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Common Problems Solved by Design Engineer
Common Problems Solved by Design Engineer
Common Problems Solved by Design Engineer
ON
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CERTIFICATE
This is to certify that the thesis / dissertation entitled WHAT ARE THE COMMON
& TECHNOLOGY is a record of bonafide work carried out by him under our guidance and
supervision.
The results embodied in this thesis are original work and have not been submitted to any
other University or Institute for the award of any degree or diploma.
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DECLARATION
project report entitled What are the common mechanical problems solved
full or in part has not been submitted to any university or institute for the
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ACKNOWLEDGEMENT
I would like to express my gratitude to Dr. D. V. RAVI SHANKAR, Principal, TKR college of
engineering and technology for his help and encouragement continuous encouragement
towards project work.
I also do not like to miss the opportunity to acknowledge the contribution of all faculty
members of the department for their kind assistance and co- operation during the
development of my thesis
S. SANDEEP
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TABLE OF CONTENTS
CHAPTER 1. INTRODUCTION
1.1 Introduction to Machine Design
CHAPTER 5. CONCLUSION
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Chapter: 1
Introduction
1.1 INTRODUCTION
Machine Design:
Machine design is defined as the use of imagination, scientific principles and engineering
machine
Machine design is the first step involved in creation of a machine. It gives the basic idea of
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Steps in Machine Design:
The following flowchart shows you the steps involved in machine design:
Problem Definition
Basic Need
Material
Analysis
Detailed Design
Preparation of Drawing
Note:
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Material involves cost analysis involves feasibility, optimization and tests
The following is a list of factors that influence the machine design process:
Appearance
Size
Weight
Space Required
Required Motion
Reliability
Production Cost
Maintenance Cost
Service
Life
Efficiency
Speed of operation
Manufacturing method
Maintenance Frequency
Labour Required by
Material Required
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Availability of spare parts
Re-usability
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Chapter: 2
TYPES OF MACHINE DESIGN
The design process is an exciting stage in manufacturing. This is the time to begin
considering all aspects of how a part will look, feel and function. Who will use this part?
Where will it live? What should it be made from? The list of important questions one must
ask during the machine design process can be daunting, but it can be less so with a better
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Types Of Machine Design & Design Basics
The design process is an exciting stage in manufacturing. This is the time to begin
considering all aspects of how a part will look, feel and function. Who will use this part?
Where will it live? What should it be made from? The list of important questions one must
ask during the machine design process can be daunting, but it can be less so with a better
2. machine design
As manufacturing technology evolves, we’ve seen impressive leaps when it comes to the
elements that once seemed impossible are now commonplace in today’s manufacturing
world, and while we all want to strive to be at the forefront of innovation, we can also make
moving in the right direction. This is where the fundamentals of machine design come in,
and they can be broken down into three categories, Adaptive Design, Developmental
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2.1.1. Adaptive Design
One of the most basic, but widely used types of machine design is Adaptive Design. Think
of the saying “don’t reinvent the wheel”. Often times, there is a machine component or
design element that already exists and has been widely embraced that could be adopted to
suit your purposes. Adaptive Design utilizes basic features and tweaks them slightly to
better fit a particular application. Modifying technology that has already been proven
effective can save engineers time and businesses money, and is often far more effective
Similar to Adaptive Design, Developmental Design uses existing concepts and technology
but adds or combines new machine elements and components to create something unique.
essentially the marriage between a bicycle and a combustion engine. The motorcycle was
relies on preexisting mechanical elements to serve as the building blocks for something
new.
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.
The vast majority of machine design will fall into the previous two categories, but there
are still new and unique parts and technology being created all the time. These one of a
kind innovations would be considered New Design, where engineers and designers come
up with something entirely original. This is far less common, and often requires a great
deal of time, money and research. Because we live in a world of shared knowledge and
technology, it is usually more productive and efficient to modify that which already exists,
but with the right idea and the proper experience, elements in the New Design space can be
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2.2. Basics of Mechanical Design
produce an effective part, engineers must take into account all aspects of form and
function to ensure that their product will not only operate as expected, but be able to be
In what kind of environment will your part live? Under what stresses will it routinely be
placed? There are many factors that can help or hinder a parts performance (temperature,
moisture, dust/debris, impact, range of motion, etc.) When it comes to mechanical design,
the more research an engineer can do up front the better. A machine element that works
great in the snow could fail in the desert, and these varying conditions will need to be
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accounted for.
With a keen understanding of the stresses at play in a particular environment, the next
decision in the machine design process is what material to use in manufacturing a part.
Certain metals are more resistant to corrosion and warping. Different plastics hold up
better to heat and friction. If weight is a factor, there a number of high-strength light-weight
materials available, but they come at a cost. These are all factors to keep in mind
geometry, etc.)
look great in a CAD model, but if it doesn’t do a lot of good if it can’t actually be machined
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Chapter: 3
Machine design procedure
Machine design is not guided by any rigid rules; however design is not a random
procedure either. There are a number of factors that can aid a machine design process.
It is very important to understand the process of mechanical design and follow this
process to develop machine/heavy equipment designs that deliver the best performance.
Let us have a look at the general procedure for machine design that helps an engineer
tailor dedicated mechanical equipment designs that perform better, are durable and are
easy to manufacture.
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3.1 Machine Design Procedure:
The first step of engineering a high-performance machine is recognizing the need i.e.
understanding the purpose of design. Preparing a complete statement of the problem that
includes details about the aim or purpose for which the mechanical design project is
proposed.
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Analyze and Evaluate the Design Mechanism:
Shortlist and analyze various possible mechanisms for the machine. Select the best
mechanism for your design that will give this machine the desired motion.
Analysis of Forces:
Analyse how every component of a machine with fit in and interact with each other, also
analyse what forces act on each and every component of the mechanical equipment and
Design of Elements:
All the components of equipment are subject to stress and other forces during operation.
These stresses affect the strength of the machine. Hence analysing these stresses is
important to design mechanical equipment that is durable and can endure the stresses of
Based on the analysis of stresses that work upon the machine components individually
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Design Iteration for Manufacturing:
Design changes, that do not affect the performance of the product but facilitates easy
Create the detailed drawings of each component and assembly of the machine.
manufacturing process.
Young graphic designers take time to learn the ropes of the design process. While
experienced ones just need a handy refresher to polish their own methods.
Freelance graphic designers know that structuring your approach results in effective time
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management.
There are many ways you can approach this process depending on your client, objectives,
and campaign. But there are essential phases that any designer should never skip. Factors
such as research, revisions, and the likes will secure your path to graphic design success.
We mapped them out to help you impress any client with professionalism.
Here are the 7 steps most design projects will have to pass through to get from the initial
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Set goals and context from the brief – this intake sheet is the blueprint that leads you to
the final design. Ask as many questions as you can now, to make sure you start off on the
right path.
Make sure that your questions will yield answers that will enlighten you on the project key
points. What message is the project trying to convey? What art styles and design approach
would they like to see? Would they be open to using illustrations or photographs?
Don’t be afraid of asking because it’ll always be better than guessing. A thorough design
brief acts as a reference point for both you and the client, making sure everybody is on the
Defining and managing their expectations will give you a better idea of how you can make
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Step 2 – Research.
Research as much as you can. This helps you understand the project as fully as you can.
Initial research areas should always include the client's company history and culture, the
local (and possibly international) competitor landscape, and any industry-related trends.
Doing this will keep you away from revising your draft because it looks too similar to your
client’s competitor.
For the next step, you need to analyze your project's target audience. You need to
consider the age, gender, income, employment, location, and lifestyle of the people the
client wants to reach. Knowing your audience is key to ensuring you communicate the
Create more visually compelling projects by reading more about the importance of design
research here.
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Step 3 – Brainstorm
You've researched your brief, the client, the industry, and the audience. Now it's time to
One way to generate ideas is to use structured mind maps with ideas linked to your
central concept.
Others prefer to make lists or write random ideas you get from time to
time on scrap pieces of paper or on their phone. No matter what method you choose,
Make sure you keep a record of all your ideas and concepts. You will never know when
something you initially discarded will come back as the perfect solution to all your
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troubles. Present you’s drafts might be future you’s treasure.
This will help you create a bank of design ideas that will be really handy for your coming
projects.
Step 4 – Sketch
Sketching your ideas to define their visual elements is a good way to save time. You don't
want to spend heaps of time in Illustrator refining a concept that your client won’t like.
These prototypes will allow you to work on your design with confidence, too. It is a
common practice done by experienced graphic design professionals to give their work a
solid foundation.
With sketches and design mock-ups, you can create a number of different concepts faster as
they do not require too many details. This is how you can get a feel for how fundamental
elements such as the basic layout of a web page design or the shape of your logo design
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will work.
Once you've sketched out your initial thoughts, it's time to develop your favorite concepts
a bit further. It is a good idea to develop 3-5 different concepts to give your client some
choice. Although that number can fluctuate depending on the project's needs.
Present these concepts to your client, explain the rationale behind each one, and why the
design will work. This is where all your design research will come in handy!
Don't think the concepts not chosen are wasted either. Giving your client options often
allows you to combine their favorite elements from each one. Did they like the font you
used for Option 1? Or the color scheme you created for Option 3? Pick up their
preferences and use it on your work. It will give you valuable insight into your client, which
will help you hit that final design out of the park.
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Step 6 – Revisions
After the client chooses one concept, it is time to revise the design so it meets the goals
and outlines.
The client may want you to mix and match from all concepts you have presented, or come
up with something entirely new. From comments and suggestions, you can present
On average, one to three rounds of revisions take place before a client approves a design.
If that sounds too much to you, don’t fear. Revisions are normal and essential for polishing
your work. Even seasoned designers encounter them on a day to day basis. Besides,
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Don't be afraid to give your opinion on what looks best. After all, you're the design expert,
and clients often welcome the guidance. But remember to base your suggestions on
research and refer frequently back to the client brief. It is important to strike a balance
Step 7 – Completion
Way to go! Your client is loving it, apart from some minor tweaks here and there. Once
Get approval. Send the final files – the project is complete! There is nothing more
rewarding than turning around a completed graphic design gig to a satisfied client. So
Pro tip: Get the most out of that jaw-dropping design you just accomplished.
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Put it in your portfolio and give your future clients something to look forward to.
However, talk to your clients first to know if they ever want to create a non-disclosure
agreement or an NDA for the work you just did for them. Once it’s all good for them,
embark on a more colorful freelancing journey and look for your next graphic design job.
Chapter: 4
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Common Mechanical problems Solved by Design engineers.
Design Engineer come across a variety of problems varying from computer software
designing and simulations to on field problem rectification and brain storming with
manufactions guys. He consistently gets feedback for DFM(design for manufacturing ) and
mechanical and thermal devices might help solve a particular problem. Design or
computer-aided design.
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4.2. 7 Surprising Ways Engineering Has Solved Everyday Problems
We live in a hacking culture where we break down and repurpose everything from IKEA
furniture to power tools, redesigning them to fill a need or solve a problem for which they
were not originally intended. By applying some of the basic design-cycle steps of Ask,
Research, Imagine, Plan, Create, Test and Improve, engineering-minded product designers
are turning what might have once been considered science fictional solutions into reality.
By sharpening your engineering skill set, you can put yourself in a unique position to
address some pervasive everyday problems. Which would you like to take on? For a little
inspiration, take a look at some real-world everyday challenges, big and small, that have
We’ve all experienced the frustration of attempting to squeeze the last drop of ketchup or
toothpaste from their containers. That could end very soon, all thanks to a unique slippery
coating that keeps thick, gooey substances from sticking to solid surfaces.
Called LiquiGlide, this material was initially was created to line oil and gas pipelines to
protect against buildup.1 It worked so well that the team developing this technology at
These can help reduce product waste and enable viscous liquid medications to efficiently
The coffee cup sleeve: With such deceptively simple design and such obvious value, it’s
hard to believe it wasn’t invented sooner than it was, back in 1991. The idea was born two
years prior, when piping hot coffee in a paper to-go cup burned the hands (and
subsequently spilled on the lap) of future Java Jacket founder Jay Sorensen.
Sorensen did considerable research on the potential market demand for such a product,
the kinds of materials that could be used to cost-effectively create it and the most
successful physical design. He produced and tested several iterations of the sleeve befo
re landing on the prototype that is still used today.2 Now, the nearly ubiquitous coffee cup
sleeves are helping save the fingers (and laps) of countless hot-java-drinking commuters—
tourist attraction or a silhouette shot against a stunning sunset, the selfie stick has
Wayne Fromm didn’t invent camera-on-a-stick technology, but in 2005 he did patent a
version that could hold almost any camera and, eventually, nearly any smartphone.3
Since then, the original selfie stick concept has evolved into several iterations by Fromm
and other manufacturers to answer the demand for more uses—including ones that
extend telescopically at the push of a button so you can fit more people or more
background into your shot, that allow you to snap a shot via Bluetooth without needing to
set the camera timer, or that take blur-free photographs and video while skydiving or
Dr. James Levine, a medical doctor who researches obesity, found that sitting for several
hours at a time negatively impacts our health much more than initially thought, even for
those who regularly go to the gym. He argued that our increasingly sedentary lifestyle,
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people with poor posture, lack of energy, and increased risk of heart disease and diabetes.
Levine came up with a rather unusual solution: He rigged a used treadmill under a raised
bedside tray.4 Perhaps this prototype he created in 1999 wasn’t the most attractive setup,
but its goal was clear: to give people a way to be active while working and help reduce
Levine worked with a manufacturer to produce the first official treadmill desk, released in
2007. Today, many companies promoting a healthier workplace offer employees the
engineering design steps early in her career to conquer a common phobia: speaking in
front of a crowd.5
Identifying specific problems to address: her shyness and fear of public speaking
Looking into ways to work on them (such as volunteering to speak at company meetings)
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Setting up a plan of action to overcome her shyness with strangers: research people to
meet at conferences, contact them, choose discussion topics and maintain regular contact
Continuing to improve her speaking and networking skills through constant practice
Velastegui’s process improved her public speaking—and her confidence and management
skills—so thoroughly that it has been invaluable to her rise through desirable positions at
top companies. Not only that, she was named to Business Insider's list of most powerful
Many of us take the simple act of feeding ourselves for granted. But for anyone with
trembling hands, it can be a frustrating struggle to keep food on a fork or spoon long
enough to reach their mouth without it winding up on the table or their clothing. Liftware
Level™ utensils were created by inventors with loved ones experiencing such limitations.
Liftware uses sensor technology that makes real-time adjustments to accommodate any
Liftware developers are taking their testing to a new level: They created an app that
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records motion data using an accelerometer sensor found in smartphones. They use this
data when creating prototypes for versions of other common products that can be used
In 1981, inspired by a friend experiencing small intestine pain with no apparent source,
rocket engineer Gavriel Iddan wondered if there was a way to create a “missile”—
complete with a camera—that could be launched into the intestine to snap photographs
Applying his knowledge of rocket engineering to a completely unrelated problem led to his
invention of the ingestible camera. “PillCam” actually took 17 years to become reality,
thanks to Iddan’s diligence and the development of micro cameras, transmitters and LED
Now the diagnostic standard, doctors can properly identify conditions that are deep in the
tweaked that can make life just a little easier, healthier or better. What problems are you
improving? And better yet, how many moopportunities might present themselves as you
Using your engineering knowledge, there’s no limit to what you can do. Explore our online
graduate engineering degree programs at Case Western Reserve University to get started
Chapter: 5
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Conclusion
calculations and a number of non linear, non-differentiable and multi variable objective
functions. Metaheuristic algorithms can be effectively applied to arrive at the best solutions
to obtain optimum solutions of spur and helical and two-speed gearbox design
problems. The same objective function and constraints are considered for the
above problems. Various design variables are available for a gear pair and gearbox
design. The power and weight have been considered as objective functions and
bending stress, compressive stress, gear ratio, numbers of teeth in pinion, center
distance between shafts and module have been considered as constraints. The new
The optimization technique like SFHM is implemented for all the problems.
SFHM has produced convincing results for the test problems compared with the
traditional trial method. Since gear is the key machine element in almost all
machines optimization of gear pairs and gear box gains importance. This work is a
Design engineer: The key to good design is knowing when to apply each of these to
best effect in the design process. As a design engineer, you make use of both creative and
analytical thinking, taking human imagination and creativity and making it a working
reality. An introduction to design engineering. Hopefully your existing ideas of what design
is having been challenged so you now think of design in other ways too. You have seen that
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design is more than simply choosing the shape and appearance – it’s a fundamental human
ability to take existing conditions and change them with a clear purpose. Design responds to
real world situations and challenges, most of which are driven by human needs and desires.
These design drivers are major factors in motivating designers but designing for humans is
still unquestionably a difficult task. You have also been introduced to some numerical
methods that can be applied in design, showing that it’s not only creative thinking that’s
necessary – good analytical thinking is needed too. The key to good design is knowing
when to apply each of these to best effect in the design process. As a design engineer, you
make use of both creative and analytical thinking, taking human imagination and creativity
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