Tek Report

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TEK LEVEL REPORT

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Tek Level: I
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PHASED-MATTER TORPEDO:

Max on planet: 10000


Max on ship: 500
Basic Price: 110
Manu. rate: 56888
Min Dev Level: 600
Description:
Only the finest plasma by-products are used in the
creation of this industry-standard product. Lice
nsed by KillTronics, Inc. Using state of the art
matter interaction 'phasing', these weapons leave
no unhealthy environmental contamination.
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DEFENSIVE SHIELD LAYER:

Max on planet: 100


Max on ship: 5
Basic Price: 25000
Manu. rate: 2844
Min Dev Level: 3000
Description:
These Chaos-Deflecting barriers are based on the S
impson's Chaos Theory (SCT). By generating a stan
ding wave pattern in the SCT chi-field, they estab
lish a region of relative security. They may be u
sed in layers for greater effectiveness
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CARGO POD:

Max on planet: 10
Max on ship: 5
Basic Price: 22350
Manu. rate: 2133
Min Dev Level: 750
Description:
(Mass Containment Vessel) These fine Gryllian carg
o pods hold over 150 metric tons of raw mass. Eac
h comes with a matter transfer coil which beams or
e directly from a planetary surface, storing it as
a packed electron array. Note: shields are lowere
d during transfer.
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ENERGY POD:

Max on planet: 10
Max on ship: 5
Basic Price: 37500
Manu. rate: 2133
Min Dev Level: 600
Description:
(Energy Containment Vessel) For long distance trip
s across the galaxy, be sure to carry plenty of th
ese anti-matter stasis bubbles. Each pod can exte
nd your range by 15 parsecs before refueling is ne
cessary. Comes with a free stellar conversion unit
to support one additional tick of velocity withou
t fuel drain
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CHARGE POD:

Max on planet: 10
Max on ship: 5
Basic Price: 12500
Manu. rate: 2133
Min Dev Level: 600
Description:
(Charge Containment Vessel) Electron devices like
shields and phased weapons require plenty of elect
ron volts. Your bi-chron engine accelerators make
the potential, but where can you store your surpl
us? Pick up a couple of these today for stronger
lasers and longer leaps! (uses only the finest Lit
hium Electro-Static Matrix technology)
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PLANETARY GUIDE:

Max on planet: 100


Max on ship: 1
Basic Price: 25000
Manu. rate: 711
Min Dev Level: 6000
Description:
Tired of manually navigating your return journeys?
Always finding out too late what the market pric
es will be on your arrival? Having trouble findin
g a friend? Pick up one of our Planetary Guides a
nd you'll never be confused again!
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SPARE SHIP HULLS:

Max on planet: 2
Max on ship: 9
Basic Price: 3000000
Manu. rate: 71
Min Dev Level: 15000
Description:
This terranium-hulled cargo frame can be enhanced
with many stock items. Comes with complete life s
upport and basic laser package. Many extras availa
ble. Come talk to one of our salesmen. Don't be
caught in a foreign quadrant without a spare shell
nearby!
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STANDARD SHIP LASERS:

Max on planet: 4
Max on ship: 1
Basic Price: 10000
Manu. rate: 2133
Min Dev Level: 1500
Description:
So, you're not a bloodthirsty pirate? This is the
weapon for you! Clean, elegant, infinitely recha
rgable, and not very powerful.
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Tek Level: II
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PLASMA MINE:

Max on planet: 1000


Max on ship: 250
Basic Price: 230
Manu. rate: 19200
Min Dev Level: 1500
Description:
(Proximity-fused) Emits large energy pulse when ap
proached by hull of passing vessel. Once armed, i
s lethal to friend and foe.
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AUTO-MINER:

Max on planet: 4
Max on ship: 1
Basic Price: 10000
Manu. rate: 711
Min Dev Level: 15000
Description:
For the captain who has better things to do that c
onstantly pushing the mining beam trigger button.
Crafted of two parts sticky tape and an LED, this
device allows you to fill your cargo pods with th
e touch of a single button. Your shields, however,
will remain down during the process.
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GAS BOMB, OXYGEN (O2):

Max on planet: 100


Max on ship: 25
Basic Price: 10000
Manu. rate: 71
Min Dev Level: 15000
Description:
Phonic seed quarks cause instant crystallization a
nd re-formulation of atmospheric elements into oxy
gen gas (O2). For terra-forming use only. Prohib
ited for use on populated planets without express
approval of local council.
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GAS BOMB, NITROGEN (N2):

Max on planet: 100


Max on ship: 25
Basic Price: 10000
Manu. rate: 71
Min Dev Level: 15000
Description:
Phonic seed quarks cause instant crystallization a
nd re-formulation of atmospheric elements into nit
rogen gas (N2). For terra-forming use only. Proh
ibited for use on populated planets without expres
s approval of local council.
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GAS BOMB, METHANE (CH4):

Max on planet: 100


Max on ship: 25
Basic Price: 10000
Manu. rate: 71
Min Dev Level: 15000
Description:
Phonic seed quarks cause instant crystallization a
nd re-formulation of atmospheric elements into met
hane gas (CH4). For terra-forming use only. Proh
ibited for use on populated planets without expres
s approval of local council.
----

GAS BOMB, CYANIDE (KCN):

Max on planet: 100


Max on ship: 25
Basic Price: 10000
Manu. rate: 71
Min Dev Level: 15000
Description:
Phonic seed quarks cause instant crystallization a
nd re-formulation of atmospheric elements into pot
assium-cyanide gas (KCN). For terra-forming use o
nly. Prohibited for use on populated planets with
out express approval of local council.
----
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Tek Level: III
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HOT-PLASMA MISSILE:

Max on planet: 250


Max on ship: 100
Basic Price: 1000
Manu. rate: 4977
Min Dev Level: 7500
Description:
This is a variation on the standard torpedo, but p
acks four times the punch. Fits all standard weapo
ns racks.
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ANTI-PLAGUE BEAM:

Max on planet: 10
Max on ship: 25
Basic Price: 27000
Manu. rate: 284
Min Dev Level: 15000
Description:
Developed by the Kathryd nuns of Alchenar IV, this
single-shot pulse generator emits a coded wavefro
nt designed to fracture the third helical bond com
mon to most plague viruses. Side effects include t
emporary myopia and the total loss of hand/eye coo
rdination.
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PLANETARY SPIES:

Max on planet: 100


Max on ship: 25
Basic Price: 10000
Manu. rate: 711
Min Dev Level: 15000
Description:
Although lacking in other desirable social skills,
these spies have the ability to pass undetected a
mongst the networks of the planet upon which you u
nleash them. Once entrenched they will provide re
gular reports of troop movements.
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Tek Level: IV
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PLAGUE BOMB:

Max on planet: 5
Max on ship: 25
Basic Price: 200000
Manu. rate: 497
Min Dev Level: 29000
Description:
(Planetary use only.) The Galactic council has res
tricted this highly toxic and contagious anti-plan
etary weapon from sale to the general public. How
ever, a few of them are registered under a pre-exi
sting 'grandfather' clause and can be purchased he
re.
----

PLANETARY RAIDERS:

Max on planet: 100


Max on ship: 25
Basic Price: 30000
Manu. rate: 711
Min Dev Level: 15000
Description:
These are the finest mercenaries your money can bu
y! Just drop them off on any planet and they will
work tirelessly (and mercilessly) to reduce that
planets ability to defend itself from your attacks
. Naturally suicidal, they don't mind that they a
re the first to die during any orbital attack.
----

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Tek Level: V
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NEUTRON BOMB:

Max on planet: 10
Max on ship: 25
Basic Price: 100000
Manu. rate: 497
Min Dev Level: 29000
Description:
(Intended for planetary use only.) This convenient
multi-teraton package is guaranteed to destroy a
great deal of living matter on a planet. It is al
so an effective plague sterilization technique.
----

WORMGATE (MATCHED PAIR):

Max on planet: 20
Max on ship: 5
Basic Price: 10000
Manu. rate: 213
Min Dev Level: 15000
Description:
Shorten your voyages by creating your own wormhole
s, with convenient worm-gates at each end. To use,
simply travel to the desired location of one end
of the worm-hole, then click on the galaxy map whe
re you would like the other end to appear. Caution
: travel in wormholes can be dangerous and the man
agement can assume no liability for losses incurre
d in wormspace.
----

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Tek Level: VI
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STEALTH INVISIBILITY SHIELD:

Max on planet: 5
Max on ship: 1
Basic Price: 53000
Manu. rate: 284
Min Dev Level: 15000
Description:
These shields generate a photon displacement field
which renders your ship undetectable. However, t
hey interfere with defensive shield projectors and
most weapons. Ynikic generators are guaranteed to
draw less electron charge than their inferior Gry
ll counterparts.
----

HUNTER-SEEKER TORPEDO:

Max on planet: 20
Max on ship: 25
Basic Price: 20000
Manu. rate: 355
Min Dev Level: 15000
Description:
Launch and forget. Lurks as necessary until detec
ting the presence of targeted enemy vessel. Then
this puppy wakes up and hunts the target, deliveri
ng a massive payload on contact.
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--------------
Tek Level: VII
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SONIC SCREAM SHIELD DISRUPTER:

Max on planet: 10
Max on ship: 1
Basic Price: 147000
Manu. rate: 284
Min Dev Level: 15000
Description:
This shield disrupter interferes with all forms of
pyrostatic generation within your current sector.
It can be used to temporary nullify the effects
of defensive shields, stealth fields, warp fields
and other quantum phased array devices.
----

ANDROID SLAVE SHIP:

Max on planet: 100


Max on ship: 25
Basic Price: 20000
Manu. rate: 142
Min Dev Level: 15000
Description:
While slavery per se has not existed in the galaxy
for milleniae, the android population of the gala
xy has still not been emancipated. Hence the avai
lability of these android gunboat modules who sync
hronize themselves to your own ship's offensive we
apons systems.
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--------------
Tek Level: VIII
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WARP JUMP DRIVE:

Max on planet: 2
Max on ship: 1
Basic Price: 3000000
Manu. rate: 71
Min Dev Level: 15000
Description:
These Iso-Contour Field Generators allow your ship
to travel the length of the Galaxy in a single ju
mp. Capable of opening an interdimensional rift la
rge enough to move 34E12 grams of mass. Stability
guaranteed for over 350 picoseconds.
----

SELF-DESTRUCT TRIGGER:

Max on planet: 20
Max on ship: 1
Basic Price: 5000
Manu. rate: 142
Min Dev Level: 15000
Description:
Available at rock-bottom prices (leftovers from th
e now defunct suicidal empire) these triggers caus
e an inversion of your main engine supply nacelles
, rendering your ship... non-existent. And they t
ake a fair piece of nearby real estate with them.
Most units come with a ten second advance warning
.
----

--------------
Tek Level: IX
--------------

ENERGY BARRIER SHIELDS:

Max on planet: 10
Max on ship: 1
Basic Price: 1000000
Manu. rate: 213
Min Dev Level: 15000
Description:
How long have the energy barriers prevented the fr
ee trade you know is your rightful due? No longer
, we say! This shield is specifically tuned to th
e energy barrier frequency. No longer need you co
unt your pods after each crossing. Don't leave yo
ur home octant without one!
----

--------------
Tek Level: X
--------------

QUARK BUSTER BOMB:

Max on planet: 2
Max on ship: 4
Basic Price: 2000000
Manu. rate: 14
Min Dev Level: 29000
Description:
Probabilistic device based on 'named-quark' techno
logy, deposits a mineralogical nano-virus which se
eks out weakness in the planetary crust and replic
ates itself in the form of a tectonic lubricant, l
eading to massive plate movement.
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ESCAPE TELEPORTER:

Max on planet: 20
Max on ship: 1
Basic Price: 50000
Manu. rate: 142
Min Dev Level: 15000
Description:
For the more cowardly (or overly optimistic) capta
ins in the galaxy, these units are guaranteed to r
eturn your ship to its home planet (most of it, at
least) in case of dire emergency.
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