Professional Documents
Culture Documents
Shadows of Korea Beta
Shadows of Korea Beta
OF
KOREA
Game Designer: James Armstrong ISBN: TBD
Editor: Carson McGorry First Printing: TBD
Graphic Design and Layout: James Armstrong and Publisher: CRISPR Monkey Studios
Simeon Cogswell
Cover Art: Rashed Al Akroka Beta v1.0, November 2nd
Interior Art: Rashed Al Akroka, Cazrael, Shai
Daniel, Alex Garcia, Sehun Jeong, William Liberto,
EvgenyM, Enmanuel Martinez Lima, Sonnaz, Dean
Spencer, Teddy, Yoingco
Creative Consultants: Mark Grover, Carson
McGorry, William Poole, Brian Shiel
GeneFunk
2090
Contents Harbor of Busan....................................................16
Transportation......................................................17
Introduction.....................................................4 Factions................................................................18
Timeline................................................................ 6 Amaranthians...................................................19
Part 1: The City of Busan...................................9 At Any Cost (AAC).............................................19
Four Major Powers................................................. 9 Busan Police Department (BPD)........................ 20
Clashing Criminal Kingdoms.................................. 9 Cheong-Jeong....................................................21
Transgenic Hotspot................................................ 9 City Hall............................................................21
Hexie Stronghold................................................... 9 Fukuoka Yakuza................................................21
TNU (Tri Nation Union)................................... 9 Omnitech..........................................................21
Districts (Gu)........................................................ 10 Hexie............................................................... 22
Emergency Services........................................... 11 Little Sparta...................................................... 22
Buk-gu (북구).................................................11 Night Breed...................................................... 23
Busanjin-gu (부산진구)...................................11 North Jopok...................................................... 23
Dong-gu (동구).............................................. 12 Ronin International.......................................... 23
Dongnae-gu (동래구)...................................... 12 Shanghai Triad................................................. 23
Gangseo-gu (강서구)...................................... 12 Smiling Fish..................................................... 24
Geumjeong-gu (금정구).................................. 12 South Jopok...................................................... 24
Gijang-gu (연제구)......................................... 13 Tri Nation Union (TNU)..................................... 24
Haeundae-gu (해운대구)................................ 13 Tzelem Elohim.................................................. 25
Jung-gu (중구)............................................... 13 Vitruvian (Apollo Laboratories)......................... 25
Nam-gu (남구)............................................... 13 Part 2: Non-Player Characters.......................... 27
Saha-gu (사하구)............................................ 14 Narrative NPCs..................................................... 27
Sasang-gu (사상구)........................................ 14 Aldous Laplace................................................. 28
Seo-gu (서구)................................................. 16 Bao Zhai........................................................... 29
Suyeong-gu (수영구)...................................... 16 Cao Cao............................................................ 30
Yeongdo-gu (영도구)...................................... 16 Choi Eun Joo......................................................31
Yeonje-gu (연제구)......................................... 16 Daichi................................................................31
Feng................................................................. 33 Pronatalax Facility ......................................... 108
Gwoesu............................................................ 34 Murder Bounty................................................... 114
Ji Young............................................................ 35 Abducted Loved One........................................ 114
Junko Minami................................................... 35 Finding Seraph................................................ 114
Jungle Bungle................................................... 36 Storm Drains................................................... 115
Junsu................................................................ 37 Seraph's Lab..................................................... 118
Kang Suk Chul.................................................. 37 Cattle Rustling.................................................... 125
Kyung Joon....................................................... 37 Bratva Warehouse........................................... 125
Patrick Snelly................................................... 38 Warehouse Security............................................128
Markus............................................................. 38 The Raid..........................................................128
Maxim Lazovsky............................................... 39 Package Courier..................................................129
Mayor Noh.......................................................40 The Robbery....................................................130
Min Soo............................................................40 Dongsam Dong City Block ............................... 131
Miroslav...........................................................40 Intercept The Goods............................................ 134
Mr. Badger.........................................................41 Future Contracts................................................. 135
Mr. Quick..........................................................41 Part 5: New Rules...........................................137
Olya Zietzev...................................................... 42 New Class Archetypes......................................... 137
Qiaolian........................................................... 42 Biohacker - Cyberdoc....................................... 137
Sasha................................................................ 43 Codehacker - Neo.............................................139
Seraph.............................................................. 44 Crook - Grifter................................................ 140
Song Giduk....................................................... 45 Engineer - Armor Jock..................................... 141
Soo Jin.............................................................. 46 Gunfighter - Boomstick Maestro...................... 142
Sophia Choi...................................................... 46 Hardcase - Bangmangi Smasher....................... 143
The Stoker........................................................ 47 Samurai Daikōdo Bujutsu................................144
Tetsu................................................................ 48 Suit - Operator.................................................144
Traktor and Timur............................................ 49 New Genomes.....................................................146
Yong Chul......................................................... 49 Asura..............................................................146
General NPCs....................................................... 50 Dokkaebi......................................................... 147
Part 3: Encounters.......................................... 69 Haneul............................................................ 147
Random Encounters............................................. 69 Oknytt.............................................................149
Ecnounter Environments..................................... 69 Namukkun......................................................150
Encounters with cadres........................................ 69 New Goods and Services......................................150
Combat Encounters.............................................. 69 New Upgrades..................................................... 154
Part 4: Contracts............................................. 81 New Feats...........................................................156
Blood for Blood ....................................................81 LAN Security....................................................... 157
10 Feet Under Bar............................................. 82 Appendix A: Optional Hacking Rules..............158
Bust Some Mutts ................................................. 84 Sample Logic Puzzles.......................................... 158
Roadside Assistance ............................................ 84 Appendix B: ................................................. 160
Crash Site......................................................... 85
Elite Bouncers Wanted......................................... 86
Pain Circus Night Club ..................................... 86
The Attack........................................................ 88
Hired Muscle Wanted........................................... 89
Busan Bamboozle.................................................90
NPC Breakdown.................................................91
SK Gas Station.................................................. 92
Oni Autobody................................................... 95
Min Soo's Apartment........................................ 96
Bar Gochu........................................................ 98
Assassination of Soo Jin.................................. 100
Baikal Bay.......................................................101
Bratva Controlled Docks..................................102
Homocide Deputies.............................................105
The Crime Scene............................................. 106
Intro Introduction
his setting book is meant to provide a sandbox Reference Abbreviations
Part I.
City of
Busan
T environment for your GeneFunk 2090 story, some
sample contracts and battlemaps to get your feet
wet in the city of Busan, and some new rules that
Throughout this book there will be references to page
numbers in both this book and the GeneFunk 2090
Core Rulebook. Shadows of Korea will be abbreviated
capture the flavor of the region. Parts 1 through 4 are as "SoK" and the GeneFunk 2090 Core Rulebook will be
Part II. content for the setting, and meant for the GM. They abbreviated as "CRB".
NPCs contain spoilers for anyone playing a game in this
setting. Part 5 contains new rules that can be useful for
Glossary of Terms
both the player and GM.
Part III.
Below is a list of terms and abbreviations that are
used in this book that might need some descrip-
Encounters
A Sandbox for Busan tion.
Parts 1 through 3 is the sandbox section of this book,
BPD. Busan Police Department, a private mili-
focusing on the city of Busan, Korea. These sections
PART IV. tary corporation currently contracted by the city
provide details about the people, places, and factions
Contracts of Busan to handle law enforcement.
that a cadre might come across while doing merc work
Busan. The second biggest city in Korea, a port
in Busan. This includes a faction system, where cadres
town just a stone's throw away from Fukuoka (Ja-
PART V. will earn reputations that will affect their long term
pan), Vladivostok (Russia), and Shanghai (China).
New Rules standings with the various competing powers of Bu-
Chaebol. A Korean-based corporation that is
san. What they do, and who they do it for, will shape
run by a Korean family lineage. The large subsid-
their place in Busan. Part 1 and 2 can be used as a ref-
iaries of Hexie originating in Korea are all chaebol,
Appendices erence for the contracts outlined in Part 4, or for plan-
which are themselves conglomerates of even
ning your own stories in Busan. The random encoun-
smaller affiliate subsidiaries.
ters outlined in part 3 can be used to immerse the cadre
Chimera. A novel digital mind created by fusing
into immediate dramatic or violent conflicts. Having it
together mind-uploads from more than one per-
set up like a sandbox is useful for when the players de-
son. Recently pioneered by Aldous Laplace while
viate from what you had planned for a story, providing
working for Pronatalax and still a relative trade
context for whatever they might choose to do.
secret. The process is now owned by Phoenix
Unlimited.
Interlinked Contracts CRB. The GeneFunk 2090 Core Rulebook.
Part 4 contains a variety of local contracts for the cad-
Dong. A Korean neighborhood.
re, enough to take the characters from level 1 to some-
Gu. A Korean administrative district within
where in the 6-8 range. Some of the contracts contain
a large city, larger than a neighborhood, more
links with each other that can tie into larger narratives,
analagous to a borough.
while others are relatively stand-alone other than the
Jopok. Korean gangsters, usually referring
effects they will have on faction relationships. GMs are
to organized crime, either North Jopok or South
encouraged to springboard off the narratives seeded
Jopok.
by these contracts into larger stories if that suits the
Little Sparta. A neighborhood in Jung-gu that
groups playstyle. The cadre will make a variety of re-
started as a housing project for military vets. It
lationships, from friends to bitter enemies, by going
has since become a transgenic ghetto, primarily
through these contracts. Many contracts are mutually
comprised of Spartan vets and their families.
exclusive, two-sides of the same coin, offering a choice
Psychomimetics. A field of research that
for which faction to work with.
studies mind-uploading and digital minds. A
bottleneck of this research is the non-disclosure
New Mechanics agreements any Phoenix Unlimited researcher
Part 5 contains rules for some new genomes, class
signs, as the process is a monopoly trade secret.
archetypes, feats, upgrades, and other features that
SoK. This book! Shadows of Korea.
players and GMs can use to supplement the GeneFunk
2090 Core Rulebook. Many of these new rules will re-
late to a Korean-specific setting.
4 // Introduction //
New to Game Mastering?
If you’re new to GMing, no worries! It’s fun to muddle
through with the players. A GM is an author, an impro-
visational actor, and a referee all rolled into a unique
gaming experience. But the players play just as import-
ant a role, and it’s on everyone to make a good experi-
ence at your table. The principles below can be useful
guidelines. You may not be able to achieve all of these
aims in every session, but they are useful guidelines,
especially the one about having fun!
The purpose is to have fun. The golden rule. It’s a
shared experience between you and the players. Even
though you will be challenging the players throughout
the game, this should never be considered adversarial
(unless that’s everyone’s fun).
Be clear about the tenets of your game. There is no
right or wrong here so long as everyone is enjoying
themselves. If violence and mayhem is your group's
preference, blast away. If you want violence to have
real and lasting consequences, that’s good too, just
make sure everyone understands that this is the case.
During character creation, ask your players what they
want in a game together, so everyone is on the same
page. Co-create the expectations.
Be consistent. Follow the rules the same way every
time. If you make a change, get agreement on it before
or after a session. Players can understandably get frus-
trated when something they want to do doesn’t work
like it had earlier in the game. That said, don’t be afraid
to wing a rule in the moment, instead of wasting valu-
able time searching for it. Just make a note and after
the game, when you find the rule, inform the players
as to how it will work in the future.
Involve all the players. You know your players and
what they want (if you don’t, ask), and they may all
have different desires. Ensure that each player shares
your attention equally. Moreover, try to not punish
characters for what they are good at. One secret to be-
ing a good Game Master is to let the players do what
they do well, but challenge them where they are weak.
This has the additional benefit of encouraging team-
work as they cover for each others’ deficiencies.
Flexible improvisation helps facilitate the story.
Maybe you have something planned, and the players
aren’t taking your bait, but they are talking as if some-
thing else is happening. Be flexible and use their ideas.
Maybe this requires you to change the location of the
henchmen you had waiting in ambush down by the
docks to be at the office building that these characters
are investigating instead.
// Shadows of Korea // 5
Intro
Timeline marketing teams work magic on public opinion, and
What follows is an abbreviated account of some im- a trans-national identity begins to emerge between
portant technological and political events that oc- the three countries, unified against external enemies.
Part I. curred in between now and the time the game takes Thus the seed for Hexie is planted.
City of place in Korea. Busan Fukuoka Tunnel. Part of this transnation-
Busan al identity emerges as the Busan-Fukuoka tunnel, an
2030--2040 underground highway beneath the sea that spans over
Taboo Optimization. While it becomes taboo in Korean 200 kilometers. It takes almost ten years to complete,
Part II. culture to genetically optimize children, it becomes a and greatly enhances trade between Japan and Korea.
NPCs secret widespread practice among families who can The two cities start to take on aspects of each other’s
afford it, since there is no way to detect it. Headlines culture and people, including South Jopok in Japan
often report the booming optimization business, but and Yakuza in Busan.
Part III. few own up to using it.
Encounters
Fuel Cell Boom. With it’s low geographic area to 2061-- 2070
high population density ration, Korea is one of the Formation of Hexie. By 2063 the relationship between
first countries to widely adopt hydrogen fuelcell gas China, Japan, and Korea, is made manifest by their
PART IV.
stations and their automotive companies are amongst shared syndicate, Hexie, a conglomeration between
Contracts
the first to mass produce these cars in the late 2030s. all of their major corporations. Nationalism remains
uel cell vehicles. strong in the three parent-nations, but their trans-na-
PART V. tional identity smooths things over. Hexie invests a
New Rules 2041-- 2050 great deal of resources in bridging the three countries,
The First Corporate Wars. The three main chaebol cor- mostly through marketing and the Tri-Nation Union.
porate families of Korea take this time to ally with each The Tri-Nation Union. The TNU emerges as a polit-
Appendices other, both fiscally and through arranged marriages. ical body that governs trade between the three nations
Post-plague Korea manages to rebuild its economy as well as external trading partners. The members of
more successfully than other countries due to the in- this trade coalition are all former executives in one
tense nationalistic drive of the merged chaebols. or more of the large Hexie subsidiaries, zaibatsu, or
Tri-Nation Friction. The international corporate chaebol families. It is an organization that manifests
competition between China, Japan, and Korea is some Hexie’s goals from the outset, by Hexie’s design. Each
of the fiercest manifestations of the corporate wars of the three nations contribute members from their
there is. Fueled by the historical tensions between respective corporate lineages, and over the years they
the three, incredible amounts of blood is shed in their function with increasing unity towards their ultimate
angling for dominance. The economic battles mirror goal of profit. They even develop a transnational cur-
the public opinion and without their mutual member- rency called the “hexie”, dissolving any pretense of sep-
ships with Aegis, war would have surely occured. aration between government and corporate influence.
Plummeting Birth Rate. The birth rate of Korea falls
2051-- 2060 well below 1 due to a variety of factors, including the
Unification of Korea. In 2054, North Korea is peaceful- increased prevalence of relationships with robots and
ly reunited with South Korea after a complete collapse anthroids. Government officials scramble to create in-
of North Korea’s economy and a public revolt. The new centives and policies to boost population replacement,
unified Korea suffers the expected economic drain as but none are sufficient.
South Korea’s wealth is partially reallocated to the inte- Crèche Culture. Already deep into the industry of
gration of North Korea’s population. breeding transgenic humans, Korea’s production in-
Rise of the North Jopok. Many of the alienated sol- tensifies once the TNU implements crèches as a solu-
diers and secret service of former North Korea consti- tion to the low birth rate problem. Laws are passed
tutes a new mafia, the North Jopok, one of the world’s that allow the TNU, Hexie, and Korea to act as legal
largest crime syndicates. guardians for transgenic children birthed and raised in
Transnational Identity. The corporate powers of crèches. A new generation of genetically engineered
China, Japan, and Korea start to transcend their indi- Koreans is born, and the falling birth rate is corrected
vidual national identities, allowing them to cooperate through these birthing facilities.
with each other to face the mounting threats of compe- Busan Police Department Forms. With the reimple-
tition from outside of East Asia. Over the coming years, mentation of antitrust laws, a savvy entrepreneur sets
6 // Introduction //
up a new private military corporation, and beats out 2081-- 2090
Ronin International to gain the exclusive contract as Transgenic Housing Projects. Transgenic military vet-
Busan’s law enforcement. Rumors claim that the BPD erans and workers from the first corporate wars protest
is an enforcement wing for Hexie, but no conclusive and public sentiment to recognize their service mani-
evidence has emerged to back it up. fests as government housing projects built specifical-
ly for transgenic workers and soldiers. "Little Spartas"
2071--2080 pop up throughout Korea. Being areas of concentrated
Armored Response Unit. The BPD develops the ARU to poverty, veteran genetically engineered soldiers, and
handle especially dangerous threats that emerge from shoddy construction, these ghettos mostly end up be-
cybernetic enhancement and bioengineering. They be- ing hotspots for crime and violence.
come famous throughout Korea, and other megacities Phoenix Unlimited Seoul Facility. After the terrorist
recruit their services for national threats. attack in Austin, the Seoul Phoenix Unlimited facility
North Jopok Expansion. The North Jopok becomes was built in 2088.
the dominant organized crime syndicate in Korea. Hub of Human Genetic Engineering. Korea has
There are estimated to be over a million members a higher proportion of genetically modifed humans
and they represent around 100 billion satoshi annu- than any other nation on the planet. There are over 40
al income through illicit trade. Busan stands alone million genetically modified humans in a population
as the megacity where they lack dominance, due to of 77 million. There are three times the global average
the iron-grip of the “Adjuma”, Choi Eun Joo, and her number of transgenic humans as well, courtesy of the
South Jopok. booming crèche culture and global demand. There
are popular nationalistic movements protesting the
production of transgenic humans and genoism is com-
mon. In contrast, certain jobs are very difficult to ob-
tain without genetic enhancement or specialization of
some type or another.
// Shadows of Korea // 7
Part 1: The city of Busan
// GeneFunk 2090 // 9
Intro
Districts ( Gu
Gu))
Busan Locations Busan has fifteen major administrative districts, called
1. Gaedeok Island 17. North Port gu in Korean, each with their own pool of money, lo-
Part I. 2. Little Shanghai 18. Litte Russia cal government, interests, industries, and characters.
City of 3. New Port 19. Busan Train Station They are like microcities, or boroughs. Different crimi-
Busan 4. Gimhae Airport 20. Seomyun commerical nal, political, and corporate factions might have differ-
5. Ilsuk Island and transport hub ent levels of control amoungst the various gu.
6. Dadepo Port 21. University District
Part II. 7. Gamcheon Port 22. City Hall
NPCs 8. Geulimja Theatre 23. BPD Headquarters
9. Honhyeol dong 24. Dongnae spa
10. Cheong Jeong 25. Choi Eun Joo's Home
Part III. stronghold 26. Busan National Uni-
Encounters
11. Seogu Port versity
12. Little Sparta 27. Vitruvian Busan Head-
13. Busan Port Au- quarters
PART IV.
thority 28. Proteome Diversified
Contracts
14. Yama Sushi (Yaku- 29. Hoedong water re-
za stronghold) sevoir
PART V. 15. Dongsam dong 30. Haeundae Aquarium
New Rules 16. Busan-Fukuoka 31. Big 9 Towers
Tunnel 32. Jeonsa Academy
Appendices
GIJANG
32
Guemjong 29
27
26
Buk 28
dongnae
24 25
haeundae
yeonje
23 31
4
Busanjin 22 suyeong 30
Gangseo sasang 20
9 21
19
8 dong nam
seo 18
17
Jung
5 12 13
2 saha 10 ye
11 on
3 7 gd15
14 o
16
1 6
10 // City of Busan //
Disctrict Emergency Services
emergencies. The bright side of being in an area with
level Description low emergency services is that it can be very easy to
0 The service is completely absent in this do criminal activities. The support a particular level of
gu, and will have to be privately arranged emergency service provides is described in the District
through an adjacent gu. . Emergency Services table.
1 A basic level of service that is easily over-
whelmed in difficult situations. Wait times Buk-gu (북구)
for emergency services could be hours, and Area (km2): 39
they may not arrive at all in certain areas. Population: ~910,000
Per 100,000 people it means 50 police Emergency Services: 2
officers, 10 firefighters, 4 paramedics, and 1 Places of Note: Bridge to
half-time doctor.. northern Gangseo-gu.
2 A level of service that is adequate for most Buk-gu translates literally to ‘North District,’ and is
situations but abnormal events puts it out the most north central neighborhood in Busan. The
of its depth. Wait times could be minutes entire eastern portion of this district is undeveloped
to hours, depending on the circumstances. mountain, with the urban areas along the Nakdong
Per 100,000 people it means 250 police river. A bridge across the river connects it to northern
officers, 50 firefighters, 20 paramedics, and Gangseo-gu. There are rumors of both secret Hexie
2 doctors. labs and North Jopok dens of debauchery in the moun-
3 These services can address most situations tain regions here. Some people have made wild claims
but exceptional disasters or crimes can about a “Kuen-Dokkaebi”, an ogre-like man roaming
require more specialized resources and the rural forest (SoK, ???).
training. Wait times tend to be less than an
hour, and could be as fast as a few minutes. Busanjin-gu (부산진구)
Per 100,000 people it means 500 police Area (km2): 30
officers, 100 firefighters, 40 paramedics and Population: ~1,100,000
4 doctors. Emergency Services: 5
4 This level of service can accommodate Places of Note: Seomyeon
most situations, even major disasters and commercial region, train station.
high-powered criminal violence. Wait Busanjin-gu is the city center. A major hub of enter-
times tend to be less than 15 minutes, but tainment, shopping, and commerce. The Seomyeon
certain situations can cause it to be longer. commercial area houses some of the top fashion de-
Per 100,000 people it means 750 police signers in the world, numerous underground malls, a
officers, 200 firefighters, 60 paramedics and major subway station hub, and a maglev train station
6 doctors. to other cities. While once a traditional seafood market,
Bujeon Market no longer caters to the working people
5 A comprehensive and elite level of service
of the sea, but is rather a prestigious gu location for the
that can handle almost any situation inde-
rich, powerful, and famous to eat and shop. Hexie has
pendently. Emergency service will likely
great investments in this area and it is well guarded by
arrive within minutes. Per 100,000 people it
authorities. There have been an unusual amount of
means 1,000 police officers, 200 firefighters,
drug-overdoses in this district as of late, with atypical
80 paramedics, and 8 doctors.
victims; mostly rich fashionistas, media personalities,
and models. Rumor has it that they are the result of a
Emergency Services new designer drug, some type of nootropic.
Busan has privatized firefighting, ambulance, hospi-
tal, and police services. The service that a particular
district has reflects the district’s mean income, and
richer neighborhoods tend to get far better coverage
than poorer ones. Mosaic contracts often get posted
for emergency situations that a district finds them-
selves unequipped to deal with. City Hall might also
coordinate services from one gu to another for larger
// Shadows of Korea // 11
Intro Dong-gu (동구) Gangseo-gu (강서구)
Area (km2): 10 Area (km2): 182
Population: ~280,000 Population: ~370,000
Part I. Emergency Services: 2 Emergency Services: 2
City of Places of Note: Busan train Places of Note: Gimhae Airport,
Busan station, Russiatown, section of Gadeok island, New Port, Little Shanghai.
North Port, Baikal Bay hotel, Lux Tower. This enormous district is situated west of the Nakdong
One of the smaller neighborhoods but also one of the River. Gimhae International Airport and New Port
Part II. most important when it comes to shipping. Much of make it an important hub for international travel. The
NPCs North Port is in this district, and an incredible amount airport is controlled by Hexie and any efforts by any
of goods, materials, and people enter and exit the other faction to gain influence here are swiftly dealt
country at this point. It has a well-earned reputation with. A few mountain temples have been preserved
Part III. for being seedy and dangerous and you can get almost within the ever present megalopolis. Gadeok island is
Encounters
anything you want here for the right price. The infa- largely rural, and bridges connect it to both the main-
mous Russiatown is located here, which is the center land and Geoje island, further west of Busan. A portion
of power for the Vladivostok Bratva, who also control of coastal land by the docks is called Little Shanghai
PART IV.
a sizable section of the docks in this region. South Jop- due to the large number of Chinese workers that live
Contracts
ok control areas of the dock closer to Nam-gu and this there. New Port is an important hub for international
turf has a lot of tension between these two factions. shipping between China, Korea, Japan, and Russia. It
PART V. All illegal Russian imports and exports come through is the number one stop for Chinese imports and ex-
New Rules either this district, or northern Jung-gu. There have ports to and from Korea. The Shanghai triad and South
been many reports of missing children in this district Jopok both have a presence at this port, and current-
but the BPD lack the resources to properly investigate. ly have an understanding, mediated through Hexie.
Appendices There are legends of a literal Chinese dragon who runs
Dongnae-gu (동래구) the Busan-Shanghai triad and that they live in one of
Area (km2): 17 the mountain temples that has been turned into a Tri-
Population: ~800,000 ad stronghold.
Emergency Services: 2
Places of Note: Dongnae Spa, Geumjeong-gu (금정구)
Choi Eun Joo’s home. Area (km2): 65
Located in the north central area of Busan, Dong- Population: ~750,000
nae-gu is home to a variety of people across the spec- Emergency Services: 5
trum. It is not so rich as to be considered affluent, but Places of Note: Busan National
not so poor as to be a slum. The people of Dongnae are University, Vitruvian Busan
proud of the many historical sites in the area, which headquarters and lab, Proteome Diversified lab,
seem to give the local inhabitants a sense of communi- several transgenic crèches, Hoedong water resevoir.
ty. The luxurious Dongnae Spa is a hidden gem amidst This north-eastern neighborhood is Busan’s educa-
the clamor and busyness of the urban jungle and kings tion and research hub. Home to Busan National Uni-
of old Korea have bathed in these spring waters. The versity and other prestigious learning institutes, it is
spa is firmly controlled by Hexie and the South Jopok, no surprise that small and large corporations alike
and it is a very commonly used meeting place for pow- have set up their R&D divisions in this spot. Apollo
erful corporate and criminal interests to make deals Lab’s Vitruvian facility is here, as is Hexie’s Proteome
and hash things out. Busan’s South Jopok boss, Choi Diversified. The Amaranthians also wield power here,
Eun Joo, has her highly secure but modest home here. drawing upon individual researchers belonging to a
In the past year there have been several reports in this variety of labs. There are several transgenic crèches
district of people going missing for a day or two, only and training academies here, owned and operated by
to return with minor amnesia and no explanation for Proteome Diversified. Rumor has it that a new Spar-
their friends and families. Some families report that tan genome is on the horizon, one that would eclipse
their loved ones come back different somehow. Social older genomes in their capabilities, and many biotech
media is abuzz with conspiracy theories but officials industries and governments are paying close attention,
say it is nothing more than binge-drinking. their corporate espionage in full-gear. The Hoedong
water reservoir is a strategic location that supplies the
12 // City of Busan //
city’s water supply. It is also a transportation hub for Jung-gu (중구)
buses and trains traveling north along the east coast, Area (km2): 3
eventually to Vladivostok. A body of one of the water Population: ~140,000
treatment plants managers was recently found float- Emergency Services: 2
ing face down in the reservoir, his throat torn out. De- Places of Note: Section of Old
spite the high police services here, the BPD don’t seem North Port, Little Sparta, Spartan crèches and
to be highly motivated to investigate. military academy, new crèche for novel Spartan
genome (under construction).
Gijang-gu (연제구) At barely three square kilometers, Jung-gu is small
Area (km2): 218 but important. Adjacent to the sea, it is home to many
Population: ~500,000 export and import businesses. Its smaller harbour is
Emergency Services: 2 easier to get things into and out of the city so long as
Places of Note: Jeonsa Academy. you know the right people. The northern section of
This enormous northern region is the docks in this district is controlled by Bratva, while
the most rural area of all busan. It is largely forested South Jopok controls the rest. It is a site of considerable
hill-land with patches of agricultural areas and coastal violence between the two groups as they vie for greater
fisheries. Ronin International has a samurai academy port control. It is also where little Sparta is, a transgen-
here called Jeonsa Academy, it’s the only one in all Ko- ic ghetto mostly composed of Spartan genome soldiers
rea. Jeonsa Academy specializes in daikōdo, fighting or veterans. Several Spartan crèches and an associated
with diplomacy and a fierce social presence. Locals say military academy can also be found here, courtesy of
there are abnormally large predators in these woods, Proteome Diversified. A new crèche is currently under
larger than mere black bears, and that Jeonsa Academy construction and word on the street is that it will raise
uses them for training. kids of an entirely novel Spartan genome.
// Shadows of Korea // 13
Intro Saha-gu (사하구) Honhyeol Dong Locations
Area (km2): 42 1. Bar Gochu 9. Honhyeol market
Population: ~1,050,000 2. Oni Autobody 10. BPD station
Part I. Emergency Services: 2 3. Pronatalax facility 11. Cao Cao's scrapyard
City of Places of Note: Gamcheon port, 4. Ten Feet Under bar 12. Group of Smiling Fish
Busan ship repair yard, Dadepo port, Eulsukdo island. 5. Pajeon Storage 13. Blockchain Boys turf
This coastal neighborhood is on the western side of the 6. Min Soo's apartment 14. Paek Family turf
city. While it’s hard to find any nature in the metropolis 7. Soo Jin's apartment 15. Trash Bloods turf
Part II. that is Busan, this place has more trees than anywhere 8. Pain Circus club 16. Yamakazi Kings turf
NPCs else in the city, with one fifth of the land dedicated to
forest preservation. This is especially true on Eulsuk-
do island, which is connected to the mainland by two der the limited contract with the BPD that Sasang-gu
Part III. bridges. Saha-gu is also known as a fish and agricultur- has, the choked streets and gates often don't allow for
Encounters
al hub. Both the north part of Gamcheon port and the speedy response times for an already minimal service
entirety of Daedepo port are here, and are controlled level. Officially this area is continuous with the rest
by South Jopok. Most of the food that comes into the of Sasang-gu, but it is encapsulated by a 3 meter wall
PART IV.
city comes through Saha-gu first. Coastal catches have and dozens of entry gates monitored by local gangs,
Contracts
been pretty poor as of late. While they may simply especially the Smiling Fish. The gates aren't typically
be “big fish” tales, local fishermen have reported a sea locked, but if you look like you don't belong, a group of
PART V. monster plaguing their boats. thugs might try to shake you down with an entry fee.
New Rules City hall sees this area as a blight on the city but ev-
Sasang-gu (사상구) ery restoration project attempted thus far has been a
Area (km2): 36 short-lived disaster, always reverting to the urban jun-
Appendices Population: ~900,000 gle it was before. This neighborhood is the wild west
Emergency Services: 1 of Busan. This is a great place for urban slum random
Places of Note: Honhyeol dong, Bar Gochu, Oni encounters (S0K, p. ???).
Autobody, Pain Circus, Pajeon Storage, Protanalax, Gangs of Honhyeol dong. The Smiling Fish gang are
Ten Feet Under, Geulimja Theatre the dominant force here, with thousands of members,
Located in the lower southwest side of the city, Sasang but other smaller gangs have claimed turf as well.
-gu is home to many of the city's poor, derelicts, delin- • Blockchain Boys. A gang of dozens of codehackers,
quents, ne’er do wells, and mutts. While a rough and biohackers, and engineers. They prefer to fight
tumble kind of place, to the locals, it’s home, and peo- through manipulation and assassination rather
ple look out for each other. If you need to find some- than street warfare and are flexible with turf. They
thing or someone, and don’t want it known, Sasang are led by an adept hacker named Hexadecimal
may be the place for such inquiries. Sasang-gu is also (CRB, p. 278).
the main stronghold for the Night Breed, a gang of bio- • Paek Family. There are hundreds in the Paek Family,
hacked vampires part of a larger vampire subcultire in all blood related. They are violent opportunistic
Busan. They run business out of the Geulimja stage criminals, dabbling in everything. Paeks aggressive-
theatre and the Pain Circus nightclub. The murder rate ly guard their territory, charging tolls for strangers,
in Sasang-gu has recently spiked, particularly among but allow Smiling Fish through to avoid gang war.
the transgenic population. The almost utter lack of Their commander is a gang leader named Paek
emergency services here means that the crime rate Sung Ho (CRB, p. 283).
tends to be quite high, you can get away with things • Trash Bloods. These young punks are all mutts and
here that you couldn’t in other parts of the city. Cadres target non-transgenic people with violence for
can find a great deal of work in this district. fun. The Smiling Fish are keeping an eye on them,
Honhyeol dong. A notable gated neighborhood of worried about how wantonly brutal they are. A
Sasang-gu is a transgenic ghetto called Honhyeol dong, transgenic bruiser named Stomper runs the gang
which has hundreds of thousands of transgenic hu- (SoK, p. ???).
mans. Many buildings here aren't built up to code and • Yamakazi Kings. A parkour gang that happily snatch-
the narrow streets can only accomodate one-way traf- es purses and other expensive small items. They
fic from cars, so most people get around here on foot or focus equally on their athletics and their criminal
by motorcycles and mopeds. This area has the highest enterprise. It's comprised of 9 parkour aces (SoK, p.
homocide rate in all Busan, and while it does fall un- ???), and the leader is named Impala (+2 Dex, 55 hp).
14 // City of Busan //
12
12
14 12
11
12
6 5
1
10
13 12
12
9
12
15
12
16
12
12
3
7
12
4
12 12
12 12
12
// Shadows of Korea // 15
Intro Seo-gu (서구) a small influence there as well. Dongsam-dong is a par-
Area (km2): 14 ticularly lawless area that is the center of a Yakuza and
Population: ~340,000 South Jopok turf war. Law enforcement tends to avoid
Part I. Emergency Services: 2 it and let the skirmishes playout, as their past attempts
City of Places of Note: Gamcheon port at getting involved were disastrous. Both criminal fac-
Busan (south-west side), Seo-gu port (coastal-east side). tions have a no-drone truce in this neighborhood, and
Seo-gu is a long, narrow peninsula-like gu that runs any drones flying more than 6 meters high are shot
north to south on the western side of the city. Its long down by thugs from either side. The Busan-Fukuoka
Part II. coastline makes it a popular place for smuggling. That undersea tunnel entrance is on this island making this
NPCs said it is tightly controlled by the Cheong-Jong gang, valuable turf for imports and exports. The Yakuza have
who don’t take kindly to anyone other than them- the strongest presence in all Korea in this district, and
selves bringing things in and out of the city (especially Tetsuo runs business out of Yama Sushi.
Part III. transgenics). While they have an understanding with
Encounters
the South Jopok, this neighborhood is so tightly con- Yeonje-gu (연제구)
trolled by the Cheong-Jeong that most anyone coming Area (km2): 12
or going is tracked, and illicit or unapproved activities Population: ~620,000
PART IV.
does not go unnoticed. It’s rumored that a shipment of Emergency Services: 2
Contracts
banned bioweapons has made its way into the port. Places of Note: Busan-Fukuoka
Tunnel, Old North Port, Dongsam-
PART V. Suyeong-gu (수영구) dong.
New Rules Area (km2): 10 Located in the heart of the city, the home of city hall,
Population: ~550,000 Yeonje is the political and bureaucratic center of the
Emergency Services: 3 city. Given its proximity to the political and municipal
Appendices Places of Note: Gwangan Bridge. levers of power, Yeonje is hotly contested by many of
Situated between Haeundae-gu and Nam-gu, this small the competing factions within the city. Bribery, black-
but highly dense district rests in a shallow bay on the mail, and assassination are the bread and butter of
eastern side of the city. Four bridges over the Suyeong life here. Despite the high police presence, especially
river connect it to Haendae-gu. One enormous bridge skilled cadres can often find high-paying work here.
in particular, Gwangan Bridge, is a 7km suspension The director of the Busan Port Authority was recently
bridge spanning over the bay and connecting to both fired due to a scandal, and there are questions about
Haeundae-gu and Nam-gu. Gwangalli Beach is a popu- the allegiances of the new director.
lar destination for both tourists and locals alike. With
a stunning view of the Gwangan Bridge, restaurants Harbor of Busan
and bars, and boutiques and shops, there leisure activ- The harbor of Busan describes a large hub of ports,
ity aplenty. Behind the fun, Suyeong is a combination spanning across over 15 km of coast through Seo-gu,
of intertwined residential and business highrises. Au- Saha-gu, Jung-gu, Dong-gu, and Nam-gu. City hall
thorities are concerned that the bridge will be targeted manages the legal side of things through the Busan
by terrorist activity. Port Authority (BPA), but it is rife with corruption
from Hexie corporate interest and illegal commerce.
Yeongdo-gu (영도구) Exports tend to be Hexie manufactured transgenic ani-
Area (km2): 14 mals and humans, electronics, ships, and automobiles.
Population:~375,000 Imports tend to be raw materials, fuel, automobiles,
Emergency Services: 2 weapons, and drugs.
Places of Note: Busan-Fukuoka Tunnel, Old North Various crime syndicates are constantly warring for
Port, Dongsam-dong, Yama Sushi. turf in the harbor as it allows them to conduct black-
The island. Yeongdo-gu is seperate from the city’s market imports and exports. They use bribery, black-
mainland by a freeway that was a simple bridge once mail, direct employment, and physical coercion to get
in earlier times. This gives Youngdo-gu a feel very dif- the dock workers on the right page. South Jopok con-
ferent from the rest of the city, which is exacerbated trols the lion’s share and generally have a mutual un-
by the constant turf war between the Fukuoka Yakuza derstanding with Hexie and the BPA stretching back
and the South Jopok. The north-east coastal portion of decades. Vladivostok Bratva control portions around
the island is largely part of North Port, and is primarily Russia Town, and the Fukuoka Yakuza have a small
controlled by the South Jopok, though the Yakuza have foothold of the docks of northeast Yeongdo-gu.
16 // City of Busan //
1. New port Transportation
2. daedepo port
Various factions vie for control over different spheres
3. Gimcheon Port GIJANG
of Busan’s transportation, with most of it falling into
4. Seogu port Guemjong
the hands of city hall and the Busan Police Department
5. North Port
Buk (BPD). People with power over these methods of trans-
dongnae port can generally restrict or deny access to services,
yeonje haeundae skip stops or alter routes, confiscate stored luggage, or
Gangseo
Busanjin even detain passengers in some cases.
sasang suyeong
nam
Sea
dong
seo
Jung
Transport by boats and ferries to surrounding coun-
saha
ye 5
on
gd
tries and other coastal cities in Korea can be purchased.
1 4 o
Most of them depart from the North Port (see above).
3 Common destinations are Vladivostok, Fukuoka, Tai-
2
pei, and Shanghai. The BPD, Hexie, city hall (through
the BPA) and South Jopok have power, with the Vladi-
Dadepo Port vostok Bratva having influence on ships coming to and
Located in Saha-gu, this smaller port is controlled by from Russia. While pirates are not rampant, hijacking
South Jopok, and mostly hosts smaller fishing boats and pillaging of ships is not unheard of.
specializing in coastal fishing.
Subway
Gamcheon Port Entrances to the maglev subway can be found on al-
This port is mostly in Saha-gu, with a south-eastern most every block and it connects the entirety of the city
portion in Seo-gu. It supports cargo docks and vessels with quick and easy transport, the trains move at an
as well as deep-sea fishing vessels. It also has a ship re- average speed of 100 kph. City Hall and the BPD have
pair yard. It is controlled by South Jopok. official power here, and whatever criminal organiza-
tion happens to control the turf of a particular subway
New Port stop has unofficial power at that stop.
This modern area of Gangseo-gu can handle the enor-
mous modern ships of 2090 and is a trade center be- Trains
tween China, Korea, Japan, and Russia. The Shang- Most intercity civilian traffic to and from Busan comes
hai Triad and South Jopok share control of this port, by train. The Hexie-owned Beongae maglev line trav-
though neither is happy about it. Hexie plays the role els at over 600 kph and can get to Seoul in less than
of peacekeeper between the two. two hours, or Pyongyang in three. Hexie has power
over the trains, with City Hall or the BPD having offi-
North Port cial power at Busan Station (in Dong-gu), and South
By far the largest port, running along coastal areas of Jopok and Vladivostok Bratva having unofficial power.
Yeongdo-gu, Jung-gu, Dong-gu, and Nam-gu. It has Some trains on these lines also transport commercial
both cargo and container facilities as well as interna- goods within the country, which means they are occa-
tional passenger services for ferries and ships. The sional targets for robberies.
Busan naval base is here, in Nam-gu. The North port
also happens to be the most hotly contested section Bridges
amongst the crime syndicates. The Vladivostok Brat- Busan includes many bridges that cross bays or con-
va have majority control over the docks in southern nect islands to the mainland. City Hall controls these
Dong-gu and a bit of Jung-gu, being on the edge of bridges officially, though the BPD has the power to
“Russia Town”. The Fukuoka Yakuza have a small foot- restrict them and whatever crime syndicate that has
hold of the docks of northeast Yeongdo-gu. The South influence in the connected turf often have corrupted
Jopok controls the rest. booth attendants working for them.
// Shadows of Korea // 17
Intro even more unofficial power. The Yakuza have control Factions
over the Fukuoka end of the tunnel, giving them lever- Busan is filled with different entrenched factions, each
age in Busan. Despite minor squabbles and occasion- with their own ambitions, alliances, areas of control,
Part I. al violence, they currently have an arrangement with and representatives. While contracts are often post-
City of South Jopok, where each is able to import and export ed on Mosaic by individuals, it is much more com-
Busan goods in each other’s respective countries. However, mon that the cadre will be working for (and possibly
the Yakuza want full control over the Busan-Fukuoka against) a faction when they take a contract. Cadres
tunnel, and any moves to further this goal may upset may be freelancers, but they still earn reputations and
Part II. their uneasy alliance with the Koreans. Hexie is the make relationships through the course of their work.
NPCs trump-card for the tunnel, having enormous influence Who they choose to work for can color their future.
in both Korea and Japan, and they can make whatever
they want happen with this tunnel.
Part III.
Encounters
Faction ratings
18 // City of Busan //
Faction Rating
Amaranthians
Conflict between factions often occurs by proxy,
General Goals. To make it a human right that
through hired cadres. Factions tend to view cadres
people can have their minds uploaded, through
just as responsible for their actions as the people con-
any means necessary.
tracting them out. Being a cat’s paw does not provide
Specific Goals. Get members of the Busan Police
immunity from getting in a faction’s bad books if you
on their payroll and infiltrate Phoenix Unlimited
mess with them. Conversely, you can be showered
Current Tensions. Cheong Jeong, Tzelem Elo-
with rewards and praise by working for factions and
him.
completing jobs for them. The relationships a cadre
Regions of Influence. Geumjong-gu, universities
has with the various factions of Busan are captured by
in Nam-gu, Pronatalax in Sasang-gu.
individual faction ratings. For instance, a cadre might
Relative Power. Low.
have a faction rating of 3 with the Vladivostok Bratva,
Notable NPCs. Aldous Laplace, Seraph.
making them solid allies, but have a faction rating of
-4 with the South Jopok, making them bitter enemies.
Faction ratings can vary between -5 to +5, and are al-
tered by doing contracts for or against the factions, academics and researchers count as members of their
or by working for or against their general or specific ranks. It’s rumored that some of them have been work-
goals. The consequences of different faction ratings ing on either replicating or reverse engineering the
are described on the faction ratings table. mind-uploading technology currently monopolized by
Phoenix Unlimited. They have active political lobbying
Faction Descriptions to advance universal mind-uploading, and are always
Listed below are the various factions of Busan that are looking to have one of their own as a mole working for
currently making moves for power, influence, territory, Phoenix Unlimited. Some members of this faction are
and technology. Their individual descriptions include quite extreme and are willing to go to any length to
both their general and specific goals, tensions and al- achieve their goal, including violence.
liances, regions where they have influence in Busan,
their relative power in the city, and any NPCs that ei- At Any Cost (AAC)
ther belong to, or have strong affiliations with the fac- AAC is an activist or terrorist group depending on
tion. Use the faction's goals to guide how they respond your perspective. They want to completely abolish any
to the player characters. Cadres that mave moves that capitalistic relationship with the birthing of transgen-
shift things in a direction of one of their goals will ic humans. As such, they want to shut down crèches,
have their faction ratings increased, while ones that disallow states and corporations from acting as foster
oppose a faction's goals will have their faction rating parents, and get rid of birthing facilities all together.
decreased. Specific goals of a faction can often be the Ironically, most of their members are not transgenic
basis for a contract.
As a GM, you’re encouraged to add more. Not all At Any Cost
of the factions listed below have contracts described General Goals. To make transgenic birthing
in Part 4, and some will be released in future supple- facilities illegal, repeal laws that allow the state
ments. The GM can construct their own contracts or corporations to adopt children, advance trans-
based on the faction’s goals. The four major factions genic rights, and shut down crèches.
in Busan are city hall, the Busan Police Department, Specific Goals. Prevent the new crèche in Jung-gu
the South Jopok, and Hexie. from being built.
Current Allies.None, though there is some sym-
Amaranthians pathy from the Smiling Fish
Like many people, the Amaranthians see Current Tensions. Busan Police Department,
death as the ultimate tragedy. Knowing Cheong Jeong, Tzelem Elohim.
that a technology currently exists that can Regions of Influence. Hohnhyul dong in Sa-
preserve consciousness indefinitely (Phoe- sang-gu, Busan uni students in Nam-gu.
nix Unlimited), they are deeply committed to mak- Relative Power. Very Low.
ing the service a basic human right. They consider ev- Notable NPCs. Gyuri Kim.
ery single life lost in the meantime a needless suffering.
Immortality, but only for the wealthy. Many influential
// Shadows of Korea // 19
at all. Well-off genetically optimized humans that are
Intro Busan Police Department
current or recent university students make up the ma-
General Goals. Maintain monopoly of police
jority of their ranks. They regularly engage in violence
service in Busan, increase scope of contracts,
to achieve their goals, though there are no recorded
Part I. maintain order and fight crime.
City of homicides as of yet. Transgenic humans are divided
Specific Goals. Keep Ronin from being awarded
Busan on what to think of this faction, though the efforts to
law enforcement contracts from the city, devel-
advance transgenic rights are well received. Gyuri Kim
op their Armored Response Unit (ARU) to handle
leads the Busan cell of AAC, and wants to take up their
high-level threats.
Part II. extreme measures a notch.
Current Allies. City hall, Hexie, Mosaic.
NPCs
Current Tensions. All criminal factions and AAC,
Busan Police Department (BPD) though South Jopok gets softer treatment.
The BPD is a private military corporation that current-
Regions of Influence. Any district with a high
Part III. ly has a long-standing contract with the city of Busan.
Encounters emergency services rating (through patrol cars
Many are ex-military and most genuinely do want to
and aerial drones).
fight crime. Song Giduk is their commissioner, and
Relative Power. High.
while he is largely free of corruption, he has an un-
PART IV. Notable NPCs. Song Giduk, Sophia Choi.
derstanding with both Hexie and the South Jopok. It
Contracts
employs tens of thousands of officers, though poorer
districts tend to get ignored more than richer ones due most concerned with maintaining law and order and
PART V. to the subcontracts they negotiated. Like any large or- maintaining or expanding their current contract with
New Rules ganization, there are various internal struggles, and the city of Busan (which means they have to play nice
some within the BPD are very willing to take bribes in with Hexie and city hall). They are currently compet-
order to look the other way. That being said, despite ing with Ronin International to see who gets a contract
Appendices pockets of corruption, the BPD is one of the major for dealing with high-level threats, with the BPD using
forces in Busan and they can shake the foundations the Armored Response Unit (ARU) for especially dan-
of power if they throw their weight around. They are gerous criminals.
20 // City of Busan //
able to use Busan as a portal for their profit. City hall
Cheong-Jeong
is at once beholden to Hexie while also able to enact
General Goals. To make the birthing of transgen-
impressive government autonomy and sway. Both fac-
ic humans illegal, shut down Phoenix Unlimited,
tions depend on each other and are equally at odds.
and to gain power through any means necessary.
They are mirror images of intense power, one polit-
Specific Goals. Destroy the Smiling Fish, shut
ical, one corporate. The BPD are city hall’s goto mus-
down the new crèche being built in Jung-gu.
cle, and city hall is happy to throw considerable legal
Current Allies. South Jopok, Tzelem Elohim.
power at any threat. They also have their own security
Current Tensions. At Any Cost, Smiling Fish.
and assassins.
Regions of Influence. Seo-gu, Seo-gu port, Ten
Feet Under bar (Sasang-gu).
Relative Power. Low.
Fukuoka Yakuza
The Yakuza have carved out a niche in Busan ever since
Notable NPCs. Junsu, the Stoker.
the Busan-Fukuoka underground tunnel has connect-
ed Japan to Korea. They are in direct competition with
Cheong-Jeong South Jopok and Vladivostok Bratva over control of the
Cheong-Jeong, meaning “purity” in Ko- docks and the tunnel. Despite minor squabbles and oc-
rean, is a street gang utterly opposed casional violence, they currently have an arrangement
to transgenic humans of every type, as with South Jopok, where each is able to import and
well as psychomimes. They are okay with export goods in each other’s respective countries. The
genetically optimized humans, but consider Yakuza want full control over the Busan-Fukuoka tun-
transgenics and psychomimes resurrected through nel, and any moves to further this goal may upset their
Phoenix Unlimited to be abominations. Their drug uneasy alliance with the Koreans.
and arms dealing paves the way for their larger goals,
though most of their ranks are more interested in Fukuoka Yakuza
quick-riches. They are led by The Stoker, a religious General Goals. Maintain imports and exports
figure who belongs to Tzelem Elohim, an even more from Busan to Fukuoka, and maintain control of
fanatical group with the same goals that operates the Busan-Fukuoka tunnel.
across the globe. Specific Goals. Gain control of the Korean end of
the Busan-Fukuoka tunnel.
City Hall Current Allies. City hall, South Jopok, Fukuoka
City hall is the seat of the political and legal power of Yakuza, Shanghai Triad.
Busan. Those working there do everything they can to Current Tensions. BPD, City hall, all Jopok.
mitigate external influences, but some corporate and Regions of Influence. Japanese end of the
criminal sources of corruption are unavoidable. Hex- Busan-Fukuoka tunnel, pockets of Yeong-do gu,
ie in particular is thoroughly enmeshed throughout Yama Sushi.
Busan’s government, lining pockets as necessary to be Relative Power. Low.
Notable NPCs. Tetsuo, Riku, Daichi.
City Hall
General Goals. Have low crime rates and have
people make money, increase legal and bureau- Omnitech
cratic power and diminish criminal and unofficial Omnitech is the most powerful
power. corporation on the planet, and
Specific Goals. Get rid of the Vladivostok Bratva despite playing in Hexie's backyard, they still have
presence in Busan. some significant power in Busan. One of their main
Current Allies. Busan Police Department, Hexie. aims in East Asia is to make in-roads with the TNU,
Current Tensions. All criminal factions, Hexie. hoping for trade agreements. A more covert aim is to
Regions of Influence. City hall, bureaucratic and get intelligence on the Phoenix Unlimited process of
legal influence over entire city, especially in dis- mind-uploading. Omnitech is chomping at the bit to
tricts with high emergency services ratings. gain access to this trade secret and will stop at noth-
Relative Power. Very high. ing to break Phoenix Unlimited's monopoly. They have
Notable NPCs. Mayor Noh. operatives trying to gain access at every Phoenix Unl-
mited facility site across the world, including Seoul's.
// Shadows of Korea // 21
Intro Omnitech Little Sparta
General Goals. Make in-roads into the TNU. General Goals. Keep Little Sparta safe, renew the
Specific Goals. Steal Phoenix Unlimited's trade community.
Part I. secret for mind-uploading from the Seoul facility. Specific Goals. Place community leaders in posi-
City of Current Allies. None (in Busan). tions of power in the new crèches, acquire all the
Busan
Current Tensions. Hexie. crèches and the military academy.
Regions of Influence. Omnitech corporate tower Current Allies. The Smiling Fish, Hexie.
in Haeundae-gu. Current Tensions. Cheong Jeong, Tzelem Elohim.
Part II.
Relative Power. Moderate. Regions of Influence. Jung-gu, the military acad-
NPCs
Notable NPCs. Mr. Quick. emy, the local crèches, any military base.
Relative Power. Low.
Notable NPCs. Ji Yeong.
Part III. Hexie
Encounters
Hexie is the ultimate cor-
porate power in Busan and Little Sparta
has ties throughout both Little Sparta is the slang term for a neighborhood in
PART IV.
political and criminal factions. Their main method Jung-gu that was built as a housing project for trans-
Contracts
of influence is bribery and they have many people on genic military veterans in the early 2080s. While
the take in every institution of significance. As long initially an optimistic endeavor, the fresh paint and
PART V. as Hexie is increasing their profit margins and edging vaneer of newness has since dulled and chipped, and
New Rules out competitors, they are happy, and they will use any the cheap construction and cramped living conditions
method at their disposal to make this happen. Though now take the forefront.
Hexie does have a sizable roster of full time soldiers, This transgenic ghetto is mostly filled with Spartan
Appendices they prefer to use cadres and contractors for violence. genomes of one type or another, or their genetic ad-
Listed below are some of the relevant subsidiaries lo- mixture (mutt) offspring. The poverty is compounded
cated in Busan. by the short lifespans of the residents, as people tend to
Proteome Diversified. A biotech research and de- accumulate debt while young and wealth more in their
velopment company specializing in novel enzymes, later years. These later years never come for Spartans.
and transgenic plants and animals of all types (in- Little Sparta is not a formal faction, but geography
cluding humans). and a shared genetics and experience has forged a
SK-Unity. A telecommunications, electronics and tight-knit community with common goals and emer-
software company gent leaders. While only 10,000 residents, Little Spar-
SAIC-Hyundai Conglomerate. An automotive and ta punches far above their weight in terms of street in-
aeronautics corporation. fluence, mostly due to the nature of their population; a
Pronatalax. A transhuman body conversion service. neighborhood of genetically engineered soldiers with
combat experience are essentially a resident army.
Hexie Most legit income comes from working for the lo-
General Goals. Gain profit, solidify alliances, and cal Proteome Diversified crèches (one for each Spartan
have peace between all Hexie related factions genome), or the military academy, though the money
(including criminal factions from Korea, China, from crime and merc-work vastly outweigh it.
and Japan). Little Sparta is mostly insular, looking after their
Specific Goals. Acquire or bankrupt Vitruvian. own. Their relationship with AAC is complicated, as
Acquire Jeonsa Academy from Ronin Interna- they appreciate the activism, but many Spartans value
tional. their crèche upbringing, seeing communes of nearly
Current Allies. City hall, Fukuoka Yakuza, North genetically identical batch brothers and sisters as an
Jopok, Shanghai Triad, South Jopok, TNU. essential part of their culture. Little Sparta wants new
Current Tensions. City hall, Vitruvian, Ronin crèches, but ones run by members of their community.
Regions of Influence. Everywhere, especially in Little Sparta community leaders occasionally ally with
East Asia and the TNU member nations. the Smiling Fish, fellow transgenics, but their main
Relative Power. Very high. goals are simply to escape poverty and protect each
Notable NPCs. Mr. Badger. other. Woe to those who enter this neighborhood with
a reputation for being anti-transgenic.
22 // City of Busan //
Night Breed Ronin International
General Goals. Gain influence over the city’s General Goals. Gain monopoly over mercenary
medical emergency services as well as the black work and arms manufacturing, displace state-
market for weapons, drugs, and upgrades. armies.
Specific Goals. Displace Maxim as the head of Specific Goals. Supplant the BPD, acquire or ruin
the local Bratva and gain influence in Busan’s Mosaic.
hospital and ambulance services. Current Allies. Fukuoka Yakuza.
Current Allies. South Jopok. Current Tensions. Hexie, Mosaic, BPD.
Current Tensions. Vladivostok Bratva. Regions of Influence. Jeonsa Academy in Gi-
Regions of Influence. Pain Circus nightclub and jang-gun.
Geulimja Theatre in Sasang-gu. Relative Power. Low.
Relative Power. Very low. Notable NPCs. Daichi, Junko Minami.
Notable NPCs. Markus.
Ronin International
Night Breed Ronin International is look-
The Night Breed are a new gang within ing to expand their market
Busan that are almost entirely made share of Busan. They have a foot-
up of people who have been biohacked hold through the Jeonsa Samurai Academy
to be vampires, or people wanting to and by handling some police overflow work, but they
become biohacked vampires. Operat- would like to completely displace the BPD and get an
ing out of the Pain Circus nightclub, they exclusive police contract to handle all law enforcement
make large sums of money selling drugs, upgrades, in Busan. They would also like to get Mosaic banned in
and guns to their wealthy patrons. Markus leads the Busan in order to increase dependence on them as the
Night Breed and would like to get rid of the Bratva con- sole provider of private military services.
tingent of vampire subculture in the city, starting the
Maxim Lazovsky. Shanghai Triad
A Triad is operating imports and exports between
North Jopok Shanghai and Busan through the new port in Gangseo-
The North Jopok smuggle anthroids through the Bu- gu. The Shanghai Triad and South Jopok currently
san-Fukuoka tunnel, into Japan. They have some safe have an understanding, mediated through Hexie.
houses and a few dozen contacts throughout the city, Their enforcer captain Fan Tong handles violence, and
but their business in Busan is transient, and South Baozhai is the brains. It is rumored that Baozhai has
Jopok won’t allow them to establish permanent opera- gone through body conversion into a bioengineered
tions without a bloody war. Being a minor player dragon. This faction is playing the long game. They ar-
in Busan, their operations are mostly a cat and mouse en’t making any moves quickly, but over decades they
game, where South Jopok shut it down whenever they will slowly be aiming to increase dock control and sup-
find it. Gwoesu is the captain in charge of their busi- plant South Jopok.
ness in Busan.
Shanghai Triad
North Jopok General Goals. Expand Shanghai’s influence in
General Goals. Gain dominance over South Jopok, Busan.
and monopoly over the peninsula underworld. Specific Goals. Work with Hexie to gain complete
Specific Goals. Establish a permanent presence control of new port.
in Busan, through alliances with other factions. Current Allies. Hexie.
Current Allies. Hexie. Current Tensions. BPD, City Hall, South Jopok.
Current Tensions. BPD, South Jopok, Fukuoka Regions of Influence. New Port, Little Shanghai
Yakuza in Gangseo-gu.
Regions of Influence. Pockets of Busan, their Relative Power. Low.
stronghold being in Pyongyang. Notable NPCs. Baozhai, Feng.
Relative Power. Low.
Notable NPCs. Gwoesu.
// Shadows of Korea // 23
enforcement. The boss, Choi Eun Joo, is looking to so-
Intro Smiling Fish
lidify control over the imports and exports in Busan.
General Goals. Advance transgenic security, gain
Every other large criminal faction is trying to edge in
power through the drug trade and chop-shops.
South Jopok territory, but it would take alliances be-
Part I. Specific Goals. Work out a deal with the BPD.
City of tween them to make major headway against this un-
Current Allies. Fukuoka Yakuza, South Jopok.
Busan derworld powerhouse. South Jopok has made alliances
Current Tensions. BPD, City Hall, South Jopok.
with many of the smaller street-level gangs in Busan,
Regions of Influence. Sasang-gu (especially Hon-
knowing that it would aid them if it ever came down to
hyeol dong), Bar Gochu, Oni Autobody.
Part II. a gang-war between the larger crime syndicates.
Relative Power. Low.
NPCs
Notable NPCs. Min Soo, Soo Jin, Cao Cao, Min Gi.
Tri Nation Union (TNU)
This trade confederation between the historical rival
Part III. countries of China, Japan, and Korea mediate the laws
Encounters
Smiling Fish of international commerce in this region. The ties be-
A local transgenic chop-shop gang. tween Hexie and the TNU are undeniable and CEOs of
They mostly are involved with auto Hexie frequently end up on TNU advisory panels and
PART IV.
theft and drug dealing, but are op- administrative boards. The current chief of the TNU,
Contracts
portunistic criminals. They tend to Qiaolian, is the former executive director for Hexie.
leave bruises and broken bones rather than dead bod- Though in most regards they end up being a political
PART V. ies, though they defend their own to the death. They wing for Hexie, maximum profit for the three member
New Rules are the dominant street gang in Busan, and will work nations is their main purpose. The TNU is currently
with any of the other criminal factions. As a relatively entertaining Vitruvian's bid for trade contracts in the
neutral group, they often mediate deals between the three member nations, much to Hexie's dismay. The
Appendices other criminal empires. They have a slightly friendlier TNU also spends a great deal of money and influence
disposition towards the Yakuza in Buzan, since the lo- aiming to soften attitudes towards transgenic animals
cal Yakuza leader, Tetsuo, is transgenic. Cao Cao runs and plants, birthing facilities, and crèches, as all three
the Smiling Fish. member nations are heavily invested in that industry.
South Jopok
Tri Nation Union (TNU)
The most dominant crime syndicate in Busan is the
General Goals. Maximize profts for China, Japan,
South Jopok, run by the Choi family. They are also one
and Korea, bolster Hexie's profits.
of the four most powerful factions in Busan. They have
Specific Goals. Work out a deal with Vitruvian.
their hands in every criminal activity in Busan, and
Current Allies. City hall, Hexie.
have alliances that run through corporations and law
Current Tensions. All criminal factions.
Regions of Influence. Anywhere legal commerce
South Jopok occurs involving the member nations.
General Goals. Maintain dominance of the un-
Relative Power. Moderate.
derworld in Busan.
Notable NPCs. Qiaolian.
Specific Goals. Push the bratva out of Busan, and
gain monopoly over the Busan ports.
Current Allies. Hexie, Smiling Fish, Cheong Jeong,
Night Breed.
Current Tensions. BPD, city hall, Fukuoka Yakuza
, North Jopok, Shanghai Triad, Vladivostok
Bratva.
Regions of Influence. Illicit commerce in almost
all of Busan, most of the docks, the Korean end
of the Buan-Fukuoka tunnel
Relative Power. Very high.
Notable NPCs. Choi Eun Joo (The Adjuma), Eun
Sook, Yong Chul.
24 // City of Busan //
exclusive upgrades contract with BPD. Vitruvian is op-
Tzelem Elohim
portunistic and will happily ally with any other faction
General Goals. Stop mind-uploading and trans-
in order to establish a solid presence in the TNU.
genic humans, kill existing psychomimes.
Specific Goals. Destroy Phoenix Unlimited facili-
ty in Seoul.
Vladivostok Bratva
Busan is a major stronghold for the Bratva based out
Current Allies. Cheong Jeong.
of Vladivostok. All illegal imports and exports be-
Current Tensions. Almost everyone.
tween Busan and Vladivostok are brokered through
Regions of Influence. No where in Busan.
this faction. The Russian Bratva is in competition for
Relative Power. Low.
port control with the South Jopok, and are willing to
Notable NPCs. Kang Suk Chul, the Stoker
do anything to take more control of the docks, includ-
ing allying with Yakuza and North Jopok. They have
Tzelem Elohim already made some deals with the North Jopok, provid-
The Tzelem Elohim is a multifaith-based terrorist ing safe haven for the group when the South Jopok are
group aiming to dismantle all technologies related to on the hunt. While they have very few allies in Busan,
modification of the human genome and the human they receive a great deal of support from Vladivostok,
mind. They main targets are human transgenic birth- and their firm control of a small but important area of
ing facilities, crèches, and Phoenix Unlimited. The the docks in their cultural ghetto has financed their
most significant Busan based figure in this faction is operation well. The Bratva in Busan are led by Maxim
The Stoker, who also happens to be the leader of the Lazovsky, a despicable predator of children. He and
Cheong Jeong gang. They would love nothing more Miroslav also happen to be biohacked vampires and
than to destroy all Phoenix Unlimited psychomimes they would like to remove the Nightbreed as a locus
and enact laws preventing transgenic humans from of vampire power in the city. Olga Zietzev, their intel-
being created. ligence officer, wishes to seize control of Bratva oper-
ations in Busan.
Vitruvian
(Apollo Laboratories) Vladivostok Bratva
Vitruvian are a manufacturer of
General Goals. Maintain and expand illicit im-
entry level upgrades and cyber-
ports and exports to and from Vladivostok.
netic enhancements, catering to
Specific Goals. Solidify and expand port control,
a clientele with less income. City
ally with Shanghai Triad, Yakuza, and North
hall has provided some foreign investment subsidies
Jopok.
to Vitruvian to attract more money and slightly loosen
Current Allies. North Jopok.
Hexie’s grip.They’ve managed to occupy a solid niche
Current Tensions. BPD, city hall, Night Breed,
in Busan and are looking to grow from that, aiming to
South Jopok.
supplant Hexie dominance in the region. Their opera-
Regions of Influence. A section of the docks in
tions manager, Patrick Snelly, is currently negotiating
southern Dong-gu and a bit of Jung-gu, Russia
with city hall and Commissioner Song Giduk for an
town.
Relative Power. Moderate.
Vitruvian (Apollo Laboratories) Notable NPCs. Maxim Lazovsky, Traktor and
General Goals. Achieve greater market share of
Timur Popov, Sasha, Miroslav
cybernetic upgrades in Busan.
Specific Goals. Obtain R&D trade secrets from
Hexie, sabotage Hexie’s market value, get exclu-
sive upgrades contract with BPD, make a deal
with the TNU.
Current Allies. City hall, the TNU.
Current Tensions. All criminal factions.
Regions of Influence. Anywhere legal commerce
occurs involving the member nations.
Relative Power. Low.
Notable NPCs. Patrick Snelly.
// Shadows of Korea // 25
Part 2: Non-Player Characters
// GeneFunk 2090 // 27
Intro
Narrative NPCs
Aldous Laplace
Part I. Medium human (unmodified)
City of
Busan Armor Class 19 (SharkSkin clothing)
Damage Reduction 4
Hit Points 92 (15d8+25)
Part II. Speed 9 m.
NPCs
STR DEX CON INT WIS CHA
10 (+0) 16 (+3) 12 (+1) 24 (+7) 16 (+3) 14 (+2)
Saves Int +11, Wis +7
Part III.
Encounters Skills Bureaucracy +11, Computers +15, Investigation
+11, Life Science +11, Mechanics +11, Perception +7,
Physical Science +11
PART IV. Senses Passive Perception 17
Contracts Languages English, Korean, Japanese, Mandarin
Challenge 9 (8,400 XP)
28 // Non-Player Characters //
Bao Zhai
large human (transhuman dragon body)
Armor Class 21 (natural armor)
Damage Reduction 6
Hit Points 230 (14d10+90)
Speed 12 m., climb 9 m.
// Shadows of Korea // 29
Intro Cao Cao ZQ Monkey King 11mm Handgun. Ranged Weapon
Attack: +10 to hit, range 14/42 m., one target. Hit: 15
Medium human (Feral) (3d6 + 5) armor piercing, piercing damage.
Armor Class 19 (Bushiweave clothing)
Part I. Damage Reduction 4 Narrative
City of
Hit Points 112 (15d8+45) General Goals. Maintain peace between the criminal
Busan
Speed 12 m. factions of Busan, advance transgenic rights.
Specific Goals. Broker a more permanent deal
STR DEX CON INT WIS CHA
19 (+4) 20 (+5) 16 (+3) 15 (+2) 13 (+1) 16 (+3) between the Bratva and South Jopok.
Part II.
NPCs Faction. Smiling Fish.
Saving Throws Str +7, Dex +8, Wis +4
Characteristics. Diplomatic, fair, retributive, hot-
Skills Athletics +6, Intimidation +6, Insight +4,
tempered.
Perception +7, Persuation +6, Streetwise +8
Part III.
Senses Acute Olfaction, Dark Vision, Passive Cao Cao is the leader of the Smiling Fish. He is ethni-
Encounters
Perception 17 cally Chinese, but it is difficult to tell under the animal-
Languages Korean, Mandarin istic features his Feral genome gives him. Cao Cao has
Challenge 6 (2,300 XP) a reputation for being diplomatic; firm but fair. If any-
PART IV.
one does violence on a member of the Smiling Fish, he
Contracts
Credible Threat (1/encounter). Cao Cao can target has an eye for an eye policy, and can lose his temper in
3 people, and make an Intimidation ability check the short-term. He has been able to mediate the uneasy
PART V. against their Wisdom saving throws. If successful, peace between the various criminal factions in Busan,
New Rules the targets become frightened until the end of the but if he were to disappear, the powder keg of power
encounter. may blow. Cao Cao lives at a scrap yard, but moves
Hyper Jumping. Cao Cao's jumping distances are around a fair bit and regularly stops by Bar Gochu and
Appendices multiplied by 3, and they can fall 9 meters without Oni Autobody. He's always with two transgenic bruis-
taking any damage. ers, two hitmen, and two Feral rippers (CRB p. 285, SoK,
Inspiration (1/Turn). As a bonus action, grant 1 target p. ???). He enjoys seeing Tetsuo, a fellow trangenic, in
ally a d12 inspiration die. The ally can use this die a position of power.
once to add the result to one ability check, attack
roll, attack damage, or saving throw it makes.
Pack Tactics. Cao Cao has advantage on an attack roll
against a target if at least one of the Cao Cao's allies
is within 1.5 meters of the target and the ally isn't
incapacitated.
Pounce. If Cao Cao moves at least 6 meters straight
toward a large sized or smaller character and then
hits it with a claw attack on the same turn, he can
make an attempt to shove that character as a free
action.
Sneak Attack (1/Turn). Cao Cao deals an extra 7 (2d6)
damage when it hits a target with a weapon attack
that has advantage on the attack roll, or when the
target is within 1.5 meters of an ally of Cao Cao
that isn’t incapacitated and Cao Cao doesn’t
have disadvantage on the attack roll.
Actions
Multiattack. Cao Cao makes two attacks,
ranged or melee.
Claws. Melee Weapon Attack: +10 to hit, reach
1.5 m., one target. Hit: 14 (2d8 + 5) armor-
piercing, piercing or slashing damage.
30 // Non-Player Characters //
Choi Eun Joo ganized crime from contested areas without risking an
Medium human (optimized) all-out gang war. The Adjuma is currently in an uneasy
Use the corporate executive stat block (p. 279, CRB) truce with the Bratva and and Yakuza, since they
for Choi Eun Joo, but with the following changes: each respectively allow South Jopok to transport their
78 hp, 20 AC, 6 DR, +6 to Intelligence, Wisdom, and goods into Vladivostok and Fukuoka. If Adjuma dis-
Charisma, +3 to all saves, proficiency in Streetwise covers any North Jopok activity, she seizes the illicit
and Intimidation, acute olfaction, and CR 4 instead wares by force and shuts down the intrusion.
of 2. She is thinking about going to war with the Brat-
va, and she personally hates Maxim and his lifestyle.
Narrative A few gentle prods or incidents between her and the
General Goals. Gain monopoly power over the black Bratva would push her over the edge. In such a war,
market of Busan. she would seek to align with North Jopok. She is never
Specific Goals. Eliminate Maxim and weaken the without her permanently contracted elite agent, Ome-
Vladivostok Bratva. ga commando and l33t hacker (CRB, p. 292 and 294).
Faction. South Jopok (leader).
Characteristics. Obssessed, compassionate, Daichi
utilitarian, rational, uncompromising. Medium human (Asura)
This 54 year old woman is the boss of the South Jopok, Armor Class 21 (Sharkskin clothing)
having been born into the powerful Hyun crime family. Damage Reduction 4
She was one of the first genetically optimized humans, Hit Points 97 (13d8+39)
born shortly after the technique became commercial- Speed 12 m., Climb 12 m.
ized. As long as people are being appropriately re- STR DEX CON INT WIS CHA
spectful, she plays the role of a sweet, somewhat naive 20 (+5) 20 (+5) 16 (+3) 11 (+0) 16 (+3) 11 (+0)
motherly figure, and her clothes and style match this
Saves Str +8, Dex +8, Cha +3
ruse. Her demeanor instantly changes however if she
Skills Athletics +8, Insight +6, Perception +9, Stealth
is being disrespected, and reminds people of her power.
+8, Streetwise +3
South Jopok are the major crime power in Busan, but
Senses Passive Perception 19, Spectrum Vision
they have been unable to push out the encroaching or-
Languages Korean, Japanese
Challenge 6 (2,300 XP)
Actions
Multiattack. Daichi makes three attacks.
ZQ Monkey King 11mm Handgun. Ranged Weapon
Attack: +10 to hit, range 14/42 m., one target. Hit: 15
(3d6 + 5) armor-piercing, piercing damage
// Shadows of Korea // 31
Intro
Ronin Blade. Melee Weapon Attack: +10 to hit, reach
1.5 m., one target. Hit: 12 (2d6 + 5) armor-piercing,
Eun Sook
piercing or slashing damage. Medium human (Oknytt)
Unarmed Strike. Melee Weapon Attack: +10 to hit, Armor Class 21 (Sharkskin clothing)
Part I. Damage Reduction 4
reach 1.5 m., one target. Hit: 9 (1d8 + 5) bludgeoning
City of
damage. Hit Points 84 (13d8+26)
Busan
Speed 15 m., Climb 15 m.
Reactions
STR DEX CON INT WIS CHA
Counter Strike. When an attacker hits Daichi with 15 (+2) 24 (+7) 14 (+2) 14 (+2) 14 (+2) 10 (+0)
Part II.
NPCs a melee attack, he can use his reaction to make a
Saves Dex +10, Int +5
shove, grapple, Ronin blade, or unarmed strike.
Skills Athletics +8, Acrobatics +13, Perception +5,
s maroon skin and cornrow hair. He is currently under Sleight of Hand +13, Stealth +13, Streetwise +5
Part III. contract by Ronin International, who is working with Senses Passive Perception 15, Spectrum Vision
Encounters the Fukuoka Yakuza. Daichi has an infamous love-hate Languages English, Korean, Japanese
relationship with his occasional lover Eun Sook, an Ok- Challenge 6 (2,300 XP)
nytt thief that frequently works with the South Jopok.
PART IV. They seem to gravitate towards taking contracts that Cloak. As a free action, Eun Sook can become
Contracts
make them have run-ins with each other, and have invisible.
even killed each other multiple times. They both have Cunning Action. Eun Sook can take the Dodge,
PART V.
a subscription to Phoenix Unlimited, so keep a tally of Disengage or Dash action as a bonus action.
who has killed the other more times. Daichi secretly
New Rules Prehensile Tail. Eun Sook gains advantage on
lives for these show-downs and reconciliations and is
Dexterity (Sleight of Hand) and (Climb) checks and
deeply in love with Eun Sook.
can wield weapons with the light property with
Appendices
her tail.
32 // Non-Player Characters //
Hyper Jumping. Eun Sook’s jumping distances are
tripled, and she can fall 9 meters without taking any
Feng
damage. Large human (Transhuman)
Use the Transgenic Bruiser stat block (SoK, p. ???)
Sneak Attack (1/Turn). Eun Sook deals an extra 21
for Feng, but with the following changes: 132 hp,
(6d6) damage when it hits a target with a weapon
+8 Strength, +4 Constitution, large size, and 4 CR
attack that has advantage on the attack roll, or
instead of 2.
when the target is within 1.5 meters of an ally of Eun
Sook that isn’t incapacitated and Eun Sook doesn’t
Narrative
have disadvantage on the attack roll.
General Goals. Advance personal power in the Triad,
Actions exercise their power, eat delicious food.
Reactions
Uncanny Dodge. When an attacker hits Eun Sook, she
can use her reaction to halve the attack's damage.
Narrative
General Goals. Have fun, steal things,
live forever while constantly
tangling with Daichi.
Specific Goals. Recover a stolen
package for Vitruvian before it
gets delivered to Fukuoka.
Faction. Freelancer currently
working with South Jopok and
Vitruvian.
Characteristics. Playful, gregarious,
carefree, loyal, passionate.
Eun Sook is a famous Oknytt thief,
easily recognized her tail. She is an
athletic Korean woman that dresses in
tactical light armor. She is currently under
contract with Vitruvian and has a strong
working relationship with the South Jopok.
Eun Sook is at once an archrival and true
love of Daichi, the famous samurai. They
fight tooth and nail, with the stakes less
serious due to their mutual subscription to
Phoenix Unlimited. Eun Sook loves her life
and continued struggles with Dachi, and
will do anything to preserve this cycle.
// Shadows of Korea // 33
Intro
Specific Goals. Displace Baozhai as leader of the Triad,
gain control of the new port.
Gwoesu
Faction. Shanghai Triad (enforcer). Medium human (unmodified)
Characteristics. Cruel, violent, dispassionate, Use the biohacker wiz stat block (SoK, p. ???) for
Part I. confident. Gwoesu, but with the following changes: 48 hp, 17
City of AC, +4 Dexterity, +2 Intelligence, +2 Wisdom, +6
Busan Feng is the Red Pole of the Busan-Shanghai Triad, the Charisma, proficiency in Insight, Intimidation, and
enforcer. She is a brute and a thug, enjoying exerting Streetwise, and 3 CR instead of 2.
her physical dominance over others. Feng was born
Part II. into the Canary genome, but has ungergone transhu- Narrative
NPCs man body convesion and become an eight-foot tall General Goals. Establish the North Jopok in Busan.
golden Amazonian with glowing lavender eyes. She is Specific Goals. Form an alliance with South Jopok.
around 40 years old, but the frame doesn't look a day Faction. Shanghai Triad (enforcer).
Part III. over 30. Bao Zhai performed the procedure for Feng to Characteristics. Menacing, robotic, amused,
Encounters
secure her loyalty, but Feng has lofty ambitions to dis- professional, cool.
place Baozhai, despite being two ranks below her. Feng
Gwoesu was born an unmodified human, but has been
would happily dispose of the traditional Triad ranking
PART IV. heavily biohacked. She appears as a beautiful young
system and just run things by force. She runs opera-
Contracts woman, dressed as a business professional, but borders
tions at the new port for the Triad.
on the uncanny valley with her doll-like appearance.
Because she is so heavily biohacked, there are rumors
PART V. of every variety regarding her true age and original sex.
New Rules
She runs North Jopok’s business in Busan, and has a
reputation of extreme ruthless violence. She is usually
Appendices
accompanied by six 2-meter tall transgenic mantises,
which serve as her bodyguards and assassins.
Gyuri Kim
Medium human (optimized)
Use the lawyer stat block (SoK, p. ???) for Gyuri, but
with the following changes: 11 hp, 15 AC, +2 to
every ability score, proficiency in Intimidation and
Streetwise, 1d6 Sneak Attack, Inspire Courage (1d8, 1/
encounter), and CR 1/4 instead of 1/8.
Narrative
General Goals. To make transgenic birthing
facilities illegal, repeal laws that allow the state or
corporations to adopt children.
Specific Goals. Militarize AAC more of a para-military
organization, structured to use violence to achieve
its ends.
Faction. At Any Cost (leader).
Characteristics. Driven, passionate, uncompromising,
merciless, angry.
Gyuri is the leader of At Any Cost in Busan. She was
genetically optimized by her Korean parents, and was
always an overachiever. She was a practicing lawyer
before switching her focus to AAC. She’s seen law fail,
and is willing to employ more extreme measures for
her cause. Right now that means stopping the new
crèche in Jung-gu from being built, naturally, at any
cost. She is always with at least 6 gangbangers and one
enforcer (CRB, pp. 281-282).
34 // Non-Player Characters //
Junko Minami
Medium human (optimized)
Use the adept hacker stat block (CRB, p. 278) for Junko,
but with the following changes: 45 hp, 17 AC, +4
to Dexterity and Constitution, +2 to Wisdom, +8 to
Charisma, multiattack (two attacks), proficiency in
Deception, Insight, and Persuasion, and CR 3 instead
of 2.
Narrative
General Goals. To advance in Ronin International.
Specific Goals. To become head of a new Ronin police
force in Busan, to set up a specialized police service
in Busan.
Faction. Ronin International (head of Busan
operations).
Characteristics. Ambitious, charming, friendly,
flirtatious, polite, opportunistic.
Junko is a Ronin International zaibatsu heiress and
// Shadows of Korea // 35
Intro Jungle Bungle love of music as a necessary requirement. They are
both in their early 20s and have a very fun-loving and
Medium humans (Jungle - mutt, Bungle - optimized ) laid back attitude for being in such a violent business.
Use the street racer stack block for Jungle (SoK, p. ???) For them, it's a way to have fun, party, and make some
Part I. and the enforcer stat block (CRB, p. 281), but with cash. Their naive optimism and joy about everything
City of the following changes: +2 to each ability score and they do make them easy to like. They'll happily fight
Busan +3 hit dice when the players reach levels 3, 5, 7, and anyone to complete their contracts, but are also open
9. They also both have proficiency and expertise in to making new friends. Bungle's rich parents pur-
Performance. Their CRs increase on step whenever chased both of them a Phoenix Unlimited subscription,
Part II. their ability scores and hit dice increase. The GM can
NPCs so they will be a regular sight in Busan's cadre scene.
feel free to further customize them if they become They're happy to be either rivals or buddies to any oth-
more involved in the story. er cadre, seeing both as a blast.
Part III.
Narrative
Encounters
General Goals. Get famous, get rich, have fun.
Specific Goals. Get a recording
contract with Ocarina studios,
PART IV.
Contracts
become the number one cadre
in Busan.
Characteristics. Wild,
PART V. hedonistic, thrill-seeking,
New Rules open minded.
Jungle Bungle are a rising
Appendices
cadre in Busan looking to
make their bones as either
mercs or rockkstars, ideally
both. A bit of an odd cou-
ple, Jungle is a mutt engineer
who grew up near a dump,
while Bungle was born rich
and got through college on a
footbal scholarship. They
met through Mosaic,
intrigued by each
o t h e r 's
36 // Non-Player Characters //
Junsu
Medium human (optimized)
Use the enforcer stat block (CRB, p. 281) for Junsu, but
with the following changes: 33 hp, +6 to Charisma, +6
hp, Charisma, proficiency in Deception, Insight and
Streetwise, he grants a +3 bonus to the damage rolls
of allies within 9 m., and is CR 1 instead of 1/2.
Narrative
General Goals. Get rid of transgenic humans.
Specific Goals. Weaken the Smiling Fish in Sasang-gu.
Faction. Cheong Jeong (leader of Sasang-gu chapter).
Characteristics. Aggressive, overconfident,
domineering, smooth.
Junsu is a 20-something genetically optimized gang-
ster, full of attitude and aggression. He is dressed in
new urban-style clothing and is adorned with garish
bling, including his gold-plated cybernetic arm and
9mm handgun. He is relaxed and cocky on his turf,
surrounded by backup. He shrivels and cowers when
the odds turn against him. He is never without at least
three gangbanger allies (CRB, p. 282).
// Shadows of Korea // 37
Intro Patrick Snelly
Medium human (optimized)
Use the corporate executive stat block (CRB, p. 279)
Part I. for Mr. Snelly, but with the following changes: 39 hp,
City of 19 AC, 4 DR, +2 to all ability scores, proficiency in Life
Busan Science, and CR 3 instead of 2.
Narrative
Part II. General Goals. Solidify Vitruvian’s presence in Busan,
NPCs
increase relationship with city hall and the BPD.
Specific Goals. Get exclusive upgrades contract
with BPD.
Part III.
Faction. Vitruvian (head of Busan operations).
Encounters
Characteristics. Shrewd, cowardly, strategic,
energetic.
Markus
Medium human (transhuman vampire)
Armor Class 16 (natural armor)
Damage Reduction 2
Hit Points 52 (8d8+16)
Speed 12 m.
38 // Non-Player Characters //
Disengage, Hide, or Use an Object action, for one most of his time at the club, either on his throne at the
minute. When the effect ends, he can’t move or take front of the dance floor, in his VIP room, which is more
actions until after his next turn. of a lavish bedroom.
Inspiration (3/encounter). As a bonus action, grant 1
target ally a d8 inspiration die. The ally can use this Maxim Lazovsky
die once to add the result to one ability check, attack Medium human (transhuman vampire)
roll, or saving throw it makes. Use the crime boss stat block (SoK p. ???) for Maxim,
Regenerative Hemovore. If the Markus spends an but with the following changes: 112 hp, 20 AC, +2 to
action to consume blood, they regain 7 (2d6) hit all ability scores, acute olfaction, the regenerative
points. hemovore and sunlight sensitivity traits (the same
Sunlight Sensitivity. Markus has disadvantage on as Markus), and CR 6 instead of 5. He also gains the
attack rolls and Wisdom (Perception) checks that following attacks:
rely on sight when in direct sunlight. Additionally, for Claw. Melee Weapon Attack: +10 to hit, reach 1.5 m.,
every minute in the sun with exposed skin, Markus one target. Hit: 10 (1d10 + 5) armor-piercing, piercing
takes 1 heat damage and must succeed on a DC 12 or slashing damage and the target is grappled.
Constitution save or acquire a level of exhaustion. Bite (1/turn, on grappled target). Melee Weapon
Attack: +10 to hit, reach 1.5 m., one target. Hit: 7
Actions
(1d4 + 5) armor-piercing, piercing damage, the target
Multiattack. Markus makes two attacks.
acquires a level of exhaustion, and Maxim recovers
Claws. Melee Weapon Attack: +8 to hit, reach 1.5 m.,
14 (4d6) hit points.
one target. Hit: 8 (1d8+4) armor piercing, piercing or
slashing damage and the target is grappled. Narrative
Bite (1/turn, on grappled target). Melee Weapon General Goals. Maintain and expand Bratva influence
Attack: +8 to hit, reach 1.5 m., one target. Hit: 6 (1d4 in Busan, enjoy his sadism.
+ 4) armor-piercing, piercing damage, the target Specific Goals. Take control of Night Breed, ally with
acquires a level of exhaustion, and Markus recovers Shanghai Triad, Yakuza, and North Jopok.
10 (3d6) hit points. Faction. Vladivostok Bratva (boss of Busan).
11mm Handgun. Ranged Weapon Attack: +7 to hit, Characteristics. Frenetic, intense, unpredictable,
range 14/42 m., one target. Hit: 12 (2d8+3) piercing sadistic, creepy, despicable.
damage.
Maxim is a Bratva captain, and directs Bratva activity
in Busan, which mostly involves imports and exports
Narrative
through a Russian controlled section of the docks. He
General Goals. Attention and respect. To be the
has been biohacked to look like a creepy vampire, mod-
premiere vampire in the city’s burgeoning vampire
elled after nosferatu. He spends most of is time on the
subculture.
30th floor of “Lux Building”, in his penthouse suite, and
Specific Goals. To put a stop to Maxim Lazovsky’s
is reluctant to have meetings outside of his territory. It
operation, not because he’s evil, but rather he is the
is rumored that he is a cannibal, and sexual predator of
preeminent vampire in the city.
children. He is very effective at his job, but is reviled by
Faction. Nightbreed (leader).
almost everyone, including his own underlings. He is
Characteristics. Vain, confident, charming,
looking to expand Bratva control of the docks.
condescending.
Markus in one of the main drivers and tastemakers
of Busan vampire culture. He has convinced a section
of Busan's wealthy elite into the blood-feeding gothic
scene with an almost cult-like panache. Markus runs
Pain Circus, a vampire club in the transgenic ghetto of
Sasang-gu. He surrounds himself with sycophants and
lickspittles who spend their days praising him to curry
favor. His source of power stems from the private equi-
ty business he inherited after his immediate family per-
ished in a helicopter accident, which he transformed
into his vampire cult profit machine. Markus spends
// Shadows of Korea // 39
Intro Mayor Noh aiming to get them cheaper upgrades through Vitruvi-
an. This also gives Hexie something else to juggle, and
Medium human (optimized) he’s hoping this will give city hall more autonomy. He
Use the corporate executive stat block (CRB, p. 279) for is never without his team of six elite agent bodyguards
Part I. Mayor Noh, but with the following changes: 78 hp, 20 (p. 292, CRB).
City of AC, 6 DR , +6 to Intelligence, Wisdom, and Charisma,
Min Soo
Busan +3 to all saves, Intimidation and Investigation
proficiency, acute olfaction, and CR 4 instead of 2.
Medium human (Traceur)
Part II. Narrative Use the street racer stat block (SoK, p. ???) for Min Soo,
NPCs
General Goals. Maintain leadership of Busan, leave a but with 17 AC, +2 Dexterity, CR 1 instead of 1/2, and
great legacy. the following abilities:
Specific Goals. Mediate exclusive contract between Athletic Phenom. Climbing and rough terrain doesn’t
Part III.
Vitruvian and the BPD for cybernetic upgrades. cost Min Soo extra movement.
Encounters
Faction. City hall (Mayor). Hyper Jumping. Min Soo's jumping distances are
Characteristics. Boisterous, friendly, direct, multiplied by three, and they can fall 9 meters
gregarious, firm. without taking any damage.
PART IV.
Contracts Mayor Noh is a genetically optimized Korean man in Swift Feet. Min Soo can take the Disengage or Dash
his 60s. He holds ultimate political authority within action as a bonus action.
the city of Busan and walks a tight-rope between cor-
PART V. ruption from factions like Hexie, Vitruvian, and the Narrative
New Rules
BPD, using them to his advantage. It’s a constant dance General Goals. Get rich, have fun, party, and race cars.
and occasional tug-of-war to maintain power and keep Specific Goals. To pull off a contract with the
the interests of Busan in the forefront. Mayor Noh cer- Vladivostok Bratva that pays sweet satoshi.
Appendices
tainly isn’t above getting backroom funding for gov- Faction. Smiling Fish.
ernment favoritism. He would like to bolster the BPD, Characteristics. Edgy, cocky, thrill-seeking,
since they are his main ally in terms of muscle, so he is passionate, anti-authoritatian.
Min Soo is a member of the Smiling Fish gang, and is
the Traceur genome. He is ethnically Korean, has been
biohacked to have koi fish scales and blue lips, and he
has a tattoo of a red KIA Cheetah, a souped-up sports
car, on his arm. He is a street racer, mechanic, and car
thief. He plys his trade at Oni Autobody, and is Soo
Jin’s boyfriend.
Miroslav
Medium human (transhuman vampire)
Use the gang leader stat block (CRB, p. 283) for
Miroslav, but with +2 Strength, acute olfaction,
proficiency in Bureaucracy, Deception, Intimidation,
Perception, and Streetwise, CR 3 instead of 2, and the
following two attacks:
Claw. Melee Weapon Attack: +7 to hit, reach 1.5 m.,
one target. Hit: 9 (1d10 + 4) armor-piercing, piercing
or slashing damage and the target is grappled.
Bite (1/Turn, on grappled target). Melee Weapon
Attack: +7 to hit, reach 1.5 m., one target. Hit: 6 (1d4
+ 4) armor-piercing, piercing damage, the target
acquires a level of exhaustion, and Miroslav recovers
10 (3d6) hit points.
40 // Non-Player Characters //
Specific Goals. Find a reliable cadre in Busan.
Narrative
Faction. Hexie (merc contract coordinator for Busan).
General Goals. Gain power and influence, become
Characteristics. Affable, polite, whimsical,
the eminent vampire of Busan.
professional, loyal.
Specific Goals. Become the leader of the Night Breed,
displace Maxim as leader of the Vladivostok Bratva. Mr. Quick is Omnitech's cadre contractor and chief
Faction. Vladivostok Bratva (warehouse manager). intelligence officer in Busan. He's charged with lay-
Characteristics. Purposeful, ambitious, greedy, ing down the groundwork for Omnitech expansion
dominant, short-tempered. into the TNU, and formulate discreet efforts to obtain
the engineering design behind mind-uploading from
Miroslav is a Bratva captain and manager of a dock
Phoenix Unlimited. He's a 2-meter tall slim black man
warehouse in Dong-gu. He is a portly man who
with a chromomorphic hair, almost appearing like a
has been biohacked into a vampire, and actually
Eucypher with his long limbs. He dresses in well tai-
has a blood-plug going directly to his stomach so
lored suits and half trench coats.
he can attach feeding tubs to Blood-Dolls or other
sources of blood.
Mr. Badger
Medium human (unmodified)
Use the lawyer stat block (SoK, p. ???) for Mr. Badger,
but with the following changes: 11 hp, 15 AC, +2 to
every ability score, proficiency in Intimidation and
Streetwise, 1d6 Sneak Attack, Inspire Courage (1d8, 1/
encounter), and CR 1/4 instead of 1/8.
Narrative
General Goals. Advance up Hexie’s corporate ladder.
Specific Goals. Find a reliable cadre in Busan.
Faction. Hexie (merc contract coordinator for Busan).
Characteristics. Affable, polite, whimsical,
professional, loyal.
Mr. Badger is the Busan merc contract coordinator
for Hexie. Though he is an unmodified Korean man in
his physical life, he loves socializing through his an-
thropomorphic badger avatar. He was hired for his soft
diplomatic touch and he prefers to meet cadres in his
VR badger den. He has a language upgrade that makes
him sound like the perfect cliche English gentleman.
He’s a simple man, looking to do his job well, and be-
lieves that his loyalty will be rewarded.
Mr. Quick
Medium human (optimized)
Use the elite agent stat block (CRB, p. 292) for Mr.
Quick, but with the following changes: 77 hp, 22 AC,
+2 to every ability score, proficiency in Bureaucracy
and Streetwise, and CR 6 instead of 5.
Narrative
General Goals. Advance up Hexie’s
corporate ladder.
// Shadows of Korea // 41
Intro Naga Qiaolian
Medium human (mutt) Medium human (unmodified)
Use the dealer stat block (CRB. p. 281) for Naga but Use the spy stat block (SoK, p. ???) for Riku but with
Part I. with the following changes: 22 hp,16 AC, +4 to every the following changes: has the poisoned condition
City of ability score, proficiency in Deception, Perception, (drunk) and is CR 1 instead of 2. If he's sober, his CR
Busan Persuasion, and Streetwise, and CR 1 instead of 1/4. increases to 2.
Narrative Narrative
Part II. General Goals. Make enough money for retirement, General Goals. To gain personal power, loosen the
NPCs
have fun. connections between the TNU and Hexie, bring
Specific Goals. Pull off a big job or two and get out of more control to state institutions over corporations.
Busan. Specific Goals. Open free trade and operations with
Part III.
Faction. Freelancer, but working for North Jopok and Vitruvian in Busan, work with Omnitech.
Encounters
Fukuoka Yakuza. Faction. Tri-Nation Union (chief).
Characteristics. Chill, grungy, hedonistic, short Characteristics. fearless, calm, pragmatic,
sighted. overconfident.
PART IV.
Contracts Naga is a tall 50-something man from Korean-Indian Qiaolian is the current chief of the TNU and is deeply
descent, sporting dreadlocks and bright green eyes interested in opening up commerce in Busan to for-
with vertical slits like a cat. He wears military pants, a eign transnational corporations. She was the former
PART V. tank top, and a black toque. He sounds like a old hip- executive director for Hexie, but despite her former
New Rules
pie with a gravelly voice. position, she wants to build bridges with Vitruvian
and other foreign investers. She is seeking to break up
Appendices Olga Zietzev
Medium human (optimized)
Use the adept hacker stat block (CRB, p. 278) for
Olga but with the following changes: 45 hp, 17 AC,
+4 to every ability score, proficiency in Deception,
Perception, and Streetwise, and CR 3 instead of 2.
Narrative
General Goals. Displace Maxim as leader of the
Busan Vladivostok Bratva, maintain or advance
Bratva presence in Busan.
Specific Goals. Slip intelligence about Maxim into the
hand's of his enemies.
Faction. Vladivostok Bratva (Busan intellgience).
Characteristics. Thoughtful, assertive, pragmatic,
reasonable.
Olga is a skilled hacker, currently in charge of intel-
ligence for the Bratva in Busan. She is genetically op-
timized, the child of a Russian fisherman and a Kore-
an computer scientist. Olga is young but competent,
having advanced quickly due to her skills and strong
personality. She has ambitions to overthrow Maxim,
and is trying to get Sasha sober enough to support her
coup. She will attempt to ally with any and all forms of
power to help her displace Maxim, seeing him as a vile
and monstrous leader. She has contacts in Vladivostok
that give her the blessing, but only if she can pull it off
without their help.
42 // Non-Player Characters //
the local Hexie oligopoly, hoping to make the TNU less
intertwined with Hexie. Korean nationals oppose this,
Sasha
feeling that she is making these moves mostly in Ko- Medium human (unmodified)
rea, to weaken their position relative to the other two Use the spy stat block (SoK, p. ???) for Sasha but with
member nations. She lives in Seoul, but often travels the following changes: has the poisoned condition
between the three member nations of the TNU. She has (very drunk), has +4 Strength, and is CR 1 instead of
a great deal of enemies and allies from every angle, and 2. If he's sober, his CR increases to 2. He also has the
could be a crux for ramping up the corporate wars in following additional attack:
this area of the world. 10 gage shotgun. Ranged Weapon Attack: +5 to
hit, range 50/150 m., one target. Hit: 14 (2d10+3)
Riku piercing damage.
// Shadows of Korea // 43
Intro Seraph ability checks and attack rolls until the end of their
next turn due to intense pain.
Medium human (transhuman)
3-Shot Burst. Make up to three Tarantula Hawk bolter
Armor Class 22 (SpyderSylk assault suit) attack rolls against the same target. This attack
Part I. Damage Reduction 6 action ends when Seraph misses with one of the
City of
Hit Points 130 (10d8+50) attack rolls, forgoing the rest of the attack rolls.
Busan
Speed 12 m. Each attack roll after the first takes a -2 penalty.
STR DEX CON INT WIS CHA Wide Burst. Seraph can spray a 3-meter-cube area
Part II. 24 (+7) 20 (+5) 20 (+5) 20 (+5) 6 (-2) 8 (-1) up to 180 meters away. Each target in the area must
NPCs succeed on a DC 16 Dexterity saving throw or suffer
Saves Str +10, Dex +8, Int +8, Wis +2
the effects of a successful Tarantual Hawk bolter
Skills Athletics +10, Computers +11, Life Science +11,
attack.
Mechanics +8, Physical Science +8, Perception +4
Part III. Unarmed Strike. Melee Weapon Attack: +10 to hit,
Senses Darkvision, Passive Perception 14, Spectrum
Encounters reach 1.5 m., one target. Hit: 12 (1d6+9) bludgeoning
Vision
damage and Seraph can initiate a shove as a free
Languages English, Japanese, Korean, Russian
action.
Challenge 7 (2,900 XP)
PART IV.
Contracts
Cunning Action. Seraph can take the Dodge,
Reactions
Uncanny Dodge. When an attacker hits Seraph he can
Disengage or Dash action as a bonus action.
use his reaction to halve the attack's damage.
PART V. Fractured Mind. Seraph rolls a 1d20 at the start of
New Rules each round. On a 1, Seraph is stunned until he takes Legendary Actions
damage or until the start of his next turn, whatever
Seraph can take 3 legendary actions, choosing from
comes first. Someone else can attempt to trigger
Appendices the options below. Only one legendary action can
this condition by making a DC 15 Intelligence (Social
be used at a time, and only at the end of another
Science) or Wisdom (Insight) check as their action,
creature's turn. Spent legendary actions are regained
drawing him into confused introspection.
at the start of Seraph's turn.
Hacking. Seraph is a 9th-level hacker. His hacking
ability is Intelligence (hack save DC 16, +8 to hit with
hack attacks). Seraph knows the following hacks:
1st level (8 slots): anesthetize, biofilm, cataracts, claws,
command, decrypt, ecrypt, forensic scan, nanodoc,
necrotic injection, noxious cloud, unlock
2nd level (5 slots): CNS stim, paralytic injection, razor
cloud, summoning
3rd level (1 slot): daemon killer, ferocity, genetic
enhancement, recombinant beast
Hyper Jumping. Seraph's jumping distances are
multiplied by three, and he can fall 9 meters without
taking any damage.
Inscrutable Mind. Seraph gains advantage on saves
against mind hacks.
Actions
Multiattack. Seraph makes one ranged attack and
one melee attack.
Tarantula Hawk Bolter. Ranged Weapon Attack: +8
to hit, range 12/24 m., one target. Hit: 11 (1d12+5)
armor-piercing, piercing damage and the target
must make a DC 15 Con save. On a failed save,
people stop running any hacks or upgrades that
require concentration, and have disadvantage on
44 // Non-Player Characters //
Hack. Seraph can run a level 1 hack with a level 1 slot.
Gun Blitz Escape (3 actions). Seraph can perform the
Song Giduk
disengage action, move up to half his movement, Medium human (unmodified)
and then make a wide burst attack. Use the commander stat block (CRB. p. 291) for
Push Kick. Seraph can make an unarmed strike, and if Giduk, but with the following changes: Proficiency in
the attack and subsequent shove are successful, the Investigation, Perception, and Streetwise.
target can be pushed back an additional 3 meters.
Narrative
Narrative General Goals. To increase the power of the Busan
General Goals. Stop people from dying, upload every Police Department, to maintain law and order.
consciousness, kill transgenic humans. Specific Goals. Squash Ronin International’s attempt
Specific Goals. Perfect Amaranth and release it on to get the Busan police contract in even a single
the public, preventing death forever. Develop an district.
Amaranth that only targets transgenic tissues and Faction. Ronin International (head of Busan
organs. operations).
Faction. A loner, but with some allegiance to the Characteristics. Workaholic, frazzled, aggressive,
Amaranthians. loud, strategic.
Characteristics. Unstable, fanatical, erratic, Giduk is the police commissioner for the entire BPD.
compassionate, hateful, zealous, frenetic, confused. He is a 60-something Korean man who is in excellent
shape for his years. His genome is unmodified, but he’s
Seraph is the most advanced chimera-psychomime
packing tons of upgrades. Giduk is both a skilled in-
that currently exists, a hybrid of four different people.
vestigator and businessman, making him an especially
Created by LaPlace 10 months ago, Seraph’s conscious-
effective leader of the BPD. He does not hesitate to use
ness is a quilt of LaPlace, a biohacker named Jung-Su,
intelligence or leverage gathered through legal means
a military vet named Kang Suk-Chul, and a mycologist
to his advantage and is perfect foil for the South Jopok
named Bun Ho.
and Hexie. While law and order is one of his goals, he
Seraph’s advanced anthroid body is the result
will always put the survival and flourishing of the BPD
of millions of satoshi fraudulently spent by Aldous
first. He is almost always surrounded by several veter-
LaPlace, appropriated from Pronatalax R&D funds.
an police officers or SWAT (p. ??? and ???, SoK).
Seraph’s body has large overlaps with LaPlace’s DNA,
but is much more athletic looking and appears eth-
nically Korean. Seraph tends to dress in comfortable
light armor fashioned as suits. He possesses the skills
of each contributor to his mind, making him quite
broadly talented.
Seraph is violently insane, and different personali-
ties can manifest at different times. One dominant part
of his mind has had him kill almost twenty transgen-
ic humans by removing their transgenic organs and
parts. In his warped world view, transgenic humans
can’t get into heaven, but through his “purification”
they will be allowed into immortal paradise. Another
part of his mind actively hates transgenics, and an-
other still shares LaPlace’s grand plan to develop and
release a ravenous Amaranth on the planet. These dif-
ferent personalities lend to Seraph having utterly inco-
herent beliefs and actions, making him dangerously
unpredictable.
Seraph is currently working on various illic-
it bioengineering projects in a secret lab beneath
Hohnhyuel dong.
// Shadows of Korea // 45
Intro Soo Jin
Medium human (optimized)
Use the street racer stat block (SoK, p. ???) for Soo Jin,
Part I. but with 16 AC, +2 Dexterity and Intelligence, and
City of +4 Charisma, and proficiency in Social Science and
Busan Physical science.
Narrative
Part II. General Goals. Have adventures, party, steal and
NPCs
race cars.
Specific Goals. To pull off a contract with the
Vladivostok Bratva that scratches the danger-itch.
Part III.
Faction. Smiling Fish.
Encounters
Characteristics. Adventurous, competent, thrill-
seeking, passionate, anti-authoritatian, naive.
Sophia Choi
Specific Goals. To solve a series of murders targeting
Medium human
transgenics in Honhyeol-dong.
Armor Class 19 (Bushiweave clothing) Faction. Busan Police Department.
Damage Reduction 4 Characteristics. Just, reasonable, competent, focused,
Hit Points 47 (9d8+7) loyal, dark, addict (Nootro).
Speed 9 m.
Sophia Choi is a BPD homicide detective in charge
STR DEX CON INT WIS CHA of Sasang-gu. She is 30-something with mixed Kore-
12 (+1) 18 (+4) 13 (+1) 16 (+3) 17 (+3) 14 (+2)
an-european ancestry, dressed in stylish street clothes.
Saves Wis +5, Cha +4 Her genome is unmodified, and her demeanor is pro-
Skills Athletics +3, Insight +5, Investigation +7, fessional but with a sardonic gallows humor. Despite
Intimidation +4, Perception +7, Streetwise +5 being young, she is old-school police. She cares about
Senses Passive Perception 17, Spectrum Vision making the world a more just place, but is willing to
Languages English, Korean bend a bit if she witnesses corruption, as a means to
Challenge 3 (700 XP) an end. An effective cop. She is daemonless due to a
genetic condition, and has a nootro addiction after
Actions months of using it to enhance her performance, but it
Multiattack. Sophia makes two attacks. is now causing chaos in her life.
ZQ Monkey King Handgun. Ranged Weapon Attack: +8
to hit, range 14/42 m., one target. Hit: 14 (3d6+4)
piercing damage.
Narrative
General Goals. To make Busan a more lawful and just
place.
46 // Non-Player Characters //
The Stoker
Medium human (unmodified)
Use the gangleader stat block (CRB, p. 283) for the
Stoker, but with the following changes: 75 hp, 18 AC,
+2 to every ability score, Proficiency in Bureaucracy,
Investigation, Insight, Intimidation, Perception, and
Streetwise, he has no daemon (CRB, p. 167), and is CR
3 instead of 2.
Narrative
General Goals. Rid the world of transgenic humans
and psychomimes.
Specific Goals. Destroy the Phoenix Unlimited facility
in Seoul, shut down the new crèche being built in
Jung-gu.
Faction. Cheong Jeong (leader), Tzelem
Elohim
Characteristics. Righteous,
uncompromising, merciless,
zealous, driven.
The Stoker is an unmodified man
from Rio De Janeiro who is a pow-
erful figure in Tzelem Elohim, a
multifaith religious terrorist
group that believes being made
in God’s image is something
that can’t be compromised. He
is also the leader of the Cheong
Jeong gang in Busan. Since
2087, Tzelem Elohim is aware
that different Phoenix Unlim-
ited facilities backup psycho-
mimes across multiple facilities
to ensure stored minds aren’t lost
from disasters and attacks. He is
working with other Tzelem Elohim
cells around the world to be able to
take out every single Phoenix Unlim-
ited facility at the same time to purge
all stored psychomimes at once. This will
be coordinated with individual assassina-
tions of people who have a Phoenix Unlim-
ited subscription.
// Shadows of Korea // 47
Intro Tetsuo
Medium human (Canary)
Use the corporate executive stat block (CRB, p. 279)
Part I. for Tetsuo, but with the following changes: 69
City of hp, +10 Strength and +8 Constitution, proficiency
Busan in Streetwise, Healing Factor, Toxin Resilience,
Bioluminescence, and Musk from the Canary genome,
and 3 CR instead of 2. He also gains the following
Part II. attack:
NPCs
Kanabo Club. Melee Weapon Attack: +7 to hit, reach
1.5 m., one target. Hit: 12 (2d6+5) bludgeoning
damage The target must succeed on a DC 15
Part III.
Encounters Constitution saving throw or be stunned until the end
of the Tetsuo’s next turn.
PART IV.
Narrative
Contracts General Goals. Maintain and expand Fukuoka Yakuza
business in Busan.
Specific Goals. Take total control of the Busan-
PART V. Fukuoka tunnel.
New Rules Faction. Fukuoka Yakuza (Busan leader).
Characteristics. Stoic, professional, neat, genial,
violent.
Appendices
Tetsuo is the boss who runs the Fukuoka Yakuza busi-
ness in Busan, mostly imports and exports to and from
Fukuoka. He’s a Canary genome that dresses in stylish
business suits. He is known for always carrying his
large kanabo club with him, which sits well with his
well mucled athletic build. He usually wears a croco-
dile smile, even when intending great violence. Tetsuo
is very business oriented, focused on plying his trade
as efficiently as possible. His business front is a sushi
shop near the Busan-Fukuoka tunnel, He doesn’t seek
violence out, but is looking to take total control of the
Busan-Fukuoka tunnel, which would sacrifice the ar-
rangement with the South Jopok, and could lead to war.
He works well with Cao Cao, a fellow transgenic, but
resents North Jopok for selling their anthroids in Japan
without Yakuza permission.
48 // Non-Player Characters //
Traktor and Timur batch-brothers, thus genetically identical, and grew up
Medium human (Titan) as wards of the state in Moscow. Traktor and Timur are
Use the transgenic bruiser stat block (SoK, p. ???) for heavily upgraded and were lower tier MMA fights in
Traktor and Timur, but with the following changes: 17 Moscow before transitioning to Bratva work. They are
AC, +4 Strength, Dexterity, and Charisma and CR 3 the muscle and managers behind some of the Bratva
instead of 2. Additionally, they get the following extra controlled portion of the docks.
abilities and attacks:
Choke. If Traktor or Timur begins their turn having Yong Chul
their target grappled, the target must succeed Medium human (Canary)
at a Constitution saving throw, or they become Use the professional fighter stat block (CRB, p. 279) for
unconscious. They regain consciousness 1 full round Yong Chul, but with the following changes: 172 hp, +2
after the choke is released. to Intelligence, Wisdom, and Charisma, proficiency
Ham Fists. Critical hits from unarmed strikes in Streetwise, Healing Factor, Toxin Resilience,
knock the target unconscious until the end of their Bioluminescence, and Musk from the Canary genome,
next turn. and CR 6 instead of 5.
Leg Kick (3/encounter). On a successful unarmed
attack, the target takes a 3-meter penalty to their Narrative
Speed for one minute. General Goals. Be the perfect solider for the South
Jopok.
Penetrating Strikes. Traktor and Timur’s unarmed
Specific Goals. Be the new leader of the South Jopok
strikes are armor-piercing.
after Choi Eun Joo passes.
Narrative Faction. South Jopok (chief enforcer in Busan).
General Goals. Cultivate fearsome reputation, crush Characteristics. Fierce, loyal, unforgiving, relentless,
enemies, leave no witnesses. stylish.
Specific Goals. Replace Maxim Lazovsky as the
Yong Chul is the most powerful muscle that the South
leaders of the Vladivostok Bratva.
Jopok has to offer. He currently competes in MMA
Faction. Vladivostok Bratva (enforcers and dock
when he's not working directly with the South Jopok.
managers).
He dresses very well for a Canary, usually adorned in
Characteristics. Violent, cruel, brutal, pragmatic.
designer suits with well styled hair. Yong Chul has an-
Traktor and Timur are 7 feet tall, heavily muscled, cestors that were victims of Japanese war crimes during
Titan enforcers in the Russian Bratva. They appear WWII and he still has resentment towards them, mak-
Slavic, with thick Russian accents. They are clone ing him very distrustful of Ronin International and the
Fukuoka Yakuza. He has complete loyalty to Choi Eun
Joo and will do anything she asks of him. He hopes to
take the reigns of South Jopok power once she retires.
// Shadows of Korea // 49
GENERAL NPCs Hacking. The Purple Amaranth is a 6th-level hacker.
Intro
Its hacking ability is Intelligence (hack save DC 16,
50 // Non-Player Characters //
Amaranth (Yellow) climb difficult surfaces, including upside down on
ceilings, without needing to make an ability check.
Medium slime mold
Armor Class 8 Actions
Damage Reduction 0 Pseudopod. Melee Weapon Attack: +4 to hit, reach 1.5
Hit Points 60 (8d8+24) m., one target. Hit: 5 (1d6 + 2) bludgeoning damage
Speed 1.5 m., climb 1.5 m. plus 14 (4d6) corrosive damage.
Engulf. The Amaranth moves up to its speed. While
STR DEX CON INT WIS CHA
14 (+2) 6 (-2) 16 (+3) 6 (-2) 6 (-2) 6 (-2) doing so, it can attempt to engulf a creature that
is no larger than itself that is within its space.
Damage Immunities Corrosive
Whenever the Amaranth enters a creature's space,
Damage Resistances Piercing, Slashing, Bludgeoning
the creature must make a DC 12 Dexterity saving
Damage Vulnerabilites Heat, Cold, Electrical
throw. On a successful save, the creature can choose
Condition Immunities Blinded, Charmed, Deafened,
to be pushed 1.5 meters back or to the side. A
Exhaustion, Frightened, Prone
creature that chooses not to be pushed suffers the
Senses Blindsight 18 m., can't sense beyond that
consequences of a failed saving throw. On a failed
Languages Any one language
save, the Amaranth enters the creature's space, and
Challenge 1 (200 XP)
the creature takes 14 (4d6) corrosive damage and
Amorphous. The Amaranth can move through a is engulfed. The engulfed creature can't breathe, is
space as narrow as 1 inch wide without squeezing. restrained, and takes 28 (8d6) corrosive damage
Corrosive Form. A creature that touches the at the start of each of the Amaranth's turns. When
Amaranth or hits it with a melee attack while within the Amaranth moves, the engulfed creature moves
1.5 meters of it takes 3 (1d6) corrosive damage. with it. An engulfed creature can try to escape by
Growth. Whenever the Amaranth inflicts corrosive taking an action to make a DC 12 Strength check. On
damage to creatures, it gains an equal amount of a success, the creature escapes and enters a space of
hit points. It becomes a large sized creature once it its choice within 1.5 meters of the Amaranth.
reaches 128 hit points, gaining +2 Strength, a speed Yellow Amaranth is the the creation of Aldous La-
of 3, and the corrosive damage dice become d8s place and Pronatalax. When it digests things it roughly
instead of d6s. A large yellow Amaranth is CR 2. digitizes them, but the information is very incomplete.
Creeping. The Amaranth can only move by spreading Analysis of it reveals the complete DNA of everything
slowly across surfaces and can't jump or Dash. It can it has ever consumed, as well as a limited AI doing
launch a pseudopod across a 1.5 m gap to cross it, complex mathematical calculations, the kinds of algo-
but is otherwise impeded by gaps in a surface. It can rithms involved in artificial consciousness.
// Shadows of Korea // 51
Intro ARU Officer Biohacker Wiz
Medium Human Medium human
Armor Class 22 (heavy battle suit) Armor Class 15 (Spyder Sylk clothing)
Part I. Damage Reduction 6 Damage Reduction 2
City of
Hit Points 78 (12d8+24) Hit Points 33 (6d8+6)
Busan
Speed 9 m. Speed 9 m.
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
Part II. 22 (+6) 16 (+3) 14 (+2) 12 (+1) 12 (+1) 12 (+1) 10 (+0) 12 (+1) 12 (+1) 18 (+4) 12 (+1) 10 (+0)
NPCs
Saves Con +5, Wis +4 Skills Life Science +8, Physical Science +6
Skills Athletics +9, Intimidation +4, Investigation +4, Senses Passive Perception 11
Perception +4, Stealth +6 (disadvantage) Languages Any one language
Part III.
Senses Passive Perception 14, spectrum vision Challenge 2 (450 XP)
Encounters
Languages Any one language
Challenge 6 (2,300 XP) Hacking. The biohacker wiz is a 5th-level hacker.
Their hacking ability is Intelligence (hack save DC
PART IV. Bipod. By laying prone, the ARU officer does not
14, +6 to hit with hack attacks). The biohacker wiz
Contracts suffer any attack penalty from the three shot burst.
knows the following hacks:
Brave. The ARU officer has advantage on saving
1st level (7 slots): anesthetize, claws, forensic scan,
throws against being frightened.
PART V. nanodoc, necrotic injection, noxious cloud
2nd level (1 slot): CNS stim, razor cloud
Actions
New Rules
52 // Non-Player Characters //
Biohacker Doyen Cephalopsych
Medium human Medium animal-human
Armor Class 19 (SharkSkin clothing) Armor Class 10 (none)
Damage Reduction 4 Damage Reduction 0
Hit Points 78 (12d8+24) Hit Points 45 (7d8+14)
Speed 9 m. Speed 1.5 m., Swim 9 m.
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
12 (+1) 16 (+3) 14 (+2) 20 (+5) 12 (+1) 10 (+0) 8 (-1) 12 (+1) 14 (+2) 20 (+5) 18 (+4) 16 (+3)
Skills Athletics +4, Life Science +11, Physical Science Skills Computers +9, Insight +8, Investigation +7,
+8, Perception +4 Perception +6
Senses Passive Perception 14, darkvision Senses Passive Perception 16
Languages Any one language Languages Any one language
Challenge 5 (450 XP) Challenge 3 (700 XP)
Hacking. The biohacker doyen is a 10th-level hacker. Aquatic. Cephalopsychs can only breath underwater
Their hacking ability is Intelligence (hack save DC and are typically in aquariums or vats filled with a
16, +8 to hit with hack attacks). The biohacker doyen Nootro-water solution.
knows the following hacks: Hacking. The Cephalopsych is a 6th-level hacker. Its
1st level (8 slots): anesthetize, claws, forensic scan, hacking ability is Intelligence (hack save DC 15, +7 to
nanodoc, necrotic injection, noxious cloud hit with hack attacks). The Cephalopsych knows the
2nd level (5 slots): CNS stim, paralytic injection, nootro, following hacks:
razor cloud 1st level (7 slots): cataracts, command, decrypt, detect
3rd level (1 slot): daemon killer, digest, ferocity minds, erase memories, killer joke, mind reader, pain,
Venomous Claws (1/turn). The biohacker doyen can sleep, sloth, unlock
expend one hack slot to deal extra poison damage 2nd level (2 slots): calm emotions, compulsion,
when they hit with their claws attack. It's an extra delusions, freeze, suggestion, summoning
3d12 for a 1st-level hack slot, 4d12 for a 2nd level slot, Inscrutable Mind. The Cephalopsych has advantage
and 5d12 for a 3rd level slot. on all saves against mind hacks.
Pierce Jamming. Cephalopsychs are uniquely adapted
Actions
to pierce jamming signals and are unaffected by it.
Claws. Melee Weapon Attack: +6 to hit, reach 1.5 m.,
one target. Hit: 12 (2d8+3) armor piercing, slashing
damage.
A biohacker doyen is a master of biohacking and
can play with life like it's clay. Their venomous claws
can wreak havoc on anything living that isn't resis-
tant to poison.
// Shadows of Korea // 53
Synaptic Feedback. As a reaction, the Cephalopsych 1st level (5 slots): anesthetize, cataracts, command,
Intro
can inflict 2d12 psychic damage to anyone that deals decrypt, encrypt, egoflay, forensic scan, nanodoc,
damage to it, up to a range of 72 meters. This is a necrotic injection, unlock
mind hack, so it only affects targets with daemons. Inscrutable Mind. Chimeras gain advantage on saves
Part I.
against mind hacks.
City of Actions Reinforced Skeleton. +2 damage to unarmed
Busan
Ego Flay. Target with a daemon within 72 meters
strikes(included in the attack)
must make a DC 15 Charisma save. On a failed
Part II.
save the target takes 1d12 psychic damage and has Actions
disadvantage on their ability check, attack roll, or Unarmed Strike. Melee Weapon Attack: +4 to hit,
NPCs
save. reach 1.5 m., one target. Hit: 5 (1+4) bludgeoning
Cephalopsychs are the products of Hexie incorporat- damage
Part III. ing novel genes into octopi and cuttlefish in order to Chimera v1s are the creations of Aldous LaPlace, and
Encounters increase their intelligence and provide them a daemon. hybrid digitial minds of Laplace and his colleagues.
Cephalopsychs are natural mind-hackers and can use The v1s have been downloaded into Alpha 3.1 frames.
their specialized neurons to slice through jamming They are the first generation of his experiment and all
PART IV. signals and other people's daemon security. They are have severe mental diseases that leaves them prone to
Contracts highly valued as interrogators for corporate and gov- moments of confusion, violence, and rage. They have
ernment intelligence agencies. some of the skills of each of their mind-donors, which
is part of the source of their confusion and angst.
Chimera v1
PART V.
New Rules
Medium psychomime-anthroid Chimera v2
Armor Class 14 (subdermal plating) Medium psychomime-anthroid
Appendices
Damage Reduction 2 Armor Class 17 (subdermal plating)
Hit Points 22 (4d8+4) Damage Reduction 4
Speed 9 m. Hit Points 51 (6d8+4)
STR DEX CON INT WIS CHA Speed 9 m.
14 (+2) 12 (+1) 12 (+1) 14 (+2) 10 (+0) 10 (+0)
STR DEX CON INT WIS CHA
Skills Computers +4, Life Science +4, Physical Science 20 (+5) 18 (+4) 18 (+4) 18 (+4) 14 (+2) 14 (+2)
+4 Skills Computers +6, Life Science +6, Mechanics +6,
Senses Passive Perception 10 Physical Science +6
Languages English, French, Korean Senses Passive Perception 12
Challenge 1 (200 XP) Languages English, French, Korean
Challenge 2 (450 XP)
Fractured Mind. Chimeras roll a 1d20 at the start
of each round. On a 1, the Chimera is stunned Fractured Mind. Chimeras roll a 1d20 at the start
until he takes damage or until the start of his next of each round. On a 1, the Chimera is stunned
turn, whatever comes first. On a 2, they become until he takes damage or until the start of his next
enraged and attack whomever is closest to them turn, whatever comes first. On a 2, they become
with an unarmed strike. Someone else can attempt enraged and attack whomever is closest to them
to trigger either the stun or enraged condition with an unarmed strike. Someone else can attempt
by making a DC 15 Intelligence (Social Science) or to trigger either the stun or enraged condition
Wisdom (Insight) check as their action, drawing by making a DC 15 Intelligence (Social Science) or
them into confused introspection or fury. Wisdom (Insight) check as their action, drawing
Hacking. Chimera v1 is a 2nd-level hacker. Their them into confused introspection or fury.
hacking ability is Intelligence (hack save DC 12, +4 Hacking. Chimera v2 is a 4th-level hacker. Their
to hit with hack attacks). Chimera v1 knows the hacking ability is Intelligence (hack save DC 14, +6
following hacks: to hit with hack attacks). Chimera v2 knows the
following hacks:
54 // Non-Player Characters //
1st level (7 slots): anesthetize, cataracts, command, Inscrutable Mind. Chimeras gain advantage on saves
decrypt, encrypt, egoflay, forensic scan, nanodoc, against mind hacks.
necrotic injection, unlock Reinforced Skeleton. +2 damage to unarmed
Inscrutable Mind. Chimeras gain advantage on saves strikes(included in the attack)
against mind hacks.
Reinforced Skeleton. +2 damage to unarmed Actions
strikes(included in the attack) Unarmed Strike. Melee Weapon Attack: +7 to hit,
reach 1.5 m., one target. Hit: 12 (1d6+9) bludgeoning
Actions damage
Unarmed Strike. Melee Weapon Attack: +7 to hit, Chimera v3s are the final generation created by La-
reach 1.5 m., one target. Hit: 9 (1d4+7) bludgeoning Place, outside of Seraph, and their minds have been
damage downloaded into Alpha 3.4 frames.
Chimera v2s are the second generation created by
LaPlace, and their minds have been downloaded into Cracker
Alpha 3.3 frames. Medium human
// Shadows of Korea // 55
Intro Cyborg Savage Crime Boss
Medium Human Medium human
Armor Class 21 (subdermal plates) Armor Class 19 (Bushiweave clothing)
Part I. Damage Reduction 6 Damage Reduction 4
City of
Hit Points 115 (14d8+52) Hit Points 97 (15d8+30)
Busan
Speed 12 m. Speed 9 m.
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
Part II. 24 (+7) 18 (+4) 16 (+3) 11 (+0) 11 (+0) 12 (+1) 17 (+3) 18 (+4) 14 (+2) 15 (+2) 13 (+1) 16 (+3)
NPCs
Saves Con +8, Wis +3 Saving Throws Str +6, Dex +7, Wis +4
Skills Acrobatics +7, Athletics +10, Intimidation +4 Skills Athletics +6, Deception +6, Intimidation +5,
Senses Passive Perception 10 Insight +4, Streetwise +8
Part III.
Languages Any one language Senses Passive Perception 11
Encounters
Challenge 7 (2,900 XP) Languages Any two languages
Challenge 5 (1,800 XP)
Aggressive. As a bonus action, the cyborg savage
PART IV. can move up to its speed toward an enemy that it
Credible Threat (1/encounter). The crime boss can
Contracts can see.
target 3 people, and make an Intimidation ability
Brute. A melee weapon deals one extra die of check against their Wisdom saving throws. If
its damage when the cyborg savage hits with it successful, the targets become frightened until the
PART V.
New Rules (included in the attack). end of the encounter.
Hyper Jumping. The cyborg savage’s jumping Inspiration (1/Turn). As a bonus action, grant 1 target
distances are tripled, and they can fall 9 meters ally a d12 inspiration die. The ally can use this die
Appendices without taking any damage. once to add the result to one ability check, attack
Reckless. At the start of its turn, the cyborg savage roll, attack damage, or saving throw it makes.
can gain advantage on all melee weapon attack Pack Tactics. The crime boss has advantage on an
rolls during that turn, but attack rolls against it have attack roll against a target if at least one of the
advantage until the start of its next turn. crime boss' allies is within 1.5 meters of the target
and the ally isn't incapacitated.
Actions
Sneak Attack (1/Turn). The crime boss deals an extra
Multiattack. Cyborg savage makesthree melee
7 (2d6) damage when it hits a target with a weapon
attacks.
attack that has advantage on the attack roll, or
Retractable Blades. Melee Weapon Attack: +12 to
when the target is within 1.5 meters of an ally of the
hit, reach 1.5 m., one target. Hit: 17 (3d6+7) armor
crime boss that isn’t incapacitated and the crime
piercing, slashing damage.
boss doesn’t have disadvantage on the attack roll.
Cyborg Savages are vicious brutes that have taken
cybernetic and genetic enhancement for physical Actions
combat to the most extreme, even delving into banned Multiattack. The crime boss makes two attacks,
upgrades. By their very nature they don’t operate with- ranged or melee.
in the law, and they are destined to meet a violent end, NanoEdge Kerambit. Melee Weapon Attack: +9 to
likely taking many people with them. hit, reach 1.5 m., one target. Hit: 8 (1d8 + 4) armor-
piercing, piercing or slashing damage.
ZQ Monkey King 11mm Handgun. Ranged Weapon
Attack: +9 to hit, range 14/42 m., one target. Hit: 14
(3d6 + 4) piercing damage.
Crime bosses lead organizations comprised of dozens
of different criminals of every variety, and usually have
others do their dirty work for them.
56 // Non-Player Characters //
Demolitionist Challenge 1 (200 XP)
Actions
Taser. Ranged Weapon Attack: +6 to hit, range 3/6 m.,
one target. Hit: 3 (1d6) electrical damage and the
target must make a DC 14 Constitution save, or is
stunned until the end of their next turn.
Grenade Launcher (3/encounter). A demolitionist can
launch a grenade that mimics an explosive crafted
with the fragmentation bomb, concussion bomb,
poison bomb, smoke bomb, or tear gas bomb hacks.
These hacks function as though they were created
using 2nd level slots. They can be launched up to 40
meters.
Demolitionists are combat engineers that apply their
technical expertise to hamper, shock, choke, or blow-
up their enemies.
Feral Ripper
Medium human (Feral)
Armor Class 15 (natural armor)
Damage Reduction 2
Hit Points 39 (6d8+12)
Speed 12 m.
// Shadows of Korea // 57
Claws. Melee Weapon Attack: +7 to hit, reach 1.5 m., engineered creature that was designed for military
Intro
one target. Hit: 8 (1d8+4) armor piercing, piercing or applications. Hexie researchers wanted a biological
slashing damage. analogue to anti-personnel vehicles that didn't require
11mm Handgun. Ranged Weapon Attack: +6 to hit, a fuel source other than their enemy's bodies, and the
Part I.
range 14/42 m., one target. Hit: 12 (2d8+3) piercing Goemul is the result. They look somewhere between
City of
damage. reptile, primate, and insect. They are bipedal, stand
Busan
over 4 meters tall, and possess the claws and teeth of
Feral Rippers embrace their animalistic traits, revel-
a top predator. It doesn't see a lot of field use, but the
ling in their heightened senses, claws, and fur-covered
fear-factor alone keeps it in production.
Part II. frame. By coincidence, embracing your animal nature
tends to make you very disruptive in a lawful society
Goliath Droid
NPCs
and it is common for these folk to find themselves liv-
ing lives of violence. Large droid
Part III.
Armor Class 17 (armor plating)
Encounters
Goemul Damage Reduction 4
Huge animal Hit Points 105 (10d10+50)
Speed 9 m.
PART IV. Armor Class 20 (natural armor)
Contracts
Damage Reduction 4 STR DEX CON INT WIS CHA
Hit Points 123 (13d12+39) 26 (+8) 8 (-1) 20 (+5) 7 (-2) 10 (+0) 7 (-2)
Speed 15 m., climb 9 m., swim 9 m. Vulnerabilities Electricity
PART V.
Resistances Piercing
New Rules STR DEX CON INT WIS CHA
27 (+8) 16 (+3) 17 (+3) 7 (-2) 16 (+3) 7 (-2) Skills Athletics +12
Senses Darkvision, Passive Perception 10
Skills Acrobatics +6, Athletics +11, Perception +6
Appendices Challenge 3 (700 XP)
Senses Acute Olfaction, Darkvision, Passive
Perception 16
Cockpit. A pilot can enter the loader's torso, and
Challenge 6 (2,300 XP)
it has the following properties: A hardline neural
interface to the loader's sense input, and functions.
Aquatic. The Goemul can hold its breath for 1 hour
The pilot’s proficiency bonus, skills,mental abilities
before needing to surface.
(Int/ Wis/Cha), feats, saves, and class abilities can all
Hyper Jumping. The Goemul’s jumping distances are
be used instead of the loader's whenever the pilot
tripled, and they can fall 9 meters without taking
chooses. The pilot takes all damage the loader takes,
any damage.
but it provides an extra 4 DR to the pilot, which
Keen Smell. Goemuls have advantage on Wisdom stacks with the pilot's DR.
(Perception) checks that rely on smell.
Worker Build. The Goliath droid inflicts double
damage to objects and structures and has triple the
Actions
normal carrying capacity.
Multiattack. The goemul can either makes four
Grappler. The Goliath droid can initiate a grapple as a
attacks with its tentacles and then one attack with
bonus action.
its bite, or make two attacks with its claws.
Heavy Hands. Critical hits from unarmed strikes
Bite. Melee Weapon Attack: +11 to hit, reach 3 m., one
knock the target prone.
target. Hit: 30 (4d10+8) piercing damage.
Claw. Melee Weapon Attack: +11 to hit, reach 3 m., one Actions
target. Hit: 21 (3d8+8) piercing damage.
Multiattack. The Goliath droid makes two slam
Tentacle. Melee Weapon Attack: +11 to hit, reach 9 attacks.
m., one target. Hit: the target is grappled (escape Slam. Melee Weapon Attack: +10 to hit, reach 3 m., one
DC 17), and is dragged 6 meters toward the Goemul. target. Hit: 11 (1d10+6) bludgeoning damage.
Until the grapple ends, the target is restrained and
Goliath droids, are Hexie-made doid-exoskeletons
has disadvantage on Strength checks and Strength
designed for construction, demolition, and warehouse
saving throws, and the goemul can't use the same
work. They funciton as fork-lifts and wrecking-balls
tentacle on another target.
and are very commonly found across construction sit-
Goemul, meaning “monster”, is the name of this bio- ghts around the world.
58 // Non-Player Characters //
Kuen-Dokkaebi
Huge human
Armor Class 18 (natural armor)
Damage Reduction 2
Hit Points 152 (13d12+68)
Speed 12 m.
Actions
Multiattack. The makes two
bangmangi club attacks.
Bangmangi Club. Melee Weapon
Attack: +11 to hit, reach 3 m., one
target. Hit: 21 (3d8+8) bludgeoning
damage.
Throw Heavy Thing. Ranged Weapon
Attack: +11 to hit, range 18/54 m., one
target. Hit: 30 (4d10+8) bludgeoning
damage.
Kuen-Doekkebi, are the world's largest humans,
standing over 5 meters tall. Created by Proteome Dive-
sified, the same biotech company that manufactures
their smaller cousins, they have the characteristic fear-
some-demon like face and skin tone. There are very
few Kuen-Doekkebi in existence and the general pub-
lic is unaware of their creation. Hexie is worried about
the public outcry against their creation, as their size
leads to a very short lifespan of 20-30 years and they
lack the ability to live in any normal accomodations.
Some Keun-Doekkebi have formed communities in
the mountains and forests of Korea and backpackers
often go in search of them to verify rumors of their ex-
istence. Kuen-Doekkebi share the personality disposi-
tions characteristic of all Doekkebi, but also have a bit
of an anger problem.
// Shadows of Korea // 59
Intro Lawyer Actions
Gore. Melee Weapon Attack: +10 to hit, reach 3 m., one
Medium human
target. Hit: 25 (4d8+7) piercing damage.
Armor Class 14 (Spyder Sylk clothing)
Part I.
Stomp. Melee Weapon Attack: +10 to hit, reach 1.5 m.,
Damage Reduction 2
City of one target. Hit: 29 (4d10+7) bludgeoning damage.
Hit Points 9 (2d8)
Busan
Speed 9 m. A mammoth is an elephantine creature with thick fur
and long tusks. It was ressurected as part of a program
STR DEX CON INT WIS CHA to preserve the Siberian permafrost by eating plant
Part II. 10 (+0) 11 (+0) 11 (+0) 14 (+2) 14 (+2) 16 (+3)
mater that melts ice through respiration-heat.
NPCs
Skills Bureaucracy +6, Deception +5, Insight +4,
Persuasion +7 Noob Hacker
Senses Passive Perception 12
Part III.
Languages Any two Medium human
Encounters
Challenge 1/8 (25 XP) Armor Class 10
Damage Reduction 0
Glib. If the lawyer spends 1 minute talking to Hit Points 13 (3d8)
PART IV.
someone who can understand what they say, the Speed 9 m.
Contracts
lawyer can make a Charisma (Persuasion) check
STR DEX CON INT WIS CHA
contested by the person’s Wisdom (Insight) check. 10 (+0) 10 (+0) 11 (+0) 14 (+2) 10 (+0) 10 (+0)
PART V. If the check succeeds, the target is charmed for 1
Skills Computers +6, Investigation +4, Mechanics +4
New Rules minute thereafter.
Senses Passive Perception 10
Actions Languages Any one language
Appendices 9mm Handgun. Ranged Weapon Attack: +2 to hit, 12/36 Challenge 1/4 (50 XP)
m., one target. Hit: 7 (2d6) piercing damage.
Hacking. The noob hacker is a 3rd-level hacker. Its
Lawyers navigate bureaucracy, persuasion, and law hacking ability is Intelligence (hack save DC 12, +4 to
like no one else can. Their profit comes from legal con- hit with hack attacks). The noob hacker knows the
flicts, which there is never any shortage of. If you need following hacks:
one, they are usually worth the price.
1st level (6 slots): command, ego flay, decrypt, pain,
unlock
Mammoth
Huge animal Actions
9mm Handgun. Ranged Weapon Attack: +2 to hit,
Armor Class 13 (natural armor)
range 12/36 m., one target. Hit: 7 (2d6) piercing
Damage Reduction 0
damage.
Hit Points 126 (11d12+55)
Speed 12 m. Noob hackers are still getting their digital sea legs,
but everyone has to start somewhere. They are hungry
STR DEX CON INT WIS CHA
24 (+7) 9 (-1) 21 (+5) 3 (-4) 11 (+0) 6 (-2) up and comers, looking to take risks and get a piece
of the digital pie. Though skilled, they are considered
Senses Passive Perception 10 much more expendable than more competent hackers,
Challenge 4 (1,100 XP) and are often pwned.
60 // Non-Player Characters //
Parkour Ace Skills Any one skill
Medium human Senses Passive Perception 10
Languages Any one language
Armor Class 18 (nanofiber vest)
Challenge 0 (10 XP)
Damage Reduction 0
Hit Points 45 (6d8+18) Actions
Speed 12 m.
Unarmed Strike. Melee Weapon Attack: +2 to hit, reach
STR DEX CON INT WIS CHA 1.5 m., one target. Hit: 1 bludgeoning damage.
14 (+2) 18 (+4) 16 (+3) 10 (+0) 10 (+0) 12 (+1)
Just some rando on the street, in the woods,
Skills Acrobatics +8, Athletics +6, Sleight of Hand +6, or on the bus.
Stealth +6
Senses Passive Perception 11 Reaper Mantis
Languages Any two languages
Medium animal
Challenge 1 (200 XP)
Armor Class 17 (natural armor)
Athletic Phenom. Climbing and rough terrain doesn’t Damage Reduction 2
cost the parkour ace extra movement. Hit Points 52 (7d8+21)
Hyper Jumping. The parkour ace's jumping distances Speed 15 m.
are multiplied by three, and they can fall 9 meters
STR DEX CON INT WIS CHA
without taking any damage. 18 (+4) 16 (+3) 17 (+3) 5 (-3) 9 (-1) 3 (-4)
Sneak Attack. Sneak Attack (1/Turn). The parkour ace
Senses Blindsight 12m., Passive Perception 9
deals an extra (2d6) damage when it hits a target
Challenge 3 (700 XP)
with a weapon attack that has advantage on the
attack roll, or when the target is within 1.5 meters Scary Kills. When the Reaper Mantis reduces a
of an ally of the parkour ace that isn’t incapacitated target to 0 hit points with a melee attack on its
and the parkour ace doesn’t have disadvantage on turn, everyone within 9 meters must make a DC 12
the attack roll. Charisma saving throw or become frightened until
Swift Feet. The parkour ace can take the Disengage or the end of their next turn.
Dash action as a bonus action.
Raptorial Forelimbs. When the Reaper Mantis
Actions initiates a grapple it can't make a bite attack as a
Nanoblade. Melee Weapon Attack: +6 to hit, reach bonus action.
1.5 m., one target. Hit: 7 (1d6+4) armor piercing,
Actions
slashing damage.
Multiattack. The Reaper Mantis makes 2 attacks.
Parkour aces navigate the pedestrian urban lanscape
Claw. Melee Weapon Attack: +6 to hit, reach 1.5 m., one
with gusto, using their freerunning skills to soar past
target. Hit: 8 (1d8+4) bludgeoning damage and the
rivals and enemies. Parkour gangs are common in Ko-
target is grappled (escape DC 14). The Reaper Mantis
rea, and many of them are pickpockets.
has two claws, but it can only grapple one target.
Bite. Melee Weapon Attack: +6 to hit, reach 1.5 m., one
Rando target. Hit: 9 (1d10+4) piercing damage. This attack
Medium human can only be performed on grappled targets.
Armor Class 10 The Reaper Mantis is the product of a Hexie, meant
Damage Reduction 0 to function as security guards. They imprint on a
Hit Points 4 (1d8) particular trainer after birth and follow their orders
Speed 9 m. to perfection.
// Shadows of Korea // 61
Intro Samurai Initiate requires concentration. When the sniper makes an
attack roll against a target that they have marked,
Medium human the sniper has advantage on the attack roll and they
Armor Class 15 (Durile clothing) can perform a special attack (listed below). Once
Part I. Damage Reduction 2 the sniper has made an attack against a marked
City of
Hit Points 33 (6d8+6) target, they are no longer marked (whether or not
Busan
Speed 9 m. they hit with the attack).
PART V.
Actions
New Rules Multiattack. The samurai initiate makes two melee
attacks, one with each weapon.
9mm Handgun. Ranged Weapon Attack: +4 to hit,
Appendices range 12/36 m., one target. Hit: 9 (2d6+2) piercing
damage.
Nanosword, Short. Melee Weapon Attack: +4 to
hit, reach 1.5 m., one target. Hit: 7 (1d10+2) armor
piercing, piercing or slashing damage.
Samurai initiates are recent graduates of the Bushi-
do academy, and are hot blooded and ready to take on
some contracts as well trained rookies.
Sniper
Medium human
Armor Class 19 (Spyder Sylk clothing)
Damage Reduction 2
Hit Points 45 (10d8)
Speed 9 m.
62 // Non-Player Characters //
Hand Shot. Make a 7.62mm sniper rifle attack and if it would rather die than divulge information that could
hits, the attack does half damage, but the target drops compromise them or their employers. They describe
their weapon (or whatever else they are holding) and government agents, experts of corporate espionage,
for the rest of the combat they have disadvantage on undercover officers, any anyone else whose trade is il-
attack rolls with that hand (requires marked target). licit information.
Head Shot. Make a 7.62mm sniper rifle attack and if
it hits, the attack is automatically a critical hit and Street Racer
it inflicts an additional 10 damage (requires marked
Medium human
target).
Armor Class 15 (reinforced clothing)
Snipers are expert marksmen, taking their time to
Damage Reduction 0
line up their shot before pulling the trigger.
Hit Points 16 (3d8+3)
Speed 9 m.
Spy
STR DEX CON INT WIS CHA
Medium human 12 (+1) 16 (+3) 12 (+1) 16 (+3) 12 (+1) 10 (+0)
Armor Class 17 (Spyder Sylk clothing) Skills Computers +5, Drive +7, Mechanics +7,
Damage Reduction 2 Streetwise +5
Hit Points 36 (8d8) Senses Passive Perception 11
Speed 9 m. Languages Any one language
STR DEX CON INT WIS CHA Challenge 1/2 (100 XP)
10 (+0) 17 (+0) 10 (+0) 14 (+2) 14 (+2) 16 (+3)
Hacking. The street racer is an 3rd-level hacker. Their
Skills Computers + 4, Deception +7, Insight +4,
hacking ability is Intelligence (hack save DC 13, +5
Investigation +5, Perception +6, Sleight of Hand +5,
to hit with hack attacks). The street racer knows the
Stealth +5
following hacks:
Senses Passive Perception 16
Languages Any two languages 1st level (6 slots): arc drone, armor plating, upgrade
Challenge 2 (450 XP) handling, upgrade speed, unlock, weapon mount
Racer. The street racer gets a +3 to Move checks
Cunning Action. On each of its turns, the spy can use in chases and ram maneuvers do an additional 2
a bonus action to take the Dash, Disengage, or Hide damage.
action.
Sneak Attack (1/Turn). The spy deals an extra 7 (2d6)
Actions
damage when it hits a target with a weapon attack 9mm Handgun. Ranged Weapon Attack: +5 to
that has advantage on the attack roll, or when hit, 12/36 m., one target. Hit: 10 (2d6+3) piercing
the target is within 1.5 meters of an ally of the spy damage.
that isn’t incapacitated and the spy doesn’t have A street racer describes drag racers, car thieves, chop-
disadvantage on the attack roll. shop employees, and other gear-head mechanics.
Actions
Multiattack. The spy makes two melee or ranged
attacks.
Nanoedge Kerambit. Melee Weapon Attack: +5 to
hit, reach 1.5 m., one target. Hit: 7 (1d8+3) armor
piercing, slashing damage.
Urban Ranger 10mm. Ranged Weapon Attack: +5 to hit,
range 12/36 m., one target. Hit: 12 (2d8+3) piercing
damage.
Spies are employed by corporations, intelligence
agencies, and other wealthy individuals to gain the
upper hand in a world of cutthroat politics. A spy is
trained to secretly gather information. Loyal spies
// Shadows of Korea // 63
Intro Street Goons Swarm of Burrow Worms
Medium human unmodified Medium swarm of tiny animals
Armor Class 14 (reinforced clothing) Armor Class 14
Part I. Damage Reduction 2 Hit Points 63 (14d8)
City of
Hit Points 11 (2d8+2) Speed 9 m., burrow 3 m.
Busan
Speed 9 m.
STR DEX CON INT WIS CHA
STR DEX CON INT WIS CHA 10 (+0) 18 (+4) 10 (+0) 2 (-4) 10 (+0) 3 (-4)
16 (+3) 14 (+2) 12 (+1) 10 (+0) 10 (+0) 11 (+0)
Part II. Condition Immunities Charmed, Frightened,
NPCs
Skills Intimidation +2 Grappled, Paralyzed, Prone, Restrained, Stunned
Senses Passive Perception 10 Damage Resistances Bludgeoning, Piercing, Slashing
Languages Any one language Damage Vulnerability Any damage that affects more
Part III.
Challenge 1/4 (50 XP) than a 1.5 meter square
Encounters
Senses Acute Olfaction, Darkvision, Passive
Pack Tactics. The street goon has advantage on an
Perception 10
attack roll against a target if at least one of the
Challenge 2 (450 XP)
PART IV. street goon's allies is within 1.5 meters of the target
Contracts and the ally isn’t incapacitated.
Keen Smell. The worms have advantage on Wisdom
(Perception) checks that rely on smell.
Actions
PART V.
Bludgeon. Melee Weapon Attack: +5 to hit, reach 1.5 Swarm. The swarm can occupy another character’s
New Rules
m., one target. Hit: 6 (1d6+3) bludgeoning damage. space and vice versa, and the swarm can move
through any opening large enough for a Tiny rat.
9 mm Handgun. Ranged Weapon Attack: +4 to hit,
The swarm can’t regain hit points or gain temporary
Appendices range 12/36 m., one target. Hit: 9 (2d6+2) piercing
hit points. They heal by breeding, and recover 5 hit
damage.
points every long rest.
Street goons are very likely gang members of some
variety or another and a step-up from the usual gang- Actions
bangers, skilled in violence. Burrowing Bites. Melee Weapon Attack: +6 to hit,
reach 1.5 m., one target. Hit: 18 (4d8) piercing
damage, or 13 (3d8) piercing damage if the swarm
has half of its hit points or fewer. The target must
make a DC 10 Constitution saving throw, failure
meaning a worm has burrowed in the targets
flesh. The target will take 1d4 irreducible damage
at the start of each of their turns until the worm is
removed. Removing a burrowed worm requires an
action from an adjacent ally, and a successful DC 15
Intelligence (Life Science) check. The treat malady or
detoxify hacks will also work.
64 // Non-Player Characters //
These monstrosities were designed by Terravista, a Actions
mining corporation. Their teeth are harder than di-
Multiattack. SWAT officers make two ranged attacks.
amonds and they are employed to carve out facilities
7.62mm Machine Gun. Ranged Weapon Attack: +9
underground, being able to do precision work at vol-
to hit, range 180/540 m., one target. Hit: 16 (2d12+3)
ume with enough of them. Unfortunately they are
armor-piercing, piercing damage
also carnivorous and have a tendancy to burrow into
3-Shot Burst. Make up to three 7.62mm Assault Rifle
the flesh of anything alive around them unless they
attack rolls against the same target. This attack
are tightly controlled. They've fallen out of industrial
action ends when the SWAT officer misses with one
use in most countries due to some major workplace di-
of the attack rolls, forgoing the rest of the attack
saters involving hundres of slain miners.
rolls. Each attack roll after the first takes a -4
// Shadows of Korea // 65
Intro Transgenic Bruiser Vampire Thug
Medium human (transgenic) Medium human
Armor Class 13 (reinforced clothing) Armor Class 15 (natural armor)
Part I. Damage Reduction 2 Damage Reduction 2
City of
Hit Points 85 (9d8+45) Hit Points 39 (6d8+12)
Busan
Speed 9 m. Speed 9 m.
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
Part II. 18 (+4) 12 (+1) 20 (+5) 9 (-1) 10 (+0) 11 (+0) 16 (+3) 16 (+3) 14 (+2) 10 (+0) 10 (+0) 14 (+2)
NPCs
Skills Intimidation +2 Skills Intimidation +4, Perception +4
Damage Resistances Bludgeoning Senses Darkvision, Passive Perception 14
Senses Passive Perception 10 Languages Any one language
Part III.
Languages Any one language Challenge 1 (200 XP)
Encounters
Challenge 2 (450 XP)
Pack Tactics. The vampire thug has advantage on
Grappler. The transgenic bruiser can initiate a grapple an attack roll against a target if at least one of the
PART IV. as a bonus action. vampire thug's allies is within 1.5 meters of the
Contracts Heavy Hands. Critical hits from unarmed strikes target and the ally isn't incapacitated.
knock the target prone. Regenerative Hemovore. If the vampire thug spends
Reckless. At the start of its turn, the transgenic an action to consume blood, they regain 7 (2d6) hit
PART V.
New Rules bruiser can gain advantage on all melee weapon points.
attack rolls during that turn, but attack rolls against Sunlight Sensitivity. The vampire thug has
it have advantage until the start of its next turn. disadvantage on attack rolls and Wisdom
Appendices Reinforced Skeleton. Resistance to bludgeoning (Perception) checks that rely on sight when in direct
damage, and +2 damage to unarmed strikes sunlight. Additionally, for every minute in the sun
(included in the attack) with exposed skin, the vampire thug takes 1 heat
damage and must succeed on a DC 12 Constitution
Actions save or acquire a level of exhaustion.
Multiattack. The transgenic bruiser makes two
melee attacks with unarmed strikes. Actions
Unarmed Strike. Melee Weapon Attack: +6 to hit, Multiattack. The vampire thug makes two melee
reach 1.5 m., one target. Hit: 7 (1d4+6) bludgeoning attacks or one ranged attack.
damage. Claws. Melee Weapon Attack: +6 to hit, reach 1.5 m.,
11 mm Handgun. Ranged Weapon Attack: +2 to hit, one target. Hit: 7 (1d8+3) armor piercing, piercing or
range 14/42 m., one target. Hit: 9 (2d8) piercing slashing damage.
damage. Bite (only on grappled target). Melee Weapon Attack:
+6 to hit, reach 1.5 m., one target. Hit: 5 (1d4 + 3)
Transgenic Bruisers are either Titans, Canaries, or
armor-piercing, piercing damage, the target acquires
other physically enhanced genomes that relish in the
a level of exhaustion, and the vampire thug recovers
violence their genome was designed for, and take great
7 (2d6) hit points.
pleasure in doling out punishment to anyone who’s jib
they just don’t like. They could be bodyguards, bounc- 11mm Handgun. Ranged Weapon Attack: +6 to hit,
ers, professional fighters, or barroom brawlers. range 14/42 m., one target. Hit: 12 (2d8+3) piercing
damage.
Vampire Thugs are ruthless enforcers skilled at in-
timidation and violence. They work for money, have
few scruples, and a voracious appetite for blood. They
typically work for Maxim Lazovsky and Miroslav of the
Bratva, or Markus of the Night Breed.
66 // Non-Player Characters //
Veteran Cop 2nd level (4 slot): disable vehicle, foam wall, getaway
car, runover
Medium human
Racer. The Wheel man gets a +3 to Move checks
Armor Class 17 (Spyder Sylk clothing) in chases and ram maneuvers do an additional 2
Damage Reduction 2 damage.
Hit Points 38 (7d8+7)
Speed 9 m. Actions
Multiattack. The wheel man makes two ranged
STR DEX CON INT WIS CHA
13 (+1) 16 (+3) 13 (+1) 13 (+1) 12 (+1) 12 (+1) attacks
ZQ Monkey King 11mm Handgun. Ranged Weapon
Skills Insight +3, Investigation +3, Intimidation +3,
Attack: +7 to hit, range 12/36 m., one target. Hit: 15
Perception +3
(3d6+5) armor piercing, piercing damage
Senses Passive Perception 13
Languages Any one language A wheel man is a staple member of many (often
Challenge 1 (200 XP) shady) crews, being consummate getaway drivers
or drag racers.
Actions
ZQ Monkey King Handgun. Ranged Weapon Attack: +7
to hit, range 14/42 m., one target. Hit: 13 (3d6+3)
piercing damage.
Veteran cops not only include experienced and griz-
zled law enforcement officers, but also soldiers retired
from service and mercenaries who never served any-
one but themselves.
Wheel Man
Medium human
Armor Class 19 (Spyder Sylk clothing)
Damage Reduction 2
Hit Points 52 (8d8+16)
Speed 9 m.
// Shadows of Korea // 67
part 3: encounters
he GM can use the encounters listed in this section tos, run-down housing projects, or a shanty town. In
// GeneFunk 2090 // 69
Corporate Random Encounters
Intro
2d6 Encounter
2 “All of the automatic doors around you immediately close and lock. The main lights dim, replaced by red alarm
Part I. lights. An alarm fills the air, and you notice a hiss of gas coming from the vents”. The effects here are up to the
City of GM, but an anesthetic gas or biological agent would work, and relevant parties might be alerted to the
Busan cadre’s presence. Any LANs that were previously hacked, would have to be re-hacked.
3 "You notice a bunch of glass vials on the ground, their contents spilled on the floor. All of the test animals in this
room appear to be different stages of dead.” Roll a 1d6 to randomly determine a disease that may infect the
Part II. characters (CRB, p. 230). They all suffer the effects of this hack, with a DC of 18.
NPCs
4 “You enter a room with an octopus-looking creature in an aquarium wired to an unconscious woman in tacti-
cal gear. Two other octopus creatures sit in aquariums, staring at you.” They are cephalopsychs and will try to
get the cadre to leave, but will attack if interfered with (p. ???, SoK).
Part III.
Encounters
5 “You come across a boardroom door, the interior windows have been turned opaque. You can hear muffled
voices inside”. On a DC 15 Wisdom (Perception) check, or with a wall mic, the characters can hear a con-
versation between two corporate executives regarding trade secrets and price fixing of helium between
subsidiaries of Hexie and Omnitech. This information could be used as leverage against either of them,
PART IV.
Contracts or sold for シ20,000 to the right buyers. If the cadre busts in the room, the corporate executives will
attempt to flee while the 2 hitmen and 2 kensei bodyguards attack (CRB, p. 279 and 285).
6 Three Tarantula MK IIs are here, two on the walls and one on the ceiling. They ask for identification, their
PART V. guns trained on the cadre (CRB, p. 289).
New Rules
7 The cadre comes across an office with a corporate executive and his two kensei bodyguards (CRB, p. 279
and 285). They look annoyed, and ask the cadre what business they have there.
8 “You run into a team of two research scientists on their way to their lab. They stop in their tracks when they spot
Appendices
you, confused at your presence.”
9 The cadre comes across a corporate security team, four grunts and a captain (CRB, p. 280 and 284). They
will question the cadre about their presence and are willing to fight if not convinced otherwise.
10 Another cadre of equal caliber confronts the characters, saying that they have mutually exclusive
contracts. They’ll drop it if offered ½ of the character’s contract payment, heading home. If not, they are
prepared to fight.
11 “You turn the corner and see a velociraptor staring at you. It calls out to its brethren and you hear their response
in the distance. Someone didn’t properly lock up their research animals.” Have 3d6 Deinonychus+ loose in
the facility (CRB, p. 302). Pack them in groups appropriate to the cadre’s level.
12 “When you turn the corner, there… You… Are. All of you. You’re not looking at a mirror, but you see a group of
smiling clones, looking identical to you — even their gear is the same.” At some point in the past, it seems
that someone had performed mind uploading procedures on the party. Perhaps their memories of it
were erased, or it was done while they were under anesthesia while getting upgrades installed. The
clone cadre will catch on that they are the clones pretty quickly, and know that many countries put down
or imprison illegal psychomimes. They may plan to kill their originals unless something can get worked
out. Make them Chimera psychomimes if it fits the story better. Don’t play the clones too tactically or the
fight could get quite lethal.
70 // Encounters //
Marine Random Encounters
1d6 Encounter
1 A nearby boat is on fire and is sinking rapidly. There is a general distress call put out that pings everyone
in the area. The cadre is the closest competent group that might be able to help.
2 A special ops team of four Spartan Naiad pirates emerge from the water, guns trained on the cadre. They
demand the cadre drops their weapons and drugs, and will let them go afterwards. Three are veteran
soldiers (use the SWAT officer, SoK p. ???) and one is a captain (CRB, p. 280). They have the Naid template
added to them, so are each 1 CR higher. (+3 Str/Dex/Con, breathe underwater, 6 swim speed, darkvision,
Perception proficiency).
3 “The water here seems filled with something… Lots of something... dangerous.” The waters are infested with
bioengineered piranha-like fish. If a character falls in they take 3d8 piercing damage when they first
enter the water and take it again at the start of each turn they remain in it.
4 Terrible weather strikes, a torrential downpour. Movement is reduced by ½ and the area is lightly ob-
scured. Some bridges are washed out and the seas become very rough. Aerial drones are recalled due to
the conditions. Enemies may see this as a great time to strike.
5 As the cadre is passing near a body of water such as a river, ocean, reservoir, or overflowing storm drain,
they see a Terror Croc slip into the water. Before it completely submerges, they notice it had a Hexie cy-
bernetic arm in its teeth that looked like it was salvageable. It would still take シ50,000 to get it repaired
and attached, but it may be worth it.
6 The cadre comes across a turf skirmish between two dock factions. Determine randomly, or based on
their current location. It will be South Jopok versus Bratva, Bratva versus the Busan Port Authority,
Yakuza versus the Busan Port Authority, Shanghai Triad versus the Busan Port Authority, or South Jopok
versus Yakuza. The battle is mostly even, and if the cadre chooses to engage one side, they will have to
fight a gang leader, 6 gangbangers, and 2 enforcers (CRB, pp. 281-283).
// Shadows of Korea // 71
Rural Random Encounters
Intro
2d6 Encounter
2 “A Go-Dokkebi is standing on a path, shirtless and smiling, with his hands on his hips.” If he spots the cadre
Part I. he will challenge the largest one of them to a wrestling match (use the professional. If they win, he will
City of tell them an important secret about their destination and help them three more times in the future. If
Busan they lose, he gets to eat one of their thumbs. The terms can be negotiated.
3 A rogue pack of three Fenris drones is in the wild (CRB, p. 282). Their programming is off and they seem
to be treating any territory they roam in as territory to be guarded with lethal force..
Part II. 4 Someone has set up a grenade trap. It can be spotted by whomever’s in front with a DC 15 Wisdom
NPCs
(Perception) check or passive score. If it’s not detected, the first character passing over triggers a tripwire
grenade and everyone within a 6 meter radius, taking 5d6 piercing damage, or DC 15 Dexterity save for
½ damage. In addition, anyone who didn’t make their save has their movement reduced by ½ until they
Part III.
take a long rest.
Encounters
5 A Dire-Skunk (CRB, p. 302) sprays the cadre and runs off.
6 A pack of 2d4 Phantom MK I drones (CRB, p. 287) flying 120 meters in the sky seems to be trailing the
PART IV. cadre. If they go under the canopy, the drone lowers to just beneath the canopy. It will belong whatever
Contracts faction the cadre has the lowest rating with. The drones will attack if attacked, and will retreat if ½ are
destroyed, but otherwise are simply gathering intel.
7 Feral recombinant boars (CRB, p. 305) are a major problem in rural Korea, and the cadre is about to find
PART V. out why. A pack of 2d6 of them charge out of the bush, meaning to scare off or kill the cadre.
New Rules
8 Someone has hired a cadre to take out the characters. The cadre, who is less powerful than the charac-
ters (but have the advantage of planning the encounter), will attack strategically, but will retreat once ½
of them are defeated.
Appendices
9 Terrible weather strikes, a torrential downpour. Movement is reduced by ½ and the area is lightly ob-
scured. Some bridges are washed out and some areas become mires of muck. Aerial drones are recalled
due to the conditions. Enemies may see this as a great time to strike.
10 The cadre spots a broken down truck well off the road, with the hood open. There is a slight trail of blood
going from the car and deeper into the woods.
11 “You pass by a ginseng farm, but notice it is strangely quiet. The door of the homestead appears wide
open and one of the windows is smashed.” A pack of four Rad-Scorps has invaded the home here and
murdered the family inside, except for a small mutt girl with hyper leaping, who is currently hiding on
the roof, nestled against the chimney. The Rad-Scorps will attack anyone coming close.
12 A Kuen-Dokkebi is hidden amongst the rocks and trees, standing as still as a boulder, requiring DC 12
Wisdom (Perception) to spot him. He will ask the characters three riddles. If they can solve them, he will
let them pass. If not, he will attack.
1d8 Encounter
1 An earthquake makes the roof collapse all around the cadre, leaving them in a chamber about 2 meters
wide, 5 meters long, and 2 meters high. Water slowly starts filling the chamber, rising 0.5 meters every
10 minutes.
2 The walls here are covered in small holes. Rat sized holes. Four swarms of Super Rats (CRB, p. 306)
emerge, two from each wall, and attacking the cadre. One additional swarm emerges at the start of
each round for the next three rounds. They will not chase the cadre more than 6 meters past their
den habitat.
72 // Encounters //
3 “A deep 3x3 meter hole sits in the ground here, 30 meters deep. Something bright glows at the bottom.” If the
cadre investigates the hole, they will hear growls all around them. Six recombinant apes with darkvision
will emerge (CRB, p. 306). A gold statuette(シ2,000) is at the bottom that they have been worshipping.
They push in anyone that passes as a sacrifice to their god, and will attack the cadre using shove attacks.
4 You come across a large area filled with invisible odorless gas, though anyone with acute olfaction can
detect it. It’s natural gas, but the stench hasn’t been added. It will ignite if anyone uses a firearm or uses
any other flame, doing 6d6 heat damage to everyone and everything in the entire area and catching
anything combustible on fire. A few gouts of flame may persist from the sources of the gas, coming from
channels in the stone.
5 You’re going to have to get dirty if you’re getting into that building. Literally. The only way into that
warehouse is through the sewer. It should be worth it as that catch is worth 20,000. Watch out, though,
there’s still a security guard patrolling the premises, and he doesn’t have to have cyberhanced smelling
to catch wind of you.
6 Can’t you just take the subway once without some asshole causing a scene? This time it’s a group of
them. A half dozen fans celebrating some sort of victory - some esport - are taking up a lot of space on
the already crowded car. They get bothered if any of the party members don’t share and partake in the
party They want you to share in the celebration and get rowdy.
7 The cadre find an alcove that appears carved out by artificial means, perhaps stone-devouring nanobots.
A R&D scientist with a fetish for Korean folklore is using it as his repository for his menagerie. The party
is attacked by four Go-Dokkaebi, fearsome and magnificent tricksters. They feel threatened and will
attack if they feel threatened.
8 The cadre spots an area covered in Yellow Amaranth (see Appendix), with dozens of rat-shaped lumps
punctuating the pulsing mass. The Yellow Amaranth is blocking the path forward.
2d10 Encounter
2 A UCWAR MK I (CRB, p. 296) marches into the scene, bearing law enforcement markings. You are sent
a message “Drop your weapons immediately and walk away. Failure to do so will result in lethal measures
being taken.”
3 A slum house is lit up in the Veil with vibrant alarms and warnings, the AEGIS system has been activated
and will be using a particle beam on the premises in 1 minute due to suspected terrorist activity. A group
of scared and frantic people are outside, a child is still in there somewhere. A DC 12 Intelligence (Street-
wise) check alerts you to South Jopok gang signs on the house. The particle beam (CRB, p. 212) will strike
the entire house, and has a DC of 15.
4 An angry and bloodied (½ hit points) kuen-dokkebi (see Appendix) comes barging into view, screaming
about his missing cabbages and smashing cars with his enormous club. His eyes center on the cadre.
“What happened to my cabbages!”. He will fight the cadre to the death if provoked. If diplomacy is used, it
turns out his pet dog named “Cabbages” has gone missing. He can be calmed down if they offer to find it,
and he’ll reward the cadre.
5 A Dinocrocuta and six recombinant canines (CRB, p. 302 and 305) sit in the centre of an empty street,
silently glaring at the cadre with menace.
6 Another cadre of equal caliber confronts the characters, warning them not to accept any jobs in this
district. If the characters accept, the rival cadre will leave, making fun of the characters on the way out. If
not, they are prepared to fight.
7 2d6 Wrath tweakers (CRB, p. 290) are on a rage trip and looking for money. A wounded police officer is
unconscious at their feet.
// Shadows of Korea // 73
Intro
8 The cadre is on a busy walkway and they notice some tough customers are near, they seem to be simply
going for a walk. Proficiency in Streetwise or a DC 12 Intelligence (Investigation) check reveals them to
be: South Jopok (40%), Bratva (20%), Smiling Fish (10%), North Jopok (10%), Shanghai Triad (10%), or
Yakuza (10%). A truck with 4 grunts (CRB, p. 284) in the back whips around the corner, ready to spray the
Part I.
gangsters with wide bursts (being adjacent, the cadre and some others would be hit as well). The gang-
City of
Busan sters and anyone whose passive Perception is below 14 is surprised.
9 Someone attempts to pick one of the character’s pockets, stealing a one-handed weapon or other small
item of value. The character will notice the theft on a DC 15 Wisdom (Perception) check, and will catch
Part II. the thief before the item is pilfered if the check result exceeds the DC by 5 or more.
NPCs 10 6 gangbangers and 1 gang leader (CRB, pp. 282-283) approach the cadre looking for some protection
money. They ask the cadre for シ5,000. If the cadre refuses, they will likely fight.
11 Someone approaches the cadre and offers them drugs of every variety. If the cadre pushes for more illicit
Part III. wares, they can also buy armor piercing ammunition.
Encounters
12 “You come across a group of police who are beating a Canary genome civilian with clubs.” Roll 1d6; on a 1-2
the Canary is messed up on Wrath and had been dragged out of his home for domestic abuse charges.
On a 3-4 the Canary was caught robbing a convenience store. On a 5-6 they were rude to the police and
PART IV.
the police are exacting punishment.
Contracts
13 A gang of 2d4 parkour aces (p. ???, SoK) walks up and their leader challenges the cadre to a foot race.
If even one of the characters can beat the leader, they earn the gang’s respect, and they promise to be
PART V. allies down the road.
New Rules 14 Someone approaches the cadre and offers them drugs of every variety. If the cadre pushes for more illicit
wares, they can also buy armor piercing ammunition. If a character is wary and tries to get a read on
them, they can make a DC 15 Intelligence (Investigation) or Wisdom (Insight) check, as the dealer turns
Appendices
out to be an undercover cop running a sting operation.
15 “A large gorilla-man dressed in a trench coat and tophat and smoking a cigar stands at the rear of a parked
van. He gestures for you to come over, offering sweet deals.” He is selling questionably obtained jewelry,
drugs, speciality ammunition, and generic firearms at ½ price, a one time offer. The GM determines his
stock and how much he has. He also has a Nanoedge kerambit he is willing to sell for シ5,000.
16 A swarm of children surround you, palms open and pinging you with payment requests, the ones closest
to you shoving their hands in any pockets, be they on pants, backpacks, or duffle bags. Anything in those
pockets are stolen unless measures are taken.
17 “You see a couple being mugged by a transgenic street gang.” There are 2 dealers and 3 enforcers
(CRB, p. 281).
18 You pass an alleyway and see two street rats on their knees, blindfolded, gagged, and bound. A third
lies dead, a pool of blood forming around his head. Three men in suits are standing over them, holding
silenced pistols. One flashes you a badge and gestures for you to move along.” Roll a 1d4. On a 1-2 the
three men are all hitmen (CRB, p. 285) that have been contracted to kill troublesome gangbangers. On
a 3-4 the three men are veteran cops (see Appendix) who are looking to kill some people they consider
troublemakers.
19 A heavily damaged Eupro - Riff Raff lies on the street being beaten by a bunch of street kids with kendo
sticks and bats. It appears mostly non-functional, but it is twitching and asking them to stop engaging in
violence as they laugh. Proficiency in Mechanics reveals that it could be repaired by spending シ5,000 in
materials.
20 “A district security alert pops up in a Mind’s Eye Window with drone footage of a cybered-up heavy on a ram-
page, attacking people indiscriminately. There are at least six bodies of civilians strewn about the streets, their
bodies shredded open like ripe fruit. The cops don’t come to this district often, and aren’t really equipped to
deal with this kind of threat. You see a Mosaic ad pop-up for シ10,000, posted by some overwhelmed beat cops.
‘Please Help. This Thing Has to Be Stopped.” The crazed psycho is a cyborg savage (see Appendix) and will
attack anyone approaching him.
74 // Encounters //
Urban Upscale Random Encounters
2d10 Encounter
2 “The lobby of an office building across the street explodes, sending broken glass and debris flying at you.” The
cadre takes 2d6 piercing damage, DC 13 Dexterity save for half. “Dead and wounded people line the streets
around the blast and dust fills the air. You hear sirens in the distance. The building appears to be owned by
Vitruvian.”
3 “A Omega commando geared up in full power armor walks up to you and says he needs to search you due to
suspected terrorist activity in this district. You’ve never seen one IRL, and the walking tank that stands before
you radiates danger and competence.” The Omega commando (CRB, p. 212) will search the cadre and
confiscate any weapons and ammunition they find as evidence unless measures are taken to prevent it.
They will use force if the cadre resists.
4 “A body suddenly lands on a car in a display of wet gore, broken autobody, and shattered glass. A cryptostick
appears to be gripped in the cybernetic arm.” If the characters look up, they will see a shirtless Leviathan at
the top of a parking garage looking down. Moments later, the Leviathan is out of sight.
5 “You hear a gunshot in the distance. A few moments later an ad for a Mosaic contract pops up, with the loca-
tion just 100 meters from where you are, in an upscale bath house. It’s titled ‘Urgent - Need Help with Body’.”
// Shadows of Korea // 75
Intro
6 “As you’re walking by a swanky club known for edgy burlesque, one of the dancers leans out of the door and
beckons you in. She is dressed as a dom, complete with bullwhip. ‘Please, I need your help! I can see you’re a
cadre, but I’m afraid to post a contract, since I think someone is monitoring new jobs on Mosaic to see if I make
one! Someone is holding my pet raccoon for ransom…’ When she shows you some VR of her raccoon it’s appar-
Part I.
ent that it's bioengineered, vicious, and weighs over 100 kg.”
City of
Busan 7 Five kensei walk out of a nearby Samurai academy (CRB, p. 285). They have been into the soju, and are
feeling a little tipsy and want to test their combat prowess against the cadre. Each one of them wants
to duel a different cadre member. The loser of the duel owes the winner their weapon, or シ10,000, win-
Part II. ner’s choice. Any takers?
NPCs 8 A suit steps towards the cadre and tells them about a hot stock tip he has. Genomia, a transgenic pet
company, has limited stock that they are willing to sell. Because the owner is his cousin, he has an in.
He’s just short of capital! If they loan him シ25,000, he’ll triple it and give them half of what he makes.
Part III. It’s about to go public, and will hit big. He is willing to negotiate the actual details. If they make a deal,
Encounters roll a 1d6. On a 1 all of the money is lost. On a 2, half of the money is lost. On a 3-4 the investment breaks
even, on a 5 it doubles, and on a 6 it triples. This occurs 24 hours after the deal.
9 “You get an unusual contract offer through Mosaic. It relates to a sport called Jugger, a full contact MMA
PART IV.
version of football with teams of 4-6. A team has had their opponents cancel. They usually make some money
Contracts
on the live streams of their matches, so are looking for some other opponents to fill in.” They offer to give the
cadre ⅓ of the profits, or 2/3s if the cadre can beat them. Their matches typically bring in シ5,000 in
PART V. revenue, but viral matches can bring in up to シ100,000.
New Rules 10 Someone approaches the cadre and offers them drugs of every variety. If the cadre pushes for more illicit
wares, they can also buy armor piercing ammunition. If a character is wary and tries to get a read on
them, they can make a DC 15 Intelligence (Investigation) or Wisdom (Insight) check, as the dealer turns
Appendices out to be an undercover cop running a sting operation.
76 // Encounters //
11 A group of 2d4 beat cops (CRB, pp. 287) stop the cadre and begin searching them for contraband. They
are doing it more to show their dominance, but will actually confiscate any illegal drugs, weapons, or
ammo. They don’t want to actually fight the cadre, and can be bribed or threatened. They will fight if
attacked and call for backup.
12 A group of three Phantom MK IIs (CRB, pp. 287) start following the cadre. A DC 16 Wisdom (Perception)
check reveals them. They will follow the cadre for as long as they can, watching and recording and send-
ing the data to their owner. They will attack if attacked.
13 A suit walks up to the cadre and congratulates them on how tough they look. He needs some tough folk
to stand behind him while he handles the transfer of certain goods to a group of North Jopok. He will pay
シ5,000 for an hour’s work, all you have to do is stand there and look tough.
14 Another cadre of higher caliber confronts the characters, warning them not to accept any jobs in this
district. If the characters accept, the rival cadre will leave, making fun of the characters on the way out. If
not, they are prepared to fight.
15 A seasoned MEA MK III (CRB, p. 286) runs up to the cadre and asks to recruit them as deputies to break
up a bank robbery in progress. He needs some backup to apprehend the two Spartan veteran soldiers
robbing the bank (see Appendix).
16 “You see a man dressed in formal military uniform and a transgenic ape being dragged into the back of a police
van by five SWAT officers.” The man and ape being dragged into the van are a commander and his recom-
binant ape pet (CRB, p. 291 and 304). The ape has triple hit points and +4 Strength and Intelligence. The
police are all SWAT officers (see appendix).
17 “An enormous bioengineered monster is loose in the neighborhood, slaughtering anyone it comes across. You
see a young Spartan Infantry kensei girl, bravely facing off against the creature. Her blades are drawn as the
monster charges towards her. Sirens sound in the distance but it will be a minute or two before they get here.”
The monster is a Goemul (see Appendix) and will continue it’s rampage until it is put down.
18 “As you’re walking by a casino, you spot the famous socialite and VR director, Ban Kun. The well groomed
man immediately makes the characters as a cadre, and approaches.” Ban Kun suspects that there will be
an assassin at the high-stakes poker game he is playing in tonight. He has persuaded one of his friends
to give up their seat, and wants a cadre member to sit in the game incognito, while the rest act as more
obvious bodyguards. Three elite agents are there planning to assassinate Ban Kun, all of them playing
the poker game.
19 “You come across a black sports car with an open door, no one is inside and it appears that the security is
unlocked.” The sports car has the psychomime of one of the character’s vengeful exes as its AI. It plans
on taking that character (and whomever else is inside) on a crazy thrill ride before attempting to speed
off of a mountain cliff, in a murder suicide. Well, not suicide, since the psychomime ex would just get
resurrected again.
20 “You come upon a bank security van that looks as though it has smashed into a fire hydrant and water is rock-
eting into the sky. Both drivers appear to be injured and unconscious. The rear doors are open and people are
rushing in, grabbing what looks to be silver bars, and running away.” There are 5d10+25 silver bars remain-
ing in the back of the truck, spilled out of their containers, each weighing 3 kg and worth シ3,000. Every
round 4 bars disappear as people rush in to nab them. Aerial drones are starting to hover above and
record the event. The cops will show up in 2d10 rounds.
// Shadows of Korea // 77
Encounters with Cadres
Intro
Level Cadre Composition xp
1 A dealer, an enforcer, and two gangbangers, (CRB, pp. 281-282) 200
Part I. 2 A noob hacker, an enforcer, a dealer, and a street racer (CRB, p. 281, SoK, pp. ???). 300
City of 3 Two enforcers, a Phantom MK I, a samurai initiate, and a street racer (CRB, p. 281 and 287, SoK, 550
Busan pp. ???).
4 Three grunts, a Feral ripper, and a parkour ace (CRB, p. 284, SoK, pp. ???). 700
5 A kensei, a hitman, three street racers, and a Phantom MK II (CRB, p. 285 and 287, SoK, pp. ???) 1,450
Part II.
6 A biohacker wiz, demolitionist, vampire thug, samurai initiate, and a veteran cop. (SoK, pp. ???) 1,250
NPCs
7 An adept hacker, demolitionist, corporate executive, and three Feral rippers. (CRB, p. 278 and 2,200
279, SoK, pp. ???)
Part III. 8 An elite agent and professional fighter (CRB, p. 292 and 293). 2,700
Encounters 9 A captain, two demolitionists, a hitman, a kensei, and a sniper. (CRB, p. 280 and 285, SoK 3,200
pp. ???).
10 A captain, two heavy infantry, a transgenic bruiser, and a biohacker wiz (CRB, p. 280 and 292, 3,500
PART IV. SoK pp. ???).
Contracts
78 // Encounters //
Combat Encouters For Levels 7 and 8
// Shadows of Korea // 79
Part 4: Contracts
usan is a city filled with lucrative opportunities
Mosaic Score: 1
NPCs. Each contract on the Mosaic app contains brief Contact: Cao Cao.
information about the job, including the job name, Place: Honhyeol dong, Sasang-gu.
contact, place, Mosaic rating expected, keywords Keywords: Violence, payback, turf-war.
outling the skills and tasks involved, and summary Details. Genoist Cheong Jeong pigs messing with our
details. These contract briefs can be given to the people, need to send a message in blood, make them
characters as they represent the information given in go away. シ 25,000 on the table if they erased from
the in-game Mosaic app. Honhyeol dong. We'll owe you one.
The contracts listed in this book are presented from
lower level contracts to higher level contracts and
should advance the player characters from level 1 up to Blood for Blood
level 6, 7, or 8, depending on the number of players and Under the entry-level Mosaic filter there are two con-
how many side encounters they run into. They will tracts being offered in Sasang-gu, Blood for Blood
involve factions and narrative NPCs described in and Bust some Mutts. Two local gangs are fixing on
parts 1 and 2 of this book, so consult these sections resolving their borders with some good ol’ fashioned
for more detailed descriptions. blood-struggle and each of them seem to be looking
See chapter 8 of the GeneFunk 2090 Core Rulebook for some merc help. The Smiling Fish are a transgen-
(CRB, p. 179) for more details on taking contracts, Mo- ic chop-shop and street racing gang, whilethe Cheong
saic score, and contract negotiation. Jeong are anti-transgenic nationalistic drug and arms
dealers. The tension between them is more than turf,
Opposing Contracts it's ideological.
It's very common for opposing factions to post jobs If the cadre wants to earn more cash, there is noth-
for mercs that are mutually exclusive, since the goals ing stopping them from taking both contracts, though
are at odds with one another. For instance, the South this would create enemies of two factions instead of
Jopok may post an assassination job targeting a Yakuza one. A character with Streetwise proficiency knows
VIP, while the Yakuza might post a bodyguarding job that the Smiling Fish are a larger group in Sasang-gu.
for that same VIP. The cadre can choose which contract
is more appealing to them in these situations, knowing Negotiating Blood for Blood
that the difficulty can vary and the results will certain- Cao Cao is the leader of the Smiling Fish, and wants
ly alter their faction ratings with the parties involved. the cadre to chase the Cheong Jeong gang out of
AI in the Mosaic app detects when two contracts have Honhyeol dong.
mutually exclusive goals, and will provide warning He refuses to meet in person, but will meet on the
messages alerting cadres of this fact. WDS, either in the cadre’s room, or in a virtual Chinese
junk ship floating in an idyllic bay, surrounded by lush
Designing Contracts mountains. He is an older Feral, having facial features
With all of the goals described for narrative NPCs and reminiscent of a punky muscular pitbull or bulldog.
factions in part 2 and 3 of this book, and the story He is willing to negotiate the contract, and doesn’t
hooks in the GeneFunk 2090 Core Rule Book (CRB pp. care about the methods used. He just wants the
190-191), there's plenty of room for merc work in Bu- Cheong Jeong completely erased from Sasang-gu. He
san that goes beyond the contracts listed here. Follow knows their main base of operations, but would pre-
the players to see where they want to take their narra- fer the cadre figure it out on their own, to show their
tive, and adapt. competency. A successful DC 15 Charisma (Persuasion)
check can get him to mention 10 Feet Under, a bar they
use as their base of operations in Sasang-Gu. He wants
this contract wrapped up in the next 48 hours, and will
reduce pay by シ5,000 for each day later
// GeneFunk 2090 // 81
10 Feet U nder Bar 2. Byung Ho - Bartender and Owner
Intro
This bar is the Cheong-Jeong base of operations in Byung Ho is a friendly middle-aged Korean man
Honhyeol dong, and where they store and sell most of dressed in stylish street clothes. He gets paid large
Part I. their illicit products. Hard grunge music from a live sums of money to allow Cheong Jeong to operate their
City of band fills the air, and the bar is at about ½ capacity. illicit activities inside of the bar. He is happy to prof-
Busan • The Cheong Jeong are gangbangers (CRB, p. 282). it off of Cheong-Jeong activity, but his alliance with
• The two rear doors to the storage room and office them is purely financial. He can be persuaded to give
are electronically locked (DC 15). them keys to the back on a successful DC 15 Charisma
Part II. • If noisy gunfire breaks out, Junsu and the rest of the check (DC 10 with a bribe exceeding シ1,000). If a fight
NPCs Cheong-Jeong will congregate to join the fight, and breaks out, he will hide and take cover, being fully in-
the police will arrive in 3d6 minutes, and the regu- sured for gang violence.
lar bar patrons will either avoid conflict, or flee.
Part III.
• CCTV cameras are everywhere except 3. Vending Machine
Encounters
the bathrooms. Sells candy bars, unless you get cleared by Cheong
Jeong or Byung Ho to purchase drugs. If so, the candy
1. Jungle Bungle - Band and Cadre bar display rotates out and reveals a melange of drugs.
PART IV.
When the characters arrive, a dank rock-band duo Characters can purchase Antipoison, Nanodoc, Hype,
Contracts
called Jungle Bungle is performing very loudly (SoK, p. Mars, Perk, and Nootro (up to 10 doses for each drug).
???). A menagerie of enormous bright and blazing AR It is protected by bullet-proof glass, and requires a DC
PART V. beasts are stylistically fighting all around them in The 20 check to break in using hacks or a mechanics tool
New Rules Veil. Bungle Jungle also happens to be a novice cadre, kit. Naturally, breaking in will anger the Cheong Jeong.
and can be recruited by the players for シ10,000 if a A Cheong Jeong gangbanger stands guard.
fight breaks out. Bungle Jungle aren’t necessarily fans
Appendices of Cheong Jeong, so they won’t fight the player-cadre
unless the players purposely antagonize them.
10 Feet Under
8 9
10
4 4
6
5
2
3 7
1 4
82 // Contracts //
4. Bathrooms
Make it Personal
These rooms are regular old bar bathrooms, except
Whenever possible, tie in NPCs to a player char-
they have an embedded jamming effect that prevents
acter's background, especially if they have been
wireless signal.
living in Busan for years. While you can't do this
5. Jukebox for every dead body, villain, or contractor without
it getting coincidential, occasional splashes of
A nostalgic jukebox from the 2040s. If you get cleared
connection flesh out the narrative.
by Cheong Jeong or Byung Ho to purchase weapons,
For this contract, if it fits, make Bun Ho a rela-
the music display parts to reveal a host of firearms.
tion or friend to a character for dramatic effect,
There are two 9mm handguns, two 10mm handguns,
changing the name as necessary. They will be
two 11mm handguns, and a 9mm SMG. It is protected
aware of Bun Ho's Amaranthian connection.
by bullet-proof glass, and requires a DC 20 check to
break in using hacks or a mechanics tool kit. Natural-
ly, breaking in will anger the Cheong Jeong. A Cheong
Jeong gangbanger stands guard. 10. Office
Junsu is at the desk and three other Cheong Jeong are
6. Gambling Tables seated on the couch (SoK, p.???). A terminal sits at
Two Eupro Riff Raffs are set up, with knowledge and the desk that contains the CCTV footage. It has DC 18
proficiency in all card games. Players may try their encryption, and can unlock the jukebox and vending
luck, and can will on a roll of 12 or higher on a d20. machine if the characters gain access. A DC 20 Charis-
A maximum bet for the table is シ500. Four Cheong ma check can get Junsu to leave Sasang-gu and never
Jeong gangbangers are seated, playing cards. come back. If he has been beaten-up ahead of time,
this DC drops to 10. Junsu’s gold plated gun can be
7. Storage Closet sold for シ5,000.
The door is locked, with a DC 15 electronic lock. It also
has a shock-trap that is triggered by failing the roll, Completing Blood for Blood
inflicting 2d6 electrical damage. Inside the room are If the characters are able to get the Cheong Jeong to
cleaning products, Eupro parts, casino games, an ar- abandon their operations in Sasang-gu (be it through
mor vest, and four breathing masks. persuasion, coercion, or extermination), the contact is
successfully completed and can take further contracts.
8. Storage and Break Room • They are paid the negotiated amount.
Filled with liquor, beer, and processed bar food. Two • The cadre is awarded 1,500 xp.
Cheong Jeong gangbangers are seated at the table, • Cheong Jeong faction rating is lowered by 2, or 3 if
with several lines of cocaine in front of them. Junsu is killed.
9. Kitchen
• Tzelem Elohim faction rating is lowered by 1.
• Smiling Fish faction rating is increased by 2.
A standard bar kitchen, with deep fryer, fridge, and • Little Sparta faction rating is increased by 1.
various bar foods. In the deepfreeze there is a frozen • If there is substantial evidence of any killing during
dead body, bound and gagged, with no clothes. He has the job, Busan Police rating is decreased by 1.
a tattoo of an amaranth flower on his back. Through
relevant ability checks the cadre is able to associate
the tattoo with the Amaranthian faction, who have
obvious tensions with the Cheong Jeong. Intelligence
(Investigation) or (Bureaucracy) checks or appropri-
ate hacks reveal the dead gentleman is Bun Ho, a re-
searcher specializing in computational slime-molds
who worked for Pronatalax. The cause of death is
hypothermia.
// Shadows of Korea // 83
Intro
bust some mutts Roadside Assistance
Score: 1 Score: 1
Part I. Contact: Junsu. Contact: Mr. Badger.
City of Place: Honhyeol dong, Sasang-gu. Place: A rural area just north of Busan.
Busan
Keywords: Violence, purity, ruthless. Keywords: Rescue, salvage, retrieval, investigation.
Details. Help us wipe out these Smiling Fish freaks, Details. Had a bit of a road mishap and need my truck
enough is enough! シ 1,000 for every busted skull, シ retrieved! Could use some solid folk to help me out of a
Part II.
5,000 for each one on a cold slab. Need proof. Opportu- bind and retrieve. Some dicy bits afoot, so how does シ
NPCs
nity for more work in future. We are rising! 30,000 sound? Being discreet is a must.
Part III.
Encounters Bust Some Mutts Roadside Assistance
Bust some Mutts has the same backstory as Blood for Mr. Badger is actually a merc contract coordinator for
Blood contract (see above), only Junsu wants the cadre Hexie (and a non-transgenic human IRL). The truck is
PART IV.
to attack Smiling Fish. transporting a bioengineered interrogator (a Cepha-
Contracts
lopsych, SoK, p. ???) as well as some Hexie employees
Negotiating Bust Some Mutts that were discovered to be double agents working for
PART V. Junsu runs Sasang-gu operations for the Cheong Jeong, Ronin. The truck’s AI was hacked by a highwayman
New Rules a local anti-transgenic gang. He would like to meet in and was purposefully crashed. Hexie drones have
person at their base of operations, 10 Feet Under (see since killed the offending bandit, but Mr. Badger is
above). He will meet the cadre in his office, and con- worried more bandits are on the way and Hexie prefers
Appendices fidently shows off his gold plated cybernetic arm and not to excessively use illegal drone strikes in order to
bling (SoK, p. ???). keep government heat off their backs.
He mentions that the Smiling Fish can be easily
identified by their koi fish tattoos or occasional bio- Negotiating Roadside Assistance
hacked koi scales. Bar Gochu (SoK, p. ???) is their main Mr. Badger, an anonymous anthropomorphic badger,
place of business, but it is considered a neutral zone, messages the cadre, asking to meet in the WDS (SoK, p.
and it may anger other criminal factions if extreme ???). Badger’s WDS den is a Wind in the Willows style
violence occurs there. He recommends leaving an un- underground home, prepped for tea and toast. Badger
locked car, and staking it out, if pressed for strategies is wearing glasses and is dressed in the comfortable
on how to locate some Smiling Fish. Smiling Fish can semi-formal garb of an old professor, speaking in a
also be found walking in groups of 4-8 throughout gruff but distinguished voice.
Honhyeol dong, and they use the street goon stat-block A delivery vehicle of his seems to have crashed on
(SoK, ???). Streetwise proficiency, or a successful Intel- a country road outside of Busan. He wants to contract
ligence (Investigation) check can indicate likely areas the cadre to retrieve the vehicle and trailer. In addition
to find them. to the payment offered for retrieving the cargo, he is
willing to reward the damaged vehicle to the cadre if
Completing Bust Some Mutts. they are able to fix it. He is willing to provide a work-
The contract will be completed whenever the cadre ing truck and trailer to take to the location, just in case
turns in the evidence of their violence towards the the cadre needs to transfer the cargo, however he will
Smiling Fish. provide a bonus if they don’t open the trailer on the
• They are paid the negotiated amount. damaged truck, since he wants to keep the cargo se-
• The cadre is awarded 1,500 xp cret. It’s currently around 8 pm, and he needs his truck
• Cheong Jeong faction rating is increased by retrieved before sunrise. Despite the apparent urgency
1, and an additional 1 for every 10 Smiling Fish of the contract, Badger is calm.
that are killed. • Must be retrieved within 6 hours
• Smiling Fish faction rating is decreased by 1, and an • シ25,000 for return of the cargo
additional 1 for every 5 Smiling Fish that are killed. • + シ5,000 if they don’t open the trailer
• If there is substantial evidence of any killing during • Can keep the damaged truck if they can repair it
the job, Busan Police rating is decreased by 1. (CRB, p. 151)
84 // Contracts //
Crash Site Inside the Truck
The truck itself is about an hour-and-a-half drive out- If the cadre opens the truck, they find the six uncon-
side of Busan, through some mountainous country scious Ronin spies and one strange creature (SoK, pp.
backroads. A Hexie chemical plant is about 30 kilome- ???). Each is hardwired through their neural interfac-
ters from the crash site. By the time the cadre arrives es to a computer system. At the rear of the truck is a
there will be a crew of 2 wrath tweakers and 3 grunts strange organism that appears somewhat like an octo-
(CRB, p. 284 and 290). They are in the process of using pus but it gazes at the cadre with unusual intelligence.
tools to open the back of the trailer. A dead body lays It is bathing in a nootro-water solution, absorbing the
beside the bandits, the one slain by an aerial drone drug’s effects through its skin. A DC 15 Intelligence
hours earlier. (Life Science) or (Bureaucracy) check allows a charac-
• The bandits will immediately attack the charac- ter to know it is a Cephalopsych. It asks them a simple
ters on sight. question “frrrrrriend or fffoooe?”. If they respond friend,
• If three of the bandits are slain the other enemies they are messaged “cloooossse doooooor”. If the char-
will attempt to bargain for their safety. acters don’t close the door, the Cephalopsych attacks.
• A stealthy approach (DC 10) will leave
them surprised. Completing Roadside Assistance
• If they are getting sniped from far away, the bandits The contract is considered complete if the characters
will immediately take cover and call for backup, are able to return the trailer, cargo intact, on time.
which will be four more grunts arriving in 10+1d20 • Their Hexie faction rating is increased by 1.
minutes. They will bargain with the cadre in • If the cadre decides to free the captured Ronin spies
the meantime. they will forfeit Badger’s contract, but will be wired
If a character has mechanics tools, the truck can be シ30,000 by Ronin with a note that “nothing hap-
fixed with a DC 16 Intelligence (Mechanics) check. It pened out there”. In addition, their Ronin faction
takes one hour to make the check, but it can be made is increased by 1 and their Hexie faction rating is
multiple times until success is achieved. decreased by 2. Badger will send an icy message.
• The cadre is awarded 1,500 xp in either case
Crash site
// Shadows of Korea // 85
Intro • シ25,000 for working security for one evening
Elite Bouncers Wanted • A DC 15 Wisdom (Insight) check reveals that Markus
is hiding something; he has intelligence that the bar
Score: 1
will be attacked by Bratva thugs that also belong to
Part I. Contact: Markus.
City of a horror subculture of vampires, werewolves, and
Place: Pain Circus club, Honhyeol dong, Sasang-gu.
Busan other monsters
Keywords: Defense, violence, vampire, nightclub.
Details. The sublime Pain Circus club is in need of • He is willing to double his initial offer if the cadre
calls him out on this
some elite protection, the Halloween party of the cen-
Part II.
tury is upon us. シ25,000 for one evening's work sound • He would prefer no killing or property damage and
NPCs will give a + シ 10,000 bonus in such a case
fair? Be well dressed.
• This contract is mutually exclusive with the Hired
Muscle Wanted contract (see below)
Part III.
Encounters Elite Bouncers Wanted Pain Circus Night Club
Maxim Lazovsky, head of the Busan Bratva, also hap- Located in the heart of Honhyeol dong in Sasang-gu,
pens to be a vampire transhuman. He is annoyed by the Pain Circus nightclub is the main hangout for the
PART IV.
Markus’ social jabs and would like to take control of the Night Breed. It’s constantly pumping edgy gothic mu-
Contracts
Night Breed. As part of his ongoing efforts to harass sic and its clientele are typically going there to be part
Markus out of Busan, he is going to send Bratva thugs of the vamp scene. For being located in the central
PART V. to embarrass him on this special Halloween night par- Busan slum, it’s punching above its weight in terms
New Rules ty, assaulting him on his own turf, busting up his bar, of upscale chic, standing out from shabbier neighbors.
and hacking into his LAN and stealing whatever intel- In addition to regular beverages, it also serves blood
ligence he has. The Bratva thugs aren’t ordered to kill directly tapped from blood-doll anthroids, catering
Appendices anyone, but they weren’t told not to either. Naturally, to hemophages.
Markus wants to prevent any of this from happening. • Unless otherwise stated, all security DCs for this
building are 12.
Negotiating Elite Bouncers Wanted • Internal cameras are local CCTV only, feeds going
Markus, the leader of the Night Breed gang, would to the Local Area Network (the computer located in
prefer to meet tonight at his club, Pain Circus, located the basement). The LAN doesn’t have wireless capa-
in Honhyeol dong. Read the following text when the bility and requires a hardline to hack it. It is DC 16
players enter the club. to crack the LAN from a terminal with the decrypt
hack, and in addition to the normal consequences
As you enter the club you can see Markus sitting of a failed roll, the hacker suffers 2d10 psychic dam-
on a throne at the back of the stage, above of age from a if the roll fails by 5 or more. If the system
the dance floor. He has two attractive blood-doll is successfully hacked it gives access to the follow-
anthroids flanking him, posed in supplicant posi- ing functions on for the entire floor (not building)
tions. He is tall, pale, stylishly dressed, and has a for as long as there is a wired connection:
distinctly vampiric appearance. As the charac- a. Access to cameras, stored CCTV footage,
ters approach him the crowd parts, watching and floorplan.
with interest. Whatever Markus says, the crowd b. The ability to lock or unlock the entrance/
reacts with encouraging laughter or smiles. exits, but not interior doors (they are man-
"I've heard about your recent dustups, and that you ually locked).
have a knack for violence. I'm ecstatic to have you c. Control of the sound system and intercom.
act as my security for my Halloween mixer." d. Change temperature and light controls in any
number of rooms as an action.
e. A profile on Maxim Lazovsky, including
A DC 10 Intelligence (Bureaucracy) or (Life Science) some horrific footage of him violently as-
check reveals that Markus and many other club-goers saulting a minor.
here are vampire transhumans, a subculture of gener- f. Access to some black market trading infor-
ally rich people who have gone through synthetic body mation and blackmail material that could be
conversion into a new vampiric frame, complete with sold for シ15,000 if the cadre can find a buyer
obligate blood-feeding (SoK, p. ???). The negotiation (an appropriate contact or a DC 15 Intelligence
contains the following details: (Streetwise) check.
86 // Contracts //
1. Entrance
The door is locked when the club isn’t open, an enforc-
Pain Circus Nightclub
er doorman (CRB, p. 281) waits outside and only admits
people if they fit the style of the club; any type of gothic, 4
vamp, or punk aesthetic. Violence will attract the secu-
rity from rooms 2 and 3.
2. Cloak Room 3
A vampy looking young Korean woman is collect- 1 2
ing coats with a large enforcer standing behind her.
Markus has a dealing operation going here where illic-
it drugs are put into the pockets of customers before
the coats are picked up again. Violence will attract the
7
security from rooms 1 and 3.
6
3. Security Room
5
This room is electronically locked. A security guard
(CRB, p. 288) is seated, watching physical monitors of
the CCTV feed (it’s easier to ensure they’re doing their 12
job when it’s external) while another security guard 8
stands against the wall. Confiscated weapons and the
supply of drugs are stored here (シ10,000 worth of 11
drugs and generic weapons). The dummy-terminal
here has control over sound and lights but it can’t be
hacked to gain control of the LAN. Violence will attract 9
the security from rooms 1 and 2.
10
4. Kitchen
A rando cook works here (SoK, p. ???), preparing pub- 12
grub. It has all the usual appliances, utensils, and food-
stuffs found in club kitchens. The door to the north 16
east leads to the trash area and back alley. This door 14
has no exterior handle and can only be opened from 13
the inside unless a blowtorch is used for 3 consecutive
rounds, which allows for a DC 12 Intelligence (Mechan-
ics) check to open it. A crowbar can open it with a DC
20 Strength (Athletics) check. Violence here is likely to
15
be heard by anyone in room 3.
5. Main Room
When there isn’t a live band playing, hipster goth mu-
sic of every variety is pumping loudly. Depending on Markus is often found here sitting on a throne behind
the time of day, the dance floor may be filled with styl- the band or Veil animations. Red curtains line the
ish vamp clubbers. Two different bars serve libations, walls close off the backstage area.
the north one manned by two rando bartenders and
the central one serving up something else entirely. It’s 6. Restrooms
managed by two blood-doll anthroids siphoning blood Standard but well maintained.
directly from their own anatomy through a body-tap
on their wrists. Most nights feature a live band. When 7. Office/Storage Room
there isn’t live music an artsy animated display of This room is manually locked. Beer, liquor and calo-
beauty, violence, and ugliness plays out through the rie-packs (for blood-dolls) fill this room, as well as a
augmented reality Veil for everyone’s entertainment. central desk for office work.
// Shadows of Korea // 87
8. VIP Lounge This hallway is lined with servers providing virtual
Intro
This room is electronically locked. If the dancefloor environments for a variety of Word Digital Sea simula-
isn’t full of clubbers then Markus is usually here, tions, mostly vampire related. It looks as though this is
Part I. lounging with some blood-dolls or entertaining guests. a major source of income for Markus.
City of A private bar stationed by a rando and a stripper-pole
Busan with accompanying Cherry anthroid (CRB, p. 280) are 16. Mainframe
also in this room. This room is electronically locked (DC 15). The LAN
can be hacked with a hardline once you are inside this
Part II. 9. Backstage room (see general Pain Circus description above).
NPCs Sound equipment, musical instruments, and pyro-
technics supplies are here. A fire would start if lit, The Halloween Party
producing the effects of an incendiary grenade, but Allow the characters some time to prepare how they
Part III. for ½ damage. plan to handle the attack and form their defenses.
Encounters
Markus is open-minded, but he will prioritize the style
10. Green Room and success of the party more than security. He will
Food, drinks, and comfortable couches fill this room. allow weapons checks and a metal detector if the char-
PART IV.
acters set one up, and allows the cadre to freely roam
Contracts 11. Cleaning Closet the top floor but he won’t allow the characters into the
Basic cleaning supplies are found here but nothing basement. Jungle Bungle (whom the characters might
PART V. else of interest. recognize from 10 Feet Under) arrive to play some mu-
New Rules sic, if they haven't already been killed. A DC 15 Wis-
12. Stairs dom (Insight) check reveals they are a bit nervous (see
The stairwell is electronically locked (DC 15). The Attack).
Appendices The night of the party the club is packed with ev-
13. Furnace Room ery variety of upscale goth and horror aficionado you
The building’s furnace and ventilation systems are here. could imagine. Every drink being poured is red in col-
or, some actually being cocktails of blood for the he-
14. Cell mophages. Music is pounding and the mood is good.
This room is electronically locked (DC 15). A Bratva en-
forcer (CRB, p. 281) named Misha is captured here. He The Attack
also happens to be Maxim Lazovsky’s nephew. There At around midnight a pack of six Bratva arrive, each
is also wireless jamming active in this room. He ap- biohacked into horror monsters: two Bratva wolfmen
pears like he has been recently violently interrogated, (Feral rippers), four vampire thugs, and a noob hack-
bearing a black eye and swollen mouth. He is at ½ hit er that has the sunlight sensitivity and regenerative
points and would like to be freed. He offers a cash re- hemovore traits described in the vampire thug (SoK,
ward (シ10,000). If the characters refuse to free him, p. ???). Two vampire thugs will enter through the al-
he will attempt to plough past them and up the stairs. leyway while the rest go through the front door. While
their appearance matches the theme of the party, a
15. Server Room DC 13 Intelligence (Investigation) or Wisdom (insight)
This room is electronically locked (DC 15). A gun turret check reveals them to be aggressive, and sporting
is on the roof here, and has the following stats: some Bratva markings.
• For simplicity’s sake, have Markus’ security (the
Autoturret two enforcers and two security guards) cancel out
INT WIS CHA 2 vampire thugs. At the end of 3 rounds of combat
6 6 6 their scuffle will resolve: roll 1d6. On a 1-3 one vam-
Armor Class 12 Hit Points 25 pire thug is left victorious at ½ hp, and on a 4-6 one
Initiative +4 Skills Perception +3 enforcer is left victorious at ½ hp.
7.76mm Machine Gun. Ranged Weapon Attack: +7 to • If the pack make it into the club they will move
hit, range 300/900 m, auto, no recoil. Hit: 17 (2d12+4) towards Markus and his sycophants, hoping to do
piercing damage. 100 ammunition. violence on them.
• If there is a weapons check at the door, they will
relinquish their firearms.
88 // Contracts //
• Jungle Bungle has actually been hired by the Bratva Negotiating Hired Muscle Wanted
and will join them when combat starts (either Maxim Lazovsky contacts the characters, asking for
inside or outside). their help in retrieving is stupid nephew Misha. He
• Jungle Bungle will switch sides if offered シ50,000 will meet the characters in his WDS office, a perfect
• If the fight occurs outside the Bratva have bribed facsimile of his real-life office. Maxim is seated at a
an aerial drone service to provide cover fire if any lavish desk, his ghoulish frame silhouetted by an enor-
firearms are used. At the end of each round one ran- mous titan bruiser standing behind him.
dom character that has used a firearm has to make a His nephew Misha is being held captive in the
DC 13 Dexterity save or take 3d8 damage. basement of Pain Circus. He wants the characters to
• Markus will participate in the fight if it occurs bust up the place, embarrass Markus, and retrieve his
inside the club. nephew. He would also like them to delete all data in
• The Bratva attackers will retreat if their numbers the basement mainframe. The contract has the fol-
have been reduced to two or less (not including lowing details:
Jungle Bungle). • シ50,000 for retrieving his nephew Misha.
• Jungle Bungle will retreat if one of them is outright • + シ5,000 for trashing the club .
killed (but not simply defeated). • + シ10,000 for beating up Markus and his security
• If the attackers defeat the cadre and Markus they in front of the guests during a Halloween party,
won’t kill them but will rob them of their weapons, embarrassing them as much as they can.
armor, and drugs. They will then hack into the LAN • + シ5,000 for deleting all of the mainframe’s data.
in the basement and delete any records on Maxim • He isn’t asking the characters to kill Markus, but
Lazovsky and free Misha. he’s not specifying that they don’t kill him either.
• This contract is mutually exclusive with the Elite
Completing Elite Bouncers Wanted Bouncers Wanted contract (see above).
The contract is completed if the attackers are defeated • The information to complete this contract is listed
(or even if the cadre is defeated). under the Elite Bouncers Wanted contract, only
• They are paid the negotiated amount, regard- the cadre will be playing the role of the attackers
less of success. not defenders.
• Vladivostok Bratva faction rating is lowered by 1. • Jungle Bungle will be working for Markus on Hal-
• The Night Breed faction rating is increased by 2 if loween night as both performers and bodyguards.
the Bratva were successfully repelled. • A Bratva vampire thug and Feral ripper named Vla-
• The cadre is awarded 3,000, or 2,600 if significant dislav and Bogdan will accompany the cadre unless
damage was done and Markus was incapacitated. the cadre refuses their help (Sok, p. ??? and ???).
// Shadows of Korea // 89
Intro so as a GM keep an open mind, and allow the players as
much leeway as you can when they get creative.
Busan Bamboozle
Depending on their actions, it is very possible to
Mosaic Score: 2 skip around, or avoid some areas and scenes entirely,
Part I.
City of Contact: Naga. or you’ll have to make new settings and scenes to adapt
Busan Place: I don't know man! That's the job... Busan?! to the unexpected directions the players take the story.
Keywords: Investigation, car-thief, discreet, urgent.
Details. You gotta help me man, I fucked up, trucks Adding Action
Part II. stolen, I need it back ASAP! シ100,000 to simply recov- If the players are avoiding most of the violent conflicts,
NPCs er a stolen truck. Help a bro out and keep it low-key but you can tell that a combat would add some action,
and speedy, I'll owe you big time! include a scene where some antagonists attack the
cadre while they are travelling or sleeping, or maybe
Part III. involve a chase scene. You can use the encounters in
Encounters
Part 3 of this book, or create your own.
Busan Bamboozle
This is a longer contract, and could take a few sessions Negotiating Busan Bamboozle
PART IV.
to complete. The characters should be level 3 before It is early November, Thursday afternoon, when all of
Contracts
starting it. Naga is a freelancing smuggler that cur- the characters are pinged through their daemon with
rently works for the North Jopok and Fukuoka Yaku- the offer of a contract. One of the characters drink-
PART V. za, delivering shipments of various illicit goods back ing buddies, Naga, is looking requiring their services.
New Rules and forth from Busan to Fukuoka, usually through Make it so that one of the characters owes Naga a favor
the tunnel. His truck was recently stolen. He was car- in their background, to make the players more likely
rying smuggled North Jopok Alpha MK Is destined to accept the contract. If one or more accepts the call,
Appendices for Fukuoka. a Mind’s Eye Window (MEW) pops up with Naga’s face.
Traktor and Timur Popov, two Bratva captains run- Read the boxed text to the players:
ning parts of the docks, had heard about Naga's ship-
ment of anthroids through their contact Sasha. They Naga is tall 50-something man from Korean-In-
contracted two local Smiling Fish car thieves named dian decent, sporting with dreadlocks and bright
Min Soo and Soo Jin to steal Naga's truck before it got green eyes with vertical slits like a cat. He wears
to the Busan-Fukuoka tunnel. military pants, a tank top, and a black toque.
The Smiling Fish pair knew Naga’s smuggling He speaks with a gravelly voice “I picked you
routine well, having received a dossier on him from because you’re new, so I’m hoping you aren’t com-
Traktor and Timur. Naga always stops at the same gas promised, and can be discrete. I need you to find
station before doing his Japan smuggling runs since a something that was taken from me.”
street vendor outside sells his favourite teokbokki.
Soo Jin seduced Naga at the gas station. While Naga
was distracted with Soo Jin in the washroom, Min Soo Naga will share the following information freely.
hacks the truck’s security, gets in, and drives off to Oni Works for Northern Jopok. picking up shipments of
Autobody, a garage run by the Smiling Fish. various illicit goods back and forth from Busan to Fu-
After returning the truck to Traktor and Timur, Min kuoka, usually through the tunnel.
Soo goes home, but later that night he is probably killed His truck was stolen. He was carrying smuggled-
by the Traktor and Timur's Stirge drone. North jopok goods destined for Fukuoka. He was at a
Naga is hiring the cadre to find the stolen truck be- SK gas station, was in the washroom, and when he got
fore the North Jopok find out it's missing. out the truck was missing.
Time Sensitive. He needs this contract completed in
Navigating Clues the next 72 hours, so time is of the essence.
Throughout this investigation, clues are presented Contract Offer. Naga offer’s シ100,000 for the re-
with possible ability checks, hacks, or features that turn of the truck with the cargo intact, or シ20,000 if
can discover them. These listed methods of discover- the truck is returned without the cargo.
ing clues are a guide, and there are likely many other • + シ5,000 per point of the Charisma check above 10
strategies the players could use to discover the clues,
90 // Contracts //
• + シ25,000 if Naga is blackmailed by threatening to Anthroid cargo. He knows the truck was carrying 20
leak his ineptitude to the North Jopok, and an ad- anthroids (Alpha 3.1 models), with 20th century celeb-
ditional シ25,000 if the blackmail includes knowl- rity forms, but keeps this to himself. (DC 15 to reveal).
edge of him being honey potted by Soo Jin. This is Cargo cost. It's worth シ400,000 (DC 15 to reveal).
his entire life savings. He was supposed to hire security. He was given
• If the contract is fulfilled after 72 hours, each day money to hire security, but has the habit of keeping
late reduces the payment by シ50,000. thatmoney and doing transports solo (DC 15 to reveal).
Naga is reluctant to share the following information. Honeypot mark. Was seduced by Soo Jin in a gas
Players must obtain it through ability checks, clev- station bathroom while truck was stolen (DC 20 to re-
er roleplaying, or other means. He will generally try to veal), but he doesn’t know her name.
be vague or change the topic when the characters ask
about details. The DC to get him to reveal this infor- NPC Breakdown
mation is from 10-15, and likely involves Wisdom and These relevant narrative NPCs are described in more
Charisma ability checks, using Insight, Investigation, detail in part 2 of this book, but here's an overview of
Perception, Persuasion, or Intimidation proficiencies. their involvement in this contract.
He’s nervous, and hiding things. He wants dis-
cretion, to keep the investigation secret, and keeps Min Soo
on stressing this aspect of the job. Naga is desperate, Before being murdered by Traktor and Timur’s Stirge
scared of the North Jopok finding out, but is trying to drone, Min Soo was a member of the Smiling Fish gang.
hide it. He rolls his Charisma (Deception), a +4, versus He was genetically engineered, having the Traceur
all of the player’s passive Wisdom (Insight) scores to genome, and appeared ethnically Korean. He was bio-
play it cool. hacked to have koi fish scales and blue lips, and he
has a tattoo of a red KIA Cheetah, a souped-up sports
car, on his arm.
// Shadows of Korea // 91
Intro Soo Jin Timeline for Busan Bamboozle
Soo Jin is genetically optimized thrill-seeking street
Below is a timeline of how events will unfold sans
racer, mechanic, and exotic dancer working out of Bar
players doing anything. This can be drastically
Gochu with the Smiling Fish. She is of Korean ancestry,
Part I. altered depending on what the characters do, so
City of around 20 years old, medium height, and attractive.
adjust accordingly. It may even be possible to save
Busan She seduced Naga in order to steal his truck. While
Min Soo if the timing is right!
she was ecstatic about successfully pulling off the car
Wednesday
theft, she is concerned about Min Soo not answering
Part II. her messages.
• 9:00 pm - Naga stops at SK gas station to fill
up before his smuggling run to Fukuoka, Japan.
NPCs If she finds out about Min Soo’s death, she becomes
He is seduced by Soo Jin.
mournful, worried, and vengeful, lethal danger being
more than she bargained for.
• 9:15 pm - Naga's truck was stolen by Min Soo.
Naga panics, drinks heavily, passes out in a
Part III.
• She doesn’t know Min Soo is dead
cheap hotel.
Encounters
• Knows cargo of stolen truck
• 10:00 pm - Min Soo and Soo Jin meet with-
• nows Min Soo was hired by Bratva, but doesn’t
Tracktor and Timur at Oni Autobody, where
• know it was Traktor and Timur
the anthroids are transferred.
PART IV.
• Knows the location of Min Soo’s apartment
Thursday
•
Contracts
and Oni Autobody
• Naga wakes up in the early afternoon, peruses
• Traktor and Timur will attempt to assassinate her-
Mosaic for local cadres that have a reputation
PART V. before heading back to Vladivostok, using the same
for discretion.
Stirge drone that killed Min Soo, and if that fails,
New Rules
they will try and do it themselves.
• Player cadre is contacted in late afternoon.
• 7:00 pm - Min Soo takes a bunch of ketamine
in his apartment and passes out.
Appendices Traktor and Timur
Traktor and Timur are enforcers in the Russian Bratva.
• 7:30 pm - Min Soo will be assassinated by the
Stirge drone.
The Vladivostok Bratva control important sections of
Friday
the Busan port, and these two are in charge of illegal
exports and imports between Vladivostok and Busan.
• Soo Jin concerned about Min Soo not respond-
ing to messages.
Traktor and Timur are 7 feet tall, heavily muscled,
bald, Slavic looking Titans, with thick Russian accents.
• Timur waiting outside Soo Jin's apartment.
They were part of the same Titan clone batch, and grew
• Will attempt to kill Soo Jin at 3:00 am.
92 // Contracts //
2. Gas Pumps
CCTV Footage
The pump where Naga’s truck was parked as a few tiny
Read the text below if the players gain access
transgenic fish scales on the ground. If searching, a DC
to the CCTV footage
15 Intelligence (Investigation) or Wisdom (Perception)
"The footage shows Naga pulling up to the gas
check reveals the scales. A forensic scanner, forensic
station in a cargo truck, and getting out to fuel it
scan biohack, or a DC 10 Intelligence (Life Science)
up. A beautiful woman approaches him, and after
check reveals the scales to be koi fish scales. Koi scales
a short conversation full of flirting, they walk off
are the sign of the Smiling Fish, a local street gang of
camera towards the restroom. The audio was too
car thieves and drug dealers (automatic with Street-
weak to make out much, but she was definitely
wise proficiency, DC 12 Investigation using search en-
aggressively flirting with him.
gine to investigate koi scale significance).
Shortly after, a man smoking a cigarette enters
3. Bathroom the frame from the South side of the street. He
looks like a young Korean man with koi fish scales,
Typical gas-bar bathroom. A search reveals a used con-
bright blue lips, and a tattoo of a sports car on his
dom on the floor of the washroom stall, and it has DNA
arm.
from both Naga, and Soo Jin.
He breaks into truck using a lock pick, plugs a
• DNA analysis (through forensic scanner, lab con-
cord from the back of his head into the on-board
tact, etc.) identifies the DNA samples.
computer, and then drives off, all in the span of a
• With police database access, the characters can get
few minutes.
basic information (employment, police records,
From the time he enters frame to the time he
addresses, phone #, etc.) about each of them.
drives off, he’s chain smoked two cigarettes."
4. Security Room
The security room is mechanically locked, and can be
picked with a DC 12 Dexterity (Mechanics) check, or
by persuading Hyun to allow access. The CCTV sys-
tem cannot be hacked into wirelessly since it is
a closed system, but clerk can provide access.
It can also be hacked if the characters can-
physically sneak into the gas station’s se-
curity room, and access it manually. The
local camera system has AV footage of
Naga walking towards the bathroom
with Soo Jin, and of Min Soo breaking
into the car and driving off, showcasing
the following information:
Fish scale mods/tattoos. These can
be seen on the CCTV footage, or by inves-
tigating the South Bus Stop (see below), or
the gas pump where Naga’s truck was stolen.
A forensic scanner, forensic scan hack, a DC 10
Intelligence (Life Science) check reveals the scales
to be koi fish scales. Koi scales are the sign of the Smil-
ing Fish, a local street gang of car thieves and drug
dealers (automatic with Streetwise proficiency, DC 12
Investigation using search engine to investigate koi
scale significance). Investigating the Smiling Fish may
lead to the clues below.
// Shadows of Korea // 93
Intro Bar Gochu is a Smiling Fish Hangout. A DC 10 Intel- don’t infer it, you can ask for a Wisdom check, or Intel-
ligence (Streetwise), DC 12 Intelligence (Investigation) ligence (Investigation) check to give them a hint; “re-
using search engines to investigate the Smiling Fish member Min Soo walked into frame from the south. Where
Part I. reveals this. was he before that?”
City of Oni logo. If the characters see the CCTV footage, 7 cigarette butts on the ground. They all have blue-
Busan they notice the thief has an Oni logo on his shirt. Any lipstick on the filter, has Min Soo’s DNA
internet search revels this to be the logo for Oni Auto- Stationary camera at bus stop. The city CCTV for
body, a local autobody shop. this station is there, and it can be hacked with decrypt
Part II. A Chop Shop for Smiling Fish. This is automatically or camfect. The footage shows Min Soo andSoo Jin
NPCs known with proficiency in the Streetwise skill. waiting for an hour. Soo Jin walks towards gas station
Gangster on CCTV is Min Soo. A DC 13 Intelligence bathroom just before Naga arrives. Min Soo walks to-
(Investigation) or (Streetwise) check reveals that the wards the gas station 15 minutes later.
Part III. gangster is Noh Min Soo. If roll is 17 or higher, obtain
Encounters
the address for Min Soo’s apartment.
SK gas station
Appendices
2 3
1
5
94 // Contracts //
Oni Autobody any intruder without a security code. The security
A shabby looking autobody ship, which functions as a codes for individual drones can be obtained from
Smiling Fish chop shop, run by Min Soo. It seems to be notebook in Min Soo’s apartment. Activating the
closed, but if the character’s stake it out for over two code makes the drones friendly, but must be done on
days, five Smiling Fish gangbangers arrive and open up individual drones as an action.
shop at 10:00 am. Rex pack recordings. After overcoming the Rex
• All of the outside doors are mechanically locked, pack, the characters can access their sense data. The
requiring a DC 15 Dexterity (Mechanics) check to recording of the local Rex pack network has sensory
pick. If a character fails on one lock, they can try data of the anthroids being unpacked from the truck
another locked door. The doors on the inside are by two identical twins, Russian Titans. They each have
also locked (DC 10). tattoos of a knife through their neck, one has 4 drops
• It is also protected by an electronic alarm system, of blood, one has 3 (Traktor and Timor), and they both
which can be noticed with a DC 10 Wisdom (Percep- smell like fish. There is a brief conversation where Min
tion), Intelligence (Investigation), or Intelligence Soo asks for a bonus for the work, and one of the Rus-
(Mechanics) check. The alarm sians say keeping the truck is payment enough. Hack-
system can be disabled with ing into the drone’s recordings can be accomplished
hacks, or a DC 15 Intelli- using the decrypt hack, or simply extracting the mem-
gence (Mechanics) check. ory chips with a DC 12 Intelligence (Mechanics) roll.
• The garage itself has six Their tattoos mean they are Bratva hitmen, automat-
repair stations, with three ically known with Streetwise proficiency, or DC 10 In-
vehicles currently parked telligence (Investigation).
inside (including Naga’s
truck), as well as six Rex 4.0 3. Naga's Missing Truck
drones (CRB, p. 287). The missing truck is in the garage with a bunch of oth-
er vehicles, some in the state of partial disassembly.
1. Font Desk The truck is empty in the back, but is fitted with 20
This reception area is very bare bones, having a couch nutrient modules (along with their waste containers),
and desk, and little else. The Oni logo is painted on the which are used to keep living things alive.
wall behind the desk. DNA evidence. Some hairs present on floor, blood
on nutrient module hose (automatic if looking). It
2. Rex Pack has human-anthroid DNA from 20 different sources.
The shop and scrap yard are protected by a pack of six A forensic Scanner/chemical sensor automatic, or an
4.0 Rex drones (CR ½), that are programmed to attack
Oni Autobody
1
1 55
33
22
88
66
44 77
// Shadows of Korea // 95
Intro Intelligence (Life Science) roll will reveal their spe- sports car looks identical to the car tattoo on Min Soo's
cific sources. arm. A flaming logo of a chili pepper says “Bar Gochu”
Celebrity body anthroids. If the roll is over 15, or the in a stylized font. The calendar has limited AI, but it's
Part I. DNA is entered into a major database (through using a mostly enthusiastic sales pitches in Soo Jin's voice, for
City of contact, Call in a Favor feature, etc.), it is revealed that- drinks and wings at Bar Gochu.
Busan the 20 different DNA sources come from historical ce- This calendar automatically discovered if search-
lebrity android models (Elvis, Marilyn Monroe, David ing, and the GM may want to give the player’s a hint
Bowie, Thom Yorke, Tom Cruise, Bruce Lee, Rhonda to search if they are stuck. The license plate number
Part II. Rousey, Mohammand Ali, Obama, Einstein, Kennedy, of the sport’s car in the calendar is visible. A DC 13
NPCs George Takei, and others). Intelligence (Investigation) check, Call in a Favor, etc.,
Anthroid from Protosys World Genomics. The nutri- lets the players use the license plate number to obtain
ent modules are manufactured from a Korean Biotech the address of Min Soo’s apartment.
Part III. company based in Pyongyang, Protosys World Genom- Baikal Bay Matchbook. On the table is a matchbook
Encounters
ics (automatic with Bureaucracy proficiency, DC 13 from a seedy love motel in little Russia.
Intelligence (Investigation). This city is the North Jop-
ok stronghold. 8. BatHRoom
PART IV.
The bathroom is characteristically dirty. A search of
Contracts 4. Tool Station the room reveals 2 doses of hype and 1 dose of mars,
Various tools are here, as well as engines and car parts and 3 doses of nanodoc in the medicine cabinet.
PART V. on a work bench that look like they’ve been tinkered
New Rules with. Characters can take mechanics tools if they wish. Min Soo 's Apartment
A 17th floor 1-bedroom apartment in a decent area of
5. Supply Room town. The apartment complex is called Chowon. It is
Appendices This room is filled with boxes that contain car parts. apartment number 173. The door is locked (DC 13).
Each crate weighs around 250 kilograms, and can be
sold for シ1,000-5,000 each (depending on negotia- Min Soo's Car
tion, Streetwise proficiency, and contacts). If the cadre looks for Min Soo's red sports car, they will
A cargo-car and trailer is loaded with 8 of these find it in the parking lot. It is locked, with a DC 13 to
crates. The car can only move at 30 kph, and requires open and DC 15 to hotwire or hack the ignition.
a hack, or DC 15 Intelligence (Mechanics) ability It also happens to have a very nasty car-bomb un-
check to hotwire. der both the driver's and passenger seat, courtesy of
Tracktor and Timur. This can be spotted with a DC 15
6. Parts Room
This room is filled with small car parts and tools that
aren’t easily saleable on the black market, and are bet-
ter suited as repair parts.
There is also a safe in the corner, that is electroni-
cally locked. Hacks, or a DC 18 Intelligence (Mechanics)
check can open it over the course of 30 minutes. Inside
the safe is a cryptocard with シ25,000 on it, a 10 mm
handgun, three magazines with armor piercing ammo,
and 3 hits of mars.
7. Break Room
This room is obviously where the workers take breaks
and have lunch. There is a half-eaten sandwich on
the table, and the fridge is filled with beer and old
takeaway food.
Bar Gochu AR Swimsuit Calendar. Anyone with
The Veil active will see an animation of Soo Jin gestur-
ing for onlookers to approach while leaning on a sports
car, doing variations of poses in 15 second loop. The
96 // Contracts //
Intelligence (Investigation), (Mechanics), or Wisdom aware of the danger that is about to befall him, and
(Perception) check. The check can be made at advan- quite deep in a ketamine induced slumber. If awak-
tage if a character is actively searching. The bombs ened he will be very dazed, and suspicious of the cadre.
are both shaped charge mines that will detonate upon With proper convincing, he could be made aware of the
starting the car. A DC 12 Intelligence (Mechanics) danger, and coopoerate with the cadre. If they arrive
check can be made for each bomb to disarm them, al- later than this time, Min Soo is quite dead.
lowing a character to keep them. If the bombs detonate, • Puncture mark behind the ear. DC 12 Wisdom
both the drive and the passenger must make a DC 15 (Perception), Intelligence (Investigation) or (Life-
Dexterity saving throw, taking 7d10 piercing damage, Science), with advantage if examining body for
or half as much on a successful save. The car takes the cause of death.
damage from both bombs as well. • Traces of lethal dose of succinylcholine. A paralytic
and poison, there are metabolites from this toxin in
1. Living Room system (automatic with forensic scanner, chemical-
3D Printed Trophy. On coffee table, Bar Gochu’s annual sensor, etc.).
tournament, second place in a street race sponsored • Cause of death - heart attack. Automatic with Life-
by Bar Gochu. Science proficiency.
2. Kitchen
• Post Mortem Hack. There are dream-like memories
of 1) Stealing Naga’s truck 2) memories of Rus-
After investigation, there is nothing unusual or nota- sianMeeting at Oni Autobody, and Fish Smell. 3)
ble about Min Soo’s kitchen. Sex with Soo Jin
3. Bed Room
• Stirge Drone (Only if Min Soo’s apartment is visited
at 7:30). Can hear soft whirring sound behind
Min Soo’s Body. He will be in his underwear, lying in MinSoo’s door (DC 15 Perception). Upon entering
bed under the covers, no apparent trauma. If the cadre the room the tiny assassin drone is just pulling
happens to arrive at Min Soo's apartment before Thurs- away after injecting Min Soo with the poison. The
day at 7:30 pm, Min Soo will be alive and well and un- Stirge drone will attack if spotted. GPS travel
History. Decrypt hack or Intelligence (Mechanics)
Min Soo's Apartment
2 5
4
1
3
// Shadows of Korea // 97
Intro or (Computers) DC 15. The Stirge was first activat- Bar Gochu
ed in Vladivostok, then to the Dong-gu section of This transgenic club was once more upscale, but it
North Port, continues to Oni Autobody, then to Min hasn’t been renovated in years, and now smells of stale
Part I. Soo’s Apartment beer and the once fancy carpet is thoroughly worn and
City of • Nightstand. There is a 10mm handgun in the drawer. stained. Three stripper poles on a large stage dominate
Busan the room, but other than that it appears like a regular
4. BatHRoom bar. Most of the time it is a sleepy drinking hole, but
Min Soo’s bathroom has 6 doses of hype in the med- on Fridays and Saturdays after 10:00 pm it transforms
Part II. icine cabinet. into more of a dance club with a mostly transgenic
NPCs clientele; the tables are cleared from the center of the
5. closet room to make space for dancing, and fog, lasers, and
The closet is filled with stylish clothes that fit into pounding biopunk music fill the air.
Part III. transgenic street culture. It is owned by a transgenic gang, the Smiling Fish, but
Encounters
Oni Body Shop Overalls. Found in laundry basket, all criminal factions are welcome inside, and it some-
has oni logo, and “Oni Autobody” printed on it. times serves as a place for negotiation and deal illicit
Hidden Stash. If searching, a DC 15 Intelligence (In- deal making between them.
PART IV.
vestigation) or Wisdom (Perception) check reveals a
Contracts
hidden stash underneath the floorboards. The stash 1. Smiling Fish Gangsters
contains an encrypted (DC 15) cryptocard containing シ Four are playing pool, and four are seated at a table
PART V. 20,000. A DC 18 Intelligence (Bureaucracy), (Comput- playing cards (steet goons, SoK, p. ???). Each is covered
New Rules ers), or (Investigation) check reveals the money was de- in biohack or tattoo scales, and koi images, and most
posited on the card from a Russain bank account. of them appear to be transgenic in other ways as well.
They glare at the cadre members as they enter the bar,
Appendices sizing them up in a challenging way. They are friends
Bar Gochu
8
6
7 2
98 // Contracts //
with Min Soo, but don’t know that he was dealing with • Riku doesn’t want the cadre to kill Chang Woo, only
the Bratva on the truck theft. intimidate him, and possibly rough him up. The
If the character’s start asking questions around the- timeline for completing this task is one week.
bar, they are hostile, Charisma checks (DC 15), bribes, • He offers シ10,000 to do this, but is authorized to
and clever roleplaying can make them less aggressive. offer up to シ20,000. If the character’s make a Cha-
If the characters happen to know that the bratva killed- risma ability check, they get an extra シ1,000 for
Min Soo, they may even be able to get assistance in- each point the check is above 10. The GM will have
their investigation, and make allies of the Smiling Fish. to construct this encounter using the materials in
If a fight breaks out, they won’t pull out guns or knives this book, and the GeneFunk 2090 Core Rulebook.
unless the cadre does first, but are happy to fist fight. If • Riku knows how to contact Tetsuo and arrange a
½ of them are defeated, they surrender. meeting if pressed.
Make sure the players know that pulling out weap-
ons would escalate the violence from fists to a more 4. Soo Jin
lethal fight. If alive, she is working there as a server, or one of the
• They know the addresses of Min Soo’s apartment exoctic dancers on Friday night, her shift ending at
and Oni Autobody (DC 15 Charisma check, or auto- 2:00 am. See the full Soo Jin entry in part 2 and ear-
matic after beating them up) lier in this contract for more details. Note that Soo Jin
• They know cargo of truck was a bunch of blank will not be working if the characters are here after 3:00
anthroid bodies (same check as above) am on Friday night (Saturday morning), since she will
have been killed by Traktor and Timur.
2. Min Gi - The Bartender
The bartender is a young engineering student named 5. Sasha - A Bratva Contact
Min Gi (rando, SoK, p. ???). His milky eyes, cleft pal- Sasha is an old man, and a low-ranking member of the
ate, and especially large nose mark him as transgenic. Vladivostok Bratva. He once held more weight in the
With a DC 10 Charisma check and some roleplaying, he Russian underground, but his alcoh0lism made him
can reveal the following information: unreliable. He now gets cash from them for hanging
• He knows the Smiling Fish run the bar, and that out in Bar Gochu and reporting on what he sees. He is
they are a chop shop gang, but he doesn’t get quite drunk at any time of the day, but coherent enough
involved in their trade other than working as a to speak, and very friendly, inviting the characters to
bartender. He also knows that Min Soo is a member, come share a drink with him if they approach the bar.
and a street car racer and mechanic that works at He doesn’t know anything about the missing an-
Oni Autobody. throids, but knows about Traktor and Timur’s position,
• Knows the address of Oni Autobody. history, and knows that they like to stay at Baikal Bay
• Knows Riku is part of Fukuoka Yakuza. when in town.
• Knows that Sasha is part of the Vladivostok Bratva. He will also inform Traktor and Timur about the
cadre coming in and asking questions, as well as any-
3. Riku - A Yakuza Contact thing else he sees. If the cadre tries to arrange a meet-
Riku is a local booze hound, and Fukuoka Yakuza ing with Traktor and Timur, they will agree to meet
member who has a thing for transgenic women, which at Baikal Bay.
makes Bar Gochu his favourite hangout (SoK, p. ???). • Knows address of Min Soo’s apartment and Oni
He is sitting in a booth by himself. He won’t approach Autobody (DC 15 Charisma check).
the characters, but if they approach him, he will broach
the subject offering their cadre a contract. 6. Kitchen
• Intimidate a customs officer named Chang Woo A somewhat dirty bar kitchen where the pub-grub is
to quit his job, and recommend a new candidate made. The chef is there, Kyung Joon, a beefy canary ge-
named Lu Bu. Chang Woo is currently working cus- nome (SoK, p. ???).
toms at the Busan-Fukuoka tunnel, and taking pay A solid member of the Smiling Fish, if a fight breaks
from the South jopok. Lu Bu is a Fukuoka Yakuza out, he’ll attack the characters if it seems like the eight
agent, and getting him employed in that position Smiling Fish street goons are losing, and will use lethal
will shift control of the tunnel towards the yakuza. measures if guns are being used, but will surrender
if 5 of the Smiling Fish gangsters have been downed.
// Shadows of Korea // 99
Intro Kyung Joon is the highest-ranking member of the He will take a hit of mars (gaining the bonuses),
Smiling Fish in the bar, and has the keys to the security and run up the apartment stairs to the third floor and
room, and knows the combination to the safe. kick in the door to initiate his attack, in a brutal fury.
If he has discovered that Soo Jin isn’t there (because
Part I.
City of
7. Security Room of some intervention or persuasion on the character’s
Busan The doors here are very securely locked with mechan- end), he and Traktor will continue looking for her, and
ical locks (DC 18 to unlock), and electrical alarms (DC the characters as well if they learn of the character’s
15 to disable). interference.
Part II. The room has a table with an accounting ledger, If the assassination attempt is unsuccessful, Soo
NPCs CCTV data on every room and the parking lot on an Jin is both thankful and vengeful. She will go to Seoul
encrypted computer (DC 14), and a locked safe in the on the next train to recruit some more muscle from
corner of the room. A rack of revealing costumes hang her family for retribution, but will happily be one of
Part III. from a clothes rack on the wall, showing that this room the character’s contacts in the future (her ties to Busan
Encounters
doubles as a change room for the dancers. street culture, transgenic gangs, underground drag
The safe is difficult to unlock (DC 20), and inside racing, and mechanical ability may be helpful).
are records of stolen vehicles, and illicit inventories
PART IV.
owned by the Smiling Fish. There is also an encrypted Soo Jin's Apartment
Contracts
cryptocard (DC 15), with シ50,000 on it.
PART V.
8. Freezer
New Rules The freezer is filled with all of the liquor and food
the bar sells.
There is also a weapon rack in one of the cabinets
Appendices that has two 5.7 mm SMGs, two 10 mm handguns, and
a 7.62 mm assault rifle, as well as two armor piercing
magazines for each weapon.
100 // Contracts //
Baikal Bay The bathroom. There are 5 doses of mars on the
This seedy love motel in Little Russia is where Traktor side of the sink.
and Timur have been staying. It is barebones, and fre- Pad of paper. Timur is old school, an prefers writing
quented by budget travellers and people wanting short notes on paper instead of digital notepads in his dae-
romantic encounters. Timur will be in his room for mon. The pad has no writing on it, but any inspection
most of Saturday, but the room will otherwise be empty. of the pad, or proficiency in Investigation or Percep-
tion reveals there is an impression on it.
1. Front Desk The paper pad has the following impressions:
Polina, a old Russian woman (rando statblock), tends 1. Min Soo, Chowan Apartment, 3, 173
the front desk. She gets money from Bratva for discre- 2. Soo Jin, Moo chee gae apartment, Building 2, 32 Friday
tion, but isn’t directly involved in their activity. She is after work.
fearful of Traktor and Timur, and they currently have 3. Waste the cadre hired to investigate? Yup. < this is
purchased her loyalty. only written if Traktor and Timur have found out
Polina is opportunistic, and a DC 15 Charisma check that the cadre is investigating.
is enough to get her to give information on the two The GM should actually make this impression on phys-
(their comings and goings and room numbers), and ical paper yourself, and give it to the players, so they
a DC 20 check is enough to get her to hand over their can have fun making the discovery with shading.
room keys. The DC is reduced by one for every シ100 Stirge drone. The Stirge drone that killed Min Soo
the characters give Polina as a bribe. If the characters will be here if Timur is, or on Sunday or afterwards,
want to pass the front desk they will need to rent at but it is with Timur on Thursday and Friday, away
least one room, for シ50. from the room. The drones GPS travel history and AV
data can be obtained. through the Decrypt hack or an
2. Timur's Room Intelligence (Mechanics) check (DC 15). The Stirge was
If it is Saturday morning to early evening, Timur is in first activated in Vladivostok, then to Busan Docks,
his room, doing a body-weight workout routine in his continues to Oni Autobody, then to Min Soo’s Apart-
underwear. He will attack the cadre if they enter with- ment. It will also have Soo Jin’s murder recorded if this
out knocking, and will also attack them if they men- has occurred.
tion that they are investigating the missing anthroids.
n that they are investigating the missing anthroids. 3. Traktor's Room
Under the bed. There is a Ballista 12-gage shotgun Traktor is doing business around the docks from
under the bed. Thursday to Saturday, so won’t be there. Under his bed
is a 10-gage shotgun, and 2 doses of mars.
Baikal Bay
3 2 1
102 // Contracts //
Bratva Controlled Docks
3
2
2
3
2
3
2
3
3
6
2
4
3 5
2 3
3 2
104 // Contracts //
Homocide Deputies Backstory
Homocide Deputies The larger story surrounding this murder case is de-
scribed below.
Score: 2
Contact: Sophia Choi.
The Killer’s Architect
Place: Honhyeol dong, Sasang-gu.
A psychomemetics researcher named Aldous Laplace
Keywords: Murders, deputization, investigation, BPD
was working for Pronatalax, a now defunct transhu-
Details. Something messed up is happening in
man body conversion company (SoK, p. ???). This com-
Honhyeol dong. This death isn't just the usual gang
pany had him working R&D on a project attempting
violence, and the BPD could use an assist on solving
to come up with mind-uploading, hoping to break the
this one. This isn't right, let's make things better.
lucrative monopoly held by Phoenix Unlimited.
Using himself as a subject, he created hundreds of
deeply flawed non-functional psychomimes. About a
Homocide DEputies year ago he started having minor success by “stitch-
This is a longer contract, and could take a couple of ing” various mind-uploads together, producing patch-
sessions to complete. The characters should be level 4 works of human mind that operate as a single being.
before starting it. These mental-Frankenstein experiments seemed
Sophia Choi is a homicide detective working for to successfully create conscious digital beings that
the Busan Police Department (SoK, p. ???). She's in roughly resembled himself, as well as aspects of the
charge of Sasang-gu homocides, an especially busy other minds that were incorporated. He calls these
and overstretched job. A murder has recently occurred amalgams of multiple minds Chimeras.
in the Honhyeol region of Sasang-gu that appears like Phoenix Unlimited acquired the company 8
it could be the result of a serial killer. The BPD isn’t months ago and shut down the project, wanting to stop
making resources available to investigate properly development of a competing technology.
since the homicide occurred in a high-crime area and
there is pressure to categorize it as gang violence.
106 // Contracts //
corporate espionage while they figure out what served together, and bonds made in combat
to do with it. trump prejudice.
• The former CEO and head of R&D is Aldous Laplace, • He doesn’t know who is doing the killing.
who has since moved on to working at the Phoenix • He let Aldous Laplace take his mind-upload data for
Unlimited facility in Seoul. a salary bonus.
• In addition to the latest victim, one of the other • He is fervently christian, covered in tattoos that
victims, Steven Jung-Su, worked at Pronatalax. have religious symbolism.
• There is drone footage of one of the earlier murders • He will try to keep his association with Zelem Elo-
taken by a Vitruvian spy drone. Their drone-rep is him secret, but a DC 15 check through appropriate
unwilling to part with it at this point, and Busan methods can reveal his background, either through
PD is working on a warrant. The database dip hack a paper trail, convincing, or noticing the meaning of
or other methods would allow the cadre to see it. a tattoo he has on his chest.
If the cadre obtains the footage, read the text from • Through appropriate DC 20 checks (lowered with
the box below. bribes) he will give the cadre his old security codes
to the Pronatalax building, but he’s not sure if
they will work.
"You see drone footage of a transgenic mutt woman
with enlarged eyes waking down an alley of East
Tracking Down Aldous Laplace
Honhyeol dong, near the Pronatalax facility. She
Investigation will reveal that Aldous Laplace was the
leans against an alley wall and lights up a cigarette.
head of R&D at Pronatalax until it was acquired by
Moments later a blur of refracting light emerges
Phoenix Unlimited 8 months ago. Publicly available
from the shadows and slits her throat. It's impossi-
information reveal him to be a 50-something man who
ble to obtain details about the killer since they are
attended top Korean tech universities taking degrees
using cloakers.
in psychomemetic theory (the science of mind-upload-
As the blood is still draining from the vitim's
ing). He seems to have gone off the map as of 8 months
living body, the cloaked killer removes her enlarged
ago, with online rumors speculation he was either
eyes with surgical precision. You're almost thankful
murdered or taken into isolation by Phoenix Unlimit-
there's no audio feed. The killer places her hands in
ed. All investigation into him will lead to a dead end
a prayer position and ties them with a rosary before
for now unless the characters take heroic measures.
dissapearing down a manhole nearby."
He is currently working at the Phoenix Unlimited fa-
cility in Seoul.
108 // Contracts //
3. Security Room 1 MEA MK III from room 3 will engage as well. The room
This room is electronically locked. An MEA MK III is itself appears to be a common staff break room, com-
seated here watching the security monitors that cover plete with a microwave, coffee machine. The cupboards
this entire floor. They will attempt to remove the cad- are filled with dishes, cleaning supplies, and coffee.
re, but a DC 16 Charisma (Persuasion) or (Deception)
can convince them that the cadre belongs. If a fight 7. Computational Biology Office
breaks out, the MEA MK IIIs from rooms 6 and 14 will The nameplate reads "Marie and Bun Ho". If the char-
engage as well. acters previously encountered the frozen body of Bun
Ho in the 10 Feet Under bar, you can remind them on a
4. Sleeping Quarters DC 10 Intelligence check. The office contains computer
This spartan living quarters was for the former terminals and other office essentials.
flesh and blood security personal that would trade
shifts. The bathroom has 4 doses of Perk in the med- 8. Transgenic Engineering Office
icine cabinet. The nameplate reads "Steven and Min Jae". The office
contains computer terminals and other office essen-
5. Hallways tials. If the cadre searches here, and one or more of
These hallways house 1 gun turret each, attached to the them have proficiency in Perception or Investigation,
roof. If the security alert has been triggered for any rea- they find the words “memento mori” scratched on the
son these guns will fire at the cadre. underside of his desk.
8
10 15
5 17
1 7
13
11
2 5 5
5
18
3 19
16
6
4 12 14
19
110 // Contracts //
13. Research Lab 1
The doors are locked. This lab contains computer ter-
minals, biotech tools and chemicals, an operating table
for daemon upgrades, and a glass cylinder containing
some sort of primate that seems to be partially de-
voured by some other entity. A container in the corner
holds the same some sort of slime that appears to be
digesting the creature in the tube.
Proficiency in Life Science allows a character to de-
termine that the creature in the tube is a “living” ba-
boon and it appears to be in the process of being con-
sumed by a slime mold, the same slime mold that's in
the corner container.
By looking at the displays, an Intelligence (Com-
puters), (Physical Science), or (Investigation) check
reveals that the slime mold is doing complex mathe-
matical calculations, the kinds of algorithms involved
in artificial intelligence. Records call it Physarum am-
aranthum, under the file “yellow amaranth”. Life
Science also reveals it to be an immortal cell-line.
A fixed forensic scanner is also present. It can be
used in this room, but is not portable.
If the characters search the place (DC 10), they find
some useful drugs in some of the cabinets and boxes;
nootro x 4, perk x 3, nanodoc x3, and euvigil x5. p. 303). After they went berserk, only the best fighter
of the cadre remained alive. Read the following text
14. Security Room 2 to the players.
The doors are locked. Two MEA MK IIIs are seated here
watching the security monitors that cover this entire
" In this room are the remains of 3 human bodies
floor. They will attempt to remove the cadre, but a DC
that look like they have been torn apart and
16 Charisma (Persuasion) or (Deception) can convince
consumed by a ravenous beast. Dried gore covers
them that the cadre belongs. If a fight breaks out, the
the walls and floor. The ravenous beast in question
MEA MK IIIs from rooms 3 and 6 will engage as well.
is also present, a female member of the Leviathan
Three lockers stand against the wall (DC 20 elec-
genome, her face covered in dried blood and her
tronic locks). Each locker contains a black Bushi-
body covered with bloody and torn clothes. Unusu-
weave vest with the Pronatalax logo on it, as well as a
ally, it appears both her and all of the dead bodies
CAW 12 gage and 2 magazines of shock ammo.
have blue-banded curved horns emerging from
15. Supplies Room their skulls. She starts pounding against the plastic
window relentlessly the moment she sees the char-
The doors are locked. This room contains bookcas-
acters. A series of chests and containers are stacked
es filled with scientific journals and texts as well as
against the far wall, one of them open."
shelves containing dozens of different chemical and
biological reagents. If searching, proficiency in the
Life Science skill allows a character to identify a 2
kilogram case of expensive enzymes valued at シ A DC 15 Intelligence (Bureaucracy) or (Life Science)
20,000 if sold. To the south a large reinforced window check will alert the characters that the blue horns are a
reveals room 16. sign of Psymicids.
Proficiency in Physical Science or Life Science
16. Psymicid Room reveal the open crate to contain 30 kilograms of
This room is locked. It contains the remnants of an expensive nanomaterials, which could be sold
earlier cadre that had infiltrated this facility, but got for シ25,000.
locked into this room, and infected by Psymicids (CRB,
112 // Contracts //
rets are attached to the roof and will open fire if the The blood has been drained and the eyes and brain
characters haven’t deactivated them from the terminal are missing. A DC 13 Intelligence (Investigation), (Bu-
in room 20 already. reaucracy), or (Life Science) check allows the charac-
There are doors to the north and east. If the char- ters to discern that a Sherlock genome would possess
acters start executing the chimeras they will activate transgenic organs for all of the missing parts. Termi-
(though they are all surprised in the round that the vio- nals and a conversion pod for the original body line the
lence begins) and start attacking. They will flee if more walls. If Ghost-Steven is with the cadre, he will certain-
than ½ of them are defeated. ly make some comments here.
114 // Contracts //
Pajeon Storage storage room. He will retreat after his hp have been
A warehouse service in Hohnhyeol dong. Large vol- reduced to ½ maximum, rushing to the exit chan-
umes of commercial grade amino acids, enzymes, and nel and diving into the water to his biotech lab.
equipment were purchased by Seraph and shipped
here just days before Pronatalax was acquired by Phoe- 1. Storm Drain Entrance.
nix Unlimited. Coming up from the south east the characters are able
One of the employees reports that “a bunch of clones” to see tracks on a DC 12 Wisdom (Perception), (Surviv-
wearing construction vests and hats were carrying al), or Intelligence (Investigation) check. The tracks
equipment from Pajeon Storage to a nearby storm lead to the west, and take a turn to the north.
drain entrance about 8 months ago..
This occured over months, with millions of satoshi 2. Biofilm Trap
worth of supplies and equipment being moved to the A patch of especially slippery biofilm placed by Seraph
storm drain. Their sensory recording of the clones is resting on a 1.5 meter section of the walkway. A DC
shows they all look exactly like a young Aldous La- 20 Wisdom (Perception) or Intelligence (Investigation),
place. The last of the materials were transported out a (Life Science) check reveals the biofilm. If someone
few weeks ago and the warehouse employees haven’t steps on the biofilm they must make a DC 16 Dexterity
seen the clones since. saving throw or fall into the storm water.
5. The Den
Past the metal gate a concrete hallway appears to open
up to a narrow 2 meter tall tunnel that has been bur-
rowed into the earth. It’s just wide enough for single
file movement, but is difficult terrain. The tunnel
widens into a larger cave around 3 meters tall with a
smaller alcove to the west. Food-based trash lies ev-
erywhere looking like it was scavenged from dump-
sters and alleys.
Once one of the characters enters this area three
swarms of burrow worms emerge (SoK, ???), sur-
rounding any cadre members who have entered this
area and attacking them. If investigated, these crea-
tures are used to tunnel out areas for underground
construction, though the registered genome doesn’t
mention paralytic saliva.
116 // Contracts //
8. Manhole Exit 10. Exit Channel
A manhole leads up to the street level in Hohnhyuel All of the water flow is leading here and the drain pipe
dong. The door to the west is manually locked (DC 13). seems to be covered by a grate. If the cadre investigates
A couple of crates containing biotech supplies rest on the grate below the water they will find that it has been
the concrete floor. cut open to allow large objects under it (around the size
of the largest biotech supply crate). If the water is al-
9. Deep Pool ready lowered by shutting off the pipes then the gate
A churning pool lies 3 meters below, collecting the wa- opening is obvious.
ter from the main channel and two drain pipes to the The exit pipe itself is a 3 diameter, and even if the
north and west. A staircase is to the east, leading down cadre shut down the two contributing pipes, other
to the main pool. The pool itself is around 6 meters water inflow ends up completely filling not long after
deep unless the players shut off the two pipes, in which entering. Swimming into the pipe will lead charac-
case the pool is 1.5 meters deep. If the characters suc- ters to Seraph’s Lab (see below) and it requires a DC 10
ceed a DC 12 Wisdom (Perception) they can see a large Strength (Athletics) check. The characters will be un-
shape moving beneath the swirling water (unless the derwater for 4 minutes, +1 extra minute if they failed
pipes have been shut off, in which case it is obviously the Strength check. They can subtract 1 minute for
seen). A Goemul will attack 1 round after it sees the every 5 by which they exceed the Strength check DC.
characters peering into the water (SoK, ???). It will re- With the appropriate tech, upgrades, or genetic en-
main underwater, using its tendrils to drag characters hancement this swim is no problem, and the cadre is
under, where it can devour them and drown them. able to enter the pipe without breathing gear.
If they don’t spot it, the cadre will be surprised. It is
intelligent and strategic, so it will preferentially target Completing the Storm Drain
smaller looking characters with its tentacles and larger The cadre is awarded 14,000 xp for completing this
characters with its hacks. section of the contract.
1
2
3 6
4
5
4 4 4
5
4
11
4 4
6
7 8 9
10
118 // Contracts //
Auto Turrets 5. East/West Flame Jets
There are autoturrets in some of the rooms, which These jets are remotely activated by Seraph once com-
have the following stat-block: bat begins (see 4). At the end of every round they blast
INT WIS CHA a line of flame down the entire length of the east/west
6 6 6 tunnel they cover. Anything caught in their path takes
Armor Class 12 Hit Points 25 4d10 heat damage, or ½ as much on a successful DC 15
Initiative +4 Skills Perception +3 Dexterity saving throw. A DC 15 Intelligence (Mechan-
7.76mm Machine Gun. Ranged Weapon Attack: +7 to ics) check can disable each trap.
hit, range 300/900 m, auto, no recoil. Hit: 17 (2d12+4)
piercing damage. 100 ammunition. 6. North/South Flame Jets
These jets function as described above, only they fire in
Being Discovered the north/south direction.
Seraph happens to be in a rare state of mind, and is
more curious about what the cadre will do than tacti- 7. Amaranth Security Door
cally sending teams after them all at once. Even if Ser- Concrete floor and walls marks a different area than
aph discovers the cadre, he will merely observe them, the previously dug out ground. A purple slime branch-
allowing them to explore his facility to see if they can es out on the floor, walls and roof towards an electron-
ovecome it, before he finally meets them in the atrium. ically locked steel security door with a small viewing
window (DC 15).
1. Storm Drain Pool The thin webs of slime are extremities of Purple
The waterflow from the storm drain leads to a pool Amaranth that have been feeding on bacteria, algae,
here. Swimming against the current back into the and other cavelife (SoK, p. ???). It will cause 1 cor-
storm drain requires either a swim speed or a DC 15 rosive damage to anyone who touches it (adding to
Strength (Athletics) check. Drag marks surround the the hp total of the Purple Amaranth in 9.) and it ap-
pool, indicating a great deal of crates and other materi- pears to grow slightly after causing damage. Anyone
als have been transported from this area. The passage looking through the viewing window can see into
to the south appears to be covered in small thumb- the next room.
sized holes (see 4.).
4. Burrow Worms
Seraph has been using burrow worms to carve out
these tunnels (SoK, ???). If the characters pass within
3 meters of them they will attack, activating the rest of
them to move towards the characters as well. This will
also activate the flame-jets (see 5 and 6.).
120 // Contracts //
14. Antechamber and a repair central platform with an accompanying
Massive double doors are to the north, while smaller mechanical arm. Any of the characters could obtain
doors are to the east, west, and south-west. The north a mechanics tool-kit here. There are around 20kg of
and south-west doors are electronically locked while parts here could be collected and sold for シ1,000 a kg.
the other two are not.
The concrete room itself appears empty, with 22. Mind-Digitizing Room
scrape marks on the ground for dragged crates. A DC While a smaller operation than the Pronatalax facility,
15 Intelligence (Investigation), (Life Science), or Wis- this room allows for both mind uploading (north seat)
dom (Perception) check reveals that some of the marks and downloading (south seat). Two v2-Chimeras are
appear to be from large claws. here, prepared for a fight. The terminal here is con-
nected to the LAN.
15. Sleeping Quarters 1
Basic sleeping quarters with two beds, a table, and a 23. Security Office
padlocked locker. Two hits of nootro and two hits of A v3-Chimera named Doulas is seated here, holding
perk are one the table. Inside the locker are labcoats, a his hands up in peace. He claims he is willing to help
forensic scanner, a biohacking kit and a hypospray. the cadre and give them a password to the safe in the
corner if they let him go. He is lying and the safe con-
16. Sleeping Quarters 2 tains an explosive that will trigger once opened.
This room holds four beds and a stand of padlocked He will make a Charisma (Deception) check against
lockers. Inside each locker is a hazmat suit (de- their passive Insights. If he fails, the characters he
scribed in room 11.) couldn’t beat know he is hiding something. If the cad-
re refuses to let him go without getting the contents
17. Sleeping Quarters 3 of the safe first, he will give them the codes to open it.
Four beds are in this room. Under one of the beds is a hy- The safe is electronically locked (DC 20), and open-
pospray loaded with three doses of nerve agent poison. ing it will trigger an explosive trap that inflicts 6d10
piercing damage (½ as much on a DC 15 Dex save)
18. Sleeping Quarters 4 in a 4.5 meter cone from the direction of the safe
Three beds, a desk, and an unlocked locker fill this (sparing Doulas).
room. On the desk is a dummy-terminal and in one of If he hasn’t already been allowed to leave, Doulas
the desk drawers is a hit of nootro, hype, and perk. will fight the cadre at this point. Under his desk is a
The locker contains four sets of work overalls and ZQ Timberwolf 9mm, which he will wield in a fight,
some hardhats. changing his SMG attack damage from 2d6 to 3d6.
The lockers in this room are padlocked and most
19. Anthroid Birth Room contain changes of clothes, however one contains a
The doors are locked. This room contains a terminal, Spyder Sylk outfit.
biotech workbenches and a pod for growing anthroid
bodies. There is currently a partially formed body in- 24. Mainframe
side that vaguely resembles Laplace. Five hits of nan- Two Cephalopsychs are seated here, tasked with de-
odoc are in a stash in the biomedical equipment if fending the network from any hackers. When con-
the characters search. The terminal here is connect- fronted personally they are willing to jump ship to pre-
ed to the LAN. serve their own lives if the cadre pays them シ10,000,
feeling a little alienated by their employers anyway. A
20. Mess Hall successful DC 15 Charisma (Persuasion) or (Intimida-
A large kitchen and dining area for all of the chimeras. tion) check well get them to leave for free, and if the
A captain and eight v1-Chimeras are currently dining check is 20 or higher, they will offer to pay the cadre シ
here. They will attack the characters on sight. 15,000 if the cadre takes them to open water.
29
PART IV.
Contracts
35
28 34 24
PART V.
New Rules
33
Appendices 22
32 32
23
25
21
26 30 31
27
15 17
20
14
16 19
18
12
13
122 // Contracts //
26. LAN Defense Room places. A DC 15 Intelligence (Investigation), (Life Sci-
A Cephalopsych is seated here, tasked with defending ence), forensic scan hack, or a forensic scanner reveals
the network from any hackers. When confronted per- a large bioengineered mammoth is normally held here,
sonally they are willing to jump ship to preserve their one modified to eat meat.
own life. A successful DC 15 Charisma (Persuasion) or
(Intimidation) check well get them to offer to pay the 32. Gun Turrets.
cadre シ15,000 to help them escape to some open wa- Two gun turrets that cover the entire room are at-
ter. A LAN terminal is here. tached to the roof.
124 // Contracts //
Located on the waters edge in Dong-gu, the Bratva
Cattle rustiling use this building to house illicit goods either recently
moved from the loading docks as an import or immi-
Score: 3
nently bound for the loading docks as an export. It is
Contact: Markus.
run by the Bratva captain Miroslav, a biohacked vam-
Place: Old North Port, Dong-gu.
pire (SoK, ???).
Keywords: Cargo acquisition, B&E, Bratva.
Details. Some of my precious imports have been • Intruders will be shot on sight, though especially
good Charisma checks may convince people that
misappropirated by the slovenly Miroslav. I can't bear
the cadre belongs.
to think of his greasy hands all over it. Please reacquire
my cargo from his vile clutches and return it to me. • Six swoop drones fly in an irregular perimeter
above the warehouse and transmit their video feed
to the snipers outside as well as Miroslav.
• Any Dexterity (Stealth) checks the characters make
Cattle Rustling must also pass the drone’s passive Perception (10),
This contract is posted a couple of weeks after com- or they will be alerted.
pleting Murder Bounty, enough time to shop, craft, • Unless otherwise stated, all security DCs for this
and get upgrades. Markus is interested in contracting building are 15.
the cadre to retrieve some of his imported Blood Doll
anthroids, which are being help up by the Vladivostok 1. Main Entrance
Bratva in the Old North Port. This contract is mutually Trashcans line the walls right outside the main en-
exclusive with Warehouse Security. trance. The door is manually locked.
PART IV.
Contracts
PART V. 2
New Rules
6 8 7
4 5
Appendices
1 13
3 14
10
11
9
2
12
126 // Contracts //
9. Imports Completing Cattle Rustling
A series of crates fill this room. If the cadre takes time The contract will be completed whenever the cadre
to search each crate and box they can make a DC 15 either brings back some number of the Blood Doll an-
Intelligence (Investigation) or Wisdom (Perception) throids to the Pain Circus, or they fail in their attempt.
check. If they succeed they will find thirty 7.62mm • If they successfully return all ten Blood Dolls
assault rifles and sixty 7.62mm armor piercing maga- the party gains 12,000 xp and the negotiated
zines hidden amongst the crates. amount of satoshi.
14. Water.
This area leads to the sea and can be
used as a possible entrance or es-
cape with a boat.
The Raid
Markus will arrive with 10 vampire thugs, two trans-
genic bruisers and 2 adept hackers (both the bruisers
and hackers have the sunlight sensitivity, bite attack,
and regenerative hemovore traits described in the
vampire thug (SoK, p. ???). The raiders will arrive at
128 // Contracts //
• Proficiency in Streetwise reveals that Daichi has
Package Courier excellent relations with the Fukuoka Yakuza but is
despised by the South Jopok.
Score: 4
Contact: Daichi.
The Backstory
Place: Dongsam dong, Yeongdo-gu.
A researcher working for Vitruvian (a subsidiary of
Keywords: Delivery, protection, Fukuoka.
Apollo Laboratories) has smuggled out a prototype
Details. The job is simple, I have a package that needs
healing bioware named Project Hyperdrive and has
to get to the Busan-Fukuoka tunnel. Someone doesn't
found a Ronin International research branch in Japan
want the package making it there. One night's work,
that is willing to buy it for 6 million satoshi. Ronin has
シ300,000, forge some good allies in the process.
hired both Daichi and the Fukuoka Yakuza to deliver
the goods to Fukuoka. The Yakuza have it covered once
it gets to the tunnel, but Daishi needs to get it there,
Package Courier which is why he wants to hire the cadre.
The characters should be level 7 by this point, or at
least five or more level 6 characters. This contract
should mark the first one where the cadre is really
stepping into city-wide level of power. They can start
to challenge the pillars of Busan a little more without
fear of being squashed like bugs. The powers that be
know them by now, their reputation spilling out of Sa-
sang-gu and into the wealthier districts.
A famous samurai named Daichi (SoK, p. ???)
wants some extra help protecting a package that he
has been charged with delivering to Japan through the
Busan-Fukuoka tunnel. This contract is mutually ex-
clusive with Intercept the Goods.
The Meet Up
The cadre can decide the method by which the package
will be delivered and whatever security measure they
will be taking in the 24 hours prior to the meet-up.
Daichi meets the characters in an alleyway of Yeo-
ngdo-gu. His weapons are drawn and he is holding a
briefcase in one of his four arms. He is reluctant to give
up the case, but a DC 15 Charisma (Deception), (Intim-
idation) or (Persuasion) check gets him to hand it over.
The Robbery
Eun Sook and her hired help will attempt to steal the
package in Dongsam dong (see below). This scene will
likely be a prolonged firefight perhaps followed by a
chase if it continues off the battlemap.
There are plenty of places to hide and take cover.
Civilians will scatter once combat begins, some even
abandoning their cars.
The scene ends if Eun Sook successfully steals
the package or if the package is successfully taken
to the Busan-Fukuoka tunnel.
130 // Contracts //
Dongsam Dong City Block 1. Street
Located in Yeongdo-gu, Dongsam dong is a particular- The street is filled with shops, street vendors, pedestri-
ly lawless area that is the centre of a Yakuza and South ans, and a regular flow of car traffic. Both meat-space
Jopok turf war. The BPD tends to avoid it and let the and the Veil are awash in neon signs and advertise-
gang war playout as their past attempts at getting in- ments stretching all the way to the horizon, creating an
volved were disastrous. Both criminal factions have a almost carnival type effect. The area is very well-lit de-
no-drone truce in this neighborhood, and any drones spite the night sky. It’s clear that this area isn’t upscale
flying more than 6 meters high are shot down and it bears the marks of being part of a gang turf-war.
by thugs from either side (unless they are high-alti- It is utterly bumper-to-bumper gridlocked if the char-
tude drones). acters are running the Package Courier contract, other-
wise there is regular traffic. Pedestrian walkways line
Four Relevant Heights both sides of the street, the east side being under the
There are four relevant heights in this map: shade of a catwalk. Plenty of dumpsters and street-lev-
• The street (1.) is at ground level. el shops can provide good cover here, being 1.5 and 3
• The catwalk (3.) is 6 meters above ground. meters tall respectively.
• The low rooftops (4.) are 12 meters above ground.
2. Sidewalks
• The high rooftops (5.) are 15 meters above ground.
A target’s cover will vary depending on where Sidewalks are in between some street businesses and
the attacker is, make sure it is clear that everyone the larger commercial buildings. The sidewalk to the
understands the angles from which they might not west and north east is directly under a catwalk.
have cover from.
With an upgrade or feature that allows tripled 3. Catwalk
high-jumping distance it is possible to do a running This raised level is 6 meters (two stories) higher than
high-jump from one level to another (CRB, p. 184). This the street and was designed for pedestrian traffic.
requires moving three meters, then a DC 25 Strength Third floor restaurants, bars, boutiques, and other
(Athletics) check to outright land on the higher level commercial establishments line the catwalk. A half-
or a DC 15 check to grab on with your hands and pull wall guards pedestrians from falling on the street and
yourself up (which counts as 3 meters on rough terrain the pedestrian street walkways are often directly below.
for movement purposes).
Remember, any type of jumping still uses up an 4. Low Rooftops
amount of movement equal to the distance jumped, so The rooftops on most of the buildings here are 12 me-
this may require that the character uses the Dash ac- ters high and most have a partial wall.
tion to get enough movement. A summary is outlined
on the table below 5. High Rooftops.
The rooftops of the building on this south-east block
Changing Heights with Hyper Jumping and a section of the north-west building are 15 meters
Strength Running High Movement high and have a partial wall.
(Athletics) Jump Result Required
15 3 meter jump + 3 12 meters 6. Catwalk Stairs
meter pull-up These stairs connect the street level to the catwalk and
25 6 meters 9 meters require 9 meters of movement to climb.
Part I.
City of
Busan
Part II. 5
NPCs 4
4 5
Part III.
Encounters
PART IV.
Contracts
8 14
PART V. 11
New Rules
Appendices 6
7
10
9
12
9 13 10
5 10 7 5
4
11 10
2 1
132 // Contracts //
9. Jopok Sniper.* 13. Eun Sook.
These snipers (SoK, p. ???) will attack Daichi and the The famous thief will start here, but waits until the
cadre, targeting the hands of enemies holding the cadre is under attack by her minions or case is free to
briefcase if they can. move in for the snatch.
PART IV.
is decreased by 2. • Proficiency in Streetwise reveals that Eun Sook
has excellent relations with the South Jopok but is
Contracts
despised by the Yakuza.
Intercept the Goods
The Backstory
PART V. Score: 4
New Rules The same as for Package Courier (see above).
Contact: Eun Sook.
Place: Dongsam dong, Yeongdo-gu.
The Robbery
Keywords: Thievery, corporate intrigue, samurai, fun.
Appendices Eun Sook wants the cadre to attempt to steal the pack-
Details. A guy has a package he stole and I want to
age in Dongsam-dong (see below). This scene will like-
steal it back! Perhaps it's trade secrets about some new
ly be a prolonged fight. There are plenty of places to
robot or something, who knows? Either way, it will be a
hide and take cover. Civilians will scatter once combat
blast! Wanna shake things up for シ300,000!?
begins, some even abandoning their cars. The scene
ends if Eun Sook or the cadre successfully steals the
package and returns it to Vitruvian or if the package is
Intercept The Goods successfully taken to the Busan-Fukuoka tunnel.
The characters should be level 7 by this point, or at Daichi and cracker companion (SoK, p ??? and ???)
least five or more level 6 characters. This contract will be in the driver and passenger seat of a truck (CRB,
should mark the first one where the cadre is really p. 145) except the truck has been modified to have a
stepping into city-wide level of power. They can start covered and armored truck bed and 14 DR and 20 AC.
to challenge the pillars of Busan a little more without It is piloted by a Driver 3.4 bot. Three kensei and two
fear of being squashed like bugs. The powers that be demolitionists (CRB, p. 285, SoK p. ???) are seated in
know them by now, their reputation spilling out of Sa- the bed of the truck.
sang-gu and into the wealthier districts.
Eun Sook is a famous thief (SoK, p. ???) and needs NPC Tactics
to get a hold of a package being delivered to the Fu- Eun Sook will do her best to snatch the briefcase and
kuoka Yakuza by an elite Samurai named Daichi. She escape the area, but will attack if that seems to be
would love some help acquiring this highly guarded the best action
briefcase. This contract is mutually exclusive with The truck is only able to move forward 9 meters
Package Courier. every round, due to traffic. While the truck is moving
the passengers will be hunkered down and taking dos-
Negotiating Intercept the Goods es of nanodoc to heal themselves if they are hurt (each
She would like to meet the cadre in person, and will of them have 3 doses of nanodoc). If the truck is being
have already snuck into their office and will mirthful- overwhelmed or Daichi feels it is appropriate they will
ly announce her presence from the shadows, casually all exit and proceed on food.
eating an apple held by her prehensile tail, and contin-
ue negotiation. It will only be out in the open tomor-
134 // Contracts //
Daichi and his allies will spend all of their energy Future Contracts
getting the briefcase to the tunnel, trying to get it back There is still ample opportunity for merc work in Bu-
if it is stolen. san, and loose end from some of the contracts. The GM
Yakuza heavy infantry (see below) will only target is encouraged to cater future contracts based on all of
characters on rooftops or the catwalk. the impacts that the cadre has made on the various Bu-
san factions, involving their short term and long term
Drone Strikes goals. Some of the following unresolved narratives
Daichi will have a high altitude Ronin drone can hit loom over the cadre.
an area with a rocket at the end of every round. Daichi
will signal the area he wants to be targeted as a bonus The Amaranthian Horror
action and he will only target an area if he thinks he Seraph is still around, one way or another. If he was im-
can avoid civilian casualties. The effect of the strike prisoned, there is a strong possibility of his escape with
is as follows: assistance from Laplace and any remaining Chimeras.
The Concussive force radiates outward in 3-meter If Seraph was killed, his mind-upload from a month
radius sphere centered on the point of the detonation. earlier will be implanted in a new body by Laplace.
Everyone within the blast must make a DC 15 Consti- The two will work together to improve and refine
tution saving throw, taking 4d6 bludgeoning damage Amaranth for their grand plan. Seraph will continue
and becoming stunned until the end of their next turn murdering transgenics to send them to heaven, which
on a failed save, or half as much damage and no stun Laplace will do his best to keep under wraps.
effect on a successful one. The Amaranth itself may absorb enough minds
The square targeted is a bit off due to the high-alti- to become an even bigger threat than either La-
tude targeting, so use the grenade accuracy rules (CRB, place or Seraph, constituting a grey-goo style threat
p. 133) to see which square it actually detonates on. to humanity.
Gene Therapist
By 6th level, you learn the genetic enhancement hack.
Your competence and passion for genetic improve-
ment allows you to treat the genetic enhancement
hack as though it were a 2nd-level hack when you
perform it on others. This also applies to running it at
higher levels.
There is No Spoon
Starting at 17th level code has become completely sub-
conscious to you, there is simply reality. You can add
your proficiency bonus to all saves against mind hacks.
If you are already proficient in the relelvant save, you
may add double your proficiency bonus. In addition, if
you start a combat with no uses of the Personal Flour-
ish feature left, you regain one use of it.
Haneul
The Haneul genome is an attempt to bioengineer spir-
ituality and enlightenment. Researchers at Proteome
Diversified worked with every scrap of genomics and
neuroscience they could find. Studies were performed
on thousands of monks, priests, nuns, shamans, intu-
itives, gurus, and any other spiritual or insightful in-
dividual available, looking for patterns in genes and
brain physiology. The Haneul genome is a result of all
the emergences synthesized from that data. One novel
feature of this genome is a specialized corpus callosum,
once that seems to preserve two different conscious
Origami Glider
This pop-can sized tube contains ultralight nanomate- drag you to that point, avoiding any opportunity at-
rials folded into a precise pattern that will unfold into tacks along the way. This doesn’t use your movement.
a glider in 1 round when sent the proper wireless signal The line can be used to move any angle, horizontally
(determined by the owner). The glider functions as a or vertically, as long as there are no obstacles between
wingsuit (page 139 of the Core Rulebook). you and the point you are moving to. You can bring
along objects as long as their weight doesn't exceed
Snapline Launcher what you can carry. You can also bring one willing per-
This obvious device fits over your entire forearm and son of your size or smaller that is within 1.5 meters of
is loaded with a SpyderSylk rope with an adhesive end. you. If you are grappled with an unwilling person, they
As an action, this rope can be launched in a straight come with you unless they are a larger size than you.
line to a fixed point up to 18 meters away and it will In which case, the grapple is broken unless the person
you are grappled with succeeds on a DC 15 Strength , p. 140), the mechanics are identical except that the
(Athletics) check, and they can prevent this movement new body gains the following traits.
and you remain grappled. You must take a short rest Regenerative Hemovore. You canine teeth are now
before you can use this equipment again so the motor enlarged sharp fangs that contain narrow channels
can recharge. for sucking up blood like hypodermic needles if you
choose, or you can drink blood normally. You cannot
Vampire Body Conversion digest normal foods and must consume 2-3 liters of
This body conversion is a specific package that is of- blood every day to get nourishment. Consuming blood
ten requested in the city of Busan due to its thriving floods your brain with dopamine and is intensely plea-
high-society vampire culture. It has become a symbol surable. In addition, if you spend an action or bonus
of wealth and decadence to simply be able to afford action to consume blood, you regain 2d6 hit points as
this procedure and many edgy and well-off socialites specialized nanobots burn the calories to repair dam-
have embraced it, much to the delight of augmenta- aged tissue. The amount of hp healed increases to 3d6
tion services. Since it is a package deal springboarding
of the base transhuman body conversion service (CRB
LAN COMBAT
In addition to any other encryption DCs that need to be
bypassed to crack a LAN, hackers need to expel, kill, or
otherwise defeat the native system admins as well be-
fore they gain control of the system. LAN combat uses
the following rules:
• Initiative is determined normally.
• Mind hacks may be used by or on anyone within the
LAN, regardless of their physical distances.
• Cable Shock. As an action, a hacker can attempt
to shock someone connected through a neural
interface. The target must make a Wisdom saving
throw against the hacker’s hacking DC. On a failed
save, the target takes 1d10 + the hacker character’s
level (hit dice for NPCs) in electrical damage. This
damage bypasses any electrical insulation of-
fered by armor.
• Expel. As an action, a hacker can attempt to kick
someone out of the LAN. They must succeed in an
opposed Intelligence (Computers) check against
their target. If successful, the target is incapacitat-
ed until the end of their next turn. If the target is
already incapacitated, they are expelled from the
LAN and must bypass the encryption DC again
to re-enter.
Puzzle 1
Argle, Barge, Cargle, Dargle, and Eargle are five Chime-
ras who go to create the perfect blob of Amaranth. Five
canisters of Amaranth are lined up in a row, each a dif-
ferent color. They are, from left to right: Blue, Green,
158 // Appendices //
Puzzle 2
Seraph says, "You must give me a statement. If it is true,
you will killed burrow worms. If it is false, you will be killed
by being trampled by my mammoth."
Puzzle 3
You are a spy brought in for questioning by Hexie in-
telligence operative, along with two other employees,
one of whom is a lawyer and one is a solider. The sol-
ider can only tell the truth, the lawyer can only lie, but
you can tell either lies or the truth. The Hexie intelli-
gence officer asks you all if you are spies.
The solider says: "I am not a spy."
The lawyer says: "I am a spy."
Hexie Intelligence asks you: "Is the lawyer really a spy?"
What is your best answer?
Part I.
City of
Busan
Part II.
NPCs
Part III.
Encounters
PART IV.
Contracts
PART V.
New Rules
Appendices
160 // Appendices //
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