Week 9, Nana Kitia

You might also like

Download as pdf or txt
Download as pdf or txt
You are on page 1of 3

Nana Kitia

Unit 10 A Listening extracts

Task 1.1

1. Positive effects of playing video games: you can have fun and while, especially this time you
can be at home, and not be bored.

2. Bad effects of playing computer games: It damages eyes and health which means, that it
effects on brain; you can’t control time, while you are playing it

Task 1.2

Text is about (Harm content) violence and aggressive video games.

Task 1.3

Source – Griffiths (1997) – (Uncertain/neutral effects) – “inconclusive” effects

Anderson and dill (2000) - (Negative effects) – Trait aggression in adults may enhance the
negative effects of game play

warm (2000) (neutral effects) – the above effect not replicated with adolescents

Anderson and dill (2000) – (negative effects) – increases in short-term hostility

Sims and Mayer (2002) – (Positive) – increased performance in certain cognitive effects.

Bensley and van Eenwynk (2001), in pakes and winstone ( 2007) – (negative)– aggressive

video game play was often followed by brief aggressive play afterwards in 4-8 years olds,
(Neutral) this was not found in other age groups

Gentile et al. (2004) (Negative) – increased levels of video game playing and anti-social effects
in children

Task 1.4

Aggression can be connected to crime.

Task 2.2
First speaker: Suzanna Fiorella, Journalist and social commentator. speaking for the motion.

Second Speaker: Michael Connelly. Psychologist and blogger, expert on psychological and
social effects of technology.

Task 2.3

1 ‘What are video games for?’ ‘What effects do they have on people who play them?’

Task 2.4

1 No supporting evidence offered

2 Sims and Mayer (2002)

3 Bensley and Van Eenwynk (2001)

4 Gentile et al. (2004) 5 No supporting evidence offered

Task 3.2

1 no evidence offered

2 other research supports it

3 John Vagg’s research does not find a conclusive link; a context must not be mistaken for a
cause

4 (agrees) no evidence offered

5 no evidence offered

Task 4.1

Is even more inconclusive than the literature on media violence in general

Task 4.2

Has found evidence that trait aggression in adults may increase the negative effects of game
play, although this finding was not repeated with teenagers

Task 4.3
Found general increases in short-term hostility as a result of video game play in general,
regardless of violent content

Task 4.4

Suggests any cognitive skill resulting from repeated video game play is likely to be very
localized. no differently

Task 4.5

Not consistently found, although video game realism may change in the future, the current
research evidence is not supportive of

Could be reduced by parental control and limits. Maximized – game playing is clearly
unproductive, you must provide real evidence; Minimized – can lead to crime, people may behave
in an aggressive way.

Task 5.1

I agree with the first speaker who says it is violent Games are dangerous because it causes many
problems especially for children.

You might also like