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Unity Quiz #3
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 Create 
 10th - 12th grade  Computers

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2 years ago by
Erin Nagoshi  3  Save Copy and Edit
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15 questions  SHOW ANSWERS  PREVIEW

 Question 1  30 seconds

Q. Which of the following are ways to programmatically access an active GameObject?


answer choices

GameObject.Find() GameObject.FindObjectsWithTag()

the variable gameObject GameObject.FindWithTag()

 Question 2  30 seconds

Q. Which method would you use to programmatically access a GameObject with a unique
name?
answer choices

GameObject.Find() GameObject.FindWithTag()

GameObject.FindObjectsWithTag() gameObject

 Question 3  30 seconds

Q. Which method would you use to programmatically access the GameObject the script is
attached to?
answer choices

GameObject.Find() GameObject.FindWithTag()

GameObject.FindObjectsWithTag() The variable gameObject

 Question 4  30 seconds

Q. Which of the following will provide programmatic access to a single GameObject?


answer choices

GameObject.Find() GameObject.FindWithTag()

GameObject.FindObjectsWithTag() None of these options.

 Question 5  30 seconds

Q. Which of the following will provide programmatic access to an array of GameObjects?


answer choices

GameObject.Find() GameObject.FindWithTag()

GameObject.FindObjectsWithTag() None of these options.

 Question 6  30 seconds

Q. If GameObject.Find() does not nd the speci ed GameObject, what will happen?


answer choices

It searches again until it nds it. The program crashes.

It will return null (a programming


It will print out an error.
representation for “nothing”)
 Question 7  30 seconds
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Q. If GameObject.FindObjectsWithTag() does not nd any GameObjects with the speci ed
tag, what happens?
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The program crashes. It will print an error message.

It will return null (a programming


 Create  It will return an empty array.
representation for “nothing”)

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 Question 8  45 seconds
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Q. A character starts at (0, 3, -1) and has a velocity of (0, 1,1) units per second. What is the
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character’s new position after 1 second?
answer choices
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(0, 3, -1) It cannot be determined.  Get Super


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(0, 4, 0) (0, 2, -2)

 Question 9  30 seconds

Q. You want to program an enemy to travel towards the player's character. Which vector
operation would you use to accomplish this?
answer choices

addition subtraction

normalize magnitude

multiplying by a scalar (or number)

 Question 10  30 seconds

Q. What does Vector.Normalize() do?


answer choices

It take a vector and returns the same vector


It gives you a vector that is not weird.
with a magnitude of 1.

It takes a vector and returns the same It tells you whether two vectors form a 90°
vector with the opposite direction. angle.

 Question 11  30 seconds

Q. If a GameObject has a Rigidbody component, it can...


answer choices

be a ected by physics can collide with other objects

not be moved not be rotated

 Question 12  30 seconds

Q. Physic Materials can be added to...


answer choices

Mesh Renderer Components Rigidbody Components

Collider Components GameObjects

 Question 13  30 seconds

Q. A Physic Material with a friction value of 0 would feel like ...


answer choices

normal gravel

ice grass

 Question 14  30 seconds

Q. A Physic Material with a bounciness value of 0 would cause


answer choices

a little bouncing no bouncing


lots of bouncing objects to slide on it
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Have an account?  Question 15  30 seconds



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Q. Which of the following are always true?
answer choices

 Create  Colliders are the same shape as the


Colliders can be combined
GameObject their attached to
 Explore Colliders are the same size as the Colliders make it so that GameObjects
GameObject their attached to bump into each other
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