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(Lets Build) Diseases - d100
(Lets Build) Diseases - d100
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TOPIC: Diseases
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12 Sewer Rat Flu - When bitten by a sewer rat, the effect is just
like the regular flu, but 3 times worse. PC vomits through out
most of the day. To determine when PC vomits, roll a
percentile die every 30 minutes in game, If even then vomit, if
odd, nothing happens. Vomiting will force the PC to stop what
ever action they are doing, and breaks concentration.
Vomiting every 3rd time will also cough up blood. Roll 1d4 to
calculate damage. The cure is to drink very hard alcohol, and
let it dissolve the stomach acid poison. Another option is to
survive 10 hours. A lesser restoration spell automatically
cures it. Orcs, Half-orcs, and Drow are immune to this.
Die Result
13
Roll Transmutation Overload - this can happen if multiple
transmutation spells occur on the same time on the same
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transmutation spells occur on the same time on the same
Search subject or subjects. it deforms the subject to something in the
middle of all of them, but also makes the sick immune to
transmutation spells, no more room for magic on this body!
(based on the wonderful manga dorohedoro)
24 The Yellow Plague - Pus and bile ooze from the afflicted's
pores. They gain a level of fatigue every day it is untreated.
28 The Common Cold - Just a cold. You’ll cough and sneeze, but
that’s about it
31 Desert Fever - Skin takes on a red tinge, fever & bouts of cold
sweat. Treat unusually warm or cold weather as hazardous
temperatures. Often a physical ailment caused by interacting
with malicious djinn magic. May be transmitted orally.
46 Wraith Eyes - The person goes blind for random d20 periods
of d10 minutes.
56 Demon Ears - This person can only hear what demons tell it.
97 White Fog - This illness attacks the eyes of the patient, slowly
eroding his vision. Patients tend to see an increasingly
opaque white fog obscuring their vision. Victims are Blind
while suffering this disease.
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AEP1C 2 points · 2 years ago · edited 2 years ago
The soldiers fear: Whenever fear or high stress manifests in the
mind of a warrior they begin to see illusions. If the fighter
spots an enemy his will is testet (DC10 or DC15 if the infection
is older that 2 weeks). If his mind fails he sees multiple enemys
or enemys in a different more dangerous form.
1/2
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