COLLOQUIUM - The A in STEAM - Adding in The Arts - Prajwal Bhattarai - Nepal

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COLLOQUIUM

The "A" in STEAM -


Adding in the Arts
Hello!
I am Prajwal Bhattarai
[ Academic Activist, Social Entrepreneur, Edupreneur, Leadership Coach ]

Country : Nepal

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Synopsis – STEAM from STEM

Let’s start with the first set of slides

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About
What this and
is STEM template
STEAM ?

 STEM - The simplest definition is what it stands for, which is science,


technology, engineering, and mathematics.
 Goal - to encourage students to take an interest in STEM subjects at an early
age.
 STEAM is an educational approach to learning that uses Science,
Technology, Engineering, the Arts and Mathematics.
 It is access points for guiding student inquiry, dialogue, and critical thinking.
 STEAM education highlights the arts as one of its five fields and its inclusion is
important.
 Arts can help learners to develop the kind of creativity and help teachers
looking to integrate elements on their lessons.
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“It is in Apple’s DNA that technology alone is
not enough – that it’s technology married with
liberal arts, married with the humanities, that
yields us the results that make our hearts sing.”

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Art
Aboutvs.
thisSTEM:
template

 The arts are vital for engaging, inspiring, and promoting a sense
of innovation.
 Art is important to the groundwork for abstract thinking and
awareness.
 Art projects that require children to work together are particularly
useful.
 Art is so much more than a bygone piece of classroom life.
 Arts develop innovation, initiative, social skills, and creative
representation.
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Use charts
Letsto explain
see your ideas
this chart

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Importance of the Arts

WHY IS THE “A” IMPORTANT IN STEAM ?

Art and STEM need each other to succeed, which is why art makes up the A in
STEAM.

 Drives Academic Achievement.


 Improves Decision-Making Skills.
 Refines Creativity.
 Develop their problem-solving and critical thinking skills.
 Encourage holistic learning all throughout a STUDENTS
academic life.
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Limitations of Adding Arts

◉ The proponents for STEM over STEAM generally take


one of a few basic views:
 The addition of art takes something away from the
other subjects.
 Art should stand alone and be allowed to exist
independently.
 It forgets the original goal of encouraging students to
take on STEM career paths to solve the shortage of
workforce in STEM industries.
 The problem with these points of view is that they see
the shift to STEAM as a radical change in philosophy.

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As an academic activist, my viewpoint on, STEAM is
worth taking the time to understand the importance of the
arts in providing students with a rounded education. In
addition, the arts can help to provide individuals with a
greater appreciation for culture.

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Want big
impact?

Answer this
Isnt This building
an artistic ?

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According to Pew Research Center,
employment in STEAM occupations
has grown 80 percent since 1990,
outpacing overall North America job
growth.

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2.4 Million
A Deloitte study found that the skills gap within
the manufacturing industry alone could leave
an estimated 2.4 million jobs unfulfilled
between 2018 and 2028.
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Our process
Learning is easy
Process is Easy

STEM Add Arts STEAM

STEAM encourages collaboration to understand a STEM concept. By


integrating concepts and practices of the arts, STEAM uses tools such
as data visualization or fine art imagery to deepen one’s understanding of
science, math and technology.

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SWOT Analysis - STEAM

STRENGTHS  WEAKNESSES
 Simple evaluation of workshop objectives.  The excess of extracurricular activities
makes it difficult to consolidate the
 Low cost understandings.

 Cohesion of different levels of society  Few precedents of scientific


(institutions. family. professionals, dissemination in institutions
companies)

 Redesigning library space in the digital


age.  Multiple extracurricular activities can
 New products in line with technological dilute STEAM interest.
innovation.
 Intercultural knowledge in projects.  Vague or Ambiguous

OPPORTUNITIES THREATS

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Conclusion and Remarks on TOPIC

The "A" in STEAM -Adding in the Arts

The addition of art might just be the special ingredient


Adding Arts reminds us not to think about what can be done, but what might be possible.
STEAM gives students a license to create just for the fun of it, for the beauty of it, for the love of
creating.
STEAM is all about letting the inspiration run through your veins, down to your hands and spill out
onto the canvas.
Adding Arts in canvas might be a pile of timber, a stack of popsicle sticks, or a computer screen.

Putting my remarks with the example of an IPHONE.

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Credits / Bibliography

◉ Research & Journals.


◉ Scholastic Foundation Nepal Survey.
◉ STEAM Education Theory and Practice -Myint Swe Khine & Shaljan
Areepattamannil
◉ An Arts-Integrated Approach to STEAM Education - Christine Liao.
◉ Development of a Theoretical Model for STEAM Education - Kim, Sung-Wo,
Ewha Womans University
◉ STEAM Education: background, framework, and characteristics - Adib Rifqi
& Wahyu Eka Saputri

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Thanks!

ANY QUESTIONS?

THAT’S MY TIME !
YOU BEEN A LOVELY AUDIENCE. Stay Safe 
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