Professional Documents
Culture Documents
Professional Learning Outline
Professional Learning Outline
a. Duration
i. Pre-Meetings will be held in August prior to teacher returns.
ii. There will be one one-hour session integrated into the professional development calendar for
the return of school in August. The goal of this is to invite new professional learners into the
coding initiative we are bringing.
iii. Follow-up meetings will happen throughout the remainder of the school year including a once a
month 30-minute to an hour meeting on the status of learning and project design.
a) Additionally, there will also be an availability of online resources published by either the
teacher mentor or made accessible through a compilation of resources through
YouTube based instruction.
iv. The January meeting will conclude with a reflection and a presentation on the professional
learner and their app development design. This will also include their goals for next year as the
students’ learners begin to develop their own app development project.
v. The meetings held in February through April will be status updates on the student learners’
projects as well as current areas of concern that the group can address.
vi. The May meeting will be for the student learners to present their projects and to discuss the
growth and challenges overcame during the time of their project development. Professional
learners are encouraged to use this time to reflect on both the growth of them as a professional
and their learners.
b. Support
i. Professional Learners will collaborate with each other on consistent basis using mediums such
as group communication, email and vocal expression.
ii. Club leaders will engage learners in engaging discussion on their project.
iii. School administration will also support professional learners during the implantation stages of
the project.
c. Active Learning
i. Professional Learners will develop their own unique application development project as part of
the year long process that will also present and incorporate with student learners.
d. Modeling
i. Club Leaders will model programming techniques and thought building exercise to bring
professional learners towards their creative interest in design.
3. Leaders
a. Computer Science Facilitator
b. Teacher volunteers
c. School Administration
4. Audience Needs
a. Collaboration Opportunities
b. Apple Application Instruction
c. Programming Time
d. Planning for Instructional Time (with Learners)
e. Online Documentation
f. Templates and Rubrics
5. Instructional Design
a. BHAG/3-Coulmn Table (Still in Development)