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Art and Social Networking: Virtual Influences Affecting The Real World
Art and Social Networking: Virtual Influences Affecting The Real World
Art and Social Networking: Virtual Influences Affecting The Real World
Networking: Virtual
Influences Affecting the
Real World
HIGH SCHOOL CURRICULUM
MARY ANDERSON
Introduction
Art and Social Networking: Virtual Influences Affecting the Real World is a high school
art curriculum combining the concepts of critical thinking and the cycles of distribution,
production, and consumption through social networking. Social networking “refers both to a
person’s connections to other people in the real world and to a platform that supports online
Freedman (2003) text Teaching visual culture: Curriculum, aesthetics, and the social life of art,
educators should have students critically think and reflect on the information they are receiving
to become conscious of what they are receiving and create their own judgments after doing so.
This theme is relevant since most high schoolers actively participate in social networking though
social media. This idea relates to how students make connections from the virtual world to the
real world. As students view images in the virtual world, they are taking in messages that affect
them in the real world. Visual communication through social networking empowers students to
have an active role in society to create positive change. Freedman (2003) explains:
“The process is a highly interactive relationship between imagery and audience in which cultural
and personal meanings are created. Both Cultural and personal meanings are created as a result
of social knowledge, including for example, gendered associations, formal and informal
education, and socioeconomic level" (2003, p.135).
Therefore, students take these new personal and cultural meanings and have them present in their
This is a planned spiral model curriculum, Freedman (2003) supports, “… a spiral plan is
most appropriate for teaching the complexities of visual culture” (p. 113). As each unit builds off
the new knowledge gained from the previous unit students will be able to critically think about
the influences of social networking. Students will examine social networking and use their
creativity and stimulates true reflection and action upon reality, thereby responding to the
vocation of persons as beings who are authentic only when engaged in inquiry and creative
transformation” (p. 84). Therefore, by the end of this curriculum students will build their critical
thinking skills and understand how to be active in social networking through visual
communication. By completing this course, they will be able to analyze the information being
presented to them and identify what the intended messages are that are being presented through
visual communication.
The goals that correspond with the aims of the curriculum are:
Goal #1: Understand the influence of social networking on society through art.
Goal #2: Develop the skills to analyze visual messages in social networking.
Goal #3: Communicate individual stances through artistic production in social networking.
The standard that goes in line with aim and goal one would be VA: Re 7.2.I. This
Standard is under Anchor 7 and is listed as “Analyze how one’s understanding of the world is
affected by experiencing visual imagery” (ISBE, 2016; p.). Students will learn focusing on how
visual communications in the past affected the viewers and how they are currently being affected
critically analyzing why certain ideas and beliefs are being promoted and how that may affect
The standard that goes in line with aim and goal two would be VA: Pr 6.1. I. This
Standard is under Anchor 6 and is listed as “Analyze and describe the impact that an exhibition
understandings” (ISBE, 2016; p.). When beginning this curriculum whether students are aware
of it or not they are constantly being influenced by visual messages. Through this curriculum
students will study social networking and analyze what is being visual communicated. Then also
analyze the meanings of the visual images and how they are interpreting it and why. Through
this curriculum students will practice questioning themselves and their visual culture before
Standard is under Anchor 1 and is listed as “Visualize and hypothesize to generate plans for
ideas and directions for creating art and design that can affect social change” (ISBE, 2016; p.).
This standard relates to the outcome to this curriculum which is being active producers in social
networking. By being active producers’ students will visually communicate positive messages to
create positive change that will affect their virtual and real-life worlds. By completing this
objective students will become aware of their potential and power to affect their society.
Importance of Theme
Art and Social Networking: Virtual Influences Affecting the Real World brings awareness of how
visual culture in social networking shapes the ideas, beliefs, and identities in contemporary
awareness to what is being visually communicated. This imagery is constantly being digested by
societies. Kerry Freedman (2003) explains what is being digested by using ads as an example:
“Contemporary advertisers use imagery far more than text. In part, they use images because
colors and shapes attract our attention, but also because they can be particularly efficient way to
communicate information. We perceived and process imagery more quickly than text and created
technological capabilities that enable the mass production of sophisticated imagery on a large
scale” (p. 98).
Social networking is an efficient way to spread content quickly and to many viewers. This theme
is extremely relevant to high school students as most of them use social media every day. As
stated by Professor Erdogan Tezci and Assistant Mustafa İçen (2017) in Highs school student’s
social media usage habits, “... 65% of American teenagers are social media users” (p. 100).
Social networking falls under the umbrella of social media. As social media is a tool that is made
Course Description
Art and Social Networking: Virtual Influences Affecting the Real World is a high school
art curriculum that is organized into three thematic units for a 12-week course. The curriculum is
a spiral unit that will focus on 7 postmodern art concepts: Time, identity, power/knowledge,
society, production, distribution, consumption, a concern of otherness, and didactics. Each unit
will work off from the previous and expand the students’ knowledge by building on previously
learned material.
Unit one will focus on introducing the past and present influences that visual messages
have in social networking. In unit one students will learn the foundations of social networking
and visual communication. Since social networking relies on both the receivers and producers of
visual communications, students will understand they play an important role in social
networking. Students will have opportunities to explore their own identities and how it is
influenced by visual culture within social networking. Then going further to research another
person’s perspective and experience of social networking from the past while comparing it to
their own. As examples o visual culture will be further analyzed to reave lower dynamics and
promoted in social networking. The way visual communication in social networking promotes
certain values can affect the way viewers think/act/ behave in the real world. Freedman (2003),
“Technological images blur the boundaries between types of visual culture, making them more a
part of real existence” (p. 130). Students will dive even deeper on what values and how they are
being promoted through social networking. Students will be designing their own way to social
networking in a way that promotes positive values. There will be self-reflections and class
discussions that will deepen their understanding of the roles and power to promote these values
to different groups of people to empower them and to shape ideologies in these societies.
Unit three is the final unit where students will be working independently. The unit
messages. Students will take what they have learned in the previous two units and begin to
research further based on their personal interests. They will create a final product that teaches
them the roles they have in society and how they as individuals can make a direct impact to
create positive change. The students will successfully create a digital work of art in order post to
a chosen social media as a tool to social network with others. The art created will be intended to
produce positive visual messages and bring awareness to diverse social issues. This experience
Developmental Level
This is a useful and important curriculum for high school students. Students at this level
are still developing their ideas and beliefs. This curriculum will give students the chance to
explore their ideas and the importance of their roles in society. By giving them the opportunity
and an environment filled with support students will have a greater identity status of identity
achievement. Meece (2008) “…identity achievement describes those young people who have
engaged in exploration and who have made definite personal, vocational, or ideological choices.
These individuals tend to be high in self-esteem, self-control, and self-direction” (p. 367). This
curriculum promotes critical thinking by students questioning their ideas and the opinions they
have while also thinking about why and what visual messages are being communicated to them
within social networking. Everyday students are consuming visual culture where there are visual
messages being constantly communicated. In this curriculum examples will be presented, and
they will bring in their own personal examples from their visual culture. There will be
opportunities to break down these images in order to critically analyze what they are consuming
and how that may be affecting their own values and beliefs. Through the artist process students
will experience the possibilities and their own power they have in social networking.
Resources
PowerPoints
Art examples
Teacher examples
Computers
Videos
Articles
Adobe Spark
Designspiration
Paper
Pencils
Acrylic Paint
Markers
Erasers
Magazines
Scissors
Glue
Adobe Spark
Conclusion
Art and Social Networking: Virtual Influences Affecting the Real World is a curriculum that will
provide students with the skills to critically analyze visual communication and to critically
reflect on what influences them as individuals. After learning about the past and contemporary
influence in social networking students can expand their knowledge and skills by completing this
high school curriculum. Students will understand their potential of creating changes in society
through social networking. The curriculum provides lessons to have students become aware of
how changing the real world in a positive way can be done through visual messages. This
curriculum also presents all the resources that are accessible to students. Once students are
through with this curriculum, they will be able to actively think critically about visual culture as
References
Freedman, K. (2003). Teaching visual culture: Curriculum, aesthetics, and the social life of
Illinois State Board of Education. (2016). Illinois arts learning standards: Visual arts standards.
https://www.isbe.net/Documents/Visual-Arts-Standards.pdf
Meece, J. L., & Daniels, D. H. (2008). Child and adolescent development for educators. Boston:
McGraw-Hill.
Tezci, Erdogan, and Mustafa İçen. High school students' social media usage habits. Online
www.psychologytoday.com/us/basics/social-networking.