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Gender Stereotypes in Virtual Agents

Procheta Nag Özge Nilay Yalçın


pnag@sfu.ca oyalcin@sfu.ca
Simon Fraser University Simon Fraser University
Surrey, BC, CANADA Surrey, BC, CANADA

ABSTRACT as an avatar. As humans tend to anthropomorphize computer agents,


Visual, behavioral and verbal cues for gender are often used in they also assign human-like characteristics to these non-biological
designing virtual agents to take advantage of their stereotypical beings such as age, race and gender [39]. The stereotypes related
effects on the users. However, recent studies point towards a more to these characteristics are also attributed to these agents as a
gender-balanced view of stereotypical traits and roles in our society. consequence of this unconscious assignment.
This paper is intended as an effort towards a progressive and in- One of the most prominent types of these stereotypes is gen-
clusive approach for gender representations in virtual agents. Our der stereotypes. Multiple studies suggest gender characteristics of
contributions are two-fold. First, in an iterative design process, we agents have an effect on the user experience depending on the role
created representative male, female and androgynous agents with of the agent [8, 12]. The social-role theory suggests the gender
few differences in their visual attributes. Second, we used these stereotypes originate from the observation of different genders in
agents to evaluate the stereotypical assumptions of gendered traits their social functions [17]. Female stereotypes have been dominated
and roles in virtual agents. Our results showed that, indeed, gender by communion traits (e.g., affectionate, warm, expressive), which
stereotypes are not as effective as previously assumed, and androg- are reflected in social roles as assistants, caretakers and companions.
ynous agents could represent a middle-ground between gendered Mirroring these stereotypes, we see a surge in the use of female
stereotypes. We present our findings in the hope to foster discus- gender cues in both academic and commercial assistant agents (e.g.,
sions in virtual agent research and the frequent stereotypical use Microsoft Cortana, Apple Siri, Amazon Alexa, Google Assistant)
of gender representations. [13, 29].
However, the dominance of female cues in agents in assistant
CCS CONCEPTS roles received much criticism [56] as these agents are thought to
enforce social bias, and do more harm than help in closing the gap
· Human-centered computing → User studies; · Computing
on gender inequality [49]. Moreover, recent research suggests that
methodologies → Intelligent agents; · Social and professional
these gender roles are fluent, and the differences between gender
topics → Gender.
stereotypes are not as biased in our society. A comprehensive meta-
analysis shows a dramatic change in stereotypical traits and roles
KEYWORDS in the last several decades [16]. Moreover, modern concepts of
Virtual Agent, Gender, Stereotype, 3D character, Quantitative Method gender fluidity and androgyny have not been well studied in the VA
ACM Reference Format: research community. These factors indicate the need for a revised
Procheta Nag and Özge Nilay Yalçın. 2020. Gender Stereotypes in Virtual look on the effect of gender cues in virtual agents, where the old
Agents. In IVA ’20: Proceedings of the 20th ACM International Conference assumptions and research needs to be re-visited in light of new
on Intelligent Virtual Agents (IVA ’20), October 19ś23, 2020, Virtual Event, evidence on the diminishing gap in gender stereotypes.
Scotland Uk. ACM, New York, NY, USA, 8 pages. https://doi.org/10.1145/ Against this backdrop, this paper presents a series of studies to
3383652.3423876 evaluate the stereotypical assumptions of gender by systematically
manipulating the visual cues of embodied virtual agents. We focus
1 INTRODUCTION on the three main categories of stereotypical traits (i.e., agency,
Virtual agents (VAs) are artificial agents that make use of natural communion and competence) and examples of roles, which were
input and output methods, allowing for an effortless interaction that supported by the recent statistics on the labor force. We also ex-
is similar to human-to-human dialogue [34]. These agents can be amine the concept of androgyny along with the standard gender
in the form of chatbots that use text-only interaction, voice-based appearances. Our research includes an iterative design process for
agents that use speech, or Embodied Conversational Agents (ECAs) creating examples of gendered agents with minimal differences
that use multi-modal interaction with a virtual representation, such and evaluating these characters in terms of gender stereotypes
and roles. Our results supported the findings of Eagly [16] and
Permission to make digital or hard copies of all or part of this work for personal or colleagues on the diminishing effect of gender stereotypes. Specifi-
classroom use is granted without fee provided that copies are not made or distributed
for profit or commercial advantage and that copies bear this notice and the full citation
cally, we found no differences in the agents’ agency and competence
on the first page. Copyrights for components of this work owned by others than the scores between genders. Moreover, the gender effect alone had no
author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or significant impact on the communion scores. However, we found a
republish, to post on servers or to redistribute to lists, requires prior specific permission
and/or a fee. Request permissions from permissions@acm.org. significant effect on the interaction between the agents’ gender and
IVA ’20, October 19ś23, 2020, Virtual Event, Scotland Uk the participants’ gender. Our contribution includes the evaluation
© 2020 Copyright held by the owner/author(s). Publication rights licensed to ACM. of human-like 3D agents which are created as a product of a rigor-
ACM ISBN 978-1-4503-7586-3/20/09. . . $15.00
https://doi.org/10.1145/3383652.3423876 ous design process to better control additional visual differences
IVA ’20, October 19–23, 2020, Virtual Event, Scotland Uk Nag & Yalçın

that can lead to trait-based stereotypes. The subsequent sections behaviors and perceive agents differently based on their gendered
include a brief review of the related work on gender stereotypes in appearances, but the results can often be conflicting. For exam-
VA research, followed by our methodology, results and a discussion ple, researchers showed that young students preferred to listen
of our findings. to engineering advice from male tutors more than females even
though both male and female agents delivered the same persua-
2 RELATED WORK sive message about engineering [3]. Whereas, when it comes to
presenting lectures to adults [31] and medical lectures to young
2.1 Gender Stereotypes
adults [20], participants preferred female agents than males. These
Gender stereotypes are acquired at a young age and can be very results suggest the context-dependency of these effects, as well as
influential in human cognition and social behavior [32]. According the influence of other factors than gender stereotypes.
to the Social Role theory, these stereotypes tend to reflect on the Gender stereotypes seem to play an important role in initiating
underlying traits assigned to different genders, which directly result first-impressions and expectations from the agent based on the con-
from observing different genders in their social roles [17]. These text [42]. Yet, several other causes were suggested as contributing
traits are mostly categorized as "communion" and "agency," where factors that paint a more complex picture. Some researchers suggest
some also consider "competence" as a distinct trait [45]. Communion attraction from other sex plays a role, as users seem to prefer the
trait includes qualities such as compassionate, warm and expressive; opposite-sex in formal-conversation [26] or motivational tasks [7].
and is considered a stereotypical trait of the female gender. Agency However, these preferences seem to be context-dependent. Other
includes ambitious, assertive and competitive qualities, which is studies showed that users tend to get influenced more from the same
regarded as the dominant male stereotypical trait. Competence (e.g., gender [19, 25]. Detailed studies showed that visual appearance
intelligent, innovative) has been conceptualized differently based plays an important yet complex role in many other stereotypical
on the domain and suggested to be correlated with both agency, factors such as race, attractiveness, coolness and age along with
warmth or even morality [1]. However, these stereotypes seem to gender [4, 8, 24, 31].
be dynamic and evolving in parallel to changes in our society. Moreover, very few studies touch on the flexibility of gender
One important indicator of dynamic stereotypes is the changing identities and the concept of androgyny. One study on pedagogical
gender roles in our society since the mid-20th century, where we agents showed that androgynous characters could be a novel way to
see progress towards gender-balance in previously male-dominated have both genders represented and overcome the abusive behavior
occupations [51]. A recent meta-analysis showed that, indeed, these female agents often encounter [47, 48]. Another study used multiple
changes in society affected stereotypical traits. It is found that male, female and one androgynous character in the health applica-
competence equality in stereotypes increased over time, where tion setting [35], where the perception of the androgynous agent
male advantage over agency is diminished, and female advantage seems to differ based on the gender of the user. Another approach
over communion is unaffected [16]. is to use male characters with feminine traits or female characters
Following up on Eagly and colleagues’ recent findings, our re- with masculine traits. However, the agents were not perceived dif-
search investigates the changing effects of stereotypical traits for ferently and did not reflect gender stereotypes [20], suggesting the
gender in virtual agents. need for a controlled design process to achieve androgynous char-
acters. Moreover, all of these studies used cartoon-like characters
2.2 Virtual Agents & Gender Stereotypes with minimal visual changes between characters, but sacrificed
Current work on virtual agents mirrors the gender stereotypes, realism. These social effects can be heightened with realistic and
where female-looking agents are mostly used in roles associated human-like cues presented by the agent, such as visual appearance,
with communion traits. Female agents have been dominantly used gestures, the tone of voice or linguistic style, all of which influence
in applications such as personal companions [24, 38], assistants the users [11].
[54], health counsellors [9, 10, 44, 53], and mental health counsel- In this study, we focus on the visual cues, specifically the agents’
lors [40]. Male agents seem to be dominantly used in applications facial appearance and its effect on triggering gender stereotypes in
that require agency or competence traits such as mentors [5, 6], male, female and androgynous agents. Unlike previous work, we
educational applications [27, 33, 57] or motivators [5]. A recent use realistic 3D characters and include a design study to control for
UNESCO report [56] reveals the same trend in commercial voice- the visual cues of gender between our candidate characters. The
based conversational agents, which was criticized for reinforcing next section will include related work in this domain.
the gender bias in a social context.
Most studies or commercial products tend not to provide any 2.2.1 Visual Cues for Gender. Ruttkay [43] categorized the physical
explicit reasoning for gender-biased design choices [56]. Moreover, appearance of a synthetic character into static and dynamic visual
few of these agents go through a design process that compares the characteristics. Static visual characteristics include basic physical
relative advantage of using a particular gender, let alone system- properties such as body-type, face properties, skin, hair and hair-cut,
atically evaluating the assumptions for gender preferences. The and clothes. Dynamic visual characteristics include characteristics
studies for gender preference for older adults show a preference that can change in time, such as facial expressions, body and hand
towards female characters [54]. However, these characters’ appear- gestures, postures and movements. Both of these static and dynamic
ance seems to include more differences in the variables such as characteristics seem to have a role in gender recognition.
clothing, the colour of skin/eyes/hair, or realism to be considered The visual markers that trigger gender stereotypes in agent
as conclusive. Several studies showed that users expect different interactions can include clothing [20, 21], body types [23], hairstyle
Gender Stereotypes in Virtual Agents IVA ’20, October 19–23, 2020, Virtual Event, Scotland Uk

[55], use of cosmetics [20], and dynamic behaviors such as gaze include cheeks (males with more prominent/angular cheekbones),
[28], emotional expressions [22] and gestures [30]. Minimal visual jaw and chin (males with long/square jawline and chin), lips (fe-
exposure of most of these attributes can also affect the perception males with fuller lips), neck (males with Adam’s apple), eyebrows
of age [15, 18], attractiveness [37], personality traits [52] and even (male eyebrows straighter), and hair (males with shorter hairstyle
trustworthiness [36]. than females).
In terms of facial appearance, studies shown that brows, chin, Unlike the previous studies, we aimed to achieve character de-
brows and eyes, and jaws (in ascending order) significantly alter signs for female, male and androgynous characters with a minimal
the perception of gender when seen with the prototypical male or amount of changes in the visual attributes, to eliminate the effect
female faces [14, 58]. Moreover, in isolation, it is found that eyes of various other factors that are influenced by the appearance of
carry more information about gender than other parts of the face the agents (see Section 2.2 for a review). We removed the effects
[14, 41]. However, the number of facial features to be considered, as of clothing, skin color, hair color, eye color, height, body type, and
well as the number of types for each feature and their interactions facial expressions. We also created agents with facial symmetry,
with each other, creates a complex search space to evaluate every taking into account of its role in sexual attraction [46].
possible combination. The standard approach for this issue is to
systematically modify each facial feature and ask human partici-
pants to assess the trait of interest. Even though this may not be
an optimal solution for understanding the specific correlations, we
will focus on the modification of static facial visual characteristics
for the purposes of this study.

3 METHOD
Following the background on recent research for changing gender
stereotypes, changing gender roles and a dynamic understanding
of the notion of gender (see 2.1), our paper will examine these
effects for virtual agents that show static facial cues for gender. Our
hypotheses are:
H1: Following the recent findings of Eagly and colleagues [16],
the communion traits would be rated significantly higher for the
agents that are perceived as female, followed by androgynous and
male agents.
H2: Following the recent findings of Eagly and colleagues [16],
the agency traits would be rated significantly lower for the agents
that are perceived as female, followed by androgynous and male Figure 1: Variation of male (M1 and M2), female (F1 and F2)
agents. and androgynous (A1 and A2) characters appearance.
H3: Following the recent findings of Eagly and colleagues [16],
the competence traits would not be significantly different between
3.1.1 First Iteration of Character Design. For the initial iteration, we
agents that are perceived as more female, androgynous and male.
started with an average representative character and manipulated
To test our hypotheses, we conduct a two-stage methodology: 1)
the aforementioned facial attributes to create initial examples for
an iterative design process to create agents that have gender repre-
female, male and androgynous agents. Differences within the first
sentative (male, female, androgynous) facial features, 2) evaluating
round of characters are summarized in Table 1, and the characters
these agents based on the stereotypical gender traits and roles. We
can be seen in Figure 1. Two androgynous agents were created by
will present our methodology in the following two sections. The
mixing the facial properties of males and females. After creating
first section, Study I, includes the design of the male, female and
the initial characters, we evaluated their gendered appearances to
androgynous characters. The second section, Study II, presents the
get first impressions from design students.
evaluation study with the final characters from Study I, to test our
Participants: Participants were 15 graduate and undergraduate
hypotheses.
students (8 male, 6 female, 1 identified as ’other’) working in a
design school and part of an intelligent agent visualization lab. The
3.1 Study I average age of the participants was 25 (SD=1.06). All participants
The initial stage of our research consists of the creation of 3D agents have knowledge or expertise of the 3D virtual agent design and
based on gender-related facial cues. We have designed human-like previously participated in a character design process or class.
3D characters to develop an embodied conversational agent, using Procedure: The study was conducted via an online question-
a 3D character design tool, Adobe Fuse [2]. Our design process naire setup. Informed consent was taken from the participants
consists of an iterative evaluation method with design students before beginning the study. Participants were asked about the de-
that include qualitative and quantitative methods. For both itera- mographic information (age, gender) and their familiarity with 3D
tions, we changed the static facial attributes found to contribute to characters and modeling. After this stage, participants were in-
gender perception in humans (see Section 2.2.1). These attributes formed about the study procedure and informed about the meaning
IVA ’20, October 19–23, 2020, Virtual Event, Scotland Uk Nag & Yalçın

PropertiesM1 M2 F1 F2 A1 A2
Eyebrows straight straighter M1 arched & thick F1 M1 F1
Eyelashes regular M1 fuller lashes F1 F1 M1
Cheek high & angular M1 round & low F1 F1 F1
Jaw/Chin square & long F1 round & short pointier F1 M1 F1
Lips narrow M1 fuller F1 F1 M1
Lip color no no red red red no
Neck wide & adam’s M1 narrow F1 wide F1
apple
Hair short M1 mid-length long short A1
Table 1: Table shows details for the first round of character design. Rows show the attributes that were changed according to
the intended gender of the agent. Columns show the names of the different agents created. Columns with names that start
with M shows agents expected to have Male-gendered attributes, F for Female and A for Androgynous. If agents have the same
design attribute with other agents, the name for that agent is presented instead of the description of the attribute.

of the term "androgynous." Participants were then shown seven


images of created characters in random order and asked to rate
each character based on their gender perception with a slider with
20 equally distributed points (0: male, 10: androgynous, 20: female).
Each page also included a comment section that asked about their
opinions on why they think the agent should be rated as such. Par-
ticipants finished the survey with an additional comment screen
for further comments about the overall design of the agents.
Results: Our results showed that participants have generally
rated the male characters as male, (M= 2.1, SD=3.04) and female
characters as female, (M= 18.4, SD=3.07). While the rating for an-
drogynous characters was averaged closer to male with more devi-
ation (M= 7.9, SD=5.60) for the two versions.
Hence, we analyzed the qualitative data from participants’ com-
ments to improve our androgynous agents. One of the main at-
tributes that the participants highlighted was hair. The test showed
a tendency for perceiving the androgynous character as a male due
to the short hair. The hairstyle also played a vital role in rating fe-
males. Participants often commented on the prominent cheek bones
for considering the androgynous character as male, but almost none
commented on the jawline. The comments also showed no mention
of the neck (Adam’s apple) in the qualitative evaluations, and the
eyelashes of the agents did not seem to provide enough difference
to change the participants’ idea about the agents’ gender.
Discussion: The results show the preference of male and female
characters were close to our expectation for male and female agents.
However, the differences within the two male characters and the
two female characters were not significant. Therefore, we picked Figure 2: Variation of male (M3), female (F3) and androgy-
the two agents with the least variation (F1 and M2) to include in nous (A1 to A9) characters appearance during the second it-
the second design iteration. However, the tendency in the ratings eration of character design process.
and comments for rating the androgynous characters as male made
us explore further into redesigning this character. One participant
commented, "the softer eyes and lips bring feminine qualities, while 3.1.2 Second Iteration of Character Design. To further refine the
the stronger eyebrows, jawline, larger nose brings more masculine representative androgynous character’s design, we iterated over the
qualities and hairstyle gives me a more masculine impression" for agents we picked from the first design cycle. First, we standardized
the androgynous character. Moreover, as the presence of Adam’s ap- some overlooked features by removing Adam’s apple, wide neck
ple and eyelashes were overlooked, we standardized these attributes and fuller eyelashes for all agents. Next, considering hair might
between agents and removed them from our design decisions for change the effect of some variables such as cheek shape by blocking
the next iteration. the visual cues, we decided not to include long hair and instead use
a swept-back style that would be ambiguous in terms of its length.
Gender Stereotypes in Virtual Agents IVA ’20, October 19–23, 2020, Virtual Event, Scotland Uk

Moreover, we created multiple androgynous characters by including 3.2.3 Materials and Design. Three portrait images of 3D adult
several attributes from both female and male agents. Among the human-like characters (i.e., male, female, androgynous) were used
number of designs we created, we included the agents with the for this study, which were finalized from the previous study (see Sec-
attributes represented in Table 2, which are shown in Figure 2. The tion 3.1.2). Each agent is presented in randomized order, resulting
same procedure and participants for the first iteration were used. in 6 different combinations, which was counterbalanced.
Results: Results showed that participants preferred the agent Gender stereotypical traits were evaluated using the communion,
A1.1 as a better representative of androgyny (M= 11, SD=3.5). The agency and competence variables (DV) used in various studies [16].
this character’s design consisted of jaw, chin and eyebrows like Each trait was calculated according to the total scores of associated
M1 character; cheeks and lips like F1 character. The representative adjectives on a 5-point Likert scale. Communion trait includes: af-
male (M=2, SD=2.9) and female (M=17, SD=3.4) characters were fectionate, compassionate, sensitive, and emotional. Agency trait
still reported as male and female. 1 includes: ambitious, aggressive, courageous, and decisive. Compe-
Discussion: After the final evaluation, we picked the characters tence trait includes: creative, intelligent, innovative and organized.
F1.2, M3 and A1.1 to be used in the stereotype evaluation study Adjectives were presented in a randomized order.
to represent examples of female, male and androgynous agents. Stereotypical roles were evaluated with 2 female-dominated roles
The differences between female and androgynous characters only (health coach, personal assistant), 2 male-dominated roles (exercise
include eyebrows and jaw. It should be noted that our aim was coach, financial advisor) and 2 gender-balanced roles (storyteller,
not to evaluate the effect of each attribute on gender, but rather news reporter) that are evaluated by using 5-point Likert scales.
to design good representatives for each category with minimal Roles are presented in random order.
differences. The gender perception for each agent was evaluated with a 5-
point Likert scale slider (female=0, male=5, androgynous=3). This
3.2 Study II question included a definition of androgyny.
Study II was conducted to examine the effect of gender stereo- 3.2.4 Procedure: The experiment was conducted on Amazon Me-
typical traits and roles based on agents’ gendered appearance. chanical Turk, with a link to a survey prepared in the Survey Mon-
For gender stereotypical traits, we followed the well-studied com- key platform 2 . Participants that qualified the inclusion criteria were
munion, agency and competence variables (DV) [16]. For stereo- automatically included in the study. Each participant was given 1$
typical roles, we have analyzed the U.S. labor force statistics [50, upon completion of the survey. Informed consent was taken from
51] for the number of workers in different sectors that are typi- the participants who were qualified for the study. Then, participants
cally female/male-dominated roles. We chose 2 female-dominated went through the survey process in the following order:
roles as: healthcare-support (men=184, women=1287), assistants
(men=137, women=1932); 2 male-dominated roles: exercise coaches (1) Participants were presented with a short description of the
(men=122, women=35), financial advisors (men=296, women= 152). research and the demographic questions.
Moreover, we chose 2 representative roles for gender-balanced oc- (2) The portrait images of the agents were presented in random
cupations such as arts, design, entertainment, sports, and media order with gender stereotypes and roles questionnaires.
occupations sectors (men=965, women=806). We picked news re- (3) Participants were asked to rate the gender of the agents.
porter role (men=40, women= 37) as one gender-balanced category. Portraits of the three agents were presented with the gender
We further tried to assign a specific role for the entertainment cate- questionnaire in a randomized order. An optional comment
gory (51% women) and chosen "storyteller" to represent the second section asked about the reasoning for their decision.
gender-balanced role.

3.2.1 Experimental Design. The first independent variables (IV)


3.3 Results
are participants’ gender (male and female), and the gender-related From 78 initial participants, only 72 completed the study and in-
representation of the agents (male, female and androgynous). The cluded in the evaluation. The result of Study II was processed via
dependent (DV) variables are communion, agency and competence SPSS.
characteristics of the agents and agent roles, which were described
3.3.1 Agents’ Gender Scores: We first evaluated the perception of
above. The study used a within-subject design. A 2 (gender of
the gender of female, male and androgynous designed agents. The
participants: male and female) x 3 (gender of agents: male, female
results showed that the designed agents were indeed perceived
and androgynous) mixed design is conducted to test our hypotheses.
significantly different based on their gender and consistent with
3.2.2 Participants. A total of 78 participants were recruited from their desired appearance (F(2,140)= 148, p<.001), where male and
Amazon Mturk. Only the participants over 18 years old with English female participants scored agents’ genders similarly (p>.5). Figure 3
as a first language were allowed to participate in the study. No other shows the trend in the scores of agent genders. There was no inter-
restrictions applied for the recruitment. Excluding the incomplete action effect between participants’ gender and the gender scores of
data, the final number of participants who participated in the study the agents (p>.5), pointing that both genders perceived the agents
was 72 (41 male, 31 female, 0 other). similarly.

1 Detailed results for both design iterations are shared at 2A detailed description of the study procedure can be found at
https://researchdata.sfu.ca/pydio_public/35415d https://researchdata.sfu.ca/pydio_public/96aae3 .
IVA ’20, October 19–23, 2020, Virtual Event, Scotland Uk Nag & Yalçın

Properties F1.2 F3 A1.1 A1.2 A1.3 A1.5 A1.6 A1.7 A1.9 M3


Eyebrows arched & thick F1.2 M3 M3 M3 M3 M3 F3 F3 straight
Cheek round & low F1.2 F3 F3 F3 M3 F3 F3 F3 angular
Jaw/Chin round & short F1.2 M3 F3 F3 F3 F3 F3 F3 square
Lips fuller lips F1.2 F3 F3 M3 F3 F3 F3 M3 narrow
Lip Color red red no red no no no red no no
Hair mid-length sweptback F3 F3 A1 F3 F3 A1 F3 short
Table 2: Table shows details for the second round of character design. Rows show the attributes that were changed according
to the intended gender of the agent. Columns show the names of the different agents created.

Figure 3: Agents gender related appearance and its correla-


tion with the gender score based on participants gender. Figure 4: Agents appearance on communion scores.

3.3.2 Gender Stereotypical Traits. The sphericity assumption was


not violated for the main effects of communion (p>.1), agency (p>.5)
and competence (p>.5). Visual inspection of residual plots did not
reveal any obvious deviations from homoscedasticity or normality.
Communion Trait: For the communion scores, there was no
significant main effect of agents appearance, F(2,140)=.87, p=.42,
np2 =.01); or Ss gender, F(1,70)=3.48, p=.07, np2 =.05, on communion
scores overall. Descriptive statistics showed that male (M=13.08),
female (M=13.44) and androgynous (M=13.25) characters got similar
ratings overall from participants.
However, there was a significant interaction between agents’ gen-
der and gender of the participants for communion scores, F(2,140)=
2.68, p=.03, np2 =.05. Male participants rated female agent charac-
ter (M=14.17) and male character (M=13.98) higher in communion
trait than female participants’ ratings (M=12.48 for female, M=12.97 Figure 5: Agents appearance on news reporter role scores.
for male). A reversed trend is seen how male (M=13.46) and fe-
male (M=12.97) participants rated the androgynous agents. Figure
4 shows the trends for each category. 3.3.3 Gender Roles. The results showed no significant main effect
Agency Trait: There was no significant main effect of agents’ of agents’ gender on personal assistant, health counsellor, exercise
gender, participants’ gender on agency scores or interaction be- coach, financial advisor, storyteller roles (p>.05 for all). But there
tween agents’ gender and participants’ gender (all p>.05). Descrip- was a significant main effect of agents’ gender on news reporter role
tive statistics showed that androgynous character (M= 13.78) was scores, F(2,140)= 4.37, p=.01, np2 =.06. Descriptive statistics showed
rated in between female (M= 13.82) and male character (M= 13.64). that female character got higher ratings (M=4.86, SD=.79) than male
Competence Trait: No significant main effect was found of (male=3.71, SD=.89) and androgynous (M=3.46, SD=1.01) charac-
agents’ or participants’ gender (p>.05), or the interaction between ters overall from participants. There was no significant interaction
agents’ gender and Ss gender (p>.05) over the competence trait between agents’ and participants’ gender in terms of news reporter
scores. role scores (p>0.1). Figure 5 shows the trends for each category.
Gender Stereotypes in Virtual Agents IVA ’20, October 19–23, 2020, Virtual Event, Scotland Uk

4 DISCUSSION investigation to be explained conclusively, as it was not previously


Our results showed that our rigorous design process successfully studied in research on gender stereotypes.
generated representative male, female and androgynous agents with The non-significant results of female and male-dominated roles
minimal differences. Unlike previous work, we evaluated the gender also showed that the mostly non-explicit reasoning behind using
perception of our designed agents before evaluating the gender- female-gendered agents as "assistants", "health-care ", and male-
based stereotypes, used realistic-looking 3D characters instead of gendered agents as "coaches" or "advisors" [56] is not supported.
cartoon-like representations and included androgynous agents in Our results indicate that these roles could be used interchange-
our studies. Results for androgynous agent showed a trend that ably, even with androgynous agents. We obtained a significant
positions the agents’ scores between female and male agents. This result only for the "news reporter" role, which was considered as a
is consistent with our hypotheses and previous studies [47, 48] that gender-balanced category. We saw that androgynous agents were
suggested androgynous agents could be used to achieve a middle rated lower for this category. We believe this finding would require
ground for the negative and positive effects of the male and female further inspection as there are no comparative results in human
gender. As there are very few studies on androgynous agents, we stereotype research on androgyny.
hope that our design methodology and results would encourage
future work and further research in inclusive technologies. 5 CONCLUSION AND FUTURE WORK
Our findings mostly point towards a gender-balanced view of Our society is changing its notions of gender stereotypical traits
stereotypical traits. We found that even though the participants and roles. Virtual agent research should follow, where the old as-
successfully perceived the differences in the agents’ genders; the sumptions and research need to be revisited in the light of new
communion, agency and competence traits mostly did not show evidence on the diminishing gap in gender stereotypes. This re-
differences between agents. This result further extends the meta- search is the first step to highlight that these changing gender
review findings by Eagly and colleagues [16] on the rapidly closing stereotypes also apply to virtual agents. By careful examination of
gap in gender stereotypes. Similar to our results, Eagly and col- the current stereotypical traits and the introduction of the concept
leagues found no difference in the competence trait scores of males of androgynous agents, we aimed to find an approach to reduce
and females (H3). Moreover, they found a trend towards gender the stereotypical assumptions used by the virtual agent research,
equality in the agency traits with a diminishing male advantage, rather than reinforcing the bias. Our findings showed that with sys-
and a female advantage on competence traits. However, our com- tematical manipulation of static facial cues, we were able to design
petence and agency scores showed greater gender equality. Male, representative male, female and androgynous characters. Our re-
female and androgynous agents were perceived similarly in agency sults also mostly supported the findings of a gender-balanced view
and communion, rejecting H1 and H2. for stereotypical traits and roles from recent research on humans.
This result could be due to the fact that in gender stereotype ques- We hope our findings would encourage constructive discussions in
tionnaires for humans, the questions are asked about the general the research community to understand and act towards the chang-
idea of ’femaleness’ and ’maleness’ rather than in relation to spe- ing biases in our society. For future work, we plan to evaluate these
cific images for each gender. As we controlled for many variables of assumptions with our generated 3D characters in an interactive
facial attributes in the design process, this might indicate that most scenario, while controlling dynamic variables such as gestures, gaze,
of the stereotypical traits related to agency could be more related to and facial expressions.
the collective bias in a gender, rather than specific attributes of an
individual. This may suggest that any gender representation could
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