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Journal Deepa7607
Journal Deepa7607
Journal Deepa7607
according to the levels of utility they give the consumer. Note that preferences are
independent of income and prices. Ability to purchase goods does not determine a
consumer’s likes or dislikes. A consumer preference explains how a consumer ranks a
collection of goods or services or prefers one collection over another. This definition assumes
that consumers rank goods or services by the amount of satisfaction, or utility, afforded.
Consumer preference theory does not take the consumer's income, good or service's price, or
the consumer's ability to purchase the product or service (www.ehow.com/definition-
consumer-preference.html).
1.2. Meaning of Smartphone
A Smartphone, or smart phone, is a mobile phone built on a mobile operating system; with
more advanced computing capability and connectivity than a feature phone. The first smart
phones combined the functions of a personal digital assistant (PDA) with a mobile phone.
Later models added the functionality of portable media players, low-end compact digital
cameras, pocket video cameras, and GPS navigation units to form one multi-use device.
Many modern smart phones also include high-resolution touch screens and web browsers that
display standard web pages as well as mobile-optimized sites. High-speed data access is
provided by Wi-Fi and mobile broadband. In recent years, the rapid developments of mobile
app markets and of mobile commerce have been drivers of smart phoneadoption (Ilyas and
Ahson, 2006).
2. RESEARCH METHODOLOGY
This study has been carried out using pre-structured close ended questionnaire for collecting
data. Data was collected from various Smartphone users. 80 respondents were selected for
the study on the basisof convenience sampling from Solan town of Himachal Pradesh. Simple
mathematical and statistical tools were used that were percentage method, total weightage
method and also Chi-square test and F test for analysing the relationship between preferred
usability features and demographic variables.
Research Objectives: The research’s objectives have taken an overall overview and attempt
to indicate the comprehensive notion pertain to consumer preference for Smartphone. Largely
study has focussed with the objectives of:
To identify the factors affecting consumer preference for Smartphone.
To study the relationship of consumer preference with demographic variables in regard to
usability of Smartphone.
To study the sources of information that helps in building consumer preference for
distinctive product line of smart phones.
3. RESULTS & DISCUSSION
3.1 Socio- Economic Profile of the Respondents
The study reported that maximum of the respondents are between the age categories ranging
from 19-30 years (61.3%).In reference to the gender status, 65% are male and 35% are
female respondents. Most of the respondents are graduates. As per the occupational status,
42.5% are students, 27.5% are servicemen, 15% are businessmen and 7.5% are professionals.
(Table 1)
Messaging 16 19 13 15 8 6 1 2 468* II
InternetBrowser 9 18 20 15 10 7 1 0 456 III
GameApplicati 2 5 7 12 9 11 17 17 VI
ons 273
Email 4 11 18 10 14 11 8 4 376 IV
Calls 38 9 3 6 11 9 2 2 492 I
VideoCalls 0 3 4 5 5 19 10 34 201 VIII
SocialNetwork 9 12 9 11 13 9 11 6 372 V
Entertainment 2 3 6 6 10 8 30 15 242 VII
*16*8+19*7+13*6+15*5+8*4+6*3+1*2+2*1=468 (Source: Primary probe)
²Significant Value
²Significant Value
Table 9: Relationship between the usability factors building consumer preference and
Income
Income (Rupees/Month)
Usability F¹ P(Cv)²
Features Less than 20,001- 30,001- 40,001- More than
20,000 30,000 40,000 50,000 50,000
Mean S.D Mean S.D Mean S.D Mean S.D Mean S.D
Messaging 2.97 1.56 3.19 2.63 3.38 1.68 3.30 1.56 3.50 1.06 0.21 0.929
Internet 2.74 1.48 4.19 1.42 4.13 1.35 3.30 0.94 3.38 1.59 3.75 0.008
Browser
Game 5.24 2.04 4.69 1.92 6.63 1.68 6.90 1.44 6.38 1.84 3.32 0.015*
Apps.
Email 4.87 1.94 4.75 1.61 3.13 1.72 3.80 1.61 2.5 0.92 4.48 0.003
Calls 3.24 2.05 3.44 2.44 1.75 1.75 1.90 1.72 2.1 2.47 1.89 0.121
Video 6.95 1.50 6.06 2.40 6.00 2.07 6.50 1.17 5.6 0.7 1.62 0.178
calls
Social 4.37 2.12 3.63 2.33 5.25 1.16 3.80 2.20 5.5 2.4 1.55 0.195
Network
Entertain 5.63 2.01 6.06 1.73 5.75 2.49 6.50 1.50 7.00 0.0 1.16 0.332
ment
¹ Factor Value (Source: Primary probe)
²Significant Value
4. CONCLUSION
The consumers considered usage ease and processing speed as major factors building
preference followed closely by technological needs and applications. Thus, Smartphone
companies must focus mainly on usage ease, processing speed, applications and
technological needs so as to build strong preference for Smartphone and give an edge to a
particular brand.The consumers mainly use their Smartphone for making calls, messaging
(e.g. sms, whtsapp etc.) and internet browsing. This observation was closely followed by
using Smartphone for email and social networking (e.g. facebook, twitter etc.). Thus,
Smartphone companies must emphasize on enhancing calling, messaging and internet
browsing features by focusing on hardware compatibilities and thus providing a competitive
edge.
Most of the consumers considered relative advantage to be a major influence followed
closely by compatibility and social influence. Thus, relative advantage of a Smartphone
should be attributed to attract consumers and stakeholders. The consumers considered
internet and mass media as important information sources generating consumer awareness
followed closely by peers and family. Thus, the Smartphone companies must focus mainly on
providing more information about their product through internet and mass media. Even
emphasis on improvising retailer and company sources should be made for generating more
awareness among consumers.The consumers ranked convenience and multitasking as most
important benefits derived by Smartphone users. Thus, the Smartphone companies must
emphasize on delivering convenience and facilitate multitasking.
While observing the relationship between preferred usability features and age, the highest
level of significance emerged for emails and entertainment. The companies that more
emphasis should be laid on enhancing features for emails and entertainment for positioning
their Smartphone for various targeted consumers. While observing relationship between
preferred usability features and occupational status, the highest level of significance emerged
for internet browser, game applications and entertainment. The companies that more
emphasis should be laid on enhancing features for internet browsing, game applications and
entertainment for positioning their Smartphone for various targeted consumers. While
observing relationship between preferred usability features and income status, the highest
level of significance emerged for game applications.Thus, more emphasis should be laid on
enhancing features for game applications for positioning their Smartphone for various
targeted consumers.
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