This document provides guidance for teaching physical education concepts like story plays, group games, lead-up games/sports, and stunts/tumbling. It recommends: 1) helping students adapt story plays based on familiar tales and encourage vigorous whole body movements; 2) clearly explaining new group game rules and demonstrating gameplay; and 3) introducing lead-up activities through explanation, demonstration, and practice trials to build skills before full games. Safety, enjoyment, and developing teamwork and competition are emphasized.
This document provides guidance for teaching physical education concepts like story plays, group games, lead-up games/sports, and stunts/tumbling. It recommends: 1) helping students adapt story plays based on familiar tales and encourage vigorous whole body movements; 2) clearly explaining new group game rules and demonstrating gameplay; and 3) introducing lead-up activities through explanation, demonstration, and practice trials to build skills before full games. Safety, enjoyment, and developing teamwork and competition are emphasized.
This document provides guidance for teaching physical education concepts like story plays, group games, lead-up games/sports, and stunts/tumbling. It recommends: 1) helping students adapt story plays based on familiar tales and encourage vigorous whole body movements; 2) clearly explaining new group game rules and demonstrating gameplay; and 3) introducing lead-up activities through explanation, demonstration, and practice trials to build skills before full games. Safety, enjoyment, and developing teamwork and competition are emphasized.
This document provides guidance for teaching physical education concepts like story plays, group games, lead-up games/sports, and stunts/tumbling. It recommends: 1) helping students adapt story plays based on familiar tales and encourage vigorous whole body movements; 2) clearly explaining new group game rules and demonstrating gameplay; and 3) introducing lead-up activities through explanation, demonstration, and practice trials to build skills before full games. Safety, enjoyment, and developing teamwork and competition are emphasized.
1. Help pupils work ou and adapt PLAYS based on stories or incidents familiar to them. 2. Try to have the children portray the story vividly (lively) 3. Suggest the movements (acting); allow them to suggest their own interpretation/ actions at other times. 4. Emphasize the vigorous action of the whole body with large (extreme) and free body movements. 5. Relate the story plays to all phases of school works/activities. 6. Use o formal commands or instructions.
II- STEPS IN TEACHING a NEW GROUP GAMES
1. Put the class into formation. 2. Motivate full participation. 3. Explain the game proceedings clearly in the fewest words possible. 4. Demonstration or have a game trial. 5. Ask questions to clear up hazy (doubtful) game details, if any. 6. Play the game.
III- STEPS IN TEACHING A LEAD-UP GAMES or SPORTS TYPE GAME
1. Introduce the activity and motivate the entire class participation. 2. Explain briefly the organization and simple skills needed in the activity. Present charts, diagrams, or “CHALK TALK” can be used. 3. Analyze the activity for its skills elements (rules to follow) If possible show or demonstrate the right FORMS/stances of the skills. 4. Ask question to test understanding and to avoid possible difficulties in actualizing the game in progress. 5. Have a series of TRIAL games. 6. Play proper. 7. Evaluate the game outcome.
IV- PRACTICAL HINTS/ POINTERS TO PLAY LEADER (The Teacher
Leader))
1. Know the game thoroughly before attempting to teach it.
2. Complete all preparations for an event before starting to introduce it the class. Game area lay-out ; Boundary lines , starting lines, balls, and other needed equipment must be prepared beforehand. 3. Never attempt to teach anything until class attention and readiness is absolute. 4. Explain the game briefly point by point. Give precautionary measures to everybody’s safety. 5. If an activity going sloppy, badly and uncontrolled, STOP IT. Iron out (refresh the ruling) the difficulty and then re-start the game/activity. 6. Keep things moving for the entire play period, never allowing the class to LAG (fade due to lost of interest). 7. Maintain a general condition of orderliness.Do not tolerate disorder (disarray) during the game, but DON’T hold the class in strict discipline. Let them ENJOY the activity. 8. Develop the spirit of FAIR PLAY by making the activities as FUNFUL as possible, rousing enthusiasm and camaraderie (fellowship), stimulating the spirit of worthwhile competition, and keeping things lively. 9. Evaluate the impact/implication of the game activity.
V- SUGGESTIONS IN CONDUCTING STUNTS and TUMBLINGS
1. Divide the class into squads or smaller groups of 6 to 8 members. 2. Make sure that the members of the team/group about at same age, sizes, weight, body bearing and ability. 3. Select squad leader who should be instructed to assist through the trials (try-outs). 4. Learn to recognize signs of FEAR or HESITATION on part of the participants. 5. Give/help pupils gains SELF- CONFIDENCE by giving a helping hand at first and gradually leaving HIM alone as he improves doing such individual stunts. 6. Guard against OVERTRAINING PUPILS. Be alert for signs of OVER FATIQUE or illness. 7. Introduce the spirit of RIVALRY and stimulate interest in competition by having each child keep a RECORD of his PROGRESS and accomplishment during the day.