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Needed

1. Make new levels.


2. Put Trigger Box

Level Blueprint
1. BeginOverlap to Branch1.
2. GetPlayerCharacter and OtherActor from BeginOverlap to Equal Object. To Branch1
Condition.
3. Branch1 to Branch2.
4. Make a Variable “Lvl1_Loaded” to Branch2 Condition.
4.1. False Branch2 to LoadStreamLevel. Change the Level Name to our level’s name. Check
Make Visible After Load.
4.1.1.LoadStreamLevel to Set Variable “Lvl1_Loaded” checked for true.
4.2. True Branch2 to UnloadStreamLevel. Change the Level Name.
4.3. UnloadStreamLevel to Set varialble “Lvl1_Loaded” unchecked.

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