
chars/SpecialMoves_txt/FinishingMoves_Cyborg.txt
chars/SpecialMoves_txt/FinishingMoves_GreenLantern.txt
chars/SpecialMoves_txt/FinishingMoves_HarleyQuinn.txt
chars/SpecialMoves_txt/FinishingMoves_JohnStewart.txt
chars/SpecialMoves_txt/FinishingMoves_Larfleeze.txt
chars/SpecialMoves_txt/FinishingMoves_LexLuthor.txt
chars/SpecialMoves_txt/FinishingMoves_LexLuthor_BigFig.txt
chars/SpecialMoves_txt/FinishingMoves_MartianManhunter.txt
chars/SpecialMoves_txt/FinishingMoves_Orion.txt
chars/SpecialMoves_txt/FinishingMoves_Plasticman.txt
chars/SpecialMoves_txt/FinishingMoves_CondimentKing.txt
chars/SpecialMoves_txt/FinishingMove1_Deathstroke.txt
chars/SpecialMoves_txt/FinishingMove1_Deadshot.txt
chars/SpecialMoves_txt/FinishingMove1_Lobo.txt
chars/SpecialMoves_txt/FinishingMoves_GreenLoontern.txt
chars/SpecialMoves_txt/FinishingMoves_SolomonGrundy.txt
chars/SpecialMoves_txt/FinishingMoves_Cheetah.txt
chars/SpecialMoves_txt/FinishingMoves_Superboy.txt
chars/SpecialMoves_txt/FinishingMoves_BlackHand.txt
chars/SpecialMoves_txt/FinishingMoves_KyleRayner.txt
chars/SpecialMoves_txt/FinishingMoves_DetectiveChimp.txt
chars/SpecialMoves_txt/FinishingMove1_Polkadotman.txt
chars/SpecialMoves_txt/FinishingMove1_Indigo1.txt
chars/SpecialMoves_txt/FinishingMoves_GorillaGrodd.txt
levels\Story\1Sewers\1Sewers.txt
levels\Story\1Sewers\1Sewers.txt
levels/titles/titles_dx11.gsc
levels/titles/titles_dx11.gsc.res
levels/titles/titles_dx11.durango_shaders
levels/titles/titles_dx11.nxg_textures
levels\titles\titles.led
levels/titles/titles_advertscreen_dx11.gsc
levels/titles/titles_advertscreen_dx11.gsc.res
levels/titles/titles_advertscreen_dx11.durango_shaders
levels/titles/titles_advertscreen_dx11.nxg_textures
levels\titles\titles_envart.led
stuff/lensflareanamorphic_dx11.tex
levels\titles\titles_cubemaps_dx11.pak
levels\titles\titles_streaming.led
Gui\GUI3\Layouts\TilesPageV7.xml
Gui\GUI3\Localisation\text.csv
gui/textures/frontend/dlc_darkknight_dx11.tex
gui/textures/frontend/dlc_75th_dx11.tex
gui/textures/frontend/tileimage_batmobile_dx11.tex
gui/textures/frontend/galaxy_fullscreen_dx11.tex
gui/textures/frontend/batmobile_fullscreen_dx11.tex
levels\Titles\LegoSets.txt
levels/vfx/vfx_titles/vfx_titles_dx11.gsc
levels/vfx/vfx_titles/vfx_titles_dx11.gsc.res
levels/vfx/vfx_titles/vfx_titles_dx11.durango_shaders
levels/vfx/vfx_titles/vfx_titles_dx11.nxg_textures
levels\vfx\vfx_titles\vfx_titles.par
levels\vfx\vfx_titles\vfx_titles.led
levels\vfx\vfx_titles\vfx_titles_vfxart.led
levels\VFX\VFX_Titles\VFX_Titles.ptl
levels/titles/titlesback_dx11.gsc
levels/titles/titlesback_dx11.gsc.res
levels/titles/titlesback_dx11.durango_shaders
levels/titles/titlesback_dx11.nxg_textures
levels/titles/titles_english_dx11.gsc
levels/titles/titles_english_dx11.gsc.res
levels/titles/titles_english_dx11.durango_shaders
levels/titles/titles_english_dx11.nxg_textures
Cut\titles\Titles_Start_nxg.cu3
cut\titles\titles_start_envart.led
cut\titles\titles_start_cubemaps_dx11.pak
cut\titles\titles_start_cutani.led
cut\titles\titles_start_anim.led
Cut\titles\Titles_Start.sub
Cut\titles\Titles_nxg.cu3
cut\titles\titles_envart.led
cut\titles\titles_cubemaps_dx11.pak
Cut\titles\Titles.sub
Cut\titles\Titles_Advertscreen_nxg.cu3
cut\titles\titles_advertscreen_envart.led
Cut\titles\Titles_Advertscreen.sub
Chars\Minifig\Skeleton\Skeleton.cd
chars/super_character_texture/head/head_skull_front_dx11.tex
Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.cpd
chars/super_character/super_minifig/super_minifig_dx11.ghg
chars/super_character/super_minifig/super_minifig_dx11.ghg.res
chars/super_character/super_minifig/super_minifig_dx11.durango_shaders
chars/super_character/super_minifig/super_minifig_dx11.nxg_textures
chars/misc/items/jokertommygun_dx11.gsc
chars/misc/items/jokertommygun_dx11.gsc.res
chars/misc/items/jokertommygun_dx11.durango_shaders
chars/misc/items/jokertommygun_dx11.nxg_textures
chars\misc\items\batarang.dno
chars/misc/items/batarang_dx11.gsc
chars/misc/items/batarang_dx11.gsc.res
chars/misc/items/batarang_dx11.durango_shaders
chars/misc/items/batarang_dx11.nxg_textures
Chars\Minifig\Batman\Batman_Cutscene.cd
chars/super_character_texture/body/body_batmannew52_front_dx11.tex
chars/super_character_texture/body/body_batmannew52_back_dx11.tex
chars/super_character_texture/head/head_batmannoface_dx11.tex
Chars\Misc\ComplexCape\COMPLEXBATCAPE_BLACK.cd
Chars\Misc\ComplexCape\COMPLEXCAPE.cpd
chars/misc/complexcape/complexcape_dx11.ghg
chars/misc/complexcape/complexcape_dx11.ghg.res
chars/misc/complexcape/complexcape_dx11.durango_shaders
chars/misc/complexcape/complexcape_dx11.nxg_textures
Chars\Super_Character\Face\FACE_BATMAN2014.cd
chars/super_character/face/face_batman2014_dx11.ghg
chars/super_character/face/face_batman2014_dx11.ghg.res
chars/super_character/face/face_batman2014_dx11.durango_shaders
chars/super_character/face/face_batman2014_dx11.nxg_textures
chars/super_character/hat/hat_batman2014_dx11.gsc
chars/super_character/hat/hat_batman2014_dx11.gsc.res
chars/super_character/hat/hat_batman2014_dx11.durango_shaders
chars/super_character/hat/hat_batman2014_dx11.nxg_textures
Chars\Misc\Batnet\BATNET.cd
Chars\Misc\Batnet\BATNET.cpd
chars/misc/batnet/batnet_dx11.ghg
chars/misc/batnet/batnet_dx11.ghg.res
chars/misc/batnet/batnet_dx11.durango_shaders
chars/misc/batnet/batnet_dx11.nxg_textures
Chars\Misc\ComplexCape\COMPLEXCAPE.cd
Chars\Misc\Handcuffs\HANDCUFFS.cd
Chars\Misc\Handcuffs\HANDCUFFS.cpd
chars/misc/handcuffs/handcuffs_dx11.ghg
chars/misc/handcuffs/handcuffs_dx11.ghg.res
chars/misc/handcuffs/handcuffs_dx11.durango_shaders
chars/misc/handcuffs/handcuffs_dx11.nxg_textures
Chars\Misc\rope\ROPELONG.cd
Chars\Misc\rope\ROPELONG.cpd
chars/misc/rope/ropelong_dx11.ghg
chars/misc/rope/ropelong_dx11.ghg.res
chars/misc/rope/ropelong_dx11.durango_shaders
chars/misc/rope/ropelong_dx11.nxg_textures
Chars\Vehicles\Batwing\BATWING.cd
Chars\Vehicles\Batwing\BATWING.cpd
chars/vehicles/batwing/batwing_dx11.ghg
chars/vehicles/batwing/batwing_dx11.ghg.res
chars/vehicles/batwing/batwing_dx11.durango_shaders
chars/vehicles/batwing/batwing_dx11.nxg_textures
chars\vehicles\batwing\batwing.dno
levels\titles\titles_lighting.led
levels\titles\titles_anim.led
commonobjects/cut_grapplegun_dx11.gsc
commonobjects/cut_grapplegun_dx11.gsc.res
commonobjects/cut_grapplegun_dx11.durango_shaders
commonobjects/cut_grapplegun_dx11.nxg_textures
commonobjects/cut_grapplehook_dx11.gsc
commonobjects/cut_grapplehook_dx11.gsc.res
commonobjects/cut_grapplehook_dx11.durango_shaders
commonobjects/cut_grapplehook_dx11.nxg_textures
commonobjects/cut_swagbag_dx11.gsc
commonobjects/cut_swagbag_dx11.gsc.res
commonobjects/cut_swagbag_dx11.durango_shaders
commonobjects/cut_swagbag_dx11.nxg_textures
commonobjects/envco/cut_moonspace_fadein_dx11.gsc
commonobjects/envco/cut_moonspace_fadein_dx11.gsc.res
commonobjects/envco/cut_moonspace_fadein_dx11.durango_shaders
commonobjects/envco/cut_moonspace_fadein_dx11.nxg_textures
commonobjects/envco/cut_watchtower_dx11.gsc
commonobjects/envco/cut_watchtower_dx11.gsc.res
commonobjects/envco/cut_watchtower_dx11.durango_shaders
commonobjects/envco/cut_watchtower_dx11.nxg_textures
Chars\Minifig\GoonJokerSpace\GoonJokerSpace_CUT.cd
levels\VFX\VFX_Chars\VFX_JokerSpaceGoon\VFX_JokerSpaceGoon.ptl
chars/super_character_texture/body/body_goonjokerspace_front_dx11.tex
chars/super_character_texture/body/body_goonjokerspace_back_dx11.tex
chars/super_character_texture/head/head_goonjokernoface_front_dx11.tex
chars/super_character_texture/arm/arm_goonjokerspace_right_dx11.tex
chars/super_character_texture/hip/hip_goonjokerspace_dx11.tex
chars/super_character_texture/leg/leg_goonjokerspace_dx11.tex
chars/super_character_texture/arm/arm_goonjokerspace_left_dx11.tex
chars/super_character/hat/hat_woolyhat_dx11.gsc
chars/super_character/hat/hat_woolyhat_dx11.gsc.res
chars/super_character/hat/hat_woolyhat_dx11.durango_shaders
chars/super_character/hat/hat_woolyhat_dx11.nxg_textures
Chars\Super_Character\Face\FACE_GOONJOKERSPACE.cd
chars/super_character/face/face_goonjokerspace_dx11.ghg
chars/super_character/face/face_goonjokerspace_dx11.ghg.res
chars/super_character/face/face_goonjokerspace_dx11.durango_shaders
chars/super_character/face/face_goonjokerspace_dx11.nxg_textures
chars/super_character/hat/hat_glassbowl_dx11.gsc
chars/super_character/hat/hat_glassbowl_dx11.gsc.res
chars/super_character/hat/hat_glassbowl_dx11.durango_shaders
chars/super_character/hat/hat_glassbowl_dx11.nxg_textures
chars/vehicles/vehicle_attachments/batwing_att_dx11.gsc
chars/vehicles/vehicle_attachments/batwing_att_dx11.gsc.res
chars/vehicles/vehicle_attachments/batwing_att_dx11.durango_shaders
chars/vehicles/vehicle_attachments/batwing_att_dx11.nxg_textures
levels/vfx/vfx_chars/vfx_jokerspacegoon/vfx_jokerspacegoon_dx11.gsc
levels/vfx/vfx_chars/vfx_jokerspacegoon/vfx_jokerspacegoon_dx11.gsc.res
levels/vfx/vfx_chars/vfx_jokerspacegoon/vfx_jokerspacegoon_dx11.durango_shaders
levels/vfx/vfx_chars/vfx_jokerspacegoon/vfx_jokerspacegoon_dx11.nxg_textures
levels\vfx\vfx_chars\vfx_jokerspacegoon\vfx_jokerspacegoon_vfxart.led
levels\vfx\vfx_chars\vfx_jokerspacegoon\vfx_jokerspacegoon.led
commonobjects/cut_satellite_dx11.gsc
commonobjects/cut_satellite_dx11.gsc.res
commonobjects/cut_satellite_dx11.durango_shaders
commonobjects/cut_satellite_dx11.nxg_textures
levels/story/0gameintro/0gameintroa/0gameintroa_dx11.gsc
levels/story/0gameintro/0gameintroa/0gameintroa_dx11.gsc.res
levels/story/0gameintro/0gameintroa/0gameintroa_dx11.durango_shaders
levels/story/0gameintro/0gameintroa/0gameintroa_dx11.nxg_textures
Audio\Streams\Cutscenes\Titles_Loop_SFX.ogg
levels\story\0gameintro\0gameintroa\0gameintroa_envart.led
stuff/fa_lensflareanamorphic_dx11.tex
levels\story\0gameintro\0gameintroa\0gameintroa_cubemaps_dx11.pak
levels\Story\0GameIntro\0GameIntroA\LegoSets.txt
levels/vfx/vfx_chars/vfx_lantbeams_cut/vfx_lantbeams_cut_dx11.gsc
levels/vfx/vfx_chars/vfx_lantbeams_cut/vfx_lantbeams_cut_dx11.gsc.res
levels/vfx/vfx_chars/vfx_lantbeams_cut/vfx_lantbeams_cut_dx11.durango_shaders
levels/vfx/vfx_chars/vfx_lantbeams_cut/vfx_lantbeams_cut_dx11.nxg_textures
levels\vfx\vfx_chars\vfx_lantbeams_cut\vfx_lantbeams_cut_vfxart.led
levels\VFX\VFX_Chars\VFX_LantBeams_CUT\VFX_LantBeams_CUT.ptl
Cut\story/0Game_Intro/0Game_Intro\0Game_IntroA_nxg.cu3
cut\story\0game_intro\0game_intro\0game_introa_vfxart.led
cut\story\0game_intro\0game_intro\0game_introa_envart.led
cut\story\0game_intro\0game_intro\0game_introa_cutani.led
cut\story\0game_intro\0game_intro\0game_introa_anim.led
Cut\story/0Game_Intro/0Game_Intro\0Game_IntroA.sub
Cut\story/0Game_Intro/0Game_Intro\0Game_IntroB_nxg.cu3
cut\story\0game_intro\0game_intro\0game_introb_vfxart.led
cut\story\0game_intro\0game_intro\0game_introb_envart.led
cut\story\0game_intro\0game_intro\0game_introb_cutani.led
cut\story\0game_intro\0game_intro\0game_introb_anim.led
Cut\story/0Game_Intro/0Game_Intro\0Game_IntroB.sub
Cut\story/0Game_Intro/0Game_Intro\0Game_IntroC_nxg.cu3
cut\story\0game_intro\0game_intro\0game_introc_vfxart.led
cut\story\0game_intro\0game_intro\0game_introc_cutani.led
Cut\story/0Game_Intro/0Game_Intro\0Game_IntroC.sub
commonobjects/cut_atrocitusportal_dx11.gsc
commonobjects/cut_atrocitusportal_dx11.gsc.res
commonobjects/cut_atrocitusportal_dx11.durango_shaders
commonobjects/cut_atrocitusportal_dx11.nxg_textures
commonobjects/cut_bluelanternportal_dx11.gsc
commonobjects/cut_bluelanternportal_dx11.gsc.res
commonobjects/cut_bluelanternportal_dx11.durango_shaders
commonobjects/cut_bluelanternportal_dx11.nxg_textures
commonobjects/cut_brainiacdrone_dx11.gsc
commonobjects/cut_brainiacdrone_dx11.gsc.res
commonobjects/cut_brainiacdrone_dx11.durango_shaders
commonobjects/cut_brainiacdrone_dx11.nxg_textures
commonobjects/cut_bullconstruct_dx11.gsc
commonobjects/cut_bullconstruct_dx11.gsc.res
commonobjects/cut_bullconstruct_dx11.durango_shaders
commonobjects/cut_bullconstruct_dx11.nxg_textures
commonobjects/cut_chainlink_dx11.gsc
commonobjects/cut_chainlink_dx11.gsc.res
commonobjects/cut_chainlink_dx11.durango_shaders
commonobjects/cut_chainlink_dx11.nxg_textures
commonobjects/cut_heartbox_dx11.gsc
commonobjects/cut_heartbox_dx11.gsc.res
commonobjects/cut_heartbox_dx11.durango_shaders
commonobjects/cut_heartbox_dx11.nxg_textures
commonobjects/cut_indigolanternportal_dx11.gsc
commonobjects/cut_indigolanternportal_dx11.gsc.res
commonobjects/cut_indigolanternportal_dx11.durango_shaders
commonobjects/cut_indigolanternportal_dx11.nxg_textures
commonobjects/cut_indigostaff_dx11.gsc
commonobjects/cut_indigostaff_dx11.gsc.res
commonobjects/cut_indigostaff_dx11.durango_shaders
commonobjects/cut_indigostaff_dx11.nxg_textures
commonobjects/cut_larfleezeportal_dx11.gsc
commonobjects/cut_larfleezeportal_dx11.gsc.res
commonobjects/cut_larfleezeportal_dx11.durango_shaders
commonobjects/cut_larfleezeportal_dx11.nxg_textures
commonobjects/cut_orangehand_dx11.gsc
commonobjects/cut_orangehand_dx11.gsc.res
commonobjects/cut_orangehand_dx11.durango_shaders
commonobjects/cut_orangehand_dx11.nxg_textures
commonobjects/cut_portalglow_dx11.gsc
commonobjects/cut_portalglow_dx11.gsc.res
commonobjects/cut_portalglow_dx11.durango_shaders
commonobjects/cut_portalglow_dx11.nxg_textures
commonobjects/cut_powerrings_dx11.gsc
commonobjects/cut_powerrings_dx11.gsc.res
commonobjects/cut_powerrings_dx11.durango_shaders
commonobjects/cut_powerrings_dx11.nxg_textures
commonobjects/cut_scarycentipede_dx11.gsc
commonobjects/cut_scarycentipede_dx11.gsc.res
commonobjects/cut_scarycentipede_dx11.durango_shaders
commonobjects/cut_scarycentipede_dx11.nxg_textures
commonobjects/cut_sinestroportal_dx11.gsc
commonobjects/cut_sinestroportal_dx11.gsc.res
commonobjects/cut_sinestroportal_dx11.durango_shaders
commonobjects/cut_sinestroportal_dx11.nxg_textures
commonobjects/cut_starsapphireportal_dx11.gsc
commonobjects/cut_starsapphireportal_dx11.gsc.res
commonobjects/cut_starsapphireportal_dx11.durango_shaders
commonobjects/cut_starsapphireportal_dx11.nxg_textures
levels\story\0gameintro\0gameintroa\0gameintroa_anim.led
Chars\BigFig\Atrocitus\Atrocitus.cd
levels\VFX\VFX_Chars\VFX_Atrocitus\VFX_Atrocitus.ptl
Chars\Super_Character\Super_Bigfig\Super_Bigfig.cpd
chars\super_character\super_bigfig\super_bigfig.dno
chars/super_character/super_bigfig/super_bigfig_dx11.ghg
chars/super_character/super_bigfig/super_bigfig_dx11.ghg.res
chars/super_character/super_bigfig/super_bigfig_dx11.durango_shaders
chars/super_character/super_bigfig/super_bigfig_dx11.nxg_textures
Chars\Super_Character\Face\ATROCITUS_HEAD.cd
Chars\Super_Character\Face\KILLERCROC_HEAD.cpd
chars/super_character/face/killercroc_head_dx11.ghg
chars/super_character/face/killercroc_head_dx11.ghg.res
chars/super_character/face/killercroc_head_dx11.durango_shaders
chars/super_character/face/killercroc_head_dx11.nxg_textures
chars/super_character/face/atrocitus_head_dx11.ghg
chars/super_character/face/atrocitus_head_dx11.ghg.res
chars/super_character/face/atrocitus_head_dx11.durango_shaders
chars/super_character/face/atrocitus_head_dx11.nxg_textures
chars/bigfig/atrocitus/atrocitus_dx11.ghg
chars/bigfig/atrocitus/atrocitus_dx11.ghg.res
chars/bigfig/atrocitus/atrocitus_dx11.durango_shaders
chars/bigfig/atrocitus/atrocitus_dx11.nxg_textures
Chars\Super_Character\Face\KILLERCROC_HEAD.cd
Chars\Creature\Butterfly\BUTTERFLY_PINK.cd
Chars\Creature\Butterfly\BUTTERFLY.cpd
chars/creature/butterfly/butterfly_dx11.ghg
chars/creature/butterfly/butterfly_dx11.ghg.res
chars/creature/butterfly/butterfly_dx11.durango_shaders
chars/creature/butterfly/butterfly_dx11.nxg_textures
chars/creature/butterfly/butterfly_pink_dx11.ghg
chars/creature/butterfly/butterfly_pink_dx11.ghg.res
chars/creature/butterfly/butterfly_pink_dx11.durango_shaders
chars/creature/butterfly/butterfly_pink_dx11.nxg_textures
Chars\Minifig\Indigo1\Indigo1.cd
levels\VFX\VFX_Chars\VFX_IndigoOne\VFX_IndigoOne.ptl
chars/super_character_texture/body/body_indigo1_front_dx11.tex
chars/super_character_texture/body/body_indigo1_back_dx11.tex
chars/super_character_texture/arm/arm_indigo1_dx11.tex
chars/super_character_texture/leg/leg_indigo1_dx11.tex
Chars\Super_Character\Face\FACE_INDIGO1.cd
chars/super_character/face/face_indigo1_dx11.ghg
chars/super_character/face/face_indigo1_dx11.ghg.res
chars/super_character/face/face_indigo1_dx11.durango_shaders
chars/super_character/face/face_indigo1_dx11.nxg_textures
Chars\Super_Character\SkinnedHair\SkinnedHair_Indigo1.cd
Chars\Super_Character\SkinnedHair\SKINNEDHAIR.cpd
chars\super_character\skinnedhair\skinnedhair.dno
chars/super_character/skinnedhair/skinnedhair_long_dx11.ghg
chars/super_character/skinnedhair/skinnedhair_long_dx11.ghg.res
chars/super_character/skinnedhair/skinnedhair_long_dx11.durango_shaders
chars/super_character/skinnedhair/skinnedhair_long_dx11.nxg_textures
chars/super_character/skinnedhair/skinnedhair_indigo1_dx11.ghg
chars/super_character/skinnedhair/skinnedhair_indigo1_dx11.ghg.res
chars/super_character/skinnedhair/skinnedhair_indigo1_dx11.durango_shaders
chars/super_character/skinnedhair/skinnedhair_indigo1_dx11.nxg_textures
Chars\Minifig\Larfleeze\Larfleeze.cd
levels\VFX\VFX_Chars\VFX_LantOrange\VFX_LantOrange.ptl
chars/super_character_texture/body/body_larfleeze_front_dx11.tex
chars/super_character_texture/body/body_larfleeze_back_dx11.tex
Chars\Super_Character\Face\FACE_LARFLEEZE.cd
chars/super_character/face/face_larfleeze_dx11.ghg
chars/super_character/face/face_larfleeze_dx11.ghg.res
chars/super_character/face/face_larfleeze_dx11.durango_shaders
chars/super_character/face/face_larfleeze_dx11.nxg_textures
Chars\Minifig\SaintWalker\SaintWalker.cd
levels\VFX\VFX_Chars\VFX_SaintWalker\VFX_SaintWalker.ptl
chars/super_character_texture/body/body_saintwalker_front_dx11.tex
chars/super_character_texture/body/body_saintwalker_back_dx11.tex
chars/super_character_texture/leg/leg_saintwalker_dx11.tex
chars/super_character_texture/hip/hip_saintwalker_dx11.tex
Chars\Super_Character\SkinnedHair\SkinnedHair_SaintWalker.cd
chars/super_character/skinnedhair/skinnedhair_saintwalker_dx11.ghg
chars/super_character/skinnedhair/skinnedhair_saintwalker_dx11.ghg.res
chars/super_character/skinnedhair/skinnedhair_saintwalker_dx11.durango_shaders
chars/super_character/skinnedhair/skinnedhair_saintwalker_dx11.nxg_textures
Chars\Super_Character\Face\FACE_SAINTWALKER.cd
chars/super_character/face/face_saintwalker_dx11.ghg
chars/super_character/face/face_saintwalker_dx11.ghg.res
chars/super_character/face/face_saintwalker_dx11.durango_shaders
chars/super_character/face/face_saintwalker_dx11.nxg_textures
levels/vfx/vfx_chars/vfx_saintwalker/vfx_saintwalker_dx11.gsc
levels/vfx/vfx_chars/vfx_saintwalker/vfx_saintwalker_dx11.gsc.res
levels/vfx/vfx_chars/vfx_saintwalker/vfx_saintwalker_dx11.durango_shaders
levels/vfx/vfx_chars/vfx_saintwalker/vfx_saintwalker_dx11.nxg_textures
Chars\Minifig\Sinestro\Sinestro.cd
levels\VFX\VFX_Chars\VFX_LantYellow\VFX_LantYellow.ptl
chars/super_character_texture/body/body_sinestro_front_dx11.tex
chars/super_character_texture/body/body_sinestro_back_dx11.tex
chars/super_character_texture/leg/leg_sinestro_dx11.tex
Chars\Super_Character\Face\FACE_SINESTRO.cd
chars/super_character/face/face_sinestro_dx11.ghg
chars/super_character/face/face_sinestro_dx11.ghg.res
chars/super_character/face/face_sinestro_dx11.durango_shaders
chars/super_character/face/face_sinestro_dx11.nxg_textures
chars/super_character/hair/hair_sweptback_dx11.gsc
chars/super_character/hair/hair_sweptback_dx11.gsc.res
chars/super_character/hair/hair_sweptback_dx11.durango_shaders
chars/super_character/hair/hair_sweptback_dx11.nxg_textures
Chars\Minifig\StarSapphire\StarSapphire.cd
levels\VFX\VFX_Chars\VFX_LantPink\VFX_LantPink.ptl
chars/super_character_texture/leg/leg_starsapphire_dx11.tex
chars/super_character_texture/body/body_starsapphire_front_dx11.tex
chars/super_character_texture/body/body_starsapphire_back_dx11.tex
chars/super_character_texture/hip/hip_starsapphire_dx11.tex
Chars\Super_Character\Face\FACE_STARSAPPHIRE.cd
chars/super_character/face/face_starsapphire_dx11.ghg
chars/super_character/face/face_starsapphire_dx11.ghg.res
chars/super_character/face/face_starsapphire_dx11.durango_shaders
chars/super_character/face/face_starsapphire_dx11.nxg_textures
Chars\Super_Character\SkinnedHair\SKINNEDHAIR_StarSapphire.cd
chars/super_character/skinnedhair/skinnedhair_starsapphire_dx11.ghg
chars/super_character/skinnedhair/skinnedhair_starsapphire_dx11.ghg.res
chars/super_character/skinnedhair/skinnedhair_starsapphire_dx11.durango_shaders
chars/super_character/skinnedhair/skinnedhair_starsapphire_dx11.nxg_textures
chars/material_remap/material_remap_starsapphire_dx11.gsc
chars/material_remap/material_remap_starsapphire_dx11.gsc.res
chars/material_remap/material_remap_starsapphire_dx11.durango_shaders
chars/material_remap/material_remap_starsapphire_dx11.nxg_textures
Chars\Misc\BrainiacSlamTentacle\BRAINIACSLAMTENTACLE.cd
Chars\Misc\BrainiacSlamTentacle\BRAINIACSLAMTENTACLE.cpd
chars/misc/brainiacslamtentacle/brainiacslamtentacle_dx11.ghg
chars/misc/brainiacslamtentacle/brainiacslamtentacle_dx11.ghg.res
chars/misc/brainiacslamtentacle/brainiacslamtentacle_dx11.durango_shaders
chars/misc/brainiacslamtentacle/brainiacslamtentacle_dx11.nxg_textures
chars\misc\brainiacslamtentacle\brainiacslamtentacle.dno
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levels/vfx/vfx_chars/vfx_atrocitus/vfx_atrocitus_dx11.durango_shaders
levels/vfx/vfx_chars/vfx_atrocitus/vfx_atrocitus_dx11.nxg_textures
levels\vfx\vfx_chars\vfx_atrocitus\vfx_atrocitus_vfxart.led
levels/vfx/vfx_chars/vfx_lantpink/vfx_lantpink_dx11.gsc
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levels/vfx/vfx_chars/vfx_lantpink/vfx_lantpink_dx11.durango_shaders
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levels\vfx\vfx_chars\vfx_lantpink\vfx_lantpink_vfxart.led
levels/vfx/vfx_chars/vfx_lantyellow/vfx_lantyellow_dx11.gsc
levels/vfx/vfx_chars/vfx_lantyellow/vfx_lantyellow_dx11.gsc.res
levels/vfx/vfx_chars/vfx_lantyellow/vfx_lantyellow_dx11.durango_shaders
levels/vfx/vfx_chars/vfx_lantyellow/vfx_lantyellow_dx11.nxg_textures
levels\vfx\vfx_chars\vfx_lantyellow\vfx_lantyellow_vfxart.led
levels\vfx\vfx_chars\vfx_saintwalker\vfx_saintwalker.led
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levels\vfx\vfx_chars\vfx_atrocitus\vfx_atrocitus.led
levels\vfx\vfx_chars\vfx_lantpink\vfx_lantpink.led
levels\vfx\vfx_chars\vfx_lantyellow\vfx_lantyellow.led
levels/vfx/vfx_chars/vfx_indigoone/vfx_indigoone_dx11.gsc
levels/vfx/vfx_chars/vfx_indigoone/vfx_indigoone_dx11.gsc.res
levels/vfx/vfx_chars/vfx_indigoone/vfx_indigoone_dx11.durango_shaders
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levels\vfx\vfx_chars\vfx_indigoone\vfx_indigoone_vfxart.led
levels/vfx/vfx_chars/vfx_lantorange/vfx_lantorange_dx11.gsc
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levels/vfx/vfx_chars/vfx_lantorange/vfx_lantorange_dx11.durango_shaders
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levels\vfx\vfx_chars\vfx_lantorange\vfx_lantorange_vfxart.led
commonobjects/cut_vfx_lantbeambolts_dx11.gsc
commonobjects/cut_vfx_lantbeambolts_dx11.gsc.res
commonobjects/cut_vfx_lantbeambolts_dx11.durango_shaders
commonobjects/cut_vfx_lantbeambolts_dx11.nxg_textures
levels\vfx\vfx_chars\vfx_indigoone\vfx_indigoone.led
levels\vfx\vfx_chars\vfx_lantorange\vfx_lantorange.led
commonobjects/cut_vfx_afterburn_orange_dx11.gsc
commonobjects/cut_vfx_afterburn_orange_dx11.gsc.res
commonobjects/cut_vfx_afterburn_orange_dx11.durango_shaders
commonobjects/cut_vfx_afterburn_orange_dx11.nxg_textures
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Audio\SoundFX\Explosions\Expl_Damage1.adp
Audio\SoundFX\Explosions\Expl_Damage2.adp
Audio\SoundFX\Explosions\Expl_LEGOLrg2.adp
Audio\SoundFX\Explosions\Expl_LEGOLrg3.adp
Audio\SoundFX\Explosions\Expl_LEGOLrg4.adp
Audio\SoundFX\Explosions\Expl_LEGOLrg5.adp
Audio\SoundFX\Explosions\Expl_LEGOLrg6.adp
Audio\SoundFX\Explosions\Expl_LEGOSml1.adp
Audio\SoundFX\Explosions\Expl_LEGOSml2.adp
Audio\SoundFX\Explosions\Expl_LEGOSml3.adp
Audio\SoundFX\Explosions\Expl_LEGOSml4.adp
Audio\SoundFX\Vehicles\Collision\Veh_Destroyed.adp
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Audio\VO\VOX\SaintWalker\VO_SaintWalker_Anger_Frustrated_04.cbx
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Audio\VO\VOX\SaintWalker\VO_SaintWalker_Anger_Humph_09.cbx
Audio\VO\VOX\SaintWalker\VO_SaintWalker_Anger_Mild_01.cbx
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Audio\VO\VOX\SaintWalker\VO_SaintWalker_Anger_Mild_06.cbx
Audio\VO\VOX\SaintWalker\VO_SaintWalker_Anger_Rage_01.cbx
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Audio\VO\VOX\SaintWalker\VO_SaintWalker_Anger_Rage_06.cbx
Audio\VO\VOX\SaintWalker\VO_SaintWalker_Anger_Shout_01.cbx
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Audio\VO\VOX\SaintWalker\VO_SaintWalker_Misc_Panting_03.cbx
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Audio\VO\VOX\Atrocitus\VO_Atrocitus_EvilLaugh_01.cbx
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Audio\SoundFX\Misc\Misc_SwishObjectOut.adp
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Audio\SoundFX\UI\UI_StatusBigWhoosh.adp
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Audio\SoundFX\Vehicles\Collision\Veh_CollisionSml1.adp
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Audio\SoundFX\Vehicles\Collision\Veh_CollisionSml4.adp
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Audio\SoundFX\Vehicles\Collision\Veh_CollisionMed3.adp
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Audio\SoundFX\LEGO\LEGO_HitImpactSml1.adp
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Audio\SoundFX\Impacts\Imp_MetalSnap.adp
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chars/creature/chicken/chicken_dx11.ghg
chars/creature/chicken/chicken_dx11.ghg.res
chars/creature/chicken/chicken_dx11.durango_shaders
chars/creature/chicken/chicken_dx11.nxg_textures
Chars\Minifig\TouristMan\TouristManA.cd
chars/super_character_texture/body/body_touristmana_front_dx11.tex
chars/super_character_texture/body/body_touristmana_back_dx11.tex
chars/super_character/hat/hat_fedora_dx11.gsc
chars/super_character/hat/hat_fedora_dx11.gsc.res
chars/super_character/hat/hat_fedora_dx11.durango_shaders
chars/super_character/hat/hat_fedora_dx11.nxg_textures
Chars\Super_Character\Face\FACE_GENERIC_MALE.cd
levels/vfx/vfx_chars/vfx_greenarrow/vfx_greenarrow_dx11.gsc
levels/vfx/vfx_chars/vfx_greenarrow/vfx_greenarrow_dx11.gsc.res
levels/vfx/vfx_chars/vfx_greenarrow/vfx_greenarrow_dx11.durango_shaders
levels/vfx/vfx_chars/vfx_greenarrow/vfx_greenarrow_dx11.nxg_textures
levels\vfx\vfx_chars\vfx_greenarrow\vfx_greenarrow_vfxart.led
chars\misc\items\greenarrowbolt.dno
chars/misc/items/greenarrowquiver_dx11.gsc
chars/misc/items/greenarrowquiver_dx11.gsc.res
chars/misc/items/greenarrowquiver_dx11.durango_shaders
chars/misc/items/greenarrowquiver_dx11.nxg_textures
commonobjects/cut_skyscraper_dx11.gsc
commonobjects/cut_skyscraper_dx11.gsc.res
commonobjects/cut_skyscraper_dx11.durango_shaders
commonobjects/cut_skyscraper_dx11.nxg_textures
Chars\Misc\ToyWonder\TOYWONDER.cd
levels\VFX\VFX_Chars\VFX_ToyWonder\VFX_Toywonder.ptl
Chars\Misc\ToyWonder\TOYWONDER.cpd
chars/misc/toywonder/toywonder_dx11.ghg
chars/misc/toywonder/toywonder_dx11.ghg.res
chars/misc/toywonder/toywonder_dx11.durango_shaders
chars/misc/toywonder/toywonder_dx11.nxg_textures
Chars\Creature\Cow\COW.cd
Chars\Creature\Cow\COW.cpd
chars/creature/cow/cow_dx11.ghg
chars/creature/cow/cow_dx11.ghg.res
chars/creature/cow/cow_dx11.durango_shaders
chars/creature/cow/cow_dx11.nxg_textures
chars\creature\cow\cow.dno
Chars\Minifig\66Batman\B66Batman_CUTSCENE.cd
chars/super_character_texture/body/body_66batman_front_dx11.tex
chars/super_character_texture/body/body_66batman_back_dx11.tex
chars/super_character_texture/head/head_66batmannoface_dx11.tex
chars/super_character_texture/leg/leg_66batman_dx11.tex
Chars\Misc\ComplexCape\COMPLEXBATCAPE_EARTHBLUE.cd
chars/super_character/hat/hat_66batman_dx11.gsc
chars/super_character/hat/hat_66batman_dx11.gsc.res
chars/super_character/hat/hat_66batman_dx11.durango_shaders
chars/super_character/hat/hat_66batman_dx11.nxg_textures
Chars\Super_Character\Face\FACE_BATMAN60.cd
chars/super_character/face/face_batman60s_dx11.ghg
chars/super_character/face/face_batman60s_dx11.ghg.res
chars/super_character/face/face_batman60s_dx11.durango_shaders
chars/super_character/face/face_batman60s_dx11.nxg_textures
Chars\Minifig\B66Robin\B66Robin_CUTSCENE.cd
chars/super_character_texture/body/body_66robin_front_dx11.tex
chars/super_character_texture/body/body_66robin_back_dx11.tex
chars/super_character_texture/arm/arm_66robin_dx11.tex
chars/super_character_texture/leg/leg_66robin_dx11.tex
chars/super_character_texture/hip/hip_66robin_dx11.tex
chars/super_character_texture/glasses/glasses_robin60s_dx11.tex
Chars\Misc\ComplexCape\COMPLEXCAPE_FLAMEYELLOW.cd
levels/vfx/vfx_chars/vfx_toywonder/vfx_toywonder_dx11.gsc
levels/vfx/vfx_chars/vfx_toywonder/vfx_toywonder_dx11.gsc.res
levels/vfx/vfx_chars/vfx_toywonder/vfx_toywonder_dx11.durango_shaders
levels/vfx/vfx_chars/vfx_toywonder/vfx_toywonder_dx11.nxg_textures
levels\vfx\vfx_chars\vfx_toywonder\vfx_toywonder_vfxart.led
levels\vfx\vfx_chars\vfx_toywonder\vfx_toywonder.led
levels\vfx\vfx_chars\vfx_greenarrow\vfx_greenarrow.led
Chars\Minifig\Skeleton\Skeleton.cd
chars/super_character_texture/head/head_skull_front_dx11.tex
Chars\Minifig\SharedAnims\SharedAnims.as
Chars\Minifig\SharedAnims\Mechanics\Ability_Stealth\Ability_Stealth.as
Chars\Minifig\SharedAnims\Mechanics\Ability_Wave\Ability_Wave.as
Chars\Minifig\SharedAnims\Mechanics\Ability_WalkDirectional\Ability_WalkDirectional
.as
Chars\Minifig\SharedAnims\Mechanics\Ability_ThrowToMe\Ability_ThrowToMe.as
Chars\Minifig\SharedAnims\Mechanics\Ability_Splat\Ability_Splat.as
Chars\Minifig\SharedAnims\Mechanics\Ability_Slide\Ability_Slide.as
Chars\Minifig\SharedAnims\Mechanics\Ability_Shrug\Ability_Shrug.as
Chars\Minifig\SharedAnims\Mechanics\Ability_Scream\Ability_Scream.as
Chars\Minifig\SharedAnims\Mechanics\Ability_Pickup\Ability_Pickup.as
Chars\Minifig\SharedAnims\Mechanics\Ability_HandOver\Ability_HandOver.as
Chars\Minifig\SharedAnims\Mechanics\Ability_Electrocuted\Ability_Electrocuted.as
Chars\Minifig\SharedAnims\Mechanics\Ability_CombatRoll\Ability_CombatRoll.as
Chars\Minifig\SharedAnims\Mechanics\Ability_Build\Ability_Build.as
Chars\Minifig\SharedAnims\Mechanics\Ability_Balance\Ability_Balance.as
Chars\Minifig\SharedAnims\Mechanics\Ability_Parasite_Victim\Ability_Parasite_Victim
.as
Chars\Minifig\GoonBrainiac\Ability_Teleport_GoonBrainiac\Ability_Teleport_GoonBrain
iac.as
Chars\Minifig\SharedAnims\Mechanics\Ability_Swarmed\Ability_Swarmed.as
Chars\Minifig\SharedAnims\Mechanics\Ability_Peril\Ability_Peril.as
Chars\Minifig\SharedAnims\Mechanics\Ability_SmashStuff\Ability_SmashStuff.as
Chars\Minifig\SharedAnims\Mechanics\Ability_SuperStrength\Ability_SuperStrength.as
Chars\Minifig\SharedAnims\Mechanics\Ability_Shrink\Ability_Shrink.as
Chars\Minifig\SharedAnims\Mechanics\Ability_KnockedDown2\Ability_KnockedDown2.as
Chars\Minifig\SharedAnims\Mechanics\Ability_KnockedDown\Ability_KnockedDown.as
Chars\Minifig\SharedAnims\Mechanics\Ability_VR\Ability_VR.as
Chars\Minifig\SharedAnims\Mechanics\Ability_Sonar_Zapped\Ability_Sonar_Zapped.as
Chars\Minifig\SharedAnims\Mechanics\Ability_Fight_ComboStatic\Ability_Fight_ComboSt
atic.as
Chars\Minifig\SharedAnims\Mechanics\Ability_Fight_Taunts\Ability_Fight_Taunts.as
Chars\Minifig\SharedAnims\Mechanics\Ability_Fight_TakeHits\Ability_Fight_TakeHits.a
s
Chars\Minifig\SharedAnims\Mechanics\Ability_Lunge\Ability_Lunge.as
Chars\Minifig\SharedAnims\Mechanics\Ability_Ride\Ability_Ride.as
Chars\Minifig\SharedAnims\Mechanics\Ability_PullLever\Ability_PullLever.as
Chars\Minifig\SharedAnims\Mechanics\Ability_Fly\Ability_Fly.as
Chars\Minifig\SharedAnims\Mechanics\Ability_Batarang\Ability_Batarang.as
Chars\Minifig\SharedAnims\Mechanics\Ability_Shoot_Hands\Ability_Shoot_Hands.as
Chars\Minifig\SharedAnims\Mechanics\Ability_WallJump\Ability_WallJump.as
Chars\Minifig\SharedAnims\Mechanics\Ability_Twirl\Ability_Twirl.as
Chars\Minifig\SharedAnims\Mechanics\Ability_ZipLine\Ability_ZipLine.as
Chars\Minifig\SharedAnims\Mechanics\Ability_Ledge\Ability_Ledge.as
Chars\Minifig\SharedAnims\Mechanics\Ability_Tightrope\Ability_Tightrope.as
Chars\Minifig\SharedAnims\Mechanics\Ability_Shoot_Pistol\Ability_Shoot_Pistol.as
Chars\Minifig\SharedAnims\Common_Shared\Ability_AI_Behaviour.as
Chars\Minifig\SharedAnims\Common_Shared\Unarmed_Combat.as
Chars\Levels\Levels_Minifig\Levels_Minifig.as
Chars\Minifig\SharedAnims\Shared_Basic\Shared_Basic_Male\Shared_Basic_Male.as
Chars\Minifig\SharedAnims\Mechanics\Ability_Backflip\Ability_Backflip.as
Chars\Minifig\SharedAnims\Mechanics\Ability_SaveStation\Ability_SaveStation.as
chars\minifig\sharedanims\mechanics\ability_stealth\ability_stealth_as\sensor_invis
ibility_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_wave\ability_wave_as\wave_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_walkdirectional\ability_walkdirectional
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chars\minifig\sharedanims\mechanics\ability_walkdirectional\ability_walkdirectional
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chars\minifig\sharedanims\mechanics\ability_walkdirectional\ability_walkdirectional
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chars\minifig\sharedanims\mechanics\ability_walkdirectional\ability_walkdirectional
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chars\minifig\sharedanims\mechanics\ability_throwtome\ability_throwtome_as\throwtom
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chars\minifig\sharedanims\mechanics\ability_splat\ability_splat_as\splat_def_nxg.an
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chars\minifig\sharedanims\mechanics\ability_slide\ability_slide_as\slide_def_nxg.an
4
chars\minifig\sharedanims\mechanics\ability_shrug\ability_shrug_as\shrug_def_nxg.an
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chars\minifig\sharedanims\mechanics\ability_scream\ability_scream_as\screamrun_def_
nxg.an4
chars\minifig\sharedanims\mechanics\ability_pickup\ability_pickup_as\pickup_def_nxg
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chars\minifig\sharedanims\mechanics\ability_handover\ability_handover_as\handover_t
o_small_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_handover\ability_handover_as\handover_t
o_minifig_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_electrocuted\ability_electrocuted_as\za
pped_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_electrocuted\ability_electrocuted_as\ta
kehit_electrocuted_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_electrocuted\ability_electrocuted_as\el
ectrocuted_onspot_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_combatroll\ability_combatroll_as\combat
roll_jumpandland_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_build\ability_build_as\build_def_nxg.an
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chars\minifig\sharedanims\mechanics\ability_balance\ability_balance_as\teeter_def_n
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chars\minifig\sharedanims\mechanics\ability_balance\ability_balance_as\balance_walk
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chars\minifig\sharedanims\mechanics\ability_balance\ability_balance_as\balance_tipt
oe_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_balance\ability_balance_as\balance_jump
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chars\minifig\sharedanims\mechanics\ability_balance\ability_balance_as\balance_idle
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chars\minifig\sharedanims\mechanics\ability_parasite_victim\ability_parasite_victim
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chars\minifig\goonbrainiac\ability_teleport_goonbrainiac\ability_teleport_goonbrain
iac_as\teleport_out_def_nxg.an4
chars\minifig\goonbrainiac\ability_teleport_goonbrainiac\ability_teleport_goonbrain
iac_as\teleport_in_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_swarmed\ability_swarmed_as\swarmed_def_
nxg.an4
chars\minifig\sharedanims\mechanics\ability_peril\ability_peril_as\celebrate2_def_n
xg.an4
chars\minifig\sharedanims\mechanics\ability_peril\ability_peril_as\celebrate1_def_n
xg.an4
chars\minifig\sharedanims\mechanics\ability_smashstuff\ability_smashstuff_as\smashs
tuff2_def_nxg.an4
chars/misc/items/wrench_dx11.gsc
chars/misc/items/wrench_dx11.gsc.res
chars/misc/items/wrench_dx11.durango_shaders
chars/misc/items/wrench_dx11.nxg_textures
chars\minifig\sharedanims\mechanics\ability_smashstuff\ability_smashstuff_as\smashs
tuff1_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_superstrength\ability_superstrength_as\
supercarry_walk_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_superstrength\ability_superstrength_as\
supercarry_pickup_ground_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_superstrength\ability_superstrength_as\
supercarry_bash_destroy_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_superstrength\ability_superstrength_as\
supercarry_bash_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_superstrength\ability_superstrength_as\
superstrength_rip_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_superstrength\ability_superstrength_as\
supercarry_aim_down_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_superstrength\ability_superstrength_as\
supercarry_aim_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_superstrength\ability_superstrength_as\
supercarry_aim_up_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_superstrength\ability_superstrength_as\
supercarry_throw_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_superstrength\ability_superstrength_as\
supercarry_pickup_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_superstrength\ability_superstrength_as\
superstrength_struggle_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_superstrength\ability_superstrength_as\
superstrength_grab_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_superstrength\ability_superstrength_as\
supercarry_idle_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_shrink\ability_shrink_as\shrink_def_nxg
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chars\minifig\sharedanims\mechanics\ability_knockeddown2\ability_knockeddown2_as\ab
ility_knockeddown2_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_knockeddown2\ability_knockeddown2_as\st
unned_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_knockeddown\ability_knockeddown_as\stun
ned_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_knockeddown\ability_knockeddown_as\abil
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chars\minifig\sharedanims\mechanics\ability_vr\ability_vr_as\vr_out_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_vr\ability_vr_as\vr_in_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_sonar_zapped\ability_sonar_zapped_as\so
nar_zapped_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_fight_combostatic\ability_fight_combost
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chars\minifig\sharedanims\mechanics\ability_fight_taunts\ability_fight_taunts_as\ta
unt3_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_fight_taunts\ability_fight_taunts_as\ta
unt2_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_fight_taunts\ability_fight_taunts_as\ta
unt1_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_fight_taunts\ability_fight_taunts_as\co
mbat_idle_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_fight_taunts\ability_fight_taunts_as\ce
lebration3_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_fight_taunts\ability_fight_taunts_as\ce
lebration2_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_fight_taunts\ability_fight_taunts_as\ce
lebration1_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_fight_takehits\ability_fight_takehits_a
s\stun_die5_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_fight_takehits\ability_fight_takehits_a
s\stun_die4_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_fight_takehits\ability_fight_takehits_a
s\stun_die3_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_fight_takehits\ability_fight_takehits_a
s\stun_die2_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_fight_takehits\ability_fight_takehits_a
s\die_air_up_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_fight_takehits\ability_fight_takehits_a
s\die_air_right_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_fight_takehits\ability_fight_takehits_a
s\die_air_left_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_fight_takehits\ability_fight_takehits_a
s\die_air_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_fight_takehits\ability_fight_takehits_a
s\takehit4_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_fight_takehits\ability_fight_takehits_a
s\takehit3_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_fight_takehits\ability_fight_takehits_a
s\takehit2_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_fight_takehits\ability_fight_takehits_a
s\takehit1_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_lunge\ability_lunge_as\lunge_def_nxg.an
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chars\minifig\sharedanims\mechanics\ability_ride\ability_ride_as\ride_steeringwheel
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chars\minifig\sharedanims\mechanics\ability_ride\ability_ride_as\ride_motorbikegene
ric_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_ride\ability_ride_as\ride_batmobile_def
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chars\minifig\sharedanims\mechanics\ability_ride\ability_ride_as\ride_darkseid_def_
nxg.an4
chars\minifig\sharedanims\mechanics\ability_ride\ability_ride_as\ride_stickr_0_def_
nxg.an4
chars\minifig\sharedanims\mechanics\ability_ride\ability_ride_as\ride_steeringwheel
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chars\minifig\sharedanims\mechanics\ability_ride\ability_ride_as\ride_steeringwheel
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chars\minifig\sharedanims\mechanics\ability_ride\ability_ride_as\ride_plate_0_def_n
xg.an4
chars\minifig\sharedanims\mechanics\ability_ride\ability_ride_as\ride_technicwheel_
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chars\minifig\sharedanims\mechanics\ability_ride\ability_ride_as\ride_steeringwheel
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chars\minifig\sharedanims\mechanics\ability_ride\ability_ride_as\ride_singlestick_1
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chars\minifig\sharedanims\mechanics\ability_ride\ability_ride_as\ride_handlebar_2_d
ef_nxg.an4
chars\minifig\sharedanims\mechanics\ability_ride\ability_ride_as\ride_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_ride\ability_ride_as\ride_handlebar_0_d
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chars\minifig\sharedanims\mechanics\ability_ride\ability_ride_as\ride_motorbikeharl
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chars\minifig\sharedanims\mechanics\ability_ride\ability_ride_as\ride_batpod_def_nx
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chars\minifig\sharedanims\mechanics\ability_ride\ability_ride_as\ride_buttons4_def_
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chars\minifig\sharedanims\mechanics\ability_ride\ability_ride_as\ride_twinstick_f_d
ef_nxg.an4
chars\minifig\sharedanims\mechanics\ability_ride\ability_ride_as\ride_handlebar_1_d
ef_nxg.an4
chars\minifig\sharedanims\mechanics\ability_ride\ability_ride_as\ride_twinstick_def
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chars\minifig\sharedanims\mechanics\ability_ride\ability_ride_as\ride_steeringwheel
offset_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_ride\ability_ride_as\ride_leanback_def_
nxg.an4
chars\minifig\sharedanims\mechanics\ability_ride\ability_ride_as\ride_handlebar_3_d
ef_nxg.an4
chars\minifig\sharedanims\mechanics\ability_ride\ability_ride_as\ride_buttons5_def_
nxg.an4
chars\minifig\sharedanims\mechanics\ability_pulllever\ability_pulllever_as\pullleve
r_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\hovershoot_def_nxg.a
n4
chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\hover_right_def_nxg.
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chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\hover_left_def_nxg.a
n4
chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\hover_fly_def_nxg.an
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chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\hover_down_def_nxg.a
n4
chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\hover_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\hover_up_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\hover_takehit_def_nx
g.an4
chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\fly_turn_180_def_nxg
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chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\fly_sprintright_def_
nxg.an4
chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\fly_sprint_def_nxg.a
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chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\fly_sprintleft_def_n
xg.an4
chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\fly_slowdown_def_nxg
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chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\fly_right_def_nxg.an
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chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\fly_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\fly_left_def_nxg.an4
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chars\minifig\sharedanims\mechanics\ability_walljump\ability_walljump_as\walljump_w
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chars\minifig\sharedanims\mechanics\ability_twirl\ability_twirl_as\twirl_grab_def_n
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chars\minifig\sharedanims\mechanics\ability_twirl\ability_twirl_as\twirl_idle_def_n
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chars\minifig\sharedanims\mechanics\ability_zipline\ability_zipline_as\zipdrop_fail
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chars\minifig\sharedanims\mechanics\ability_ledge\ability_ledge_as\ledge_fall_def_n
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chars\minifig\sharedanims\mechanics\ability_tightrope\ability_tightrope_as\tightrop
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chars\minifig\sharedanims\mechanics\ability_shoot_pistol\ability_shoot_pistol_as\pi
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chars\minifig\sharedanims\mechanics\ability_shoot_pistol\ability_shoot_pistol_as\pi
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chars\minifig\sharedanims\mechanics\ability_shoot_pistol\ability_shoot_pistol_as\pi
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chars\minifig\sharedanims\common_shared\ability_ai_behaviour_as\charge_vulnerable_d
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chars\minifig\sharedanims\common_shared\ability_ai_behaviour_as\charge_attack_def_n
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chars\minifig\sharedanims\common_shared\ability_ai_behaviour_as\charge_def_nxg.an4
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chars\minifig\sharedanims\shared_basic\shared_basic_male\shared_basic_male_as\walk_
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chars\minifig\sharedanims\shared_basic\shared_basic_male\shared_basic_male_as\jumpa
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chars\minifig\sharedanims\shared_basic\shared_basic_male\shared_basic_male_as\idle2
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chars\minifig\sharedanims\shared_basic\shared_basic_male\shared_basic_male_as\falll
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chars\minifig\sharedanims\mechanics\ability_backflip\ability_backflip_as\flipland_d
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chars\minifig\sharedanims\mechanics\ability_backflip\ability_backflip_as\flip_def_n
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chars\minifig\sharedanims\mechanics\ability_savestation\ability_savestation_as\save
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chars/super_character/super_minifig/super_minifig_dx11.ghg
chars/super_character/super_minifig/super_minifig_dx11.ghg.res
chars/super_character/super_minifig/super_minifig_dx11.durango_shaders
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Chars\Misc\ComplexCape\COMPLEXCAPE.cpd
chars/misc/complexcape/complexcape_dx11.ghg
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Chars\Misc\ComplexCape\COMPLEXCAPE.cd
Chars\Misc\Handcuffs\HANDCUFFS.cd
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Chars\Misc\rope\ROPELONG.cd
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chars/misc/rope/ropelong_dx11.ghg
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chars/misc/rope/ropelong_dx11.durango_shaders
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Audio\SoundFX\Misc\Misc_Computer_Beep.adp
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levels/story/hub_cut/3space_hubintro/3space_hubintrob_dx11.gsc
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Cut\story/17Post_Credits\17Post_CreditsA_nxg.cu3
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Chars\Minifig\GeoffJohns\GeoffJohns.cd
levels\VFX\VFX_Chars\VFX_Cold_Chars\VFX_Cold_Chars.ptl
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Chars\Super_Character\Face\FACE_GRAYSON.cd
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Chars\Super_Character\Wings_Feather\WINGS_FEATHER.cd
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Chars\Minifig\Hawkman\Hawkman.cd
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Chars\Minifig\Aquaman\Aquaman.cd
levels\VFX\VFX_Chars\VFX_Aquaman\VFX_Aquaman.ptl
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Chars\Super_Character\Face\FACE_AQUAMAN.cd
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Audio\SoundFX\Vehicles\Javelin\Veh_JavelinStuntRoll.adp
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Chars\Minifig\Shazam\Shazam_Cutscene.cd
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Chars\Minifig\Superman\Superman_Cutscene.cd
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Chars\BigFig\SwampThing\SWAMPTHING.cd
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Chars\Super_Character\Face\FACE_SWAMPTHING.cd
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Chars\Minifig\BoosterGold\BoosterGold.cd
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Chars\Minifig\B66Joker\B66Joker.cd
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Audio\VO\DX\Chars_misc\HarleyQuinn\DX_HarleyQuinn_Nananana_ENG.cbx
Audio\VO\DX\Chars_misc\HarleyQuinn\DX_HarleyQuinn_OhThatsIt_ENG.cbx
Audio\VO\DX\Chars_misc\HarleyQuinn\DX_HarleyQuinn_SoWhatIfMistaJ_ENG.cbx
Audio\VO\DX\Chars_misc\HarleyQuinn\DX_HarleyQuinn_WellAtLeastItCant_ENG.cbx
Audio\VO\VOX\HarleyQuinn\VO_HarleyQuinn_Combat_AttackL_01.cbx
Audio\VO\VOX\HarleyQuinn\VO_HarleyQuinn_Combat_AttackM_01.cbx
Audio\VO\VOX\HarleyQuinn\VO_HarleyQuinn_Combat_AttackM_02.cbx
Audio\VO\VOX\HarleyQuinn\VO_HarleyQuinn_Combat_AttackM_03.cbx
Audio\VO\VOX\HarleyQuinn\VO_HarleyQuinn_Combat_AttackS_01.cbx
Audio\VO\VOX\HarleyQuinn\VO_HarleyQuinn_Combat_AttackS_02.cbx
Audio\VO\VOX\HarleyQuinn\VO_HarleyQuinn_Combat_AttackS_03.cbx
Audio\VO\VOX\HarleyQuinn\VO_HarleyQuinn_Combat_AttackS_04.cbx
Audio\VO\VOX\HarleyQuinn\VO_HarleyQuinn_Combat_AttackS_05.cbx
Audio\VO\VOX\HarleyQuinn\VO_HarleyQuinn_Combat_PainH_02.cbx
Audio\VO\VOX\HarleyQuinn\VO_HarleyQuinn_Combat_PainH_03.cbx
Audio\VO\VOX\HarleyQuinn\VO_HarleyQuinn_Combat_PainH_04.cbx
Audio\VO\VOX\HarleyQuinn\VO_HarleyQuinn_Combat_PainL_01.cbx
Audio\VO\VOX\HarleyQuinn\VO_HarleyQuinn_Combat_PainL_02.cbx
Audio\VO\VOX\HarleyQuinn\VO_HarleyQuinn_Combat_PainM_01.cbx
Audio\VO\VOX\HarleyQuinn\VO_HarleyQuinn_Combat_PainM_02.cbx
Audio\VO\VOX\HarleyQuinn\VO_HarleyQuinn_Combat_PainM_03.cbx
Audio\VO\VOX\HarleyQuinn\VO_HarleyQuinn_Combat_PainM_04.cbx
Audio\VO\VOX\HarleyQuinn\VO_HarleyQuinn_Death.cbx
Audio\VO\VOX\HarleyQuinn\VO_HarleyQuinn_Misc_Panting_01.cbx
Audio\VO\VOX\HarleyQuinn\VO_HarleyQuinn_Misc_Panting_02.cbx
Audio\VO\VOX\HarleyQuinn\VO_HarleyQuinn_Misc_Panting_03.cbx
Audio\VO\VOX\Joker\VO_Joker_FallLand_01.cbx
Audio\VO\VOX\Joker\VO_Joker_FallLand_03.cbx
Audio\SoundFX\Chars\Joker\Chr_JokerElectric_Lunge.adp
Audio\SoundFX\Foley\Foly_JesterHatJoker1.adp
Audio\SoundFX\Foley\Foly_JesterHatJoker2.adp
Audio\SoundFX\Foley\Foly_JesterHatJoker3.adp
Audio\SoundFX\Foley\Foly_JesterHatJoker4.adp
Audio\VO\VOX\Joker\VO_Joker_Laugh_HeheL_01.cbx
Audio\VO\VOX\Joker\VO_Joker_Laugh_HeheL_02.cbx
Audio\VO\VOX\Joker\VO_Joker_Laugh_HeheL_03.cbx
Audio\VO\VOX\Joker\VO_Joker_Laugh_HeheL_04.cbx
Audio\VO\VOX\Joker\VO_Joker_Laugh_HeheL_05.cbx
Audio\VO\VOX\Joker\VO_Joker_Laugh_HeheL_07.cbx
Audio\VO\VOX\Joker\VO_Joker_Anger_Mild_01.cbx
Audio\VO\VOX\Joker\VO_Joker_Anger_Mild_02.cbx
Audio\VO\VOX\Joker\VO_Joker_Anger_Mild_03.cbx
Audio\VO\VOX\Joker\VO_Joker_Anger_Mild_04.cbx
Audio\VO\VOX\Joker\VO_Joker_Anger_Frustrated_01.cbx
Audio\VO\VOX\Joker\VO_Joker_Anger_Frustrated_02.cbx
Audio\VO\VOX\Joker\VO_Joker_Anger_Frustrated_03.cbx
Audio\VO\VOX\Joker\VO_Joker_Anger_Frustrated_05.cbx
Audio\VO\VOX\Joker\VO_Joker_Combat_AttackS_01.cbx
Audio\VO\VOX\Joker\VO_Joker_Combat_AttackS_02.cbx
Audio\VO\VOX\Joker\VO_Joker_Combat_AttackS_03.cbx
Audio\VO\VOX\Joker\VO_Joker_Combat_AttackS_05.cbx
Audio\VO\VOX\Joker\VO_Joker_Combat_AttackS_08.cbx
Audio\VO\VOX\Joker\VO_Joker_Combat_AttackS_09.cbx
Audio\VO\VOX\Joker\VO_Joker_Combat_AttackS_10.cbx
Audio\VO\VOX\Joker\VO_Joker_Pain_04.cbx
Audio\VO\VOX\Joker\VO_Joker_Pain_05.cbx
Audio\VO\VOX\Joker\VO_Joker_Pain_06.cbx
Audio\VO\VOX\Joker\VO_Joker_Pain_07.cbx
Audio\VO\VOX\Joker\VO_Joker_Combat_PainL_01.cbx
Audio\VO\VOX\Joker\VO_Joker_Combat_PainL_02.cbx
Audio\VO\VOX\Joker\VO_Joker_Combat_PainM_01.cbx
Audio\VO\VOX\Joker\VO_Joker_Combat_PainM_02.cbx
Audio\VO\VOX\Joker\VO_Joker_Combat_PainM_03.cbx
Audio\VO\VOX\Joker\VO_Joker_Combat_PainM_04.cbx
Audio\VO\VOX\Joker\VO_Joker_Death_01.cbx
Audio\VO\VOX\Joker\VO_Joker_Death_02.cbx
Audio\VO\VOX\Joker\VO_Joker_Death_03.cbx
Audio\VO\VOX\Joker\VO_Joker_Effort_01.cbx
Audio\VO\VOX\Joker\VO_Joker_Effort_02.cbx
Audio\VO\VOX\Joker\VO_Joker_Effort_04.cbx
Audio\VO\VOX\Joker\VO_Joker_Effort_05.cbx
Audio\VO\VOX\Joker\VO_Joker_Effort_Long.cbx
Audio\VO\VOX\Joker\VO_Joker_Effort_Jump_01.cbx
Audio\VO\VOX\Joker\VO_Joker_Effort_Jump_02.cbx
Audio\VO\VOX\Joker\VO_Joker_Effort_Jump_03.cbx
Audio\VO\VOX\Joker\VO_Joker_FallLand_02.cbx
Audio\VO\VOX\Joker\VO_Joker_Huh_01.cbx
Audio\VO\VOX\Joker\VO_Joker_Huh_02.cbx
Audio\VO\VOX\Joker\VO_Joker_Huh_03.cbx
Audio\VO\VOX\Joker\VO_Joker_Huh_05.cbx
Audio\VO\VOX\Joker\VO_Joker_Huh_06.cbx
Audio\VO\VOX\Joker\VO_Joker_Jump_02.cbx
Audio\VO\VOX\Joker\VO_Joker_Jump_03.cbx
Audio\VO\VOX\Joker\VO_Joker_Jump_04.cbx
Audio\VO\VOX\Joker\VO_Joker_Sigh_ExaspS_01.cbx
Audio\VO\VOX\Joker\VO_Joker_Sigh_ExaspL_01.cbx
Audio\VO\VOX\Joker\VO_Joker_Sigh_ExaspL_02.cbx
Audio\VO\VOX\Joker\VO_Joker_Sigh_ExaspL_03.cbx
Audio\VO\VOX\Joker\VO_Joker_Sigh_ExaspL_04.cbx
Audio\VO\VOX\Joker\VO_Joker_Laugh_Big_01.cbx
Audio\VO\VOX\Joker\VO_Joker_Laugh_Big_02.cbx
Audio\VO\VOX\Joker\VO_Joker_Laugh_Big_03.cbx
Audio\VO\VOX\Joker\VO_Joker_Laugh_Big_04.cbx
Audio\VO\VOX\Joker\VO_Joker_Laugh_Big_05.cbx
Audio\VO\VOX\Joker\VO_Joker_Laugh_Big_06.cbx
Audio\VO\VOX\Joker\VO_Joker_Laugh_Big_07.cbx
Audio\VO\VOX\Joker\VO_Joker_Laugh_Big_08.cbx
Audio\VO\VOX\Joker\VO_Joker_Laugh_Big_09.cbx
Audio\VO\VOX\Joker\VO_Joker_Laugh_Big_10.cbx
Audio\VO\VOX\Joker\VO_Joker_Laugh1.cbx
Audio\VO\VOX\Joker\VO_Joker_Laugh2.cbx
Audio\VO\VOX\Joker\VO_Joker_Laugh3.cbx
Audio\VO\VOX\Joker\VO_Joker_Laugh4.cbx
Audio\VO\VOX\Joker\VO_Joker_Laugh5.cbx
Audio\VO\VOX\Joker\VO_Joker_Laugh6.cbx
Audio\VO\VOX\Joker\VO_Joker_Laugh8.cbx
Audio\VO\VOX\Joker\VO_Joker_Laugh9.cbx
Audio\VO\VOX\Joker\VO_Joker_Laugh10.cbx
Audio\SoundFX\UI\UI_TrueAdventurer.adp
levels\Story\1Sewers\1Sewers.txt
levels\Story\1Sewers\1Sewers.txt
levels/titles/titles_dx11.gsc
levels/titles/titles_dx11.gsc.res
levels/titles/titles_dx11.durango_shaders
levels/titles/titles_dx11.nxg_textures
levels\titles\titles.led
levels/titles/titles_advertscreen_dx11.gsc
levels/titles/titles_advertscreen_dx11.gsc.res
levels/titles/titles_advertscreen_dx11.durango_shaders
levels/titles/titles_advertscreen_dx11.nxg_textures
levels\titles\titles_envart.led
stuff/lensflareanamorphic_dx11.tex
stuff/rainnear_dx11.tex
stuff/rainsplashanim_dx11.tex
stuff/rainfar_dx11.tex
levels\titles\titles_cubemaps_dx11.pak
levels\titles\titles_streaming.led
Gui\GUI3\Layouts\TilesPageV7.xml
Gui\GUI3\Localisation\text.csv
gui/textures/frontend/dlc_darkknight_dx11.tex
gui/textures/frontend/dlc_75th_dx11.tex
gui/textures/frontend/tileimage_batmobile_dx11.tex
gui/textures/frontend/galaxy_fullscreen_dx11.tex
gui/textures/frontend/batmobile_fullscreen_dx11.tex
levels\Titles\LegoSets.txt
levels/vfx/vfx_titles/vfx_titles_dx11.gsc
levels/vfx/vfx_titles/vfx_titles_dx11.gsc.res
levels/vfx/vfx_titles/vfx_titles_dx11.durango_shaders
levels/vfx/vfx_titles/vfx_titles_dx11.nxg_textures
levels\vfx\vfx_titles\vfx_titles.par
levels\vfx\vfx_titles\vfx_titles.led
levels\vfx\vfx_titles\vfx_titles_vfxart.led
levels\VFX\VFX_Titles\VFX_Titles.ptl
levels/titles/titlesback_dx11.gsc
levels/titles/titlesback_dx11.gsc.res
levels/titles/titlesback_dx11.durango_shaders
levels/titles/titlesback_dx11.nxg_textures
levels/titles/titles_english_dx11.gsc
levels/titles/titles_english_dx11.gsc.res
levels/titles/titles_english_dx11.durango_shaders
levels/titles/titles_english_dx11.nxg_textures
Cut\titles\Titles_Start_nxg.cu3
cut\titles\titles_start_envart.led
cut\titles\titles_start_cubemaps_dx11.pak
cut\titles\titles_start_cutani.led
cut\titles\titles_start_anim.led
Cut\titles\Titles_Start.sub
Cut\titles\Titles_nxg.cu3
cut\titles\titles_envart.led
cut\titles\titles_cubemaps_dx11.pak
Cut\titles\Titles.sub
Cut\titles\Titles_Advertscreen_nxg.cu3
cut\titles\titles_advertscreen_envart.led
Cut\titles\Titles_Advertscreen.sub
Chars\Minifig\Skeleton\Skeleton.cd
chars/super_character_texture/head/head_skull_front_dx11.tex
Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.cpd
chars/super_character/super_minifig/super_minifig_dx11.ghg
chars/super_character/super_minifig/super_minifig_dx11.ghg.res
chars/super_character/super_minifig/super_minifig_dx11.durango_shaders
chars/super_character/super_minifig/super_minifig_dx11.nxg_textures
chars/misc/items/jokertommygun_dx11.gsc
chars/misc/items/jokertommygun_dx11.gsc.res
chars/misc/items/jokertommygun_dx11.durango_shaders
chars/misc/items/jokertommygun_dx11.nxg_textures
chars\misc\items\batarang.dno
chars/misc/items/batarang_dx11.gsc
chars/misc/items/batarang_dx11.gsc.res
chars/misc/items/batarang_dx11.durango_shaders
chars/misc/items/batarang_dx11.nxg_textures
Chars\Minifig\Batman\Batman_Cutscene.cd
chars/super_character_texture/body/body_batmannew52_front_dx11.tex
chars/super_character_texture/body/body_batmannew52_back_dx11.tex
chars/super_character_texture/head/head_batmannoface_dx11.tex
Chars\Misc\ComplexCape\COMPLEXBATCAPE_BLACK.cd
Chars\Misc\ComplexCape\COMPLEXCAPE.cpd
chars/misc/complexcape/complexcape_dx11.ghg
chars/misc/complexcape/complexcape_dx11.ghg.res
chars/misc/complexcape/complexcape_dx11.durango_shaders
chars/misc/complexcape/complexcape_dx11.nxg_textures
Chars\Super_Character\Face\FACE_BATMAN2014.cd
chars/super_character/face/face_batman2014_dx11.ghg
chars/super_character/face/face_batman2014_dx11.ghg.res
chars/super_character/face/face_batman2014_dx11.durango_shaders
chars/super_character/face/face_batman2014_dx11.nxg_textures
chars/super_character/hat/hat_batman2014_dx11.gsc
chars/super_character/hat/hat_batman2014_dx11.gsc.res
chars/super_character/hat/hat_batman2014_dx11.durango_shaders
chars/super_character/hat/hat_batman2014_dx11.nxg_textures
Chars\Misc\Batnet\BATNET.cd
Chars\Misc\Batnet\BATNET.cpd
chars/misc/batnet/batnet_dx11.ghg
chars/misc/batnet/batnet_dx11.ghg.res
chars/misc/batnet/batnet_dx11.durango_shaders
chars/misc/batnet/batnet_dx11.nxg_textures
Chars\Misc\ComplexCape\COMPLEXCAPE.cd
Chars\Misc\Handcuffs\HANDCUFFS.cd
Chars\Misc\Handcuffs\HANDCUFFS.cpd
chars/misc/handcuffs/handcuffs_dx11.ghg
chars/misc/handcuffs/handcuffs_dx11.ghg.res
chars/misc/handcuffs/handcuffs_dx11.durango_shaders
chars/misc/handcuffs/handcuffs_dx11.nxg_textures
Chars\Misc\rope\ROPELONG.cd
Chars\Misc\rope\ROPELONG.cpd
chars/misc/rope/ropelong_dx11.ghg
chars/misc/rope/ropelong_dx11.ghg.res
chars/misc/rope/ropelong_dx11.durango_shaders
chars/misc/rope/ropelong_dx11.nxg_textures
Chars\Vehicles\Batwing\BATWING.cd
Chars\Vehicles\Batwing\BATWING.cpd
chars/vehicles/batwing/batwing_dx11.ghg
chars/vehicles/batwing/batwing_dx11.ghg.res
chars/vehicles/batwing/batwing_dx11.durango_shaders
chars/vehicles/batwing/batwing_dx11.nxg_textures
chars\vehicles\batwing\batwing.dno
levels\titles\titles_lighting.led
levels\titles\titles_anim.led
commonobjects/cut_grapplegun_dx11.gsc
commonobjects/cut_grapplegun_dx11.gsc.res
commonobjects/cut_grapplegun_dx11.durango_shaders
commonobjects/cut_grapplegun_dx11.nxg_textures
commonobjects/cut_grapplehook_dx11.gsc
commonobjects/cut_grapplehook_dx11.gsc.res
commonobjects/cut_grapplehook_dx11.durango_shaders
commonobjects/cut_grapplehook_dx11.nxg_textures
commonobjects/cut_swagbag_dx11.gsc
commonobjects/cut_swagbag_dx11.gsc.res
commonobjects/cut_swagbag_dx11.durango_shaders
commonobjects/cut_swagbag_dx11.nxg_textures
commonobjects/envco/cut_moonspace_fadein_dx11.gsc
commonobjects/envco/cut_moonspace_fadein_dx11.gsc.res
commonobjects/envco/cut_moonspace_fadein_dx11.durango_shaders
commonobjects/envco/cut_moonspace_fadein_dx11.nxg_textures
commonobjects/envco/cut_watchtower_dx11.gsc
commonobjects/envco/cut_watchtower_dx11.gsc.res
commonobjects/envco/cut_watchtower_dx11.durango_shaders
commonobjects/envco/cut_watchtower_dx11.nxg_textures
Chars\Minifig\GoonJokerSpace\GoonJokerSpace_CUT.cd
levels\VFX\VFX_Chars\VFX_JokerSpaceGoon\VFX_JokerSpaceGoon.ptl
chars/super_character_texture/body/body_goonjokerspace_front_dx11.tex
chars/super_character_texture/body/body_goonjokerspace_back_dx11.tex
chars/super_character_texture/head/head_goonjokernoface_front_dx11.tex
chars/super_character_texture/arm/arm_goonjokerspace_right_dx11.tex
chars/super_character_texture/hip/hip_goonjokerspace_dx11.tex
chars/super_character_texture/leg/leg_goonjokerspace_dx11.tex
chars/super_character_texture/arm/arm_goonjokerspace_left_dx11.tex
chars/super_character/hat/hat_woolyhat_dx11.gsc
chars/super_character/hat/hat_woolyhat_dx11.gsc.res
chars/super_character/hat/hat_woolyhat_dx11.durango_shaders
chars/super_character/hat/hat_woolyhat_dx11.nxg_textures
Chars\Super_Character\Face\FACE_GOONJOKERSPACE.cd
chars/super_character/face/face_goonjokerspace_dx11.ghg
chars/super_character/face/face_goonjokerspace_dx11.ghg.res
chars/super_character/face/face_goonjokerspace_dx11.durango_shaders
chars/super_character/face/face_goonjokerspace_dx11.nxg_textures
chars/super_character/hat/hat_glassbowl_dx11.gsc
chars/super_character/hat/hat_glassbowl_dx11.gsc.res
chars/super_character/hat/hat_glassbowl_dx11.durango_shaders
chars/super_character/hat/hat_glassbowl_dx11.nxg_textures
chars/vehicles/vehicle_attachments/batwing_att_dx11.gsc
chars/vehicles/vehicle_attachments/batwing_att_dx11.gsc.res
chars/vehicles/vehicle_attachments/batwing_att_dx11.durango_shaders
chars/vehicles/vehicle_attachments/batwing_att_dx11.nxg_textures
levels/vfx/vfx_chars/vfx_jokerspacegoon/vfx_jokerspacegoon_dx11.gsc
levels/vfx/vfx_chars/vfx_jokerspacegoon/vfx_jokerspacegoon_dx11.gsc.res
levels/vfx/vfx_chars/vfx_jokerspacegoon/vfx_jokerspacegoon_dx11.durango_shaders
levels/vfx/vfx_chars/vfx_jokerspacegoon/vfx_jokerspacegoon_dx11.nxg_textures
levels\vfx\vfx_chars\vfx_jokerspacegoon\vfx_jokerspacegoon_vfxart.led
levels\vfx\vfx_chars\vfx_jokerspacegoon\vfx_jokerspacegoon.led
commonobjects/cut_satellite_dx11.gsc
commonobjects/cut_satellite_dx11.gsc.res
commonobjects/cut_satellite_dx11.durango_shaders
commonobjects/cut_satellite_dx11.nxg_textures
levels/story/0gameintro/0gameintroa/0gameintroa_dx11.gsc
levels/story/0gameintro/0gameintroa/0gameintroa_dx11.gsc.res
levels/story/0gameintro/0gameintroa/0gameintroa_dx11.durango_shaders
Audio\Streams\Cutscenes\Titles_Loop_SFX.ogg
levels/story/0gameintro/0gameintroa/0gameintroa_dx11.nxg_textures
levels\story\0gameintro\0gameintroa\0gameintroa_envart.led
stuff/fa_lensflareanamorphic_dx11.tex
levels\story\0gameintro\0gameintroa\0gameintroa_cubemaps_dx11.pak
levels\Story\0GameIntro\0GameIntroA\LegoSets.txt
levels/vfx/vfx_chars/vfx_lantbeams_cut/vfx_lantbeams_cut_dx11.gsc
levels/vfx/vfx_chars/vfx_lantbeams_cut/vfx_lantbeams_cut_dx11.gsc.res
levels/vfx/vfx_chars/vfx_lantbeams_cut/vfx_lantbeams_cut_dx11.durango_shaders
levels/vfx/vfx_chars/vfx_lantbeams_cut/vfx_lantbeams_cut_dx11.nxg_textures
levels\vfx\vfx_chars\vfx_lantbeams_cut\vfx_lantbeams_cut_vfxart.led
levels\VFX\VFX_Chars\VFX_LantBeams_CUT\VFX_LantBeams_CUT.ptl
Cut\story/0Game_Intro/0Game_Intro\0Game_IntroA_nxg.cu3
cut\story\0game_intro\0game_intro\0game_introa_vfxart.led
cut\story\0game_intro\0game_intro\0game_introa_envart.led
cut\story\0game_intro\0game_intro\0game_introa_cutani.led
cut\story\0game_intro\0game_intro\0game_introa_anim.led
Cut\story/0Game_Intro/0Game_Intro\0Game_IntroA.sub
Cut\story/0Game_Intro/0Game_Intro\0Game_IntroB_nxg.cu3
cut\story\0game_intro\0game_intro\0game_introb_vfxart.led
cut\story\0game_intro\0game_intro\0game_introb_envart.led
cut\story\0game_intro\0game_intro\0game_introb_cutani.led
cut\story\0game_intro\0game_intro\0game_introb_anim.led
Cut\story/0Game_Intro/0Game_Intro\0Game_IntroB.sub
Cut\story/0Game_Intro/0Game_Intro\0Game_IntroC_nxg.cu3
cut\story\0game_intro\0game_intro\0game_introc_vfxart.led
cut\story\0game_intro\0game_intro\0game_introc_cutani.led
Cut\story/0Game_Intro/0Game_Intro\0Game_IntroC.sub
commonobjects/cut_atrocitusportal_dx11.gsc
commonobjects/cut_atrocitusportal_dx11.gsc.res
commonobjects/cut_atrocitusportal_dx11.durango_shaders
commonobjects/cut_atrocitusportal_dx11.nxg_textures
commonobjects/cut_bluelanternportal_dx11.gsc
commonobjects/cut_bluelanternportal_dx11.gsc.res
commonobjects/cut_bluelanternportal_dx11.durango_shaders
commonobjects/cut_bluelanternportal_dx11.nxg_textures
commonobjects/cut_brainiacdrone_dx11.gsc
commonobjects/cut_brainiacdrone_dx11.gsc.res
commonobjects/cut_brainiacdrone_dx11.durango_shaders
commonobjects/cut_brainiacdrone_dx11.nxg_textures
commonobjects/cut_bullconstruct_dx11.gsc
commonobjects/cut_bullconstruct_dx11.gsc.res
commonobjects/cut_bullconstruct_dx11.durango_shaders
commonobjects/cut_bullconstruct_dx11.nxg_textures
commonobjects/cut_chainlink_dx11.gsc
commonobjects/cut_chainlink_dx11.gsc.res
commonobjects/cut_chainlink_dx11.durango_shaders
commonobjects/cut_chainlink_dx11.nxg_textures
commonobjects/cut_heartbox_dx11.gsc
commonobjects/cut_heartbox_dx11.gsc.res
commonobjects/cut_heartbox_dx11.durango_shaders
commonobjects/cut_heartbox_dx11.nxg_textures
commonobjects/cut_indigolanternportal_dx11.gsc
commonobjects/cut_indigolanternportal_dx11.gsc.res
commonobjects/cut_indigolanternportal_dx11.durango_shaders
commonobjects/cut_indigolanternportal_dx11.nxg_textures
commonobjects/cut_indigostaff_dx11.gsc
commonobjects/cut_indigostaff_dx11.gsc.res
commonobjects/cut_indigostaff_dx11.durango_shaders
commonobjects/cut_indigostaff_dx11.nxg_textures
commonobjects/cut_larfleezeportal_dx11.gsc
commonobjects/cut_larfleezeportal_dx11.gsc.res
commonobjects/cut_larfleezeportal_dx11.durango_shaders
commonobjects/cut_larfleezeportal_dx11.nxg_textures
commonobjects/cut_orangehand_dx11.gsc
commonobjects/cut_orangehand_dx11.gsc.res
commonobjects/cut_orangehand_dx11.durango_shaders
commonobjects/cut_orangehand_dx11.nxg_textures
commonobjects/cut_portalglow_dx11.gsc
commonobjects/cut_portalglow_dx11.gsc.res
commonobjects/cut_portalglow_dx11.durango_shaders
commonobjects/cut_portalglow_dx11.nxg_textures
commonobjects/cut_powerrings_dx11.gsc
commonobjects/cut_powerrings_dx11.gsc.res
commonobjects/cut_powerrings_dx11.durango_shaders
commonobjects/cut_powerrings_dx11.nxg_textures
commonobjects/cut_scarycentipede_dx11.gsc
commonobjects/cut_scarycentipede_dx11.gsc.res
commonobjects/cut_scarycentipede_dx11.durango_shaders
commonobjects/cut_scarycentipede_dx11.nxg_textures
commonobjects/cut_sinestroportal_dx11.gsc
commonobjects/cut_sinestroportal_dx11.gsc.res
commonobjects/cut_sinestroportal_dx11.durango_shaders
commonobjects/cut_sinestroportal_dx11.nxg_textures
commonobjects/cut_starsapphireportal_dx11.gsc
commonobjects/cut_starsapphireportal_dx11.gsc.res
commonobjects/cut_starsapphireportal_dx11.durango_shaders
commonobjects/cut_starsapphireportal_dx11.nxg_textures
levels\story\0gameintro\0gameintroa\0gameintroa_anim.led
Chars\BigFig\Atrocitus\Atrocitus.cd
levels\VFX\VFX_Chars\VFX_Atrocitus\VFX_Atrocitus.ptl
Chars\Super_Character\Super_Bigfig\Super_Bigfig.cpd
chars\super_character\super_bigfig\super_bigfig.dno
chars/super_character/super_bigfig/super_bigfig_dx11.ghg
chars/super_character/super_bigfig/super_bigfig_dx11.ghg.res
chars/super_character/super_bigfig/super_bigfig_dx11.durango_shaders
chars/super_character/super_bigfig/super_bigfig_dx11.nxg_textures
Chars\Super_Character\Face\ATROCITUS_HEAD.cd
Chars\Super_Character\Face\KILLERCROC_HEAD.cpd
chars/super_character/face/killercroc_head_dx11.ghg
chars/super_character/face/killercroc_head_dx11.ghg.res
chars/super_character/face/killercroc_head_dx11.durango_shaders
chars/super_character/face/killercroc_head_dx11.nxg_textures
chars/super_character/face/atrocitus_head_dx11.ghg
chars/super_character/face/atrocitus_head_dx11.ghg.res
chars/super_character/face/atrocitus_head_dx11.durango_shaders
chars/super_character/face/atrocitus_head_dx11.nxg_textures
chars/bigfig/atrocitus/atrocitus_dx11.ghg
chars/bigfig/atrocitus/atrocitus_dx11.ghg.res
chars/bigfig/atrocitus/atrocitus_dx11.durango_shaders
chars/bigfig/atrocitus/atrocitus_dx11.nxg_textures
Chars\Super_Character\Face\KILLERCROC_HEAD.cd
Chars\Creature\Butterfly\BUTTERFLY_PINK.cd
Chars\Creature\Butterfly\BUTTERFLY.cpd
chars/creature/butterfly/butterfly_dx11.ghg
chars/creature/butterfly/butterfly_dx11.ghg.res
chars/creature/butterfly/butterfly_dx11.durango_shaders
chars/creature/butterfly/butterfly_dx11.nxg_textures
chars/creature/butterfly/butterfly_pink_dx11.ghg
chars/creature/butterfly/butterfly_pink_dx11.ghg.res
chars/creature/butterfly/butterfly_pink_dx11.durango_shaders
chars/creature/butterfly/butterfly_pink_dx11.nxg_textures
Chars\Minifig\Indigo1\Indigo1.cd
levels\VFX\VFX_Chars\VFX_IndigoOne\VFX_IndigoOne.ptl
chars/super_character_texture/body/body_indigo1_front_dx11.tex
chars/super_character_texture/body/body_indigo1_back_dx11.tex
chars/super_character_texture/arm/arm_indigo1_dx11.tex
chars/super_character_texture/leg/leg_indigo1_dx11.tex
Chars\Super_Character\Face\FACE_INDIGO1.cd
chars/super_character/face/face_indigo1_dx11.ghg
chars/super_character/face/face_indigo1_dx11.ghg.res
chars/super_character/face/face_indigo1_dx11.durango_shaders
chars/super_character/face/face_indigo1_dx11.nxg_textures
Chars\Super_Character\SkinnedHair\SkinnedHair_Indigo1.cd
Chars\Super_Character\SkinnedHair\SKINNEDHAIR.cpd
chars\super_character\skinnedhair\skinnedhair.dno
chars/super_character/skinnedhair/skinnedhair_long_dx11.ghg
chars/super_character/skinnedhair/skinnedhair_long_dx11.ghg.res
chars/super_character/skinnedhair/skinnedhair_long_dx11.durango_shaders
chars/super_character/skinnedhair/skinnedhair_long_dx11.nxg_textures
chars/super_character/skinnedhair/skinnedhair_indigo1_dx11.ghg
chars/super_character/skinnedhair/skinnedhair_indigo1_dx11.ghg.res
chars/super_character/skinnedhair/skinnedhair_indigo1_dx11.durango_shaders
chars/super_character/skinnedhair/skinnedhair_indigo1_dx11.nxg_textures
Chars\Minifig\Larfleeze\Larfleeze.cd
levels\VFX\VFX_Chars\VFX_LantOrange\VFX_LantOrange.ptl
chars/super_character_texture/body/body_larfleeze_front_dx11.tex
chars/super_character_texture/body/body_larfleeze_back_dx11.tex
Chars\Super_Character\Face\FACE_LARFLEEZE.cd
chars/super_character/face/face_larfleeze_dx11.ghg
chars/super_character/face/face_larfleeze_dx11.ghg.res
chars/super_character/face/face_larfleeze_dx11.durango_shaders
chars/super_character/face/face_larfleeze_dx11.nxg_textures
Chars\Minifig\SaintWalker\SaintWalker.cd
levels\VFX\VFX_Chars\VFX_SaintWalker\VFX_SaintWalker.ptl
chars/super_character_texture/body/body_saintwalker_front_dx11.tex
chars/super_character_texture/body/body_saintwalker_back_dx11.tex
chars/super_character_texture/leg/leg_saintwalker_dx11.tex
chars/super_character_texture/hip/hip_saintwalker_dx11.tex
Chars\Super_Character\SkinnedHair\SkinnedHair_SaintWalker.cd
chars/super_character/skinnedhair/skinnedhair_saintwalker_dx11.ghg
chars/super_character/skinnedhair/skinnedhair_saintwalker_dx11.ghg.res
chars/super_character/skinnedhair/skinnedhair_saintwalker_dx11.durango_shaders
chars/super_character/skinnedhair/skinnedhair_saintwalker_dx11.nxg_textures
Chars\Super_Character\Face\FACE_SAINTWALKER.cd
chars/super_character/face/face_saintwalker_dx11.ghg
chars/super_character/face/face_saintwalker_dx11.ghg.res
chars/super_character/face/face_saintwalker_dx11.durango_shaders
chars/super_character/face/face_saintwalker_dx11.nxg_textures
levels/vfx/vfx_chars/vfx_saintwalker/vfx_saintwalker_dx11.gsc
levels/vfx/vfx_chars/vfx_saintwalker/vfx_saintwalker_dx11.gsc.res
levels/vfx/vfx_chars/vfx_saintwalker/vfx_saintwalker_dx11.durango_shaders
levels/vfx/vfx_chars/vfx_saintwalker/vfx_saintwalker_dx11.nxg_textures
Chars\Minifig\Sinestro\Sinestro.cd
levels\VFX\VFX_Chars\VFX_LantYellow\VFX_LantYellow.ptl
chars/super_character_texture/body/body_sinestro_front_dx11.tex
chars/super_character_texture/body/body_sinestro_back_dx11.tex
chars/super_character_texture/leg/leg_sinestro_dx11.tex
Chars\Super_Character\Face\FACE_SINESTRO.cd
chars/super_character/face/face_sinestro_dx11.ghg
chars/super_character/face/face_sinestro_dx11.ghg.res
chars/super_character/face/face_sinestro_dx11.durango_shaders
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chars/super_character/hair/hair_sweptback_dx11.gsc
chars/super_character/hair/hair_sweptback_dx11.gsc.res
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chars/super_character/hair/hair_sweptback_dx11.nxg_textures
Chars\Minifig\StarSapphire\StarSapphire.cd
levels\VFX\VFX_Chars\VFX_LantPink\VFX_LantPink.ptl
chars/super_character_texture/leg/leg_starsapphire_dx11.tex
chars/super_character_texture/body/body_starsapphire_front_dx11.tex
chars/super_character_texture/body/body_starsapphire_back_dx11.tex
chars/super_character_texture/hip/hip_starsapphire_dx11.tex
Chars\Super_Character\Face\FACE_STARSAPPHIRE.cd
chars/super_character/face/face_starsapphire_dx11.ghg
chars/super_character/face/face_starsapphire_dx11.ghg.res
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chars/super_character/face/face_starsapphire_dx11.nxg_textures
Chars\Super_Character\SkinnedHair\SKINNEDHAIR_StarSapphire.cd
chars/super_character/skinnedhair/skinnedhair_starsapphire_dx11.ghg
chars/super_character/skinnedhair/skinnedhair_starsapphire_dx11.ghg.res
chars/super_character/skinnedhair/skinnedhair_starsapphire_dx11.durango_shaders
chars/super_character/skinnedhair/skinnedhair_starsapphire_dx11.nxg_textures
chars/material_remap/material_remap_starsapphire_dx11.gsc
chars/material_remap/material_remap_starsapphire_dx11.gsc.res
chars/material_remap/material_remap_starsapphire_dx11.durango_shaders
chars/material_remap/material_remap_starsapphire_dx11.nxg_textures
Chars\Misc\BrainiacSlamTentacle\BRAINIACSLAMTENTACLE.cd
Chars\Misc\BrainiacSlamTentacle\BRAINIACSLAMTENTACLE.cpd
chars/misc/brainiacslamtentacle/brainiacslamtentacle_dx11.ghg
chars/misc/brainiacslamtentacle/brainiacslamtentacle_dx11.ghg.res
chars/misc/brainiacslamtentacle/brainiacslamtentacle_dx11.durango_shaders
chars/misc/brainiacslamtentacle/brainiacslamtentacle_dx11.nxg_textures
chars\misc\brainiacslamtentacle\brainiacslamtentacle.dno
levels/vfx/vfx_chars/vfx_atrocitus/vfx_atrocitus_dx11.gsc
levels/vfx/vfx_chars/vfx_atrocitus/vfx_atrocitus_dx11.gsc.res
levels/vfx/vfx_chars/vfx_atrocitus/vfx_atrocitus_dx11.durango_shaders
levels/vfx/vfx_chars/vfx_atrocitus/vfx_atrocitus_dx11.nxg_textures
levels\vfx\vfx_chars\vfx_atrocitus\vfx_atrocitus_vfxart.led
levels/vfx/vfx_chars/vfx_lantpink/vfx_lantpink_dx11.gsc
levels/vfx/vfx_chars/vfx_lantpink/vfx_lantpink_dx11.gsc.res
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levels\vfx\vfx_chars\vfx_lantpink\vfx_lantpink_vfxart.led
levels/vfx/vfx_chars/vfx_lantyellow/vfx_lantyellow_dx11.gsc
levels/vfx/vfx_chars/vfx_lantyellow/vfx_lantyellow_dx11.gsc.res
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levels\vfx\vfx_chars\vfx_lantyellow\vfx_lantyellow_vfxart.led
levels\vfx\vfx_chars\vfx_saintwalker\vfx_saintwalker.led
levels\vfx\vfx_chars\vfx_saintwalker\vfx_saintwalker_vfxart.led
levels\vfx\vfx_chars\vfx_atrocitus\vfx_atrocitus.led
levels\vfx\vfx_chars\vfx_lantpink\vfx_lantpink.led
levels\vfx\vfx_chars\vfx_lantyellow\vfx_lantyellow.led
levels/vfx/vfx_chars/vfx_indigoone/vfx_indigoone_dx11.gsc
levels/vfx/vfx_chars/vfx_indigoone/vfx_indigoone_dx11.gsc.res
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levels\vfx\vfx_chars\vfx_indigoone\vfx_indigoone_vfxart.led
levels/vfx/vfx_chars/vfx_lantorange/vfx_lantorange_dx11.gsc
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levels\vfx\vfx_chars\vfx_lantorange\vfx_lantorange_vfxart.led
commonobjects/cut_vfx_lantbeambolts_dx11.gsc
commonobjects/cut_vfx_lantbeambolts_dx11.gsc.res
commonobjects/cut_vfx_lantbeambolts_dx11.durango_shaders
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levels\vfx\vfx_chars\vfx_indigoone\vfx_indigoone.led
levels\vfx\vfx_chars\vfx_lantorange\vfx_lantorange.led
commonobjects/cut_vfx_afterburn_orange_dx11.gsc
commonobjects/cut_vfx_afterburn_orange_dx11.gsc.res
commonobjects/cut_vfx_afterburn_orange_dx11.durango_shaders
commonobjects/cut_vfx_afterburn_orange_dx11.nxg_textures
Audio\SoundFX\Explosions\Expl_Damage1.adp
Audio\SoundFX\Explosions\Expl_Damage2.adp
Audio\SoundFX\Vehicles\Collision\Veh_Destroyed.adp
Audio\VO\VOX\SaintWalker\VO_SaintWalker_Anger_Frustrated_01.cbx
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Audio\VO\VOX\SaintWalker\VO_SaintWalker_Anger_Frustrated_03.cbx
Audio\VO\VOX\SaintWalker\VO_SaintWalker_Anger_Frustrated_04.cbx
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Audio\VO\VOX\SaintWalker\VO_SaintWalker_Anger_Shout_02.cbx
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Audio\SoundFX\Vehicles\Collision\Veh_CollisionMed3.adp
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Audio\SoundFX\Chars\Indigo1\Chr_Indigo1_LungeSlam.adp
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Audio\SoundFX\Vehicles\Batwing\Veh_Batwing_Lp.adp
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Levels\AnimSetIncludes\ASInc_hazard.txt
Levels\AnimSetIncludes\ASInc_ladder.txt
Levels\AnimSetIncludes\ASInc_magno.txt
Levels\AnimSetIncludes\ASInc_mindcontrol.txt
Levels\AnimSetIncludes\ASInc_slurp.txt
Levels\AnimSetIncludes\ASInc_swampaccess.txt
Levels\AnimSetIncludes\ASInc_swim.txt
Levels\AnimSetIncludes\ASInc_whippull.txt
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chars\bigfig\killercroc\ability_fight_combo_killercroc\ability_fight_combo_killercr
oc_as\fight5_return_def_nxg.an4
chars\bigfig\killercroc\ability_fight_combo_killercroc\ability_fight_combo_killercr
oc_as\fight4_return_def_nxg.an4
chars\bigfig\killercroc\ability_fight_combo_killercroc\ability_fight_combo_killercr
oc_as\fight3_return_def_nxg.an4
chars\bigfig\killercroc\ability_fight_combo_killercroc\ability_fight_combo_killercr
oc_as\fight2_return_def_nxg.an4
chars\bigfig\killercroc\ability_fight_combo_killercroc\ability_fight_combo_killercr
oc_as\fight1_return_def_nxg.an4
chars\bigfig\killercroc\ability_fight_combo_killercroc\ability_fight_combo_killercr
oc_as\ability_fight_combo_def_nxg.an4
Chars\BigFig\KillerCroc\Ability_Slamfull_KillerCroc\Ability_Slamfull_KillerCroc.as
chars\bigfig\killercroc\ability_slamfull_killercroc\ability_slamfull_killercroc_as\
slamfull_def_nxg.an4
Chars\BigFig\KillerCroc\Ability_RangedAttack_KillerCroc\Ability_RangedAttack_Killer
Croc.as
chars\bigfig\killercroc\ability_rangedattack_killercroc\ability_rangedattack_killer
croc_as\thunderclap_def_nxg.an4
Chars\BigFig\KillerCroc\Ability_Supercarry_KillerCroc\Ability_Supercarry_KillerCroc
.as
chars\bigfig\killercroc\ability_supercarry_killercroc\ability_supercarry_killercroc
_as\supercarry_pickup_ground_def_nxg.an4
Chars\BigFig\KillerCroc\Ability_Fight_Special_KillerCroc\Ability_Fight_Special_Kill
erCroc.as
chars\bigfig\killercroc\ability_fight_special_killercroc\ability_fight_special_kill
ercroc_as\finishingmove1_killercroc_def_nxg.an4
Chars\BigFig\KillerCroc\KillerCroc_Default\KillerCroc_Default.as
chars\bigfig\killercroc\killercroc_default\killercroc_default_as\idle3_def_nxg.an4
chars\bigfig\killercroc\killercroc_default\killercroc_default_as\run_land_def_nxg.a
n4
chars\bigfig\killercroc\killercroc_default\killercroc_default_as\jumpandland_def_nx
g.an4
chars\bigfig\killercroc\killercroc_default\killercroc_default_as\run_def_nxg.an4
chars\bigfig\killercroc\killercroc_default\killercroc_default_as\idle2_def_nxg.an4
chars\bigfig\killercroc\killercroc_default\killercroc_default_as\idle_def_nxg.an4
chars\bigfig\killercroc\killercroc_default\killercroc_default_as\walk_def_nxg.an4
chars/bigfig/killercroc/killercroc_dx11.ghg
chars/bigfig/killercroc/killercroc_dx11.ghg.res
chars/bigfig/killercroc/killercroc_dx11.durango_shaders
chars/bigfig/killercroc/killercroc_dx11.nxg_textures
Chars\Creature\Rat\RAT.cd
icons/characters/rat_dx11.tex
Chars\Creature\Rat\Rat_Default\Rat_Default.as
chars\creature\rat\rat_default\rat_default_as\fight1_def_nxg.an4
chars\creature\rat\rat_default\rat_default_as\walk_def_nxg.an4
chars\creature\rat\rat_default\rat_default_as\run_def_nxg.an4
chars\creature\rat\rat_default\rat_default_as\idle_def_nxg.an4
Chars\Creature\Rat\RAT.cpd
chars/creature/rat/rat_dx11.ghg
chars/creature/rat/rat_dx11.ghg.res
chars/creature/rat/rat_dx11.durango_shaders
chars/creature/rat/rat_dx11.nxg_textures
Chars\Minifig\Batman\Batman.cd
levels\VFX\VFX_Chars\VFX_Batman\VFX_Batman.ptl
Chars\Minifig\Batman\Ability_SpecialMoves_Batman\Ability_SpecialMoves_Batman.as
chars\minifig\batman\ability_specialmoves_batman\ability_specialmoves_batman_as\bat
man_specialmove2_def_nxg.an4
chars\minifig\batman\ability_specialmoves_batman\ability_specialmoves_batman_as\bat
man_specialmove1_def_nxg.an4
Chars\Minifig\Batman\Ability_Fight_Combo_Batman\Ability_Fight_Combo_Batman.as
chars\minifig\batman\ability_fight_combo_batman\ability_fight_combo_batman_as\fight
_combo_def_nxg.an4
Chars\Super_Character\Cape\BATCAPE.cd
Chars\Minifig\GoonCroc\GoonCroc.cd
chars/super_character_texture/body/body_killercroc_front_dx11.tex
chars/super_character_texture/body/body_killercroc_back_dx11.tex
chars/super_character_texture/head/head_goonjoker_front_dx11.tex
Chars\Super_Character\Torso_Attachment\BACKPACK_GOONCROCTAIL.cd
Chars\Super_Character\Torso_Attachment\TORSO_ATTACHMENT.cpd
chars/super_character/torso_attachment/torso_attachment_dx11.ghg
chars/super_character/torso_attachment/torso_attachment_dx11.ghg.res
chars/super_character/torso_attachment/torso_attachment_dx11.durango_shaders
chars/super_character/torso_attachment/torso_attachment_dx11.nxg_textures
chars/super_character/torso_attachment/backpack_gooncroctail_dx11.ghg
chars/super_character/torso_attachment/backpack_gooncroctail_dx11.ghg.res
chars/super_character/torso_attachment/backpack_gooncroctail_dx11.durango_shaders
chars/super_character/torso_attachment/backpack_gooncroctail_dx11.nxg_textures
Chars\Minifig\Robin\Robin.cd
levels\VFX\VFX_Chars\VFX_Robin\VFX_Robin.ptl
Chars\Minifig\Robin\Ability_Dodge_Robin\Ability_Dodge_Robin.as
chars\minifig\robin\ability_dodge_robin\ability_dodge_robin_as\dodge_left_robin_def
_nxg.an4
chars\minifig\robin\ability_dodge_robin\ability_dodge_robin_as\dodge_right_robin_de
f_nxg.an4
Chars\Minifig\Robin\Ability_Fight_Special_Robin\Ability_Fight_Special_Robin.as
chars\minifig\robin\ability_fight_special_robin\ability_fight_special_robin_as\fini
shingmove1_def_nxg.an4
Chars\Minifig\Robin\Ability_SuitTransform_Robin\Ability_SuitTransform_Robin.as
chars\minifig\robin\ability_suittransform_robin\ability_suittransform_robin_as\suit
transform_out_def_nxg.an4
chars\minifig\robin\ability_suittransform_robin\ability_suittransform_robin_as\suit
transform_in_def_nxg.an4
Chars\Minifig\Robin\Ability_Pickup_Transform_Robin\Ability_Pickup_Transform_Robin.a
s
chars\minifig\robin\ability_pickup_transform_robin\ability_pickup_transform_robin_a
s\pickup_transform_inout_def_nxg.an4
Chars\Minifig\Robin\Ability_GadgetWheel_Robin\Ability_GadgetWheel_Robin.as
chars\minifig\robin\ability_gadgetwheel_robin\ability_gadgetwheel_robin_as\gadgetwh
eel_idleright_def_nxg.an4
chars\minifig\robin\ability_gadgetwheel_robin\ability_gadgetwheel_robin_as\gadgetwh
eel_idleleft_def_nxg.an4
chars\minifig\robin\ability_gadgetwheel_robin\ability_gadgetwheel_robin_as\gadgetwh
eel_idledown_def_nxg.an4
chars\minifig\robin\ability_gadgetwheel_robin\ability_gadgetwheel_robin_as\gadgetwh
eel_idle_def_nxg.an4
chars\minifig\robin\ability_gadgetwheel_robin\ability_gadgetwheel_robin_as\gadgetwh
eel_idleup_def_nxg.an4
Chars\Minifig\Robin\Ability_DoubleJump_Robin\Ability_DoubleJump_Robin.as
chars\minifig\robin\ability_doublejump_robin\ability_doublejump_robin_as\jump2andla
nd2_def_nxg.an4
Chars\Minifig\Robin\Ability_Batarang_Robin\Ability_Batarang_Robin.as
chars\minifig\robin\ability_batarang_robin\ability_batarang_robin_as\throw_target_u
nload_def_nxg.an4
chars\minifig\robin\ability_batarang_robin\ability_batarang_robin_as\catch_def_nxg.
an4
chars\minifig\robin\ability_batarang_robin\ability_batarang_robin_as\throw_target_l
oad_def_nxg.an4
chars\minifig\robin\ability_batarang_robin\ability_batarang_robin_as\throw_wait_def
_nxg.an4
chars\minifig\robin\ability_batarang_robin\ability_batarang_robin_as\throw_def_nxg.
an4
chars\minifig\robin\ability_batarang_robin\ability_batarang_robin_as\throw_target_d
own_def_nxg.an4
chars\minifig\robin\ability_batarang_robin\ability_batarang_robin_as\throw_target_d
ef_nxg.an4
chars\minifig\robin\ability_batarang_robin\ability_batarang_robin_as\throw_target_u
p_def_nxg.an4
Chars\Minifig\Robin\Ability_Lunge_Robin\Ability_Lunge_Robin.as
chars\minifig\robin\ability_lunge_robin\ability_lunge_robin_as\lunge_def_nxg.an4
Chars\Minifig\Robin\Robin_default\Robin_default.as
chars\minifig\robin\robin_default\robin_default_as\idle3_def_nxg.an4
chars\minifig\robin\robin_default\robin_default_as\idle2_def_nxg.an4
chars\minifig\robin\robin_default\robin_default_as\fall_def_nxg.an4
chars\minifig\robin\robin_default\robin_default_as\fallland_def_nxg.an4
chars\minifig\robin\robin_default\robin_default_as\jumpandland_def_nxg.an4
chars\minifig\robin\robin_default\robin_default_as\tiptoe_def_nxg.an4
chars\minifig\robin\robin_default\robin_default_as\walk_def_nxg.an4
chars\minifig\robin\robin_default\robin_default_as\run_def_nxg.an4
chars\minifig\robin\robin_default\robin_default_as\idle_def_nxg.an4
chars/misc/items/robin_staff_dx11.gsc
chars/misc/items/robin_staff_dx11.gsc.res
chars/misc/items/robin_staff_dx11.durango_shaders
chars/misc/items/robin_staff_dx11.nxg_textures
levels/vfx/vfx_chars/vfx_killercroc/vfx_killercroc_dx11.gsc
levels/vfx/vfx_chars/vfx_killercroc/vfx_killercroc_dx11.gsc.res
levels/vfx/vfx_chars/vfx_killercroc/vfx_killercroc_dx11.durango_shaders
levels/vfx/vfx_chars/vfx_killercroc/vfx_killercroc_dx11.nxg_textures
levels\vfx\vfx_chars\vfx_killercroc\vfx_killercroc_vfxart.led
levels\vfx\vfx_chars\vfx_killercroc\vfx_killercroc.led
levels/vfx/vfx_chars/vfx_batman/vfx_batman_dx11.gsc
levels/vfx/vfx_chars/vfx_batman/vfx_batman_dx11.gsc.res
levels/vfx/vfx_chars/vfx_batman/vfx_batman_dx11.durango_shaders
levels/vfx/vfx_chars/vfx_batman/vfx_batman_dx11.nxg_textures
levels\vfx\vfx_chars\vfx_batman\vfx_batman_vfxart.led
levels/vfx/vfx_chars/vfx_robin/vfx_robin_dx11.gsc
levels/vfx/vfx_chars/vfx_robin/vfx_robin_dx11.gsc.res
levels/vfx/vfx_chars/vfx_robin/vfx_robin_dx11.durango_shaders
levels/vfx/vfx_chars/vfx_robin/vfx_robin_dx11.nxg_textures
levels\vfx\vfx_chars\vfx_robin\vfx_robin_vfxart.led
levels\vfx\vfx_chars\vfx_batman\vfx_batman.led
levels\vfx\vfx_chars\vfx_robin\vfx_robin.led
levels/icons/hud_icons/killercroc_target_dx11.gsc
levels/icons/hud_icons/killercroc_target_dx11.gsc.res
levels/icons/hud_icons/killercroc_target_dx11.durango_shaders
levels/icons/hud_icons/killercroc_target_dx11.nxg_textures
Chars\Minifig\SharedAnims\SharedAnims.as
Chars\Minifig\SharedAnims\Mechanics\Ability_Stealth\Ability_Stealth.as
Chars\Minifig\SharedAnims\Mechanics\Ability_Wave\Ability_Wave.as
Chars\Minifig\SharedAnims\Mechanics\Ability_WalkDirectional\Ability_WalkDirectional
.as
Chars\Minifig\SharedAnims\Mechanics\Ability_ThrowToMe\Ability_ThrowToMe.as
Chars\Minifig\SharedAnims\Mechanics\Ability_Splat\Ability_Splat.as
Chars\Minifig\SharedAnims\Mechanics\Ability_Slide\Ability_Slide.as
Chars\Minifig\SharedAnims\Mechanics\Ability_Shrug\Ability_Shrug.as
Chars\Minifig\SharedAnims\Mechanics\Ability_Scream\Ability_Scream.as
Chars\Minifig\SharedAnims\Mechanics\Ability_Pickup\Ability_Pickup.as
Chars\Minifig\SharedAnims\Mechanics\Ability_HandOver\Ability_HandOver.as
Chars\Minifig\SharedAnims\Mechanics\Ability_Electrocuted\Ability_Electrocuted.as
Chars\Minifig\SharedAnims\Mechanics\Ability_CombatRoll\Ability_CombatRoll.as
Chars\Minifig\SharedAnims\Mechanics\Ability_Build\Ability_Build.as
Chars\Minifig\SharedAnims\Mechanics\Ability_Balance\Ability_Balance.as
Chars\Minifig\SharedAnims\Mechanics\Ability_Parasite_Victim\Ability_Parasite_Victim
.as
Chars\Minifig\GoonBrainiac\Ability_Teleport_GoonBrainiac\Ability_Teleport_GoonBrain
iac.as
Chars\Minifig\SharedAnims\Mechanics\Ability_Swarmed\Ability_Swarmed.as
Chars\Minifig\SharedAnims\Mechanics\Ability_Peril\Ability_Peril.as
Chars\Minifig\SharedAnims\Mechanics\Ability_SmashStuff\Ability_SmashStuff.as
Chars\Minifig\SharedAnims\Mechanics\Ability_SuperStrength\Ability_SuperStrength.as
Chars\Minifig\SharedAnims\Mechanics\Ability_Shrink\Ability_Shrink.as
Chars\Minifig\SharedAnims\Mechanics\Ability_KnockedDown2\Ability_KnockedDown2.as
Chars\Minifig\SharedAnims\Mechanics\Ability_KnockedDown\Ability_KnockedDown.as
Chars\Minifig\SharedAnims\Mechanics\Ability_VR\Ability_VR.as
Chars\Minifig\SharedAnims\Mechanics\Ability_Sonar_Zapped\Ability_Sonar_Zapped.as
Chars\Minifig\SharedAnims\Mechanics\Ability_Fight_ComboStatic\Ability_Fight_ComboSt
atic.as
Chars\Minifig\SharedAnims\Mechanics\Ability_Fight_Taunts\Ability_Fight_Taunts.as
Chars\Minifig\SharedAnims\Mechanics\Ability_Fight_TakeHits\Ability_Fight_TakeHits.a
s
Chars\Minifig\SharedAnims\Mechanics\Ability_Lunge\Ability_Lunge.as
Chars\Minifig\SharedAnims\Mechanics\Ability_Ride\Ability_Ride.as
Chars\Minifig\SharedAnims\Mechanics\Ability_PullLever\Ability_PullLever.as
Chars\Minifig\SharedAnims\Mechanics\Ability_Fly\Ability_Fly.as
Chars\Minifig\SharedAnims\Mechanics\Ability_Batarang\Ability_Batarang.as
Chars\Minifig\SharedAnims\Mechanics\Ability_Shoot_Hands\Ability_Shoot_Hands.as
Chars\Minifig\SharedAnims\Mechanics\Ability_WallJump\Ability_WallJump.as
Chars\Minifig\SharedAnims\Mechanics\Ability_Twirl\Ability_Twirl.as
Chars\Minifig\SharedAnims\Mechanics\Ability_ZipLine\Ability_ZipLine.as
Chars\Minifig\SharedAnims\Mechanics\Ability_Ledge\Ability_Ledge.as
Chars\Minifig\SharedAnims\Mechanics\Ability_Tightrope\Ability_Tightrope.as
Chars\Minifig\SharedAnims\Mechanics\Ability_Shoot_Pistol\Ability_Shoot_Pistol.as
Chars\Minifig\SharedAnims\Common_Shared\Ability_AI_Behaviour.as
Chars\Minifig\SharedAnims\Common_Shared\Unarmed_Combat.as
Chars\Levels\Levels_Minifig\Levels_Minifig.as
Chars\Minifig\SharedAnims\Shared_Basic\Shared_Basic_Male\Shared_Basic_Male.as
Chars\Minifig\SharedAnims\Mechanics\Ability_Backflip\Ability_Backflip.as
Chars\Minifig\SharedAnims\Mechanics\Ability_SaveStation\Ability_SaveStation.as
chars\minifig\sharedanims\mechanics\ability_stealth\ability_stealth_as\sensor_invis
ibility_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_wave\ability_wave_as\wave_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_walkdirectional\ability_walkdirectional
_as\walk_left_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_walkdirectional\ability_walkdirectional
_as\walk_back_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_walkdirectional\ability_walkdirectional
_as\walk_right_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_walkdirectional\ability_walkdirectional
_as\walk_front_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_throwtome\ability_throwtome_as\throwtom
e_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_splat\ability_splat_as\splat_def_nxg.an
4
chars\minifig\sharedanims\mechanics\ability_slide\ability_slide_as\slide_def_nxg.an
4
chars\minifig\sharedanims\mechanics\ability_shrug\ability_shrug_as\shrug_def_nxg.an
4
chars\minifig\sharedanims\mechanics\ability_scream\ability_scream_as\screamrun_def_
nxg.an4
chars\minifig\sharedanims\mechanics\ability_pickup\ability_pickup_as\pickup_def_nxg
.an4
chars\minifig\sharedanims\mechanics\ability_handover\ability_handover_as\handover_t
o_small_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_handover\ability_handover_as\handover_t
o_minifig_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_electrocuted\ability_electrocuted_as\za
pped_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_electrocuted\ability_electrocuted_as\ta
kehit_electrocuted_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_electrocuted\ability_electrocuted_as\el
ectrocuted_onspot_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_combatroll\ability_combatroll_as\combat
roll_jumpandland_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_build\ability_build_as\build_def_nxg.an
4
chars\minifig\sharedanims\mechanics\ability_balance\ability_balance_as\teeter_def_n
xg.an4
chars\minifig\sharedanims\mechanics\ability_balance\ability_balance_as\balance_walk
_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_balance\ability_balance_as\balance_tipt
oe_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_balance\ability_balance_as\balance_jump
_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_balance\ability_balance_as\balance_idle
_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_parasite_victim\ability_parasite_victim
_as\ability_parasite_victim_def_nxg.an4
chars\minifig\goonbrainiac\ability_teleport_goonbrainiac\ability_teleport_goonbrain
iac_as\teleport_out_def_nxg.an4
chars\minifig\goonbrainiac\ability_teleport_goonbrainiac\ability_teleport_goonbrain
iac_as\teleport_in_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_swarmed\ability_swarmed_as\swarmed_def_
nxg.an4
chars\minifig\sharedanims\mechanics\ability_peril\ability_peril_as\celebrate2_def_n
xg.an4
chars\minifig\sharedanims\mechanics\ability_peril\ability_peril_as\celebrate1_def_n
xg.an4
chars\minifig\sharedanims\mechanics\ability_smashstuff\ability_smashstuff_as\smashs
tuff2_def_nxg.an4
chars/misc/items/wrench_dx11.gsc
chars/misc/items/wrench_dx11.gsc.res
chars/misc/items/wrench_dx11.durango_shaders
chars/misc/items/wrench_dx11.nxg_textures
chars\minifig\sharedanims\mechanics\ability_smashstuff\ability_smashstuff_as\smashs
tuff1_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_superstrength\ability_superstrength_as\
supercarry_walk_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_superstrength\ability_superstrength_as\
supercarry_pickup_ground_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_superstrength\ability_superstrength_as\
supercarry_bash_destroy_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_superstrength\ability_superstrength_as\
supercarry_bash_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_superstrength\ability_superstrength_as\
superstrength_rip_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_superstrength\ability_superstrength_as\
supercarry_aim_down_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_superstrength\ability_superstrength_as\
supercarry_aim_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_superstrength\ability_superstrength_as\
supercarry_aim_up_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_superstrength\ability_superstrength_as\
supercarry_throw_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_superstrength\ability_superstrength_as\
supercarry_pickup_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_superstrength\ability_superstrength_as\
superstrength_struggle_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_superstrength\ability_superstrength_as\
superstrength_grab_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_superstrength\ability_superstrength_as\
supercarry_idle_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_shrink\ability_shrink_as\shrink_def_nxg
.an4
chars\minifig\sharedanims\mechanics\ability_knockeddown2\ability_knockeddown2_as\ab
ility_knockeddown2_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_knockeddown2\ability_knockeddown2_as\st
unned_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_knockeddown\ability_knockeddown_as\stun
ned_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_knockeddown\ability_knockeddown_as\abil
ity_knockeddown_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_vr\ability_vr_as\vr_out_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_vr\ability_vr_as\vr_in_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_sonar_zapped\ability_sonar_zapped_as\so
nar_zapped_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_fight_combostatic\ability_fight_combost
atic_as\combostatic_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_fight_taunts\ability_fight_taunts_as\ta
unt3_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_fight_taunts\ability_fight_taunts_as\ta
unt2_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_fight_taunts\ability_fight_taunts_as\ta
unt1_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_fight_taunts\ability_fight_taunts_as\co
mbat_idle_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_fight_taunts\ability_fight_taunts_as\ce
lebration3_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_fight_taunts\ability_fight_taunts_as\ce
lebration2_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_fight_taunts\ability_fight_taunts_as\ce
lebration1_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_fight_takehits\ability_fight_takehits_a
s\stun_die5_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_fight_takehits\ability_fight_takehits_a
s\stun_die4_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_fight_takehits\ability_fight_takehits_a
s\stun_die3_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_fight_takehits\ability_fight_takehits_a
s\stun_die2_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_fight_takehits\ability_fight_takehits_a
s\die_air_up_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_fight_takehits\ability_fight_takehits_a
s\die_air_right_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_fight_takehits\ability_fight_takehits_a
s\die_air_left_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_fight_takehits\ability_fight_takehits_a
s\die_air_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_fight_takehits\ability_fight_takehits_a
s\takehit4_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_fight_takehits\ability_fight_takehits_a
s\takehit3_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_fight_takehits\ability_fight_takehits_a
s\takehit2_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_fight_takehits\ability_fight_takehits_a
s\takehit1_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_lunge\ability_lunge_as\lunge_def_nxg.an
4
chars\minifig\sharedanims\mechanics\ability_ride\ability_ride_as\ride_steeringwheel
_3_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_ride\ability_ride_as\ride_motorbikegene
ric_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_ride\ability_ride_as\ride_batmobile_def
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chars\minifig\sharedanims\mechanics\ability_ride\ability_ride_as\ride_darkseid_def_
nxg.an4
chars\minifig\sharedanims\mechanics\ability_ride\ability_ride_as\ride_stickr_0_def_
nxg.an4
chars\minifig\sharedanims\mechanics\ability_ride\ability_ride_as\ride_steeringwheel
_2_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_ride\ability_ride_as\ride_steeringwheel
_1_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_ride\ability_ride_as\ride_plate_0_def_n
xg.an4
chars\minifig\sharedanims\mechanics\ability_ride\ability_ride_as\ride_technicwheel_
3_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_ride\ability_ride_as\ride_steeringwheel
_0_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_ride\ability_ride_as\ride_singlestick_1
_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_ride\ability_ride_as\ride_handlebar_2_d
ef_nxg.an4
chars\minifig\sharedanims\mechanics\ability_ride\ability_ride_as\ride_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_ride\ability_ride_as\ride_handlebar_0_d
ef_nxg.an4
chars\minifig\sharedanims\mechanics\ability_ride\ability_ride_as\ride_motorbikeharl
eyquinn_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_ride\ability_ride_as\ride_batpod_def_nx
g.an4
chars\minifig\sharedanims\mechanics\ability_ride\ability_ride_as\ride_buttons4_def_
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chars\minifig\sharedanims\mechanics\ability_ride\ability_ride_as\ride_twinstick_f_d
ef_nxg.an4
chars\minifig\sharedanims\mechanics\ability_ride\ability_ride_as\ride_handlebar_1_d
ef_nxg.an4
chars\minifig\sharedanims\mechanics\ability_ride\ability_ride_as\ride_twinstick_def
_nxg.an4
chars\minifig\sharedanims\mechanics\ability_ride\ability_ride_as\ride_steeringwheel
offset_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_ride\ability_ride_as\ride_leanback_def_
nxg.an4
chars\minifig\sharedanims\mechanics\ability_ride\ability_ride_as\ride_handlebar_3_d
ef_nxg.an4
chars\minifig\sharedanims\mechanics\ability_ride\ability_ride_as\ride_buttons5_def_
nxg.an4
chars\minifig\sharedanims\mechanics\ability_pulllever\ability_pulllever_as\pullleve
r_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\hovershoot_def_nxg.a
n4
chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\hover_right_def_nxg.
an4
chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\hover_left_def_nxg.a
n4
chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\hover_fly_def_nxg.an
4
chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\hover_down_def_nxg.a
n4
chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\hover_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\hover_up_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\hover_takehit_def_nx
g.an4
chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\fly_turn_180_def_nxg
.an4
chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\fly_sprintright_def_
nxg.an4
chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\fly_sprint_def_nxg.a
n4
chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\fly_sprintleft_def_n
xg.an4
chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\fly_slowdown_def_nxg
.an4
chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\fly_right_def_nxg.an
4
chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\fly_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\fly_left_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\fly_intro_def_nxg.an
4
chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\shoot_fly2right_def_
nxg.an4
chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\shoot_fly2_def_nxg.a
n4
chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\shoot_fly2left_def_n
xg.an4
chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\shoot_flyright_def_n
xg.an4
chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\shoot_fly_def_nxg.an
4
chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\shoot_flyleft_def_nx
g.an4
chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\hover_shoot_targetin
g_shoot_down_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\hover_shoot_targetin
g_shoot_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\hover_shoot_targetin
g_shoot_up_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\hover_shoot_targetin
g_down_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\hover_shoot_targetin
g_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\hover_shoot_targetin
g_up_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\glide_forward_def_nx
g.an4
chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\glide_right_def_nxg.
an4
chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\glide_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\glide_left_def_nxg.a
n4
chars\minifig\sharedanims\mechanics\ability_batarang\ability_batarang_as\throw_wait
_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_batarang\ability_batarang_as\throw_targ
et_unload_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_batarang\ability_batarang_as\throw_targ
et_load_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_batarang\ability_batarang_as\throw_targ
et_down_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_batarang\ability_batarang_as\throw_targ
et_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_batarang\ability_batarang_as\throw_targ
et_up_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_batarang\ability_batarang_as\throw_def_
nxg.an4
chars\minifig\sharedanims\mechanics\ability_batarang\ability_batarang_as\catch_def_
nxg.an4
chars\minifig\sharedanims\mechanics\ability_shoot_hands\ability_shoot_hands_as\beam
_targeting_down_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_shoot_hands\ability_shoot_hands_as\beam
_targeting_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_shoot_hands\ability_shoot_hands_as\beam
_targeting_up_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_shoot_hands\ability_shoot_hands_as\shoo
t_targeting_shoot2_down_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_shoot_hands\ability_shoot_hands_as\shoo
t_targeting_shoot2_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_shoot_hands\ability_shoot_hands_as\shoo
t_targeting_shoot2_up_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_shoot_hands\ability_shoot_hands_as\shoo
t_targeting_shoot_down_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_shoot_hands\ability_shoot_hands_as\shoo
t_targeting_shoot_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_shoot_hands\ability_shoot_hands_as\shoo
t_targeting_shoot_up_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_shoot_hands\ability_shoot_hands_as\shoo
t_targeting_unload_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_shoot_hands\ability_shoot_hands_as\shoo
t_targeting_load_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_shoot_hands\ability_shoot_hands_as\shoo
t_targeting_down_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_shoot_hands\ability_shoot_hands_as\shoo
t_targeting_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_shoot_hands\ability_shoot_hands_as\shoo
t_targeting_up_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_walljump\ability_walljump_as\walljump_w
ait_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_walljump\ability_walljump_as\walljump_d
ef_nxg.an4
chars\minifig\sharedanims\mechanics\ability_twirl\ability_twirl_as\twirl_grab_def_n
xg.an4
chars\minifig\sharedanims\mechanics\ability_twirl\ability_twirl_as\twirl_idle_def_n
xg.an4
chars\minifig\sharedanims\mechanics\ability_twirl\ability_twirl_as\twirl_swing_dism
ount_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_twirl\ability_twirl_as\twirl_swing_180_
def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_twirl\ability_twirl_as\twirl_swing_jump
_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_twirl\ability_twirl_as\twirl_grab_swing
_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_twirl\ability_twirl_as\twirl_swing_def_
nxg.an4
chars\minifig\sharedanims\mechanics\ability_zipline\ability_zipline_as\zipdrop_fail
_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_ledge\ability_ledge_as\ledge_fall_def_n
xg.an4
chars\minifig\sharedanims\mechanics\ability_ledge\ability_ledge_as\ledge_idle_def_n
xg.an4
chars\minifig\sharedanims\mechanics\ability_ledge\ability_ledge_as\ledge_left_def_n
xg.an4
chars\minifig\sharedanims\mechanics\ability_ledge\ability_ledge_as\ledge_right_def_
nxg.an4
chars\minifig\sharedanims\mechanics\ability_tightrope\ability_tightrope_as\tightrop
e_slide_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_tightrope\ability_tightrope_as\tightrop
e_move_under_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_tightrope\ability_tightrope_as\tightrop
e_move_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_tightrope\ability_tightrope_as\tightrop
e_idle_under_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_tightrope\ability_tightrope_as\tightrop
e_idle_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_tightrope\ability_tightrope_as\tightrop
e_geton_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_shoot_pistol\ability_shoot_pistol_as\pi
stol_shoot_targeting_unload_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_shoot_pistol\ability_shoot_pistol_as\pi
stol_shoot_targeting_load_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_shoot_pistol\ability_shoot_pistol_as\pi
stol_shoot_targeting_down_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_shoot_pistol\ability_shoot_pistol_as\pi
stol_shoot_targeting_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_shoot_pistol\ability_shoot_pistol_as\pi
stol_shoot_targeting_up_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_shoot_pistol\ability_shoot_pistol_as\pi
stol_shoot_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_shoot_pistol\ability_shoot_pistol_as\pi
stol_out_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_shoot_pistol\ability_shoot_pistol_as\pi
stol_land_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_shoot_pistol\ability_shoot_pistol_as\pi
stol_in_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_shoot_pistol\ability_shoot_pistol_as\pi
stol_bash_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_shoot_pistol\ability_shoot_pistol_as\pi
stol_run_shoot_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_shoot_pistol\ability_shoot_pistol_as\pi
stol_run_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_shoot_pistol\ability_shoot_pistol_as\pi
stol_walk_down_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_shoot_pistol\ability_shoot_pistol_as\pi
stol_walk_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_shoot_pistol\ability_shoot_pistol_as\pi
stol_walk_up_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_shoot_pistol\ability_shoot_pistol_as\pi
stol_idle_def_nxg.an4
chars\minifig\sharedanims\common_shared\ability_ai_behaviour_as\charge_vulnerable_d
ef_nxg.an4
chars\minifig\sharedanims\common_shared\ability_ai_behaviour_as\charge_attack_def_n
xg.an4
chars\minifig\sharedanims\common_shared\ability_ai_behaviour_as\charge_anticipation
_def_nxg.an4
chars\minifig\sharedanims\common_shared\ability_ai_behaviour_as\charge_def_nxg.an4
chars\minifig\sharedanims\common_shared\unarmed_combat_as\fightcombo_def_nxg.an4
chars\minifig\sharedanims\shared_basic\shared_basic_male\shared_basic_male_as\walk_
def_nxg.an4
chars\minifig\sharedanims\shared_basic\shared_basic_male\shared_basic_male_as\tipto
e_def_nxg.an4
chars\minifig\sharedanims\shared_basic\shared_basic_male\shared_basic_male_as\sprin
t_def_nxg.an4
chars\minifig\sharedanims\shared_basic\shared_basic_male\shared_basic_male_as\run_d
ef_nxg.an4
chars\minifig\sharedanims\shared_basic\shared_basic_male\shared_basic_male_as\jumpa
ndland_def_nxg.an4
chars\minifig\sharedanims\shared_basic\shared_basic_male\shared_basic_male_as\idle2
_def_nxg.an4
chars\minifig\sharedanims\shared_basic\shared_basic_male\shared_basic_male_as\idle_
def_nxg.an4
chars\minifig\sharedanims\shared_basic\shared_basic_male\shared_basic_male_as\falll
and_def_nxg.an4
chars\minifig\sharedanims\shared_basic\shared_basic_male\shared_basic_male_as\fall_
def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_backflip\ability_backflip_as\flipland_d
ef_nxg.an4
chars\minifig\sharedanims\mechanics\ability_backflip\ability_backflip_as\flip_def_n
xg.an4
chars\minifig\sharedanims\mechanics\ability_savestation\ability_savestation_as\save
station_def_nxg.an4
chars\misc\items\batarang.dno
chars/misc/items/batarang_dx11.gsc
chars/misc/items/batarang_dx11.gsc.res
chars/misc/items/batarang_dx11.durango_shaders
chars/misc/items/batarang_dx11.nxg_textures
Chars\Minifig\Batman\Ability_SuitTransform_Batman\Ability_SuitTransform_Batman.as
chars\minifig\batman\ability_suittransform_batman\ability_suittransform_batman_as\s
uittransform_out_def_nxg.an4
chars\minifig\batman\ability_suittransform_batman\ability_suittransform_batman_as\s
uittransform_in_def_nxg.an4
Chars\Minifig\Batman\Ability_Fight_RunAttack_Batman\Ability_Fight_RunAttack_Batman.
as
chars\minifig\batman\ability_fight_runattack_batman\ability_fight_runattack_batman_
as\runattack_def_nxg.an4
Chars\Minifig\Batman\Ability_Pickup_Transform_Batman\Ability_Pickup_Transform_Batma
n.as
chars\minifig\batman\ability_pickup_transform_batman\ability_pickup_transform_batma
n_as\pickup_transform_def_nxg.an4
Chars\Minifig\Batman\Ability_Glide_Batman\Ability_Glide_Batman.as
chars\minifig\batman\ability_glide_batman\ability_glide_batman_as\glide_land_def_nx
g.an4
chars\minifig\batman\ability_glide_batman\ability_glide_batman_as\glide_jump_def_nx
g.an4
chars\minifig\batman\ability_glide_batman\ability_glide_batman_as\glide_right_def_n
xg.an4
chars\minifig\batman\ability_glide_batman\ability_glide_batman_as\glide_left_def_nx
g.an4
chars\minifig\batman\ability_glide_batman\ability_glide_batman_as\glide_forward_def
_nxg.an4
chars\minifig\batman\ability_glide_batman\ability_glide_batman_as\glide_def_nxg.an4
Chars\Minifig\Batman\Ability_Lunge_Batman\Ability_Lunge_Batman.as
chars\minifig\batman\ability_lunge_batman\ability_lunge_batman_as\lunge_andland_def
_nxg.an4
Chars\Minifig\Batman\Ability_GadgetWheel_Batman\Ability_GadgetWheel_Batman.as
chars\minifig\batman\ability_gadgetwheel_batman\ability_gadgetwheel_batman_as\gadge
twheel_idleright_def_nxg.an4
chars\minifig\batman\ability_gadgetwheel_batman\ability_gadgetwheel_batman_as\gadge
twheel_idleleft_def_nxg.an4
chars\minifig\batman\ability_gadgetwheel_batman\ability_gadgetwheel_batman_as\gadge
twheel_idledown_def_nxg.an4
chars\minifig\batman\ability_gadgetwheel_batman\ability_gadgetwheel_batman_as\gadge
twheel_idle_def_nxg.an4
chars\minifig\batman\ability_gadgetwheel_batman\ability_gadgetwheel_batman_as\gadge
twheel_idleup_def_nxg.an4
Chars\Minifig\Batman\Ability_Batarang_Batman\Ability_Batarang_Batman.as
chars\minifig\batman\ability_batarang_batman\ability_batarang_batman_as\throw_targe
t_unload_def_nxg.an4
chars\minifig\batman\ability_batarang_batman\ability_batarang_batman_as\catch_def_n
xg.an4
chars\minifig\batman\ability_batarang_batman\ability_batarang_batman_as\throw_wait_
def_nxg.an4
chars\minifig\batman\ability_batarang_batman\ability_batarang_batman_as\throw_down_
def_nxg.an4
chars\minifig\batman\ability_batarang_batman\ability_batarang_batman_as\throw_def_n
xg.an4
chars\minifig\batman\ability_batarang_batman\ability_batarang_batman_as\throw_up_de
f_nxg.an4
chars\minifig\batman\ability_batarang_batman\ability_batarang_batman_as\throw_targe
t_load_def_nxg.an4
chars\minifig\batman\ability_batarang_batman\ability_batarang_batman_as\throw_targe
t_right_def_nxg.an4
chars\minifig\batman\ability_batarang_batman\ability_batarang_batman_as\throw_targe
t_left_def_nxg.an4
chars\minifig\batman\ability_batarang_batman\ability_batarang_batman_as\throw_targe
t_down_def_nxg.an4
chars\minifig\batman\ability_batarang_batman\ability_batarang_batman_as\throw_targe
t_def_nxg.an4
chars\minifig\batman\ability_batarang_batman\ability_batarang_batman_as\throw_targe
t_up_def_nxg.an4
Chars\Minifig\Batman\Batman_default\Batman_Default.as
chars\minifig\batman\batman_default\batman_default_as\idle3_def_nxg.an4
chars\minifig\batman\batman_default\batman_default_as\idle2_def_nxg.an4
chars\minifig\batman\batman_default\batman_default_as\fallland_def_nxg.an4
chars\minifig\batman\batman_default\batman_default_as\fall_def_nxg.an4
chars\minifig\batman\batman_default\batman_default_as\jump_andland_def_nxg.an4
chars\minifig\batman\batman_default\batman_default_as\tiptoe_def_nxg.an4
chars\minifig\batman\batman_default\batman_default_as\walk_def_nxg.an4
chars\minifig\batman\batman_default\batman_default_as\run_def_nxg.an4
chars\minifig\batman\batman_default\batman_default_as\idle_def_nxg.an4
chars/super_character/hat/hat_woolyhat_dx11.gsc
chars/super_character/hat/hat_woolyhat_dx11.gsc.res
chars/super_character/hat/hat_woolyhat_dx11.durango_shaders
chars/super_character/hat/hat_woolyhat_dx11.nxg_textures
Chars\BigFig\SharedAnims_BigFig\SharedAnims_BigFig.as
Chars\BigFig\SharedAnims_BigFig\Mechanics_Bigfig\Ability_Swarmed_BigFig\Ability_Swa
rmed_BigFig.as
Chars\BigFig\SharedAnims_BigFig\Mechanics_Bigfig\Ability_SaveStation_BigFig\Ability
_SaveStation_BigFig.as
Chars\BigFig\SharedAnims_BigFig\Mechanics_Bigfig\Ability_WalkDirectional_Bigfig\Abi
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Chars\BigFig\SharedAnims_BigFig\Mechanics_Bigfig\Ability_Wade_Bigfig\Ability_Wade_B
igfig.as
Chars\BigFig\SharedAnims_BigFig\Mechanics_Bigfig\Ability_Vehicle_Bigfig\Ability_Veh
icle_Bigfig.as
Chars\BigFig\SharedAnims_BigFig\Mechanics_Bigfig\Ability_Electrocuted_Bigfig\Abilit
y_Electrocuted_Bigfig.as
Chars\BigFig\SharedAnims_BigFig\Mechanics_Bigfig\Ability_Takehit_Bigfig\Ability_Tak
ehit_Bigfig.as
Chars\BigFig\SharedAnims_BigFig\Mechanics_Bigfig\Ability_Slide_Bigfig\Ability_Slide
_Bigfig.as
Chars\BigFig\SharedAnims_BigFig\Mechanics_Bigfig\Ability_Shrug_Bigfig\Ability_Shrug
_Bigfig.as
Chars\BigFig\SharedAnims_BigFig\Mechanics_Bigfig\Ability_Save_Bigfig\Ability_Save_B
igfig.as
Chars\BigFig\SharedAnims_BigFig\Mechanics_Bigfig\Ability_Build_Bigfig\Ability_Build
_Bigfig.as
Chars\BigFig\SharedAnims_BigFig\Mechanics_Bigfig\Ability_RangedAttack_Bigfig\Abilit
y_RangedAttack_Bigfig.as
Chars\BigFig\SharedAnims_BigFig\Mechanics_Bigfig\Ability_Slamfull_BigFig\Ability_Sl
amfull_BigFig.as
Chars\BigFig\SharedAnims_BigFig\Mechanics_Bigfig\Ability_Shrink_Bigfig\Ability_Shri
nk_Bigfig.as
Chars\BigFig\SharedAnims_BigFig\Mechanics_Bigfig\Ability_Ride_Bigfig\Ability_Ride_B
igfig.as
Chars\BigFig\SharedAnims_BigFig\Mechanics_Bigfig\Ability_KnockedDown_Bigfig\Ability
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Chars\BigFig\SharedAnims_BigFig\Mechanics_Bigfig\Ability_Fight_Combo_Bigfig\Ability
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Chars\BigFig\SharedAnims_BigFig\Mechanics_Bigfig\Ability_Charge_Bigfig\Ability_Char
ge_Bigfig.as
Chars\BigFig\SharedAnims_BigFig\Mechanics_Bigfig\Ability_Supercarry_BigFig\Ability_
Supercarry_BigFig.as
Chars\BigFig\SharedAnims_BigFig\Mechanics_Bigfig\Ability_SuperStrength_BigFig\Abili
ty_Superstrength_Bigfig.as
Chars\BigFig\SharedAnims_BigFig\Shared_Basic_Bigfig\Shared_Basic_Male_Bigfig\Shared
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Chars\Levels\Levels_BigFig\Levels_BigFig.as
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_swarmed_bigfig\ability_swa
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chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_savestation_bigfig\ability
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chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_walkdirectional_bigfig\abi
lity_walkdirectional_bigfig_as\walk_slow_def_nxg.an4
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_walkdirectional_bigfig\abi
lity_walkdirectional_bigfig_as\walk_left_def_nxg.an4
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_walkdirectional_bigfig\abi
lity_walkdirectional_bigfig_as\walk_back_def_nxg.an4
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_walkdirectional_bigfig\abi
lity_walkdirectional_bigfig_as\walk_right_def_nxg.an4
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_walkdirectional_bigfig\abi
lity_walkdirectional_bigfig_as\walk_front_def_nxg.an4
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_wade_bigfig\ability_wade_b
igfig_as\wade_def_nxg.an4
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_vehicle_bigfig\ability_veh
icle_bigfig_as\savepoint_def_nxg.an4
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_electrocuted_bigfig\abilit
y_electrocuted_bigfig_as\takehit_electrocuted_def_nxg.an4
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_takehit_bigfig\ability_tak
ehit_bigfig_as\takehit1_def_nxg.an4
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_takehit_bigfig\ability_tak
ehit_bigfig_as\stun_die_def_nxg.an4
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_slide_bigfig\ability_slide
_bigfig_as\slide_def_nxg.an4
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_shrug_bigfig\ability_shrug
_bigfig_as\shrug_def_nxg.an4
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_save_bigfig\ability_save_b
igfig_as\savepoint_def_nxg.an4
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_build_bigfig\ability_build
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chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_rangedattack_bigfig\abilit
y_rangedattack_bigfig_as\thunderclap_def_nxg.an4
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_slamfull_bigfig\ability_sl
amfull_bigfig_as\slam_vulnerable_def_nxg.an4
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_slamfull_bigfig\ability_sl
amfull_bigfig_as\slam_anticipation_def_nxg.an4
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_slamfull_bigfig\ability_sl
amfull_bigfig_as\slamfull_def_nxg.an4
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_shrink_bigfig\ability_shri
nk_bigfig_as\shrink_def_nxg.an4
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_ride_bigfig\ability_ride_b
igfig_as\ride_darkseid_def_nxg.an4
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_ride_bigfig\ability_ride_b
igfig_as\ride_def_nxg.an4
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_knockeddown_bigfig\ability
_knockeddown_bigfig_as\unconscious_def_nxg.an4
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_knockeddown_bigfig\ability
_knockeddown_bigfig_as\knockeddown_def_nxg.an4
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_knockeddown_bigfig\ability
_knockeddown_bigfig_as\getup_def_nxg.an4
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_fight_combo_bigfig\ability
_fight_combo_bigfig_as\fight1_return_def_nxg.an4
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_fight_combo_bigfig\ability
_fight_combo_bigfig_as\fight_combo_def_nxg.an4
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_charge_bigfig\ability_char
ge_bigfig_as\charge_vulnerable_def_nxg.an4
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_charge_bigfig\ability_char
ge_bigfig_as\charge_attack_def_nxg.an4
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_charge_bigfig\ability_char
ge_bigfig_as\charge_anticipation_def_nxg.an4
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_charge_bigfig\ability_char
ge_bigfig_as\charge_def_nxg.an4
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_supercarry_bigfig\ability_
supercarry_bigfig_as\supercarry_pickup_ground_fail_def_nxg.an4
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_supercarry_bigfig\ability_
supercarry_bigfig_as\supercarry_aim_down_def_nxg.an4
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_supercarry_bigfig\ability_
supercarry_bigfig_as\supercarry_aim_front_def_nxg.an4
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_supercarry_bigfig\ability_
supercarry_bigfig_as\supercarry_aim_up_def_nxg.an4
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_supercarry_bigfig\ability_
supercarry_bigfig_as\supercarry_pickup_def_nxg.an4
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_supercarry_bigfig\ability_
supercarry_bigfig_as\supercarry_walk_def_nxg.an4
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_supercarry_bigfig\ability_
supercarry_bigfig_as\supercarry_throw_def_nxg.an4
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_supercarry_bigfig\ability_
supercarry_bigfig_as\supercarry_pickup_ground_def_nxg.an4
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_supercarry_bigfig\ability_
supercarry_bigfig_as\supercarry_idle_def_nxg.an4
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_supercarry_bigfig\ability_
supercarry_bigfig_as\supercarry_bash_def_nxg.an4
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_supercarry_bigfig\ability_
supercarry_bigfig_as\supercarry_bash_destroy_def_nxg.an4
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_supercarry_bigfig\ability_
supercarry_bigfig_as\supercarry_aim_turn_def_nxg.an4
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_superstrength_bigfig\abili
ty_superstrength_bigfig_as\superstrength_lift_def_nxg.an4
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_superstrength_bigfig\abili
ty_superstrength_bigfig_as\superstrength_pull_def_nxg.an4
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_superstrength_bigfig\abili
ty_superstrength_bigfig_as\superstrength_push_def_nxg.an4
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_superstrength_bigfig\abili
ty_superstrength_bigfig_as\superstrength_struggle_def_nxg.an4
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_superstrength_bigfig\abili
ty_superstrength_bigfig_as\superstrength_rip_def_nxg.an4
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_superstrength_bigfig\abili
ty_superstrength_bigfig_as\superstrength_grab_def_nxg.an4
chars\bigfig\sharedanims_bigfig\shared_basic_bigfig\shared_basic_male_bigfig\shared
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chars\bigfig\sharedanims_bigfig\shared_basic_bigfig\shared_basic_male_bigfig\shared
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chars\bigfig\sharedanims_bigfig\shared_basic_bigfig\shared_basic_male_bigfig\shared
_basic_male_bigfig_as\walk_def_nxg.an4
chars\bigfig\sharedanims_bigfig\shared_basic_bigfig\shared_basic_male_bigfig\shared
_basic_male_bigfig_as\run_turn180_anticlockwise_def_nxg.an4
chars\bigfig\sharedanims_bigfig\shared_basic_bigfig\shared_basic_male_bigfig\shared
_basic_male_bigfig_as\runland_def_nxg.an4
chars\bigfig\sharedanims_bigfig\shared_basic_bigfig\shared_basic_male_bigfig\shared
_basic_male_bigfig_as\run_def_nxg.an4
chars\bigfig\sharedanims_bigfig\shared_basic_bigfig\shared_basic_male_bigfig\shared
_basic_male_bigfig_as\jumpandland_def_nxg.an4
chars\bigfig\sharedanims_bigfig\shared_basic_bigfig\shared_basic_male_bigfig\shared
_basic_male_bigfig_as\idle_def_nxg.an4
chars\bigfig\sharedanims_bigfig\shared_basic_bigfig\shared_basic_male_bigfig\shared
_basic_male_bigfig_as\fallland_def_nxg.an4
chars\bigfig\sharedanims_bigfig\shared_basic_bigfig\shared_basic_male_bigfig\shared
_basic_male_bigfig_as\fall_def_nxg.an4
Chars\Super_Character\Super_Bigfig\Super_Bigfig.cpd
chars\super_character\super_bigfig\super_bigfig.dno
chars/super_character/super_bigfig/super_bigfig_dx11.ghg
chars/super_character/super_bigfig/super_bigfig_dx11.ghg.res
chars/super_character/super_bigfig/super_bigfig_dx11.durango_shaders
chars/super_character/super_bigfig/super_bigfig_dx11.nxg_textures
Chars\Super_Character\Face\KILLERCROC_HEAD.cd
Chars\Creature\Bat\BAT_default.as
chars\creature\bat\bat_default_as\takehit_takehit_nxg.krw
chars\creature\bat\bat_default_as\walk_walk_nxg.krw
chars\creature\bat\bat_default_as\run_walk_nxg.krw
chars\creature\bat\bat_default_as\attack_attack_nxg.krw
chars\creature\bat\bat_default_as\idle_idle_nxg.krw
chars\creature\bat\bat_default_as\takehit_def_nxg.an4
chars\creature\bat\bat_default_as\walk_def_nxg.an4
chars\creature\bat\bat_default_as\run_def_nxg.an4
chars\creature\bat\bat_default_as\attack_def_nxg.an4
chars\creature\bat\bat_default_as\idle_def_nxg.an4
chars/creature/bat/bat_krawlie_dx11.ghg
chars/creature/bat/bat_krawlie_dx11.ghg.res
chars/creature/bat/bat_krawlie_dx11.durango_shaders
chars/creature/bat/bat_krawlie_dx11.nxg_textures
Chars\Minifig\AdamWest\AdamWest.cd
chars/super_character_texture/body/body_adamwest_front_dx11.tex
chars/super_character_texture/body/body_adamwest_back_dx11.tex
chars/super_character_texture/hip/hip_adamwest_dx11.tex
chars/super_character_texture/glasses/glasses_adamwest_dx11.tex
Chars\Minifig\AdamWest\AdamWest_default\AdamWest_default.as
chars\minifig\adamwest\adamwest_default\adamwest_default_as\dance_b66shared_def_nxg
.an4
chars/misc/items/grapplegun_dx11.gsc
chars/misc/items/grapplegun_dx11.gsc.res
chars/misc/items/grapplegun_dx11.durango_shaders
chars/misc/items/grapplegun_dx11.nxg_textures
Chars\Super_Character\Face\FACE_ADAMWEST.cd
chars/super_character/face/face_adamwest_dx11.ghg
chars/super_character/face/face_adamwest_dx11.ghg.res
chars/super_character/face/face_adamwest_dx11.durango_shaders
chars/super_character/face/face_adamwest_dx11.nxg_textures
Chars\Minifig\Robin\Ability_Fight_Combo_Robin\Ability_Fight_Combo_Robin.as
chars\minifig\robin\ability_fight_combo_robin\ability_fight_combo_robin_as\fightcom
bo_def_nxg.an4
Chars\Minifig\Robin\Ability_Fight_RunAttack_Robin\Ability_Fight_RunAttack_Robin.as
chars\minifig\robin\ability_fight_runattack_robin\ability_fight_runattack_robin_as\
runattack_robin_def_nxg.an4
Chars\Super_Character\Face\KILLERCROC_HEAD.cpd
chars/super_character/face/killercroc_head_dx11.ghg
chars/super_character/face/killercroc_head_dx11.ghg.res
chars/super_character/face/killercroc_head_dx11.durango_shaders
chars/super_character/face/killercroc_head_dx11.nxg_textures
levels\Story\1Sewers\1SewersA\1SewersA_audio.txt
levels\Story\1Sewers\1SewersA\TECH\1SewersA_TECH.giz
Cut\Story\1Sewers\Gameplay\1SewersA_PlasticMan_Waterpump_nxg.cu3
cut\story\1sewers\gameplay\1sewersa_plasticman_waterpump.led
cut\story\1sewers\gameplay\1sewersa_plasticman_waterpump_audio.led
Cut\Story\1Sewers\Gameplay\1SewersA_PlasticMan_Waterpump.sub
Chars\Minifig\PlasticMan\PlasticMan.cd
chars/super_character_texture/glasses/glasses_plasticman_left_dx11.tex
chars/super_character_texture/glasses/glasses_plasticman_right_dx11.tex
chars/super_character_texture/body/body_plasticman_front_dx11.tex
chars/super_character_texture/body/body_plasticman_back_dx11.tex
chars/super_character_texture/leg/leg_plasticman_dx11.tex
Chars\Misc\plasticManHopper\PLASTICMANHOPPER.cd
icons/characters/plasticmanhopper_dx11.tex
Chars\Misc\plasticManHopper\Ability_Transform_plasticManHopper\Ability_Transform_pl
asticManHopper.as
Chars\Misc\plasticManHopper\plasticManHopper_default\plasticManHopper_default.as
Chars\Misc\plasticManHopper\PLASTICMANHOPPER.cpd
chars\misc\plasticmanhopper\ability_transform_plasticmanhopper\ability_transform_pl
asticmanhopper_as\transform_to_plasticman_def_nxg.an4
chars\misc\plasticmanhopper\plasticmanhopper_default\plasticmanhopper_default_as\fa
llandfallland_def_nxg.an4
chars\misc\plasticmanhopper\plasticmanhopper_default\plasticmanhopper_default_as\ju
mpandland_def_nxg.an4
chars\misc\plasticmanhopper\plasticmanhopper_default\plasticmanhopper_default_as\wa
lk_def_nxg.an4
chars\misc\plasticmanhopper\plasticmanhopper_default\plasticmanhopper_default_as\ru
n_def_nxg.an4
chars\misc\plasticmanhopper\plasticmanhopper_default\plasticmanhopper_default_as\id
le_def_nxg.an4
chars/misc/plasticmanhopper/plasticmanhopper_dx11.ghg
chars/misc/plasticmanhopper/plasticmanhopper_dx11.ghg.res
chars/misc/plasticmanhopper/plasticmanhopper_dx11.durango_shaders
chars/misc/plasticmanhopper/plasticmanhopper_dx11.nxg_textures
Chars\Super_Character\Stretch\STRETCHARM_RIGHT.cd
Chars\Super_Character\Stretch\STRETCHARM_RIGHT.cpd
chars/super_character/stretch/stretcharm_right_dx11.ghg
chars/super_character/stretch/stretcharm_right_dx11.ghg.res
chars/super_character/stretch/stretcharm_right_dx11.durango_shaders
chars/super_character/stretch/stretcharm_right_dx11.nxg_textures
chars\super_character\stretch\stretcharm_right.dno
Chars\Super_Character\Stretch\STRETCHARM_LEFT.cd
Chars\Super_Character\Stretch\STRETCHARM_LEFT.cpd
chars/super_character/stretch/stretcharm_left_dx11.ghg
chars/super_character/stretch/stretcharm_left_dx11.ghg.res
chars/super_character/stretch/stretcharm_left_dx11.durango_shaders
chars/super_character/stretch/stretcharm_left_dx11.nxg_textures
Chars\Super_Character\Stretch\STRETCH_HEAD.cd
Chars\Super_Character\Stretch\STRETCH_HEAD.cpd
chars/super_character/stretch/stretch_head_dx11.ghg
chars/super_character/stretch/stretch_head_dx11.ghg.res
chars/super_character/stretch/stretch_head_dx11.durango_shaders
chars/super_character/stretch/stretch_head_dx11.nxg_textures
Chars\Super_Character\Face\FACE_PLASTICMAN.cd
chars/super_character/face/face_plasticman_dx11.ghg
chars/super_character/face/face_plasticman_dx11.ghg.res
chars/super_character/face/face_plasticman_dx11.durango_shaders
chars/super_character/face/face_plasticman_dx11.nxg_textures
levels\story\1sewers\1sewersa\tech\1sewersa_tech_lighting.led
levels\story\1sewers\1sewersa\tech\1sewersa_tech_anim.led
Chars\Levels\Levels_BigFig\1Sewers\1SewersA\1SewersA_BigFig.as
Chars\Levels\Levels_Minifig\1Sewers\1SewersA\1SewersA.as
Chars\Minifig\SharedAnims\Mechanics\Ability_BrainiacMindControl_Victim\Ability_Brai
niacMindControl_Victim.as
chars\minifig\sharedanims\mechanics\ability_brainiacmindcontrol_victim\ability_brai
niacmindcontrol_victim_as\brainiacmindcontrol_struggle_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_brainiacmindcontrol_victim\ability_brai
niacmindcontrol_victim_as\brainiacmindcontrol_comedy1_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_brainiacmindcontrol_victim\ability_brai
niacmindcontrol_victim_as\brainiacmindcontrol_detach_victim_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_brainiacmindcontrol_victim\ability_brai
niacmindcontrol_victim_as\brainiacmindcontrol_attach_victim_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_brainiacmindcontrol_victim\ability_brai
niacmindcontrol_victim_as\brainiacmindcontrol_run_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_brainiacmindcontrol_victim\ability_brai
niacmindcontrol_victim_as\brainiacmindcontrol_walk_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_brainiacmindcontrol_victim\ability_brai
niacmindcontrol_victim_as\brainiacmindcontrol_stunned_def_nxg.an4
Chars\Minifig\SharedAnims\Mechanics\Ability_Grapple\Ability_Grapple.as
chars\minifig\sharedanims\mechanics\ability_grapple\ability_grapple_as\grapple_down
_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_grapple\ability_grapple_as\grapple_up_d
ef_nxg.an4
chars\minifig\sharedanims\mechanics\ability_grapple\ability_grapple_as\grapple_idle
_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_grapple\ability_grapple_as\grapple_guno
ut_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_grapple\ability_grapple_as\grapple_guno
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Chars\Minifig\SharedAnims\Mechanics\Ability_MindControl\Ability_MindControl.as
Chars\Minifig\SharedAnims\Mechanics\Ability_MindControl_Victim\Ability_MindControl_
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chars\minifig\sharedanims\mechanics\ability_mindcontrol_victim\ability_mindcontrol_
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chars\minifig\sharedanims\mechanics\ability_mindcontrol_victim\ability_mindcontrol_
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chars\minifig\sharedanims\mechanics\ability_mindcontrol_victim\ability_mindcontrol_
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chars\minifig\sharedanims\mechanics\ability_mindcontrol_victim\ability_mindcontrol_
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chars\minifig\sharedanims\mechanics\ability_mindcontrol_victim\ability_mindcontrol_
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chars\minifig\sharedanims\mechanics\ability_mindcontrol_victim\ability_mindcontrol_
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chars\minifig\sharedanims\mechanics\ability_mindcontrol_victim\ability_mindcontrol_
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chars\minifig\sharedanims\mechanics\ability_mindcontrol\ability_mindcontrol_as\mind
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Chars\Minifig\SharedAnims\Mechanics\Ability_Whip_Pull\Ability_Whip_Pull.as
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Chars\Minifig\SharedAnims\Mechanics\Ability_Swim\Ability_Swim.as
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chars\minifig\sharedanims\mechanics\ability_swim\ability_swim_as\float_die_def_nxg.
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chars\minifig\sharedanims\mechanics\ability_swim\ability_swim_as\float_def_nxg.an4
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chars\minifig\sharedanims\mechanics\ability_swim\ability_swim_as\swim_deep_idle_def
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chars\minifig\sharedanims\mechanics\ability_swim\ability_swim_as\swim_def_nxg.an4
Chars\Minifig\SharedAnims\Mechanics\Ability_ClimbLadder\Ability_ClimbLadder.as
chars\minifig\sharedanims\mechanics\ability_climbladder\ability_climbladder_as\clim
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chars\minifig\sharedanims\mechanics\ability_climbladder\ability_climbladder_as\clim
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chars\minifig\sharedanims\mechanics\ability_climbladder\ability_climbladder_as\clim
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Chars\Minifig\SharedAnims\Mechanics\Ability_Grapple_RopeClimb\Ability_Grapple_RopeC
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chars\minifig\sharedanims\mechanics\ability_grapple_ropeclimb\ability_grapple_ropec
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chars\minifig\sharedanims\mechanics\ability_grapple_ropeclimb\ability_grapple_ropec
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chars\minifig\sharedanims\mechanics\ability_grapple_ropeclimb\ability_grapple_ropec
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chars\minifig\sharedanims\mechanics\ability_grapple_ropeclimb\ability_grapple_ropec
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Chars\BigFig\SharedAnims_BigFig\Mechanics_Bigfig\Ability_Hazard_Bigfig\Ability_Haza
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chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_hazard_bigfig\ability_haza
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chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_hazard_bigfig\ability_haza
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Chars\BigFig\SharedAnims_BigFig\Mechanics_Bigfig\Ability_ClimbLadder_Bigfig\Ability
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Chars\BigFig\SharedAnims_BigFig\Mechanics_Bigfig\Ability_BrainiacMindControl_Victim
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chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_brainiacmindcontrol_victim
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chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_brainiacmindcontrol_victim
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chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_brainiacmindcontrol_victim
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chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_brainiacmindcontrol_victim
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Chars\BigFig\SharedAnims_BigFig\Mechanics_Bigfig\Ability_Swim_BigFig\Ability_Swim_B
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chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_swim_bigfig\ability_swim_b
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chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_swim_bigfig\ability_swim_b
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chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_swim_bigfig\ability_swim_b
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Chars\Minifig\Robin\Ability_Grapple_Robin\Ability_Grapple_Robin.as
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chars\minifig\robin\ability_grapple_robin\ability_grapple_robin_as\grapple_gunout_u
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chars\minifig\robin\ability_grapple_robin\ability_grapple_robin_as\grapple_down_def
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chars\minifig\robin\ability_grapple_robin\ability_grapple_robin_as\grapple_up_def_n
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chars\minifig\robin\ability_grapple_robin\ability_grapple_robin_as\grapple_idle_def
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Chars\Minifig\Robin\Ability_Whip_Pull_Robin\Ability_Whip_Pull_Robin.as
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chars\minifig\robin\ability_whip_pull_robin\ability_whip_pull_robin_as\whip_pull_up
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Chars\Quests\Quest_Bodies\Quest_Bodies_Minifig.as
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chars\quests\quest_bodies\quest_bodies_minifig_as\quest_body_angry_def_nxg.an4
levels\story\1sewers\1sewersa\1sewersa_anim.led
Chars\Minifig\Batman\Ability_Grapple_Batman\Ability_Grapple_Batman.as
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chars\minifig\batman\ability_grapple_batman\ability_grapple_batman_as\grapple_up_de
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chars\minifig\batman\ability_grapple_batman\ability_grapple_batman_as\grapple_gunou
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Chars\Minifig\Batman\Ability_Whip_Pull_Batman\Ability_Whip_Pull_Batman.as
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chars\minifig\batman\ability_whip_pull_batman\ability_whip_pull_batman_as\whip_pull
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chars\minifig\batman\ability_whip_pull_batman\ability_whip_pull_batman_as\whip_pull
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chars\minifig\batman\ability_whip_pull_batman\ability_whip_pull_batman_as\whip_pull
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chars\minifig\batman\ability_whip_pull_batman\ability_whip_pull_batman_as\whip_pull
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chars\minifig\batman\ability_whip_pull_batman\ability_whip_pull_batman_as\whip_pull
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chars\minifig\batman\ability_whip_pull_batman\ability_whip_pull_batman_as\whip_pull
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Chars\Super_Character\Cape\Cape.cd
chars/super_character/hair/hair_kisscurl_dx11.gsc
chars/super_character/hair/hair_kisscurl_dx11.gsc.res
chars/super_character/hair/hair_kisscurl_dx11.durango_shaders
chars/super_character/hair/hair_kisscurl_dx11.nxg_textures
levels/story/1sewers/1sewersa/1sewersaptl_dx11.tex
levels\Story\1Sewers\1SewersA\1SewersA.ptl
Audio\VO\VOX\Robin\VO_Robin_Misc_Electro_01.cbx
Audio\VO\VOX\Robin\VO_Robin_Misc_Electro_02.cbx
Audio\VO\VOX\Robin\VO_Robin_Misc_Electro_03.cbx
Audio\VO\VOX\Robin\VO_Robin_Misc_Electro_04.cbx
Audio\VO\VOX\Robin\VO_Robin_Misc_Electro_05.cbx
Audio\VO\VOX\Robin\VO_Robin_Misc_Electro_06.cbx
Audio\VO\VOX\Robin\VO_Robin_Misc_Electro_07.cbx
Audio\SoundFX\Creaks\Crk_MetalCrank_1.adp
Audio\SoundFX\Creaks\Crk_MetalCrank_2.adp
Audio\SoundFX\Creaks\Crk_MetalCrank_3.adp
Audio\SoundFX\Impacts\Imp_GoldSml1.adp
Audio\SoundFX\Impacts\Imp_GoldSml2.adp
Audio\SoundFX\Impacts\Imp_GoldSml3.adp
Audio\SoundFX\Impacts\Imp_GoldSml4.adp
Audio\SoundFX\Impacts\Imp_metal_w_spring_01.adp
Audio\SoundFX\Impacts\Imp_metal_w_spring_02.adp
Audio\SoundFX\Mech\Mech_Escalator_Lp.adp
Audio\SoundFX\Weapons\Bolts\MadHatter\Wpn_CardThrow1.adp
Audio\SoundFX\Weapons\Bolts\MadHatter\Wpn_CardThrow2.adp
Audio\SoundFX\Weapons\Bolts\MadHatter\Wpn_CardThrow3.adp
Audio\SoundFX\Weapons\Bolts\MadHatter\Wpn_CardThrow4.adp
Audio\VO\DX\Chars_misc\PlasticMan\DX_PlasticMan_EatYourHeartOut_ENG.cbx
Audio\VO\DX\Chars_misc\PlasticMan\DX_PlasticMan_GoodThingIStay_ENG.cbx
Audio\VO\DX\Chars_misc\PlasticMan\DX_PlasticMan_JustAsWellILeft_ENG.cbx
Audio\VO\DX\Chars_misc\PlasticMan\DX_PlasticMan_Nananana_ENG.cbx
Audio\VO\DX\Chars_misc\PlasticMan\DX_PlasticMan_SuchANiceDayTo_ENG.cbx
Audio\VO\DX\Chars_misc\PlasticMan\DX_PlasticMan_ThatsRightPlastic_ENG.cbx
Audio\VO\DX\Chars_misc\PlasticMan\DX_PlasticMan_UhOhIHaventBeenIn_ENG.cbx
Audio\VO\VOX\PlasticMan\VO_PlasticMan_Misc_Dizzy_01.cbx
Audio\VO\VOX\PlasticMan\VO_PlasticMan_Misc_Dizzy_04.cbx
Audio\VO\VOX\PlasticMan\VO_PlasticMan_Misc_Electro_01.cbx
Audio\SoundFX\Actions\Act_Bite1.adp
Audio\SoundFX\Actions\Act_Bite2.adp
Audio\SoundFX\Actions\Act_Bite3.adp
Audio\SoundFX\Actions\Act_Bite4.adp
Audio\SoundFX\Actions\Act_Bite5.adp
Audio\SoundFX\Actions\Act_BrainiacMindControl_End.adp
Audio\SoundFX\Actions\Act_BrainiacMindControl_Start.adp
Audio\SoundFX\Chars\PlasticMan\Chr_PlasticMan_StretchMed1.adp
Audio\SoundFX\Chars\PlasticMan\Chr_PlasticMan_StretchMed2.adp
Audio\SoundFX\Chars\PlasticMan\Chr_PlasticMan_StretchMed3.adp
Audio\SoundFX\Chars\PlasticMan\Chr_PlasticMan_StretchMed4.adp
Audio\SoundFX\Chars\PlasticMan\Chr_PlasticMan_StretchDown1.adp
Audio\SoundFX\Chars\PlasticMan\Chr_PlasticMan_StretchDown2.adp
Audio\SoundFX\Chars\PlasticMan\Chr_PlasticMan_StretchDown3.adp
Audio\SoundFX\Chars\PlasticMan\Chr_PlasticMan_Stretch_Lp.adp
Audio\SoundFX\Chars\PlasticMan\Chr_PlasticMan_Pop1.adp
Audio\SoundFX\Chars\PlasticMan\Chr_PlasticMan_Pop2.adp
Audio\SoundFX\Creatures\Chicken\Crtr_Chicken1.adp
Audio\SoundFX\Creatures\Chicken\Crtr_Chicken2.adp
Audio\SoundFX\Creatures\Chicken\Crtr_Chicken3.adp
Audio\SoundFX\Creatures\Chicken\Crtr_ChickenCall.adp
Audio\SoundFX\Environment\Env_ElectricDeep_Lp.adp
Audio\SoundFX\Environment\Env_MoltenMetal_Lp.adp
Audio\SoundFX\Environment\Env_MoltenMetalFlow_Lp.adp
Audio\SoundFX\Impacts\Imp_FruitLanding1.adp
Audio\SoundFX\Impacts\Imp_FruitLanding2.adp
Audio\SoundFX\Impacts\Imp_FruitLanding3.adp
Audio\SoundFX\Impacts\Imp_FruitLanding4.adp
Audio\SoundFX\Impacts\Imp_DirtSml1.adp
Audio\SoundFX\Impacts\Imp_DirtSml2.adp
Audio\SoundFX\Impacts\Imp_DirtSml3.adp
Audio\SoundFX\Mech\Mech_LeverHiTech.adp
Audio\SoundFX\Mech\Mech_WaterFlowTube_Start.adp
Audio\SoundFX\Mech\Mech_WaterFlowTube_Stop.adp
Audio\SoundFX\Squeaks\Sqk_Valve_Lp.adp
Audio\SoundFX\FS\FS_Walk_RopeSml1.adp
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Audio\SoundFX\FS\FS_Walk_RopeSml3.adp
Audio\SoundFX\Mech\Mech_ServoSml1.adp
Audio\SoundFX\Mech\Mech_ServoSml2.adp
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Audio\SoundFX\Actions\Act_MindControl_Start.adp
Audio\SoundFX\Actions\Act_MindControl_Lp.adp
Audio\SoundFX\Actions\Act_MindControl_End.adp
Audio\SoundFX\Actions\Act_SwipeBig_Fast.adp
Audio\SoundFX\Actions\Act_Grapple_Lp.adp
Audio\SoundFX\Actions\Act_GrappleFire.adp
Audio\SoundFX\Actions\Act_Grapple_Impact.adp
Audio\SoundFX\Actions\Act_Grapple_Release.adp
Audio\SoundFX\Actions\Act_SSBigPull_Grab.adp
Audio\SoundFX\Actions\Act_SSBigPull1.adp
Audio\SoundFX\Actions\Act_SSBigPull2.adp
Audio\SoundFX\Actions\Act_SSBigPull3.adp
Audio\SoundFX\Actions\Act_SSBigPull4.adp
Audio\SoundFX\Actions\Act_StoneBigFigGroundExp1.adp
Audio\SoundFX\Actions\Act_StoneBigFigGroundExp2.adp
Audio\SoundFX\Breaks\Brk_StoneCrack.adp
Audio\SoundFX\Breaks\Brk_WoodSmashLrg1.adp
Audio\SoundFX\Breaks\Brk_WoodSmashLrg2.adp
Audio\SoundFX\Breaks\Brk_WoodSmashMed1.adp
Audio\SoundFX\Breaks\Brk_WoodSmashMed2.adp
Audio\SoundFX\Breaks\Brk_DirtMed1.adp
Audio\SoundFX\Breaks\Brk_DirtMed2.adp
Audio\SoundFX\Breaks\Brk_DirtMed3.adp
Audio\SoundFX\Breaks\Brk_GlassSml1.adp
Audio\SoundFX\Breaks\Brk_GlassSml2.adp
Audio\SoundFX\Breaks\Brk_GlassSml3.adp
Audio\SoundFX\Breaks\Brk_GlassLrg1.adp
Audio\SoundFX\Breaks\Brk_GlassLrg2.adp
Audio\SoundFX\Breaks\Brk_GlassLrg3.adp
Audio\SoundFX\Breaks\Brk_HoneyComb1.adp
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Audio\SoundFX\Breaks\Brk_HoneyComb3.adp
Audio\SoundFX\Breaks\Brk_MasonryLrg1.adp
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Audio\SoundFX\Breaks\Brk_MasonryLrg3.adp
Audio\SoundFX\Breaks\Brk_MetalSml1.adp
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Audio\SoundFX\Breaks\Brk_MetalSml3.adp
Audio\SoundFX\Breaks\Brk_PotteryMed1.adp
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Audio\SoundFX\Breaks\Brk_StoneMed1.adp
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Audio\SoundFX\Breaks\Brk_WoodLrg1.adp
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Audio\SoundFX\Breaks\Brk_WoodMed1.adp
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Audio\SoundFX\Chars\Chr_SuitChange_Rob.adp
Audio\SoundFX\Chars\Chr_SuitChange_Bat.adp
Audio\SoundFX\Chars\BigFig\Chr_BigFig_BodySlamImpact1.adp
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Audio\SoundFX\Chars\BigFig\Chr_BigFig_LungeSlam.adp
Audio\SoundFX\Chars\Batman\BM_Glide_Start.adp
Audio\SoundFX\Chars\Batman\BM_Glide_End.adp
Audio\SoundFX\Chars\Batman\BM_Glide_Lp.adp
Audio\SoundFX\Chars\Robin\TwirlPoleSpin_Lp.adp
Audio\SoundFX\Chars\Robin\TwirlPoleSpin_Lp_Far.adp
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Audio\SoundFX\Chars\KillerCroc\Chr_KC_TeethSnap1.adp
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Audio\SoundFX\Chars\KillerCroc\Chr_KC_TeethSnap4.adp
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Audio\SoundFX\Chars\KillerCroc\Chr_KC_Roar3.adp
Audio\SoundFX\Chars\KillerCroc\Chr_KC_Choke1.adp
Audio\SoundFX\Creaks\Crk_Metal1.adp
Audio\SoundFX\Creaks\Crk_Metal2.adp
Audio\SoundFX\Creaks\Crk_Metal3.adp
Audio\SoundFX\Creaks\Crk_MetalSml1.adp
Audio\SoundFX\Creaks\Crk_MetalSml2.adp
Audio\SoundFX\Creaks\Crk_MetalSml3.adp
Audio\SoundFX\Creaks\Crk_RopeSml1.adp
Audio\SoundFX\Creaks\Crk_RopeSml2.adp
Audio\SoundFX\Creaks\Crk_RopeSml3.adp
Audio\SoundFX\Creaks\Crk_SuperStrength_Lp.adp
Audio\SoundFX\Creaks\Crk_Wood_Lp.adp
Audio\SoundFX\Debris\Deb_RockLrg1.adp
Audio\SoundFX\Debris\Deb_WoodDropPileSml1.adp
Audio\SoundFX\Debris\Deb_WoodDropPileSml2.adp
Audio\SoundFX\Debris\Deb_WoodDropPileSml3.adp
Audio\SoundFX\Debris\Deb_WoodStructureLrg1.adp
Audio\SoundFX\Debris\Deb_WoodStructureLrg2.adp
Audio\SoundFX\Debris\Deb_WoodStructureLrg3.adp
Audio\SoundFX\Debris\Deb_MetalSml1.adp
Audio\SoundFX\Debris\Deb_MetalSml2.adp
Audio\SoundFX\Doors\Door__HiTechPneumaticOpenHuge.adp
Audio\SoundFX\Doors\Door_MetalLockCloseLrg.adp
Audio\SoundFX\Water\Env_WaterFlowSwirly_Lp.adp
Audio\SoundFX\Water\Watr_BoulderInSprayLrg2.adp
Audio\SoundFX\Explosions\Expl_MetalLrg1.adp
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Audio\Streams\Music\Suit_Intro.ogg
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inhazmat_as\pistol_shoot_def_nxg.an4
chars\minifig\robinhazmat\ability_shoot_pistol_robinhazmat\ability_shoot_pistol_rob
inhazmat_as\shoot_targeting_down_def_nxg.an4
chars\minifig\robinhazmat\ability_shoot_pistol_robinhazmat\ability_shoot_pistol_rob
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chars\minifig\robinhazmat\ability_shoot_pistol_robinhazmat\ability_shoot_pistol_rob
inhazmat_as\shoot_targeting_up_def_nxg.an4
Chars\Minifig\RobinHazmat\Ability_SuitTransform_RobinHazmat\Ability_SuitTransform_R
obinHazmat.as
chars\minifig\robinhazmat\ability_suittransform_robinhazmat\ability_suittransform_r
obinhazmat_as\suittransform_out_def_nxg.an4
chars\minifig\robinhazmat\ability_suittransform_robinhazmat\ability_suittransform_r
obinhazmat_as\suittransform_in_def_nxg.an4
Chars\Minifig\RobinHazmat\Ability_Pickup_Transform_RobinHazmat\Ability_Pickup_Trans
form_RobinHazmat.as
chars\minifig\robinhazmat\ability_pickup_transform_robinhazmat\ability_pickup_trans
form_robinhazmat_as\pickup_transform_inout_def_nxg.an4
Chars\Minifig\RobinHazmat\Ability_GadgetWheel_RobinHazmat\Ability_GadgetWheel_Robin
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chars\minifig\robinhazmat\ability_gadgetwheel_robinhazmat\ability_gadgetwheel_robin
hazmat_as\gadgetwheel_idleright_def_nxg.an4
chars\minifig\robinhazmat\ability_gadgetwheel_robinhazmat\ability_gadgetwheel_robin
hazmat_as\gadgetwheel_idleleft_def_nxg.an4
chars\minifig\robinhazmat\ability_gadgetwheel_robinhazmat\ability_gadgetwheel_robin
hazmat_as\gadgetwheel_idledown_def_nxg.an4
chars\minifig\robinhazmat\ability_gadgetwheel_robinhazmat\ability_gadgetwheel_robin
hazmat_as\gadgetwheel_idle_def_nxg.an4
chars\minifig\robinhazmat\ability_gadgetwheel_robinhazmat\ability_gadgetwheel_robin
hazmat_as\gadgetwheel_idleup_def_nxg.an4
Chars\Minifig\RobinHazmat\Ability_Lunge_RobinHazmat\Ability_Lunge_RobinHazmat.as
chars\minifig\robinhazmat\ability_lunge_robinhazmat\ability_lunge_robinhazmat_as\lu
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Chars\Minifig\RobinHazmat\Ability_DoubleJump_RobinHazmat\Ability_DoubleJump_RobinHa
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chars\minifig\robinhazmat\ability_doublejump_robinhazmat\ability_doublejump_robinha
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Chars\Minifig\RobinHazmat\RobinHazmat_default\RobinHazmat_default.as
chars\minifig\robinhazmat\robinhazmat_default\robinhazmat_default_as\buttonspecial_
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chars\minifig\robinhazmat\robinhazmat_default\robinhazmat_default_as\walk_left_def_
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chars\minifig\robinhazmat\robinhazmat_default\robinhazmat_default_as\walk_back_def_
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chars\minifig\robinhazmat\robinhazmat_default\robinhazmat_default_as\walk_right_def
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chars\minifig\robinhazmat\robinhazmat_default\robinhazmat_default_as\walk_front_def
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chars\minifig\robinhazmat\robinhazmat_default\robinhazmat_default_as\bash_def_nxg.a
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chars\minifig\robinhazmat\robinhazmat_default\robinhazmat_default_as\fall_def_nxg.a
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chars\minifig\robinhazmat\robinhazmat_default\robinhazmat_default_as\fallland_def_n
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chars\minifig\robinhazmat\robinhazmat_default\robinhazmat_default_as\jumpandland_de
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chars\minifig\robinhazmat\robinhazmat_default\robinhazmat_default_as\tiptoe_def_nxg
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chars\minifig\robinhazmat\robinhazmat_default\robinhazmat_default_as\run_def_nxg.an
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chars\minifig\robinhazmat\robinhazmat_default\robinhazmat_default_as\walk_def_nxg.a
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chars\minifig\robinhazmat\robinhazmat_default\robinhazmat_default_as\idle_def_nxg.a
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chars/misc/items/dummyitem_robinhazmat_dx11.gsc
chars/misc/items/dummyitem_robinhazmat_dx11.gsc.res
chars/misc/items/dummyitem_robinhazmat_dx11.durango_shaders
chars/misc/items/dummyitem_robinhazmat_dx11.nxg_textures
Chars\Super_Character\Torso_Attachment\HOSEGUN_HAZMAT.cd
Chars\Super_Character\Torso_Attachment\HOSEGUN_HAZMAT.cpd
chars/super_character/torso_attachment/hosegun_hazmat_dx11.ghg
chars/super_character/torso_attachment/hosegun_hazmat_dx11.ghg.res
chars/super_character/torso_attachment/hosegun_hazmat_dx11.durango_shaders
chars/super_character/torso_attachment/hosegun_hazmat_dx11.nxg_textures
Chars\Super_Character\Torso_Attachment\BACKPACK_HAZMATROBIN.cd
chars/super_character_texture/misc/logo_robin_dx11.tex
chars/super_character/torso_attachment/backpack_hazmat_dx11.ghg
chars/super_character/torso_attachment/backpack_hazmat_dx11.ghg.res
chars/super_character/torso_attachment/backpack_hazmat_dx11.durango_shaders
chars/super_character/torso_attachment/backpack_hazmat_dx11.nxg_textures
Audio\SoundFX\Impacts\Imp_BalloonPop.adp
Audio\SoundFX\Chars\Chr_SuitChange_Hazmat.adp
Audio\SoundFX\Weapons\LaserGun\Wpn_LaserGun_01.adp
Audio\SoundFX\Weapons\LaserGun\Wpn_LaserGun_02.adp
Audio\SoundFX\Weapons\LaserGun\Wpn_LaserGun_03.adp
Audio\SoundFX\Weapons\LaserGun\Wpn_LaserGun_04.adp
Audio\SoundFX\Weapons\LaserGun\Wpn_LaserGun_Imp_01.adp
Audio\SoundFX\Weapons\LaserGun\Wpn_LaserGun_Imp_02.adp
Chars\Minifig\RobinHazmat\Ability_AttractAccess_Robin\Ability_AttractAccess_Robin.a
s
chars\minifig\robinhazmat\ability_attractaccess_robin\ability_attractaccess_robin_a
s\attractaccess_deposit_def_nxg.an4
chars\minifig\robinhazmat\ability_attractaccess_robin\ability_attractaccess_robin_a
s\attractaccess_targetdown_def_nxg.an4
chars\minifig\robinhazmat\ability_attractaccess_robin\ability_attractaccess_robin_a
s\attractaccess_target_def_nxg.an4
chars\minifig\robinhazmat\ability_attractaccess_robin\ability_attractaccess_robin_a
s\attractaccess_targetup_def_nxg.an4
chars/misc/items/bat_dx11.gsc
chars/misc/items/bat_dx11.gsc.res
chars/misc/items/bat_dx11.durango_shaders
chars/misc/items/bat_dx11.nxg_textures
chars\minifig\robinhazmat\ability_attractaccess_robin\ability_attractaccess_robin_a
s\attractaccess_fail_def_nxg.an4
Chars\Minifig\RobinHazmat\Ability_Hazard_RobinHazmat\Ability_Hazard_Robin.as
chars\minifig\robinhazmat\ability_hazard_robinhazmat\ability_hazard_robin_as\hazard
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chars\minifig\robinhazmat\ability_hazard_robinhazmat\ability_hazard_robin_as\hazard
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Audio\SoundFX\Chars\Robin\Vacuum_Lp.adp
Audio\SoundFX\Creatures\Bat\Crtr_BatChirp1.adp
Audio\SoundFX\Creatures\Bat\Crtr_BatChirp2.adp
Audio\SoundFX\Creatures\Bat\Crtr_BatChirp3.adp
Audio\SoundFX\Actions\Act_HazmatConnect.adp
Audio\SoundFX\Actions\Act_HazmatTube_Lp.adp
icons/gadgetwheel/standard_robin_dx11.tex
icons/gadgetwheel/hazmat_dx11.tex
icons/gadgetwheel/techno_dx11.tex
icons/gadgetwheel/illumination_dx11.tex
icons/gadgetwheel/helmet_dx11.tex
icons/gadgetwheel/magno_dx11.tex
icons/gadgetwheel/zorb_dx11.tex
Audio\SoundFX\Actions\Act_HazSuitCount.adp
icons/gadgetwheel/standard_robin_dx11.tex
icons/gadgetwheel/hazmat_dx11.tex
icons/gadgetwheel/techno_dx11.tex
icons/gadgetwheel/illumination_dx11.tex
icons/gadgetwheel/helmet_dx11.tex
icons/gadgetwheel/magno_dx11.tex
icons/gadgetwheel/zorb_dx11.tex
icons/gadgetwheel/standard_robin_dx11.tex
icons/gadgetwheel/hazmat_dx11.tex
icons/gadgetwheel/techno_dx11.tex
icons/gadgetwheel/illumination_dx11.tex
icons/gadgetwheel/helmet_dx11.tex
icons/gadgetwheel/magno_dx11.tex
icons/gadgetwheel/zorb_dx11.tex
Audio\Streams\Music\Suit_Intro.ogg
Audio\SoundFX\UI\UI_GadgetWheel_UnlockSuit.adp
Chars\Minifig\BatmanSensor\BatmanSensor.cd
chars/super_character_texture/body/body_batmansensor_front_dx11.tex
chars/super_character_texture/body/body_batmansensor_back_dx11.tex
Chars\Minifig\BatmanSensor\Ability_SuitTransform_BatmanSensor\Ability_SuitTransform
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Chars\Misc\ComplexCape\COMPLEXBATCAPE_EARTHGREEN.cd
chars\minifig\batmansensor\ability_suittransform_batmansensor\ability_suittransform
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chars\minifig\batmansensor\ability_suittransform_batmansensor\ability_suittransform
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Chars\Minifig\BatmanSensor\Ability_Stealth_Batman\Ability_Stealth_Batman.as
chars\minifig\batmansensor\ability_stealth_batman\ability_stealth_batman_as\sensor_
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chars/super_character/hat/hat_batmansensor_dx11.gsc
chars/super_character/hat/hat_batmansensor_dx11.gsc.res
chars/super_character/hat/hat_batmansensor_dx11.durango_shaders
chars/super_character/hat/hat_batmansensor_dx11.nxg_textures
Chars\Super_Character\Cape\BATCAPE_EARTHGREEN.cd
Chars\Super_Character\Face\FACE_BATMAN.cd
chars/super_character/face/face_batman_dx11.ghg
chars/super_character/face/face_batman_dx11.ghg.res
chars/super_character/face/face_batman_dx11.durango_shaders
chars/super_character/face/face_batman_dx11.nxg_textures
Audio\SoundFX\Chars\Batman\BM_SSuit_Invis.adp
Audio\SoundFX\Chars\Batman\BM_SSuit_Vis.adp
Audio\VO\VOX\Batman\VO_Batman_Combat_Pain_01.cbx
Audio\VO\VOX\Batman\VO_Batman_Combat_Pain_02.cbx
Audio\VO\VOX\Batman\VO_Batman_Combat_Pain_03.cbx
Audio\VO\VOX\Batman\VO_Batman_Combat_Pain_04.cbx
Chars\Minifig\BatmanSensor\Ability_Xray_Access_Batman\Ability_Xray_Access_Batman.as
chars\minifig\batmansensor\ability_xray_access_batman\ability_xray_access_batman_as
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chars\minifig\batmansensor\ability_xray_access_batman\ability_xray_access_batman_as
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chars\minifig\batmansensor\ability_xray_access_batman\ability_xray_access_batman_as
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chars\minifig\batmansensor\ability_xray_access_batman\ability_xray_access_batman_as
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chars\minifig\batmansensor\ability_xray_access_batman\ability_xray_access_batman_as
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Audio\SoundFX\Environment\Env_ComputerChatter2_Lp.adp
Audio\SoundFX\Chars\Batman\BM_SSuit_Detect.adp
Audio\SoundFX\Chars\Batman\BM_SSuit_Sensor_Alerted.adp
Audio\SoundFX\Chars\Batman\XRayStart.adp
Audio\SoundFX\Chars\Batman\XRayEnd.adp
icons/gadgetwheel/standard_batman_dx11.tex
icons/gadgetwheel/sensor_dx11.tex
icons/gadgetwheel/demolition_dx11.tex
icons/gadgetwheel/sonar_dx11.tex
icons/gadgetwheel/space_dx11.tex
icons/gadgetwheel/freeze_dx11.tex
icons/gadgetwheel/electric_dx11.tex
stuff/batlogo_dx11.tex
icons/gadgetwheel/confuse_dx11.tex
icons/gadgetwheel/confuse_dx11.tex
icons/gadgetwheel/confuse_dx11.tex
icons/gadgetwheel/confuse_dx11.tex
icons/gadgetwheel/confuse_dx11.tex
icons/gadgetwheel/confuse_dx11.tex
icons/gadgetwheel/standard_robin_dx11.tex
icons/gadgetwheel/hazmat_dx11.tex
icons/gadgetwheel/techno_dx11.tex
icons/gadgetwheel/illumination_dx11.tex
icons/gadgetwheel/helmet_dx11.tex
icons/gadgetwheel/magno_dx11.tex
icons/gadgetwheel/zorb_dx11.tex
icons/gadgetwheel/standard_robin_dx11.tex
icons/gadgetwheel/hazmat_dx11.tex
icons/gadgetwheel/techno_dx11.tex
icons/gadgetwheel/illumination_dx11.tex
icons/gadgetwheel/helmet_dx11.tex
icons/gadgetwheel/magno_dx11.tex
icons/gadgetwheel/zorb_dx11.tex
Audio\Streams\Cutscenes\1Sewers_Midtro_SFX.ogg
Audio\Streams\Cutscenes\Dialogue\1Sewers_Midtro_DX_ENG.ogg
icons/gadgetwheel/standard_batman_dx11.tex
icons/gadgetwheel/sensor_dx11.tex
icons/gadgetwheel/demolition_dx11.tex
icons/gadgetwheel/sonar_dx11.tex
icons/gadgetwheel/space_dx11.tex
icons/gadgetwheel/freeze_dx11.tex
icons/gadgetwheel/electric_dx11.tex
icons/gadgetwheel/scuba_dx11.tex
icons/gadgetwheel/standard_robin_dx11.tex
icons/gadgetwheel/hazmat_dx11.tex
icons/gadgetwheel/techno_dx11.tex
icons/gadgetwheel/illumination_dx11.tex
icons/gadgetwheel/helmet_dx11.tex
icons/gadgetwheel/magno_dx11.tex
icons/gadgetwheel/zorb_dx11.tex
Chars\Minifig\RobinHazmat\RobinHazmat.cd
chars/super_character_texture/body/body_robinhazmat_front_dx11.tex
chars/super_character_texture/body/body_robinhazmat_back_dx11.tex
Chars\Minifig\RobinHazmat\Ability_Shoot_Pistol_RobinHazmat\Ability_Shoot_Pistol_Rob
inHazmat.as
chars\minifig\robinhazmat\ability_shoot_pistol_robinhazmat\ability_shoot_pistol_rob
inhazmat_as\pistol_shoot_targeting_load_def_nxg.an4
chars\minifig\robinhazmat\ability_shoot_pistol_robinhazmat\ability_shoot_pistol_rob
inhazmat_as\pistol_shoot_targeting_unload_def_nxg.an4
chars\minifig\robinhazmat\ability_shoot_pistol_robinhazmat\ability_shoot_pistol_rob
inhazmat_as\pistol_shoot_def_nxg.an4
chars\minifig\robinhazmat\ability_shoot_pistol_robinhazmat\ability_shoot_pistol_rob
inhazmat_as\shoot_targeting_down_def_nxg.an4
chars\minifig\robinhazmat\ability_shoot_pistol_robinhazmat\ability_shoot_pistol_rob
inhazmat_as\shoot_targeting_def_nxg.an4
chars\minifig\robinhazmat\ability_shoot_pistol_robinhazmat\ability_shoot_pistol_rob
inhazmat_as\shoot_targeting_up_def_nxg.an4
Chars\Minifig\RobinHazmat\Ability_SuitTransform_RobinHazmat\Ability_SuitTransform_R
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chars\minifig\robinhazmat\ability_suittransform_robinhazmat\ability_suittransform_r
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chars\minifig\robinhazmat\ability_suittransform_robinhazmat\ability_suittransform_r
obinhazmat_as\suittransform_in_def_nxg.an4
Chars\Minifig\RobinHazmat\Ability_Pickup_Transform_RobinHazmat\Ability_Pickup_Trans
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chars\minifig\robinhazmat\ability_pickup_transform_robinhazmat\ability_pickup_trans
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Chars\Minifig\RobinHazmat\Ability_GadgetWheel_RobinHazmat\Ability_GadgetWheel_Robin
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chars\minifig\robinhazmat\ability_gadgetwheel_robinhazmat\ability_gadgetwheel_robin
hazmat_as\gadgetwheel_idleright_def_nxg.an4
chars\minifig\robinhazmat\ability_gadgetwheel_robinhazmat\ability_gadgetwheel_robin
hazmat_as\gadgetwheel_idleleft_def_nxg.an4
chars\minifig\robinhazmat\ability_gadgetwheel_robinhazmat\ability_gadgetwheel_robin
hazmat_as\gadgetwheel_idledown_def_nxg.an4
chars\minifig\robinhazmat\ability_gadgetwheel_robinhazmat\ability_gadgetwheel_robin
hazmat_as\gadgetwheel_idle_def_nxg.an4
chars\minifig\robinhazmat\ability_gadgetwheel_robinhazmat\ability_gadgetwheel_robin
hazmat_as\gadgetwheel_idleup_def_nxg.an4
Chars\Minifig\RobinHazmat\Ability_Lunge_RobinHazmat\Ability_Lunge_RobinHazmat.as
chars\minifig\robinhazmat\ability_lunge_robinhazmat\ability_lunge_robinhazmat_as\lu
nge_def_nxg.an4
Chars\Minifig\RobinHazmat\Ability_DoubleJump_RobinHazmat\Ability_DoubleJump_RobinHa
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chars\minifig\robinhazmat\ability_doublejump_robinhazmat\ability_doublejump_robinha
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Chars\Minifig\RobinHazmat\RobinHazmat_default\RobinHazmat_default.as
chars\minifig\robinhazmat\robinhazmat_default\robinhazmat_default_as\buttonspecial_
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chars\minifig\robinhazmat\robinhazmat_default\robinhazmat_default_as\walk_left_def_
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chars\minifig\robinhazmat\robinhazmat_default\robinhazmat_default_as\walk_back_def_
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chars\minifig\robinhazmat\robinhazmat_default\robinhazmat_default_as\walk_right_def
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chars\minifig\robinhazmat\robinhazmat_default\robinhazmat_default_as\walk_front_def
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chars\minifig\robinhazmat\robinhazmat_default\robinhazmat_default_as\bash_def_nxg.a
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chars\minifig\robinhazmat\robinhazmat_default\robinhazmat_default_as\fall_def_nxg.a
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chars\minifig\robinhazmat\robinhazmat_default\robinhazmat_default_as\fallland_def_n
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chars\minifig\robinhazmat\robinhazmat_default\robinhazmat_default_as\jumpandland_de
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chars\minifig\robinhazmat\robinhazmat_default\robinhazmat_default_as\tiptoe_def_nxg
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chars\minifig\robinhazmat\robinhazmat_default\robinhazmat_default_as\run_def_nxg.an
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chars\minifig\robinhazmat\robinhazmat_default\robinhazmat_default_as\walk_def_nxg.a
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chars\minifig\robinhazmat\robinhazmat_default\robinhazmat_default_as\idle_def_nxg.a
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chars/misc/items/dummyitem_robinhazmat_dx11.gsc
chars/misc/items/dummyitem_robinhazmat_dx11.gsc.res
chars/misc/items/dummyitem_robinhazmat_dx11.durango_shaders
chars/misc/items/dummyitem_robinhazmat_dx11.nxg_textures
Chars\Super_Character\Torso_Attachment\HOSEGUN_HAZMAT.cd
Chars\Super_Character\Torso_Attachment\HOSEGUN_HAZMAT.cpd
chars/super_character/torso_attachment/hosegun_hazmat_dx11.ghg
chars/super_character/torso_attachment/hosegun_hazmat_dx11.ghg.res
chars/super_character/torso_attachment/hosegun_hazmat_dx11.durango_shaders
chars/super_character/torso_attachment/hosegun_hazmat_dx11.nxg_textures
Chars\Super_Character\Torso_Attachment\BACKPACK_HAZMATROBIN.cd
chars/super_character_texture/misc/logo_robin_dx11.tex
chars/super_character/torso_attachment/backpack_hazmat_dx11.ghg
chars/super_character/torso_attachment/backpack_hazmat_dx11.ghg.res
chars/super_character/torso_attachment/backpack_hazmat_dx11.durango_shaders
chars/super_character/torso_attachment/backpack_hazmat_dx11.nxg_textures
Chars\Minifig\BatmanSensor\BatmanSensor.cd
chars/super_character_texture/body/body_batmansensor_front_dx11.tex
chars/super_character_texture/body/body_batmansensor_back_dx11.tex
Chars\Minifig\BatmanSensor\Ability_SuitTransform_BatmanSensor\Ability_SuitTransform
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Chars\Misc\ComplexCape\COMPLEXBATCAPE_EARTHGREEN.cd
chars\minifig\batmansensor\ability_suittransform_batmansensor\ability_suittransform
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chars\minifig\batmansensor\ability_suittransform_batmansensor\ability_suittransform
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Chars\Minifig\BatmanSensor\Ability_Stealth_Batman\Ability_Stealth_Batman.as
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chars/super_character/hat/hat_batmansensor_dx11.gsc
chars/super_character/hat/hat_batmansensor_dx11.gsc.res
chars/super_character/hat/hat_batmansensor_dx11.durango_shaders
chars/super_character/hat/hat_batmansensor_dx11.nxg_textures
Chars\Super_Character\Cape\BATCAPE_EARTHGREEN.cd
Chars\Super_Character\Face\FACE_BATMAN.cd
chars/super_character/face/face_batman_dx11.ghg
chars/super_character/face/face_batman_dx11.ghg.res
chars/super_character/face/face_batman_dx11.durango_shaders
chars/super_character/face/face_batman_dx11.nxg_textures
Chars\Minifig\RobinHazmat\Ability_AttractAccess_Robin\Ability_AttractAccess_Robin.a
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chars\minifig\robinhazmat\ability_attractaccess_robin\ability_attractaccess_robin_a
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chars\minifig\robinhazmat\ability_attractaccess_robin\ability_attractaccess_robin_a
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chars\minifig\robinhazmat\ability_attractaccess_robin\ability_attractaccess_robin_a
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chars\minifig\robinhazmat\ability_attractaccess_robin\ability_attractaccess_robin_a
s\attractaccess_targetup_def_nxg.an4
chars/misc/items/bat_dx11.gsc
chars/misc/items/bat_dx11.gsc.res
chars/misc/items/bat_dx11.durango_shaders
chars/misc/items/bat_dx11.nxg_textures
chars\minifig\robinhazmat\ability_attractaccess_robin\ability_attractaccess_robin_a
s\attractaccess_fail_def_nxg.an4
Chars\Minifig\RobinHazmat\Ability_Hazard_RobinHazmat\Ability_Hazard_Robin.as
chars\minifig\robinhazmat\ability_hazard_robinhazmat\ability_hazard_robin_as\hazard
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chars\minifig\robinhazmat\ability_hazard_robinhazmat\ability_hazard_robin_as\hazard
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Audio\VO\DX\Hints\DX_BatMite_YoudGetThisForMe_ENG.ogg
Audio\VO\DX\Hints\DX_BatMite_iCantBelieveYou_ENG.ogg
Audio\SoundFX\Actions\Act_HazmatBits_Lp.adp
Cut\story/1Sewers/1Sewers_Outro\1Sewers_OutroA_nxg.cu3
Audio\Streams\Music\01SewersBCalm.ogg
cut\story\1sewers\1sewers_outro\1sewers_outroa_vfxart.led
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cut\story\1sewers\1sewers_outro\1sewers_outroa_cutani.led
cut\story\1sewers\1sewers_outro\1sewers_outroa_anim.led
Cut\story/1Sewers/1Sewers_Outro\1Sewers_OutroA.sub
Audio\Streams\Ambience\Amb_1SewersA.ogg
Chars\Minifig\Batman\Batman_Cutscene.cd
Chars\Misc\Batnet\BATNET.cd
Chars\Misc\Batnet\BATNET.cpd
chars/misc/batnet/batnet_dx11.ghg
chars/misc/batnet/batnet_dx11.ghg.res
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chars/misc/batnet/batnet_dx11.nxg_textures
Chars\Misc\ComplexCape\COMPLEXCAPE.cd
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commonobjects/cut_grapplehook_dx11.gsc
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Chars\Minifig\Robin\Robin_Cutscene.cd
Cut\story/1Sewers/1Sewers_Outro\1Sewers_OutroB_nxg.cu3
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cut\story\1sewers\1sewers_outro\1sewers_outrob_envart.led
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Cut\story/1Sewers/1Sewers_Outro\1Sewers_OutroB.sub
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commonobjects/cut_map_dx11.nxg_textures
commonobjects/cut_mapbag_dx11.gsc
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commonobjects/cut_mapbag_dx11.nxg_textures
commonobjects/cut_sewerjunk_dx11.gsc
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Chars\Misc\Batarang\BATARANG.cd
Chars\Misc\Batarang\BATARANG.cpd
chars/misc/batarang/batarang_dx11.ghg
chars/misc/batarang/batarang_dx11.ghg.res
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Chars\BigFig\SolomonGrundy\SolomonGrundy.cd
levels\VFX\VFX_Chars\VFX_SolGrundy\VFX_SolGrundy.ptl
Chars\Super_Character\Face\FACE_SOLOMON.cd
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chars/super_character/face/face_solomon_dx11.durango_shaders
chars/super_character/face/face_solomon_dx11.nxg_textures
chars/bigfig/solomongrundy/solomongrundy_dx11.ghg
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chars/bigfig/solomongrundy/solomongrundy_dx11.durango_shaders
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Chars\Minifig\Cheetah\Cheetah.cd
chars/super_character_texture/body/body_cheetah_front_dx11.tex
chars/super_character_texture/body/body_cheetah_back_dx11.tex
chars/super_character_texture/hip/hip_cheetah_dx11.tex
chars/super_character_texture/leg/leg_cheetah_right_dx11.tex
chars/super_character_texture/leg/leg_cheetah_left_dx11.tex
chars/super_character_texture/arm/arm_cheetah_dx11.tex
Chars\Super_Character\Face\FACE_CHEETAH.cd
chars/super_character/face/face_cheetah_dx11.ghg
chars/super_character/face/face_cheetah_dx11.ghg.res
chars/super_character/face/face_cheetah_dx11.durango_shaders
chars/super_character/face/face_cheetah_dx11.nxg_textures
Chars\Super_Character\Tail\TAIL_HIP.cd
Chars\Super_Character\SkinnedHair\SkinnedHair_Cheetah.cd
chars/super_character/skinnedhair/skinnedhair_longcurlyback_dx11.ghg
chars/super_character/skinnedhair/skinnedhair_longcurlyback_dx11.ghg.res
chars/super_character/skinnedhair/skinnedhair_longcurlyback_dx11.durango_shaders
chars/super_character/skinnedhair/skinnedhair_longcurlyback_dx11.nxg_textures
Chars\Minifig\Firefly\Firefly.cd
levels\VFX\VFX_Chars\VFX_FireFly\VFX_FireFly.ptl
chars/super_character_texture/body/body_fireflybny_front_dx11.tex
chars/super_character_texture/body/body_fireflybny_back_dx11.tex
chars/super_character_texture/leg/leg_firefly_dx11.tex
chars/super_character_texture/head/head_firefly_dx11.tex
Chars\Super_Character\Torso_Attachment\HOSEGUN_FIREFLY.cd
Chars\Super_Character\Torso_Attachment\HOSEGUN_FIREFLY.cpd
chars/super_character/torso_attachment/hosegun_firefly_dx11.ghg
chars/super_character/torso_attachment/hosegun_firefly_dx11.ghg.res
chars/super_character/torso_attachment/hosegun_firefly_dx11.durango_shaders
chars/super_character/torso_attachment/hosegun_firefly_dx11.nxg_textures
Chars\Super_Character\Torso_Attachment\BACKPACK_FIREFLY.cd
chars/super_character/torso_attachment/backpack_firefly_dx11.ghg
chars/super_character/torso_attachment/backpack_firefly_dx11.ghg.res
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chars/super_character/torso_attachment/backpack_firefly_dx11.nxg_textures
chars/super_character/hat/hat_firefly_dx11.gsc
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chars/super_character/hat/hat_firefly_dx11.nxg_textures
Chars\Minifig\Joker\Joker.cd
levels\VFX\VFX_Chars\VFX_Joker\VFX_Joker.ptl
chars/super_character_texture/body/body_joker_front_dx11.tex
chars/super_character_texture/body/body_joker_back_dx11.tex
Chars\Super_Character\Face\FACE_JOKER.cd
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levels\vfx\vfx_chars\vfx_firefly\vfx_firefly.led
Chars\Super_Character\Tail\Tail_default.as
chars\super_character\tail\tail_default_as\idle_def_nxg.an4
Chars\Super_Character\Tail\TAIL_HIP.cpd
chars/super_character/tail/tail_hip_dx11.ghg
chars/super_character/tail/tail_hip_dx11.ghg.res
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chars/super_character/tail/tail_hip_dx11.nxg_textures
Chars\Super_Character\SkinnedHair\SKINNEDHAIR.cpd
chars\super_character\skinnedhair\skinnedhair.dno
chars/super_character/skinnedhair/skinnedhair_long_dx11.ghg
chars/super_character/skinnedhair/skinnedhair_long_dx11.ghg.res
chars/super_character/skinnedhair/skinnedhair_long_dx11.durango_shaders
chars/super_character/skinnedhair/skinnedhair_long_dx11.nxg_textures
chars/super_character/hair/hair_sweptback_dx11.gsc
chars/super_character/hair/hair_sweptback_dx11.gsc.res
chars/super_character/hair/hair_sweptback_dx11.durango_shaders
chars/super_character/hair/hair_sweptback_dx11.nxg_textures
chars/super_character/hat/hat_fedora_dx11.gsc
chars/super_character/hat/hat_fedora_dx11.gsc.res
chars/super_character/hat/hat_fedora_dx11.durango_shaders
chars/super_character/hat/hat_fedora_dx11.nxg_textures
levels/vfx/vfx_chars/vfx_solgrundy/vfx_solgrundy_dx11.gsc
levels/vfx/vfx_chars/vfx_solgrundy/vfx_solgrundy_dx11.gsc.res
levels/vfx/vfx_chars/vfx_solgrundy/vfx_solgrundy_dx11.durango_shaders
levels/vfx/vfx_chars/vfx_solgrundy/vfx_solgrundy_dx11.nxg_textures
levels\vfx\vfx_chars\vfx_solgrundy\vfx_solgrundy_vfxart.led
levels\vfx\vfx_chars\vfx_solgrundy\vfx_solgrundy.led
commonobjects/cut_fishbone_dx11.gsc
commonobjects/cut_fishbone_dx11.gsc.res
commonobjects/cut_fishbone_dx11.durango_shaders
commonobjects/cut_fishbone_dx11.nxg_textures
levels/vfx/vfx_chars/vfx_joker/vfx_joker_dx11.gsc
levels/vfx/vfx_chars/vfx_joker/vfx_joker_dx11.gsc.res
levels/vfx/vfx_chars/vfx_joker/vfx_joker_dx11.durango_shaders
levels/vfx/vfx_chars/vfx_joker/vfx_joker_dx11.nxg_textures
levels\vfx\vfx_chars\vfx_joker\vfx_joker_vfxart.led
levels\vfx\vfx_chars\vfx_joker\vfx_joker_lighting.led
levels\vfx\vfx_chars\vfx_joker\vfx_joker.led
Audio\VO\VOX\Joker\VO_Joker_Laugh_HeheL_01.cbx
Audio\VO\VOX\Joker\VO_Joker_Laugh_HeheL_02.cbx
Audio\VO\VOX\Joker\VO_Joker_Laugh_HeheL_03.cbx
Audio\VO\VOX\Joker\VO_Joker_Laugh_HeheL_04.cbx
Audio\VO\VOX\Joker\VO_Joker_Laugh_HeheL_05.cbx
Audio\VO\VOX\Joker\VO_Joker_Laugh_HeheL_07.cbx
Audio\VO\VOX\Joker\VO_Joker_Anger_Mild_01.cbx
Audio\VO\VOX\Joker\VO_Joker_Anger_Mild_02.cbx
Audio\VO\VOX\Joker\VO_Joker_Anger_Mild_03.cbx
Audio\VO\VOX\Joker\VO_Joker_Anger_Mild_04.cbx
Audio\VO\VOX\Joker\VO_Joker_Anger_Frustrated_01.cbx
Audio\VO\VOX\Joker\VO_Joker_Anger_Frustrated_02.cbx
Audio\VO\VOX\Joker\VO_Joker_Anger_Frustrated_03.cbx
Audio\VO\VOX\Joker\VO_Joker_Anger_Frustrated_05.cbx
Audio\VO\VOX\Joker\VO_Joker_Combat_AttackS_01.cbx
Audio\VO\VOX\Joker\VO_Joker_Combat_AttackS_02.cbx
Audio\VO\VOX\Joker\VO_Joker_Combat_AttackS_03.cbx
Audio\VO\VOX\Joker\VO_Joker_Combat_AttackS_05.cbx
Audio\VO\VOX\Joker\VO_Joker_Combat_AttackS_08.cbx
Audio\VO\VOX\Joker\VO_Joker_Combat_AttackS_09.cbx
Audio\VO\VOX\Joker\VO_Joker_Combat_AttackS_10.cbx
Audio\VO\VOX\Joker\VO_Joker_Pain_04.cbx
Audio\VO\VOX\Joker\VO_Joker_Pain_05.cbx
Audio\VO\VOX\Joker\VO_Joker_Pain_06.cbx
Audio\VO\VOX\Joker\VO_Joker_Pain_07.cbx
Audio\VO\VOX\Joker\VO_Joker_Combat_PainL_01.cbx
Audio\VO\VOX\Joker\VO_Joker_Combat_PainL_02.cbx
Audio\VO\VOX\Joker\VO_Joker_Combat_PainM_01.cbx
Audio\VO\VOX\Joker\VO_Joker_Combat_PainM_02.cbx
Audio\VO\VOX\Joker\VO_Joker_Combat_PainM_03.cbx
Audio\VO\VOX\Joker\VO_Joker_Combat_PainM_04.cbx
Audio\VO\VOX\Joker\VO_Joker_Death_01.cbx
Audio\VO\VOX\Joker\VO_Joker_Death_02.cbx
Audio\VO\VOX\Joker\VO_Joker_Death_03.cbx
Audio\VO\VOX\Joker\VO_Joker_Effort_01.cbx
Audio\VO\VOX\Joker\VO_Joker_Effort_02.cbx
Audio\VO\VOX\Joker\VO_Joker_Effort_04.cbx
Audio\VO\VOX\Joker\VO_Joker_Effort_05.cbx
Audio\VO\VOX\Joker\VO_Joker_Effort_Long.cbx
Audio\VO\VOX\Joker\VO_Joker_Effort_Jump_01.cbx
Audio\VO\VOX\Joker\VO_Joker_Effort_Jump_02.cbx
Audio\VO\VOX\Joker\VO_Joker_Effort_Jump_03.cbx
Audio\VO\VOX\Joker\VO_Joker_FallLand_02.cbx
Audio\VO\VOX\Joker\VO_Joker_Huh_01.cbx
Audio\VO\VOX\Joker\VO_Joker_Huh_02.cbx
Audio\VO\VOX\Joker\VO_Joker_Huh_03.cbx
Audio\VO\VOX\Joker\VO_Joker_Huh_05.cbx
Audio\VO\VOX\Joker\VO_Joker_Huh_06.cbx
Audio\VO\VOX\Joker\VO_Joker_Jump_02.cbx
Audio\VO\VOX\Joker\VO_Joker_Jump_03.cbx
Audio\VO\VOX\Joker\VO_Joker_Jump_04.cbx
Audio\VO\VOX\Joker\VO_Joker_Sigh_ExaspS_01.cbx
Audio\VO\VOX\Joker\VO_Joker_Sigh_ExaspL_01.cbx
Audio\VO\VOX\Joker\VO_Joker_Sigh_ExaspL_02.cbx
Audio\VO\VOX\Joker\VO_Joker_Sigh_ExaspL_03.cbx
Audio\VO\VOX\Joker\VO_Joker_Sigh_ExaspL_04.cbx
Audio\VO\VOX\Joker\VO_Joker_Laugh_Big_01.cbx
Audio\VO\VOX\Joker\VO_Joker_Laugh_Big_02.cbx
Audio\VO\VOX\Joker\VO_Joker_Laugh_Big_03.cbx
Audio\VO\VOX\Joker\VO_Joker_Laugh_Big_04.cbx
Audio\VO\VOX\Joker\VO_Joker_Laugh_Big_05.cbx
Audio\VO\VOX\Joker\VO_Joker_Laugh_Big_06.cbx
Audio\VO\VOX\Joker\VO_Joker_Laugh_Big_07.cbx
Audio\VO\VOX\Joker\VO_Joker_Laugh_Big_08.cbx
Audio\VO\VOX\Joker\VO_Joker_Laugh_Big_09.cbx
Audio\VO\VOX\Joker\VO_Joker_Laugh_Big_10.cbx
Audio\VO\VOX\Joker\VO_Joker_Laugh1.cbx
Audio\VO\VOX\Joker\VO_Joker_Laugh2.cbx
Audio\VO\VOX\Joker\VO_Joker_Laugh3.cbx
Audio\VO\VOX\Joker\VO_Joker_Laugh4.cbx
Audio\VO\VOX\Joker\VO_Joker_Laugh5.cbx
Audio\VO\VOX\Joker\VO_Joker_Laugh6.cbx
Audio\VO\VOX\Joker\VO_Joker_Laugh8.cbx
Audio\VO\VOX\Joker\VO_Joker_Laugh9.cbx
Audio\VO\VOX\Joker\VO_Joker_Laugh10.cbx
Audio\VO\DX\Chars_misc\Cheetah\DX_Cheetah_IKnowICanBe_ENG.cbx
Audio\VO\DX\Chars_misc\Cheetah\DX_Cheetah_HumanBeingsAre_ENG.cbx
Audio\VO\DX\Chars_misc\Cheetah\DX_Cheetah_PeopleWhoThink_ENG.cbx
Audio\VO\DX\Chars_misc\Cheetah\DX_Cheetah_ImMuchTooWild_ENG.cbx
Audio\VO\DX\Chars_misc\Cheetah\DX_Cheetah_GoodThingIAlways_ENG.cbx
Audio\VO\DX\Chars_misc\Cheetah\DX_Cheetah_YouKnowWhatThey_ENG.cbx
Audio\VO\DX\Chars_misc\Cheetah\DX_Cheetah_MyMyArent_ENG.cbx
Audio\VO\DX\Chars_misc\Cheetah\DX_Cheetah_HmmISmellTrouble_ENG.cbx
Audio\VO\DX\Chars_misc\Cheetah\DX_Cheetah_WhatWhatIsIt_ENG.cbx
Audio\VO\DX\Chars_misc\Cheetah\DX_Cheetah_WhoPutThisThing_ENG.cbx
Audio\VO\DX\Chars_misc\Cheetah\DX_Cheetah_Nananana_ENG.cbx
Audio\VO\DX\Chars_misc\Firefly\DX_Firefly_HahaWereGonna_ENG.cbx
Audio\VO\DX\Chars_misc\Firefly\DX_Firefly_YouKnowWhatThey_ENG.cbx
Audio\VO\DX\Chars_misc\Firefly\DX_Firefly_TheFuturesLooking_ENG.cbx
Audio\VO\DX\Chars_misc\Firefly\DX_Firefly_ImAlwaysHavin_ENG.cbx
Audio\VO\DX\Chars_misc\Firefly\DX_Firefly_OhDearLooksLike_ENG.cbx
Audio\VO\DX\Chars_misc\Firefly\DX_Firefly_WarningContentsMay_ENG.cbx
Audio\VO\DX\Chars_misc\Firefly\DX_Firefly_DontTheyKnow_ENG.cbx
Audio\VO\DX\Chars_misc\Firefly\DX_Firefly_IDontUnderstand_ENG.cbx
Audio\VO\DX\Chars_misc\Firefly\DX_Firefly_IWontBe_ENG.cbx
Audio\VO\DX\Chars_misc\Firefly\DX_Firefly_ItCantBeNo_ENG.cbx
Audio\VO\DX\Chars_misc\Firefly\DX_Firefly_Nananana_ENG.cbx
Audio\VO\DX\Chars_misc\Joker\DX_Joker_HaventYouEver_ENG.cbx
Audio\VO\DX\Chars_misc\Joker\DX_Joker_LifesBeenGoodTo_ENG.cbx
Audio\VO\DX\Chars_misc\Joker\DX_Joker_ItWasTheBatman_ENG.cbx
Audio\VO\DX\Chars_misc\Joker\DX_Joker_DoWeHaveTime_ENG.cbx
Audio\VO\DX\Chars_misc\Joker\DX_Joker_HeyGuysWhy_ENG.cbx
Audio\VO\DX\Chars_misc\Joker\DX_Joker_WhatCantThey_ENG.cbx
Audio\VO\DX\Chars_misc\Joker\DX_Joker_SmileDarnYa_ENG.cbx
Audio\VO\DX\Chars_misc\Joker\DX_Joker_WellIfYouGotta_ENG.cbx
Audio\VO\DX\Chars_misc\Joker\DX_Joker_WhatsAllThis_ENG.cbx
Audio\VO\DX\Chars_misc\Joker\DX_Joker_HereWeGoOr_ENG.cbx
Audio\VO\DX\Chars_misc\Joker\DX_Joker_Nananana_ENG.cbx
Audio\VO\DX\Chars_misc\SolomonGrundy\DX_SolomonGrundy_SolomonGrundyBorn_ENG.cbx
Audio\VO\DX\Chars_misc\SolomonGrundy\DX_SolomonGrundy_IAmManOf_ENG.cbx
Audio\VO\DX\Chars_misc\SolomonGrundy\DX_SolomonGrundy_MeMightier_ENG.cbx
Audio\VO\DX\Chars_misc\SolomonGrundy\DX_SolomonGrundy_LittleRedCape_ENG.cbx
Audio\VO\DX\Chars_misc\SolomonGrundy\DX_SolomonGrundy_GrundyWillShow_ENG.cbx
Audio\VO\DX\Chars_misc\SolomonGrundy\DX_SolomonGrundy_WeFightNow_ENG.cbx
Audio\VO\DX\Chars_misc\SolomonGrundy\DX_SolomonGrundy_SolomonGrundyBorn_alt1_ENG.cb
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Audio\VO\DX\Chars_misc\SolomonGrundy\DX_SolomonGrundy_WhatThisGrundy_ENG.cbx
Audio\VO\DX\Chars_misc\SolomonGrundy\DX_SolomonGrundy_YouThinkThis_ENG.cbx
Audio\VO\DX\Chars_misc\SolomonGrundy\DX_SolomonGrundy_NoOneTellsSolomon_ENG.cbx
Audio\VO\DX\Chars_misc\SolomonGrundy\DX_SolomonGrundy_Nananana_ENG.cbx
Audio\VO\VOX\Joker\VO_Joker_FallLand_Hvy_01.cbx
Audio\VO\VOX\Joker\VO_Joker_FallLand_Hvy_02.cbx
Audio\VO\VOX\Joker\VO_Joker_FallLand_Hvy_04.cbx
Audio\VO\VOX\Grundy\VO_Grundy_Anger_GrowlS_01.cbx
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Audio\VO\VOX\Grundy\VO_Grundy_Anger_GrowlS_03.cbx
Audio\VO\VOX\Grundy\VO_Grundy_Combat_AttackL_01.cbx
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Audio\VO\VOX\Grundy\VO_Grundy_Combat_PainM_09.cbx
Audio\VO\VOX\Grundy\VO_Grundy_Combat_PainH_01.cbx
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Audio\VO\VOX\Grundy\VO_Grundy_Combat_PainH_06.cbx
Audio\VO\VOX\Grundy\VO_Grundy_Death_01.cbx
Audio\VO\VOX\Grundy\VO_Grundy_Death_02.cbx
Audio\VO\VOX\Grundy\VO_Grundy_Death_03.cbx
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commonobjects/cut_vfx_mindspinglow_dx11.gsc.res
commonobjects/cut_vfx_mindspinglow_dx11.durango_shaders
commonobjects/cut_vfx_mindspinglow_dx11.nxg_textures
commonobjects/cut_vfx_mindspinstars_dx11.gsc
commonobjects/cut_vfx_mindspinstars_dx11.gsc.res
commonobjects/cut_vfx_mindspinstars_dx11.durango_shaders
commonobjects/cut_vfx_mindspinstars_dx11.nxg_textures
commonobjects/cut_watchtowercomputers_gizpaintings_dx11.gsc
commonobjects/cut_watchtowercomputers_gizpaintings_dx11.gsc.res
commonobjects/cut_watchtowercomputers_gizpaintings_dx11.durango_shaders
commonobjects/cut_watchtowercomputers_gizpaintings_dx11.nxg_textures
commonobjects/envco/cut_giz_painting_dx11.gsc
commonobjects/envco/cut_giz_painting_dx11.gsc.res
commonobjects/envco/cut_giz_painting_dx11.durango_shaders
commonobjects/envco/cut_giz_painting_dx11.nxg_textures
Chars\Minifig\Brainiac\Brainiac.cd
levels\VFX\VFX_Chars\VFX_Brainiac\VFX_Brainiac.ptl
chars/super_character_texture/body/body_brainiac_front_dx11.tex
chars/super_character_texture/body/body_brainiac_back_dx11.tex
Chars\Super_Character\Face\FACE_BRAINIAC.cd
chars/super_character/face/face_brainiac_dx11.ghg
chars/super_character/face/face_brainiac_dx11.ghg.res
chars/super_character/face/face_brainiac_dx11.durango_shaders
chars/super_character/face/face_brainiac_dx11.nxg_textures
chars/material_remap/material_remap_brainiac_dx11.gsc
chars/material_remap/material_remap_brainiac_dx11.gsc.res
chars/material_remap/material_remap_brainiac_dx11.durango_shaders
chars/material_remap/material_remap_brainiac_dx11.nxg_textures
Chars\Misc\rope\ROPEBRAINIAC.cd
Chars\Misc\rope\ROPEBRAINIAC.cpd
chars/misc/rope/ropebrainiac_dx11.ghg
chars/misc/rope/ropebrainiac_dx11.ghg.res
chars/misc/rope/ropebrainiac_dx11.durango_shaders
chars/misc/rope/ropebrainiac_dx11.nxg_textures
levels/vfx/vfx_chars/vfx_brainiac/vfx_brainiac_dx11.gsc
levels/vfx/vfx_chars/vfx_brainiac/vfx_brainiac_dx11.gsc.res
levels/vfx/vfx_chars/vfx_brainiac/vfx_brainiac_dx11.durango_shaders
levels/vfx/vfx_chars/vfx_brainiac/vfx_brainiac_dx11.nxg_textures
levels\vfx\vfx_chars\vfx_brainiac\vfx_brainiac_vfxart.led
levels\vfx\vfx_chars\vfx_brainiac\vfx_brainiac.led
commonobjects/cut_vfx_brainiacmindglow_dx11.gsc
commonobjects/cut_vfx_brainiacmindglow_dx11.gsc.res
commonobjects/cut_vfx_brainiacmindglow_dx11.durango_shaders
commonobjects/cut_vfx_brainiacmindglow_dx11.nxg_textures
Chars\Minifig\Skeleton\Skeleton.cd
chars/super_character_texture/head/head_skull_front_dx11.tex
Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.cpd
chars/super_character/super_minifig/super_minifig_dx11.ghg
chars/super_character/super_minifig/super_minifig_dx11.ghg.res
chars/super_character/super_minifig/super_minifig_dx11.durango_shaders
chars/super_character/super_minifig/super_minifig_dx11.nxg_textures
commonobjects/cut_brainiacdrone_dx11.gsc
commonobjects/cut_brainiacdrone_dx11.gsc.res
commonobjects/cut_brainiacdrone_dx11.durango_shaders
commonobjects/cut_brainiacdrone_dx11.nxg_textures
commonobjects/cut_indigostaff_dx11.gsc
commonobjects/cut_indigostaff_dx11.gsc.res
commonobjects/cut_indigostaff_dx11.durango_shaders
commonobjects/cut_indigostaff_dx11.nxg_textures
commonobjects/cut_powerrings_dx11.gsc
commonobjects/cut_powerrings_dx11.gsc.res
commonobjects/cut_powerrings_dx11.durango_shaders
commonobjects/cut_powerrings_dx11.nxg_textures
Chars\BigFig\Atrocitus\Atrocitus.cd
levels\VFX\VFX_Chars\VFX_Atrocitus\VFX_Atrocitus.ptl
Chars\Super_Character\Super_Bigfig\Super_Bigfig.cpd
chars\super_character\super_bigfig\super_bigfig.dno
chars/super_character/super_bigfig/super_bigfig_dx11.ghg
chars/super_character/super_bigfig/super_bigfig_dx11.ghg.res
chars/super_character/super_bigfig/super_bigfig_dx11.durango_shaders
chars/super_character/super_bigfig/super_bigfig_dx11.nxg_textures
Chars\Super_Character\Face\ATROCITUS_HEAD.cd
Chars\Super_Character\Face\KILLERCROC_HEAD.cpd
chars/super_character/face/killercroc_head_dx11.ghg
chars/super_character/face/killercroc_head_dx11.ghg.res
chars/super_character/face/killercroc_head_dx11.durango_shaders
chars/super_character/face/killercroc_head_dx11.nxg_textures
chars/super_character/face/atrocitus_head_dx11.ghg
chars/super_character/face/atrocitus_head_dx11.ghg.res
chars/super_character/face/atrocitus_head_dx11.durango_shaders
chars/super_character/face/atrocitus_head_dx11.nxg_textures
chars/bigfig/atrocitus/atrocitus_dx11.ghg
chars/bigfig/atrocitus/atrocitus_dx11.ghg.res
chars/bigfig/atrocitus/atrocitus_dx11.durango_shaders
chars/bigfig/atrocitus/atrocitus_dx11.nxg_textures
Chars\Super_Character\Face\KILLERCROC_HEAD.cd
Chars\Minifig\Indigo1\Indigo1.cd
levels\VFX\VFX_Chars\VFX_IndigoOne\VFX_IndigoOne.ptl
chars/super_character_texture/body/body_indigo1_front_dx11.tex
chars/super_character_texture/body/body_indigo1_back_dx11.tex
chars/super_character_texture/arm/arm_indigo1_dx11.tex
chars/super_character_texture/leg/leg_indigo1_dx11.tex
Chars\Super_Character\Face\FACE_INDIGO1.cd
chars/super_character/face/face_indigo1_dx11.ghg
chars/super_character/face/face_indigo1_dx11.ghg.res
chars/super_character/face/face_indigo1_dx11.durango_shaders
chars/super_character/face/face_indigo1_dx11.nxg_textures
Chars\Super_Character\SkinnedHair\SkinnedHair_Indigo1.cd
Chars\Super_Character\SkinnedHair\SKINNEDHAIR.cpd
chars\super_character\skinnedhair\skinnedhair.dno
chars/super_character/skinnedhair/skinnedhair_long_dx11.ghg
chars/super_character/skinnedhair/skinnedhair_long_dx11.ghg.res
chars/super_character/skinnedhair/skinnedhair_long_dx11.durango_shaders
chars/super_character/skinnedhair/skinnedhair_long_dx11.nxg_textures
chars/super_character/skinnedhair/skinnedhair_indigo1_dx11.ghg
chars/super_character/skinnedhair/skinnedhair_indigo1_dx11.ghg.res
chars/super_character/skinnedhair/skinnedhair_indigo1_dx11.durango_shaders
chars/super_character/skinnedhair/skinnedhair_indigo1_dx11.nxg_textures
Chars\Minifig\Larfleeze\Larfleeze.cd
levels\VFX\VFX_Chars\VFX_LantOrange\VFX_LantOrange.ptl
chars/super_character_texture/body/body_larfleeze_front_dx11.tex
chars/super_character_texture/body/body_larfleeze_back_dx11.tex
Chars\Super_Character\Face\FACE_LARFLEEZE.cd
chars/super_character/face/face_larfleeze_dx11.ghg
chars/super_character/face/face_larfleeze_dx11.ghg.res
chars/super_character/face/face_larfleeze_dx11.durango_shaders
chars/super_character/face/face_larfleeze_dx11.nxg_textures
Chars\Minifig\SaintWalker\SaintWalker.cd
levels\VFX\VFX_Chars\VFX_SaintWalker\VFX_SaintWalker.ptl
chars/super_character_texture/body/body_saintwalker_front_dx11.tex
chars/super_character_texture/body/body_saintwalker_back_dx11.tex
chars/super_character_texture/leg/leg_saintwalker_dx11.tex
chars/super_character_texture/hip/hip_saintwalker_dx11.tex
Chars\Super_Character\SkinnedHair\SkinnedHair_SaintWalker.cd
chars/super_character/skinnedhair/skinnedhair_saintwalker_dx11.ghg
chars/super_character/skinnedhair/skinnedhair_saintwalker_dx11.ghg.res
chars/super_character/skinnedhair/skinnedhair_saintwalker_dx11.durango_shaders
chars/super_character/skinnedhair/skinnedhair_saintwalker_dx11.nxg_textures
Chars\Super_Character\Face\FACE_SAINTWALKER.cd
chars/super_character/face/face_saintwalker_dx11.ghg
chars/super_character/face/face_saintwalker_dx11.ghg.res
chars/super_character/face/face_saintwalker_dx11.durango_shaders
chars/super_character/face/face_saintwalker_dx11.nxg_textures
levels/vfx/vfx_chars/vfx_saintwalker/vfx_saintwalker_dx11.gsc
levels/vfx/vfx_chars/vfx_saintwalker/vfx_saintwalker_dx11.gsc.res
levels/vfx/vfx_chars/vfx_saintwalker/vfx_saintwalker_dx11.durango_shaders
levels/vfx/vfx_chars/vfx_saintwalker/vfx_saintwalker_dx11.nxg_textures
Chars\Minifig\Sinestro\Sinestro.cd
levels\VFX\VFX_Chars\VFX_LantYellow\VFX_LantYellow.ptl
chars/super_character_texture/body/body_sinestro_front_dx11.tex
chars/super_character_texture/body/body_sinestro_back_dx11.tex
chars/super_character_texture/leg/leg_sinestro_dx11.tex
Chars\Super_Character\Face\FACE_SINESTRO.cd
chars/super_character/face/face_sinestro_dx11.ghg
chars/super_character/face/face_sinestro_dx11.ghg.res
chars/super_character/face/face_sinestro_dx11.durango_shaders
chars/super_character/face/face_sinestro_dx11.nxg_textures
chars/super_character/hair/hair_sweptback_dx11.gsc
chars/super_character/hair/hair_sweptback_dx11.gsc.res
chars/super_character/hair/hair_sweptback_dx11.durango_shaders
chars/super_character/hair/hair_sweptback_dx11.nxg_textures
Chars\Minifig\StarSapphire\StarSapphire.cd
levels\VFX\VFX_Chars\VFX_LantPink\VFX_LantPink.ptl
chars/super_character_texture/leg/leg_starsapphire_dx11.tex
chars/super_character_texture/body/body_starsapphire_front_dx11.tex
chars/super_character_texture/body/body_starsapphire_back_dx11.tex
chars/super_character_texture/hip/hip_starsapphire_dx11.tex
Chars\Super_Character\Face\FACE_STARSAPPHIRE.cd
chars/super_character/face/face_starsapphire_dx11.ghg
chars/super_character/face/face_starsapphire_dx11.ghg.res
chars/super_character/face/face_starsapphire_dx11.durango_shaders
chars/super_character/face/face_starsapphire_dx11.nxg_textures
Chars\Super_Character\SkinnedHair\SKINNEDHAIR_StarSapphire.cd
chars/super_character/skinnedhair/skinnedhair_starsapphire_dx11.ghg
chars/super_character/skinnedhair/skinnedhair_starsapphire_dx11.ghg.res
chars/super_character/skinnedhair/skinnedhair_starsapphire_dx11.durango_shaders
chars/super_character/skinnedhair/skinnedhair_starsapphire_dx11.nxg_textures
chars/material_remap/material_remap_starsapphire_dx11.gsc
chars/material_remap/material_remap_starsapphire_dx11.gsc.res
chars/material_remap/material_remap_starsapphire_dx11.durango_shaders
chars/material_remap/material_remap_starsapphire_dx11.nxg_textures
Chars\Misc\BrainiacSlamTentacle\BRAINIACSLAMTENTACLE.cd
Chars\Misc\BrainiacSlamTentacle\BRAINIACSLAMTENTACLE.cpd
chars/misc/brainiacslamtentacle/brainiacslamtentacle_dx11.ghg
chars/misc/brainiacslamtentacle/brainiacslamtentacle_dx11.ghg.res
chars/misc/brainiacslamtentacle/brainiacslamtentacle_dx11.durango_shaders
chars/misc/brainiacslamtentacle/brainiacslamtentacle_dx11.nxg_textures
chars\misc\brainiacslamtentacle\brainiacslamtentacle.dno
levels/vfx/vfx_chars/vfx_atrocitus/vfx_atrocitus_dx11.gsc
levels/vfx/vfx_chars/vfx_atrocitus/vfx_atrocitus_dx11.gsc.res
levels/vfx/vfx_chars/vfx_atrocitus/vfx_atrocitus_dx11.durango_shaders
levels/vfx/vfx_chars/vfx_atrocitus/vfx_atrocitus_dx11.nxg_textures
levels\vfx\vfx_chars\vfx_atrocitus\vfx_atrocitus_vfxart.led
levels/vfx/vfx_chars/vfx_lantpink/vfx_lantpink_dx11.gsc
levels/vfx/vfx_chars/vfx_lantpink/vfx_lantpink_dx11.gsc.res
levels/vfx/vfx_chars/vfx_lantpink/vfx_lantpink_dx11.durango_shaders
levels/vfx/vfx_chars/vfx_lantpink/vfx_lantpink_dx11.nxg_textures
levels\vfx\vfx_chars\vfx_lantpink\vfx_lantpink_vfxart.led
levels/vfx/vfx_chars/vfx_lantyellow/vfx_lantyellow_dx11.gsc
levels/vfx/vfx_chars/vfx_lantyellow/vfx_lantyellow_dx11.gsc.res
levels/vfx/vfx_chars/vfx_lantyellow/vfx_lantyellow_dx11.durango_shaders
levels/vfx/vfx_chars/vfx_lantyellow/vfx_lantyellow_dx11.nxg_textures
levels\vfx\vfx_chars\vfx_lantyellow\vfx_lantyellow_vfxart.led
levels\vfx\vfx_chars\vfx_saintwalker\vfx_saintwalker.led
levels\vfx\vfx_chars\vfx_saintwalker\vfx_saintwalker_vfxart.led
levels\vfx\vfx_chars\vfx_atrocitus\vfx_atrocitus.led
levels\vfx\vfx_chars\vfx_lantpink\vfx_lantpink.led
levels\vfx\vfx_chars\vfx_lantyellow\vfx_lantyellow.led
levels/vfx/vfx_chars/vfx_indigoone/vfx_indigoone_dx11.gsc
levels/vfx/vfx_chars/vfx_indigoone/vfx_indigoone_dx11.gsc.res
levels/vfx/vfx_chars/vfx_indigoone/vfx_indigoone_dx11.durango_shaders
levels/vfx/vfx_chars/vfx_indigoone/vfx_indigoone_dx11.nxg_textures
levels\vfx\vfx_chars\vfx_indigoone\vfx_indigoone_vfxart.led
levels/vfx/vfx_chars/vfx_lantorange/vfx_lantorange_dx11.gsc
levels/vfx/vfx_chars/vfx_lantorange/vfx_lantorange_dx11.gsc.res
levels/vfx/vfx_chars/vfx_lantorange/vfx_lantorange_dx11.durango_shaders
levels/vfx/vfx_chars/vfx_lantorange/vfx_lantorange_dx11.nxg_textures
levels\vfx\vfx_chars\vfx_lantorange\vfx_lantorange_vfxart.led
levels\vfx\vfx_chars\vfx_indigoone\vfx_indigoone.led
levels\vfx\vfx_chars\vfx_lantorange\vfx_lantorange.led
commonobjects/cut_vfx_afterburn_orange_dx11.gsc
commonobjects/cut_vfx_afterburn_orange_dx11.gsc.res
commonobjects/cut_vfx_afterburn_orange_dx11.durango_shaders
commonobjects/cut_vfx_afterburn_orange_dx11.nxg_textures
Chars\Minifig\TouristMan\TouristManA.cd
chars/super_character_texture/body/body_touristmana_front_dx11.tex
chars/super_character_texture/body/body_touristmana_back_dx11.tex
chars/super_character/hat/hat_fedora_dx11.gsc
chars/super_character/hat/hat_fedora_dx11.gsc.res
chars/super_character/hat/hat_fedora_dx11.durango_shaders
chars/super_character/hat/hat_fedora_dx11.nxg_textures
Chars\Super_Character\Face\FACE_GENERIC_MALE.cd
commonobjects/cut_brainiachelmet_dx11.gsc
commonobjects/cut_brainiachelmet_dx11.gsc.res
commonobjects/cut_brainiachelmet_dx11.durango_shaders
commonobjects/cut_brainiachelmet_dx11.nxg_textures
Chars\Minifig\SharedAnims\SharedAnims.as
Chars\Minifig\SharedAnims\Mechanics\Ability_Stealth\Ability_Stealth.as
Chars\Minifig\SharedAnims\Mechanics\Ability_Wave\Ability_Wave.as
Chars\Minifig\SharedAnims\Mechanics\Ability_WalkDirectional\Ability_WalkDirectional
.as
Chars\Minifig\SharedAnims\Mechanics\Ability_ThrowToMe\Ability_ThrowToMe.as
Chars\Minifig\SharedAnims\Mechanics\Ability_Splat\Ability_Splat.as
Chars\Minifig\SharedAnims\Mechanics\Ability_Slide\Ability_Slide.as
Chars\Minifig\SharedAnims\Mechanics\Ability_Shrug\Ability_Shrug.as
Chars\Minifig\SharedAnims\Mechanics\Ability_Scream\Ability_Scream.as
Chars\Minifig\SharedAnims\Mechanics\Ability_Pickup\Ability_Pickup.as
Chars\Minifig\SharedAnims\Mechanics\Ability_HandOver\Ability_HandOver.as
Chars\Minifig\SharedAnims\Mechanics\Ability_Electrocuted\Ability_Electrocuted.as
Chars\Minifig\SharedAnims\Mechanics\Ability_CombatRoll\Ability_CombatRoll.as
Chars\Minifig\SharedAnims\Mechanics\Ability_Build\Ability_Build.as
Chars\Minifig\SharedAnims\Mechanics\Ability_Balance\Ability_Balance.as
Chars\Minifig\SharedAnims\Mechanics\Ability_Parasite_Victim\Ability_Parasite_Victim
.as
Chars\Minifig\GoonBrainiac\Ability_Teleport_GoonBrainiac\Ability_Teleport_GoonBrain
iac.as
Chars\Minifig\SharedAnims\Mechanics\Ability_Swarmed\Ability_Swarmed.as
Chars\Minifig\SharedAnims\Mechanics\Ability_Peril\Ability_Peril.as
Chars\Minifig\SharedAnims\Mechanics\Ability_SmashStuff\Ability_SmashStuff.as
Chars\Minifig\SharedAnims\Mechanics\Ability_SuperStrength\Ability_SuperStrength.as
Chars\Minifig\SharedAnims\Mechanics\Ability_Shrink\Ability_Shrink.as
Chars\Minifig\SharedAnims\Mechanics\Ability_KnockedDown2\Ability_KnockedDown2.as
Chars\Minifig\SharedAnims\Mechanics\Ability_KnockedDown\Ability_KnockedDown.as
Chars\Minifig\SharedAnims\Mechanics\Ability_VR\Ability_VR.as
Chars\Minifig\SharedAnims\Mechanics\Ability_Sonar_Zapped\Ability_Sonar_Zapped.as
Chars\Minifig\SharedAnims\Mechanics\Ability_Fight_ComboStatic\Ability_Fight_ComboSt
atic.as
Chars\Minifig\SharedAnims\Mechanics\Ability_Fight_Taunts\Ability_Fight_Taunts.as
Chars\Minifig\SharedAnims\Mechanics\Ability_Fight_TakeHits\Ability_Fight_TakeHits.a
s
Chars\Minifig\SharedAnims\Mechanics\Ability_Lunge\Ability_Lunge.as
Chars\Minifig\SharedAnims\Mechanics\Ability_Ride\Ability_Ride.as
Chars\Minifig\SharedAnims\Mechanics\Ability_PullLever\Ability_PullLever.as
Chars\Minifig\SharedAnims\Mechanics\Ability_Fly\Ability_Fly.as
Chars\Minifig\SharedAnims\Mechanics\Ability_Batarang\Ability_Batarang.as
Chars\Minifig\SharedAnims\Mechanics\Ability_Shoot_Hands\Ability_Shoot_Hands.as
Chars\Minifig\SharedAnims\Mechanics\Ability_WallJump\Ability_WallJump.as
Chars\Minifig\SharedAnims\Mechanics\Ability_Twirl\Ability_Twirl.as
Chars\Minifig\SharedAnims\Mechanics\Ability_ZipLine\Ability_ZipLine.as
Chars\Minifig\SharedAnims\Mechanics\Ability_Ledge\Ability_Ledge.as
Chars\Minifig\SharedAnims\Mechanics\Ability_Tightrope\Ability_Tightrope.as
Chars\Minifig\SharedAnims\Mechanics\Ability_Shoot_Pistol\Ability_Shoot_Pistol.as
Chars\Minifig\SharedAnims\Common_Shared\Ability_AI_Behaviour.as
Chars\Minifig\SharedAnims\Common_Shared\Unarmed_Combat.as
Chars\Levels\Levels_Minifig\Levels_Minifig.as
Chars\Minifig\SharedAnims\Shared_Basic\Shared_Basic_Male\Shared_Basic_Male.as
Chars\Minifig\SharedAnims\Mechanics\Ability_Backflip\Ability_Backflip.as
Chars\Minifig\SharedAnims\Mechanics\Ability_SaveStation\Ability_SaveStation.as
chars\minifig\sharedanims\mechanics\ability_stealth\ability_stealth_as\sensor_invis
ibility_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_wave\ability_wave_as\wave_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_walkdirectional\ability_walkdirectional
_as\walk_left_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_walkdirectional\ability_walkdirectional
_as\walk_back_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_walkdirectional\ability_walkdirectional
_as\walk_right_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_walkdirectional\ability_walkdirectional
_as\walk_front_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_throwtome\ability_throwtome_as\throwtom
e_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_splat\ability_splat_as\splat_def_nxg.an
4
chars\minifig\sharedanims\mechanics\ability_slide\ability_slide_as\slide_def_nxg.an
4
chars\minifig\sharedanims\mechanics\ability_shrug\ability_shrug_as\shrug_def_nxg.an
4
chars\minifig\sharedanims\mechanics\ability_scream\ability_scream_as\screamrun_def_
nxg.an4
chars\minifig\sharedanims\mechanics\ability_pickup\ability_pickup_as\pickup_def_nxg
.an4
chars\minifig\sharedanims\mechanics\ability_handover\ability_handover_as\handover_t
o_small_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_handover\ability_handover_as\handover_t
o_minifig_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_electrocuted\ability_electrocuted_as\za
pped_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_electrocuted\ability_electrocuted_as\ta
kehit_electrocuted_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_electrocuted\ability_electrocuted_as\el
ectrocuted_onspot_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_combatroll\ability_combatroll_as\combat
roll_jumpandland_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_build\ability_build_as\build_def_nxg.an
4
chars\minifig\sharedanims\mechanics\ability_balance\ability_balance_as\teeter_def_n
xg.an4
chars\minifig\sharedanims\mechanics\ability_balance\ability_balance_as\balance_walk
_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_balance\ability_balance_as\balance_tipt
oe_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_balance\ability_balance_as\balance_jump
_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_balance\ability_balance_as\balance_idle
_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_parasite_victim\ability_parasite_victim
_as\ability_parasite_victim_def_nxg.an4
chars\minifig\goonbrainiac\ability_teleport_goonbrainiac\ability_teleport_goonbrain
iac_as\teleport_out_def_nxg.an4
chars\minifig\goonbrainiac\ability_teleport_goonbrainiac\ability_teleport_goonbrain
iac_as\teleport_in_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_swarmed\ability_swarmed_as\swarmed_def_
nxg.an4
chars\minifig\sharedanims\mechanics\ability_peril\ability_peril_as\celebrate2_def_n
xg.an4
chars\minifig\sharedanims\mechanics\ability_peril\ability_peril_as\celebrate1_def_n
xg.an4
chars\minifig\sharedanims\mechanics\ability_smashstuff\ability_smashstuff_as\smashs
tuff2_def_nxg.an4
chars/misc/items/wrench_dx11.gsc
chars/misc/items/wrench_dx11.gsc.res
chars/misc/items/wrench_dx11.durango_shaders
chars/misc/items/wrench_dx11.nxg_textures
chars\minifig\sharedanims\mechanics\ability_smashstuff\ability_smashstuff_as\smashs
tuff1_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_superstrength\ability_superstrength_as\
supercarry_walk_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_superstrength\ability_superstrength_as\
supercarry_pickup_ground_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_superstrength\ability_superstrength_as\
supercarry_bash_destroy_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_superstrength\ability_superstrength_as\
supercarry_bash_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_superstrength\ability_superstrength_as\
superstrength_rip_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_superstrength\ability_superstrength_as\
supercarry_aim_down_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_superstrength\ability_superstrength_as\
supercarry_aim_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_superstrength\ability_superstrength_as\
supercarry_aim_up_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_superstrength\ability_superstrength_as\
supercarry_throw_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_superstrength\ability_superstrength_as\
supercarry_pickup_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_superstrength\ability_superstrength_as\
superstrength_struggle_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_superstrength\ability_superstrength_as\
superstrength_grab_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_superstrength\ability_superstrength_as\
supercarry_idle_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_shrink\ability_shrink_as\shrink_def_nxg
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chars\minifig\sharedanims\mechanics\ability_knockeddown2\ability_knockeddown2_as\ab
ility_knockeddown2_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_knockeddown2\ability_knockeddown2_as\st
unned_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_knockeddown\ability_knockeddown_as\stun
ned_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_knockeddown\ability_knockeddown_as\abil
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chars\minifig\sharedanims\mechanics\ability_vr\ability_vr_as\vr_out_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_vr\ability_vr_as\vr_in_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_sonar_zapped\ability_sonar_zapped_as\so
nar_zapped_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_fight_combostatic\ability_fight_combost
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chars\minifig\sharedanims\mechanics\ability_fight_taunts\ability_fight_taunts_as\ta
unt3_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_fight_taunts\ability_fight_taunts_as\ta
unt2_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_fight_taunts\ability_fight_taunts_as\ta
unt1_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_fight_taunts\ability_fight_taunts_as\co
mbat_idle_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_fight_taunts\ability_fight_taunts_as\ce
lebration3_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_fight_taunts\ability_fight_taunts_as\ce
lebration2_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_fight_taunts\ability_fight_taunts_as\ce
lebration1_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_fight_takehits\ability_fight_takehits_a
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chars\minifig\sharedanims\mechanics\ability_fight_takehits\ability_fight_takehits_a
s\stun_die4_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_fight_takehits\ability_fight_takehits_a
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chars\minifig\sharedanims\mechanics\ability_fight_takehits\ability_fight_takehits_a
s\stun_die2_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_fight_takehits\ability_fight_takehits_a
s\die_air_up_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_fight_takehits\ability_fight_takehits_a
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chars\minifig\sharedanims\mechanics\ability_fight_takehits\ability_fight_takehits_a
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chars\minifig\sharedanims\mechanics\ability_fight_takehits\ability_fight_takehits_a
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chars\minifig\sharedanims\mechanics\ability_fight_takehits\ability_fight_takehits_a
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chars\minifig\sharedanims\mechanics\ability_fight_takehits\ability_fight_takehits_a
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chars\minifig\sharedanims\mechanics\ability_fight_takehits\ability_fight_takehits_a
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chars\minifig\sharedanims\mechanics\ability_fight_takehits\ability_fight_takehits_a
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chars\minifig\sharedanims\mechanics\ability_lunge\ability_lunge_as\lunge_def_nxg.an
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chars\minifig\sharedanims\mechanics\ability_ride\ability_ride_as\ride_steeringwheel
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chars\minifig\sharedanims\mechanics\ability_ride\ability_ride_as\ride_motorbikegene
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chars\minifig\sharedanims\mechanics\ability_ride\ability_ride_as\ride_batmobile_def
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chars\minifig\sharedanims\mechanics\ability_ride\ability_ride_as\ride_darkseid_def_
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chars\minifig\sharedanims\mechanics\ability_ride\ability_ride_as\ride_stickr_0_def_
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chars\minifig\sharedanims\mechanics\ability_ride\ability_ride_as\ride_steeringwheel
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chars\minifig\sharedanims\mechanics\ability_ride\ability_ride_as\ride_steeringwheel
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chars\minifig\sharedanims\mechanics\ability_ride\ability_ride_as\ride_plate_0_def_n
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chars\minifig\sharedanims\mechanics\ability_ride\ability_ride_as\ride_technicwheel_
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chars\minifig\sharedanims\mechanics\ability_ride\ability_ride_as\ride_steeringwheel
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chars\minifig\sharedanims\mechanics\ability_ride\ability_ride_as\ride_singlestick_1
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chars\minifig\sharedanims\mechanics\ability_ride\ability_ride_as\ride_handlebar_2_d
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chars\minifig\sharedanims\mechanics\ability_ride\ability_ride_as\ride_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_ride\ability_ride_as\ride_handlebar_0_d
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chars\minifig\sharedanims\mechanics\ability_ride\ability_ride_as\ride_motorbikeharl
eyquinn_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_ride\ability_ride_as\ride_batpod_def_nx
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chars\minifig\sharedanims\mechanics\ability_ride\ability_ride_as\ride_buttons4_def_
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chars\minifig\sharedanims\mechanics\ability_ride\ability_ride_as\ride_twinstick_f_d
ef_nxg.an4
chars\minifig\sharedanims\mechanics\ability_ride\ability_ride_as\ride_handlebar_1_d
ef_nxg.an4
chars\minifig\sharedanims\mechanics\ability_ride\ability_ride_as\ride_twinstick_def
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chars\minifig\sharedanims\mechanics\ability_ride\ability_ride_as\ride_steeringwheel
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chars\minifig\sharedanims\mechanics\ability_ride\ability_ride_as\ride_leanback_def_
nxg.an4
chars\minifig\sharedanims\mechanics\ability_ride\ability_ride_as\ride_handlebar_3_d
ef_nxg.an4
chars\minifig\sharedanims\mechanics\ability_ride\ability_ride_as\ride_buttons5_def_
nxg.an4
chars\minifig\sharedanims\mechanics\ability_pulllever\ability_pulllever_as\pullleve
r_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\hovershoot_def_nxg.a
n4
chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\hover_right_def_nxg.
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chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\hover_left_def_nxg.a
n4
chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\hover_fly_def_nxg.an
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chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\hover_down_def_nxg.a
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chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\hover_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\hover_up_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\hover_takehit_def_nx
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chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\fly_turn_180_def_nxg
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chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\fly_sprintright_def_
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chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\fly_sprint_def_nxg.a
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chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\fly_sprintleft_def_n
xg.an4
chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\fly_slowdown_def_nxg
.an4
chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\fly_right_def_nxg.an
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chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\fly_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\fly_left_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\fly_intro_def_nxg.an
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chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\shoot_fly2right_def_
nxg.an4
chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\shoot_fly2_def_nxg.a
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chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\shoot_fly2left_def_n
xg.an4
chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\shoot_flyright_def_n
xg.an4
chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\shoot_fly_def_nxg.an
4
chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\shoot_flyleft_def_nx
g.an4
chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\hover_shoot_targetin
g_shoot_down_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\hover_shoot_targetin
g_shoot_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\hover_shoot_targetin
g_shoot_up_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\hover_shoot_targetin
g_down_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\hover_shoot_targetin
g_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\hover_shoot_targetin
g_up_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\glide_forward_def_nx
g.an4
chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\glide_right_def_nxg.
an4
chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\glide_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\glide_left_def_nxg.a
n4
chars\minifig\sharedanims\mechanics\ability_batarang\ability_batarang_as\throw_wait
_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_batarang\ability_batarang_as\throw_targ
et_unload_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_batarang\ability_batarang_as\throw_targ
et_load_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_batarang\ability_batarang_as\throw_targ
et_down_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_batarang\ability_batarang_as\throw_targ
et_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_batarang\ability_batarang_as\throw_targ
et_up_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_batarang\ability_batarang_as\throw_def_
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chars\minifig\sharedanims\mechanics\ability_batarang\ability_batarang_as\catch_def_
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chars\minifig\sharedanims\mechanics\ability_shoot_hands\ability_shoot_hands_as\beam
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chars\minifig\sharedanims\mechanics\ability_shoot_hands\ability_shoot_hands_as\beam
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chars\minifig\sharedanims\mechanics\ability_shoot_hands\ability_shoot_hands_as\beam
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chars\minifig\sharedanims\mechanics\ability_shoot_hands\ability_shoot_hands_as\shoo
t_targeting_shoot2_down_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_shoot_hands\ability_shoot_hands_as\shoo
t_targeting_shoot2_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_shoot_hands\ability_shoot_hands_as\shoo
t_targeting_shoot2_up_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_shoot_hands\ability_shoot_hands_as\shoo
t_targeting_shoot_down_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_shoot_hands\ability_shoot_hands_as\shoo
t_targeting_shoot_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_shoot_hands\ability_shoot_hands_as\shoo
t_targeting_shoot_up_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_shoot_hands\ability_shoot_hands_as\shoo
t_targeting_unload_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_shoot_hands\ability_shoot_hands_as\shoo
t_targeting_load_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_shoot_hands\ability_shoot_hands_as\shoo
t_targeting_down_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_shoot_hands\ability_shoot_hands_as\shoo
t_targeting_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_shoot_hands\ability_shoot_hands_as\shoo
t_targeting_up_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_walljump\ability_walljump_as\walljump_w
ait_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_walljump\ability_walljump_as\walljump_d
ef_nxg.an4
chars\minifig\sharedanims\mechanics\ability_twirl\ability_twirl_as\twirl_grab_def_n
xg.an4
chars\minifig\sharedanims\mechanics\ability_twirl\ability_twirl_as\twirl_idle_def_n
xg.an4
chars\minifig\sharedanims\mechanics\ability_twirl\ability_twirl_as\twirl_swing_dism
ount_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_twirl\ability_twirl_as\twirl_swing_180_
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chars\minifig\sharedanims\mechanics\ability_twirl\ability_twirl_as\twirl_swing_jump
_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_twirl\ability_twirl_as\twirl_grab_swing
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chars\minifig\sharedanims\mechanics\ability_twirl\ability_twirl_as\twirl_swing_def_
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chars\minifig\sharedanims\mechanics\ability_zipline\ability_zipline_as\zipdrop_fail
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chars\minifig\sharedanims\mechanics\ability_ledge\ability_ledge_as\ledge_fall_def_n
xg.an4
chars\minifig\sharedanims\mechanics\ability_ledge\ability_ledge_as\ledge_idle_def_n
xg.an4
chars\minifig\sharedanims\mechanics\ability_ledge\ability_ledge_as\ledge_left_def_n
xg.an4
chars\minifig\sharedanims\mechanics\ability_ledge\ability_ledge_as\ledge_right_def_
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chars\minifig\sharedanims\mechanics\ability_tightrope\ability_tightrope_as\tightrop
e_slide_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_tightrope\ability_tightrope_as\tightrop
e_move_under_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_tightrope\ability_tightrope_as\tightrop
e_move_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_tightrope\ability_tightrope_as\tightrop
e_idle_under_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_tightrope\ability_tightrope_as\tightrop
e_idle_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_tightrope\ability_tightrope_as\tightrop
e_geton_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_shoot_pistol\ability_shoot_pistol_as\pi
stol_shoot_targeting_unload_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_shoot_pistol\ability_shoot_pistol_as\pi
stol_shoot_targeting_load_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_shoot_pistol\ability_shoot_pistol_as\pi
stol_shoot_targeting_down_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_shoot_pistol\ability_shoot_pistol_as\pi
stol_shoot_targeting_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_shoot_pistol\ability_shoot_pistol_as\pi
stol_shoot_targeting_up_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_shoot_pistol\ability_shoot_pistol_as\pi
stol_shoot_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_shoot_pistol\ability_shoot_pistol_as\pi
stol_out_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_shoot_pistol\ability_shoot_pistol_as\pi
stol_land_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_shoot_pistol\ability_shoot_pistol_as\pi
stol_in_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_shoot_pistol\ability_shoot_pistol_as\pi
stol_bash_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_shoot_pistol\ability_shoot_pistol_as\pi
stol_run_shoot_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_shoot_pistol\ability_shoot_pistol_as\pi
stol_run_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_shoot_pistol\ability_shoot_pistol_as\pi
stol_walk_down_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_shoot_pistol\ability_shoot_pistol_as\pi
stol_walk_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_shoot_pistol\ability_shoot_pistol_as\pi
stol_walk_up_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_shoot_pistol\ability_shoot_pistol_as\pi
stol_idle_def_nxg.an4
chars\minifig\sharedanims\common_shared\ability_ai_behaviour_as\charge_vulnerable_d
ef_nxg.an4
chars\minifig\sharedanims\common_shared\ability_ai_behaviour_as\charge_attack_def_n
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chars\minifig\sharedanims\common_shared\ability_ai_behaviour_as\charge_anticipation
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chars\minifig\sharedanims\common_shared\ability_ai_behaviour_as\charge_def_nxg.an4
chars\minifig\sharedanims\common_shared\unarmed_combat_as\fightcombo_def_nxg.an4
chars\minifig\sharedanims\shared_basic\shared_basic_male\shared_basic_male_as\walk_
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chars\minifig\sharedanims\shared_basic\shared_basic_male\shared_basic_male_as\tipto
e_def_nxg.an4
chars\minifig\sharedanims\shared_basic\shared_basic_male\shared_basic_male_as\sprin
t_def_nxg.an4
chars\minifig\sharedanims\shared_basic\shared_basic_male\shared_basic_male_as\run_d
ef_nxg.an4
chars\minifig\sharedanims\shared_basic\shared_basic_male\shared_basic_male_as\jumpa
ndland_def_nxg.an4
chars\minifig\sharedanims\shared_basic\shared_basic_male\shared_basic_male_as\idle2
_def_nxg.an4
chars\minifig\sharedanims\shared_basic\shared_basic_male\shared_basic_male_as\idle_
def_nxg.an4
chars\minifig\sharedanims\shared_basic\shared_basic_male\shared_basic_male_as\falll
and_def_nxg.an4
chars\minifig\sharedanims\shared_basic\shared_basic_male\shared_basic_male_as\fall_
def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_backflip\ability_backflip_as\flipland_d
ef_nxg.an4
chars\minifig\sharedanims\mechanics\ability_backflip\ability_backflip_as\flip_def_n
xg.an4
chars\minifig\sharedanims\mechanics\ability_savestation\ability_savestation_as\save
station_def_nxg.an4
Audio\VO\VOX\SaintWalker\VO_SaintWalker_Anger_Frustrated_01.cbx
Audio\VO\VOX\SaintWalker\VO_SaintWalker_Anger_Frustrated_02.cbx
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Levels\AnimSetIncludes\ASInc_skydive.txt
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Levels\AnimSetIncludes\ASInc_swim.txt
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chars/misc/items/technoremote_dx11.gsc
chars/misc/items/technoremote_dx11.gsc.res
chars/misc/items/technoremote_dx11.durango_shaders
chars/misc/items/technoremote_dx11.nxg_textures
chars\minifig\sharedanims\mechanics\ability_technogadget\ability_technogadget_as\ab
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Chars\Minifig\SharedAnims\Mechanics\Ability_PushSpinner\Ability_PushSpinner.as
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Chars\Minifig\SharedAnims\Mechanics\Ability_CrackedLego\Ability_CrackedLego.as
chars\minifig\sharedanims\mechanics\ability_crackedlego\ability_crackedlego_as\floo
rsmash_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_crackedlego\ability_crackedlego_as\wall
smash_def_nxg.an4
Chars\Minifig\SharedAnims\Mechanics\Ability_Dig\Ability_Dig.as
chars\minifig\sharedanims\mechanics\ability_dig\ability_dig_as\dig_def_nxg.an4
Chars\Levels\Levels_Minifig\Hub\Hub.as
chars\levels\levels_minifig\hub\hub_as\control_room_terminal_def_nxg.an4
Chars\Minifig\Batman\Ability_Grapple_Batman\Ability_Grapple_Batman.as
chars\minifig\batman\ability_grapple_batman\ability_grapple_batman_as\grapple_hang_
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chars\minifig\batman\ability_grapple_batman\ability_grapple_batman_as\grapple_idle_
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chars\minifig\batman\ability_grapple_batman\ability_grapple_batman_as\grapple_up_de
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chars\minifig\batman\ability_grapple_batman\ability_grapple_batman_as\grapple_gunou
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chars\minifig\batman\ability_grapple_batman\ability_grapple_batman_as\grapple_gunou
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Chars\Minifig\Batman\Ability_Whip_Pull_Batman\Ability_Whip_Pull_Batman.as
chars\minifig\batman\ability_whip_pull_batman\ability_whip_pull_batman_as\whip_pull
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chars\minifig\batman\ability_whip_pull_batman\ability_whip_pull_batman_as\whip_pull
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chars\minifig\batman\ability_whip_pull_batman\ability_whip_pull_batman_as\whip_pull
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chars\minifig\batman\ability_whip_pull_batman\ability_whip_pull_batman_as\whip_pull
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chars\minifig\batman\ability_whip_pull_batman\ability_whip_pull_batman_as\whip_pull
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chars\minifig\batman\ability_whip_pull_batman\ability_whip_pull_batman_as\whip_pull
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chars\minifig\batman\ability_whip_pull_batman\ability_whip_pull_batman_as\whip_pull
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chars\minifig\batman\ability_whip_pull_batman\ability_whip_pull_batman_as\whip_pull
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Chars\Minifig\Batman\Batman.cd
levels\VFX\VFX_Chars\VFX_Batman\VFX_Batman.ptl
Chars\Minifig\Batman\Ability_SpecialMoves_Batman\Ability_SpecialMoves_Batman.as
chars\minifig\batman\ability_specialmoves_batman\ability_specialmoves_batman_as\bat
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chars\minifig\batman\ability_specialmoves_batman\ability_specialmoves_batman_as\bat
man_specialmove1_def_nxg.an4
Chars\Minifig\Batman\Ability_Fight_Combo_Batman\Ability_Fight_Combo_Batman.as
chars\minifig\batman\ability_fight_combo_batman\ability_fight_combo_batman_as\fight
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Chars\Super_Character\Cape\BATCAPE.cd
Chars\Minifig\Robin\Robin.cd
levels\VFX\VFX_Chars\VFX_Robin\VFX_Robin.ptl
Chars\Minifig\Robin\Ability_Dodge_Robin\Ability_Dodge_Robin.as
chars\minifig\robin\ability_dodge_robin\ability_dodge_robin_as\dodge_left_robin_def
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chars\minifig\robin\ability_dodge_robin\ability_dodge_robin_as\dodge_right_robin_de
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Chars\Minifig\Robin\Ability_Fight_Special_Robin\Ability_Fight_Special_Robin.as
chars\minifig\robin\ability_fight_special_robin\ability_fight_special_robin_as\fini
shingmove1_def_nxg.an4
Chars\Minifig\Robin\Ability_SuitTransform_Robin\Ability_SuitTransform_Robin.as
chars\minifig\robin\ability_suittransform_robin\ability_suittransform_robin_as\suit
transform_out_def_nxg.an4
chars\minifig\robin\ability_suittransform_robin\ability_suittransform_robin_as\suit
transform_in_def_nxg.an4
Chars\Minifig\Robin\Ability_Pickup_Transform_Robin\Ability_Pickup_Transform_Robin.a
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chars\minifig\robin\ability_pickup_transform_robin\ability_pickup_transform_robin_a
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Chars\Minifig\Robin\Ability_GadgetWheel_Robin\Ability_GadgetWheel_Robin.as
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eel_idleright_def_nxg.an4
chars\minifig\robin\ability_gadgetwheel_robin\ability_gadgetwheel_robin_as\gadgetwh
eel_idleleft_def_nxg.an4
chars\minifig\robin\ability_gadgetwheel_robin\ability_gadgetwheel_robin_as\gadgetwh
eel_idledown_def_nxg.an4
chars\minifig\robin\ability_gadgetwheel_robin\ability_gadgetwheel_robin_as\gadgetwh
eel_idle_def_nxg.an4
chars\minifig\robin\ability_gadgetwheel_robin\ability_gadgetwheel_robin_as\gadgetwh
eel_idleup_def_nxg.an4
Chars\Minifig\Robin\Ability_DoubleJump_Robin\Ability_DoubleJump_Robin.as
chars\minifig\robin\ability_doublejump_robin\ability_doublejump_robin_as\jump2andla
nd2_def_nxg.an4
Chars\Minifig\Robin\Ability_Batarang_Robin\Ability_Batarang_Robin.as
chars\minifig\robin\ability_batarang_robin\ability_batarang_robin_as\throw_target_u
nload_def_nxg.an4
chars\minifig\robin\ability_batarang_robin\ability_batarang_robin_as\catch_def_nxg.
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chars\minifig\robin\ability_batarang_robin\ability_batarang_robin_as\throw_target_l
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chars\minifig\robin\ability_batarang_robin\ability_batarang_robin_as\throw_wait_def
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chars\minifig\robin\ability_batarang_robin\ability_batarang_robin_as\throw_def_nxg.
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chars\minifig\robin\ability_batarang_robin\ability_batarang_robin_as\throw_target_d
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chars\minifig\robin\ability_batarang_robin\ability_batarang_robin_as\throw_target_d
ef_nxg.an4
chars\minifig\robin\ability_batarang_robin\ability_batarang_robin_as\throw_target_u
p_def_nxg.an4
Chars\Minifig\Robin\Ability_Lunge_Robin\Ability_Lunge_Robin.as
chars\minifig\robin\ability_lunge_robin\ability_lunge_robin_as\lunge_def_nxg.an4
Chars\Minifig\Robin\Robin_default\Robin_default.as
chars\minifig\robin\robin_default\robin_default_as\idle3_def_nxg.an4
chars\minifig\robin\robin_default\robin_default_as\idle2_def_nxg.an4
chars\minifig\robin\robin_default\robin_default_as\fall_def_nxg.an4
chars\minifig\robin\robin_default\robin_default_as\fallland_def_nxg.an4
chars\minifig\robin\robin_default\robin_default_as\jumpandland_def_nxg.an4
chars\minifig\robin\robin_default\robin_default_as\tiptoe_def_nxg.an4
chars\minifig\robin\robin_default\robin_default_as\walk_def_nxg.an4
chars\minifig\robin\robin_default\robin_default_as\run_def_nxg.an4
chars\minifig\robin\robin_default\robin_default_as\idle_def_nxg.an4
chars/misc/items/robin_staff_dx11.gsc
chars/misc/items/robin_staff_dx11.gsc.res
chars/misc/items/robin_staff_dx11.durango_shaders
chars/misc/items/robin_staff_dx11.nxg_textures
levels/vfx/vfx_chars/vfx_batman/vfx_batman_dx11.gsc
levels/vfx/vfx_chars/vfx_batman/vfx_batman_dx11.gsc.res
levels/vfx/vfx_chars/vfx_batman/vfx_batman_dx11.durango_shaders
levels/vfx/vfx_chars/vfx_batman/vfx_batman_dx11.nxg_textures
levels\vfx\vfx_chars\vfx_batman\vfx_batman_vfxart.led
levels/vfx/vfx_chars/vfx_robin/vfx_robin_dx11.gsc
levels/vfx/vfx_chars/vfx_robin/vfx_robin_dx11.gsc.res
levels/vfx/vfx_chars/vfx_robin/vfx_robin_dx11.durango_shaders
levels/vfx/vfx_chars/vfx_robin/vfx_robin_dx11.nxg_textures
levels\vfx\vfx_chars\vfx_robin\vfx_robin_vfxart.led
levels\vfx\vfx_chars\vfx_batman\vfx_batman.led
levels\vfx\vfx_chars\vfx_robin\vfx_robin.led
Chars\Minifig\SharedAnims\Mechanics\Ability_Grapple\Ability_Grapple.as
chars\minifig\sharedanims\mechanics\ability_grapple\ability_grapple_as\grapple_down
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chars\minifig\sharedanims\mechanics\ability_grapple\ability_grapple_as\grapple_up_d
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chars\minifig\sharedanims\mechanics\ability_grapple\ability_grapple_as\grapple_idle
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chars\minifig\sharedanims\mechanics\ability_grapple\ability_grapple_as\grapple_guno
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chars\minifig\sharedanims\mechanics\ability_grapple\ability_grapple_as\grapple_guno
ut_up_def_nxg.an4
Chars\Minifig\SharedAnims\Mechanics\Ability_Whip_Pull\Ability_Whip_Pull.as
chars\minifig\sharedanims\mechanics\ability_whip_pull\ability_whip_pull_as\whip_pul
l_fail_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_whip_pull\ability_whip_pull_as\whip_pul
l_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_whip_pull\ability_whip_pull_as\whip_pul
l_up_def_nxg.an4
Chars\Minifig\SharedAnims\Mechanics\Ability_Swim\Ability_Swim.as
chars\minifig\sharedanims\mechanics\ability_swim\ability_swim_as\scuba_up_def_nxg.a
n4
chars\minifig\sharedanims\mechanics\ability_swim\ability_swim_as\float_die_def_nxg.
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chars\minifig\sharedanims\mechanics\ability_swim\ability_swim_as\float_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_swim\ability_swim_as\wade_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_swim\ability_swim_as\swim_deep_move_def
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chars\minifig\sharedanims\mechanics\ability_swim\ability_swim_as\swim_deep_idle_def
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chars\minifig\sharedanims\mechanics\ability_swim\ability_swim_as\swim_def_nxg.an4
Chars\Minifig\SharedAnims\Mechanics\Ability_ClimbLadder\Ability_ClimbLadder.as
chars\minifig\sharedanims\mechanics\ability_climbladder\ability_climbladder_as\clim
b_up_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_climbladder\ability_climbladder_as\clim
b_idle_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_climbladder\ability_climbladder_as\clim
b_down_def_nxg.an4
Chars\Minifig\SharedAnims\Mechanics\Ability_Grapple_RopeClimb\Ability_Grapple_RopeC
limb.as
chars\minifig\sharedanims\mechanics\ability_grapple_ropeclimb\ability_grapple_ropec
limb_as\grapple_up_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_grapple_ropeclimb\ability_grapple_ropec
limb_as\grapple_swing_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_grapple_ropeclimb\ability_grapple_ropec
limb_as\grapple_idle_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_grapple_ropeclimb\ability_grapple_ropec
limb_as\grapple_down_def_nxg.an4
Chars\Quests\Quest_Bodies\Quest_Bodies_Minifig.as
chars\quests\quest_bodies\quest_bodies_minifig_as\quest_body_sad_def_nxg.an4
chars\quests\quest_bodies\quest_bodies_minifig_as\quest_body_worried_def_nxg.an4
chars\quests\quest_bodies\quest_bodies_minifig_as\quest_body_shifty_def_nxg.an4
chars\quests\quest_bodies\quest_bodies_minifig_as\quest_body_scared_def_nxg.an4
chars\quests\quest_bodies\quest_bodies_minifig_as\quest_body_relieved_def_nxg.an4
chars\quests\quest_bodies\quest_bodies_minifig_as\quest_body_joyful_def_nxg.an4
chars\quests\quest_bodies\quest_bodies_minifig_as\quest_body_friendly_def_nxg.an4
chars\quests\quest_bodies\quest_bodies_minifig_as\quest_body_confused_def_nxg.an4
chars\quests\quest_bodies\quest_bodies_minifig_as\quest_body_angry_def_nxg.an4
Chars\Minifig\Alfred\Ability_Lunge_Alfred\Ability_Lunge_Alfred.as
chars\minifig\alfred\ability_lunge_alfred\ability_lunge_alfred_as\lunge_def_nxg.an4
chars\minifig\alfred\ability_lunge_alfred\ability_lunge_alfred_as\lungeland_def_nxg
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Chars\Minifig\Alfred\Ability_Batarang_Alfred\Ability_Batarang_Alfred.as
chars\minifig\alfred\ability_batarang_alfred\ability_batarang_alfred_as\catch_def_n
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chars\minifig\alfred\ability_batarang_alfred\ability_batarang_alfred_as\throw_wait_
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chars\minifig\alfred\ability_batarang_alfred\ability_batarang_alfred_as\throw_down_
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chars\minifig\alfred\ability_batarang_alfred\ability_batarang_alfred_as\throw_def_n
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chars\minifig\alfred\ability_batarang_alfred\ability_batarang_alfred_as\throw_up_de
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chars\minifig\alfred\ability_batarang_alfred\ability_batarang_alfred_as\throw_targe
t_unload_def_nxg.an4
chars\minifig\alfred\ability_batarang_alfred\ability_batarang_alfred_as\throw_targe
t_down_def_nxg.an4
chars\minifig\alfred\ability_batarang_alfred\ability_batarang_alfred_as\throw_targe
t_def_nxg.an4
chars\minifig\alfred\ability_batarang_alfred\ability_batarang_alfred_as\throw_targe
t_up_def_nxg.an4
chars\minifig\alfred\ability_batarang_alfred\ability_batarang_alfred_as\throw_targe
t_load_def_nxg.an4
Chars\Minifig\Alfred\Ability_Shield_Alfred\Ability_Shield_Alfred.as
chars/misc/items/alfredsaucer_dx11.gsc
chars/misc/items/alfredsaucer_dx11.gsc.res
chars/misc/items/alfredsaucer_dx11.durango_shaders
chars/misc/items/alfredsaucer_dx11.nxg_textures
chars\minifig\alfred\ability_shield_alfred\ability_shield_alfred_as\shield_idle3_de
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chars\minifig\alfred\ability_shield_alfred\ability_shield_alfred_as\shieldcombo_def
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chars\minifig\alfred\ability_shield_alfred\ability_shield_alfred_as\shield_idle2_de
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chars\minifig\alfred\ability_shield_alfred\ability_shield_alfred_as\shield_run_def_
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chars\minifig\alfred\ability_shield_alfred\ability_shield_alfred_as\shield_tiptoe_d
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chars\minifig\alfred\ability_shield_alfred\ability_shield_alfred_as\shield_walk_def
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chars\minifig\alfred\ability_shield_alfred\ability_shield_alfred_as\shield_jumpandl
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chars\minifig\alfred\ability_shield_alfred\ability_shield_alfred_as\shield_fall_def
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chars\minifig\alfred\ability_shield_alfred\ability_shield_alfred_as\shield_fallland
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chars\minifig\alfred\ability_shield_alfred\ability_shield_alfred_as\shield_idle_def
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Chars\Minifig\Alfred\Alfred_default\Alfred_default.as
chars\minifig\alfred\alfred_default\alfred_default_as\idle2_def_nxg.an4
chars\minifig\alfred\alfred_default\alfred_default_as\walk_def_nxg.an4
chars\minifig\alfred\alfred_default\alfred_default_as\tiptoe_def_nxg.an4
chars\minifig\alfred\alfred_default\alfred_default_as\run_def_nxg.an4
chars\minifig\alfred\alfred_default\alfred_default_as\jumpandland_def_nxg.an4
chars\minifig\alfred\alfred_default\alfred_default_as\idle_def_nxg.an4
chars\minifig\alfred\alfred_default\alfred_default_as\fall_def_nxg.an4
chars\minifig\alfred\alfred_default\alfred_default_as\fallland_def_nxg.an4
chars\misc\items\batarang.dno
chars/misc/items/batarang_dx11.gsc
chars/misc/items/batarang_dx11.gsc.res
chars/misc/items/batarang_dx11.durango_shaders
chars/misc/items/batarang_dx11.nxg_textures
Chars\Minifig\Batman\Ability_SuitTransform_Batman\Ability_SuitTransform_Batman.as
chars\minifig\batman\ability_suittransform_batman\ability_suittransform_batman_as\s
uittransform_out_def_nxg.an4
chars\minifig\batman\ability_suittransform_batman\ability_suittransform_batman_as\s
uittransform_in_def_nxg.an4
Chars\Minifig\Batman\Ability_Fight_RunAttack_Batman\Ability_Fight_RunAttack_Batman.
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chars\minifig\batman\ability_fight_runattack_batman\ability_fight_runattack_batman_
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Chars\Minifig\Batman\Ability_Pickup_Transform_Batman\Ability_Pickup_Transform_Batma
n.as
chars\minifig\batman\ability_pickup_transform_batman\ability_pickup_transform_batma
n_as\pickup_transform_def_nxg.an4
Chars\Minifig\Batman\Ability_Glide_Batman\Ability_Glide_Batman.as
chars\minifig\batman\ability_glide_batman\ability_glide_batman_as\glide_land_def_nx
g.an4
chars\minifig\batman\ability_glide_batman\ability_glide_batman_as\glide_jump_def_nx
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chars\minifig\batman\ability_glide_batman\ability_glide_batman_as\glide_right_def_n
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chars\minifig\batman\ability_glide_batman\ability_glide_batman_as\glide_left_def_nx
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chars\minifig\batman\ability_glide_batman\ability_glide_batman_as\glide_forward_def
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chars\minifig\batman\ability_glide_batman\ability_glide_batman_as\glide_def_nxg.an4
Chars\Minifig\Batman\Ability_Lunge_Batman\Ability_Lunge_Batman.as
chars\minifig\batman\ability_lunge_batman\ability_lunge_batman_as\lunge_andland_def
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Chars\Minifig\Batman\Ability_GadgetWheel_Batman\Ability_GadgetWheel_Batman.as
chars\minifig\batman\ability_gadgetwheel_batman\ability_gadgetwheel_batman_as\gadge
twheel_idleright_def_nxg.an4
chars\minifig\batman\ability_gadgetwheel_batman\ability_gadgetwheel_batman_as\gadge
twheel_idleleft_def_nxg.an4
chars\minifig\batman\ability_gadgetwheel_batman\ability_gadgetwheel_batman_as\gadge
twheel_idledown_def_nxg.an4
chars\minifig\batman\ability_gadgetwheel_batman\ability_gadgetwheel_batman_as\gadge
twheel_idle_def_nxg.an4
chars\minifig\batman\ability_gadgetwheel_batman\ability_gadgetwheel_batman_as\gadge
twheel_idleup_def_nxg.an4
Chars\Minifig\Batman\Ability_Batarang_Batman\Ability_Batarang_Batman.as
chars\minifig\batman\ability_batarang_batman\ability_batarang_batman_as\throw_targe
t_unload_def_nxg.an4
chars\minifig\batman\ability_batarang_batman\ability_batarang_batman_as\catch_def_n
xg.an4
chars\minifig\batman\ability_batarang_batman\ability_batarang_batman_as\throw_wait_
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chars\minifig\batman\ability_batarang_batman\ability_batarang_batman_as\throw_down_
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chars\minifig\batman\ability_batarang_batman\ability_batarang_batman_as\throw_def_n
xg.an4
chars\minifig\batman\ability_batarang_batman\ability_batarang_batman_as\throw_up_de
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chars\minifig\batman\ability_batarang_batman\ability_batarang_batman_as\throw_targe
t_load_def_nxg.an4
chars\minifig\batman\ability_batarang_batman\ability_batarang_batman_as\throw_targe
t_right_def_nxg.an4
chars\minifig\batman\ability_batarang_batman\ability_batarang_batman_as\throw_targe
t_left_def_nxg.an4
chars\minifig\batman\ability_batarang_batman\ability_batarang_batman_as\throw_targe
t_down_def_nxg.an4
chars\minifig\batman\ability_batarang_batman\ability_batarang_batman_as\throw_targe
t_def_nxg.an4
chars\minifig\batman\ability_batarang_batman\ability_batarang_batman_as\throw_targe
t_up_def_nxg.an4
Chars\Minifig\Batman\Batman_default\Batman_Default.as
chars\minifig\batman\batman_default\batman_default_as\idle3_def_nxg.an4
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chars/misc/items/grapplegun_dx11.gsc
chars/misc/items/grapplegun_dx11.gsc.res
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Chars\Minifig\Robin\Ability_Fight_Combo_Robin\Ability_Fight_Combo_Robin.as
chars\minifig\robin\ability_fight_combo_robin\ability_fight_combo_robin_as\fightcom
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Chars\Minifig\Robin\Ability_Fight_RunAttack_Robin\Ability_Fight_RunAttack_Robin.as
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chars/misc/items/alfredcup_dx11.gsc
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levels\Hub\Navi\Maps.txt
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Audio\SoundFX\Mech\Mech_ServoSml1.adp
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Audio\SoundFX\Actions\Act_Grapple_Lp.adp
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Audio\SoundFX\Chars\Chr_SuitChange_Bat.adp
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Audio\SoundFX\Chars\Batman\BM_Glide_End.adp
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Audio\SoundFX\Water\Env_WaterSprayMid_LP.adp
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Audio\VO\DX\Chars_misc\Robin\DX_Robin_OhYeahWereIn_ENG.cbx
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Audio\VO\VOX\Alfred\VO_Alfred_Death_01.cbx
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Audio\SoundFX\Mech\Mech_HeaterPulse_Lp.adp
Audio\SoundFX\Mech\Mech_EngineLarge_Stop.adp
Audio\SoundFX\Mech\Mech_HydrauServoMoveMed.adp
Audio\SoundFX\Mech\Mech_ServoPnuematicOpenLrg.adp
Audio\SoundFX\SpecialEffects\Spec_ASubSweetner.adp
Audio\SoundFX\Environment\Env_ElecWhoosh1.adp
Audio\SoundFX\Environment\Env_ElecWhoosh2.adp
Audio\SoundFX\Environment\Env_ElecWhoosh3.adp
Audio\SoundFX\Mech\Mech_Forcefield_Lp.adp
Audio\SoundFX\Mech\Mech_PowerDownHydrauLrg.adp
Audio\SoundFX\SpecialEffects\Spec_SlowMo_Varient_2.adp
Audio\SoundFX\Doors\Door_MetalLrg_Lock.adp
Audio\SoundFX\Mech\Mech_Forcefield2_Lp.adp
Audio\SoundFX\Doors\Door_MetalHiTechLrg.adp
Audio\SoundFX\Environment\Env_ElectricFlashCrackle_1.adp
Audio\SoundFX\Environment\Env_ElectricFlashCrackle_2.adp
Audio\SoundFX\Environment\Env_ElectricFlashCrackle_3.adp
Audio\SoundFX\Environment\Env_ElectricFlashCrackle_4.adp
Audio\SoundFX\SpecialEffects\Spec_PoweUpProtonPack.adp
Audio\SoundFX\Breaks\Brk_GlassSml1.adp
Audio\SoundFX\Breaks\Brk_GlassSml2.adp
Audio\SoundFX\Breaks\Brk_GlassSml3.adp
Audio\SoundFX\Breaks\Brk_MasonryLrg1.adp
Audio\SoundFX\Breaks\Brk_MasonryLrg2.adp
Audio\SoundFX\Breaks\Brk_MasonryLrg3.adp
Audio\SoundFX\Breaks\Brk_WoodLrg1.adp
Audio\SoundFX\Breaks\Brk_WoodLrg2.adp
Audio\SoundFX\Breaks\Brk_WoodMed1.adp
Audio\SoundFX\Breaks\Brk_WoodMed2.adp
Audio\SoundFX\Impacts\Imp_BarrelWoodEnd1.adp
Audio\SoundFX\Impacts\Imp_BarrelWoodEnd2.adp
Audio\SoundFX\Impacts\Imp_BarrelWoodEnd3.adp
Audio\SoundFX\Impacts\Imp_StoneThudMed1.adp
Audio\SoundFX\Impacts\Imp_StoneThudMed2.adp
Audio\SoundFX\Impacts\Imp_WoodSml1.adp
Audio\SoundFX\Impacts\Imp_WoodSml2.adp
Audio\SoundFX\Impacts\Imp_WoodSml3.adp
Audio\SoundFX\Mech\Mech_ServoMed_Lp.adp
Audio\SoundFX\Mech\Mech_MachineHumLrg_Lp.adp
Audio\SoundFX\FS\Water_In_Shallow1.adp
Audio\SoundFX\FS\Water_In_Shallow2.adp
Audio\SoundFX\FS\Water_Out_Shallow1.adp
Audio\SoundFX\FS\Water_Out_Shallow2.adp
Audio\SoundFX\Environment\Env_WaterfallHuge_Lp.adp
Audio\SoundFX\Environment\Env_WaterLapping_Lp.adp
Audio\SoundFX\Doors\Door_WoodShut1.adp
Audio\SoundFX\Doors\Door_WoodShut2.adp
Audio\SoundFX\Impacts\Imp_MetalHollow1.adp
Audio\SoundFX\Impacts\Imp_MetalHollow2.adp
Audio\SoundFX\Impacts\Imp_MetalHollow3.adp
Audio\SoundFX\Mech\Mech_PadPress.adp
levels\Hub\Navi\Maps\0_NaviMap.nvm
icons/gadgetwheel/standard_batman_dx11.tex
icons/gadgetwheel/sensor_dx11.tex
icons/gadgetwheel/demolition_dx11.tex
icons/gadgetwheel/sonar_dx11.tex
icons/gadgetwheel/space_dx11.tex
icons/gadgetwheel/freeze_dx11.tex
icons/gadgetwheel/electric_dx11.tex
icons/gadgetwheel/scuba_dx11.tex
icons/gadgetwheel/standard_robin_dx11.tex
icons/gadgetwheel/hazmat_dx11.tex
icons/gadgetwheel/techno_dx11.tex
icons/gadgetwheel/illumination_dx11.tex
icons/gadgetwheel/helmet_dx11.tex
icons/gadgetwheel/magno_dx11.tex
icons/gadgetwheel/zorb_dx11.tex
Chars\Minifig\RobinHazmat\RobinHazmat.cd
chars/super_character_texture/body/body_robinhazmat_front_dx11.tex
chars/super_character_texture/body/body_robinhazmat_back_dx11.tex
Chars\Minifig\RobinHazmat\Ability_Shoot_Pistol_RobinHazmat\Ability_Shoot_Pistol_Rob
inHazmat.as
chars\minifig\robinhazmat\ability_shoot_pistol_robinhazmat\ability_shoot_pistol_rob
inhazmat_as\pistol_shoot_targeting_load_def_nxg.an4
chars\minifig\robinhazmat\ability_shoot_pistol_robinhazmat\ability_shoot_pistol_rob
inhazmat_as\pistol_shoot_targeting_unload_def_nxg.an4
chars\minifig\robinhazmat\ability_shoot_pistol_robinhazmat\ability_shoot_pistol_rob
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chars\minifig\robinhazmat\ability_shoot_pistol_robinhazmat\ability_shoot_pistol_rob
inhazmat_as\shoot_targeting_down_def_nxg.an4
chars\minifig\robinhazmat\ability_shoot_pistol_robinhazmat\ability_shoot_pistol_rob
inhazmat_as\shoot_targeting_def_nxg.an4
chars\minifig\robinhazmat\ability_shoot_pistol_robinhazmat\ability_shoot_pistol_rob
inhazmat_as\shoot_targeting_up_def_nxg.an4
Chars\Minifig\RobinHazmat\Ability_SuitTransform_RobinHazmat\Ability_SuitTransform_R
obinHazmat.as
chars\minifig\robinhazmat\ability_suittransform_robinhazmat\ability_suittransform_r
obinhazmat_as\suittransform_out_def_nxg.an4
chars\minifig\robinhazmat\ability_suittransform_robinhazmat\ability_suittransform_r
obinhazmat_as\suittransform_in_def_nxg.an4
Chars\Minifig\RobinHazmat\Ability_Pickup_Transform_RobinHazmat\Ability_Pickup_Trans
form_RobinHazmat.as
chars\minifig\robinhazmat\ability_pickup_transform_robinhazmat\ability_pickup_trans
form_robinhazmat_as\pickup_transform_inout_def_nxg.an4
Chars\Minifig\RobinHazmat\Ability_GadgetWheel_RobinHazmat\Ability_GadgetWheel_Robin
Hazmat.as
chars\minifig\robinhazmat\ability_gadgetwheel_robinhazmat\ability_gadgetwheel_robin
hazmat_as\gadgetwheel_idleright_def_nxg.an4
chars\minifig\robinhazmat\ability_gadgetwheel_robinhazmat\ability_gadgetwheel_robin
hazmat_as\gadgetwheel_idleleft_def_nxg.an4
chars\minifig\robinhazmat\ability_gadgetwheel_robinhazmat\ability_gadgetwheel_robin
hazmat_as\gadgetwheel_idledown_def_nxg.an4
chars\minifig\robinhazmat\ability_gadgetwheel_robinhazmat\ability_gadgetwheel_robin
hazmat_as\gadgetwheel_idle_def_nxg.an4
chars\minifig\robinhazmat\ability_gadgetwheel_robinhazmat\ability_gadgetwheel_robin
hazmat_as\gadgetwheel_idleup_def_nxg.an4
Chars\Minifig\RobinHazmat\Ability_Lunge_RobinHazmat\Ability_Lunge_RobinHazmat.as
chars\minifig\robinhazmat\ability_lunge_robinhazmat\ability_lunge_robinhazmat_as\lu
nge_def_nxg.an4
Chars\Minifig\RobinHazmat\Ability_DoubleJump_RobinHazmat\Ability_DoubleJump_RobinHa
zmat.as
chars\minifig\robinhazmat\ability_doublejump_robinhazmat\ability_doublejump_robinha
zmat_as\jump2andland2_def_nxg.an4
Chars\Minifig\RobinHazmat\RobinHazmat_default\RobinHazmat_default.as
chars\minifig\robinhazmat\robinhazmat_default\robinhazmat_default_as\buttonspecial_
1_def_nxg.an4
chars\minifig\robinhazmat\robinhazmat_default\robinhazmat_default_as\walk_left_def_
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chars\minifig\robinhazmat\robinhazmat_default\robinhazmat_default_as\walk_back_def_
nxg.an4
chars\minifig\robinhazmat\robinhazmat_default\robinhazmat_default_as\walk_right_def
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chars\minifig\robinhazmat\robinhazmat_default\robinhazmat_default_as\walk_front_def
_nxg.an4
chars\minifig\robinhazmat\robinhazmat_default\robinhazmat_default_as\bash_def_nxg.a
n4
chars\minifig\robinhazmat\robinhazmat_default\robinhazmat_default_as\fall_def_nxg.a
n4
chars\minifig\robinhazmat\robinhazmat_default\robinhazmat_default_as\fallland_def_n
xg.an4
chars\minifig\robinhazmat\robinhazmat_default\robinhazmat_default_as\jumpandland_de
f_nxg.an4
chars\minifig\robinhazmat\robinhazmat_default\robinhazmat_default_as\tiptoe_def_nxg
.an4
chars\minifig\robinhazmat\robinhazmat_default\robinhazmat_default_as\run_def_nxg.an
4
chars\minifig\robinhazmat\robinhazmat_default\robinhazmat_default_as\walk_def_nxg.a
n4
chars\minifig\robinhazmat\robinhazmat_default\robinhazmat_default_as\idle_def_nxg.a
n4
chars/misc/items/dummyitem_robinhazmat_dx11.gsc
chars/misc/items/dummyitem_robinhazmat_dx11.gsc.res
chars/misc/items/dummyitem_robinhazmat_dx11.durango_shaders
chars/misc/items/dummyitem_robinhazmat_dx11.nxg_textures
Chars\Super_Character\Torso_Attachment\HOSEGUN_HAZMAT.cd
Chars\Super_Character\Torso_Attachment\HOSEGUN_HAZMAT.cpd
chars/super_character/torso_attachment/hosegun_hazmat_dx11.ghg
chars/super_character/torso_attachment/hosegun_hazmat_dx11.ghg.res
chars/super_character/torso_attachment/hosegun_hazmat_dx11.durango_shaders
chars/super_character/torso_attachment/hosegun_hazmat_dx11.nxg_textures
Chars\Super_Character\Torso_Attachment\BACKPACK_HAZMATROBIN.cd
chars/super_character_texture/misc/logo_robin_dx11.tex
chars/super_character/torso_attachment/backpack_hazmat_dx11.ghg
chars/super_character/torso_attachment/backpack_hazmat_dx11.ghg.res
chars/super_character/torso_attachment/backpack_hazmat_dx11.durango_shaders
chars/super_character/torso_attachment/backpack_hazmat_dx11.nxg_textures
Chars\Minifig\BatmanSensor\BatmanSensor.cd
chars/super_character_texture/body/body_batmansensor_front_dx11.tex
chars/super_character_texture/body/body_batmansensor_back_dx11.tex
Chars\Minifig\BatmanSensor\Ability_SuitTransform_BatmanSensor\Ability_SuitTransform
_BatmanSensor.as
Chars\Misc\ComplexCape\COMPLEXBATCAPE_EARTHGREEN.cd
chars\minifig\batmansensor\ability_suittransform_batmansensor\ability_suittransform
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chars\minifig\batmansensor\ability_suittransform_batmansensor\ability_suittransform
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Chars\Minifig\BatmanSensor\Ability_Stealth_Batman\Ability_Stealth_Batman.as
chars\minifig\batmansensor\ability_stealth_batman\ability_stealth_batman_as\sensor_
invisibility_def_nxg.an4
chars/super_character/hat/hat_batmansensor_dx11.gsc
chars/super_character/hat/hat_batmansensor_dx11.gsc.res
chars/super_character/hat/hat_batmansensor_dx11.durango_shaders
chars/super_character/hat/hat_batmansensor_dx11.nxg_textures
Chars\Super_Character\Cape\BATCAPE_EARTHGREEN.cd
Chars\Super_Character\Face\FACE_BATMAN.cd
chars/super_character/face/face_batman_dx11.ghg
chars/super_character/face/face_batman_dx11.ghg.res
chars/super_character/face/face_batman_dx11.durango_shaders
chars/super_character/face/face_batman_dx11.nxg_textures
Chars\Super_Character\Torso_Attachment\TORSO_ATTACHMENT.cpd
chars/super_character/torso_attachment/torso_attachment_dx11.ghg
chars/super_character/torso_attachment/torso_attachment_dx11.ghg.res
chars/super_character/torso_attachment/torso_attachment_dx11.durango_shaders
chars/super_character/torso_attachment/torso_attachment_dx11.nxg_textures
Audio\SoundFX\Impacts\Imp_BalloonPop.adp
Audio\SoundFX\Chars\Chr_SuitChange_Hazmat.adp
Audio\SoundFX\Chars\Batman\BM_SSuit_Invis.adp
Audio\SoundFX\Chars\Batman\BM_SSuit_Vis.adp
Audio\VO\VOX\Batman\VO_Batman_Combat_Pain_01.cbx
Audio\VO\VOX\Batman\VO_Batman_Combat_Pain_02.cbx
Audio\VO\VOX\Batman\VO_Batman_Combat_Pain_03.cbx
Audio\VO\VOX\Batman\VO_Batman_Combat_Pain_04.cbx
Chars\Minifig\BatmanSensor\Ability_Xray_Access_Batman\Ability_Xray_Access_Batman.as
chars\minifig\batmansensor\ability_xray_access_batman\ability_xray_access_batman_as
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chars\minifig\batmansensor\ability_xray_access_batman\ability_xray_access_batman_as
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chars\minifig\batmansensor\ability_xray_access_batman\ability_xray_access_batman_as
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chars\minifig\batmansensor\ability_xray_access_batman\ability_xray_access_batman_as
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chars\minifig\batmansensor\ability_xray_access_batman\ability_xray_access_batman_as
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Chars\Minifig\RobinHazmat\Ability_AttractAccess_Robin\Ability_AttractAccess_Robin.a
s
chars\minifig\robinhazmat\ability_attractaccess_robin\ability_attractaccess_robin_a
s\attractaccess_deposit_def_nxg.an4
chars\minifig\robinhazmat\ability_attractaccess_robin\ability_attractaccess_robin_a
s\attractaccess_targetdown_def_nxg.an4
chars\minifig\robinhazmat\ability_attractaccess_robin\ability_attractaccess_robin_a
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chars\minifig\robinhazmat\ability_attractaccess_robin\ability_attractaccess_robin_a
s\attractaccess_targetup_def_nxg.an4
chars/misc/items/bat_dx11.gsc
chars/misc/items/bat_dx11.gsc.res
chars/misc/items/bat_dx11.durango_shaders
chars/misc/items/bat_dx11.nxg_textures
chars\minifig\robinhazmat\ability_attractaccess_robin\ability_attractaccess_robin_a
s\attractaccess_fail_def_nxg.an4
Chars\Minifig\RobinHazmat\Ability_Hazard_RobinHazmat\Ability_Hazard_Robin.as
chars\minifig\robinhazmat\ability_hazard_robinhazmat\ability_hazard_robin_as\hazard
_walk_def_nxg.an4
chars\minifig\robinhazmat\ability_hazard_robinhazmat\ability_hazard_robin_as\hazard
_idle_def_nxg.an4
Audio\SoundFX\Chars\Robin\Vacuum_Lp.adp
Audio\SoundFX\Actions\Act_HazmatConnect.adp
Audio\SoundFX\Actions\Act_HazmatTube_Lp.adp
Audio\VO\DX\Hints\DX_Batmite_AlwaysThoughtIt_ENG.ogg
Audio\VO\DX\Hints\DX_Batmite_AndHowMayIBe_ENG.ogg
Audio\VO\DX\Hints\DX_Batmite_AnotherHintWhat_ENG.ogg
Audio\VO\DX\Hints\DX_Batmite_AtLastICanSay_ENG.ogg
Audio\VO\DX\Hints\DX_Batmite_AwShucksYoure_ENG.ogg
Audio\VO\DX\Hints\DX_Batmite_CmonHaventYou_ENG.ogg
Audio\VO\DX\Hints\DX_Batmite_GonnaNeedSomething_ENG.ogg
Audio\VO\DX\Hints\DX_Batmite_HeyBatmanItsMe_Eng.ogg
Audio\VO\DX\Hints\DX_Batmite_HowCanYouNotGet_ENG.ogg
Audio\VO\DX\Hints\DX_Batmite_iCantBelieveYou_ENG.ogg
Audio\VO\DX\Hints\DX_Batmite_iDontMeanToSound_ENG.ogg
Audio\VO\DX\Hints\DX_Batmite_iGuessWeAll_ENG.ogg
Audio\VO\DX\Hints\DX_Batmite_iHelpBecauseI_ENG.ogg
Audio\VO\DX\Hints\DX_Batmite_ImBatMiteOh_ENG.ogg
Audio\VO\DX\Hints\DX_Batmite_ImSureNobody_ENG.ogg
Audio\VO\DX\Hints\DX_Batmite_ImThinkingStuff_ENG.ogg
Audio\VO\DX\Hints\DX_Batmite_ItsGoodTo_ENG.ogg
Audio\VO\DX\Hints\DX_Batmite_IveAlwaysWanted_ENG.ogg
Audio\VO\DX\Hints\DX_Batmite_iWasWorriedYou_ENG.ogg
Audio\VO\DX\Hints\DX_Batmite_JustGotATeeny_ENG.ogg
Audio\VO\DX\Hints\DX_Batmite_LookingToTakeALittle_ENG.ogg
Audio\VO\DX\Hints\DX_Batmite_MoreAttentionIGuess_ENG.ogg
Audio\VO\DX\Hints\DX_Batmite_MyCollectionWouldnt_ENG.ogg
Audio\VO\DX\Hints\DX_Batmite_NeedAHint_ENG.ogg
Audio\VO\DX\Hints\DX_Batmite_NeedingSomeHelp_ENG.ogg
Audio\VO\DX\Hints\DX_Batmite_NeedSomeMoreInter_ENG.ogg
Audio\VO\DX\Hints\DX_Batmite_NiceWorkIAlways_ENG.ogg
Audio\VO\DX\Hints\DX_Batmite_NotToSoundLikeA_ENG.ogg
Audio\VO\DX\Hints\DX_Batmite_OhGoodieImGonna_ENG.ogg
Audio\VO\DX\Hints\DX_Batmite_OhIKnowThisOne_ENG.ogg
Audio\VO\DX\Hints\DX_Batmite_OhIWantIt_ENG.ogg
Audio\VO\DX\Hints\DX_Batmite_SeriouslyWhyWould_ENG.ogg
Audio\VO\DX\Hints\DX_Batmite_ThanksPalItsEven_ENG.ogg
Audio\VO\DX\Hints\DX_Batmite_ThanksThisIsGonnaLook_ENG.ogg
Audio\VO\DX\Hints\DX_Batmite_ThatsAmazingIKnew_ENG.ogg
Audio\VO\DX\Hints\DX_Batmite_ThisIsGreat_ENG.ogg
Audio\VO\DX\Hints\DX_Batmite_ThisIsntWhatI_ENG.ogg
Audio\VO\DX\Hints\DX_Batmite_ThisWouldBePretty_ENG.ogg
Audio\VO\DX\Hints\DX_Batmite_UghCouldntYouHave_ENG.ogg
Audio\VO\DX\Hints\DX_Batmite_WellWellLookWho_ENG.ogg
Audio\VO\DX\Hints\DX_Batmite_WhateverHappened_ENG.ogg
Audio\VO\DX\Hints\DX_Batmite_WhatuUpSuperHero_ENG.ogg
Audio\VO\DX\Hints\DX_Batmite_Yeeees_ENG.ogg
Audio\VO\DX\Hints\DX_Batmite_YouBelieveIn_ENG.ogg
Audio\VO\DX\Hints\DX_Batmite_YoudGetThisForMe_ENG.ogg
Audio\VO\DX\Hints\DX_Batmite_YouGotItYou_ENG.ogg
Audio\VO\DX\Hints\DX_Batmite_YouGuysAreSo_ENG.ogg
Audio\VO\DX\Hints\DX_Batmite_YouHaveSummoned_ENG.ogg
Audio\VO\DX\Hints\DX_Batmite_YouKnowItNever_ENG.ogg
Audio\VO\DX\Hints\DX_Batmite_YouKnowWhatWould_ENG.ogg
Audio\VO\DX\Hints\DX_Batmite_YouWereExpecting_ENG.ogg

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