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DeScriptors Anything-Goes-PWYW FINAL v2
DeScriptors Anything-Goes-PWYW FINAL v2
Anything Goes
Your cellphone chimes: new message!
[1]
Descriptors: Anything Goes!
Your character is a descriptor and a number of Failure. If a character picks failure, they gain
adjectives. You may use a sample character an adjective picked by the Narrator. The player
below or create one of your own by creating a may narrate failure, but the narrator may veto if
descriptor of a noun or two and selecting four failure isn’t dramatic or interesting enough.
adjectives.
[2]
Descriptors: Anything Goes!
Advancement
A session ends once the story is complete. If
your character will continue on in future
stories, they begin their next session with
whatever adjectives they had at the end of
their last session, and can pick new ones
until they have up to 4 total. (If they have
more, great! Keep ‘em, but don’t pick any
new ones.)
Credits
Written & Developed by Matthew Bannock
Editing & Layout by Tim Bannock
Interior Art by Rick Hershey
Publisher's Choice Quality Stock Art copyright
Rick Hershey / Fat Goblin Games
Find more about DeScriptors online at:
facebook.com/DeScriptors/
DeScriptors © Matthew Bannock.
Version 1 - August 2018
Reproduction without the written permission of
the publisher is expressly forbidden. All rights
reserved. All characters, names, places, items, art
and text herein are copyrighted by Matthew
Bannock. The mention of or reference to any
company or product in these pages is not a
challenge to the trademark or copyright
concerned.
Not for resale. Permission granted to print or
photocopy this document for personal use only.
[3]
Descriptors: Anything Goes! Scenes & Adventures
Your cellphone chimes. Your phone is suddenly Consider a chase! One or more challenges may be
bombarded with messages, but one draws your eye: given with narrative time pressure or optionally real time
“Subject: While you were gone.” pressure by giving people 30 seconds to respond.
Supernatural survival-horror. The system
Welcome back from vacation! encourages avoiding combat: let players know that the
If you are seeing this message it means that you people who survive are those that run, hide, or otherwise
made it back from the cottage and into cell phone range. First, trick potential enemies.
no need to buy cake for the Thompson boy’s birthday this Keep it moving! Allow fishing in intuitive
Friday: the whole family became zombies...were zombies, I locations. A scene in a gas station might not have very
took care of it. That brings me to the second thing I want to many (if any) adjectives. Let the players have an incentive
tell you. to work past dangers to get to useful sites.
While you were out, the world as we know it ended. Options. Consider using these options:
About ten days ago the zombie hoard appeared. They are ❖ Closing a Gate is a tough challenge!
destroying everything. I was pretty sure they were going to kill ❖ If a vampire knocks you out, they can steal your
us all. Then there was the robot uprising, but it is OK they’re descriptor -- taking your form (or a similar one)
on our side. That was what eight days ago. The internet kinda in the process -- and replace it with “Vampire!”
woke up and started building these bots. She calls herself
Googletta, and she is pretty sweet, and she has this Actions
holographic projection with wonderful...OK I am getting off
track. So the robots were great and helpful, but too badly When a character faces a problem you may bid
outnumbered to help on a global scale. They sent out a your adjectives to succeed or choose to fail to gain new
distress beacon, and the catgirl aliens arrived about five days adjectives. Normally a task only requires a single
ago. They have zombie kills down to an art, but I kind of adjective to overcome, but games with larger player
worry that we are going to get annexed into a pan galactic counts may require tougher challenges.
government when this is all over. The tide was finally turning, Success. The player may narrate success, based
and it looked like we were going to beat back the undead after on the adjective they spent, another adjective their
all, well until three days ago. Gates started appearing and character has, or the descriptor.
weird things pour out. Zombies, Vampires, Ghosts, Failure. If a character picks failure, they gain an
Werewolves, Angels with top hats and tommyguns, a robot adjective picked by the Narrator. The player may narrate
T-rex, and a nameless monster only Steve saw. Poor Steve failure, but the narrator may veto if failure isn’t dramatic
hasn’t been right in the head since. Well there is a small band or interesting enough.
of us holed up at the hospital so if you can get the rifles from
the cottage and rescue us, that would be great! Locations & Fishing
Every location has a refresh number, this is the
With Love,
number of adjectives you may pick up in a location,
typically 0-3.
XOXO Pat
To fish for a new adjective you must announce
you are fishing for adjectives and use the adjective you
desire in a sentence you use to describe the scene or an act
Playing Descriptors your character makes. The GM will reward you that
DeScriptors is a quick play narrative tabletop adjective and let you know if any more are available. Note
RPG. This is the game where a storyteller and one or more you may only have one of each adjective at a time, so if
players will work together to create a story. The storyteller you are already clever, you must fish for an adjective other
sets up adventure scenarios, describes the setting and than clever.
non-player characters, and acts as referee for the rules. Puns and synonyms are encouraged, if you pick
Players create characters and choose actions that best suit up a “sharp” knife and write Sharp on your character
their characters in the situations presented to them by the sheet you may intimidate someone with words for your
storyteller. “sharp” tongue or dress to impress because you look
“sharp.”
Characters
Combat
Your character is a descriptor and a number of
adjectives. You may use a sample character below or Combat -- any type of physical aggression -- is
create one of your own by creating a descriptor of a noun a special type of challenge. Even if you succeed you will
or two and selecting four adjectives. A character sheet lose an adjective of your choice: this represents the
looks like this: accidental scrapes and bruises people take in a fight.
Out. If a character runs out of adjectives they are
Character Name: D escriptor -
Adjective 1, Adjective 2, out and usually wake up at a (dramatically appropriate)
Adjective 3, Adjective 4 later time with only a single adjective, such as “Sore”.
Sample Characters: Advancement
Were-Collie - Wise, Lucky, Charming, Colorful
A session ends once the story is complete. If your
Robot -
Bright, Wild, Tough, Sexy
character will continue on in future stories, they begin
Bartender - Watchful, Insightful, Loving, Mysterious
their next session with whatever adjectives they had at the
Catgirl Pirate - Clever, Fast, Magical, Cuddly
end of their last session, and can pick new ones until they
Park Ranger - Tough, Rugged, Strong, Resourceful
have up to 4 total. (If they have more, great! Keep ‘em, but
don’t pick any new ones.)
Words & mechanics: Matthew Bannock. Typos & beautification: Tim Bannock. D
eScriptors © Matthew Bannock.
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