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Fleshing Out Curse of Strahd: Barovian Player Primer
Fleshing Out Curse of Strahd: Barovian Player Primer
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his character chronicler was designed to
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A
player may like to create a character from
lands. While losing a player character can be but those that stand are the cornerstones of life in this
additional character options that Dungeon Roll on the table below to determine your character's
Primer, which is spoiler free, check out other work of 91 - 00 Vistani Nomads Tribe
MandyMod on the DM's Guild here.
Town: Vallaki
Village is arduous and dour and most of the populace is
are Vistani, your character has never seen the sun and is
Hamlet: Krezk
used to life with overcast skies. If your character is from one
Krezk is a tiny village in the far west of Barovia and home to
the main towns, they also likely believe in the Morning Lord
only about 75 people. The families all know one another and
and are extraordinarily unfamiliar with other gods or
most provide for themselves with home gardens. Krezk is
pantheons.
shadowed by the Abbey of St. Markovia, which is watched
It is also recommended that your new character be
over by the reclusive Abbott.
somewhat of a recluse or homebody. Maintaining a general
naivety about Barovia will allow this new character to Tribe: The Wilds
discover aspects of the campaign alongside the rest of the
Barovia is also home to several nomadic tribes of wild
party. Under specific circumstances, the Dungeon Master
peoples, usually referred to as the forest folk or the mountain
might give you new information your character would know
folk. These people are primarily druids and their tribes
as a Barovian native.
almost never exceed about a dozen people. While about half
With those details in mind, you'll roll for your character's
of these wild folk worship Strahd, believing him a god, the
origins. First, you'll discover their hometown and associated
other half worship a trio of nature goddesses called the
family composition. Later, you'll determine some of their
Ladies Three.
important relationships.
family above all else. They don't follow any known gods, but
Number of Number of
instead believe in the Threads of Fate which bind all
d100 Parents d100 Siblings
creatures. While the Vistani travel often around the Barovian 1 - 10 1d4 + 2 1 - 12 2d4 + 1
Valley, they are mostly safe from the horrors of the land due
11 - 45 2 13 - 38 2d4 - 1
to an understanding they have with Strahd.
46 - 80 1 39 - 88 1d4
81 - 00 0 89 - 00 0
Your family is your first social network. In the most general
composition of a family can vary greatly. It’s possible that Number of Number of
your parental figure was instead a mentor or an aunt. It’s d100 Parents d100 Siblings
possible that you have over a dozen half-siblings from a
1 - 15 1d4 + 2 1 - 20 2d4 + 1
particularly promiscuous parent and that the majority of
d100 Relationship
You once saved a small animal from dying and
it has followed you ever since. Choose one
beast of CR 1/8 or lower as a pet. This pet
1-6 Every character has or has had relationships that have helped
cannot help you in battle or in social
shape their personalities. These important relations might be
encounters unless you have the magic or
mechanical abilities to justify that help. family, a friend, or a mentor. They might also be someone the
One of your parents left home. You were the but your character has no parents, you may change that
14 - 19
only one to see them leave. option to denote a different relation, like to a sibling or friend.
Someone you love was murdered in cold Roll once on the general relations table to the left to gain a
20 - 26 blood. You got your revenge, but in doing so single fateful relation. And then roll once on one of the
acted more monstrous than the murderer. following tables that corresponds with your hometown to
gain another.
You and a family member were once attacked
by a werewolf. Though you both were bitten,
only that family member obtained the
27 - 32
affliction. A few months later, you found this
family member dead with a silvered bolt in Vallaki Relationships
their chest.
d6 Relationship
You and a family member were once in a
horrible accident. In an act of sheer Someone close to you was hanged for treason
33 - 39
cowardice, you left them to die to save your 1 in the town square, accused of hiding Strahd-
own skin. related propaganda.
One of your family members has always One of your family members has recently
40 - 45
favored you over the others. joined an underground resistance cell against
2 the Burgomaster. You know next to nothing
A person knows one of your darkest secrets.
46 - 52 about this cell and have refrained from asking
You do what they say to keep it a secret.
too many questions thus far.
You got into a friendly fist fight with a family
You have a close relationship with the local
53 - 58 member, but in a sudden turn of events you
3 priest, Father Lucian, and meet with him in the
accidentally killed that family member.
confessional often.
You were once engaged to be married, but the
59 - 65 4 Someone you know is a wereraven.
engagement met an untimely end.
One of your family members consistently
You once got into terrible trouble and when
refuses to attend the weekly festivals. This
66 - 71 caught, blamed a family member. This family
5 person has spent more time in the stocks
member paid dearly for your crime.
than out as a result. Most recently, this person
You married young. However, your marriage has disappeared.
72 - 78 was short and ended from some unfortunate
Your closest friend or family member is part
circumstance.
of the town guard. You’re able to get away
6
An injured stranger once fell on your with more than the average townsperson by
doorstep. Though they revealed little about using this connection.
79 - 84
the cause of their injury, you nursed them
back to health.
You are not the trueborn child of one of your
85 - 91 parents. Ironically, you know this fact and your
parent does not.
A family member has forsaken you and
92 - 00
disclaimed you as family.
d6 Relationship d6 Relationship
One of your family members was slowly One of your female family members practices
1 hunted and later killed by one of Strahd’s 1 blood magic. This family member left your
wives for their blood. tribe to live with the witch women of Berez.
You and a friend once tried to leave the Village Your closest friend was sacrificed to appease
2
to find a better life elsewhere. You Strahd.
2 encountered some horrible creature on the
road and this friend died. You fled back to the You once tried to befriend a dire wolf, but it
village and haven’t tried to leave again. went horribly wrong. One of your parents
3
sacrificed themselves to save you from the
One of your parents is addicted to dream wolf.
3
pastries.
You once had a horrible argument with a
You despise the local priest, Father Donovich. friend or family member. Emotionally
Your family, however, is extraordinarily devout. 4 distraught, this person fled into the woods to
4 Your disagreement on the priest has caused a be away from you. While you later searched
great rift between you and a few of your most for them, you never saw them again.
important family members.
One of the members of your tribe was born
You and a friend or family member liked to and raised in one of the Barovian towns. Their
play in the scattered abandoned buildings as 5 conversion to the ways of the forest folk has
children. You both once stumbled on a couple always been a source of contention amongst
5 swarms of rats in one of these buildings all your people.
which attacked you. You were scarred by this
attack and your friend was permanently You are related to a high priestess of your
maimed. 6 tribe and they believe you are destined for
greatness.
You are close friends with one of the Vistani
sisters that runs the local tavern. You have a
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far more positive view of the Vistani than
most Barovians as a result.
Vistani Relationships
Krezk Relationships
d6 Relationship
d6 Relationship
One of your closest family members is a
You once had an incurable and chronic illness 1 Mortu, a Vistani outcast that disgraced your
as a child. The Abbott healed you of this people and is banished from the tribes.
1
illness. While you only met the man that once,
you hold him in high regard now as an adult. One of your parents hates leaving Barovia and
2 avoids traveling from your homeland
A friend or family member was a town guard. whenever possible.
However, they were once attacked by a
2 A family member or friend left your tribe to
werewolf and were infected. Rather than die, 3
this person fled Krezk. become one of Strahd’s brides/grooms.
One of your family members was born One of your closest friends is a dusk elf from
4
3 without a soul. They show little emotion and the encampment outside the town of Vallaki.
perform most tasks mechanically. Madam Eva, the Vistani’s most respected and
You once angered a werewolf and this person 5 eldest seer, once read your fortune and
4 predicted something awful.
will stop at nothing to kill you.
When you were young, you snuck up to the You have a favorite horse that you raised from
Abbey and made a friend of one of the its birth. Speak to your DM about whether or
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caretakers there. Talk to your DM about the not it would be practical to bring your trusted
nature of this friend. horse with you on your adventures.
Curse of Strahd has its very own trinket table of gothic
First you’ll start with your character’s background. Choosing that you roll on that table to obtain a trinket.
Barovia is a dark land where crops must grow with low If you are a player, do not open the Mysterious Secrets
sunlight. Various spices and seasonings are scarce and crops document unless you have permission from your Dungeon
that need excessive warmth to grow, like rice and sugarcane, Master. If you are a Dungeon Master, use the Mysterious
are nonexistent. The people get by on what they must and Secrets document privately and distribute the results
rely on game and livestock as a primary food source. Your individually to your players.
Barovia's generally cold environment, hard soil, and lack of building a player character from Barovia. Take your rolled
sunlight also limits the amount of brewing crops available. information plus any additional knowledge you have from
Save for a single vineyard which miraculously grows year playing in the campaign thus far to help develop this
round, Barovia lacks all alcoholic beverages but wine. The character. Remember the few overall traits and beliefs that
occasional keg of mead or bottle of spirits may turn up from are consistent across Barovia, including a faith in the
past adventurers or a Vistani import, but remain Morning Lord and an unfamiliarity with the sun.
exceptionally rare. As a native Barovian, your character Otherwise, have fun with your new character and have a
drinks wine and water and is unfamiliar with most anything horrifying adventure in the Curse of Strahd campaign!
else.
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using GM Binder.