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LevelStream Load & Unload
LevelStream Load & Unload
Level Blueprint
1. BeginOverlap to Branch1.
2. GetPlayerCharacter and OtherActor from BeginOverlap to Equal Object. To Branch1
Condition.
3. Branch1 to Branch2.
4. Make a Variable “Lvl1_Loaded” to Branch2 Condition.
4.1. False Branch2 to LoadStreamLevel. Change the Level Name to our level’s name. Check
Make Visible After Load.
4.1.1.LoadStreamLevel to Set Variable “Lvl1_Loaded” checked for true.
4.2. True Branch2 to UnloadStreamLevel. Change the Level Name.
4.3. UnloadStreamLevel to Set varialble “Lvl1_Loaded” unchecked.