Aaron Sheet

You might also like

Download as pdf or txt
Download as pdf or txt
You are on page 1of 3

Marrowmancer Lv.

1 Failure Aaron
CLASS & LEVEL BACKGROUND PLAYER NAME
Bonre
Kenku Chaotic Neutral 0
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

5 INSPIRATION
STRENGTH unchrismatic, deadpan,
1 3 30 incapible of understanding
-2 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED inuendo.
7 PERSONALITY TRAITS

Hit Point Maximum 6


-2
Strength
DEXTERITY looks out for only those

+3



+3

-2
Dexterity
Constitution
6 who are closest to him.
CURRENT HIT POINTS IDEALS
0
Intelligence
16 ● +2
Wisdom
None
CONSTITUTION
-5
Charisma
SAVING THROWS
6
TEMPORARY HIT POINTS BONDS

-2
Acrobatics (Dex) Total D8


3 SUCCESSES Fear of blood,weak body
6
2
Animal Handling (Wis) D8 FAILURES

0
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE
-2
Athletics (Str)

0

-5

0
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
All spells use Bones to cast
Bone Dag +2 1D8
10 2
Insight (Wis) for this class.
-5
Intimidation (Cha) Bone Fus 0 Armor
WISDOM 0
Investigation (Int)
Bone Men 0 Heal
2
Medicine (Wis)
+2
0
Nature (Int) Dagger: Cost 1 bone
14 2
Perception (Wis)
-5
Performance (Cha) Fusion: AC+: 1D20
CHARISMA -5
Persuasion (Cha)
0
Religion (Int) Mend: heal 1D6 and cost 1
-5 3
Sleight of Hand (Dex) bone

3
Stealth (Dex)
1
2
Survival (Wis)

SKILLS ATTACKS & SPELLCASTING

12 PASSIVE WISDOM (PERCEPTION)


CP

languages: Common (mimicry) SP

Kenku and Auran


EP

GP

PP

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
N/A 5'9 100lb
AGE HEIGHT WEIGHT
Bonre
Black Black Feathers(Black)
CHARACTER NAME EYES SKIN HAIR

N/A
NAME

N/A

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Enlarged talons
Revived by an aprentice A cracked beak
necromancer, he failed in
Bonre's resurection from the
grave. Bonre has no
memories of who this man
was but his voice whispers
through the bone prosthetic in
Bonre's right socket.

After a few weeks of life


Bonre knows basic control
over bones, though he does
not know how strong he can
become.
ADDITIONAL FEATURES & TRAITS

None

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Marrowmancer 14 11 +2
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 3 6 3
Mimicry

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 3 3 7 3
EPAR
SPELL NAME
ED
PR

● Shard Dagger

● bone fusion
4 3
● bone mend
SPELLS KNOWN

8 2

2 3

5 3
9 1

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

You might also like