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Genefunk2090 Preview
Genefunk2090 Preview
2090
Custom NPCS: Mike Armstrong, Sean Armstrong, First Printing: January, 2020
Guillaume Carmes, Scott Dudiak, Dreyton Far, Mark Publisher: CRISPR Monkey Studios
Grover, Reed Houle, Andrew Jensen, Tor Oscar Worren
Contents
Introduction.....................................................4 Puppeteer......................................................... 74
Timeline.......................................................... 5 Synergist.......................................................... 75
Chapter 1: Character Creation...........................11 Crook................................................................... 76
Backgrounds.........................................................12 Dealer.............................................................. 79
Make Your Own.................................................12 Hitman.............................................................81
Academic..........................................................12 Robber..............................................................81
Artist.................................................................13 Engineer.............................................................. 83
Ideologue..........................................................14 Gadgeteer......................................................... 86
Investigator.......................................................15 Gearhead.......................................................... 87
Military Veteran............................................... 16 Roboticist......................................................... 88
Outlaw..............................................................17 Gunfighter............................................................91
Religious Disciple............................................. 19 Gunslinger....................................................... 93
Slum Dog......................................................... 20 Sniper.............................................................. 93
Stargazer...........................................................21 Soldier............................................................. 94
Technician........................................................ 22 Hardcase............................................................. 95
Trust Fund Kid.................................................. 23 Damage Sponge................................................ 99
Generating Ability Scores.................................... 24 Gangster........................................................... 99
Character Development........................................ 25 Unarmed Fighter............................................ 100
Beyond 1st Level................................................... 25 Samurai............................................................. 102
Multiclassing....................................................... 26 Suit.................................................................... 107
Feats.................................................................... 28 Commander.................................................... 113
Chapter 2: Genomes........................................ 33 G-Man............................................................. 113
Engineered.......................................................... 34 Shark.............................................................. 114
Canary.............................................................. 35 Chapter 4: Goods and Services........................117
Coelhomortos................................................... 36 Starting Equipment............................................. 118
Companion...................................................... 37 Armor................................................................. 118
Espion.............................................................. 38 Weapons............................................................. 123
Eucypher.......................................................... 38 Gear....................................................................134
Feral................................................................. 39 Services..............................................................139
Leviathan.........................................................40 Drugs..................................................................142
OsaLaska...........................................................41 Poison................................................................144
Sherlock........................................................... 42 Vehicles..............................................................146
Spartan - Infantry............................................. 43 Robots and AI..................................................... 151
Spartan - Naiad................................................. 43 Chapter 5: Upgrades.......................................155
Spartan - Wraith............................................... 44 Bioware Upgrades Table...................................... 157
Titan................................................................. 44 Cybernetic Upgrades Table..................................158
Traceur............................................................. 45 Daemon Upgrades Table......................................163
Mutts................................................................... 46 Chapter 6: Daemons...................................... 165
Genetic Enhancements Table............................ 47 Chapter 7: Using Ability Scores...................... 169
Genetic Flaws Table.......................................... 48 Ability Scores and Modifiers............................... 169
Optimized............................................................ 57 Advantage and Disadvantage.............................. 169
Transhuman........................................................ 58 Proficiency Bonus.............................................. 169
Unmodified.........................................................60 Ability Checks.....................................................170
Chapter 3: Classes........................................... 63 Contests..............................................................170
Biohacker............................................................ 65 Skills..................................................................170
Cytomancer...................................................... 67 Using Each Ability.............................................. 172
Dr. Frankenstein............................................... 68 Saving Throws.................................................... 177
Protean Grinder................................................ 69 Chapter 8: Completing Contracts.................... 179
Codehacker...........................................................71 Cadres.................................................................179
Cracker............................................................. 73 Mosaic................................................................179
Cadre Formation and Recruitment......................179 Appendix A: Conditions................................ 298
Taking Contracts................................................ 180 Appendix B: Bots..........................................300
Mosaic Score....................................................... 181 Appendix C: Bioengineered Bestiary............... 302
Lifestyle.............................................................. 181 Appendix D: Corporate Logos.........................308
Inspiration..........................................................182 License........................................................ 309
Movement..........................................................183 Character Sheet............................................ 310
Chases................................................................185
The Environment................................................187
Falling.............................................................187
Suffocating......................................................187
Vision, Light, and the Senses............................187
Food and Water...............................................188
Interacting with Objects..................................188
Resting...............................................................188
Story Hooks....................................................... 190
Chapter 9: Combat........................................ 193
The Order of Combat...........................................193
Suprise............................................................193
Initiative.........................................................193
Your Turn........................................................193
Reactions........................................................194
Movement and Position......................................194
Actions in Combat...............................................196
Making an Attack................................................197
Attack Rolls.....................................................197
Unseen Attackers and Targets..........................198
Ranged Attacks...............................................198
Melee Attacks..................................................198
Cover..................................................................199
Damage and Healing...........................................199
Vehicle Combat.................................................. 203
Underwater Combat........................................... 205
Chapter 10: Hacking..................................... 207
Running a Hack................................................. 207
Hack Lists.......................................................... 210
Hack Descriptions............................................... 212
Chapter 11: Brave New World......................... 245
The Syndicates................................................... 245
Aegis and World Peace........................................ 251
Confederated Trade Blocs....................................252
Megacities..........................................................254
The Argos Effect..................................................255
Cyberspace........................................................ 256
Immortality........................................................261
Biotech Revolution............................................. 263
Themes to Explore............................................. 269
Chapter 12: Non-Player Characters................. 273
Challenge Rating 1/8–2........................................ 278
Challenge Rating 3–7.......................................... 290
Challenge Rating 8–17........................................ 294
Introduction
magine a world in the distant future, 2090: where of the world’s countries. Corporate executives have the
4 // Introduction //
Timeline
What follows is an abbreviated account of some import-
ant technological and political events that occurred n
between now and the time the game takes place.
2030-2040
Genetic Revolution. Genetically optimized “design-
er” babies start to appear among the world’s financial
elite. The Genome Accord, a document forbidding any
modification of the human genome using non-human
DNA, is approved by the United Nations.
Aegis System Inception. In 2038, a terrorist group
launches a ballistic nuclear missile from Liberia aimed
at the USA. Luckily, the missile malfunctions and det-
onates 150 kilometers from the American East coast
in the Atlantic Ocean. In 2039, with the help of other
countries, the USA spearheads Aegis, a network of sat-
ellites armed with particle beam weapons. These satel-
lites are able to destroy threats such as enemy aircraft,
sea vessels and missiles, from orbit.
Fuel Breakthrough. The energy efficiency of hy-
drogen fuel cells breaks a threshold where it becomes
economically viable enough to change the fuel station
infrastructure and mass-produce fuel cell vehicles. By
2040, 1/20 of all of the earth’s land vehicles are pow-
ered by hydrogen fuel cells.
Biometrics Ubiquity. Facial, retinal, vocal, and DNA
recognition is incorporated into most security systems
and government identification methods.
Brain-Computer Interface. Seamless brain-comput-
er interfaces (BCIs) are developed and mass-marketed.
These devices can be worn as earpieces, headgear, or
collars, and they begin to replace keyboards, mice, and
even monitors to some extent with the assistance of
heads-up display goggles and contact lenses. It allows
for data to be perceived in the user’s field of vision rath-
er than on a monitor, revolutionizing communications
and the video game industry.
Drone Delivery Ubiquity. Delivery companies start
using drones more often than not for smaller items.
Rise of 3D Printing. 3D printing starts to become
widespread and mainstream as a method of creating
perfectly proportioned modular parts for both indus-
trial and biological applications.
Universal Translator. A real-time universal trans-
lation of all of the world’s major languages becomes
a regular feature on phones. By the end of the decade,
communication between people speaking different
languages becomes a non-issue, and by 2090, the
translators are able to recognize all known languages
and reproduce the speaker’s voice and translate tone
relatively well.
// GeneFunk 2090 // 5
Intro 2041-2050 Driverless Ubiquity. By the end of the decade, al-
Global Pandemic. In 2043, a massive avian influen- most all cars are driverless, and many countries start
Character za pandemic sweeps across the world, killing 5% of to put heavier restrictions on humans driving cars.
Creation the global population. Based on genetic analysis, it is
thought to be ancient, released from melting icecaps. 2051-2060
Genomes A vaccine is developed by Omnitech researchers in a Transgenic Rights. Transgenic humans around the
matter of months after the initial outbreak, putting an world start to demand universal human rights, fu-
end to the pandemic. eling riots and armed standoffs. In 2051, the UN and
Classes Economic Crash. The hysteria, riots, and chaos its member countries declare that transgenic humans
during the time surrounding the flu pandemic are have the same legal and political rights as naturally
Goods and monumental, causing economies to crash. To boost born people. Despite these measures, transgenic hu-
Services the world’s devastated post-plague economy, anti-trust mans remain the targets of violence from religious
laws are temporarily waived by most countries, and fundamentalists who see them as unnatural.
Upgrades businesses are given many governmental incentives. Genoism. A new term emerges to describe bigotry
Everything takes a back seat to rebuilding the economy. towards transgenic people, and favoritism towards
The Corporate Wars. A period of cutthroat com- genetically optimized people. Despite being illegal
Daemons petition between MNCs (multinational corporations) in most countries, genetic tests are illicitly obtained
during the post-plague years begins. This competition during hiring processes, court cases, and even the
Ability to absorb other companies and dominate internation- dating scene.
Scores al trade turns violent and causes countless small-scale Transcontinental Russian-American Railway. The
skirmishes, assassinations, and orchestrated proxy Bering Express is completed—a 103-kilometer under-
Completing
wars through sovereign nations. During its most in- ground high-speed railroad that connects Chukotka
Contracts
tense periods, it drastically affects politics around (Russia) to Alaska (USA).
the world. Over the next 20 years, almost all smaller BCI Becomes the New Phone. Brain-computer in-
Combat
companies end up being annexed or acquired by 9 terfaces (BCIs) make keyboards, mouses, monitors,
megacorporations, or syndicates, who finally come and smartphones obsolete. Images generated by the
Hacking
to agreements with each other in 2063, creating a BCI directly manifest in the user’s field of vision, dis-
global oligopoly. pensing of the use of even VR goggles or contact lens-
Medical Revolution. A series of important develop- es. Senses beyond mere audio and visual can now be
Brave New
ments in nanotechnology and biotechnology revolu- activated digitally, allowing for touch, taste, and smell
World
tionize medicine. New tissues and organs can be made sensations. People start to refer to BCIs as “phones” as
to order, nerve damage can be repaired and almost all older smartphones lose market share.
NPCs
diseases can be cured. By 2045, cures have been found Age of Cyborgs. Fully functioning prosthetic limbs,
for AIDS and most types of cancer. eyes, and ears are mass-produced and relatively easy
Appendices Sleep Switch. Sleep-deprived people everywhere to obtain for those that require them. Though expen-
benefit from a device that activates the “sleep switch” sive, it becomes possible to have elective surgeries to
in the brain, causing deep slumber to commence with- incorporate prosthetic body parts that are superior to
in minutes of the device’s activation. The same device the originals—thus begins the age of cyborgs.
can also ensure operators of heavy machinery do not Ubiquity of Artificial Intelligence. Robots become
fall asleep and remain awake. increasingly popular among businesses, governments,
Aegis System Completed. A basic orbital satellite and the wealthy to act as secretaries, assistants, care
Aegis system is fully operational in 2049, protecting workers, and soldiers. Automated and remote-control
all its member countries from invasions and ballistic drone pilots almost completely replace traditional pi-
missile attacks. lots for combat aircraft and tanks.
Transgenic Discrimination. Despite the Genome Self-Repairing Synthetics. Automobiles and other
Accord, transgenic humans are created by many syn- impact-prone machinery are constructed with “smart”
dicates for cheap efficient labor, or as super soldiers. alloys and synthetics in their outer layer that naturally
This first occurs in China and Russia, but many other return to their original shape over time without repair.
countries allow companies to do this once it proves to Unification of Korea. In 2054, North Korea is peace-
be successful. Many are made to be sterile or infertile fully reunited with South Korea after a complete col-
and are often treated as subhuman. lapse of North Korea’s economy and a public revolt.
The new unified Korea suffers the expected economic
6 // Introduction //
drain as South Korea’s wealth is partially reallocated Anti-Trust Laws Reinstituted. In 2063, to maintain
to the integration of North Korea’s population. Many Pareto efficiency and stop cartels from forming, an-
of the alienated soldiers and secret service of former ti-trust laws are re-instituted in most countries, prohib-
North Korea constitute a new mafia, one of the world’s iting collusion, price-fixing or further mergers and ac-
largest crime syndicates. quisitions. By this time, 9 multinational corporations
Private Army Reaches One Million. By 2057, Ronin completely dominate global business, yet still compete
International, the biggest PMC (private mercenary with each other. They are dubbed “the syndicates”.
company) achieves a near-monopoly, and including Weaponization of Aegis System. A series of mo-
its subsidiaries, has an active roster of over one mil- tions are carried that allow the Aegis System to include
lion soldiers. weaponized satellites to defend member nations, and
Vegan Bioterror. An animal rights terrorist group orbital particle beam and mass driver satellites are
enacts a plot involving weaponized alpha-gal being put launched and activated throughout the decade. Al-
into several major cattle and pig processing plants, re- most every country seeks Aegis membership, fearing
sulting in hundreds of thousands of people developing the consequences of being excluded. This is hailed by
allergies to red meat. many as the “end of war”, or the “end of history”.
Moon Base. In 2059, a permanent international Specialized Police Forces. Due to the especially
moon base called Luna Armstrong is established as a dangerous nature of enhanced cyborg and genetical-
center for scientific research, with plans for including ly modified criminals, special police forces similar to
tourism in the future. SWAT are formed.
2060-2070
Creation of the World Digital Sea. As coders make
more sophisticated VR programs that cater to all
five senses through BCI phones, a new information
platform emerges that specializes in the storage and
placement of these shared hallucinations. Program-
mers at Omnitech create the World Digital Sea (WDS)
as an infrastructure made specifically for interfacing
with these new holistic VR apps and programs. This
user-friendly environment is designed to simulate
the real world, and data is accessed spatially and has
virtual 3D locations. The WDS becomes the preferred
way of using the internet for people seeking social or
cinematic experiences. The World Wide Web remains
popular and can be accessed while in the digital sea.
As years progress, so does the sophistication and viv-
idness of the WDS, to the point that some incarnations
are indistinguishable from reality.
Robot Relationships. Androids that appear and act
uncannily human start to take the place of more primi-
tive, boxy-looking or uncanny valley models. This also
creates a very large consumer market for androids as
sex toys, and even life partners. Towards the end of the
decade, some countries allow robot marriage.
Space Elevator. In 2061, construction begins on
“The Beanstalk”, a 1 km base tower with an attached
tether reaching up to a space station in orbit. The proj-
ect is completed by 2067, and it allows for the easy de-
livery of satellites and space exploration vessels beyond
earth’s atmosphere. Within the coming decades, space
stations are set up orbiting Mars, Titan, and Europa.
// GeneFunk 2090 // 7
Intro Lunar Tourism. By 2070, Luna Armstrong opens as Bushido Culture. A subsidiary of Ronin, Bushido,
a tourist destination for the rich, and is capable of sus- develops an advanced mercenary training program
Character taining up to 500 tourists in luxury accommodations. emphasizing complete loyalty to a contract, contraven-
Creation Hybrid air/space shuttles are produced that are able to ing the duplicitous reputation of mercenary corpora-
leave and enter the earth’s atmosphere as well as land tions. The graduates and employees of this subsidiary
Genomes on and take off from the moon. company are known as samurai and have become the
Nanobot Revolution. Technological developments most sought-after and elite mercenaries on the planet.
allow for programmable nanobots that can perform Enchanted Forest. A large area of forest in the Pe-
Classes specific processes at a microscopic or even molecular ruvian Amazon, protected by mountains, is found to
level. These nanobots are used industrially in the cre- contain hundreds of incredible and dangerous trans-
Goods and ation and maintenance of near-perfect constructions. genic flora and fauna. Its originator remains a mys-
Services This effectively allows mechanical objects to “heal” tery, though it is suspected that unofficial business by
damage, as the native nanobot colony recognizes de- Apollo Laboratories has something to do with it. The
Upgrades fects, and can restore the object to its original condition. forest, called Bosque Oscuro by the locals, has become
a hotbed of illicit biohacking experiments and drug
2071-2080 manufacturing. Attempts to control the forest by law
Daemons Internal Nanocomputers (Daemons). In the early 2070’s, enforcement have all been fruitless and have resulted
Omnitech develops and markets an internal nanocom- in many mysterious deaths.
Ability puter that is created and maintained by a complement Fountain of Youth. Life-prolonging science reaches
Scores of different nanobots. These nanobots lay down a net- an apex when Apollo Laboratories develops molecular
work of carbon nanotube filaments throughout the techniques that produce “immorbidity”; aka immor-
Completing
user’s entire body, from the tips of the fingers and toes tality. Age can no longer kill someone if they are rich
Contracts
to the depths of the brain. They also create several pro- enough to afford a subscription to the monthly treat-
cessing cores throughout the brain and belly, consti- ments, and aging can even be reversed to a great extent.
Combat
tuting the network’s CPU. Finally, a DNA computer is Daemons Become Internal Doctors. In addition to
encoded directly into the user’s genome, allowing for being an internal computer and phone, daemon na-
Hacking powerful parallel computing. The capabilities of this nobot complements start to include medicinal com-
new computer greatly overshadow even the most so- ponents as different daemon manufacturers compete
phisticated BCIs. Market share is initially low, but by for market share. By the end of the 2070’s, it becomes
Brave New
the end of the decade, they begin to displace BCIs as the norm for daemons to include these medicinal na-
World
the main personal computer. It is not long before these nobots. They aid in tissue repair and immune system
internal computers become the new “phone”. The term function and have diagnostic elements that can mon-
NPCs
“daemon” is used to refer to these internal computers, itor and regulate personal health, including hormone
and it catches on in the public.
Appendices VR Prisons. To save money and space, many pris-
ons house prisoners in small pods, where they are im-
mersed in a closed network VR environment for the
duration of their sentence. Nanobots prevent the pris-
oners' muscles and bodies from atrophy.
Underwater Settlements. Wide-scale work stations
and housing projects are developed in oceans, lakes,
and seas. Atlantis, the largest of these communities, is
based on mining, tourism, and scientific research and
was created off the coast of Brazil. It provides homes
and jobs for over 3,000 people.
Mind Hacks. The first “mind hacks” start to appear.
Because of the intimate relationship that now exists
between a person’s mind and their daemon, hackers
are able to manipulate thought processes, emotions,
and other bodily functions. This is immediately de-
clared a capital offense by almost every country, and
carries stiff penalties, even extending into execution.
8 // Introduction //
levels and gene expression. As a result, mortality Telepresence Sports. What started as daemon-con-
plunges, and people are able to heal from even very se- trolled drone racing has expanded into a variety of
rious injuries in just a day or two. other sports with remote-controlled automata as the
athletes. Fighting with giant mechs and bioengineered
2081-2090 beasts with remote human piloting are very popular in
Daemon Market Saturation. By the early 2080s, despite certain parts of the world.
the dangers of mind hacks, daemons achieve complete Uploading Consciousness. In 2086, a research
market saturation, with outlying holdouts who refuse team working for Hexie performs the first successful
to get one being considered neo-luddites. copy of a human consciousness from a biotic human
The Second Corporate Wars. The tensions between brain to a computer matrix in a prosthetic body. The
the big 9 syndicates begin to rise again as they start to owner of the original consciousness was a terminally
seek dominance over one another, with violence esca- ill patient who wished to live longer, and the copying
lating even more quickly and extremely than the first occurred mere hours before his death. The copy of this
corporate wars. man reports that he feels like he is the same person
Wealth Inequality. The stratification between rich and feels “human”. The world’s religious, social, and
and poor is staggeringly high, which has been exac- philosophical thinkers debate furiously about the im-
erbated by genetic and social stratification. Though plications of this new technology and the ways to deal
absolute poverty is low, wealth inequality has nev- with someone’s copied consciousness. In 2087, inter-
er been higher. national laws are enacted to prevent the activation of
Violence. Subsidiaries vying for market share hack, a copied human consciousness while the original, or
bomb, sabotage, and assassinate their competitors or another copy, is still alive. Almost all countries follow
even up their own corporate ladder. A great deal of suit by enacting their own laws restricting this be-
bloodshed occurs through proxy agents like organized havior with severe punishments. Most countries' le-
crime, gangs, and mercenaries. The wealth inequality gal systems consider a copied consciousness, dubbed
also fuels violence, with gangland shootings and terri- “psychomimes”, to be people. While most nations grant
torial disputes becoming so common that they barely psychomimes the same rights and duties as any oth-
even register as news. It is considered to be the most er person, some countries consider them just another
violent peacetime era in human history. program and grant no rights at all. Many religions con-
Rise of Cadres. Cadres are small start-up corpo- sider them soulless.
rations or groups of individuals that take syndicate Phoenix Unlimited. In 2086, a subsidiary of Hexie
money to perform tasks either too small or too politi- called Phoenix Unlimited offers a service of making
cally dangerous for the megacorps to undertake. Very monthly copies of your consciousness, to be activated
often the work involves intelligence, violence, or theft. in a VR world or prosthetic body of your choosing upon
Their niche is acting as proxy agents for the syndicates, your death. The psychomimes are free to explore the
providing a way for the syndicates to keep their hands WDS or be infused into a prosthetic body at a later time
clean. Many consider cadres to be little more than glo- of their choosing. The technology is extremely expen-
rified gangs, but their role in the corporate ecosystem sive and abhorrent to many. The mind digitization
is undeniable. process is the most coveted and heavily guarded trade
Mosaic Cadre App. A subsidiary of Ronin Interna- secret on the planet, with all of the other syndicates vy-
tional called Mosaic develops an app for cadres that be- ing to reverse engineer it. By 2090, Phoenix Unlimited
comes the industry standard. It mediates contract ne- has registered over 120,000 human minds within its
gotiations, has a cadre ranking system, and functions mainframe’s VR worlds.
as a platform for recruiting new members. World Population. There are over 11 billion people
on earth by 2090.
// GeneFunk 2090 // 9
Chapter 1: Character Creation
n the world of GeneFunk 2090, your character is a skilled mercenary, and along with a few other skilled
1. Choose your Genome Stargazer. (pg. 21-22) Level Cash Level Cash
1 — 11 シ 800,000
Select one of the following genomes: Technician. (pg. 22-23)
2 シ 25,000 12 シ1,000,000
Engineered. (pg. 34-46) Trust Fund Kid. (pg. 23-24) 3 シ 50,000 13 シ1,200,000
Canary (pg. 35-36) 4 シ 100,000 14 シ1,500,000
Coelhomortos (pg. 36-37) 4. Choose your Class 5 シ 150,000 15 シ1,800,000
Companion (pg. 37-38) Select one of the following classes 6 シ225,000 16 シ2,100,000
Espion (pg. 38) (and archetypes if you are level 3+): 7 シ300,000 17 シ2,500,000
Eucypher (pg. 38-39) Biohacker. (pg. 65-70) 8 シ400,000 18 シ3,000,000
9 シ500,000 19 シ3,500,000
Feral (pg. 40) Cytomancer (pg. 67-68)
10 シ650,000 20 シ4,000,000
Leviathan (pg. 40-41) Dr. Frankenstein (pg. 68)
OsaLaska (pg. 41-42) Protean Grinder (pg. 69-70)
Sherlock (pg. 42-43) Codehacker. (pg. 71-76) 6. Character Details
Spartan – Infantry (pg. 43) Cracker (pg. 73-74) Fill in any of the remaining fields on
Spartan – Naiad (pg. 43-44) Puppeteer (pg. 74-75) your character sheet.
Spartan – Wraith (pg. 44) Synergist (pg. 75-76) Choose a name. Whatever sounds
Titan (pg. 44-45) Crook. (pg. 76-83) cool!
Traceur (pg. 45-46) Dealer (pg. 79-81) Record your maximum hit points.
Mutts. (pg. 46-57) Hitman (pg. 81) Determined by your Class, Con-
Optimized. (pg. 57-58) Robber (pg. 81-83) stitution modifier, and possibly
Transhuman. (pg. 58-59) Engineer. (pg. 83-90) other features.
Unmodified. (pg. 60-61) Gadgeteer (pg. 86-87) Record your initiative. Determined
Gearhead (pg. 87-88) by your Dexterity modifier, possibly
2. Generate Ability Scores Roboticist (pg. 88-90) modified by other features.
Choose one of the methods below, de- Gunfighter. (pg. 91-95) Record your speed. 9 base, possibly
scribed further on page 24, and then Gunslinger (pg. 93) modified by other features.
apply modifiers from your genome: Sniper (pg. 93-94) Record your Armor Class. Deter-
Specialized. 15, 15, 14, 10, 8, 8 Soldier (pg. 94-95) mined by your Dexterity modifier
Stratified. 15, 14, 13, 12, 10, 8 Hardcase. (pg. 95-101) and/or armor, possibly modified by
Balanced. 14, 14, 13, 12, 10, 10 Damage Sponge (pg. 99) other features.
Odd Heavy. 14, 13, 13, 13, 13, 8 Gangster (pg. 99-100) Record your Damage Reduction.
Even Heavy. 14, 14, 14, 12, 10, 8 Unarmed Fighter (pg. 100-101) Determined by your armor, possibly
Random. 4d8, discard the lowest two Samurai. (pg. 102-107) modified by other features.
dice, six times. Suit. (pg. 107-115) Record your Proficiency Bonus.
Commander (pg. 113) Determined by your level.
3. Choose your Background G-Man (pg. 113-114) Character Development Questions.
Select one of the following back- Shark (pg. 114-115) Answer some or all of the questions
grounds, or make your own: on page 25 to flesh out your char-
Make your own. (pg.12) 5. Choose Equipment acter. (pg. 25)
Academic. (pg. 12-13) At First Level. Determined by your
Artist. (pg. 13-14) Background and Class. 7. Design your Cadre
Ideologue. (pg. 14-15) Beyond First Level. You gain Work with the other players to come
Investigator. (pg. 15-16) additional starting money based up with the details of your cadre.
Military Veteran. (pg. 16-17) on the table below. You can then (pg. 179) Record your Starting
Outlaw. (pg. 17-18) spend the money on the gear, Mosaic Score. Determined by your
Religious Disciple. (pg. 19-20) services, and upgrades described in level (pg. 180)
Slum Dog. (pg. 20-21) Chapters 4 and 5.
// GeneFunk 2090 // 11
Intro Backgrounds Additional L anguages
Every story has a beginning. Your character’s back- Everyone starts out being able to speak one language
Character ground reveals where you came from and how you be- of their choice, but some backgrounds also allow char-
Creation came enmeshed in cadre work. It also describes your acters to learn additional languages.
place in the world. Your gunfighter might have been
Genomes a grizzled soldier or paid mercenary. Your suit could Equipment
have been an academic or a wine entrepreneur. Your Each background provides a package of starting
crook might have gotten by as a street magician or equipment (in addition to the equipment provided
Classes a prostitute. by your class).
Choosing a background provides you with import-
Goods and ant story cues about your character’s identity. The most Suggested Characteristics
Services important question to ask about your background is, A background contains suggested personal character-
“What changed?” Why did you stop doing whatever istics based on your background. You can pick charac-
Upgrades your background describes and join a cadre? Where teristics, roll dice to determine them randomly, or use
did you get the money to purchase your starting gear, the suggestions as inspiration for characteristics of
or if you come from a wealthy background, why don’t your own creation.
Daemons you have more money? How did you learn the skills of
your class? What sets you apart from ordinary people Customizing a Background
Ability who share your background? You might want to tweak some of the features of a back-
Scores The sample backgrounds in this chapter provide ground so it better fits your character or the campaign
both concrete benefits (features, proficiencies, and setting. To customize a background, you can replace
Completing
languages) and roleplaying suggestions. one feature with any other one, and choose a total of
Contracts
two skills, weapon groups, or armor groups, as well as
Skill , Weapon, and one vocational proficiency. Alternatively, you can swap
Combat Armor Proficiencies out one proficiency to learn two additional languages.
Each background gives a character proficiency in two Finally, choose two personality traits, one ideal,
Hacking skills, weapon groups, or armor groups. one bond, and one flaw. If you can’t find a feature that
If a character would gain the same skill, weapon, matches your desired background, work with your GM
or armor proficiency from two different sources (like to create one.
Brave New
class or genome), he or she can choose a different skill
World
proficiency from their class list instead. Sample Backgrounds
What follows are some examples of backgrounds that
NPCs Vocational Proficiency players might have.
In addition to the proficiencies described above, each
Appendices background also has an associated vocational profi- Academic
ciency, which describes general expertise associated You spent years in university studying your discipline.
with their profession. Books, research, and learning the mysteries of human
Vocational proficiency allows you to add your profi- nature and the universe are your life. You likely have
ciency bonus to any task that is directly related to your a masters or doctoral degree in some academic disci-
background. If a task is covered by both a skill and pline, and you may have even been a professor.
vocational proficiency, you may add your proficiency
bonus to your ability check twice. Proficiencies: Depending on your specialty (see
For example, if you choose the Artist background, below), pick two skills from the following: Bureau-
and select painter as your art medium, you can add your cracy, Life Science, Social Science, Physical Sci-
proficiency bonus from both your Performance skill ence, or Computers
and your Artistic Talent vocational proficiency when Vocational Proficiency: Academic Specialty
making checks related to painting art. Likewise, if you Languages: Two of your choice
choose the Ideologue background, and had proficien- Equipment: A vintage print of your favorite book, dig-
cy in Persuasion, any Charisma (Persuasion) checks in- ital library of 100’s of books, glasses, and シ1,000
volving your Personal Ideology vocational proficiency
would benefit from double your proficiency bonus.
12 // 1. Character Creation //
Specialty d6 Bond
To determine the nature of your academic training, roll 1 It is my duty to protect my mentor.
a d8 or choose from the options in the table below. 2 I know groundbreaking research that could
upset the very foundations of society.
d8 Specialty d8 Specialty
3 I am devoted to a library, university, or dig-
1 Anthropologist 5 Literature Scholar
ital site.
2 Biologist 6 Philosopher
4 My life’s work is a series of papers in a specific field.
3 Chemist 7 Physicist
5 I need to repay a major debt to a colleague.
4 Historian 8 Psychologist
6 I am deeply in student loan debt.
// GeneFunk 2090 // 13
Intro Feature: Limited Fame d6 Bond
For anyone interested in your medium, you are some- 1 I have a rival that some think is better than me.
Character thing of a celebrity. People that recognize you are in- I must destroy them.
Creation clined to help you for free, and you have advantage on 2 Worldwide fame is my goal, no matter what.
any Charisma checks made against them. Additionally, 3 Someone plagiarized my work, passing it off as
Genomes you can wrangle up a place to perform quite easily, as their own. I will get revenge.
long as it is a venue appropriate to your medium. 4 I am tight with a cohort of fellow performers
and would do anything for them.
Classes Variant: Professional Fighter 5 An AI is creating some amazing art, but it un-
Being a professional fighter has elements of perfor- dermines human creativity; it must be deleted.
Goods and mance, and you are trained to make the arts of combat 6 My magnum opus must be finished at all costs.
Services into a spectacle the crowd can enjoy, right down to the
smack talk during press conferences and weigh-ins. d6 Flaw
Upgrades Using your Limited Fame feature, you can find a place 1 I’m in it for the romantic opportunities, to my
to perform in highlights combat for entertainment— own detriment.
perhaps in an octagon, arena or secret pit-fighting club. 2 I take criticism far too personally.
Daemons You can replace Acrobatics with Athletics. 3 My work is heavily inspired by another, perhaps
it’s even derivative.
Ability Suggested Characteristics 4 I’ve trash-talked some nasty individuals, and
Scores Artists are exemplars of affect, intuitively knowing they want me dead.
the deep code to human emotion. They can pull on 5 I have extreme erratic mood swings.
Completing
heartstrings, bring tears to eyes, or enrage the audi- 6 My art is fueled by my dark and tragic past.
Contracts
ence. They tend to appreciate beauty and the wonder
in the world.
Combat Ideologue
d8 Personality Trait
You have devoted your life to a specific cause, or ideolo-
1 Emo. I always bring up my feelings and ask
Hacking gy. It could be religious, political, or social in nature (or
how others are feeling.
all three). All of your goals are in some way colored by
2 Narcissist. I love to be the center of attention.
your passion of this ideology, using it as a lens through
Brave New 3 Shy. While I’m confident when I perform, I tend
which all truth must pass. Everything is a means to im-
World to be introverted outside of my performances.
plement the goals of your worldview. You aren’t nec-
4 Humorous. I love witty banter and roast- essarily religious, but you pursue your doctrine with a
NPCs ing people. religious zeal.
5 Elitist. I think people who don’t appreciate art Choose a specific religion or ideology when you se-
are dead inside and aren’t really conscious. lect this background. It could be a specific political party,
Appendices
6 Perfectionist. I am my own harshest critic. social movement, cause, world religion, or philosophy.
7 Depressive. If I don’t produce art, I get sad. Were you raised with these views or recruited along the
8 Flakey. I am flighty and dance from idea way? Perhaps a mentor that you respect inducted you.
to idea. Maybe you are even the leader of a small cell of revolu-
tionaries, or a cult group devoted to the upcoming tech-
d6 Ideal nological singularity. Perhaps you are a transgenic or AI
1 Beauty. My art is a paraphrase of the wonder rights activist, or an anti-transgenic zealot.
already present in the world.
2 Imagination. Bringing novelty into the world is Proficiencies: Intimidation, Social Science
our role as a species. Vocational Proficiency: Personal Ideology
3 Pride. My art is fueled by my ego, I must show Equipment: Symbol of your ideology (necklace,
the world that I am the best. armband, tattoo), a manifesto or holy book of your
4 Greed. Riches and fame? Yes please. ideology, シ1,000
5 Service. It’s all about my fans, truly.
6 Honesty. Art is truth, truth is art. Feature: Group Power
As a collective, the devotees of your ideology are pas-
sionate about the cause and are enthusiastic about aid-
14 // 1. Character Creation //
ing any ally that promotes the one true way. You can d6 Ideals
call upon your group to provide shelter, protection, or 1 Purity. We shouldn’t be swayed by tempta-
to harass and attack your enemies, or provide informa- tions that would compromise our beliefs.
tion about them. Of course, sometimes this requires 2 Charity. We should always try to help those in
you to somehow advance the cause in return. need, no matter what the personal cost.
3 Passion. Endless energy can spring forth from
Suggested Characteristics conviction.
Ideologues are engaged, passionate, and righteous. 4 Honesty. I only tell the truth in almost every
Their characteristics tend to be geared towards zeal- circumstance.
otry, collective effervescence, and propagation of 5 Faith. I trust in my mentors, my other peers,
their world view. and my gut.
Investigator
Investigators are responsible for solving crimes after
the fact or determining if there even is a crime in the
first place. You might be a police officer, private detec-
tive, corporate intelligence agent, insurance fraud in-
vestigator, or any other trade that involves uncovering
potentially illegal mysteries.
// GeneFunk 2090 // 15
Intro Vocational Proficiency: Interrogation d6 Ideal
Equipment: A uniform in the style of your unit and 1 Utilitarianism. The ends justify the means, always.
Character indicative of your rank, a set of handcuffs, シ1,000 2 Punishment. Rules are there for a reason, and
Creation violators get what’s coming to them.
Feature: Seasoned Detective 3 Justice. Life is unfair, but I try to tip the scales
Genomes Your experience in enforcing the law and dealing with in the right direction.
lawbreakers gives you a feel for local laws and crimi- 4 Power. Being an enforcer in the system is
nals. You can easily spot and speak with law enforce- the best way to avoid being the victim of
Classes ment, and just as easily pick out the dens of criminal that system.
activity in a community, although you’re more likely 5 Truth. Investigation is about solving mysteries
Goods and to be welcome in the former locations rather than the and bringing truth to light.
Services latter. The GM might have law enforcement act more 6 Service. I serve my contract, city, country, cor-
favorably towards you. poration, or agency with everything I have.
Upgrades
Suggested Characteristics d6 Bond
Investigators are motivated by duty and curiosity, the 1 My honor is my life.
Daemons thrill of solving a riddle and ferreting out secrets. 2 An unsolved case forever haunts me.
3 My partner was killed in the line of duty, and I
d8 Personality Trait
Ability need to avenge them.
Scores 1 Perfectionist. I’m a consummate professional.
4 I know someone is guilty of the vilest of crimes,
2 Somber. I’ve seen some dark shit in my day,
but they got off scot-free.
Completing and now I’m not exactly “carefree”.
5 I still owe a debt to my old colleagues if they
Contracts 3 Edgy. My gallows humor is as dark as it comes.
ever call on me.
4 Ruthless. I prefer playing bad cop to good cop.
6 I have a soft spot for any victim who can’t
Combat 5 Cool. I’ve lost partners on the job, and now it
defend themselves.
takes a bit for me to warm up to my colleagues.
6 Violent. I use physical coercion, because it d6 Flaw
Hacking
works and because it’s fun. 1 I am uncompromising to the extreme in my
7 Patronizing. Catching people in lies is sublime. application of the rules.
Brave New
8 Blunt. I have no time for pleasantries, I get 2 I am hypocritical and break the same laws
World
right to the point. I enforce.
3 I abuse my power, using my position for my
NPCs
own benefit.
4 I am sadistic, and when I get a chance to pun-
Appendices ish others, I enjoy it immensely.
5 I follow the letter of the law and am blind to
the intention of the law.
6 I am ruthless.
Military Veteran
You’ve spent years working within a military operation.
You’ve seen battle and bloodshed, and you have been
trained and disciplined within your unit to be a lethal
killer. Work with your GM to determine the specific
military outfit you worked for. Was it a standing army,
a coast guard, or a militia? Or it might have been a syn-
dicate’s private army or a Ronin mercenary company.
16 // 1. Character Creation //
Chapter 3: Classes
layer characters are extraordinary people, marizing the benefits you gain at every level, and a de-
Class Roles
on the challenges that lesser men and women can’t Gameplay in GeneFunk 2090 largely revolves around
stand against. acquisition, investigation, social interaction, and com-
Class is the primary definition of what your char- bat. The rough roles each class has during gameplay
acter can do. It’s more than a profession; it’s your char- are described below, but it is important to note that
acter’s calling. Class shapes the way you think about your choice of genome, ability scores, backgrounds,
the world and interact with it and determines your re- feats, and skill proficiencies can allow your character
lationship with other people and powers in the world. to fulfill any of these roles, regardless of class. General-
A gunfighter, for example, might view the world in ly, the fewer roles you have, the better you are at them,
pragmatic terms of strategy and maneuvering and see through specialization.
herself as just a pawn in a much larger game. A hacker, Buffs. Enhancing the abilities of yourself and the
by contrast, might see himself as a meddling troll, try- members of your cadre.
ing to mess with a corporation’s unfolding plan. While Damage. Taking out enemies in combat, be it
the gunfighter has contacts in a mercenary company through melee, ranged, or area-effect damage.
or army, the hacker might have links with the hacker Debuffs. Diminishing or neutralizing the abilities
underground, hardware manufacturers, chop shops, of your enemies and those you want to exploit.
or software engineers. Face Work. Expertise at social interaction and ma-
Your class gives you a variety of special features, nipulation, talking your way in and out of things.
such as a gunfighter’s mastery of firearms or a crook’s Healing. Restoring hit points and removing nega-
stealthy attacks. At low levels, your class gives you only tive conditions.
two or three features, but as you advance in level you Information. Retrieving and assessing knowledge
gain more and your existing features often improve. that is useful or essential to complete your jobs.
Each class entry in this chapter includes a table sum- Resources. Obtaining gear and equipment, either
through crafting or acquisition.
Class Summary
Hit Primary Save Armor/Weapon
Class Roles Die Abilities Proficiencies Proficiencies
Biohacker Buffs, debuffs, healing, melee & d8 Int Int & Dex Light armor, simple weapons
area damage, information
Codehacker Buffs, debuffs, infiltration, infor- d8 Int Int & Wis Light armor, simple weapons
mation, face work (synergist)
Crook Face work (dealer), Information, d8 Dex Dex & Int Light armor, simple weapons
single target damage, resources
Engineer Area damage, buffs, debuffs, d8 Int Con & Int Light armor, simple weapons
information, resources
Gunfighter Ranged damage, tanking d10 Dex Dex &Con All armor, simple weapons,
ranged martial weapons
Hardcase Melee damage, tanking d12 Str & Con Str & Con Light & medium armor,
simple weapons
Samurai Melee or range damage, tanking d10 Str or Dex Str & Dex Light & medium armor,
simple weapons, martial
melee weapons
Suit Buffs, face work, information, d8 Cha Wis & Cha Light armor, simple weapons
resources
// GeneFunk 2090 // 63
Intro The Engineer
Hack Slots Per Level
Character Proficiency Hacks
Creation Level Bonus Features Known 1st 2nd 3rd 4th 5th
1st +2 Hacking, Technical Expertise 3 4 — — — —
Genomes
2nd +2 Construct Gear 4 5 — — — —
3rd +2 Engineer Archetype 5 6 — — — —
4th +2 Ability Score Improvement 6 7 — — — —
Classes 5th +3 Builder Contact 7 7 1 — — —
6th +3 Archetype Feature 8 7 2 — — —
Goods and 7th +3 Tech Upgrade 9 7 3 — — —
Services 8th +3 Ability Score Improvement 10 7 4 — — —
9th +4 Structural Exploit 11 8 5 1 — —
Upgrades 10th +4 Archetype Feature 12 8 5 2 — —
11th +4 Tech Upgrade 13 8 5 3 — —
12th +4 Ability Score Improvement 14 8 5 4 — —
Daemons
13th +5 Builder Contact (2nd) 14 9 5 5 1 —
14th +5 Archetype Feature 15 9 5 5 2 —
Ability
Scores 15th +5 Tech Upgrade 16 9 5 5 3 —
16th +5 Ability Score Improvement 17 9 5 5 4 —
Completing 17th +6 Archetype Feature 17 10 5 5 5 1
Contracts 18th +6 Tech Upgrade, Builder Contact (3rd) 18 10 5 5 5 2
19th +6 Ability Score Improvement 19 10 5 5 5 3
Combat 20th +6 Patented Hacks 20 10 5 5 5 4
Hacking
Technical Expertise For example, if you know the 1st-level hack alert
You gain expertise in Mechanics. Your proficiency bo- and have a 1st-level and a 2nd-level hack slot available,
Brave New
nus is doubled for any ability check you make that uses you can run alert using either slot.
World
this proficiency.
Hacks Known
NPCs Hacking At 1st level, you know three 1st-level hacks of your
Starting at 1st level you are able to use hacks to modify, choice from the engineer hack list (Chapter 10: Hack-
Appendices create, and enhance technology. ing), as well as the arc drone and tase hacks. You learn
Intelligence is your hacking ability, and you use additional hacks as shown on the Engineer table.
your Intelligence whenever a hack refers to your hack-
ing ability. In addition, you use your Intelligence mod- Construct Gear
ifier when setting the saving throw DC for a hack you You can fabricate your own devices and gadgets, either
run and when making an attack roll with one. repairing second-hand stuff that people have thrown
away or making it from scratch in a DIY fashion.
•• Hack save DC = 8 + your proficiency bonus + your Instead of buying any item listed in the gear section
Intelligence modifier of Chapter 4, you can make it yourself, paying only half
•• Hack Attack modifier = your proficiency bonus + of the money for it. Using this feature takes 1 hour for
your Intelligence modifier every シ1,000 in the listed price (minimum 1 hour).
The listed price of the gear may not exceed シ5,000 x
Hack Slots your engineer level. This feature can't be used to con-
The Engineer table shows how many hack slots you struct weapons or armor.
have. To use one of these hacks, you must expend a slot In addition, you must have access to an appropri-
of the hack’s level or higher. You regain all expended ate area to work, and the proper tools (you couldn’t use
hack slots when you finish a long rest. this feature while hiking in the mountains, unless the
GM rules otherwise).
84 // 3. Classes //
A side effect of this DIY gear is that you must roll a
1d20 every time you use it; on a roll of a 1, it malfunc-
tions and doesn’t work for 1 minute. You may attempt
another roll after this time has elapsed.
Engineer Archetype
The engineer archetype you choose reflects your ap-
proach to engineering. Your engineer archetype choice
grants you features at 3rd level and then again at 7th,
10th, 15th, and 18th level. The individual features of this
feature are detailed at the end of this class description.
Builder Contact
Starting at 5th level, you gain a contact who is some-
how connected to mechanics, construction, or en-
gineering. This could be a street racer, autobody me-
chanic, electrician, contractor, junkyard tinkerer, or
anything else you can think of. You get an additional
contact at level 13 and 18.
Structural Exploit
At 9th level, you can see design flaws in machines, and
exploit them to your advantage. Any time you inflict
damage on a droid, drone, or vehicle, you inflict the
maximum damage instead of rolling dice for dam-
age. This ability works no matter what the source of
the damage is.
Tech Upgrade
At 7th level, you acquire an upgrade from chapter 5:
Upgrades. You gain an additional upgrade at 11th, 14th,
and 18th level. You gain these upgrades through your
connection to potentially illicit channels, so you can
get upgrades that are restricted or banned.
// GeneFunk 2090 // 85
Gadgeteer Quick Build Gearhead Quick Build
Genome: Optimized Genome: Spartan Naiad
Class: Level 1 Engineer Class: Level 1 Engineer
Background: Trust Fund Kid Background: Military Veteran*
Saving Throws: Con and Int Saving Throws: Con and Int
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
10 16 16 16 9 12 15 18 16 14 10 8
HP: 16 Speed: 9 AC: 17 DR: 0 HP: 16 Speed: 9 AC: 19 DR: 0
Skill Proficiencies: Computers +5, Investigation Skill Proficiencies: Athletics +4, Computers +4,
+5, Mechanicsexp +7, Persuasion +3, Physical Drive +6, Mechanicsexp +6, Perception +2
Science +5, Social Science +5, Stealth +5 Hacks Known: AP ammo, arc drone, gunsmith,
Hacks Known: arc drone, cushion, frictionless spray, linked battlemind, tase
noxious cloud, tase Attacks: 11mm Handgun. +6 to hit, 14/42 m.,
Attacks: 10mm Handgun. +5 to hit, 13/39 m., 2d8+4 P damage (close, light, reload 10)
3d4+3 P damage (close, light, reload 12) 10 gauge Shotgun. +6 to hit, 50/150 m., 2d10+4 P
Equipment: 10 mm handgun, dark vision goggles, damage (reload 8, shotgun, two-handed)
gadget hack kit, freezing spray, magazines Equipment: 10 gauge shotgun, 11 mm handgun,
(10mm x4), mechanics tools, nanofiber vest gadget hack kit, magazines (10 gauge x4,11mm
x4), mechanics tools, plate vest*
*Medium Armor Proficiency from Military Veteran
hack, you can either spend an extra シ500 to add background
your Intelligence modifier to the damage roll when
the explosive actually detonates, or another シ2,000
so that anyone caught in the blast radius must make Soup-Up
their saving throw at a disadvantage when they first Starting at 3rd level, you can modify vehicles, like
must make a save. cars, motorcycles, planes, etc. You learn the following
hacks for free:
Sublime Mods
Starting at 17th level, your tech upgrades are especially •• Armor Plating
potent. When you use the Armor Plating, Armor Smith, •• Tough Tires
or Gunsmith hacks, the effects are doubled if you spend •• Upgrade Vehicle Handling
twice as much money. •• Upgrade Vehicle Speed
•• Weapon Mount
Gearhead
Gearheads are obsessed with vehicles. They excel at If you already know one or more of these hacks, you
both the mechanical enhancement and piloting of. may immediately select any other hack of your choice
Racecar drivers, body shop grease monkeys, chop shop for each one you already know.
mechanics, and getaway drivers all find a home with Additionally, you can think of other modifications
this archetype. to vehicles at the GM’s discretion, usually involving a
small bonus to the vehicle’s function, changing its ap-
Driver pearance, adding an additional function, etc.
At 3rd level, you gain proficiency in the Drive skill. If
you already have this proficiency, or you gain it at a Vehicular Restoration
later time, you can add twice your proficiency bonus Beginning at 3rd level, restoring cars, bikes, and oth-
to Drive ability checks. In addition, you get a +3 bonus er vehicles to pristine status is a passion and talent of
to Move checks in a Chase (see Chapter 8: Completing yours. You can use the Construct Gear class feature on
Contracts) while driving a vehicle, and the ram maneu- vehicles as well as gear, and there is no listed cost max-
ver in vehicle combat inflicts additional damage equal imum when you use it to construct vehicles (though it
to your proficiency bonus. still takes you the normal amount of money and time).
Additionally, vehicles acquired in this fashion do not
have to roll a 1d20 to see if they malfunction.
// GeneFunk 2090 // 87
Intro Most suits who become protagonists do so out of
ambition. They are young up-and-comers wanting to
Character prove themselves to the world, settling for nothing
Creation less than being the best. Guile, wealth, power and
status are the bread and butter of the suit. To achieve
Genomes these goals, suits are always looking for the next chal-
lenge to dominate.
Proficiencies
Ability Armor: Light armor
Scores Weapons: Simple weapons
Saving Throws: Wisdom, Charisma
Completing
Skills: Choose four from Acrobatics, Athletics, Bu-
Contracts
reaucracy, Computers, Deception, Drive, Insight, Intim-
idation, Investigation, Life Science, Mechanics, Percep-
Combat
tion, Performance, Persuasion, Social Science, Stealth
Hacking Equipment
In addition to the equipment granted by your back-
ground, you start with either シ7,000 or the follow-
Brave New
ing equipment:
World
108 // 3. Classes //
The Suit
Proficiency Sneak
Level Bonus Favors Attack Features
1st +2 2 — Inspiration (d6), Power Network, Call in a Favor
2nd +2 2 1d6 Moxy, Sneak Attack
3rd +2 3 1d6 Career Path, Contact
4th +2 3 1d6 Ability Score Improvement
5th +3 3 2d6 Promotion, Inspiration (d8)
6th +3 4 2d6 Career Path Feature, Contact (2nd)
7th +3 4 2d6 Contagious Moxy, Adaptive Learning
8th +3 5 3d6 Ability Score Improvement
9th +4 5 3d6 Career Path Feature, Contact (3rd)
10th +4 5 3d6 Ability Score Improvement
11th +4 6 4d6 Promotion, Inspiration (d10)
12th +4 6 4d6 Ability Score Improvement
13th +5 7 4d6 Career Path Feature
14th +5 7 5d6 Promotion, Easy Inspiration,
15th +5 7 5d6 Inspiration (d12), Contact (4th)
16th +5 8 5d6 Ability Score Improvement
17th +6 8 6d6 Career Path Feature
18th +6 9 6d6 Promotion, Contact (5th)
19th +6 9 6d6 Ability Score Improvement
20th +6 10 7d6 Superior Inspiration
Corporations. Each megacorporation has dozens of these favors have a suit level prerequisite that must
of subsidiaries devoted entirely to intelligence, securi- be met in order to use them.
ty, or financial espionage. You can imagine a mandate The number of favors you have is shown on the Suit
and name of one of these to fit your campaign with table. At the start of each game session, you regain all
your GM. Below are the “big nine” syndicates that con- of your favors.
trol over half of the world’s business:
Apex International, Apollo Laboratories, Ronin, Cornu- Aegis Particle Beam
copia, Worldgroup Holdings, Infinity Industries, Unicom, Prerequisite: Level 17
Omnitech, Hexie. As an action, you can use the orbital Aegis network to
Crime Syndicates. The world’s larger organized rain hot death upon your enemies. The particle beam
crime syndicates have sophisticated intelligence and does 20d6 + 70 heat damage on a failed Dexterity sav-
business wings, providing a good ecosystem for suits. ing throw, or half as much damage on a successful one.
Below are some examples: The save DC = 8 + your proficiency bonus + your Cha-
Camorra (Italian mafia), North Jopok (North Korean risma modifier. You choose the size of the beam, it can
mafia), Ndrangheta (Italian mafia), Sinaloa (Mexican anywhere from a 1.5 to 12-meter radius cylinder cen-
cartel), Solntsevskaya Bratva (Russian mafia), Yamaguchi tered on a point of your choosing.
Gumi (Yakuza). If the target area involves individuals that are in-
Alternatively, your patron could be an up-and-com- doors, the GM determines how much of the damage is
ing smaller, but hungry and capable, corporation or mitigated by the buildings’ structure (often ½).
crime syndicate. Calling in a favor to use an AEGIS particle beam
costs three favors instead of one.
Call in a Favor
As an important asset, you can tap your relationship Background Check
with your power network to pull strings to tilt things in Prerequisite: Level 5
your favor. It pays to have friends in high places. Some You can contact your patron to ferret out any information
that exists on a person you inquire about, either on pub-
Brave New
must not be covered for the cloakers to be effective (i.e. •• Nematocysts. An area of your hand, or even your
you must be naked or be wearing clothing with trans- tongue, is laden with stinging cells that send thou-
World
parency capability), and cloakers have no effect on any sands of envenomed barbs into your enemy’s skin.
of your equipment. If it is on your hand, it can be triggered while grap-
NPCs
pling or making unarmed strikes, as a free action.
Cosmetic Alteration You must take a short rest before using it again.
Appendices The increased technological capacity for body alteration •• Venom Sac. Your venom is manufactured and
has opened up new creative realms for the same niche stored in a pouch somewhere on your body, often
that was interested in piercings and tattoos in previous in your mouth. This can be used to administer
generations. The latter are still popular but exist along- a “kiss of death”, or ooze poison onto a weapon. If
side drastic surgical options such as moving angel or bat applied to a weapon, the poison washes off after one
wings, color-shifting skin or hair, a moving tail, extra successful hit and must be reapplied for it to work
eyes or whatever else the consumer can imagine. This again. You can activate this ability as a free action
trend has become even more prolific due to the popu- and must take a short rest before using it again.
lar media’s glamorization of transgenic humans. Their •• Retractable or Natural Weapon. If you have the
wondrous abilities and poor social standing make for a retractable weapon or natural weapon feature, you
compelling story and there are a lot of over-privileged may have your envenomers built directly into the
wannabes who aim to look the part. These upgrades weapon, allowed the venom to be delivered on
have no in-game effect outside of their aesthetic, and successful attacks, as a free action. You must take a
helping you fit in with certain crowds. At the player's short rest before using it again.
discretion, it can either give you a strange or inhuman
appearance. Additionally, it doesn’t count as one of your You can dispense any of the following venoms:
maximum allowed number of upgrades. Hemovenom. A person subjected to this toxin must
succeed on a DC 11 Constitution saving throw, taking
156 // 5. Upgrades //
Intro Physical Science. You have been formally educat- Insight. Your Wisdom (Insight) check decides
ed in a university in the subjects of chemistry, physics, whether you can determine the true intentions of a
Character mathematics, geology, or other scientific endeavor person, such as when searching out a lie or predict-
Creation concerning non-living systems. Your character can ing someone’s next move. Doing so involves gleaning
make an Intelligence (Physical Science) checks to iden- clues from body language, speech habits, and changes
Genomes tify chemical compounds and elements, create toxins, in mannerisms.
explosives, or powerful solvents, solve complex mathe- Perception. Your Wisdom (Perception) check lets
matical puzzles, and explain anomalous natural events. you spot, hear, or otherwise detect the presence of
Classes Social Science. You have been formally educated something. It measures your general awareness of your
in a university in the subjects of history, psycholo- surroundings and the keenness of your senses. For ex-
Goods and gy, philosophy, anthropology, or other academic field ample, you might try to hear a conversation through a
Services concerning the human condition. Your character can closed door, eavesdrop under an open window, or hear
explain different aspects of cultures such as clothing, NPCs moving stealthily in the forest. Or you might try
Upgrades food, artifacts, or practices. They can also discern men- to spot things that are obscured or easy to miss, wheth-
tal conditions and argue about the fundamentals of er they are hitmen lying in ambush in the next room,
human nature and existence. thugs hiding in the shadows of an alley, or the sound
Daemons Your Intelligence (Social Science) check measures of footsteps behind a closed secret door.
your ability to recall lore about historical events, men- Survival. The GM might ask you to make a Wis-
Ability tal diseases, legendary people, ancient kingdoms, past dom (Survival) check to follow tracks, hunt wild game,
Scores disputes, wars, countries, cultures, religions, psycho- guide your group through frozen wastelands, identify
logical conditions, or any other area related to the hu- signs that bears live nearby, predict the weather, or
Completing
manities and social sciences. avoid quicksand and other natural hazards.
Contracts
Streetwise. When in a city you can make an Intelli- Other Wisdom Checks. The GM might call for a
gence (Streetwise) check to find out what’s going on in Wisdom check when you try to accomplish tasks like
Combat the following:
the criminal underworld, who the movers and shakers
are, where to get what you need (and how to get there), •• Get a gut feeling about what course of ac-
Hacking
and where not to go. It lets you know how to find the tion to follow
right people if you want illicit substances such as •• When a deal seems to good to be true
weapons, drugs, or other illegal wares. It also lets you
Brave New
know who the local gang leaders and crime bosses are.
World
Other Intelligence Checks. The GM might call for an
Intelligence check when you try to accomplish tasks
NPCs
like the following:
Wisdom Checks
A Wisdom check might reflect an effort to read body
language, understand someone’s feelings, notice
things about the environment, or care for an injured
person. The Insight, Perception, and Survival skills re-
flect aptitude in certain kinds of Wisdom checks.
SAVE
O
Athletics
F.
PROF. CURRENT HIT POINTS HIT DICE DEATH FEATURES AND TRAITS
DEXTERITY SKILLS SAVES
D8
DEX Acrobatics
SCORE D10
Drive
MOD D12
Sleight of Hand
SAVE MAXIMUM
Stealth HIT POINTS RESISTANCES
INTELLIGENCE SKILLS
CON TEMP.
Bureaucracy HIT POINTS
SCORE
MOD Computers ATTACKS
SAVE Investigation NAME BONUS DAMAGE
Life Science
WISDOM SKILLS
WIS Insight RANGE PROPERTIES
SCORE
Perception
MOD
Survival
SAVE NAME BONUS DAMAGE
CHARISMA SKILLS
Deception
CHA RANGE PROPERTIES
SCORE Intimidation
MOD Performance
RANGE PROPERTIES
PASSIVE PASSIVE
PERCEPTION INSIGHT
EQUIPMENT EQUIPMENT
GENEF2090
UNK IDEALS FLAWS
APPEARANCE
CADRE LOGO
ADDITIONAL ATTACKS
RANGE PROPERTIES
RANGE PROPERTIES
RANGE PROPERTIES
LAUNCH
HACK NAME LEVEL TYPE TIME EFFECT
DISCREET. Elite.
DISPOSABLE.
N avigate a biopunk world with your
allies, a group of transhuman mercs
specializing in investigation and violence.
Genefunk
2090