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Paladin 6 / Monk 3 / Sorcerer 3 xactionboy

CLASS & LEVEL PLAYER NAME


Gymnys Bofdann
Hill Dwarf Acolyte (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+3 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +6 Dexterity
+8 Constitution +2 18 130 --
-1 +5 Intelligence
CLASS
• +7 Wisdom INITIATIVE HIT POINTS
9
• +12 Charisma
6d10 + 3d8 + 3d6
Resistances - Poison Total SUCCESSES
Saving Throw Modifiers
DEXTERITY
+4 Bonus on saves Immunities - Disease FAILURES

+2 Advantage Against
Poison
DEFENSES HIT DICE DEATH SAVES

14 SAVING THROWS INSPIRATION


=== ARMOR ===
Heavy Armor, Light Armor, Medium Armor,
CONSTITUTION +2 Acrobatics DEX Shields
+4 PROFICIENCY BONUS
+4 -1

+1
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Martial Weapons, Simple Weapons

19 P +3 Athletics STR === TOOLS ===


ABILITY SAVE DC Smith's Tools
+4 Deception CHA
+1 History INT === LANGUAGES ===
INTELLIGENCE
P +3 Insight WIS Common, Draconic, Dwarvish
25 ft. (Walking)
+1 P +8 Intimidation CHA
+1 Investigation INT
12 -1 Medicine WIS SPEED

+1 Nature INT PROFICIENCIES & LANGUAGES

WISDOM -1 Perception WIS


+4 Performance CHA === ACTIONS === You can use this feature 4 times, regaining expended
-1 +4 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
uses when you finish a long rest. When you have no
uses available, you can spend 1 ki point to use this
Help, Hide, Ready, Search, Use an Object, feature again.
P +5 Religion INT
8 Opportunity Attack, Grapple, Shove, Improvise,
+2 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object Channel Divinity • 1 / Short Rest
Your oath allows you to channel divine energy to
+2 Stealth DEX Breath of the Dragon • 4 / Long Rest fuel magical effects. When you use your Channel
CHARISMA If you take the attack action, you may replace one Divinity, you choose which option to use. You must
-1 Survival WIS
of your attacks with a breath weapon, in either a 20-ft. then finish a short or long rest to use your Channel
Divinity again. Some Channel Divinity effects require
+4 cone, or a 30-ft. line that is 5 ft. wide (your choice).
The attack inflicts 2d4 damage of acid, cold, fire,
lightning, or poison (your choice). Each creature in the
saving throws (DC 16).

area must make a DEX save (DC:11), taking half Divine Sense • 5 / Long Rest
18 damage on a success. As an action, you can detect good and evil. Until
the end of your next turn, you can sense anything
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

9 PASSIVE WISDOM (PERCEPTION)


Battleaxe, +1 +4 1d8 Slashing Martial, Versatile

Greatsword +3 2d6-1 Slashing Martial, Heavy, Two-Handed


13 PASSIVE WISDOM (INSIGHT)

Shocking Grasp +8 3d8 Lightning V/S


11 PASSIVE INTELLIGENCE (INVESTIGATION)
Unarmed Strike +3 0 Bludgeoning

Darkvision 60 ft. Unarmed Strike +3 0 Bludgeoning

Flurry of Blows +3 Bludgeoning

SENSES WEAPON ATTACKS & CANTRIPS

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Paladin 6 / Monk 3 / Sorcerer 3 xactionboy
CLASS & LEVEL PLAYER NAME
Gymnys Bofdann
Hill Dwarf Acolyte (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== PALADIN FEATURES === (max 6d8 total).


* Extra Attack • PHB 85
* Hit Points • PHB 84 | Special You can attack twice, instead of once, whenever you
take the Attack action on your turn.
* Proficiencies • PHB 84 * Divine Health • PHB 85
You are immune to disease. | Special
* Divine Sense • PHB 84
As an action, you can detect good and evil. Until the * Sacred Oath • PHB 85 * Aura of Protection • PHB 85
end of your next turn, you can sense anything affected While you are conscious, you grant all friendly
by the hallow spell or know the location of any | Oath of the Open Sea creatures (including you) within 10 ft. a +4 bonus to all
celestial, fiend, undead within 60 ft. that is not behind saving throws.
total cover. You can use this feature 5 times per long | Channel Divinity: 1 / Short Rest • 1 Action
rest. === MONK FEATURES ===
* Oath Spells • CR
| 5 / Long Rest • 1 Action You gain oath spells at the paladin levels listed in the * Hit Points • PHB 77
Oath of the Open Seas Spells table. See the Sacred
* Lay on Hands • PHB 84 Oath class feature for how oath spells work. * Proficiencies • PHB 77
You have a pool of healing power that can restore 30
HP per long rest. As an action, you can touch a * Channel Divinity • CR * Unarmored Defense • PHB 78
creature to restore any number of HP remaining in the You gain 2 Channel Divinity options: While not wearing armor and not using a shield, your
pool, or 5 HP to either cure a disease or neutralize a <strong><em>Marine Layer.</em></strong> As an AC equals 10 + DEX modifier + WIS modifier.
poison affecting the creature. action you channel the sea, creating a thick cloud of
fog that surrounds you and heavily obscures the area * Martial Arts • PHB 78
| Lay on Hands Pool: 30 / Long Rest • 1 Action for 20 ft. in all directions, following as you move. You While you are unarmed or wielding only monk
and all creatures within 5 ft. of you instead treat this weapons and you aren’t wearing armor or wielding a
* Fighting Style • PHB 84 fog as lightly obscured. This fog lasts for 10 minutes, shield, you can use DEX instead of STR for the attack
You adopt a style of fighting as your specialty. spreads around corners and cannot be dispersed. and damage rolls, you can roll your Martial Arts
<strong><em>Fury of the Tides.</em></strong> As a damage die in place of the normal damage, and when
| Blessed Warrior • TCoE 52 bonus action, you channel the powerful might of the you use the Attack action on your turn, you can make
waves to bolster your attacks for 1 minute. Once per one unarmed strike as a bonus action.
* Spellcasting • PHB 84 turn for the duration, when you hit a creature with
You can cast prepared paladin spells using CHA as weapon attack, you can choose to push the target 10 | Unarmed Strike: 1 Bonus Action
your spellcasting modifier (Spell DC 16, Spell Attack ft. away from you. If the target is pushed into an
+8). You can use a holy symbol as a spellcasting obstacle or another creature, they take an additional * Ki • PHB 78
focus. +4 bludgeoning damage. You can spend Ki Points to fuel ki features. You have
3 points per short rest and your Ki save DC is 11.
* Divine Smite • PHB 85 | Channel Divinity: Marine Layer: 1 Action
When you hit with a melee weapon attack, you can Flurry of Blows - After you take the Attack action on
expend one spell slot to deal 2d8 extra radiant damage | Channel Divinity: Fury of the Tides: 1 Bonus Action your turn, you can spend 1 ki point to make two
to the target plus 1d8 for each spell level higher than unarmed strikes as a bonus action.
1st (max 5d8) and plus 1d8 against undead or fiends * Ability Score Improvement • PHB 85

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Shield 1 6 lb. Waterskin 1 5 lb.

Chain Mail 1 55 lb. Emblem 1 --

SP 0 Dagger 1 1 lb. Reliquary 1 2 lb.

Battleaxe, +1 1 4 lb. Vestments 1 --


EP 0 Greatsword 1 6 lb.

Amulet of Health 1 --
GP 0 Bag of Holding 1 15 lb.

Backpack 1 5 lb.
PP 0 Bedroll 1 7 lb.

Mess Kit 1 1 lb.


WEIGHT CARRIED

151 lb. Tinderbox 1 1 lb.

ENCUMBERED Rations (1 day) 10 20 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

135 lb. Rope, Hempen (50 feet) 1 10 lb. Amulet of Health 1 --

PUSH/DRAG/LIFT Clothes, Common 1 3 lb.

270 lb. Torch 10 10 lb.

EQUIPMENT

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Paladin 6 / Monk 3 / Sorcerer 3 xactionboy
CLASS & LEVEL PLAYER NAME
Gymnys Bofdann
Hill Dwarf Acolyte (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

Patient Defense - You can spend 1 ki point to take the Intimidation or Persuasion check. Once used to turn a You have a specific dragon type as your ancestor. You
Dodge action as a bonus action on your turn. failure into a success, you can't use this reaction again can speak, read, and write Draconic and you double
until you finish a long rest. your proficiency bonus for CHA checks involving
Step of the Wind - You can spend 1 ki point to take the dragons.
Disengage or Dash action as a bonus action on your | Draconic Disciple: Presence of Dragons: 1 / Long
turn, and your jump distance is doubled for the turn. Rest • 1 Reaction | Brass Dragon • PHB

| Ki Points: 3 / Short Rest • Special | Draconic Disciple: Unarmed Attacks: Special * Draconic Resilience • PHB 102
Your max HP increases by 3. When you aren’t wearing
| Flurry of Blows: 1 Bonus Action * Breath of the Dragon • UA armor, your AC equals 15.
If you take the attack action, you may replace one of
| Patient Defense: 1 Bonus Action your attacks with a breath weapon, in either a 20-ft. * Font of Magic • PHB 101
cone, or a 30-ft. line that is 5 ft. wide (your choice). You have 3 sorcery points that you regain when you
| Step of the Wind: 1 Bonus Action The attack inflicts 2d4 damage of acid, cold, fire, finish a long rest. You can use your sorcery points to
lightning, or poison (your choice). Each creature in the gain additional spell slots or sacrifice spell slots to gain
* Unarmored Movement • PHB 78 area must make a DEX save (DC:11), taking half additional sorcery points as a bonus action.
Your speed increases by 10 feet while you are not damage on a success.
wearing armor or wielding a shield. | Sorcery Points: 3 / Long Rest • 1 Action
You can use this feature 4 times, regaining expended
* Monastic Tradition • PHB 78 uses when you finish a long rest. When you have no | Convert Sorcery Points: 1 Bonus Action
uses available, you can spend 1 ki point to use this
| Way of the Ascendant Dragon (UA) feature again. * Metamagic • PHB 101
You gain the ability to twist spells to suit your needs.
* Deflect Missiles • PHB 78 | 4 / Long Rest • 1 Action
You can use your reaction to deflect or catch the | Subtle Spell • PHB
missile when you are hit by a ranged weapon attack. === SORCERER FEATURES === When you cast a spell, you can spend <strong>1
When you do so, the damage you take from the attack sorcery point</strong> to cast it without any S or V
is reduced by 1d10 +5. If you reduce damage to 0 and * Hit Points • PHB 100 components.
have a free hand, you can spend 1 ki point to make a
ranged attack (as with a monk weapon) with range * Proficiencies • PHB 100 | Metamagic - Subtle Spell: Special
20/60.
* Spellcasting • PHB 101 | Transmuted Spell • TCoE 66
| 1 Reaction You can cast known sorcerer spells using CHA as your When you cast a spell that deals a type of damage
spellcasting modifier (Spell DC 16, Spell Attack +8). from the following list, you can spend <strong>1
| Deflect Missiles Attack: 1 Reaction You can use an arcane focus as a spellcasting focus. sorcery point</strong> to change that damage type to
one of the other listed types: acid, cold, fire, lightning,
* Draconic Disciple • UA * Sorcerous Origin • PHB 101 poison, thunder.
• Your unarmed strike can do acid, cold, fire, lightning,
or poison damage instead. | Draconic Bloodline | Metamagic - Transmuted Spell: Special
• You learn to speak, read, and write Draconic.
• You can use your reaction to reroll one failed * Dragon Ancestor • PHB 102

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

ADDITIONAL EQUIPMENT

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Paladin 6 / Monk 3 / Sorcerer 3 xactionboy
CLASS & LEVEL PLAYER NAME
Gymnys Bofdann
Hill Dwarf Acolyte (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== HILL DWARF RACIAL TRAITS ===

* Darkvision • BR 20
You can see in darkness (shades of gray) up to 60 ft.

* Dwarven Resilience • BR 20
You have advantage on saves against poison and
resistance against poison damage.

* Dwarven Combat Training • BR 20


You have proficiency with the battleaxe, handaxe, light
hammer, and warhammer.

* Tool Proficiency • BR 20
You gain proficiency with your choice of smith’s tools,
brewer’s supplies, or mason’s tools.

* Stonecunning • BR 20
Whenever you make an Intelligence (History) check
related to the origin of stonework, you are considered
proficient in the History skill and add double your
proficiency bonus to the check.

* Dwarven Toughness • BR 20
Your hit point maximum increases by 1, and it
increases by 1 every time you gain a level.

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

ADDITIONAL EQUIPMENT

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Medium
GENDER AGE SIZE HEIGHT WEIGHT
Gymnys Bofdann
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

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CHA / CHA 16 / 16 +8 / +8
Paladin / Sorcerer
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Poison Spray Sorcerer CON 16 1A 10 ft. V,S Instantaneous PHB 266 V/S

O Shocking Grasp Sorcerer +8 1A Touch V,S Instantaneous PHB 275 V/S

O Create Bonfire <C> Sorcerer DEX 16 1A 60 ft./5 ft. Cube V,S Concentration, up to 1 minute EE 152 D: 1m, 5 ft. Cube, V/S

O Minor Illusion Sorcerer -- 1A 30 ft./5 ft. Cube S,M 1 minute PHB 260 D: 1m, 5 ft. Cube, S/M

P Guidance <C> Fighting Style (Always Prepared) -- 1A Touch V,S Concentration, up to 1 minute PHB 248 D: 1m, V/S

P Mending Fighting Style (Always Prepared) -- 1m Touch V,S,M Instantaneous PHB 259 V/S/M

=== 1st LEVEL === 4 Slots OOOO

P Create or Destroy Water Paladin (Always Prepared) -- 1A 30 ft./30 ft. Cube V,S,M Instantaneous PHB 229 30 ft. Cube, V/S/M

P Expeditious Retreat <C> Paladin (Always Prepared) -- 1BA Self V,S Concentration, up to 10 minutes PHB 238 D: 10m, V/S

O Bless <C> Paladin -- 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 219 D: 1m, V/S/M

O Command Paladin WIS 16 1A 60 ft. V 1 round PHB 223 D: 1Rnd, V

O Cure Wounds Paladin -- 1A Touch V,S Instantaneous PHB 230 V/S

O Detect Evil and Good <C> Paladin -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Detect Magic <C> Paladin -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Detect Poison and Disease <C> Paladin -- 1A Self/30 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S/M

O Divine Favor <C> Paladin -- 1BA Self V,S Concentration, up to 1 minute PHB 234 D: 1m, V/S

O Heroism <C> Paladin -- 1A Touch V,S Concentration, up to 1 minute PHB 250 D: 1m, V/S

O Protection from Evil and Good <C> Paladin -- 1A Touch V,S,M Concentration, up to 10 minutes PHB 270 D: 10m, V/S/M

O Purify Food and Drink Paladin -- 1A 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S

O Shield of Faith <C> Paladin -- 1BA 60 ft. V,S,M Concentration, up to 10 minutes PHB 275 D: 10m, V/S/M

O Catapult Sorcerer DEX 16 1A 60 ft. S Instantaneous EE 150 S

=== 2nd LEVEL === 3 Slots OOO

P Misty Step Paladin (Always Prepared) -- 1BA Self V Instantaneous PHB 260 V

P Augury Paladin (Always Prepared) -- 1m Self V,S,M Instantaneous PHB 215 V/S/M

O Aid Paladin -- 1A 30 ft. V,S,M 8 hours PHB 211 D: 8h, V/S/M

O Find Steed Paladin -- 10m 30 ft. V,S Instantaneous PHB 240 V/S

O Lesser Restoration Paladin -- 1A Touch V,S Instantaneous PHB 255 V/S

O Locate Object <C> Paladin -- 1A Self V,S,M Concentration, up to 10 minutes PHB 256 D: 10m, V/S/M

O Magic Weapon <C> Paladin -- 1BA Touch V,S Concentration, up to 1 hour PHB 257 D: 1h, V/S

O Protection from Poison Paladin -- 1A Touch V,S 1 hour PHB 270 D: 1h, V/S

O Zone of Truth Paladin CHA 16 1A 60 ft./15 ft. Sphere V,S 10 minutes PHB 289 D: 10m, 15 ft. Sphere, V/S

O Branding Smite <C> Paladin -- 1BA Self V Concentration, up to 1 minute PHB 219 D: 1m, V

O Enlarge/Reduce <C> Sorcerer CON 16 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 237 D: 1m, V/S/M

O Warding Wind <C> Sorcerer -- 1A Self/10 ft. Sphere V Concentration, up to 10 minutes EE 170 D: 10m, 10 ft. Sphere, V

O Earthbind <C> Sorcerer STR 16 1A 300 ft. V Concentration, up to 1 minute EE 154 D: 1m, V

SPELLS

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