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Understanding User Experience Aspects in Cultural Heritage Interaction
Understanding User Experience Aspects in Cultural Heritage Interaction
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Some of the authors of this publication are also working on these related projects:
TRACCE - Travelogue with Augmented Cultural and Contemporary Experience project. View project
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applications have still a long way in front to meet users’ increas-ing to enhance visitors’ experience during their interaction with cul-tural
demand for more intuitive interaction [9]. Multiple interaction institutes [10]. It remains to be seen if technology will be a valuable
modalities are needed to enhance user experience, with the com- part of cultural exhibitions enhancing user experience in order to
bination of gesture and speech recognition to be among the most connect the physical space with the digital world. However, another
powerful, efficient and natural way of communication [26]. As mo-bile factor that affects user experience besides the wide range and
devices become more powerful, methods like the above, which diversity of the cultural objects, is the cultural background and profile
enhance naturalism and deliver intuitive and effective interaction, are of the individual user. Each user has its own cultural char-acteristics,
promising for mobile devices as built-in sensors can be used without learns and interacts differently with a certain artifact and finally
resorting to additional devices or sensors, thus enabling the obtains a unique cultural experience. The interaction between
development of natural user interfaces (NUI) that would not obtrude different cultural objects and user’s cultural backgrounds defines the
the user experience and are natural to learn [24]. cultural user experience (CUX) as "The unique produced knowledge
Cultural Heritage (CH) is one of the scientific fields that have been widely and experience from different cultural identities" [11]. The first vital
influenced by the emergence of AR applications. AR tech-niques can be gist of CUX is understanding and consequently meet-ing the cultural
used to "animate" archaeological sites, "repair" statues and cultural heritage users need. Secondly, it will lead to the simplicity and
artifacts that have been damaged, "construct" monu-ments that have elegant attributes of a cultural product or system that creates
been lost over the years and give museums the ability to "talk" to their positive experience such as joy to own and to use [36]. The methods
visitor and present him additional informa-tion about their exhibits. of evaluating the UX are distinguished:
Cultural institutions have taken advantage of this rather new technology, - In terms of their emphasis: on usability assessment
designing and producing cultural applications that accompany their users methods and design methods.
during their visit. Typical examples are mobile applications that guide the - In terms of data they collect, analyze and present:
user in the museum, three-dimensional representations of monuments qualitative and quantitative.
and objects that have been damaged or deteriorated [35], and digital - As far as the place is concerned: in the lab, in the field and online.
storytelling that turns the museum tour into a narrative of a story tailored - In terms of user interaction time, in evaluations: expected use,
to the profile of each visitor [19]. These applications augment the users appreciation, experience in interaction, and time-based experience.
view with relevant cultural information without becoming the main focus User-experience research methods are great at producing data and
of her attention, which stays focused on what really matters, the real insights, while ongoing activities help get the right things done.
world and its buildings, monuments and landscapes [6]. Ongoing UX activities can make everyone’s efforts more effective
and valuable. At every stage in the design process, different UX
Interaction in MAR applications in CH align with the techniques methods can keep product-development efforts on the right track, in
exploited in other fields, thus enhancing user’s experience through agreement with true user needs and not imaginary ones. User
natural interaction. Many cultural applications display additional in- research can be done at any point in the design cycle [12].
formation or digitally reconstructed parts of cultural artifacts using
tablets or user’s mobile devices through the AR browser interface, 9 CONCLUSION - DISCUSSION
allowing user to interact with the 3d content by manipulating clas-sic
To sum up, new technologies are vital not only to enrich the
input devices like touch screen and keyboard [8]. Furthermore, cultural experience but also to the sustainability of cultural
touch less (or freehand) interaction requires additional equipment organisations. It has to be examined the new European digital
such as binocular see-through glasses or head mounted display to cultural policies and business policies of cultural organisations
display digital information but to provide additional services and data in order to develop digital strategy, increase the visibility, create
to users with minimum effort and using their own natural skills [6, 7]. online and physical communities, manage, edit and enhance
Finally, body tracking and gesture recognition can also be applied to cultural goods in a digital manner, as well as open and reusable
cultural AR applications by using depth cameras and sensors [3], content, and bring together experts from various fields of
while also new interactive methods (metaphors) can be learned cultural management in a participa-tory process.
easily and entertain users by imitating casual actions to interact with Last but not least, understanding User eXperience aspects,
the 3d content ("open window to the 3d world") [15]. muse-ums can fulfil another main principle, that of equity and
inclusion which asserts facilitating access to participants with
8 CULTURAL USER disadvantaged backgrounds and fewer opportunities compared
EXPERIENCE EVALUATION to their peers. With the user-experience research the museum’s
Cultural Heritage represents a worldwide resource of inestimable staff will have the op-portunity to engage with issues of limited
value, attracting millions of visitors every year to monuments, mu- accessibility and reflect upon them, as well as become more
seums and art exhibitions. It has been playing an increasingly im- active in contributing to society inclusiveness.
portant role in the cultural fabric of society; in the current rapidly
changing and globalized world, museum collections, ancient ruins, ACKNOWLEDGMENTS
and artifact exhibitions represent at the same time sources and The research work was supported by the Hellenic Foundation for
instruments of education that should be available to a wide range of Research and Innovation (HFRI) and the General Secretariat for
people. Indeed, achieving a wide fruition of a cultural space and its Research and Technology (GSRT) under the TRACCE: TRavelogue
objects that are effective and sustainable, is necessary in order with Augmented Cultural and Contemporary Experience project
Understanding User eXperience aspects in Cultural Heritage interaction PCI’18, Nov. 2018, Athens, Greece
(T1EDK-02146) and under the HFRI PhD Fellowship grant (GA. 234). [24] Lin, S., Cheng, H. F., Li, W., Huang, Z., Hui, P., & Peylo, C. (2017). Ubii:
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