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Gymnys Bofdann: Resistances - Poison Immunities - Disease
Gymnys Bofdann: Resistances - Poison Immunities - Disease
+3 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +6 Dexterity
+8 Constitution +2 18 130 --
-1 +5 Intelligence
CLASS
• +7 Wisdom INITIATIVE HIT POINTS
9
• +12 Charisma
6d10 + 3d8 + 3d6
Resistances - Poison Total SUCCESSES
Saving Throw Modifiers
DEXTERITY
+4 Bonus on saves Immunities - Disease FAILURES
+2 Advantage Against
Poison
DEFENSES HIT DICE DEATH SAVES
+1
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Martial Weapons, Simple Weapons
area must make a DEX save (DC:11), taking half Divine Sense • 5 / Long Rest
18 damage on a success. As an action, you can detect good and evil. Until
the end of your next turn, you can sense anything
SKILLS ACTIONS
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Paladin 6 / Monk 3 / Sorcerer 3 xactionboy
CLASS & LEVEL PLAYER NAME
Gymnys Bofdann
Hill Dwarf Acolyte (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
Amulet of Health 1 --
GP 0 Bag of Holding 1 15 lb.
Backpack 1 5 lb.
PP 0 Bedroll 1 7 lb.
EQUIPMENT
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Paladin 6 / Monk 3 / Sorcerer 3 xactionboy
CLASS & LEVEL PLAYER NAME
Gymnys Bofdann
Hill Dwarf Acolyte (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
Patient Defense - You can spend 1 ki point to take the Intimidation or Persuasion check. Once used to turn a You have a specific dragon type as your ancestor. You
Dodge action as a bonus action on your turn. failure into a success, you can't use this reaction again can speak, read, and write Draconic and you double
until you finish a long rest. your proficiency bonus for CHA checks involving
Step of the Wind - You can spend 1 ki point to take the dragons.
Disengage or Dash action as a bonus action on your | Draconic Disciple: Presence of Dragons: 1 / Long
turn, and your jump distance is doubled for the turn. Rest • 1 Reaction | Brass Dragon • PHB
| Ki Points: 3 / Short Rest • Special | Draconic Disciple: Unarmed Attacks: Special * Draconic Resilience • PHB 102
Your max HP increases by 3. When you aren’t wearing
| Flurry of Blows: 1 Bonus Action * Breath of the Dragon • UA armor, your AC equals 15.
If you take the attack action, you may replace one of
| Patient Defense: 1 Bonus Action your attacks with a breath weapon, in either a 20-ft. * Font of Magic • PHB 101
cone, or a 30-ft. line that is 5 ft. wide (your choice). You have 3 sorcery points that you regain when you
| Step of the Wind: 1 Bonus Action The attack inflicts 2d4 damage of acid, cold, fire, finish a long rest. You can use your sorcery points to
lightning, or poison (your choice). Each creature in the gain additional spell slots or sacrifice spell slots to gain
* Unarmored Movement • PHB 78 area must make a DEX save (DC:11), taking half additional sorcery points as a bonus action.
Your speed increases by 10 feet while you are not damage on a success.
wearing armor or wielding a shield. | Sorcery Points: 3 / Long Rest • 1 Action
You can use this feature 4 times, regaining expended
* Monastic Tradition • PHB 78 uses when you finish a long rest. When you have no | Convert Sorcery Points: 1 Bonus Action
uses available, you can spend 1 ki point to use this
| Way of the Ascendant Dragon (UA) feature again. * Metamagic • PHB 101
You gain the ability to twist spells to suit your needs.
* Deflect Missiles • PHB 78 | 4 / Long Rest • 1 Action
You can use your reaction to deflect or catch the | Subtle Spell • PHB
missile when you are hit by a ranged weapon attack. === SORCERER FEATURES === When you cast a spell, you can spend <strong>1
When you do so, the damage you take from the attack sorcery point</strong> to cast it without any S or V
is reduced by 1d10 +5. If you reduce damage to 0 and * Hit Points • PHB 100 components.
have a free hand, you can spend 1 ki point to make a
ranged attack (as with a monk weapon) with range * Proficiencies • PHB 100 | Metamagic - Subtle Spell: Special
20/60.
* Spellcasting • PHB 101 | Transmuted Spell • TCoE 66
| 1 Reaction You can cast known sorcerer spells using CHA as your When you cast a spell that deals a type of damage
spellcasting modifier (Spell DC 16, Spell Attack +8). from the following list, you can spend <strong>1
| Deflect Missiles Attack: 1 Reaction You can use an arcane focus as a spellcasting focus. sorcery point</strong> to change that damage type to
one of the other listed types: acid, cold, fire, lightning,
* Draconic Disciple • UA * Sorcerous Origin • PHB 101 poison, thunder.
• Your unarmed strike can do acid, cold, fire, lightning,
or poison damage instead. | Draconic Bloodline | Metamagic - Transmuted Spell: Special
• You learn to speak, read, and write Draconic.
• You can use your reaction to reroll one failed * Dragon Ancestor • PHB 102
ADDITIONAL EQUIPMENT
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Paladin 6 / Monk 3 / Sorcerer 3 xactionboy
CLASS & LEVEL PLAYER NAME
Gymnys Bofdann
Hill Dwarf Acolyte (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
* Darkvision • BR 20
You can see in darkness (shades of gray) up to 60 ft.
* Dwarven Resilience • BR 20
You have advantage on saves against poison and
resistance against poison damage.
* Tool Proficiency • BR 20
You gain proficiency with your choice of smith’s tools,
brewer’s supplies, or mason’s tools.
* Stonecunning • BR 20
Whenever you make an Intelligence (History) check
related to the origin of stonework, you are considered
proficient in the History skill and add double your
proficiency bonus to the check.
* Dwarven Toughness • BR 20
Your hit point maximum increases by 1, and it
increases by 1 every time you gain a level.
ADDITIONAL EQUIPMENT
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Medium
GENDER AGE SIZE HEIGHT WEIGHT
Gymnys Bofdann
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
PERSONALITY TRAITS
IDEALS
BONDS
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
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CHA / CHA 16 / 16 +8 / +8
Paladin / Sorcerer
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)
O Poison Spray Sorcerer CON 16 1A 10 ft. V,S Instantaneous PHB 266 V/S
O Create Bonfire <C> Sorcerer DEX 16 1A 60 ft./5 ft. Cube V,S Concentration, up to 1 minute EE 152 D: 1m, 5 ft. Cube, V/S
O Minor Illusion Sorcerer -- 1A 30 ft./5 ft. Cube S,M 1 minute PHB 260 D: 1m, 5 ft. Cube, S/M
P Guidance <C> Fighting Style (Always Prepared) -- 1A Touch V,S Concentration, up to 1 minute PHB 248 D: 1m, V/S
P Mending Fighting Style (Always Prepared) -- 1m Touch V,S,M Instantaneous PHB 259 V/S/M
P Create or Destroy Water Paladin (Always Prepared) -- 1A 30 ft./30 ft. Cube V,S,M Instantaneous PHB 229 30 ft. Cube, V/S/M
P Expeditious Retreat <C> Paladin (Always Prepared) -- 1BA Self V,S Concentration, up to 10 minutes PHB 238 D: 10m, V/S
O Bless <C> Paladin -- 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 219 D: 1m, V/S/M
O Detect Evil and Good <C> Paladin -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S
O Detect Magic <C> Paladin -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S
O Detect Poison and Disease <C> Paladin -- 1A Self/30 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S/M
O Divine Favor <C> Paladin -- 1BA Self V,S Concentration, up to 1 minute PHB 234 D: 1m, V/S
O Heroism <C> Paladin -- 1A Touch V,S Concentration, up to 1 minute PHB 250 D: 1m, V/S
O Protection from Evil and Good <C> Paladin -- 1A Touch V,S,M Concentration, up to 10 minutes PHB 270 D: 10m, V/S/M
O Purify Food and Drink Paladin -- 1A 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S
O Shield of Faith <C> Paladin -- 1BA 60 ft. V,S,M Concentration, up to 10 minutes PHB 275 D: 10m, V/S/M
P Misty Step Paladin (Always Prepared) -- 1BA Self V Instantaneous PHB 260 V
P Augury Paladin (Always Prepared) -- 1m Self V,S,M Instantaneous PHB 215 V/S/M
O Find Steed Paladin -- 10m 30 ft. V,S Instantaneous PHB 240 V/S
O Locate Object <C> Paladin -- 1A Self V,S,M Concentration, up to 10 minutes PHB 256 D: 10m, V/S/M
O Magic Weapon <C> Paladin -- 1BA Touch V,S Concentration, up to 1 hour PHB 257 D: 1h, V/S
O Protection from Poison Paladin -- 1A Touch V,S 1 hour PHB 270 D: 1h, V/S
O Zone of Truth Paladin CHA 16 1A 60 ft./15 ft. Sphere V,S 10 minutes PHB 289 D: 10m, 15 ft. Sphere, V/S
O Branding Smite <C> Paladin -- 1BA Self V Concentration, up to 1 minute PHB 219 D: 1m, V
O Enlarge/Reduce <C> Sorcerer CON 16 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 237 D: 1m, V/S/M
O Warding Wind <C> Sorcerer -- 1A Self/10 ft. Sphere V Concentration, up to 10 minutes EE 170 D: 10m, 10 ft. Sphere, V
O Earthbind <C> Sorcerer STR 16 1A 300 ft. V Concentration, up to 1 minute EE 154 D: 1m, V
SPELLS
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