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Fighter 3 Soldier

CLASS & LEVEL BACKGROUND PLAYER NAME

Human (Chultan) Lawful Good 900


CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
18 +0 30 ft.
16 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

+3 PERSONALITY TRAITS

Hit Point Maximum 28


● +5 Strength
DEXTERITY +0 Dexterity

10 ● +4

+0
Constitution
Intelligence
CURRENT HIT POINTS IDEALS

+0 +2 Wisdom
+2 Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
14 3d10
+0 Acrobatics (Dex) Total SUCCESSES
+2 ● +4 Animal Handling (Wis) FAILURES
+0 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE ● +5 Athletics (Str)

11 +2

+0
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
FIGHTING STYLE (PROTECTION).
+2 Insight (Wis)
wrhammer +5 1d8+3* When a creature you can see attacks a
+0
target other than you that is within 5 feet
● +4 Intimidation (Cha) handaxe* +5 1d6+3 of you, you can use your reaction to
WISDOM +0 Investigation (Int)
impose disadvantage on the attack roll.
+2 Medicine (Wis) You must be wielding a shield.
14 +0 Nature (Int)
*warhammer versatile (1d10+3) SECOND WIND.
+2 Perception (Wis)
+2 *thrown handaxe range (20/60) You have a limited well of stamina that
+2 Performance (Cha) you can draw on to protect yourself
+2 Persuasion (Cha) from harm. On your turn, you can use a
CHARISMA
+0 Religion (Int)
bonus action to regain hit points equal
to 1d10 + your fighter level. Once you
14 +0 Sleight of Hand (Dex)
use this feature, you must finish a short
+0 Stealth (Dex) or long rest before you can use it again.
+2 ● +4 Survival (Wis)
ACTION SURGE.
SKILLS ATTACKS & SPELLCASTING You can push yourself beyond your
normal limits for a moment. On your
turn, you can take one additional action
12 PASSIVE WISDOM (PERCEPTION)
chainmail, warhammer, on top of your regular action and a
CP
shield, 2 handaxes, possible bonus action.
explorer's pack, Once you use this feature, you must
SP
Armor. finish a short or long rest before you
All Armor, Shields
insignia of rank, trophy can use it again.
EP
from fallen enemy
Weapons. (shrunken grung head), MARTIAL ARCHETYPE (CHAMPION).
Simple Weapons, Martial Weapons bone dice, common
GP 10 IMPROVED CRITICAL.
clothes, pouch
Tools. Your weapon attacks score a critical hit
Gaming Set (Dice), Vehicles (Land) PP on a roll of 19 or 20.

Languages.
Common, Chultan
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT

CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

MILITARY RANK.
You have a military rank from your
career as a soldier. Soldiers loyal to
your former military organization still
recognize your authority and
influence, and they defer to you if
they are of a lower rank. You can
invoke your rank to exert influence
over other soldiers and requisition
simple equipment or horses for
temporary use. You can also usually
gain access to friendly military
encampments and fortresses where
your rank is recognized.

BACKSTORY.
You've spent the last few years
ADDITIONAL FEATURES & TRAITS
serving as a guard in the service of
the merchant princes of Nyanzaru.
Though of late, you've heard
disturbing stories coming from those
lucky enough to escape the jungle.
You're certain that by discipline and
skill you could discover the source of
these harrowing tales, and put it to
rest.

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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