Professional Documents
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07-Final Write-Up With Prototype
07-Final Write-Up With Prototype
Abstract:
Managers at a local Crate & Barrel location have observed that sales people only ring up
what is brought to them by customers without much personal interaction and rarely make any
recommendations unless repeatedly prompted by customers. The sales team does not feel
confident suggesting ideas for customers while they shop or proposing add-ons to the
merchandise they bring to the register. This problem based training experience will provide
sales associates the chance to define customer problems/needs by learning to ask the right
questions, discover solutions to common inquiries, and build confidence in interactions through
performing improvised and partially scripted scenes. The learners will need to define the
problems they will face and create interactions from start to finish, collaborating with each
other in the process. They are not required to make the scenes funny or deliberately write
jokes by any means, but humor tends to arise naturally from the other employees’ recognition
of the scenarios, exaggerated or otherwise. And laughter is vital to this design, cementing the
learning experience in the associates’ minds through an emotional connection. Secret shoppers
will assess their on the job performance before and after the training.
Literature Review:
Improvisation has become more popular as a teaching tool in recent years. Berk &
Trieber discuss its usefulness comparing standard, didactic instruction to performing a scripted
play where every detail strictly stems from what is written in the script. The instruction style is
very instructor focused; what is on the script for the lecture is set in stone. Alternately, learner
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centered instruction already shares qualities of an improvised show where the content is driven
by the people in the room in collaborative effort. The audience has a say in what happens on
stage, moving from being spectators to being participants. The writers of this article suggest
four examples of improv games which can foster collaborative learning in “net generation”
students: One Word at a Time/One Sentence at a Time, Speech Tag, Freeze Tag, and Gibberish
Expert Interview. Follow up questions and discussion occur after each game.
By figuring out what to do instead of just being told, employees are learning through
inductive discovery. Beyond the obvious improvisation activities directly involved in both my
proposal and this article, the main takeaway is the discussion and follow up questions
afterward. This is where the lessons really take form and sink in. Knowing the right questions
to ask is vital here as “research suggests that the types and levels of questions asked are the
keys to eliciting deep learning from students” (Harrison as cited in Berk & Trieber, 2009, p. 39).
This is where even a “bad” improv scene can turn out to be helpful in understanding what went
wrong.
This also lines up with Merrill’s five principles for effective, meaningful instruction
wherein learning is best promoted when learners: engage in solving real world problems,
activate their prior knowledge as a base on which to build new knowledge, have new
knowledge demonstrated to them, apply the new skills and knowledge to other scenarios, and
begin to integrate them into their work. The customer service skills I seek to instill fit nicely
with these principles. The experiential learning design I am proposing will be problem centered
and lead toward associates getting to the application and integration phases (let me & watch
me). The sales people will be able to retain product knowledge and customer interaction skills
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better when portrayal is favored over didactic information dissemination. “Learners remember
and can apply information far more readily when the information includes specific portrayals.”
(Merrill, 2002, p. 48). The demonstration phase of this design includes a scene wherein the
instructors guide learners through a difficult customer service problem to resolution before
define problem-solving learning environment concepts and guide designers toward appropriate
teaching focus with research-based advice. I would define portraying the customer issues in
the scenes as a more ill-structured version of a story problem combined with decision-making
problem into even a design problem (Jonassen, 2011, p. 1-24). The latter being a bit rarer in the
scenarios but it can happen if the sales associate is proposing a full design for decorating an
entire room of the customer’s house. This is a skill specifically employed by the furniture sales
associates, but should be valued by the whole team. Task-relevant problem-solving questions
will foster the skills I am attempting to instill in the sales people in my training module. Peer
and instructor questions will be used to focus casual reasoning (Jonassen, 2011, p. 295-296).
Modeling problems within the scenes will help employees to test the skills they are learning in a
real conversation rather than just imagining how another person might react. They have a
chance to adapt in the moment so they are “better able… to transfer their skills” (Jonassen,
2011, p. 309).
based learning environments. Studied by Chauvet & Hofmeyer, specifically for nursing students
who will go on to have particularly stressful jobs, humor aids with building trust and comradery
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among the sales team when proper ground rules are applied and mutual respect is maintained
in the process. Beyond just making jokes, humor can be incorporated into the
classroom/training session via: “acceptance that fun and humor are components of the ground
rules in the group; appropriate humor and boundaries; mutual story sharing; and creative
activities to moderate stress and build coping strategies to thrive in clinical practice” (Chauvet &
Hofmeyer, 2007, p. 286). Allowing these strategies to develop in a given learning environment
facilitates stress coping, critical thinking, and problem solving skills vital to nursing students in
particular. Though a retail job should not necessarily be as stressful as the very real life and
death issues nurses deal with, some customers still come into stores with a life/death attitude
discussed in the paper can translate directly to how associates will interact with customers.
Either way, stress is stress and we could all benefit from stress coping mechanisms.
Still missing from many of these articles is how proper evaluation can be done to ensure
its value to the company in the end. Chapter 10 of Reiser & Dempsey’s Trends and Issues in
Instructional Design and Technology defines evaluation in instructional design and lays out
some of the major evaluation models. In order to determine the “merit, worth, and value of”
(Scriven as cited in Reiser & Dempsey, 2018, p. 87) this learning experience I will focus in on
Kirkpatrick’s training evaluation model, placing particular emphasis on levels three & four. In
order to obtain positive level three success (transfer of training) it is imperative to have
managers and supervisors encourage or even require the sales associates to employ the new
skills and attitudes into their work. Retrospective surveys will be used to measure this transfer
of training. Level four results, though difficult to validate, should be the overarching goal. Most
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importantly the assessments from the secret shoppers will be compared to the overall sales
performance of this Crate & Barrel location. I would hope this training could lead to better
worker moral, increased job satisfaction, higher quality of work, which would in turn lead to
Blueprint:
Overview: This face to face training experience is design to foster better customer
service interactions on the sales floor. By the end, associates should be able to:
product knowledge and customer service skills. Through writing scenes and performing
improvised scenes they will have the chance to define customer problems/needs, learn to ask
the right questions, discover solutions to common inquiries, and feel more secure in
Course Length: There are two training sessions, a week apart, which last two and three
hours respectively. In the week between the two sessions employees should watch three
instructional videos which are about 20 minutes each in preparation. The beginning
introductions and presentation should be fairly quick, done in the first half hour of the first
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session, leaving a half hour for warm-up games and the last hour for discussion and
assessment. The second session has a brief review of customer service best practices, but at
least an hour should be devoted to the improv scenes being performed. The remaining time is
Target Audience: Entry-level sales associates, both full-time and part-time, who have
Prerequisites:
New employee orientation
Technology training on the Point of Sale (POS) system and Rumba merchandise
database
Other applicable training such as how to wrap and box items safely during the
transaction.
Assessment: Knowledge checks and reflection. Through written scenes and improvised
scenes employees should exhibit ability to define customer needs and relate the necessary
Evaluation: Pretest/posttest secret shoppers assess individuals and the store at large by
interacting with sales associates from being greeted to the end of the transaction. Looking for
Media: Instructional videos about 15 to 20 minutes in length which provide information and
tips about specific products within the different departments: Glassware, Dinnerware,
Furniture, Entertaining, Basics, Kitchen, Machines, and Kids (Land of Nod). Associates get to
Define: what
situations come up
on the sales floor
which need to be
addressed
memorable experience for the week; planning to jumping off point, training
customer customer use info from integrating product
interactions selected videos in knowledge and Re-write: the
Recall product scenes customer service scenes from
knowledge to fulfill skill into the module 1 with
customer needs Customer Service: interactions better customer
best practices presented service skills
Design a plan, on reviewed
the fly, for the Discussion: as a Reflection: how
fulfillment of whole discuss what has acting out
customer needs was portrayed in (and watching)
the scenes; how these scenes
could you achieve changed your
the same or better thought process
outcomes taking for approaching
different paths customers and
did
playing/writing
for the customer
help you gain
perspective
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Th a t’s a Wra p !
C u sto m e r Se rvic e Tra in in g fo r
C ra te & Ba rre l Sa le s Te a m Me m b e rs
Nic k Fle m in g
C o n c o rd ia Un ive rsity C h ic a g o
Assessment:
Crate & Barrel will hire secret shoppers via a third party to come in and assess the
customer service skills of their sales associates before and after the training. Store managers
and regional managers will be asked what specific skills they feel are lacking and let the
personal shoppers know. In addition to the managers' specific concerns they are looking for
increased ease of conversation, being greeted upon entering the store, and being approached
by a sales associate if one is free while they are browsing. Pretending to be a legitimate
customer they will play out a common scenario such as asking for advice with a gift giving
specifics about the recipient, or needing help deciding between different types of the same
product, etc. Each will be looking for the customer service skills to have improved after training
in a sampling of employees.
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knowledge gaps should assist the individual associates in making their video selections
throughout the week. The group work will be assessed by trainers looking for key interaction
strategies such as asking analytic and evaluative questions of the customer in order to get at
the root of what they really need. These strategies should also come up in the reflection short
essays (by individuals) and re-writes of the original scenes they watched in module one (done in
groups). In addition to the customer service skills being taught, during the improvised scenes
trainers will look for tidbits of information learned from the videos. Someone might suggest a
durable flatware if the customer mentions they have young children, and someone else might
mention how a vase was hand blown in Poland giving the customer something interesting to
think about while considering whether to buy this potentially expensive vase. Specific sales
goals are decided between the store managers and corporate, so we are looking for
References:
Berk, R. A., & Trieber, R. H. (2009). Whose classroom is it, anyway? Improvisation as a teaching
Chauvet, S., & Hofmeyer, A. (2007). Humor as a facilitative style in problem-based learning
Reiser, R. A., & Dempsey, J. V. (2018). Trends and issues in instructional design and technology