KnightRider2 PC Uk

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DV24.248(KnightRider2_Uk_Handl).

qxd 30-09-2004 10:17 Pagina 7

The game
Introduction
Michael Knight and his futuristic car K.I.T.T. are on
a crusade to champion the cause of the innocent,
the helpless, the powerless, in a world of criminals
who operate above the law.
K.I.T.T. is an abbreviation of Knight Industries Two
Thousand. This high-tech car was created by the
entrepreneur Wilson Knight at his Foundation for
Law and Government. K.I.T.T. is stuffed with the
latest technology to fight crime. Normal: steer K.I.T.T. to his left. Push stick to the left.

Driving K.I.T.T.
K.I.T.T. can accelerate by pressing the ↑ key. The controls
To steer K.I.T.T, press ← or → to steer left or These are the default key settings to control
the right. K.I.T.T.. You can change the key setting by
selection Controller in the Option screen.
If you want to drive very fast, you can drive
Super Pursuit mode by pressing the Left ↑ key . . . . . . . . . . . . . . . . . . Accelerate normal
Shift key (when available). Driving in Super ↓ key. . . . . . . . . . . . . . . . . . . Brake / Reverse
Pursuit Mode will cost energy! C . . . . . . . . . . . Accelerate in Super Pursuit Mode
G. . . . . . . . . . . . . . . . . . . . . . . . . . . Next Target
TIP! When K.I.T.T. is driving in low speed, K.I.T.T. ← key . . . . . . . . . . . . . . . . . . . . . . . Steer Left
can make a sharp turn by Steering left or → key . . . . . . . . . . . . . . . . . . . . . . Steer Right
right and then double tap the Acceleration key W . . . . . . . . . . . . . . . . . . . Toggle Ski Mode Left
(default (directional key up) key). E . . . . . . . . . . . . . . . . . . . Toggle Ski Mode Right
1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Plasma
TIP! In the first mission when the camera is in 2. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Laser
front of K.I.T.T, the controls are reversed. 3. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missile
4 . . . . . . . . . . . . . . . . . . . . . . . . . . . No weapon
F2 . . . . . . . . . . . . . . . . . . . . . . . . . Next camera
F1 . . . . . . . . . . . . . . . . . . . . . . Previous camera
F. . . . . . . . . . . . . . . . . . Use weapon (see below)
Space . . . . . . . . . . . . . . . . . . . . . . . Turbo Boost
A . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shield
X. . . . . . . . . . . . . . . . . . . . . . . . . . . . Micro Jam
Escape (Esc) . . Ingame menu / Skip animation
Enter . . . . . . . . . . . . . . . . . . . Reposition K.I.T.T.

Reversed: steer K.I.T.T. to his right. Push stick to the left.

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DV24.248(KnightRider2_Uk_Handl).qxd 30-09-2004 10:17 Pagina 8

← or → + double tap ↑ key button . . . . . the Controller and change Display and
. . . . . . . . . . . . . . . . . . . Fast turn while battling Sound settings.

TIP! If you experience low framerate or jerky


Main Menu images, please lower your resolution of colour depth
You can navigate through the menu screen using by selecting Display in the Options menu.
your directional keys. To choose an option,
press Enter. If you want to cancel or go back to
a previous screen press the Escape (Esc) key. Ingame display
Story Mode
By selecting the story mode you can unlock
items and tracks. Before you can start playing
the story mode you have to load or create a
new savegame.

When you create a savegame, select a empty


save slot. Then you must enter a name for your
savegame. Select end to store the name of the
savegame. After this, select a difficulty mode While playing the game, you can find a lot of
and you’re ready to start on your adventure. information about K.I.T.T.
Next time you want to continue the game, select
your savegame and activate it by selecting the 1. Energy: This shows how much energy is left
load function. in the Power Packs.
2. Weapons: Browse through your weapons.
You can delete a savegame by selecting the You can use the current selected weapon
savegame and choosing create new game. 3. Shield: Indicates if the shield is active/
available.
Mission Mode 4. Super Pursuit Mode: Shows if the Super
Here you can play and practice your favorite Pursuit Mode is active/available.
mission in every difficulty mode available. 5. Turbo Boost: Informs you if the Turbo Boost
is active/available.
Extra 6. Timer: The timer indicates how much time is
Here you can find information about Knight left to complete a task.
Rider, watch movie clips and test your 7. Radar/battle indicator: It shows you where
knowledge about Knight Rider in the Knight Terminals, Power Stations and Robots are.
Rider Quiz. During battle it also shows how much power
your opponent has.
Options 8. Speedometer: Shows you how fast you
By selecting the Options menu you can adjust are driving.

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Energy Ski Mode (W/E key)


Many functions of K.I.T.T. only work when K.I.T.T By using Ski Mode, K.I.T.T. can drive on the left or
has energy. The energy is stored in Power Packs the right tires. This way he can drive over small
inside of K.I.T.T. When there is no energy left and platforms or through narrow passages. To activate
K.I.T.T. encounters damage, he will malfunction Ski Mode briefly push the W or E (left or right
and your mission will fail. Ski Mode). To deactivate the Ski Mode, briefly
push the W or E once more.
The Power Packs can be recharged at the Semi When driving too fast, K.I.T.T. can’t use Ski Mode!
by Bonnie or by Micro Jamming Power Stations
(see item Power Stations about more info). Super Pursuit Mode (C key)
K.I.T.T. can use Super Pursuit Mode to drive
This overview shows which functions consume extremely fast. But driving Super Pursuit
energy and which don’t. Mode costs energy. If the energy in the Power
Packs is too low, you will be unable to engage
Super Pursuit Mode.

Micro Jam (X key)


K.I.T.T. can Micro Jam terminals and power
stations by standing close to them. Keep Micro
Jamming them by pressing the X key, until
K.I.T.T. has hacked into the terminals or starts
recharging his Power Packs with energy (please
read the items Terminals and Power Stations for
more information).

Weapons
K.I.T.T. has access to three different types of
weapons. Weapons can only be activated if K.I.T.T.
has enough energy. K.I.T.T. can change weapons
by pressing the 1, 2 or 3 key. To use the current
selected weapon, press the F key. Using weapons
cost energy. When energy is low, the weapons
Turbo Boost (Space) won’t work.
By using Turbo Boost, K.I.T.T. can make instant
jumps. This is great for jumping on objects or
over gaps. After using Turbo Boost, K.I.T.T.
needs some time before he’s ready to use Turbo
Boost again.

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The weapons are: the missiles. Now the missiles will automatically
Laser fly to the target.

TIP! You can select the next target of the missiles


by pressing the F key.

Shield (S key)
The laser is ideal for precise targeting. It also
generates more damage when it’s firing at an
object over a longer period of time.

Plasma Gun
K.I.T.T.’s shield protects against damage due to the
impact of enemy weapons. Keep the S Key pressed
down to use the shield. Use the shield only in emer-
gency situations, because it uses a lot of energy.

The plasma gun is ideal for close and intense


fighting and uses not so much energy. Useful Objects
There are several objects that you can use to
Missile launcher your advantage:

Terminals
By Micro Jamming terminals,
K.I.T.T. can hack into computer
system to activate, disable or
The missile launcher is the most powerful control objects.
weapon K.I.T.T. has. But it only can target bigger
objects or objects in the distance. You can load Power Stations
up to 5 missiles by keeping the Space bar By Micro Jamming Power Stations,
pressed down. By releasing the Space bar, the K.I.T.T. can retrieve energy to
missiles will be launched. But be aware, missiles recharge his Power Packs.
consume a lot of energy.
Explosive Barrels
When K.I.T.T. activates his missile launcher, Watch out for the explosive barrels.
markers will appear on all objects where K.I.T.T.’s If K.I.T.T. drives against them too
missiles can lock onto if they are within range. hard, they explode. K.I.T.T. can
Now wait until K.I.T.T. has a fixed lock on the also detonate these barrels by using weapons to
main target (the marker on the target changes create big explosions in order to destroy robots
and you hear a different tone) and then release or large objects.

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DV24.248(KnightRider2_Uk_Handl).qxd 30-09-2004 10:17 Pagina 5

Support Krzysztof Zmorzynski


If you have question about this product, please - Support:
check our website www.davilex.com to find Grzegorz Kowalski
all the latest information about this title. Adam Radzki,
Krzysztof Radzki
We would like to thank the following Michal Radzki
persons: Daniel Pressley, Neil Epstein, - Story:
Michael Pajaro, Joe Huth, Arturo Fernandez, Volmer Montsma
Jesus Romero, Miguel March, Javier Gallego,
Roberto Ares, Sandra Wernicke, Daniel Beuzit,
Mario Festa, Maurizio Garzara, Dave Morris

Credits:
- Senior Producer: “Knight Rider” (ca:Stu Phillips/Glen Larsson) ©
Lambert Wolterbeek Muller Music Corp. of America, Inc.
- Project Manager: (Universal Music Publishing B.V.)
Adam Marczynski
- Game Design:
Martin Janse
- Lead Artist:
Michal Drozdowski Knight Rider is a trademark and copyright of
Hidde van Dijk Universal Studios. Licensed by Universal Studios
- Lead Programmers: Licensing LLLP. All rights reserved.
Tristan Rybak www.universalstudios.com
Brian Fa-Si-Oen
- Graphics:
Lukasz Biegun
Marian Chomiak
Bartlomiej Gabrys
Dominik Puczynski,
Dawid Sosnowski
Tomasz Straszewski,
Jacek Szczyrba
Aleksander Szymczyszyn
Sebastian Tworek
Szymon Warda
- Programmers:
Andrzej Chomiak
Tomasz Przechodzki
Marek Siemieniuk

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