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Bit323 (Id029-920)
Bit323 (Id029-920)
Q1.
a) Define human-computer interaction (HCI) and discuss its components.
human-computer interaction( HCI) is the study of how people interact with
computers and to what extent computers are or are not developed for successful
interaction with human beings.Or Human-computer interaction (HCI) concerned
with the design evaluation and implementation of interactive computing systems for
human use and with the study of major phenomena surrounding them.
Components of human computer interaction
User by "user", we may mean an individual user, a group of users working together. An
appreciation of the way people's sensory systems (sight, hearing, touch) relay information is
vital. Also, different users form different conceptions or mental models about their interactions
and have different ways of learning and keeping knowledge and. In addition, cultural and
national differences play a part.
Computer When we talk about the computer, we're referring to any technology ranging from
desktop computers, to large scale computer systems. For example, if we were discussing the
design of a Website, then the Website itself would be referred to as "the computer". Devices such
as mobile phones or VCRs can also be considered to be “computers”.
Interaction There are obvious differences between humans and machines. In spite of these, HCI
attempts to ensure that they both get on with each other and interact successfully. In order to
achieve a usable system, you need to apply what you know about humans and computers, and
consult with likely users throughout the design process. In real systems, the schedule and the
budget are important, and it is vital to find a balance between what would be ideal for the users
and what is feasible in reality.
Computer Science
technology, software design, development & maintenance, User Interface Management
Systems (UIMS) & User Interface Development Environments (UIDE), prototyping tools,
graphics
Cognitive Psychology
information processing, capabilities, limitations, cooperative working, performance
prediction
Social Psychology
social & organizational structures
Ergonomics/Human Factors
hardware design, display readability
Linguistics
natural language interfaces
Artificial Intelligence
intelligent software
Philosophy, Sociology & Anthropology
Computer supported cooperative work (CSCW)
Engineering & Design
graphic design, engineering principles
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d) Explain what is meant by Usability and discuss the features of a usable system.Usability
Usability is one of the key concepts in HCI. It is concerned with making systems easy to
easy to learn
easy to remember how to use
effective to use
efficient to use
safe to use
enjoyable to use
e) Briefly explain the factors which should be considered in the analysis and design of a
system using HCI principles. (5marks)
Organisation Factors :Training, job design, politics, roles, workorganisation
Environmental Factors :Noise, heating, lighting, ventilation Health and Safety
Factors
The User: Cognitive processes and capabilities Motivation, enjoyment, satisfaction,
personality, experience
Comfort Factors:Seating, equipment, layout. Input devices, output devices,
dialogue structures, use of colour, icons, commands, navigation, graphics, natural
language, user support, multimedia
Task Factors:Easy, complex, novel, task allocation, monitoring, skills
Constraints : Cost, timescales, budgets, staff, equipment, buildings
System Functionality : Hardware, software, application
Productivity Factors :Increase output, increase quality, decrease costs, decrease
errors, increase innovation
f) In Human-Centered Design, explain the stages of the design process at which the
customer or representative users should be involved.
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1. Observation
Making assumptions and hypotheses
User research (Who are our users? What are their pain points? etc.)
Empathy
Personas
Empathy maps
5. Iteration
6. Implementation
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Q2.
a) Define a prototype
Prototyping is an experimental process where design teams implement ideas into tangible
forms from paper to digital. Teams build prototypes of varying degrees of fidelity to
capture design concepts and test on users. With prototypes, you can refine and validate
your designs so your brand can release the right products
Briefly why user interface designers use prototypes
Evaluation and feedback are central to interaction design
Stakeholders can see, hold, and interact with a prototype more easily than a document or a
drawing
Team members can communicate effectively
You can test out ideas for yourself It encourages reflection: very important aspect of design
Prototypes answer questions, and support designers in choosing between alternatives
Prototypes are high-fidelity representations that demonstrate how a user will interact with the new
product or feature.
e) Briefly explain the difference between Conceptual design and Physical design
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- Physical design helps in converting the logical design into the physical form.
f) Discuss the characteristics of Graphical user Interfaces (GUIs).
Characteristi Description
c
Icons Usually icons represent files (including folders and applications), but they
may also stand for processes (e.g., printer drivers).
Menus Menus bundle and organize commands (eliminating the need for a command
language).
Pointing A pointing device such as a mouse is used for command choices from a
menu or indicating items of interest in a window.
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