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Week 9, Nana Kitia
Week 9, Nana Kitia
Week 9, Nana Kitia
Task 1.1
1. Positive effects of playing video games: you can have fun and while, especially this time you
can be at home, and not be bored.
2. Bad effects of playing computer games: It damages eyes and health which means, that it
effects on brain; you can’t control time, while you are playing it
Task 1.2
Task 1.3
Anderson and dill (2000) - (Negative effects) – Trait aggression in adults may enhance the
negative effects of game play
warm (2000) (neutral effects) – the above effect not replicated with adolescents
Sims and Mayer (2002) – (Positive) – increased performance in certain cognitive effects.
Bensley and van Eenwynk (2001), in pakes and winstone ( 2007) – (negative)– aggressive
video game play was often followed by brief aggressive play afterwards in 4-8 years olds,
(Neutral) this was not found in other age groups
Gentile et al. (2004) (Negative) – increased levels of video game playing and anti-social effects
in children
Task 1.4
Task 2.2
First speaker: Suzanna Fiorella, Journalist and social commentator. speaking for the motion.
Second Speaker: Michael Connelly. Psychologist and blogger, expert on psychological and
social effects of technology.
Task 2.3
1 ‘What are video games for?’ ‘What effects do they have on people who play them?’
Task 2.4
Task 3.2
1 no evidence offered
3 John Vagg’s research does not find a conclusive link; a context must not be mistaken for a
cause
5 no evidence offered
Task 4.1
Task 4.2
Has found evidence that trait aggression in adults may increase the negative effects of game
play, although this finding was not repeated with teenagers
Task 4.3
Found general increases in short-term hostility as a result of video game play in general,
regardless of violent content
Task 4.4
Suggests any cognitive skill resulting from repeated video game play is likely to be very
localized. no differently
Task 4.5
Not consistently found, although video game realism may change in the future, the current
research evidence is not supportive of
Could be reduced by parental control and limits. Maximized – game playing is clearly
unproductive, you must provide real evidence; Minimized – can lead to crime, people may behave
in an aggressive way.
Task 5.1
I agree with the first speaker who says it is violent Games are dangerous because it causes many
problems especially for children.