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2a Calugay - Whole Research
2a Calugay - Whole Research
In Partial Fulfilment
of the requirements for
RESEARCH PROJECT
Researchers
Leader: CALUGAY, JANELLA MAE H.
Members:
ABEL, KHIMLHESTER
ARADA, JAN ELLEN
CORTEZ, JOMARI
DELACRUZ, KRYSTEL
FRANCISCO, JESSICA YVES
HIPOLITO, JASFER
JANDA, RAYNOLD
LAO, CHRISTINE
LUMBA, ROSEMARIE
PEROLINA, ALCENT
VALDEZ, KYLEDESIREE
Research Adviser
TORRES, EDGAR D.
Table of Contents
Page Number
Acknowledgement………………………………………………. 1
Abstract…………………………………………………………… 2
Introduction
Background of the Study………………………………. 3
Statement of the Problem……………………………… 5
Significance of the Study………………………………. 6
Scope and Delimitation…………………………………. 7
Definition of Terms………………………………………. 8
Methodology
Research Design…………………………………………. 9
Research Instrument……………………………………. 9
Research Paradigm……………………………………… 9
Treatment of Data………………………………………... 10
Results and Discussion…………………………………………. 11
Conclusion…………………………………………………………. 18
Recommendation…………………………………………………. 19
References………………………………………………….………. 20
Appendix A…………………………………………………………. 21
Appendix B…………………………………………………………. 24
Curriculum Vitae ………………………………………………….. 25
ACKNOWLEDGEMENT
Mrs. Ma. Aileen D. Cruz, Senior High School Principal for her concern
fulfilled one;
study, for their participation and honest answering of the questionnaire that was
Above all, to the Almighty God, who made these impossible things to
become possible and for His gracious gift of strength, wisdom and guidance.
ABSTRACT
habits of Senior High School Students at the Arellano University – Jose Rizal
despite being long distance, using gadgets is essential for an easy connection
towards each other and this includes academic related information. The main
reason for this study is to be knowledgeable about the purpose of using gadgets
random sample method. Based on the result, majority of the students use mobile
phones and majority of them spend more than 5 hours a day using it. This goes
to show the importance of using electronic gadgets of students and its effect to
their study habits. These gadgets and the internet serves a huge impact on
of our daily lives. Although this can't deny that there are numerous functions and
benefits of using the internet and technology through gadgets, users must admit
According to Sung Y., Chang K., Liu T. (2016), mobile devices such as
laptops, personal digital assistants, and mobile phones have become a learning
tool with great potential in both classrooms and outdoor learning. Electronic
devices have become ingrained in our daily lives. Computer, laptop, mobile
phone, and television use has expanded beyond the workplace, and it is now a
major source of information, the most important issue, fun, and entertainment for
everyone. The use of electronic gadgets is integrated into the lives of most
children, teenagers, and even adults, either in a balanced healthy manner or out
of balance.
researchers around the world are investigating the educational value and
more interested in the educational value of mobile phones for teaching and
learning. However, students who are constantly using their cell phones or other
electronics are often less engaged in the classroom, to the point where
reduced. In fact, it has become all too common where even teaching practices
Though electronic devices have the potential to cause more harm than
good, people can use technology to our advantage by instilling good habits in
gadgets can help each other succeed in our studies, which could lead to even
The researchers aim to know the impact of electronic gadgets on the study
habits of the students. Specifically, the researcher seeks to answer the following
questions:
1.1 Age
1.2 Gender
1.4 Strand
2. How many hour/s every students’ spend on daily basis using electronic
A. Computer
B. Mobile Phone
C. Laptop
D. Television
A. Positive Impact
B. Negative Impact
5. How may the respondents use electronic gadgets to improve study habits?
This study determined the impact of the electronic gadgets on the study habits
at Arellano University – Jose Rizal Campus. This was significant to the following
beneficiaries:
Students: This research benefits students to learn about how they use
gadgets and advance technology for learning as well as the challenges that
study.
Teachers: The result of this research may help teachers to understand
and have a more deeper understanding about the importance and impact of
researchers on their own research study. They may widen the scope or their own
gadgets as material things that they can used for their online learning. The study
will include fifty (50) respondents of Senior High School students enrolled during
Definition of Terms
unlikely to change
something
more active
METHODOLOGY
Research Design
survey design. In the Simple Random Sample method, each individual chosen
entirely by chance and each member of the population has an equal chance or
Research Instrument
The main instrument used in this research was the online survey
questionnaire. The questionnaire contained items that solicit responses from the
respondents about the topic. It used a four scale Likert system with 4.Strongly
Research Paradigm
Conceptual Framework
1. Percentage:
Where: %= percentage
f= frequency
2. Weighted Mean:
Wm=
∑f
n
Where:
Wm = weighted mean
(54%) percent, Rank 1. Age 17 years old has a frequency of 14 or Twenty- Eight
(28%) percent, Rank 2. The next one is the total frequency of Age 19 years old
have a total frequency of 6 or Twelve (12%) percent, Rank 3. While the Age of 20
years old has a total frequency of 2 or Four (4%) percent, Rank 4 and the Age 15
years old have a total frequency of 1 or Two (2) percent, Rank 5. The total
Female 25 50% 1
Total: 50 100%
Table 1.2 shows the distributions of the respondents according to
gender. Its shows that both male and female are ranked 1 with 25 or fifty (50%)
percent of the respondent. The total is (50) respondents that are the equivalent of
the one-hundred (100%) percent. The data revealed that there are equal male
level. Ranked 1 “Grade 12” with the total frequency of 50 or one-hundred (100%)
Zero (0%) percentage. This data revealed that most of the respondents are rade
12 students.
and “HE” with the frequency of 5 or ten (10%) percent. Ranked 4 “GAS” and
“ICT” with the frequency of 1 or four (4%) percent of the total respondents. The
data implied that most of the respondents are from Humanities and Social
has a total frequency of 1 or two (2%) percent. Lastly, ranked 4 “Computer” and
“Others” has a frequency of 0 or zero (0%) percent of the total respondents. The
data implied that the most used kind of electronic gadget is Mobile Phone.
HABITS
Table 4.1 shows the positive impact of using gadget to the students.
Ranked 1 “Even if a parent or relatives is some distance from the student, with a
gadget he or she can effectively communicate with them as though they were in
the same room together" with the weighted mean of 3.44 or Agree. Ranked 2
"Gadgets can make it easier for students to connect with their peers in this
manner they can exchange ideas or opinions about their education" with the
increase the students knowledge about newly developed technology" with the
weighted mean of 3.18 or Neutral. Ranked 4 "More stimulated and eager to learn
when they can interact with the hands on learning tools that educational
technology provides" with the weighted mean of 3.32 or Neutral. Ranked 4 again
is the "Using a gadget, a students is able to consult material that is outside the
scope at the teachers curriculum" with the weighted mean of 3.32 or Neutral.
Ranked 5 "Using electronic gadgets student can retain and learn more
information" with the weighted mean of 2.98 or Neutral.4 shows the positive
and complete their work at their own place” with the weighted mean of 2.64 or
Neutral. These findings of the study showed that the majority of the respondents
as though they were in the same room, for easier to communicate with each
other.
Table 4.2 shows the negative impact of using electronic gadgets to the
students. Ranked 1, “Due to increasing use of Gadgets, the students are less
productive in doing assignments, projects and other school matters” with the
weighted mean of 3.46 or Agree. Ranked 2, “Often times these gadgets are used to
communicate with peers in ways that don’t relate to school work with the weighted
mean of 3.04 or neutral. Ranked 3, “Using gadgets leads to academic dishonesty
(Cheating, Plagiarism, etc.)” with the weighted mean of 2.94 or neutral. Ranked 4,
“Use of Gadgets can negatively affect a students behavior in ways that he or she is
not even aware of.” With the weighted mean of 2.88 or neutral. Ranked 5, “Using a
Gadgets like a smartphone can open the student up to variety of applications and
games that are not school related and become a distraction” with the weighted mean
of 2.74 or neutral. Ranked 6, “ By the staring at the small screen on a smartphone all
day long a students vision can become impaired” with the weighted mean of 2.26 or
disagree. These findings of the study showed that due to the increasing use of
gadgets, the students are less productive in doing assignments, projects, and other
school matters as the most negative impact of using electronic gadgets.
TABLE 5. WAYS TO IMPROVE STUDY HABITS USING ELECTRONIC
GADGETS
Ranked 1, with verbal interpretation of agree, with weighted mean of 3.72 were “the
agree, with weighted mean of 3.66 were about “enriching activities like read aloud
sessions, sport sessions, board games, art and craft time etc.” Ranked 3, with verbal
interpretation of agree, with weighted mean of 3.58 is “set rules and boundaries in
weighted mean of 3.48 is about “time limits on the use of gadgets and other electric
weighted mean of 3.46 is about the “used electronic gadgets strictly in study and
research”. These findings of the study showed that the parent should set a parental
guidance as the best way to improve study habits using electronic gadgets.
CONCLUSIONS
Based on the significant findings of this study the following conclusions were
drawn:
1. The majority of the respondents are 18 years old both male and female.
While, the negative effect of using electronic gadgets is that students are
RECOMMENDATIONS
The following recommendations are hereby presented:
related tasks. However, use it to your advantage when searching for and
situations to help them learn more about their studies, while also setting
limits to ensure that students do not abuse the freedom that has been
granted.
REFERENCES
Noratikan Othman, Muhammad Khairuz Suhaidi Bin Kelana and Thandar
Mira Adila Mat Saruji, Noor Hafizah Hassan, and Sulfeeza Md Drus
(2017),
conceptual model
Yao-Ting Sung, Kuo-En Chang, and Tzu-Chien Liu (2016), The effects of
performance
Direction: Read and Understand the statement below then put a check (√) on the
box.
1. How many hour/s do you spend on daily basis using electronic gadgets for
the studies?
Less than an hour a day
1-3 hours a day
3-5 hours a day
More than 5 hours a day
2. What kind of electronic gadgets have you used more?
Computer
Mobile Phone
Laptop
Television
Others (Please Specify) _________
3. How does using electronic gadgets affect every students ?
1 2 3 4 5
POSITIVE IMPACT Strongly Disagree Neutral Agree Stron
Agr
Disagree
Using electronic gadgets students can
retain and learn more information
More stimulated and eager to learn when
they can interact with the hands-on
learning tools that educational technology
provides
Lessons or activities on tablets or
laptops give students the opportunity to
read directions, process information, and
complete their work at their own pace.
Gadgets can make it easier for students
to connect with their peers. In this
manner they can exchange ideas or
opinions about their education.
Even if a parent or relative is some
distance from the student, with a gadget
he or she can effectively communicate
with them as though they were in the
same room together.
Using a gadget, a student is able to
consult material that is outside the scope
of the teacher's curriculum. This can
broaden the student's horizons
Having access to gadgets can increase
the student’s knowledge about newly
developed technology.
1 2 3 4 5
4. How to prevent the negative impact and maintain positive impact of using
gadgets on study habits?
APPENDIX B
Tally Sheet
WEIGHTED VERBAL
POSITIVE IMPACT RANKING
MEAN INTERPRETATION
Even if a parent or relative 3.44 AGREE 1
……
Gadgets can make it easier 3.40 NEUTRAL 2
……
Having access to gadgets 3.18 NEUTRAL 3
………
More stimulated and eager to 3.32 NEUTRAL 4
learn…
Using gadgets students able 3.32 NEUTRAL 5
to …
Using electronic gadgets 2.98 NEUTRAL 6
……
Lessons or activities on 2.64 NEUTRAL 7
tablets…
WEIGHTED VERBAL
NEGATIVE IMPACT RANKING
MEAN INTERPRETATION
Due to increasing used of 3.46 AGREE 1
gadgets….
Often time this gadgets are 3.06 NEUTRAL 2
used..
Using gadgets leads to 2.94 NEUTRAL 3
academic…
Use of gadgets can 2.88 NEUTRAL 4
negatively affect……
Using gadgets like a 2.74 NEUTRAL 5
smartphone….
By staring at the small 2.26 DISAGREE 6
screen…..
WAYS TO IMPROVE WEIGHTED VERBAL RANKING
STUDY HABITS USING MEAN INTERPRETATION
ELECTRONIC GADGETS
The parent should set 3.72 AGREE 1
parental…
Enriching activities like read 3.66 AGREE 2
and….
Set rules and boundaries in 3.58 AGREE 3
using….
Time limits on the use of …… 3.48 AGREE 4
Used electronic gadgets 3.46 AGREE 5
strictly…
Ways to prevent the negative 3.38 NEUTRAL 6
impact…..