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Blender Course Outline
Blender Course Outline
Blender Course Outline
Chapter1: Introduction
Chapter 3: Modeling
- What Is a Mesh?
- Origin Point
- Vertices
- Edges
- Faces
- Edit Mode
- Some Mesh-Editing Tools
- Background Images
- Topology
- Modeling Through Mesh Editing
- The Mirror Modifier: Making a Mirror Cube
- A Note on Modifiers
- Smoothing a Mesh
- Box-Modeling a Man
- Sculpt Mode
- Getting into Position
- Adding a Multiresolution Modifier
- Starting to Sculpt
- Summary
Chapter 5: UV Mapping
- Creating a UV Map
- Texture Painting
- Brushes
- Saving the Texture
- Exercise 1: Cube Painting
- Metaballs
- How Meta Objects Work
- Curves
- Bezier (Curve and Circle)
- NURBS (Curve and Circle)
- Path
- Modifying a Curve
- Path Editing
- 2D and 3D Curves
- Hooks
- Bones
- MetaRig
- Weight Painting