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KnightRider2 PC Uk
KnightRider2 PC Uk
KnightRider2 PC Uk
The game
Introduction
Michael Knight and his futuristic car K.I.T.T. are on
a crusade to champion the cause of the innocent,
the helpless, the powerless, in a world of criminals
who operate above the law.
K.I.T.T. is an abbreviation of Knight Industries Two
Thousand. This high-tech car was created by the
entrepreneur Wilson Knight at his Foundation for
Law and Government. K.I.T.T. is stuffed with the
latest technology to fight crime. Normal: steer K.I.T.T. to his left. Push stick to the left.
Driving K.I.T.T.
K.I.T.T. can accelerate by pressing the ↑ key. The controls
To steer K.I.T.T, press ← or → to steer left or These are the default key settings to control
the right. K.I.T.T.. You can change the key setting by
selection Controller in the Option screen.
If you want to drive very fast, you can drive
Super Pursuit mode by pressing the Left ↑ key . . . . . . . . . . . . . . . . . . Accelerate normal
Shift key (when available). Driving in Super ↓ key. . . . . . . . . . . . . . . . . . . Brake / Reverse
Pursuit Mode will cost energy! C . . . . . . . . . . . Accelerate in Super Pursuit Mode
G. . . . . . . . . . . . . . . . . . . . . . . . . . . Next Target
TIP! When K.I.T.T. is driving in low speed, K.I.T.T. ← key . . . . . . . . . . . . . . . . . . . . . . . Steer Left
can make a sharp turn by Steering left or → key . . . . . . . . . . . . . . . . . . . . . . Steer Right
right and then double tap the Acceleration key W . . . . . . . . . . . . . . . . . . . Toggle Ski Mode Left
(default (directional key up) key). E . . . . . . . . . . . . . . . . . . . Toggle Ski Mode Right
1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Plasma
TIP! In the first mission when the camera is in 2. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Laser
front of K.I.T.T, the controls are reversed. 3. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missile
4 . . . . . . . . . . . . . . . . . . . . . . . . . . . No weapon
F2 . . . . . . . . . . . . . . . . . . . . . . . . . Next camera
F1 . . . . . . . . . . . . . . . . . . . . . . Previous camera
F. . . . . . . . . . . . . . . . . . Use weapon (see below)
Space . . . . . . . . . . . . . . . . . . . . . . . Turbo Boost
A . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shield
X. . . . . . . . . . . . . . . . . . . . . . . . . . . . Micro Jam
Escape (Esc) . . Ingame menu / Skip animation
Enter . . . . . . . . . . . . . . . . . . . Reposition K.I.T.T.
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← or → + double tap ↑ key button . . . . . the Controller and change Display and
. . . . . . . . . . . . . . . . . . . Fast turn while battling Sound settings.
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Weapons
K.I.T.T. has access to three different types of
weapons. Weapons can only be activated if K.I.T.T.
has enough energy. K.I.T.T. can change weapons
by pressing the 1, 2 or 3 key. To use the current
selected weapon, press the F key. Using weapons
cost energy. When energy is low, the weapons
Turbo Boost (Space) won’t work.
By using Turbo Boost, K.I.T.T. can make instant
jumps. This is great for jumping on objects or
over gaps. After using Turbo Boost, K.I.T.T.
needs some time before he’s ready to use Turbo
Boost again.
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The weapons are: the missiles. Now the missiles will automatically
Laser fly to the target.
Shield (S key)
The laser is ideal for precise targeting. It also
generates more damage when it’s firing at an
object over a longer period of time.
Plasma Gun
K.I.T.T.’s shield protects against damage due to the
impact of enemy weapons. Keep the S Key pressed
down to use the shield. Use the shield only in emer-
gency situations, because it uses a lot of energy.
Terminals
By Micro Jamming terminals,
K.I.T.T. can hack into computer
system to activate, disable or
The missile launcher is the most powerful control objects.
weapon K.I.T.T. has. But it only can target bigger
objects or objects in the distance. You can load Power Stations
up to 5 missiles by keeping the Space bar By Micro Jamming Power Stations,
pressed down. By releasing the Space bar, the K.I.T.T. can retrieve energy to
missiles will be launched. But be aware, missiles recharge his Power Packs.
consume a lot of energy.
Explosive Barrels
When K.I.T.T. activates his missile launcher, Watch out for the explosive barrels.
markers will appear on all objects where K.I.T.T.’s If K.I.T.T. drives against them too
missiles can lock onto if they are within range. hard, they explode. K.I.T.T. can
Now wait until K.I.T.T. has a fixed lock on the also detonate these barrels by using weapons to
main target (the marker on the target changes create big explosions in order to destroy robots
and you hear a different tone) and then release or large objects.
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Credits:
- Senior Producer: “Knight Rider” (ca:Stu Phillips/Glen Larsson) ©
Lambert Wolterbeek Muller Music Corp. of America, Inc.
- Project Manager: (Universal Music Publishing B.V.)
Adam Marczynski
- Game Design:
Martin Janse
- Lead Artist:
Michal Drozdowski Knight Rider is a trademark and copyright of
Hidde van Dijk Universal Studios. Licensed by Universal Studios
- Lead Programmers: Licensing LLLP. All rights reserved.
Tristan Rybak www.universalstudios.com
Brian Fa-Si-Oen
- Graphics:
Lukasz Biegun
Marian Chomiak
Bartlomiej Gabrys
Dominik Puczynski,
Dawid Sosnowski
Tomasz Straszewski,
Jacek Szczyrba
Aleksander Szymczyszyn
Sebastian Tworek
Szymon Warda
- Programmers:
Andrzej Chomiak
Tomasz Przechodzki
Marek Siemieniuk