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GAME.

DAT
GAME0.DAT
GAME1.DAT
GAME2.DAT
stuff\LightAttenuation_nxg.tex
Levels/LevelBudgets.csv
stuff/lensflaregradients_nxg.tex
stuff/lensflarecorona_nxg.tex
framework-data/FrameworkDataVersion.txt
stuff/splitscreen_textures/clipline_gradient_nxg.tex
stuff/splitscreen_textures/double_clipline_gradient_nxg.tex
stuff/splitscreen_textures/line_glow_nxg.tex
stuff\FrontendConfigs\Default_Config.txt
stuff\FrontendConfigs\Default_MainMenu.txt
stuff\FrontendConfigs\Default_Options.txt
framework-data\gui\gameframework.led
levels/impose/impose_nxg.gsc
levels/impose/impose_nxg.gsc.res
levels/impose/impose_nxg.360_shaders
levels/impose/impose_nxg.nxg_textures
framework-data\gui\gameframework_anim.led
stuff/icons/autosave_nxg.tex
gui/textures/borders/frontendborder_singlestud_nxg.tex
gui/textures/borders/frontendborder_corner_nxg.tex
gui\font\font_config.txt
gui\font\font_NXG.ft2
framework-data\gui\Font\buttons_360_NXG.ft2
GUI\Splash.txt
stuff\text\text.csv
gui\subtitles.txt
gui/legal/black_legal_english_nxg.tex
gui/legal/black_splash_nxg.tex
Audio\Localisation.txt
Audio\routing.cfg
Audio\Routing3D.cfg
Audio\RoutingDlg.cfg
Audio\RoutingBlackCustom.cfg
Audio\busses.cfg
gui/textures/360/controller_360_background_nxg.tex
stuff/particle_nxg.tex
stuff/particle_02_nxg.tex
stuff/particle_03_nxg.tex
stuff/particle_04_nxg.tex
stuff\general.ptl
global\gameglobal.led
chars\black_bigfig.cpj
chars\black_capes.cpj
chars\black_char_attachment.cpj
chars\black_creatures.cpj
chars\black_faces.cpj
chars\black_facetex.cpj
chars\black_hairskinned.cpj
chars\black_hatskinned.cpj
chars\black_minifig.cpj
chars\black_misc.cpj
chars\black_small.cpj
chars\black_supercharnames.cpj
chars\black_vehicles.cpj
global\gameglobal_audio.led
global\gameglobal_flow.led
global\gameglobal_physics.led
global\gameglobal_lighting.led
global\gameglobal_ai.led
global\gameglobal_ai_graph.led
global\gameglobal_anim.led
global\gameglobal_instance.led
global\gameglobal_streaming.led
Audio/samples.cfg
Audio/\SoundEvents.cfg
Audio/\SoundEventDucking.cfg
Audio/\SoundEventSamples.cfg
Audio/\SoundEventStreams.cfg
Audio/\VO\SoundEventDX.cfg
Audio/\VO\SoundEventDX_Story_and_Quest.cfg
Audio/\VO\SoundEventDX_Idles.cfg
Audio/\VO\SoundEventVOX.cfg
Audio/compositions.cfg
Audio/__DLC1__/samples.cfg
Audio/__DLC1__/\SoundEvents.cfg
Audio/__DLC1__/\SoundEventSamples.cfg
Audio/__DLC1__/\SoundEventStreams.cfg
Audio/__DLC1__/\VO\SoundEventDX.cfg
Audio/__DLC1__/\VO\SoundEventDX_Story_and_Quest.cfg
Audio/__DLC1__/\VO\SoundEventVOX.cfg
Audio/__DLC1__/compositions.cfg
Audio/__DLC2__/samples.cfg
Audio/__DLC2__/\SoundEvents.cfg
Audio/__DLC2__/\SoundEventSamples.cfg
Audio/__DLC2__/\SoundEventStreams.cfg
Audio/__DLC2__/\VO\SoundEventDX.cfg
Audio/__DLC2__/\VO\SoundEventDX_Story_and_Quest.cfg
Audio/__DLC2__/compositions.cfg
Audio/__DLC3__/samples.cfg
Audio/__DLC3__/\SoundEvents.cfg
Audio/__DLC3__/\SoundEventSamples.cfg
Audio/__DLC3__/\SoundEventStreams.cfg
Audio/__DLC3__/\VO\SoundEventDX.cfg
Audio/__DLC3__/\VO\SoundEventDX_Story_and_Quest.cfg
Audio/__DLC3__/compositions.cfg
Chars\Quests\Faces\Flappy_default.as
chars\quests\faces\flappy_default_as\flappy_03_def_nxg.an4
chars\quests\faces\flappy_default_as\flappy_02_def_nxg.an4
chars\quests\faces\flappy_default_as\flappy_01_def_nxg.an4
Chars\Super_Character\Face\FACE.cpd
chars/super_character/face/face_generic_male_nxg.ghg
chars/super_character/face/face_generic_male_nxg.ghg.res
chars/super_character/face/face_generic_male_nxg.360_shaders
chars/super_character/face/face_generic_male_nxg.nxg_textures
stuff\PickUpTypes.txt
abilities\abilities.txt
abilities/misc/TriggeredBy.txt
abilities/misc/Attracting.txt
abilities/misc/Audio_Overrides.txt
abilities/misc/AutoRespawn.txt
abilities/misc/bigfigs.txt
abilities/misc/bolts.txt
abilities/misc/CharacterBase.txt
abilities/misc/ChargeAttack.txt
abilities/misc/boomerangs.txt
abilities/misc/cheats.txt
abilities/misc/customisable.txt
abilities/misc/customisable_heads.txt
abilities/misc/Drone.txt
abilities/misc/ElectricCharge.txt
abilities/misc/flying.txt
abilities/misc/ForceFields.txt
abilities/misc/GadgetWheels.txt
abilities/misc/generic_abilities.txt
abilities/misc/GroundCrack.txt
abilities/misc/GodRaysCallOut.txt
abilities/misc/interact_abilities.txt
abilities/misc/Items.txt
abilities/misc/Invisibility.txt
abilities/misc/lasering.txt
abilities/misc/MindControl.txt
abilities/misc/Sensor.txt
abilities/misc/Sonar.txt
abilities/misc/SpellItSimpleOverride.txt
abilities/misc/MasterBuildIt.txt
abilities/misc/parachutes.txt
abilities/misc/PrimGodRays.txt
abilities/misc/ResourceLimit.txt
abilities/misc/ShrinkRay.txt
abilities/misc/SummonDecoys.txt
abilities/misc/Regeneration.txt
abilities/misc/EnergyDrain.txt
abilities/misc/SuperSense.txt
abilities/misc/Targeting.txt
abilities/misc/TriggerAreaFilters.txt
abilities/misc/Zorb.txt
abilities/misc/shoot_abilities.txt
abilities/misc/TargetedLunge.txt
abilities/misc/runfight.txt
abilities/misc/ConeAttack.txt
abilities/misc/PlacedBomb.txt
abilities/misc/LungeAttack.txt
abilities/misc/streaks.txt
abilities/misc/Magno.txt
abilities/misc/ExplosiveAttack.txt
abilities/misc/Fighting.txt
abilities/misc/BurnData.txt
abilities/misc/StunData.txt
abilities/misc/XRay.txt
abilities/misc/Vehicle_Missiles.txt
abilities/misc/VehicleShooting.txt
abilities/misc/krawlies.txt
abilities/misc/Sprinting.txt
abilities/misc/Swamp.txt
abilities/misc/Transform.txt
abilities/misc/Lantern.txt
abilities/misc/SuitPower.txt
abilities/misc/HitFailEffects.txt
abilities/misc/FireExtinguisher.txt
abilities/misc/stretchable.txt
abilities/misc/VRPanel.txt
abilities/misc/Qward.txt
abilities/misc/GadgetStates.txt
abilities/misc/Deflect.txt
abilities/misc/ScaleCharacter.txt
abilities/misc/Diving.txt
abilities/misc/DrawOffset.txt
abilities/misc/AudioAndVfx.txt
abilities/misc/Smash.txt
abilities/misc/Grapples.txt
abilities/misc/PathOfBricks.txt
abilities/misc/Quest.txt
abilities/misc/spaceshooter/batmobile.txt
abilities/misc/spaceshooter/batwing.txt
abilities/misc/spaceshooter/batrocket_batpod.txt
abilities/misc/spaceshooter/batrocket_robinpod.txt
abilities/misc/spaceshooter/ChatteringTeeth.txt
abilities/misc/spaceshooter/Defaults.txt
abilities/misc/spaceshooter/enemies.txt
abilities/misc/spaceshooter/explosions.txt
abilities/misc/spaceshooter/GeyserLid.txt
abilities/misc/spaceshooter/GiantJokerMissile.txt
abilities/misc/spaceshooter/GreenLantern.txt
abilities/misc/spaceshooter/invisiblejet.txt
abilities/misc/spaceshooter/ImpactExplosions.txt
abilities/misc/spaceshooter/Javelin.txt
abilities/misc/spaceshooter/JokerMissile.txt
abilities/misc/spaceshooter/JokerMissileBoss.txt
abilities/misc/spaceshooter/JokerMissileLauncher.txt
abilities/misc/spaceshooter/MartianManhunter.txt
abilities/misc/spaceshooter/PropellerBomb.txt
abilities/misc/spaceshooter/ReachFighter.txt
abilities/misc/spaceshooter/ReachWorm.txt
abilities/misc/spaceshooter/ReachTentacle.txt
abilities/misc/spaceshooter/ScarabBeetle.txt
abilities/misc/spaceshooter/SinestroFighter.txt
abilities/misc/spaceshooter/SinestroMine.txt
abilities/misc/spaceshooter/SinestroTrain.txt
abilities/misc/spaceshooter/superman.txt
abilities/misc/spaceshooter/Tints.txt
abilities/misc/spaceshooter/Weapons.txt
stuff\text\badwords.txt
stuff\text\hints.txt
levels\levels.txt
levels\TeamSheet.csv
levels\areas.txt
levels\episodes.txt
audio\SfxTypeMap.cfg
audio\Settings.cfg
icons/gadgetwheel/gadgetwheeltpage_nxg.tsh
stuff\KrawlieTypes.txt
stuff\KrawlieTypes.txt
.//chars/Collection.txt
./icons/characters/charactericontpage_nxg.tsh
stuff\text\test\teststrings.txt
stuff\Terrain.txt
stuff\Terrain.txt
stuff\ParticleEffectTypes.txt
stuff\Terrain.txt
stuff\Terrain.txt
stuff/ripple_nxg.tex
stuff/things_nxg.gsc
stuff/things_nxg.gsc.res
stuff/things_nxg.360_shaders
stuff/things_nxg.nxg_textures
legotpage/lego_black_tpage_nrm_nxg.tex
legotpage/lego_black_tpage_nxg.tex
stuff\things.par
levels/vfx/vfx_bolts/vfx_bolts_lego_nxg.gsc
levels/vfx/vfx_bolts/vfx_bolts_lego_nxg.gsc.res
levels/vfx/vfx_bolts/vfx_bolts_lego_nxg.360_shaders
levels/vfx/vfx_bolts/vfx_bolts_lego_nxg.nxg_textures
levels/vfx/vfx_bolts/vfx_bolts_nxg.gsc
levels/vfx/vfx_bolts/vfx_bolts_nxg.gsc.res
levels/vfx/vfx_bolts/vfx_bolts_nxg.360_shaders
levels/vfx/vfx_bolts/vfx_bolts_nxg.nxg_textures
stuff/ropes_nxg.gsc
stuff/ropes_nxg.gsc.res
stuff/ropes_nxg.360_shaders
stuff/ropes_nxg.nxg_textures
stuff\RopeTypes.txt
chars\defined_locators.txt
scripts\script.txt
scripts\BossQuest.sf
scripts\Bounty.sf
scripts\BountyQuest.sf
scripts\Brawler.sf
scripts\BrawlQuest.sf
scripts\CostumeQuest.sf
scripts\default.sf
scripts\EscortQuest.sf
scripts\FetchQuest.sf
scripts\GeneralParty.sf
scripts\Goon.sf
scripts\GoonMelee.sf
scripts\GoonRanged.sf
scripts\LexBotParty.sf
scripts\ProgressionSetup.sf
scripts\PuzzleQuest.sf
scripts\QuestExtra.sf
scripts\VRRoomQuest.sf
scripts\Extra_Static.sf
Stuff\BoltTypes.txt
Stuff\SecurityDoorTypes.txt
stuff\game.txt
icons/icon_templatemask_nxg.tex
Chars\Misc\GoonJokerTeeth\GOONJOKERTEETH.txt
Chars\TemplateCharacters\MinifigTemplate_standard.txt
Chars\Misc\CyborgStealth\CYBORGSTEALTH.txt
Chars\Misc\lexBotGoon\LEXBOTGOON.txt
Chars\Misc\ToyWonder\TOYWONDER.txt
Chars\Misc\Batman_Boss\BATMAN_BOSS.txt
Chars\Misc\Lasso\LASSO.txt
Chars\Misc\Handcuffs\HANDCUFFS.txt
Chars\Misc\Larfleeze_Boss\LARFLEEZE_BOSS.txt
Chars\Misc\Batman_Boss\BATMAN_BOSS_SMALLER.txt
Chars\Misc\BrainiacBossTentacle\BRAINIACBOSSTENTACLE.txt
Chars\Misc\BrainiacSlamTentacle\BRAINIACSLAMTENTACLE.txt
Chars\Misc\Bat_Boss\BAT_BOSS.txt
Chars\Misc\plasticManHopper\PLASTICMANHOPPER.txt
Chars\Misc\LexDrone\LEXDRONE.txt
Chars\Misc\LexWonder\LEXWONDER.txt
Chars\Misc\ReachTentacle\REACHTENTACLE.txt
Chars\Misc\GreenLanternShield\GREENLANTERNSHIELD.txt
Chars\Misc\plasticManToilet\PLASTICMANTOILET.txt
Chars\Misc\Superman_Boss\SUPERMAN_BOSS.txt
Chars\Misc\GeyserLid\GEYSERLID.txt
Chars\Misc\AllyJokerTeeth\ALLYJOKERTEETH.txt
Chars\Misc\AllylexBot\ALLYLEXBOT.txt
Chars\Misc\JokerZorbInflated\JOKERZORBINFLATED.txt
Chars\Misc\PolkaDotManZorb\POLKADOTMANZORB.txt
Chars\Small\Boy\Boy.txt
Chars\TemplateCharacters\SmallFigTemplate_standard.txt
Chars\Small\Girl\Girl.txt
Chars\Small\BatMite\BatMite.txt
Chars\Small\Penguin\Penguin.txt
Chars\Small\BatMite\BatMite_Hint.txt
Chars\Small\DetectiveChimp\DetectiveChimp.txt
Chars\Small\B66Penguin\B66Penguin.txt
Chars\Small\MrMxyzptlk\MrMxyzptlk.txt
Chars\Small\BillyBatson\BillyBatson.txt
Chars\Small\DexStarr\DexStarr.txt
Chars\Small\BatMite\BatMite_Quest.txt
Chars\Vehicles\BatRocket_RobinPod\BATROCKET_ROBINPOD.txt
Chars\Vehicles\BatRocket_BatPod\BATROCKET_BATPOD.txt
Chars\Vehicles\MoonRover\MOONROVER.txt
Chars\Vehicles\Javelin\JAVELIN.txt
Chars\Vehicles\BrainiacSkullShip\BRAINIACSKULLSHIP.txt
Chars\Vehicles\WonderWomanInvisibleJet\WONDERWOMANINVISIBLEJET.txt
Chars\Vehicles\JokerChatteringTeethShip\JOKERCHATTERINGTEETHSHIP.txt
Chars\Vehicles\Batmobile\BATMOBILE.txt
Chars\Vehicles\Batwing\BATWING.txt
Chars\Vehicles\JokerBombPropeller\JOKERBOMBPROPELLER.txt
Chars\Vehicles\JokerMissileFiringShip\JOKERMISSILEFIRINGSHIP.txt
Chars\Vehicles\WonderWomanInviShip\WONDERWOMANINVISHIP.txt
Chars\Vehicles\BatSub\BATSUB.txt
Chars\Vehicles\GiantJokerMissile\GIANTJOKERMISSILE.txt
Chars\Vehicles\TurretMissile\TURRETMISSILE.txt
Chars\Vehicles\Batcycle\BATCYCLE.txt
Chars\Vehicles\SpaceShuttle\SPACESHUTTLE.txt
Chars\Vehicles\WhirlyBat\WHIRLYBAT.txt
Chars\Vehicles\66Batmobile\66BATMOBILE.txt
Chars\Vehicles\TheBat\THEBAT.txt
Chars\Vehicles\NetCannon\NETCANNON.txt
Chars\Vehicles\BananaTruck\BANANATRUCK.txt
Chars\Vehicles\JokerSteamRoller_Articulated\JOKERSTEAMROLLER_ARTICULATED.txt
Chars\Vehicles\JokerSteamRollerBack\JOKERSTEAMROLLERBACK.txt
Chars\Vehicles\MoleMachine\MOLEMACHINE.txt
Chars\Vehicles\WaterCannon_4Watchtower\WATERCANNON_4WATCHTOWER.txt
Chars\Vehicles\GreenLanternGroundAttackVehicle\GREENLANTERNGROUNDATTACKVEHICLE.txt
Chars\Vehicles\WaterCannon_13BOkaara\WATERCANNON_13BOKAARA.txt
Chars\Vehicles\OrangeLanternSpacecraft\ORANGELANTERNSPACECRAFT.txt
Chars\Vehicles\VR_Indy2UFO\VR_INDY2UFO.txt
Chars\Vehicles\JokerSteamRoller\JOKERSTEAMROLLER.txt
Chars\Vehicles\ToyWonderCar\TOYWONDERCAR.txt
Chars\Vehicles\GreenLanternJet\GREENLANTERNJET.txt
Chars\Vehicles\dummyChar\DUMMYCHAR.txt
Chars\Vehicles\66Batmobile_Mini\66BATMOBILE_MINI.txt
Chars\Vehicles\PenguinDuckBoat\PENGUINDUCKBOAT.txt
Chars\Vehicles\VR_Batmobile\VR_BATMOBILE.txt
Chars\Vehicles\BaneTumbler\BANETUMBLER.txt
Chars\Vehicles\SonicBeacon_Turret\SONICBEACON_TURRET.txt
Chars\Vehicles\Bane_Molemachine\BANE_MOLEMACHINE.txt
Chars\Vehicles\SinestroTrain\SINESTROTRAIN.txt
Chars\Vehicles\Batbuggy\BATBUGGY.txt
Chars\Vehicles\Reach_Fighter\REACH_FIGHTER.txt
Chars\Vehicles\SpaceMine\SPACEMINE.txt
Chars\Vehicles\Batcopter\BATCOPTER.txt
Chars\Vehicles\MagnetCrane\MAGNETCRANE.txt
Chars\Vehicles\CatwomanMotorcycle\CATWOMANMOTORCYCLE.txt
Chars\Vehicles\Bubblegum_Cannon\BUBBLEGUM_CANNON.txt
Chars\Vehicles\CyborgCar\CYBORGCAR.txt
Chars\Vehicles\ToxicGooCar\TOXICGOOCAR.txt
Chars\Vehicles\MiniBatBoat\MINIBATBOAT.txt
Chars\Vehicles\BatmanScubaCraft\BATMANSCUBACRAFT.txt
Chars\Vehicles\RobinRedBird\ROBINREDBIRD.txt
Chars\Vehicles\BananaCannon\BANANACANNON.txt
Chars\Vehicles\MiniBlackSportsCar\MINIBLACKSPORTSCAR.txt
Chars\Vehicles\FlashMobile\FLASHMOBILE.txt
Chars\Vehicles\PolkaDotGlider\POLKADOTGLIDER.txt
Chars\Vehicles\Batmobile_DarkKnight\BATMOBILE_DARKKNIGHT.txt
Chars\Vehicles\JokerHelicopter\JOKERHELICOPTER.txt
Chars\Vehicles\BlackManta_SeaSaucer\BLACKMANTA_SEASAUCER.txt
Chars\Vehicles\MiniBoat\MINIBOAT.txt
Chars\Vehicles\YellowShip\YELLOWSHIP.txt
Chars\Vehicles\RideOn_BatmanScubaCraft\RIDEON_BATMANSCUBACRAFT.txt
Chars\Vehicles\RideOn_Rocket\RIDEON_ROCKET.txt
Chars\Vehicles\RideOn_Whale\RIDEON_WHALE.txt
Chars\Vehicles\Batcycle_Hub\BATCYCLE_HUB.txt
Chars\Vehicles\66Batmobile\66BATMOBILE_HUB.txt
Chars\Vehicles\Batmobile_DarkKnight\BATMOBILE_DARKKNIGHT_HUB.txt
Chars\Vehicles\CatwomanMotorcycle\CATWOMANMOTORCYCLE_HUB.txt
Chars\Vehicles\WonderWomanInviShip\WONDERWOMANINVISHIP_HUB.txt
Chars\Vehicles\WhirlyBat\WHIRLYBAT_HUB.txt
Chars\Vehicles\Batbuggy\BATBUGGY_HUB.txt
Chars\Vehicles\Batwing\BATWING_HUB.txt
Chars\Vehicles\GreenLanternJet\GREENLANTERNJET_HUB.txt
Chars\Vehicles\BatRocket_BatPod\BATROCKET_BATPOD_HUB.txt
Chars\Vehicles\Javelin\JAVELIN_HUB.txt
Chars\Vehicles\Batcopter\BATCOPTER_HUB.txt
Chars\Vehicles\JokerHelicopter\JOKERHELICOPTER_HUB.txt
Chars\Vehicles\RobinRedBird\ROBINREDBIRD_HUB.txt
Chars\Vehicles\OrangeLanternSpacecraft\ORANGELANTERNSPACECRAFT_HUB.txt
Chars\Vehicles\Batmobile\BATMOBILE_HUB.txt
Chars\Vehicles\BrainiacSkullShip\BRAINIACSKULLSHIP_HUB.txt
Chars\Vehicles\66Batmobile_Mini\66BATMOBILE_MINI_HUB.txt
Chars\Vehicles\FlashMobile\FLASHMOBILE_HUB.txt
Chars\Vehicles\CyborgCar\CYBORGCAR_HUB.txt
Chars\Vehicles\JokerSteamRoller\JOKERSTEAMROLLER_HUB.txt
Chars\Vehicles\BaneTumbler\BANETUMBLER_HUB.txt
Chars\Vehicles\TheBat\THEBAT_HUB.txt
Chars\Vehicles\WonderWomanInvisibleJet\WONDERWOMANINVISIBLEJET_HUB.txt
Chars\Vehicles\BatRocket_RobinPod\BATROCKET_ROBINPOD_HUB.txt
Chars\Vehicles\dummyChar\DUMMYCHAR_CRANE.txt
Chars\Minifig\Batman\Batman.txt
Chars\Minifig\Superman\Superman.txt
Chars\Minifig\GreenLantern\GreenLantern.txt
Chars\Minifig\BruceWayne\BruceWayne.txt
Chars\Minifig\Robin\Robin.txt
Chars\Minifig\Alfred\Alfred.txt
Chars\Minifig\Aquaman\Aquaman.txt
Chars\Minifig\Flash\Flash.txt
Chars\Minifig\Brainiac\Brainiac.txt
Chars\Minifig\LexLuthor\LexLuthor.txt
Chars\Minifig\Sinestro\Sinestro.txt
Chars\Minifig\MartianManhunter\MartianManhunter.txt
Chars\Minifig\Joker\Joker.txt
Chars\Minifig\WonderWoman\WonderWoman.txt
Chars\Minifig\Cyborg\Cyborg.txt
Chars\Minifig\TimDrake\TimDrake.txt
Chars\Minifig\Cheetah\Cheetah.txt
Chars\Minifig\StarSapphire\StarSapphire.txt
Chars\Minifig\SaintWalker\SaintWalker.txt
Chars\Minifig\Indigo1\Indigo1.txt
Chars\Minifig\Larfleeze\Larfleeze.txt
Chars\Minifig\Firefly\Firefly.txt
Chars\Minifig\BatmanArctic\BatmanArctic.txt
Chars\Minifig\BatmanPower\BatmanPower.txt
Chars\Minifig\BatmanElectricity\BatmanElectricity.txt
Chars\Minifig\BatmanScuba\BatmanScuba.txt
Chars\Minifig\BatmanSensor\BatmanSensor.txt
Chars\Minifig\BatmanSonar\BatmanSonar.txt
Chars\Minifig\BatmanSpace\BatmanSpace.txt
Chars\Minifig\RobinDive\RobinDive.txt
Chars\Minifig\RobinHazmat\RobinHazmat.txt
Chars\Minifig\RobinHelmet\RobinHelmet.txt
Chars\Minifig\RobinIllumination\RobinIllumination.txt
Chars\Minifig\RobinMagno\RobinMagno.txt
Chars\Minifig\RobinTechno\RobinTechno.txt
Chars\Minifig\RobinZorb\RobinZorb.txt
Chars\Minifig\JokerDecoy\JokerDecoy.txt
Chars\Minifig\JokerDemolition\JokerDemolition.txt
Chars\Minifig\JokerElectricity\JokerElectricity.txt
Chars\Minifig\JokerFlower\JokerFlower.txt
Chars\Minifig\JokerIllumination\JokerIllumination.txt
Chars\Minifig\JokerMagno\JokerMagno.txt
Chars\Minifig\LexLuthorAttract\LexLuthorAttract.txt
Chars\Minifig\LexLuthorDecoy\LexLuthorDecoy.txt
Chars\Minifig\LexLuthorSpace\LexLuthorSpace.txt
Chars\Minifig\LexLuthorShield\LexLuthorShield.txt
Chars\Minifig\LexLuthorStealth\LexLuthorStealth.txt
Chars\Minifig\LexLuthorTechno\LexLuthorTechno.txt
Chars\Minifig\CyborgDemolition\CyborgDemolition.txt
Chars\Minifig\CyborgElectricity\CyborgElectricity.txt
Chars\Minifig\CyborgMagno\CyborgMagno.txt
Chars\Minifig\CyborgSonar\CyborgSonar.txt
Chars\Minifig\CyborgSpace\CyborgSpace.txt
Chars\Minifig\Waiter\Waiter.txt
Chars\Minifig\Father\Father.txt
Chars\Minifig\Mother\Mother.txt
Chars\Minifig\GoonJokerSpace\GoonJokerSpace.txt
Chars\Minifig\GoonBrainiac\GoonBrainiac.txt
Chars\Minifig\TouristMan\TouristManA.txt
Chars\Minifig\TouristMan\TouristManB.txt
Chars\Minifig\TouristWoman\TouristWomanA.txt
Chars\Minifig\TouristWoman\TouristWomanB.txt
Chars\Minifig\Test_TexAnims\Test_TexAnims.txt
Chars\Minifig\GoonCroc\GoonCroc.txt
Chars\Minifig\GoonJokerClown\GoonJokerClown.txt
Chars\Minifig\GoonJokerMime\GoonJokerMime.txt
Chars\Minifig\GoonReach\GoonReach.txt
Chars\Minifig\GoonZamaron\GoonZamaron.txt
Chars\Minifig\GoonIndigo\GoonIndigo.txt
Chars\Minifig\GoonOrange\GoonOrange.txt
Chars\Minifig\GoonRed\GoonRed.txt
Chars\Minifig\GoonSinestro\GoonSinestro.txt
Chars\Minifig\Superman\Superman_Cutscene.txt
Chars\Minifig\Batman\BatmanNew52.txt
Chars\Minifig\WonderWomanAsCheetah\WonderWomanAsCheetah.txt
Chars\Minifig\Skeleton\Skeleton.txt
Chars\Minifig\Bleez\Bleez.txt
Chars\Minifig\LexLuthorAsHawkman\LexLuthorAsHawkman.txt
Chars\Minifig\BatmanAsJoker\BatmanAsJoker.txt
Chars\Minifig\RobinAsLexLuthor\RobinAsLexLuthor.txt
Chars\Minifig\Hawkman\Hawkman.txt
Chars\Minifig\BatmanZurEnArrh\BatmanZurEnArrh.txt
Chars\Minifig\LexLuthorAsWonderWoman\LexLuthorAsWonderWoman.txt
Chars\Minifig\CheetahAsRobin\CheetahAsRobin.txt
Chars\Minifig\JokerAsBatman\JokerAsBatman.txt
Chars\Minifig\TouristPoshMan\TouristPoshManA.txt
Chars\Minifig\TouristPoshMan\TouristPoshManB.txt
Chars\Minifig\TouristPoshWoman\TouristPoshWomanA.txt
Chars\Minifig\TouristPoshWoman\TouristPoshWomanB.txt
Chars\Minifig\BoosterGold\BoosterGold.txt
Chars\Minifig\HawkGirl\HawkGirl.txt
Chars\Minifig\ClarkKent\ClarkKent.txt
Chars\Minifig\GoonOrange\GoonOrangeB.txt
Chars\Minifig\GoonOrange\GoonOrangeC.txt
Chars\Minifig\GoonRed\GoonRedB.txt
Chars\Minifig\GoonRed\GoonRedC.txt
Chars\Minifig\PlasticMan\PlasticMan.txt
Chars\Minifig\B66Alfred\B66Alfred.txt
Chars\Minifig\B66Batgirl\B66Batgirl.txt
Chars\Minifig\B66Batman\B66Batman.txt
Chars\Minifig\B66Catwoman\B66Catwoman.txt
Chars\Minifig\B66Joker\B66Joker.txt
Chars\Minifig\B66Riddler\B66Riddler.txt
Chars\Minifig\B66Robin\B66Robin.txt
Chars\Minifig\Catwoman\Catwoman.txt
Chars\Minifig\GoonSinestro\GoonSinestroB.txt
Chars\Minifig\GoonSinestro\GoonSinestroC.txt
Chars\Minifig\Cheshire\Cheshire.txt
Chars\Minifig\VRCharacter\VRCharacterA.txt
Chars\Minifig\VRCharacter\VRCharacterB.txt
Chars\Minifig\VRCharacter\VRCharacterC.txt
Chars\Minifig\BlackCanary\BlackCanary.txt
Chars\Minifig\Atom\Atom.txt
Chars\Minifig\Deadshot\Deadshot.txt
Chars\Minifig\KevinSmith\KevinSmith.txt
Chars\Minifig\Lobo\Lobo.txt
Chars\Minifig\Riddler\Riddler.txt
Chars\Minifig\PoisonIvy\PoisonIvy.txt
Chars\Minifig\Nightwing\Nightwing.txt
Chars\Minifig\Superboy\Superboy.txt
Chars\Minifig\Batgirl\Batgirl.txt
Chars\Minifig\MissMartian\MissMartian.txt
Chars\Minifig\Shazam\Shazam.txt
Chars\Minifig\BlueBeetle\BlueBeetle.txt
Chars\Minifig\AdamWest\AdamWest.txt
Chars\Minifig\AmbushBug\AmbushBug.txt
Chars\Minifig\Bane\Bane.txt
Chars\Minifig\BeastBoy\BeastBoy.txt
Chars\Minifig\BlackAdam\BlackAdam.txt
Chars\Minifig\BlackHand\BlackHand.txt
Chars\Minifig\BlackManta\BlackManta.txt
Chars\Minifig\BossLarfleeze\BossLarfleeze.txt
Chars\Minifig\BossSuperman\BossSuperman.txt
Chars\Minifig\BossSupermanCut\BossSupermanCut.txt
Chars\Minifig\BrainiacRobotChest\BrainiacRobotChest.txt
Chars\Minifig\BronzeTiger\BronzeTiger.txt
Chars\Minifig\CaptainCold\CaptainCold.txt
Chars\Minifig\CatwomanNew\CatwomanNew.txt
Chars\Minifig\CompositeSuperman\CompositeSuperman.txt
Chars\Minifig\ConanOBrien\ConanOBrien.txt
Chars\Minifig\CondimentKing\CondimentKing.txt
Chars\Minifig\CyborgSuperman\CyborgSuperman.txt
Chars\Minifig\DarkestKnight\DarkestKnight.txt
Chars\Minifig\Deathstroke\Deathstroke.txt
Chars\Minifig\DoctorFate\DoctorFate.txt
Chars\Minifig\Firestorm\Firestorm.txt
Chars\Minifig\GeoffJohns\GeoffJohns.txt
Chars\Minifig\Giganta\Giganta.txt
Chars\Minifig\GoonThunderer\GoonThunderer.txt
Chars\Minifig\GrayGhost\GrayGhost.txt
Chars\Minifig\Grayson\Grayson.txt
Chars\Minifig\GreenArrow\GreenArrow.txt
Chars\Minifig\GreenLoontern\GreenLoontern.txt
Chars\Minifig\HarleyQuinn\HarleyQuinn.txt
Chars\Minifig\HeatWave\HeatWave.txt
Chars\Minifig\Hush\Hush.txt
Chars\Minifig\JimLee\JimLee.txt
Chars\Minifig\JohnStewart\JohnStewart.txt
Chars\Minifig\JokerZorb\JokerZorb.txt
Chars\Minifig\KidFlash\KidFlash.txt
Chars\Minifig\KillerMoth\KillerMoth.txt
Chars\Minifig\MadHatter\MadHatter.txt
Chars\Minifig\ManBat\ManBat.txt
Chars\Minifig\ManchesterBlack\ManchesterBlack.txt
Chars\Minifig\Metallo\Metallo.txt
Chars\Minifig\MrFreeze\MrFreeze.txt
Chars\Minifig\MusicMeister\MusicMeister.txt
Chars\Minifig\Orion\Orion.txt
Chars\Minifig\Platinum\Platinum.txt
Chars\Minifig\Question\Question.txt
Chars\Minifig\RedHood\RedHood.txt
Chars\Minifig\RedTornado\RedTornado.txt
Chars\Minifig\ReverseFlash\ReverseFlash.txt
Chars\Minifig\SolarSuitSuperman\SolarSuitSuperman.txt
Chars\Minifig\Stargirl\Stargirl.txt
Chars\Minifig\Supergirl\Supergirl.txt
Chars\Minifig\Trickster\Trickster.txt
Chars\Minifig\Vibe\Vibe.txt
Chars\Minifig\WatchTowerWorker\WatchTowerWorker.txt
Chars\Minifig\WonderGirl\WonderGirl.txt
Chars\Minifig\Custom\Custom_01.txt
Chars\Minifig\Custom\Custom_TEMPLATE.txt
Chars\Minifig\Custom\Custom_03.txt
Chars\Minifig\Custom\Custom_04.txt
Chars\Minifig\Custom\Custom_05.txt
Chars\Minifig\Custom\Custom_06.txt
Chars\Minifig\Custom\Custom_07.txt
Chars\Minifig\Custom\Custom_08.txt
Chars\Minifig\Custom\Custom_09.txt
Chars\Minifig\Custom\Custom_10.txt
Chars\Minifig\Custom\Custom_02.txt
Chars\Minifig\VRCharacter\VRCharacterD.txt
Chars\Minifig\Polkadotman\Polkadotman.txt
Chars\Minifig\Supergirl\SupergirlLEGO.txt
Chars\Minifig\Superman\SupermanLEGO.txt
Chars\Minifig\VRCharacter\VRCharacterPolarBear.txt
Chars\Minifig\GoonZamaron\GoonZamaron_CUT.txt
Chars\Minifig\Toyman\Toyman.txt
Chars\Minifig\Giganta\GigantaBig.txt
Chars\TemplateCharacters\BigFigTemplate_standard.txt
Chars\Minifig\Zatanna\Zatanna.txt
Chars\Minifig\TheFierceFlame\TheFierceFlame.txt
Chars\Minifig\FetchQuestCharacters\FetchQuest_BoosterBronze.txt
Chars\Minifig\FetchQuestCharacters\FetchQuest_Cow.txt
Chars\Minifig\FetchQuestCharacters\FetchQuest_CrashTestDummy.txt
Chars\Minifig\FetchQuestCharacters\FetchQuest_Penguin.txt
Chars\Minifig\FetchQuestCharacters\FetchQuest_PolarBear.txt
Chars\Minifig\GoonJokerClown\GoonJokerClown_CUT.txt
Chars\Minifig\GoonJokerMime\GoonJokerMime_CUT.txt
Chars\Minifig\GoonJokerSpace\GoonJokerSpace_CUT.txt
Chars\Minifig\BatmanArctic\BatmanArctic_CUST.txt
Chars\Minifig\BatmanZurEnArrh\BatmanZurEnArrh_CUST.txt
Chars\Minifig\KyleRayner\KyleRayner.txt
Chars\Minifig\DarkestKnight\DarkestKnight_CUST.txt
Chars\Minifig\Shazam\Shazam_Cutscene.txt
Chars\Minifig\Joker\Joker_LTD.txt
Chars\Minifig\LexLuthor\LexLuthor_LTD.txt
Chars\Minifig\GreenLantern\GreenLantern_LTD.txt
Chars\Minifig\Indigo1\Indigo1_LTD.txt
Chars\Minifig\Sinestro\Sinestro_LTD.txt
Chars\Minifig\Larfleeze\Larfleeze_LTD.txt
Chars\Minifig\StarSapphire\StarSapphire_LTD.txt
Chars\Minifig\SaintWalker\SaintWalker_LTD.txt
Chars\Minifig\Batman\Batman_LTD.txt
Chars\Minifig\Joker\Joker_CUT.txt
Chars\Minifig\Firefly\Firefly_CUT.txt
Chars\Minifig\WonderWoman\WonderWoman_CUT.txt
Chars\BigFig\SolomonGrundy\SolomonGrundy.txt
Chars\BigFig\KillerCroc\KillerCroc.txt
Chars\BigFig\Cyborg_BigFig\CYBORG_BIGFIG.txt
Chars\BigFig\LexLuthor_BigFig\LexLuthor_BigFig.txt
Chars\BigFig\MartianManhunter_BigFig\MartianManhunter_Bigfig.txt
Chars\BigFig\Atrocitus\Atrocitus.txt
Chars\BigFig\Arkillo\Arkillo.txt
Chars\BigFig\Kilowog\Kilowog.txt
Chars\BigFig\Doomsday\Doomsday.txt
Chars\BigFig\Frankenstein\Frankenstein.txt
Chars\BigFig\Etrigan\Etrigan.txt
Chars\BigFig\Kalibak\Kalibak.txt
Chars\BigFig\KillerCroc\YellowLanternKillerCroc.txt
Chars\BigFig\SwampThing\SWAMPTHING.txt
Chars\BigFig\Parasite\Parasite.txt
Chars\BigFig\GorillaGrodd\GorillaGrodd.txt
Chars\BigFig\BeastBoy_BigFig\BeastBoy_BigFig.txt
Chars\BigFig\Bane_BigFig\Bane_BigFig.txt
Chars\BigFig\Bane_BigFig\BANE_TRANSFORM.txt
Chars\BigFig\UltraHumanite\UltraHumanite.txt
Chars\BigFig\SwampThing\N52SWAMPTHING.txt
Chars\BigFig\LexLuthor_BigFig\LexLuthor_BigFig_LTD.txt
Chars\BigFig\Atrocitus\Atrocitus_LTD.txt
Chars\BigFig\SolomonGrundy\SolomonGrundy_LTD.txt
Chars\Creature\Chicken\CHICKEN.txt
Chars\Creature\Bat\BAT.txt
Chars\Creature\NokCreature\NOKCREATURE.txt
Chars\Creature\Rat\RAT.txt
Chars\Creature\Butcher\BUTCHER.txt
Chars\Creature\Crocodile\CROCODILE.txt
Chars\Creature\MiniPenguin\MINIPENGUIN.txt
Chars\Creature\AceTheBathound\ACETHEBATHOUND.txt
Chars\Creature\Krypto\KRYPTO.txt
Chars\Creature\Cow\BATCOW.txt
Chars\Creature\PredatorEntity\PREDATORENTITY.txt
Chars\Creature\Rat\YELLOWLANTERNRAT.txt
Chars\Creature\Reach_Scarab\REACH_SCARAB.txt
Chars\Creature\Reach_Scarab_Goon\REACH_SCARAB_GOON.txt
Chars\Creature\Reach_ShipTentacle\REACH_SHIPTENTACLE.txt
Chars\Creature\Butterfly\BUTTERFLY.txt
Chars\Creature\Fish\FISH.txt
Chars\Creature\Seagull\SEAGULL.txt
Chars\Creature\Ant\ANT.txt
Chars\Creature\Fish\BEASTBOY_FISH.txt
Chars\Creature\Krypto\BEASTBOY_DOG.txt
Chars\Creature\Seagull\BEASTBOY_BIRD.txt
Chars\Creature\Rat\BEASTBOY_RAT.txt
Chars\Creature\Thrush\THRUSH.txt
Chars\Creature\Fish\FISHLOW.txt
Chars\Creature\Parrot\PARROT.txt
Chars\Creature\Pig\PIG.txt
Chars\Creature\TRex\PLASTICMANTREX.txt
Chars\Misc\AquamanShark\BEASTBOY_SHARK.txt
Chars\Creature\Cow\BATCOW_RIDEABLE.txt
Chars\Creature\MiniPenguin\MINIPENGUINNOBOMB.txt
Chars/Items.txt
Chars/Items_txt/Boomerangs.txt
Chars/Items_txt/Bows.txt
Chars/Items_txt/FetchQuest.txt
Chars/Items_txt/Guns.txt
Chars/Items_txt/Misc.txt
Chars/Items_txt/Main.txt
Chars/Items_txt/Rings.txt
Chars/Items_txt/Shields.txt
Chars/Items_txt/Shoes.txt
Chars/Items_txt/Staffs.txt
Chars/Items_txt/ThrowingItems.txt
Chars/Items_txt/Grapple.txt
Chars/Items_txt/Magno.txt
Chars/Items_txt/Warhammers.txt
Chars/Items_txt/Customiser.txt
Chars/Items_txt/LevelSpecific.txt
Chars/Items_txt/Boomerangs.txt
Chars/Items_txt/Bows.txt
Chars/Items_txt/FetchQuest.txt
Chars/Items_txt/Guns.txt
Chars/Items_txt/Misc.txt
Chars/Items_txt/Main.txt
Chars/Items_txt/Rings.txt
Chars/Items_txt/Shields.txt
Chars/Items_txt/Shoes.txt
Chars/Items_txt/Staffs.txt
Chars/Items_txt/ThrowingItems.txt
Chars/Items_txt/Grapple.txt
Chars/Items_txt/Magno.txt
Chars/Items_txt/Warhammers.txt
Chars/Items_txt/Customiser.txt
Chars/Items_txt/LevelSpecific.txt
Collectables\CheckPoints.txt
Collectables\Cheats.txt
Levels\Bonus\Bonus_60sBatman\Bonus_60sBatmanC\TECH\Bonus_60sBatmanC_TECH.txc
Levels\Bonus\Bonus_60sBatman\Bonus_60sBatmanB\TECH\Bonus_60sBatmanB_TECH.txc
Levels\Bonus\Bonus_60sBatman\Bonus_60sBatmanA\TECH\Bonus_60sBatmanA_TECH.txc
Levels\Story\15Fortress\15FortressB\TECH\15FortressB_TECH.txc
Levels\Story\14Qward\14QwardB\TECH\14QwardB_TECH.txc
Levels\Story\14Qward\14QwardA\TECH\14QwardA_TECH.txc
Levels\Story\13Okaara\13OkaaraC1\TECH\13OkaaraC1_TECH.txc
Levels\Story\13Okaara\13OkaaraC\TECH\13OkaaraC_TECH.txc
Levels\Story\13Okaara\13OkaaraB\TECH\13OkaaraB_TECH.txc
Levels\Story\12Ysmault\12YsmaultB\TECH\12YsmaultB_TECH.txc
Levels\Story\12Ysmault\12YsmaultA\TECH\12YsmaultA_TECH.txc
Levels\Story\11Nok\11NokB3\TECH\11NokB3_TECH.txc
Levels\Story\11Nok\11NokB2\TECH\11NokB2_TECH.txc
Levels\Story\11Nok\11NokB1\TECH\11NokB1_TECH.txc
Levels\Story\10Odym\10OdymB1\TECH\10OdymB1_TECH.txc
Levels\Story\10Odym\10OdymA\TECH\10OdymA_TECH.txc
Levels\Story\9Zamaron\9ZamaronB\TECH\9ZamaronB_TECH.txc
Levels\Story\9Zamaron\9ZamaronA1\TECH\9ZamaronA1_TECH.txc
Levels\Story\9Zamaron\9ZamaronA\TECH\9ZamaronA_TECH.txc
Levels\Story\8BrainiacGotham\8BrainiacGothamB\TECH\8BrainiacGothamB_TECH.txc
Levels\Story\7LEGOEurope\7LEGOEuropeC\TECH\7LEGOEuropeC_TECH.txc
Levels\Story\7LEGOEurope\7LEGOEuropeB\TECH\7LEGOEuropeB_TECH.txc
Levels\Story\7LEGOEurope\7LEGOEuropeA\TECH\7LEGOEuropeA_TECH.txc
Levels\Story\6BrainiacShip\6BrainiacShipC\TECH\6BrainiacShipC_TECH.txc
Levels\Story\6BrainiacShip\6BrainiacShipB\TECH\6BrainiacShipB_TECH.txc
Levels\Story\6BrainiacShip\6BrainiacShipA2\TECH\6BrainiacShipA2_TECH.txc
Levels\Story\6BrainiacShip\6BrainiacShipA1\TECH\6BrainiacShipA1_TECH.txc
Levels\Story\5BrainiacAttack\5BrainiacAttackA\TECH\5BrainiacAttackA_TECH.txc
Levels\Story\4Watchtower\4WatchtowerC\TECH\4WatchtowerC_TECH.txc
Levels\Story\4Watchtower\4WatchtowerB\TECH\4WatchtowerB_TECH.txc
Levels\Story\4Watchtower\4WatchtowerA\TECH\4WatchtowerA_TECH.txc
Levels\Story\3Space\3SpaceC1\TECH\3SpaceC1_TECH.txc
Levels\Story\3Space\3SpaceC\TECH\3SpaceC_TECH.txc
Levels\Story\3Space\3SpaceB\TECH\3SpaceB_TECH.txc
Levels\Story\3Space\3SpaceA\TECH\3SpaceA_TECH.txc
Levels\Story\2BatcaveFight\2BatcaveFightB\TECH\2BatcaveFightB_TECH.txc
Levels\Story\2BatcaveFight\2BatcaveFightA\TECH\2BatcaveFightA_TECH.txc
Levels\Story\1Sewers\1SewersB\TECH\1SewersB_TECH.txc
Levels\Story\1Sewers\1SewersA\TECH\1SewersA_TECH.txc
Levels\Hub\VRRooms\VRRoomRunAvoidA\VRRoomRunAvoidA.txc
Levels\Hub\VRRooms\VRRoomBreakoutA\VRRoomBreakoutA.txc
Levels\Hub\VRRooms\VRRoomStealthC\VRRoomStealthC.txc
Levels\Hub\VRRooms\VRRoomStealthB\VRRoomStealthB.txc
Levels\Hub\VRRooms\VRRoomStealthA\VRRoomStealthA.txc
Levels\Hub\VRRooms\VRRoomShootB\VRRoomShootB.txc
Levels\Hub\VRRooms\VRRoomShootA\VRRoomShootA.txc
Levels\Hub\VRRooms\VRRoomChaseMazeA\VRRoomChaseMazeA.txc
Levels\Hub\VRRooms\VRRoomSnakeC\VRRoomSnakeC.txc
Levels\Hub\VRRooms\VRRoomSnakeB\VRRoomSnakeB.txc
Levels\Hub\VRRooms\VRRoomSnakeA\VRRoomSnakeA.txc
Levels\Hub\VRRooms\VRRoomRaceA\VRRoomRaceA.txc
Levels\Hub\VRRooms\VRRoomSumoC\VRRoomSumoC.txc
Levels\Hub\VRRooms\VRRoomSumoB\VRRoomSumoB.txc
Levels\Hub\VRRooms\VRRoomSumoA\VRRoomSumoA.txc
Levels\Hub\VRRooms\VRRoomJumpD\VRRoomJumpD.txc
Levels\Hub\VRRooms\VRRoomJumpC\VRRoomJumpC.txc
Levels\Hub\VRRooms\VRRoomJumpB\VRRoomJumpB.txc
Levels\Hub\VRRooms\VRRoomJumpA\VRRoomJumpA.txc
Levels\Hub\VRRooms\VRRoomHeroDefenseC\VRRoomHeroDefenseC.txc
Levels\Hub\VRRooms\VRRoomHeroDefenseB\VRRoomHeroDefenseB.txc
Levels\Hub\VRRooms\VRRoomHeroDefenseA\VRRoomHeroDefenseA.txc
Levels\Hub\VRRooms\Quest29VRRoom\Quest29VRRoom.txc
Levels\Hub\VRRooms\Quest25VRRoom\Quest25VRRoom.txc
Levels\Hub\VRRooms\Quest08VRRoom\Quest08VRRoom.txc
Levels\Hub\Hub.txc
Levels\Hub\PreStory\BatCaveFight\BatCaveFight.txc
Levels\Hub\PreStory\WatchtowerPreStory\WatchtowerPreStory.txc
Levels\Hub\BatCave\BatCaveMain\TECH\BatCaveMain_TECH.txc
Levels\Hub\BatCave\LabAndTraining\TECH\LabAndTraining_TECH.txc
Levels\Hub\WatchTower\WatchTowerMain\TECH\WatchTowerMain_TECH.txc
Levels\Hub\WatchTower\WTContainment\TECH\WTContainment_TECH.txc
Levels\Hub\WatchTower\WTRedBrickRoom\TECH\WTRedBrickRoom_TECH.txc
Levels\Hub\HallOfJustice\TECH\HallOfJustice_TECH.txc
Levels\Hub\HallOfJustice\DoomExt\TECH\DoomExt_TECH.txc
Levels\Hub\HallOfJustice\DoomInt\TECH\DoomInt_TECH.txc
Levels\Hub\Odym\TECH\Odym_TECH.txc
Levels\Hub\Nok\TECH\Nok_TECH.txc
Levels\Hub\Okaara\TECH\Okaara_TECH.txc
Levels\Hub\Ysmault\TECH\Ysmault_TECH.txc
Levels\Hub\Qward\TECH\Qward_TECH.txc
Levels\Hub\Zamaron\TECH\Zamaron_TECH.txc
Levels\Hub\GoldBrickDoors\GBDMoon\GBDMoon.txc
Levels\Hub\Quests\Quest00\Quest00.txc
Levels\Hub\Quests\Quest01\Quest01.txc
Levels\Hub\Quests\Quest02\Quest02.txc
Levels\Hub\Quests\Quest03\Quest03.txc
Levels\Hub\Quests\Quest04\Quest04.txc
Levels\Hub\Quests\Quest05\Quest05.txc
Levels\Hub\Quests\Quest06\Quest06.txc
Levels\Hub\Quests\Quest07\Quest07.txc
Levels\Hub\Quests\Quest08\Quest08.txc
Levels\Hub\Quests\Quest09\Quest09.txc
Levels\Hub\Quests\Quest10\Quest10.txc
Levels\Hub\Quests\Quest11\Quest11.txc
Levels\Hub\Quests\Quest12\Quest12.txc
Levels\Hub\Quests\Quest13\Quest13.txc
Levels\Hub\Quests\Quest14\Quest14.txc
Levels\Hub\Quests\Quest15\Quest15.txc
Levels\Hub\Quests\Quest16\Quest16.txc
Levels\Hub\Quests\Quest17\Quest17.txc
Levels\Hub\Quests\Quest18\Quest18.txc
Levels\Hub\Quests\Quest19\Quest19.txc
Levels\Hub\Quests\Quest20\Quest20.txc
Levels\Hub\Quests\Quest21\Quest21.txc
Levels\Hub\Quests\Quest22\Quest22.txc
Levels\Hub\Quests\Quest23\Quest23.txc
Levels\Hub\Quests\Quest24\Quest24.txc
Levels\Hub\Quests\Quest25\Quest25.txc
Levels\Hub\Quests\Quest26\Quest26.txc
Levels\Hub\Quests\Quest27\Quest27.txc
Levels\Hub\Quests\Quest28\Quest28.txc
Levels\Hub\Quests\Quest29\Quest29.txc
Levels\Hub\Quests\Quest30\Quest30.txc
Levels\Hub\Quests\Quest31\Quest31.txc
Levels\Hub\Quests\Quest32\Quest32.txc
Levels\Hub\Quests\Quest33\Quest33.txc
Levels\Hub\Quests\Quest34\Quest34.txc
Levels\Hub\Quests\Quest35\Quest35.txc
Levels\Hub\Quests\Quest36\Quest36.txc
Levels\Hub\Quests\Quest37\Quest37.txc
Levels\Hub\Quests\Quest38\Quest38.txc
Levels\Hub\Quests\Quest39\Quest39.txc
Levels\Hub\Quests\Quest40\Quest40.txc
Levels\Hub\Quests\Quest41\Quest41.txc
Levels\Hub\Quests\Quest42\Quest42.txc
Levels\Hub\Quests\Quest43\Quest43.txc
Levels\Hub\Quests\Quest44\Quest44.txc
Levels\Hub\Quests\Quest45\Quest45.txc
Levels\Hub\Quests\Quest46\Quest46.txc
Levels\Hub\Quests\Quest47\Quest47.txc
Levels\Hub\Quests\Quest48\Quest48.txc
Levels\Hub\Quests\Quest49\Quest49.txc
Levels\Hub\Quests\Quest51\Quest51.txc
Levels\Hub\Quests\Quest52\Quest52.txc
Levels\Hub\Quests\Quest53\Quest53.txc
Levels\Hub\Quests\Quest54\Quest54.txc
Levels\Hub\Quests\Quest55\Quest55.txc
Levels\Hub\Quests\Quest56\Quest56.txc
Levels\Hub\Quests\Quest57\Quest57.txc
Levels\Hub\Quests\Quest58\Quest58.txc
Levels\Hub\Quests\Quest59\Quest59.txc
Levels\Hub\Quests\Quest60\Quest60.txc
Levels\Hub\Quests\Quest61\Quest61.txc
Levels\Hub\Quests\Quest62\Quest62.txc
Levels\Hub\Quests\Quest63\Quest63.txc
Levels\Hub\Quests\Quest64\Quest64.txc
Levels\Hub\Quests\Quest65\Quest65.txc
Levels\Hub\Quests\Quest66\Quest66.txc
Levels\Hub\Quests\Quest67\Quest67.txc
Levels\Hub\Quests\Quest68\Quest68.txc
Levels\Hub\Quests\Quest69\Quest69.txc
Levels\Hub\Perils\Peril00\Peril00.txc
Levels\Hub\Perils\Peril01\Peril01.txc
Levels\Hub\Perils\Peril02\Peril02.txc
Levels\Hub\Perils\Peril03\Peril03.txc
Levels\Hub\Perils\Peril04\Peril04.txc
Levels\Hub\Perils\Peril05\Peril05.txc
Levels\Hub\Perils\Peril06\Peril06.txc
Levels\Hub\Perils\Peril07\Peril07.txc
Levels\Hub\Perils\Peril08\Peril08.txc
Levels\Hub\Perils\Peril09\Peril09.txc
Levels\Hub\Perils\Peril10\Peril10.txc
Levels\Hub\Perils\Peril11\Peril11.txc
Levels\Hub\Perils\Peril12\Peril12.txc
Levels\Hub\Perils\Peril13\Peril13.txc
Levels\Hub\Puzzles\Puzzle00\Puzzle00.txc
Levels\Hub\Puzzles\Puzzle01\Puzzle01.txc
Levels\Hub\Puzzles\Puzzle02\Puzzle02.txc
Levels\Hub\Puzzles\Puzzle03\Puzzle03.txc
Levels\Hub\Puzzles\Puzzle04\Puzzle04.txc
Levels\Hub\Puzzles\Puzzle05\Puzzle05.txc
Levels\Hub\Puzzles\Puzzle06\Puzzle06.txc
Levels\Hub\Puzzles\Puzzle07\Puzzle07.txc
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Levels\Hub\Characters\Batmobile_DarkKnight\Batmobile_DarkKnight.txc
Levels\Hub\Characters\BatrocketRobinPod\BatrocketRobinPod.txc
Levels\Hub\Characters\Batwing\Batwing.txc
Levels\Hub\Characters\BlackAdam\BlackAdam.txc
Levels\Hub\Characters\BrainiacSkullMini\BrainiacSkullMini.txc
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Levels\Hub\Characters\Frankenstein\Frankenstein.txc
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Levels\Hub\Characters\Heatwave\Heatwave.txc
Levels\Hub\Characters\JokerAsBatman\JokerAsBatman.txc
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Levels\Hub\Characters\PenguinDuckBoat\PenguinDuckBoat.txc
Levels\Hub\Characters\Platinum\Platinum.txc
Levels\Hub\Characters\Question\Question.txc
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Levels\Hub\Characters\RobinRedBird\RobinRedBird.txc
Levels\Hub\Characters\TimDrake\TimDrake.txc
Levels\Hub\Characters\Wondergirl\Wondergirl.txc
Levels\Hub\Characters\ZurEnArrhBatman\ZurEnArrhBatman.txc
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Audio\SoundFX\UI\UI_StatusTextSlow.xma
Audio\SoundFX\UI\UI_StatusFail.xma
Audio\SoundFX\UI\UI_BrickAward.xma
Audio\SoundFX\Chars\Batmite\Chr_BatmiteFlyStart.xma
Audio\SoundFX\Chars\Batmite\Chr_BatmiteFlySonicBoom.xma
levels\loadingscreen\startup\loading_screen_startup.led
levels/loading_screen_startup/loading_screen_startup_nxg.gsc
levels/loading_screen_startup/loading_screen_startup_nxg.gsc.res
levels/loading_screen_startup/loading_screen_startup_nxg.360_shaders
levels/loading_screen_startup/loading_screen_startup_nxg.nxg_textures
Cut\LoadingScreen/loading_screen_startup\loading_screen_startup_nxg.cu3
cut\loadingscreen\loading_screen_startup\loading_screen_startup_envart.led
stuff/rainnear_nxg.tex
stuff/rainsplashanim_nxg.tex
stuff/rainfar_nxg.tex
cut\loadingscreen\loading_screen_startup\loading_screen_startup_cubemaps_nxg.pak
cut\loadingscreen\loading_screen_startup\loading_screen_startup_cutani.led
Cut\LoadingScreen/loading_screen_startup\loading_screen_startup.sub
commonobjects/cut_identmap_nxg.gsc
commonobjects/cut_identmap_nxg.gsc.res
commonobjects/cut_identmap_nxg.360_shaders
commonobjects/cut_identmap_nxg.nxg_textures
levels/loadingscreen/loading_screen_default/loading_screen_default_nxg.gsc
levels/loadingscreen/loading_screen_default/loading_screen_default_nxg.gsc.res
levels/loadingscreen/loading_screen_default/loading_screen_default_nxg.360_shaders
levels/loadingscreen/loading_screen_default/loading_screen_default_nxg.nxg_textures
Cut\LoadingScreen/Loading_Screen_Default\loading_screen_Default_LAYER0_nxg.cu3
Cut\LoadingScreen/Loading_Screen_Default\loading_screen_Default_LAYER0.sub
commonobjects/cut_batlogo_nxg.gsc
commonobjects/cut_batlogo_nxg.gsc.res
commonobjects/cut_batlogo_nxg.360_shaders
commonobjects/cut_batlogo_nxg.nxg_textures
levels/builder/builderdefault/builderdefault_nxg.gsc
levels/builder/builderdefault/builderdefault_nxg.gsc.res
levels/builder/builderdefault/builderdefault_nxg.360_shaders
levels/builder/builderdefault/builderdefault_nxg.nxg_textures
levels\builder\builderdefault\builderdefault.dno
levels\builder\builderdefault\builderdefault.led
levels\builder\builderdefault\builderdefault_audio.led
levels\builder\builderdefault\builderdefault_anim.led
levels\builder\builderdefault\builderdefault_gz2.led
chars/misc/items/oyster_nxg.gsc
chars/misc/items/oyster_nxg.gsc.res
chars/misc/items/oyster_nxg.360_shaders
chars/misc/items/oyster_nxg.nxg_textures
chars/misc/items/icelolly_nxg.gsc
chars/misc/items/icelolly_nxg.gsc.res
chars/misc/items/icelolly_nxg.360_shaders
chars/misc/items/icelolly_nxg.nxg_textures
chars/misc/items/bananaitem_nxg.gsc
chars/misc/items/bananaitem_nxg.gsc.res
chars/misc/items/bananaitem_nxg.360_shaders
chars/misc/items/bananaitem_nxg.nxg_textures
chars/misc/items/filmreelitem_nxg.gsc
chars/misc/items/filmreelitem_nxg.gsc.res
chars/misc/items/filmreelitem_nxg.360_shaders
chars/misc/items/filmreelitem_nxg.nxg_textures
chars/misc/items/flaskitem_nxg.gsc
chars/misc/items/flaskitem_nxg.gsc.res
chars/misc/items/flaskitem_nxg.360_shaders
chars/misc/items/flaskitem_nxg.nxg_textures
chars/misc/items/flaskreditem_nxg.gsc
chars/misc/items/flaskreditem_nxg.gsc.res
chars/misc/items/flaskreditem_nxg.360_shaders
chars/misc/items/flaskreditem_nxg.nxg_textures
chars/misc/items/flaskblueitem_nxg.gsc
chars/misc/items/flaskblueitem_nxg.gsc.res
chars/misc/items/flaskblueitem_nxg.360_shaders
chars/misc/items/flaskblueitem_nxg.nxg_textures
chars/misc/items/flaskgreenitem_nxg.gsc
chars/misc/items/flaskgreenitem_nxg.gsc.res
chars/misc/items/flaskgreenitem_nxg.360_shaders
chars/misc/items/flaskgreenitem_nxg.nxg_textures
chars/misc/items/fuelcellitem_nxg.gsc
chars/misc/items/fuelcellitem_nxg.gsc.res
chars/misc/items/fuelcellitem_nxg.360_shaders
chars/misc/items/fuelcellitem_nxg.nxg_textures
chars/misc/items/stinkypotion_nxg.gsc
chars/misc/items/stinkypotion_nxg.gsc.res
chars/misc/items/stinkypotion_nxg.360_shaders
chars/misc/items/stinkypotion_nxg.nxg_textures
chars/misc/items/batmantrousersitem_nxg.gsc
chars/misc/items/batmantrousersitem_nxg.gsc.res
chars/misc/items/batmantrousersitem_nxg.360_shaders
chars/misc/items/batmantrousersitem_nxg.nxg_textures
chars/misc/items/interdigitalbatsorteritem_nxg.gsc
chars/misc/items/interdigitalbatsorteritem_nxg.gsc.res
chars/misc/items/interdigitalbatsorteritem_nxg.360_shaders
chars/misc/items/interdigitalbatsorteritem_nxg.nxg_textures
chars/misc/items/batmissileitem_nxg.gsc
chars/misc/items/batmissileitem_nxg.gsc.res
chars/misc/items/batmissileitem_nxg.360_shaders
chars/misc/items/batmissileitem_nxg.nxg_textures
chars/misc/items/batspectographitem_nxg.gsc
chars/misc/items/batspectographitem_nxg.gsc.res
chars/misc/items/batspectographitem_nxg.360_shaders
chars/misc/items/batspectographitem_nxg.nxg_textures
chars/misc/items/brainwavebatanalyseritem_nxg.gsc
chars/misc/items/brainwavebatanalyseritem_nxg.gsc.res
chars/misc/items/brainwavebatanalyseritem_nxg.360_shaders
chars/misc/items/brainwavebatanalyseritem_nxg.nxg_textures
chars/misc/items/translatoritem_nxg.gsc
chars/misc/items/translatoritem_nxg.gsc.res
chars/misc/items/translatoritem_nxg.360_shaders
chars/misc/items/translatoritem_nxg.nxg_textures
chars/misc/items/magnifyingglass_nxg.gsc
chars/misc/items/magnifyingglass_nxg.gsc.res
chars/misc/items/magnifyingglass_nxg.360_shaders
chars/misc/items/magnifyingglass_nxg.nxg_textures
chars/misc/items/tinybatmobileitem_nxg.gsc
chars/misc/items/tinybatmobileitem_nxg.gsc.res
chars/misc/items/tinybatmobileitem_nxg.360_shaders
chars/misc/items/tinybatmobileitem_nxg.nxg_textures
chars/misc/items/batspeechimitatoritem_nxg.gsc
chars/misc/items/batspeechimitatoritem_nxg.gsc.res
chars/misc/items/batspeechimitatoritem_nxg.360_shaders
chars/misc/items/batspeechimitatoritem_nxg.nxg_textures
chars/misc/items/batzookaitem_nxg.gsc
chars/misc/items/batzookaitem_nxg.gsc.res
chars/misc/items/batzookaitem_nxg.360_shaders
chars/misc/items/batzookaitem_nxg.nxg_textures
chars/misc/items/robotanalyseritem_nxg.gsc
chars/misc/items/robotanalyseritem_nxg.gsc.res
chars/misc/items/robotanalyseritem_nxg.360_shaders
chars/misc/items/robotanalyseritem_nxg.nxg_textures
chars/misc/items/robotdroneitem_nxg.gsc
chars/misc/items/robotdroneitem_nxg.gsc.res
chars/misc/items/robotdroneitem_nxg.360_shaders
chars/misc/items/robotdroneitem_nxg.nxg_textures
chars/misc/items/qwaboltitem_nxg.gsc
chars/misc/items/qwaboltitem_nxg.gsc.res
chars/misc/items/qwaboltitem_nxg.360_shaders
chars/misc/items/qwaboltitem_nxg.nxg_textures
chars/misc/items/batmanfigureitem_nxg.gsc
chars/misc/items/batmanfigureitem_nxg.gsc.res
chars/misc/items/batmanfigureitem_nxg.360_shaders
chars/misc/items/batmanfigureitem_nxg.nxg_textures
chars/misc/items/tribalstatue_nxg.gsc
chars/misc/items/tribalstatue_nxg.gsc.res
chars/misc/items/tribalstatue_nxg.360_shaders
chars/misc/items/tribalstatue_nxg.nxg_textures
chars/misc/items/cellkey_nxg.gsc
chars/misc/items/cellkey_nxg.gsc.res
chars/misc/items/cellkey_nxg.360_shaders
chars/misc/items/cellkey_nxg.nxg_textures
chars/misc/items/sharkrepellent_nxg.gsc
chars/misc/items/sharkrepellent_nxg.gsc.res
chars/misc/items/sharkrepellent_nxg.360_shaders
chars/misc/items/sharkrepellent_nxg.nxg_textures
chars/misc/items/icecream_nxg.gsc
chars/misc/items/icecream_nxg.gsc.res
chars/misc/items/icecream_nxg.360_shaders
chars/misc/items/icecream_nxg.nxg_textures
chars/misc/items/cat_statuette_nxg.gsc
chars/misc/items/cat_statuette_nxg.gsc.res
chars/misc/items/cat_statuette_nxg.360_shaders
chars/misc/items/cat_statuette_nxg.nxg_textures
chars/misc/items/bluecrystalitem_nxg.gsc
chars/misc/items/bluecrystalitem_nxg.gsc.res
chars/misc/items/bluecrystalitem_nxg.360_shaders
chars/misc/items/bluecrystalitem_nxg.nxg_textures
chars/misc/items/batmancowl_nxg.gsc
chars/misc/items/batmancowl_nxg.gsc.res
chars/misc/items/batmancowl_nxg.360_shaders
chars/misc/items/batmancowl_nxg.nxg_textures
icons/levelquest/icon_oyster_nxg.tex
icons/levelquest/icon_icelolly_nxg.tex
icons/levelquest/icon_bananaitem_nxg.tex
icons/levelquest/icon_filmreelitem_nxg.tex
icons/levelquest/icon_flask_nxg.tex
icons/levelquest/icon_flaskred_nxg.tex
icons/levelquest/icon_flaskblue_nxg.tex
icons/levelquest/icon_flaskgreen_nxg.tex
icons/levelquest/icon_fuelcell_nxg.tex
icons/levelquest/icon_stinkypotion_nxg.tex
icons/levelquest/icon_batmantrousersitem_nxg.tex
icons/levelquest/icon_interdigitalbatsorteritem_nxg.tex
icons/levelquest/icon_batmissile_nxg.tex
icons/levelquest/icon_bat_spectrograph_nxg.tex
icons/levelquest/icon_batanalyser_nxg.tex
icons/levelquest/icon_translatoritem_nxg.tex
icons/levelquest/icon_magnifyingglass_nxg.tex
icons/levelquest/icon_tinybatmobile_nxg.tex
icons/levelquest/icon_batspeechimitator_nxg.tex
icons/levelquest/icon_robotanalyseritem_nxg.tex
icons/levelquest/icon_qwaboltitem_nxg.tex
icons/levelquest/icon_batmanfigure_nxg.tex
icons/levelquest/icon_tribalstatue_nxg.tex
icons/levelquest/icon_cellkey_nxg.tex
icons/levelquest/icon_sharkrepellent_nxg.tex
icons/levelquest/icon_cat_statuette_nxg.tex
icons/levelquest/icon_bluecrystalitem_nxg.tex
icons/levelquest/icon_batmancowl_nxg.tex
levels\LegoSets.txt
levels\builder\buildergamemechanics\builderxrayswitch\builderxrayswitch.led
levels\builder\buildergamemechanics\builderxrayswitch\builderxrayswitch_gz2.led
levels\vfx\vfx_blowups\vfx_blowups_vfxart.led
levels\vfx\vfx_bolts\vfx_bolts.led
levels\vfx\vfx_bolts\vfx_bolts_vfxart.led
levels\VFX\VFX_Bolts\VFX_Bolts.ptl
levels/vfx/vfx_terrain/vfx_terrain_nxg.gsc
levels/vfx/vfx_terrain/vfx_terrain_nxg.gsc.res
levels/vfx/vfx_terrain/vfx_terrain_nxg.360_shaders
levels/vfx/vfx_terrain/vfx_terrain_nxg.nxg_textures
levels\vfx\vfx_terrain\vfx_terrain_vfxart.led
levels\VFX\VFX_Terrain\VFX_Terrain.ptl
levels/vfx/vfx_beams/vfx_beams_nxg.gsc
levels/vfx/vfx_beams/vfx_beams_nxg.gsc.res
levels/vfx/vfx_beams/vfx_beams_nxg.360_shaders
levels/vfx/vfx_beams/vfx_beams_nxg.nxg_textures
levels\vfx\vfx_beams\vfx_beams_vfxart.led
levels\VFX\VFX_Beams\VFX_Beams.ptl
levels/vfx/vfx_vehicles/vfx_vehicles_nxg.gsc
levels/vfx/vfx_vehicles/vfx_vehicles_nxg.gsc.res
levels/vfx/vfx_vehicles/vfx_vehicles_nxg.360_shaders
levels/vfx/vfx_vehicles/vfx_vehicles_nxg.nxg_textures
levels\vfx\vfx_vehicles\vfx_vehicles.led
levels\vfx\vfx_vehicles\vfx_vehicles_vfxart.led
levels\vfx\vfx_vehicles\vfx_vehicles_anim.led
icons/arrows/textarrow1_nxg.tex
icons/arrows/textcrossarrow1_nxg.tex
icons/arrows/hudtick_nxg.tex
framework-data/gui/buttons/360/a_nxg.tex
framework-data/gui/buttons/360/b_nxg.tex
framework-data/gui/buttons/360/x_nxg.tex
framework-data/gui/buttons/360/y_nxg.tex
framework-data/gui/buttons/360/lb_nxg.tex
framework-data/gui/buttons/360/rb_nxg.tex
framework-data/gui/buttons/360/lt_nxg.tex
framework-data/gui/buttons/360/rt_nxg.tex
framework-data/gui/buttons/360/l3_nxg.tex
framework-data/gui/buttons/360/r3_nxg.tex
framework-data/gui/buttons/360/paddown_nxg.tex
framework-data/gui/buttons/360/padright_nxg.tex
framework-data/gui/buttons/360/padleft_nxg.tex
framework-data/gui/buttons/360/padup_nxg.tex
framework-data/gui/buttons/360/select_nxg.tex
framework-data/gui/buttons/360/start_nxg.tex
framework-data/gui/buttons/360/lstick_nxg.tex
framework-data/gui/buttons/360/rstick_nxg.tex
framework-data/gui/buttons/360/lstickdown_nxg.tex
framework-data/gui/buttons/360/lstickright_nxg.tex
framework-data/gui/buttons/360/lstickleft_nxg.tex
framework-data/gui/buttons/360/lstickup_nxg.tex
framework-data/gui/buttons/360/rstickdown_nxg.tex
framework-data/gui/buttons/360/rstickright_nxg.tex
framework-data/gui/buttons/360/rstickleft_nxg.tex
framework-data/gui/buttons/360/rstickup_nxg.tex
chars\SpecialMoves2.txt
chars/SpecialMoves_txt/4Watchtower.txt
chars/SpecialMoves_txt/ButcherVsMinifig.txt
chars/SpecialMoves_txt/CrocVsCyborg.txt
chars/SpecialMoves_txt/FetchQuest.txt
chars/SpecialMoves_txt/GrundyVsArkillo.txt
chars/SpecialMoves_txt/GrundyVsAtrocitus.txt
chars/SpecialMoves_txt/GrundyVsCyborg.txt
chars/SpecialMoves_txt/JokerJoyBuzzer.txt
chars/SpecialMoves_txt/LarFleezePounce.txt
chars/SpecialMoves_txt/SinestroVsGreenLantern.txt
chars/SpecialMoves_txt/FinishingMove1_Arkillo.txt
chars/SpecialMoves_txt/FinishingMove1_B66Penguin.txt
chars/SpecialMoves_txt/FinishingMove1_Firefly.txt
chars/SpecialMoves_txt/FinishingMove1_Flash.txt
chars/SpecialMoves_txt/FinishingMove1_Hawkman.txt
chars/SpecialMoves_txt/FinishingMove1_Joker.txt
chars/SpecialMoves_txt/FinishingMove1_KillerCroc.txt
chars/SpecialMoves_txt/FinishingMove1_MrFreeze.txt
chars/SpecialMoves_txt/FinishingMove1_MrMxyzptlk.txt
chars/SpecialMoves_txt/FinishingMove1_Catwoman.txt
chars/SpecialMoves_txt/FinishingMove1_Robin.txt
chars/SpecialMoves_txt/FinishingMove1_PoisonIvy.txt
chars/SpecialMoves_txt/FinishingMove1_Shazam.txt
chars/SpecialMoves_txt/FinishingMove1_Sinestro.txt
chars/SpecialMoves_txt/FinishingMove1_Wonderwomen.txt
chars/SpecialMoves_txt/FinishingMoves_Aquaman.txt
chars/SpecialMoves_txt/FinishingMoves_Bane.txt
chars/SpecialMoves_txt/FinishingMoves_BaneBigFig.txt
chars/SpecialMoves_txt/FinishingMoves_Batman.txt
chars/SpecialMoves_txt/FinishingMoves_BlueBeetle.txt
chars/SpecialMoves_txt/FinishingMoves_BoosterGold.txt
chars/SpecialMoves_txt/FinishingMoves_Cyborg.txt
chars/SpecialMoves_txt/FinishingMoves_GreenLantern.txt
chars/SpecialMoves_txt/FinishingMoves_HarleyQuinn.txt
chars/SpecialMoves_txt/FinishingMoves_JohnStewart.txt
chars/SpecialMoves_txt/FinishingMoves_Larfleeze.txt
chars/SpecialMoves_txt/FinishingMoves_LexLuthor.txt
chars/SpecialMoves_txt/FinishingMoves_LexLuthor_BigFig.txt
chars/SpecialMoves_txt/FinishingMoves_MartianManhunter.txt
chars/SpecialMoves_txt/FinishingMoves_Orion.txt
chars/SpecialMoves_txt/FinishingMoves_Plasticman.txt
chars/SpecialMoves_txt/FinishingMoves_CondimentKing.txt
chars/SpecialMoves_txt/FinishingMove1_Deathstroke.txt
chars/SpecialMoves_txt/FinishingMove1_Deadshot.txt
chars/SpecialMoves_txt/FinishingMove1_Lobo.txt
chars/SpecialMoves_txt/FinishingMoves_GreenLoontern.txt
chars/SpecialMoves_txt/FinishingMoves_SolomonGrundy.txt
chars/SpecialMoves_txt/FinishingMoves_Cheetah.txt
chars/SpecialMoves_txt/FinishingMoves_Superboy.txt
chars/SpecialMoves_txt/FinishingMoves_BlackHand.txt
chars/SpecialMoves_txt/FinishingMoves_KyleRayner.txt
chars/SpecialMoves_txt/FinishingMoves_DetectiveChimp.txt
chars/SpecialMoves_txt/FinishingMove1_Polkadotman.txt
chars/SpecialMoves_txt/FinishingMove1_Indigo1.txt
chars/SpecialMoves_txt/FinishingMoves_GorillaGrodd.txt
chars\SpecialMoves2.txt
chars/SpecialMoves_txt/4Watchtower.txt
chars/SpecialMoves_txt/ButcherVsMinifig.txt
chars/SpecialMoves_txt/CrocVsCyborg.txt
chars/SpecialMoves_txt/FetchQuest.txt
chars/SpecialMoves_txt/GrundyVsArkillo.txt
chars/SpecialMoves_txt/GrundyVsAtrocitus.txt
chars/SpecialMoves_txt/GrundyVsCyborg.txt
chars/SpecialMoves_txt/JokerJoyBuzzer.txt
chars/SpecialMoves_txt/LarFleezePounce.txt
chars/SpecialMoves_txt/SinestroVsGreenLantern.txt
chars/SpecialMoves_txt/FinishingMove1_Arkillo.txt
chars/SpecialMoves_txt/FinishingMove1_B66Penguin.txt
chars/SpecialMoves_txt/FinishingMove1_Firefly.txt
chars/SpecialMoves_txt/FinishingMove1_Flash.txt
chars/SpecialMoves_txt/FinishingMove1_Hawkman.txt
chars/SpecialMoves_txt/FinishingMove1_Joker.txt
chars/SpecialMoves_txt/FinishingMove1_KillerCroc.txt
chars/SpecialMoves_txt/FinishingMove1_MrFreeze.txt
chars/SpecialMoves_txt/FinishingMove1_MrMxyzptlk.txt
chars/SpecialMoves_txt/FinishingMove1_Catwoman.txt
chars/SpecialMoves_txt/FinishingMove1_Robin.txt
chars/SpecialMoves_txt/FinishingMove1_PoisonIvy.txt
chars/SpecialMoves_txt/FinishingMove1_Shazam.txt
chars/SpecialMoves_txt/FinishingMove1_Sinestro.txt
chars/SpecialMoves_txt/FinishingMove1_Wonderwomen.txt
chars/SpecialMoves_txt/FinishingMoves_Aquaman.txt
chars/SpecialMoves_txt/FinishingMoves_Bane.txt
chars/SpecialMoves_txt/FinishingMoves_BaneBigFig.txt
chars/SpecialMoves_txt/FinishingMoves_Batman.txt
chars/SpecialMoves_txt/FinishingMoves_BlueBeetle.txt
chars/SpecialMoves_txt/FinishingMoves_BoosterGold.txt
chars/SpecialMoves_txt/FinishingMoves_Cyborg.txt
chars/SpecialMoves_txt/FinishingMoves_GreenLantern.txt
chars/SpecialMoves_txt/FinishingMoves_HarleyQuinn.txt
chars/SpecialMoves_txt/FinishingMoves_JohnStewart.txt
chars/SpecialMoves_txt/FinishingMoves_Larfleeze.txt
chars/SpecialMoves_txt/FinishingMoves_LexLuthor.txt
chars/SpecialMoves_txt/FinishingMoves_LexLuthor_BigFig.txt
chars/SpecialMoves_txt/FinishingMoves_MartianManhunter.txt
chars/SpecialMoves_txt/FinishingMoves_Orion.txt
chars/SpecialMoves_txt/FinishingMoves_Plasticman.txt
chars/SpecialMoves_txt/FinishingMoves_CondimentKing.txt
chars/SpecialMoves_txt/FinishingMove1_Deathstroke.txt
chars/SpecialMoves_txt/FinishingMove1_Deadshot.txt
chars/SpecialMoves_txt/FinishingMove1_Lobo.txt
chars/SpecialMoves_txt/FinishingMoves_GreenLoontern.txt
chars/SpecialMoves_txt/FinishingMoves_SolomonGrundy.txt
chars/SpecialMoves_txt/FinishingMoves_Cheetah.txt
chars/SpecialMoves_txt/FinishingMoves_Superboy.txt
chars/SpecialMoves_txt/FinishingMoves_BlackHand.txt
chars/SpecialMoves_txt/FinishingMoves_KyleRayner.txt
chars/SpecialMoves_txt/FinishingMoves_DetectiveChimp.txt
chars/SpecialMoves_txt/FinishingMove1_Polkadotman.txt
chars/SpecialMoves_txt/FinishingMove1_Indigo1.txt
chars/SpecialMoves_txt/FinishingMoves_GorillaGrodd.txt
levels\Story\1Sewers\1Sewers.txt
levels\Story\1Sewers\1Sewers.txt
levels\Titles\LEGOsets.txt
levels/titles/titles_nxg.gsc
levels/titles/titles_nxg.gsc.res
levels/titles/titles_nxg.360_shaders
levels/titles/titles_nxg.nxg_textures
Audio\Streams\Cutscenes\Black_Ident_SFX.xma
levels\titles\titles.led
levels/titles/titles_advertscreen_nxg.gsc
levels/titles/titles_advertscreen_nxg.gsc.res
levels/titles/titles_advertscreen_nxg.360_shaders
levels/titles/titles_advertscreen_nxg.nxg_textures
levels\titles\titles_envart.led
stuff/lensflareanamorphic_nxg.tex
levels\titles\titles_cubemaps_nxg.pak
levels\titles\titles_streaming.led
Gui\GUI3\Layouts\TilesPageV7.xml
Gui\GUI3\Localisation\text.csv
gui/textures/frontend/dlc_batmanforever_nxg.tex
gui/textures/frontend/dlc_75th_nxg.tex
gui/textures/frontend/tileimage_batmobile_nxg.tex
gui/textures/frontend/galaxy_fullscreen_nxg.tex
gui/textures/frontend/batmobile_fullscreen_nxg.tex
levels\Titles\LegoSets.txt
levels/vfx/vfx_titles/vfx_titles_nxg.gsc
levels/vfx/vfx_titles/vfx_titles_nxg.gsc.res
levels/vfx/vfx_titles/vfx_titles_nxg.360_shaders
levels/vfx/vfx_titles/vfx_titles_nxg.nxg_textures
levels\vfx\vfx_titles\vfx_titles.par
levels\vfx\vfx_titles\vfx_titles.led
levels\vfx\vfx_titles\vfx_titles_vfxart.led
levels\VFX\VFX_Titles\VFX_Titles.ptl
levels/titles/titlesback_nxg.gsc
levels/titles/titlesback_nxg.gsc.res
levels/titles/titlesback_nxg.360_shaders
levels/titles/titlesback_nxg.nxg_textures
levels/titles/titles_english_nxg.gsc
levels/titles/titles_english_nxg.gsc.res
levels/titles/titles_english_nxg.360_shaders
levels/titles/titles_english_nxg.nxg_textures
Cut\titles\Titles_Start_nxg.cu3
cut\titles\titles_start_envart.led
cut\titles\titles_start_cubemaps_nxg.pak
cut\titles\titles_start_cutani.led
cut\titles\titles_start_anim.led
Cut\titles\Titles_Start.sub
Cut\titles\Titles_nxg.cu3
cut\titles\titles_envart.led
cut\titles\titles_cubemaps_nxg.pak
Cut\titles\Titles.sub
Cut\titles\Titles_Advertscreen_nxg.cu3
cut\titles\titles_advertscreen_envart.led
Cut\titles\Titles_Advertscreen.sub
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Chars\Minifig\Batman\Batman_Cutscene.cd
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Chars\Misc\Batnet\BATNET.cd
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Chars\Misc\ComplexCape\COMPLEXCAPE.cd
Chars\Misc\Handcuffs\HANDCUFFS.cd
Chars\Misc\rope\ROPELONG.cd
Chars\Vehicles\Batwing\BATWING.cd
levels\titles\titles_lighting.led
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Chars\Misc\ComplexCape\COMPLEXBATCAPE_BLACK.cd
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Chars\Vehicles\Batwing\BATWING.cpd
chars\vehicles\batwing\batwing.dno
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Chars\Super_Character\Face\FACE_BATMAN2014.cd
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Chars\Minifig\GoonJokerSpace\GoonJokerSpace_CUT.cd
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Chars\Super_Character\Face\FACE_GOONJOKERSPACE.cd
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Audio\Streams\Cutscenes\Titles_Loop_SFX.xma
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levels\story\0gameintro\0gameintroa\0gameintroa_anim.led
Chars\BigFig\Atrocitus\Atrocitus.cd
levels\VFX\VFX_Chars\VFX_Atrocitus\VFX_Atrocitus.ptl
Chars\Super_Character\Face\ATROCITUS_HEAD.cd
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Chars\Super_Character\Face\KILLERCROC_HEAD.cd
Chars\Creature\Butterfly\BUTTERFLY_PINK.cd
Chars\Minifig\Indigo1\Indigo1.cd
levels\VFX\VFX_Chars\VFX_IndigoOne\VFX_IndigoOne.ptl
chars/super_character_texture/body/body_indigo1_front_nxg.tex
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Chars\Super_Character\Face\FACE_INDIGO1.cd
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Chars\Super_Character\SkinnedHair\SkinnedHair_Indigo1.cd
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Chars\Minifig\Larfleeze\Larfleeze.cd
levels\VFX\VFX_Chars\VFX_LantOrange\VFX_LantOrange.ptl
chars/super_character_texture/body/body_larfleeze_front_nxg.tex
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Chars\Super_Character\Face\FACE_LARFLEEZE.cd
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Chars\Minifig\SaintWalker\SaintWalker.cd
levels\VFX\VFX_Chars\VFX_SaintWalker\VFX_SaintWalker.ptl
chars/super_character_texture/body/body_saintwalker_front_nxg.tex
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Chars\Super_Character\SkinnedHair\SkinnedHair_SaintWalker.cd
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Chars\Super_Character\Face\FACE_SAINTWALKER.cd
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Chars\Minifig\Sinestro\Sinestro.cd
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Chars\Super_Character\Face\FACE_SINESTRO.cd
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Chars\Super_Character\Face\FACE_STARSAPPHIRE.cd
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Chars\Super_Character\Super_Bigfig\Super_Bigfig.cpd
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Chars\Misc\BrainiacSlamTentacle\BRAINIACSLAMTENTACLE.cpd
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Levels\AnimSetIncludes\ASInc_attract.txt
Levels\AnimSetIncludes\ASInc_hazard.txt
Levels\AnimSetIncludes\ASInc_ladder.txt
Levels\AnimSetIncludes\ASInc_magno.txt
Levels\AnimSetIncludes\ASInc_mindcontrol.txt
Levels\AnimSetIncludes\ASInc_slurp.txt
Levels\AnimSetIncludes\ASInc_swampaccess.txt
Levels\AnimSetIncludes\ASInc_swim.txt
Levels\AnimSetIncludes\ASInc_whippull.txt
Levels\AnimSetIncludes\ASInc_xray.txt
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Chars\Creature\Rat\RAT.cd
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Chars\Minifig\Batman\Ability_Fight_RunAttack_Batman\Ability_Fight_RunAttack_Batman.
as
chars\minifig\batman\ability_fight_runattack_batman\ability_fight_runattack_batman_
as\runattack_def_nxg.an4
Chars\Minifig\Batman\Ability_GadgetWheel_Batman\Ability_GadgetWheel_Batman.as
chars\minifig\batman\ability_gadgetwheel_batman\ability_gadgetwheel_batman_as\gadge
twheel_idleright_def_nxg.an4
chars\minifig\batman\ability_gadgetwheel_batman\ability_gadgetwheel_batman_as\gadge
twheel_idleleft_def_nxg.an4
chars\minifig\batman\ability_gadgetwheel_batman\ability_gadgetwheel_batman_as\gadge
twheel_idledown_def_nxg.an4
chars\minifig\batman\ability_gadgetwheel_batman\ability_gadgetwheel_batman_as\gadge
twheel_idle_def_nxg.an4
chars\minifig\batman\ability_gadgetwheel_batman\ability_gadgetwheel_batman_as\gadge
twheel_idleup_def_nxg.an4
Chars\Minifig\Batman\Ability_Glide_Batman\Ability_Glide_Batman.as
chars\minifig\batman\ability_glide_batman\ability_glide_batman_as\glide_land_def_nx
g.an4
chars\minifig\batman\ability_glide_batman\ability_glide_batman_as\glide_jump_def_nx
g.an4
chars\minifig\batman\ability_glide_batman\ability_glide_batman_as\glide_right_def_n
xg.an4
chars\minifig\batman\ability_glide_batman\ability_glide_batman_as\glide_left_def_nx
g.an4
chars\minifig\batman\ability_glide_batman\ability_glide_batman_as\glide_forward_def
_nxg.an4
chars\minifig\batman\ability_glide_batman\ability_glide_batman_as\glide_def_nxg.an4
Chars\Minifig\Batman\Ability_Lunge_Batman\Ability_Lunge_Batman.as
chars\minifig\batman\ability_lunge_batman\ability_lunge_batman_as\lunge_andland_def
_nxg.an4
Chars\Minifig\Batman\Ability_Pickup_Transform_Batman\Ability_Pickup_Transform_Batma
n.as
chars\minifig\batman\ability_pickup_transform_batman\ability_pickup_transform_batma
n_as\pickup_transform_def_nxg.an4
Chars\Minifig\Batman\Ability_SpecialMoves_Batman\Ability_SpecialMoves_Batman.as
chars\minifig\batman\ability_specialmoves_batman\ability_specialmoves_batman_as\bat
man_specialmove2_def_nxg.an4
chars\minifig\batman\ability_specialmoves_batman\ability_specialmoves_batman_as\bat
man_specialmove1_def_nxg.an4
Chars\Minifig\Batman\Ability_SuitTransform_Batman\Ability_SuitTransform_Batman.as
chars\minifig\batman\ability_suittransform_batman\ability_suittransform_batman_as\s
uittransform_out_def_nxg.an4
chars\minifig\batman\ability_suittransform_batman\ability_suittransform_batman_as\s
uittransform_in_def_nxg.an4
Chars\Minifig\Batman\Batman_default\Batman_Default.as
chars\minifig\batman\batman_default\batman_default_as\fallland_def_nxg.an4
chars\minifig\batman\batman_default\batman_default_as\fall_def_nxg.an4
chars\minifig\batman\batman_default\batman_default_as\jump_andland_def_nxg.an4
chars\minifig\batman\batman_default\batman_default_as\tiptoe_def_nxg.an4
chars\minifig\batman\batman_default\batman_default_as\walk_def_nxg.an4
chars\minifig\batman\batman_default\batman_default_as\run_def_nxg.an4
chars\minifig\batman\batman_default\batman_default_as\idle_def_nxg.an4
Chars\Minifig\Robin\Ability_Batarang_Robin\Ability_Batarang_Robin.as
chars\minifig\robin\ability_batarang_robin\ability_batarang_robin_as\throw_target_u
nload_def_nxg.an4
chars\minifig\robin\ability_batarang_robin\ability_batarang_robin_as\catch_def_nxg.
an4
chars\minifig\robin\ability_batarang_robin\ability_batarang_robin_as\throw_target_l
oad_def_nxg.an4
chars\minifig\robin\ability_batarang_robin\ability_batarang_robin_as\throw_wait_def
_nxg.an4
chars\minifig\robin\ability_batarang_robin\ability_batarang_robin_as\throw_def_nxg.
an4
chars\minifig\robin\ability_batarang_robin\ability_batarang_robin_as\throw_target_d
own_def_nxg.an4
chars\minifig\robin\ability_batarang_robin\ability_batarang_robin_as\throw_target_d
ef_nxg.an4
chars\minifig\robin\ability_batarang_robin\ability_batarang_robin_as\throw_target_u
p_def_nxg.an4
Chars\Minifig\Robin\Ability_Dodge_Robin\Ability_Dodge_Robin.as
chars\minifig\robin\ability_dodge_robin\ability_dodge_robin_as\dodge_left_robin_def
_nxg.an4
chars\minifig\robin\ability_dodge_robin\ability_dodge_robin_as\dodge_right_robin_de
f_nxg.an4
Chars\Minifig\Robin\Ability_DoubleJump_Robin\Ability_DoubleJump_Robin.as
chars\minifig\robin\ability_doublejump_robin\ability_doublejump_robin_as\jump2andla
nd2_def_nxg.an4
Chars\Minifig\Robin\Ability_Fight_Combo_Robin\Ability_Fight_Combo_Robin.as
chars\minifig\robin\ability_fight_combo_robin\ability_fight_combo_robin_as\fightcom
bo_def_nxg.an4
Chars\Minifig\Robin\Ability_Fight_RunAttack_Robin\Ability_Fight_RunAttack_Robin.as
chars\minifig\robin\ability_fight_runattack_robin\ability_fight_runattack_robin_as\
runattack_robin_def_nxg.an4
Chars\Minifig\Robin\Ability_Fight_Special_Robin\Ability_Fight_Special_Robin.as
chars\minifig\robin\ability_fight_special_robin\ability_fight_special_robin_as\fini
shingmove1_def_nxg.an4
Chars\Minifig\Robin\Ability_GadgetWheel_Robin\Ability_GadgetWheel_Robin.as
chars\minifig\robin\ability_gadgetwheel_robin\ability_gadgetwheel_robin_as\gadgetwh
eel_idleright_def_nxg.an4
chars\minifig\robin\ability_gadgetwheel_robin\ability_gadgetwheel_robin_as\gadgetwh
eel_idleleft_def_nxg.an4
chars\minifig\robin\ability_gadgetwheel_robin\ability_gadgetwheel_robin_as\gadgetwh
eel_idledown_def_nxg.an4
chars\minifig\robin\ability_gadgetwheel_robin\ability_gadgetwheel_robin_as\gadgetwh
eel_idle_def_nxg.an4
chars\minifig\robin\ability_gadgetwheel_robin\ability_gadgetwheel_robin_as\gadgetwh
eel_idleup_def_nxg.an4
Chars\Minifig\Robin\Ability_Lunge_Robin\Ability_Lunge_Robin.as
chars\minifig\robin\ability_lunge_robin\ability_lunge_robin_as\lunge_def_nxg.an4
Chars\Minifig\Robin\Ability_Pickup_Transform_Robin\Ability_Pickup_Transform_Robin.a
s
chars\minifig\robin\ability_pickup_transform_robin\ability_pickup_transform_robin_a
s\pickup_transform_inout_def_nxg.an4
Chars\Minifig\Robin\Ability_SuitTransform_Robin\Ability_SuitTransform_Robin.as
chars\minifig\robin\ability_suittransform_robin\ability_suittransform_robin_as\suit
transform_out_def_nxg.an4
chars\minifig\robin\ability_suittransform_robin\ability_suittransform_robin_as\suit
transform_in_def_nxg.an4
Chars\Minifig\Robin\Robin_default\Robin_default.as
chars\minifig\robin\robin_default\robin_default_as\idle3_def_nxg.an4
chars\minifig\robin\robin_default\robin_default_as\idle2_def_nxg.an4
chars\minifig\robin\robin_default\robin_default_as\fall_def_nxg.an4
chars\minifig\robin\robin_default\robin_default_as\fallland_def_nxg.an4
chars\minifig\robin\robin_default\robin_default_as\jumpandland_def_nxg.an4
chars\minifig\robin\robin_default\robin_default_as\tiptoe_def_nxg.an4
chars\minifig\robin\robin_default\robin_default_as\walk_def_nxg.an4
chars\minifig\robin\robin_default\robin_default_as\run_def_nxg.an4
chars\minifig\robin\robin_default\robin_default_as\idle_def_nxg.an4
Chars\Minifig\SharedAnims\SharedAnims.as
Chars\Vehicles\PenguinDuckBoat\PENGUINDUCKBOAT_default.as
Chars\Vehicles\PenguinDuckBoat\PENGUINDUCKBOAT.cpd
chars\vehicles\penguinduckboat\penguinduckboat.dno
chars/vehicles/penguinduckboat/penguinduckboat_nxg.ghg
chars/vehicles/penguinduckboat/penguinduckboat_nxg.ghg.res
chars/vehicles/penguinduckboat/penguinduckboat_nxg.360_shaders
chars/vehicles/penguinduckboat/penguinduckboat_nxg.nxg_textures
chars\vehicles\penguinduckboat\penguinduckboat_default_as\vehicle_anims_def_nxg.an4
Chars\Super_Character\Cape\BATCAPE.cd
chars/misc/items/grapplegun_nxg.gsc
chars/misc/items/grapplegun_nxg.gsc.res
chars/misc/items/grapplegun_nxg.360_shaders
chars/misc/items/grapplegun_nxg.nxg_textures
Chars\Super_Character\Torso_Attachment\TORSO_ATTACHMENT.cpd
chars/super_character/torso_attachment/torso_attachment_nxg.ghg
chars/super_character/torso_attachment/torso_attachment_nxg.ghg.res
chars/super_character/torso_attachment/torso_attachment_nxg.360_shaders
chars/super_character/torso_attachment/torso_attachment_nxg.nxg_textures
levels\vfx\vfx_chars\vfx_batman\vfx_batman.led
levels\vfx\vfx_chars\vfx_killercroc\vfx_killercroc.led
levels\vfx\vfx_chars\vfx_robin\vfx_robin.led
Chars\BigFig\SharedAnims_BigFig\Mechanics_Bigfig\Ability_Build_Bigfig\Ability_Build
_Bigfig.as
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_build_bigfig\ability_build
_bigfig_as\build_fail_def_nxg.an4
Chars\BigFig\SharedAnims_BigFig\Mechanics_Bigfig\Ability_Charge_Bigfig\Ability_Char
ge_Bigfig.as
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_charge_bigfig\ability_char
ge_bigfig_as\charge_vulnerable_def_nxg.an4
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_charge_bigfig\ability_char
ge_bigfig_as\charge_attack_def_nxg.an4
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_charge_bigfig\ability_char
ge_bigfig_as\charge_anticipation_def_nxg.an4
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_charge_bigfig\ability_char
ge_bigfig_as\charge_def_nxg.an4
Chars\BigFig\SharedAnims_BigFig\Mechanics_Bigfig\Ability_Electrocuted_Bigfig\Abilit
y_Electrocuted_Bigfig.as
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_electrocuted_bigfig\abilit
y_electrocuted_bigfig_as\takehit_electrocuted_def_nxg.an4
Chars\BigFig\SharedAnims_BigFig\Mechanics_Bigfig\Ability_Fight_Combo_Bigfig\Ability
_Fight_Combo_Bigfig.as
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_fight_combo_bigfig\ability
_fight_combo_bigfig_as\fight1_return_def_nxg.an4
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_fight_combo_bigfig\ability
_fight_combo_bigfig_as\fight_combo_def_nxg.an4
Chars\BigFig\SharedAnims_BigFig\Mechanics_Bigfig\Ability_KnockedDown_Bigfig\Ability
_KnockedDown_Bigfig.as
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_knockeddown_bigfig\ability
_knockeddown_bigfig_as\unconscious_def_nxg.an4
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_knockeddown_bigfig\ability
_knockeddown_bigfig_as\knockeddown_def_nxg.an4
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_knockeddown_bigfig\ability
_knockeddown_bigfig_as\getup_def_nxg.an4
Chars\BigFig\SharedAnims_BigFig\Mechanics_Bigfig\Ability_RangedAttack_Bigfig\Abilit
y_RangedAttack_Bigfig.as
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_rangedattack_bigfig\abilit
y_rangedattack_bigfig_as\thunderclap_def_nxg.an4
Chars\BigFig\SharedAnims_BigFig\Mechanics_Bigfig\Ability_Ride_Bigfig\Ability_Ride_B
igfig.as
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_ride_bigfig\ability_ride_b
igfig_as\ride_def_nxg.an4
Chars\BigFig\SharedAnims_BigFig\Mechanics_Bigfig\Ability_Save_Bigfig\Ability_Save_B
igfig.as
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_save_bigfig\ability_save_b
igfig_as\savepoint_def_nxg.an4
Chars\BigFig\SharedAnims_BigFig\Mechanics_Bigfig\Ability_Shrink_Bigfig\Ability_Shri
nk_Bigfig.as
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_shrink_bigfig\ability_shri
nk_bigfig_as\shrink_def_nxg.an4
Chars\BigFig\SharedAnims_BigFig\Mechanics_Bigfig\Ability_Shrug_Bigfig\Ability_Shrug
_Bigfig.as
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_shrug_bigfig\ability_shrug
_bigfig_as\shrug_def_nxg.an4
Chars\BigFig\SharedAnims_BigFig\Mechanics_Bigfig\Ability_Slamfull_BigFig\Ability_Sl
amfull_BigFig.as
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_slamfull_bigfig\ability_sl
amfull_bigfig_as\slam_vulnerable_def_nxg.an4
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_slamfull_bigfig\ability_sl
amfull_bigfig_as\slam_anticipation_def_nxg.an4
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_slamfull_bigfig\ability_sl
amfull_bigfig_as\slamfull_def_nxg.an4
Chars\BigFig\SharedAnims_BigFig\Mechanics_Bigfig\Ability_Slide_Bigfig\Ability_Slide
_Bigfig.as
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_slide_bigfig\ability_slide
_bigfig_as\slide_def_nxg.an4
Chars\BigFig\SharedAnims_BigFig\Mechanics_Bigfig\Ability_Supercarry_BigFig\Ability_
Supercarry_BigFig.as
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_supercarry_bigfig\ability_
supercarry_bigfig_as\supercarry_pickup_ground_fail_def_nxg.an4
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_supercarry_bigfig\ability_
supercarry_bigfig_as\supercarry_aim_down_def_nxg.an4
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_supercarry_bigfig\ability_
supercarry_bigfig_as\supercarry_aim_front_def_nxg.an4
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_supercarry_bigfig\ability_
supercarry_bigfig_as\supercarry_aim_up_def_nxg.an4
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_supercarry_bigfig\ability_
supercarry_bigfig_as\supercarry_pickup_def_nxg.an4
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_supercarry_bigfig\ability_
supercarry_bigfig_as\supercarry_walk_def_nxg.an4
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_supercarry_bigfig\ability_
supercarry_bigfig_as\supercarry_throw_def_nxg.an4
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_supercarry_bigfig\ability_
supercarry_bigfig_as\supercarry_pickup_ground_def_nxg.an4
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_supercarry_bigfig\ability_
supercarry_bigfig_as\supercarry_idle_def_nxg.an4
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_supercarry_bigfig\ability_
supercarry_bigfig_as\supercarry_bash_def_nxg.an4
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_supercarry_bigfig\ability_
supercarry_bigfig_as\supercarry_bash_destroy_def_nxg.an4
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_supercarry_bigfig\ability_
supercarry_bigfig_as\supercarry_aim_turn_def_nxg.an4
Chars\BigFig\SharedAnims_BigFig\Mechanics_Bigfig\Ability_SuperStrength_BigFig\Abili
ty_Superstrength_Bigfig.as
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_superstrength_bigfig\abili
ty_superstrength_bigfig_as\superstrength_lift_def_nxg.an4
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_superstrength_bigfig\abili
ty_superstrength_bigfig_as\superstrength_pull_def_nxg.an4
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_superstrength_bigfig\abili
ty_superstrength_bigfig_as\superstrength_push_def_nxg.an4
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_superstrength_bigfig\abili
ty_superstrength_bigfig_as\superstrength_struggle_def_nxg.an4
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_superstrength_bigfig\abili
ty_superstrength_bigfig_as\superstrength_rip_def_nxg.an4
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_superstrength_bigfig\abili
ty_superstrength_bigfig_as\superstrength_grab_def_nxg.an4
Chars\BigFig\SharedAnims_BigFig\Mechanics_Bigfig\Ability_Takehit_Bigfig\Ability_Tak
ehit_Bigfig.as
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_takehit_bigfig\ability_tak
ehit_bigfig_as\takehit1_def_nxg.an4
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_takehit_bigfig\ability_tak
ehit_bigfig_as\stun_die_def_nxg.an4
Chars\BigFig\SharedAnims_BigFig\Mechanics_Bigfig\Ability_Vehicle_Bigfig\Ability_Veh
icle_Bigfig.as
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_vehicle_bigfig\ability_veh
icle_bigfig_as\savepoint_def_nxg.an4
Chars\BigFig\SharedAnims_BigFig\Mechanics_Bigfig\Ability_Wade_Bigfig\Ability_Wade_B
igfig.as
Chars\BigFig\SharedAnims_BigFig\Mechanics_Bigfig\Ability_WalkDirectional_Bigfig\Abi
lity_WalkDirectional_Bigfig.as
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_walkdirectional_bigfig\abi
lity_walkdirectional_bigfig_as\walk_slow_def_nxg.an4
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_walkdirectional_bigfig\abi
lity_walkdirectional_bigfig_as\walk_left_def_nxg.an4
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_walkdirectional_bigfig\abi
lity_walkdirectional_bigfig_as\walk_back_def_nxg.an4
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_walkdirectional_bigfig\abi
lity_walkdirectional_bigfig_as\walk_right_def_nxg.an4
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_walkdirectional_bigfig\abi
lity_walkdirectional_bigfig_as\walk_front_def_nxg.an4
Chars\BigFig\SharedAnims_BigFig\Shared_Basic_Bigfig\Shared_Basic_Male_Bigfig\Shared
_Basic_Male_Bigfig.as
chars\bigfig\sharedanims_bigfig\shared_basic_bigfig\shared_basic_male_bigfig\shared
_basic_male_bigfig_as\turn_180_clockwise_def_nxg.an4
chars\bigfig\sharedanims_bigfig\shared_basic_bigfig\shared_basic_male_bigfig\shared
_basic_male_bigfig_as\turn_180_anticlockwise_def_nxg.an4
chars\bigfig\sharedanims_bigfig\shared_basic_bigfig\shared_basic_male_bigfig\shared
_basic_male_bigfig_as\walk_def_nxg.an4
chars\bigfig\sharedanims_bigfig\shared_basic_bigfig\shared_basic_male_bigfig\shared
_basic_male_bigfig_as\run_turn180_anticlockwise_def_nxg.an4
chars\bigfig\sharedanims_bigfig\shared_basic_bigfig\shared_basic_male_bigfig\shared
_basic_male_bigfig_as\runland_def_nxg.an4
chars\bigfig\sharedanims_bigfig\shared_basic_bigfig\shared_basic_male_bigfig\shared
_basic_male_bigfig_as\run_def_nxg.an4
chars\bigfig\sharedanims_bigfig\shared_basic_bigfig\shared_basic_male_bigfig\shared
_basic_male_bigfig_as\jumpandland_def_nxg.an4
chars\bigfig\sharedanims_bigfig\shared_basic_bigfig\shared_basic_male_bigfig\shared
_basic_male_bigfig_as\idle_def_nxg.an4
chars\bigfig\sharedanims_bigfig\shared_basic_bigfig\shared_basic_male_bigfig\shared
_basic_male_bigfig_as\fallland_def_nxg.an4
chars\bigfig\sharedanims_bigfig\shared_basic_bigfig\shared_basic_male_bigfig\shared
_basic_male_bigfig_as\fall_def_nxg.an4
Chars\Levels\Levels_Minifig\Levels_Minifig.as
Chars\Minifig\GoonBrainiac\Ability_Teleport_GoonBrainiac\Ability_Teleport_GoonBrain
iac.as
chars\minifig\goonbrainiac\ability_teleport_goonbrainiac\ability_teleport_goonbrain
iac_as\teleport_out_def_nxg.an4
chars\minifig\goonbrainiac\ability_teleport_goonbrainiac\ability_teleport_goonbrain
iac_as\teleport_in_def_nxg.an4
Chars\Minifig\SharedAnims\Common_Shared\Ability_AI_Behaviour.as
chars\minifig\sharedanims\common_shared\ability_ai_behaviour_as\charge_vulnerable_d
ef_nxg.an4
chars\minifig\sharedanims\common_shared\ability_ai_behaviour_as\charge_attack_def_n
xg.an4
chars\minifig\sharedanims\common_shared\ability_ai_behaviour_as\charge_anticipation
_def_nxg.an4
chars\minifig\sharedanims\common_shared\ability_ai_behaviour_as\charge_def_nxg.an4
Chars\Minifig\SharedAnims\Common_Shared\Unarmed_Combat.as
chars\minifig\sharedanims\common_shared\unarmed_combat_as\fightcombo_def_nxg.an4
Chars\Minifig\SharedAnims\Mechanics\Ability_Backflip\Ability_Backflip.as
chars\minifig\sharedanims\mechanics\ability_backflip\ability_backflip_as\flipland_d
ef_nxg.an4
chars\minifig\sharedanims\mechanics\ability_backflip\ability_backflip_as\flip_def_n
xg.an4
Chars\Minifig\SharedAnims\Mechanics\Ability_Balance\Ability_Balance.as
chars\minifig\sharedanims\mechanics\ability_balance\ability_balance_as\teeter_def_n
xg.an4
chars\minifig\sharedanims\mechanics\ability_balance\ability_balance_as\balance_walk
_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_balance\ability_balance_as\balance_tipt
oe_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_balance\ability_balance_as\balance_jump
_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_balance\ability_balance_as\balance_idle
_def_nxg.an4
Chars\Minifig\SharedAnims\Mechanics\Ability_Batarang\Ability_Batarang.as
chars\minifig\sharedanims\mechanics\ability_batarang\ability_batarang_as\throw_wait
_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_batarang\ability_batarang_as\throw_targ
et_unload_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_batarang\ability_batarang_as\throw_targ
et_load_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_batarang\ability_batarang_as\throw_targ
et_down_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_batarang\ability_batarang_as\throw_targ
et_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_batarang\ability_batarang_as\throw_targ
et_up_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_batarang\ability_batarang_as\throw_def_
nxg.an4
chars\minifig\sharedanims\mechanics\ability_batarang\ability_batarang_as\catch_def_
nxg.an4
Chars\Minifig\SharedAnims\Mechanics\Ability_Build\Ability_Build.as
chars\minifig\sharedanims\mechanics\ability_build\ability_build_as\build_def_nxg.an
4
Chars\Minifig\SharedAnims\Mechanics\Ability_CombatRoll\Ability_CombatRoll.as
chars\minifig\sharedanims\mechanics\ability_combatroll\ability_combatroll_as\combat
roll_jumpandland_def_nxg.an4
Chars\Minifig\SharedAnims\Mechanics\Ability_Electrocuted\Ability_Electrocuted.as
chars\minifig\sharedanims\mechanics\ability_electrocuted\ability_electrocuted_as\za
pped_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_electrocuted\ability_electrocuted_as\ta
kehit_electrocuted_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_electrocuted\ability_electrocuted_as\el
ectrocuted_onspot_def_nxg.an4
Chars\Minifig\SharedAnims\Mechanics\Ability_Fight_ComboStatic\Ability_Fight_ComboSt
atic.as
chars\minifig\sharedanims\mechanics\ability_fight_combostatic\ability_fight_combost
atic_as\combostatic_def_nxg.an4
Chars\Minifig\SharedAnims\Mechanics\Ability_Fight_TakeHits\Ability_Fight_TakeHits.a
s
chars\minifig\sharedanims\mechanics\ability_fight_takehits\ability_fight_takehits_a
s\takehit4_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_fight_takehits\ability_fight_takehits_a
s\takehit3_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_fight_takehits\ability_fight_takehits_a
s\takehit2_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_fight_takehits\ability_fight_takehits_a
s\takehit1_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_fight_takehits\ability_fight_takehits_a
s\die_air_right_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_fight_takehits\ability_fight_takehits_a
s\die_air_left_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_fight_takehits\ability_fight_takehits_a
s\die_air_up_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_fight_takehits\ability_fight_takehits_a
s\stun_die5_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_fight_takehits\ability_fight_takehits_a
s\stun_die4_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_fight_takehits\ability_fight_takehits_a
s\stun_die3_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_fight_takehits\ability_fight_takehits_a
s\stun_die2_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_fight_takehits\ability_fight_takehits_a
s\die_air_def_nxg.an4
Chars\Minifig\SharedAnims\Mechanics\Ability_Fight_Taunts\Ability_Fight_Taunts.as
chars\minifig\sharedanims\mechanics\ability_fight_taunts\ability_fight_taunts_as\ta
unt3_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_fight_taunts\ability_fight_taunts_as\ta
unt2_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_fight_taunts\ability_fight_taunts_as\ta
unt1_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_fight_taunts\ability_fight_taunts_as\co
mbat_idle_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_fight_taunts\ability_fight_taunts_as\ce
lebration3_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_fight_taunts\ability_fight_taunts_as\ce
lebration2_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_fight_taunts\ability_fight_taunts_as\ce
lebration1_def_nxg.an4
Chars\Minifig\SharedAnims\Mechanics\Ability_Fly\Ability_Fly.as
chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\hovershoot_def_nxg.a
n4
chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\hover_right_def_nxg.
an4
chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\hover_left_def_nxg.a
n4
chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\hover_fly_def_nxg.an
4
chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\hover_takehit_def_nx
g.an4
chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\fly_turn_180_def_nxg
.an4
chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\fly_sprintright_def_
nxg.an4
chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\fly_sprint_def_nxg.a
n4
chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\fly_sprintleft_def_n
xg.an4
chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\fly_slowdown_def_nxg
.an4
chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\fly_right_def_nxg.an
4
chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\fly_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\fly_left_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\fly_intro_def_nxg.an
4
chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\hover_down_def_nxg.a
n4
chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\hover_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\hover_up_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\shoot_fly2right_def_
nxg.an4
chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\shoot_fly2_def_nxg.a
n4
chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\shoot_fly2left_def_n
xg.an4
chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\shoot_flyright_def_n
xg.an4
chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\shoot_fly_def_nxg.an
4
chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\shoot_flyleft_def_nx
g.an4
chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\hover_shoot_targetin
g_shoot_down_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\hover_shoot_targetin
g_shoot_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\hover_shoot_targetin
g_shoot_up_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\hover_shoot_targetin
g_down_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\hover_shoot_targetin
g_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\hover_shoot_targetin
g_up_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\glide_forward_def_nx
g.an4
chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\glide_right_def_nxg.
an4
chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\glide_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\glide_left_def_nxg.a
n4
Chars\Minifig\SharedAnims\Mechanics\Ability_HandOver\Ability_HandOver.as
chars\minifig\sharedanims\mechanics\ability_handover\ability_handover_as\handover_t
o_small_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_handover\ability_handover_as\handover_t
o_minifig_def_nxg.an4
Chars\Minifig\SharedAnims\Mechanics\Ability_KnockedDown\Ability_KnockedDown.as
chars\minifig\sharedanims\mechanics\ability_knockeddown\ability_knockeddown_as\stun
ned_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_knockeddown\ability_knockeddown_as\abil
ity_knockeddown_def_nxg.an4
Chars\Minifig\SharedAnims\Mechanics\Ability_KnockedDown2\Ability_KnockedDown2.as
chars\minifig\sharedanims\mechanics\ability_knockeddown2\ability_knockeddown2_as\ab
ility_knockeddown2_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_knockeddown2\ability_knockeddown2_as\st
unned_def_nxg.an4
Chars\Minifig\SharedAnims\Mechanics\Ability_Ledge\Ability_Ledge.as
chars\minifig\sharedanims\mechanics\ability_ledge\ability_ledge_as\ledge_fall_def_n
xg.an4
chars\minifig\sharedanims\mechanics\ability_ledge\ability_ledge_as\ledge_idle_def_n
xg.an4
chars\minifig\sharedanims\mechanics\ability_ledge\ability_ledge_as\ledge_left_def_n
xg.an4
chars\minifig\sharedanims\mechanics\ability_ledge\ability_ledge_as\ledge_right_def_
nxg.an4
Chars\Minifig\SharedAnims\Mechanics\Ability_Lunge\Ability_Lunge.as
chars\minifig\sharedanims\mechanics\ability_lunge\ability_lunge_as\lunge_def_nxg.an
4
Chars\Minifig\SharedAnims\Mechanics\Ability_Parasite_Victim\Ability_Parasite_Victim
.as
chars\minifig\sharedanims\mechanics\ability_parasite_victim\ability_parasite_victim
_as\ability_parasite_victim_def_nxg.an4
Chars\Minifig\SharedAnims\Mechanics\Ability_Peril\Ability_Peril.as
chars\minifig\sharedanims\mechanics\ability_peril\ability_peril_as\celebrate2_def_n
xg.an4
chars\minifig\sharedanims\mechanics\ability_peril\ability_peril_as\celebrate1_def_n
xg.an4
Chars\Minifig\SharedAnims\Mechanics\Ability_Pickup\Ability_Pickup.as
chars\minifig\sharedanims\mechanics\ability_pickup\ability_pickup_as\pickup_def_nxg
.an4
Chars\Minifig\SharedAnims\Mechanics\Ability_PullLever\Ability_PullLever.as
chars\minifig\sharedanims\mechanics\ability_pulllever\ability_pulllever_as\pullleve
r_def_nxg.an4
Chars\Minifig\SharedAnims\Mechanics\Ability_Ride\Ability_Ride.as
chars\minifig\sharedanims\mechanics\ability_ride\ability_ride_as\ride_motorbikeharl
eyquinn_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_ride\ability_ride_as\ride_batpod_def_nx
g.an4
chars\minifig\sharedanims\mechanics\ability_ride\ability_ride_as\ride_buttons4_def_
nxg.an4
chars\minifig\sharedanims\mechanics\ability_ride\ability_ride_as\ride_twinstick_f_d
ef_nxg.an4
chars\minifig\sharedanims\mechanics\ability_ride\ability_ride_as\ride_handlebar_1_d
ef_nxg.an4
chars\minifig\sharedanims\mechanics\ability_ride\ability_ride_as\ride_twinstick_def
_nxg.an4
chars\minifig\sharedanims\mechanics\ability_ride\ability_ride_as\ride_steeringwheel
offset_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_ride\ability_ride_as\ride_leanback_def_
nxg.an4
chars\minifig\sharedanims\mechanics\ability_ride\ability_ride_as\ride_handlebar_3_d
ef_nxg.an4
chars\minifig\sharedanims\mechanics\ability_ride\ability_ride_as\ride_buttons5_def_
nxg.an4
chars\minifig\sharedanims\mechanics\ability_ride\ability_ride_as\ride_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_ride\ability_ride_as\ride_technicwheel_
3_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_ride\ability_ride_as\ride_stickr_0_def_
nxg.an4
chars\minifig\sharedanims\mechanics\ability_ride\ability_ride_as\ride_steeringwheel
_3_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_ride\ability_ride_as\ride_steeringwheel
_2_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_ride\ability_ride_as\ride_steeringwheel
_1_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_ride\ability_ride_as\ride_steeringwheel
_0_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_ride\ability_ride_as\ride_singlestick_1
_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_ride\ability_ride_as\ride_motorbikegene
ric_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_ride\ability_ride_as\ride_handlebar_2_d
ef_nxg.an4
chars\minifig\sharedanims\mechanics\ability_ride\ability_ride_as\ride_handlebar_0_d
ef_nxg.an4
Chars\Minifig\SharedAnims\Mechanics\Ability_Scream\Ability_Scream.as
chars\minifig\sharedanims\mechanics\ability_scream\ability_scream_as\screamrun_def_
nxg.an4
Chars\Minifig\SharedAnims\Mechanics\Ability_Shoot_Pistol\Ability_Shoot_Pistol.as
chars\minifig\sharedanims\mechanics\ability_shoot_pistol\ability_shoot_pistol_as\pi
stol_bash_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_shoot_pistol\ability_shoot_pistol_as\pi
stol_shoot_targeting_unload_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_shoot_pistol\ability_shoot_pistol_as\pi
stol_shoot_targeting_load_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_shoot_pistol\ability_shoot_pistol_as\pi
stol_run_shoot_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_shoot_pistol\ability_shoot_pistol_as\pi
stol_walk_down_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_shoot_pistol\ability_shoot_pistol_as\pi
stol_walk_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_shoot_pistol\ability_shoot_pistol_as\pi
stol_walk_up_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_shoot_pistol\ability_shoot_pistol_as\pi
stol_shoot_targeting_down_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_shoot_pistol\ability_shoot_pistol_as\pi
stol_shoot_targeting_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_shoot_pistol\ability_shoot_pistol_as\pi
stol_shoot_targeting_up_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_shoot_pistol\ability_shoot_pistol_as\pi
stol_shoot_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_shoot_pistol\ability_shoot_pistol_as\pi
stol_run_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_shoot_pistol\ability_shoot_pistol_as\pi
stol_out_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_shoot_pistol\ability_shoot_pistol_as\pi
stol_land_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_shoot_pistol\ability_shoot_pistol_as\pi
stol_in_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_shoot_pistol\ability_shoot_pistol_as\pi
stol_idle_def_nxg.an4
Chars\Minifig\SharedAnims\Mechanics\Ability_Shrink\Ability_Shrink.as
chars\minifig\sharedanims\mechanics\ability_shrink\ability_shrink_as\shrink_def_nxg
.an4
Chars\Minifig\SharedAnims\Mechanics\Ability_Shrug\Ability_Shrug.as
chars\minifig\sharedanims\mechanics\ability_shrug\ability_shrug_as\shrug_def_nxg.an
4
Chars\Minifig\SharedAnims\Mechanics\Ability_Slide\Ability_Slide.as
chars\minifig\sharedanims\mechanics\ability_slide\ability_slide_as\slide_def_nxg.an
4
Chars\Minifig\SharedAnims\Mechanics\Ability_SmashStuff\Ability_SmashStuff.as
chars\minifig\sharedanims\mechanics\ability_smashstuff\ability_smashstuff_as\smashs
tuff2_def_nxg.an4
chars/misc/items/wrench_nxg.gsc
chars/misc/items/wrench_nxg.gsc.res
chars/misc/items/wrench_nxg.360_shaders
chars/misc/items/wrench_nxg.nxg_textures
chars\minifig\sharedanims\mechanics\ability_smashstuff\ability_smashstuff_as\smashs
tuff1_def_nxg.an4
Chars\Minifig\SharedAnims\Mechanics\Ability_Sonar_Zapped\Ability_Sonar_Zapped.as
chars\minifig\sharedanims\mechanics\ability_sonar_zapped\ability_sonar_zapped_as\so
nar_zapped_def_nxg.an4
Chars\Minifig\SharedAnims\Mechanics\Ability_Splat\Ability_Splat.as
chars\minifig\sharedanims\mechanics\ability_splat\ability_splat_as\splat_def_nxg.an
4
Chars\Minifig\SharedAnims\Mechanics\Ability_SuperStrength\Ability_SuperStrength.as
chars\minifig\sharedanims\mechanics\ability_superstrength\ability_superstrength_as\
supercarry_walk_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_superstrength\ability_superstrength_as\
supercarry_pickup_ground_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_superstrength\ability_superstrength_as\
supercarry_bash_destroy_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_superstrength\ability_superstrength_as\
supercarry_bash_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_superstrength\ability_superstrength_as\
superstrength_rip_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_superstrength\ability_superstrength_as\
supercarry_aim_down_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_superstrength\ability_superstrength_as\
supercarry_aim_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_superstrength\ability_superstrength_as\
supercarry_aim_up_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_superstrength\ability_superstrength_as\
supercarry_throw_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_superstrength\ability_superstrength_as\
supercarry_pickup_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_superstrength\ability_superstrength_as\
superstrength_struggle_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_superstrength\ability_superstrength_as\
superstrength_grab_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_superstrength\ability_superstrength_as\
supercarry_idle_def_nxg.an4
Chars\Minifig\SharedAnims\Mechanics\Ability_Swarmed\Ability_Swarmed.as
chars\minifig\sharedanims\mechanics\ability_swarmed\ability_swarmed_as\swarmed_def_
nxg.an4
Chars\Minifig\SharedAnims\Mechanics\Ability_ThrowToMe\Ability_ThrowToMe.as
chars\minifig\sharedanims\mechanics\ability_throwtome\ability_throwtome_as\throwtom
e_def_nxg.an4
Chars\Minifig\SharedAnims\Mechanics\Ability_Tightrope\Ability_Tightrope.as
chars\minifig\sharedanims\mechanics\ability_tightrope\ability_tightrope_as\tightrop
e_slide_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_tightrope\ability_tightrope_as\tightrop
e_move_under_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_tightrope\ability_tightrope_as\tightrop
e_move_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_tightrope\ability_tightrope_as\tightrop
e_idle_under_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_tightrope\ability_tightrope_as\tightrop
e_idle_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_tightrope\ability_tightrope_as\tightrop
e_geton_def_nxg.an4
Chars\Minifig\SharedAnims\Mechanics\Ability_Twirl\Ability_Twirl.as
chars\minifig\sharedanims\mechanics\ability_twirl\ability_twirl_as\twirl_grab_def_n
xg.an4
chars\minifig\sharedanims\mechanics\ability_twirl\ability_twirl_as\twirl_idle_def_n
xg.an4
chars\minifig\sharedanims\mechanics\ability_twirl\ability_twirl_as\twirl_swing_dism
ount_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_twirl\ability_twirl_as\twirl_swing_180_
def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_twirl\ability_twirl_as\twirl_swing_jump
_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_twirl\ability_twirl_as\twirl_grab_swing
_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_twirl\ability_twirl_as\twirl_swing_def_
nxg.an4
Chars\Minifig\SharedAnims\Mechanics\Ability_VR\Ability_VR.as
chars\minifig\sharedanims\mechanics\ability_vr\ability_vr_as\vr_out_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_vr\ability_vr_as\vr_in_def_nxg.an4
Chars\Minifig\SharedAnims\Mechanics\Ability_WalkDirectional\Ability_WalkDirectional
.as
chars\minifig\sharedanims\mechanics\ability_walkdirectional\ability_walkdirectional
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chars\minifig\sharedanims\mechanics\ability_walkdirectional\ability_walkdirectional
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chars\minifig\sharedanims\mechanics\ability_walkdirectional\ability_walkdirectional
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chars\minifig\sharedanims\mechanics\ability_walkdirectional\ability_walkdirectional
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Chars\Minifig\SharedAnims\Mechanics\Ability_WallJump\Ability_WallJump.as
chars\minifig\sharedanims\mechanics\ability_walljump\ability_walljump_as\walljump_w
ait_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_walljump\ability_walljump_as\walljump_d
ef_nxg.an4
Chars\Minifig\SharedAnims\Mechanics\Ability_Wave\Ability_Wave.as
chars\minifig\sharedanims\mechanics\ability_wave\ability_wave_as\wave_def_nxg.an4
Chars\Minifig\SharedAnims\Mechanics\Ability_ZipLine\Ability_ZipLine.as
chars\minifig\sharedanims\mechanics\ability_zipline\ability_zipline_as\zipdrop_fail
_def_nxg.an4
Chars\Minifig\SharedAnims\Shared_Basic\Shared_Basic_Male\Shared_Basic_Male.as
chars\minifig\sharedanims\shared_basic\shared_basic_male\shared_basic_male_as\falll
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chars\minifig\sharedanims\shared_basic\shared_basic_male\shared_basic_male_as\jumpa
ndland_def_nxg.an4
chars\minifig\sharedanims\shared_basic\shared_basic_male\shared_basic_male_as\idle2
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chars\minifig\sharedanims\shared_basic\shared_basic_male\shared_basic_male_as\idle_
def_nxg.an4
chars\minifig\sharedanims\shared_basic\shared_basic_male\shared_basic_male_as\walk_
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chars\minifig\sharedanims\shared_basic\shared_basic_male\shared_basic_male_as\tipto
e_def_nxg.an4
chars\minifig\sharedanims\shared_basic\shared_basic_male\shared_basic_male_as\sprin
t_def_nxg.an4
chars\minifig\sharedanims\shared_basic\shared_basic_male\shared_basic_male_as\fall_
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chars\minifig\sharedanims\shared_basic\shared_basic_male\shared_basic_male_as\run_d
ef_nxg.an4
chars\bigfig\killercroc\killercroc_default\killercroc_default_as\run_land_def_nxg.a
n4
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_ride_bigfig\ability_ride_b
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Chars\BigFig\SharedAnims_BigFig\Mechanics_Bigfig\Ability_SaveStation_BigFig\Ability
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chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_savestation_bigfig\ability
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Chars\BigFig\SharedAnims_BigFig\Mechanics_Bigfig\Ability_Swarmed_BigFig\Ability_Swa
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chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_swarmed_bigfig\ability_swa
rmed_bigfig_as\swarmed_def_nxg.an4
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_wade_bigfig\ability_wade_b
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chars\minifig\sharedanims\mechanics\ability_ride\ability_ride_as\ride_batmobile_def
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chars\minifig\sharedanims\mechanics\ability_ride\ability_ride_as\ride_darkseid_def_
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chars\minifig\sharedanims\mechanics\ability_ride\ability_ride_as\ride_plate_0_def_n
xg.an4
Chars\Minifig\SharedAnims\Mechanics\Ability_SaveStation\Ability_SaveStation.as
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station_def_nxg.an4
Chars\Minifig\SharedAnims\Mechanics\Ability_Shoot_Hands\Ability_Shoot_Hands.as
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chars\minifig\sharedanims\mechanics\ability_shoot_hands\ability_shoot_hands_as\beam
_targeting_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_shoot_hands\ability_shoot_hands_as\beam
_targeting_up_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_shoot_hands\ability_shoot_hands_as\shoo
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chars\minifig\sharedanims\mechanics\ability_shoot_hands\ability_shoot_hands_as\shoo
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chars\minifig\sharedanims\mechanics\ability_shoot_hands\ability_shoot_hands_as\shoo
t_targeting_shoot2_up_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_shoot_hands\ability_shoot_hands_as\shoo
t_targeting_shoot_down_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_shoot_hands\ability_shoot_hands_as\shoo
t_targeting_shoot_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_shoot_hands\ability_shoot_hands_as\shoo
t_targeting_shoot_up_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_shoot_hands\ability_shoot_hands_as\shoo
t_targeting_unload_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_shoot_hands\ability_shoot_hands_as\shoo
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chars\minifig\sharedanims\mechanics\ability_shoot_hands\ability_shoot_hands_as\shoo
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chars\minifig\sharedanims\mechanics\ability_shoot_hands\ability_shoot_hands_as\shoo
t_targeting_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_shoot_hands\ability_shoot_hands_as\shoo
t_targeting_up_def_nxg.an4
Chars\Minifig\SharedAnims\Mechanics\Ability_Stealth\Ability_Stealth.as
chars\minifig\sharedanims\mechanics\ability_stealth\ability_stealth_as\sensor_invis
ibility_def_nxg.an4
chars\minifig\batman\batman_default\batman_default_as\idle2_def_nxg.an4
chars\minifig\batman\batman_default\batman_default_as\idle3_def_nxg.an4
levels/icons/hud_icons/killercroc_target_nxg.gsc
levels/icons/hud_icons/killercroc_target_nxg.gsc.res
levels/icons/hud_icons/killercroc_target_nxg.360_shaders
levels/icons/hud_icons/killercroc_target_nxg.nxg_textures
chars\bigfig\killercroc\killercroc_default\killercroc_default_as\idle3_def_nxg.an4
chars\misc\items\batarang.dno
chars/misc/items/batarang_nxg.gsc
chars/misc/items/batarang_nxg.gsc.res
chars/misc/items/batarang_nxg.360_shaders
chars/misc/items/batarang_nxg.nxg_textures
chars/super_character/hat/hat_woolyhat_nxg.gsc
chars/super_character/hat/hat_woolyhat_nxg.gsc.res
chars/super_character/hat/hat_woolyhat_nxg.360_shaders
chars/super_character/hat/hat_woolyhat_nxg.nxg_textures
Chars\Super_Character\Face\KILLERCROC_HEAD.cd
Chars\Super_Character\Super_Bigfig\Super_Bigfig.cpd
chars\super_character\super_bigfig\super_bigfig.dno
chars/super_character/super_bigfig/super_bigfig_nxg.ghg
chars/super_character/super_bigfig/super_bigfig_nxg.ghg.res
chars/super_character/super_bigfig/super_bigfig_nxg.360_shaders
chars/super_character/super_bigfig/super_bigfig_nxg.nxg_textures
Chars\Super_Character\Face\KILLERCROC_HEAD.cpd
chars/super_character/face/killercroc_head_nxg.ghg
chars/super_character/face/killercroc_head_nxg.ghg.res
chars/super_character/face/killercroc_head_nxg.360_shaders
chars/super_character/face/killercroc_head_nxg.nxg_textures
levels\Story\1Sewers\1SewersA\1SewersA_audio.txt
levels\Story\1Sewers\1SewersA\TECH\1SewersA_TECH.giz
Cut\Story\1Sewers\Gameplay\1SewersA_PlasticMan_Waterpump_nxg.cu3
cut\story\1sewers\gameplay\1sewersa_plasticman_waterpump.led
cut\story\1sewers\gameplay\1sewersa_plasticman_waterpump_audio.led
Cut\Story\1Sewers\Gameplay\1SewersA_PlasticMan_Waterpump.sub
levels\Story\1Sewers\1SewersA\TECH\\LEGOsets.txt
levels\Story\1Sewers\1SewersA\TECH\\LEGOsets.txt
Chars\Levels\Levels_BigFig\1Sewers\1SewersA\1SewersA_BigFig.as
Chars\Levels\Levels_Minifig\1Sewers\1SewersA\1SewersA.as
Chars\Minifig\PlasticMan\PlasticMan.cd
chars/super_character_texture/glasses/glasses_plasticman_left_nxg.tex
chars/super_character_texture/glasses/glasses_plasticman_right_nxg.tex
chars/super_character_texture/body/body_plasticman_front_nxg.tex
chars/super_character_texture/body/body_plasticman_back_nxg.tex
chars/super_character_texture/leg/leg_plasticman_nxg.tex
Chars\Super_Character\Stretch\STRETCHARM_RIGHT.cd
Chars\Super_Character\Stretch\STRETCHARM_RIGHT.cpd
chars/super_character/stretch/stretcharm_right_nxg.ghg
chars/super_character/stretch/stretcharm_right_nxg.ghg.res
chars/super_character/stretch/stretcharm_right_nxg.360_shaders
chars/super_character/stretch/stretcharm_right_nxg.nxg_textures
chars\super_character\stretch\stretcharm_right.dno
Chars\Super_Character\Stretch\STRETCHARM_LEFT.cd
Chars\Super_Character\Stretch\STRETCHARM_LEFT.cpd
chars/super_character/stretch/stretcharm_left_nxg.ghg
chars/super_character/stretch/stretcharm_left_nxg.ghg.res
chars/super_character/stretch/stretcharm_left_nxg.360_shaders
chars/super_character/stretch/stretcharm_left_nxg.nxg_textures
Chars\Super_Character\Stretch\STRETCH_HEAD.cd
Chars\Super_Character\Stretch\STRETCH_HEAD.cpd
chars/super_character/stretch/stretch_head_nxg.ghg
chars/super_character/stretch/stretch_head_nxg.ghg.res
chars/super_character/stretch/stretch_head_nxg.360_shaders
chars/super_character/stretch/stretch_head_nxg.nxg_textures
Chars\Super_Character\Face\FACE_PLASTICMAN.cd
chars/super_character/face/face_plasticman_nxg.ghg
chars/super_character/face/face_plasticman_nxg.ghg.res
chars/super_character/face/face_plasticman_nxg.360_shaders
chars/super_character/face/face_plasticman_nxg.nxg_textures
Chars\Super_Character\Cape\Cape.cd
levels\story\1sewers\1sewersa\tech\1sewersa_tech_lighting.led
levels\story\1sewers\1sewersa\tech\1sewersa_tech_anim.led
chars/super_character/hair/hair_kisscurl_nxg.gsc
chars/super_character/hair/hair_kisscurl_nxg.gsc.res
chars/super_character/hair/hair_kisscurl_nxg.360_shaders
chars/super_character/hair/hair_kisscurl_nxg.nxg_textures
Chars\Minifig\Batman\Ability_Grapple_Batman\Ability_Grapple_Batman.as
chars\minifig\batman\ability_grapple_batman\ability_grapple_batman_as\grapple_hang_
jump_def_nxg.an4
chars\minifig\batman\ability_grapple_batman\ability_grapple_batman_as\grapple_idle_
def_nxg.an4
chars\minifig\batman\ability_grapple_batman\ability_grapple_batman_as\grapple_up_de
f_nxg.an4
chars\minifig\batman\ability_grapple_batman\ability_grapple_batman_as\grapple_gunou
t_def_nxg.an4
chars\minifig\batman\ability_grapple_batman\ability_grapple_batman_as\grapple_gunou
t_up_def_nxg.an4
Chars\Minifig\Batman\Ability_Whip_Pull_Batman\Ability_Whip_Pull_Batman.as
chars\minifig\batman\ability_whip_pull_batman\ability_whip_pull_batman_as\whip_pull
_fail_def_nxg.an4
chars\minifig\batman\ability_whip_pull_batman\ability_whip_pull_batman_as\whip_pull
_fail_up_def_nxg.an4
chars\minifig\batman\ability_whip_pull_batman\ability_whip_pull_batman_as\whip_pull
_end_def_nxg.an4
chars\minifig\batman\ability_whip_pull_batman\ability_whip_pull_batman_as\whip_pull
_end_up_def_nxg.an4
chars\minifig\batman\ability_whip_pull_batman\ability_whip_pull_batman_as\whip_pull
_pull_def_nxg.an4
chars\minifig\batman\ability_whip_pull_batman\ability_whip_pull_batman_as\whip_pull
_pull_up_def_nxg.an4
chars\minifig\batman\ability_whip_pull_batman\ability_whip_pull_batman_as\whip_pull
_start_def_nxg.an4
chars\minifig\batman\ability_whip_pull_batman\ability_whip_pull_batman_as\whip_pull
_start_up_def_nxg.an4
Chars\Misc\plasticManHopper\PLASTICMANHOPPER.cd
icons/characters/plasticmanhopper_nxg.tex
Chars\Misc\plasticManHopper\PLASTICMANHOPPER.cpd
chars/misc/plasticmanhopper/plasticmanhopper_nxg.ghg
chars/misc/plasticmanhopper/plasticmanhopper_nxg.ghg.res
chars/misc/plasticmanhopper/plasticmanhopper_nxg.360_shaders
chars/misc/plasticmanhopper/plasticmanhopper_nxg.nxg_textures
Chars\Minifig\Robin\Ability_Grapple_Robin\Ability_Grapple_Robin.as
chars\minifig\robin\ability_grapple_robin\ability_grapple_robin_as\grapple_gunout_d
ef_nxg.an4
chars\minifig\robin\ability_grapple_robin\ability_grapple_robin_as\grapple_gunout_u
p_def_nxg.an4
chars\minifig\robin\ability_grapple_robin\ability_grapple_robin_as\grapple_hang_jum
p_def_nxg.an4
chars\minifig\robin\ability_grapple_robin\ability_grapple_robin_as\grapple_down_def
_nxg.an4
chars\minifig\robin\ability_grapple_robin\ability_grapple_robin_as\grapple_up_def_n
xg.an4
chars\minifig\robin\ability_grapple_robin\ability_grapple_robin_as\grapple_idle_def
_nxg.an4
Chars\Minifig\Robin\Ability_Whip_Pull_Robin\Ability_Whip_Pull_Robin.as
chars\minifig\robin\ability_whip_pull_robin\ability_whip_pull_robin_as\whip_pull_fa
il_def_nxg.an4
chars\minifig\robin\ability_whip_pull_robin\ability_whip_pull_robin_as\whip_pull_de
f_nxg.an4
chars\minifig\robin\ability_whip_pull_robin\ability_whip_pull_robin_as\whip_pull_up
_def_nxg.an4
Chars\Misc\plasticManHopper\Ability_Transform_plasticManHopper\Ability_Transform_pl
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chars\misc\plasticmanhopper\ability_transform_plasticmanhopper\ability_transform_pl
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Chars\Misc\plasticManHopper\plasticManHopper_default\plasticManHopper_default.as
chars\misc\plasticmanhopper\plasticmanhopper_default\plasticmanhopper_default_as\fa
llandfallland_def_nxg.an4
chars\misc\plasticmanhopper\plasticmanhopper_default\plasticmanhopper_default_as\ju
mpandland_def_nxg.an4
chars\misc\plasticmanhopper\plasticmanhopper_default\plasticmanhopper_default_as\wa
lk_def_nxg.an4
chars\misc\plasticmanhopper\plasticmanhopper_default\plasticmanhopper_default_as\ru
n_def_nxg.an4
chars\misc\plasticmanhopper\plasticmanhopper_default\plasticmanhopper_default_as\id
le_def_nxg.an4
Chars\BigFig\SharedAnims_BigFig\Mechanics_Bigfig\Ability_BrainiacMindControl_Victim
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chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_brainiacmindcontrol_victim
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ef_nxg.an4
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_brainiacmindcontrol_victim
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xg.an4
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_brainiacmindcontrol_victim
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f_nxg.an4
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_brainiacmindcontrol_victim
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g.an4
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_brainiacmindcontrol_victim
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tim_def_nxg.an4
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_brainiacmindcontrol_victim
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f_nxg.an4
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_brainiacmindcontrol_victim
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tim_def_nxg.an4
Chars\BigFig\SharedAnims_BigFig\Mechanics_Bigfig\Ability_ClimbLadder_Bigfig\Ability
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chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_climbladder_bigfig\ability
_climbladder_bigfig_as\climb_ladder_def_nxg.an4
Chars\BigFig\SharedAnims_BigFig\Mechanics_Bigfig\Ability_Hazard_Bigfig\Ability_Haza
rd_Bigfig.as
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_hazard_bigfig\ability_haza
rd_bigfig_as\hazard_walk_def_nxg.an4
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_hazard_bigfig\ability_haza
rd_bigfig_as\hazard_idle_def_nxg.an4
Chars\BigFig\SharedAnims_BigFig\Mechanics_Bigfig\Ability_Swim_BigFig\Ability_Swim_B
igFig.as
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_swim_bigfig\ability_swim_b
igfig_as\float_die_def_nxg.an4
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_swim_bigfig\ability_swim_b
igfig_as\float_def_nxg.an4
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_swim_bigfig\ability_swim_b
igfig_as\scuba_up_def_nxg.an4
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_swim_bigfig\ability_swim_b
igfig_as\swim_deep_move_def_nxg.an4
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_swim_bigfig\ability_swim_b
igfig_as\swim_deep_idle_def_nxg.an4
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_swim_bigfig\ability_swim_b
igfig_as\swim_def_nxg.an4
Chars\Minifig\SharedAnims\Mechanics\Ability_BrainiacMindControl_Victim\Ability_Brai
niacMindControl_Victim.as
chars\minifig\sharedanims\mechanics\ability_brainiacmindcontrol_victim\ability_brai
niacmindcontrol_victim_as\brainiacmindcontrol_struggle_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_brainiacmindcontrol_victim\ability_brai
niacmindcontrol_victim_as\brainiacmindcontrol_comedy1_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_brainiacmindcontrol_victim\ability_brai
niacmindcontrol_victim_as\brainiacmindcontrol_detach_victim_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_brainiacmindcontrol_victim\ability_brai
niacmindcontrol_victim_as\brainiacmindcontrol_attach_victim_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_brainiacmindcontrol_victim\ability_brai
niacmindcontrol_victim_as\brainiacmindcontrol_run_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_brainiacmindcontrol_victim\ability_brai
niacmindcontrol_victim_as\brainiacmindcontrol_walk_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_brainiacmindcontrol_victim\ability_brai
niacmindcontrol_victim_as\brainiacmindcontrol_stunned_def_nxg.an4
Chars\Minifig\SharedAnims\Mechanics\Ability_ClimbLadder\Ability_ClimbLadder.as
chars\minifig\sharedanims\mechanics\ability_climbladder\ability_climbladder_as\clim
b_up_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_climbladder\ability_climbladder_as\clim
b_idle_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_climbladder\ability_climbladder_as\clim
b_down_def_nxg.an4
Chars\Minifig\SharedAnims\Mechanics\Ability_Grapple\Ability_Grapple.as
chars\minifig\sharedanims\mechanics\ability_grapple\ability_grapple_as\grapple_down
_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_grapple\ability_grapple_as\grapple_up_d
ef_nxg.an4
chars\minifig\sharedanims\mechanics\ability_grapple\ability_grapple_as\grapple_idle
_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_grapple\ability_grapple_as\grapple_guno
ut_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_grapple\ability_grapple_as\grapple_guno
ut_up_def_nxg.an4
Chars\Minifig\SharedAnims\Mechanics\Ability_Grapple_RopeClimb\Ability_Grapple_RopeC
limb.as
chars\minifig\sharedanims\mechanics\ability_grapple_ropeclimb\ability_grapple_ropec
limb_as\grapple_up_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_grapple_ropeclimb\ability_grapple_ropec
limb_as\grapple_swing_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_grapple_ropeclimb\ability_grapple_ropec
limb_as\grapple_idle_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_grapple_ropeclimb\ability_grapple_ropec
limb_as\grapple_down_def_nxg.an4
Chars\Minifig\SharedAnims\Mechanics\Ability_MindControl\Ability_MindControl.as
Chars\Minifig\SharedAnims\Mechanics\Ability_MindControl_Victim\Ability_MindControl_
Victim.as
chars\minifig\sharedanims\mechanics\ability_mindcontrol_victim\ability_mindcontrol_
victim_as\mindcontrol_run_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_mindcontrol_victim\ability_mindcontrol_
victim_as\mindcontrol_walk_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_mindcontrol_victim\ability_mindcontrol_
victim_as\mindcontrol_stunned_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_mindcontrol_victim\ability_mindcontrol_
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levels\vfx\vfx_chars\vfx_cyborg\vfx_cyborg_vfxart.led
levels/vfx/vfx_chars/vfx_joker/vfx_joker_nxg.gsc
levels/vfx/vfx_chars/vfx_joker/vfx_joker_nxg.gsc.res
levels/vfx/vfx_chars/vfx_joker/vfx_joker_nxg.360_shaders
levels/vfx/vfx_chars/vfx_joker/vfx_joker_nxg.nxg_textures
levels\vfx\vfx_chars\vfx_joker\vfx_joker_vfxart.led
levels\vfx\vfx_chars\vfx_joker\vfx_joker_lighting.led
levels/vfx/vfx_chars/vfx_lexbot/vfx_lexbot_nxg.gsc
levels/vfx/vfx_chars/vfx_lexbot/vfx_lexbot_nxg.gsc.res
levels/vfx/vfx_chars/vfx_lexbot/vfx_lexbot_nxg.360_shaders
levels/vfx/vfx_chars/vfx_lexbot/vfx_lexbot_nxg.nxg_textures
levels\vfx\vfx_chars\vfx_lexbot\vfx_lexbot_vfxart.led
levels/vfx/vfx_chars/vfx_lexluthor/vfx_lexluthor_nxg.gsc
levels/vfx/vfx_chars/vfx_lexluthor/vfx_lexluthor_nxg.gsc.res
levels/vfx/vfx_chars/vfx_lexluthor/vfx_lexluthor_nxg.360_shaders
levels/vfx/vfx_chars/vfx_lexluthor/vfx_lexluthor_nxg.nxg_textures
levels\vfx\vfx_chars\vfx_lexluthor\vfx_lexluthor_vfxart.led
Chars\Minifig\Cyborg\Ability_BeamAttack_Cyborg\Ability_BeamAttack_Cyborg.as
chars\minifig\cyborg\ability_beamattack_cyborg\ability_beamattack_cyborg_as\beam_ta
rgeting_right_def_nxg.an4
chars\minifig\cyborg\ability_beamattack_cyborg\ability_beamattack_cyborg_as\beam_ta
rgeting_left_def_nxg.an4
chars\minifig\cyborg\ability_beamattack_cyborg\ability_beamattack_cyborg_as\beam_ta
rgeting_down_def_nxg.an4
chars\minifig\cyborg\ability_beamattack_cyborg\ability_beamattack_cyborg_as\beam_ta
rgeting_def_nxg.an4
chars\minifig\cyborg\ability_beamattack_cyborg\ability_beamattack_cyborg_as\beam_ta
rgeting_up_def_nxg.an4
Chars\Minifig\Cyborg\Ability_Fight_Combo_Cyborg\Ability_Fight_Combo_Cyborg.as
chars\minifig\cyborg\ability_fight_combo_cyborg\ability_fight_combo_cyborg_as\fight
combo_def_nxg.an4
Chars\Minifig\Cyborg\Ability_Fight_RunAttack_Cyborg\Ability_Fight_RunAttack_Cyborg.
as
Chars\BigFig\Cyborg_BigFig\CYBORG_BIGFIG.cd
Chars\Super_Character\Face\FACE_CYBORG.cd
chars/super_character/face/face_cyborg_nxg.ghg
chars/super_character/face/face_cyborg_nxg.ghg.res
chars/super_character/face/face_cyborg_nxg.360_shaders
chars/super_character/face/face_cyborg_nxg.nxg_textures
chars/bigfig/cyborg_bigfig/cyborg_bigfig_nxg.ghg
chars/bigfig/cyborg_bigfig/cyborg_bigfig_nxg.ghg.res
chars/bigfig/cyborg_bigfig/cyborg_bigfig_nxg.360_shaders
chars/bigfig/cyborg_bigfig/cyborg_bigfig_nxg.nxg_textures
chars\minifig\cyborg\ability_fight_runattack_cyborg\ability_fight_runattack_cyborg_
as\runattack_def_nxg.an4
Chars\Minifig\Cyborg\Ability_Fight_Special_Cyborg\Ability_Fight_Special_Cyborg.as
chars\minifig\cyborg\ability_fight_special_cyborg\ability_fight_special_cyborg_as\f
inishingmove1_cyborg_def_nxg.an4
Chars\Minifig\Cyborg\Ability_GadgetWheel_Cyborg\Ability_GadgetWheel_Cyborg.as
chars\minifig\cyborg\ability_gadgetwheel_cyborg\ability_gadgetwheel_cyborg_as\gadge
twheel_idleright_def_nxg.an4
chars\minifig\cyborg\ability_gadgetwheel_cyborg\ability_gadgetwheel_cyborg_as\gadge
twheel_idleleft_def_nxg.an4
chars\minifig\cyborg\ability_gadgetwheel_cyborg\ability_gadgetwheel_cyborg_as\gadge
twheel_idledown_def_nxg.an4
chars\minifig\cyborg\ability_gadgetwheel_cyborg\ability_gadgetwheel_cyborg_as\gadge
twheel_idle_def_nxg.an4
chars\minifig\cyborg\ability_gadgetwheel_cyborg\ability_gadgetwheel_cyborg_as\gadge
twheel_idleup_def_nxg.an4
Chars\Minifig\Cyborg\Ability_Lunge_Cyborg\Ability_Lunge_Cyborg.as
chars\minifig\cyborg\ability_lunge_cyborg\ability_lunge_cyborg_as\lunge_def_nxg.an4
Chars\Minifig\Cyborg\Ability_Pickup_Transform_Cyborg\Ability_Pickup_Transform_Cybor
g.as
chars\minifig\cyborg\ability_pickup_transform_cyborg\ability_pickup_transform_cybor
g_as\pickup_transform_def_nxg.an4
Chars\Minifig\Cyborg\Ability_Shoot_Pistol_Cyborg\Ability_Shoot_Pistol_Cyborg.as
chars\minifig\cyborg\ability_shoot_pistol_cyborg\ability_shoot_pistol_cyborg_as\pis
tol_shoot_targeting_shoot_down_def_nxg.an4
chars\minifig\cyborg\ability_shoot_pistol_cyborg\ability_shoot_pistol_cyborg_as\pis
tol_shoot_targeting_shoot_def_nxg.an4
chars\minifig\cyborg\ability_shoot_pistol_cyborg\ability_shoot_pistol_cyborg_as\pis
tol_shoot_targeting_shoot_up_def_nxg.an4
chars\minifig\cyborg\ability_shoot_pistol_cyborg\ability_shoot_pistol_cyborg_as\pis
tol_shoot_targeting_right_def_nxg.an4
chars\minifig\cyborg\ability_shoot_pistol_cyborg\ability_shoot_pistol_cyborg_as\pis
tol_shoot_targeting_left_def_nxg.an4
chars\minifig\cyborg\ability_shoot_pistol_cyborg\ability_shoot_pistol_cyborg_as\pis
tol_shoot_targeting_down_def_nxg.an4
chars\minifig\cyborg\ability_shoot_pistol_cyborg\ability_shoot_pistol_cyborg_as\pis
tol_shoot_targeting_def_nxg.an4
chars\minifig\cyborg\ability_shoot_pistol_cyborg\ability_shoot_pistol_cyborg_as\pis
tol_shoot_targeting_up_def_nxg.an4
chars\minifig\cyborg\ability_shoot_pistol_cyborg\ability_shoot_pistol_cyborg_as\pis
tol_shoot_targeting_unload_def_nxg.an4
chars\minifig\cyborg\ability_shoot_pistol_cyborg\ability_shoot_pistol_cyborg_as\pis
tol_shoot_targeting_load_def_nxg.an4
chars\minifig\cyborg\ability_shoot_pistol_cyborg\ability_shoot_pistol_cyborg_as\pis
tol_shoot_def_nxg.an4
chars\minifig\cyborg\ability_shoot_pistol_cyborg\ability_shoot_pistol_cyborg_as\pis
tol_lunge_def_nxg.an4
chars\minifig\cyborg\ability_shoot_pistol_cyborg\ability_shoot_pistol_cyborg_as\pis
tol_jump_def_nxg.an4
chars\minifig\cyborg\ability_shoot_pistol_cyborg\ability_shoot_pistol_cyborg_as\pis
tol_tiptoe_def_nxg.an4
chars\minifig\cyborg\ability_shoot_pistol_cyborg\ability_shoot_pistol_cyborg_as\pis
tol_run_def_nxg.an4
chars\minifig\cyborg\ability_shoot_pistol_cyborg\ability_shoot_pistol_cyborg_as\pis
tol_walk_def_nxg.an4
chars\minifig\cyborg\ability_shoot_pistol_cyborg\ability_shoot_pistol_cyborg_as\pis
tol_out_def_nxg.an4
chars\minifig\cyborg\ability_shoot_pistol_cyborg\ability_shoot_pistol_cyborg_as\pis
tol_in_def_nxg.an4
chars\minifig\cyborg\ability_shoot_pistol_cyborg\ability_shoot_pistol_cyborg_as\pis
tol_idle_def_nxg.an4
Chars\Minifig\Cyborg\Ability_SuitTransform_Cyborg\Ability_SuitTransform_Cyborg.as
chars\minifig\cyborg\ability_suittransform_cyborg\ability_suittransform_cyborg_as\s
uittransform_stealth_minifig_def_nxg.an4
chars\minifig\cyborg\ability_suittransform_cyborg\ability_suittransform_cyborg_as\s
uittransform_bigfig_minifig_def_nxg.an4
chars\minifig\cyborg\ability_suittransform_cyborg\ability_suittransform_cyborg_as\s
uittransform_minifig_bigfig_def_nxg.an4
chars\minifig\cyborg\ability_suittransform_cyborg\ability_suittransform_cyborg_as\s
uittransform_out_def_nxg.an4
chars\minifig\cyborg\ability_suittransform_cyborg\ability_suittransform_cyborg_as\s
uittransform_in_def_nxg.an4
chars\minifig\cyborg\ability_suittransform_cyborg\ability_suittransform_cyborg_as\s
uittransform_minifig_stealth_def_nxg.an4
Chars\Minifig\Cyborg\Cyborg_default\Cyborg_default.as
chars\minifig\cyborg\cyborg_default\cyborg_default_as\idle3_def_nxg.an4
chars\minifig\cyborg\cyborg_default\cyborg_default_as\idle2_def_nxg.an4
chars\minifig\cyborg\cyborg_default\cyborg_default_as\run_def_nxg.an4
chars\minifig\cyborg\cyborg_default\cyborg_default_as\tiptoe_def_nxg.an4
chars\minifig\cyborg\cyborg_default\cyborg_default_as\walk_def_nxg.an4
chars\minifig\cyborg\cyborg_default\cyborg_default_as\jump_def_nxg.an4
chars\minifig\cyborg\cyborg_default\cyborg_default_as\idle_def_nxg.an4
Chars\Minifig\Joker\Ability_Fight_Combo_Joker\Ability_Fight_Combo_Joker.as
chars\minifig\joker\ability_fight_combo_joker\ability_fight_combo_joker_as\combo_de
f_nxg.an4
Chars\Minifig\Joker\Ability_Fight_Special_Joker\Ability_Fight_Special_Joker.as
chars\minifig\joker\ability_fight_special_joker\ability_fight_special_joker_as\fini
shingmove2_joker_def_nxg.an4
chars/misc/items/jokerglove_nxg.gsc
chars/misc/items/jokerglove_nxg.gsc.res
chars/misc/items/jokerglove_nxg.360_shaders
chars/misc/items/jokerglove_nxg.nxg_textures
chars\minifig\joker\ability_fight_special_joker\ability_fight_special_joker_as\fini
shingmove1_joker_def_nxg.an4
Chars\Minifig\Joker\Ability_GadgetWheel_Joker\Ability_GadgetWheel_Joker.as
chars\minifig\joker\ability_gadgetwheel_joker\ability_gadgetwheel_joker_as\gadgetwh
eel_idleright_def_nxg.an4
chars\minifig\joker\ability_gadgetwheel_joker\ability_gadgetwheel_joker_as\gadgetwh
eel_idleleft_def_nxg.an4
chars\minifig\joker\ability_gadgetwheel_joker\ability_gadgetwheel_joker_as\gadgetwh
eel_idledown_def_nxg.an4
chars\minifig\joker\ability_gadgetwheel_joker\ability_gadgetwheel_joker_as\gadgetwh
eel_idle_def_nxg.an4
chars\minifig\joker\ability_gadgetwheel_joker\ability_gadgetwheel_joker_as\gadgetwh
eel_idleup_def_nxg.an4
Chars\Minifig\Joker\Ability_Lunge_Joker\Ability_Lunge_Joker.as
chars\minifig\joker\ability_lunge_joker\ability_lunge_joker_as\lungeandland_def_nxg
.an4
Chars\Minifig\Joker\Ability_Pickup_Transform_Joker\Ability_Pickup_Transform_Joker.a
s
chars\minifig\joker\ability_pickup_transform_joker\ability_pickup_transform_joker_a
s\pickup_transforms_def_nxg.an4
Chars\Minifig\Joker\Ability_Shoot_Rifle_Joker\Ability_Shoot_Rifle_Joker.as
chars\minifig\joker\ability_shoot_rifle_joker\ability_shoot_rifle_joker_as\rifle_ru
n_shoot_def_nxg.an4
chars\minifig\joker\ability_shoot_rifle_joker\ability_shoot_rifle_joker_as\rifle_sh
oot_targeting_shoot_right_def_nxg.an4
chars\minifig\joker\ability_shoot_rifle_joker\ability_shoot_rifle_joker_as\rifle_sh
oot_targeting_shoot_left_def_nxg.an4
chars\minifig\joker\ability_shoot_rifle_joker\ability_shoot_rifle_joker_as\rifle_sh
oot_targeting_shoot_down_def_nxg.an4
chars\minifig\joker\ability_shoot_rifle_joker\ability_shoot_rifle_joker_as\rifle_sh
oot_targeting_shoot_def_nxg.an4
chars\minifig\joker\ability_shoot_rifle_joker\ability_shoot_rifle_joker_as\rifle_sh
oot_targeting_shoot_up_def_nxg.an4
chars\minifig\joker\ability_shoot_rifle_joker\ability_shoot_rifle_joker_as\rifle_sh
oot_targeting_unload_def_nxg.an4
chars\minifig\joker\ability_shoot_rifle_joker\ability_shoot_rifle_joker_as\rifle_sh
oot_targeting_load_def_nxg.an4
chars\minifig\joker\ability_shoot_rifle_joker\ability_shoot_rifle_joker_as\rifle_wa
lk_def_nxg.an4
chars\minifig\joker\ability_shoot_rifle_joker\ability_shoot_rifle_joker_as\rifle_ti
ptoe_def_nxg.an4
chars\minifig\joker\ability_shoot_rifle_joker\ability_shoot_rifle_joker_as\rifle_ta
kehit4_def_nxg.an4
chars\minifig\joker\ability_shoot_rifle_joker\ability_shoot_rifle_joker_as\rifle_ta
kehit2_def_nxg.an4
chars\minifig\joker\ability_shoot_rifle_joker\ability_shoot_rifle_joker_as\rifle_ta
kehit1_def_nxg.an4
chars\minifig\joker\ability_shoot_rifle_joker\ability_shoot_rifle_joker_as\rifle_sh
oot_targeting_right_def_nxg.an4
chars\minifig\joker\ability_shoot_rifle_joker\ability_shoot_rifle_joker_as\rifle_sh
oot_targeting_left_def_nxg.an4
chars\minifig\joker\ability_shoot_rifle_joker\ability_shoot_rifle_joker_as\rifle_sh
oot_targeting_down_def_nxg.an4
chars\minifig\joker\ability_shoot_rifle_joker\ability_shoot_rifle_joker_as\rifle_sh
oot_targeting_def_nxg.an4
chars\minifig\joker\ability_shoot_rifle_joker\ability_shoot_rifle_joker_as\rifle_sh
oot_targeting_up_def_nxg.an4
chars\minifig\joker\ability_shoot_rifle_joker\ability_shoot_rifle_joker_as\rifle_sh
oot_def_nxg.an4
chars\minifig\joker\ability_shoot_rifle_joker\ability_shoot_rifle_joker_as\rifle_ru
n_def_nxg.an4
chars\minifig\joker\ability_shoot_rifle_joker\ability_shoot_rifle_joker_as\rifle_ou
t_def_nxg.an4
chars\minifig\joker\ability_shoot_rifle_joker\ability_shoot_rifle_joker_as\rifle_lu
ngeandland_def_nxg.an4
chars\minifig\joker\ability_shoot_rifle_joker\ability_shoot_rifle_joker_as\rifle_ju
mpandland_def_nxg.an4
chars\minifig\joker\ability_shoot_rifle_joker\ability_shoot_rifle_joker_as\ability_
shoot_rifle\rifle_jumpandland_def_nxg.an4
chars\minifig\joker\ability_shoot_rifle_joker\ability_shoot_rifle_joker_as\rifle_in
_def_nxg.an4
chars\minifig\joker\ability_shoot_rifle_joker\ability_shoot_rifle_joker_as\rifle_id
le3_def_nxg.an4
chars\minifig\joker\ability_shoot_rifle_joker\ability_shoot_rifle_joker_as\rifle_id
le2_def_nxg.an4
chars\minifig\joker\ability_shoot_rifle_joker\ability_shoot_rifle_joker_as\rifle_id
le_def_nxg.an4
chars\minifig\joker\ability_shoot_rifle_joker\ability_shoot_rifle_joker_as\rifle_fa
lland_def_nxg.an4
chars\minifig\joker\ability_shoot_rifle_joker\ability_shoot_rifle_joker_as\rifle_fa
ll_def_nxg.an4
chars\minifig\joker\ability_shoot_rifle_joker\ability_shoot_rifle_joker_as\rifle_ba
sh_def_nxg.an4
Chars\Minifig\Joker\Ability_SuitTransform_Joker\Ability_SuitTransform_Joker.as
chars\minifig\joker\ability_suittransform_joker\ability_suittransform_joker_as\suit
transform_out_def_nxg.an4
chars\minifig\joker\ability_suittransform_joker\ability_suittransform_joker_as\suit
transform_in_def_nxg.an4
Chars\Minifig\Joker\Joker_default\Joker_default.as
chars\minifig\joker\joker_default\joker_default_as\combatroll_jumpandland_def_nxg.a
n4
chars\minifig\joker\joker_default\joker_default_as\fallland_def_nxg.an4
chars\minifig\joker\joker_default\joker_default_as\tiptoe_def_nxg.an4
chars\minifig\joker\joker_default\joker_default_as\walk_def_nxg.an4
chars\minifig\joker\joker_default\joker_default_as\jumpandland_def_nxg.an4
chars\minifig\joker\joker_default\joker_default_as\run_def_nxg.an4
chars\minifig\joker\joker_default\joker_default_as\idle3_def_nxg.an4
chars\minifig\joker\joker_default\joker_default_as\idle2_def_nxg.an4
chars\minifig\joker\joker_default\joker_default_as\idle_def_nxg.an4
chars\minifig\joker\joker_default\joker_default_as\fall_def_nxg.an4
Chars\Super_Character\Face\FACE_JOKER.cd
chars/super_character/face/face_joker_nxg.ghg
chars/super_character/face/face_joker_nxg.ghg.res
chars/super_character/face/face_joker_nxg.360_shaders
chars/super_character/face/face_joker_nxg.nxg_textures
Chars\Minifig\LexLuthor\Ability_Fight_Combo_LexLuthor\Ability_Fight_Combo_LexLuthor
.as
chars\minifig\lexluthor\ability_fight_combo_lexluthor\ability_fight_combo_lexluthor
_as\fight_combo_def_nxg.an4
Chars\Minifig\LexLuthor\Ability_Fight_Special_LexLuthor\Ability_Fight_Special_LexLu
thor.as
chars\minifig\lexluthor\ability_fight_special_lexluthor\ability_fight_special_lexlu
thor_as\finishingmove1_lexluthor_def_nxg.an4
Chars\Minifig\LexLuthor\Ability_Gadget_Wheel_LexLuthor\Ability_GadgetWheel_LexLutho
r.as
chars\minifig\lexluthor\ability_gadget_wheel_lexluthor\ability_gadgetwheel_lexlutho
r_as\gadgetwheel_idle_right_def_nxg.an4
chars\minifig\lexluthor\ability_gadget_wheel_lexluthor\ability_gadgetwheel_lexlutho
r_as\gadgetwheel_idle_left_def_nxg.an4
chars\minifig\lexluthor\ability_gadget_wheel_lexluthor\ability_gadgetwheel_lexlutho
r_as\gadgetwheel_idle_down_def_nxg.an4
chars\minifig\lexluthor\ability_gadget_wheel_lexluthor\ability_gadgetwheel_lexlutho
r_as\gadgetwheel_idle_def_nxg.an4
chars\minifig\lexluthor\ability_gadget_wheel_lexluthor\ability_gadgetwheel_lexlutho
r_as\gadgetwheel_idle_up_def_nxg.an4
Chars\Minifig\LexLuthor\Ability_Lunge_LexLuthor\Ability_Lunge_LexLuthor.as
chars\minifig\lexluthor\ability_lunge_lexluthor\ability_lunge_lexluthor_as\lunge_de
f_nxg.an4
Chars\Minifig\LexLuthor\Ability_Pickup_Transform_LexLuthor\Ability_Pickup_Transform
_LexLuthor.as
chars\minifig\lexluthor\ability_pickup_transform_lexluthor\ability_pickup_transform
_lexluthor_as\pickup_transform_def_nxg.an4
Chars\Minifig\LexLuthor\Ability_Shoot_Pistol_LexLuthor\Ability_Shoot_Pistol_LexLuth
or.as
chars\minifig\lexluthor\ability_shoot_pistol_lexluthor\ability_shoot_pistol_lexluth
or_as\bash_def_nxg.an4
chars\minifig\lexluthor\ability_shoot_pistol_lexluthor\ability_shoot_pistol_lexluth
or_as\pistol_land_def_nxg.an4
chars\minifig\lexluthor\ability_shoot_pistol_lexluthor\ability_shoot_pistol_lexluth
or_as\pistol_run_shoot_def_nxg.an4
chars\minifig\lexluthor\ability_shoot_pistol_lexluthor\ability_shoot_pistol_lexluth
or_as\pistol_walk_def_nxg.an4
chars\minifig\lexluthor\ability_shoot_pistol_lexluthor\ability_shoot_pistol_lexluth
or_as\pistol_shoot1_def_nxg.an4
chars\minifig\lexluthor\ability_shoot_pistol_lexluthor\ability_shoot_pistol_lexluth
or_as\pistol_shoot_targeting_unload_def_nxg.an4
chars\minifig\lexluthor\ability_shoot_pistol_lexluthor\ability_shoot_pistol_lexluth
or_as\pistol_shoot_targeting_shoot_right_def_nxg.an4
chars\minifig\lexluthor\ability_shoot_pistol_lexluthor\ability_shoot_pistol_lexluth
or_as\pistol_shoot_targeting_shoot_left_def_nxg.an4
chars\minifig\lexluthor\ability_shoot_pistol_lexluthor\ability_shoot_pistol_lexluth
or_as\pistol_shoot_targeting_shoot_down_def_nxg.an4
chars\minifig\lexluthor\ability_shoot_pistol_lexluthor\ability_shoot_pistol_lexluth
or_as\pistol_shoot_targeting_shoot_def_nxg.an4
chars\minifig\lexluthor\ability_shoot_pistol_lexluthor\ability_shoot_pistol_lexluth
or_as\pistol_shoot_targeting_shoot_up_def_nxg.an4
chars\minifig\lexluthor\ability_shoot_pistol_lexluthor\ability_shoot_pistol_lexluth
or_as\pistol_shoot_targeting_load_def_nxg.an4
chars\minifig\lexluthor\ability_shoot_pistol_lexluthor\ability_shoot_pistol_lexluth
or_as\pistol_shoot_targeting_right_def_nxg.an4
chars\minifig\lexluthor\ability_shoot_pistol_lexluthor\ability_shoot_pistol_lexluth
or_as\pistol_shoot_targeting_left_def_nxg.an4
chars\minifig\lexluthor\ability_shoot_pistol_lexluthor\ability_shoot_pistol_lexluth
or_as\pistol_shoot_targeting_down_def_nxg.an4
chars\minifig\lexluthor\ability_shoot_pistol_lexluthor\ability_shoot_pistol_lexluth
or_as\pistol_shoot_targeting_def_nxg.an4
chars\minifig\lexluthor\ability_shoot_pistol_lexluthor\ability_shoot_pistol_lexluth
or_as\pistol_shoot_targeting_up_def_nxg.an4
chars\minifig\lexluthor\ability_shoot_pistol_lexluthor\ability_shoot_pistol_lexluth
or_as\pistol_idle_def_nxg.an4
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Chars\Minifig\Cheetah\Cheetah.cd
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Chars\Super_Character\Face\FACE_CHEETAH.cd
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Chars\Super_Character\Tail\TAIL_HIP.cd
Chars\Super_Character\SkinnedHair\SkinnedHair_Cheetah.cd
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Chars\Minifig\Flash\Flash.cd
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Chars\Minifig\GoonJokerMime\GoonJokerMime.cd
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Chars\Minifig\WatchTowerWorker\WatchTowerWorker.cd
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Chars\Minifig\WonderWoman\WonderWoman.cd
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Chars\Super_Character\SkinnedHair\SkinnedHair_WonderWomanNoTiara.cd
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levels/vfx/vfx_chars/vfx_flash/vfx_flash_nxg.gsc
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Chars\Super_Character\Face\FACE_GENERIC_MALE.cd
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Chars\Minifig\WonderWoman\Ability_Batarang_WonderWoman\Ability_Batarang_WonderWoman
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chars\minifig\wonderwoman\ability_batarang_wonderwoman\ability_batarang_wonderwoman
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Chars\Minifig\WonderWoman\Ability_Deflect_WonderWoman\Ability_Deflect_WonderWoman.a
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chars\minifig\wonderwoman\ability_deflect_wonderwoman\ability_deflect_wonderwoman_a
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chars\minifig\wonderwoman\ability_deflect_wonderwoman\ability_deflect_wonderwoman_a
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chars\minifig\wonderwoman\ability_deflect_wonderwoman\ability_deflect_wonderwoman_a
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Chars\Minifig\WonderWoman\Ability_Fight_Combo_WonderWomen\Ability_Fight_Combo_Wonde
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chars\minifig\wonderwoman\ability_fight_combo_wonderwomen\ability_fight_combo_wonde
rwomen_as\ability_fight_combo_wonderwomen_def_nxg.an4
Chars\Minifig\WonderWoman\Ability_Fight_Special_WonderWoman\Ability_Fight_Special_W
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Chars\Misc\Lasso\LASSO.cd
Chars\Misc\Lasso\LASSO.cpd
chars/misc/lasso/lasso_nxg.ghg
chars/misc/lasso/lasso_nxg.ghg.res
chars/misc/lasso/lasso_nxg.360_shaders
chars/misc/lasso/lasso_nxg.nxg_textures
chars\minifig\wonderwoman\ability_fight_special_wonderwoman\ability_fight_special_w
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Chars\Minifig\WonderWoman\Ability_Fly_WonderWoman\Ability_Fly_WonderWoman.as
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Chars\Minifig\WonderWoman\Ability_Lunge_WonderWoman\Ability_Lunge_WonderWoman.as
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Chars\Minifig\WonderWoman\Ability_Shield_WonderWoman.as
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chars\minifig\wonderwoman\ability_shield_wonderwoman_as\shield_throw_target_load_de
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Chars\Minifig\WonderWoman\WonderWoman_default\WonderWoman_default.as
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Chars\Super_Character\Tail\Tail_default.as
Chars\Super_Character\Tail\TAIL_HIP.cpd
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chars\super_character\tail\tail_default_as\idle_def_nxg.an4
Chars\Super_Character\Face\FACE_WONDERWOMAN.cd
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Chars\Super_Character\Face\FACE_FLASH.cd
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chars/misc/items/wonderwomanbracelet_nxg.gsc
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chars/super_character/hair/hair_shorttousled_nxg.gsc
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levels\vfx\vfx_chars\vfx_wonderwoman\vfx_wonderwoman.led
chars/misc/items/cheetah_claws_nxg.gsc
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chars/super_character/hat/hat_wonderwomantiara_nxg.gsc
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Chars\Minifig\Skeleton\Skeleton.cd
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chars/misc/items/jokertommygun_nxg.gsc
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Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.cpd
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Chars\Super_Character\Super_Bigfig\Super_Bigfig.cpd
chars\super_character\super_bigfig\super_bigfig.dno
chars/super_character/super_bigfig/super_bigfig_nxg.ghg
chars/super_character/super_bigfig/super_bigfig_nxg.ghg.res
chars/super_character/super_bigfig/super_bigfig_nxg.360_shaders
chars/super_character/super_bigfig/super_bigfig_nxg.nxg_textures
Chars\Super_Character\SkinnedHair\SKINNEDHAIR.cpd
chars\super_character\skinnedhair\skinnedhair.dno
chars/super_character/skinnedhair/skinnedhair_long_nxg.ghg
chars/super_character/skinnedhair/skinnedhair_long_nxg.ghg.res
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Chars\BigFig\KillerCroc\KillerCroc.cd
levels\VFX\VFX_Chars\VFX_KillerCroc\VFX_KillerCroc.ptl
chars/bigfig/killercroc/killercroc_nxg.ghg
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Chars\Minifig\Batman\Batman.cd
levels\VFX\VFX_Chars\VFX_Batman\VFX_Batman.ptl
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Chars\Minifig\Robin\Robin.cd
levels\VFX\VFX_Chars\VFX_Robin\VFX_Robin.ptl
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levels/vfx/vfx_chars/vfx_batman/vfx_batman_nxg.gsc
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levels/vfx/vfx_chars/vfx_killercroc/vfx_killercroc_nxg.gsc
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levels/vfx/vfx_chars/vfx_robin/vfx_robin_nxg.gsc
levels/vfx/vfx_chars/vfx_robin/vfx_robin_nxg.gsc.res
levels/vfx/vfx_chars/vfx_robin/vfx_robin_nxg.360_shaders
levels/vfx/vfx_chars/vfx_robin/vfx_robin_nxg.nxg_textures
levels\vfx\vfx_chars\vfx_robin\vfx_robin_vfxart.led
Chars\BigFig\KillerCroc\Ability_Fight_Combo_KillerCroc\Ability_Fight_Combo_KillerCr
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chars\bigfig\killercroc\ability_fight_combo_killercroc\ability_fight_combo_killercr
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chars\bigfig\killercroc\ability_fight_combo_killercroc\ability_fight_combo_killercr
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chars\bigfig\killercroc\ability_fight_combo_killercroc\ability_fight_combo_killercr
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Chars\BigFig\KillerCroc\Ability_Fight_Special_KillerCroc\Ability_Fight_Special_Kill
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chars\bigfig\killercroc\ability_fight_special_killercroc\ability_fight_special_kill
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Chars\BigFig\KillerCroc\Ability_RangedAttack_KillerCroc\Ability_RangedAttack_Killer
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chars\bigfig\killercroc\ability_rangedattack_killercroc\ability_rangedattack_killer
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Chars\BigFig\KillerCroc\Ability_Slamfull_KillerCroc\Ability_Slamfull_KillerCroc.as
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Chars\BigFig\KillerCroc\Ability_Supercarry_KillerCroc\Ability_Supercarry_KillerCroc
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Chars\BigFig\KillerCroc\KillerCroc_Default\KillerCroc_Default.as
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chars\bigfig\killercroc\killercroc_default\killercroc_default_as\idle_def_nxg.an4
chars\bigfig\killercroc\killercroc_default\killercroc_default_as\walk_def_nxg.an4
Chars\BigFig\SharedAnims_BigFig\SharedAnims_BigFig.as
Chars\Levels\Levels_BigFig\Levels_BigFig.as
Chars\BigFig\SolomonGrundy\SolomonGrundy_Default\SolomonGrundy_Default.as
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Chars\Minifig\Batman\Ability_Batarang_Batman\Ability_Batarang_Batman.as
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Chars\Minifig\Batman\Ability_Fight_Combo_Batman\Ability_Fight_Combo_Batman.as
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Chars\Minifig\Batman\Ability_GadgetWheel_Batman\Ability_GadgetWheel_Batman.as
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Chars\Minifig\Batman\Ability_Lunge_Batman\Ability_Lunge_Batman.as
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chars\minifig\batman\ability_suittransform_batman\ability_suittransform_batman_as\s
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chars\minifig\batman\batman_default\batman_default_as\idle_def_nxg.an4
Chars\Minifig\Robin\Ability_Batarang_Robin\Ability_Batarang_Robin.as
chars\minifig\robin\ability_batarang_robin\ability_batarang_robin_as\throw_target_u
nload_def_nxg.an4
chars\minifig\robin\ability_batarang_robin\ability_batarang_robin_as\catch_def_nxg.
an4
chars\minifig\robin\ability_batarang_robin\ability_batarang_robin_as\throw_target_l
oad_def_nxg.an4
chars\minifig\robin\ability_batarang_robin\ability_batarang_robin_as\throw_wait_def
_nxg.an4
chars\minifig\robin\ability_batarang_robin\ability_batarang_robin_as\throw_def_nxg.
an4
chars\minifig\robin\ability_batarang_robin\ability_batarang_robin_as\throw_target_d
own_def_nxg.an4
chars\minifig\robin\ability_batarang_robin\ability_batarang_robin_as\throw_target_d
ef_nxg.an4
chars\minifig\robin\ability_batarang_robin\ability_batarang_robin_as\throw_target_u
p_def_nxg.an4
Chars\Minifig\Robin\Ability_Dodge_Robin\Ability_Dodge_Robin.as
chars\minifig\robin\ability_dodge_robin\ability_dodge_robin_as\dodge_left_robin_def
_nxg.an4
chars\minifig\robin\ability_dodge_robin\ability_dodge_robin_as\dodge_right_robin_de
f_nxg.an4
Chars\Minifig\Robin\Ability_DoubleJump_Robin\Ability_DoubleJump_Robin.as
chars\minifig\robin\ability_doublejump_robin\ability_doublejump_robin_as\jump2andla
nd2_def_nxg.an4
Chars\Minifig\Robin\Ability_Fight_Combo_Robin\Ability_Fight_Combo_Robin.as
chars\minifig\robin\ability_fight_combo_robin\ability_fight_combo_robin_as\fightcom
bo_def_nxg.an4
Chars\Minifig\Robin\Ability_Fight_RunAttack_Robin\Ability_Fight_RunAttack_Robin.as
chars\minifig\robin\ability_fight_runattack_robin\ability_fight_runattack_robin_as\
runattack_robin_def_nxg.an4
Chars\Minifig\Robin\Ability_Fight_Special_Robin\Ability_Fight_Special_Robin.as
chars\minifig\robin\ability_fight_special_robin\ability_fight_special_robin_as\fini
shingmove1_def_nxg.an4
Chars\Minifig\Robin\Ability_GadgetWheel_Robin\Ability_GadgetWheel_Robin.as
chars\minifig\robin\ability_gadgetwheel_robin\ability_gadgetwheel_robin_as\gadgetwh
eel_idleright_def_nxg.an4
chars\minifig\robin\ability_gadgetwheel_robin\ability_gadgetwheel_robin_as\gadgetwh
eel_idleleft_def_nxg.an4
chars\minifig\robin\ability_gadgetwheel_robin\ability_gadgetwheel_robin_as\gadgetwh
eel_idledown_def_nxg.an4
chars\minifig\robin\ability_gadgetwheel_robin\ability_gadgetwheel_robin_as\gadgetwh
eel_idle_def_nxg.an4
chars\minifig\robin\ability_gadgetwheel_robin\ability_gadgetwheel_robin_as\gadgetwh
eel_idleup_def_nxg.an4
Chars\Minifig\Robin\Ability_Lunge_Robin\Ability_Lunge_Robin.as
chars\minifig\robin\ability_lunge_robin\ability_lunge_robin_as\lunge_def_nxg.an4
Chars\Minifig\Robin\Ability_Pickup_Transform_Robin\Ability_Pickup_Transform_Robin.a
s
chars\minifig\robin\ability_pickup_transform_robin\ability_pickup_transform_robin_a
s\pickup_transform_inout_def_nxg.an4
Chars\Minifig\Robin\Ability_SuitTransform_Robin\Ability_SuitTransform_Robin.as
chars\minifig\robin\ability_suittransform_robin\ability_suittransform_robin_as\suit
transform_out_def_nxg.an4
chars\minifig\robin\ability_suittransform_robin\ability_suittransform_robin_as\suit
transform_in_def_nxg.an4
Chars\Minifig\Robin\Robin_default\Robin_default.as
chars\minifig\robin\robin_default\robin_default_as\idle3_def_nxg.an4
chars\minifig\robin\robin_default\robin_default_as\idle2_def_nxg.an4
chars\minifig\robin\robin_default\robin_default_as\fall_def_nxg.an4
chars\minifig\robin\robin_default\robin_default_as\fallland_def_nxg.an4
chars\minifig\robin\robin_default\robin_default_as\jumpandland_def_nxg.an4
chars\minifig\robin\robin_default\robin_default_as\tiptoe_def_nxg.an4
chars\minifig\robin\robin_default\robin_default_as\walk_def_nxg.an4
chars\minifig\robin\robin_default\robin_default_as\run_def_nxg.an4
chars\minifig\robin\robin_default\robin_default_as\idle_def_nxg.an4
Chars\Minifig\SharedAnims\SharedAnims.as
Chars\Super_Character\Cape\BATCAPE.cd
chars/misc/items/grapplegun_nxg.gsc
chars/misc/items/grapplegun_nxg.gsc.res
chars/misc/items/grapplegun_nxg.360_shaders
chars/misc/items/grapplegun_nxg.nxg_textures
Chars\Super_Character\Torso_Attachment\TORSO_ATTACHMENT.cpd
chars/super_character/torso_attachment/torso_attachment_nxg.ghg
chars/super_character/torso_attachment/torso_attachment_nxg.ghg.res
chars/super_character/torso_attachment/torso_attachment_nxg.360_shaders
chars/super_character/torso_attachment/torso_attachment_nxg.nxg_textures
levels\vfx\vfx_chars\vfx_batman\vfx_batman.led
levels\vfx\vfx_chars\vfx_killercroc\vfx_killercroc.led
levels\vfx\vfx_chars\vfx_robin\vfx_robin.led
Chars\BigFig\SharedAnims_BigFig\Mechanics_Bigfig\Ability_Build_Bigfig\Ability_Build
_Bigfig.as
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_build_bigfig\ability_build
_bigfig_as\build_fail_def_nxg.an4
Chars\BigFig\SharedAnims_BigFig\Mechanics_Bigfig\Ability_Charge_Bigfig\Ability_Char
ge_Bigfig.as
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_charge_bigfig\ability_char
ge_bigfig_as\charge_vulnerable_def_nxg.an4
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_charge_bigfig\ability_char
ge_bigfig_as\charge_attack_def_nxg.an4
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_charge_bigfig\ability_char
ge_bigfig_as\charge_anticipation_def_nxg.an4
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_charge_bigfig\ability_char
ge_bigfig_as\charge_def_nxg.an4
Chars\BigFig\SharedAnims_BigFig\Mechanics_Bigfig\Ability_Electrocuted_Bigfig\Abilit
y_Electrocuted_Bigfig.as
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_electrocuted_bigfig\abilit
y_electrocuted_bigfig_as\takehit_electrocuted_def_nxg.an4
Chars\BigFig\SharedAnims_BigFig\Mechanics_Bigfig\Ability_Fight_Combo_Bigfig\Ability
_Fight_Combo_Bigfig.as
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_fight_combo_bigfig\ability
_fight_combo_bigfig_as\fight1_return_def_nxg.an4
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_fight_combo_bigfig\ability
_fight_combo_bigfig_as\fight_combo_def_nxg.an4
Chars\BigFig\SharedAnims_BigFig\Mechanics_Bigfig\Ability_KnockedDown_Bigfig\Ability
_KnockedDown_Bigfig.as
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_knockeddown_bigfig\ability
_knockeddown_bigfig_as\unconscious_def_nxg.an4
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_knockeddown_bigfig\ability
_knockeddown_bigfig_as\knockeddown_def_nxg.an4
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_knockeddown_bigfig\ability
_knockeddown_bigfig_as\getup_def_nxg.an4
Chars\BigFig\SharedAnims_BigFig\Mechanics_Bigfig\Ability_RangedAttack_Bigfig\Abilit
y_RangedAttack_Bigfig.as
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_rangedattack_bigfig\abilit
y_rangedattack_bigfig_as\thunderclap_def_nxg.an4
Chars\BigFig\SharedAnims_BigFig\Mechanics_Bigfig\Ability_Ride_Bigfig\Ability_Ride_B
igfig.as
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_ride_bigfig\ability_ride_b
igfig_as\ride_def_nxg.an4
Chars\BigFig\SharedAnims_BigFig\Mechanics_Bigfig\Ability_Save_Bigfig\Ability_Save_B
igfig.as
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_save_bigfig\ability_save_b
igfig_as\savepoint_def_nxg.an4
Chars\BigFig\SharedAnims_BigFig\Mechanics_Bigfig\Ability_Shrink_Bigfig\Ability_Shri
nk_Bigfig.as
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_shrink_bigfig\ability_shri
nk_bigfig_as\shrink_def_nxg.an4
Chars\BigFig\SharedAnims_BigFig\Mechanics_Bigfig\Ability_Shrug_Bigfig\Ability_Shrug
_Bigfig.as
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_shrug_bigfig\ability_shrug
_bigfig_as\shrug_def_nxg.an4
Chars\BigFig\SharedAnims_BigFig\Mechanics_Bigfig\Ability_Slamfull_BigFig\Ability_Sl
amfull_BigFig.as
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_slamfull_bigfig\ability_sl
amfull_bigfig_as\slam_vulnerable_def_nxg.an4
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_slamfull_bigfig\ability_sl
amfull_bigfig_as\slam_anticipation_def_nxg.an4
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_slamfull_bigfig\ability_sl
amfull_bigfig_as\slamfull_def_nxg.an4
Chars\BigFig\SharedAnims_BigFig\Mechanics_Bigfig\Ability_Slide_Bigfig\Ability_Slide
_Bigfig.as
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_slide_bigfig\ability_slide
_bigfig_as\slide_def_nxg.an4
Chars\BigFig\SharedAnims_BigFig\Mechanics_Bigfig\Ability_Supercarry_BigFig\Ability_
Supercarry_BigFig.as
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_supercarry_bigfig\ability_
supercarry_bigfig_as\supercarry_pickup_ground_fail_def_nxg.an4
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_supercarry_bigfig\ability_
supercarry_bigfig_as\supercarry_aim_down_def_nxg.an4
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_supercarry_bigfig\ability_
supercarry_bigfig_as\supercarry_aim_front_def_nxg.an4
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_supercarry_bigfig\ability_
supercarry_bigfig_as\supercarry_aim_up_def_nxg.an4
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_supercarry_bigfig\ability_
supercarry_bigfig_as\supercarry_pickup_def_nxg.an4
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_supercarry_bigfig\ability_
supercarry_bigfig_as\supercarry_walk_def_nxg.an4
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_supercarry_bigfig\ability_
supercarry_bigfig_as\supercarry_throw_def_nxg.an4
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_supercarry_bigfig\ability_
supercarry_bigfig_as\supercarry_pickup_ground_def_nxg.an4
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_supercarry_bigfig\ability_
supercarry_bigfig_as\supercarry_idle_def_nxg.an4
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_supercarry_bigfig\ability_
supercarry_bigfig_as\supercarry_bash_def_nxg.an4
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_supercarry_bigfig\ability_
supercarry_bigfig_as\supercarry_bash_destroy_def_nxg.an4
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_supercarry_bigfig\ability_
supercarry_bigfig_as\supercarry_aim_turn_def_nxg.an4
Chars\BigFig\SharedAnims_BigFig\Mechanics_Bigfig\Ability_SuperStrength_BigFig\Abili
ty_Superstrength_Bigfig.as
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_superstrength_bigfig\abili
ty_superstrength_bigfig_as\superstrength_lift_def_nxg.an4
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_superstrength_bigfig\abili
ty_superstrength_bigfig_as\superstrength_pull_def_nxg.an4
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_superstrength_bigfig\abili
ty_superstrength_bigfig_as\superstrength_push_def_nxg.an4
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_superstrength_bigfig\abili
ty_superstrength_bigfig_as\superstrength_struggle_def_nxg.an4
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_superstrength_bigfig\abili
ty_superstrength_bigfig_as\superstrength_rip_def_nxg.an4
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_superstrength_bigfig\abili
ty_superstrength_bigfig_as\superstrength_grab_def_nxg.an4
Chars\BigFig\SharedAnims_BigFig\Mechanics_Bigfig\Ability_Takehit_Bigfig\Ability_Tak
ehit_Bigfig.as
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_takehit_bigfig\ability_tak
ehit_bigfig_as\takehit1_def_nxg.an4
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_takehit_bigfig\ability_tak
ehit_bigfig_as\stun_die_def_nxg.an4
Chars\BigFig\SharedAnims_BigFig\Mechanics_Bigfig\Ability_Vehicle_Bigfig\Ability_Veh
icle_Bigfig.as
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_vehicle_bigfig\ability_veh
icle_bigfig_as\savepoint_def_nxg.an4
Chars\BigFig\SharedAnims_BigFig\Mechanics_Bigfig\Ability_Wade_Bigfig\Ability_Wade_B
igfig.as
Chars\BigFig\SharedAnims_BigFig\Mechanics_Bigfig\Ability_WalkDirectional_Bigfig\Abi
lity_WalkDirectional_Bigfig.as
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_walkdirectional_bigfig\abi
lity_walkdirectional_bigfig_as\walk_slow_def_nxg.an4
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_walkdirectional_bigfig\abi
lity_walkdirectional_bigfig_as\walk_left_def_nxg.an4
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_walkdirectional_bigfig\abi
lity_walkdirectional_bigfig_as\walk_back_def_nxg.an4
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_walkdirectional_bigfig\abi
lity_walkdirectional_bigfig_as\walk_right_def_nxg.an4
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_walkdirectional_bigfig\abi
lity_walkdirectional_bigfig_as\walk_front_def_nxg.an4
Chars\BigFig\SharedAnims_BigFig\Shared_Basic_Bigfig\Shared_Basic_Male_Bigfig\Shared
_Basic_Male_Bigfig.as
chars\bigfig\sharedanims_bigfig\shared_basic_bigfig\shared_basic_male_bigfig\shared
_basic_male_bigfig_as\turn_180_clockwise_def_nxg.an4
chars\bigfig\sharedanims_bigfig\shared_basic_bigfig\shared_basic_male_bigfig\shared
_basic_male_bigfig_as\turn_180_anticlockwise_def_nxg.an4
chars\bigfig\sharedanims_bigfig\shared_basic_bigfig\shared_basic_male_bigfig\shared
_basic_male_bigfig_as\walk_def_nxg.an4
chars\bigfig\sharedanims_bigfig\shared_basic_bigfig\shared_basic_male_bigfig\shared
_basic_male_bigfig_as\run_turn180_anticlockwise_def_nxg.an4
chars\bigfig\sharedanims_bigfig\shared_basic_bigfig\shared_basic_male_bigfig\shared
_basic_male_bigfig_as\runland_def_nxg.an4
chars\bigfig\sharedanims_bigfig\shared_basic_bigfig\shared_basic_male_bigfig\shared
_basic_male_bigfig_as\run_def_nxg.an4
chars\bigfig\sharedanims_bigfig\shared_basic_bigfig\shared_basic_male_bigfig\shared
_basic_male_bigfig_as\jumpandland_def_nxg.an4
chars\bigfig\sharedanims_bigfig\shared_basic_bigfig\shared_basic_male_bigfig\shared
_basic_male_bigfig_as\idle_def_nxg.an4
chars\bigfig\sharedanims_bigfig\shared_basic_bigfig\shared_basic_male_bigfig\shared
_basic_male_bigfig_as\fallland_def_nxg.an4
chars\bigfig\sharedanims_bigfig\shared_basic_bigfig\shared_basic_male_bigfig\shared
_basic_male_bigfig_as\fall_def_nxg.an4
Chars\Levels\Levels_Minifig\Levels_Minifig.as
Chars\Minifig\GoonBrainiac\Ability_Teleport_GoonBrainiac\Ability_Teleport_GoonBrain
iac.as
chars\minifig\goonbrainiac\ability_teleport_goonbrainiac\ability_teleport_goonbrain
iac_as\teleport_out_def_nxg.an4
chars\minifig\goonbrainiac\ability_teleport_goonbrainiac\ability_teleport_goonbrain
iac_as\teleport_in_def_nxg.an4
Chars\Minifig\SharedAnims\Common_Shared\Ability_AI_Behaviour.as
chars\minifig\sharedanims\common_shared\ability_ai_behaviour_as\charge_vulnerable_d
ef_nxg.an4
chars\minifig\sharedanims\common_shared\ability_ai_behaviour_as\charge_attack_def_n
xg.an4
chars\minifig\sharedanims\common_shared\ability_ai_behaviour_as\charge_anticipation
_def_nxg.an4
chars\minifig\sharedanims\common_shared\ability_ai_behaviour_as\charge_def_nxg.an4
Chars\Minifig\SharedAnims\Common_Shared\Unarmed_Combat.as
chars\minifig\sharedanims\common_shared\unarmed_combat_as\fightcombo_def_nxg.an4
Chars\Minifig\SharedAnims\Mechanics\Ability_Backflip\Ability_Backflip.as
chars\minifig\sharedanims\mechanics\ability_backflip\ability_backflip_as\flipland_d
ef_nxg.an4
chars\minifig\sharedanims\mechanics\ability_backflip\ability_backflip_as\flip_def_n
xg.an4
Chars\Minifig\SharedAnims\Mechanics\Ability_Balance\Ability_Balance.as
chars\minifig\sharedanims\mechanics\ability_balance\ability_balance_as\teeter_def_n
xg.an4
chars\minifig\sharedanims\mechanics\ability_balance\ability_balance_as\balance_walk
_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_balance\ability_balance_as\balance_tipt
oe_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_balance\ability_balance_as\balance_jump
_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_balance\ability_balance_as\balance_idle
_def_nxg.an4
Chars\Minifig\SharedAnims\Mechanics\Ability_Batarang\Ability_Batarang.as
chars\minifig\sharedanims\mechanics\ability_batarang\ability_batarang_as\throw_wait
_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_batarang\ability_batarang_as\throw_targ
et_unload_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_batarang\ability_batarang_as\throw_targ
et_load_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_batarang\ability_batarang_as\throw_targ
et_down_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_batarang\ability_batarang_as\throw_targ
et_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_batarang\ability_batarang_as\throw_targ
et_up_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_batarang\ability_batarang_as\throw_def_
nxg.an4
chars\minifig\sharedanims\mechanics\ability_batarang\ability_batarang_as\catch_def_
nxg.an4
Chars\Minifig\SharedAnims\Mechanics\Ability_Build\Ability_Build.as
chars\minifig\sharedanims\mechanics\ability_build\ability_build_as\build_def_nxg.an
4
Chars\Minifig\SharedAnims\Mechanics\Ability_CombatRoll\Ability_CombatRoll.as
chars\minifig\sharedanims\mechanics\ability_combatroll\ability_combatroll_as\combat
roll_jumpandland_def_nxg.an4
Chars\Minifig\SharedAnims\Mechanics\Ability_Electrocuted\Ability_Electrocuted.as
chars\minifig\sharedanims\mechanics\ability_electrocuted\ability_electrocuted_as\za
pped_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_electrocuted\ability_electrocuted_as\ta
kehit_electrocuted_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_electrocuted\ability_electrocuted_as\el
ectrocuted_onspot_def_nxg.an4
Chars\Minifig\SharedAnims\Mechanics\Ability_Fight_ComboStatic\Ability_Fight_ComboSt
atic.as
chars\minifig\sharedanims\mechanics\ability_fight_combostatic\ability_fight_combost
atic_as\combostatic_def_nxg.an4
Chars\Minifig\SharedAnims\Mechanics\Ability_Fight_TakeHits\Ability_Fight_TakeHits.a
s
chars\minifig\sharedanims\mechanics\ability_fight_takehits\ability_fight_takehits_a
s\takehit4_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_fight_takehits\ability_fight_takehits_a
s\takehit3_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_fight_takehits\ability_fight_takehits_a
s\takehit2_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_fight_takehits\ability_fight_takehits_a
s\takehit1_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_fight_takehits\ability_fight_takehits_a
s\die_air_right_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_fight_takehits\ability_fight_takehits_a
s\die_air_left_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_fight_takehits\ability_fight_takehits_a
s\die_air_up_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_fight_takehits\ability_fight_takehits_a
s\stun_die5_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_fight_takehits\ability_fight_takehits_a
s\stun_die4_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_fight_takehits\ability_fight_takehits_a
s\stun_die3_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_fight_takehits\ability_fight_takehits_a
s\stun_die2_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_fight_takehits\ability_fight_takehits_a
s\die_air_def_nxg.an4
Chars\Minifig\SharedAnims\Mechanics\Ability_Fight_Taunts\Ability_Fight_Taunts.as
chars\minifig\sharedanims\mechanics\ability_fight_taunts\ability_fight_taunts_as\ta
unt3_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_fight_taunts\ability_fight_taunts_as\ta
unt2_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_fight_taunts\ability_fight_taunts_as\ta
unt1_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_fight_taunts\ability_fight_taunts_as\co
mbat_idle_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_fight_taunts\ability_fight_taunts_as\ce
lebration3_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_fight_taunts\ability_fight_taunts_as\ce
lebration2_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_fight_taunts\ability_fight_taunts_as\ce
lebration1_def_nxg.an4
Chars\Minifig\SharedAnims\Mechanics\Ability_Fly\Ability_Fly.as
chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\hovershoot_def_nxg.a
n4
chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\hover_right_def_nxg.
an4
chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\hover_left_def_nxg.a
n4
chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\hover_fly_def_nxg.an
4
chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\hover_takehit_def_nx
g.an4
chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\fly_turn_180_def_nxg
.an4
chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\fly_sprintright_def_
nxg.an4
chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\fly_sprint_def_nxg.a
n4
chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\fly_sprintleft_def_n
xg.an4
chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\fly_slowdown_def_nxg
.an4
chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\fly_right_def_nxg.an
4
chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\fly_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\fly_left_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\fly_intro_def_nxg.an
4
chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\hover_down_def_nxg.a
n4
chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\hover_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\hover_up_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\shoot_fly2right_def_
nxg.an4
chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\shoot_fly2_def_nxg.a
n4
chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\shoot_fly2left_def_n
xg.an4
chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\shoot_flyright_def_n
xg.an4
chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\shoot_fly_def_nxg.an
4
chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\shoot_flyleft_def_nx
g.an4
chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\hover_shoot_targetin
g_shoot_down_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\hover_shoot_targetin
g_shoot_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\hover_shoot_targetin
g_shoot_up_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\hover_shoot_targetin
g_down_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\hover_shoot_targetin
g_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\hover_shoot_targetin
g_up_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\glide_forward_def_nx
g.an4
chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\glide_right_def_nxg.
an4
chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\glide_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\glide_left_def_nxg.a
n4
Chars\Minifig\SharedAnims\Mechanics\Ability_HandOver\Ability_HandOver.as
chars\minifig\sharedanims\mechanics\ability_handover\ability_handover_as\handover_t
o_small_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_handover\ability_handover_as\handover_t
o_minifig_def_nxg.an4
Chars\Minifig\SharedAnims\Mechanics\Ability_KnockedDown\Ability_KnockedDown.as
chars\minifig\sharedanims\mechanics\ability_knockeddown\ability_knockeddown_as\stun
ned_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_knockeddown\ability_knockeddown_as\abil
ity_knockeddown_def_nxg.an4
Chars\Minifig\SharedAnims\Mechanics\Ability_KnockedDown2\Ability_KnockedDown2.as
chars\minifig\sharedanims\mechanics\ability_knockeddown2\ability_knockeddown2_as\ab
ility_knockeddown2_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_knockeddown2\ability_knockeddown2_as\st
unned_def_nxg.an4
Chars\Minifig\SharedAnims\Mechanics\Ability_Ledge\Ability_Ledge.as
chars\minifig\sharedanims\mechanics\ability_ledge\ability_ledge_as\ledge_fall_def_n
xg.an4
chars\minifig\sharedanims\mechanics\ability_ledge\ability_ledge_as\ledge_idle_def_n
xg.an4
chars\minifig\sharedanims\mechanics\ability_ledge\ability_ledge_as\ledge_left_def_n
xg.an4
chars\minifig\sharedanims\mechanics\ability_ledge\ability_ledge_as\ledge_right_def_
nxg.an4
Chars\Minifig\SharedAnims\Mechanics\Ability_Lunge\Ability_Lunge.as
chars\minifig\sharedanims\mechanics\ability_lunge\ability_lunge_as\lunge_def_nxg.an
4
Chars\Minifig\SharedAnims\Mechanics\Ability_Parasite_Victim\Ability_Parasite_Victim
.as
chars\minifig\sharedanims\mechanics\ability_parasite_victim\ability_parasite_victim
_as\ability_parasite_victim_def_nxg.an4
Chars\Minifig\SharedAnims\Mechanics\Ability_Peril\Ability_Peril.as
chars\minifig\sharedanims\mechanics\ability_peril\ability_peril_as\celebrate2_def_n
xg.an4
chars\minifig\sharedanims\mechanics\ability_peril\ability_peril_as\celebrate1_def_n
xg.an4
Chars\Minifig\SharedAnims\Mechanics\Ability_Pickup\Ability_Pickup.as
chars\minifig\sharedanims\mechanics\ability_pickup\ability_pickup_as\pickup_def_nxg
.an4
Chars\Minifig\SharedAnims\Mechanics\Ability_PullLever\Ability_PullLever.as
chars\minifig\sharedanims\mechanics\ability_pulllever\ability_pulllever_as\pullleve
r_def_nxg.an4
Chars\Minifig\SharedAnims\Mechanics\Ability_Ride\Ability_Ride.as
chars\minifig\sharedanims\mechanics\ability_ride\ability_ride_as\ride_motorbikeharl
eyquinn_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_ride\ability_ride_as\ride_batpod_def_nx
g.an4
chars\minifig\sharedanims\mechanics\ability_ride\ability_ride_as\ride_buttons4_def_
nxg.an4
chars\minifig\sharedanims\mechanics\ability_ride\ability_ride_as\ride_twinstick_f_d
ef_nxg.an4
chars\minifig\sharedanims\mechanics\ability_ride\ability_ride_as\ride_handlebar_1_d
ef_nxg.an4
chars\minifig\sharedanims\mechanics\ability_ride\ability_ride_as\ride_twinstick_def
_nxg.an4
chars\minifig\sharedanims\mechanics\ability_ride\ability_ride_as\ride_steeringwheel
offset_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_ride\ability_ride_as\ride_leanback_def_
nxg.an4
chars\minifig\sharedanims\mechanics\ability_ride\ability_ride_as\ride_handlebar_3_d
ef_nxg.an4
chars\minifig\sharedanims\mechanics\ability_ride\ability_ride_as\ride_buttons5_def_
nxg.an4
chars\minifig\sharedanims\mechanics\ability_ride\ability_ride_as\ride_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_ride\ability_ride_as\ride_technicwheel_
3_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_ride\ability_ride_as\ride_stickr_0_def_
nxg.an4
chars\minifig\sharedanims\mechanics\ability_ride\ability_ride_as\ride_steeringwheel
_3_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_ride\ability_ride_as\ride_steeringwheel
_2_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_ride\ability_ride_as\ride_steeringwheel
_1_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_ride\ability_ride_as\ride_steeringwheel
_0_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_ride\ability_ride_as\ride_singlestick_1
_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_ride\ability_ride_as\ride_motorbikegene
ric_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_ride\ability_ride_as\ride_handlebar_2_d
ef_nxg.an4
chars\minifig\sharedanims\mechanics\ability_ride\ability_ride_as\ride_handlebar_0_d
ef_nxg.an4
Chars\Minifig\SharedAnims\Mechanics\Ability_Scream\Ability_Scream.as
chars\minifig\sharedanims\mechanics\ability_scream\ability_scream_as\screamrun_def_
nxg.an4
Chars\Minifig\SharedAnims\Mechanics\Ability_Shoot_Pistol\Ability_Shoot_Pistol.as
chars\minifig\sharedanims\mechanics\ability_shoot_pistol\ability_shoot_pistol_as\pi
stol_bash_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_shoot_pistol\ability_shoot_pistol_as\pi
stol_shoot_targeting_unload_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_shoot_pistol\ability_shoot_pistol_as\pi
stol_shoot_targeting_load_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_shoot_pistol\ability_shoot_pistol_as\pi
stol_run_shoot_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_shoot_pistol\ability_shoot_pistol_as\pi
stol_walk_down_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_shoot_pistol\ability_shoot_pistol_as\pi
stol_walk_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_shoot_pistol\ability_shoot_pistol_as\pi
stol_walk_up_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_shoot_pistol\ability_shoot_pistol_as\pi
stol_shoot_targeting_down_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_shoot_pistol\ability_shoot_pistol_as\pi
stol_shoot_targeting_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_shoot_pistol\ability_shoot_pistol_as\pi
stol_shoot_targeting_up_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_shoot_pistol\ability_shoot_pistol_as\pi
stol_shoot_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_shoot_pistol\ability_shoot_pistol_as\pi
stol_run_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_shoot_pistol\ability_shoot_pistol_as\pi
stol_out_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_shoot_pistol\ability_shoot_pistol_as\pi
stol_land_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_shoot_pistol\ability_shoot_pistol_as\pi
stol_in_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_shoot_pistol\ability_shoot_pistol_as\pi
stol_idle_def_nxg.an4
Chars\Minifig\SharedAnims\Mechanics\Ability_Shrink\Ability_Shrink.as
chars\minifig\sharedanims\mechanics\ability_shrink\ability_shrink_as\shrink_def_nxg
.an4
Chars\Minifig\SharedAnims\Mechanics\Ability_Shrug\Ability_Shrug.as
chars\minifig\sharedanims\mechanics\ability_shrug\ability_shrug_as\shrug_def_nxg.an
4
Chars\Minifig\SharedAnims\Mechanics\Ability_Slide\Ability_Slide.as
chars\minifig\sharedanims\mechanics\ability_slide\ability_slide_as\slide_def_nxg.an
4
Chars\Minifig\SharedAnims\Mechanics\Ability_SmashStuff\Ability_SmashStuff.as
chars\minifig\sharedanims\mechanics\ability_smashstuff\ability_smashstuff_as\smashs
tuff2_def_nxg.an4
chars/misc/items/wrench_nxg.gsc
chars/misc/items/wrench_nxg.gsc.res
chars/misc/items/wrench_nxg.360_shaders
chars/misc/items/wrench_nxg.nxg_textures
chars\minifig\sharedanims\mechanics\ability_smashstuff\ability_smashstuff_as\smashs
tuff1_def_nxg.an4
Chars\Minifig\SharedAnims\Mechanics\Ability_Sonar_Zapped\Ability_Sonar_Zapped.as
chars\minifig\sharedanims\mechanics\ability_sonar_zapped\ability_sonar_zapped_as\so
nar_zapped_def_nxg.an4
Chars\Minifig\SharedAnims\Mechanics\Ability_Splat\Ability_Splat.as
chars\minifig\sharedanims\mechanics\ability_splat\ability_splat_as\splat_def_nxg.an
4
Chars\Minifig\SharedAnims\Mechanics\Ability_SuperStrength\Ability_SuperStrength.as
chars\minifig\sharedanims\mechanics\ability_superstrength\ability_superstrength_as\
supercarry_walk_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_superstrength\ability_superstrength_as\
supercarry_pickup_ground_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_superstrength\ability_superstrength_as\
supercarry_bash_destroy_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_superstrength\ability_superstrength_as\
supercarry_bash_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_superstrength\ability_superstrength_as\
superstrength_rip_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_superstrength\ability_superstrength_as\
supercarry_aim_down_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_superstrength\ability_superstrength_as\
supercarry_aim_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_superstrength\ability_superstrength_as\
supercarry_aim_up_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_superstrength\ability_superstrength_as\
supercarry_throw_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_superstrength\ability_superstrength_as\
supercarry_pickup_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_superstrength\ability_superstrength_as\
superstrength_struggle_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_superstrength\ability_superstrength_as\
superstrength_grab_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_superstrength\ability_superstrength_as\
supercarry_idle_def_nxg.an4
Chars\Minifig\SharedAnims\Mechanics\Ability_Swarmed\Ability_Swarmed.as
chars\minifig\sharedanims\mechanics\ability_swarmed\ability_swarmed_as\swarmed_def_
nxg.an4
Chars\Minifig\SharedAnims\Mechanics\Ability_ThrowToMe\Ability_ThrowToMe.as
chars\minifig\sharedanims\mechanics\ability_throwtome\ability_throwtome_as\throwtom
e_def_nxg.an4
Chars\Minifig\SharedAnims\Mechanics\Ability_Tightrope\Ability_Tightrope.as
chars\minifig\sharedanims\mechanics\ability_tightrope\ability_tightrope_as\tightrop
e_slide_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_tightrope\ability_tightrope_as\tightrop
e_move_under_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_tightrope\ability_tightrope_as\tightrop
e_move_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_tightrope\ability_tightrope_as\tightrop
e_idle_under_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_tightrope\ability_tightrope_as\tightrop
e_idle_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_tightrope\ability_tightrope_as\tightrop
e_geton_def_nxg.an4
Chars\Minifig\SharedAnims\Mechanics\Ability_Twirl\Ability_Twirl.as
chars\minifig\sharedanims\mechanics\ability_twirl\ability_twirl_as\twirl_grab_def_n
xg.an4
chars\minifig\sharedanims\mechanics\ability_twirl\ability_twirl_as\twirl_idle_def_n
xg.an4
chars\minifig\sharedanims\mechanics\ability_twirl\ability_twirl_as\twirl_swing_dism
ount_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_twirl\ability_twirl_as\twirl_swing_180_
def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_twirl\ability_twirl_as\twirl_swing_jump
_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_twirl\ability_twirl_as\twirl_grab_swing
_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_twirl\ability_twirl_as\twirl_swing_def_
nxg.an4
Chars\Minifig\SharedAnims\Mechanics\Ability_VR\Ability_VR.as
chars\minifig\sharedanims\mechanics\ability_vr\ability_vr_as\vr_out_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_vr\ability_vr_as\vr_in_def_nxg.an4
Chars\Minifig\SharedAnims\Mechanics\Ability_WalkDirectional\Ability_WalkDirectional
.as
chars\minifig\sharedanims\mechanics\ability_walkdirectional\ability_walkdirectional
_as\walk_left_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_walkdirectional\ability_walkdirectional
_as\walk_back_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_walkdirectional\ability_walkdirectional
_as\walk_right_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_walkdirectional\ability_walkdirectional
_as\walk_front_def_nxg.an4
Chars\Minifig\SharedAnims\Mechanics\Ability_WallJump\Ability_WallJump.as
chars\minifig\sharedanims\mechanics\ability_walljump\ability_walljump_as\walljump_w
ait_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_walljump\ability_walljump_as\walljump_d
ef_nxg.an4
Chars\Minifig\SharedAnims\Mechanics\Ability_Wave\Ability_Wave.as
chars\minifig\sharedanims\mechanics\ability_wave\ability_wave_as\wave_def_nxg.an4
Chars\Minifig\SharedAnims\Mechanics\Ability_ZipLine\Ability_ZipLine.as
chars\minifig\sharedanims\mechanics\ability_zipline\ability_zipline_as\zipdrop_fail
_def_nxg.an4
Chars\Minifig\SharedAnims\Shared_Basic\Shared_Basic_Male\Shared_Basic_Male.as
chars\minifig\sharedanims\shared_basic\shared_basic_male\shared_basic_male_as\falll
and_def_nxg.an4
chars\minifig\sharedanims\shared_basic\shared_basic_male\shared_basic_male_as\jumpa
ndland_def_nxg.an4
chars\minifig\sharedanims\shared_basic\shared_basic_male\shared_basic_male_as\idle2
_def_nxg.an4
chars\minifig\sharedanims\shared_basic\shared_basic_male\shared_basic_male_as\idle_
def_nxg.an4
chars\minifig\sharedanims\shared_basic\shared_basic_male\shared_basic_male_as\walk_
def_nxg.an4
chars\minifig\sharedanims\shared_basic\shared_basic_male\shared_basic_male_as\tipto
e_def_nxg.an4
chars\minifig\sharedanims\shared_basic\shared_basic_male\shared_basic_male_as\sprin
t_def_nxg.an4
chars\minifig\sharedanims\shared_basic\shared_basic_male\shared_basic_male_as\fall_
def_nxg.an4
chars\minifig\sharedanims\shared_basic\shared_basic_male\shared_basic_male_as\run_d
ef_nxg.an4
chars\bigfig\killercroc\killercroc_default\killercroc_default_as\run_land_def_nxg.a
n4
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_ride_bigfig\ability_ride_b
igfig_as\ride_darkseid_def_nxg.an4
Chars\BigFig\SharedAnims_BigFig\Mechanics_Bigfig\Ability_SaveStation_BigFig\Ability
_SaveStation_BigFig.as
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_savestation_bigfig\ability
_savestation_bigfig_as\savestation_def_nxg.an4
Chars\BigFig\SharedAnims_BigFig\Mechanics_Bigfig\Ability_Swarmed_BigFig\Ability_Swa
rmed_BigFig.as
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_swarmed_bigfig\ability_swa
rmed_bigfig_as\swarmed_def_nxg.an4
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_wade_bigfig\ability_wade_b
igfig_as\wade_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_ride\ability_ride_as\ride_batmobile_def
_nxg.an4
chars\minifig\sharedanims\mechanics\ability_ride\ability_ride_as\ride_darkseid_def_
nxg.an4
chars\minifig\sharedanims\mechanics\ability_ride\ability_ride_as\ride_plate_0_def_n
xg.an4
Chars\Minifig\SharedAnims\Mechanics\Ability_SaveStation\Ability_SaveStation.as
chars\minifig\sharedanims\mechanics\ability_savestation\ability_savestation_as\save
station_def_nxg.an4
Chars\Minifig\SharedAnims\Mechanics\Ability_Shoot_Hands\Ability_Shoot_Hands.as
chars\minifig\sharedanims\mechanics\ability_shoot_hands\ability_shoot_hands_as\beam
_targeting_down_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_shoot_hands\ability_shoot_hands_as\beam
_targeting_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_shoot_hands\ability_shoot_hands_as\beam
_targeting_up_def_nxg.an4
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chars\minifig\sharedanims\mechanics\ability_shoot_hands\ability_shoot_hands_as\shoo
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chars\minifig\sharedanims\mechanics\ability_shoot_hands\ability_shoot_hands_as\shoo
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chars\minifig\sharedanims\mechanics\ability_shoot_hands\ability_shoot_hands_as\shoo
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chars\minifig\sharedanims\mechanics\ability_shoot_hands\ability_shoot_hands_as\shoo
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Chars\Minifig\SharedAnims\Mechanics\Ability_Stealth\Ability_Stealth.as
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chars\minifig\batman\batman_default\batman_default_as\idle2_def_nxg.an4
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chars\misc\items\batarang.dno
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Chars\Misc\ComplexCape\COMPLEXBATCAPE_BLACK.cd
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chars/misc/complexcape/complexcape_nxg.nxg_textures
chars/super_character/hat/hat_batman2014_nxg.gsc
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Chars\Super_Character\Face\FACE_BATMAN2014.cd
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Chars\Super_Character\Face\KILLERCROC_HEAD.cd
Chars\Super_Character\Face\KILLERCROC_HEAD.cpd
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chars/super_character/face/killercroc_head_nxg.nxg_textures
chars/super_character/hair/hair_combover_nxg.gsc
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chars/super_character/hair/hair_combover_nxg.nxg_textures
Chars\Super_Character\Face\FACE_ROBIN.cd
chars/super_character/face/face_robin_nxg.ghg
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levels\Story\5BrainiacAttack\5BrainiacAttackC\5BrainiacAttackC_audio.txt
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Chars\Minifig\Batman\Ability_Grapple_Batman\Ability_Grapple_Batman.as
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chars\minifig\batman\ability_grapple_batman\ability_grapple_batman_as\grapple_idle_
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chars\minifig\batman\ability_grapple_batman\ability_grapple_batman_as\grapple_up_de
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chars\minifig\batman\ability_grapple_batman\ability_grapple_batman_as\grapple_gunou
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Chars\Minifig\Batman\Ability_Whip_Pull_Batman\Ability_Whip_Pull_Batman.as
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chars\minifig\batman\ability_whip_pull_batman\ability_whip_pull_batman_as\whip_pull
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chars\minifig\batman\ability_whip_pull_batman\ability_whip_pull_batman_as\whip_pull
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chars\minifig\batman\ability_whip_pull_batman\ability_whip_pull_batman_as\whip_pull
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Chars\Minifig\Robin\Ability_Grapple_Robin\Ability_Grapple_Robin.as
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ef_nxg.an4
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chars\minifig\robin\ability_grapple_robin\ability_grapple_robin_as\grapple_down_def
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chars\minifig\robin\ability_grapple_robin\ability_grapple_robin_as\grapple_up_def_n
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Chars\Minifig\Robin\Ability_Whip_Pull_Robin\Ability_Whip_Pull_Robin.as
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il_def_nxg.an4
chars\minifig\robin\ability_whip_pull_robin\ability_whip_pull_robin_as\whip_pull_de
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chars\minifig\robin\ability_whip_pull_robin\ability_whip_pull_robin_as\whip_pull_up
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Chars\BigFig\SharedAnims_BigFig\Mechanics_Bigfig\Ability_BrainiacMindControl_Victim
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chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_brainiacmindcontrol_victim
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chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_brainiacmindcontrol_victim
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chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_brainiacmindcontrol_victim
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chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_brainiacmindcontrol_victim
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chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_brainiacmindcontrol_victim
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chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_brainiacmindcontrol_victim
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Chars\BigFig\SharedAnims_BigFig\Mechanics_Bigfig\Ability_ClimbLadder_Bigfig\Ability
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Chars\BigFig\SharedAnims_BigFig\Mechanics_Bigfig\Ability_Hazard_Bigfig\Ability_Haza
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Chars\BigFig\SharedAnims_BigFig\Mechanics_Bigfig\Ability_Swim_BigFig\Ability_Swim_B
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chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_swim_bigfig\ability_swim_b
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chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_swim_bigfig\ability_swim_b
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Chars\Minifig\SharedAnims\Mechanics\Ability_BrainiacMindControl_Victim\Ability_Brai
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chars\minifig\sharedanims\mechanics\ability_brainiacmindcontrol_victim\ability_brai
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chars\minifig\sharedanims\mechanics\ability_brainiacmindcontrol_victim\ability_brai
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chars\minifig\sharedanims\mechanics\ability_brainiacmindcontrol_victim\ability_brai
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chars\minifig\sharedanims\mechanics\ability_brainiacmindcontrol_victim\ability_brai
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chars\minifig\sharedanims\mechanics\ability_brainiacmindcontrol_victim\ability_brai
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chars\minifig\sharedanims\mechanics\ability_brainiacmindcontrol_victim\ability_brai
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chars\minifig\sharedanims\mechanics\ability_brainiacmindcontrol_victim\ability_brai
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Chars\Minifig\SharedAnims\Mechanics\Ability_ClimbLadder\Ability_ClimbLadder.as
chars\minifig\sharedanims\mechanics\ability_climbladder\ability_climbladder_as\clim
b_up_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_climbladder\ability_climbladder_as\clim
b_idle_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_climbladder\ability_climbladder_as\clim
b_down_def_nxg.an4
Chars\Minifig\SharedAnims\Mechanics\Ability_Grapple\Ability_Grapple.as
chars\minifig\sharedanims\mechanics\ability_grapple\ability_grapple_as\grapple_down
_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_grapple\ability_grapple_as\grapple_up_d
ef_nxg.an4
chars\minifig\sharedanims\mechanics\ability_grapple\ability_grapple_as\grapple_idle
_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_grapple\ability_grapple_as\grapple_guno
ut_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_grapple\ability_grapple_as\grapple_guno
ut_up_def_nxg.an4
Chars\Minifig\SharedAnims\Mechanics\Ability_Grapple_RopeClimb\Ability_Grapple_RopeC
limb.as
chars\minifig\sharedanims\mechanics\ability_grapple_ropeclimb\ability_grapple_ropec
limb_as\grapple_up_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_grapple_ropeclimb\ability_grapple_ropec
limb_as\grapple_swing_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_grapple_ropeclimb\ability_grapple_ropec
limb_as\grapple_idle_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_grapple_ropeclimb\ability_grapple_ropec
limb_as\grapple_down_def_nxg.an4
Chars\Minifig\SharedAnims\Mechanics\Ability_MindControl\Ability_MindControl.as
Chars\Minifig\SharedAnims\Mechanics\Ability_MindControl_Victim\Ability_MindControl_
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chars\minifig\sharedanims\mechanics\ability_mindcontrol_victim\ability_mindcontrol_
victim_as\mindcontrol_run_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_mindcontrol_victim\ability_mindcontrol_
victim_as\mindcontrol_walk_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_mindcontrol_victim\ability_mindcontrol_
victim_as\mindcontrol_stunned_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_mindcontrol_victim\ability_mindcontrol_
victim_as\mindcontrol_detach_victim_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_mindcontrol_victim\ability_mindcontrol_
victim_as\mindcontrol_comedy2_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_mindcontrol_victim\ability_mindcontrol_
victim_as\mindcontrol_comedy1_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_mindcontrol_victim\ability_mindcontrol_
victim_as\mindcontrol_attach_victim_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_mindcontrol\ability_mindcontrol_as\mind
control_def_nxg.an4
Chars\Minifig\SharedAnims\Mechanics\Ability_Swim\Ability_Swim.as
chars\minifig\sharedanims\mechanics\ability_swim\ability_swim_as\scuba_up_def_nxg.a
n4
chars\minifig\sharedanims\mechanics\ability_swim\ability_swim_as\float_die_def_nxg.
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chars\minifig\sharedanims\mechanics\ability_swim\ability_swim_as\float_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_swim\ability_swim_as\wade_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_swim\ability_swim_as\swim_deep_move_def
_nxg.an4
chars\minifig\sharedanims\mechanics\ability_swim\ability_swim_as\swim_deep_idle_def
_nxg.an4
chars\minifig\sharedanims\mechanics\ability_swim\ability_swim_as\swim_def_nxg.an4
Chars\Minifig\SharedAnims\Mechanics\Ability_Whip_Pull\Ability_Whip_Pull.as
chars\minifig\sharedanims\mechanics\ability_whip_pull\ability_whip_pull_as\whip_pul
l_fail_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_whip_pull\ability_whip_pull_as\whip_pul
l_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_whip_pull\ability_whip_pull_as\whip_pul
l_up_def_nxg.an4
Chars\Minifig\Flash\Ability_MasterBuild_Flash\Ability_MasterBuild_Flash.as
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h_def_nxg.an4
chars\minifig\flash\ability_masterbuild_flash\ability_masterbuild_flash_as\mb_start
_def_nxg.an4
chars\minifig\flash\ability_masterbuild_flash\ability_masterbuild_flash_as\mb_compl
ete_def_nxg.an4
chars\minifig\flash\ability_masterbuild_flash\ability_masterbuild_flash_as\mb_aim_d
ef_nxg.an4
Chars\Minifig\GoonBrainiac\Ability_SlurpAccess_GoonBrainiac\Ability_SlurpAccess_Goo
nBrainiac.as
chars\minifig\goonbrainiac\ability_slurpaccess_goonbrainiac\ability_slurpaccess_goo
nbrainiac_as\slurp_up_def_nxg.an4
chars\minifig\goonbrainiac\ability_slurpaccess_goonbrainiac\ability_slurpaccess_goo
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chars\minifig\goonbrainiac\ability_slurpaccess_goonbrainiac\ability_slurpaccess_goo
nbrainiac_as\slurp_in_def_nxg.an4
chars\minifig\goonbrainiac\ability_slurpaccess_goonbrainiac\ability_slurpaccess_goo
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Chars\Minifig\SharedAnims\Mechanics\Ability_Treadmill\Ability_Treadmill.as
chars\minifig\sharedanims\mechanics\ability_treadmill\ability_treadmill_as\treadmil
l_success_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_treadmill\ability_treadmill_as\treadmil
l_run_slow_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_treadmill\ability_treadmill_as\treadmil
l_run_superfast_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_treadmill\ability_treadmill_as\treadmil
l_run_fast_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_treadmill\ability_treadmill_as\treadmil
l_run_normal_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_treadmill\ability_treadmill_as\treadmil
l_start_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_treadmill\ability_treadmill_as\treadmil
l_fail_def_nxg.an4
Chars\Minifig\WonderWoman\Ability_Grapple_WonderWoman\Ability_Grapple_WonderWoman.a
s
chars\minifig\wonderwoman\ability_grapple_wonderwoman\ability_grapple_wonderwoman_a
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chars\minifig\wonderwoman\ability_grapple_wonderwoman\ability_grapple_wonderwoman_a
s\grapple_gunout_def_nxg.an4
chars\minifig\wonderwoman\ability_grapple_wonderwoman\ability_grapple_wonderwoman_a
s\grapple_gunout_up_def_nxg.an4
Chars\Minifig\WonderWoman\Ability_Hazard_Wonderwoman\Ability_Hazard_Wonderwoman.as
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hazard_idle2_def_nxg.an4
chars\minifig\wonderwoman\ability_hazard_wonderwoman\ability_hazard_wonderwoman_as\
hazard_tiptoe_def_nxg.an4
chars\minifig\wonderwoman\ability_hazard_wonderwoman\ability_hazard_wonderwoman_as\
hazard_walk_def_nxg.an4
chars\minifig\wonderwoman\ability_hazard_wonderwoman\ability_hazard_wonderwoman_as\
hazard_defend_def_nxg.an4
chars\minifig\wonderwoman\ability_hazard_wonderwoman\ability_hazard_wonderwoman_as\
hazard_idle_def_nxg.an4
Chars\Minifig\WonderWoman\Ability_MindControl_WonderWoman\Ability_MindControl_Wonde
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chars\minifig\wonderwoman\ability_mindcontrol_wonderwoman\ability_mindcontrol_wonde
rwoman_as\whip_pull_start_nogun_def_nxg.an4
chars\minifig\wonderwoman\ability_mindcontrol_wonderwoman\ability_mindcontrol_wonde
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chars\minifig\wonderwoman\ability_mindcontrol_wonderwoman\ability_mindcontrol_wonde
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chars\minifig\wonderwoman\ability_mindcontrol_wonderwoman\ability_mindcontrol_wonde
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chars\minifig\wonderwoman\ability_mindcontrol_wonderwoman\ability_mindcontrol_wonde
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Chars\Minifig\WonderWoman\Ability_Shield_Deflect_WonderWoman\Ability_Shield_Deflect
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chars\minifig\wonderwoman\ability_shield_deflect_wonderwoman\ability_shield_deflect
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chars\minifig\wonderwoman\ability_shield_deflect_wonderwoman\ability_shield_deflect
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chars\minifig\wonderwoman\ability_shield_deflect_wonderwoman\ability_shield_deflect
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chars\minifig\wonderwoman\ability_shield_deflect_wonderwoman\ability_shield_deflect
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chars\minifig\wonderwoman\ability_shield_deflect_wonderwoman\ability_shield_deflect
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chars\minifig\wonderwoman\ability_shield_deflect_wonderwoman\ability_shield_deflect
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chars\minifig\wonderwoman\ability_shield_deflect_wonderwoman\ability_shield_deflect
_wonderwoman_as\shield_deflect_left_def_nxg.an4
chars\minifig\wonderwoman\ability_shield_deflect_wonderwoman\ability_shield_deflect
_wonderwoman_as\shield_deflect_down_def_nxg.an4
chars\minifig\wonderwoman\ability_shield_deflect_wonderwoman\ability_shield_deflect
_wonderwoman_as\shield_deflect_front_def_nxg.an4
chars\minifig\wonderwoman\ability_shield_deflect_wonderwoman\ability_shield_deflect
_wonderwoman_as\shield_deflect_up_def_nxg.an4
Chars\Minifig\WonderWoman\Ability_Whip_Pull_WonderWoman\Ability_Whip_Pull_WonderWom
an.as
chars\minifig\wonderwoman\ability_whip_pull_wonderwoman\ability_whip_pull_wonderwom
an_as\whip_pull_end_nogun_def_nxg.an4
chars\minifig\wonderwoman\ability_whip_pull_wonderwoman\ability_whip_pull_wonderwom
an_as\whip_pull_end_nogun_up_def_nxg.an4
chars\minifig\wonderwoman\ability_whip_pull_wonderwoman\ability_whip_pull_wonderwom
an_as\whip_pull_fail_nogun_def_nxg.an4
chars\minifig\wonderwoman\ability_whip_pull_wonderwoman\ability_whip_pull_wonderwom
an_as\whip_pull_fail_nogun_up_def_nxg.an4
chars\minifig\wonderwoman\ability_whip_pull_wonderwoman\ability_whip_pull_wonderwom
an_as\whip_pull_pull_nogun_def_nxg.an4
chars\minifig\wonderwoman\ability_whip_pull_wonderwoman\ability_whip_pull_wonderwom
an_as\whip_pull_pull_nogun_up_def_nxg.an4
chars\minifig\wonderwoman\ability_whip_pull_wonderwoman\ability_whip_pull_wonderwom
an_as\whip_pull_start_nogun_def_nxg.an4
chars\minifig\wonderwoman\ability_whip_pull_wonderwoman\ability_whip_pull_wonderwom
an_as\whip_pull_start_nogun_up_def_nxg.an4
levels\story\5brainiacattack\5brainiacattackc\5brainiacattackc_anim.led
Chars\Minifig\Cyborg\Ability_Grapple_Cyborg\Ability_Grapple_Cyborg.as
chars\minifig\cyborg\ability_grapple_cyborg\ability_grapple_cyborg_as\grapple_up_de
f_nxg.an4
chars\minifig\cyborg\ability_grapple_cyborg\ability_grapple_cyborg_as\grapple_idle_
def_nxg.an4
chars\minifig\cyborg\ability_grapple_cyborg\ability_grapple_cyborg_as\grapple_hang_
jump_def_nxg.an4
chars\minifig\cyborg\ability_grapple_cyborg\ability_grapple_cyborg_as\grapple_gunou
t_def_nxg.an4
chars\minifig\cyborg\ability_grapple_cyborg\ability_grapple_cyborg_as\grapple_gunou
t_up_def_nxg.an4
Chars\Minifig\Cyborg\Ability_TechnoGadget_Cyborg\Ability_TechnoGadget_Cyborg.as
chars\minifig\cyborg\ability_technogadget_cyborg\ability_technogadget_cyborg_as\tec
hno_attach_def_nxg.an4
Chars\Minifig\Cyborg\Ability_Whip_Pull_Cyborg\Ability_Whip_Pull_Cyborg.as
chars\minifig\cyborg\ability_whip_pull_cyborg\ability_whip_pull_cyborg_as\whip_pull
_start_up_def_nxg.an4
chars\minifig\cyborg\ability_whip_pull_cyborg\ability_whip_pull_cyborg_as\whip_pull
_fail_def_nxg.an4
chars\minifig\cyborg\ability_whip_pull_cyborg\ability_whip_pull_cyborg_as\whip_pull
_start_def_nxg.an4
Chars\Minifig\Joker\Ability_Grapple_Joker\Ability_Grapple_Joker.as
chars\minifig\joker\ability_grapple_joker\ability_grapple_joker_as\grapple_idle_def
_nxg.an4
chars\minifig\joker\ability_grapple_joker\ability_grapple_joker_as\grapple_gunout_d
ef_nxg.an4
chars\minifig\joker\ability_grapple_joker\ability_grapple_joker_as\grapple_up_def_n
xg.an4
Chars\Minifig\LexLuthor\Ability_Grapple_LexLuthor\Ability_Grapple_LexLuthor.as
chars\minifig\lexluthor\ability_grapple_lexluthor\ability_grapple_lexluthor_as\grap
ple_up_def_nxg.an4
chars\minifig\lexluthor\ability_grapple_lexluthor\ability_grapple_lexluthor_as\grap
ple_gunout_def_nxg.an4
chars\minifig\lexluthor\ability_grapple_lexluthor\ability_grapple_lexluthor_as\grap
ple_gunout_up_def_nxg.an4
Chars\Minifig\LexLuthor\Ability_Whip_Pull_LexLuthor\Ability_Whip_Pull_LexLuthor.as
chars\minifig\lexluthor\ability_whip_pull_lexluthor\ability_whip_pull_lexluthor_as\
whip_pull_end_def_nxg.an4
chars\minifig\lexluthor\ability_whip_pull_lexluthor\ability_whip_pull_lexluthor_as\
whip_pull_end_up_def_nxg.an4
chars\minifig\lexluthor\ability_whip_pull_lexluthor\ability_whip_pull_lexluthor_as\
whip_pull_fail_def_nxg.an4
chars\minifig\lexluthor\ability_whip_pull_lexluthor\ability_whip_pull_lexluthor_as\
whip_pull_fail_up_def_nxg.an4
chars\minifig\lexluthor\ability_whip_pull_lexluthor\ability_whip_pull_lexluthor_as\
whip_pull_pull_def_nxg.an4
chars\minifig\lexluthor\ability_whip_pull_lexluthor\ability_whip_pull_lexluthor_as\
whip_pull_pull_up_def_nxg.an4
chars\minifig\lexluthor\ability_whip_pull_lexluthor\ability_whip_pull_lexluthor_as\
whip_pull_start_def_nxg.an4
chars\minifig\lexluthor\ability_whip_pull_lexluthor\ability_whip_pull_lexluthor_as\
whip_pull_start_up_def_nxg.an4
Chars\Minifig\SharedAnims\Mechanics\Ability_CrackedLego\Ability_CrackedLego.as
chars\minifig\sharedanims\mechanics\ability_crackedlego\ability_crackedlego_as\floo
rsmash_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_crackedlego\ability_crackedlego_as\wall
smash_def_nxg.an4
Chars\Minifig\SharedAnims\Mechanics\Ability_Dig\Ability_Dig.as
chars\minifig\sharedanims\mechanics\ability_dig\ability_dig_as\dig_def_nxg.an4
Chars\Minifig\SharedAnims\Mechanics\Ability_TechnoGadget\Ability_TechnoGadget.as
chars/misc/items/technoremote_nxg.gsc
chars/misc/items/technoremote_nxg.gsc.res
chars/misc/items/technoremote_nxg.360_shaders
chars/misc/items/technoremote_nxg.nxg_textures
chars\minifig\sharedanims\mechanics\ability_technogadget\ability_technogadget_as\ab
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Chars\Minifig\SharedAnims\Mechanics\Ability_VendingMachine\Ability_VendingMachine.a
s
chars\minifig\sharedanims\mechanics\ability_vendingmachine\ability_vendingmachine_a
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Chars\BigFig\SharedAnims_BigFig\Mechanics_Bigfig\Ability_CrackedLEGO_Bigfig\Ability
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chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_crackedlego_bigfig\ability
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chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_crackedlego_bigfig\ability
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Chars\BigFig\Cyborg_BigFig\Ability_CrackedLego_Cyborg_Bigfig\Ability_CrackedLego_Cy
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chars\bigfig\cyborg_bigfig\ability_crackedlego_cyborg_bigfig\ability_crackedlego_cy
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chars\bigfig\cyborg_bigfig\ability_crackedlego_cyborg_bigfig\ability_crackedlego_cy
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Chars\BigFig\KillerCroc\Ability_CrackedLego_KillerCroc\Ability_CrackedLego_KillerCr
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chars\bigfig\killercroc\ability_crackedlego_killercroc\ability_crackedlego_killercr
oc_as\floorsmash_def_nxg.an4
chars\bigfig\killercroc\ability_crackedlego_killercroc\ability_crackedlego_killercr
oc_as\wallsmash_def_nxg.an4
Chars\Minifig\Cheetah\Ability_Dig_Cheetah\Ability_Dig_Cheetah.as
chars\minifig\cheetah\ability_dig_cheetah\ability_dig_cheetah_as\dig_def_nxg.an4
Audio\SoundFX\Actions\Act_DigDirt3.xma
Audio\SoundFX\Actions\Act_Scratch_1.xma
Audio\SoundFX\Actions\Act_Scratch_2.xma
Audio\SoundFX\Actions\Act_Shrink.xma
Audio\SoundFX\Actions\Act_DoubleSwish_1.xma
Audio\SoundFX\Actions\Act_DoubleSwish_2.xma
Audio\SoundFX\Actions\Act_DoubleSwish_3.xma
Audio\SoundFX\Breaks\Brk_Bush2.xma
Audio\SoundFX\Breaks\Brk_Bush3.xma
Audio\SoundFX\Chars\Flash\Chr_FlashSpin_Lp.xma
Audio\SoundFX\Chars\Flash\Chr_FlashSpinEnd.xma
Audio\SoundFX\Chars\SuperMan\SM_JumpFlight.xma
Audio\SoundFX\Chars\Flash\FlashFS_RunLoop.xma
Audio\SoundFX\Chars\Flash\Flash_PunchRanged_01.xma
Audio\SoundFX\Chars\Flash\Flash_PunchRanged_02.xma
Audio\SoundFX\Chars\Flash\Flash_PunchRanged_03.xma
Audio\SoundFX\Chars\Flash\FlashFS_RunStop1.xma
Audio\SoundFX\Chars\Flash\FlashFS_RunStop2.xma
Audio\SoundFX\Chars\Flash\FlashFS_RunStop3.xma
Audio\SoundFX\Chars\Flash\FlashFS_RunStop4.xma
Audio\SoundFX\Chars\Flash\FlashFS_RunStop5.xma
Audio\SoundFX\Chars\Flash\Flash_SpeedPunch1.xma
Audio\SoundFX\Chars\Flash\Flash_SpeedPunch2.xma
Audio\SoundFX\Chars\Flash\Flash_SpeedPunch3.xma
Audio\SoundFX\Chars\Flash\Flash_SpeedPunch4.xma
Audio\SoundFX\Chars\Flash\Flash_Lunge_Hit.xma
Audio\SoundFX\Chars\LexBot\Chr_LexBot_Death2.xma
Audio\SoundFX\Chars\Batmite\Chr_BatmiteFly_Lp.xma
Audio\SoundFX\Chars\WonderWoman\Chr_WWLungeSlam.xma
Audio\SoundFX\Chars\WonderWoman\Chr_WWLunge.xma
Audio\SoundFX\Environment\Env_BellDing.xma
Audio\SoundFX\Environment\Env_WindHvy_Lp.xma
Audio\SoundFX\Foley\Foly_TakeHitCloth1.xma
Audio\SoundFX\Foley\Foly_TakeHitCloth2.xma
Audio\SoundFX\Foley\Foly_TakeHitCloth3.xma
Audio\SoundFX\Impacts\Imp_BushHit1.xma
Audio\SoundFX\Impacts\Imp_BushHit2.xma
Audio\SoundFX\Impacts\Imp_BushHit3.xma
Audio\SoundFX\Impacts\Imp_Lamp_1.xma
Audio\SoundFX\Impacts\Imp_Lamp_2.xma
Audio\SoundFX\Impacts\Imp_Lamp_3.xma
Audio\SoundFX\Mech\Mech_EngineMed3_Lp.xma
Audio\SoundFX\Misc\Misc_Spin_Lp.xma
Audio\SoundFX\SpecialEffects\Spec_WhooshBig1.xma
Audio\SoundFX\SpecialEffects\Spec_WhooshBig2.xma
Audio\SoundFX\Weapons\Shield\Wpn_Shield_BeamHit.xma
Audio\SoundFX\Weapons\Tiara\Wpn_Tiara_Catch.xma
Audio\SoundFX\Weapons\Tiara\Wpn_Tiara_Throw.xma
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Audio\SoundFX\Weapons\Tiara\Wpn_Tiara_ThrowFar_Lp.xma
Audio\SoundFX\Weapons\Tiara\Wpn_Tiara_ThrowHit1.xma
Audio\SoundFX\Weapons\Tiara\Wpn_Tiara_ThrowHit2.xma
Audio\SoundFX\Weapons\Whip\WhipHit1.xma
Audio\SoundFX\Weapons\Whip\WhipHit2.xma
Audio\SoundFX\Weapons\Whip\WhipSwish.xma
Audio\SoundFX\Vehicles\BrainiacShip\Veh_BrainiacShip_Lp.xma
Audio\VO\VOX\_GenericGoonMale\VO_GenMGoon_AngerLrg1.cbx
Audio\VO\VOX\_GenericGoonMale\VO_GenMGoon_AngerLrg2.cbx
Audio\VO\VOX\_GenericGoonMale\VO_GenMGoon_AngerMed1.cbx
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Audio\VO\VOX\_GenericGoonMale\VO_GenMGoon_AngerSmall1.cbx
Audio\VO\VOX\_GenericGoonMale\VO_GenMGoon_AngerSmall2.cbx
Audio\VO\VOX\_GenericGoonMale\VO_GenMGoon_Combat1.cbx
Audio\VO\VOX\_GenericGoonMale\VO_GenMGoon_Combat2.cbx
Audio\VO\VOX\_GenericGoonMale\VO_GenMGoon_EffortLong1.cbx
Audio\VO\VOX\_GenericGoonMale\VO_GenMGoon_EffortLong2.cbx
Audio\VO\VOX\_GenericGoonMale\VO_GenMGoon_EffortShort1.cbx
Audio\VO\VOX\_GenericGoonMale\VO_GenMGoon_EffortShort2.cbx
Audio\VO\VOX\_GenericGoonMale\VO_GenMGoon_Electrocuted1.cbx
Audio\VO\VOX\_GenericGoonMale\VO_GenMGoon_Electrocuted2.cbx
Audio\VO\VOX\_GenericGoonMale\VO_GenMGoon_FallLand1.cbx
Audio\VO\VOX\_GenericGoonMale\VO_GenMGoon_FallLand2.cbx
Audio\VO\VOX\_GenericGoonMale\VO_GenMGoon_Huh1.cbx
Audio\VO\VOX\_GenericGoonMale\VO_GenMGoon_Huh2.cbx
Audio\VO\VOX\_GenericGoonMale\VO_GenMGoon_Jump1.cbx
Audio\VO\VOX\_GenericGoonMale\VO_GenMGoon_Jump2.cbx
Audio\VO\VOX\_GenericGoonMale\VO_GenMGoon_LaughLong1.cbx
Audio\VO\VOX\_GenericGoonMale\VO_GenMGoon_LaughLong2.cbx
Audio\VO\VOX\_GenericGoonMale\VO_GenMGoon_LaughShort1.cbx
Audio\VO\VOX\_GenericGoonMale\VO_GenMGoon_LaughShort2.cbx
Audio\VO\VOX\_GenericGoonMale\VO_GenMGoon_Stunned1.cbx
Audio\VO\VOX\_GenericGoonMale\VO_GenMGoon_Stunned2.cbx
Audio\VO\VOX\Flash\VO_Flash_Combat_AttackM_01.cbx
Audio\VO\VOX\Flash\VO_Flash_Combat_AttackM_02.cbx
Audio\VO\VOX\Flash\VO_Flash_Combat_AttackS_01.cbx
Audio\VO\VOX\Flash\VO_Flash_Combat_PainH_01.cbx
Audio\VO\VOX\Flash\VO_Flash_Combat_PainH_02.cbx
Audio\VO\VOX\Flash\VO_Flash_Combat_PainM_01.cbx
Audio\VO\VOX\Flash\VO_Flash_Death_01.cbx
Audio\VO\VOX\WonderWoman\VO_WonderWoman_Anger_GrowlS_01.cbx
Audio\VO\VOX\WonderWoman\VO_WonderWoman_Anger_GrowlS_02.cbx
Audio\VO\VOX\WonderWoman\VO_WonderWoman_Anger_Humph_01.cbx
Audio\VO\VOX\WonderWoman\VO_WonderWoman_Anger_Humph_02.cbx
Audio\VO\VOX\WonderWoman\VO_WonderWoman_Combat_AttackL_01.cbx
Audio\VO\VOX\WonderWoman\VO_WonderWoman_Combat_AttackL_02.cbx
Audio\VO\VOX\WonderWoman\VO_WonderWoman_Combat_PainH_01.cbx
Audio\VO\VOX\WonderWoman\VO_WonderWoman_Combat_PainH_02.cbx
Audio\VO\VOX\WonderWoman\VO_WonderWoman_Death_01.cbx
Audio\VO\VOX\WonderWoman\VO_WonderWoman_Effort_Jump_01.cbx
Audio\VO\VOX\WonderWoman\VO_WonderWoman_FallLand_Hvy_01.cbx
Audio\VO\VOX\WonderWoman\VO_WonderWoman_FallLand_Hvy_02.cbx
Audio\VO\VOX\WonderWoman\VO_WonderWoman_Huh_02.cbx
Audio\VO\VOX\WonderWoman\VO_WonderWoman_Laugh_HeheS_01.cbx
Audio\VO\VOX\WonderWoman\VO_WonderWoman_Misc_Dizzy_01.cbx
Audio\VO\VOX\WonderWoman\VO_WonderWoman_Misc_Dizzy_02.cbx
Audio\VO\VOX\WonderWoman\VO_WonderWoman_Misc_Electro_01.cbx
Audio\VO\VOX\WonderWoman\VO_WonderWoman_Misc_Electro_02.cbx
Audio\SoundFX\Actions\Act_Fly_Lp.xma
Audio\SoundFX\Actions\Act_FlightEnd.xma
Audio\SoundFX\Actions\Act_FlyFast_Lp.xma
Audio\SoundFX\Actions\Act_GrabPickup.xma
Audio\SoundFX\Breaks\Brk_Bone_1.xma
Audio\SoundFX\Breaks\Brk_Bone_2.xma
Audio\SoundFX\Chars\Chr_SuitChange_Pickup.xma
Audio\SoundFX\Chars\Chr_SuitChange_Joker.xma
Audio\SoundFX\Chars\Chr_SuitChange_Generic1.xma
Audio\SoundFX\Chars\Chr_SuitChange_Generic2.xma
Audio\SoundFX\Chars\Cyborg\Chr_Trans_Arms.xma
Audio\SoundFX\Chars\Cyborg\Chr_TransTorso.xma
Audio\SoundFX\Chars\Cyborg\Chr_Trans_HeadPop.xma
Audio\SoundFX\Chars\Batman\BM_SSuit_Invis.xma
Audio\SoundFX\Chars\LexBot\Chr_LexBot_Pain1.xma
Audio\SoundFX\Chars\LexBot\Chr_LexBot_Pain2.xma
Audio\SoundFX\Chars\LexBot\Chr_LexBot_Pain3.xma
Audio\SoundFX\Chars\LexBot\Chr_LexBot_Death1.xma
Audio\SoundFX\Chars\Batman\PS_LungeLand.xma
Audio\SoundFX\Chars\Batman\BM_SP_JetPack_Off.xma
Audio\SoundFX\Chars\Cyborg\CB_Grapple_Out.xma
Audio\SoundFX\Chars\Cyborg\CB_Stealth_Lunge_01.xma
Audio\SoundFX\Chars\Cyborg\CB_Stealth_Lunge_02.xma
Audio\SoundFX\Chars\Cyborg\Chr_Cyborg_ArmourAttack1.xma
Audio\SoundFX\Chars\Cyborg\Chr_Cyborg_ArmourAttack2.xma
Audio\SoundFX\Chars\Cyborg\Chr_Cyborg_ArmourSwing1.xma
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Audio\SoundFX\Chars\Cyborg\Chr_Cyborg_ArmourReturn1.xma
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Audio\SoundFX\Chars\Cyborg\Chr_Cyborg_ArmourEquip.xma
Audio\SoundFX\Chars\Cyborg\Chr_Cyborg_ArmourRemove.xma
Audio\SoundFX\Chars\Cyborg\Chr_Cyborg_ArmourUpCut.xma
Audio\SoundFX\Chars\Cyborg\Chr_Cyborg_ArmrSpin.xma
Audio\SoundFX\Chars\Cyborg\Chr_Cyborg_ArmrLungeSlam.xma
Audio\SoundFX\Chars\Cyborg\Chr_Cyborg_ArmrMetalSlam.xma
Audio\SoundFX\Chars\Cyborg\CB_RocketsOff.xma
Audio\SoundFX\Chars\Cyborg\CB_Idle_Lp.xma
Audio\SoundFX\Chars\Cyborg\CB_Flying_Lp.xma
Audio\SoundFX\Chars\Cyborg\CB_Sonic_Lp.xma
Audio\SoundFX\Chars\Cyborg\CB_Accelerate.xma
Audio\SoundFX\Chars\Cyborg\CB_SonicBoom.xma
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Audio\SoundFX\Impacts\Imp_MetalGate1.xma
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Audio\SoundFX\Mech\Mech_RobotMoveMed1.xma
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Audio\SoundFX\Mech\Mech_LexBot_Lp.xma
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Audio\SoundFX\Weapons\Bolts\Joker\Wpn_Bolt_JokerTommySingle2.xma
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Audio\VO\VOX\Cyborg\VO_Cyborg_Anger_Frustrated_01.cbx
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Audio\VO\VOX\Cyborg\VO_Cyborg_Combat_AttackL_01.cbx
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Audio\VO\VOX\Cyborg\VO_Cyborg_Combat_AttackS_02.cbx
Audio\VO\VOX\Cyborg\VO_Cyborg_Combat_PainH_02.cbx
Audio\VO\VOX\Cyborg\VO_Cyborg_Combat_PainL_02.cbx
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chars/super_character/hat/hat_batmansensor_nxg.gsc.res
chars/super_character/hat/hat_batmansensor_nxg.360_shaders
chars/super_character/hat/hat_batmansensor_nxg.nxg_textures
Chars\Super_Character\Cape\BATCAPE_EARTHGREEN.cd
Chars\Minifig\BatmanSonar\BatmanSonar.cd
chars/super_character_texture/body/body_batmansonar_back_nxg.tex
chars/misc/items/batmansonar_gun_nxg.gsc
chars/misc/items/batmansonar_gun_nxg.gsc.res
chars/misc/items/batmansonar_gun_nxg.360_shaders
chars/misc/items/batmansonar_gun_nxg.nxg_textures
Chars\Super_Character\Cape\BATCAPE_MEDIUMGREY.cd
chars/super_character/hat/hat_batmansonar_nxg.gsc
chars/super_character/hat/hat_batmansonar_nxg.gsc.res
chars/super_character/hat/hat_batmansonar_nxg.360_shaders
chars/super_character/hat/hat_batmansonar_nxg.nxg_textures
chars/material_remap/material_remap_batmansonar_nxg.gsc
chars/material_remap/material_remap_batmansonar_nxg.gsc.res
chars/material_remap/material_remap_batmansonar_nxg.360_shaders
chars/material_remap/material_remap_batmansonar_nxg.nxg_textures
Chars\Minifig\BatmanSpace\BatmanSpace.cd
Chars\Super_Character\Wings_Bat\WINGS_BATMANSPACEOFFICIAL.cd
chars/super_character/wings_bat/wings_batmanspaceofficial_nxg.ghg
chars/super_character/wings_bat/wings_batmanspaceofficial_nxg.ghg.res
chars/super_character/wings_bat/wings_batmanspaceofficial_nxg.360_shaders
chars/super_character/wings_bat/wings_batmanspaceofficial_nxg.nxg_textures
Chars\Super_Character\Torso_Attachment\BACKPACK_BATMANSPACEOFFICIAL.cd
chars/super_character/torso_attachment/backpack_batmanspaceofficial_nxg.ghg
chars/super_character/torso_attachment/backpack_batmanspaceofficial_nxg.ghg.res
chars/super_character/torso_attachment/backpack_batmanspaceofficial_nxg.360_shaders
chars/super_character/torso_attachment/backpack_batmanspaceofficial_nxg.nxg_texture
s
chars/material_remap/material_remap_batmanspace_nxg.gsc
chars/material_remap/material_remap_batmanspace_nxg.gsc.res
chars/material_remap/material_remap_batmanspace_nxg.360_shaders
chars/material_remap/material_remap_batmanspace_nxg.nxg_textures
Chars\Minifig\CyborgDemolition\CyborgDemolition.cd
chars/super_character_texture/body/body_cyborgdemolition_back_nxg.tex
chars/super_character_texture/hip/hip_cyborgdemolition_nxg.tex
chars/super_character_texture/leg/leg_cyborgdemolition_nxg.tex
chars/super_character_texture/body/body_cyborgdemolition_front_nxg.tex
chars/misc/items/cyborgdemolitiongun_nxg.gsc
chars/misc/items/cyborgdemolitiongun_nxg.gsc.res
chars/misc/items/cyborgdemolitiongun_nxg.360_shaders
chars/misc/items/cyborgdemolitiongun_nxg.nxg_textures
Chars\Super_Character\CyborgShoulderCannon\CYBORGSHOULDERCANNON.cd
Chars\Super_Character\CyborgShoulderCannon\CYBORGSHOULDERCANNON.cpd
chars/super_character/cyborgshouldercannon/cyborgshouldercannon_nxg.ghg
chars/super_character/cyborgshouldercannon/cyborgshouldercannon_nxg.ghg.res
chars/super_character/cyborgshouldercannon/cyborgshouldercannon_nxg.360_shaders
chars/super_character/cyborgshouldercannon/cyborgshouldercannon_nxg.nxg_textures
Chars\Super_Character\SkinnedHat\HAT_CYBORGDEMOLITION.cd
Chars\Minifig\CyborgElectricity\CyborgElectricity.cd
chars/misc/items/cyborgelectricitygun_nxg.gsc
chars/misc/items/cyborgelectricitygun_nxg.gsc.res
chars/misc/items/cyborgelectricitygun_nxg.360_shaders
chars/misc/items/cyborgelectricitygun_nxg.nxg_textures
Chars\Super_Character\Torso_Attachment\BACKPACK_CYBORGELECTRIC.cd
Chars\Super_Character\SkinnedHat\HAT_CYBORGELECTRIC.cd
chars/material_remap/material_remap_cyborgelectro_nxg.gsc
chars/material_remap/material_remap_cyborgelectro_nxg.gsc.res
chars/material_remap/material_remap_cyborgelectro_nxg.360_shaders
chars/material_remap/material_remap_cyborgelectro_nxg.nxg_textures
Chars\Minifig\CyborgMagno\CyborgMagno.cd
chars/super_character_texture/body/body_cyborgmagno_back_nxg.tex
chars/super_character_texture/hip/hip_cyborgmagno_nxg.tex
chars/super_character_texture/leg/leg_cyborgmagno_nxg.tex
chars/super_character_texture/leg/leg_cyborgmagno_left_nxg.tex
chars/super_character_texture/body/body_cyborgmagno_front_nxg.tex
chars/misc/items/magnetrightshoe_nxg.gsc
chars/misc/items/magnetrightshoe_nxg.gsc.res
chars/misc/items/magnetrightshoe_nxg.360_shaders
chars/misc/items/magnetrightshoe_nxg.nxg_textures
chars/misc/items/cyborgmagnogun_nxg.gsc
chars/misc/items/cyborgmagnogun_nxg.gsc.res
chars/misc/items/cyborgmagnogun_nxg.360_shaders
chars/misc/items/cyborgmagnogun_nxg.nxg_textures
Chars\Super_Character\SkinnedHat\HAT_CYBORGMAGNO.cd
Chars\Minifig\CyborgSonar\CyborgSonar.cd
chars/super_character_texture/body/body_cyborgelectric_back_nxg.tex
chars/super_character_texture/hip/hip_cyborgelectric_nxg.tex
chars/super_character_texture/leg/leg_cyborgelectric_nxg.tex
chars/super_character_texture/body/body_cyborgsonar_front_nxg.tex
chars/misc/items/cyborgsonargun_nxg.gsc
chars/misc/items/cyborgsonargun_nxg.gsc.res
chars/misc/items/cyborgsonargun_nxg.360_shaders
chars/misc/items/cyborgsonargun_nxg.nxg_textures
Chars\Super_Character\Torso_Attachment\BACKPACK_CYBORGSONAR.cd
chars/super_character/torso_attachment/backpack_cyborgsonar_nxg.ghg
chars/super_character/torso_attachment/backpack_cyborgsonar_nxg.ghg.res
chars/super_character/torso_attachment/backpack_cyborgsonar_nxg.360_shaders
chars/super_character/torso_attachment/backpack_cyborgsonar_nxg.nxg_textures
Chars\Super_Character\SkinnedHat\HAT_CYBORGSONAR.cd
chars/material_remap/material_remap_cyborgsonar_nxg.gsc
chars/material_remap/material_remap_cyborgsonar_nxg.gsc.res
chars/material_remap/material_remap_cyborgsonar_nxg.360_shaders
chars/material_remap/material_remap_cyborgsonar_nxg.nxg_textures
Chars\Minifig\CyborgSpace\CyborgSpace.cd
chars/super_character_texture/body/body_cyborgspace_back_nxg.tex
chars/super_character_texture/hip/hip_cyborgspace_nxg.tex
chars/super_character_texture/leg/leg_cyborgspace_nxg.tex
chars/super_character_texture/body/body_cyborgspace_front_nxg.tex
chars/misc/items/cyborgspacegun_nxg.gsc
chars/misc/items/cyborgspacegun_nxg.gsc.res
chars/misc/items/cyborgspacegun_nxg.360_shaders
chars/misc/items/cyborgspacegun_nxg.nxg_textures
Chars\Super_Character\Torso_Attachment\BACKPACK_CYBORGSPACE.cd
chars/super_character/torso_attachment/backpack_cyborgspace_nxg.ghg
chars/super_character/torso_attachment/backpack_cyborgspace_nxg.ghg.res
chars/super_character/torso_attachment/backpack_cyborgspace_nxg.360_shaders
chars/super_character/torso_attachment/backpack_cyborgspace_nxg.nxg_textures
Chars\Super_Character\SkinnedHat\HAT_CYBORGSPACE.cd
Chars\Minifig\JokerDemolition\JokerDemolition.cd
chars/misc/items/jokerdemosuitbomb_nxg.gsc
chars/misc/items/jokerdemosuitbomb_nxg.gsc.res
chars/misc/items/jokerdemosuitbomb_nxg.360_shaders
chars/misc/items/jokerdemosuitbomb_nxg.nxg_textures
chars/misc/items/jokerdemolitionbox_nxg.gsc
chars/misc/items/jokerdemolitionbox_nxg.gsc.res
chars/misc/items/jokerdemolitionbox_nxg.360_shaders
chars/misc/items/jokerdemolitionbox_nxg.nxg_textures
Chars\Super_Character\Torso_Attachment\ARMOUR_JOKERPOWER.cd
chars/super_character/torso_attachment/armour_jokerpower_nxg.ghg
chars/super_character/torso_attachment/armour_jokerpower_nxg.ghg.res
chars/super_character/torso_attachment/armour_jokerpower_nxg.360_shaders
chars/super_character/torso_attachment/armour_jokerpower_nxg.nxg_textures
Chars\Super_Character\SkinnedHat\HAT_JOKERDEMOLITION.cd
Chars\Minifig\JokerElectricity\JokerElectricity.cd
chars/super_character/hat/hat_fedoraelectricity_nxg.gsc
chars/super_character/hat/hat_fedoraelectricity_nxg.gsc.res
chars/super_character/hat/hat_fedoraelectricity_nxg.360_shaders
chars/super_character/hat/hat_fedoraelectricity_nxg.nxg_textures
chars/material_remap/material_remap_jokerelectricity_nxg.gsc
chars/material_remap/material_remap_jokerelectricity_nxg.gsc.res
chars/material_remap/material_remap_jokerelectricity_nxg.360_shaders
chars/material_remap/material_remap_jokerelectricity_nxg.nxg_textures
Chars\Minifig\JokerIllumination\JokerIllumination.cd
chars/super_character/hat/hat_fedoraillumination_nxg.gsc
chars/super_character/hat/hat_fedoraillumination_nxg.gsc.res
chars/super_character/hat/hat_fedoraillumination_nxg.360_shaders
chars/super_character/hat/hat_fedoraillumination_nxg.nxg_textures
chars/material_remap/material_remap_jokerillumination_nxg.gsc
chars/material_remap/material_remap_jokerillumination_nxg.gsc.res
chars/material_remap/material_remap_jokerillumination_nxg.360_shaders
chars/material_remap/material_remap_jokerillumination_nxg.nxg_textures
Chars\Minifig\JokerMagno\JokerMagno.cd
chars/super_character_texture/body/body_jokermagno_front_nxg.tex
chars/super_character_texture/body/body_jokermagno_back_nxg.tex
chars/super_character/hat/hat_fedoramagno_nxg.gsc
chars/super_character/hat/hat_fedoramagno_nxg.gsc.res
chars/super_character/hat/hat_fedoramagno_nxg.360_shaders
chars/super_character/hat/hat_fedoramagno_nxg.nxg_textures
Chars\Minifig\JokerZorb\JokerZorb.cd
chars/super_character_texture/body/body_jokerzorb_back_nxg.tex
Chars\Super_Character\Torso_Attachment\BACKPACK_LIFEJACKET.cd
chars/super_character/torso_attachment/backpack_lifejacket_nxg.ghg
chars/super_character/torso_attachment/backpack_lifejacket_nxg.ghg.res
chars/super_character/torso_attachment/backpack_lifejacket_nxg.360_shaders
chars/super_character/torso_attachment/backpack_lifejacket_nxg.nxg_textures
Chars\Minifig\LexLuthorAttract\LexLuthorAttract.cd
chars/super_character_texture/body/body_lexluthorattract_front_nxg.tex
chars/super_character_texture/body/body_lexluthorattract_back_nxg.tex
chars/super_character_texture/arm/arm_lexluthorattract_nxg.tex
chars/misc/items/dummyitem_lexattract_nxg.gsc
chars/misc/items/dummyitem_lexattract_nxg.gsc.res
chars/misc/items/dummyitem_lexattract_nxg.360_shaders
chars/misc/items/dummyitem_lexattract_nxg.nxg_textures
Chars\Super_Character\Torso_Attachment\HOSEGUN_HAZMATLEX.cd
Chars\Super_Character\Torso_Attachment\HOSEGUN_HAZMAT.cpd
chars/super_character/torso_attachment/hosegun_hazmat_nxg.ghg
chars/super_character/torso_attachment/hosegun_hazmat_nxg.ghg.res
chars/super_character/torso_attachment/hosegun_hazmat_nxg.360_shaders
chars/super_character/torso_attachment/hosegun_hazmat_nxg.nxg_textures
Chars\Super_Character\Torso_Attachment\BACKPACK_HAZMATLEX.cd
chars/super_character_texture/misc/logo_lexluthor_nxg.tex
chars/super_character_texture/misc/backpack_lexhazmat_nxg.tex
chars/super_character_texture/misc/vrmission_nosss_nxg.tex
chars/super_character/torso_attachment/backpack_hazmat_nxg.ghg
chars/super_character/torso_attachment/backpack_hazmat_nxg.ghg.res
chars/super_character/torso_attachment/backpack_hazmat_nxg.360_shaders
chars/super_character/torso_attachment/backpack_hazmat_nxg.nxg_textures
Chars\Minifig\LexLuthorSpace\LexLuthorSpace.cd
chars/super_character_texture/body/body_lexluthorspace_front_nxg.tex
chars/super_character_texture/body/body_lexluthorspace_back_nxg.tex
chars/super_character_texture/arm/arm_lexluthorspace_nxg.tex
chars/super_character_texture/hip/hip_lexluthorspace_nxg.tex
chars/super_character_texture/leg/leg_lexluthorspace_nxg.tex
chars/super_character_texture/head/head_lexluthorspacenoface_nxg.tex
Chars\Super_Character\Torso_Attachment\ARMOUR_POWERSUITSPACE.cd
chars/super_character/hat/hat_lexspace_nxg.gsc
chars/super_character/hat/hat_lexspace_nxg.gsc.res
chars/super_character/hat/hat_lexspace_nxg.360_shaders
chars/super_character/hat/hat_lexspace_nxg.nxg_textures
Chars\Super_Character\Face\FACE_LEXLUTHORSPACE.cd
chars/super_character_texture/head/head_lexluthorspacealpha_nxg.tex
Chars\Minifig\LexLuthorStealth\LexLuthorStealth.cd
chars/misc/items/lexenergypistol_stealth_nxg.gsc
chars/misc/items/lexenergypistol_stealth_nxg.gsc.res
chars/misc/items/lexenergypistol_stealth_nxg.360_shaders
chars/misc/items/lexenergypistol_stealth_nxg.nxg_textures
Chars\Super_Character\Torso_Attachment\ARMOUR_POWERSUITSTEALTH.cd
chars/super_character/torso_attachment/armour_powersuitstealth_nxg.ghg
chars/super_character/torso_attachment/armour_powersuitstealth_nxg.ghg.res
chars/super_character/torso_attachment/armour_powersuitstealth_nxg.360_shaders
chars/super_character/torso_attachment/armour_powersuitstealth_nxg.nxg_textures
chars/material_remap/material_remap_lexstealth_nxg.gsc
chars/material_remap/material_remap_lexstealth_nxg.gsc.res
chars/material_remap/material_remap_lexstealth_nxg.360_shaders
chars/material_remap/material_remap_lexstealth_nxg.nxg_textures
Chars\Minifig\LexLuthorTechno\LexLuthorTechno.cd
chars/super_character_texture/body/body_lexluthortechno_front_nxg.tex
chars/super_character_texture/body/body_lexluthortechno_back_nxg.tex
chars/super_character_texture/arm/arm_lexluthortechno_nxg.tex
chars/super_character_texture/glasses/glasses_lextechno_left_nxg.tex
chars/super_character_texture/glasses/glasses_lextechno_right_nxg.tex
Chars\Super_Character\Torso_Attachment\ARMOUR_POWERSUITTECHNO.cd
Chars\Super_Character\Face\FACE_LEXLUTHORTECHNO.cd
chars/super_character_texture/head/head_lexluthortechnoalpha_nxg.tex
Chars\Minifig\RobinHazmat\RobinHazmat.cd
chars/super_character_texture/body/body_robinhazmat_front_nxg.tex
chars/super_character_texture/body/body_robinhazmat_back_nxg.tex
chars/misc/items/dummyitem_robinhazmat_nxg.gsc
chars/misc/items/dummyitem_robinhazmat_nxg.gsc.res
chars/misc/items/dummyitem_robinhazmat_nxg.360_shaders
chars/misc/items/dummyitem_robinhazmat_nxg.nxg_textures
Chars\Super_Character\Torso_Attachment\HOSEGUN_HAZMAT.cd
Chars\Super_Character\Torso_Attachment\BACKPACK_HAZMATROBIN.cd
chars/super_character_texture/misc/logo_robin_nxg.tex
Chars\Minifig\RobinIllumination\RobinIllumination.cd
chars/super_character_texture/head/head_robinmask_nxg.tex
Chars\Super_Character\Torso_Attachment\BACKPACK_ROBINILLUMINATION.cd
chars/super_character/torso_attachment/backpack_robinillumination_nxg.ghg
chars/super_character/torso_attachment/backpack_robinillumination_nxg.ghg.res
chars/super_character/torso_attachment/backpack_robinillumination_nxg.360_shaders
chars/super_character/torso_attachment/backpack_robinillumination_nxg.nxg_textures
chars/super_character/hat/hat_robinillumination_nxg.gsc
chars/super_character/hat/hat_robinillumination_nxg.gsc.res
chars/super_character/hat/hat_robinillumination_nxg.360_shaders
chars/super_character/hat/hat_robinillumination_nxg.nxg_textures
chars/material_remap/material_remap_robinillumination_nxg.gsc
chars/material_remap/material_remap_robinillumination_nxg.gsc.res
chars/material_remap/material_remap_robinillumination_nxg.360_shaders
chars/material_remap/material_remap_robinillumination_nxg.nxg_textures
Chars\Minifig\RobinMagno\RobinMagno.cd
chars/super_character_texture/body/body_robinmagno_front_nxg.tex
chars/super_character_texture/body/body_robinmagno_back_nxg.tex
chars/super_character_texture/leg/leg_robinmagno_nxg.tex
chars/misc/items/magnet_nxg.gsc
chars/misc/items/magnet_nxg.gsc.res
chars/misc/items/magnet_nxg.360_shaders
chars/misc/items/magnet_nxg.nxg_textures
chars/super_character/hat/hat_robinmagnet_nxg.gsc
chars/super_character/hat/hat_robinmagnet_nxg.gsc.res
chars/super_character/hat/hat_robinmagnet_nxg.360_shaders
chars/super_character/hat/hat_robinmagnet_nxg.nxg_textures
Chars\Minifig\RobinTechno\RobinTechno.cd
chars/super_character_texture/body/body_robintechno_front_nxg.tex
chars/super_character_texture/body/body_robintechno_back_nxg.tex
chars/super_character_texture/arm/arm_robintechno_right_nxg.tex
chars/super_character_texture/arm/arm_robintechno_left_nxg.tex
chars/super_character_texture/glasses/glasses_robintechleft_nxg.tex
chars/super_character_texture/glasses/glasses_robintechright_nxg.tex
Chars\Super_Character\Torso_Attachment\BACKPACK_ROBINTECHNO.cd
chars/super_character/torso_attachment/backpack_robintechno_nxg.ghg
chars/super_character/torso_attachment/backpack_robintechno_nxg.ghg.res
chars/super_character/torso_attachment/backpack_robintechno_nxg.360_shaders
chars/super_character/torso_attachment/backpack_robintechno_nxg.nxg_textures
Chars\Super_Character\Face\FACE_ROBINTECH.cd
chars/super_character/face/face_robintech_nxg.ghg
chars/super_character/face/face_robintech_nxg.ghg.res
chars/super_character/face/face_robintech_nxg.360_shaders
chars/super_character/face/face_robintech_nxg.nxg_textures
Chars\Minifig\RobinZorb\RobinZorb.cd
chars/super_character_texture/body/body_robinzorb_front_nxg.tex
chars/super_character_texture/body/body_robinzorb_back_nxg.tex
chars/super_character_texture/arm/arm_robinzorb_nxg.tex
chars/super_character_texture/leg/leg_robinzorb_nxg.tex
Chars\Misc\CyborgStealth\CYBORGSTEALTH.cd
chars/misc/items/jokerzorbinflatedobj_nxg.gsc
chars/misc/items/jokerzorbinflatedobj_nxg.gsc.res
chars/misc/items/jokerzorbinflatedobj_nxg.360_shaders
chars/misc/items/jokerzorbinflatedobj_nxg.nxg_textures
chars/misc/items/robinzorb_nxg.gsc
chars/misc/items/robinzorb_nxg.gsc.res
chars/misc/items/robinzorb_nxg.360_shaders
chars/misc/items/robinzorb_nxg.nxg_textures
levels\builder\buildergadgets\builderjokerdemosuitbomb\builderjokerdemosuitbomb.dno
levels/builder/buildergadgets/builderjokerdemosuitbomb/builderjokerdemosuitbomb_nxg
.gsc
levels/builder/buildergadgets/builderjokerdemosuitbomb/builderjokerdemosuitbomb_nxg
.gsc.res
levels/builder/buildergadgets/builderjokerdemosuitbomb/builderjokerdemosuitbomb_nxg
.360_shaders
levels/builder/buildergadgets/builderjokerdemosuitbomb/builderjokerdemosuitbomb_nxg
.nxg_textures
levels\builder\buildergadgets\builderjokerdemosuitbomb\builderjokerdemosuitbomb_aud
io.led
levels\builder\buildergadgets\builderjokerdemosuitbomb\builderjokerdemosuitbomb_gz2
.led
levels\builder\buildergadgets\builderpowersuitbomb\builderpowersuitbomb.led
levels\builder\buildergadgets\builderpowersuitbomb\builderpowersuitbomb_anim.led
levels\builder\buildergadgets\builderpowersuitbomb\builderpowersuitbomb_audio.led
levels\builder\buildergadgets\builderpowersuitbomb\builderpowersuitbomb_gz2.led
Chars\BigFig\Cyborg_BigFig\Ability_Fight_Combo_Cyborg_Bigfig\Ability_Fight_Combo_Cy
borg_Bigfig.as
chars\bigfig\cyborg_bigfig\ability_fight_combo_cyborg_bigfig\ability_fight_combo_cy
borg_bigfig_as\fight6_return_def_nxg.an4
chars\bigfig\cyborg_bigfig\ability_fight_combo_cyborg_bigfig\ability_fight_combo_cy
borg_bigfig_as\fight5_return_def_nxg.an4
chars\bigfig\cyborg_bigfig\ability_fight_combo_cyborg_bigfig\ability_fight_combo_cy
borg_bigfig_as\fight4_return_def_nxg.an4
chars\bigfig\cyborg_bigfig\ability_fight_combo_cyborg_bigfig\ability_fight_combo_cy
borg_bigfig_as\fight3_return_def_nxg.an4
chars\bigfig\cyborg_bigfig\ability_fight_combo_cyborg_bigfig\ability_fight_combo_cy
borg_bigfig_as\fight2_return_def_nxg.an4
chars\bigfig\cyborg_bigfig\ability_fight_combo_cyborg_bigfig\ability_fight_combo_cy
borg_bigfig_as\fight1_return_def_nxg.an4
chars\bigfig\cyborg_bigfig\ability_fight_combo_cyborg_bigfig\ability_fight_combo_cy
borg_bigfig_as\fightcombo_def_nxg.an4
Chars\BigFig\Cyborg_BigFig\Ability_Fight_Special_CyborgBigfig\Ability_Fight_Special
_Cyborg_Bigfig.as
chars\bigfig\cyborg_bigfig\ability_fight_special_cyborgbigfig\ability_fight_special
_cyborg_bigfig_as\finishingmove1_cyborgbigfig_def_nxg.an4
Chars\BigFig\Cyborg_BigFig\Ability_GadgetWheel_CyborgBigfig\Ability_GadgetWheel_Cyb
orgBigfig.as
chars\bigfig\cyborg_bigfig\ability_gadgetwheel_cyborgbigfig\ability_gadgetwheel_cyb
orgbigfig_as\gadgetwheel_idle_right_def_nxg.an4
chars\bigfig\cyborg_bigfig\ability_gadgetwheel_cyborgbigfig\ability_gadgetwheel_cyb
orgbigfig_as\gadgetwheel_idle_left_def_nxg.an4
chars\bigfig\cyborg_bigfig\ability_gadgetwheel_cyborgbigfig\ability_gadgetwheel_cyb
orgbigfig_as\gadgetwheel_idle_down_def_nxg.an4
chars\bigfig\cyborg_bigfig\ability_gadgetwheel_cyborgbigfig\ability_gadgetwheel_cyb
orgbigfig_as\gadgetwheel_idle_def_nxg.an4
chars\bigfig\cyborg_bigfig\ability_gadgetwheel_cyborgbigfig\ability_gadgetwheel_cyb
orgbigfig_as\gadgetwheel_idle_up_def_nxg.an4
Chars\BigFig\Cyborg_BigFig\Ability_Pickup_Transform_Cyborg_Bigfig\Ability_Pickup_Tr
ansform_Cyborg_Bigfig.as
chars\bigfig\cyborg_bigfig\ability_pickup_transform_cyborg_bigfig\ability_pickup_tr
ansform_cyborg_bigfig_as\pickup_transform_def_nxg.an4
Chars\BigFig\Cyborg_BigFig\Ability_RangedAttack_Cyborg_Bigfig\Ability_RangedAttack_
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chars\bigfig\cyborg_bigfig\ability_rangedattack_cyborg_bigfig\ability_rangedattack_
cyborg_bigfig_as\thunderclap_def_nxg.an4
Chars\BigFig\Cyborg_BigFig\Ability_Shoot_Cyborg_Bigfig\Ability_Shoot_Cyborg_Bigfig.
as
chars\bigfig\cyborg_bigfig\ability_shoot_cyborg_bigfig\ability_shoot_cyborg_bigfig_
as\shoot_targeting_right_def_nxg.an4
chars\bigfig\cyborg_bigfig\ability_shoot_cyborg_bigfig\ability_shoot_cyborg_bigfig_
as\shoot_targeting_left_def_nxg.an4
chars\bigfig\cyborg_bigfig\ability_shoot_cyborg_bigfig\ability_shoot_cyborg_bigfig_
as\shoot_targeting_down_def_nxg.an4
chars\bigfig\cyborg_bigfig\ability_shoot_cyborg_bigfig\ability_shoot_cyborg_bigfig_
as\shoot_targeting_def_nxg.an4
chars\bigfig\cyborg_bigfig\ability_shoot_cyborg_bigfig\ability_shoot_cyborg_bigfig_
as\shoot_targeting_up_def_nxg.an4
Chars\BigFig\Cyborg_BigFig\Ability_SlamFull_CyborgBigfig\Ability_SlamFull_CyborgBig
fig.as
chars\bigfig\cyborg_bigfig\ability_slamfull_cyborgbigfig\ability_slamfull_cyborgbig
fig_as\slamfull_def_nxg.an4
Chars\BigFig\Cyborg_BigFig\Ability_SuitTransform_CyborgBigfig\Ability_SuitTransform
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chars\bigfig\cyborg_bigfig\ability_suittransform_cyborgbigfig\ability_suittransform
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chars\bigfig\cyborg_bigfig\ability_suittransform_cyborgbigfig\ability_suittransform
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chars\bigfig\cyborg_bigfig\ability_suittransform_cyborgbigfig\ability_suittransform
_cyborgbigfig_as\suittransform_stealth_bigfig_def_nxg.an4
chars\bigfig\cyborg_bigfig\ability_suittransform_cyborgbigfig\ability_suittransform
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Chars\BigFig\Cyborg_BigFig\Cyborg_Bigfig_Default\Cyborg_Bigfig_Default.as
chars\bigfig\cyborg_bigfig\cyborg_bigfig_default\cyborg_bigfig_default_as\run_turn_
180_anticlockwise_def_nxg.an4
chars\bigfig\cyborg_bigfig\cyborg_bigfig_default\cyborg_bigfig_default_as\runland_d
ef_nxg.an4
chars\bigfig\cyborg_bigfig\cyborg_bigfig_default\cyborg_bigfig_default_as\jumpandla
nd_def_nxg.an4
chars\bigfig\cyborg_bigfig\cyborg_bigfig_default\cyborg_bigfig_default_as\run_def_n
xg.an4
chars\bigfig\cyborg_bigfig\cyborg_bigfig_default\cyborg_bigfig_default_as\walk_def_
nxg.an4
chars\bigfig\cyborg_bigfig\cyborg_bigfig_default\cyborg_bigfig_default_as\beam_targ
eting_right_def_nxg.an4
chars\bigfig\cyborg_bigfig\cyborg_bigfig_default\cyborg_bigfig_default_as\beam_targ
eting_left_def_nxg.an4
chars\bigfig\cyborg_bigfig\cyborg_bigfig_default\cyborg_bigfig_default_as\beam_targ
eting_down_def_nxg.an4
chars\bigfig\cyborg_bigfig\cyborg_bigfig_default\cyborg_bigfig_default_as\beam_targ
eting_def_nxg.an4
chars\bigfig\cyborg_bigfig\cyborg_bigfig_default\cyborg_bigfig_default_as\beam_targ
eting_up_def_nxg.an4
chars\bigfig\cyborg_bigfig\cyborg_bigfig_default\cyborg_bigfig_default_as\idle_def_
nxg.an4
Chars\BigFig\LexLuthor_BigFig\Ability_Fight_Special_LexLuthorBigFig\Ability_Fight_S
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chars\bigfig\lexluthor_bigfig\ability_fight_special_lexluthorbigfig\ability_fight_s
pecial_lexluthorbigfig_as\finishingmove1_lexluthorbigfig_def_nxg.an4
Chars\BigFig\LexLuthor_BigFig\Ability_GadgetWheel_LexLuthorBigFig\Ability_GadgetWhe
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chars\bigfig\lexluthor_bigfig\ability_gadgetwheel_lexluthorbigfig\ability_gadgetwhe
el_lexluthorbigfig_as\gadgetwheel_idle_right_def_nxg.an4
chars\bigfig\lexluthor_bigfig\ability_gadgetwheel_lexluthorbigfig\ability_gadgetwhe
el_lexluthorbigfig_as\gadgetwheel_idle_left_def_nxg.an4
chars\bigfig\lexluthor_bigfig\ability_gadgetwheel_lexluthorbigfig\ability_gadgetwhe
el_lexluthorbigfig_as\gadgetwheel_idle_down_def_nxg.an4
chars\bigfig\lexluthor_bigfig\ability_gadgetwheel_lexluthorbigfig\ability_gadgetwhe
el_lexluthorbigfig_as\gadgetwheel_idle_def_nxg.an4
chars\bigfig\lexluthor_bigfig\ability_gadgetwheel_lexluthorbigfig\ability_gadgetwhe
el_lexluthorbigfig_as\gadgetwheel_idle_up_def_nxg.an4
Chars\BigFig\LexLuthor_BigFig\Ability_Pickup_Transform_LexLuthorBigfig\Ability_Pick
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chars\bigfig\lexluthor_bigfig\ability_pickup_transform_lexluthorbigfig\ability_pick
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Chars\BigFig\LexLuthor_BigFig\Ability_Shoot_LexLuthorBigfig\Ability_Shoot_LexLuthor
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chars\bigfig\lexluthor_bigfig\ability_shoot_lexluthorbigfig\ability_shoot_lexluthor
bigfig_as\shoot_targeting_shoot_right_def_nxg.an4
chars\bigfig\lexluthor_bigfig\ability_shoot_lexluthorbigfig\ability_shoot_lexluthor
bigfig_as\shoot_targeting_shoot_left_def_nxg.an4
chars\bigfig\lexluthor_bigfig\ability_shoot_lexluthorbigfig\ability_shoot_lexluthor
bigfig_as\shoot_targeting_shoot_down_def_nxg.an4
chars\bigfig\lexluthor_bigfig\ability_shoot_lexluthorbigfig\ability_shoot_lexluthor
bigfig_as\shoot_targeting_shoot_def_nxg.an4
chars\bigfig\lexluthor_bigfig\ability_shoot_lexluthorbigfig\ability_shoot_lexluthor
bigfig_as\shoot_targeting_shoot_up_def_nxg.an4
chars\bigfig\lexluthor_bigfig\ability_shoot_lexluthorbigfig\ability_shoot_lexluthor
bigfig_as\shoot_targeting_right_def_nxg.an4
chars\bigfig\lexluthor_bigfig\ability_shoot_lexluthorbigfig\ability_shoot_lexluthor
bigfig_as\shoot_targeting_left_def_nxg.an4
chars\bigfig\lexluthor_bigfig\ability_shoot_lexluthorbigfig\ability_shoot_lexluthor
bigfig_as\shoot_targeting_down_def_nxg.an4
chars\bigfig\lexluthor_bigfig\ability_shoot_lexluthorbigfig\ability_shoot_lexluthor
bigfig_as\shoot_targeting_def_nxg.an4
chars\bigfig\lexluthor_bigfig\ability_shoot_lexluthorbigfig\ability_shoot_lexluthor
bigfig_as\shoot_targeting_up_def_nxg.an4
chars\bigfig\lexluthor_bigfig\ability_shoot_lexluthorbigfig\ability_shoot_lexluthor
bigfig_as\shoot1_def_nxg.an4
chars\bigfig\lexluthor_bigfig\ability_shoot_lexluthorbigfig\ability_shoot_lexluthor
bigfig_as\shoot_targeting_unload_def_nxg.an4
chars\bigfig\lexluthor_bigfig\ability_shoot_lexluthorbigfig\ability_shoot_lexluthor
bigfig_as\shoot_targeting_load_def_nxg.an4
Chars\BigFig\LexLuthor_BigFig\Ability_Slamfull_LexLuthorBigfig\Ability_Slamfull_Lex
LuthorBigfig.as
chars\bigfig\lexluthor_bigfig\ability_slamfull_lexluthorbigfig\ability_slamfull_lex
luthorbigfig_as\slamfull_def_nxg.an4
Chars\BigFig\LexLuthor_BigFig\Ability_SuitTransform_LexLuthorBigfig\Ability_SuitTra
nsform_LexLuthorBigfig.as
chars\bigfig\lexluthor_bigfig\ability_suittransform_lexluthorbigfig\ability_suittra
nsform_lexluthorbigfig_as\scaletest_def_nxg.an4
chars\bigfig\lexluthor_bigfig\ability_suittransform_lexluthorbigfig\ability_suittra
nsform_lexluthorbigfig_as\suittransform_bigfig_minifig_def_nxg.an4
chars\bigfig\lexluthor_bigfig\ability_suittransform_lexluthorbigfig\ability_suittra
nsform_lexluthorbigfig_as\suittransform_minfig_bigfig_def_nxg.an4
Chars\BigFig\LexLuthor_BigFig\LexLuthor_Bigfig_Default\LexLuthor_Bigfig_Default.as
chars\bigfig\lexluthor_bigfig\lexluthor_bigfig_default\lexluthor_bigfig_default_as\
run_turn180_anticlockwise_def_nxg.an4
chars\bigfig\lexluthor_bigfig\lexluthor_bigfig_default\lexluthor_bigfig_default_as\
runland_def_nxg.an4
chars\bigfig\lexluthor_bigfig\lexluthor_bigfig_default\lexluthor_bigfig_default_as\
fall_def_nxg.an4
chars\bigfig\lexluthor_bigfig\lexluthor_bigfig_default\lexluthor_bigfig_default_as\
jumpandland_def_nxg.an4
chars\bigfig\lexluthor_bigfig\lexluthor_bigfig_default\lexluthor_bigfig_default_as\
fight2_return_def_nxg.an4
chars\bigfig\lexluthor_bigfig\lexluthor_bigfig_default\lexluthor_bigfig_default_as\
fight1_return_def_nxg.an4
chars\bigfig\lexluthor_bigfig\lexluthor_bigfig_default\lexluthor_bigfig_default_as\
fight_def_nxg.an4
chars\bigfig\lexluthor_bigfig\lexluthor_bigfig_default\lexluthor_bigfig_default_as\
thunderclap_def_nxg.an4
chars\bigfig\lexluthor_bigfig\lexluthor_bigfig_default\lexluthor_bigfig_default_as\
idle_def_nxg.an4
chars\bigfig\lexluthor_bigfig\lexluthor_bigfig_default\lexluthor_bigfig_default_as\
walk_def_nxg.an4
chars\bigfig\lexluthor_bigfig\lexluthor_bigfig_default\lexluthor_bigfig_default_as\
run_def_nxg.an4
Chars\Minifig\BatmanElectricity\Ability_Electricity_BatmanElectricity\Ability_Elect
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chars\minifig\batmanelectricity\ability_electricity_batmanelectricity\ability_elect
ricity_batmanelectricity_as\charge_def_nxg.an4
chars\minifig\batmanelectricity\ability_electricity_batmanelectricity\ability_elect
ricity_batmanelectricity_as\elec_gun_shoot_def_nxg.an4
chars\minifig\batmanelectricity\ability_electricity_batmanelectricity\ability_elect
ricity_batmanelectricity_as\beam_targeting_right_def_nxg.an4
chars\minifig\batmanelectricity\ability_electricity_batmanelectricity\ability_elect
ricity_batmanelectricity_as\beam_targeting_left_def_nxg.an4
chars\minifig\batmanelectricity\ability_electricity_batmanelectricity\ability_elect
ricity_batmanelectricity_as\beam_targeting_down_def_nxg.an4
chars\minifig\batmanelectricity\ability_electricity_batmanelectricity\ability_elect
ricity_batmanelectricity_as\beam_targeting_def_nxg.an4
chars\minifig\batmanelectricity\ability_electricity_batmanelectricity\ability_elect
ricity_batmanelectricity_as\beam_targeting_up_def_nxg.an4
chars\minifig\batmanelectricity\ability_electricity_batmanelectricity\ability_elect
ricity_batmanelectricity_as\elec_gun_fallland_def_nxg.an4
chars\minifig\batmanelectricity\ability_electricity_batmanelectricity\ability_elect
ricity_batmanelectricity_as\elec_gun_jumpandland_def_nxg.an4
chars\minifig\batmanelectricity\ability_electricity_batmanelectricity\ability_elect
ricity_batmanelectricity_as\elec_gun_tiptoe_def_nxg.an4
chars\minifig\batmanelectricity\ability_electricity_batmanelectricity\ability_elect
ricity_batmanelectricity_as\elec_gun_walk_def_nxg.an4
chars\minifig\batmanelectricity\ability_electricity_batmanelectricity\ability_elect
ricity_batmanelectricity_as\elec_gun_run_def_nxg.an4
chars/misc/items/batmanelecgun_nxg.gsc
chars/misc/items/batmanelecgun_nxg.gsc.res
chars/misc/items/batmanelecgun_nxg.360_shaders
chars/misc/items/batmanelecgun_nxg.nxg_textures
chars\minifig\batmanelectricity\ability_electricity_batmanelectricity\ability_elect
ricity_batmanelectricity_as\elec_gun_idle_def_nxg.an4
Chars\Minifig\BatmanElectricity\Ability_Lunge_BatmanElectricity\Ability_Lunge_Batma
nElectricity.as
chars\minifig\batmanelectricity\ability_lunge_batmanelectricity\ability_lunge_batma
nelectricity_as\lunge_andland_def_nxg.an4
Chars\Minifig\BatmanElectricity\Ability_Pickup_Transform_BatmanElectricity\Ability_
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chars\minifig\batmanelectricity\ability_pickup_transform_batmanelectricity\ability_
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Chars\Minifig\BatmanElectricity\Ability_Shoot_Pistol_BatmanElectricity\Ability_Shoo
t_Pistol_BatmanElectricity.as
chars\minifig\batmanelectricity\ability_shoot_pistol_batmanelectricity\ability_shoo
t_pistol_batmanelectricity_as\pistol_shoot_targeting_unload_def_nxg.an4
chars\minifig\batmanelectricity\ability_shoot_pistol_batmanelectricity\ability_shoo
t_pistol_batmanelectricity_as\pistol_shoot_targeting_right_def_nxg.an4
chars\minifig\batmanelectricity\ability_shoot_pistol_batmanelectricity\ability_shoo
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chars\minifig\batmanelectricity\ability_shoot_pistol_batmanelectricity\ability_shoo
t_pistol_batmanelectricity_as\pistol_shoot_targeting_down_def_nxg.an4
chars\minifig\batmanelectricity\ability_shoot_pistol_batmanelectricity\ability_shoo
t_pistol_batmanelectricity_as\pistol_shoot_targeting_def_nxg.an4
chars\minifig\batmanelectricity\ability_shoot_pistol_batmanelectricity\ability_shoo
t_pistol_batmanelectricity_as\pistol_shoot_targeting_up_def_nxg.an4
chars\minifig\batmanelectricity\ability_shoot_pistol_batmanelectricity\ability_shoo
t_pistol_batmanelectricity_as\pistol_shoot_targeting_load_def_nxg.an4
Chars\Minifig\BatmanElectricity\Ability_SuitTransform_BatmanElectricity\Ability_Sui
tTransform_BatmanElectricity.as
chars\minifig\batmanelectricity\ability_suittransform_batmanelectricity\ability_sui
ttransform_batmanelectricity_as\suittransform_out_def_nxg.an4
chars\minifig\batmanelectricity\ability_suittransform_batmanelectricity\ability_sui
ttransform_batmanelectricity_as\suittranform_in_def_nxg.an4
Chars\Minifig\BatmanElectricity\BatmanElectricity_Default\BatmanElectricity_Default
.as
chars\minifig\batmanelectricity\batmanelectricity_default\batmanelectricity_default
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Chars\Minifig\BatmanPower\Ability_Lunge_BatmanPower\Ability_Lunge_BatmanPower.as
chars\minifig\batmanpower\ability_lunge_batmanpower\ability_lunge_batmanpower_as\lu
nge_andland_def_nxg.an4
Chars\Minifig\BatmanPower\Ability_SilverLego_Batman\Ability_SilverLego_Batman.as
chars\minifig\batmanpower\ability_silverlego_batman\ability_silverlego_batman_as\th
row_bomb_def_nxg.an4
chars\minifig\batmanpower\ability_silverlego_batman\ability_silverlego_batman_as\sh
oot_targeting_unload_def_nxg.an4
chars\minifig\batmanpower\ability_silverlego_batman\ability_silverlego_batman_as\sh
oot_targeting_def_nxg.an4
chars\minifig\batmanpower\ability_silverlego_batman\ability_silverlego_batman_as\sh
oot_targeting_shoot2_def_nxg.an4
chars\minifig\batmanpower\ability_silverlego_batman\ability_silverlego_batman_as\sh
oot_targeting_shoot1_def_nxg.an4
chars\minifig\batmanpower\ability_silverlego_batman\ability_silverlego_batman_as\sh
oot_targeting_load_def_nxg.an4
chars\minifig\batmanpower\ability_silverlego_batman\ability_silverlego_batman_as\pl
ace_bomb_def_nxg.an4
Chars\Minifig\BatmanPower\Ability_SuitTransform_BatmanPower\Ability_SuitTransform_B
atmanPower.as
chars\minifig\batmanpower\ability_suittransform_batmanpower\ability_suittransform_b
atmanpower_as\suittransform_out_def_nxg.an4
chars\minifig\batmanpower\ability_suittransform_batmanpower\ability_suittransform_b
atmanpower_as\suittransform_in_def_nxg.an4
Chars\Minifig\BatmanPower\BatmanPower_default\BatmanPower_Default.as
chars\minifig\batmanpower\batmanpower_default\batmanpower_default_as\jump_andland_d
ef_nxg.an4
chars\minifig\batmanpower\batmanpower_default\batmanpower_default_as\walk_def_nxg.a
n4
chars\minifig\batmanpower\batmanpower_default\batmanpower_default_as\idle_def_nxg.a
n4
chars\minifig\batmanpower\batmanpower_default\batmanpower_default_as\run_def_nxg.an
4
Chars\Misc\ComplexCape\COMPLEXBATCAPE_EARTHGREEN.cd
Chars\Minifig\BatmanSensor\Ability_Stealth_Batman\Ability_Stealth_Batman.as
chars\minifig\batmansensor\ability_stealth_batman\ability_stealth_batman_as\sensor_
invisibility_def_nxg.an4
Chars\Minifig\BatmanSensor\Ability_SuitTransform_BatmanSensor\Ability_SuitTransform
_BatmanSensor.as
chars\minifig\batmansensor\ability_suittransform_batmansensor\ability_suittransform
_batmansensor_as\suittransform_out_def_nxg.an4
chars\minifig\batmansensor\ability_suittransform_batmansensor\ability_suittransform
_batmansensor_as\suittransform_in_def_nxg.an4
Chars\Minifig\BatmanSonar\Ability_Fight_Combo_BatmanSonar\Ability_Fight_Combo_Batma
nSonar.as
chars\minifig\batmansonar\ability_fight_combo_batmansonar\ability_fight_combo_batma
nsonar_as\fightcombo_def_nxg.an4
Chars\Minifig\BatmanSonar\Ability_GadgetWheel_BatmanSonar\Ability_GadgetWheel_Batma
nSonar.as
chars\minifig\batmansonar\ability_gadgetwheel_batmansonar\ability_gadgetwheel_batma
nsonar_as\gadgetwheel_idleright_def_nxg.an4
chars\minifig\batmansonar\ability_gadgetwheel_batmansonar\ability_gadgetwheel_batma
nsonar_as\gadgetwheel_idleleft_def_nxg.an4
chars\minifig\batmansonar\ability_gadgetwheel_batmansonar\ability_gadgetwheel_batma
nsonar_as\gadgetwheel_idledown_def_nxg.an4
chars\minifig\batmansonar\ability_gadgetwheel_batmansonar\ability_gadgetwheel_batma
nsonar_as\gadgetwheel_idle_def_nxg.an4
chars\minifig\batmansonar\ability_gadgetwheel_batmansonar\ability_gadgetwheel_batma
nsonar_as\gadgetwheel_idleup_def_nxg.an4
Chars\Minifig\BatmanSonar\Ability_Glide_BatmanSonar\Ability_Glide_BatmanSonar.as
chars\minifig\batmansonar\ability_glide_batmansonar\ability_glide_batmansonar_as\gl
ide_land_def_nxg.an4
chars\minifig\batmansonar\ability_glide_batmansonar\ability_glide_batmansonar_as\gl
ide_jump_def_nxg.an4
Chars\Misc\ComplexCape\COMPLEXBATCAPE_MEDIUMGREY.cd
Chars\Minifig\BatmanSonar\Ability_Lunge_BatmanSonar\Ability_Lunge_BatmanSonar.as
chars\minifig\batmansonar\ability_lunge_batmansonar\ability_lunge_batmansonar_as\lu
nge_andland_def_nxg.an4
Chars\Minifig\BatmanSonar\Ability_Pickup_Transform_BatmanSonar\Ability_Pickup_Trans
form_BatmanSonar.as
chars\minifig\batmansonar\ability_pickup_transform_batmansonar\ability_pickup_trans
form_batmansonar_as\pickup_transform_def_nxg.an4
Chars\Minifig\BatmanSonar\Ability_RangedAttack_BatmanSonar\Ability_RangedAttack_Bat
manSonar.as
chars\minifig\batmansonar\ability_rangedattack_batmansonar\ability_rangedattack_bat
mansonar_as\batswarm_def_nxg.an4
Chars\Minifig\BatmanSonar\Ability_Shoot_Pistol_BatmanSonar\Ability_Shoot_Pistol_Bat
manSonar.as
chars\minifig\batmansonar\ability_shoot_pistol_batmansonar\ability_shoot_pistol_bat
mansonar_as\pistol_fallland_def_nxg.an4
chars\minifig\batmansonar\ability_shoot_pistol_batmansonar\ability_shoot_pistol_bat
mansonar_as\pistol_shoot_def_nxg.an4
chars\minifig\batmansonar\ability_shoot_pistol_batmansonar\ability_shoot_pistol_bat
mansonar_as\sonar_def_nxg.an4
chars\minifig\batmansonar\ability_shoot_pistol_batmansonar\ability_shoot_pistol_bat
mansonar_as\pistol_tiptoe_down_def_nxg.an4
chars\minifig\batmansonar\ability_shoot_pistol_batmansonar\ability_shoot_pistol_bat
mansonar_as\pistol_tiptoe_def_nxg.an4
chars\minifig\batmansonar\ability_shoot_pistol_batmansonar\ability_shoot_pistol_bat
mansonar_as\pistol_tiptoe_up_def_nxg.an4
chars\minifig\batmansonar\ability_shoot_pistol_batmansonar\ability_shoot_pistol_bat
mansonar_as\pistol_run_down_def_nxg.an4
chars\minifig\batmansonar\ability_shoot_pistol_batmansonar\ability_shoot_pistol_bat
mansonar_as\pistol_run_def_nxg.an4
chars\minifig\batmansonar\ability_shoot_pistol_batmansonar\ability_shoot_pistol_bat
mansonar_as\pistol_run_up_def_nxg.an4
chars\minifig\batmansonar\ability_shoot_pistol_batmansonar\ability_shoot_pistol_bat
mansonar_as\pistol_walk_down_def_nxg.an4
chars\minifig\batmansonar\ability_shoot_pistol_batmansonar\ability_shoot_pistol_bat
mansonar_as\pistol_walk_def_nxg.an4
chars\minifig\batmansonar\ability_shoot_pistol_batmansonar\ability_shoot_pistol_bat
mansonar_as\pistol_walk_up_def_nxg.an4
chars\minifig\batmansonar\ability_shoot_pistol_batmansonar\ability_shoot_pistol_bat
mansonar_as\pistol_shoot_targeting_right_def_nxg.an4
chars\minifig\batmansonar\ability_shoot_pistol_batmansonar\ability_shoot_pistol_bat
mansonar_as\pistol_shoot_targeting_left_def_nxg.an4
chars\minifig\batmansonar\ability_shoot_pistol_batmansonar\ability_shoot_pistol_bat
mansonar_as\pistol_shoot_targeting_down_def_nxg.an4
chars\minifig\batmansonar\ability_shoot_pistol_batmansonar\ability_shoot_pistol_bat
mansonar_as\pistol_shoot_targeting_def_nxg.an4
chars\minifig\batmansonar\ability_shoot_pistol_batmansonar\ability_shoot_pistol_bat
mansonar_as\pistol_shoot_targeting_up_def_nxg.an4
chars\minifig\batmansonar\ability_shoot_pistol_batmansonar\ability_shoot_pistol_bat
mansonar_as\pistol_idle_def_nxg.an4
Chars\Minifig\BatmanSonar\Ability_SuitTransform_BatmanSonar\Ability_SuitTransform_B
atmanSonar.as
chars\minifig\batmansonar\ability_suittransform_batmansonar\ability_suittransform_b
atmansonar_as\suittransform_out_def_nxg.an4
chars\minifig\batmansonar\ability_suittransform_batmansonar\ability_suittransform_b
atmansonar_as\suittransform_in_def_nxg.an4
Chars\Minifig\BatmanSonar\BatmanSonar_default\BatmanSonar_Default.as
chars\minifig\batmansonar\batmansonar_default\batmansonar_default_as\jump_andland_d
ef_nxg.an4
Chars\Minifig\BatmanSpace\Ability_BeamTargeting_BatmanSpace\Ability_BeamTargeting_B
atmanSpace.as
chars\minifig\batmanspace\ability_beamtargeting_batmanspace\ability_beamtargeting_b
atmanspace_as\beam_targeting_right_def_nxg.an4
chars\minifig\batmanspace\ability_beamtargeting_batmanspace\ability_beamtargeting_b
atmanspace_as\beam_targeting_left_def_nxg.an4
chars\minifig\batmanspace\ability_beamtargeting_batmanspace\ability_beamtargeting_b
atmanspace_as\beam_targeting_down_def_nxg.an4
chars\minifig\batmanspace\ability_beamtargeting_batmanspace\ability_beamtargeting_b
atmanspace_as\beam_targeting_def_nxg.an4
chars\minifig\batmanspace\ability_beamtargeting_batmanspace\ability_beamtargeting_b
atmanspace_as\beam_targeting_up_def_nxg.an4
Chars\Minifig\BatmanSpace\Ability_JetPack_Batman\Ability_JetPack_Batman.as
chars\minifig\batmanspace\ability_jetpack_batman\ability_jetpack_batman_as\hover_do
wn_def_nxg.an4
chars\minifig\batmanspace\ability_jetpack_batman\ability_jetpack_batman_as\hover_up
_def_nxg.an4
chars\minifig\batmanspace\ability_jetpack_batman\ability_jetpack_batman_as\hover_be
am_targeting_down_def_nxg.an4
chars\minifig\batmanspace\ability_jetpack_batman\ability_jetpack_batman_as\hover_be
am_targeting_def_nxg.an4
chars\minifig\batmanspace\ability_jetpack_batman\ability_jetpack_batman_as\hover_be
am_targeting_up_def_nxg.an4
chars\minifig\batmanspace\ability_jetpack_batman\ability_jetpack_batman_as\fly_slow
down_def_nxg.an4
chars\minifig\batmanspace\ability_jetpack_batman\ability_jetpack_batman_as\hover_de
f_nxg.an4
chars\minifig\batmanspace\ability_jetpack_batman\ability_jetpack_batman_as\fly_intr
o_def_nxg.an4
chars\minifig\batmanspace\ability_jetpack_batman\ability_jetpack_batman_as\wings_ou
t_def_nxg.an4
chars\minifig\batmanspace\ability_jetpack_batman\ability_jetpack_batman_as\fly_fail
_def_nxg.an4
chars\minifig\batmanspace\ability_jetpack_batman\ability_jetpack_batman_as\fly_turn
_180_def_nxg.an4
chars\minifig\batmanspace\ability_jetpack_batman\ability_jetpack_batman_as\fly_righ
t_def_nxg.an4
chars\minifig\batmanspace\ability_jetpack_batman\ability_jetpack_batman_as\fly_def_
nxg.an4
chars\minifig\batmanspace\ability_jetpack_batman\ability_jetpack_batman_as\fly_left
_def_nxg.an4
Chars\Minifig\BatmanSpace\Ability_Lunge_BatmanSpace\Ability_Lunge_BatmanSpace.as
chars\minifig\batmanspace\ability_lunge_batmanspace\ability_lunge_batmanspace_as\lu
nge_andland_def_nxg.an4
Chars\Minifig\BatmanSpace\Ability_SuitTransform_BatmanSpace\Ability_SuitTransform_B
atmanSpace.as
chars\minifig\batmanspace\ability_suittransform_batmanspace\ability_suittransform_b
atmanspace_as\suittranform_out_def_nxg.an4
chars\minifig\batmanspace\ability_suittransform_batmanspace\ability_suittransform_b
atmanspace_as\suittranform_in_def_nxg.an4
Chars\Minifig\BatmanSpace\BatmanSpace_default\BatmanSpace_Default.as
chars\minifig\batmanspace\batmanspace_default\batmanspace_default_as\jump_andland_d
ef_nxg.an4
chars\minifig\batmanspace\batmanspace_default\batmanspace_default_as\run_def_nxg.an
4
Chars\Minifig\CyborgDemolition\Ability_SilverLEGO_CyborgDemolition\Ability_SilverLE
GO_CyborgDemolition.as
chars\minifig\cyborgdemolition\ability_silverlego_cyborgdemolition\ability_silverle
go_cyborgdemolition_as\shoot_missile_def_nxg.an4
chars\minifig\cyborgdemolition\ability_silverlego_cyborgdemolition\ability_silverle
go_cyborgdemolition_as\shoot_targeting_shoot_missile_up_def_nxg.an4
chars\minifig\cyborgdemolition\ability_silverlego_cyborgdemolition\ability_silverle
go_cyborgdemolition_as\shoot_targeting_up_def_nxg.an4
chars\minifig\cyborgdemolition\ability_silverlego_cyborgdemolition\ability_silverle
go_cyborgdemolition_as\shoot_targeting_unload_def_nxg.an4
chars\minifig\cyborgdemolition\ability_silverlego_cyborgdemolition\ability_silverle
go_cyborgdemolition_as\shoot_targeting_load_def_nxg.an4
chars\minifig\cyborgdemolition\ability_silverlego_cyborgdemolition\ability_silverle
go_cyborgdemolition_as\place_bomb_def_nxg.an4
Chars\Minifig\CyborgDemolition\Ability_SuitTransform_CyborgDemolition\Ability_SuitT
ransform_CyborgDemolition.as
chars\minifig\cyborgdemolition\ability_suittransform_cyborgdemolition\ability_suitt
ransform_cyborgdemolition_as\suittransform_out_def_nxg.an4
Chars\Minifig\CyborgElectricity\Ability_Electricity_CyborgElectricity\Ability_Elect
ricity_CyborgElectricity.as
chars\minifig\cyborgelectricity\ability_electricity_cyborgelectricity\ability_elect
ricity_cyborgelectricity_as\charge_def_nxg.an4
Chars\Minifig\CyborgElectricity\Ability_shoot_pistol_CyborgElectricity\Ability_shoo
t_pistol_CyborgElectricity.as
chars\minifig\cyborgelectricity\ability_shoot_pistol_cyborgelectricity\ability_shoo
t_pistol_cyborgelectricity_as\pistol_shoot_targeting_right_def_nxg.an4
chars\minifig\cyborgelectricity\ability_shoot_pistol_cyborgelectricity\ability_shoo
t_pistol_cyborgelectricity_as\pistol_shoot_targeting_left_def_nxg.an4
chars\minifig\cyborgelectricity\ability_shoot_pistol_cyborgelectricity\ability_shoo
t_pistol_cyborgelectricity_as\pistol_shoot_targeting_down_def_nxg.an4
chars\minifig\cyborgelectricity\ability_shoot_pistol_cyborgelectricity\ability_shoo
t_pistol_cyborgelectricity_as\pistol_shoot_targeting_def_nxg.an4
chars\minifig\cyborgelectricity\ability_shoot_pistol_cyborgelectricity\ability_shoo
t_pistol_cyborgelectricity_as\pistol_shoot_targeting_up_def_nxg.an4
Chars\Minifig\CyborgElectricity\Ability_SuitTransform_CyborgElectricity\Ability_Sui
tTransform_CyborgElectricity.as
chars\minifig\cyborgelectricity\ability_suittransform_cyborgelectricity\ability_sui
ttransform_cyborgelectricity_as\suittransform_out_def_nxg.an4
Chars\Minifig\CyborgMagno\Ability_shoot_CyborgMagno\Ability_Shoot_CyborgMagno.as
chars\minifig\cyborgmagno\ability_shoot_cyborgmagno\ability_shoot_cyborgmagno_as\sh
oot_targeting_shoot_down_def_nxg.an4
chars\minifig\cyborgmagno\ability_shoot_cyborgmagno\ability_shoot_cyborgmagno_as\sh
oot_targeting_shoot_def_nxg.an4
chars\minifig\cyborgmagno\ability_shoot_cyborgmagno\ability_shoot_cyborgmagno_as\sh
oot_targeting_shoot_up_def_nxg.an4
chars\minifig\cyborgmagno\ability_shoot_cyborgmagno\ability_shoot_cyborgmagno_as\sh
oot_targeting_down_def_nxg.an4
chars\minifig\cyborgmagno\ability_shoot_cyborgmagno\ability_shoot_cyborgmagno_as\sh
oot_targeting_def_nxg.an4
chars\minifig\cyborgmagno\ability_shoot_cyborgmagno\ability_shoot_cyborgmagno_as\sh
oot_targeting_up_def_nxg.an4
chars\minifig\cyborgmagno\ability_shoot_cyborgmagno\ability_shoot_cyborgmagno_as\sh
oot_targeting_load_def_nxg.an4
chars\minifig\cyborgmagno\ability_shoot_cyborgmagno\ability_shoot_cyborgmagno_as\sh
oot_targeting_unload_def_nxg.an4
chars\minifig\cyborgmagno\ability_shoot_cyborgmagno\ability_shoot_cyborgmagno_as\sh
oot_def_nxg.an4
Chars\Minifig\CyborgMagno\Ability_SuitTransform_CyborgMagno\Ability_SuitTransform_C
yborgMagno.as
chars\minifig\cyborgmagno\ability_suittransform_cyborgmagno\ability_suittransform_c
yborgmagno_as\suittransform_out_def_nxg.an4
Chars\Minifig\CyborgMagno\CyborgMagno_default\CyborgMagno_default.as
Chars\Minifig\CyborgSonar\Ability_shoot_pistol_CyborgSonar\Ability_shoot_pistol_Cyb
orgSonar.as
chars\minifig\cyborgsonar\ability_shoot_pistol_cyborgsonar\ability_shoot_pistol_cyb
orgsonar_as\sonar_def_nxg.an4
chars\minifig\cyborgsonar\ability_shoot_pistol_cyborgsonar\ability_shoot_pistol_cyb
orgsonar_as\pistol_walk_def_nxg.an4
chars\minifig\cyborgsonar\ability_shoot_pistol_cyborgsonar\ability_shoot_pistol_cyb
orgsonar_as\pistol_tiptoe_def_nxg.an4
chars\minifig\cyborgsonar\ability_shoot_pistol_cyborgsonar\ability_shoot_pistol_cyb
orgsonar_as\pistol_run_def_nxg.an4
chars\minifig\cyborgsonar\ability_shoot_pistol_cyborgsonar\ability_shoot_pistol_cyb
orgsonar_as\pistol_shoot_def_nxg.an4
chars\minifig\cyborgsonar\ability_shoot_pistol_cyborgsonar\ability_shoot_pistol_cyb
orgsonar_as\pistol_shoot_targeting_right_def_nxg.an4
chars\minifig\cyborgsonar\ability_shoot_pistol_cyborgsonar\ability_shoot_pistol_cyb
orgsonar_as\pistol_shoot_targeting_left_def_nxg.an4
chars\minifig\cyborgsonar\ability_shoot_pistol_cyborgsonar\ability_shoot_pistol_cyb
orgsonar_as\pistol_shoot_targeting_down_def_nxg.an4
chars\minifig\cyborgsonar\ability_shoot_pistol_cyborgsonar\ability_shoot_pistol_cyb
orgsonar_as\pistol_shoot_targeting_def_nxg.an4
chars\minifig\cyborgsonar\ability_shoot_pistol_cyborgsonar\ability_shoot_pistol_cyb
orgsonar_as\pistol_shoot_targeting_up_def_nxg.an4
Chars\Minifig\CyborgSonar\Ability_SuitTransform_CyborgSonar\Ability_SuitTransform_C
yborgSonar.as
chars\minifig\cyborgsonar\ability_suittransform_cyborgsonar\ability_suittransform_c
yborgsonar_as\suittransform_out_def_nxg.an4
Chars\Minifig\CyborgSpace\Ability_Flight_CyborgSpace\Ability_Flight_CyborgSpace.as
chars\minifig\cyborgspace\ability_flight_cyborgspace\ability_flight_cyborgspace_as\
fly_fail_def_nxg.an4
chars\minifig\cyborgspace\ability_flight_cyborgspace\ability_flight_cyborgspace_as\
shoot_fly2right_def_nxg.an4
chars\minifig\cyborgspace\ability_flight_cyborgspace\ability_flight_cyborgspace_as\
shoot_fly2_def_nxg.an4
chars\minifig\cyborgspace\ability_flight_cyborgspace\ability_flight_cyborgspace_as\
shoot_fly2left_def_nxg.an4
chars\minifig\cyborgspace\ability_flight_cyborgspace\ability_flight_cyborgspace_as\
shoot_flyright_def_nxg.an4
chars\minifig\cyborgspace\ability_flight_cyborgspace\ability_flight_cyborgspace_as\
shoot_fly_def_nxg.an4
chars\minifig\cyborgspace\ability_flight_cyborgspace\ability_flight_cyborgspace_as\
shoot_flyleft_def_nxg.an4
chars\minifig\cyborgspace\ability_flight_cyborgspace\ability_flight_cyborgspace_as\
hover_takehit_def_nxg.an4
chars\minifig\cyborgspace\ability_flight_cyborgspace\ability_flight_cyborgspace_as\
hover_shoot_targeting_unload_def_nxg.an4
chars\minifig\cyborgspace\ability_flight_cyborgspace\ability_flight_cyborgspace_as\
hover_shoot_targeting_shoot_down_def_nxg.an4
chars\minifig\cyborgspace\ability_flight_cyborgspace\ability_flight_cyborgspace_as\
hover_shoot_targeting_shoot_def_nxg.an4
chars\minifig\cyborgspace\ability_flight_cyborgspace\ability_flight_cyborgspace_as\
hover_shoot_targeting_shoot_up_def_nxg.an4
chars\minifig\cyborgspace\ability_flight_cyborgspace\ability_flight_cyborgspace_as\
hover_shoot_targeting_load_def_nxg.an4
chars\minifig\cyborgspace\ability_flight_cyborgspace\ability_flight_cyborgspace_as\
hover_shoot_targeting_down_def_nxg.an4
chars\minifig\cyborgspace\ability_flight_cyborgspace\ability_flight_cyborgspace_as\
hover_shoot_targeting_def_nxg.an4
chars\minifig\cyborgspace\ability_flight_cyborgspace\ability_flight_cyborgspace_as\
hover_shoot_targeting_up_def_nxg.an4
chars\minifig\cyborgspace\ability_flight_cyborgspace\ability_flight_cyborgspace_as\
hover_beam_targeting_def_nxg.an4
chars\minifig\cyborgspace\ability_flight_cyborgspace\ability_flight_cyborgspace_as\
hover_shoot1_def_nxg.an4
chars\minifig\cyborgspace\ability_flight_cyborgspace\ability_flight_cyborgspace_as\
hover_down_def_nxg.an4
chars\minifig\cyborgspace\ability_flight_cyborgspace\ability_flight_cyborgspace_as\
hover_def_nxg.an4
chars\minifig\cyborgspace\ability_flight_cyborgspace\ability_flight_cyborgspace_as\
hover_up_def_nxg.an4
chars\minifig\cyborgspace\ability_flight_cyborgspace\ability_flight_cyborgspace_as\
glide_forward_def_nxg.an4
chars\minifig\cyborgspace\ability_flight_cyborgspace\ability_flight_cyborgspace_as\
glide_right_def_nxg.an4
chars\minifig\cyborgspace\ability_flight_cyborgspace\ability_flight_cyborgspace_as\
glide_def_nxg.an4
chars\minifig\cyborgspace\ability_flight_cyborgspace\ability_flight_cyborgspace_as\
glide_left_def_nxg.an4
chars\minifig\cyborgspace\ability_flight_cyborgspace\ability_flight_cyborgspace_as\
fly_turn_180_def_nxg.an4
chars\minifig\cyborgspace\ability_flight_cyborgspace\ability_flight_cyborgspace_as\
hover_right_def_nxg.an4
chars\minifig\cyborgspace\ability_flight_cyborgspace\ability_flight_cyborgspace_as\
hover_left_def_nxg.an4
chars\minifig\cyborgspace\ability_flight_cyborgspace\ability_flight_cyborgspace_as\
hover_fly_def_nxg.an4
chars\minifig\cyborgspace\ability_flight_cyborgspace\ability_flight_cyborgspace_as\
fly_sprintright_def_nxg.an4
chars\minifig\cyborgspace\ability_flight_cyborgspace\ability_flight_cyborgspace_as\
fly_sprint_def_nxg.an4
chars\minifig\cyborgspace\ability_flight_cyborgspace\ability_flight_cyborgspace_as\
fly_sprintleft_def_nxg.an4
chars\minifig\cyborgspace\ability_flight_cyborgspace\ability_flight_cyborgspace_as\
fly_slowdown_def_nxg.an4
chars\minifig\cyborgspace\ability_flight_cyborgspace\ability_flight_cyborgspace_as\
fly_slam_def_nxg.an4
chars\minifig\cyborgspace\ability_flight_cyborgspace\ability_flight_cyborgspace_as\
fly_land_def_nxg.an4
chars\minifig\cyborgspace\ability_flight_cyborgspace\ability_flight_cyborgspace_as\
fly_intro_def_nxg.an4
chars\minifig\cyborgspace\ability_flight_cyborgspace\ability_flight_cyborgspace_as\
flyright_def_nxg.an4
chars\minifig\cyborgspace\ability_flight_cyborgspace\ability_flight_cyborgspace_as\
fly_def_nxg.an4
chars\minifig\cyborgspace\ability_flight_cyborgspace\ability_flight_cyborgspace_as\
flyleft_def_nxg.an4
Chars\Minifig\CyborgSpace\Ability_SuitTransform_CyborgSpace\Ability_SuitTransform_C
yborgSpace.as
chars\minifig\cyborgspace\ability_suittransform_cyborgspace\ability_suittransform_c
yborgspace_as\suittransform_out_def_nxg.an4
Chars\Minifig\JokerDemolition\Ability_GadgetWheel_JokerDemolition\Ability_GadgetWhe
el_JokerDemolition.as
chars\minifig\jokerdemolition\ability_gadgetwheel_jokerdemolition\ability_gadgetwhe
el_jokerdemolition_as\gadgetwheel_idleright_def_nxg.an4
chars\minifig\jokerdemolition\ability_gadgetwheel_jokerdemolition\ability_gadgetwhe
el_jokerdemolition_as\gadgetwheel_idleleft_def_nxg.an4
chars\minifig\jokerdemolition\ability_gadgetwheel_jokerdemolition\ability_gadgetwhe
el_jokerdemolition_as\gadgetwheel_idledown_def_nxg.an4
chars\minifig\jokerdemolition\ability_gadgetwheel_jokerdemolition\ability_gadgetwhe
el_jokerdemolition_as\gadgetwheel_idle_def_nxg.an4
chars\minifig\jokerdemolition\ability_gadgetwheel_jokerdemolition\ability_gadgetwhe
el_jokerdemolition_as\gadgetwheel_idleup_def_nxg.an4
Chars\Minifig\JokerDemolition\Ability_Lunge_JokerDemolition\Ability_Lunge_JokerDemo
lition.as
Chars\Minifig\JokerDemolition\Ability_Pickup_Transform_JokerDemolition\Ability_Pick
up_Transform_JokerDemolition.as
chars\minifig\jokerdemolition\ability_pickup_transform_jokerdemolition\ability_pick
up_transform_jokerdemolition_as\pickup_transforms_def_nxg.an4
Chars\Minifig\JokerDemolition\Ability_SilverLego_JokerDemolition\Ability_SilverLego
_JokerDemolition.as
chars\minifig\jokerdemolition\ability_silverlego_jokerdemolition\ability_silverlego
_jokerdemolition_as\place_bomb_def_nxg.an4
chars\minifig\jokerdemolition\ability_silverlego_jokerdemolition\ability_silverlego
_jokerdemolition_as\shoot_targeting_def_nxg.an4
chars\minifig\jokerdemolition\ability_silverlego_jokerdemolition\ability_silverlego
_jokerdemolition_as\shoot_targeting_unload_def_nxg.an4
chars\minifig\jokerdemolition\ability_silverlego_jokerdemolition\ability_silverlego
_jokerdemolition_as\shoot_targeting_shoot2_def_nxg.an4
chars\minifig\jokerdemolition\ability_silverlego_jokerdemolition\ability_silverlego
_jokerdemolition_as\shoot_targeting_shoot1_def_nxg.an4
chars\minifig\jokerdemolition\ability_silverlego_jokerdemolition\ability_silverlego
_jokerdemolition_as\shoot_targeting_load_def_nxg.an4
Chars\Minifig\JokerDemolition\Ability_SuitTransform_JokerDemolition\Ability_SuitTra
nsform_JokerDemolition.as
chars\minifig\jokerdemolition\ability_suittransform_jokerdemolition\ability_suittra
nsform_jokerdemolition_as\suittransform_out_def_nxg.an4
chars\minifig\jokerdemolition\ability_suittransform_jokerdemolition\ability_suittra
nsform_jokerdemolition_as\suittransform_in_def_nxg.an4
Chars\Minifig\JokerDemolition\JokerDemolition_default\JokerDemolition_Default.as
chars\minifig\jokerdemolition\jokerdemolition_default\jokerdemolition_default_as\fl
ipland_def_nxg.an4
chars\minifig\jokerdemolition\jokerdemolition_default\jokerdemolition_default_as\co
mbatroll_jumpland_def_nxg.an4
chars\minifig\jokerdemolition\jokerdemolition_default\jokerdemolition_default_as\ju
mpandland_def_nxg.an4
chars\minifig\jokerdemolition\jokerdemolition_default\jokerdemolition_default_as\wa
lk_def_nxg.an4
chars\minifig\jokerdemolition\jokerdemolition_default\jokerdemolition_default_as\ti
ptoe_def_nxg.an4
chars\minifig\jokerdemolition\jokerdemolition_default\jokerdemolition_default_as\ru
n_def_nxg.an4
chars\minifig\jokerdemolition\jokerdemolition_default\jokerdemolition_default_as\id
le_def_nxg.an4
chars\minifig\jokerdemolition\jokerdemolition_default\jokerdemolition_default_as\fa
llland_def_nxg.an4
chars\minifig\jokerdemolition\jokerdemolition_default\jokerdemolition_default_as\fa
ll_def_nxg.an4
Chars\Minifig\JokerElectricity\Ability_BeamTargeting_JokerElectricity\Ability_BeamT
argeting_JokerElectricity.as
chars\minifig\jokerelectricity\ability_beamtargeting_jokerelectricity\ability_beamt
argeting_jokerelectricity_as\beam_targeting_right_def_nxg.an4
chars\minifig\jokerelectricity\ability_beamtargeting_jokerelectricity\ability_beamt
argeting_jokerelectricity_as\beam_targeting_left_def_nxg.an4
chars\minifig\jokerelectricity\ability_beamtargeting_jokerelectricity\ability_beamt
argeting_jokerelectricity_as\beam_targeting_down_def_nxg.an4
chars\minifig\jokerelectricity\ability_beamtargeting_jokerelectricity\ability_beamt
argeting_jokerelectricity_as\beam_targeting_def_nxg.an4
chars\minifig\jokerelectricity\ability_beamtargeting_jokerelectricity\ability_beamt
argeting_jokerelectricity_as\beam_targeting_up_def_nxg.an4
Chars\Minifig\JokerElectricity\Ability_Electricity_JokerElectricity\Ability_Electri
city_JokerElectricity.as
chars/misc/items/joybuzzerelectricity_nxg.gsc
chars/misc/items/joybuzzerelectricity_nxg.gsc.res
chars/misc/items/joybuzzerelectricity_nxg.360_shaders
chars/misc/items/joybuzzerelectricity_nxg.nxg_textures
chars\minifig\jokerelectricity\ability_electricity_jokerelectricity\ability_electri
city_jokerelectricity_as\charge_jokerelectricity_def_nxg.an4
Chars\Minifig\JokerElectricity\Ability_Pickup_Transform_JokerElectricity\Ability_Pi
ckup_Transform_JokerElectricity.as
chars\minifig\jokerelectricity\ability_pickup_transform_jokerelectricity\ability_pi
ckup_transform_jokerelectricity_as\pickup_transform_inout_def_nxg.an4
Chars\Minifig\JokerElectricity\Ability_Shoot_Buzzer_JokerElectricity\Ability_Shoot_
Buzzer_JokerElectricity.as
chars\minifig\jokerelectricity\ability_shoot_buzzer_jokerelectricity\ability_shoot_
buzzer_jokerelectricity_as\buzzer_out_def_nxg.an4
chars\minifig\jokerelectricity\ability_shoot_buzzer_jokerelectricity\ability_shoot_
buzzer_jokerelectricity_as\buzzer_in_def_nxg.an4
chars\minifig\jokerelectricity\ability_shoot_buzzer_jokerelectricity\ability_shoot_
buzzer_jokerelectricity_as\buzzer_shoot_def_nxg.an4
Chars\Minifig\JokerElectricity\Ability_SuitTransform_JokerElectricity_as\Ability_Su
itTransform_JokerElectricity.as
chars\minifig\jokerelectricity\ability_suittransform_jokerelectricity_as\ability_su
ittransform_jokerelectricity_as\suittransform_out_def_nxg.an4
chars\minifig\jokerelectricity\ability_suittransform_jokerelectricity_as\ability_su
ittransform_jokerelectricity_as\suittransform_in_def_nxg.an4
Chars\Minifig\JokerIllumination\Ability_Pickup_Transform_JokerIllumination\Ability_
Pickup_Transform_JokerIllumination.as
chars\minifig\jokerillumination\ability_pickup_transform_jokerillumination\ability_
pickup_transform_jokerillumination_as\pickup_transform_inout_def_nxg.an4
Chars\Minifig\JokerIllumination\Ability_SuitTransform_JokerIllumination\Ability_Sui
tTransform_JokerIllumination.as
chars\minifig\jokerillumination\ability_suittransform_jokerillumination\ability_sui
ttransform_jokerillumination_as\suittransform_out_def_nxg.an4
chars\minifig\jokerillumination\ability_suittransform_jokerillumination\ability_sui
ttransform_jokerillumination_as\suittransform_in_def_nxg.an4
Chars\Minifig\JokerMagno\Ability_Lunge_JokerMagno\Ability_Lunge_JokerMagno.as
chars\minifig\jokermagno\ability_lunge_jokermagno\ability_lunge_jokermagno_as\lunge
andland_def_nxg.an4
Chars\Minifig\JokerMagno\Ability_MagnoSuit_JokerMagno\Ability_MagnoSuit_Joker.as
chars/misc/items/jokermagnet_nxg.gsc
chars/misc/items/jokermagnet_nxg.gsc.res
chars/misc/items/jokermagnet_nxg.360_shaders
chars/misc/items/jokermagnet_nxg.nxg_textures
chars\minifig\jokermagno\ability_magnosuit_jokermagno\ability_magnosuit_joker_as\ri
fle_out_def_nxg.an4
chars\minifig\jokermagno\ability_magnosuit_jokermagno\ability_magnosuit_joker_as\gu
n_in_def_nxg.an4
chars\minifig\jokermagno\ability_magnosuit_jokermagno\ability_magnosuit_joker_as\ma
gnet_bash_def_nxg.an4
chars\minifig\jokermagno\ability_magnosuit_jokermagno\ability_magnosuit_joker_as\ma
gnet_walk_backwards_up_def_nxg.an4
chars\minifig\jokermagno\ability_magnosuit_jokermagno\ability_magnosuit_joker_as\ma
gnet_walk_backwards_down_def_nxg.an4
chars\minifig\jokermagno\ability_magnosuit_jokermagno\ability_magnosuit_joker_as\ma
gnet_walk_backwards_def_nxg.an4
chars\minifig\jokermagno\ability_magnosuit_jokermagno\ability_magnosuit_joker_as\ma
gnet_walk_def_nxg.an4
chars\minifig\jokermagno\ability_magnosuit_jokermagno\ability_magnosuit_joker_as\ma
gnet_in_def_nxg.an4
chars\minifig\jokermagno\ability_magnosuit_jokermagno\ability_magnosuit_joker_as\ma
gnet_idle_up_def_nxg.an4
chars\minifig\jokermagno\ability_magnosuit_jokermagno\ability_magnosuit_joker_as\ma
gnet_idle_metal_def_nxg.an4
chars\minifig\jokermagno\ability_magnosuit_jokermagno\ability_magnosuit_joker_as\ma
gnet_idle_down_def_nxg.an4
chars\minifig\jokermagno\ability_magnosuit_jokermagno\ability_magnosuit_joker_as\ma
gnet_idle_def_nxg.an4
chars\minifig\jokermagno\ability_magnosuit_jokermagno\ability_magnosuit_joker_as\ma
gnet_air_def_nxg.an4
Chars\Minifig\JokerMagno\Ability_SuitTransform_JokerMagno\Ability_SuitTransform_Jok
erMagno.as
chars\minifig\jokermagno\ability_suittransform_jokermagno\ability_suittransform_jok
ermagno_as\suittransform_in_def_nxg.an4
chars\minifig\jokermagno\ability_suittransform_jokermagno\ability_suittransform_jok
ermagno_as\suittransform_out_def_nxg.an4
Chars\Minifig\JokerMagno\JokerMagno_default\JokerMagno_Default.as
chars\minifig\jokermagno\jokermagno_default\jokermagno_default_as\combatroll_jumpan
dland_def_nxg.an4
chars\minifig\jokermagno\jokermagno_default\jokermagno_default_as\land_jokermagno_d
ef_nxg.an4
chars\minifig\jokermagno\jokermagno_default\jokermagno_default_as\magnet_walk_def_n
xg.an4
chars\minifig\jokermagno\jokermagno_default\jokermagno_default_as\magnet_tiptoe_def
_nxg.an4
chars\minifig\jokermagno\jokermagno_default\jokermagno_default_as\magnet_run_def_nx
g.an4
chars\minifig\jokermagno\jokermagno_default\jokermagno_default_as\jumpandland_joker
magno_def_nxg.an4
chars\minifig\jokermagno\jokermagno_default\jokermagno_default_as\magnet_idle_def_n
xg.an4
chars\minifig\jokermagno\jokermagno_default\jokermagno_default_as\magnet_fall_def_n
xg.an4
Chars\Minifig\JokerZorb\Ability_Zorb_JokerZorb\Ability_Zorb_JokerZorb.as
chars\minifig\jokerzorb\ability_zorb_jokerzorb\ability_zorb_jokerzorb_as\zorb_out_d
ef_nxg.an4
Chars\Misc\JokerZorbInflated\JOKERZORBINFLATED.cd
Chars\Misc\JokerZorbInflated\JOKERZORBINFLATED.cpd
chars/misc/jokerzorbinflated/jokerzorbinflated_nxg.ghg
chars/misc/jokerzorbinflated/jokerzorbinflated_nxg.ghg.res
chars/misc/jokerzorbinflated/jokerzorbinflated_nxg.360_shaders
chars/misc/jokerzorbinflated/jokerzorbinflated_nxg.nxg_textures
chars\minifig\jokerzorb\ability_zorb_jokerzorb\ability_zorb_jokerzorb_as\zorb_in_de
f_nxg.an4
Chars\Minifig\LexLuthorAttract\Ability_Gadgetwheel_LexLuthorAttract\Ability_Gadgetw
heel_LexLuthorAttract.as
chars\minifig\lexluthorattract\ability_gadgetwheel_lexluthorattract\ability_gadgetw
heel_lexluthorattract_as\gadgetwheel_idle_right_def_nxg.an4
chars\minifig\lexluthorattract\ability_gadgetwheel_lexluthorattract\ability_gadgetw
heel_lexluthorattract_as\gadgetwheel_idle_left_def_nxg.an4
chars\minifig\lexluthorattract\ability_gadgetwheel_lexluthorattract\ability_gadgetw
heel_lexluthorattract_as\gadgetwheel_idle_down_def_nxg.an4
chars\minifig\lexluthorattract\ability_gadgetwheel_lexluthorattract\ability_gadgetw
heel_lexluthorattract_as\gadgetwheel_idle_def_nxg.an4
chars\minifig\lexluthorattract\ability_gadgetwheel_lexluthorattract\ability_gadgetw
heel_lexluthorattract_as\gadgetwheel_idle_up_def_nxg.an4
Chars\Minifig\LexLuthorAttract\Ability_Pickup_Transform_LexLuthorAttract\Ability_Pi
ckup_Transform_LexLuthorAttract.as
chars\minifig\lexluthorattract\ability_pickup_transform_lexluthorattract\ability_pi
ckup_transform_lexluthorattract_as\pickup_transform_def_nxg.an4
Chars\Minifig\LexLuthorAttract\Ability_SuitTransform_LexLuthorAttract\Ability_SuitT
ransform_LexLuthorAttract.as
chars\minifig\lexluthorattract\ability_suittransform_lexluthorattract\ability_suitt
ransform_lexluthorattract_as\suittransform_bigfig_minifig_def_nxg.an4
chars\minifig\lexluthorattract\ability_suittransform_lexluthorattract\ability_suitt
ransform_lexluthorattract_as\suittransform_minifig_bigfig_def_nxg.an4
chars\minifig\lexluthorattract\ability_suittransform_lexluthorattract\ability_suitt
ransform_lexluthorattract_as\suittransform_in_def_nxg.an4
chars\minifig\lexluthorattract\ability_suittransform_lexluthorattract\ability_suitt
ransform_lexluthorattract_as\suittransform_out_def_nxg.an4
Chars\Minifig\LexLuthorAttract\LexLuthorAttract_Default\LexLuthorAttract_Default.as
chars\minifig\lexluthorattract\lexluthorattract_default\lexluthorattract_default_as
\buttonspecial_1_def_nxg.an4
chars\minifig\lexluthorattract\lexluthorattract_default\lexluthorattract_default_as
\walk_left_def_nxg.an4
chars\minifig\lexluthorattract\lexluthorattract_default\lexluthorattract_default_as
\walk_back_def_nxg.an4
chars\minifig\lexluthorattract\lexluthorattract_default\lexluthorattract_default_as
\walk_right_def_nxg.an4
chars\minifig\lexluthorattract\lexluthorattract_default\lexluthorattract_default_as
\walk_front_def_nxg.an4
chars\minifig\lexluthorattract\lexluthorattract_default\lexluthorattract_default_as
\bash_def_nxg.an4
chars\minifig\lexluthorattract\lexluthorattract_default\lexluthorattract_default_as
\walk_def_nxg.an4
chars\minifig\lexluthorattract\lexluthorattract_default\lexluthorattract_default_as
\tiptoe_def_nxg.an4
chars\minifig\lexluthorattract\lexluthorattract_default\lexluthorattract_default_as
\run_def_nxg.an4
chars\minifig\lexluthorattract\lexluthorattract_default\lexluthorattract_default_as
\jumpandland_def_nxg.an4
chars\minifig\lexluthorattract\lexluthorattract_default\lexluthorattract_default_as
\idle_def_nxg.an4
chars\minifig\lexluthorattract\lexluthorattract_default\lexluthorattract_default_as
\fallland_def_nxg.an4
chars\minifig\lexluthorattract\lexluthorattract_default\lexluthorattract_default_as
\fall_def_nxg.an4
Chars\Minifig\LexLuthorSpace\Ability_BeamTargeting_LexLuthorSpace\Ability_BeamTarge
ting_LexLuthorSpace.as
chars\minifig\lexluthorspace\ability_beamtargeting_lexluthorspace\ability_beamtarge
ting_lexluthorspace_as\beam_targeting_right_def_nxg.an4
chars\minifig\lexluthorspace\ability_beamtargeting_lexluthorspace\ability_beamtarge
ting_lexluthorspace_as\beam_targeting_left_def_nxg.an4
chars\minifig\lexluthorspace\ability_beamtargeting_lexluthorspace\ability_beamtarge
ting_lexluthorspace_as\beam_targeting_down_def_nxg.an4
chars\minifig\lexluthorspace\ability_beamtargeting_lexluthorspace\ability_beamtarge
ting_lexluthorspace_as\beam_targeting_def_nxg.an4
chars\minifig\lexluthorspace\ability_beamtargeting_lexluthorspace\ability_beamtarge
ting_lexluthorspace_as\beam_targeting_up_def_nxg.an4
Chars\Minifig\LexLuthorSpace\Ability_Fly_LexLuthorSpace\Ability_Fly_LexLuthorSpace.
as
chars\minifig\lexluthorspace\ability_fly_lexluthorspace\ability_fly_lexluthorspace_
as\hovershoot1_def_nxg.an4
chars\minifig\lexluthorspace\ability_fly_lexluthorspace\ability_fly_lexluthorspace_
as\hover_beam_targeting_down_def_nxg.an4
chars\minifig\lexluthorspace\ability_fly_lexluthorspace\ability_fly_lexluthorspace_
as\hover_beam_targeting_def_nxg.an4
chars\minifig\lexluthorspace\ability_fly_lexluthorspace\ability_fly_lexluthorspace_
as\hover_beam_targeting_up_def_nxg.an4
chars\minifig\lexluthorspace\ability_fly_lexluthorspace\ability_fly_lexluthorspace_
as\hover_shoot_targeting_unload_def_nxg.an4
chars\minifig\lexluthorspace\ability_fly_lexluthorspace\ability_fly_lexluthorspace_
as\hover_shoot_targeting_shoot_down_def_nxg.an4
chars\minifig\lexluthorspace\ability_fly_lexluthorspace\ability_fly_lexluthorspace_
as\hover_shoot_targeting_shoot_def_nxg.an4
chars\minifig\lexluthorspace\ability_fly_lexluthorspace\ability_fly_lexluthorspace_
as\hover_shoot_targeting_shoot_up_def_nxg.an4
chars\minifig\lexluthorspace\ability_fly_lexluthorspace\ability_fly_lexluthorspace_
as\hover_shoot_targeting_load_def_nxg.an4
chars\minifig\lexluthorspace\ability_fly_lexluthorspace\ability_fly_lexluthorspace_
as\hover_shoot_targeting_down_def_nxg.an4
chars\minifig\lexluthorspace\ability_fly_lexluthorspace\ability_fly_lexluthorspace_
as\hover_shoot_targeting_def_nxg.an4
chars\minifig\lexluthorspace\ability_fly_lexluthorspace\ability_fly_lexluthorspace_
as\hover_shoot_targeting_up_def_nxg.an4
chars\minifig\lexluthorspace\ability_fly_lexluthorspace\ability_fly_lexluthorspace_
as\shoot_fly_right_def_nxg.an4
chars\minifig\lexluthorspace\ability_fly_lexluthorspace\ability_fly_lexluthorspace_
as\shoot_fly_def_nxg.an4
chars\minifig\lexluthorspace\ability_fly_lexluthorspace\ability_fly_lexluthorspace_
as\shoot_fly_left_def_nxg.an4
chars\minifig\lexluthorspace\ability_fly_lexluthorspace\ability_fly_lexluthorspace_
as\fly_turn_180_def_nxg.an4
chars\minifig\lexluthorspace\ability_fly_lexluthorspace\ability_fly_lexluthorspace_
as\hover_down_def_nxg.an4
chars\minifig\lexluthorspace\ability_fly_lexluthorspace\ability_fly_lexluthorspace_
as\hover_def_nxg.an4
chars\minifig\lexluthorspace\ability_fly_lexluthorspace\ability_fly_lexluthorspace_
as\hover_up_def_nxg.an4
chars\minifig\lexluthorspace\ability_fly_lexluthorspace\ability_fly_lexluthorspace_
as\hover_right_def_nxg.an4
chars\minifig\lexluthorspace\ability_fly_lexluthorspace\ability_fly_lexluthorspace_
as\hover_left_def_nxg.an4
chars\minifig\lexluthorspace\ability_fly_lexluthorspace\ability_fly_lexluthorspace_
as\hover_fly_def_nxg.an4
chars\minifig\lexluthorspace\ability_fly_lexluthorspace\ability_fly_lexluthorspace_
as\fly_sprint_right_def_nxg.an4
chars\minifig\lexluthorspace\ability_fly_lexluthorspace\ability_fly_lexluthorspace_
as\fly_sprint_def_nxg.an4
chars\minifig\lexluthorspace\ability_fly_lexluthorspace\ability_fly_lexluthorspace_
as\fly_sprint_left_def_nxg.an4
chars\minifig\lexluthorspace\ability_fly_lexluthorspace\ability_fly_lexluthorspace_
as\fly_slowdown_def_nxg.an4
chars\minifig\lexluthorspace\ability_fly_lexluthorspace\ability_fly_lexluthorspace_
as\fly_land_def_nxg.an4
chars\minifig\lexluthorspace\ability_fly_lexluthorspace\ability_fly_lexluthorspace_
as\fly_intro_def_nxg.an4
chars\minifig\lexluthorspace\ability_fly_lexluthorspace\ability_fly_lexluthorspace_
as\fly_right_def_nxg.an4
chars\minifig\lexluthorspace\ability_fly_lexluthorspace\ability_fly_lexluthorspace_
as\fly_def_nxg.an4
chars\minifig\lexluthorspace\ability_fly_lexluthorspace\ability_fly_lexluthorspace_
as\fly_left_def_nxg.an4
chars\minifig\lexluthorspace\ability_fly_lexluthorspace\ability_fly_lexluthorspace_
as\hover_takehit_def_nxg.an4
chars\minifig\lexluthorspace\ability_fly_lexluthorspace\ability_fly_lexluthorspace_
as\glide_forward_def_nxg.an4
chars\minifig\lexluthorspace\ability_fly_lexluthorspace\ability_fly_lexluthorspace_
as\glide_right_def_nxg.an4
chars\minifig\lexluthorspace\ability_fly_lexluthorspace\ability_fly_lexluthorspace_
as\glide_def_nxg.an4
chars\minifig\lexluthorspace\ability_fly_lexluthorspace\ability_fly_lexluthorspace_
as\glide_left_def_nxg.an4
chars\minifig\lexluthorspace\ability_fly_lexluthorspace\ability_fly_lexluthorspace_
as\fly_fail_def_nxg.an4
Chars\Minifig\LexLuthorSpace\Ability_SuitTransform_LexLuthorSpace\Ability_SuitTrans
form_LexLuthorSpace.as
chars\minifig\lexluthorspace\ability_suittransform_lexluthorspace\ability_suittrans
form_lexluthorspace_as\suittransform_in_def_nxg.an4
chars\minifig\lexluthorspace\ability_suittransform_lexluthorspace\ability_suittrans
form_lexluthorspace_as\suittransform_out_def_nxg.an4
Chars\Minifig\LexLuthorTechno\Ability_Drone_Access_LexLuthorTechno\Ability_Drone_Ac
cess_LexLuthorTechno.as
chars/misc/items/screwdriver_nxg.gsc
chars/misc/items/screwdriver_nxg.gsc.res
chars/misc/items/screwdriver_nxg.360_shaders
chars/misc/items/screwdriver_nxg.nxg_textures
chars\minifig\lexluthortechno\ability_drone_access_lexluthortechno\ability_drone_ac
cess_lexluthortechno_as\droneswitchaccess_def_nxg.an4
Chars\Misc\LexWonder\LEXWONDER.cd
icons/characters/lexwonder_nxg.tex
Chars\Misc\LexWonder\LEXWONDER.cpd
chars/misc/lexwonder/lexwonder_nxg.ghg
chars/misc/lexwonder/lexwonder_nxg.ghg.res
chars/misc/lexwonder/lexwonder_nxg.360_shaders
chars/misc/lexwonder/lexwonder_nxg.nxg_textures
chars\minifig\lexluthortechno\ability_drone_access_lexluthortechno\ability_drone_ac
cess_lexluthortechno_as\deploy_drone_def_nxg.an4
chars\minifig\lexluthortechno\ability_drone_access_lexluthortechno\ability_drone_ac
cess_lexluthortechno_as\drone_control_idle_def_nxg.an4
chars/misc/items/lextechnoremote_nxg.gsc
chars/misc/items/lextechnoremote_nxg.gsc.res
chars/misc/items/lextechnoremote_nxg.360_shaders
chars/misc/items/lextechnoremote_nxg.nxg_textures
chars\minifig\lexluthortechno\ability_drone_access_lexluthortechno\ability_drone_ac
cess_lexluthortechno_as\drone_control_move_def_nxg.an4
Chars\Minifig\RobinHazmat\Ability_DoubleJump_RobinHazmat\Ability_DoubleJump_RobinHa
zmat.as
chars\minifig\robinhazmat\ability_doublejump_robinhazmat\ability_doublejump_robinha
zmat_as\jump2andland2_def_nxg.an4
Chars\Minifig\RobinHazmat\Ability_GadgetWheel_RobinHazmat\Ability_GadgetWheel_Robin
Hazmat.as
chars\minifig\robinhazmat\ability_gadgetwheel_robinhazmat\ability_gadgetwheel_robin
hazmat_as\gadgetwheel_idleright_def_nxg.an4
chars\minifig\robinhazmat\ability_gadgetwheel_robinhazmat\ability_gadgetwheel_robin
hazmat_as\gadgetwheel_idleleft_def_nxg.an4
chars\minifig\robinhazmat\ability_gadgetwheel_robinhazmat\ability_gadgetwheel_robin
hazmat_as\gadgetwheel_idledown_def_nxg.an4
chars\minifig\robinhazmat\ability_gadgetwheel_robinhazmat\ability_gadgetwheel_robin
hazmat_as\gadgetwheel_idle_def_nxg.an4
chars\minifig\robinhazmat\ability_gadgetwheel_robinhazmat\ability_gadgetwheel_robin
hazmat_as\gadgetwheel_idleup_def_nxg.an4
Chars\Minifig\RobinHazmat\Ability_Lunge_RobinHazmat\Ability_Lunge_RobinHazmat.as
chars\minifig\robinhazmat\ability_lunge_robinhazmat\ability_lunge_robinhazmat_as\lu
nge_def_nxg.an4
Chars\Minifig\RobinHazmat\Ability_Pickup_Transform_RobinHazmat\Ability_Pickup_Trans
form_RobinHazmat.as
chars\minifig\robinhazmat\ability_pickup_transform_robinhazmat\ability_pickup_trans
form_robinhazmat_as\pickup_transform_inout_def_nxg.an4
Chars\Minifig\RobinHazmat\Ability_Shoot_Pistol_RobinHazmat\Ability_Shoot_Pistol_Rob
inHazmat.as
chars\minifig\robinhazmat\ability_shoot_pistol_robinhazmat\ability_shoot_pistol_rob
inhazmat_as\pistol_shoot_targeting_load_def_nxg.an4
chars\minifig\robinhazmat\ability_shoot_pistol_robinhazmat\ability_shoot_pistol_rob
inhazmat_as\pistol_shoot_targeting_unload_def_nxg.an4
chars\minifig\robinhazmat\ability_shoot_pistol_robinhazmat\ability_shoot_pistol_rob
inhazmat_as\pistol_shoot_def_nxg.an4
chars\minifig\robinhazmat\ability_shoot_pistol_robinhazmat\ability_shoot_pistol_rob
inhazmat_as\shoot_targeting_down_def_nxg.an4
chars\minifig\robinhazmat\ability_shoot_pistol_robinhazmat\ability_shoot_pistol_rob
inhazmat_as\shoot_targeting_def_nxg.an4
chars\minifig\robinhazmat\ability_shoot_pistol_robinhazmat\ability_shoot_pistol_rob
inhazmat_as\shoot_targeting_up_def_nxg.an4
Chars\Minifig\RobinHazmat\Ability_SuitTransform_RobinHazmat\Ability_SuitTransform_R
obinHazmat.as
chars\minifig\robinhazmat\ability_suittransform_robinhazmat\ability_suittransform_r
obinhazmat_as\suittransform_out_def_nxg.an4
chars\minifig\robinhazmat\ability_suittransform_robinhazmat\ability_suittransform_r
obinhazmat_as\suittransform_in_def_nxg.an4
Chars\Minifig\RobinHazmat\RobinHazmat_default\RobinHazmat_default.as
chars\minifig\robinhazmat\robinhazmat_default\robinhazmat_default_as\buttonspecial_
1_def_nxg.an4
chars\minifig\robinhazmat\robinhazmat_default\robinhazmat_default_as\walk_left_def_
nxg.an4
chars\minifig\robinhazmat\robinhazmat_default\robinhazmat_default_as\walk_back_def_
nxg.an4
chars\minifig\robinhazmat\robinhazmat_default\robinhazmat_default_as\walk_right_def
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ectrocuted_onspot_def_nxg.an4
Chars\Minifig\SharedAnims\Mechanics\Ability_Fight_ComboStatic\Ability_Fight_ComboSt
atic.as
chars\minifig\sharedanims\mechanics\ability_fight_combostatic\ability_fight_combost
atic_as\combostatic_def_nxg.an4
Chars\Minifig\SharedAnims\Mechanics\Ability_Fight_TakeHits\Ability_Fight_TakeHits.a
s
chars\minifig\sharedanims\mechanics\ability_fight_takehits\ability_fight_takehits_a
s\takehit4_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_fight_takehits\ability_fight_takehits_a
s\takehit3_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_fight_takehits\ability_fight_takehits_a
s\takehit2_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_fight_takehits\ability_fight_takehits_a
s\takehit1_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_fight_takehits\ability_fight_takehits_a
s\die_air_right_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_fight_takehits\ability_fight_takehits_a
s\die_air_left_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_fight_takehits\ability_fight_takehits_a
s\die_air_up_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_fight_takehits\ability_fight_takehits_a
s\stun_die5_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_fight_takehits\ability_fight_takehits_a
s\stun_die4_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_fight_takehits\ability_fight_takehits_a
s\stun_die3_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_fight_takehits\ability_fight_takehits_a
s\stun_die2_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_fight_takehits\ability_fight_takehits_a
s\die_air_def_nxg.an4
Chars\Minifig\SharedAnims\Mechanics\Ability_Fight_Taunts\Ability_Fight_Taunts.as
chars\minifig\sharedanims\mechanics\ability_fight_taunts\ability_fight_taunts_as\ta
unt3_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_fight_taunts\ability_fight_taunts_as\ta
unt2_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_fight_taunts\ability_fight_taunts_as\ta
unt1_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_fight_taunts\ability_fight_taunts_as\co
mbat_idle_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_fight_taunts\ability_fight_taunts_as\ce
lebration3_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_fight_taunts\ability_fight_taunts_as\ce
lebration2_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_fight_taunts\ability_fight_taunts_as\ce
lebration1_def_nxg.an4
Chars\Minifig\SharedAnims\Mechanics\Ability_Fly\Ability_Fly.as
chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\hovershoot_def_nxg.a
n4
chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\hover_right_def_nxg.
an4
chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\hover_left_def_nxg.a
n4
chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\hover_fly_def_nxg.an
4
chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\hover_takehit_def_nx
g.an4
chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\fly_turn_180_def_nxg
.an4
chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\fly_sprintright_def_
nxg.an4
chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\fly_sprint_def_nxg.a
n4
chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\fly_sprintleft_def_n
xg.an4
chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\fly_slowdown_def_nxg
.an4
chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\fly_right_def_nxg.an
4
chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\fly_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\fly_left_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\fly_intro_def_nxg.an
4
chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\hover_down_def_nxg.a
n4
chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\hover_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\hover_up_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\shoot_fly2right_def_
nxg.an4
chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\shoot_fly2_def_nxg.a
n4
chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\shoot_fly2left_def_n
xg.an4
chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\shoot_flyright_def_n
xg.an4
chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\shoot_fly_def_nxg.an
4
chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\shoot_flyleft_def_nx
g.an4
chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\hover_shoot_targetin
g_shoot_down_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\hover_shoot_targetin
g_shoot_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\hover_shoot_targetin
g_shoot_up_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\hover_shoot_targetin
g_down_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\hover_shoot_targetin
g_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\hover_shoot_targetin
g_up_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\glide_forward_def_nx
g.an4
chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\glide_right_def_nxg.
an4
chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\glide_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_fly\ability_fly_as\glide_left_def_nxg.a
n4
Chars\Minifig\SharedAnims\Mechanics\Ability_HandOver\Ability_HandOver.as
chars\minifig\sharedanims\mechanics\ability_handover\ability_handover_as\handover_t
o_small_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_handover\ability_handover_as\handover_t
o_minifig_def_nxg.an4
Chars\Minifig\SharedAnims\Mechanics\Ability_KnockedDown\Ability_KnockedDown.as
chars\minifig\sharedanims\mechanics\ability_knockeddown\ability_knockeddown_as\stun
ned_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_knockeddown\ability_knockeddown_as\abil
ity_knockeddown_def_nxg.an4
Chars\Minifig\SharedAnims\Mechanics\Ability_KnockedDown2\Ability_KnockedDown2.as
chars\minifig\sharedanims\mechanics\ability_knockeddown2\ability_knockeddown2_as\ab
ility_knockeddown2_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_knockeddown2\ability_knockeddown2_as\st
unned_def_nxg.an4
Chars\Minifig\SharedAnims\Mechanics\Ability_Ledge\Ability_Ledge.as
chars\minifig\sharedanims\mechanics\ability_ledge\ability_ledge_as\ledge_fall_def_n
xg.an4
chars\minifig\sharedanims\mechanics\ability_ledge\ability_ledge_as\ledge_idle_def_n
xg.an4
chars\minifig\sharedanims\mechanics\ability_ledge\ability_ledge_as\ledge_left_def_n
xg.an4
chars\minifig\sharedanims\mechanics\ability_ledge\ability_ledge_as\ledge_right_def_
nxg.an4
Chars\Minifig\SharedAnims\Mechanics\Ability_Lunge\Ability_Lunge.as
chars\minifig\sharedanims\mechanics\ability_lunge\ability_lunge_as\lunge_def_nxg.an
4
Chars\Minifig\SharedAnims\Mechanics\Ability_Parasite_Victim\Ability_Parasite_Victim
.as
chars\minifig\sharedanims\mechanics\ability_parasite_victim\ability_parasite_victim
_as\ability_parasite_victim_def_nxg.an4
Chars\Minifig\SharedAnims\Mechanics\Ability_Peril\Ability_Peril.as
chars\minifig\sharedanims\mechanics\ability_peril\ability_peril_as\celebrate2_def_n
xg.an4
chars\minifig\sharedanims\mechanics\ability_peril\ability_peril_as\celebrate1_def_n
xg.an4
Chars\Minifig\SharedAnims\Mechanics\Ability_Pickup\Ability_Pickup.as
chars\minifig\sharedanims\mechanics\ability_pickup\ability_pickup_as\pickup_def_nxg
.an4
Chars\Minifig\SharedAnims\Mechanics\Ability_PullLever\Ability_PullLever.as
chars\minifig\sharedanims\mechanics\ability_pulllever\ability_pulllever_as\pullleve
r_def_nxg.an4
Chars\Minifig\SharedAnims\Mechanics\Ability_Ride\Ability_Ride.as
chars\minifig\sharedanims\mechanics\ability_ride\ability_ride_as\ride_motorbikeharl
eyquinn_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_ride\ability_ride_as\ride_batpod_def_nx
g.an4
chars\minifig\sharedanims\mechanics\ability_ride\ability_ride_as\ride_buttons4_def_
nxg.an4
chars\minifig\sharedanims\mechanics\ability_ride\ability_ride_as\ride_twinstick_f_d
ef_nxg.an4
chars\minifig\sharedanims\mechanics\ability_ride\ability_ride_as\ride_handlebar_1_d
ef_nxg.an4
chars\minifig\sharedanims\mechanics\ability_ride\ability_ride_as\ride_twinstick_def
_nxg.an4
chars\minifig\sharedanims\mechanics\ability_ride\ability_ride_as\ride_steeringwheel
offset_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_ride\ability_ride_as\ride_leanback_def_
nxg.an4
chars\minifig\sharedanims\mechanics\ability_ride\ability_ride_as\ride_handlebar_3_d
ef_nxg.an4
chars\minifig\sharedanims\mechanics\ability_ride\ability_ride_as\ride_buttons5_def_
nxg.an4
chars\minifig\sharedanims\mechanics\ability_ride\ability_ride_as\ride_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_ride\ability_ride_as\ride_technicwheel_
3_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_ride\ability_ride_as\ride_stickr_0_def_
nxg.an4
chars\minifig\sharedanims\mechanics\ability_ride\ability_ride_as\ride_steeringwheel
_3_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_ride\ability_ride_as\ride_steeringwheel
_2_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_ride\ability_ride_as\ride_steeringwheel
_1_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_ride\ability_ride_as\ride_steeringwheel
_0_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_ride\ability_ride_as\ride_singlestick_1
_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_ride\ability_ride_as\ride_motorbikegene
ric_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_ride\ability_ride_as\ride_handlebar_2_d
ef_nxg.an4
chars\minifig\sharedanims\mechanics\ability_ride\ability_ride_as\ride_handlebar_0_d
ef_nxg.an4
Chars\Minifig\SharedAnims\Mechanics\Ability_Scream\Ability_Scream.as
chars\minifig\sharedanims\mechanics\ability_scream\ability_scream_as\screamrun_def_
nxg.an4
Chars\Minifig\SharedAnims\Mechanics\Ability_Shoot_Pistol\Ability_Shoot_Pistol.as
chars\minifig\sharedanims\mechanics\ability_shoot_pistol\ability_shoot_pistol_as\pi
stol_bash_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_shoot_pistol\ability_shoot_pistol_as\pi
stol_shoot_targeting_unload_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_shoot_pistol\ability_shoot_pistol_as\pi
stol_shoot_targeting_load_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_shoot_pistol\ability_shoot_pistol_as\pi
stol_run_shoot_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_shoot_pistol\ability_shoot_pistol_as\pi
stol_walk_down_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_shoot_pistol\ability_shoot_pistol_as\pi
stol_walk_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_shoot_pistol\ability_shoot_pistol_as\pi
stol_walk_up_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_shoot_pistol\ability_shoot_pistol_as\pi
stol_shoot_targeting_down_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_shoot_pistol\ability_shoot_pistol_as\pi
stol_shoot_targeting_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_shoot_pistol\ability_shoot_pistol_as\pi
stol_shoot_targeting_up_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_shoot_pistol\ability_shoot_pistol_as\pi
stol_shoot_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_shoot_pistol\ability_shoot_pistol_as\pi
stol_run_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_shoot_pistol\ability_shoot_pistol_as\pi
stol_out_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_shoot_pistol\ability_shoot_pistol_as\pi
stol_land_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_shoot_pistol\ability_shoot_pistol_as\pi
stol_in_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_shoot_pistol\ability_shoot_pistol_as\pi
stol_idle_def_nxg.an4
Chars\Minifig\SharedAnims\Mechanics\Ability_Shrink\Ability_Shrink.as
chars\minifig\sharedanims\mechanics\ability_shrink\ability_shrink_as\shrink_def_nxg
.an4
Chars\Minifig\SharedAnims\Mechanics\Ability_Shrug\Ability_Shrug.as
chars\minifig\sharedanims\mechanics\ability_shrug\ability_shrug_as\shrug_def_nxg.an
4
Chars\Minifig\SharedAnims\Mechanics\Ability_Slide\Ability_Slide.as
chars\minifig\sharedanims\mechanics\ability_slide\ability_slide_as\slide_def_nxg.an
4
Chars\Minifig\SharedAnims\Mechanics\Ability_SmashStuff\Ability_SmashStuff.as
chars\minifig\sharedanims\mechanics\ability_smashstuff\ability_smashstuff_as\smashs
tuff2_def_nxg.an4
chars/misc/items/wrench_nxg.gsc
chars/misc/items/wrench_nxg.gsc.res
chars/misc/items/wrench_nxg.360_shaders
chars/misc/items/wrench_nxg.nxg_textures
chars\minifig\sharedanims\mechanics\ability_smashstuff\ability_smashstuff_as\smashs
tuff1_def_nxg.an4
Chars\Minifig\SharedAnims\Mechanics\Ability_Sonar_Zapped\Ability_Sonar_Zapped.as
chars\minifig\sharedanims\mechanics\ability_sonar_zapped\ability_sonar_zapped_as\so
nar_zapped_def_nxg.an4
Chars\Minifig\SharedAnims\Mechanics\Ability_Splat\Ability_Splat.as
chars\minifig\sharedanims\mechanics\ability_splat\ability_splat_as\splat_def_nxg.an
4
Chars\Minifig\SharedAnims\Mechanics\Ability_SuperStrength\Ability_SuperStrength.as
chars\minifig\sharedanims\mechanics\ability_superstrength\ability_superstrength_as\
supercarry_walk_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_superstrength\ability_superstrength_as\
supercarry_pickup_ground_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_superstrength\ability_superstrength_as\
supercarry_bash_destroy_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_superstrength\ability_superstrength_as\
supercarry_bash_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_superstrength\ability_superstrength_as\
superstrength_rip_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_superstrength\ability_superstrength_as\
supercarry_aim_down_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_superstrength\ability_superstrength_as\
supercarry_aim_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_superstrength\ability_superstrength_as\
supercarry_aim_up_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_superstrength\ability_superstrength_as\
supercarry_throw_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_superstrength\ability_superstrength_as\
supercarry_pickup_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_superstrength\ability_superstrength_as\
superstrength_struggle_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_superstrength\ability_superstrength_as\
superstrength_grab_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_superstrength\ability_superstrength_as\
supercarry_idle_def_nxg.an4
Chars\Minifig\SharedAnims\Mechanics\Ability_Swarmed\Ability_Swarmed.as
chars\minifig\sharedanims\mechanics\ability_swarmed\ability_swarmed_as\swarmed_def_
nxg.an4
Chars\Minifig\SharedAnims\Mechanics\Ability_ThrowToMe\Ability_ThrowToMe.as
chars\minifig\sharedanims\mechanics\ability_throwtome\ability_throwtome_as\throwtom
e_def_nxg.an4
Chars\Minifig\SharedAnims\Mechanics\Ability_Tightrope\Ability_Tightrope.as
chars\minifig\sharedanims\mechanics\ability_tightrope\ability_tightrope_as\tightrop
e_slide_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_tightrope\ability_tightrope_as\tightrop
e_move_under_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_tightrope\ability_tightrope_as\tightrop
e_move_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_tightrope\ability_tightrope_as\tightrop
e_idle_under_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_tightrope\ability_tightrope_as\tightrop
e_idle_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_tightrope\ability_tightrope_as\tightrop
e_geton_def_nxg.an4
Chars\Minifig\SharedAnims\Mechanics\Ability_Twirl\Ability_Twirl.as
chars\minifig\sharedanims\mechanics\ability_twirl\ability_twirl_as\twirl_grab_def_n
xg.an4
chars\minifig\sharedanims\mechanics\ability_twirl\ability_twirl_as\twirl_idle_def_n
xg.an4
chars\minifig\sharedanims\mechanics\ability_twirl\ability_twirl_as\twirl_swing_dism
ount_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_twirl\ability_twirl_as\twirl_swing_180_
def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_twirl\ability_twirl_as\twirl_swing_jump
_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_twirl\ability_twirl_as\twirl_grab_swing
_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_twirl\ability_twirl_as\twirl_swing_def_
nxg.an4
Chars\Minifig\SharedAnims\Mechanics\Ability_VR\Ability_VR.as
chars\minifig\sharedanims\mechanics\ability_vr\ability_vr_as\vr_out_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_vr\ability_vr_as\vr_in_def_nxg.an4
Chars\Minifig\SharedAnims\Mechanics\Ability_WalkDirectional\Ability_WalkDirectional
.as
chars\minifig\sharedanims\mechanics\ability_walkdirectional\ability_walkdirectional
_as\walk_left_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_walkdirectional\ability_walkdirectional
_as\walk_back_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_walkdirectional\ability_walkdirectional
_as\walk_right_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_walkdirectional\ability_walkdirectional
_as\walk_front_def_nxg.an4
Chars\Minifig\SharedAnims\Mechanics\Ability_WallJump\Ability_WallJump.as
chars\minifig\sharedanims\mechanics\ability_walljump\ability_walljump_as\walljump_w
ait_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_walljump\ability_walljump_as\walljump_d
ef_nxg.an4
Chars\Minifig\SharedAnims\Mechanics\Ability_Wave\Ability_Wave.as
chars\minifig\sharedanims\mechanics\ability_wave\ability_wave_as\wave_def_nxg.an4
Chars\Minifig\SharedAnims\Mechanics\Ability_ZipLine\Ability_ZipLine.as
chars\minifig\sharedanims\mechanics\ability_zipline\ability_zipline_as\zipdrop_fail
_def_nxg.an4
Chars\Minifig\SharedAnims\Shared_Basic\Shared_Basic_Male\Shared_Basic_Male.as
chars\minifig\sharedanims\shared_basic\shared_basic_male\shared_basic_male_as\falll
and_def_nxg.an4
chars\minifig\sharedanims\shared_basic\shared_basic_male\shared_basic_male_as\jumpa
ndland_def_nxg.an4
chars\minifig\sharedanims\shared_basic\shared_basic_male\shared_basic_male_as\idle2
_def_nxg.an4
chars\minifig\sharedanims\shared_basic\shared_basic_male\shared_basic_male_as\idle_
def_nxg.an4
chars\minifig\sharedanims\shared_basic\shared_basic_male\shared_basic_male_as\walk_
def_nxg.an4
chars\minifig\sharedanims\shared_basic\shared_basic_male\shared_basic_male_as\tipto
e_def_nxg.an4
chars\minifig\sharedanims\shared_basic\shared_basic_male\shared_basic_male_as\sprin
t_def_nxg.an4
chars\minifig\sharedanims\shared_basic\shared_basic_male\shared_basic_male_as\fall_
def_nxg.an4
chars\minifig\sharedanims\shared_basic\shared_basic_male\shared_basic_male_as\run_d
ef_nxg.an4
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man_specialmove2_def_nxg.an4
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eel_idleup_def_nxg.an4
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Chars\Minifig\Robin\Ability_SuitTransform_Robin\Ability_SuitTransform_Robin.as
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transform_out_def_nxg.an4
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Chars\Minifig\Robin\Robin_default\Robin_default.as
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chars\minifig\robin\robin_default\robin_default_as\tiptoe_def_nxg.an4
chars\minifig\robin\robin_default\robin_default_as\walk_def_nxg.an4
chars\minifig\robin\robin_default\robin_default_as\run_def_nxg.an4
chars\minifig\robin\robin_default\robin_default_as\idle_def_nxg.an4
Chars\Super_Character\Cape\BATCAPE.cd
chars/misc/items/grapplegun_nxg.gsc
chars/misc/items/grapplegun_nxg.gsc.res
chars/misc/items/grapplegun_nxg.360_shaders
chars/misc/items/grapplegun_nxg.nxg_textures
levels\vfx\vfx_chars\vfx_batman\vfx_batman.led
levels\vfx\vfx_chars\vfx_robin\vfx_robin.led
Chars\BigFig\SharedAnims_BigFig\Mechanics_Bigfig\Ability_Build_Bigfig\Ability_Build
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Chars\BigFig\SharedAnims_BigFig\Mechanics_Bigfig\Ability_Charge_Bigfig\Ability_Char
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chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_charge_bigfig\ability_char
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chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_charge_bigfig\ability_char
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chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_charge_bigfig\ability_char
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Chars\BigFig\SharedAnims_BigFig\Mechanics_Bigfig\Ability_Electrocuted_Bigfig\Abilit
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chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_electrocuted_bigfig\abilit
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Chars\BigFig\SharedAnims_BigFig\Mechanics_Bigfig\Ability_Fight_Combo_Bigfig\Ability
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chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_fight_combo_bigfig\ability
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chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_fight_combo_bigfig\ability
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Chars\BigFig\SharedAnims_BigFig\Mechanics_Bigfig\Ability_KnockedDown_Bigfig\Ability
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chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_knockeddown_bigfig\ability
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chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_knockeddown_bigfig\ability
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chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_knockeddown_bigfig\ability
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Chars\BigFig\SharedAnims_BigFig\Mechanics_Bigfig\Ability_RangedAttack_Bigfig\Abilit
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chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_rangedattack_bigfig\abilit
y_rangedattack_bigfig_as\thunderclap_def_nxg.an4
Chars\BigFig\SharedAnims_BigFig\Mechanics_Bigfig\Ability_Ride_Bigfig\Ability_Ride_B
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Chars\BigFig\SharedAnims_BigFig\Mechanics_Bigfig\Ability_Save_Bigfig\Ability_Save_B
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chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_save_bigfig\ability_save_b
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Chars\BigFig\SharedAnims_BigFig\Mechanics_Bigfig\Ability_Shrink_Bigfig\Ability_Shri
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chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_shrink_bigfig\ability_shri
nk_bigfig_as\shrink_def_nxg.an4
Chars\BigFig\SharedAnims_BigFig\Mechanics_Bigfig\Ability_Shrug_Bigfig\Ability_Shrug
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chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_shrug_bigfig\ability_shrug
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Chars\BigFig\SharedAnims_BigFig\Mechanics_Bigfig\Ability_Slamfull_BigFig\Ability_Sl
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chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_slamfull_bigfig\ability_sl
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chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_slamfull_bigfig\ability_sl
amfull_bigfig_as\slam_anticipation_def_nxg.an4
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_slamfull_bigfig\ability_sl
amfull_bigfig_as\slamfull_def_nxg.an4
Chars\BigFig\SharedAnims_BigFig\Mechanics_Bigfig\Ability_Slide_Bigfig\Ability_Slide
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chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_slide_bigfig\ability_slide
_bigfig_as\slide_def_nxg.an4
Chars\BigFig\SharedAnims_BigFig\Mechanics_Bigfig\Ability_Supercarry_BigFig\Ability_
Supercarry_BigFig.as
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_supercarry_bigfig\ability_
supercarry_bigfig_as\supercarry_pickup_ground_fail_def_nxg.an4
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_supercarry_bigfig\ability_
supercarry_bigfig_as\supercarry_aim_down_def_nxg.an4
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_supercarry_bigfig\ability_
supercarry_bigfig_as\supercarry_aim_front_def_nxg.an4
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_supercarry_bigfig\ability_
supercarry_bigfig_as\supercarry_aim_up_def_nxg.an4
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_supercarry_bigfig\ability_
supercarry_bigfig_as\supercarry_pickup_def_nxg.an4
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_supercarry_bigfig\ability_
supercarry_bigfig_as\supercarry_walk_def_nxg.an4
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_supercarry_bigfig\ability_
supercarry_bigfig_as\supercarry_throw_def_nxg.an4
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_supercarry_bigfig\ability_
supercarry_bigfig_as\supercarry_pickup_ground_def_nxg.an4
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_supercarry_bigfig\ability_
supercarry_bigfig_as\supercarry_idle_def_nxg.an4
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_supercarry_bigfig\ability_
supercarry_bigfig_as\supercarry_bash_def_nxg.an4
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_supercarry_bigfig\ability_
supercarry_bigfig_as\supercarry_bash_destroy_def_nxg.an4
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_supercarry_bigfig\ability_
supercarry_bigfig_as\supercarry_aim_turn_def_nxg.an4
Chars\BigFig\SharedAnims_BigFig\Mechanics_Bigfig\Ability_SuperStrength_BigFig\Abili
ty_Superstrength_Bigfig.as
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_superstrength_bigfig\abili
ty_superstrength_bigfig_as\superstrength_lift_def_nxg.an4
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_superstrength_bigfig\abili
ty_superstrength_bigfig_as\superstrength_pull_def_nxg.an4
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_superstrength_bigfig\abili
ty_superstrength_bigfig_as\superstrength_push_def_nxg.an4
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_superstrength_bigfig\abili
ty_superstrength_bigfig_as\superstrength_struggle_def_nxg.an4
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_superstrength_bigfig\abili
ty_superstrength_bigfig_as\superstrength_rip_def_nxg.an4
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_superstrength_bigfig\abili
ty_superstrength_bigfig_as\superstrength_grab_def_nxg.an4
Chars\BigFig\SharedAnims_BigFig\Mechanics_Bigfig\Ability_Takehit_Bigfig\Ability_Tak
ehit_Bigfig.as
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_takehit_bigfig\ability_tak
ehit_bigfig_as\takehit1_def_nxg.an4
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_takehit_bigfig\ability_tak
ehit_bigfig_as\stun_die_def_nxg.an4
Chars\BigFig\SharedAnims_BigFig\Mechanics_Bigfig\Ability_Vehicle_Bigfig\Ability_Veh
icle_Bigfig.as
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_vehicle_bigfig\ability_veh
icle_bigfig_as\savepoint_def_nxg.an4
Chars\BigFig\SharedAnims_BigFig\Mechanics_Bigfig\Ability_Wade_Bigfig\Ability_Wade_B
igfig.as
Chars\BigFig\SharedAnims_BigFig\Mechanics_Bigfig\Ability_WalkDirectional_Bigfig\Abi
lity_WalkDirectional_Bigfig.as
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_walkdirectional_bigfig\abi
lity_walkdirectional_bigfig_as\walk_slow_def_nxg.an4
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_walkdirectional_bigfig\abi
lity_walkdirectional_bigfig_as\walk_left_def_nxg.an4
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_walkdirectional_bigfig\abi
lity_walkdirectional_bigfig_as\walk_back_def_nxg.an4
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_walkdirectional_bigfig\abi
lity_walkdirectional_bigfig_as\walk_right_def_nxg.an4
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_walkdirectional_bigfig\abi
lity_walkdirectional_bigfig_as\walk_front_def_nxg.an4
Chars\BigFig\SharedAnims_BigFig\Shared_Basic_Bigfig\Shared_Basic_Male_Bigfig\Shared
_Basic_Male_Bigfig.as
chars\bigfig\sharedanims_bigfig\shared_basic_bigfig\shared_basic_male_bigfig\shared
_basic_male_bigfig_as\turn_180_clockwise_def_nxg.an4
chars\bigfig\sharedanims_bigfig\shared_basic_bigfig\shared_basic_male_bigfig\shared
_basic_male_bigfig_as\turn_180_anticlockwise_def_nxg.an4
chars\bigfig\sharedanims_bigfig\shared_basic_bigfig\shared_basic_male_bigfig\shared
_basic_male_bigfig_as\walk_def_nxg.an4
chars\bigfig\sharedanims_bigfig\shared_basic_bigfig\shared_basic_male_bigfig\shared
_basic_male_bigfig_as\run_turn180_anticlockwise_def_nxg.an4
chars\bigfig\sharedanims_bigfig\shared_basic_bigfig\shared_basic_male_bigfig\shared
_basic_male_bigfig_as\runland_def_nxg.an4
chars\bigfig\sharedanims_bigfig\shared_basic_bigfig\shared_basic_male_bigfig\shared
_basic_male_bigfig_as\run_def_nxg.an4
chars\bigfig\sharedanims_bigfig\shared_basic_bigfig\shared_basic_male_bigfig\shared
_basic_male_bigfig_as\jumpandland_def_nxg.an4
chars\bigfig\sharedanims_bigfig\shared_basic_bigfig\shared_basic_male_bigfig\shared
_basic_male_bigfig_as\idle_def_nxg.an4
chars\bigfig\sharedanims_bigfig\shared_basic_bigfig\shared_basic_male_bigfig\shared
_basic_male_bigfig_as\fallland_def_nxg.an4
chars\bigfig\sharedanims_bigfig\shared_basic_bigfig\shared_basic_male_bigfig\shared
_basic_male_bigfig_as\fall_def_nxg.an4
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_ride_bigfig\ability_ride_b
igfig_as\ride_darkseid_def_nxg.an4
Chars\BigFig\SharedAnims_BigFig\Mechanics_Bigfig\Ability_SaveStation_BigFig\Ability
_SaveStation_BigFig.as
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_savestation_bigfig\ability
_savestation_bigfig_as\savestation_def_nxg.an4
Chars\BigFig\SharedAnims_BigFig\Mechanics_Bigfig\Ability_Swarmed_BigFig\Ability_Swa
rmed_BigFig.as
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_swarmed_bigfig\ability_swa
rmed_bigfig_as\swarmed_def_nxg.an4
chars\bigfig\sharedanims_bigfig\mechanics_bigfig\ability_wade_bigfig\ability_wade_b
igfig_as\wade_def_nxg.an4
chars\minifig\batman\batman_default\batman_default_as\idle2_def_nxg.an4
chars\minifig\batman\batman_default\batman_default_as\idle3_def_nxg.an4
Chars\Minifig\SharedAnims\Mechanics\Ability_ClimbLadder\Ability_ClimbLadder.as
chars\minifig\sharedanims\mechanics\ability_climbladder\ability_climbladder_as\clim
b_up_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_climbladder\ability_climbladder_as\clim
b_idle_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_climbladder\ability_climbladder_as\clim
b_down_def_nxg.an4
Chars\Minifig\SharedAnims\Mechanics\Ability_Grapple\Ability_Grapple.as
chars\minifig\sharedanims\mechanics\ability_grapple\ability_grapple_as\grapple_down
_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_grapple\ability_grapple_as\grapple_up_d
ef_nxg.an4
chars\minifig\sharedanims\mechanics\ability_grapple\ability_grapple_as\grapple_idle
_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_grapple\ability_grapple_as\grapple_guno
ut_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_grapple\ability_grapple_as\grapple_guno
ut_up_def_nxg.an4
Chars\Minifig\SharedAnims\Mechanics\Ability_Grapple_RopeClimb\Ability_Grapple_RopeC
limb.as
chars\minifig\sharedanims\mechanics\ability_grapple_ropeclimb\ability_grapple_ropec
limb_as\grapple_up_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_grapple_ropeclimb\ability_grapple_ropec
limb_as\grapple_swing_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_grapple_ropeclimb\ability_grapple_ropec
limb_as\grapple_idle_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_grapple_ropeclimb\ability_grapple_ropec
limb_as\grapple_down_def_nxg.an4
Chars\Minifig\SharedAnims\Mechanics\Ability_Swim\Ability_Swim.as
chars\minifig\sharedanims\mechanics\ability_swim\ability_swim_as\scuba_up_def_nxg.a
n4
chars\minifig\sharedanims\mechanics\ability_swim\ability_swim_as\float_die_def_nxg.
an4
chars\minifig\sharedanims\mechanics\ability_swim\ability_swim_as\float_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_swim\ability_swim_as\wade_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_swim\ability_swim_as\swim_deep_move_def
_nxg.an4
chars\minifig\sharedanims\mechanics\ability_swim\ability_swim_as\swim_deep_idle_def
_nxg.an4
chars\minifig\sharedanims\mechanics\ability_swim\ability_swim_as\swim_def_nxg.an4
Chars\Minifig\SharedAnims\Mechanics\Ability_Whip_Pull\Ability_Whip_Pull.as
chars\minifig\sharedanims\mechanics\ability_whip_pull\ability_whip_pull_as\whip_pul
l_fail_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_whip_pull\ability_whip_pull_as\whip_pul
l_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_whip_pull\ability_whip_pull_as\whip_pul
l_up_def_nxg.an4
Chars\Quests\Quest_Bodies\Quest_Bodies_Minifig.as
chars\quests\quest_bodies\quest_bodies_minifig_as\quest_body_sad_def_nxg.an4
chars\quests\quest_bodies\quest_bodies_minifig_as\quest_body_worried_def_nxg.an4
chars\quests\quest_bodies\quest_bodies_minifig_as\quest_body_shifty_def_nxg.an4
chars\quests\quest_bodies\quest_bodies_minifig_as\quest_body_scared_def_nxg.an4
chars\quests\quest_bodies\quest_bodies_minifig_as\quest_body_relieved_def_nxg.an4
chars\quests\quest_bodies\quest_bodies_minifig_as\quest_body_joyful_def_nxg.an4
chars\quests\quest_bodies\quest_bodies_minifig_as\quest_body_friendly_def_nxg.an4
chars\quests\quest_bodies\quest_bodies_minifig_as\quest_body_confused_def_nxg.an4
chars\quests\quest_bodies\quest_bodies_minifig_as\quest_body_angry_def_nxg.an4
Chars\Minifig\SharedAnims\Mechanics\Ability_CrackedLego\Ability_CrackedLego.as
chars\minifig\sharedanims\mechanics\ability_crackedlego\ability_crackedlego_as\floo
rsmash_def_nxg.an4
chars\minifig\sharedanims\mechanics\ability_crackedlego\ability_crackedlego_as\wall
smash_def_nxg.an4
Chars\Minifig\SharedAnims\Mechanics\Ability_Dig\Ability_Dig.as
chars\minifig\sharedanims\mechanics\ability_dig\ability_dig_as\dig_def_nxg.an4
Chars\Minifig\SharedAnims\Mechanics\Ability_TechnoGadget\Ability_TechnoGadget.as
chars/misc/items/technoremote_nxg.gsc
chars/misc/items/technoremote_nxg.gsc.res
chars/misc/items/technoremote_nxg.360_shaders
chars/misc/items/technoremote_nxg.nxg_textures
chars\minifig\sharedanims\mechanics\ability_technogadget\ability_technogadget_as\ab
ility_technogadget_def_nxg.an4
Chars\Minifig\SharedAnims\Mechanics\Ability_VendingMachine\Ability_VendingMachine.a
s
chars\minifig\sharedanims\mechanics\ability_vendingmachine\ability_vendingmachine_a
s\winch_def_nxg.an4
Chars\BigFig\KillerCroc\Ability_CrackedLego_KillerCroc\Ability_CrackedLego_KillerCr
oc.as
chars\bigfig\killercroc\ability_crackedlego_killercroc\ability_crackedlego_killercr
oc_as\floorsmash_def_nxg.an4
chars\bigfig\killercroc\ability_crackedlego_killercroc\ability_crackedlego_killercr
oc_as\wallsmash_def_nxg.an4
chars\misc\items\batarang.dno
chars/misc/items/batarang_nxg.gsc
chars/misc/items/batarang_nxg.gsc.res
chars/misc/items/batarang_nxg.360_shaders
chars/misc/items/batarang_nxg.nxg_textures
Chars\Misc\ComplexCape\COMPLEXBATCAPE_BLACK.cd
chars/super_character/hat/hat_batman2014_nxg.gsc
chars/super_character/hat/hat_batman2014_nxg.gsc.res
chars/super_character/hat/hat_batman2014_nxg.360_shaders
chars/super_character/hat/hat_batman2014_nxg.nxg_textures
Chars\Super_Character\Face\FACE_BATMAN2014.cd
chars/super_character/face/face_batman2014_nxg.ghg
chars/super_character/face/face_batman2014_nxg.ghg.res
chars/super_character/face/face_batman2014_nxg.360_shaders
chars/super_character/face/face_batman2014_nxg.nxg_textures
chars/super_character/hair/hair_combover_nxg.gsc
chars/super_character/hair/hair_combover_nxg.gsc.res
chars/super_character/hair/hair_combover_nxg.360_shaders
chars/super_character/hair/hair_combover_nxg.nxg_textures
Chars\Super_Character\Face\FACE_ROBIN.cd
chars/super_character/face/face_robin_nxg.ghg
chars/super_character/face/face_robin_nxg.ghg.res
chars/super_character/face/face_robin_nxg.360_shaders
chars/super_character/face/face_robin_nxg.nxg_textures
levels\Hub\Navi\Maps.txt
Audio\SoundFX\Actions\Act_SwipeBig_Fast.xma
Audio\SoundFX\Actions\Act_Grapple_Lp.xma
Audio\SoundFX\Actions\Act_GrappleFire.xma
Audio\SoundFX\Actions\Act_SSBigPull_Grab.xma
Audio\SoundFX\Actions\Act_SSBigPull1.xma
Audio\SoundFX\Actions\Act_SSBigPull2.xma
Audio\SoundFX\Actions\Act_SSBigPull3.xma
Audio\SoundFX\Actions\Act_StoneBigFigGroundExp1.xma
Audio\SoundFX\Breaks\Brk_DirtMed1.xma
Audio\SoundFX\Breaks\Brk_DirtMed2.xma
Audio\SoundFX\Breaks\Brk_DirtMed3.xma
Audio\SoundFX\Breaks\Brk_HoneyComb1.xma
Audio\SoundFX\Breaks\Brk_HoneyComb2.xma
Audio\SoundFX\Breaks\Brk_HoneyComb3.xma
Audio\SoundFX\Chars\Chr_SuitChange_Rob.xma
Audio\SoundFX\Chars\Chr_SuitChange_Bat.xma
Audio\SoundFX\Chars\BigFig\Chr_BigFig_BodySlamImpact1.xma
Audio\SoundFX\Chars\BigFig\Chr_BigFig_BodySlamImpact2.xma
Audio\SoundFX\Chars\Batman\BM_Glide_Start.xma
Audio\SoundFX\Chars\Batman\BM_Glide_End.xma
Audio\SoundFX\Chars\Batman\BM_Glide_Lp.xma
Audio\SoundFX\Chars\Robin\TwirlPoleSpin_Lp.xma
Audio\SoundFX\Chars\Robin\TwirlPoleSpin_Lp_Far.xma
Audio\SoundFX\Chars\Robin\TwirlPoleHit.xma
Audio\SoundFX\Chars\Robin\TwirlPoleHitChar1.xma
Audio\SoundFX\Chars\Robin\TwirlPoleHitChar2.xma
Audio\SoundFX\Chars\Robin\TwirlPoleHitChar3.xma
Audio\SoundFX\Creaks\Crk_RopeSml1.xma
Audio\SoundFX\Creaks\Crk_RopeSml2.xma
Audio\SoundFX\Creaks\Crk_RopeSml3.xma
Audio\SoundFX\Creaks\Crk_SuperStrength_Lp.xma
Audio\SoundFX\Environment\Env_ElectricDeep_Lp.xma
Audio\SoundFX\Water\Env_WaterSprayMid_LP.xma
Audio\SoundFX\Impacts\Imp_StoneBoulderMed1.xma
Audio\SoundFX\Impacts\Imp_StoneBoulderMed2.xma
Audio\SoundFX\Impacts\Imp_StoneThudSml1.xma
Audio\SoundFX\Impacts\Imp_StoneThudSml2.xma
Audio\SoundFX\Impacts\Imp_StoneThudMed1.xma
Audio\SoundFX\Impacts\Imp_StoneThudMed2.xma
Audio\SoundFX\Impacts\Imp_StoneThudLrg.xma
Audio\SoundFX\SpecialEffects\Spec_WhooshLrg.xma
Audio\SoundFX\Weapons\Unarmed\Wpn_PunchLight1.xma
Audio\SoundFX\Weapons\Unarmed\Wpn_PunchLight2.xma
Audio\SoundFX\Weapons\Unarmed\Wpn_PunchLight3.xma
Audio\SoundFX\Weapons\Unarmed\Wpn_PunchBig1.xma
Audio\SoundFX\Weapons\Unarmed\Wpn_PunchBig2.xma
Audio\SoundFX\Weapons\Unarmed\Wpn_PunchBig3.xma
Audio\SoundFX\Weapons\Unarmed\Wpn_PunchBig4.xma
Audio\SoundFX\Weapons\Unarmed\Wpn_PunchBigBu1.xma
Audio\SoundFX\Weapons\Unarmed\Wpn_PunchBigBu2.xma
Audio\SoundFX\Weapons\Unarmed\Wpn_PunchBigBu3.xma
Audio\SoundFX\Weapons\Unarmed\Wpn_KickLow1.xma
Audio\SoundFX\Weapons\Unarmed\Wpn_KickLow2.xma
Audio\SoundFX\Weapons\Unarmed\Wpn_ThunderClap.xma
Audio\VO\VOX\Batman\VO_Batman_Anger_Frustrated_01.cbx
Audio\VO\VOX\Batman\VO_Batman_Anger_Frustrated_02.cbx
Audio\VO\VOX\Batman\VO_Batman_Anger_Mild_01.cbx
Audio\VO\VOX\Batman\VO_Batman_Anger_Mild_02.cbx
Audio\VO\VOX\Batman\VO_Batman_Anger_Rage_01.cbx
Audio\VO\VOX\Batman\VO_Batman_Anger_Rage_02.cbx
Audio\VO\VOX\Batman\VO_Batman_Combat_AttackS_01.cbx
Audio\VO\VOX\Batman\VO_Batman_Combat_AttackS_02.cbx
Audio\VO\VOX\Batman\VO_Batman_Combat_AttackL_01.cbx
Audio\VO\VOX\Batman\VO_Batman_Combat_AttackL_02.cbx
Audio\VO\VOX\Batman\VO_Batman_Combat_PainH_01.cbx
Audio\VO\VOX\Batman\VO_Batman_Combat_PainH_02.cbx
Audio\VO\VOX\Batman\VO_Batman_Death_01.cbx
Audio\VO\VOX\Batman\VO_Batman_Death_02.cbx
Audio\VO\VOX\Batman\VO_Batman_Effort_01.cbx
Audio\VO\VOX\Batman\VO_Batman_Effort_02.cbx
Audio\VO\VOX\Batman\VO_Batman_Effort_H_01.cbx
Audio\VO\VOX\Batman\VO_Batman_Effort_H_02.cbx
Audio\VO\VOX\Batman\VO_Batman_Effort_Long_01.cbx
Audio\VO\VOX\Batman\VO_Batman_Effort_Long_02.cbx
Audio\VO\VOX\Batman\VO_Batman_FallLand_Hvy_01.cbx
Audio\VO\VOX\Batman\VO_Batman_FallLand_Hvy_02.cbx
Audio\VO\VOX\Batman\VO_Batman_Huh_02.cbx
Audio\VO\VOX\Batman\VO_Batman_Laugh_HeheS_02.cbx
Audio\VO\VOX\Batman\VO_Batman_Laugh_HeheL_02.cbx
Audio\VO\VOX\Batman\VO_Batman_Misc_Dizzy_01.cbx
Audio\VO\VOX\Batman\VO_Batman_Misc_Dizzy_02.cbx
Audio\VO\VOX\Batman\VO_Batman_Misc_Electro_01.cbx
Audio\VO\VOX\Batman\VO_Batman_Misc_Electro_02.cbx
Audio\VO\VOX\Batman\VO_Batman_Misc_Panting_01.cbx
Audio\VO\VOX\Batman\VO_Batman_Misc_Panting_02.cbx
Audio\VO\VOX\Robin\VO_Robin_Anger_Humph_01.cbx
Audio\VO\VOX\Robin\VO_Robin_Anger_Humph_02.cbx
Audio\VO\VOX\Robin\VO_Robin_Anger_Mild_01.cbx
Audio\VO\VOX\Robin\VO_Robin_Anger_Mild_02.cbx
Audio\VO\VOX\Robin\VO_Robin_Anger_Shout_01.cbx
Audio\VO\VOX\Robin\VO_Robin_Anger_Shout_02.cbx
Audio\VO\VOX\Robin\VO_Robin_Combat_AttackL_02.cbx
Audio\VO\VOX\Robin\VO_Robin_Combat_AttackS_01.cbx
Audio\VO\VOX\Robin\VO_Robin_Combat_AttackS_02.cbx
Audio\VO\VOX\Robin\VO_Robin_Pain_01.cbx
Audio\VO\VOX\Robin\VO_Robin_Pain_02.cbx
Audio\VO\VOX\Robin\VO_Robin_Death_01.cbx
Audio\VO\VOX\Robin\VO_Robin_Death_02.cbx
Audio\VO\VOX\Robin\VO_Robin_Effort_01.cbx
Audio\VO\VOX\Robin\VO_Robin_Effort_02.cbx
Audio\VO\VOX\Robin\VO_Robin_Effort_Long_01.cbx
Audio\VO\VOX\Robin\VO_Robin_Effort_Long_02.cbx
Audio\VO\VOX\Robin\VO_Robin_FallLand_Hvy_01.cbx
Audio\VO\VOX\Robin\VO_Robin_FallLand_Hvy_02.cbx
Audio\VO\VOX\Robin\VO_Robin_Huh_01.cbx
Audio\VO\VOX\Robin\VO_Robin_Huh_02.cbx
Audio\VO\VOX\Robin\VO_Robin_Jump_01.cbx
Audio\VO\VOX\Robin\VO_Robin_Jump_02.cbx
Audio\VO\VOX\Robin\VO_Robin_Laugh_Ha_01.cbx
Audio\VO\VOX\Robin\VO_Robin_Laugh_Haha_01.cbx
Audio\VO\VOX\Robin\VO_Robin_Laugh_HeheL_01.cbx
Audio\VO\VOX\Robin\VO_Robin_Laugh_HeheL_02.cbx
Audio\VO\VOX\Robin\VO_Robin_Misc_Electro_01.cbx
Audio\VO\VOX\Robin\VO_Robin_Misc_Electro_02.cbx
Audio\VO\VOX\Robin\VO_Robin_Misc_Panting_01.cbx
Audio\VO\VOX\Robin\VO_Robin_Misc_Panting_02.cbx
Audio\SoundFX\Debris\Deb_RockLrg1.xma
Audio\SoundFX\Weapons\Bolts\MadHatter\Wpn_CardThrow1.xma
Audio\SoundFX\Weapons\Bolts\MadHatter\Wpn_CardThrow2.xma
Audio\SoundFX\Breaks\Brk_StoneCrackChase_Lp.xma
Audio\SoundFX\Actions\Act_DigDirt3.xma
Audio\SoundFX\Breaks\Brk_Bone_1.xma
Audio\SoundFX\Breaks\Brk_Bone_2.xma
Audio\SoundFX\Organic\Org_PlantGrowingLrg_Lp.xma
Audio\SoundFX\Actions\Act_DigDirt1.xma
Audio\SoundFX\Actions\Act_DigDirt2.xma
Audio\SoundFX\Breaks\Brk_Organic1.xma
Audio\SoundFX\Breaks\Brk_Organic2.xma
Audio\SoundFX\Breaks\Brk_Squishy1.xma
Audio\SoundFX\Breaks\Brk_Squishy2.xma
Audio\SoundFX\Breaks\Brk_Squishy3.xma
Audio\SoundFX\Environment\Env_MoltenMetalSizzle1.xma
Audio\SoundFX\Explosions\Expl_SkeleBone1.xma
Audio\SoundFX\Explosions\Expl_SkeleBone2.xma
Audio\SoundFX\Explosions\Expl_SkeleBone3.xma
Audio\SoundFX\Impacts\Imp_Splodge3.xma
Audio\SoundFX\Organic\Org_FoliageSml1.xma
Audio\SoundFX\Organic\Org_FoliageSml2.xma
Audio\SoundFX\Organic\Org_MovingPlant_Lp.xma
Audio\SoundFX\Organic\Org_FoliageLrg1.xma
Audio\SoundFX\Organic\Org_FoliageLrg2.xma
Audio\SoundFX\Weapons\Bolts\Lanterns\Wpn_Bolt_Fear.xma
Audio\VO\VOX\Grundy\VO_Grundy_Anger_Frustrated_01.cbx
Audio\VO\VOX\Grundy\VO_Grundy_Anger_Frustrated_02.cbx
Audio\VO\VOX\Grundy\VO_Grundy_Anger_GrowlS_01.cbx
Audio\VO\VOX\Grundy\VO_Grundy_Anger_GrowlS_02.cbx
Audio\VO\VOX\Grundy\VO_Grundy_Anger_Shout_01.cbx
Audio\VO\VOX\Grundy\VO_Grundy_Anger_Shout_02.cbx
Audio\VO\VOX\Grundy\VO_Grundy_Combat_AttackL_01.cbx
Audio\VO\VOX\Grundy\VO_Grundy_Combat_AttackL_02.cbx
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Audio\VO\VOX\Grundy\VO_Grundy_Death_01.cbx
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Audio\VO\VOX\Grundy\VO_Grundy_Effort_Jump_01.cbx
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Audio\VO\VOX\Grundy\VO_Grundy_Effort_M_02.cbx
Audio\VO\VOX\Grundy\VO_Grundy_FallLand_01.cbx
Audio\VO\VOX\Grundy\VO_Grundy_FallLand_02.cbx
Audio\VO\VOX\Grundy\VO_Grundy_Huh_01.cbx
Audio\VO\VOX\Grundy\VO_Grundy_Huh_02.cbx
Audio\VO\VOX\Grundy\VO_Grundy_Laugh_Big_01.cbx
Audio\VO\VOX\Grundy\VO_Grundy_Laugh_Big_02.cbx
Audio\VO\VOX\Grundy\VO_Grundy_Laugh_HeheL_01.cbx
Audio\VO\VOX\Grundy\VO_Grundy_Laugh_HeheL_02.cbx
Audio\VO\VOX\Grundy\VO_Grundy_Misc_Dizzy_01.cbx
Audio\VO\VOX\Grundy\VO_Grundy_Misc_Dizzy_02.cbx
Audio\VO\VOX\Grundy\VO_Grundy_Misc_Electro_02.cbx
Audio\VO\VOX\Grundy\VO_Grundy_Misc_Panting_01.cbx
Audio\VO\VOX\Grundy\VO_Grundy_Misc_Panting_02.cbx
Audio\VO\VOX\Parasite\VO_Parasite_GruntBrth1.cbx
Audio\SoundFX\Actions\Act_BigFigLungeSlam.xma
Levels\Hub\PreStory\BrainiacShip\LEGOsets_auto.txt
Levels\Hub\PreStory\BrainiacShip\LEGOsets_manual.txt
Levels\Hub\PreStory\BrainiacShip\LEGOsets.txt
levels\hub\prestory\brainiacship\brainiacship.dno
levels/hub/prestory/brainiacship/brainiacship_nxg.gsc
levels/hub/prestory/brainiacship/brainiacship_nxg.gsc.res
levels/hub/prestory/brainiacship/brainiacship_nxg.360_shaders
levels/hub/prestory/brainiacship/brainiacship_nxg.nxg_textures
levels\hub\prestory\brainiacship\brainiacship.led
commonobjects\vr_cube.dno
commonobjects/vr_cube_nxg.gsc
commonobjects/vr_cube_nxg.gsc.res
commonobjects/vr_cube_nxg.360_shaders
commonobjects/vr_cube_nxg.nxg_textures
levels\hub\prestory\brainiacship\brainiacship_audio.led
levels\hub\prestory\brainiacship\brainiacship_flow.led
levels\hub\prestory\brainiacship\brainiacship_ai.led
levels\hub\prestory\brainiacship\brainiacship_gz2.led
commonobjects/krawlie_iceparts_nxg.gsc
commonobjects/krawlie_iceparts_nxg.gsc.res
commonobjects/krawlie_iceparts_nxg.360_shaders
commonobjects/krawlie_iceparts_nxg.nxg_textures
levels\hub\prestory\brainiacship\brainiacship_cam.led
levels\hub\prestory\brainiacship\brainiacship_krawlies.led
levels\Hub\PreStory\BrainiacShip\LEGOsets_auto.txt
levels\builder\builderspace\builderspacevr\builderspacevr.dno
levels/builder/builderspace/builderspacevr/builderspacevr_nxg.gsc
levels/builder/builderspace/builderspacevr/builderspacevr_nxg.gsc.res
levels/builder/builderspace/builderspacevr/builderspacevr_nxg.360_shaders
levels/builder/builderspace/builderspacevr/builderspacevr_nxg.nxg_textures
levels\builder\builderspace\builderspacevr\builderspacevr.led
levels\builder\builderspace\builderspacevr\builderspacevr_audio.led
levels\builder\builderspace\builderspacevr\builderspacevr_gz2.led
levels\Builder\BuilderSpace\BuilderSpaceVR\BuilderSpaceVR.giz
levels\builder\buildergamemechanics\builderfire\builderfire.dno
levels/builder/buildergamemechanics/builderfire/builderfire_nxg.gsc
levels/builder/buildergamemechanics/builderfire/builderfire_nxg.gsc.res
levels/builder/buildergamemechanics/builderfire/builderfire_nxg.360_shaders
levels/builder/buildergamemechanics/builderfire/builderfire_nxg.nxg_textures
levels\builder\buildergamemechanics\builderfire\builderfire.led
levels\builder\buildergamemechanics\builderfire\builderfire_audio.led
levels\builder\buildergamemechanics\builderfire\builderfire_flow.led
levels\builder\buildergamemechanics\builderfire\builderfire_gz2.led
levels\Builder\BuilderGameMechanics\BuilderFire\BuilderFire.giz
levels\Builder\BuilderGameMechanics\BuilderFire\BuilderFire.ptl
levels\builder\buildergamemechanics\builderplasticpad\builderplasticpad.dno
levels/builder/buildergamemechanics/builderplasticpad/builderplasticpad_nxg.gsc
levels/builder/buildergamemechanics/builderplasticpad/builderplasticpad_nxg.gsc.res
levels/builder/buildergamemechanics/builderplasticpad/builderplasticpad_nxg.360_sha
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levels/builder/buildergamemechanics/builderplasticpad/builderplasticpad_nxg.nxg_tex
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levels\builder\buildergamemechanics\builderplasticpad\builderplasticpad.led
levels\builder\buildergamemechanics\builderplasticpad\builderplasticpad_gz2.led
levels\builder\buildervr\buildervrchair\buildervrchair.dno
levels/builder/buildervr/buildervrchair/buildervrchair_nxg.gsc
levels/builder/buildervr/buildervrchair/buildervrchair_nxg.gsc.res
levels/builder/buildervr/buildervrchair/buildervrchair_nxg.360_shaders
levels/builder/buildervr/buildervrchair/buildervrchair_nxg.nxg_textures
levels\builder\buildervr\buildervrchair\buildervrchair.led
levels\builder\buildervr\buildervrchair\buildervrchair_audio.led
levels\builder\buildervr\buildervrchair\buildervrchair_gz2.led
levels\Hub\PreStory\BrainiacShip\LEGOsets_manual.txt
levels/builder/buildergamemechanics/buildervrthings/buildervrthings_nxg.gsc
levels/builder/buildergamemechanics/buildervrthings/buildervrthings_nxg.gsc.res
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levels/builder/buildergamemechanics/buildervrthings/buildervrthings_nxg.nxg_texture
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levels/vfx/vfx_vr/vfx_vr_nxg.gsc
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levels/vfx/vfx_vr/vfx_vr_nxg.360_shaders
levels/vfx/vfx_vr/vfx_vr_nxg.nxg_textures
levels\vfx\vfx_vr\vfx_vr.led
levels\vfx\vfx_vr\vfx_vr_vfxart.led
levels\VFX\VFX_VR\VFX_VR.ptl
Levels\Hub\PreStory\BrainiacShip\ai\script.txt
Levels\Hub\PreStory\BrainiacShip\ai\BrainiacGoon.sf
Levels\Hub\PreStory\BrainiacShip\ai\level_trigger.sf
Levels\Hub\PreStory\BrainiacShip\ai\level_vr.sf
levels\Hub\PreStory\BrainiacShip\BrainiacShip.txt
Levels\AnimSetIncludes\ASInc_vrchair.txt
Chars\Minifig\VRCharacter\VRCharacterA.cd
Chars\Super_Character\SkinnedHat\HAT_VRBLUE.cd
chars/super_character/skinnedhat/hat_vr_nxg.ghg
chars/super_character/skinnedhat/hat_vr_nxg.ghg.res
chars/super_character/skinnedhat/hat_vr_nxg.360_shaders
chars/super_character/skinnedhat/hat_vr_nxg.nxg_textures
chars/material_remap/material_remap_vr_nxg.gsc
chars/material_remap/material_remap_vr_nxg.gsc.res
chars/material_remap/material_remap_vr_nxg.360_shaders
chars/material_remap/material_remap_vr_nxg.nxg_textures
Chars\Minifig\VRCharacter\VRCharacterC.cd
Chars\Super_Character\SkinnedHat\HAT_VRDARKGREEN.cd
Chars\Minifig\VRCharacter\VRCharacter_default\VRCharacter_default.as
chars\minifig\vrcharacter\vrcharacter_default\vrcharacter_default_as\walk_def_nxg.a
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chars\minifig\vrcharacter\vrcharacter_default\vrcharacter_default_as\tiptoe_def_nxg
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chars\minifig\vrcharacter\vrcharacter_default\vrcharacter_default_as\run_def_nxg.an
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chars\minifig\vrcharacter\vrcharacter_default\vrcharacter_default_as\jumpandland_de
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chars\minifig\vrcharacter\vrcharacter_default\vrcharacter_default_as\idle_def_nxg.a
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chars\minifig\vrcharacter\vrcharacter_default\vrcharacter_default_as\fall_def_nxg.a
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Chars\Super_Character\SkinnedHat\HAT_CYBORG.cpd
chars/super_character/skinnedhat/hat_cyborg_nxg.ghg
chars/super_character/skinnedhat/hat_cyborg_nxg.ghg.res
chars/super_character/skinnedhat/hat_cyborg_nxg.360_shaders
chars/super_character/skinnedhat/hat_cyborg_nxg.nxg_textures
Chars\Minifig\GoonBrainiac\GoonBrainiac.cd
chars/super_character_texture/body/body_goonbrainiac_front_nxg.tex
chars/super_character_texture/body/body_goonbrainiac_back_nxg.tex
chars/super_character_texture/head/head_goonbrainiac_nxg.tex
chars/super_character_texture/hip/hip_goonbrainiac_nxg.tex
chars/super_character_texture/leg/leg_goonbrianiac_nxg.tex
levels\VFX\VFX_Chars\VFX_JokerSpaceGoon\VFX_JokerSpaceGoon.ptl
chars/misc/items/goonbrainiacraygun_nxg.gsc
chars/misc/items/goonbrainiacraygun_nxg.gsc.res
chars/misc/items/goonbrainiacraygun_nxg.360_shaders
chars/misc/items/goonbrainiacraygun_nxg.nxg_textures
levels/vfx/vfx_chars/vfx_brainiac_goon/vfx_brainiac_goon_nxg.gsc
levels/vfx/vfx_chars/vfx_brainiac_goon/vfx_brainiac_goon_nxg.gsc.res
levels/vfx/vfx_chars/vfx_brainiac_goon/vfx_brainiac_goon_nxg.360_shaders
levels/vfx/vfx_chars/vfx_brainiac_goon/vfx_brainiac_goon_nxg.nxg_textures
levels\vfx\vfx_chars\vfx_brainiac_goon\vfx_brainiac_goon_vfxart.led
levels/icons/hud_icons/brainiac_target_nxg.gsc
levels/icons/hud_icons/brainiac_target_nxg.gsc.res
levels/icons/hud_icons/brainiac_target_nxg.360_shaders
levels/icons/hud_icons/brainiac_target_nxg.nxg_textures
levels\vfx\vfx_chars\vfx_brainiac_goon\vfx_brainiac_goon.led
levels/vfx/vfx_chars/vfx_jokerspacegoon/vfx_jokerspacegoon_nxg.gsc
levels/vfx/vfx_chars/vfx_jokerspacegoon/vfx_jokerspacegoon_nxg.gsc.res
levels/vfx/vfx_chars/vfx_jokerspacegoon/vfx_jokerspacegoon_nxg.360_shaders
levels/vfx/vfx_chars/vfx_jokerspacegoon/vfx_jokerspacegoon_nxg.nxg_textures
levels\vfx\vfx_chars\vfx_jokerspacegoon\vfx_jokerspacegoon_vfxart.led
levels\vfx\vfx_chars\vfx_jokerspacegoon\vfx_jokerspacegoon.led
levels\Hub\PreStory\BrainiacShip\BrainiacShip.giz
Cut\Story\20Hub\Watchtower\Gameplay\HubWatchtower_Plasticman_Jackhammer_nxg.cu3
cut\story\20hub\watchtower\gameplay\hubwatchtower_plasticman_jackhammer.led
cut\story\20hub\watchtower\gameplay\hubwatchtower_plasticman_jackhammer_audio.led
Cut\Story\20Hub\Watchtower\Gameplay\HubWatchtower_Plasticman_Jackhammer.sub
Levels\Hub\PreStory\BrainiacShip\\LEGOsets_auto.txt
Levels\Hub\PreStory\BrainiacShip\\LEGOsets_manual.txt
Levels\Hub\PreStory\BrainiacShip\\LEGOsets.txt
Chars\Minifig\PlasticMan\PlasticMan.cd
chars/super_character_texture/glasses/glasses_plasticman_left_nxg.tex
chars/super_character_texture/glasses/glasses_plasticman_right_nxg.tex
chars/super_character_texture/body/body_plasticman_front_nxg.tex
chars/super_character_texture/body/body_plasticman_back_nxg.tex
chars/super_character_texture/leg/leg_plasticman_nxg.tex
Chars\Super_Character\Stretch\STRETCHARM_RIGHT.cd
Chars\Super_Character\Stretch\STRETCHARM_RIGHT.cpd
chars/super_character/stretch/stretcharm_right_nxg.ghg
chars/super_character/stretch/stretcharm_right_nxg.ghg.res
chars/super_character/stretch/stretcharm_right_nxg.360_shaders
chars/super_character/stretch/stretcharm_right_nxg.nxg_textures
chars\super_character\stretch\stretcharm_right.dno
Chars\Super_Character\Stretch\STRETCHARM_LEFT.cd
Chars\Super_Character\Stretch\STRETCHARM_LEFT.cpd
chars/super_character/stretch/stretcharm_left_nxg.ghg
chars/super_character/stretch/stretcharm_left_nxg.ghg.res
chars/super_character/stretch/stretcharm_left_nxg.360_shaders
chars/super_character/stretch/stretcharm_left_nxg.nxg_textures
Chars\Super_Character\Stretch\STRETCH_HEAD.cd
Chars\Super_Character\Stretch\STRETCH_HEAD.cpd
chars/super_character/stretch/stretch_head_nxg.ghg
chars/super_character/stretch/stretch_head_nxg.ghg.res
chars/super_character/stretch/stretch_head_nxg.360_shaders
chars/super_character/stretch/stretch_head_nxg.nxg_textures
Chars\Super_Character\Face\FACE_PLASTICMAN.cd
chars/super_character/face/face_plasticman_nxg.ghg
chars/super_character/face/face_plasticman_nxg.ghg.res
chars/super_character/face/face_plasticman_nxg.360_shaders
chars/super_character/face/face_plasticman_nxg.nxg_textures
Chars\Super_Character\Cape\Cape.cd
Chars\Misc\plasticManHopper\PLASTICMANHOPPER.cd
icons/characters/plasticmanhopper_nxg.tex
Chars\Misc\plasticManHopper\PLASTICMANHOPPER.cpd
chars/misc/plasticmanhopper/plasticmanhopper_nxg.ghg
chars/misc/plasticmanhopper/plasticmanhopper_nxg.ghg.res
chars/misc/plasticmanhopper/plasticmanhopper_nxg.360_shaders
chars/misc/plasticmanhopper/plasticmanhopper_nxg.nxg_textures
Chars\Misc\plasticManHopper\Ability_Transform_plasticManHopper\Ability_Transform_pl
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chars\misc\plasticmanhopper\ability_transform_plasticmanhopper\ability_transform_pl
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Chars\Misc\plasticManHopper\plasticManHopper_default\plasticManHopper_default.as
chars\misc\plasticmanhopper\plasticmanhopper_default\plasticmanhopper_default_as\fa
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chars\misc\plasticmanhopper\plasticmanhopper_default\plasticmanhopper_default_as\ju
mpandland_def_nxg.an4
chars\misc\plasticmanhopper\plasticmanhopper_default\plasticmanhopper_default_as\wa
lk_def_nxg.an4
chars\misc\plasticmanhopper\plasticmanhopper_default\plasticmanhopper_default_as\ru
n_def_nxg.an4
chars\misc\plasticmanhopper\plasticmanhopper_default\plasticmanhopper_default_as\id
le_def_nxg.an4
levels\hub\prestory\brainiacship\brainiacship_anim.led
Audio\SoundFX\Chars\GreenLantern\Chr_GreenLantern_Jackhammer_Lp.xma
Audio\SoundFX\Doors\Door_MetalLrg_Lock.xma
Audio\SoundFX\Fire\Fire_BonSml_Lp.xma
Audio\SoundFX\Fire\Fire_IgniteSml.xma
Audio\SoundFX\Fire\Fire_IgniteMed.xma
Audio\SoundFX\Fire\Fire_Extinguish.xma
Audio\SoundFX\Level\3Space\3SpaceVR_Explode.xma
Audio\SoundFX\Mech\Mech_HydrauServoMoveMed.xma
Audio\SoundFX\Mech\Mech_VRSpaceBox_Lp.xma
Audio\VO\VOX\_GenericGoonMale\VO_GenMGoon_LaughLongEvil1.cbx
Audio\VO\VOX\_GenericGoonMale\VO_GenMGoon_LaughLongEvil2.cbx
Audio\SoundFX\Weapons\LaserGun\Wpn_LaserGun_01.xma
Audio\SoundFX\Weapons\LaserGun\Wpn_LaserGun_02.xma
Audio\SoundFX\Weapons\LaserGun\Wpn_LaserGun_03.xma
Audio\SoundFX\Weapons\LaserGun\Wpn_LaserGun_04.xma
Audio\SoundFX\Weapons\LaserGun\Wpn_LaserGun_Imp_01.xma
Audio\SoundFX\Weapons\LaserGun\Wpn_LaserGun_Imp_02.xma
Audio\VO\VOX\PlasticMan\VO_PlasticMan_Misc_Dizzy_01.cbx
Audio\VO\VOX\PlasticMan\VO_PlasticMan_Misc_Electro_01.cbx
Audio\SoundFX\Chars\PlasticMan\Chr_PlasticMan_StretchMed1.xma
Audio\SoundFX\Chars\PlasticMan\Chr_PlasticMan_StretchMed2.xma
Audio\SoundFX\Chars\PlasticMan\Chr_PlasticMan_StretchMed3.xma
Audio\SoundFX\Chars\PlasticMan\Chr_PlasticMan_StretchDown1.xma
Audio\SoundFX\Chars\PlasticMan\Chr_PlasticMan_StretchDown2.xma
Audio\SoundFX\Chars\PlasticMan\Chr_PlasticMan_Stretch_Lp.xma
Audio\SoundFX\Chars\PlasticMan\Chr_PlasticMan_Pop1.xma
Audio\SoundFX\Doors\Door__HiTechPneumaticOpenHuge.xma
Audio\SoundFX\Impacts\Imp_GlassCrk_1.xma
Audio\SoundFX\Impacts\Imp_GlassCrk_2.xma
Audio\SoundFX\Impacts\Imp_GlassCrk_3.xma
Audio\SoundFX\LEGO\LEGO_DebrisLrg1.xma
Audio\SoundFX\LEGO\LEGO_DebrisLrg2.xma
Audio\SoundFX\LEGO\LEGO_DebrisLrg3.xma
Audio\SoundFX\LEGO\LEGO_DebrisLrg4.xma
Audio\SoundFX\LEGO\LEGO_DebrisLrg5.xma
Audio\SoundFX\Mech\Mech_ServoMed_Lp.xma
Audio\SoundFX\Mech\Mech_ServoSml_Start.xma
Audio\VO\VOX\PlasticMan\VO_PlasticMan_Combat_AttackS_01.cbx
Audio\VO\VOX\PlasticMan\VO_PlasticMan_Combat_AttackS_02.cbx
Audio\VO\VOX\PlasticMan\VO_PlasticMan_Combat_AttackM_01.cbx
Audio\VO\VOX\PlasticMan\VO_PlasticMan_Combat_AttackM_02.cbx
Audio\VO\VOX\PlasticMan\VO_PlasticMan_Combat_PainL_02.cbx
Audio\VO\VOX\PlasticMan\VO_PlasticMan_Combat_PainM_01.cbx
Audio\VO\VOX\PlasticMan\VO_PlasticMan_Combat_PainH_01.cbx
Audio\VO\VOX\PlasticMan\VO_PlasticMan_Combat_PainH_02.cbx
Audio\VO\VOX\PlasticMan\VO_PlasticMan_FallLand_02.cbx
Audio\VO\VOX\PlasticMan\VO_PlasticMan_Misc_Dizzy_02.cbx
Audio\VO\VOX\_GenericGoonMale\VO_GenMGoon_AngerLrg1.cbx
Audio\VO\VOX\_GenericGoonMale\VO_GenMGoon_AngerLrg2.cbx
Audio\VO\VOX\_GenericGoonMale\VO_GenMGoon_AngerMed1.cbx
Audio\VO\VOX\_GenericGoonMale\VO_GenMGoon_AngerMed2.cbx
Audio\VO\VOX\_GenericGoonMale\VO_GenMGoon_AngerSmall1.cbx
Audio\VO\VOX\_GenericGoonMale\VO_GenMGoon_AngerSmall2.cbx
Audio\VO\VOX\_GenericGoonMale\VO_GenMGoon_Combat1.cbx
Audio\VO\VOX\_GenericGoonMale\VO_GenMGoon_Combat2.cbx
Audio\VO\VOX\_GenericGoonMale\VO_GenMGoon_EffortLong1.cbx
Audio\VO\VOX\_GenericGoonMale\VO_GenMGoon_EffortLong2.cbx
Audio\VO\VOX\_GenericGoonMale\VO_GenMGoon_EffortShort1.cbx
Audio\VO\VOX\_GenericGoonMale\VO_GenMGoon_EffortShort2.cbx
Audio\VO\VOX\_GenericGoonMale\VO_GenMGoon_Huh1.cbx
Audio\VO\VOX\_GenericGoonMale\VO_GenMGoon_Huh2.cbx
Audio\VO\VOX\_GenericGoonMale\VO_GenMGoon_Jump1.cbx
Audio\VO\VOX\_GenericGoonMale\VO_GenMGoon_Jump2.cbx
Audio\VO\VOX\_GenericGoonMale\VO_GenMGoon_LaughShort1.cbx
Audio\VO\VOX\_GenericGoonMale\VO_GenMGoon_LaughShort2.cbx
Audio\SoundFX\Chars\Brainiac\Chr_Brainiac_Bolt1.xma
Audio\SoundFX\Chars\Brainiac\Chr_Brainiac_Bolt2.xma
Audio\SoundFX\Chars\Brainiac\Chr_Brainiac_BoltImpact2.xma
Audio\SoundFX\Mech\Mech_PowerUp.xma
Audio\SoundFX\Doors\Door_MetalHuge_Lock.xma
Audio\SoundFX\Fire\Fire_Med_Lp.xma
Levels\Hub\WatchTower\LEGOsets.txt
levels\hub\watchtower\watchtower.led
levels/hub/watchtower/watchtowerspace_nxg.gsc
levels/hub/watchtower/watchtowerspace_nxg.gsc.res
levels/hub/watchtower/wttexshare/wttexshare_nxg.gsc
levels/hub/watchtower/wttexshare/wttexshare_nxg.gsc.res
levels/hub/watchtower/wttexshare/wttexshare_nxg.360_shaders
levels/hub/watchtower/wttexshare/wttexshare_nxg.nxg_textures
levels/hub/watchtower/watchtowerspace_nxg.360_shaders
levels/hub/watchtower/watchtowerspace_nxg.nxg_textures
levels\hub\watchtower\watchtower_audio.led
levels\hub\watchtower\watchtower_flow.led
levels\hub\watchtower\watchtower_gz2.led
levels\hub\watchtower\watchtower_streaming.led
levels\Hub\LEGOsets_auto.txt
levels\Hub\LEGOsets_manual.txt
Levels\Hub\WatchTower\ai\script.txt
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Audio\SoundFX\FS\BigFig\FS_BigFig_Walk_Metal4.xma
Audio\SoundFX\Impacts\Imp_SilverHitFail1.xma
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levels\Hub\Navi\Maps\0_NaviMap.nvm
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icons/gadgetwheel/sensor_nxg.tex
icons/gadgetwheel/demolition_nxg.tex
icons/gadgetwheel/sonar_nxg.tex
icons/gadgetwheel/space_nxg.tex
icons/gadgetwheel/freeze_nxg.tex
icons/gadgetwheel/electric_nxg.tex
icons/gadgetwheel/scuba_nxg.tex
icons/gadgetwheel/standard_robin_nxg.tex
icons/gadgetwheel/hazmat_nxg.tex
icons/gadgetwheel/techno_nxg.tex
icons/gadgetwheel/illumination_nxg.tex
icons/gadgetwheel/helmet_nxg.tex
icons/gadgetwheel/magno_nxg.tex
icons/gadgetwheel/zorb_nxg.tex
Audio\Streams\Music\03 First Confrontation_edit3.xma
Audio\Streams\Ambience\Amb_Watchtower_Int.xma
Chars\Minifig\BatmanElectricity\BatmanElectricity.cd
chars/super_character/hat/hat_batmanelectric_nxg.gsc
chars/super_character/hat/hat_batmanelectric_nxg.gsc.res
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Chars\Super_Character\Torso_Attachment\BACKPACK_BATMANELECTRIC.cd
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Chars\Minifig\BatmanPower\BatmanPower.cd
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chars/super_character_texture/body/body_batmanpower_back_nxg.tex
chars/super_character_texture/leg/leg_batmanpower_nxg.tex
levels\Builder\BuilderGadgets\BuilderPowerSuitBomb\BuilderPowerSuitBomb.ptl
Chars\Super_Character\Torso_Attachment\ARMOUR_BATMANPOWER.cd
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Chars\Minifig\BatmanSensor\BatmanSensor.cd
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Chars\Super_Character\Cape\BATCAPE_EARTHGREEN.cd
Chars\Minifig\BatmanSonar\BatmanSonar.cd
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Chars\Super_Character\Cape\BATCAPE_MEDIUMGREY.cd
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Chars\Minifig\BatmanSpace\BatmanSpace.cd
Chars\Super_Character\Wings_Bat\WINGS_BATMANSPACEOFFICIAL.cd
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chars/super_character/wings_bat/wings_batmanspaceofficial_nxg.nxg_textures
Chars\Super_Character\Torso_Attachment\BACKPACK_BATMANSPACEOFFICIAL.cd
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chars/super_character/torso_attachment/backpack_batmanspaceofficial_nxg.ghg.res
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chars/super_character/torso_attachment/backpack_batmanspaceofficial_nxg.nxg_texture
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Chars\Minifig\RobinHazmat\RobinHazmat.cd
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chars/super_character_texture/body/body_robinhazmat_back_nxg.tex
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Chars\Super_Character\Torso_Attachment\HOSEGUN_HAZMAT.cd
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Chars\Minifig\RobinIllumination\RobinIllumination.cd
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chars/super_character/torso_attachment/backpack_robinillumination_nxg.nxg_textures
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chars/material_remap/material_remap_robinillumination_nxg.360_shaders
chars/material_remap/material_remap_robinillumination_nxg.nxg_textures
Chars\Minifig\RobinMagno\RobinMagno.cd
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chars/super_character_texture/body/body_robinmagno_back_nxg.tex
chars/super_character_texture/leg/leg_robinmagno_nxg.tex
chars/misc/items/magnet_nxg.gsc
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Chars\Minifig\RobinTechno\RobinTechno.cd
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chars/super_character_texture/body/body_robintechno_back_nxg.tex
chars/super_character_texture/arm/arm_robintechno_right_nxg.tex
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chars/super_character_texture/glasses/glasses_robintechleft_nxg.tex
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Chars\Super_Character\Torso_Attachment\BACKPACK_ROBINTECHNO.cd
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Chars\Super_Character\Face\FACE_ROBINTECH.cd
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Chars\Minifig\RobinZorb\RobinZorb.cd
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levels\builder\buildergadgets\builderpowersuitbomb\builderpowersuitbomb_anim.led
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Chars\Minifig\BatmanElectricity\Ability_Electricity_BatmanElectricity\Ability_Elect
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chars\minifig\batmansonar\ability_shoot_pistol_batmansonar\ability_shoot_pistol_bat
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chars\minifig\batmansonar\ability_shoot_pistol_batmansonar\ability_shoot_pistol_bat
mansonar_as\pistol_idle_def_nxg.an4
Chars\Minifig\BatmanSonar\Ability_SuitTransform_BatmanSonar\Ability_SuitTransform_B
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chars\minifig\batmansonar\ability_suittransform_batmansonar\ability_suittransform_b
atmansonar_as\suittransform_out_def_nxg.an4
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Chars\Minifig\BatmanSonar\BatmanSonar_default\BatmanSonar_Default.as
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Chars\Minifig\BatmanSpace\Ability_BeamTargeting_BatmanSpace\Ability_BeamTargeting_B
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chars\minifig\batmanspace\ability_beamtargeting_batmanspace\ability_beamtargeting_b
atmanspace_as\beam_targeting_right_def_nxg.an4
chars\minifig\batmanspace\ability_beamtargeting_batmanspace\ability_beamtargeting_b
atmanspace_as\beam_targeting_left_def_nxg.an4
chars\minifig\batmanspace\ability_beamtargeting_batmanspace\ability_beamtargeting_b
atmanspace_as\beam_targeting_down_def_nxg.an4
chars\minifig\batmanspace\ability_beamtargeting_batmanspace\ability_beamtargeting_b
atmanspace_as\beam_targeting_def_nxg.an4
chars\minifig\batmanspace\ability_beamtargeting_batmanspace\ability_beamtargeting_b
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Chars\Minifig\BatmanSpace\Ability_JetPack_Batman\Ability_JetPack_Batman.as
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wn_def_nxg.an4
chars\minifig\batmanspace\ability_jetpack_batman\ability_jetpack_batman_as\hover_up
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chars\minifig\batmanspace\ability_jetpack_batman\ability_jetpack_batman_as\hover_be
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chars\minifig\batmanspace\ability_jetpack_batman\ability_jetpack_batman_as\hover_be
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chars\minifig\batmanspace\ability_jetpack_batman\ability_jetpack_batman_as\hover_be
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chars\minifig\batmanspace\ability_jetpack_batman\ability_jetpack_batman_as\fly_slow
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chars\minifig\batmanspace\ability_jetpack_batman\ability_jetpack_batman_as\hover_de
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chars\minifig\batmanspace\ability_jetpack_batman\ability_jetpack_batman_as\fly_intr
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chars\minifig\batmanspace\ability_jetpack_batman\ability_jetpack_batman_as\wings_ou
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chars\minifig\batmanspace\ability_jetpack_batman\ability_jetpack_batman_as\fly_fail
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chars\minifig\batmanspace\ability_jetpack_batman\ability_jetpack_batman_as\fly_def_
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chars\minifig\batmanspace\ability_jetpack_batman\ability_jetpack_batman_as\fly_left
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Chars\Minifig\BatmanSpace\Ability_Lunge_BatmanSpace\Ability_Lunge_BatmanSpace.as
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nge_andland_def_nxg.an4
Chars\Minifig\BatmanSpace\Ability_SuitTransform_BatmanSpace\Ability_SuitTransform_B
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Chars\Minifig\BatmanSpace\BatmanSpace_default\BatmanSpace_Default.as
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chars\minifig\batmanspace\batmanspace_default\batmanspace_default_as\run_def_nxg.an
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Chars\Minifig\RobinHazmat\Ability_DoubleJump_RobinHazmat\Ability_DoubleJump_RobinHa
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chars\minifig\robinhazmat\ability_doublejump_robinhazmat\ability_doublejump_robinha
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Chars\Minifig\RobinHazmat\Ability_GadgetWheel_RobinHazmat\Ability_GadgetWheel_Robin
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Chars\Minifig\RobinHazmat\Ability_Lunge_RobinHazmat\Ability_Lunge_RobinHazmat.as
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nge_def_nxg.an4
Chars\Minifig\RobinHazmat\Ability_Pickup_Transform_RobinHazmat\Ability_Pickup_Trans
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chars\minifig\robinhazmat\ability_pickup_transform_robinhazmat\ability_pickup_trans
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Chars\Minifig\RobinHazmat\Ability_Shoot_Pistol_RobinHazmat\Ability_Shoot_Pistol_Rob
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chars\minifig\robinhazmat\ability_shoot_pistol_robinhazmat\ability_shoot_pistol_rob
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chars\minifig\robinhazmat\ability_shoot_pistol_robinhazmat\ability_shoot_pistol_rob
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chars\minifig\robinhazmat\ability_shoot_pistol_robinhazmat\ability_shoot_pistol_rob
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chars\minifig\robinhazmat\ability_shoot_pistol_robinhazmat\ability_shoot_pistol_rob
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chars\minifig\robinhazmat\ability_shoot_pistol_robinhazmat\ability_shoot_pistol_rob
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Chars\Minifig\RobinHazmat\Ability_SuitTransform_RobinHazmat\Ability_SuitTransform_R
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chars\minifig\robinhazmat\ability_suittransform_robinhazmat\ability_suittransform_r
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chars\minifig\robinhazmat\ability_suittransform_robinhazmat\ability_suittransform_r
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Chars\Minifig\RobinHazmat\RobinHazmat_default\RobinHazmat_default.as
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chars\minifig\robinhazmat\robinhazmat_default\robinhazmat_default_as\walk_left_def_
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chars\minifig\robinhazmat\robinhazmat_default\robinhazmat_default_as\walk_right_def
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chars\minifig\robinhazmat\robinhazmat_default\robinhazmat_default_as\walk_front_def
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chars\minifig\robinhazmat\robinhazmat_default\robinhazmat_default_as\bash_def_nxg.a
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chars\minifig\robinhazmat\robinhazmat_default\robinhazmat_default_as\fall_def_nxg.a
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chars\minifig\robinhazmat\robinhazmat_default\robinhazmat_default_as\fallland_def_n
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chars\minifig\robinhazmat\robinhazmat_default\robinhazmat_default_as\jumpandland_de
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chars\minifig\robinhazmat\robinhazmat_default\robinhazmat_default_as\tiptoe_def_nxg
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chars\minifig\robinhazmat\robinhazmat_default\robinhazmat_default_as\run_def_nxg.an
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chars\minifig\robinhazmat\robinhazmat_default\robinhazmat_default_as\walk_def_nxg.a
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chars\minifig\robinhazmat\robinhazmat_default\robinhazmat_default_as\idle_def_nxg.a
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Chars\Minifig\RobinIllumination\Ability_SuitTransform_RobinIllumination\Ability_Sui
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chars\minifig\robinillumination\ability_suittransform_robinillumination\ability_sui
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chars\minifig\robinillumination\ability_suittransform_robinillumination\ability_sui
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Chars\Minifig\RobinMagno\Ability_MagnoSuit_RobinMagno\Ability_MagnoSuit_Robin.as
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gnet_walk_def_nxg.an4
chars\minifig\robinmagno\ability_magnosuit_robinmagno\ability_magnosuit_robin_as\ma
gnet_walk_backwards_up_def_nxg.an4
chars\minifig\robinmagno\ability_magnosuit_robinmagno\ability_magnosuit_robin_as\ma
gnet_walk_backwards_def_nxg.an4
chars\minifig\robinmagno\ability_magnosuit_robinmagno\ability_magnosuit_robin_as\ma
gnet_walk_backwards_down_def_nxg.an4
chars\minifig\robinmagno\ability_magnosuit_robinmagno\ability_magnosuit_robin_as\ma
gnet_out_def_nxg.an4
chars\minifig\robinmagno\ability_magnosuit_robinmagno\ability_magnosuit_robin_as\ma
gnet_in_def_nxg.an4
chars\minifig\robinmagno\ability_magnosuit_robinmagno\ability_magnosuit_robin_as\ma
gnet_idle_up_def_nxg.an4
chars\minifig\robinmagno\ability_magnosuit_robinmagno\ability_magnosuit_robin_as\ma
gnet_idle_def_nxg.an4
chars\minifig\robinmagno\ability_magnosuit_robinmagno\ability_magnosuit_robin_as\ma
gnet_idle_metal_def_nxg.an4
chars\minifig\robinmagno\ability_magnosuit_robinmagno\ability_magnosuit_robin_as\ma
gnet_idle_down_def_nxg.an4
chars\minifig\robinmagno\ability_magnosuit_robinmagno\ability_magnosuit_robin_as\ma
gnet_air_def_nxg.an4
Chars\Minifig\RobinMagno\Ability_SuitTransform_RobinMagno\Ability_SuitTransform_Rob
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chars\minifig\robinmagno\ability_suittransform_robinmagno\ability_suittransform_rob
inmagno_as\suittransform_out_def_nxg.an4
chars\minifig\robinmagno\ability_suittransform_robinmagno\ability_suittransform_rob
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Chars\Minifig\RobinMagno\RobinMagno_default\RobinMagno_default.as
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chars\minifig\robinmagno\robinmagno_default\robinmagno_default_as\magnet_fall_def_n
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chars\minifig\robinmagno\robinmagno_default\robinmagno_default_as\magnet_fallland_d
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chars\minifig\robinmagno\robinmagno_default\robinmagno_default_as\magnet_tiptoe_def
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chars\minifig\robinmagno\robinmagno_default\robinmagno_default_as\magnet_jumpandlan
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chars\minifig\robinmagno\robinmagno_default\robinmagno_default_as\magnet_run_def_nx
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chars\minifig\robinmagno\robinmagno_default\robinmagno_default_as\magnet_walk_def_n
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chars\minifig\robinmagno\robinmagno_default\robinmagno_default_as\magnet_idle_def_n
xg.an4
Chars\Minifig\RobinTechno\Ability_DroneAccess_RobinTechno\Ability_DroneAccess_Robin
Techno.as
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techno_as\droneswitchaccess_def_nxg.an4
chars\minifig\robintechno\ability_droneaccess_robintechno\ability_droneaccess_robin
techno_as\deploy_drone_upgraded_def_nxg.an4
Chars\Vehicles\ToyWonderCar\TOYWONDERCAR.cd
Chars\Vehicles\ToyWonderCar\TOYWONDERCAR.cpd
chars/vehicles/toywondercar/toywondercar_nxg.ghg
chars/vehicles/toywondercar/toywondercar_nxg.ghg.res
chars/vehicles/toywondercar/toywondercar_nxg.360_shaders
chars/vehicles/toywondercar/toywondercar_nxg.nxg_textures
chars\vehicles\toywondercar\toywondercar.dno
chars\minifig\robintechno\ability_droneaccess_robintechno\ability_droneaccess_robin
techno_as\deploy_drone_standard_def_nxg.an4
chars\minifig\robintechno\ability_droneaccess_robintechno\ability_droneaccess_robin
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techno_as\drone_control_idle_def_nxg.an4
chars/misc/items/radiocontrol_nxg.gsc
chars/misc/items/radiocontrol_nxg.gsc.res
chars/misc/items/radiocontrol_nxg.360_shaders
chars/misc/items/radiocontrol_nxg.nxg_textures
Chars\Misc\ToyWonder\TOYWONDER.cd
levels\VFX\VFX_Chars\VFX_ToyWonder\VFX_Toywonder.ptl
icons/characters/toywonder_nxg.tex
Chars\Misc\ToyWonder\TOYWONDER.cpd
chars/misc/toywonder/toywonder_nxg.ghg
chars/misc/toywonder/toywonder_nxg.ghg.res
chars/misc/toywonder/toywonder_nxg.360_shaders
chars/misc/toywonder/toywonder_nxg.nxg_textures
chars\minifig\robintechno\ability_droneaccess_robintechno\ability_droneaccess_robin
techno_as\deploy_drone_def_nxg.an4
Chars\Minifig\RobinTechno\Ability_SuitTransform_RobinTechno\Ability_SuitTransform_R
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chars\minifig\robintechno\ability_suittransform_robintechno\ability_suittransform_r
obintechno_as\suittransform_out_def_nxg.an4
chars\minifig\robintechno\ability_suittransform_robintechno\ability_suittransform_r
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Chars\Minifig\RobinZorb\Abilty_Zorb_RobinZorb\Abilty_Zorb_RobinZorb.as
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chars\minifig\robinzorb\abilty_zorb_robinzorb\abilty_zorb_robinzorb_as\zorb_in_def_
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Chars\Misc\ToyWonder\Ability_Fly_ToyWonder\Ability_Fly_ToyWonder.as
Chars\Misc\ToyWonder\ToyWonder_default\ToyWonder_default.as
chars\misc\toywonder\toywonder_default\toywonder_default_as\buttonspecial_2_def_nxg
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chars\misc\toywonder\toywonder_default\toywonder_default_as\buttonspecial_1_def_nxg
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chars\misc\toywonder\toywonder_default\toywonder_default_as\jumpandland_def_nxg.an4
chars\misc\toywonder\toywonder_default\toywonder_default_as\run_right_def_nxg.an4
chars\misc\toywonder\toywonder_default\toywonder_default_as\run_def_nxg.an4
chars\misc\toywonder\toywonder_default\toywonder_default_as\run_left_def_nxg.an4
chars\misc\toywonder\toywonder_default\toywonder_default_as\idle_def_nxg.an4
Chars\Super_Character\Wings_Bat\Wings_BatmanSpaceOfficial_default.as
Chars\Super_Character\Wings_Bat\WINGS_BAT.cpd
chars/super_character/wings_bat/wings_bleez_nxg.ghg
chars/super_character/wings_bat/wings_bleez_nxg.ghg.res
chars/super_character/wings_bat/wings_bleez_nxg.360_shaders
chars/super_character/wings_bat/wings_bleez_nxg.nxg_textures
chars\super_character\wings_bat\wings_batmanspaceofficial_default_as\in_def_nxg.an4
Chars\Super_Character\Face\FACE_BATMAN.cd
chars/super_character/face/face_batman_nxg.ghg
chars/super_character/face/face_batman_nxg.ghg.res
chars/super_character/face/face_batman_nxg.360_shaders
chars/super_character/face/face_batman_nxg.nxg_textures
Chars\Super_Character\Cape\BATCAPE_WHITE.cd
levels/vfx/vfx_chars/vfx_toywonder/vfx_toywonder_nxg.gsc
levels/vfx/vfx_chars/vfx_toywonder/vfx_toywonder_nxg.gsc.res
levels/vfx/vfx_chars/vfx_toywonder/vfx_toywonder_nxg.360_shaders
levels/vfx/vfx_chars/vfx_toywonder/vfx_toywonder_nxg.nxg_textures
levels\vfx\vfx_chars\vfx_toywonder\vfx_toywonder_vfxart.led
Chars\Misc\RobinZorb\ROBINS_ZORB.cd
Chars\Misc\RobinZorb\ROBINS_ZORB.cpd
chars/misc/robinzorb/robinzorb_nxg.ghg
chars/misc/robinzorb/robinzorb_nxg.ghg.res
chars/misc/robinzorb/robinzorb_nxg.360_shaders
chars/misc/robinzorb/robinzorb_nxg.nxg_textures
levels\vfx\vfx_chars\vfx_toywonder\vfx_toywonder.led
Chars\Minifig\RobinMagno\Ability_Pickup_Transform_RobinMagno\Ability_Pickup_Transfo
rm_RobinMagno.as
chars\minifig\robinmagno\ability_pickup_transform_robinmagno\ability_pickup_transfo
rm_robinmagno_as\pickup_transform_inout_def_nxg.an4
Chars\Minifig\BatmanArctic\BatmanArctic.cd
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chars/misc/items/batmanfreezeraygun_nxg.gsc
chars/misc/items/batmanfreezeraygun_nxg.gsc.res
chars/misc/items/batmanfreezeraygun_nxg.360_shaders
chars/misc/items/batmanfreezeraygun_nxg.nxg_textures
chars/super_character/hat/hat_batman_nxg.gsc
chars/super_character/hat/hat_batman_nxg.gsc.res
chars/super_character/hat/hat_batman_nxg.360_shaders
chars/super_character/hat/hat_batman_nxg.nxg_textures
Chars\Minifig\BatmanArctic\Ability_BeamTargeting_BatmanArctic\Ability_BeamTargeting
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chars\minifig\batmanarctic\ability_beamtargeting_batmanarctic\ability_beamtargeting
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chars\minifig\batmanarctic\ability_beamtargeting_batmanarctic\ability_beamtargeting
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chars\minifig\batmanarctic\ability_beamtargeting_batmanarctic\ability_beamtargeting
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chars\minifig\batmanarctic\ability_beamtargeting_batmanarctic\ability_beamtargeting
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chars\minifig\batmanarctic\ability_beamtargeting_batmanarctic\ability_beamtargeting
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Chars\Minifig\BatmanArctic\Ability_Glide_BatmanArctic\Ability_Glide_BatmanArctic.as
chars\minifig\batmanarctic\ability_glide_batmanarctic\ability_glide_batmanarctic_as
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Chars\Misc\ComplexCape\COMPLEXBATCAPE_WHITE.cd
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Chars\Minifig\BatmanArctic\Ability_Lunge_BatmanArctic\Ability_Lunge_BatmanArctic.as
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\lunge_andland_def_nxg.an4
Chars\Minifig\BatmanArctic\Ability_Pickup_Transform_BatmanArctic\Ability_Pickup_Tra
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chars\minifig\batmanarctic\ability_pickup_transform_batmanarctic\ability_pickup_tra
nsform_batmanarctic_as\pickup_transform_def_nxg.an4
Chars\Minifig\BatmanArctic\Ability_Shoot_Pistol_BatmanArctic\Ability_Shoot_Pistol_B
atmanArctic.as
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atmanarctic_as\shoot_targeting_shoot_def_nxg.an4
chars\minifig\batmanarctic\ability_shoot_pistol_batmanarctic\ability_shoot_pistol_b
atmanarctic_as\shoot_targeting_unload_def_nxg.an4
chars\minifig\batmanarctic\ability_shoot_pistol_batmanarctic\ability_shoot_pistol_b
atmanarctic_as\shoot_targeting_load_def_nxg.an4
chars\minifig\batmanarctic\ability_shoot_pistol_batmanarctic\ability_shoot_pistol_b
atmanarctic_as\shoot_targeting_right_def_nxg.an4
chars\minifig\batmanarctic\ability_shoot_pistol_batmanarctic\ability_shoot_pistol_b
atmanarctic_as\shoot_targeting_left_def_nxg.an4
chars\minifig\batmanarctic\ability_shoot_pistol_batmanarctic\ability_shoot_pistol_b
atmanarctic_as\shoot_targeting_down_def_nxg.an4
chars\minifig\batmanarctic\ability_shoot_pistol_batmanarctic\ability_shoot_pistol_b
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chars\minifig\batmanarctic\ability_shoot_pistol_batmanarctic\ability_shoot_pistol_b
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chars\minifig\batmanarctic\ability_shoot_pistol_batmanarctic\ability_shoot_pistol_b
atmanarctic_as\pistol_fallland_def_nxg.an4
chars\minifig\batmanarctic\ability_shoot_pistol_batmanarctic\ability_shoot_pistol_b
atmanarctic_as\pistol_shoot_def_nxg.an4
chars\minifig\batmanarctic\ability_shoot_pistol_batmanarctic\ability_shoot_pistol_b
atmanarctic_as\pistol_jumpandland_def_nxg.an4
chars\minifig\batmanarctic\ability_shoot_pistol_batmanarctic\ability_shoot_pistol_b
atmanarctic_as\pistol_tiptoe_def_nxg.an4
chars\minifig\batmanarctic\ability_shoot_pistol_batmanarctic\ability_shoot_pistol_b
atmanarctic_as\pistol_walk_def_nxg.an4
chars\minifig\batmanarctic\ability_shoot_pistol_batmanarctic\ability_shoot_pistol_b
atmanarctic_as\pistol_run_def_nxg.an4
chars\minifig\batmanarctic\ability_shoot_pistol_batmanarctic\ability_shoot_pistol_b
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Chars\Minifig\BatmanArctic\Ability_SuitTransform_BatmanArctic\Ability_SuitTransform
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chars\minifig\batmanarctic\ability_suittransform_batmanarctic\ability_suittransform
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chars\minifig\batmanarctic\ability_suittransform_batmanarctic\ability_suittransform
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chars\minifig\batmanarctic\ability_shoot_pistol_batmanarctic\ability_shoot_pistol_b
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chars\minifig\batmanelectricity\ability_electricity_batmanelectricity\ability_elect
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chars\minifig\batmanspace\batmanspace_default\batmanspace_default_as\idle_def_nxg.a
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Chars\Minifig\RobinMagno\Ability_Lunge_RobinMagno\Ability_Lunge_RobinMagno.as
chars\minifig\robinmagno\ability_lunge_robinmagno\ability_lunge_robinmagno_as\lunge
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Chars\Minifig\RobinZorb\RobinZorb_default\RobinZorb_default.as
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Chars\Minifig\Batman\Ability_Grapple_Batman\Ability_Grapple_Batman.as
chars\minifig\batman\ability_grapple_batman\ability_grapple_batman_as\grapple_hang_
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chars\minifig\batman\ability_grapple_batman\ability_grapple_batman_as\grapple_idle_
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chars\minifig\batman\ability_grapple_batman\ability_grapple_batman_as\grapple_up_de
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chars\minifig\batman\ability_grapple_batman\ability_grapple_batman_as\grapple_gunou
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chars\minifig\batman\ability_grapple_batman\ability_grapple_batman_as\grapple_gunou
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Chars\Minifig\Batman\Ability_Whip_Pull_Batman\Ability_Whip_Pull_Batman.as
chars\minifig\batman\ability_whip_pull_batman\ability_whip_pull_batman_as\whip_pull
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chars\minifig\batman\ability_whip_pull_batman\ability_whip_pull_batman_as\whip_pull
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chars\minifig\batman\ability_whip_pull_batman\ability_whip_pull_batman_as\whip_pull
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chars\minifig\batman\ability_whip_pull_batman\ability_whip_pull_batman_as\whip_pull
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chars\minifig\batman\ability_whip_pull_batman\ability_whip_pull_batman_as\whip_pull
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chars\minifig\batman\ability_whip_pull_batman\ability_whip_pull_batman_as\whip_pull
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Chars\Minifig\Robin\Ability_Grapple_Robin\Ability_Grapple_Robin.as
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chars\minifig\robin\ability_grapple_robin\ability_grapple_robin_as\grapple_gunout_u
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chars\minifig\robin\ability_grapple_robin\ability_grapple_robin_as\grapple_hang_jum
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chars\minifig\robin\ability_grapple_robin\ability_grapple_robin_as\grapple_down_def
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chars\minifig\robin\ability_grapple_robin\ability_grapple_robin_as\grapple_up_def_n
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chars\minifig\robin\ability_grapple_robin\ability_grapple_robin_as\grapple_idle_def
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Chars\Minifig\Robin\Ability_Whip_Pull_Robin\Ability_Whip_Pull_Robin.as
chars\minifig\robin\ability_whip_pull_robin\ability_whip_pull_robin_as\whip_pull_fa
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chars\minifig\robin\ability_whip_pull_robin\ability_whip_pull_robin_as\whip_pull_de
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chars\minifig\robin\ability_whip_pull_robin\ability_whip_pull_robin_as\whip_pull_up
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levels\builder\buildergadgets\builderpowersuitbomb\builderpowersuitbomb.dno
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levels/builder/buildergadgets/builderpowersuitbomb/builderpowersuitbomb_nxg.360_sha
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levels/builder/buildergadgets/builderpowersuitbomb/builderpowersuitbomb_nxg.nxg_tex
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chars/misc/items/magnetrightshoe_nxg.gsc.res
chars/misc/items/magnetrightshoe_nxg.360_shaders
chars/misc/items/magnetrightshoe_nxg.nxg_textures
Chars\Super_Character\Torso_Attachment\HOSEGUN_HAZMAT.cpd
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chars/super_character/torso_attachment/hosegun_hazmat_nxg.360_shaders
chars/super_character/torso_attachment/hosegun_hazmat_nxg.nxg_textures
chars/super_character/torso_attachment/backpack_hazmat_nxg.ghg
chars/super_character/torso_attachment/backpack_hazmat_nxg.ghg.res
chars/super_character/torso_attachment/backpack_hazmat_nxg.360_shaders
chars/super_character/torso_attachment/backpack_hazmat_nxg.nxg_textures
levels\builder\buildergadgets\builderpowersuitbomb\builderpowersuitbomb.led
chars/misc/items/screwdriver_nxg.gsc
chars/misc/items/screwdriver_nxg.gsc.res
chars/misc/items/screwdriver_nxg.360_shaders
chars/misc/items/screwdriver_nxg.nxg_textures
Chars\Minifig\BatmanSensor\Ability_Xray_Access_Batman\Ability_Xray_Access_Batman.as
chars\minifig\batmansensor\ability_xray_access_batman\ability_xray_access_batman_as
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chars\minifig\batmansensor\ability_xray_access_batman\ability_xray_access_batman_as
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chars\minifig\batmansensor\ability_xray_access_batman\ability_xray_access_batman_as
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chars\minifig\batmansensor\ability_xray_access_batman\ability_xray_access_batman_as
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chars\minifig\batmansensor\ability_xray_access_batman\ability_xray_access_batman_as
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Chars\Minifig\RobinHazmat\Ability_AttractAccess_Robin\Ability_AttractAccess_Robin.a
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chars\minifig\robinhazmat\ability_attractaccess_robin\ability_attractaccess_robin_a
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chars\minifig\robinhazmat\ability_attractaccess_robin\ability_attractaccess_robin_a
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chars\minifig\robinhazmat\ability_attractaccess_robin\ability_attractaccess_robin_a
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chars\minifig\robinhazmat\ability_attractaccess_robin\ability_attractaccess_robin_a
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chars/misc/items/bat_nxg.gsc
chars/misc/items/bat_nxg.gsc.res
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chars/misc/items/bat_nxg.nxg_textures
chars\minifig\robinhazmat\ability_attractaccess_robin\ability_attractaccess_robin_a
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Chars\Minifig\RobinHazmat\Ability_Hazard_RobinHazmat\Ability_Hazard_Robin.as
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chars\minifig\robinhazmat\ability_hazard_robinhazmat\ability_hazard_robin_as\hazard
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Chars\Minifig\RobinMagno\Ability_MagnoLEGO_RobinMagno\Ability_MagnoLEGO_RobinMagno.
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chars\minifig\robinmagno\ability_magnolego_robinmagno\ability_magnolego_robinmagno_
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chars\minifig\robinmagno\ability_magnolego_robinmagno\ability_magnolego_robinmagno_
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chars\minifig\robinmagno\ability_magnolego_robinmagno\ability_magnolego_robinmagno_
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Chars\Minifig\RobinMagno\Ability_MagnoWall_RobinMagno\Ability_MagnoWall_RobinMagno.
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chars\minifig\robinmagno\ability_magnowall_robinmagno\ability_magnowall_robinmagno_
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Chars\Minifig\RobinTechno\Ability_TechnoGadget_Robin\Ability_TechnoGadget_Robin.as
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Chars\Misc\ToyWonder\Ability_SmallAccess_ToyWonder\Ability_SmallAccess_ToyWonder.as
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chars\misc\toywonder\ability_smallaccess_toywonder\ability_smallaccess_toywonder_as
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Chars\Misc\ToyWonder\Ability_TechnoAccess_ToyWonder\Ability_TechnoAccess_ToyWonder.
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chars\misc\toywonder\ability_technoaccess_toywonder\ability_technoaccess_toywonder_
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Audio\VO\VOX\Batman\VO_Batman_Combat_Pain_01.cbx
Audio\VO\VOX\Batman\VO_Batman_Combat_Pain_02.cbx
Audio\SoundFX\Actions\Act_HazmatTube_Lp.xma
Audio\SoundFX\Actions\Act_HazmatConnect.xma
Audio\SoundFX\Chars\Chr_SuitChange_Hazmat.xma
Audio\SoundFX\Environment\Env_ElectricityLrg_Lp.xma
Audio\SoundFX\Chars\Batman\Chr_WingsOut.xma
Audio\SoundFX\Chars\Batman\Chr_WingsIn.xma
Audio\SoundFX\Chars\RobinToyWonder\Chr_RobinToyWonderDoomed.xma
Audio\SoundFX\Chars\Batman\BM_Sonar_Lp.xma
Audio\SoundFX\Chars\Batman\BM_Sonar_Start.xma
Audio\SoundFX\Chars\Batman\BM_Sonar_Pulse.xma
Audio\SoundFX\Chars\Batman\BM_SonarBolt.xma
Audio\SoundFX\Chars\Batman\BM_SSuit_Vis.xma
Audio\SoundFX\Chars\Robin\ZorbOut.xma
Audio\SoundFX\Chars\Robin\ZorbHide.xma
Audio\SoundFX\Chars\Robin\Vacuum_Lp.xma
Audio\SoundFX\Chars\Robin\Chr_RobIlluminationOn.xma
Audio\SoundFX\Misc\Misc_ToyWonder_Hover_Idle.xma
Audio\SoundFX\Chars\Batman\PS_Charge.xma
Audio\SoundFX\Chars\Batman\BM_SP_JetPack_Lp.xma
Audio\SoundFX\Chars\Batman\BM_SP_JetPackWhine_Lp.xma
Audio\SoundFX\Chars\Batman\BM_SP_JetPack_Start.xma
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Audio\SoundFX\Chars\Joker\Chr_JokerMagnet_Lunge.xma
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Audio\SoundFX\Creatures\Bat\Crtr_BatChirp3.xma
Audio\SoundFX\Environment\Env_ComputerChatter2_Lp.xma
Audio\SoundFX\Mech\Mech_Unlock_Lp.xma
Audio\SoundFX\Mech\Mech_RobotSml1.xma
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Audio\SoundFX\Weapons\Rocket\Wpn_SlowBolt1.xma
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Audio\SoundFX\Weapons\Bomb\Det_Explode.xma
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Audio\VO\VOX\Batman\VO_Batman_Misc_Proud_01.cbx
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Audio\SoundFX\Actions\Act_MagnetClimb_1.xma
Audio\SoundFX\Actions\Act_MagnetClimb_2.xma
Audio\SoundFX\Mech\Mech_PadRelease.xma
Levels\Hub\WatchTower\WTHangar\LEGOsets_auto.txt
Levels\Hub\WatchTower\WTHangar\LEGOsets_manual.txt
levels/hub/watchtower/wthangar/wthangar_nxg.gsc
levels/hub/watchtower/wthangar/wthangar_nxg.gsc.res
levels/hub/watchtower/wthangar/wthangar_nxg.360_shaders
levels/hub/watchtower/wthangar/wthangar_nxg.nxg_textures
levels\hub\watchtower\wthangar\wthangar.led
levels\hub\watchtower\wthangar\wthangar_terr.dno
levels\hub\watchtower\wthangar\wthangar_hdr.dno
levels/hub/watchtower/wthangar/wthangar_hdr_nxg.gsc
levels/hub/watchtower/wthangar/wthangar_hdr_nxg.gsc.res
levels/hub/watchtower/wthangar/wthangar_hdr_nxg.360_shaders
levels/hub/watchtower/wthangar/wthangar_hdr_nxg.nxg_textures
levels/hub/watchtower/wthangar/wthangar_terr_nxg.gsc
levels/hub/watchtower/wthangar/wthangar_terr_nxg.gsc.res
levels/hub/watchtower/wthangar/wthangar_terr_nxg.360_shaders
levels/hub/watchtower/wthangar/wthangar_terr_nxg.nxg_textures
levels\hub\watchtower\wthangar\wthangar_vfxart.led
levels\hub\watchtower\wthangar\wthangar_envart.led
levels\hub\watchtower\wthangar\wthangar_cubemaps_nxg.pak
levels\hub\watchtower\wthangar\wthangar_audio.led
levels\hub\watchtower\wthangar\wthangar_ai.led
levels\hub\watchtower\wthangar\wthangar_ai_graph.led
levels\Hub\WatchTower\WTHangar\TECH\LEGOsets_auto.txt
levels\Hub\WatchTower\WTHangar\TECH\LEGOsets_manual.txt
levels\Hub\WatchTower\WTHangar\LEGOsets_auto.txt
levels\Hub\WatchTower\WTHangar\LEGOsets_manual.txt
levels\hub\watchtower\wthangar\tech\wthangar_tech.dno
levels/hub/watchtower/wthangar/tech/wthangar_tech_nxg.gsc
levels/hub/watchtower/wthangar/tech/wthangar_tech_nxg.gsc.res
levels/hub/watchtower/wthangar/tech/wthangar_tech_nxg.360_shaders
levels/hub/watchtower/wthangar/tech/wthangar_tech_nxg.nxg_textures
levels\hub\watchtower\wthangar\tech\wthangar_tech.led
levels\hub\watchtower\wthangar\tech\wthangar_tech_audio.led
levels\hub\watchtower\wthangar\tech\wthangar_tech_flow.led
levels\hub\watchtower\wthangar\tech\wthangar_tech_ai.led
levels\hub\watchtower\wthangar\tech\wthangar_tech_gz2.led
levels\hub\watchtower\wthangar\tech\wthangar_tech_pickup.led
levels\hub\watchtower\wthangar\tech\wthangar_tech_cam.led
levels\Hub\WatchTower\WTHangar\WTHangar.txt
levels\Hub\WatchTower\WTHangar\WTHangar.giz
Audio\SoundFX\Environment\Env_space_void_Lp.xma
Audio\SoundFX\Mech\Mech_Lift_End.xma
Audio\SoundFX\Mech\Mech_LiftOld_Lp.xma
Audio\SoundFX\Mech\Mech_Lift_Start.xma
Audio\Streams\Music\03 First Confrontation_edit1.xma
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Audio\SoundFX\Chars\SuperMan\SM_LaserImp_Lp.xma
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Audio\SoundFX\Chars\Batman\XRayStart.xma
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icons/gadgetwheel/standard_batman_nxg.tex
icons/gadgetwheel/sensor_nxg.tex
icons/gadgetwheel/demolition_nxg.tex
icons/gadgetwheel/sonar_nxg.tex
icons/gadgetwheel/space_nxg.tex
icons/gadgetwheel/freeze_nxg.tex
icons/gadgetwheel/electric_nxg.tex
stuff/batlogo_nxg.tex
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icons/gadgetwheel/space_nxg.tex
icons/gadgetwheel/freeze_nxg.tex
icons/gadgetwheel/electric_nxg.tex
stuff/batlogo_nxg.tex
Levels\Hub\WatchTower\WTHangar\LEGOsets_auto.txt
Levels\Hub\WatchTower\WTHangar\LEGOsets_manual.txt
levels/hub/watchtower/wthangar/wthangar_nxg.gsc
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levels/hub/watchtower/wthangar/wthangar_hdr_nxg.nxg_textures
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levels/hub/watchtower/wthangar/wthangar_terr_nxg.360_shaders
levels/hub/watchtower/wthangar/wthangar_terr_nxg.nxg_textures
levels\hub\watchtower\wthangar\wthangar_vfxart.led
levels\hub\watchtower\wthangar\wthangar_envart.led
levels\hub\watchtower\wthangar\wthangar_cubemaps_nxg.pak
levels\hub\watchtower\wthangar\wthangar_audio.led
levels\hub\watchtower\wthangar\wthangar_ai.led
levels\hub\watchtower\wthangar\wthangar_ai_graph.led
levels\Hub\WatchTower\WTHangar\TECH\LEGOsets_auto.txt
levels\Hub\WatchTower\WTHangar\TECH\LEGOsets_manual.txt
levels\Hub\WatchTower\WTHangar\LEGOsets_auto.txt
levels\Hub\WatchTower\WTHangar\LEGOsets_manual.txt
levels\hub\watchtower\wthangar\tech\wthangar_tech.dno
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levels/hub/watchtower/wthangar/tech/wthangar_tech_nxg.gsc.res
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levels/hub/watchtower/wthangar/tech/wthangar_tech_nxg.nxg_textures
levels\hub\watchtower\wthangar\tech\wthangar_tech.led
levels\hub\watchtower\wthangar\tech\wthangar_tech_audio.led
levels\hub\watchtower\wthangar\tech\wthangar_tech_flow.led
levels\hub\watchtower\wthangar\tech\wthangar_tech_ai.led
levels\hub\watchtower\wthangar\tech\wthangar_tech_gz2.led
levels\hub\watchtower\wthangar\tech\wthangar_tech_pickup.led
levels\hub\watchtower\wthangar\tech\wthangar_tech_cam.led
levels\Hub\WatchTower\WTHangar\WTHangar.txt
levels\Hub\WatchTower\WTHangar\WTHangar.giz
Audio\SoundFX\Environment\Env_space_void_Lp.xma
Audio\SoundFX\Mech\Mech_Lift_End.xma
Audio\SoundFX\Mech\Mech_LiftOld_Lp.xma
Audio\SoundFX\Mech\Mech_Lift_Start.xma
Audio\Streams\Music\03 First Confrontation_edit3.xma
Audio\SoundFX\Environment\Env_DetectiveSenseBats_Lp.xma
Levels\Hub\WatchTower\WTHangar\LEGOsets_auto.txt
Levels\Hub\WatchTower\WTHangar\LEGOsets_manual.txt
levels/hub/watchtower/wthangar/wthangar_nxg.gsc
levels/hub/watchtower/wthangar/wthangar_nxg.gsc.res
levels/hub/watchtower/wthangar/wthangar_nxg.360_shaders
levels/hub/watchtower/wthangar/wthangar_nxg.nxg_textures
levels\hub\watchtower\wthangar\wthangar.led
levels\hub\watchtower\wthangar\wthangar_terr.dno
levels\hub\watchtower\wthangar\wthangar_hdr.dno
levels/hub/watchtower/wthangar/wthangar_hdr_nxg.gsc
levels/hub/watchtower/wthangar/wthangar_hdr_nxg.gsc.res
levels/hub/watchtower/wthangar/wthangar_hdr_nxg.360_shaders
levels/hub/watchtower/wthangar/wthangar_hdr_nxg.nxg_textures
levels/hub/watchtower/wthangar/wthangar_terr_nxg.gsc
levels/hub/watchtower/wthangar/wthangar_terr_nxg.gsc.res
levels/hub/watchtower/wthangar/wthangar_terr_nxg.360_shaders
levels/hub/watchtower/wthangar/wthangar_terr_nxg.nxg_textures
levels\hub\watchtower\wthangar\wthangar_vfxart.led
levels\hub\watchtower\wthangar\wthangar_envart.led
levels\hub\watchtower\wthangar\wthangar_cubemaps_nxg.pak
levels\hub\watchtower\wthangar\wthangar_audio.led
levels\hub\watchtower\wthangar\wthangar_ai.led
levels\hub\watchtower\wthangar\wthangar_ai_graph.led
levels\Hub\WatchTower\WTHangar\TECH\LEGOsets_auto.txt
levels\Hub\WatchTower\WTHangar\TECH\LEGOsets_manual.txt
levels\Hub\WatchTower\WTHangar\LEGOsets_auto.txt
levels\Hub\WatchTower\WTHangar\LEGOsets_manual.txt
levels\hub\watchtower\wthangar\tech\wthangar_tech.dno
levels/hub/watchtower/wthangar/tech/wthangar_tech_nxg.gsc
levels/hub/watchtower/wthangar/tech/wthangar_tech_nxg.gsc.res
levels/hub/watchtower/wthangar/tech/wthangar_tech_nxg.360_shaders
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levels\hub\watchtower\wthangar\tech\wthangar_tech.led
levels\hub\watchtower\wthangar\tech\wthangar_tech_audio.led
levels\hub\watchtower\wthangar\tech\wthangar_tech_flow.led
levels\hub\watchtower\wthangar\tech\wthangar_tech_ai.led
levels\hub\watchtower\wthangar\tech\wthangar_tech_gz2.led
levels\hub\watchtower\wthangar\tech\wthangar_tech_pickup.led
levels\hub\watchtower\wthangar\tech\wthangar_tech_cam.led
levels\Hub\WatchTower\WTHangar\WTHangar.txt
levels\Hub\WatchTower\WTHangar\WTHangar.giz
Audio\SoundFX\Environment\Env_space_void_Lp.xma
Audio\SoundFX\Mech\Mech_Lift_End.xma
Audio\SoundFX\Mech\Mech_LiftOld_Lp.xma
Audio\SoundFX\Mech\Mech_Lift_Start.xma
Audio\SoundFX\Weapons\Wpn_DetExplode.xma
Audio\SoundFX\Weapons\Wpn_DetWarning.xma
Audio\SoundFX\Impacts\Imp_MetalGate2.xma
icons/gadgetwheel/standard_batman_nxg.tex
icons/gadgetwheel/sensor_nxg.tex
icons/gadgetwheel/demolition_nxg.tex
icons/gadgetwheel/sonar_nxg.tex
icons/gadgetwheel/space_nxg.tex
icons/gadgetwheel/freeze_nxg.tex
icons/gadgetwheel/electric_nxg.tex
Levels\Hub\WatchTower\WTHangar\LEGOsets_auto.txt
Levels\Hub\WatchTower\WTHangar\LEGOsets_manual.txt
levels/hub/watchtower/wthangar/wthangar_nxg.gsc
levels/hub/watchtower/wthangar/wthangar_nxg.gsc.res
levels/hub/watchtower/wthangar/wthangar_nxg.360_shaders
levels/hub/watchtower/wthangar/wthangar_nxg.nxg_textures
levels\hub\watchtower\wthangar\wthangar.led
levels\hub\watchtower\wthangar\wthangar_terr.dno
levels\hub\watchtower\wthangar\wthangar_hdr.dno
levels/hub/watchtower/wthangar/wthangar_hdr_nxg.gsc
levels/hub/watchtower/wthangar/wthangar_hdr_nxg.gsc.res
levels/hub/watchtower/wthangar/wthangar_hdr_nxg.360_shaders
levels/hub/watchtower/wthangar/wthangar_hdr_nxg.nxg_textures
levels/hub/watchtower/wthangar/wthangar_terr_nxg.gsc
levels/hub/watchtower/wthangar/wthangar_terr_nxg.gsc.res
levels/hub/watchtower/wthangar/wthangar_terr_nxg.360_shaders
levels/hub/watchtower/wthangar/wthangar_terr_nxg.nxg_textures
levels\hub\watchtower\wthangar\wthangar_vfxart.led
levels\hub\watchtower\wthangar\wthangar_envart.led
levels\hub\watchtower\wthangar\wthangar_cubemaps_nxg.pak
levels\hub\watchtower\wthangar\wthangar_audio.led
levels\hub\watchtower\wthangar\wthangar_ai.led
levels\hub\watchtower\wthangar\wthangar_ai_graph.led
levels\Hub\WatchTower\WTHangar\TECH\LEGOsets_auto.txt
levels\Hub\WatchTower\WTHangar\TECH\LEGOsets_manual.txt
levels\Hub\WatchTower\WTHangar\LEGOsets_auto.txt
levels\Hub\WatchTower\WTHangar\LEGOsets_manual.txt
levels\hub\watchtower\wthangar\tech\wthangar_tech.dno
levels/hub/watchtower/wthangar/tech/wthangar_tech_nxg.gsc
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levels\hub\watchtower\wthangar\tech\wthangar_tech.led
levels\hub\watchtower\wthangar\tech\wthangar_tech_audio.led
levels\hub\watchtower\wthangar\tech\wthangar_tech_flow.led
levels\hub\watchtower\wthangar\tech\wthangar_tech_ai.led
levels\hub\watchtower\wthangar\tech\wthangar_tech_gz2.led
levels\hub\watchtower\wthangar\tech\wthangar_tech_pickup.led
levels\hub\watchtower\wthangar\tech\wthangar_tech_cam.led
levels\Hub\WatchTower\WTHangar\WTHangar.txt
levels\Hub\WatchTower\WTHangar\WTHangar.giz
Audio\SoundFX\Environment\Env_space_void_Lp.xma
Audio\SoundFX\Mech\Mech_Lift_End.xma
Audio\SoundFX\Mech\Mech_LiftOld_Lp.xma
Audio\SoundFX\Weapons\Beam\MrFreeze\Wpn_IceBeam_Start.xma
Audio\SoundFX\Weapons\Beam\MrFreeze\Wpn_IceBeam_Lp.xma
Audio\SoundFX\Chars\SuperMan\SM_LaserImp_Lp.xma
Audio\SoundFX\Chars\SuperMan\SM_LaserDef_Lp.xma
Audio\SoundFX\Chars\SuperMan\SM_LaserImpTrail_Lp.xma
Audio\SoundFX\Mech\Mech_Lift_Start.xma
icons/gadgetwheel/standard_batman_nxg.tex
icons/gadgetwheel/sensor_nxg.tex
icons/gadgetwheel/demolition_nxg.tex
icons/gadgetwheel/sonar_nxg.tex
icons/gadgetwheel/space_nxg.tex
icons/gadgetwheel/freeze_nxg.tex
icons/gadgetwheel/electric_nxg.tex
icons/gadgetwheel/standard_batman_nxg.tex
icons/gadgetwheel/sensor_nxg.tex
icons/gadgetwheel/demolition_nxg.tex
icons/gadgetwheel/sonar_nxg.tex
icons/gadgetwheel/space_nxg.tex
icons/gadgetwheel/freeze_nxg.tex
icons/gadgetwheel/electric_nxg.tex
icons/gadgetwheel/standard_batman_nxg.tex
icons/gadgetwheel/sensor_nxg.tex
icons/gadgetwheel/demolition_nxg.tex
icons/gadgetwheel/sonar_nxg.tex
icons/gadgetwheel/space_nxg.tex
icons/gadgetwheel/freeze_nxg.tex
icons/gadgetwheel/electric_nxg.tex
Audio\SoundFX\Chars\Batman\BM_SSuit_Detect.xma
Audio\SoundFX\Chars\Batman\XRayStart.xma
Audio\SoundFX\Chars\Batman\XRayEnd.xma
Audio\SoundFX\Chars\Batman\BM_SSuit_Sensor_Alerted.xma
icons/gadgetwheel/standard_batman_nxg.tex
icons/gadgetwheel/sensor_nxg.tex
icons/gadgetwheel/demolition_nxg.tex
icons/gadgetwheel/sonar_nxg.tex
icons/gadgetwheel/space_nxg.tex
icons/gadgetwheel/freeze_nxg.tex
icons/gadgetwheel/electric_nxg.tex
stuff/batlogo_nxg.tex
Levels\Hub\WatchTower\WTHangar\LEGOsets_auto.txt
Levels\Hub\WatchTower\WTHangar\LEGOsets_manual.txt
levels/hub/watchtower/wthangar/wthangar_nxg.gsc
levels/hub/watchtower/wthangar/wthangar_nxg.gsc.res
levels/hub/watchtower/wthangar/wthangar_nxg.360_shaders
levels/hub/watchtower/wthangar/wthangar_nxg.nxg_textures
levels\hub\watchtower\wthangar\wthangar.led
levels\hub\watchtower\wthangar\wthangar_terr.dno
levels\hub\watchtower\wthangar\wthangar_hdr.dno
levels/hub/watchtower/wthangar/wthangar_hdr_nxg.gsc
levels/hub/watchtower/wthangar/wthangar_hdr_nxg.gsc.res
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levels/hub/watchtower/wthangar/wthangar_hdr_nxg.nxg_textures
levels/hub/watchtower/wthangar/wthangar_terr_nxg.gsc
levels/hub/watchtower/wthangar/wthangar_terr_nxg.gsc.res
levels/hub/watchtower/wthangar/wthangar_terr_nxg.360_shaders
levels/hub/watchtower/wthangar/wthangar_terr_nxg.nxg_textures
levels\hub\watchtower\wthangar\wthangar_vfxart.led
levels\hub\watchtower\wthangar\wthangar_envart.led
levels\hub\watchtower\wthangar\wthangar_cubemaps_nxg.pak
levels\hub\watchtower\wthangar\wthangar_audio.led
levels\hub\watchtower\wthangar\wthangar_ai.led
levels\hub\watchtower\wthangar\wthangar_ai_graph.led
levels\Hub\WatchTower\WTHangar\TECH\LEGOsets_auto.txt
levels\Hub\WatchTower\WTHangar\TECH\LEGOsets_manual.txt
levels\Hub\WatchTower\WTHangar\LEGOsets_auto.txt
levels\Hub\WatchTower\WTHangar\LEGOsets_manual.txt
levels\hub\watchtower\wthangar\tech\wthangar_tech.dno
levels/hub/watchtower/wthangar/tech/wthangar_tech_nxg.gsc
levels/hub/watchtower/wthangar/tech/wthangar_tech_nxg.gsc.res
levels/hub/watchtower/wthangar/tech/wthangar_tech_nxg.360_shaders
levels/hub/watchtower/wthangar/tech/wthangar_tech_nxg.nxg_textures
levels\hub\watchtower\wthangar\tech\wthangar_tech.led
levels\hub\watchtower\wthangar\tech\wthangar_tech_audio.led
levels\hub\watchtower\wthangar\tech\wthangar_tech_flow.led
levels\hub\watchtower\wthangar\tech\wthangar_tech_ai.led
levels\hub\watchtower\wthangar\tech\wthangar_tech_gz2.led
levels\hub\watchtower\wthangar\tech\wthangar_tech_pickup.led
levels\hub\watchtower\wthangar\tech\wthangar_tech_cam.led
levels\Hub\WatchTower\WTHangar\WTHangar.txt
levels\Hub\WatchTower\WTHangar\WTHangar.giz
Audio\SoundFX\Environment\Env_space_void_Lp.xma
Audio\SoundFX\Mech\Mech_Lift_End.xma
Audio\SoundFX\Mech\Mech_LiftOld_Lp.xma
Audio\SoundFX\Mech\Mech_Lift_Start.xma
Audio\Streams\Music\03 First Confrontation_edit3.xma

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