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DEEP SPACE

DEEP

SPACETM
The CYBERPUNK®
Space Supplement
Design
Chris Young
Scott Hedrick

From An Origina~ Idea by


Mike Pondsmith
David Ackerman
Glenn Wildemuth

Editing
Derek Quintanar, S.E.
Janice Sellers

Covers
Doug Andersen (c) 1992, 1993

Interior Illustrations
Malcom Hee
Paulo Parente
Matteo Resinanti
Karl Martin
Harrison Fong
Glen Hallstrom
Mike Pondsmith
Chris Hockabout

Layout
Glen "I.C.E., I.CE., Baby"
Hallstrom

Copyright 1989·, R. Talsorian Games,


Inc. All Rights Reserved under the
Universal Copyright Convention.
DEEP SPACE'" and NEAR ORBIT are
trademarks of R. Talsorian Games, Inc.

An R. Tal50rlan Games Product.


Published by
R. Tal50rian Games, Inc.
P.O. Box 7356
Berkeley, CA 94707

Stock #CP 3211


-

DEEP SPACE

ON THE EDGE OF SPACE .. 4


Vehicles ............. ................... 53

Earth 2025 ........................ ...... 5


Tools ......................... ...... .. ... 55

Lunar System Map ... ............... 7


Personal Gear ... ............. ........ 56

Who's Who in the


Survival Gear .. ........... ............ 56

Solar System ... .... ..... ............... 8


Weapons .. ... .......... ............... 57

The Solar System .... ...... .. ....... 1 0


Newtech 2025 ... .... ..... ... ...... . 59

World Spaceport Map ........... 11


Equipment List .. ..... ... ..... ... .... 59

Planetary Data Table .............. 15


Bioware List ............................ 61

Communication Lagtime

Table ..... ... ......................... ... 15


ARITIFICAL HABITA TS ... 62

Workshacks .................. .. ....... 63

THE ENVIRONMENT
Autofactories ......................... 63

OF SPACE ..................... J 6
Battlestations .................. .. ..... 63

The Triad .............................. 17


Orbital Colonies .................... 63

Atmosphere ....... ...... .. ...... .. ... 1 7


Planetary Bases ...................... 65

Radiation .... ........... , .............. 19


Habitat Modules .................... 66

Radiation Effect Table ............ 21


Orbital Module Diagrams ..... 67

Long Term Effects Table ......... 22


Ground Bases ........................ 68

Gravity .................................. 23
Crystal Palace Diagram .......... 70

Gravity Adaptation ................ 24


Tycho Moon Base Map ........ .. 71

Combat in Zero-Gee .............. 25

LIVING AND WORKING

GETTING AROUND THE


IN SPACE ...................... 72

SOLAR SYSTEM ............. 26


Highriders ............................. 73

Hardware ...... ........... .... ..... ... . 27


So What Do They Do? ........... 75

Surface-to-Space Spacecraft ... 27


Space Careers Table .............. 75

Surface-to-Orbit Spacecraft .... 28


Orbital Skills .......................... 76

Orbital Spacecraft ... ........ ....... 33


The Orbital Character .... ........ 77

Small Craft ......... .... ........... .... 34


The "Orbitals"-Space-based

Battle Satellites ...................... 34


Corporations ......................... 78

Deep Space Ships .... ............. . 35


Living in the Belt ........ ........... 80

Spacecraft Technology .......... 39


Colonizing New Worlds ......... 80

Orbital Mechanics in Three Easy

Lessons .... .... .... .... ....... ..... ..... 42


RED CONFLICT: A SPACE

Hohmann Orbit Diagram ... ... .42


ADVENTURE ................. 82

Hazards of Space Travel ........ .44


Part One: Groundside Blues .. . 83

Space Combat ..................... .46


Dawn Facility Map ................. 84

Communications .... ............... 48


Dawn Net Map ..................... 85

Psychological Effects of Long


Part Two: Ticket to Ride ...... .. . 87

Distance Travel ...................... 49


Part Three: Home

Interstellar Travel .................. .49


Sweet Home .. ..... ....... ....... .... 97

Part Four: Mutiny ....... ..... .... 108

EQUIPMENT AND Isidis Net Map ..................... 11 7

WEAPONS .................... SO lsidis Base Map .................... 118

Equipment ............ .. ..... .. .. ..... 51

SELECTED REFERENCES .. J J 9

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DEEP SPACE

i.U';:ij~,raJ·'i1iNj
out enemy lasersats with their kinetic ground-based spaceplanes and
EARTH: 2025 kill weapons. shuttles dock with Orbital Transfer
Stations, shifting crews and cargo to
The corporations control the world At the stable orbit of L-l, hanging outbound Orbital Transfer Vehicles
from their skyscraperfortresses, while suspended between Earth and Luna, (OTV's).
armies of cyborg killers roam the is the huge spinning wheel of the
shattered urban ruins. The seas are a Crystal Palace, Mankind's first true THE L-ZONES
chemical soup slicked with oil, the space colony and the glittering crown The "L points" (or LaGrange Station­
skies are black with acid rain, and of the Euro Space Agency's achieve­ ary Points) occupy stable positions
vast deserts sweep across what was ments. Looming just beyond at L-5 is relative to Earth and Luna, making
once fertile farmland. The cities of O'Neill One: the titanic micro-planet them perfect for long-duration, self­
Earth teem with human scum, as whose cylindrical bulk spans twenty contained bases, factories and con­
fashion models rub biosculpt jobs miles (33km), a giant hive of human­ struction sites. At the L points orbit
with battle-armored roadwarriors in ity surrounded by myriad OTV's and the largest space constructions in
the meanest streets this side of shuttles. On the far side of Earth existence-the roughly toroidal Crys­
Postholocaust. from O'Neill One lies the equally tal Palace space station (L-l), the
massive O'Neill cylinder of Paradise mammoth O'Neill One Habitat (L­
This is the world of CYBERPUNK. Station; situated at L-4, this is the 5), Paradise Station (L-4), and the
final cylinder colony, and is eventu­ smaller Galileo Cylinder (L-3). Be­
But only a scant hundred miles above ally planned to extend to approxi­ hind the Moon sits the L-2 point,
the steaming, polluted atmosphere mately 100km in length. Its design home of the ESA's testbed cylinder
of the Cyberpunk Earth is another already contains the seeds for this and deep space explorer dock.
world. Silent and frigid, it is the further expansion.
world of great spinning cylinder­ ON LUNA
worlds, speeding space-fighters, spi­ On Luna and Mars are self-sustain­ Since the early 2000's ESA and its
der-like orbital vehicles, and the ti­ ing colonies, tunnelled into the floors allied nations have maintained per­
tanic white lattices of the deep space and walls of their respective craters, manent bases on Luna. The original
explorers. with miles of solar collectors provid­ bases were simple pressure domes
ing the raw energy to support life on and modified workshacks boosted
This is the world of DEEP SPACE. these dead worlds. The mile long by OTV's and soft landed in sections.
tracks of the Luna massdrivers are Over the last twenty years, these
THE VIEW FROM SPACE buried deep within the crater rock, a footholds have been expanded
Motivated by a deteriorating ecosys­ dark reminder of the time when ESA through the use of nuclear and solar
tem and accelerating population used them to hurl multi-tonned rocks powered laser-drills (collectors on
growth, mankind has exploded out at the Earth.
the surface, and cutting drill below),
into the stars. In the Near Earth Orbit wh ich have created networks of sub­
Zones the skies are crowded with Welcome to the Space Age.
surface tunnels. Water is provided
space traffic: busy orbital transfer through the mining of Lunar ice and
vehicles unloading cargosfrom space IN LOW ORBIT is heavily recycled, while air comes
shuttles, sleek spaceplanes docking In Low/Near Earth Orbit (LEO), the from sub-surface hydroponic gar­
among the spiderweb girders of habi­ traffic is fairly light. Communications, dens (lit by rolling back huge shut­
tats and stations. There are over two weather and spy sats shift from this ters on the surface).
thousand factories in orbit, with au­ zone to Geo-syn Orbit and back as
tomated workstations churning out their programmed routines dictate.
drugs, plastics, alloys and tools for There are two permanent cities on
LEO is also the domain of orbital
corporate markets on Earth. Luna, both controlled by the Euro
space fighters and battle satellites,
which require closer orbits and a Space Agency. Tycho/Luna Colony,
higher degree of manoeuverability. the largest, maintains two
Microwave satellites spread lattice
massdrivers, used to boost Lunar
wings to catch the solar wind, con­
verting its energy to microwaves and GEOSYN ORBIT rock and ore out to the L-5 construc­
beaming it down to the power GEO-Synchronous Orbit (22,000 tions. The population (in 2025) is
starved millions below. Skirting the miles / 37,000 km) is dominated by approximately 18,000. The second
outer fringes of the atmosphere, the orbital workstations, small factories, colony, at Copernicus, supports a
sinister arrowhead shapes of space­ battlesats (US and USSR), and other single massdriver, and a population
fighters and deltas cruise, seeking stable platforms. It is here that of around 12,000.

--
DEEP SPACE
'.UI, :Ii 3·1M 1,'11 kJYI
OUT TO MARS the void between Mars and the giant
From 2011, after the landing of the gaseous jupiter. Aided by the
first ESA/Sov joint Mars mission, hu­ colonisation of Mars and the prospect
manityhas maintained a tenuous foot­ of untold mineral wealth a steady
hold upon Mars. It was NASA, how­ stream of robot mining droids, pro­
ever, with its ambitious Columbus cessing factories and foolhardy indi­
mission, who established the first per­ viduals clutter the solar system's main
manentcolony atChryse Planitia, with asteroid belt.
ESA announcing formal completion
oftheir Isidis Base twelve months later.
FURTHER OUT
Since that time NASA has provided a Although mankind now possesses the
regular series of flights to support the technology to extend into the outer
Mars colony. The latest generation of solar system, the intense cold and
NASA deep-space cycler transports, inhospitable atmospheric conditions
the Explorer class, are performing the on the outer planets make further
trip in under thirteen months. In con­ commercial expansion unlikely for
junction with JAB, the Chryse base has some time to come. Advanced probes
become an important center, cur­ from both NASA and JAB continue to
rently supporting a population of over shed new light on the nature of the
900. outer solar system.

Martian orbital space has become pro­ Based on data gathered by the 2018
gressively busier over the last three ESA unmannned probe, NASA
years and now supports its own launched a manned mission to jupiter
complement of workshacks and fac­ in early 2023. The mission is aimed at
tories for production of materials and conducting scientific analysis on both
components At least a dozen operat­ thegasgiantand its moons. Curiously,
ing autofactories are known to orbit several corporations have taken an
Mars, with approximately two-thirds unusual degree of interest in the mission
of these operated by JAB. and it is believed that NASA may be
hiding certain information revealed by
Although all major parties involved on the earlier probes. Whatever the infor­
Mars are interested in the possibility of mation is, itappears to have generated
terraforming Mars to reduce the cost some interest outside of NASA, and
of further colonisation, there has been rumors speculate that systematic radio
little real progress made in this area. A transmissions have been detected ema­
quasi-independent research organi­ nating from the planet. In any event,
zation, known as the Japanese Mars the expedition should enter the jovian
Research Laboratories UMRL), has con­ system in November 2025.
structed a significant research installa­
tion at the Martian polar ice-cap. How­ In addition, a joint JAB/NASA un­
ever, the extent of their investigations manned mission is scheduled for
is unknown. launch towards Saturn in 2025 to
follow up the Cassini probes. While it
THE BELT will survey the Rings and other aspects
Tumbling like tarnished jewels, a bil­ of the Saturnian system, the focus for
lion tons of rock and ice spin through study is said to be the moon Titan.

--
Radius: Inner-7717km/ Ouler-26450 km

THE EARTH/MOON
Width: Inner-1365 km/Outer: 8000 km
Strength:
USAF Battleslats

SYSTEM, 2025

L-3 Galileo
Stationary Point ~ -
behind Earth J;;;;>
Paradise Stati-on

Spy Stats, Wer Stats

~ L-l
~ • Crystal Palace

L-5
Stationary Point
between Earth & Luna, o ne side of Earth
CJ
III
III
."
Stationary Point
behind Lunar Orbit en
n~
Co lo ny Tes!bed Site
USSR Battlestats

'"
DEEP SPACE

i.]~ii:ii3'IMi·'11a!§j

Unfortunately, as ESA grew and ex­


WHO'S WHO IN THE
panded, it became more bureaucratic
SOLAR SYSTEM
and authoritarian. The main orbital
population (approximately 68%)
In space the only laws are those of stemmed from the Hireout and was
physics and the corporations. Both growing exponentially. These indi­
can kill you. viduals, many born and bred in space,
were hardy and individualistic and
ESA saw the orbital colonies as "home."
After its technological coup in 1998 This population, known as the
with the Hermes II spaceplane, the "highriders," eventually revolted
European Space Agency looked fit to against the growing pressure from
control most of the rapidly expanding ESA to overcrowd the orbital colonies
sphere of colonized space. In the same and force many workers to operate in
year ESA began the recruitment of sub-standard conditions for little re­
millions of people from the central ward. This blewup into a series of
African nations. In an event now known short but violent clashes between
as the ESA Hireout, entire African Highriders and ESA known as the
townships were brought into orbit, "O'Neill Wars," during which ESA lost
trained and put to work. ESA took control of both O'Neill One and the
control of LEO for manufacturing and newer Galileo Cylinder.
colonization, developing the more
advanced Aries series spaceplanes and By 2025 ESA still controls the majority
constructing hundreds of works hacks of facilities in LEO. It maintains both
and the magnificent Crystal Palace Crystal Palace and Paradise Station
habitat (a glittering toroidal play­ (an O'Neill cylinder at the L-4 point).
ground for the rich). ESA a Iso has access to long range drive
technology and with Soviet help has
Since its founding, ESA has focused on set up a Mars Base at Isidis Planitia. All
orbital manufacturing and has ob­ ESA facilities are now kept under op­
tained funding from several Euro­ pressive surveillance by Interpol and
multinationals who have traded both elite ESA corporate squads to ensure
raw material and eurobucks for a slice that the O'Neill Wars do not have any
of the orbital manufacturing industry. successors.
ESA also implemented a historic deal
with the Soviets, who provided heavy NASA
lift capacity in return for space plane Faced with budget cuts and the loss of
payloads. Orbital Air (the main carrier military shuttle payloads to the United
of personnel into space) was insti­ States Air Force (USAF) in the late
gated by ESA and is still the only 1990's, NASA became relegated to
licensed owner of the Aries series deep space probes and scientific ex­
spaceplanes. ploration. The NASA "Galileo" space
station was finally abandoned in 2004.
By 2015, ESA was the largest, richest This appeared to spell the end for
and most capable spacefaring organi­ NASA as a serious space pioneer.
zation in existence. It creamed a 10%
commission offall space-related manu­ The successful commissioning of
facturing, and controlled most of the NASA's deep space-capable Explorer
law enforcement in LEO and out to class manned vehicle (based on the
Luna through the EEC-controlled Proteus nuclear propulsion system)
Interpol space police. They proceeded quickly opened the highway to the
to build several major orbital habitats, outer solar system. The now historic
including three O'Neill colonies (huge Colombus Mars mission placed NASA,
rotating cylinders of lunar rock and and its familiar technology partner,
metal framing several kilometers in JAB, firmly into the lead in planetary
diameter). colonization. This first mission suc­
DEEP SPACE

cessfully landed sixty-three people on larly ESA's major headquarters - Crys­


Marswith sufficient equipment to con­ tal Palace - would be easy prey for a
struct a small permanent base. Subse­ "rogue" gunship.
quently, NASA has initiated regular
Mars flights which leave Earth ap­ The USAF is the master in space sub­
proximately every fourteen months version and military double-think. It
(this will be shortened to a year very has more weapons, spy and laser sats,
soon). and armed vehicles than any other
orbital power, and is willing to use
NASA now provides the majority of them. The USAF is also suffering an
the personnel and equipment trans­ eclipse of their popularity after NASA's
port to Mars, including renting pay­ successful Mars colonisation attempts,
load space (at exorbitant rates) to the and are looking for a way to justify its
somewhat embarrassed ESA/Soviet existence (and large budgets), to the
colony. NASA has also begun using its flailing U.S. government.
stable position on Mars as a base for
further exploration of the outer Solar SRC
System and the Belt. NASA has a With the slow disintegration of the
manned research station and four min­ United Soviet Block under Gorbachev
ing facilities already in operation in the and the subsequent revolts during the
Belt and several more are planned in Yeltsin-to-Gorborevtransition era, the
the next year. Soviet Rocket Corps was rapidly de­
mobilized from military to civilian sta­
USAF tus.ln a brilliant move, the SRC refitted
The United States Air Force is the nearly 40% of its MIRV missile fleet to
premier US space partner. While NASA heavy payload carriers, leasing them
fought for funding in the 90's, USAF to ESA and other nations. With the
reactivated its X-15 program (linked best heavy lifting vehicles and the
to the new scramjet technologies of largest body of data on long-term,
the "Orient Express" program), and man-in-space projects, the Soviets
created a series of low-and-high or­ were able to trade themselves into the
bital fighters designed to knock out current space frontier boom. They
shuttles, satellites and works hacks. The sold advertising on spacesuits, set up
USAF has a huge budget for "Star construction projects, and eventually
Wars" space technology such as laser established KOSMOSOV, the heavy
sats and kinetic kill weapons. lifting vehicle combine.

With the further degeneration of the Trading for ESA technical information,
American situation, the USAF has be­ the SRC also built up a moderate mili­
come a dangerous and unpredictable tary presence with orbital stations, spy
force . At least three deep space weap­ and laser sats, battle sats and ground
ons platforms have been commis­ laser arrays. The huge laser complex at
sioned over the last five years. These Sary Shagan has since been entirely
huge floating "gunships" use NASA's converted to laser-lift vehicle support,
highly successful nuclear propulsion but can be reconverted within 72
system to provide enormous range hours.
andsupposedlyexistto protectAmeri­
can interests in space (whatever that Still working closely with ESA, the
means)! The USAF has appeared in Soviets maintain a strong and active
incongruous places over the last few presence in Space. They are clear
years in support of several orbital revo­ leaders in terms of raw lift power out
lutions. Although not yet acting in a of the Earth well and have been enor­
blatantly aggressive manner, several mously successful in construction of
other orbital powers (particularly ESA) long-term life-support systems. The
are becoming uneasy as to the USAF's Soviets are also the recognized ex­
intentions. Orbital facilities, particu­ perts in space psychology. There is a

--
DEEP SPACE

'-UI i: ij 3-1$ ie' 11 if§ j

minimal Soviet presence within the nuclear reactors, you name it) used by gated by Uc. Suggestions that UC has
Chryse base on Mars; however, virtually all other major corporations. begun construction of its own deep
rumours abound that the Soviets are IEC is ranked as the number five corpo­ space-capable craft have been met
planning their own unmanned mis­ ration in overall terms; however, they with ridicule by UC executives.
sions to Mercury and Venus to set up have moved virtually all operations
mining facilities. into off-Earth based facilities in prepa­ SUMMARY
ration for an expected Orbital/Earth While the USAF still sees space as a
JAB war which they fear could see the battleground, the other orbital players
The Japanese Aerospace Bureau traded destruction of the more Earth-bound are all investing heavily in space con­
the ability to mass-produce cheap, ef­ mega-corps. IEC has taken the lead in struction and colonization. NASA leads
ficient workshacks for access to space this move over both Arasaka and EBM, in deep space exploration while ESA
via ESA spaceplanes. As a result, close although these others are clearly pur­ maintains the major orbital popula­
to 85% of all workshacks and space suing the same shift with vigor. Cur­ tions and construction facilities . JAB
stations are Japanese bu ilt. JAB has little rently IEC rates as the second largest has the most advanced space con­
high-mass or passenger-lift capacity, orbital-based corporate and it has in­ struction technology and the Soviets
although Japanese technology helped fluences throughout the newly colo­ control the largest amount of Earth­
construct the Kilamanjaro massdriver nized worlds. IEC is creating several based lift capability, as well as expertise
(the first massdriver was used on a research stations situated in the belt, in space environments and psychol­
Japanese railroad in the 1980's). The although the purpose of these bases is ogy.
Japanese are also the main manufac­ unclear.
turer of heavy colony construction Meanwhile, an entire generation of
equipment, including their "mobile UTOPIAN CORPORATION spacers are growing up in space free of
construction suits," and invented the When Microtech's board decided in the cultural heritage of Earth, and new
technology used to create "crete," a the early 2010's to target computer corporations are blossoming in an en­
mixture of native soils and chemical technology, a small team of forward­ vironment that poses new challenges
brew used as a form of high-tech ce­ thinking and frustrated scientists and rewards.
ment in construction of both Luna and packed their briefcases and slipped out
Martian colonies. a backdoortoformtheirown company. The revolution has come.
Within five years they had perfected
The Japanese also lead the way in molecular scale techniques and began
space newtech, diving headlong into floating initial prototypes onto the
the nanotech revolution. Most of the market, mostly small scale healing THE SOLAR SYSTEM
active asteroid mining eqUipment and drugs, skinweave, etc.
life support suits used in the Belt are of PLANET EARTH
Japanese manufacture, and some of Once the base technology was per­ The once magnificent blue-white orb
the latest technology just appearing fected it brought an asymptotic rise in of Earth has steadily become whiter as
from the Japanese research labs into the development of further enhanced persistent clouds of photo-synthetic
commercial production indicates they products. By 2025 all major corpora­ smog shroud the densely populated
are far more technically advanced than tions are investing in the development land masses. Over 78% of the planet's
of nanotech construction, drugs, com­ surface is covered by water or ice,
many Western corporates had feared .
puters and in fact anything else. With leaving a relatively small percentage to
this astonishing rise in new technology be overwhelmed by a teeming popu­
NASA's Chryse base sports a 58% Japa­
has begun the rise of UC, now the lation of billions. The constant genera­
nese presence and current construc­
largest orbital manufacturer and cor­ tion of pollutants, wholesale destruc­
tion of a vast network of living quarters
porate shining star. UC's technological tion of forests, and rampant use of so­
under the existing base is totally regu­
capability currently far outstrips any called "natural resources" have left the
lated by JAB. JAB is also investing heavily
other corporation and some frighten­ planetary ecosystem in tatters. Less
in exploration of the Belt, and already
ing rumours abound about their latest than 10% of the potential animal spe­
has close to a dozen experimenta Ilabo­
innovations. ciesstillsurvive insome capacity, many
ratory/factories in operation .
in isolated preserves protected bycon­
UC has begun building facilities servationists, and the number of sur­
IEC throughout the solar system. Corpo­ viving plant species is currently less
International Electric Corporation is one rate insiders suggest that the recent than 5%.
of the great survivors of the space destruction of USAF's flagship Androm­
revolution and manufactures compo­ eda, billed as the most powerful gun­ The Earth consists of an outer crust,
nents (weapons, electronics, polymers, ship in existence, may have been insti­ broken into a series of tectonic plates,
DEEP SPACE

i,]~lj:ij3IIMi']11iHj

WORLD SPACEPORT FACILITIES 2025


NASA
1 . Kennedy Space Center, Florida: 15. Canary Island Government
Shuttle/spaceplane launch facility Proposed site of orbital elevator 29. Alcantara, Brazil
2. Vandenburg Air Base, California: 16. Paris, France ( jointly with Orbital Air) Rocket launchpad
General vehicle launch facility Spaceplane launch facifity 30. Bonn, Germany
Spaceplane/Delta launch facility
USAF Orbital Air 31. Palmachin Air Force Base, Israel
17. Paris, France ( jointly with ESA ) Rocket/Spaceplane launch facility
3. Cape Canaveral Station, Florida:
Spaceplane launch facility 32. Sriharikota, India
Rocket and Delta launch facility
18. Mojave Field Port, California Rocket launch facility
4 . Vandenburg Air Base, California:
Spaceplane launch facility 33. Xichang, People's Republic of China
General vehicle launch facility
19. jFK Air Port, New York Rocket/Spaceplane/Massdriver
5. White Sands, New Mexico
Spaceplane launch facility (proposed)
HELL launch system
20. Midlands, England 34. Tanegashima, japan
6. Edwards Base, California
Spaceplane launch facility Rocket/Shuttle/Spaceplane launches
Delta launch facility
21. Melbourne, Australia 35 . Tokyo, japan
ESA Spaceplane launch facility Spaceplane/Delta launch facility
7. Kourou, French Guiana 22. London, England 36. Hong Kong, China
Spaceplane launch facility Spaceplanes/Deltas launch facility Spaceplane launch facility
8. Cairo, Egypt 37. Beijing, China
Spaceplane launch facility SRC Spaceplane launch facility
9. Nairobi, Kenya 23. Plesetsk, Russia 38. Nanjing, China
Spaceplane launch facility Rocket launchpad Spaceplane/Delta launch facility
10. Madrid, Spain 24. Kasputin, Russia 39. Delhi, India
Spaceplane/Delta launch facility Rocket launchpad/Massdriver (propased) Spaceplane launch facility
1 1 . Rome, Italy 25. Baikonur, Russia
Spaceplane/Delta launch facility General launch facility Other Commercial
12. Sydney, Australia 26. Sary Shagan, Russia 40. Kahili Point, Hawaii
Spaceplane/rocket launch facility HELL launch system Massdriver (under construction)
13. Dakar, Senegal 27. Moscow, Russia 41 . Cape York, Australia
Propased Mass driver Spaceplane/Delta launch facility Rocket/Spaceplane launch facility
14. Kilamanjaro, Kenya 28. Vladivostok, Russia 42. Christchurch, New Zealand:
Massdriver Rocket/Delta launch facility Massdriver

.:~ ...
DEEP SPACE

'.':Iilija·Ni,"1iBi

below which is the outer mantle of above the ocean floor. Valles Marineris tion efforts, with ESA, NASA and JAB
liquid rock, an inner mantle of liquid at 4000km long, 600km wide, and all claiming rights to some or all of the
iron and a solid core (probably iron 6km deep, is a gully that would stretch moons' surfaces. So far the issue hasn't
and nickel). This cori"lbination of iron­ from LA to New York on Earth. been contested too hotly; however,
rich liquid and solid phases creates a with only a limited amount of room
strong magnetic field which causes the Many surface areas of Mars show clear available, the battle may still be joined.
Earth to exh ibit curious magnetic be­ signs of water erosion and suggest
havior. The Earth has two "radiation that huge volumes of water once Mars is on its way to becoming a
belts" which encircle the planet in a coursed across the planet's surface; stable human outpost and its orbital
toroidal formation beyond the levels of however, there are now few visible space is becoming cluttered with doz­
the atmosphere (7717km radius, signs of this water. Mars has little ens of man-made satellites and
1365km width and 26,450km radius, remaining atmosphere as most of the autofactories. The colonies at Chryse
8000km width). These are known as atmospheric gases were long ago ab­ and Isidis Planitias are both expand­
the Van Allen belts and, although not sorbed into carbonated rocks and, as ing rapidly and a constant stream of
inherently "radioactive," form a pair of the planet cooled, the water was de­ new arrivals bolsters their numbers.
magnetic loops which captu re charged posited as ice within the thick outer
atomic particles and present a signifi­ crust. Because there is no shielding There is one further aspect of the
cant to both personnel and equip­ ozone, the surface receives more solar colonization of Mars: Early unmanned
ment. This places a limit on those areas UV than Earth, despite its greater dis­ probes and NASA "fly-bys" showed
that may be safely "inhabited" by hu­ tance away. several curious formations which ap­
mans (and animals) and in some re­ peared somewhat "unnatural." The
gions can damage or reduce the life­ The Martian surface is thick with dust two most obvious artifacts were the
span of electronic equipment. which is, at times, raised into dust "Cydonia Face," a strangely shaped
storms that can cover the entire planet's mountain which appeared to the cam­
Earth has one major satellite, Luna, an surface and make travelling extremely eras to be shaped like a human (or
airless ball of rock cratered by thou­ hazardous, cutting off the sun for days near-human) face, and a series of
sands of past meteor impacts. Luna at a time. Some areas are highly volca­ highly regular formations which sug­
already maintains two permanent hu­ nic, while others consist of huge cra­ gested they may have been shaped
man colonies and is heavily mined for ters from meteor impacts which cause purposefully. It was expected that
raw materials used construction of the sections of the surface dust, lubricated closer inspection would show both of
large orbital colonies positioned at the by trapped water ice, to flow outward these, and other, phenomena to have
La Grange points. The three massdrivers forming large depressions. been formed naturally. However, re­
located near the Tycho and search teams from both colonies have
Copernicious craters maintain a steady During winter the polar caps consist of studied the formations in detail and
stream of Lunar materail into Earth large areas offrozen COl ' During sum ­ have been unable to provide convinc­
orbit. For the colonists, a Lunar work­ mer the carbon dioxide escapes into ing evidence of either natural or intel­
ing "day" is equivalent to some two the atmosphere to leave a residual cap ligent mechanisms having created
weeks on Earth. of polar water ice, a clear indication them . Indeed, NA5A's file on these
that much water (and atmosphere) is reports remains classified.
MARS trapped within the planet's surface.
As the planet whch most resembles This fact has long excited scientists MERCURY
Earth within the Solar System, Mars still and, with the construction of two The closest planet to the sun, Mercury
presents major differences, Its outer major colonies on the Martian surface, is a virtually airless ball of rock. It is so
crust is solid, and a large portion of the several teams are studying the feasibil­ close to the sun that its surface tem­
inner mantles appeared to have coiled, ity of gradually releasing more of the perature reaches 200°C. However, as
resulting in extremely low magnetic trapped gasses to revitalize the Mar­ its axis is nearly perpendicular to the
activity. Mars is still actively volcanic tian atmosphere. sun, some areas of the pole may be
and the lack of moving tectonic plates freezing . Mercury rotates slowly, tak­
allows volcanoes, once they occur, to Mars is accompanied by two small ing almost 59 Earth days for a single
reach sizes many times larger than on moons, Phobos and Diemos. Both ESA rotation, and has only a weak mag­
Earth. Many of these volcanoes arise in and NASA have installed small, manned netic field which temporarily catches
an area known as the "Tharsis region" installations on these tiny moons to a small amountofthe intense ionizing
and the largest, Olympus Mons, is over monitor orbital communications. Use radiation streaming from the sun.
550km across and 24km high. By com ­ of space on the moons has become an
parison the largest volcano on Earth is early point of conjecture between the Mercury is unlikely to be viewed as a
120km across at its base and rises 9km major players in the Martian coloniza­ potential planet for colon ization given
DEEP SPACE
i·nli:I, 3IIffli·' 11 ii4 j
the extreme temperatures and high other minerals which are required for THE GIANT PLANETS
levels of radiation. Along with Venus, modern manufacturing. It is mostly jupiter, Saturn, Uranus and Neptune
however, it is a potential location for this lure of large amounts of relatively are entirely unlike the terrestrial plan­
unmanned mining operations, espe­ rare (at least on Earth) materials simply ets such as Earth and Mars. These
cially near the poles. It may be a rich drifting in space which motivates many huge objects are virtually giant balls of
source of less volatile elements, al­ of the major players in space to invest liquid, without any true "surface",
though mining operations within the heavily in reaching and monopolizing although jupiter and Saturn both have
Belt may provide a much greater re­ sections of the Belt. solid cores many times larger than
turn with less expense and risk in­ Earth. At their outer portions these
volved. There is also a suggestion that The largest asteroid in the belt, Ceres, planets are icy, due to their distance
a large-scale solar power collector/emit­ is aproximately 930km across and con­ from the sun. However, within their
ter might be assembled in orbit here. tains over a quarter of the entire mass liquid portions pressures are immense
within the Belt. NASA has already set and these generate extreme tempera­
VENUS up two small automated mining "fac­ tures. Under these diverse conditions a
Venus is similar to Earth in size, density tories" on Ceres which extract raw number of unusual forms of elements
and position relative to the sun. How­ material and partially process it before occur- such as metallic hydrogen.
ever, its dense carbon dioxide atmo­ using a small massdriver to eject" pack­
sphere (over 90 times the pressure at ages" out from the Belt. They are sub­ The atmospheres of these planets are
sea level on Earth) and high surface sequently collected and taken to Mars chemical soups which blend at the
temperatures (460°C) make it one of for use in construction and manufac­ lower altitudes with the liquid planet
the most inhospitable planets in the ture. itself, leaving little or no distinction
solar system. Sulphurous compounds between planetand atmosphere. Heat
are extremely abundant and observa­ JAB has recently begun collecting small, generated within the planet'S cores
tion of the atmosphere indicates thata mineral-rich asteroids intact and using generate huge convections of mate­
dense layer of sulphuric acid particles "shunt rockets" to accelerate them out­ rial which rise up toward the surface to
lies between 50-BOkm from the sur­ side the areas of primary asteroid density. cool, before being returned by other
face. This witches' brew of gases is lit by rising material. The rotation of the
continuous lightning stormsand stirred Working within the Belt is extremely liquid/gaseous planets creates violent
by powerful winds (they aren't very hazardous. Although the Belt itself is in turbulences which can be seen as
fast, but the immense pressure and a relatively stable configuration, its com­ great swirling patterns of clouds.
density give them enormous force). ponent asteroids swarm in random
Such conditions have ground the ter­ paths, often spinning singly or paired For now the giant planets remain
rain down to a series of rolling plains with other objects. Collisions occur scientific curiosities which will be in­
broken by the rare volcano, of which regularly, sending clouds of small par­ creasingly probed and analyzed over
Maxwell Montes (aprox. 12km high) ticles and several larger pieces flying in the coming years.
appears to be the biggest. all directions, sometimes out of the
Belt entirely. Any of these particles can JUPITER
At this time there is little place for puncture a ship or workshack hull. The The largest planet in the Solar System
humankind in such an environment. larger pieces may be many kilometers presents a view of turbulence far be­
across and moving rapidly in an unpre­ yond any earthly equivalent. The
THE BELT dictable direction. planet'S surface is covered by rapidly
There are many thousands of "known" moving bands of "cloud" which inter­
asteroids and a vast number of others For this reason the majority of opera­ act in tidal eddies to produce the
which have never been catalogued. tions within the Belt are carried out by familiar lines and "swirls" seen from
The largest congregation of asteroids remotely-operated automated systems space. The largest surface feature is
occurs in an area which stretches be­ carrying the minimum of equipment known as the "Great Red Spot" and is
tween Mars and jupiter and is gener­ to extract the required material and a long-lived storm over 40,000km
ally described as the "Main Asteroid remove it from the Belt. It may be across which is estimated to have
Belt". Known as the "Belt" since the possible in the future to set up perma­ been occurring for over 300 years.
dawn of space travel, this collection of nent stations in the Kirkwood Gaps,
asteroids provides a vast array of inter­ areas of low object density caused by The most important feature of jupiter
est for scientists and corps alike. gravitic resonances with jupiter. for the current generation of spacers is
its magnetic field, which is more than
The compositions of asteroids vary. The table on page 14 lists information 1,200 times larger than Earth's and
They contain a variety of materials and regarding the largest known members 19,000 times stronger. This magnetic
in some cases are rich in metals and of the Belt. field causes multiple bands of radia­
DEEP SPACE
I,Ui 1:li ailS ii' 11 JlA j
w series provided substantial data on
Name Rotation Period Orbital Period
the composition and structure of Ti­
(hours) (years)
tan, it appeared to do nothing to
9.08 4.61 confirm or deny suggestions that this
7.81 4.61
rain of organic compounds from the
5.34 3.63
sky may have allowed life to form
18.40 5.59
under the misty haze ofTitan's photo­
5.13 5.67
chemical atmosphere. Asa result, Titan
8.73 5.36
has become a major target for the most
5.63 5.46
recent JAB/NASA probe.
6.08 4.30
5.18 6.52 URANUS
Uranus is an almost featureless, light
tion, beginning above the upper lay­ provide Jupiter with its dazzling colour blue frozen ball with clouds of meth­
ers of the atmosphere and extending do not form on Saturn. ane and ammonia scudding across its
over 3 million kilometres into space. skies. It has fifteen moons, several of
For much of this area, the radiation is Saturn's magnetic field, although which are of substantial size (about a
hundreds of times higher than the lower than Jupiter's, is still many times third the radius of Luna), and a series
dose required to kill an unprotected that of Earth and it exhibits similar of faint rings. Once again Uranus has
human. Several of its moons (all ofthe bands of lethal radiation. Saturn has a substantial magnetosphere which
larger ones), including Callisto and 10, seventeen moons and a complex set bombards its moons and ring system
reside well within this magnetic field of particle rings, many of which can with radiation and limits their useful­
and lethal radiation band. easily be seen, interspersed with ness for human habitation or mining.
"gaps" created by gravitational fluc­
tuations of the moons. Immense elec­
NEPTUNE
Jupiter has sixteen known moons, all Similar in size and composition to
of which remained locked in a fixed trical activity occurs between the rings
Uranus but even colder, Neptune
"tidal" orbit due to the planet's strong as they redistribute charge accumu­
shows similar atmospheric distur­
gravitation, a well defined "ring", and lated via magnetic interactions. Sat­
bances to Jupiter and even manages
a halo of electrically charged particles urn has a large magnetic field, al­
its own (rather dark) "Spot." Neptune
orbiting just outside the ring itself. though it is substantially lower than
has eight moons, only one of which
The intense radiation and magnetic that of Jupiter. The moons and ring
(Triton) is of substantial size. Being
levels surrounding Jupiter make its system largely lie within the magnetic
similar in size and composition to
moon system unsuitable for coloniza­ field and radiation belts.
Uranus, Neptune's magneticfieldsare
tion and restrict mining operations of similar strength and limit the po­
because of the damage caused to Saturn is undoubtedly one of the most tential uses for its small moons.
even well-shielded equipment. The visually stunning objects in the solar
outer moons are generally too small system with many of its rings showing PLUTO
to provide even mining potential. clearly to the naked eye. A small ball of icy water and methane
TITAN twinned with its moon, Charon, Pluto is
Nonetheless, NASA has sent a major a frigid wanderer in the outer solar sys­
Titan lies on the fringes of Saturn's
manned expedition to survey the Jo­ tem. Its orbit is eccentric and passes
magnetosphere and is substantially
vian system and to drop probes into inside that of Neptune for part of the
larger than Luna. Unlike the other
the upper levels of Jupiter's atmo­ cycle.
moons within the solar system Titan
sphere. The DSS Pathfinder and its
can be considered to have a true Pluto is totally unsuitable for coloniza­
crew of eight will reach the gas giant
atmosphere, consisting mostly of ni­ tion being so far from the sun as to
this year (2025) and the scientific
trogen and methane which actually afford no useful amount of solar radia­
community anxiously awaits the first
achieves pressures of 1 .5 times that of tion. It provides little motivation for
transmissions.
Earth. Titan's surface is mostly cov­ attempts to reach it even for possible
SATURN ered by an ocean of liquid ethane. mining. It may, in the future, provide
Saturn is in some respects a slightly a fuelling point for potential interstel­
smaller version of Jupiter. Its atmo­ Although Titan is relatively cold, its lar flights loading up water before
sphere is similarly disturbed and it shows upper atmosphere is warmed by sun­ leaving the solar system, but so far the
a "Spot" similar to the Great Red Spot light. The higher pressures and consti­ only suggestion for its utilization has
Saturn's colors are less marked because, tution of the atmosphere allow com­ been as a prison planet for recalcitrant
being further from the sun and thus plex hydrocarbons to form and drop cyberpyschos.lt is unlikely to become
cooler, many of the compounds which to the surface. Although NASA's Cassini a popular holiday resort.
DEEP SPACE
'.Uli:ij!·ISi,"1iNi

PLANETARY DATA
The following table summarizes some information about the major objects in the Solar System. Most figures are
given relative to Earth normals, which is far more intelligible to the average spacer than accurate values in millibars :@
and degrees Kelvin. Such figures can be accessed from any data-term if required.

Object Radius Rotation Gravity Av. Temp Atmospheric Main Atmospheric

(days) (DC) Pressure Components Composition

Earth 1 1 15 N 2, 02' H2 O
Mercury
Venus
0.38
0.95
58.65
243.01
0.28
0.88
165
457
minimal
90
He, Na, °
CO 2 , N2
Luna 0.27 27.32 0.17 @ 0 @
Mars 0.53 24.63 0.38 -55 0.007 CO 2, N 2, Ar
Jupiter 11.2 0.41 2.34 " " H2, He, CH 4
Saturn 9.45 0.43 0.93 " " H2, He, CH 4
Titan 0.40 15.95 0.40 -170 1.5 H2, CH 4 , Ar
Uranus 4.01 0.75 0.79 " " H2, He, CH 4 A

Neptune 3.88 0.80 1.12 " " H2, He, CH 4

Pluto 0.18 6.39 0.04 <-250 minimal CH 4

Notes:

"Because the giant planets have no distinct "surface" these figures vary widely. Temperatures range from between

_270DC at the outer fringes of the atmospheres to thousands of degrees within the depths of the fluid mantles.
Pressures vary through similar levels.
@ These values are meaningless for an object without significant atmosphere.
l.,

i~

~~
I
b.. . -;-~.

COMMUNICATION LAG TIMES :::t


Times are measured in minutes and seconds at both closest and furthest approaches to Earth. ';

Object Delay
~~

0'

Luna 0.83 sec. c1ose/l.12 sec. far


Mercury 4 min., 18 sec. c1ose/l2 min., 18 sec. far
Venus 2 min., 7 sec. c1ose/l4 min., 30 sec. far
Mars 3 min., 1 sec. c1ose/22 min., 1 7 sec. far
Asteroid Belt 18 min., 20 sec. inner edge/22 min., 56 sec. outer edge
Jupiter 32 min., 41 sec. close/53 min., 47 sec. far
Saturn 66 min., 23 sec. c1ose/92 min., 10 sec. far
Uranus 143 min., 46 sec. c1ose/l 75 min., 10 sec. far
Neptune 238 min., 53 sec. close/260 min., 40 sec. far
Pluto 237 min., 23 sec. close/417 min., 40 sec. far
.. ... ..... ~~•••.• v" .
~~----------------------
DEEP SPACE

posed of 75% nitrogen, 24% oxygen, thin, shrill scream of pressure escaping
THE TRIAD and traces of carbon dioxide, water from a habitat. Even the smallest child
vapor, and other gases. However, in can clamber into a spacesuit or emer­
Humanity's headlong rush from its high pressure environments, nitrogen gency life bubble in a matter of sec­
home world into the vast expanse of would be absorbed into the blood and onds. Nothing makes a Highrider mad­
interplanetary space has highlighted its must be replaced with an equivalent der than someone who has just done
fragile nature. Minor concerns of poli­ level of helium, while in low pressure something stupid to puncture a pres­
tics and petty grievances are dwarfed environments the percentage of oxy­ sure seal.
by the simple reality of living, and sur­ gen must be increased to ensure an
viving, in a hostile environment. adequate supply. In habitats you also Something stupid like firing a gun.
have other concerns. The O'Neilis have
Forget your designer clothes, the to make sure enough CO 2 is available VIOLATING PRESSURE
biosculpts and the guns. Space is the for plant growth in the farms, the auto­ It takes a certain amount of damage to
most hostile environment of all. An factories need to monitor their atmo­ violate a pressure seal. This is based on
unprotected man can exist in its spheres for contaminants and scientific the Stopping Power of the hull itself,
unforgiving realm for only a few sec­ satellites have to avoid the stray ions but walls and structures in space are not
onds before his lungs burst, his blood found in outer space. very thick. Materials are expensive and
boils away to steam, and his body freeze­ hard to come by; torque and thrust
dries. It's a place where you either learn RUNNING OUT OF OXYGEN factors require a delicate balance be­
the rules fast or you don't survive to If your recycler malfunctions, you may tween mass and acceleration. An Or­
learn them at all. have plenty of air pressure but not bital Transfer Vehicle hull is only a mil­
enough oxygen. When there is no loss limeter or so of metal and a few centi­
Remember the Triad. of pressure it is sometimes difficult to meters of foam-just enough to hold in
the air and shrug off whatever minute
tell whether the air is bad, or just stuffy.
Every spaceborn child knows (and lives If a character is placed in this situation particles strike it.
by) a triad of critical factors. These are the effect may not be noticeable imme­
Atmosphere, Radiation, and Gravity. diately. How long the oxygen levels last There's good reason why spacecraft
These conditions are drilled from birth hulls are so thin. When cosmic radiation
depends on how many people are burn­
into every child and form the basis for ing it up, and how much they are (such as an alpha particle) hits metal
Orbital culture. The wrong atmosphere and passes on through, the radiation
exerting themselves.
will kill you in minutes, too much radia­ damage is fairly negligible; but if the
tion in days and too little gravity can radiation hits and only partially passes
One hour's worth of oxygen left: Air is
permanently cripple you. There is an through, it breaks up into nastier sec­
hard to breathe. INT, REF, and COOL
old Highrider saying which has been are reduced by three points, but not ondary radiation. In short, you want to
immortalised in "ARG" earrings and stop all radiation (as in a rad shelter), or let
permanently.
tattoos: "ARG-if you don't remember the harmless stuff pass through easily.
it, it's the last thing you'll say." Five minutes of oxygen left: Every three
minutes after this characters will lose Luckily, space is pretty empty. The
chances of a micrometeor hit are about
ATMOSPHERE one point of INT. Characters regain all
one in a thousand, while the chances of
but 1 D6/2 points (round down) of this
a serious encounter are even slimmer.
lost INT when the oxygen level is re­
The first leg of the Triad is Atmosphere. The greatest danger in space is from
stored.
It isn't enough to have the right pres­ Man himself. Every year, more junk is
sure, you also need the right composi­ All oxygen gone: All characters auto­ thrown into orbit, where it waits for a
tion. It's not just about people:--equip­ matically pass out. In addition, all char­ possible collision.
ment has atmospheric requirements as acters will lose 1 D6 points of INT per
well, and there are waste gases to be turn in addition to whatever INT they Then there's always some idiot who
removed. A little oxygen in the argon may have previously lost. decides to fire a heavy caliber hand
welding chamber could turn out to be 1D1 0 minutes after INT reaches zero, weapon in a habitat. While guns are
just as deadly as too much CO 2 in your characters are DEAD. severely restricted in space, and are in
breathing mixture. fact illegal on space transportation, this
PRESSURE doesn't stop the more enterprising so­
COMPOSITION Of course even if the right mixture of los. Every so often, some Groundside
Most characters are only going to worry gases is available, there has to be enough yahoo tries to get away with a handgun
about breathing air. At a standard 1 000 pressure in order to breathe. Nothing assassination in a pressurized area, and
millibar pressure on Earth air is com­ galvanizes a Highrider like hearing the ends up killing himself, his target, and
DEEP SPACE

several other people as his slug punches For example, a 30 meter cylinder with
through a wall. a 10 meter diameter has 2355 cubic
meters of air. We have made this sim­
Solos who do this and survive are usu­ pler by showing the standard module
ally thrown out an airlock. Without a sizes and pressures for these units.
suit.
These volumes are normally written on
the inner and outer surfaces of space
Itdoesn'tendthere. Here's an example:
vehicles and living spaces, usually near
Say you fire a .45 caliber burst through
doors, hatches, and windows, in fluo­
a space station hull. Assuming it pen­
rescent paint. When 1 14th of the total
etrates the wall with any force, it will
pressure has been lost, automatic sen­
continue moving at the same velocity
sors will seal off the area and sound an
essentially forever. If the burst is fired in
the direction of orbit, it not only has its alarm.
own initial velocity, but that of the Example: A habitat module has
station as well. A little while later, an 188m 3 of pressurized area. It takes a
OlV comes uprange from Earth. Mov­ hit from a meteor, opening an 8 cm
ing at 3 km/sec, the bullet rips through hole, and losing 24 m 3 per turn.
the thin hull of the OlV, and two dozen After @47m 3 have been lost (about
construction workers die as their cabin two turns), the doors automatically
evacuates to open space. slam shut and seal the module off.
Hopefully, by this time the inhabit­
Remember: Guns are not welcome in ants have either cleared out or are in
space. Bring a knife instead. spacesuits. These rules assume a
standard 1000 millibar atmosphere
PENETRATION DAMAGE is used. If a lower atmosphere is
With air screaming out into vacuum, used, it will take proportionately
how big a hole is made becomes the longer before the alarm is set off; if a
critical factor. To calculate this, use the higher pressure atmosphere is used,
following formula: it will take less time. Generally, nor­
mally high- or low-pressure areas are
For every point of penetration, a 2 sealed off anyway.
cm diameter hole is opened in the
hull. Example: I fire a gyrojet in a There are two devices that are commonly
spaceplane, doing 18 points of dam­ found scattered throughout space ships
age. 13 get through. A 26 cm hole is and habitats to help maintain a seal:
opened in the hull.
Goop Balls: Ping-pong ball-sized plas­
Remember to account for armor on the tic spheres filled with a sticky white
external hull. fluid. When exposed to air, the goop
hardens to a putty conSistency, filling
EVACUATION TIME the hole. One goop ball will cover a 5
For every 2 cm of hole, you will lose six cm hole, and most spacers carry six or
cubic meters (6m 3 ) of air per turn. For seven stashed in their pockets at all
example, if a 8 cm hole is punched in times. 0.2 Eb apiece.
the hull, the compartment will lose
twenty-four (4 x 6 = 24) cubic meters of Slap Patches: These are folded circles
air per turn.To know how long you'll of sticky-sided plastic with a foil back­
have before you're breathing vacuum, ing. They cover a 30 cm x 30 cm area.
you need to know how many cubic The backing is peeled away and the
meters of air you have in your enclosed patch applied. Most spacers have one
area. This is simplified by the fact that or two on hand in every room of a
most space habitats are cylindrical in habitat. 5 Eb each.
design. The general rule is:
Of course in an emergency almost any­
3.14 x length x (radius squared) thing that can form a seal can be used.
DEEP SPACE

A table can be slapped against a hole, even be good for the body banks. Huge
held in place by air pressure, or perhaps ?ruises.begin to form, surface capillar­
even a body (dead or alive). Ies begin to burst, and blood begins to
drip from the ears and the nose.
IF THE PATCH FAILS
When the pressure seal is violated by a
hole, a Referee must take into account Example: Scarv's stray shot rapidly
the effects of dropping air pressure on empties the tiny lab space he is in. In "You leave I
the players. Checks mustbe made three a few moments, the pressure is down Earth, and I
to half. Scarv makes a roll to stay l
times: half volume, quarter volume,
and zero volume. Note that this as­ conscious. He fails and passes out. e
I
anything you Ie
I
sumes standard pressure; if the pres­ Luckily, Scarv's companion Lorani forget to I
sure is higher, rolls are not made until makes her roll. The reduced pressure bring with,
starts to boil the nitrogen out of their
the pressure is at half normal, and if
blood, causing each of them 1 06/2 you will kill 'e
lower, the half volume roll is ignored.
damage. She is able to painfully get you; anything ,,
Half Volume: At one-half normal vol­ a slap patch over the hole just as you do bring ,
ume, the air in the area is becoming quarter pressure is reached, and she
passes out herself. with you I
thin and hard to breathe. Characters
must make a roll against an average Moments later, a rescue party makes which doesn't It .
task, using their Body Type and a 1 01 0 it into the lab, pumping new pres­ work properly ,,
roll, or pass out until pressure is re­ sure into the compartment.
will kill you; I
stored.
Both Scarv and Lorani have lost three when In "
Quarter Volume: The oxygen in the points of INT (as Scarv isn't too doubt, I
area is less than is needed to remain smart to begin with, he is now at 2,
somewhere about the level of a cab­ assume
conscious. Characters must roll against
a Very Difficult task every turn to remain bage). Both players roll 106/2 to see everything :.
conscious. After three minutes, they how many lost INT points they fail to will kill you." I
will lose 1 point of INT for every addi­ recover. Lorani rolls a 1; this is di­
tional three minutes of 1/4 volume vided by 2, then rounded down .
-COMMANDER
(brain damage from hypoxia). When Lorani recovers all her lost INT. Scarv
NA THAN SPRING,
pressure is restored, all but·1 06/2 points rolls a 4, so he is unable to recover 2
"STAR COPS"
(round down) will be restored with points. With his remaining 3 points
proper therapy. In addition, characters of INT, Scarv is now content to say
will suffer 106/2 damage every turn "Duh?" a lot and wait for orders.
from "the bends" as nitrogen boils out
of the blood, until zero volume is
reached. This will not happen if the RADIATION
character is in a helium/oxygen atmo­
sphere. Once pressure is restored, the
character's Body Type is permanently The second leg of the Triad is Radia­
reduced by 1 06/2 points. tion. Radiation consists of tiny atomic
particles which pass invisibly through
Zero Volume: At zero volume, the the human body, leaving chaos and
compartment is airless. If a character is damage in their wake. Radiation can
still conscious he has only 506 seconds damage DNA inside cells, giving rise
of consciousness left in which to watch to cancer in body cells and mutations
his life flash before his eyes. They suffer in reproductive cells, or can just plain
an additional 1 06 damage per turn kill.
from the remnants of blood nitrogen
and an additional 1 D61NT loss per turn Radiation is measured in millirads and
in addition to the INT he has have rads. Although a full radiation mea­
previously lost. After·1 01 0 turns atzero surement is a rad, dosages are usually
INT, the character has reached death measured in millirads (1 /l OOOth of a
state 10 and is DEAD; the parts won't rad) because a full rad of radiation is
DEEP SPACE

a serious dose. Over a spacer's lifetime, with reproductive damage may be­ nanotech can effectively cure cancer if
he will accumulate dozens of rads. come sterile. All of these should depend it is discovered early enough. Consult
more on Referee discretion than on your nearest med-tech or ripper-doc.
When a ground sider thinks of radia­ dice rolling. Also, a cancer may automatically go
tion, he thinks of nuclear bombs or into remission (ro" a "' D1 a and pray
mutant monsters from the movies. A RADIATION EFFECTS TABLES you roll a 1, sucker), which means it is
Highrider knows that radiation is much Note that the physical effects of radia­ Iyi ng dormant. You never know when it
more subtle. Every living thing continu­ tion damage do not usually occur im­ might flare up again, though.
ously undergoes some form of radioac­ mediately, but are phased in during the
tive bombardment, whether from cos­ noted time period after exposure. Any MUTATIONS
mic rays, solar exposure, or naturally temporary decreases in stats without Mutations in real life (unlike the Marvel
occurring carbon 14 or potassium 40. specific durations will eventually be re­ comics version) don't allow a player to
Excessive exposure mounts up until the stored proportionately over the conva­ change himself. Mutations to a body
organism is severely damaged or dies. lescence period. A" the radiation ab­ cell usually just kills the cell, but the nasty
sorbed over the last week is counted part is that they may affect your offspring.
There are three major radiation sources when assessing immediate effects. Be­
in space. These are: cause the more radiation a person has Mutation of a reproductive cell is rarely
1) Cosmic and background radiation absorbed, the more sensitive he is, half favorable. Most mutations in offspring
2) Nuclear power plants and drives of the character's radiation history dos­ are ultimately harmful. If a mutation
3) Solar flares age is also added to the immediate occurs in your rad history, roll 1D1 0
dosage to determine the immediate and consult the chart on page 23.
Cosmic rays are tiny particles which effects. The immediate dosage (NOT
constantly bombard space. Over a life­ including any radiation history adjust­ CYBERNETICS
time, a person continuously absorbs ment) is added to the radiation history Cybernetics are not immune from ra­
tiny amounts of these radioactive par­ for future use. diation effects just because they aren't
ticles, which can cause genetic muta­ organic. The occasional stray cosmic
tions. Power plant radiation is very in­ IMMEDIATE EFFECTS ray can play havoc with delicate cir­
tense and very lethal. Solar flares are Attribute losses, damage, and disease cuitry, not to mention what stronger
very short and incredibly intense (al­ susceptibility are cumulative. For tem­ doses can do. Whenever the character
though solar storms may last longer porary BODY loss, use the result of the needs to consult the Immediate Effects
and have less intensity). new level instead of the current level, table, a roll is made on Microwaver Side
should the dosage increase; this is NOT Effects table (CP 2020, p. 98) for every
HOW MUCH DAMAGE CAN YOU cumulative. Re-roll for death as the level 100 rads the character is exposed to. If
TAKE? increases. Below 751 rads, add the Body results 1, 3, or 4 are received more than
A Cyberpunk character can take up to Type Modifier to the chance of death. See three times, it is permanent- the limb is
50 rads (50,000 millirads) before seri­ table on page 21 for further information. effectively destroyed (half purchase price
ousdamage begins tooccur. You should or better to repair). The character's
tally the amount of radiation the char­ Assuming the character survives the radiation history isn't used for this, just
acter has taken over a lifetime on his immediate effects, there are also long­ the short-term dose. Shielding effec­
character sheet. This total is your term effects.Two types of damage de­ tively subtracts 500 rads from the short­
character's radiation history, and is used serve further attention: Cancer and term dose for cybernetic effects.
to check for radiation damage over his life. Mutations.
SPECIFIC RADIATION TYPES
Radiation damage depends on both CANCER
the dosage and the time over which the This is the worst side effect of non-fatal COSMIC RAYS
dosage is received. Short-term effects radiation damage. It is up to the Referee Cosmic rays are measured in millirads.
are rather easy to play, but long-term to determine the effects of a radiation­ Normally, a human on Earth takes about
effects are very subtle and most effects, caused cancer, but the more radiation 250 millirads a year. At this level, a man
like cancer or mutations, cannot be the character has taken, the more likely could live 200 years before he reached
instantly applied to a character. In­ the cancer is serious or fatal. If the the 50 rad danger limit.
stead, the Referee must use his judg­ cancer is fatal, it is likely to spread
ment on the best way to integrate these rapidly through the body and kill the However, in space there is no blanket of
factors into the game. For example, player within 2Dl 0 + 4 months. ozone to shield huma ns from this bom­
characters with cancer or severe rad bardment (on Earth of 2020, there's
sickness might take minuses from their Of course, this is 2025. Laser surgery, virtually none either, but there's still
REF and BODY TYPE stats, while those chemotherapeutic "magic bullets", and more than in space). Within the thick
DEEP SPACE

RADIATION EFFECTS TABLE i

Immediate Chance of Temp Perm Suscept. Chance


"
Dose Stat Reduction BODY BODY REF An INT COOL Disease Damage of Death

<SO
SO
-
S%
-
-1
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
'I
.~
~
-100 2D10 iJ:

101 40%
+4 hr.
-1 - -1 - - - +10% - 2%+BTM I
- 200 2D10
+4 hr.
2 months
~~
- - - - -
201
- 300
70% -2
2D10
-1 +30% 7% +BTM
2 months I
,
+4 hr.
301 90% -2 -1 -1 -2 - - +60% 1 D6-2 30%+BTM ;

- 400 106/ patchy 1 D6-1 wk. A


~~
2 days hair
loss !

401 100% -1 -1 - +1 - - +100% 106 SO%+BTM


- SOO 106 total 3D10 days
+ 1 days hair
loss
;

SOl 100% -1 -1 -1 - - - +100% 1010-2 7S%+BTM ,


- 7S0 1010 3D6+2 days
+4 days
7S1 100% -1 -1 -1 - - - + 100% 1D1 0 90%
- 1000 2D10 1 D10+4 days
+ 1days <
~
1001 100% -2 -1 -1 -1 -2 -2 + 100% 2D6 9S%
- SOOO 3D10 1 D6+ 1 days
days
>SOOO 100% -1 -1 -2 -1 -3 -3 + 100% 2D10 100%
SD10 hours
,
per
B hr.
ml>-'ilii~;,; ';'*~ .~*~';. "\i'". ~.x~ . ",.~ ~ , 'r"
" . "' ' ·:~:~X = %",
... l .• , _ •..•"'~,w;"';;;;".IiIII:O

walls of an orbital colony, enough pro­ Groundsiders will never encounter the workshacks. Deep space ships have
tection can be provided to drop the results of a nuclear accident. Exposure enormous power-plants designed to
bombardment rate to nearly zero, to weapon or power-grade radioactiv­ move them across the Solar System.
but the thin hulls of spaceships or ity happens only when a nuclear power Anyone of these reactors can, at any
space suits can't stop this constant plant leaks or a weapon is dropped. time, develop a fault that will expose a
penetration. In short, every time you crew to nuclear radiation.
go outside of a workshack, orbital Oddly enough, this doesn't happen as
colony, or dome, you will take some often as one might think. Radioactive Nuclear radiation kills fast! For every
cosmic ray damage. equipment is expensive and the Corpo­ turn of exposure, roll 1 Dl O. This dam­
rations dislike waste. Of course if a age is measured in rads, not millirads!
For every hour you are exposed to groundsider is dumb enough to go A ten minute exposure could pack
cosmic radiation you gain 1 D6 millirads scrounging through radioactive waste enough radiation to kill a character
of radiation exposure. dumps... rather horribly (think how fast Mr. Spack
went down in the movie Wrath of Khan).
POWER PLANTS & NUCLEAR In space there are hundreds of small
DRIVES nuclear reactors going all the time, Power-plant radiation can be protected
Under normal circumstances, most powering satellites, space probes, and against by wearing a special lead and
DEEP SPACE

LONG TERM EFFECTS OF RADIATION


Offspring Mutation Table

Total I Roll Result t


Dose Physical Effect Game Effect
1 Favorable (Refereer­
>50 None None; the body can absorb this level with little effect
determines)
(sure, SOMEBODY will get cancer from this amount,
2-3 Harmless
but this is Cyberpunk, not a medical journal)
4-7 Deformed, lose 1 D6
100 Mutations See below
points from 1 D6/2
200 Minor Cancers See below
Stats as determined
300 Cataracts Characters will gradually become blind,
by the Referee
although this is correctable via surgery
8- 10 Stillbirth
No effect on cyberoptics
Stillbirths Any female characters becoming pregnant ( heh what? )
will become increasingly more likely to have their children die
in the womb, or to suffer a spontaneous abortion
400 Leukemia There is a 1 in 300 chance the character will suffer from
leukemia within the next 5-7 years;
this chance doubles with every additional 50 rads

450
Moderate Cancers
Sterility
See below
There is a 10% chance that the character is permanently sterile; il
I
this chance rises to 25% at 500 rads, 50% at 550 rads,
90% at 600 rads, 99% at 650 rads, and 100% at 750 rads.
600 Severe Cancers See below
See below
750 Fatal Cancers
lit
.:; ;~

I:,t.'
Both tables assume a whole-body dose; dosages for smaller areas generally affect only that area, in the short term . Although there is no way to I;~
lower a character's radiation history, the worst results can be stopped or reversed through drugs, therapy, and/or surgery. . t~
.. . . .~ .. . . ··.·~~JJi~t:i.~·:·····:'····~ ,. ', ~::., ::::;~':':" ,'.;. ;..... :.::... .,,:;:;:;: .;::,.;.:,:-., ~~;;. - ~,,~;:.:::.:.: ~:8 ';:>.. ·~lt . •~, ~. .~' '. {'. :tt;~ i:l?:::::~::::::V ~ ~:.:.:.i~~U!*1:f*~"~:~~

gold shielded suit. These suits have an occasional powerfluctuationsfrom time find it impossible to get to safe ground,
RSP (Radiation Stopping Power) of 6 to time. When the output of energy particularly if they are living in a work­
rads per turn. peaks, it creates a deadly wave of radio­ shack. This is why most (80%) of all
active particles which sleet through smaller stations and all deep space ships
Example:1 enter a breached reactor space. This is a solar flare. have a small, heavily shielded chamber
vessel to shut it down . This emer­ desig ned to shelter up to twenty people
gency task will take me about three Solar flares disrupt communications, from the effects of a flare. This 'storm
turns (about a half-minute) to ac­ interrupt power sources, corrode solar shelter' has sufficient food, water, and
complish. I roll my exposure; 10, 7, panels, make pretty lights in the sky, airfor up to twenty days, but it's incred­
8. Normally, I would have taken a and give you several lifetime doses of ibly small and mind-bogglingly dull.
total of 25 points just crossing the radiation. A flare can kill you almost as Many 'cellars' have installed braindance
room. However, with my suit's RSP, fast as a nuclear plant or drive, generat­ systems (see Rockerboy) to keep the
I took only a total of 7. The rest was ing as much as 60 rads in a six hour occupants from killing each other dur­
stopped by the suit. Of course, if I period. During a solar flare, there's only ing a long flare. Any material placed
stay in this position long enough, a few safe places to be, such as on Earth, between the character and the Sun will
eventually Iwill take enough rads to behind lots of shielding on an orbital reduce the effects of a flare.
cause some serious damage. colony or under the Lunar or Martian
surface. FLARE OCCURRENCE
Mr. Spockshould have puton a rad suit. The chance of a flare occurring in­
Solar flares are fairly rare and there are creases as time passes. Roll 2Dl 0 each
SOLAR FLARES plenty of warning devices about which month (minus the number of months
The Sun is a fusion reactor smack in the give at least two hours notice thataflare since the last flare); if you roll less than
middle of the solar system, prone to is building. Occasionally players will 2 a flare will occur that month. A flare
DEEP SPACE

will usually last 1 Dl 0 days-roll an­ There are five ways used by Orbital
other '1 Dl 0 if you need to know the personnel to minimize the physical ef­
"fraction" of the last day. fects of zero-gee:

Solar flares have a Strength, which 1) Drugs, such as calcium tabs, water
among other things determines the retention aids, and vasoconstrictors (to CANCER AND I
number of D6 each player rolls per hour raise blood pressure). While useful in
to determine the number of rads of the short term, drugs lose effectiveness YOU
I I
radiation received; this radiation is re­ over time, and the body can become I Okay, so the cancer rules are
duced by armor, spacecraft hulls, water dependent on them (affecting the body fairly general. Do you really
or fuel tanks, lunar slag, other charac­ when it returns to a gravity field). want to play Treatments
ters, etc. The Strength is determined by and Tumours? In most I

rolling percentile dice and consulting 2) Exercise, to stress the bones and cases, characters will either
the chart in the sidebar. muscles as gravity does. The amount of take enough of a dose in a
exercise must gradually increase; after flare or power plant I

several months, at least four hours a day accident to make worrying


GRAVITY will be needed just to slow down the about the long term effects
deleterious effects. Two hours a day will silly. When you have a rad I

be needed on Luna, and an hour a day accident in Near Orbit/Deep


The final leg of the Triad is Gravity.
on Mars. Heavy aerobic exercise is nec­ Space, you usually end up
There is no place in the Universe where
essary, such as bicycling and running glowing in the dark. I
gravity is absent, but in most places
gravitational attraction is so small it on a treadmill.
might as well be nonexistant; this is
technically known as microgravity, but 3) Centrifuges, from rotating tables to
it is commonly referred to as "zero­ gravitywheels to spinning habitats such
gee". Unfortunately, the human body as the Crystal Palace. The centrifugal
evolved in a gravity field, and doesn't force has the same effect as gravity.
easily adapt to its absence. Therefore, Unfortunately, one drawback is the Co­
since no "artificial gravity field" has yet riolis effect (a sideways motion created
been developed, spacers learn to either by the spin). In a small environment,
simulate gravity using centrifugal force, this force is powerful enough to cause
or live without it. dizziness, nausea, and sometimes in­
jury. Centrifuges are seldom used on Roll Strength
The effects of zero gravity on a terres­ workshacks, since the torque can ad­ 01-23 ........ ..... ......... ...... 1

trial body, while seldom fatal, can be versely affect some experiments and 24-42 .... ...... .... .... ...... .. .. 2

detrimental to someone who eventu­ manufacturing processes. 43-59 ....... .... .. ......... .... .. 3

ally wishes to return to terra firma. 60-72 ......... .... .. .. ....... ... . 4

Fluids pool in the chest and face, mak­ 4) Clothing, with built-in elastic to force 73-83 ............... ... .. .. ...... 5

ing you puffy (and hiding wrinkles), but the body into pOSitions which cause the 84-90 ... ......... .. .... .... ...... 6

also causing you to break down and muscles to exert force to counteract; 91-95 .. ..... ..... .... .... ... ..... 7

excrete what the body mistakenly con­ the Soviets refer to these as "penguin 96-98 ....... ...... ... ............ 8

siders "extra" blood (dehydrating you). suits," since that's what you resemble 99 ....... .. .... ...... ..... ....... .. 9

You gain up to 5 cm in height, but your as you waddle down the hall. It's an­ 00 ......... .. ....... .. ....... ..... 10

bones begin to lose calcium, causing other form of exercise, only you can
them to weaken (and increasing your move about. One variation of this is the
chance to get a kidney or bladder stone). Lower Body Negative Pressure Device,
The body flushes out potassium, which a cylinder that covers the body from the
affects heart rhythm. The heart itself waist down, and which has a lower
pumps with a lower pressure due to a pressure than the outside air. This forces
lack of downward pull on the blood. blood into the legs, and the heart must
Since the muscles don't have to fight work to circulate it.
gravity, they lose tone, and begin to
break down . Eventually, the body will 5) Biotech/Nanotech, to repair and re­
be unable to stand in a gravity environ­ build lost bone and muscle. Technol­
ment. And we haven't even discussed ogy can directly repair any damage
the psychological impact of zero-gee. caused by zero-gee, eliminating the
DEEP SPACE

need for gravity wheels, drugs, and will never fully recover until you
exercise, but at a substantial cost. De­ are in a gravity environment
vices can be attached to stimulate the again; a large centrifuge will
muscles electrically, which will slow suffice. If you were born in
muscle loss. space, you automatically
subtract 4 from the roll. If
There are im­ you got it on your first
GRAVITY mediate, flight, add 1 to the roll,
ADAPTATION short-term, as you will tend to get it
and long­ again; if you didn't get
term effects as the body adapts to a it on your first flight,
weightless environment. The most im­ subtract 1, as you will
mediate effect is Space Adaptation Syn­ not tend to get it in the
drome (see below). Short-term effects future.
are the tendency of the body to form a
crouch (known as the Space Neutral PHYSICAL DETERIORATION
Body Posture); the pooling offluid in the After the first few days, characters will
abdomen, which the body interprets as begin losing bodily fluids, causing a problem of hanging upside down in
excess and flushesout(causing the body tendency toward dehydration. Muscle mid-air is negligible when the entire
to dehydrate), and the loss of minerals loss will begin, as well as bone deminer­ area is less than six or seven feet high.
from bones (making them brittle). The alization. This increases the odds of a
eyes are also affected, with older astro­ kidney stone. Magnesium and potas­ The twenty-first century changed this.
nauts requiring glasses to see close up; sium will also be lost, causing a ten­ For starters, most of these new space
long-distance vision can actually im­ dency for heart irregularities. travellers weren't trained scientists and
prove. Long-term effects are lowered pilots; they were corporate execs, lab
immune system efficiency, and occa­ Without exercise a character's BODY researchers, and so on. Adapting to null
sional skin infections. TYPE stat would drop by one point per gravity was far more of a problem for
month during the first two months. these civilians. Some became dizzy,
SPACE ADAPTATION SYNDROME There would be no drop in the third disoriented, and "space sick". Others
Space Adaptation Syndrome (SAS) is a month, a loss of one point in the fourth experienced constant anxiety without
form of motion sickness. About half of month, then a loss of one point in the a readily identifiable up or down.
those arriving in space for the first time sixth month, the ninth month, and so
suffer from it, and there isn't any way to on, with the time interval increasing by Meanwhile, an entire generation of col 0­
tell ahead of time who will be the lucky one month every succeeding period. As nists were growing up in space; adapt­
victims. It won't manifest itself until the long as two hours of exercise a day is ing their homes and workplaces to its
character has the opportunity to move obtai ned, increasing by one hour every conditions. These new spacers thought
around a bit; it is seldom seen in small, six months to a total of six hours, the nothing of hanging upside down over
enclosed spaces, or when a character is effects of zero-gee arestabilized. Strenu­ a 500 meter hangar bay to work on an
straped down. Sudden, unexpected ous exercise is required; isometrics won't exposed panel; they'd been doing
vomiting is not unknown, and nausea is cut it. Use of a centrifuge would have things like this all their life. Although
a common symptom. There is also a loss the same effect as exercise, but special they dutifully took their pills and did
of appetite. It's very much like having clothing would onlybe half as effective their gravity-wheel therapy, most didn't
the flu. Regular drinkers of alcohol gen­ (thus requiring more time). The re­ think about up or down at all. The first
erally have few symptoms. SAS usually quired time remains the same for Luna, spacers required special webbing to
fades away by the fourth day. but Mars requires only half the time. keep them from drifting out of their
Note that any vigorous movement(such bunks. The second generation didn't
Within three hours of attaining zero-gee as a chase or a fight) counts as exercise. even use bunks half the time. In a
for the first time, roll 1D1 O. On a roll of habitat, it became common for a two
2 or less on your first flight, you are PSYCHOLOGICAL EFFECTS year old to curl up wherever he hap­
permanently immune from SAS; other­ In the earliest days of space exploration, pened to be, snag a handhold, and
wise, you don't suffer from it this flight. the mental problems of weightlessness reflexively hold himself at station while
On a roll of 3, you are slightly queasy, weren't readily apparent. Most astro­ sleeping. As these generations matured,
but get better in 1 to 10 hours. On a roll nauts were experienced in strange en­ they began to shape their environment
of 4-9, you suffer the full effects of SAS vironments and had some simulation to fit. Huge, open spaces were thrown
for 1 06/3 + (half your roll) days (3.3-6.5 of zero-gee through special water tanks between areas of a habitat, without
days; keep the fraction). On a 10, you and free-fall experiments. Besides, the thought of bridges or catwalks. Corri­
DEEP SPACE

dors had moving handholds installed ing weapon must make a REFLEX roll or RETURNING TO GRAVITV
to tow people from place to place. be pushed backwards. Things don't get back to normal right
Elevators, stairs, and ladders disappeared away when you get back to normal
from construction. Chairs were The player must roll a 1 D1 0 + REFLEX gravity. Some bone damage will be
mounted on any convenient surface, or total higher than 15 or be knocked off permanent, and the general restora­
not used at all. his feet. This +15 Difficulty is further tion of pre-flight strength and body
modified by the following table functions will be dependent upon the
The result? An environment designed to efforts the character made while in
scare the living daylights out of a gravity­ Recoil Save Table zero-gee. The more exercise, and the
raised, gravity-loving Groundsider. Add modifier value to 15+ base Difficulty.
greater the amount of time spent in a
Small Claliber(.22, .32) .......... ... ..... +2
centrifuge, the faster the recovery. In
Cyberpunk characters coming from Medium Caliber (9mm, .38) ..... ..... +5
general, one day of recovery per
Groundside have a serious adaptation Heavy Caliber (.45, .44, .357) ...... + 10
month of zero-gee will be needed
problem facing them. They will find Any rifle caliber ... .... .. ............. ...... + 10
before the character can walk around
themselves plunged into an environ­ Any automatic burst .. .... ........ ...... + 10
again; halve this if the character exer­
ment where up and down don't exist Braced Stance .. .................. .... ......... -4
cised vigorously or used a centrifuge
and nothing is arranged to facilitate a Velcro Soled Shoes ...... .... .... ........... -2
in excess of the recommended
sense of gravity. Dinner parties may Body Type is Strong ........ .. ............. -2
amount, and double or more if the
have guests floating languidly at all Body Type is Very Strong .. ..... ..... .. .. -4
character failed to exercise at least
angles and an open corridor may sud­ Magnetic Boots ........... .... ............... -4
the recommended amount. The lost
denlycross a bottomless airshaft. As for fluids will be replaced within a week,
combat, forget it! For every point the player has failed by, and the lost muscle mass within a
he is pushed back 0 .5 m/sec in the month or two, no matter how long
NEW SKILL: ZERO-GEE direction opposite of that in which the the flight. Lost bone will take more
MANEUVER weapon was fired. If a wall is hit, the time to recover, and some of the loss
The skill of moving in zero-gee without character will take 1 D6 in bludgeon may be permanent. Once the charac­
EVA packs, etc. By shifting body weight, damage for every 2 m/sec or fraction of ter is in a full gravity environment,
pushing off walls and even throwing a recoil speed. The cha racter is aIso th rown they will regain one point of BODY
heavy object the player can move about a intoan uncontrolled spin (recovery takes every 1 D6/2 weeks, longer if on Luna
zero gee environment with relative ease. an AVERAGE Zero-Gee Manoeuvring or Mars. One point is permanently
Pushing off a wall in a straight line and roll). lost for every year (or significant frac­
stopping at a far wall without knocking tion) spent in zero-gee.
yourself unconscious would be an AVER­ Example: ScarY fires a .357 mag­
AGE (+15) task. See pg. 76 for details. num at a target fleeing down the
corridor. He fails his Recoil save by Example: Poor ScarY spent a year
Combat in a five points, and tumbles back 2.5 on a workshack performing menial
COMBAT IN gravity field meters/sec. Unfortunately, the wall labor while recovering from his bout
ZERO-GEE often depends is only two meters behind him. He with loss of pressure. The labor
on gravity. A hits solidly, taking 2D6 in bludgeon wasn't very taxing, however, and
fighter can throw himself into an oppo­ damage to his torso. he isn't smart enough anymore to
nent and th row him off balance, or they remember to exercise properly. He
can grapple, one trying to overcome NEW SKILL: ZERO-GEE COMBAT started with a BODY TYPE of 9. At
the other by force, or one can attempt This skill assumes the player knows how the end of the first month, his BODY
to throw the other. But all of these to use recoil weapons in zero-gee (brac­ TYPE dropped to 8 . At the end of the
require gravity. You can't do much of a ing against walls, etc. to prevent fourth month, he had dropped to 7.
body slam ifyou lift yourself off the floor blowback). This skill is also a modified After six months, he was down to 6.
as fastas you throw your victim towards style of martial art that teachs the player After nine months, he had a BODY
it. Fights end quickly when you swing a how to make punches and kicks in such TYPE of 5. He accidentially broke the
fist and set yourself spinning. One prob­ a way as to keep close to the target, and liquor cabinet, so he was fired and
lem in zero-gee is that lack of gravity how to use leverage to make throws sent back to Earth. Since he was in
doesn't cancel out Newton'sThird Law. and keep holds. Orbital Characters au­ space a year, he has permanently
A heavy caliber handgun can easily tomatically have this skill at +1, and lost one BODY TYPE point. It will
propel its user into the opposite wall, may buy it at higher levels using (P. This take him anywhere from twelve to
from recoil. While gyrojet weapons can is not a maneuvering skill, and Zero­ sixty-four days to recover his
reduce or eliminate this recoil, as a Gee Maneuver is a prerequisite See pg. strength.
standing rule any player firing a recoil­ 76 for details.
DEEP SPACE

The r e Drive Type: This is the number and Shuttlecraft: The smaller craft which
THE HARDWARE are four type of drives the ship uses. All drives may be carried and the cargo space
types of are listed here. they occupy.
spacecraft. These are Surface-to-Or­
bit, Orbital Transfer Vehicles, Sur­ Burn Elements: The total number of Thus a spacecraft with the code:
face-to-Space and Deep Space Ships. burn elements available.
Each type of spacecraft is designed Cargo Shuttle • 200· 2 • 0 • Chemi­
for a particular environment. Power Type: Types of power systems. cal • 10 • Battery, Fuel Cell • 50%.
3
3 • 1 x 200m • 2 • 4 • 2 • 12 • 4 .1
SPACECRAFT CODES Sensors: The base detection rating of x Flitter: 30m 3
Each spacecraft is represented by cer­ sensors.
tain characteristics such as the type of is a cargo shuttle worth approx 200
drive, minimum crew requirements Computers: The number of onboard million eb list price with a crew of 2
and cost. These factors are recorded computers and capacity, and pro­ and no passenger space. The craft
as a spacecraft code (a profile of the grams carried for each. has a single chemical engine provid­
craft): ing a total of 10 burn elements and
Cargo: The number of cargo bays uses batteries and fuel cells for power.
Type • Cost • Crew • Passengers • and their capacities. Every 20m 3 can It has sensors with 50% base detec­
Drive Type • Burn Elements • Power be converted to 8 berths. tion rating, 3 on-board computers
Type. Sensors. Computers • Cargo and 200 cubic metres of cargo space.
• Actions • Weapon Spaces • Armor Actions: The number of actions the In combat it has 2 actions per turn
• Damage Points • Overkill Points • ship has per combat turn . and has 4 weapon spaces and a maxi­
Shuttlecraft mum hullarmorof 2SP, with a total of
Weapon Spaces: How much room is 12 damage elements and capable of
Type: The type of spacecraft and use available for weapons, defenses and sustaining an extra 4 points of dam­
if applicable. armor. age before exploding messily. This
craft may also contain one Flitter
Cost: The manufacturer's suggested Armor: The maximum amount of which will occupy 30m 3 of cargo
retail price, in millions of euro. Used armor which this craft can support. space.
prices are 30-80% of this.
Damage Points: The number of pos­ "I don't care that you'll
Crew: The number of crew needed sible damage elements. shoot me if I don'tl I can 't
to operate the craft. take you to the Moon in
Overkill points: How much extra an orbital shuttle, period.
Passengers: The number and type of damage the craft can take (after be­ Try hijacking an OTV
berths usually available. ing wrecked) before it explodes. next time, you idiot ... "

SURFACE-TO-SPACE SPACECRAFT '

, , - , ,,' ~ ,

SURFACE-TO-SPACE i
As of yet, there are still no true SUrface-to-Space ships. NASA has designed a ii'
hybrid vehicle, with a TAV crew section and an orbital main drive. The TAVwould n
lift off from Earth, link with the main drive, and travel into deep space. So far, no l
working prototype has been constructed. The Japanese are constructing their ~
Minerva STS prototype, though severe design flaws (and not a little contractor ;;,~
fraud) have shown up. The Minerva uses a hydrogen fueled scramjet and a I
nuclear-heated drive pile to allow it to liftoff, then makes a link with a long range ;~
fusion reactor and drive. ?~
..',"" '" i:
DEEP SPACE

The backbone of the space age, these craft get cargo and people into (and back from) orbit.

ROCKETS
Usually consisiting of little more than
an an engine, fuel tank and cargo
space, rockets are expensive and ,
rarely reuseable. Most lift cargo into .. ~
orbit and, once in orbit, are con­
verted into living space. Common
designs include the EuroSpace
Agency's Ariane VI, the Japanese
Hiyaku V and the U.S. Advanced
Launch System(AlS). The largest rock­
ets are the Soviet-designed heavy lift
platforms.

The most common commercial


model is the HMLPV-15 B(High Mass
Lift Profile Vehicle) developed by Or­
bital Air. HMLPVs are robot-con­
trolled, lower-cost solid fuel rockets
designed to get a huge amount of
mass into space. They have a reus­
able scramjet booster section to reach
a higher orbit.
. ... ,*:; :::~?~. ";i.;.. ~.~~::;-..:::: .. ··AN:· .,~:;.s*.::::::~:~~~~d

SHUITLES/MINI-SHUITLES m
These are vehicles which are launched by either a rocket (such as the current U.s. Space Shuttle) or carried piggyback : ~}

go and are also large enough to carry substantial cargo.


8.•
by a lifting platform. Shuttles are used to carry work crews into orbit at altitudes higher than a normal spaceplane can ,.•.:: ,·:.,<

~;.
.:'

1
I
There are four types of shuttles in use in 2025: the standard NASA Shuttle 11 from the late 1990s; the almost identical
KosmoSov Shuttle from the same time; the Hermes 'ob mini-shuttle, designed primarily for carrying construction crews;
and the NASA HL-25, which is optimized for cargo .
3
• Shuttle 11 • 200 • 2 • 0 • Chemical • 10. Battery, Fuel Cell. 50% • 3 • 200m • 2 • 6 .2 • 12 • 4 • 1 x Flitter ~
3
• HL-25 Shuttfe • 100 • 2 • 2 • Chemical • 5 • Battery • 50% • 2 • 50m • 2 • 4 • 1 • 7 • 3 • None E
• Hermes I-b Shuttle· 120 • 2. 12. Chemical. 5 • Battery. 50%. 2. 20mJ. 2. 4. 1 • 7· 3. None ~
<.~
DEEP SPACE

DELTAS/CRUISERS
These are high-speed, suborbital spaceplanes designed for combat and interception. They usually have two
engines: a normal supersonic jet for reaching an altitude of 35,000 meters, and a solid-fueled rocket engine for
boosting into orbit. Occasionally, deltas are carried piggyback by larger jet aircraft, or boosted into orbit by using
disposable rockets. They are also carried aboard deep space craft.

Once in orbit, deltas use maneuver thrusters to move in on orbital targets. Well armed with chemical lasers, space­
to-space missiles, ASAT missiles for anti-satellite warfare, and kinetic-kill mines, deltas must strike quickly and then
use their remaining fuel to reenter safely. The EuroSpace Agency has only a few deltas (24). In the main, they are
used by the USAF (118 total) and the Soviets (67 total).

Delta • 80 • 7-2 • 0 • Chemical • 7 • Batteries, Fuel Cell. 55% • 2 • 2m 3 • 2. 8 • 7 • 5 • 2 • None


,.
DEEP SPACE

LANDERS
Landers are spacecraft designed to
take off and land on Luna, Mars, and
smaller bodies. They are incapable
of landing on Earth . There are two ~
varieties: Luna-certified, which can
land on any body no larger than
Luna; and Mars-certified, which can
land on Mars-sized bodies but carry "
less cargo.

Luna Lander • 50 • 2 • 6 • Chemical


J
• 8 • Batteries, Fuel Cell • 50% • 2 •
75m 3 • 7. 3 • 2 • 5 • 3 • None

High-Energy Laser Lift systems are a small


cargo rockets which carry no rocket en­
gine. Instead, their fuel is heated by a laser
that remains on the ground. They
cheap and effective at moving cargo.
-----.;;;;....-/
DEEP SPACE

-
_8

SPACEPLANES
Also known as TAVs (trans-atmo­
LEO, where they dock with a work­
station and transfer cargo and pas­
)apaln esehTAVh-J 2, w hich isdsli9htl Y
sma ler t an t e other two esigns. '"
I
spheric vehicles), spaceplanes are sengers to an Orbital Transfer Ve­
capable of reaching low Earth orbit hicle, then reenter. Aries "·350 • 5 • 48 • Chemical. 8
using a combination of a normal jet • Batteries, Fuel Cell. 50%.3. 30m 3 bY,
engine for takeoff, a scramjet which There are several models of • 3 .4 .0.7. 3 • None ,@
propels it at hypersonic speeds to spaceplane including the American I
the edge of space, and a pure rocket designed Orient Express (rarely seen, TAV-J 2 • 220 • 3 • 4 • Chemical. 8 ~...'~, :;,''
to allow it to move in space. TAVs are asonly six of the original ten are left); • Batteries, Fuel Cell. 50%.3 • 30 m 3 ~f1
not designed for deep space travel. the more common Hermes and Aries • 3 • 4 • 0 • 7 • 3 • None [,~
They can reach the lowest ranges of series (both built by ESA); and the ]
(,~ ,-. .
"" '" " C'i . ' ;;'~;;"~Ul'Biiid;_tMiit,~at; h~.ttmbW~~g0ili.ihi~
DEEP SPACE

MASS DRIVERS
These are magnetic "rocket sleds"
which hurl a capsule into LEO. A
mass driver handles cargoes of up
to ten tons, usually in huge storage
containers. They cannot be used
for passengers, as the acceleration
is far too great. Mass drivers on
Earth are just over 3km. long; in
the Lunar gravity well, a 155m
track will suffice.

~",.
I

.~ ,t: 'j
\ I. ,
j
.......
- ~
.
~'
~

d "
~
~

~
. ")

-"",1'1_
'/ ""
.
, , ~. v­
. ~

'\
to, ""
''\'
~ . ' - ",~ .

"
,

.~ ~~
'-""../'

\
DEEP SPACE

ORBITAL I'.
CRAFT .
~ww-.~~ __ •

ORBITAL TRANSFER VEHICLES


(OTVS)
OTVs are used to move from LEO
to higher orbits, or to the LaGrange
points. There are three types:

Cargo OTVs are egg-shaped ve­


hicles which carry cargo between
orbital points. All engine and fuel
cells, they have wide docking rings
for easy access. The EuroSpace
Agency controls most of the cargo
OTVs, although a few are used by
the Soviets, while Orbital Air and
the ESA have a virtual monopoly
on the use of passenger OTV's.

Passenger OTV • 50 • 4 • 16 •
Chemical • 10 • Batteries, Fuel Cell j
or Solar Arrays • 50%· 2 (1 OMU)· ,JJ
3
2 x 10m • 1 • None • 1-3 • 5 • 3 '"l
• None '
· ·ill;:: ;:;;);~.:.::i~~:;i~~:~::::' . <0

Deep Space OTVs are W


much like cargo OTVs,
but carry more power
and fuel and have a
larger crew cabin. They ~
can land on asteroids and
the smaller Jovian
moons. They are often
used by Deep Space Ex­
~~:
plorers as shuttlecraft.
Cargo OTV • 40 • 2 • 1 • Chemical 11
J
• 10 • Batteries, Fuel Cell or Solar DS-OTV· 70 • 2 • 16 •
Arrays. 50%· 2 (1 OMU). 2 x 30m 3
Chemical. 10 • Batteries,
• 1 • 3 • 1-3 • 5 • 3 • None Fuel Cell or Solar Arrays •
'i' .,'.'
50%. 2x(10MU) ·10m J
• 1 • None • 2-4 • 7 • 4
• None
DEEP SPACE

SMALL ransport.
mall craft are short-range vehicles used for personal
They fall into two categories:

, "
CRAFT
' if
Flitters hold up to four people and a
cubic meter or so of cargo. They are ,
used for transport between habitats. .
They cannot land anywhere.

Flitter· 10. 2. 2 • Chemical· 3 •


Batteries • 30% • 1 (1 OMU) • 4m 3 •
1 • None • 0 • 3 • 1 • None

capsuleswith manipulator arms


and rocket thrusters, used
mostly in the construction of
orbital workshacks. Work Mod­
ules have a very limited range.

Work Module • 5 • 1 • 0 •
Chemical • 2 • Batteries, Solar
J
Arrays • 30% • 1 • 4m • 1 • 1
• 1 • 4 • 2 • None

Battle satellites are unmanned


weapons platforms. They are con­
trolled from the ground, but can
be programmed with some
autonomy and initiative.

Battle Sat • 40 • none • none.


Chemical· 3 • Batteries, Solar. 65%
J
• 2 • Om • 7 • 70 • 4 • 6 • 2 • none
DEEP SPACE

These are the true long-haul vehicles


of the Solar System. There is a con­
siderable variety among their de­
signs, as each is optimized for its .
particular mission. While on board a
DSS, most of the crew remains in the
state of braindance; bodies are cooled .
down to near freezing, while auto­
nomic systems are controlled by di­
rect nerve links to a central com- .
puter. A sensory "stim" is maintained
while in the "dance", allowing the .
dormant crew to experience sensa- :..
tions and keep them sane. These ·
links can even be shared, allowing an ,
entire crew to share the same ·
braindance (one way to deal with '
the long period of suspended ani- •
mati on is to run the entire crew as if
in a braindance-based scenario).
Characters and crew abord a DSS are
also shielded from stray radiation.
DEEP SPACE EXPLORERS
There are four main classes of DSS. (DSES)
These are spacegoing laboratories
which are loaded with sensors, com­
puters, and equipment. The flight
crew (often on loan from the
military) rotate shifts in coldsleep,
while the scientific crew spends
nearly the entire trip in braindance,
from where they can process much
of the data while in flight,
awakening only upon arrival at the
objective or when a significant
opportunity arises. There are cur­
rently four Deep Space Explorers:
the Soviet Gagarin, th e ESA 00 Vinci,
the joint US-Japanese For Frontier,
and the U.S.-only Pathfinder. One
more is under construction : ESA's
Kepler.

OSE • 2500 • 8 • 60 • Chemical,


Nuclear. 8, 12· Nuclear, Solar, Fuel
Cell. 90% • 5 • 4 Bays: 1- 15 m" 3
probe storage, 2- 45 ml supplies, 3­
45ml supplies, 4- 8 m l • 3 • None.
o• 15 • 6 • 2 Landers, 2 os-orv's,
6 probes, 2 ml each
DEEP SPACE

CYCLERS
Cyclers are massive open-structure
craft which permanently cycle be­
tween two planets, currently only
in use between Earth and Mars.
Once set in motion, a Cycler
requires very little fuel to maintain
its orbit, making it cheap to
operate. Specialized OTVs
intercept them as they pass near a
planet and transfer cargo and pas­
sengers. One Cycler has already
been built by the U.S. (Explorer If),
providing a 14-month one-way
trip (soon to shorten to 12), and
another two are under
construction by the EuroSpace
Agency.

Cyc/er(one half). 250. 4 • 20 (up


to 200 in proposed models) •
Chemical, Ion • 6, 2 • Batteries,
J
Solar· 60% • 3 • 7000m • 2 •
None • 0 • 8 • 4 • 3-4 orv's, 2
Landers

________________________----____ ~~~J
DEEP SPACE

CLIPPERS
These are fast cargo ships
consisting of an engine, fuel, and
minimal life support to carry high­
priority cargo. Although there are
several designs on the drawing
board, no Clippers are yet in
operation.

Clipper • 70 • 2 • 2 • Chemical,
Nuclear • 6, 12 • Batteries, Fuel
Cell, Solar. 60% • 2 • 50m J • 2.
None • 0 • 6 • 2 • 1 cargo OTV
CARRIERS
The carrier is a proposed new type
of warship that would be a cross
between the DSE and a clipper. It
would depend on its large load of
fast-deploying mini-shuttles or
deltas for combat. None exist, but
the USAF has a few designs on the
drawing board.

Carrier • 1400 • 6 • 6 • Chemical,


Nuclear· 6, 12· Nuclear, Fuel Cell,
J
Solar • 80% • 3 • 125m • 4 • 7 •
3 • 15 • 4 • 6 deltas or 5 mini­
shuttles, 1 cargo/passenger OTV

INTERPLANETARY
EXPRESS- WHEN IT
ABSOLUTELY,
POSITIVELY, HAS TO
GET THERE THIS YEAR.
DEEP SPACE

GUNSHIPS
The battleships of space. Bristling
with weapons, they enforce
national policies far from Earth.
Currently, the EuroSpace Agency
has two under construction, the
Soviets have one in lunar orbit and
another under construction, and
the United States has two. A third,
the Andromeda, disappeared
mysteriously after reporting
contact with a massive space object
of unknown origin.

Gunship. 2500 • 8 • 4 • Chemical,


Nuclear. 8, 15 • Batteries, Nuclear,
Solar • 80% • 4 • 200m3 • 6 • 14 •
4 • 20 • 7 • 2 os-orv's, 4 deltas
DEEP SPACE

Spacecraft Ships that use lightsails usually have a stantial amounts of power, but re­
SPACECRAFT
are intricate small chemical rocket to use when quire sunlight and are inviting tar­
TECHNOLOGY networks of rapid maneuvers are needed. gets.
systems
which interact with each other for Anti-matter engines are being de­ Fuel cells generate electricity and
movement, life support and combat. veloped by NASA for Deep Space water from the recombination ofoxy­
Often, there will be multiples of each Explorers, USAF for true dogfighting gen and hydrogen. They are used by
system as backup. spacecraft, and Orbital Air for fast, lunar OTVs because one oxygen tank
cheap cargo runs. The Soviet tourist can support power and life support
DRIVE SYSTEMS bureau, Intourist, has contracted with requirements. On space stations, liq­
Drive systems are the main engines Orbital Air to develop a version for uid wastes are often broken down by
used by ships to move. Small move­ interplanetary tours. Anti-matter en­ solar power into oxygen and hydro­
ments are taken care of by thrusters gines probably won't be available for gen for use in the night portions of
(which are ignored in these rules). at least another twenty years, mini­ orbit; the fuel cell is thus acting like a
mum . battery.
Chemical engines use chemical fu­
els, such as liquid oxygen and hydro­ BURN ELEMENTS Batteries simply store power gener­
gen, which are combined to produce Burn elements approximate the ated elsewhere for use when solar
heat and pressure to produce thrust. amount of fuel a ship has. The larger power cannot operate, or as a tem­
They can react quickly, but require a the fuel load and the less fuel a drive porary boost to any power system.
great deal of fuel. system uses, the greater the number
of burn elements available. SENSORS
Ion engines do not produce a great Sensors are used to navigate and find
amount of thrust, but can be left on POWER SYSTEMS targets. Sensors can also be used to
for long periods, eventually develop­ All spacecraft need power to operate find scientific data. The more sophis­
ing substantial velocities. They re­ communications, life support, weap­ ticated the sensor, the greater the
quire much less fuel than chemical ons, etc. The type of power system chance to find the target.
engines, but have minimal maneu­ used will depend on the operating
verability. environment, energy requirements, COMPUTERS
and costs. Computers are absolutely vital to in­
Nuclear engines force a fuel such as terplanetary navigation, and it's al­
liquid hydrogen, ammonia, or water Nuclear reactors are used when a most impossible to navigate in Earth
through a nuclear reactor heat source. long-term power source is needed, orbit (VERY DIFFICULT task), particu­
The reactors can produce tremen­ such as on deep space missions. They larly with traffic, without one. No
dous amounts of heat, and use less are bulky, but produce power for weapons can be used without com­
fuel than chemical rockets . years. puters. All ship computers require
the Local Navigation program, and
Solar dynamic drives use large mir­ Solar power is fairly light, and re­ Deep Space ships need the Interplan­
rors to concentrate sunlight onto a quires no fuel. Solar power is the etary Navigation and Astronomical
central chamber, where fuel is heated most common kind of power for un­ Database programs. The Targeting
and expelled. In many respects, it's armed satellites and small lunar equip­ program is necessary to fire weap­
like a nuclear engine, but in this case ment. It isn't used beyond Mars, how­ ons, although most defenses can be
the reactor is the sun . They are light­ ever, because there simply isn't manually operated. Because of the
weight, but the size of the mirrors enough light. Solar power cannot problems with stray radiation, most
makes for poor maneuvering. operate in planetary shadows, so so­ ship systems have protected archive
lar power systems usually have sub­ versions of their critical programs (usu­
lightsails require no fuel at all, since stantial banks of batteries, and to a ally the Navigation programs). Ar­
they use the photonic "pressure" of lesser extent fuel cells. chives take ten minutes to unpack
light (solar or laser) for propulsion. and upload per MU .
The thrust is negligible, but it can be Brayton solar dynamic generators
sustained indefinitely. However, consist of parabolic mirrors which Unless otherwise stated, a ship com­
lightsails have virtually zero maneu­ focus sunlight on fluid-filled heat puter has two memories, a Speed of
verability, and also require several pi pes. The heated flu id passes th rough 0, and a Strength of 2. Also, every
square kilometers of sail area, making a turbine, which is connected to computer will carry Local Naviga­
jammers, chaff, and flares useless. dynamoes. They can generate sub­ tion, and usually some version of
DEEP. SPACE

Drone. Ship and habitat computers Missiles use heat-seeking and/or ra­ are no such systems available on board
are treated like small Nets. Obviously, dar sensors to actively hunt targets. the ship, it can only fire such weap­
the smaller and more specialized the They deliver high-explosive or nuclear ons bydraining its batteries/fuel cells.
spacecraft, the smaller the Net. packages. This will cause the loss of sensors,
computers, and life-support
WEAPON SYSTEMS Particle Beams propel charged par­ functions.
Spacecraft weapons are designed to ticles which produce both heat dam­
destroy or cripple a large spacecraft. age and radiation. Particle Beams are DEFENSES
The levels of damage inflicted cause quickly dissipated in magnetic fields To counter the increasing use ofspace­
instant death for an unprotected human. such as radiation belts. craft weaponry, a number of defen­
sive devices have been developed.
Lasers release concentrated beams Kinetic Kill Weapons fire tiny projec­
of light to heat and melt the target. tiles at high speed, with area effect Armor: Layers of reinforced material
They can be fired long distances, but like a shotgun. Armor is penetrated draped over the spacecraft hull. While
are degraded by aerosols. by use of fletchettes. very effective, it also adds consider­
ably to the mass of the ship, reducing
Railguns use powerful magnets to Note: due to their power consump­ the number of burn elements avail­
hurl projectiles as hypersonic speeds. tion, Railguns and Particle beams re­ able. The number of armor points is
The projectile can be metal or plastic quire at least one non-battery or fuel subtracted from the amount of in­
with a metal 'skirt' to grip the mag­ cell power system to be assigned to coming damage to determine the
netic fields . each weapon of those types. If there final amount of damage. Any Armor

SPACECRAFT PROGRAM LIST


'f

Name Function Str MU Cost


Local Nav Navigate in planetary orbit: add strength to rolls for launch, 1-3 2 1000/Str
landing and docking.
Interplanetary Navigate between planets: add strength to success rolls. 1-2 2 1000/Str
Navigation Must have Astro Database to use.
,
Astro Planet and star data 1 3 600
Database
Science Compiles sensor readings for a particular branch of space 1 1 500

,
science; needed for collecting and interpreting data "

Science Extensive database for a branch of science. Add strength 1 1-3 200/MU
Database to success rolls for collecting and interpreting data
Targeting Compiles sensor readings into targeting data. Add strength 1-4 1 800/Str
to hit roll. Weapons cannot be aimed without this program. ~
Drone Enables automatic/remote operation. Requires code to access system. Levels listed below. ~::::
j
Levell Local Navigation only, Pilot +1, Grey security 1 1 2000 f ,~

Level 2 Local Navigation only, Pilot +3, Grey security 2 2 4000


Can operate flares/chaff
Level 3 Interplanetary Navigation, Pilot + 1; Local Navigation, Pilot +3 3 3 6000
Can perform any defensive action, level 1 security
Level 4 As level 3 plus weapon operation at -2 using 3 4 8000
targeting program. Level 2 security.
Level 5 As level 3 and can perform all actions without cost. 4 4 15000+
Black security, currently only available to USAF
',' :.;.: ~ "',,"~~"""""';".:.' ::' : ••••• ;:::: ••)0; ,"
. .~ :v.
'~~'
w "
..
DEEP SPACE

french "Surcouf" Class Shuttle


.'
doubles the cost of maneuvers; this tive -10% for lasers to hit per charge. proof. Bulkheads are structural mem­
cost is not reduced when all the ar­ This also affects the firing ship. The bers. Partitions have an SP value of 4,
mor is lost. For those who insist on it, benefit of an aerosol is lost if the firing and must take 15 points of damage
spacecraft Armor is worth roughly ship performs an Evasive maneuver to make a hole large enough to pass
1 0 SP per point. Whenever Armor or Decrease Range. "Stardust" is just through. Bulkheads have an SP value
is penetrated, one point (10 SP) is coming into use with some ships: of 8, and require 30 points of damage
lost. scientifically-produced glass crystals to make a man-sized hole.
with the same effect as aerosols. They
Chaff/Flares: Used to fool sensors take six turns to dissipate, but cost Partition doors are NOT airtight, but
and missiles. Chaff consists of mil­ four times as much . bulkhead doors are. Bulkhead doors
lions of strips of aluminum cut to also provide an effective seal against
radarwavelengths, causing thousands Jammers: Jammers send out elec­ biotoxins (except those that eat the
of targets to appear. Flares produce tronic signals to scramble enemy sen­ seals, of course). Some bulkheads,
heat at spaceship frequencies, caus­ sors. They require a non-battery/fuel particularly those surrounding nuclear
ing sensors to be confused and (hope­ cell power system forfull effect (-30% drives, power systems or flare shel­
fully) track the flare instead of the to sensor rolls) . If operating on stored ters, are marked as radiation resis­
ship. Chaff and flares last for three power, their effect is haved (-15%) . tant. These have triple value with
turns. They are usually fired together. respect to radiation.
A chaff/flare dispenser has five DAMAGE POINTS
charges. Causes -10% to attackers Damage Points are a generic mea­ PURCHASING,
lock-on roll (-15% for missiles) for surement of the types/amount of OUTFITTING AND
three turns. damage a ship can take. Each ship MAINTENANCE
damage listing shows the order in A spacecraft is a major investment.
Countermissiles: Miniature missiles which systems are damaged . Slight Even an 01V can exceed a million
which are designed to intercept other variations are possible, although the dollars, while larger craft can only be
missiles. They are fired in groups to vast majority of damage will occur to afforded by the larger corporations
increase the chance that at least one the burn elements. or national governments. Used space­
will hit. Successfully destroys incom­ craft typically cost 30-80% of new,
ing missile on a roll of 1 from a 1 D1 o. Each ship also has a certain number depending on age and condition .
Countermissiles cannot be fired un­ of "overkill" points. These determine New spacecraft also require time: a
less there is an incoming missile. Ki­ the likelihood of explosion, should a few months for an 01V, and several
netic-kill weapons can also be used in ship be sufficiently damaged . When­ years for Deep Space Ships. Once a
the counter-missile role. This has a 2 ever all the systems listed are hit, a ship has been purchased, new or
in 10 interception chance, but you D10 roll (equal or less than the re­ used, it can take months to custom­
cannot have fired the weapon offen­ maining "overkill" points) must be ize and outfit for the individual user.
sively in the same turn. made to see if the ship explodes. A
ship only need roll in the turn it is hit. In addition to the initial costs, main­
Aerosols: Aerosols are opaque gases tenance can take a substantial amount
used to degrade lasers. While very INSIDE A SPACECRAFT of money. Ten percent of the initial
effective, they tend to dissipate Mostofthe interiorvolumeof aspace­ cost per year for a new craft, and
quickly. Aerosols last for four turns; craft is uninhabitable and is utilized double or triple that for a used space­
subtract the number of turns since by fuel and engines. Interior walls will craft, is not unreasonable. Mainte­
launch from 5 to determine the re­ be one of two types: partitions or nance is time-consuming, and failure
duction in laser damage. Aerosol dis­ bulkheads. Partitions are simple di­ to spend the cash or time can be
pensers have five charges. Cumula­ viders; often, they aren't even sound­ deadly.
DEEP SPACE

ORBITAL MECHANICS IN
Stage One: Orbitalln,ertion
HOHMANN ORBIT
THREE EASY LESSONS
DIfficulty = +15 Piloting Roll.
The craft Is now In stable
DIAGRAM
orbit around Earth.
Spaceplanes. Shuttles, etc.,
LESSON ONE: TYPES OF ORBI,T S must stop here. Passengers Stage Two: Bum toward, L'
may transfer at a Transfer point (Palace). Difficulty I,
lEO, short for low Earth Orbit, is that Station to a Luna·bound +' 6 A,trogaVon. Roll to set
up course. +'5 ON Piloting
region from about 150 km to 2000 ON. ON, may nof take off
from Earth. roll .
km. Most workshacks are found here,
as well as some orbital transfer stations.

GEO, short for Geostationary Orbit,


is where a satellite over the equator
will stay over the same spot on Earth.
Virtually all communications and
weather satellites are here, as well as
a few workshacks. There aren't too
many permanently manned stations
here, as this orbit (also known as the
Clarke Belt) is still within the outer
Van Allen radiation belt.

High orbit is anything above GEO, Stage Three: Crystal Palace


such as the 0' Neills. Some works hacks turnover. Elect to dock here or
tum craft anound for breaking
are here, as well as Crystal Palace. retro-fire. Difficulty to dock
+ 16. Retrofi re requIres + 1 5
Luna is in High orbit. Piloting check. Flights to La
Grange colonies launch from
Stage Six: Enter Earth orbit this point as well, with
Polar orbit circles around both poles, (Difficulty = +15 Piloting). trajectories similar to lUna
ON, dock with Transfer launch .
eventually passing over every point Station, offload to Shuttle or
on Earth. Weather, resource, and spy 5paceplane. landing I, +'8
on Piloting Roll.
satellites occupy this orbit, which is
otherwise the same as a Low orbit. TRAVEL TIMEa (approx.) Stage Four: Enter Lunar Orbit.
Polar orbits take more fuel to reach, • From L1 (palace) TO LUNA =2.5 dilyS
Elect to take up orbit (Difficulty
= +'5 Piloting), or go on down
• FROM U TO L%ORL4 =O.5di1yS
so ships launching into a polar orbit •moM EARTH TO Ll(Plalce) = 0.5 dilyS to landing on Luna (Difficulty =
+20 Pilollng).
cannot carry as much cargo. • FROMEARTH TO LJ. L4. L5 = 1.5 days

Hohmann orbits, named forthe Ger­


•moM EARTH TO 12 = 3 dIrys
7
man scientist who studied them, are LUNAR LANDING = 2

Bum Elements ____

elliptical orbits which use the mini­


mal amount of fuel to travel from one ~~~~I:~~~~sFF = 3 (

point to another. They trade fuel for Stage Five: Blast off from Lun.r
time. Essentially, the time to travel Surface, set up for Earthbound
Orbit. DIfficulty = + '5
using a Hohmann orbit is half the Astrogallon Roll, +'6 Piloting
Roll.
average orbital period of the depar­
ture and arrival points, assuming they
are in reasonably circular orbits. FUEL TABLE
Spacecraft Total Burns
Fast Transfer orbits travel between Spaceplane 8
points as quickly as possible, but use
tremendous amounts of fuel. They Shuttle 10
are seldom used, because once the OTV 10
fuel is loaded, the ship has almost no Delta 7
room for cargo. Satellite (any type) 3
Workshack 2
Solar orbits are simply orbits around
the Sun. Discardedfuel tanks, nuclear
DEEP SPACE

and toxic waste, and other assorted ,<:


trash tends to end up in solar orbit. THE HIGH COST OF SPACE will ensure space travel stays pricey @
~
TRAVEL for years to come. On Earth, gravity ~
LESSON TWO: SPACE is generally your friend, but in space 1
NAVIGATION MADE SIMPLE 1­ More than fifty years after Neil it is a persistent enemy. J~ ::~

EARTH ORBIT Armstrong planted theAmerican flag


on Luna, space travel is still prohibi­
t
Unlike the spaceships from science Warning: These are not actual or­
fiction movies, Cyberpunk spaceships tively expensive. It's more than a bital mechanics; theyare simple simu­
have to deal with limits on fuel, or­ simple trip to the store-there are lations of the real thing .This is a role-
bital trajectories, and braking fire. fundamental differences between playing game, not an astrophysics
Shown is a typical trip from Earth to space travel and terrestrial travel that course.
Luna, called a Hohmann Figure B. ,;.:
Each of the dotted points is a point where @
two things occur. The pilot of the TRAVEL COSTS
spacecraft must first calculate his course One-Way Trips, from Earth (Euro Dollars):
~

(an Astrogation roll), then bum fuel to


make the course changes he wants. Passengers Cargo

Destination Coach First Class lkg Ton


Rather than deal with complexities LEO 1500 2500 50 40000
like delta-vee, constant boosting ver­ GEO 2500 3000 65 50000
sus using gravity whips, and other L1 2500 3000 70 53000
astrophysicist's nightmares, we've
simplified fuel consumption into what
L2-5
Luna Orbit
3000
4000
4000
5500
70
BO
53000
60000 I,
are called "burn elements." Every Luna Surface 5000 7500 95 72000 1~

I,
time a spacecraft makes a course :{

change, it expends one burn element Discounts: Ah, ha ha ha, Mon Ami! Surely, you jest! Highriders get an average
of fuel. When it is out of "burns," it 8% discount (because they know all the right people). {
can no longer change course.
Orbital Air employees get a 5% discount on Orbital Air flights. Corporations
Astandard course from Earth orbit to can buy in bulk (usually 100 million passengermiles, non-refundable, cash up
lunar orbit would use up three burn front) for a 15% discount. Some travel companies offer frequent-flyer dis­
elements: one to leave orbit, one to counts.
turn around at the halfway point ~,~
"
.' ;~
,.'~~~ ' .. , .~ " '" ,:;:;.f.,·,t· ':$i " .
(notice how the Crystal Palace just - .:;.
"

happens to be in the L1 halfway There are two techniques which re­ movie 2070 used an aerobrake. Spe­
point?), and one to get into stable duce fuel consumption and increase cifically, the Leonov used a ballute (a
Lunar orbit. speed and cargo mass: aerobraking collapsable aerosh ield); unfortu­
and gravity whips. nately, no known material is even
Taking off from Earth uses up four bum theoretically capable of Withstanding
elements, while reentry uses up three. AEROBRAKING such stress, yet still be inflatable.
This is one reason why spaceplanes, It takes tremendous amounts of fuel
shuttles, and deltas are unable to do to move from planet to planet (and GRAVITY WHIPS
much more than take off, make a few fuel to move the fuel, and fuel to Gravity whips allow a spacecraft to
orbits, and land. Landing on Luna would move that fuel, and so on). In fact, "steal" momentum from another
use an additional two elements, while fuel occupies better than half a ship's body. A common fallacy in science
take-off would use three. Martian bum mass. By minimizing the amount of fiction is when a rocket dives toward
costs are similar to Luna's. braking fuel, the cargo load can be the planet it's orbiting to gain enough
increased, or a ship can move faster, speed to break free of the planet's
LESSON THREE: SPACE for a given fuel load. The ship, upon gravity. Unfortunately, it isn't that
NAVIGATION MADE SIMPLE 11­ arrival, dips into the planet's atmo­ simple. By the time the spacecraft
INTERPLANETARY TRAVEL sphere, converting kinetic energy into again reaches the altitude it started
Interplanetary travel requires substan­ thermal energy . The use of an at, it has lost all the energy it gained
tial amounts of patience. You simply aerobrake can double a cargo load, by diving in the first place. It isn't a
cannot travel between planets in a even after accounting for the mass of two-body (spaceship and planet)
hurry. the aeroshield. The Leonov in the problem; there can't be any net gain
DEEP SPACE

THE HIGHER COSTS OF SPACE TRAVEL


METEOR DAMAGE Travel between planets is the province of government, the larger j

TABLE corporations, and the obscenely wealthy who have nothing better to
Roll Damage do with their money.
01-50 ................. ... ...... ..... . 10P One-Way Trips, from Earth (Euro Dollars):
51-75 .. .... ............ ..... 106/20P Passengers Cargo
76-90 ................. ..... .. .. 1 06 OP Destination Coldsleep Coach First Class lkg Ton
91-95 ........................ 10100P
Mercury 28000 45000 75000 240 220000
96-98 ........... ..... ...... .. 201 0 OP
99 ......... ... ... .. .... .. ... .... 30100P
Venus 14000 25000 40000 135 100000
00 ..... 5010 OP and roll againll Mars Orbit 15000 30000 50000 150 110000
Mars Surface 20000 35000 58000 180 130000
Because they travel so fast, ar­ Ceres 25000 42000 70000 225 200000
mor is of negligable effect against
meteors; treat as half value. Re­ The Mars trips assume a Venus fly-by . For Hohmann orbits, add 8%.
gardless of armor value, a me­
teor will always do 1 DP. that way. Instead, a spacecraft from will occur several times a day, and do
somewhere else can fly by a planet little more than make pock marks in
and gain speed-not relative to the the paint. Rarely, sand grain-sized
planet (that remains the same), but particles or larger appear, and can do
PLANETARY RING relative to the Sun (making it a three­ considerable damage. For every day
HAZARD RATINGS body problem: spaceship, planet, and in space, there is a cumulative 0 .1%
Sun). The spacecraft gains a part of chance of a collision with a suffi­
Saturn's Rings Rating the planet'S momentum around the ciently large particle to worry about;
A 5 Sun (consequently, the planet loses this increases to 0.3% while in the
B 0 speed and moves a tiny bit closer to Main Belt. Objects in Earth orbit must
C 2 the Sun). also roll for collision. If a collision
0 2 occurs, roll on the table in the sidebar
E 0 Gravity whips aren't always conve­ to see the damage that results.
F 0 nient or available, but when they are,
, ~: ~ G 0 they can realize substantial savings in ASTEROIDS
time and fuel. look at the Mars trip­ Asteroids are sufficiently large to be
Uranus' Rings Rating a minimum-energy Hohmann is 971 picked up on sensors and avoided . In
#1 0.1 days round-trip, but Mars via Venus is fact, the Interplanetary Navigation
:,::
#5 0.1 only 510 days (granted, the stay time program does this automatically. As­
#4 0.1 is cut from 455 days to 10 days, but teroids will be extremely rare. If a ship
alpha 0.1 by then you'll have probably seen hits an asteroid, there's little point in
beta 0 .1 and done everything you wanted to, worrying about it.
n 0.1 anyway).
0.1 PLANETARY RINGS/COMETS
s 0.1 HAZARDS OF
Planetary ring compositions vary from
e 0.1 SPACE TRAVEL
dust to build ing sized boulders. Each
ring has a Hazard Rating, (See Sidebar)
Note to Ring Hazards: Space is fairly benign, if you pay which is the number of 06 to roll per
these are approximations attention to what you're doing. Still, hour while travelling th rough it. If the
for game play and not a number of unpleasant events can rating is less than 1, add the ratings
direct representations. surprise even the experienced traveller. cumulatively per hour traveled, and
roll when the sum is equal to or
METEORS greater than 1 (rolling resets the sum
Meteors aren't as common as you'd to zero). Comets are similar to
think. There is a lot of space out there, asteroids, but their dust and vapor
and very little to fill it up. Still, colli­ trails act like planetary rings. Comets
sions do occur. Most particles will be have a Coma Hazard Rating, which is
the size of a grain of dust, or even the number of 06 to roll per hour as
smaller; collision with these particles a ship passes through the comet.
DEEP SPACE

SOLAR FLARES
The Sun periodically erupts like a
RADIATION DAMAGE CHART
volcano, only instead of lava it throws
energized protons. Forthoseon Earth,
The amount of Armor, and the armor value of all the partitions and bulkheads I!
it's barely noticable. Large space sta­
between the explosion and the person is subtracted from the number of rads taken, 'j
tions and the O'Nieil habitats have
with a minimum of 0.1 rad. For computers, partitions count as 0.1 Armor and ~
flare shelters, as do the deep space
bulkheads 3 Armor; for every 1 0 full points of Armor, the effects are reduced by one i
ships. The lunar bases are covered
level (minimum 0). The effects on computers are cumulative, and each computer
with slag, and the Mars bases are
rolls separately.
covered by the Martian sands and
the Martian atmosphere. But for those Roll People Effects
Computer Effects (Cumulative)
unlucky folks in an OTV halfway be­
tween Earth and Crystal Palace, don't 0 0.lxD10Rads
Down for 1 turn on a 6 (roll D6)
plan on having too many children .
1 D6/2 Rads
Down for 1 D6/2 turns; Easy roll on jury Rig or Electronics to Iii,;':
Fortunately, those travelling near a reactivate m
planet with radiation belts can sub­
tract the average strength of the belts 2 1D1 0/2 Rads
Down for 1 D6 turns; Easy roll on jury Rig or Electronics to
reactivate
between the ship and the Sun (count­
ing the strongest one twice) from the 3 1 D6+2 Rads
Down for 2D6 tums, Sensors blind for 1 d6/2 turns; Average roll
strength of the solar flare; the down­ on jury Rig or Electronics to reactivate
side is that the ship is moving and 4 1010+2 Rads
Down indefinitely, Sensors blind for 1 D6 turns; Difficult roll on %
won't stay in a belt for long, and Jury Rig or Electronics to reactivate ~

I~
there is the chance that more radia­
5 3D6 Rads
Down indefinitely, Sensors blind for 2D6 turns and at -10 for
tion will be received from the belt 5d10 turns thereafter, 1 D6/2 Memory areas erased; Very
L~
than from the Sun. In addition, every­ Difficult roll on Jury Rig or two consecutive Difficult rolls on
J$.:
one can divide their current distance Electronics toreactivate
~

from the Sun by 150,000,000, then 1.


6 3D10+5 Rads
Down indefinitely, Sensors blind 3D1 0 turns and at -20 for
divide the flare strength by the result, 20d1 0 turns thereafter, 1 d6 Memory erased; Nearly Impossible
rounding up, to find the effective roll on Jury Rig or two consecutive VeryDifficuIt rolls on Electronics ,
to reactivate
flare strength.
7 5 x D10 Rads
Down indefinitely, Sensors blind 1 OD1 0 turns and at-40
RADIATION BELTS permanently thereafter, all Memory erased; Nearly Impossible
roll on Jury Rig and two consecutive Nearly Impossible rolls
Planets with strong magnetic fields, onElectronics to reactivate ~

~
like Earth and Jupiter, tend to collect
charged particles in rings known as 8 8 x D10 Rads
Computer crippled beyond repair, Sensors destroyed, all Memory
erased i
radiation belts. The stronger the mag­
~
netic field, the stronger and more
numerous the radiation belt; Earth i
has two, Jupiter has ten . Each belt has
a characteristic Strength; this is the
number of times per day a roll on the RADIATION BELT STRENGTHS

Radiation Damage Chart is made. For Jupiter Belts


Rad Str
Saturn/Uranus/
example, Earth's inner and outer belts #1
5
Neptune Belts Rad Str
are Strength 2 and 1. On the other #2
10
#1 4
hand, Jupiter's second belt (they are #3
9 #2 4
measured from the planet going out) #4
7 #3 4
has a Strength of 10, so every 2.4 #5 5 #4 3
hours the players roll on the radiation #6 4 #5 1
chart to see how many rads they #7 4
took. In fact, this belt has a true #8 3 Note to Radiation Belts: these
strength of more than 20; this has #9 2 are approximations for game play
been reduced for playability purposes. #10 and not direct representations.
Players must roll at least once for every
belt they pass through. Armor and
spacecraft walls reduce this damage.
DEEP SPACE

"THE GREAT GALACTIC defenses. Warfare on the High Fron­ tion Belt the firing ship is in. This
GHOUL" tier will be a duel of wits and shifting means an intercepting delta will have
Spacecraft travelling between Earth strategies, punctuated by instanta­ to cover much of this distance before
and Mars occasionally spontaneously neous destruction by weapons de­ it can launch an attack. Objects in
develop 'glitches' in their operations, signed to stop a multi-ton ICBM in Geostationary Orbit are 38000 km
leading some to refer to the "Great one shot. The human element is re­ out, requiring an even longer trip to
Galactic Ghoul" that lives there. It duced to intuition, strategy, orfreeze­ knock out most stable work plat­
was first noticed in the 1960s, when dried hamburger. forms and satellites. Objects in Deep
two Soviet probes mysteriously went Space are out of reach by anything
dead and Mariner 4 developed unex­ COMBAT SEQUENCE other than another Deep Space
plained control problems. In 1969, , Space combat breaks into five parts: ship.
Mariner 7 disappeared from the track­ Trajectory, Weapon Lock-On, Action,
ing scopes; it reappeared seven hours Resolution, and Damage Allocation. It is assumed in these rules thatspace­
later, on a slig htly different trajectory All five parts take place within a stan­ craft move at 15 km per FNFF combat
and with a reduction in its data trans­ dard 10 second Friday Night Firefight phase (about 3 seconds) relative to
fer rate. Mariner 9, the first vehicle to turn. each other. This would mean that a
provide up close pictures of Mars, delta would take about 200 phases
mysteriously broke guidance lock but TRAJEC.'ORY (600 seconds/10 minutes) to climb
regained it. Later, one Soviet Mars In this part of the turn, the relative
from Earth to LEO, get a lock on, and
lander failed to activate its retro-rocket trajectories of the combatants are
shoot.
and sailed on past, and another determined. Whether approaching

stopped working twenty seconds af­ in deep space or closing in on a Low


WEAPON LOCK-ON
ter touchdown, in spite of near-per­ Earth orbit, your trajectories are lim­
In this part of the turn, both sides
fect health. In Earth orbit, the Pega­ ited to:
attempt to detect and lock weapons
sus 1 satellite (which had been shut onto each other. To lock-on to a
down) began operating again . The 1) Attacker closing, target stationary.
target, you must roll equal to or less
Ghoul then quieted down until the 2) Target closing, attacker stationary,
than the current base detection abil­
first manned mission to Mars in 2009, waiting for a shot.
ity of your ship' s sensors. This is then
when all the loudspeakers began blar­ 3) Target moving, attacker following
modified according to Radiation Belts
ing "Yankee Doodle Dandy" (a selec­ from behind.
(-5 times Belt strength) and Solar
tion NOT in the computer) for nearly 4) Attacker overtaking the target from
Flares (-5 times Flare strength). It is
a minute at full volume. The odds of behind.
then modified by range (-5 per 500
the Ghoul appearing, and the effects 5) Both approaching head on.
km or fraction after the first 500 km),
of the appearance, are entirely at the 6) Attacker perpendicularly intersect­
jammer use (-1 0 per jamming point)
discretion of the referee. ing the trajectory of target.
and finally a bonus if it was detected
7) Target pulling away from attacker.
the previous turn (+10) .
SPACE COMBAT
Determine how far apart the com­
Missiles must also roll for lock-on
"Lt. Buck Yeager brought the delta batants are at the initial point of
each turn after launch, with a base
screaming around in a tight dive, intercept. The initial separation is
chance of 80%. Without a lock-on,
releasing both of his wingtip missiles determined by 1000 km + 3010 x
you cannot attack a target. You can
at the incoming Kosmos battlesat. 150 km . Note that this assumes that
tell something's there, but you can't
The Soviet war machine spun back the attacker and target are in ap­
get a good aim . Example: A USAF
and out of range, firing its own deadly proximately the same orbit, going
delta is tracking a Kosmos XII battlesat,
barrage of tracers ..." the same direction; if one were go ing
using a Militech StarTrak 5 sensor
retrograde to the other, they would
(base 55%). The satellite is in the
Forget it. pass each other too quickly to lo ck on
Inner Van Allen Belt (strength 2, -1 0).
and fire. In general, a satellite in Low
There is no Solar Flare (-0), the satel­
Real space combat isn't going to be Earth Orbit (LEO) will be orbiting at
lite is about 1600 km away (-20), it
like that at all. The realm of real space about 3000 km above the Earth. The
isn't using a jammer (-0) and it was
combatwill be one of computers, not maximum range of any of the stan­
tracked last turn . The chance for the
men. At nanosecond speeds, no mere dard space weapons is 1500 km, ex­
delta to detect the battle sat is (55­
human mind can begin to assimilate cept for the Particle Beam; the range
10-0-20-0+10) = 35%. The pilot rolls
the needed data fast enough to match for a Particle Beam is 1500 km di­
a 50, and the battlesat fades from the
trajectories, lock on, fire, and run vided by the strength of the Radia­ scope, at least until next turn.
DEEP SPACE

ACTIONS of targets that can be fired WEAPON HIT CHANCE


In this part of the turn, combatants at, but any given weapon
program theircomputersforthe most can only be fired once per Weapon Base Chance Damage
appropriate response. The number turn . Obviously, you need
of options that can be selected per enough power in order Laser 70% or less 4D10
turn is listed in the ship description. to fire railgunsand particle Particle Beam 60% or less· 5D10··
To avoid any confusion, both sides beams. You must have de­ Kinetic Kill 60% or less 3D10+5
should write down their selected ac­ tected/locked-on the
Railgun 50% or less 7D10
tions and reveal them at the same target in the turn offiring.
moment. Actions take place in the Missile 50% or less 6D10
order they are written down, with MOVEMENT • Particle Beams reduce their Base Chance to
defensive actions taking priority. A Because ofthe abstractness hit by -5% per Radiation Belt strength and by .\
player can always opt to do nothing. of this system, it is -5% per Solar Flare strength. 11
impossible to keep track of **P-Beams also do D6 rolls on Radiation Damage
Increase range: Fire the engines to the true relative positions Chart. Actual damage points are divided by
alter the distance between ships. Sub­ of spacecraft. It is also Radiation Belt Strength, if any.
tracts 15 km/phase from the move­ unnecessary, since ships
ment rate. Note that when the ship's can change their attitude
movement rate is negative, it is mov­ and fire in any direction. There are no Each damage point marks off one
ing away. An Increase Range cancels dogfights in space. letter on the chart, which are different
an attacker's Decrease Range. This for each ship type. The letter codes
action uses one Burn Element. Once the initial separation is deter­ indicate the loss of a particular system:
mined, keep track of any engine burns B= Burn Element, W= Weapon, D=
Evasive Maneuver: -10 to hit roll for that alter range. This will affect the Defence, P= Power, S= Sensor.
both attacker and defender, and use time that missiles take to hit their
two Burn Elements. This can be used targets. Missiles accelerate to 100 km One of the given type of system is lost
by ships with damaged drive sys­ per phase, and move after all other for each hit, exceptforSensors, which
tems, since it uses auxiliary thrusters. actions. lose 15 percentage points from their
capability per hit, and Burn Elements.
Decrease range: Fire the engines to COMBAT RESOLUTION When there is a multiplier in paren­
get closer. Adds 15 km/phase to Once the actions have been deter­ thesis, that many elements are lost
speed. Thiscancels an Increase Range. mined, look at the Weapon Hit for one damage point. Very large or
Requires one Burn Element. Chance chart to determine the base modular targets such as habitats are
hit chance for each weapon. divided into sections which are con­
Activate Defense: There is no limit to sidered separately. Gradually, ships
the number of defenses wh ich can be DAMAGE ALLOCATION become less and less able to fight. For
used each turn, but any given de­ Once it has been determined which example, if a Gunship takes six points
fense can only be activated once per weapons have hit, the amount of of damage, two burn elements are
turn. Remember that many defenses damage and its location is deter­ lost from the first point of damage,
affect the defender's weapons as well. mined. This is done by rolling the than a weapon, then one more burn
number of damage dice, subtracting element, then a power system, then
Fire weapons: Fire one or more weap­ the value of any armor, then marking two more burn elements, and finally
ons. There is no limit to the number off letters on the ship's damage chart. another weapon. Although that is a

*~

SHIP DAMAGE CHARTS


Shuttle: (Bx2) W B S B P B D B W B Deep Space OTV: (Bx2) W B D B W Clipper: (Bx2) P B W (Bx2) D 2 1
S 4321 B4321 Gunship: (Bx2) W B P (Bx2) W B D B
Mini-shuttle: B W BPS 3 2 1 Work Module: B W B 2 1 SBWBPBSBDBS7654321
Spaceplanes: B W B P B D B 3 2 1 Flitter: B B B 1 Carrier: (Bx4) W (Bx3) P (Bx2) W B
Delta: B W B P B 2 1 Deep Space Explorer: (Bx2) W SBDBSBWB4321
Landers: B W B D B 3 2 1 (Bx2) D B S B PBS B W B D B 6 5 4 Cargo Drone: (Bx2) P (Bx2) P (Bx2)
Cargo/Passenger OTVs: (Bx2) W B 321 P21
DB 321 Cycler: B W B P B D B S 4 3 2 1 Battle Satellite: W B W P W D 2 1
DEEP SPACE

total of eight damage elements, a and personnel alike. If a nuclear deto­ tween planets is isolated. Having a
few of the burn elementhitsdodouble nation occurs, everything within a 5 conversation over interplanetary dis­
damage. The Gunship is still in ac­ km radius is exposed to radiation tances is like voice mail- you never
tion, although it is reduced in ma­ levels in excess of 10,000 rads (15 talk to a person, you only send and
neuverability and has lost some weap­ rolls on the Rad Damage Chart, receive messages.
ons. If there are multiples of a system pg.4S); between Skm and 10 km this
type, the player chooses which one is drops to 5,000 rads (7 rolls); and The planetary descriptions in The
hit; in the above example, either the from 10 km to 20 km 2,000 rads (3 Solar System, 2025 section include
batteries, the nuclear reactor, or the rolls, all rolls are 1 06+2). one-way communications delay times
solar power unit would have been (called lag times) to Earth . These are,
rendered inoperative on the power This is modified by shielding such as of course, all approximate. To figure
hit. If a ship doesn't have a given type armor, large masses such as an aster­ out the lag time between any two
of system, that damage point is lost. oid, or to a lesser extent by a ship. points you should really work out
Eventually, when all damage elements their relative positions in orbit, then
are gone, the ship is a useless hulk. DEPLOYING DELTAS/ calculate the distance.
Any damage that goes beyond the SHUTTLECRAFT
last letter on the chart is marked as Gunships and Carriers can drop one To approximate the lag time between
"overkill points." At the end of the delta every other turn, in addition to two other planets assume it will be
turn in which a ship's final damage other actions. It takes ten turns to somewhere between the difference
element is lost (or any later turn in retrieve a delta; only one can be of the two values given from Earth
which it takes overkill damage), roll retrieved at a time. Deltas can begin (closest orbits) and the sum of these
1010. If the roll is greater than the performing actions two turns after values (furthest orbits). Either be pe­
overkill points remaining, the ship being dropped. dantic or take the average of these
explodes, with lots of secondary ex­ numbers. It's up to you.
plosions for effect. COMMUNICATIONS
Also, communications will always be
It doesn't matter whether there is still In the latter half of the twentieth cut off while two planets are furthest
any unused fuel or weapons to century, the need for commu­ away, since the Sun blocks radio
explode-what's the point of dying if nications exploded like a bomb. In signals.
you can't do it in style? the first half of the twenty-first
century, it was a nuclear bomb. Even NETRUNNING
KILLS/CRIPPLES the fastest spacecraft, travelling Netrunning from Earth to low-orbit­
When a ship has lost most of its drives nearly 100 kilometers per second, ing satellites is no problem.
and power, it is considered crippled. can take months to travel between Netrunning to geostationary satel­
When it can no longer move or fire planets. On the other hand, radio lites produces a noticeable delay (-1
weapons, it is considered killed, waves can usually get there in REF). Netrunning to Crystal Palace
whether or not there are still people minutes . A radio map of the solar produces a significant delay (-3 REF) .
alive. Killed vehicles are generally not system would have three bright spots Netrunning to Luna or the O'Nielis is
worth salvaging. (the Sun, Earth, and Jupiter), and rather hazardous (-4 REF).
thousands of smaller points, like salt Netrunning beyond lunar orbit is
NUCLEAR WEAPONS spilled on black felt. Radio is also virtually impossible (-20 REF to Mars,
Nuclearweapons aren't used on Earth substantially cheaper- a letter from -50 REF to Jupiter, and so on).
because there simply isn't enough Earth to Mars might cost 1 OOeb and
room and there are too many gov­ take months to get there, but a non­ That's not to say communication
ernments waiting to crack down on priority message can be sent by radio is impossible- it's just that nodes
anyone who even thinks about it. Of for 10 euro and be received within a more than a few hundred thou­
course nobody worries about the few days or even hours, depending sand kilometers away have an
vacuum of space. Sure, there are trea­ on traffic. unacceptable time delay that you
ties against the use of nuclear weap­ just can't avoid; besides, there
ons in space, but once it's been LAG TIME aren't any long-distance links past
popped, where's the evidence? On the other hand, as fast as radio is, Luna (except on some spacecraft),
it still isn ' t fast enough . Travelling at so you have to "walk" there. When
A nuclear explosion unleashes a fear­ nearly 300,000 km per second, it can delays start reaching several min­
some wave of radiation which fries still take hours to reach the outer utes, you can't even hold face-to­
electronics, computers, equipment planets. A spacecraft in trouble be­ face conversations.
DEEP SPACE

TAPPING INTO THE OTHER them to the point where their metabo­
SHIP'S NET lism is virtually nil. The brain, how­
A ship's computer can be tapped ever, remains fairly active. Without
into, just like a computer on Earth. stimulation, the mind begins to
Computers remain in constant com­ dredge up all sorts of unpleasant
munication, even at interplanetary things. The braindance allows an
distances. Real-time netrunning, how­ individual to function within a virtual
ever, is virtually impossible unless the environment, providing all the stimu­
two computers are in close prox­ lation a body would want. This allows
imity, due to the lag time. Otherwise, the crew to monitor the ship while in
a ship's computer is treated like a coldsleep, for example (although only
data fortress, or a mini-net. Military the awake crew could take action).
computer communication is en­ Virtual environments allow passen­
crypted, and the computers can be ger ships to provide a full itinerary
isolated, making them impossible to without having to actually provide
tap remotely. They can also detect facilities (which would make the ship
which antenna is receiving the signal; too large and heavy).
if it's in the wrong direction, it will
alert the security officer. I INTERSTELLAR TRAVEL

PSYCHOLOGICAL EFFECTS OF As of yet there is no way to travel to


LONG DISTANCE TRAVEL another star within a reasonable pe­
riod of time. Currently the most dis­
Interplanetary travel is a more secure tant spacecraft is the long-dead ro­
confinement than any prison. Once bot Voyager 2, about eight billion
you've started, there's no turning miles distant. That record will soon
back- you don't have the fuel. Most be eclipsed by ProjectTAU, launched
of the time will be spent in coldsleep, nearly twenty years ago, which will
either frozen or in braindance, so travel a thousand Astronomical Units
there's no problem. But the non­ (hence the name; an AU is about 150
"corpse-sicles" left awake as moni­ million kilometers), looking for the
tors will be alone. Day in and day out, heliopause, where the solar wind
except for a few days at arrival and merges with the interstellar medium,
departure, there will be the same the true limit of the Solar System. The
monotonous view out the windows, EuroSpace Agency has contracts for
and only the computer or a few other the design of a generation ship, based
thawed people to talk to. Such isola­ on anti-matter drives, currently un­
tion, for months at a time, has caused der development. These ships will
some to go insane; the captain of the take hundreds of years to travel to
early cycler shipExplorer I destroyed another star and only the children of
the coldsleep controls, killing many the children of the children of the
of the 94 passengers and crew in original crew will see the destination
2024. Sending and receiving mes­ star close up. There has also been a
sages just isn't the same as person-to­ proposal for a similar type of ship,
person contact. This is resolved by which will maintain frozen embryoes
periodically rotating the awake and until it gets near the star, then revive
coldsleeping crew. them, grow them to adult, and train
them to explore.
BRAIN DANCE USE
The braindance is probably the single Note: to change Near Orbit/Deep
item most responsible for allowing Space into a trans-solar scenario,
human travel through deep space. merely add a "jump drive" which
Coldsleep doesn't actually freeze must be used at the edge of the solar
people (which would cause irrepa­ gravity well, requiring a year long trip
rable tissue damage), it simply chills out and a year long trip back.
DEEP SPACE

Tools, weapons, Worksuits are used byworkgangers for


EQUIPMENT and equipment their durability and toughness. They
are necessary in are often produced in semi-rigid mod­
space just as they are on Earth. While
lots of things can be just as they are,
many more need to be modified to
account for the space environment.

SPACESUITS
Without a spacesuit, you're not going
anywhere in space. Modern spacesuits
are designed to keep a standard atmo­
sphere around both the head and body
areas, and to maintain temperatures
within a comfortable range, despite
enviromental extremes.

There are several types of spacesuits. Stan­


dard suits are the general-issue spacesuits,
used by nearly everyone. They maintain a
3psi pressure both in breathing and body
areas, as well as keeping body tempera­
tures within livable ranges irregardless of
environmental extreme.

Skinsuits are used by tourists and for


short trips, or where agility is necessary
(such as Delta and work module pilots).
They are skintight, tough rubberized
coveralls with a simple helmet and a 40­
60 minute air supply. The surface ten­
sion of the suit holds the body together
against vacuum; pressure is distributed
through the foam-like inner skin. This els (hard-shell helmets and torsos, with
air is heated to maintain body tempera­ flexible arms and legs) to withstand
ture. Skinsuits provide little rad protec­ unexpected punishment at construc­
tion, and their temperature regulation tion sites. These suits will keep a human
units can only stand full darkness or comfortable in all space and Lunar en­
sunlight for ten minutes max. vironments for up to eight hours.

SUIT FAILURE TYPE


Roll Failure Game Results
01-50 Slow Leak Duration reduced by 1 D1 0/2 percent.
51-75 Fast leak All air lost in 6IJ10 minutes.
76-85 Tear Aslastlea~, 6ut a sl<I2:P_atcFi sto~s it 90% of tfie time.
86-95 Cooling Character overheats in 3D10 minutes

System Failure
,
96-98 Comm SUIt radio tails. Very Ditticult task to repair.

System Failure
«

II
99 Faceplate As tast leak, but a slap-patch stops it 90% ot the
Cracks time (and also blinds character)

00
Major Seal

Failure
All pressure instantly lost.
-=''''''~.,. . . ,' ,', , N
;. , ;",.
.'. ~ ,. $;,. ,
DEEP SPACE

BattJesuits are upgradedworksuits, with


limited exoskeletal support (+ l' to STRI
BOD to a maximum of 11).

Radsuits are used in high radiation


areas, but otherwise are like worksuits.
Mars suits are standard suits adjusted
for the Martian surface, but they are
lighter, and they can be used in space.
It is rumored that the Soviets have
developed a suit for the surface of Ve­
nus, but there is no evidence to support
such rumors.

Since 2021, the biggest innovation has


been the adventof the Advanced Com­
bat/Construction Personal Armor
(ACPA) unit. In space, a powered armor
suit doesn't need to support its mass in
a G-field, and with maneuvering ver­
i!
nier jets, a powered armor suit be­ %
comes a one-man, man-shaped space­
craft. When a job calls for extended EVA 't-loltrz. ~rz. l
activity (especially when large masses
must be manipulated), more often than
Small Maneuver Unit
~a:ed Maneuve~ ~njt ~J
not, a powered armor suit is used. Of
course, the single greatest user of pow­
ered armor in space is the USAF. For If the spacesuit is so equipped, the
more on ACPA capabilities, see the Manned Maneuvering Unit can be con­
supplement Maximum Metal. trolled via interface plugs. It provides
feedback through a readout and
EVA MANEUVER UNITS through a Times Square Marquee. It
These are specialized jet packs used to has redundant inertial guidance units
move around outside a spacecraft or Hand Unit and computers, and has attached lights
habitat. They are measured by the delta­ good for up to six hours. It takes ten
Vee, or difference in speed (in m/sec) minutes to prepare for use, and pro­
they provide. Any change in speed­ vides a total delta-Vee of 2000 m/sec.
forward, back, up, down, etc. uses some hand unit takes thirty seconds to pre­
delta-Vee. A character must remember pare before use, and provides a total BUBBLE SHELTERS
that half the delta-Vee will be needed to delta-Vee of 150 m/sec. The bubble shelter is a plastic
stop any maneuvers performed. There enviromental shelter designed to pro­
are generally three types of maneuver 2) Small Backpack Maneuver Unit: tect survivors of a oressure accident.
units available: This device attaches to the bottom of They are found on all shuttles,
most suit backpacks with velcro and spaceplanes, workshacks, and OTVs.
1) Hand Maneuver Unit: used for quick provides more control than the hand Resembling a folded umbrella in its
trips, the unit consists of a nitrogen unit. It includes an inertial guidance storage position, the bubble rapidly
canister, two nozzles, and a handle. unit and a rudimentary computer, which inflates to a large mylar sphere, one side
Squeeze the upper trigger and the left prevents the unit (and the suit it's at­ opaque, the other side silvered. Through
nozzle fires; squeeze the lower trigger tached to) from tumbling. It takes th ree the core of the bubble runs a six inch
and the right nozzle fires. It takes con­ minutes to prepare for use, and pro­ metal rod, containing oxygen and oxy­
siderable practice to use these units vides a total delta-Vee of 500 m/sec. scrubbers, a small water supply, a medi­
efficiently; roll against REF -1 every ten cal kit, a limited C02 maneuver thruster
minutes of use until the character gains 3) Manned Maneuver Unit: This is the good for about 20 minutes, and a hom­
sufficient experience (1 D6 weeks). Fail­ largest maneuvering unit. It straps on ing beacon with about a 1000 km
ure means the character tumbles. The the suit and provides the most stability. range. The shelter inflates around the
DEEP SPACE

core in about three seconds. An ex­ LUNAR ROVERS sion, with a complete mini-surgery and
tendable airlock allows the crew to Powerplant: Nuclear Isotope Decay three intensive-care beds.
enter. Thermocouple with Solar Backup
Performance: 500 km (600 km in day­ The armed version replaces the comm
There are three sizes of bubble shelters: light) range; 80 km/hr (95 km/hr in dish with a turreted minigun, and the
one-, four-, and six-man. Each carries daylight), 1/2 speed if carrying more cargo area carries several surface-to­
enough air and water to support its than 1000 kg surface or surface-to-space missiles. It
crew for 24 hours (obviously, if a single SDP: 20 normally has an SP of 6; it can be
man were to use a six-man shelter, he armored up to SP 50, but each SP 10
would extend his survival period to six The Lunar Rover is the "pickup truck" of reduces the range by 5%, and the
days). the Moon. It is used for everything, armor does not cover the cargo (which,
from transporting ore and people, to of course, can be armored separately).
Emergency Bubbles are a still-smaller
being a light armored fighting vehicle Rovers can be operated remotely, but
version of the one-man bubble shelter,
(if necessary). It has two articulated local control will always override re­
about a meter in diameter. Characters
grips, which can pick up nearly 400 kg. mote control. The Lunar Rover can also
sit inside, zip it shut, put on the en­
The solar panels are fully moveable, be used on other satellites, but the solar
closed oxygen mask, and wait to be
enabling them to track the sun and panels are replaced with another nuclear
rescued.ltincludesa radio beacon good
make room for cargo. The crew cabin is generator.
for about 3 km, and a flashing light.
pressurized and normally holds two
Good for about two hours. Nicknamed
(although up to eight have been MARS ROVER
the "morale bubble."
crammed inside in an emergency), with Powerplant: Dual nuclear isotope de­
twenty man-days of supplies. The cabin cay thermocouples
VEHICLES has limited armor against radiation. It Performance: 800 km range; 60 km/hr,
can carry up to 2000 kg cargo. For 30 km/hr if carrying more than 500 kg
Occasionally, there is a need to travel short-haul transportation, a personnel SDP: 30
the surface of the moon or Mars with­ module is often placed on board, which
out using a spacecraft. Specialized can carry twenty people for up to two In most respects, the Mars Rover is like
vehicles are used for that purpose. days. There is also a field hospital ver­ the Lunar Rover. There are certain modi­

Mars/Lunar Rover
DEEP SPACE

Mars/Lunar Buggy

Jet Cycle

Hopper
DEEP SPACE

fications necessary for the Martian envi­ Performance: 400 km range, reduced orbit to another, just from habitat to
ronment, notably the absence of solar by 20 km for every 200 kg or fraction habitat at about the same altitude. They
panels. The Mars Rover is designed for cargo; up to 30 hops of up to 20 km are totally exposed, and cannot be
an atmosphere. The windows are cov­ each; each minute of hover uses 25 km armored. Theyhavea "stationkeeping"
ered with a peel-away layer of plastic, of range; up to 120 km/hr ground­ mode, where the computer fires thrust­
which protects them from sandstorms. speed; can enter or leave lunar orbit ers to keep the 'cycle in the same posi­
Similarly, the powerplant has an active once, with no cargo SPO: 15 tion if it's disturbed.
cooling loop, sealed to prevent entry by
dust. The cargo space is enclosed. The The hopper is designed for rapid short­ Tools used in space
radio/radar antenna is shielded, which haul transport. The hopper makes short TOOLS must take into ac­
would normally reduce its range; since hops, and can even enter or leave lunar count a wide vari­
Mars is larger, the horizon is farther away orbit. Hoppers typically make a few etyoffactors Earthbound tools can ignore.
and therefore Mars generally has a longer dozen hops between refuelling stops. Using a normal screNdriver, for example,
line-of-sightdistance than Luna. The Mars They can also be used to lift objects like is nearly impossible in zero-gee, as the
Rover can carry about 1000 kg of cargo, a helicopter; up to 1500 kg can be twisting motion will spin both screw and
and the articulated grips can lift about 150 carried for up to 120 km this way. The user. All space tools are therefore designed
kg each. The Rover can be armored to SP crew cabin is typically left unpressurized to be self-powered (using rechargeable
40 (it is normally SP 10), but each SP 10 if multiple hops are being made, since batterypacks and small motors), and to
reduces range by 10%. The Mars Rover it would take too much air to damp out the effects of Newton's Third
can't be used anywhere else (except pos­ repressurize. The cabin has two regular Law. All tools also have a generous allot­
sibly Titan), because it requires an atmo­ and two fold-down seats, and in lieu of ment of rings, magnets, and Velcro, to
sphere for cooling. passengers has 3 m 3 of cargo space. minimize the likelihood of loss.
Typically, additional cargo is strapped
LUNAR BUGGY wherever on the body; this additional POWER TOOLS
Powerplant: Battery mass reduces range accordingly, and These tools have small motors with
Performance: 150 km range; 30 km/hr, eliminate the ability to enter or leave rechargeable battery packs (packs are
20 km/hr with 2 people and over 40 kg orbit. A hopper can act like a cramped good for 4 hours use, recharge in 4
cargo SOP: 10 01V if it is already in orbit; it has the hours). They include:
equivalent of four burn elements. Hop­ • Powerdriver with 15 interchange­
The Lunar Buggy is virtually unchanged pers are also used in the asteroid belt, able heads, including screwdrivers,
from the original Lunar Rovers used in the but they aren't designed for it. Some socket wrenches, and hex keys. The
Apollo landings almost fifty years ago. belters strap on a lot of provisions, hoist unit has a counterrotating adapter to
They can carry two spacesuited people a solar power array, bolt on an airlock, compensate for lack of gravity.
and up to 100 kg cargo. They are com­ and drift for a month or so between • Vac-soldererwith high-heat tip and
pletely open, and cannot be armored. finds; some of these go whacko be­ vacuum suction to pick up stray glob­
They can be operated by remote control, cause of the confinement Hoppers typi­ ules of solder. There is also a small
but local control will override remote con­ cally have ten man-days of supplies. brush to clear away solder in vacuum.
trol. They have been armed, but their They are usually used by science teams, The vac-solderer dispenses solder from
openness(SP 3, if you're hiding behind it) or by corporates on inspection tours. a recess in the tip.
makes their military use limited. • Hand-held Mini-vac for cleaning
JET CYCLES up after EVA, catching spills, etc. This
MARS BUGGY Powerplant: rockets, batteries model can handle both liquids and
Powerplant: Batteries Performance: 3000 km range; up to solids.
Performance: 50 km range; 25 km/hr, 300 km/hr SPO: 8
18 km/hr with two people and over 40 There are also other pieces of technical
kg cargo SOP: 14 Jet cycles are very cheap transportation equipment:
between satellites. One or two people • Micro-tools, including tiny screwdriv­
This is virtually identical to the lunar can strap themselves on, kick the thrust­ ers, probes, calipers, and other small
version, except it has a folding enclo­ ers, and in a few hours arrive at the next electronics work tools.
sure. Spacesuits are still required, how­ habitat. They are really only designed • Comboflash with a strobe flash in the
ever. The Mars buggy can be armored for a few hours duration, but they are handle base, and a powerful adjustible
to SP 15 (from its normal SP 5), but this often pushed beyond this. Their radar is beam in front
reduces the range to 35 km. more sophisticated than would be ex­ • Technical scanners: these are small
pected; this allows the 'cycle to show plug-in devices about the size of a
HOPPERS up more easily on other ships's radar. paperback book. They are inserted
Powerplant rockets; batteries They cannot be used to move from one into sockets built into control panels,
DEEP SPACE

Ig'liJIUflIM,i:fh!J4"Ri

"save" and it stores the page and rary shelter. Has a small airlock which
walls, and larger machines. Activated,
clears the screen. Press "recall", and it can be used five times before the air
they can (80% of the time) produce
will present all the stored pages (up supply is depleted. The tent is pres­
a detailed readout of the system's
to 100) in reverse order of writing. surized to 5 psi pure oxygen. It is
condition, repairs required, etc.
When full, they can be plugged into rated for 1 5 man-days. It has an outer
• Sniffer: Small hand-held device
a computer to download, or the reflective surface to radiate heat There
which can be programmed to detect
memory chip can be replaced. They is a small battery powered air filter,
levels of carbon dioxide, oxygen, car­
bon monoxide, and other atmospheric can produce a keyboard on the screen heater, and light. A chemical toilet is
gases (90%). If levels are higher than a for typing. They can also be pre­ available. It collapses to a 1 xl x2 m
set optimum, the sniffer will sound an programmed with a variety of forms, cube, and inflates fully in two min­
alarm. Agood way to knowwhen theair to help check inventory or passenger utes.
is going bad. manifests, for exam pie, or with a tech • Flare Shelter: Often installed near
• Pressure Alarm: Tiny hand-held manual or book. More expensive ver­ construction sites and periodically
baronneter monitors current air pres­ sions can tie into the habitat com­ along the more popular trails, flare
sure, and will set off an alarm if pres­ putervia radio link, store more pages, shelters provide a limited protection
sure rises or falls by more than 5%. accept interfacing, and/or include a against solar flares . They are cylindri­
Good for detecting small leaks, most small processor. cal, about 2 .5x4 m, with an air lock at
Highriders wear these on lanyards or • Personal Radmeter: A three-centi­ one end. When properly buried, a
clips. They are often built into Sniff­ meter-long grey wafer with a d igital flare shelter reduces a flare's Strength
ers. readout. Keeps a record of total dos­ by 3. When a flare is detected, a red
• Radiation Meter: Gives a reading age taken since it was last reset. Can light flashes to show the shelter's
of radiation present in rads. Sweep be worn clipped to clothing, and location, and a radio beacon acti­
covers immediate area within 2 even come in designer versions. vates. They are typically rated for 18
meters. • Electro-Stick Pad: Hand-held de­ man-days. It has a battery powered
vice with a handle and battery pack air filter, heater, and light.
PERSONAL GEAR on one side, and an electro-mag net
Afew common items used by everyone on the other. Will stick to any metal There is a chemical toilet and four
on the High Frontier: surface (except 100% aluminum) built-in bunks. Emergency rations and
• Velcro: Two-sided Velcro strips or when switched on. up to 500 liters of water are available.
pads, one side with Velcro, the other • Rail Key: Many large permanent Since government policy (and com­
with adhesive. These are constantly work modules have a lightweight mon sense) dictates that they are
used to secure things: books, pencils, cable running through a recessed slot useable by anyone in an emergency,
tools, sleeping children. Most habi­ in the wall. The cable is continually everyone contributes to the upkeep
tats have wide areas of Velcro sur­ fed through pulleys, creating a trolley fund. Those on the common routes
faces, allowing one to stick things system in miniature. Cables run each are regularly serviced. Some even
down with a corresponding Velcro way. The rail key is a handle designed have braindance units, since little com­
pad. Get used to it-Velcro is used on to snag onto the cable and tow the munication is possible during a flare.
desks, chairs, walls, clothes. Space is person to another area of the mod­ They are even occasionally used as
filled with the constant ule. It lets go of the cable when the residences.
"scccrrriiittttchh!" of Velcro being grip is released. • Sandstorm Shelter: Similar to a
pulled apart. • Grip Slippers: Soft overshoes with flare shelter, sandstorm shelters are a
• Drink Bottle: Most Highriders Velcro soles and magnetic heel plates. welcome sight on Mars. Sandstorm
havetheir own personal drinking Good for traction in any zero-gee shelters have an enclosed awning to
bottle, usually plastered with environment. allow a rover to pull partially inside,
nametags, stickers, and other per­ • Hands-Free Comset: An earphone minimizing the amount of sand en­
sonalized bits. Asquat plastic cylinder and boom mike headset, voice acti­ tering the airlock. Sandstorm shelters
with a straw at one end and a shorter vated. Plugs into your spacesuit hel­ are not buried, at least not voluntar­
self-sealing filler spout next to it, the met, or can be plugged into a belt ily. When a sandstorm is detected, a
drink bottle can be fastened to conve­ module for interior use. green light flashes to show the
nient places with the ubiquitous Velcro shelter's location, and a radio beacon
strap. Holds about a liter. SURVIVAL GEAR activates. Shelters are rated for 18
• Lap pad™ : A small LCD pad with a Nearly every Highrider at one time or man-days. It has equipment and sup­
limited computer chip memory. You another has needed some of the follow­ plies similar to those in a flare shelter,
draw or write on the pad with your ing equipment to survive: and they are also maintained in a
finger or stylus, and it mimics the • Lunar Tent: An inflatable tent similar manner. Braindance units are
writing on its silvery surface. Press (3x3x2 m) which provides tempo­ not as common in sandstorm shel­
DEEP SPACE

ters, because radio comm unication is GYROJETS ficult to find). There is a version which
generally possible through a sand­ Gyrojets use a self-propelled rocketshell. fires a rocket-powered bolt; it has no
storm. Sandstorm shelters are often A powerful spring launches the shell, recoil, but is much more difficult to use
located on trailers, though these do which coasts about a meter from the because of the backblast. Poppers are
not have the enclosed awning. barrel before igniting. No recoil, no often homemade. Poppers are useless
• Goop Balls and Slap-patches: de­ mess. more than a few meters away.
scribed in The Environment of Space.
• Porta-power: A small nuclear iso­ There are a few problems with gyrojets. SAFETY ROUNDS
tope decay thermocouple, it can pro­ First, they are next to useless at close Another solution to firepower in pres­
vide up to 300 watts power indefi­ range, as the rocket shell is only spring­ surized environments is to employ safety
nitely. It also creates a lot of heat, and powered. It takes a good five meters of rounds. Designed in the 1980s for air­
cannot be shut off. It is 50x50x100 travel before the round accelerates to craft terrorist control, safety rounds will
cm, and masses 100 kg. killing speeds. In a space habitat, a break up against even a thin metal hUll.
• Breathers: Similar to a breathing potential assassin may be hard-pressed This makes them less effective against
mask, the breather covers the entire to find enough space to make his gyrojet armor (armor is doubled, but penetrat­
face and has an attached oxygen pistol useful! ing damage is tripled). Any hard surface
cylinder (good for a half-hour, if it is of greater than 1OSP or 30SDP will
only used to supplementexisting air). Second, most gyrojets will penetrate cause the round to burst harmlessly.
It is NOT a spacesuit replacement. the wall of a habitat without too much Available only to police and security
• Slag-Crete: This is a form of con­ problem. Due to all of these factors, you forces .
crete made with lunar slag or Martian can most reasonably expect to find
soil. It is used as a building material, as gyrojets being used only outside habi­ TASERS
radiation protection, and as insula­ tats, or inside very, very large habitats Although not really a firearm, handheld
tion. It comes in several varieties: like the Crystal Palace or the Lunar tasers are very popular in space. Aflash­
vacuum-activated, thermal-activated, colonies. light-like unit ends in two metal prongs.
water-activated, and chemically-ac­ Press the prongs to flesh, and the sub­
tivated. The most common form is FLECHETTES AND BOLTERS ject takes a powerful and stunning shock.
thermal-activated, because it allows Flechette weapons trade projectile Ranged tasers are less common, firing
you to work it into whatever shape speed for penetration. The flechette is two probes on the end of thin trailing
you want, then either apply a heat thrown by a very low-powered shot­ wires 5-10 meters.
source or allow the Sun to do the job. gun-type round firing several flechettes
Water-activated is only used in inte­ at once. Bolt throwers are heavier Tasers are even more effective in the
rior patch jobs. Vacuum-activated is flechette weapons which throw a single Cyberpunk generation- a quick jolt to
used in pressurized areas that will thick bolt. a metal cyberarm could short the whole
later be exposed to a vacuum. Chemi­ thing out (20% chance unless shielded)
cally-activated is used in all these Neither of these weapons can deliver and make it useless up to the armpit!
places, and in areas where heat is a enough impact to penetrate a hull (ex­
problem. cept at Point Blank range for Bolters), ROCKET -PROPELLED GRENADES
but because they are designed to pierce, RPGs are used outside habitats. They
WEAPONS they will halve the SP of any body armor can truly ruin the day of anyone on the
they encounter. In space, where even a receiving end. They are generally the
Weapons in space have a number of small rip is enough to send your enemy most powerful man-portable weapons
special factors which must be consid­ scurrying to a patch kit, big damage found in space. In a vacuum, RPGs have
ered in their design. In zero-gee, recoil isn't quite as critical. Also, both types triple the volume of effect they do on
is one critical problem. Another is ran­ can be coated with poison or narcotics Earth, a little less than triple on Luna,
dom projectiles penetrating a thin habi­ for added effectiveness. and about double on Mars. On Venus,
tat wall and letting the pressure out; a grenade'S area of effect is halved. An
lasers are also eliminated for this reason, One variation of the bolter is the pop­ RPG has a dial for the fuse timer, usually
since any laser that could burn through per. This is a hand-held cylinder which from 2-1 0 seconds in half-second inter­
a body could also burn through a wall. is pushed against a spacesuit or other vals. When fired, the RPG will travel 5
While knives are the preferred (and surface and activated. A strong spring m the first second, 10m the next
socially acceptable) way to eliminate forces a spike through the suit. second, 15 m the third second, 20 m
the opposition, three "fixes" have Unfortunantly, a popper also has con­ the fourth second, and 25 m the fifth
evolved to allow use of limited firearms: siderable recoil. But because of their second and every second thereafter
gyrojets, flechettes and bolters, and size (about that of a long, thick pencil), (less 1/5 on Mars, 1/2 on Earth, and
safety rounds. poppers are easily concealed (Very Dif­ 2/3 on Venus).
DEEP SPACE

Weapon Ust DYNATECH INDUSTRIES HAND The M-99 Extra-Vehicular-Activity


TEXAS ARMS 351 GYROJET TASER Weapon is the signature weapon of the
PISTOL EX 0 P E Stun 12 1 VR USAF EVAT's, the astronaut troops of
POI C/P 9mm Gyrojet 8 2 UR The most common taser weapon in the U.S. Aerospace Force. The weapon
Developed as a lightweight gyrojet space; the hand taser must be touched is a cumbersome monstrosity with two
weapon along the lines of the earlier to bare skin in order to deliver its charge. barrels, two massive magazines, and a
Mark II models of the 20th century, the Targets must make a Stun Save at-2, or C02 booster tank strapped to the EVA
351 pistol fires a 9mm rocket round be stunned unconscious for 'I D1 0 min­ Trooper's belt. It fires two kinds of self­
(damage as a normal 9mm). Range is utes. If the save is made, REF & COOL propelled rounds, using the compressed
3x that of a normal pistol in vacuum. are still halved for 'I D1 0 minutes. gas toeject the rounds from the barrel
The 351 is a commonly used military before their rocket propulsion ignites.
firearm, particularly on Luna, but is MITSUBISHI TASER The first kind of round is a 12mm
rarely seen groundside. POI P Stun 12 1 ST 5m Range seeking slug that homes in on infrared
A standard defensive weapon for lAB and radar sensors (it's quite expensive);
MILITECH SILVER SHADOW security men in the construction shacks; in addition, there is an IFF reader in the
FLECHETTE PISTOL this taser fires wire-trailing darts up to 5m shell to prevent it from tracking on friendly
POI P Flechette 8 2 ST 30m Range away. Thedartswill penetrateupto5SPof targets. The second round is a standard
The civilian ancestor of the famous soft armor. If hit, the victim must make a 25mm high explosive grenade fitted with
"Black Widow" developed forthe USAF. Stun Save at -lor be stunned for 2D6 a small rocket booster and a proximity
Each shotgun-like shell has 6 flechettes minutes. Should the save be made, REF & fuse. Both rounds are equipped with an
with a half-meter spread at medium COOL are still halved for 1 D6+ 1 minutes, end-of-range self-destruct charge, which
range; roll (1 /2D6)+2 to see how many destroys the round when it goes beyond
hit per shot. Each hit does 1D6/3 (1/2 M-99 EVAW a set range (usually 10% beyond maxi­
armor) damage at all ranges, plus any RIF +5 N R6D6AP(12mm rocket) 30 2 ST mum range at velocity).
drug or poison added. HVY 0 - - 2D6+ 1(25mm HE) 101 ­
10m minimum Range, 2000m effec­ The advantages of the EVAW are low
HAMMER M-ll BOLT PISTOL tive Range recoil, no heat emission, low gas ejec-
P+2lP9mmSabotedBolt102ST 30m
Range
The most common bolter in use, the M­
11 has better recoil control than most Texas Arms 351
flechette weapons. The 9mm bolt does GyroJet PIstol
1 D6+2 at all ranges, but armor is xl /4,
damage xl /2, due to its high penetra­
tion .

MILITECH BLACK WIDOW


FLECHETTE PISTOL
P + 1 I P Flechette 10 2 ST 30m Range
The "Widow" was designed under con­ Hammer M-ll Bolt
tract with the U.S. Air Force as a stan­ PIstol
dard space sidearm, especially for EVATs
(EVA Troops, the USAF Special Ops
unit). The idea was to create the poten­
MilJtech Sliver Shadow
tial for a great deal of damage with low
Flechette Pistol
penetration/recoil for use in enclosed
environments. Ammo feeds from a
somewhat bulky 10-round clip. Each
round has 10 fletchettes with a one Dynatech Industries
meter spread at Medium range (roll hit Hand Taser
locations as per a shotgun). Flechettes
do 1/2D6 (1/2 armor) damage, plus
any drugs added. ITrl
SJ E=C

DEEP SPACE

EQUIPMENT LIST (ALL COSTS IN EUROS)


Spacesuits
Type Cost SP RSP Duration Put On Notes
Standard 15,000 10 2 6+2 3 mins
Skinsuit 2,500 6 0 1 + 1/3 2 nims
Worksuit 20,000 16 3 8+2 4 mins
Battlesuit 50,000 25 6 6+2 8 mins Military only; STR + 1
Radsuit 30,000 16 6 8+2 4 mins
Mars suit 15,000 7 2 5+2 3 mins
Venus suit ? ? ? ? ? Probable rumor

SP: Stopping Power


RSP: Radiation Stopping Power
Duration: Hours of operation, plus reserve
Put On: Time needed to put on suit. Properly taking it off also takes about the same time,
though it can be done faster.

tion (standard rounds produce a cloud Nanotechnology relies on two main


ofsmoke in zero-g/zero-pressure atmo­ components. Assemblers are molecu­
sphere), practically no moving parts, lar sized "machines" which can per­
and built-in accuracy. Admittedly, it's form complex acts of construction, tak­
not as perfect a space weapon as a ing individual molecules and combin­
portable laser, but it's almost as good. ing them to form a particular material.
Disassemblers can break a given mate­
rial back into its component molecules.
NEWTECH 2025
Nanoids, the popular term for molecular
When "Bioware" first hit the streets sized machines, can assemble or disas­
around 201 3 it hardly caused a ripple. semble almost anything given time and
Slightly faster healing or stronger the right raw material. We can rebuild you,
muscles seemed rather dull compared and anything else, for a price.
to the glitz of chromed Cyberware or
Video skin-grafts. But we now know BIOWARE
that in the corporate laboratories an As described in the Cyberpunk 2020 rules,
entire new science was being born. nanoid treatments can be purchased from
Manipulation of molecular-scale ob­ local clinics. These nanoids are carefully
jects, or "nano-technology," matured constructed machines which can manipu­
rapidly and soon changed the face of late living biological components. An in­
society. jection of nanoids and suitable materials,
a few weeks of patience and voila: natural
By 2025 the language of nanotech has armor or enhanced antibodies at the flick
become commonplace and Bioware of a few thousand Eurodollars.
abounds alongside designer skin grafts
andwhirringcyberlimbs. Nanotechnology In truth, much more advanced bioware
IS the newtech of today, competing with exists in the corporate labs and exclu­
Cyberware as the potential elixir of youth, sive European clinics. The most radical
the ultimate in chic. Laws of supply and enhancements require connection to
demand (and raw greed), keep prices life support equipment while vital or­
high and restrict general use to the rich gans are altered or rearranged. After all,
and powerful. the nanoids can rearrange anything,
DEEP SPACE

*'
'g,ll) iOM ':iWDa·UtJ

but how long can you live while your netic replacement of both eyes as these
heart is rebuilt? are not protected by the nanoid treat­
ment. Rad Weave is also quite obvious,
The following list is by no means ex­ as the skin takes on a silver sheen similar
haustive, so use your imagination. Most to Thermal Weave.
enhancements, within reason, can be
combined to give startling effects. Vac Weave: This is currently an experi­
mental concept only. It is designed to
Muscle Enhancement: Interweaves strengthen the outer layers of skin in
synthetic muscle through the natural order to "hold" the body together and
muscle fiber, anchoring and strength­ retain moisture and heat loss in a
ening them. This enhancement is virtu­ vacuum. To be of any value this must be
ally undetectable and results in an in­ combined with specially constructed
crease of strength, giving +1 to your cyber-optics (1200eb, 406 Hl), filter
Body Type stat for Strength Feats, lift­ valves for all body cavities (300eb, 8pts
ing/throwing, and melee damage bo­ Hl), and reinforcement of internal or­
nuses, but not for BTM. gans (cost covered in initial treatment).
A "cyber-Iung" (700eb, 106+1 Hl) is
Skin Weaves are a generic form of also inserted to provide a suitable atmo­
bioware involving nanoids that weave spheric mixture and pressure during
the top three layers of skin with syn­ exposure toa vacuum (good for 1Smin).
thetic fibres. Other modifications are Character will not begin to suffer any
often included to provide a specific low-pressure effects (see pg. 17) until
result. Some of these are described in his internal air is exausted; even then,
more detail below. With all these weaves, the effects will be reduced. At Half
if the character sustains a Critical or Volume: no effect; QUarter Volume:
higher wound, he must undergo a equal to normal Half Volume effects;
maintenance treatment costing SOOeb. Tenth Volume: equal to normal Quar­
ter Volume effects, Zero Volume: equal
Thermal Weave: Rather than provid­ to normal Zero Volume effects, except
ing physical protection, this version additionallNT loss is 106-1 /turn.
deflects heat. It is quite obvious as the
skin takes on a silvery sheen. This allows Neural Enhancements: The human
the character to function efficiently and brain is not exemptfrom the trespass of
normally in "shirt-sleeve" clothing (or molecular machines. Some possible ef­
less) in temperatures up to 107°F (42C). fects include:
Good for when your worksuit
tempurature regulator fails. Reflex boost: Increases your reflexes
(not just Inititive, the stat itself) to a
ChemWeave: Here the top three layers of maximum of 11. Cost and Humanity
skin are completely replaced by fibers loss is per point, up to +2. There.is a
which can resist chemicals, including acids 25% chance that the treatment has
and biological agents. Required saves vs. "hardwired" your pain receptors as well
irritant gases and liquids (and skin-ab­ (-1 to Stun saves per pointof REF boost).
sorbed poisons) are increased by +4. There Thisenhancementcannotbecombined
is also an 8SP defence vs. acid attacks (this with Kerenzikov or Sandevistan boosts.
protection is not reduced). The skin tends It cannot be redone or removed.
to take on a somewhat pallid look and only
requires a Moderate Awareness check to Enhanced senses: Any of the senses of
notice. Requires 8 weeks and provides no sight, hearing or smell can be enhanced.
protection until the conversion iscomplete. Unlike Cyberware there is no "editing
function," although the potential for over­
Rad Weave: Similar to Thermal Weave load damage to these organs is actually
butdesigned to provide protection from reduced. Sudden bright lights, loud noises,
higher-energy radiation sources. Rad or strong chemical stenches can tempo­
Weave is usually combined with cyber­ rarily "stun" the recipient For sight any 2

m
DEEP SPACE

of the following options may be chosen: terials, or pre-shaped structural members stantial radiation protection, while the
IR, UV, Lowlite, Teleoptics (2.5x), Color or components. clear helmet is virtually unbreakable. A
Shift, Image Enhance (+1Awareness). For small unit on the integral belt performs
hearing (either or both): Amplified Hear­ This is only the start. Rather than con­ environmental monitoring and recy­
ing, Enhanced Hearing Range. For smell: structing components ofsolid material, cling of all body waste. Such a suit can
Olifactory Boost a wafer like construction is used. Within sustain its occupant for several days
the cavities a solution of nutrients and without recharging.
CRYOGENICS assemblers lie in wait, for any breach of
The use of cryogenic chambers has the structure. Activated by changes in COMPUTERS
long been perceived as a mechanism pressure or contact with atmosphere, Using molecular-scale construction, the
for keeping a living organism alive for the assemblers begin rapidly spinning a latest wave of Af's-to-be will consist of
long periods of time. However, experi­ seal to repair the break. Welcome to a intricate lattices of electronics spun by
ence has shown that the human physi­ new era in engineering. assemblers. By reducing intemal switch­
ology cannot stand being reduced to ing components and paths to molecular
the near zero temperatures for any SPACESUITS scales these computers will run at hun­
length of time before structural dam­ Although rumored to have been in use dreds of times the speed ofearliersystems.
age occurs to cells and organs. by some corporates and the military for Third generation nano-computers will be
some time, nanotech suits have only designed and constructed entirely by ear­
The suitable addition of nanoids into the recently come out of testing and are lier versions of themselves. Their potential
patient's bloodstream before the cryo­ enormouslyexpensive. Characterswill only complexity may go beyond the under­
genic process adds a new dimension to be able to obtain nanoid-based skinsuits as standing of the scientists and engineers
this technique. Nano-surgeons can equili­ a Near Impossible deal of some sort, and who oversee their leaming.
brate chemical and pressure imbalances the base price would be around 100 times
and maintain the flow of trace elements to the cost of a normal suit CYBERWARE
biological mechanisms now operating at Cyberware may be one of the first
drastically lower speeds. A nanotech skinsuit is hardly distin­ technologies to benefit from the appli­
guishable from a standard skinsuit and cation of nanotech. New materials will
While not perfect, this mechanism has a would appear to be constructed from a lead to Cyberware which is stronger,
tested failure rate of less than 1 percent 2mm thickness of rubberized polymer. more flexible and partially self-repair­
and has been predicted to operate suc­ In fact, the suit material consists of a ing while also being lighter and more
cessfully for periods of over 1,000 years. flexible high-strength nano-polymer. resistant to EMP effects. The cyberware
Within the honeycomb structure of the will be closer in feel and appearance to
CONSTRUCTION suit material lies a nano-soup of assem­ its organic counterparts, allowing a
At first glance nanotech doesn't appear blers serving various functions. These minimum of Humanity Loss for a minor
much use in large scale construction, ex­ suits will repair most small punctures increase in price. Unfortunately, little of
cept for making small individual compo­ without appreciable loss of pressure. this technology has yet bleed down
nents. The key is that assemblers can The suit's outer surface provides sub­ into the open market.
create tailored mate­
rial hundreds of times BIOWARE LIST (SEE PG. 60)
stronger than "nor­
mal" engineeringma­ Bioware Surg Description Cost H. loss
terials, and construct
tailored molecules of Muscle
staggeringcomplexity Enhancement (N) Increases Body Type stat by +1 1,000 1-2
to specific constraints. Chem Weave (N) Improves Chemical Saves by +4 2,000 106+3
Thus, large compo­
nents can be manu­ Thermal Weave (N) Increases heat resistance by 2OC 1,500 106+3
factured as a single Vac Weave (MA) Strengthens body against decompression 5,000 ·106
piece, with unsur­ (Must be used with other options - see text)
passed strength and
resilience, by an army Rad Weave (N) Provides radiation protection of 1 RSP 1,500 206
of molecular ma­ Reflex Boost (N) Increases REF stat by +1 3,500 1D6+3
chines. The onlycatch
for nano<onstruction Enhanced 2 per
is that it can only cre­ Senses (M) Improves one sense (similar to cyber-options) 1,200 option
ate raw building ma­
DEEP SPACE

(,;; ilitt" :(;i:j ,tit]

Since the earliest signed to produce zero-gravity prod­ In order to acheive this level of self­
SPACE days of space ex­ ucts, such as long-chain polymers sufficiency, habitats must be very large
BASE ploration, the goal and defect-free crystals. OlVs carry to start with. They must be capable of
has been to raw materials to an autofactory once generating their own spin gravity,
establish a pennanent foothold on the or twice a month, pick up whatever which requires that they be either
High Frontier. In 2025, this goal has been has been produced, and restabilize torroidal or cylindrical in shape.
met in a wide variety of ways, including its orbit before leaving.
workshacks, autofactories, battJestations, The largest space habitats have been
orbital colonies, and planetary bases. Autofactories have almost no nicknamed L-5s, after their orbital
accomodations for personnel. They positions at the LaGrange points
WORKSHACKS are primarily factories with only lim­ around Earth and Luna. The most
These are small, non-gravity stations, ited habitation at best. famous of these is the ESA's Crystal
designed to support corporate re­ Palace station at L-1 .
search, manufacturing, or repair. The BATTLESTATIONS
average workshack is made of five or These are relatively rare. Although an CRYSTAL PALACE
ten modular sections, including two enormous amount of "Star Wars" Constructed in an eleven year period
or three living sections, a lab section, talk was generated by the US and between 2000 and 2011, the Palace
a life support module, and a power USSR in the late '90s, budgetary con­ is a five torroidal ring structure built
module. These modules are fairly stan­ siderations and the influence of the around a large core extending for
dardized; about 85% of all workshack ESA kept the actual number of almost two kilometers through the
sections in orbit are constructed by battlestations down to around seven center of the station. Each ring has a
Japanese corporations, working from confirmed installations. Four of these radius of 2.2 kilometers. The three
a base plan developed in 2006 by the are controlled by USAF Space Com­ central rings are entirely enclosed,
Mitsubishi/Korydanshu Corporation. mand, two larger ones are the prop­ while the two outer rings have two­
Specialized modules are constructed erty of the Soviet Rocket Corps, and meter thick leaded-glass windows to
by the individual corporations them­ in a surprise move, the last large one permit light to enter.
selves and mated to the basic modu­ is Chinese.
lar design. There are nearly three The torroids are protected from hard
hundred workshacks in Earth orbit, Battlestations are very similar to radiation by a thick shield of lunar
several dozen in lunar orbit, and three works hacks, but are built around a rock. As with most space-borne equip­
in orbit around Mars. "core" weapon. This is usually a pow­ ment, all hardware on the Palace is
erful laser or railgun weapon. Adja­ hardened against EMP. The torroids
Workshacks do not have gravity; they cent modules may contain missiles, spin at sufficient rotation to provide
are far too fragile to apply spin to. nuclear weapons, smaller kinetic kill 0.8 G at the rim, dropping about 0.1
Instead, most have a gravity wheel weapons, or particle beam arrays. G for every 275 meters of altitude
attached to the central hub to pro­ While battlestations are usually well towards the hub.
vide relief from the stresses of zero­ hidden behind jammer screens, their
gee. Workshack personnel are usu­ huge sensor arrays and high-pow­ Inside each inner torus are four levels
ally rotated back to gravity after a ered radiation signatures make them of living facilities, manufacturing
four-month tour of duty . Most very distinctive on a close visual ap­ plants, life support systems, and apart­
workshacks support crews of ten to proach. If, of course, you live long ment blocks. The two outer torroids
twenty people. enough to get that close. support huge open parks; they are
not only for recreation, but also pro­
Mostworkshacks have a small, heavily vide the bulk of the Palace's oxygen
shielded module designed to with­ ORBITAL COLONIES supply. While most of this area is
stand a moderate solar flare. These devoted to open space, there are
cramped modules can support twenty These are the most recent additions common buildings, restaurants, and
people for up to four days . But it to the orbital hardware display. Or­ housing for high ranking Corporate
won't be a fun four days ... bital colonies are designed to be sta­ and ESA officials.
tioned in deep space between Earth
AUTOFACTORIES and Luna. Isolated from regular sup­ While the ESA technically owns the
These are small structures, usually ply runs (but decreasingly so), they Palace, it is in fact used by all space­
consisting of a power module, a are self-supporting mini-worlds, ca­ capable nations, each of which main­
monitoring station, and the main fac­ pable of generating their own air, tains an embassy on the Palace for its
tory module. Autofactories are de­ food, and water. nationals. Living space is leased by
DEEP SPACE

Panels
DEEP SPACE

Ii ii' 14ft,4I61:,;t\'1

the ESA to the highest bidders on a using a combination of blasting and


twenty year renewable basis. In turn, nuclear powered heat smelters. An
the ESA maintains emergency ser­ extensive warren of heat fused tun­
vices, general security, and station nels open into central, park-like cav­
EUROPEAN SPACE

upkeep. Police services and law en­ erns. These caverns are topped with
AGENCY

forcement are the exclusive province


Right now the single
geodesic pressure domes (the glass is
most powerful force in
of Interpol; the intra-European police formed from smelted lunar sand).
space, the ESA is an
organization, under an agreement Besides creating open space for lunar
outgrowth of an
with the ESA, reserves the right of colonists, these open areas also pro­
economic consortium of
judicial power over criminal offenses. vide most of the air and recycling
capacities.
European nations called
O'NEILL COLONIES
the European Economic
Community. With the
The second step in the colonization Luna was actually easier to colonize
of space was the establishment of the
combined military and
than open space. Gravity already ex­
O'Neill colonies. Built along the cy­
economic forces of
isted, and the ability to soft-land
lindrical plan, the titanic colonies, machinery had been possible for over
France, Britain, Greece,
named after the late space coloniza­ fifty years. With the use of nuclear­
Spain, Belgium, the
Netherlands, Ireland,
tion pioneer Dr. Gerard K. O'Neill, powered heat drills, it was relatively
simple to fuse the silicate lunar soil
Italy, luxembourg, the
are between sixteen and thirty kilo­
United German Republic,
meters long and six to eight kilome­ into glass-like tunnels. Pockets of
ters wide. The entire inner surface is buried ice were mined for air and
Portugal, Denmark, and
Austria (with Canada as
covered in earth, broken by running water, while plants were brought in
an associate member),
waterways and huge windows to al­ to create a viable ecosystem. By 1999,
the "Common Market"
low sunlight to enter. modular sections of the Tycho mass­
nations control a
driver were softlanded and
disproportionate amount
The ESA's O'Neill One was the first of reassembled, allowing raw materials
of the High Frontier. And
the habitats, located at the L-5 to be catapulted into space to con­
with the USSR's
LaGrange point. O'Neill Two (Galileo struct the Crystal Palace.
continuing overtures to
Cylinder), at L-3, was completed in
the EEC, it looks as
2017, followed by O'Neill Three (Para­ All this didn't happen overnight, of
though the so-called
dise Station, a joint US-Japan project) course. The technology to colonize
"Pacific Century" has in
at L-4 in 2018. With the Highrider space was already in place by the
truth become the "Age of
Revolts, it is unlikely that future early 1990s. What was required was
New Europe".
O'Neilis will be built by ground-based the will and international coopera­
governments. A much smaller tech­ tion to applywhatwas already known,
nology testbed version, which cur­ plus a driving need to do so, gener­
rently serves as a spacecraft con­ ated by a collapsing ecosystem and a
struction and maintenance depot, degenerating society.
orbits at L-2, over the lunar Farside.
You'd be amazed what rats can do to
PLANETARY BASES escape a sinking ship.

The third step in the colonization of With the Highrider revolts, the vari­
space was the construction of per­ ous governments clamped down on
manently manned facilities on other the planetary facilities. Key parts of
planets. Colonies have been built on the life-support systems have been
Luna and Mars, and other stations modified so that they can be re­
exist on the Martian moon Phobos motely detonated. This insures that
and the asteroid Ceres. what happened on the O'Neilis won't
happen elsewhere.
TYCHO/COPERNICUS
While the two lunar cities are not CHRYSE BASE
exactly space stations, they do fall A joint US-Japanese venture, Chryse
into the category of space colonies. Base is the first facility built with
Both were constructed underground, nanotechnology (used to form Mar-
DEEP SPACE

ii' iii/it!i' i:tj:htSt1

tian sand into structure walls). While Modules are described in the follow­ Crew/Passengers: 6-10
the principles have refused to explic­ ing manner: Power: batteries; normally depends
itly state so, the sheer speed with on core module for power.
which it was built denies any other Typical Cost: The manufacturer's Sensors: typically 25%; may be higher
explanation. suggested retail price. Used prices are when scanning for research-related
generally 30-80% of this. subjects.
lSIDIS BASE Computers: normally one in each
The EuroSpace Agency venture on Crew/Passengers:The number of crew habitat section (1 CPU); one in the
Mars. It is smaller (500 people to needed to operate the module, and lab with at least 3 CPU. Most memory
Chryse's 900) than it's competitor, the number of passenger berths. will contain research programs and
but the potential for growth is stron­ data files.
ger. ESA is putting considerable ef­ Power: the types of power systems. Cargo Capacity: normally 10mI
fort over the next four years into Weapon Suites: none; sometimes 1
moving up to 600 more colonists to Sensors:The manufacturer and base or 2 points of armor.
the base. detection rating of sensors.
Damage Points: T T W T P T 3 2 1
HALL STATION Computers: The number, capacity,
The spacecraft and communications and programs carried for each AUTOFACTORY
way-station on Phobos is known as computer. Cost: 35 Million eb; usually rents for

Hall Station, named after Asaph Hall 350K eb/month, plus core charges.

(who discovered the Martian moons Cargo Capacity: The number of cargo Crew/Passengers: none; can

in 1877 while at the U.S. Naval Ob­ bays, and their capacities, as well as accomodate 2-3 for brief overnight

servatory). Oxygen and slag is mined any restrictions on use. stays.

from the surface. The gravity is so Power: batteries; normally depends

slight that almost all spacecraft can Weapon Suites: The weapons and on core module for power.

land for servicing, and smaller space­ defenses carried in typical suites for Sensors: typically 25%

craft are often carried by hand to this type of module. Computers: normally one with 3 CPU,

their dock space. and two backups (1 CPU). Programs

Damage Points: The damage depend on the manufacturing pro­

KIRKWOOD STATION elements and overkill points of the cess.

Located on Ceres, alongside one of module; it uses the same method as Cargo Capacity: 20m 3 for finished

the NASA autominers, Kirkwood Sta­ Ships.T=general structure hits is goods, 20-30m3 for raw materials,

tion is the only regular gathering added to the list. and 5m 3 for waste products. Waste

place in the Belt. The station has no cannisters are sometimes launched

permanent residents, but is occupied TYPICAL CORE to burn up in the atmosphere.

on a rotating basis. Science teams, Cost: 40 Million eb; usually rents for
Weapon Suites: normally none; some

wandering surveyors, independant 350K eb/month, split between mul­


factories engaged in shady business

miners-whomever comes by is wel­ tiple users if possible.


may have a laser or two, butthey take

come to open the facilities and make Crew/Passengers: usually none; can
space awayfrom the machinery. Usu­

use of them. Accomodations are support a few techs overnight.


ally Armor 4.

sparse, but they're better than noth­ Power: solar, batteries; rarely nuclear

ing: supplies are stored here, and Sensors: limited


Damage Points: T T W T P T 3 2 1

there is a small hospital (although by Computers: normally two with 1 or 2

the time a prospector gets here, it's CPU each.


BATTLESTATION
usually too late for help). The nature Cargo Capacity: 5m 3
Cost: 50-75 Million eb
of orbital mechanics means that most Weapon Suites: normally none; some­
Crew/Passengers: 3-6; sometimes on
prospectors tend to travel directly times chaff or flares.
automatic.
back to Earth, anyway. Power: solar, batteries, nuclear
Damage Points: T P T D T P 3 2 1
Sensors: typically 70%
HABITAT MODULES Computers: one with 4 CPU; at least
TYPICAL WORKSTATION two backups (2 CPU). Has some sort
Habitats are built with modules to Cost 20 Million eb; rents are dependant of auto-routine program that includes
allow the greatest flexibility. Mod­ on the nature of the work. Materials targeting.
ules can generally be interchanged research would generally be 200K eb/ Cargo Capacity: 10m 3, plus ammuni­
among habitats of the same type. month, plus a share of the core rental. tion storage (missiles, railgun slugs)
DEEP SPACE

TYPICAL STATION LAYOUTS *J.;; litq;! ,:tj:J'lJtl


DOCKING MODULE RESEARCH STATION
WORKSHACK
)

I111I1I1111I 111111111111
SOLAR PANEL

SOLAR PANEL ARRAY

TRANSER STATION
COUNTERWEIGHT GRAVITY WHEEL

DOCKING MODULE

,,-----,p
GRAVITY WHEEL

DOCKING MODULE

::;..
;
SPACE 'GARAGE'
fOR OlVS BAnLE STATION
DOCKING MODULE

SOLAR PANEL ARRAY 1111111111111111111111111111111


SOLAR PANEL ARRAY

RADAR ARRAY TETHERED LASER


WEAPON
I111111111111 II11111111111
,. ""I SOLAR PANEL ARRAY

( )
'- BAnLE SATELUTE PARTICLE WEAPON

- PARTICLE WEAPON
DEEP SPACE

(,;;;1;(%, ,: '1l'?1

fj:j
of 1 0-20m 3 • Some ammo is also stored
O'NEILL COLONY 2] 30 points damage: 2 small massdrivers,
outside.
Cost: about 4 Billion eb sensors -10%, 10 missiles lost, 500K
Weapon Suites: lasers, 12-24 mis­
Crew/Passengers: 20,000 m) cargo lost
siles, often a railgun, kinetic kill de­
Power: solar, batteries 3] 30 points damage: 2 small massdrivers,
vice, or particle beam. Jammers, chaff/
Sensors: 45% sensors -5%, 10 missiles lost, 1 Million
flares, countermissiles. Usually Armor
Computers: at least one with 4 m 3 cargo lost
4. CPU, at least twelve with 2 CPU 4] 30 points damage: 2 small massdrivers,
each. sensors -5%, 10 missiles lost, 500m 3
Damage Points: T W PDT W PST Cargo Capacity: 2000m 1 cargo lost
S54321 Weapon Suites: none, armor 4. 5] 30 points damage: sensors -5%,
15 missiles lost, jammers lost, 1 Million
SMALL ORBITAL COLONY (L2 Damage Points: (By their nature, it m) cargo lost
TEST-BED) takes a lot to destroy an O'Neill; not 6] 30 points damage: sensors -20%, 10
Cost: 200 Million eb for a 500m as much to wreck one.) T TOT T P missiles lost, laser lost, 1 Million m 3
diameter colony. TTST18171615141312 " cargo lost
Crew/Passengers: 15/200 10987654321 7] 20 points damage: remaining sensors,
Power: solar, batteries 1500K m 3 cargo lost
Sensors: 35% GROUND BASES 8] Overkill points
Computers: three with 3 CPU each,
several backups with 1 CPU each. These use the same damage system Damage Points: Copernicus-80,

Typically has scientific and engineer­ as orbital habitats with the following with 20 overkill points

ing programs available with appro­ exception: ground bases simply have 1] 15 points damage: 1 massdriver,

priate databases, plus various utility too many damage points to describe. sensors -20%, 3 missiles lost, 250K m)
and recreational programs. When a certain amount of damage cargo lost
Cargo Capacity: 50-100m 3 points are lost, the base loses the 2] 15 points damage: 1 massdriver,
Weapon Suites: none; if others of this listed capability. Also, ground bases sensors -1 0%, 2 missiles lost, 250K m 3
type were built, they could be armed have no armor protection; the pro­ cargo lost
with lasers, missiles, and jammers. 2 tective value of the planet is figured 3] 15 points damage: 1 massdriver, sensors
points of armor. into the number of damage pOints. -10%,3 missiles lost, 500K m1cargo lost
Damage Points: T T W T PDP S W Note that exposed surface cargo can 4] 15 points damage: sensors -15%, 2
TPTWST87654321 be hit in addition to the base. missiles lost, 500m 3 cargo lost
5] 10 points damage: any remaining
CRYSTAL PALACE TYCHO/COPERNICUS massdrivers, sensors -15%, remaining
Cost: at least 7 Billion eb Cost: Tycho, about 4 Billion eb;
missiles lost, 250K m3 cargo lost
Crew/Passengers: over 5000 Copernicus, about 6 Billion eb
6] 10 points damage: remaining sensors
Power: solar, fuel cells, batteries Crew/Passengers: 12-18 thousand
and cargo lost
Sensors: 85% Power: solar, nuclear
7] Overkill points
Computers: one with 6 CPU, at least Sensors: 80%

twelve with 4 CPU each, multiple Computers: at least twenty with 4 CPU,
CHRYSE BASE (ALSO 151015)
dozens of smaller systems. multiple dozens of smaller systems.
Cost: about 5 Billion eb
Cargo Capacity: 3000m3; capable of Cargo Capacity: Tycho, 5 Million m 1
Crew/Passengers: 900 at Chryse, 500
docking with up to 6 vessels at once, enclosed; Copernicus, 2 Million m 1 at Idisis
with the exception of Deep Space enclosed Power: solar, nuclear
Explorers. Weapon Suites: Tycho-main massdriver Sensors: 65%
Weapon Suites: 7 lasers (3 in the center (1201 0 damage), six smaller massdrivers Computers: one with 4 CPU, several
ring, 1 in each ofthe others), 30 missiles (601 0 damage), 60 missiles, 3 lasers, backups with 3 CPU each.
per ring, possibly a particle beam. jammers; Copernicus-three small Cargo Capacity: aprox. 750K ml en­
Countermissiles, jammers, armor 2. massdrivers (601 0 damage), 12 missiles, closed
1 laser, jammers. Weapon Suites: believed to be 30-50
Damage Points: core cannot be hit missiles, 3 lasers, jammer.
until at least two rings are destroyed. Damage Points: Tycho-200, with
Each ring: T T (Wx2) T TOT T 50 overkill points Damage Points: 70, with 50 overkill
(Wx2) T T S T T (Wx2) T T P T T 12 1] 30 points damage: main points
1 1 1 0 9 8 7 6 5 4 3 2 1 . Core: T P massdriver, sensors -30%, 5 missiles 1] 20 points damage: sensors -25%, 10
TWTDTWTPTB87654321 lost, 500K m) cargo lost missiles lost, 150K m 3 cargo lost
DEEP SPACE

Ii;; ii;[Ii, :(;i:j, 0 tj

2] 15 points damage: sensors -15%, 10 Cargo Capacity: 250K m 3, aprox. 30 Power: nuclear
missiles lost, 1 laser lost, 150K m 3 cargo ship berthing spaces Sensors: 70%
lost Weapon Suites: 10 missiles, 1 laser Computers: one with 4 CPU, three
3] 15 points damage: sensors -15%, 10 with 2 CPU each.
missiles lost, 1 laser lost, 200K m 3 cargo Damage Points: 40, with 10 overkill Cargo Capacity: 200K m 3
lost points Weapon Suites: 2 small massdrivers,
4] 15 points damage: sensors -5%, 1] 10 points damage: sensors -20%, 3 6 missiles, jammer
remaining missiles lost, 1 laser lost, missiles lost, lOOK m3 cargo lost
150m 3 cargo lost 2] 10 points damage: sensors -1 0%, 2 Damage Points: 30, with 7 overkill
5] 10 points damage: lose remaining missiles lost, 50K m 3 cargo lost points
sensors, missiles, cargo 3]10 points damage: sensors -10%, 3 1]10 points damage: 1 massdriver lost,
6] Overkill points missiles lost, laser lost, 50m 3 cargo lost sensors -25%, 3 missiles lost, lOOK m3
4] 10 points damage: lose remaining cargo lost
HALL STATION sensors, missiles, cargo 2] 10 points damage: remaining
Cost: 600 Million eb 5] Overkill points massdriver lost, sensors -25%, 2 missiles
Crew/Passengers: aprox. 50 lost, 50K m 3 cargo lost
Power: solar KIRKWOOD STATION 3] 10 points damage: remaining missiles,
Sensors: 55% Cost: aprox. 250 Million eb sensors, cargo
Computers: one with 4 CPU, four Crew/Passengers: 100 man/days of 4] Overkill points
with 3 CPU each. accommodations

0' NEILL COLONY

DEEP SPACE

(!.iiIUt!': (;i:jU3t1

CRYSTAL PALACE

< ,

ADMINISTRATIVE CORE
(Under zero gravity)

LIVING/PARK TORUS (0.8 gravity)

RESIDENTIAL TORUS (0.8 gravity)

FACTORY TORUS (0.8 gravity)

RESIDENTIAL TORUS (0.8 gravity)

LIVING/PARK TORUS (0.8 gravity)

POWER/LIFE
(Under zero SUPPORT
gravity) CORE ~ ..
--~~4~=~$~

SOLAR POWER ARRAY


DEEP SPACE
iJiUiitqai:ra:hoti

This Is a multi·level, 5. Factories


underground facility.
TYCHO
Population: 18,000 6. Labs and Scientific
Areas
1. Main Gallery
MOON
2. Main Business District

BASE
3. Living Quarters

4.Main Control,
Atmosphere Plant and
Admlnlstarlve Offices
~I----------------------------
DEEP SPACE

Highrider is identifications have, to some extent,


HIGHRIDER(S) an Earthside been absorbed even in the techni­
term used to cian and managerial classes, expand­
describe those who have been born, ing from their original African roots
or spend most of their time working, to encompass Asian and European
in space. Highriders who have been legends. Their cultures thus combine
born outside the gravity well share a the best of African, Asian and Euro­
number of common traits and most pean styles, with bold colors and a
share a gene tic heritage towards vibrant exotic urgency.
greater tolerance to zero gee, low air
pressure and radiation. They are usu­ The space environment is danger­
ally slightly weaker th an ous. Highriders tend to be fast-react­
groundsiders, due to lack of gravity ing and level-headed, or dead.
(-1 mod to Body Type), but have High ride rs are usually well
tremendous stamina and determi­ educated-in isolated works hacks
nation. and construction projects there is
little to do but read or talk. Most
As described earlier, the ESA Hireout Highriders can speak several
has biased the orbital gene pool languages; however, they have
toward a large proportion (68%) of developed their own dialect, the
African base stock. The remaining orbital version of Streetspeak, which
portions are a mixture of European is known as The Word. The Word
(11%), Asian (10%), Middle Eastern includes smatterings of French,
(1 %), Soviet (4%) and American German, Japanese and a variety of
(6%). African dialects and is both musical
and efficient. Most Highriders can
ORBITAL CULTURE also manage a conversation in sev­
A strong tribal culture pervades the eral of the individual component
Highrider society. Institutions such languages.
as manhood rituals and rites of pas­
sage exist throughout the Orbital Space is crowded and works hacks
Zone and extend into the colonies usually don't provide much in the
on Luna and Mars. Although the way of privacy. Like the Japanese,
authorities have attempted to dis­ the Highriders have evolved many
courage these activities, they still social conventions to help create a
flourish, particularly in the "free" sense of privacy. For an outsider this
habitats. At the L-3 colonies young can lead to some uncomfortable situ­
men and women chance a nerve­ ations. In space there are no nudity
racking journey from the main cylin­ taboos (not after the first time you
der out to the remnants of an ESA don a skin suit with someone else
battle sat which was destroyed in the helping), but it is considered rude to
O'Neill Wars. Using only a hand­ stare while someone is undressed.
held EVA unit and a one-hour respi­ Personal belongings are few and the
rator pack they scrounge in the "kit" or "outfit" contains the
wreckage for a token of their achieve­ Highrider's most private things. This
ment before jetting back to their includes clothing, a rad detector, a
awaiting friends. The return journey water flask and a small personal res­
itself takes almost an hour, without pirator. Every Highrider also carries
mistakes. at least one "Goop Ball" in case of a
pressure violation .
There is an extensive oral history in
orbit. Highriders are fond of telling Highriders are slow to anger but are
stories and legends, and have con­ extremely nasty when riled. An easy
structed entirely new mythologies way to upset a Highrider is to do
based on life in space (or "The Dark", something really stupid to violate a
as it is often called). These cultural pressure seal, like firing a gun inside
DEEP SPACE

a habitat. Within the cultural groups no longerfrowned upon; rather, they


there are close bonds and a Highrider tend to taken in a group context as
will always back up another Highrider part of the social interaction. Many
in need. Anger a Highrider and you'll of the newer drugs, rather than just
have an entire Workgroup down on providing a "high", also boost re­
you-hard. Most Highriders are flexes or intelligence, and many of
proficeint in some form of martial art these come complete with their own
and highly adept with a knife. In forms of addiction.
most cases they disdain guns; not
only are they risky to use, but due to THE DANCE
recoil effects they are invariably less The most common Highrider addic­
lethal than a knife in the right hands. tion is the braindance, a neural
hookup which allows the user to
The O'Neill Wars have left an after­ "Iive" in a pre-generated artificial
math of anger and distrust which reality (much like early net-based
pervades space culture. In the so­ interface programs). Interacting with
called "free" habitats, including the Dance is a lot like netrunning
O'Neill Cne and the Galileo Cylinder, through a controlled Virtual Reality.
strangers receive a cold reception. Once in the Dance, a participant
Any unexpected vehicle which closes may "watch" a sim (audio/visual!
on the space of these habitats and tactile simulation), which is today's
cannot easily identify itself is quickly equivalent to the old-fashioned
met by seve ral well-armed Deltas "video." In a sim you normally take
and a boa rding party. Refusal to the part of one of the characters,
accede to their authority will quickly usually the lead role, and get to
escalate into the use of force. interact with the story. Masters at
the sim engage in one-to-one or
DRUGS AND SPACE group competitions, building new
An alcoholic Highrider is a dead challenges forone another with spe­
Highrider. The same goes for Smash, cial "gaming" sims. For a more de­
Crack, Dorph and most of the nasty tailed look at Braindancing, see the
synthetic nightmares that pollute the Cyberpunk 2020 supplement,
streets and riddle its population. Rockerboy.
These kind of drugs blur your reac­
tions and slow your reflexes, both A NEW SKill - BRAIN DANCE
certain to kill you soon enough. There (INT-BASED)
are no Dorpheads in space. This skill is similar in some respects
to the Netrunner's "Interface" skill
Also, Highriders don't smoke. Ever. If in that it measures the ability to
it isn't bad enough that smoking respond quickly to activity within
fouls the air scrubbers and messes up the Dance. Rather than executing
electronics (the smoke has a nasty programs, though, the participant
habit of carbonizing around elec­ must use his imagination/intellect
tronic components), it also really to effectively steer the course of the
screws up your lungs. Remember, in stories. The better his ability, the
space air is the most precious thing more control he hasoverthe running
you have. of the Dance.

This doesn't mean space is "clean." For example: George has run a few
Highriders go forfast highs that give Dance sessions and has a Braindance
a blast and then leave their brain and skill of 1. He is currently in a Western
senses clear. Rapidly dispersing aero­ sim and walks into a bar. He quickly
sols, such as nitrous oxide, are popu­ recognizes a familiar figure in the
lar and many new drugs have fil­ bar. It is the famous gunslingerTexas
tered into the Orbital conscience Jim, who is out to kill him. George
since the early days. Stimulants are reaches for his Colt 45 to gun down
DEEP SPACE

the villain, but, the town sheriffshoots


him dead for attempting to draw a SPACE CAREERS TABLE

weapon inside the bar.

Cherice is a true expert who has 01 - 25


spent many hours in the Dance. She Workganger ( Nomad)
is competing against another 26 - 35
Highrider in a generated sim, play­ Support ( Fixer, Media)
ing poker. Cherice is calm, confident 35 - 55
that she only requires an ace to win. Technician/Medtech/Biotech (Tech)
Concentrating on the sim, she re­ 56 - 60
quests a new card from the dealer, Corporate (Corp)
while across the table her opponent 61 - 66

looks at her with a smile of triumph. Security ( Solo)

The card slides across the table and 67 - 72

Cherice turns it over casually-an Marine ( Solo)

ace . She smiles sweetly and exits the 73 - 78

sim for some food. Shuttle Pilot ( Nomad)

79 - 84

Highriders OTV Pilot ( Nomad)

SO, WHAT DO can no 85 - 89

THEY DO? longer be Military Pilot ( Nomad)

considered 90

the "working class" of space. They are Salver ( Nomad)

well educated and hold positions rang­ 91 - 94

ing from construction workers to pi­ Entertainer ( Rocker)

lots, scientists and colony managers. 95 - 00

All of the existing Cyberpunk character High Ranking Official ( Corp)

roles fit equally into the space culture


with their own Highrider-style twists.
For example, a Rocker is more likely to
be adept with vocals and story-telling new character classes are available PILOT
skills than massed ranks of high-pow­ for space-based individuals: The rare breed who "fly" the many
ered amps and an axe. The most commercial, corporate and military
flexible space class is the Nomad, who WORKGANGERS vehicles which clutter space, and
may be a commercial or military pilot, The largest portion of the orbital control much of the transport of
a pioneer into the outer reaches of the population is still maintained within equipment and personnel. Special
Belt, or a modern space pirate. The the many construction crews and Ability: Brotherhood (a variant of
Space Careers Table lists the relative operational staff who make the run­ Family). Like Nomads on Earth, these
percentages of each type (a fast en­ ning of habitats and workshacks pos­ characters are often individualistic
counter table for referees) as well as sible. Workgangers are experienced and adventurous, but have a net­
the basic class types each standard in using spacesuits, EVA packs and work of other Pilots always ready to
Cyberpunk character will fall into. workmodules. Tough and self-reliant, back them up.
workgangers are also experienced in
ORBITAL CAREERS Zero Gee Maneuver and Combat. Skill Package: Space Survival, EVA,
Many of the potential careers avail­ Special Ability: Workgang (a variant Astrogation, Pilot (OTV), Pilot (Space­
able in space are similar to the No­ of Family). The 'Work-gangers" con­ plane/Shuttle), Basic Tech or Elec­
mad character role, being suitable stitute the largest extended "family" tronics, Programming, Mathemat­
for these roving and hardy individu­ imaginable and their influence extends ics, Physics
als. Characters electing to take these throughout the orbital culture.
careers will be generated as normal. SALVER
Those characters who have been SkillPackage: Space Survival, EVA, Zero­ As the number of workshacks,
born in space (must be age 25 or G Maneuver, Operate Hvy. Machin­ shuttles, laser sats and even small
lower) may also take advantages in ery, Pilot (OTV), Basic Tech, Electron­ habitats increases exponentially,
avoiding spacesickness (pg 24) and ics, Expert (Construction Techniques), many disused hulks or wrecks litter
in Zero Gee Maneuver Skill. Several Strength Feat the orbital space. This new breed of
DEEP SPACE

I!Nm!:ill,];j:!iUiji~ligj~j
individual scouts around and collects fully operate in space. With the ex­ in Zero Gee Maneuver Skill before
these disused relics, which sometimes ception of Astrogation these skills you can acquire this skill. Your Zero
contain a wealth of equipment or must be learned by experience. The Gee Combat Skill can never be higher
perhaps even a forgotten corporate reflex skills may be chipped but can­ than your skill in Zero Gee Maneuver.
secret. Often themselves using al­ not b e adapted to without zero gee
most derelict shuttles or OTV's to expe rience. If spacesick, you will be EVA
search for the illusive "strike," Salvers unable to learn a chipped ski ll until (REF based)

wander the forgotten orbits. Of cured. How to use EVA packs, hand-held

course, sometimes there is mileage in thruster units, etc. Difficulties for such

"Salving" something which wasn't ZERO-G MANEUVER maneuvers as approaching habitats,

quite dead yet. Special Ability: Sal­ (REF ba sed) rendezvousing with another person,

vage. Th is encompasses the ability to This skill is the ab il ity to maneuver in and so on, are set by the Referee.

spot a piece of valuable space-junk in low or zero g ravity co nditions. It


the first place and to know how to allows a character to kick off surfaces SPACE SURVlVAL
harness it without crippling your own and catch himself on the reboun d, (INT based)
craft. It also functions as the Techie's make turns or flips in mid-air by When an emergency occurs in space
ability of Jury Rig at half level. Most body movements, a nd to hold posi­ you have little time to respond and
Salvers are also pretty decent short tion if n e.!ded. Orbital-born charac­ you ca n't afford to get it wrong,
distance pilots, and are usually handy ters automatica lly have this skill at o therwise you might find yourself
with a gyrojet pistol in a scrape. Sal­ +3, and may buy it at h ighe r levels breathing vac or glowing in the dark.
vers usually know several Fixers who using IP. In order to acq uire Zero­ This skill allows you to know the
help find buyers for their wares. Gee Man e uvering, you must first get proper procedures during emergen­
used to the conditions of weig htless­ cies. It includes how to use a goop
Skill Package: Space Survival, EVA, ness. Th is isn't easy for everyo ne. ball; how to cycle an airlock; how to
Zero-G Maneuver, Astrogation, Each tim e a Groundsider characte r read a personal rad meter; what to
Operate Hvy. Machinery, Pilot (OTV), encounters a new cond ition of do and where to go in a solar flare.
Basic Tech or Electronics, Awareness/ weightlessness, such as crossing an Referees may use this skill to deter­
Notice, Melee or Handgun airshaft, finding himself suspended mine whether a character knows a
at a height without visible mea ns of given piece of important informa­
MARINE support, or some other sudden zero­ tion about day-to-day survival in
Both governments and corporates gee shock, he must make a Cool roll space.
are fitting out elite squads of cybered (Cool + 010) higher than 10 or be
warriors with armored work-suits and momentarily paralyzed by fear for SPACEPLANE/SHUTTLE PILOT
heavily-armed spaceplanes. These 1 D6 turns. Until the character has (REF based, IPx3)

squadrons patrol sections of space successfully made five such rolls, he How to pilot a spaceplane or shuttle.

and are a law in their own right. will be considered unadapted to zero Knowledge of scramjet engines, how

Special Ability: Space Combat. This gee and unable to master this skill. to dock with stations (Difficult task)

skill is added to both Zero Gee Com­ Once adapted, he need not make and how to make a proper orbital

bat and Zero Gee Maneuver when any further Cool rolls. reentry (Very Difficult) without burn­

involved in space-based combats and ing up in the atmosphere.

reflects the highly specialized train­ ZERO-G COMBAT


ing these individuals have undergone (REF based, IPx2) OTV PILOT
to become adept at combat in space. Also known as rei-ju-ryoku-ryu, this is (REF based, IPx2)

a specific fighting style developed The skill of piloting OTV's and other

Skill Package: Space Survival, EVA, Zero­ for use in zero gravity. This skill re­ small cargo-type spacecraft. Thisskill

G Maneuver, Zero-G Combat, places Martial Arts or Brawling when allows the character to make soft

Awareness/Notice, Pilot (OTV), Driving you fight in a no-gravity situation (if lunar landings (Very Difficult task),

or Motorcycle (for Moon/Mars buggies/ you were to use those other combat dock with space modules (Difficult)

trikes), Melee or Handgun, SMG or Rifle styles in O-G you would end up a and maneuver an OTV through

helpless spinning tangle of arms and space.

legs). The training also teaches the


ORBITAL SKILLS
character how to use recoil weapons ASTROGATION
in zero gravity. When firing a recoil (INT based, IPx2)

The unusual environment of space weapon, he may add this Skill to the This skill allows a character to calcu­

introduces new skills which must be required Recoil Save Roll (pg. 25). late a spacecraft course using com­

learned if characters are to success­ You must have at least three points puters, course tables and navigation

DEEP SPACE

beacons (Difficult task). Without Of course in an isolated workshack netic weapons . In low-gee, pressure­
these navigation aids the difficulty of the old preprocessed food paste sealed environments these weapons
this task increases to Very Difficult. tubes may be the only option. must be replaced with less lethal
knives or reduced velocity versions.
THE ORBITAL Food is packaged in special prepara­ Flechette weapons can be installed
tion labs in the spin gravity sections on a 24-hour turnaround by most
CHARACTER of larger stations. It is packed inside competent orbital techs, at a cost of
microwaveable bags, with all the about 150-200eb per installation
Orbital characters of all types may extra water removed and recycled, (plus the weapon cost). But then,
use Lifepath as normal. Referees or in recyclable dishes covered in that's 24 hours when you don't have
should adjust situations to reflect the plastic wrap (also microwaveable). a left arm, right?
Orbital background. Crumbly foods are avoided; you
won't see much bread in space. Even less obvious modifications like
WHAT DO THEY WEAR? scratchers can prove a problem in
The rigors of space have standard­ Drinks are packaged in airtight bags space. Try putting on a skin suit
ized personal equipment to a mini­ with drinking straws as part of the when your hands are terminated in
mum. The most common outfit, container - hot drinks like coffee 2cm long razor sharp carbo-fibre
known as a slap-suit, is a loose cover­ have small creamer and sugar packs blades, and don't ever unsheath
all with a variety of pockets (with as part of the container. One just those rippers in a vacuum .
velcro fasteners) and covered in squeezes in however many portions
patches signifying the wearer's alle­ are desired, then microwaves the On the other hand, certain forms of
giances. These include workgroup, entire package. The one drink you cyberware modification are very
corporation, and workshack and sta­ won't ever see in orbit (except on common in space. At least 40% of
tion patches accumulated over many the Palace and maybe in the L5s) are Highriders have replaced both eyes
years. Short sleeves are also com­ carbonated sodas or beer; these are with (shielded) cyberoptics, allow­
mon, but dresses, skirts and kilts are too likely to end up as impromptu ing them to dispense with heavy
NEVER seen-in zero-gee dresses end missiles in a workstation's zero gee. goggles and glazed helmets. Radio
up around the wearer's head! splices are also common, as are vari­
CYBERWARE IN SPACE ous forms of reflex and sensory boost.
Many workganger groups go nude, In space you rarely see the great With the increasing availability of
or close to it, within their home clunking cyborg monstrosities which nanotechnology, most Highriders are
environments. Hair is either short or prowl the urban ruins. The cascad­ also investing heavily in bioware for
tied back-or else it also ends up in ing radiation and electromagnetic everything from greater strength to
your face! effects of LEO tend to make standard radiation protection. Bioware is far
cyberware malfunction. This de­ more readily available in orbit than
Highriders aren't big on make-up, pends on the local radiation/mag­ groundside. It is mostly constructed
complex hairstyles or accessories netic levels, but for most orbital habi­ in the orbital factories and laborato­
such as long earrings or necklaces . tats there is a 10% chance for every ries and is usually cheaper (10 - 20%)
These last can be a nuisance, and week spent in orbit that a given to purchase as well.
dangerous, in space. Jewelery is piece of unshielded cyberware will
simple, to avoid entanglements in malfunction. Having an eye black In space, subtle is best.
zero gee, and many workgangers out is annoying, but when a cyberleg
affect tribal scars or tattoos. Perfume starts pumping uncontrollably it be­ POLITICS IN SPACE
is never worn - in the enclosed con­ comes downright dangerous, espe­ Nobody controls space. Almost every­
fines of a works hack or OTV even the cially if you are in zero gee at the one THINKS that they control a piece of
best perfume gets pretty oppressive. time. This means that orbital it The vastness of scale involved means
cyberware must be shielded against that everything, even communications,
WHAT DO 'rHEY EAT? stray electromagnetics, which in­ takes time and money. Most large habi­
Hydroponic tanks not only support creases the cost by 50-200% de­ tats and each of the colonies have their
growing plants but also small aquat­ pending on the item and where you own "local" administrative and lawen­
ics. The Highrider diet runs to veg­ are at the time. forcement agencies.
etables, tank-grown seafood, algae
and dried starched like rice and In addition , most really serious The hundreds of isolated workshacks,
noodles, all covered in thick (to hold cyberware is weapons-intensive and factories, laboratories and smaller habi­
it on the plate), usually highly spiced, includes high caliber projectile weap­ tats owned by corporations and Earth­
sauces. ons, rocket launchers and other ki­ based govemments are controlled by
DEEP SPACE

the central administrative processes of new areas of exploitation. Charac­


their individual corporations and gov­ ters will often become sandwiched
emments. In many cases a head techni­ between corporations as they vie for
cian or corporate lackey runs the day to control of new technologies and new
day business and has the final arbitration markets in a corporate arena that
in disputes. Larger corporate or military makes Earth look like a children's
installations have their own forms of playground. Several new small cor­
police force, operating under whatever porations have appeared recently
local rules they see fit and are taking advantage of the op­

ESA still effectively controls the larg­


portunities which abound in orbit
and in the colonies. l1topian Corp.
est portion of inhabited space through
the direct management of Crystal Pal­
ace, Paradise Station, the Tycho and
Copemicus bases on Luna, the Mars
Isidis base and hundreds of workshacks Los Angeles and Rome.
and satellites. They have an even larger Orbital Facilities: Seventeen
sphere of influence through the EEC­ autofactories and nine manned labo­
controlled Interpol, which polices many ratories.
of the independent transfer stations, Name and location of major share­
Orbital Air facilities and flights, and all holders: 80% of the shares are owned
ESA-maintained habitats and colonies. in equal proportions by Dr. Sergeii
Interpol agents are highly skilled and Ranon, Crystal Palace; Dr. Charon
have wide ranging authority wherever Twine, Utopia station; Dr. Carlos
they are authorized to act. Renbro, Paris, France; and Dr. Janet
Harnes, Los Angeles.
In space, whoever controls the at­ International Electric Total Employees: 21,000
mosphere, food and water supplies Corporation Troops: 1,500
makes the rules. It also helps to be on For a detailed description of IEC refer

Covert: 230
the team with the most weapons. to the Cyberpunk supplement, Cor­
poration Report 2020, vol. 1
Background: As described earlier, Uto­
THE "ORBITALS" Main business: General Manufactur­
pian Corporation was formed by a
ing
group of brilliant and disgruntled
-SPACE BASED Headquarters: SuperLink research
Microtech scientists. After selectively
CORPORATIONS station.
leaking small amounts of crafted
Groundside Installations: Berlin, Lon­
Biowareintothestreetmarketin2017,
While most large Corporations have don, Paris, Stockholm, Moscow and
UC has begun manufacturing drugs,
been surprisingly slow at moving others.
high-technology components,
their operations off "dirt," there are Orbital Facilities: Three manned re­
skinsuits and other newtech creations
several notable exceptions. Apart search laboratories, a Lunar com­
which far outstrip the competitive
from the two major Corps (IEC &; plex, a major OTV construction facil­
offerings. Utopian tries to keep a low
UC) listed earlier, many smaller op­ ity, between twelve and fifteen
profile, as it would be an attractive
erations have sprung up in the power autofactories.
target for giants such as EBM and lEe.
vacuum which accompanied the real Name and location of major share­
However, it is already far larger than its
vacuum of space. The new corpo­ holders: Erich Kesssier at SuperLink
competition realizes.
rate arena of orbital control is, if station, 8%; in conjunction with Ber­

anything, dirtier and more highly lin Industrial Investments, 38%


Equipment and Resources: Utopian
contested than the somewhat stag­ Total Employees: 800,000
Corporation has fourteen armed del­
nant Earthside version. After all, in Troops: 50,000
tas, three private spaceplanes, twenty
space there are NO rules. Covert: 1 300
five OTV's and four battle sats. Its
Orbital construction and manufac­ security forces are always armed with
turing have become the largestgrow­ Utopian Corporation the latest and most powerful weapons
ing areas of industry available to any Main business: Nano-construction
available. The corporate policy of dis­
corporation, and the rapid expan­ Headquarters: Utopia - a private or­
tributing key personnel and facilities
sion of humanity into the colonies bital facility/laboratory
over a wide area makes them difficult to
on Luna and Mars are opening vast Groundside Installations: London,
harm.
DEEP SPACE

Replitech Tell'8 Nova MitsubishijKoridansu


Main business: Genetic Engineering Main Business: Environmental Tech­ Main Business: Orbital Design and
Headquarters: Crystal Palace nology Construction
Groundside Installations: None Headquarters: Paradise Station Headquarters: Mitsubishi Torus-a
Orbital Facilities: Three autofactories Groundside Installations: New privately owned micro-habitat con­
and two manned laboratories. Mexico, Earth (Research) and taining approximately 500 occu­
Name and location of major share­ Copernicus Base, Luna (Support). pants situated at L-5
holder: Dr. Alexis Yulo, Crystal Pal­ Orbital Facilities: Four autofactories G rounds ide Installations: Tokyo,
ace, holding 35% of total shares. and eight manned workshacks. Hong Kong.
Total Employees: 2,500 Name and location of major share­ Orbital Facilities: Four autofactories
Troops: 15 holder: Yohan Libewitz, Paradise Sta­ and eight manned workshacks.
Covert: 3 tion, holding 20% of the shares. Name and location of major share­
Total Employees: 3,400 holder: Wholly-owned subsidiary of
Background: Replitech was founded Troops: 85 Mitsubishi and Koryidansu corpora­
by a small group of Russian scientists Covert: 5 tions.
with American corporate backing in Total Employees: 14,000
2018 and is almost entirely based on Background: Terra Nova is a joint Troops: 240
experimental work with genetic wheat Soviet/American venture specializ­ Covert: 35
varieties which could be grown effec­ ing in space environment construc­
tively in hydroponic vats. Since then tion and support. Terra Nova origi­ Background: Mitsubishi/Koryidansu
they have developed several highly nally formed from the team which maintain intellectual property rights
successful food produce variants which designed and constructed the "life to the basic workshack module ex­
are now used by most major space support" systems at Copernicus Base panded upon by virtually all Japanese
habitats. Replitech is expanding rap­ on Luna and has since patented sev­ corporations developing and manu­
idly but, because of its small size and eral design ideas which have been facturing orbital workshacks and
limited troop resources, has invested used in atmospheric processing autofactories. Mitsubishi/Koryidansu
heavily in external military protection. plants in Paradise Station and the are still the largest manufacturers of
It is one of many orbital companies joint NASA/JAB Mars base at Chryse small orbital facilities and gain royal­
which has made use of Lazarus Planitia. ties from the design patents on their
Corporation's new "Orbital Strategic original concepts. Their products are
Guard" facility to its distinct benefit. Equipment and Resources: As a small famous for reliability and spacers have
corporation Terra Nova relies heavily a saying-if you have to live in a
Equipment and Resources: Replitech has on the support of its employers at workshack "make it a Mitsubishi."
seven ON's and three deltas which the various installations. Terra Nova
rotate between its installations. Most jfits has four OlV's and two armed delta's Equipmentand Resources: Twenty three
troop resource is utilized as anti-infiltra­ but has little access to heavy weap­ workshacks, eighteen autofactories,
tion police within its own facilities. ons or large scale orbital transport eleven armed deltas, thirty OlV's, fif­
facilities. teen other small orbital habitats and
substantial orbital lift facilities and
ground-based resources. Mitsubishi/
Koryidansu can also call upon the
DEEP SPACE

massive combined resources of its Belters themselves and will


two parent companies, making it happily core and begin
one of the less desirable targets for mining an asteroid even if
any potential corporate takeover. an unfortunate Belter has
set up camp there. Consid­
ering the thousands of ob­
LIVING IN THE BELT jects actually within the Belt
the chance of an accident
is currently remote, but as
The Belt provides a promise of vast the numberoffactories and
wealth for those foolhardy enough Belters increases the dan­
to risk its dangers. Although auto­ ger becomes steadily more
mated factories have already begun real.
sucking some of the larger asteroids
of their minerals, the real gains lie in Even with these dangers
a rare class of smaller asteroids which the pull is still there and has
are particularly mineral rich. A single been glamorized by the
such silicate- or iron-rich asteroid well-known story of "Mad"
can make its discoverer wealthy. William Torso, who re­
Since many asteroids are conglom­ turned after two months in
erations of earlier, smaller pieces, the the Belt claiming he had
actual lode-bearing component may found the "big one." Mad
be deep within the core, relatively Will has since retired to
hidden to the broad sweep per­ Crystal Palace, where he
formed by remote sensors and auto­ lives permanently and earns
mated factories. a steady income advising
others who intend to
The few Highriders who have so far chance the Belt.
risked their lives and survived in the
uncertain precincts of the tumbling For many As a result the off-Earth colonies are
asteroids are the hardiest and most COLONIZING the rigors expanding rapidly. In truth, how­
daring individuals. After hitching a NEW WORLDS of life in ever, conditions "off-world" are rela­
ride with a exploration or corporate orbit and tively basic. Both ESA and NASA main­
vessel they set out in their own deep constant exposure to zero gee do not tain rigourous controls on the per­
space OlV with a hold full of sup­ present an attractive picture, yet they sonnel who are allowed into the colo­
plies. Months later they may return do not wish to remain trapped among nies, and each colony is managed by
empty-handed or be found frozen the decaying remains of Earth's civi­ a strict colonial government report­
with the wreck of their craft by a later lizations. For them, the colonies on ing directly to its parent organiza­
expedition. Several Belters have hon­ Luna and, more particularly, Mars tions. Furthermore, JAB, who man­
eycombed living quarters out of a provide the lure of freedom and a ages over half of the population at
medium-sized asteroid and settled new life. The Martian colonies des­ the joint Chryse Planitia facility, has
down to live there while waiting for perately require skilled technicians, completely separated its portion of
a major find. doctors and scientists to aid the task the community into a self-contained
of building a society on this harsh "micro-world" where the benefits of
As well as risking the vagaries of the new world. Active advertising cam­ traditional Japanese culture and work
myriad huge tumbling members of paigns, particularly by ESAand NASA, ethics are placed above all other con­
the belt, they face another, man­ present an idyllic view of life on Mars; cerns. There is little place for indi­
made threat. The newer automated they talk about air which is free of vidualists in these colonies and ad­
factories spawned by JAB and the pollutants and a non-violent society herence to colony regulations is
large corporates are "Hunters," so where everyone is working together strictly enforced for the safety of all
called because they move between in a spirit of comradeship toward a occupants.
asteroids drilling into their cores. common goal. Attractive packages
They look for deposits of particular are provided to highly skilled indi­ The populations of the colonies are
materials and then move on to an­ viduals to motivate them to sell their made up of approximately 40%
other if unsuccessful. These roving Earthly belongings and undertake the workgangers, many recruited from
machines pay little attention to arduous journey to Mars. orbit on the lure of better conditions
DEEP SPACE

i!Gm!:il3"ij:'mai~(1M~J

(which usually aren't really there); them suitable for human coloniza­ surface. Differing conditions in its
35% colony managerial, scientific and tion. Of all of the planetary bodies in development have lead to its current
security staff reporting directly to the the solar system only two are posi­ state, a cold dry world with a thin
individual colonies' management tioned such that they could easily be atmosphere. This is potentially re­
board; and 25% colonists who have modified to sustain human life. The versible. Water and manyofthegases
taken individual contracts for em­ others are either too small to maintain necessary for a substantive atmo­
ployment and living space within the an atmosphere, have too large a grav­ sphere remain locked in its polar ice
colony. These colonists do not di­ ity field, are far too hot or cold, or are caps and rocky surface. It is feasible
rectly work for the controlling body, bathed in waves of lethal radiation. that this potential atmosphere could
such as ESA, but are on long-term be unlocked and, as the tempera­
(minimum five year) guaranteed con­ One of these bodies is Earth. Human­ ture rose, that much of the trapped
tracts directly with the colonial man­ ity is successfully modifying the atmo­ water would flow again and Mars
agement boards. spheric conditions and ecologies of would once more see rivers flowing
Earth so that it becomes progressively across its surface. Although currently
TERRAFORMING LESS suitable for sustaining life. a long-term dream, there are already
Terraforming is a relatively new sci­ several research projects, led by the
ence which is concerned with the The other is Mars. In the past, Mars Japanese Mars Research Laborato­
modification of entire planetary at­ has had a substantial atmosphere ries, actively pursuing the redevel­
mospheres and eco-systems to make and water has abounded upon its opment of a Martian atmosphere.
DEEP SPACE
.,J3.ik·Ui;!t; II

The following scenario is designed can make an attractive offer if you


to thrust the characters into the are willing to accept the contract.
expanded world of Cyberpunk in The initial details are provided within
2025 and the Deep Space arena. this envelope. Obviously you should
Characters from an existing cam­ treat all information regarding this
paign can easily be integrated into conversation, and the content of the
this scenario. However, it is some­ envelope, as strictly confidential. I
what of a one-way ticket into Deep assure you that you will be under
Space and it is not intended that surveillance until after the operation
characters return to groundside. At is complete, whateveryouranswer."
least, not quickly. You may wish to
create new characters forthis run; it Carlo hands the character(s) an en­
could also be the basis for an entire velope (or equivalent). It contains
space-based campaign, similar to 4,OOOeb and a single sheetofopaque
the movies Outland or Alien. plastic inside a plain folder. The plas­
tic sheet has printing on one side
It would be advisable if one charac­ which reads:
ter involved in the scenario has sub­
stantial Netrunning skills. At least Precis - target 209.
one combat-trained individual Minimum requirement
should also be available. 4 personnel, includes 2 x combat
specialist, 1 x technical. M e d i c a I
PART ONE:
skillsand Netoperativealso preferred.
GROUNDSIDE BLUES
Function:
Minimal exposure extraction of cor­
It is 2025, somewhere. A favorite porate personnel.
bar. A jail cell. Deep in the 'face. The Target profile:
characters are approached by a fixer Male, Caucasian. Age 46 years. Non­
with a small problem and a pile of combatant.
euro to solve it. Equipment
Team to provide own equipment
If the characters are part of an exist­ including weapons and software. An
ing campaign then replace the fixer AV-4 Tac will be provided with expe­
described with someone who is fa­ rienced pilot if necessary.
miliar with the characters. The fixer Compensation:
has been contacted by an anony­ 5,OOOeb per team member, 20% in
mous corporate and commissioned advance. Own expenses payable by
to find an infiltration team, fast. He is team members.
backed up by a competent solo who Notes:
will provide the characters with some Damage to spurious equipment and
serious trouble if they decide to play personnel is not required.
rough.

The fixer is short, dark-skinned male After two minutes the plastic sheet
who wears a cheap suit which at­ disintegrates quietly, literally falling
tempts to masquerade as an expen­ apart without warning into a fine
sive suit and fails badly. He intro­ dust. If the characters enquire about
duces himself as Carlo Santos, ad­ the money contained in the enve­
dressing the characters in Street. The lope Carlo will reply.
jumble of words rattle quickly in a
guttural tone, underlined by a Medi­ "This is to ensure your silence."
terranean accent.
Carlo is rather impatient. He requires
"I have been commissioned in rather an answer and will try to obtain one
a hurry to find an extraction team. I before he leaves. If the character(s)
DEEP SPACE

• ,j3.Xa·U'i!(ti III

DAWN
SECURITY
FAOurr

r-------14 Meters
• Auto Weapon Systems
=' Security Cameras

D Guard post

do not wish to accept the contract Keyes, will act to protect him and will a marketing front and cannot even
he will go elsewhere. Once the char­ not hesitate to open fire if necessary. provide useful Net access to internal
acters accept (of course they'll ac­ systems. Dawn maintains a secure
cept-eventually they will get bored The mini-cd can be read by most compound fifty kilometers north
with rolling new characters and hav­ equipment, including any Cyber­ (unless that's in the ocean from your
ing the same encounter!) Carlo hands deck. It begins with a warning that home town!) of the city which
one character a mini-cd which will fit the information contained within is contains its R&D division. This is
any standard reader. He turns to confidential, etc, etc. It then imparts where Dr. Wilk works and, currently,
leave, saying only: the following information: lives.

"This matter is our little secret. The target for the extraction is a Wilk has been contacted by your
You understand, yes ?" communications technician named prospective employer and offered a
AlexanderWilk, who is currently em­ position which, it seems, he has ac­
If the encounter occurs in a pub­ ployed by a medium-sized electron­ cepted. His current contract contin­
lic place then any character mak­ ics firm called Dawn Electronics. The ues for four years and does not pro­
ing a MODERATE Awareness roll company is relatively new and the vide a polite clause for him to leave,
notices a woman across the room characters are unlikely to have heard particularly not to work for a com­
who appears to be watching the of it. A simple Net check reveals that petitor trading corporate secrets.
interchange. She catches Carlo's Dawn has won several large con­ Each evening he strolls around the
eye for moment, nods slightly tracts recently for the supply of ad­ grounds from 5.30pm to 5.45 pm to
and then disappears from sight. vanced communications systems, "take some air." In two days you are
and is growing rapidly. Suitable re­ to provide a little more "air" than
If the characters follow either search will reveal its main competi­ normal.
Carlo or July, they both leave in tors would be Smith Communica­
separate cars and are soon lost in tions, Worldsat and lEe. The AV-4 is to be collected from a
City traffic. If they take any vio­ private area near the Dawn facility
lent actions against Carlo then Although Dawn has a small office in and, after extracting Wilk from the
the woman, a solo named July the nearest major city, this is simply compound, you are to deliver him to

----------------------------------------------~;

DEEP SPACE
.d@·iq·Ui,!t; II

Thirdly, the characters'


DAWN NET MAP
employers found out
about the decoy and
have planned a new
operation to extract
Wilk. However, they
cannot afford not to
continue with the
original oper a ti on
without arousing sus­
picion. Thus they have
hi red a crew of expend­
able independent
operators to continue
with the original plan
as a ruse ...

Enter the characters.

They may take what­


ever equipment they
_ _ ~_-I require with them on
the strike. Dawn's
_ _~_-I complex has several
weaknesses which the
characters may attempt
b...=="=-_.d.._ ......!._ _ I....._ -='-_........_ - i_ _.......= d
to exploit.

a third location. You will be met WEAKNESS 1


there by a representative from your Although the computer system
employer and your vehicles, etc. will within the compound cannot be
be waiting at the new location . accessed directly through the Net, a
1] Admin files
high security Net access line is pro­ 2] Conference files
The CD provides a map of the Dawn vided between the compound com­ 3] Gates of Hell storage and System
compound, indicating major loca­ puter systems and the company's maintainence files
management, who are located in 4] Blueprints, Assembly instructions,
tions and defenses. It also details 'I' Research files
available Net access for the com­ Tokyo. This line can onlybe accessed 5] Blueprints, Assembly instructions,
pound computer system, which is by either breaking into the head­ Research files
described in more detail below. quarters computer system or physi­ 6] Working Memory
7] Gates of Hell storage
cally tapping the phone company
8] Blueprints, Assembly instructions,
What the characters don't know is circuits. It is protected by several Research files
... Iots actually. layers of software. The final defense 9] Long Distance Link to Tokyo HQ
is a Hydra Systems program known 10] Workstation Group A
11] Workstation Group B
Firstly, Wilk isn't so much an engi­ as "The Gates of Hell" (as described
12] Workstation Group C
neer as a bio-engineer. He has devel­ in the sidebar). The Dawn version 13] Hydra
oped a neat way of interfacing im­ currently has loaded Knockout, SeeYa 14] Pitbull keyed to Sysop
planted communications eqUipment and Watchdog . 15] Pitbull keyed to Sysop
16] Perimeter Alarms
so that it can be used without any 17] Interior Alarms
need to "sub-vocalize," and is virtu­ The characters have been provided 18] Mini Auto-assembler for electronic
ally unnoticeable even when in use . with the Net access code for the components
Dawn headquarters complex and 19] Main Gate
~ 20] Holo Display system for designers
Secondly, Dawn found out about the 10 of the secure line.
21] Cameras covering Lawn area
the extraction plan three days ago 22] Cameras covering research area
and has substituted a "decoy" Wilk Once within the compound com­ USUALLY TWO SYSOPS ON DUTY AT
to sabotage the attempt. puter it is possible to disrupt the ALL TIMES
DEEP SPACE

.,j3.Xa·Ui4!ta III

compound security system and feed going off, weapons targeting on the
false information to the security staff AV-4, and guards firing automatic
and automated defenses. weapons to create a rain of death as
the characters land. Amidst this chaos
WEAKNESS 2 Wilk looks confused, buthewill drop
The compound normally accepts to the ground once the level of fire
power from the public grid. Some threatens to endanger him. At this
subtle technical work, strategically stage he will make no action to indi­
placed explosives, or even infiltra­ cate that he is the "target"; it should
tion of the power company com­ be obvious.
puter ( details left to the referee) will
force the entire compound to switch The AV-4 can land quite close to
to the reserve power supply. While Wilk's position. If the AV-4 doors are
this switch occurs instantly and with­ opened then Wilk will attempt to
out noticeable interruption, the leap into the vehicle. As he does a
weapon systems cannot draw suffi­ guard rakes him with automatic fire,
cient power until three minutes have bullets ripping across his torso as he
elapsed. During this period, the power lands inside the vehicle. Wilk col­
for the rest of the complex is provided lapses unconscious inside the ve­
from storage units while the generators hicle. If any character moves to aid
reach maximum output. him they will discover that he is still
alive, as most of the damage was
WEAKNESS 3 absorbed by a Kevlar vest hidden
A careful analysis of the maps pro­ under his clothing. He is still badly
vided to the characters and a suc­ wounded and bleeding profusely.
cessful Difficult vs. Electronic Secu­
rity roll indicates that the NE corner Attempting to leave the compound
of the compound is slightly "blind." is still no easy task. Even if the weapon
It will take security an extra 15 sec­ systems have been damaged/dis­
onds to respond to an infiltration abled by the characters in some form
from this section of the perimeter. they will be fixed quickly. Two heavy
After all, every little bit helps. weapons train in on the fleeing AV-4
wh ile two armed Dawn AV-4's lift off
The perimeter defenses themselves in pursuit.
are quite strong and a purely ground­
based infiltration is likely to fail. There Under this blaze of fire the charac­
is an average of eight guards on duty ters flee. They can easily find the
at any time and their statistics are rendezvous point, but-the location
summarized in the sidebar. is deserted and neither the charac­
ters' vehicles, an expected pick-up
As usual at 5.30pm "Dr. Wilk" steps van forWilk, nor any supporting fire­
from the research block and strolls power is on hand. Also there is those
slowly into the open. He stares up­ two AV-4's to think about.
wards, as if surveying the heavens
for stars. This may appear to be a Meanwhile ... what did the charac­
curious action given the usual layer ters do with "Wilk" in the back? This
of photosynthetic smog obscuring is actually a Solo known as "Insider"
the evening sky; however, Wilk al­ Ronson. If he has been under medi­
ways does this . As with so many cal treatment then an Average roll
brilliant minds, he is a little eccentric. vs. Medical Tech (or a Difficult roll if
he has simply been under close sur­
As the characters act there is much veillance), reveals that his condition
noise and confusion. Depending on has improved rapidly. Unknown to
the success of any covert anti-secu­ anyone, including his employers,
rity operations there will be alarms Ronson had undergone a treatment
DEEP SPACE
.d3·i%.Ui;U§ II

of Lifesave r Bodyweave (Chromebook, open market or even decide to keep


pg. 38) which has saved h is life, along it. Of course, the owners may come
with Nanosurgeons which have been looking!
rapidly repairing the internal dam­
age.lf the characters search the prone Either way the characters should be
form they discover a smart-chipped grateful to be rid of that particular
Sternmeyer Type 35 Autopistol hid­ employer.
den in a shoulder holster under his
clothing. If the pistol hasn't been Perhaps ...
removed then Ronson will wake and,
after two minutes of disorientation, PART TWO:
will attempt to overpower the charac­ TICKET TO RIDE
ters and radio for help. Ronson also
has a small knife strapped to his left leg The characters will no doubt be rather on
and carries a tiny homing transmitter edge when, several days later, they are
taped inside his right armpit. contacted by the fixer (Carlo?) who
offered them the Dawn contract
If Ronson wakes to find his pistol and
the transmitter gone and the charac­ Don't forget to substitute your"own"
ters asking some serious questions fixer if available.
about his identity he will divulge
what he knows to the characters in "My friends. I can understand that
the hope that they will let him live. you may harbor some ill feeling to­
He has a reasonable idea of why he ward myself regarding your recent
was hired but doesn't know where contract. I would like to apologize as
Wilk is. He was supposed to play at I personally was unaware that your
being Wilk as long as possible in an mission was to be a 'decoy'."
attempt to trace the instigators of
the plot. Carlo grimaces as he says the last
words.
If the characters haven't removed
the transmitter then they will be "It appears that your actions in over­
hounded by further goons until they coming the inherent difficulties in
lose Ronson. He will use any distrac­ that mission have come to the notice
tions as an opportunity to flee. ofyour recent employer. I have been
asked to offer you a further contract.
Assuming the characters sUNive the I am assured that this one is com­
entire episode they are undoubtedly pletely legitimate."
pretty pissed off. Noone likes being
sent on a suicide mission. If the characters agree to consider
the proposal Carlo hands them a
Curiously, the money promised for video-cd and indicates they should
payment arrives as advised with a meet him at the same location in two
brief note indicating that their con­ days to give an answer.
tract has been successfully com­
pleted. Their vehicles and any other Once again the CD contains the
equipment which were left at the information the characters require.
AV-4 pick-up pOint all remain there; However, the content of the mes­
it is otherwise deserted . If an AV-4 sage is surprising. Rather than sim­
pilot was provided he also turns out ply containing "information" the
to be a freelance operative and is just video-cd proVides a visual message.
as annoyed by the whole deal as the It is delivered by an elderly gentle­
characters. Along with the payment men, clearly of French descent,
they can always attempt to sell the seated behind a huge wooden desk.
now slightly damaged AV-4 on the The location, and the identity of the
DEEP SPACE

_dStta·n!;!,; II

speaker, are unknown. He speaks now, they may grow to be a strong Of course it is unlikely that the char­
softly, staring earnestly in the direc­ threat in the future. We can guaran­ acters fit all (if any) of these criteria.
tion of the device which recorded tee passage, including a return flight They have been provided with suffi­
the speech and clears his throat sev­ to Earth if you wish, for all partici­ cient funds in advance to take pas­
eral times during the delivery. pants in this exercise. If you agree sage to orbit and their new employ­
you will each be paid 50,000eb up ers (being in control of the colony
"Ladies and Gentlemen. Thank you front as a retainer. The remaining anyway) have provided suitable ex­
for considering our offer of further amount will be placed immediately amination results to cover the char­
employment. You may find what I in a private account in e ac h acters' relative lack of skills. To aid in
have to say nexta little daunting but, individual's name, with the req uire­ adoption into the colony each char­
be assured, I am completely serious. ment that it cannot be withdrawn acter is provided with a new identity
You will be well rewarded for your until three years have elapsed. and several skill/memory chips to
full participation. facilitate the charade. Characters
"My colleague will contact you fur­ should attempt to adopt a role wh ich
"I represent the council of a small ther to ascertain your answer. The most closely matches the skills they
city. This responsibility is, as you can next scheduled Mars flight leaves already possess. Further, during the
imagine, a great one. Recently, we within two months and places have journey to Mars they have a large
have been faced by a problem which already been reserved. I urge you to period of" consciousness" within the
we cannot easily resolve. Certain in­ consider this offer carefully. Dance and can use some of this time
dividuals have begun causing a sig­ to learn INT or TECH based skills.
nificant civil disturbance in our nor­ "Thank you for you r time." Each character can obtain up to ten
mally peaceful city. Their motives (10) points of skill during this period;
are purely personal but they are re­ Are they stunned yet? however, they cannot increase any
markably persuasive and have re­ skill more than +4 in this way. They
cruited a number of supporters. We This is supposed to be an offer too must have, or obtain during the jour­
have tried, so far with little success, good to refuse. If the characters are ney, the minimums listed to success­
to negotiate with these individuals already wealthy offer more money. fully adopt any given role. Any char­
and when that failed, to use force to They shouldn't be able to say no. acterwho does not have a processor
disperse them. Unfortunately we installation should undergo installa­
have been unsuccessful. Carlo will contact them two days tion before the journey.
later to request an answer. Let us
'We, the city council, feel that this assume they say yes. Medias and Rockers could maintain
disturbance can only be removed by their existing roles fairly intact, as
individuals acting from inside their Moving to the "colonies" is rapidly there is as much use for entertain­
ranks. To this end we intend to re­ becoming the new dream for the ment and news dissemination facili­
cruit others who cannot be traced untold millions still trapped in the ties in the colonies as there is on
back to us. That is why we have polluted and violent cities of Earth. Earth. However there is limited scope
called upon you . However, the cost of transporting for any real "action" for such charac­
and maintaining each individual is ters, as the potential audience for
"We will pay all necessary expenses still crippling and so a careful selec­ either of these roles is rather limited.
for the period of your employment. tion process is involved. Firstly po­ It is also clear that the colony man­
Further, each active member of the tential applicants must possess skills agement would actively resist the
team will be paid the sum of which are considered useful in the type of "trouble-making" most
300,000eb on successful comple­ maintenance and growth of their Medias or Rockers are involved in.
tion of the contract. You will under­ chosen colony. Arduous acceptance
stand why in a few moments. tests and health checks ensure that Some sample roles are described be­
only "productive" personnel are low:
"The period of employment will be given the opportunity to join. They
for a minimum of three years. The must also have sufficient resources ORBITAL CONTROLLER
reason for this length is quite simple. to be able to reach one of the many (SOLO)
Our city is on Mars. We wish you to orbital platforms where they can The volume of atmospheric and or­
come to Mars in our employ, posing begin a journey to their new home. bit-to-surface traffic on Mars is in­
as colonists, and infiltrate a fanatical This ensures that the vast majority of creasing exponentially and must be
group who are threatening the safety street scum never get close to hav­ carefully managed to limit the risk of
of the entire colony. While small ing the opportunity. an accident. Although much of this

..

DEEP SPACE

.;j3.ia·Uii!t4111

traffic is monitored and managed by SURVIVAL TUTOR nuclear propulsion units used to travel
Als these artificial systems are often (SOLO) such huge distances cannot be used
too inflexible in their approach, par­ Although the societies within the where the highly energized stream of
ticularly when dealing with a crisis. colonies are relatively small and stable exhaust particles could inadvertently rake
The automatic systems still lack the they will undoubtedly grow larger across an inhabited orbital facility-it
intuitive reactions of a human opera­ and crime and violence will creep could easily cook the occupants alive.
tor which can often avert a disaster into their fabric. The young children
before the recursive analysis routines being born on Mars cannot be raised The first step has changed little since
of an AI have recognized a problem. to be naive and defenseless against the early 2000's. The characters board
The native instinct in a highly trained these factors, particularly since they a newly commissioned Aries III
solo and high reflexes makes you a may come from outside the colony spaceplane, finding themselves inside
perfect candidate for this position . as time passes. You are required to a plushly decorated craft reminiscent
teach the younger members of the of the Boeing 747's of the 90's. The
Character requires minimum of: colony the basics of personal defense spaceplane takes off horizontally like a
Awareness +6, Aero Tech + 4 and survival skills so that they can face normal aircraft and climbs almost con­
Skillchips: Mathematics +2, Pilot OW+ 3 the future. Of course, projectile weap­ tinuously until it leaves the upper at­
ons are generally unavailable in the mosphere and docks with Johnson
SCIENTIFIC TECHNICIAN colony and this is not a skill the man­ Space Platform. There are only three
(TECH) agement wishes taught. points of real interest during the
No trouble, dude. They want you to spaceplane flight.
help research new ways of applying Character requires minimums of:
technology to suit the environment Athletics +2, anyone Martial Arts After forty minutes of reasonably stiff
on Mars . Mind you, you'll need a skill +5 acceleration you are feeling some­
little more than basic Math and Phys­ Skill chips: Teaching +3, Martian what uncomfortable. By now you are
ics to get by. You will be designing Survival +3 also feeling rather hungry and won­
new tools for exploration, construc­ dering why you haven't had more
tion and environmental monitoring SUPPLY COORDINATOR then a light snack. Just about nowyou
for use specifically on Mars. You will (FIXER) begin to feel a slight tickling sensation
also be helping test and refine newer You are required to manage the cen­ in your inner ear. Anyone who hasn't
technologies such as nano-technol­ tral distribution of equipment, drugs been into space before also feels a
ogy and cryotank storage. and supplies for the colonists. This similar sensation in their stomach
also involves submitting orders to (make an Average roll vs. BODY or lose
Character requires minimums of: the Colonial Board for new materi­ that snack).
Basic Tech +6, Mathematics +4 als, equipment or personnel re­
Skill chips: Physics +3, Cyber Tech sources. You will of course be tightly Also about now you are warned by a
+2, Cryotank Operation +2 constrained in your actions by the brief announcement to brace for a
Colonial Board, which actually man­ small jolt. Having reached the limits of
PROGRAMMER ages all direct import and export the upper atmosphere the crew acti­
(NETRUNNER) into and out of the colony. Still there vate the rocket engines which take
Your task is to help construct new is bound to be some scope for your over from the failing jet units and push
software for the efficient operation of real skills in all of this bureaucracy. the craft clear into low orbit.
the colony. This may include software
for maintaining specific automated Welcome to Zero Gravity.
Character requires minimums of:
tasks, such as running an electric tube­
subway, or for scientific analysis of Accounting +4 The stewards have begun taking great
information, such as geological or at­ Skill chips: Library Search +2 care in their movements and you real­
mospheric surveys. You are also re­ ize exactly why the carpet on the aisles
quired to help construct virtuals for STAIRWAY TO HELL looked more like velcro than wool
education and recreation with the aid Catching an interpianetary cruiser is blend.
of the colony'S Als. still, even in 2025, a difficult and com­
plex process. The huge latticework You probably feel lousy, but the view
Character requires minimums of: structures of the 'Space Liners' must is just great.
Programming +6, Basic Tech +2 be kept well clear of the effects of
Skill chips: System Knowledge +3 planetary gravitational fields or risk After a seemingly interminable period
(Mars specific), Language (Meta I) +2 immense stresses. Furthermore, the you dock at the Johnson Space Plat­
DEEP SPACE

••j3,iq.Ui4![fi II

form and are led to the customs led into a large cylindrical room which The characters should begin to real­
area. In the unfamiliar zero-G envi­ is slowly spun to match the rotation ize after a short while that the entire
ronment you bump painfully into of the cylinder. As you step into the place seems somewhat deserted. The
walls, doors and other hapless trav­ elevator which takes you down one world was originally constructed to
ellers. You can tell the locals. They end wall of the torus, you are treated contain several times its current
sped off up ahead several minutes to your first view of the habitat. The population. ESA's increasingly dicta­
ago, skimming off the walls like dol­ elevator is glass and you are now torial control of living standards, par­
phins in water. You hang (literally) suspended 3 miles (5 km) from the ticularly for Workgangers, eventu­
around for another thirty minutes 'ground' stretched out below (and ally sparked the famous O'Neill war.
until you pass through customs and above, and all around) you and ex­ The ESA has retained control of this
are searched, metal-detected, X­ tending 15 miles (25 km) to the artificial world and most 'gangers
rayed and put through any other other end of the cylinder. Hope fled for one of the other indepen­
form of impersonal security proce­ noone here gets vertigo. Make an dent orbitals when they realized they
dure which Interpol can devise to Easy vs . COOL roll or start clutching were losing this particular battle. The
ensure that you are not carrying any the rail in terror. 'gangers now call this world Hell.
illegal drugs or weapons.
As you descend the terrain features Most of those who will be travelling
You aren't, are you? below can be seen clearly. Meander­ onward to Mars on the NASA flight
ing roads, scattered forests, rivers are stopping over at Paradise Station
Johnson Space Platform is just that: a and lakes course between scattered briefly before continuing on to ren­
large, roughly rectangular flat scaf­ suburban areas and office complexes. dezvous with the ship. Some, par­
fold which is used to transfer be­ Nothing could be more different ticularly the families, retreat to pri­
tween spaceplanes and shuttles to from the cluttered nightmare you so vate rooms to spend their last time
and from Earth, and OTV'swhich are recently left grounds ide. It is a sim­ together before the journey. Many
used to travel from here to one of the ply awe inspiring sight. others, including some late addi­
larger space habitats or the moon. tions to the crew and technical staff
Your eventual destination is a deep­ Several minutes later, feeling decid­ for the colony, take the opportunity
space cruiser, NASA's Explorer II, edly more comfortable already as for a final fling. The bars and casinos
which is 'parked' in a stable position the gravity has returned to 0 .9 G at at Paradise gear up specifically for
well outside the Luna orbit. You will the cylinder floor, you are deposited the brief burst of activity brought on
be rendezvousing with a second, at the base of the wall. A bank of by each new Mars flight. Not only
NASA-owned, OTV at the ESA-main­ information displays provide direc­ the passengers themselves but
tained L-4 orbital facility, an immense tions to most major locations within friends, colleagues and even curious
O'Neill cylinder known generally as the cylinder and small electric shuttles onlookers often gather together be­
Paradise Station. stand waiting for passengers. fore such an event.

You are bundled into a DS-OTV. It is The characters now have two days On the day the characters are to
much more cramped than the to recuperate from the outward flight depart for the deep-space ship itself,
spaceplane and has no windows; it and the space version of 'jet-lag'. a large "open-air" rock concert has
hauls you and eighty others out to Since their accommodation is pre­ been arranged . The lead band, a
the Luna orbit and the waiting Para­ paid and they each have (had) new orbital-based group called Plati­
dise Station . The trip, which takes 10, OOOeb dumped in their accounts, num Wave, has had several medium
twenty three hours, is extremely dull they are qUite comfortable. How­ hits with their mixture of chromatic
and much of it is spent sleeping or ever, unlike Crystal Palace, Paradise rock and workshack blues. They are
connected to braindance entertain­ Station is not an exotic playground fronted by the popular groundside
ment units. You actually arrive be­ for the rich . Rather, it is a fully opera­ trio of Lazo, Sumi &. Tenko, whose
fore you know it. Would I lie to you? tional living, self sustaining micro­ modernistic synthetic compositions
world with a population of 150,000 invoke images of ancient Japanese
As the OTV has no windows to speak semi-permanent residents. It still pro­ culture.
of, your first view of Paradise is an vides four-star accommodation, res­
antiseptic-smelling corridor leading taurants, casinos, bars, strip joints In fact, Platinum Wave are becom­
toward the disembarkation lounge. and most other forms of entertain­ ing just a little too successful. Their
Here, still in zero g, you are put ment and relaxation. There is also latest h it, Breathe Vac, contains some
th rough more tedious paperwork, plenty of room for "outdoor" pas­ pointed truths about the activities of
this time by ESA staff. Finally you are times such as tennis or cycling. several large orbital corps. One of

I
DEEP SPACE
.iO-IUtUia!'; II

these corporations has decided to synth-skin, which oscillates between


silence their voice before the band garish swirling patterns and a video
gains too much popularity to easily image of the band which also covers
dismiss. In an empty office block the entire backdrop of the stage. The
almost a kilometer from the concert music beats on and the crowd is
a sniper has been placed with a clearly enjoying the show.
tripod-mounted Scorpion missile
launcher equipped with a modified At this point the characters have a
laser-guided missile. There are two second chance ata roll. If a character
armed solos in the crowd who have succeeds a Very Difficult roll vsAware­
been briefed to terminate the band's ness they notice a large goon nearby
leader if the sniper fails. who appears to have a weapon
chipped into h is wrist sockets. A closer
The characters would be foolish to inspection and another Very Diffcult
miss the event. If they don't attend, roll vs Awareness and they identify
then they simply hear about the the outline of a Federated Arms X­
assassination of the band's leader in 9mm pistol secreted under his
the news on the following morning. clothes. The gun is decidedly out of
If they are early for the gig then any place in an environment were even
character succeeding a Difficult roll the Interpol police generally carry
vs . Awareness notices several secu­ flechettes. If any character confronts
rity guards checking out the stage the goon he will bolt into the crowd
thoroughly and surveying the crowd and attempt to flee the scene. If the
as it begins to build. The guards all characters pursue the figure, once
look extremely edgYI as if they are clear of the crowd he will turn on his
expecting some kind of trouble . pursuers and draw a mono knife, but
will resist engaging them in a melee.
A large crowd well in excess of 3,000 He snarls at the nearest character
people gathers for the event. The and calls out,
mood is rather more peaceful than
the characters expect at a rock con­ "Leave off, fool. This thing is bigger
cert and is substantially different than you know and you won't get
from the howling raucous confusion much help from the local police."
which surrounds the violent mobs
at most groundside venues. Indeed, He will then attempt to flee the
as Lazo steps onto the stage and characters again. If they continue
begins crooning his opening chant, pursuit he will turn to fight and this
the crowd falls silent, mesmerised time will kick in his Speedware for
by the music . The opening set is a full effect.
hit and the trio leave to rousing
applause. Some distance away the sniper is
already locking a laser sight onto
After a pause the band members janet's weaving body. The task is
from Platinum Wave filter onto the complicated by the synth-skin pat­
stage and quickly set up their equip­ terns which tend to confuse the sight;
ment. As the crowd's expectation however, it will take only a few min­
increases Janet Maul, lead singer and utes for the sniper to readjust the
songwriter for Platinum Wave, struts weapon and achieve a good aim.
onto the stage . Never one for During this time any character who
subtlety, Janet begins belting the has cyberoptics with infrared has the
opening lyrics of her hit song, Re­ chance to make a Difficult roll vs
cycled and Raw, even before she Awareness (AVERAGE for a solo) to
reaches the center. As usual, Janet is notice the laser sight signature
naked, but her body is clothed in amongst the other swirling patterns
streaming colors generated by her on janet's body. There is certainly
DEEP SPACE

.d3·Xa·Ui$!t; II

not sufficient time to reach the sniper the entire band in a massive fireball plorer is a major feat of engineering.
and attempt to disable him, even if which rips through the stage and The characters have docked some­
the characters had a means of doing rains fire upon the front rows of the where near the center of a large
so. The characters are well back in a crowd. Janet's shattered corpse is lattice of gleaming girders three miles
crowd of 3,000 people who are rock­ blown directly out into the crowd as long and over a mile wide. At the
ing hard to 65 decibels of pure noise. people scatter in panic. 'rear' of the lattice lie the two huge
Gaining anyone's attention is a little nuclear engines which provide the
hard right now. All those leaving for Mars, including continual thrust required to reach
the characters, are left with a final Mars within a reasonable period.
If the characters contact the local searing memory of the pointless vio­ These are surrounded by a cluster of
authorities via phone link they are lence rampant within both cylindrical fuel pods containing the
greeted by the usual: groundside and orbital societies. By nUclearfuel, in the form of measured
now they should really be ready to pellets, which is used during the
"Oh, so you think someone is about leave. journey. At the 'front' of the lattice
to be killed . Right. A sniper you say. rears the impact shield, a thick poly­
Can you give me a description of the ROCKIN' ON mer barrier designed to reduce the
assailant. Hair and eye color per­ Two days after arriving at L-4 the energy of small particles which may
haps. No. Right. Can you give me characters must pack again and re­ collide with the major axis of the ship
the address of this sniper's current turn to the cramped confines of during travel. Scattered through the
location. No. Right. Who did you say space, this time via a NASA-owned remainder of the ship are a multi­
the victim was, a rock singer. Sorry, OS-OTV. Theycan gain one last wist­ tude of oddly shaped modules, as
can you repeat that. Sorry, can you ful view of the cylinder as they as­ well as OTV's and landing craft for
turn the radio down a bit, I really cend the elevator and weightless­ personnel and cargo transport. The
can't hear you very well." ness returns to plague them, before ship's three 'gravity wheels' can also
the doors close behind them. The be seen, located in separate sections
Before they can get a useful response 55-Roosevelt is an older model than of the lattice. These provide a gravity
from this direction the sniperwill strike. the ESA transport and has a very environment for active crew, insur­
basic interior. The security on this ing that muscles do not atrophy
Two courses of action which will be leg of the journey is even more se­ during the long journey.
effective are : vere than the earlier portion, mostly
due to NASA's well founded fear of Eventually the group reaches one of
1) Phone the concert organizer di­ sabotage of their all-too-successful the gravity wheels and are soon
rect and tell them their band is about Mars program. Unless the characters seated in a comfortable common
to get aced. can make an Average vs. BODY roll room at 0.8G. After ensuring every­
they find themselves ill again due to one has arrived and is seated com­
2) Cause enough of a disruption, like the effects of weightlessness. They fortably, their guide proceeds to the
a small brawl, in the crowd to worry may well be regretting any partying front of the room. She speaks lOUdly
the already nervous band guards. they have done in the last few days at and clearly, obviously delivering a
Paradise Station. Another long eigh­ well rehearsed presentation.
In either case above the guards will teen hours passes before they dock
throw the lights and pull the band off. with the first operational Mars-Earth "Welcome to you all. My name is
Even before they can broadcast an Cycler, the DSS-Explorer ", and the Julie and I will be your crew liaison
apology for this "short interruption," pride of NASA's deep-space fleet. during the waking periods of the
the stage explodes into a fireball as the voyage. If you have any problems or
sniper, reacting to the sudden and After passing a final security check questions please don't hesitate to
unexpected turn of events, attempts the characters, as part of over five ask. This will also be my first voyage
to catch the fleeing band. Several hundred oddly assorted personnel, on the Explorer; however, I already
hundred members of the audience are led to an "introduction seminar" know the ship's facilities quite well,
are injured by the explosion from the by an attractive American woman, as I have been living here for the last
hastily fired missile. Janetand the band, who says little during the journey. two months in readiness for this voy­
however, manage to escape with only The characters gain their first chance age.
minor injuries. to view the craft as they are led
forward, passing through several tun­ "As well as the necessary crew we
If the characters fail to warn the nels with large windowed sections will be transporting 250 passengers
guards, then the sniper attack catches affording an amaZing view. The Ex­ including yourselves. Most of these
DEEP SPACE

.,B·la,U!;!t; II

passengers will remain upon Mars, ture chambers which effectively re­ pumped into the prone form, and
many taking residence at the joint moves the need for regular exercise the temperature within the chamber
U.S. and Japanese facility at Chryse and greatly reduces intake of nutri­ drops.
Planitia. I would like to extend an ents. To keep the occupants sane
early welcome to all of you who will during this long period of inactivity Within minutes the characters are "iced."
be joining us at Chryse. We look they are connected directly into the
forward to your membership in a 'dance, an interactive computer DANCE THE LIGHT
thriving colony. simulation which provides neural sig­ Bright lights swirl before your eyes,
nals to replace lost sensory input. their colors and brightness so daz­
The remaining passenger comple­ From the 'dance you can experience zling it hurts. Yet, when you raise
ment consists of a number of scien­ blockbuster 'sims first hand, actually your arm to shield against the glare,
tists and, I believe, even some 'tour­ being the hero/heroine of the latest it has no effect. Indeed, you realize
ists' who will be making a return trip Hollywood creation. You can also with surprise, you appear to have no
to Earth. There are also a significant browse the ship's library, something arm! Before you can begin to worry
number of colonists who will be join­ recommended for all colonists as a the lights dim, and the swirling slows
ing the joint Euro/Sov colony at Isidis method of becoming familiar with to reveal a scene. You are seated in a
Planitia. We at NASA extend our best the peculiarities of their new planet room you have never seen before. It
wishes for your journey and future before they make a fatal mistake. is remarkably well furnished and ap­
success with our cousins at the Isidis You can even have conferences with pears to be an ancient study. Shelves
base. " your colleagues, though they aren't line the walls covered with all man­
guaranteed to be private. ner of books, videos and disks. Across
Julie pauses briefly, as if to catch her a large desk sits a young man/woman
breath. Any character making an Av­ Around the characters the other colo­ (insert appropriate opposite sex)who
erage roll vs. Awareness or Human nists within this group begin saying is extremely attractive. He/she greets
Perception realizes she is also carefully their final farewells before entering you in a sensual voice.
checking the reactions of members of the simulation. Young couples, es­
the audience to her spiel. It is not clear caping from the torrid muck of "Hello. I am your guide through the
what she is hoping to find. groundside existence, whisper qui­ library. You may browse for informa­
etly to one another while families tion, select a new 'sim or simply
"Shortly you will be directed to enter make their shared goodbyes. relax. If you wish to contact another
the sleep compartments for the du­ Amongst all of this honest emotion passenger I can relay a message to
ration of the voyage. I can assure you the characters may begin to feel him. That door there (pointing to a
these are quite safe. Not only have rather out of place. large wooden door to one side of the
they been used without incident on room) leads to your audience lounge.
several proceeding flights but most Soon enough the characters are led From there you may easily address
of the crew, including myself, will be to their individual sleepers. These others. You may also request a shared
using them during some portion of prove to be daunting looking coffin 'sim for as many participants as you
the journey. You may find the pro­ shaped devices cluttered with an wish. Information about open group
cess slightly uncomfortable the first array of evil looking wires and tubes. 'sims will be posted on the note­
time but be assured it is completely In a rather impersonal, and only board here, behind the desk, as they
safe. You will also be connected into vaguely private, process each pas­ are instigated. You may initiate one
the interactive entertainment sys­ senger must strip and lie prone in of these yourself if you wish.
tem before the chamber is activated their chamber. Connection of the
and you may use this to request aid various waste tubes, nutrient feeds "Feel free to take your time."
at any time if you have a problem." and interface sockets is almost im­
possible, usually requiring the some­ The "library" is truly immense, carry­
Several of the passengers around what embarrassing help of a stew­ ing vast amounts of knowledge on
you exhibit the still red scars of re­ ard/ess to help make the final con­ almost every topic. Simply by asking
cent socket implants. Now you un­ nections. Once the 'face is connected the "Iibrarian" the character can be
derstand why - the ship has insuffi­ the character quickly loses conscious­ provided with lists of books, movies,
cient resources to maintain a passen­ ness of the outside world, becoming 'sims and interactive games which
ger complement of this size con­ absorbed in the artificially generated are all duplicated within the massive
scious for the entire journey. Instead reality of the 'dance instead. The memory systems on board the Ex­
the passengers, and portions of the cover lowers slowly as a mixture of plorer. The ship's advanced AI's can
crew, are placed into low tempera­ nutrients and nano-surgeons are manage these detailed simulations
,DEEP SPACE
.;jg.ia·Ui4!f411

for the entire passenger complement If a character refuses the challenge,


and crew with only a portion of their the Kid will heckle and jeer and peri­
awareness, while still helping to run odically "drop by" to see if the charac­
most of the ship's vital functions, ter has changed his mind. He is a
plotting required course variations complete nuisance.
(usually due to magnetic distur­
bances) and performing scientific If you accept then you are in for a
analysis for the active scientific team serious challenge. The Kid obtains a
engaged during the flight. +2 bonus on his Braindance skill rolls
when playing Wizards' Duel due to
The 'sim library is the modern day his familiarity with this particular
equivalent of the ancient "video li­ game. He also has lots of nasty tricks
braries" which were common in the up his sleeve.
early 90's. In the 'sim you actually
becomea part ofthe story, with titles If any character defeats the Kid then
ranging from comedy, action, ad­ he will be suitably impressed. Tho­
venture and (of course) sex. With mas is the son of Alexis Short, a
entertainment like this, time almost geologist who will be taking a posi­
ceases to exist. Feel free to go to the tion at the Isidis colony with h is wife
wall here. (Maria) and children (Stuart, Tho­
mas and Anna) . Thomas can provide
There are also well over a hundred an inroad to meeting his parents,
other "sleepers" on the ship who who are extremely serious about their
can communicate and interact with move and very interested in meeting
the characters during the journey. other colonists who will be joining
Many of these are simply legitimate them at Isidis.
scientists, engineers, teachers or
other skilled personnel and associ­ RUNNING HARD
ated members offamilies. Others are As the journey progresses, the Ne­
higher ranking officials for NASA and trunner character(s?) in the group
JAB, while members of the ship's will begin to hear rumours that one
crew also spend some of the period of the iced passengers on this ship
iced. Some individuals of particular has successfully "hacked" the ship's
note are described below. Feel free computers. They are unable to dis­
to add as much detail as you like into cover further details. However, they
encounters during this period. do ascertain that one passenger has
also proven particularly adept at the
THE VIDEO KID 'dance simulations and competitions.
During the voyage one or more char­
acters will be challenged by this little In fact, one of the passengers has
nuisance to a game of "Wizards' Duel," found a loophole in the 'sim. She is a
an astonishingly popular game played Netrunner named Sherie Phils who
entirely within thesim. The game is an is moving to NASA's Chryse as a
electronic adaptation of a fantasy battle legitimate colonist, with much of
between wizards-each player her initial funding being provided by
"changes" into different objects or Highriders sympathetic to the cause
creatures in an attempt to "destroy" of the rebellious colonists on Mars.
his opponent-and is enormously sherie will be a key player in the
complex with millions of computer coming rebellion, as the colonists
generated rules controlling the game know they must disrupt computer
play. The Kid has wasted many hours services to the colony if any takeover
playing the game and is quite an bid is to succeed.
expert. He is also a fourteen year old
punk who just loves showing up these Sherie has discovered a "back door"
pathetic oldies. in the simulation which allows ac­
DEEP SPACE
.i)3·iq.Ui'!tli II

cess to information on the other to occur near the "middle"-the


passengers, their backgrounds and characters find themselves drawn
skills. Sherie is specifically looking for into a 'sim which is completely out­
someone who might be being side their control. This happens
brought in by the colony "govern­ gradually, so thatthe characters don't
ment" to help stop the rebellion. realize their environment is being
(Someone like the characters.) manipulated until they are already
immersed in the new 'sim. Try to
It isn't too hard to trace Sherie and merge the following sequence
discover that she is quite adept at 'sim smoothly into previous events. Dur­
competitions. Sherie is fairly curt and ing this sequence the characters are
businesslike to most of the other completely isolated from each other
passengers and will deny any and cannot communicate outside
Netrunning experience. She will be the 'sim. They are completely cut off
employed as a computer programmer from the outside world.
at NASA and she has a valid background
as a commercial programmer to explain "You are walking. Slowly. The only
her experience with the Interface. sound you can hear is your own
breathing, oddly muffled. As you
If the characters watch her closely look around you realize you are walk­
they may also be able to discover the ing upon a huge plain, a desolate
"back door" exit to the 'sim. Both waste of sand and rock which ex­
Sherie and the characters have well tends off in every direction. You are
constructed fake backgrounds stored alone."
in the ship's computers and will learn
nothing from these records. The characters can now begin to
interact with the 'sim. Each is wear­
COUNTERPLOY ing an advanced design of space suit
Also in cold sleep heading for Isidis which is equipped with an interface
along with the characters are two activated radio which any character
solos who have been hired by the can learn to use by making an Aver­
colonists to help them win the re­ age roll vs. INT. The suit also pro­
volt. Like the characters, they have vides biomonitoring and atmo­
fake backgrounds but will be at­ spheric details via interface, although
tempting to learn cover skills to "fit the characters cannot understand
in" to new roles in the colony. most of the data.

If the characters make a concerted What the characters cannot find a


effort to interview the other passen­ way to do is exit the simulation­
gers during the voyage, particularly they must play it through to
those heading for Isidis, then they completion. If any character takes a
have a chance to become suspicious foolish action such as unsealing the
of these solos even before they ar­ helmet, which requires both a
rive. Any character attempting this Difficult roll vs. INT to discover the
type of activity must succeed in a mechanism and a Difficult roll vs.
DIFFICULT roll vs Human Perception REF to actually undo it, he suffers
for each passenger they are ques­ through the extremely unpleasant
tioning. A successful roll allows them process of asphyxiating messily in
to identify that a particular passen­ the rarefied atmosphere of Mars.
ger is (or isn't) legitimate. The computer provides an excellent
simulation of his death until he blacks
DARK MOMENTS out in agony. That character is ren­
Sometime during the journey - the dered unconscious for the remain­
characters have no real sense of der of this simulation and will suffer
when, although it can be considered recurring nightmares for 1 D6+2
DEEP SPACE

•.13·iq·Ui$!t, II

months. This causes a reduction of shelter quickly. Ahead, the bright suit has malfunctioned or the supply
103 + 1 REF for the same period. reflection begins to clarify into a is simply low. You realise you cannot
regular structure. Soon it is clear that find any indication of a problem.
A few minutes passes during which you have found a settlement; the You begin to gag for lack of oxygen
the characters can attempt to sort large pressure domes bear testament as the weight of the dust presses
outwhat is happening, possibly make to potential shelter, if only you can over you . Somewhere nearby a child
futile attempts to call for help, and reach it in time." screams."
hopefully realize that they are in a
simulation of Mars. Then: Draw this out enough to build some At this point the characters black out
real tension . in agony. An indeterminate period
"You begin to notice a slight change later they find themselves continu­
in the quality of light in your sur­ "Exhausted, your lungs almost burst­ ing where they left off in their previ­
roundings. At first you cannot find ing from exertion, you stumble the ous entertainment, as if nothing had
any cause but after a moment you last meters toward a clearly defined occurred. Attempts to question the
notice a darkening upon the horizon airlock. To your relief the lights on system about what has happened
behind you. As you watch a thin the external access panel appear provoke only puzzled questions .
band of dark brown begins crawling active and, indeed, a figure can be There has been no interruption to
slowly above the horizon." seen staring out through several feet normal programming. The charac­
of clear material which appears to ters are mistaken . If anything had
Oh dear. Not only is each character form a viewport in this section of the occurred the ship's systems would
stuck in a simulation of Mars but dome." have reacted immediately to rectify
there seems to be a Martian dust the problem.
storm heading his way. With winds About now someone should be ex­
of several hundred meters per sec­ pecting the airlock to crack open so If the characters ask around they will
ond carrying rocks the size of a hu­ that they can stumble to safety. It discover that many other passen­
man fist, this is not something to doesn't. Indeed, even activating the gers experienced the strange se­
treat lightly. Yes, it is definitely head­ external access device has no effect. quence. If anyone bothers to cross­
ing his way. Fast. The figure inside is a male in his early check they discover that only those
forties. He watches the characters passengers headed for Isidis were
A quick survey of the surrounding coldly, making no move to respond affected. None of the other passen­
area will reveal that their are no land to any gestures or their attempts to gers or crew noticed anything
features, crevasses or even large rocks open the lock. Their suit radios, ex­ strange.
which the group could shelter be­ cept for their own cries of exaspera­
hind. However, anyone making an tion, remain silent. The 'dance continues as before and
Average roll vs. AWARENESS eventu­ there are no further interruptions.
ally spots a small bright spot toward "Behind you, the full fury of the Seemingly rather soon the charac­
the opposite horizon. This may, per­ storm can be seen. The wall of dust ters are interrupted by the "librar­
haps, provide some form of shelter. stretches beyond sight in each direc­ ian" system advising them that they
With the Martian surface gravity tion, towering several kilometers will be brought back to being fully
roughly O.4G the characters find above you. Already the wind is pick­ awake shortly.
themselves bounding along in great ing up in your location, beginning to
leaps if they aren't careful. A success­ cause small eddies in the sand at They have arrived .
ful Average roll vs. REF is required to your feet. Soon you are buffeted by
avoid taking bruises from a hard fall. gusts growing stronger every sec­ RISE AND MOAN
There is no danger that the helmets ond and Martian dust rasps across The rewakening process is actually
will crack or the suits puncture-this your visor like sandpaper. The door quite painful, as muscles which have
is a 'sim after all. refuses to budge and no response lain dormant for many months are
comes to your embattled pleas. No forced to provide tension again. As
"You begin moving quickly toward other form of shelter can be seen. the temperature is slowly raised and
the small spot on the horizon . Al­ Then the storm is upon you. You are the nano-soup mixture being
though it seems to become nearer quickly buried beneath tons of dust pumped into their blood is replaced
surprisingly quickly, the thin band as it swirls down over the colony. by a new set of nano-surgeons to aid
on the horizon has become a raging You struggle but you cannot release the reversal of cooling, the charac­
wall of fury rushing down upon you yourself. Suddenly you find yourself ters suffer severe muscle spasms and
from behind. You had better find gasping for air, unsure whether the an agonizing case of "pins and

§
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.dg·ia·Ui4U4111

needles" in their limbs. Initially the and the landing vehicles will ported by the first ESA craft to arrive,
chambers' restraints ensure they do travel directly from Explorer to leaving the potential colonists to wait
not disconnect vital connections, and groundside. for a subsequent vehicle. The char­
they must simply endure the pain. acters are some of the last to be
Soon, however, they have reached "During the waiting period you will ushered to the docking area where,
normal temperature again (actually find that an excellent view of Mars once more in zero-G, they are packed
they still feel freezing and are shiver­ can be gained from the observation into a Mars lander. This vehicle is
ing with vestiges of cold) and are port adjacent to this gravity wheel. similar to an OTV but is capable of
released to massage limbs and allow Once you reach the surface we ad­ landing directly on the Martian sur­
their eyes to accustom to light. Char­ vise you to listen closely to all infor­ face due to the highly rarefied atmo­
acters with cyber eyes have a distinct mation regarding your new home. sphere.
advantage as these components have The Martian environment is still ex­
been relatively unaffected by the tremely hostile to humans and many PART THREE:
cooling process. rules and regulations exist for the HOME SWEET HOME
safety of yourselves, and the others
Remember that cyber-limbs have within your habitat. The journey from orbit to the surface
been disconnected and need to be of Mars takes only seven hours, rela­
reactivated by a suitably skilled cy­ "Have a nice day." tively rapid after the intervening pe­
ber-tech. Someone will get around riods, and the craft lands rather sol­
to them, eventually. Each passenger is provided with an idly. The lander docks directly with
information pack which contains Isidis Base via a flexible docking mod­
Pallid, naked, and floating oddly in maps, information, regulations, sur­ ule and the characters are ushered
zero-G, the characters can wash (a vival hints, more regulations, and a out into a waiting area. The lighter
damp sponge is provided) and dress. variety of forms which must be com­ Martian gravity is rather uncomfort­
After a substantial delay a steward pleted for processing by the colonies able and characters find themselves
drifts past, requesting that all pas­ systems. The characters may realize, tripping over their own feet. Anyone
sengers follow him to the debriefing if they succeed on an Average roll vs. failing an Average roll vs. REF finds
area. Entering the O.8G environment Awareness, that the packs provided himself sprawled face down on the
of the gravity wheel now feels op­ to those heading for Isidis Base, clearly ground. The docking area is con­
pressive, as long unused muscles marked with the ESA logo, seem nected to the main complex via an
buckle under the renewed strain . As rather thicker and more cumber­ underground subway, through
they enter the wheel each passenger some than those for Chryse. That's which runs a small electric train which
is handed a small carrying tray which good, old fashioned, European bu­ can carry approximately fifty pas­
contains a flask of warm, evil smell­ reaucracy for you. sengers. After a short wait the char­
ing fluid and a dry brown biscuit. acters are treated to a smooth jour­
They are advised that, "These'll help If the characters choose to make ney into the heart of Isidis Base, the
get ya system workin' again." by a their way to the observation deck administration wing. Here they are
large Black male who appears to find they are in for a treat. While the herded like sheep into a large open
something funny about the entire radiation shutters are partially closed area for processing. Forms, scan­
situation. At the front of the room to keep out the direct sunlight, the ners, inane questions, and more
their original guide, Julie, looks re­ spectacle before them is truly awe­ forms ad nauseum await the hapless
freshed and comfortable. She has some. Mars looms brightly in the colonist who might wish to start a
obviously been awake for some time distance, a glowing orb of ruddy new life at Isidis. Eventually the group
in preparation for this portion of the red-brown suspended against the is welcomed by the Mayor of Isidis
voyage. stark, speckled backdrop of space. colony.
Many of the colonists have come up
"Welcome again to you all. The DSS here to obtain a first view of their Another boring welcoming speech
Explorer II, and all of us, are now new planet, most standing silently as is to follow. However, it is likely that
parked in a holding orbit around they survey its details closely for the the newcomers won't hear much of
Mars. After this session you will have first time. what is being said. Each character
a short wait as we begin to deliver There is little else to do until the ESA clearly recognizes the charismatic
passengers to the planet'S surface. landing vehicle arrives to ferry pas­ gentleman now presented on the
Fortunately, Mars' smaller size and sengers to Isidis. A further delay is enormous view screen situated on
lower gravity allow us to bring Ex­ introduced as a number of ESA offi­ the far wall. While they have never
plorer much closer than to Earth cials and special "guests" are trans­ met the Mayor of Isidis, he is all too
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.iU·iq.Uiij!tfi III

familiar. This is the face from their has been set for the day of their The colony itself maintains a small
nightmarish excursion in the 'dance arrival. They are warmly greeted by "police" force known as the Colonial
during the trip; the face of the man fellow colonists and provided with a Militia. This appears to be tolerated
who watched the storm engulf them buffet of refreshments, the first real by the base management as a small
without lifting a finger to aid them. food the characters have eaten in a compromise to growing complaints
long time. The gatherings are usu­ that the colonists have little power in
But after all, it was only a 'sim and, no ally chaired by Dr. Sergei Lerpovsky, management of their own lives. The
doubt, some iorm of malfunction at the colony's head medic, who speaks militia are provided only with tasers
that. clearly despite a pronounced Rus­ No projectile weapons or armor is
sian accent. He gives a rousing wel­ allowed for use by colonists.
The ESA staff and temporary visitors coming speech for the new arrivals
are being processed somewhere else, and then spends twenty minutes Life as a colonist is rather dull. The
leaving the characters in a group of discussing more mundane matters: accommodation is much smaller and
325 new colonists who have travelled costs of improved educational facili­ less comfortable than suggested by
to Isidis to live. The colonists have all ties for children, concerns over seals the many advertising campaigns held
been accepted into the Isidis Base in Residential Module II, and so on. by ESA in the European continent,
Colonization Program byvirtue of their and the variety of food from the vats
possessing skills which were consid­ By now the characters are probably and small number of bio-engineered
ered useful to the operations of the asleep. Eventually the new colonists stock is limited and usually rather
colony. Each colonist, male or female, are able to retire for some well earned bland. The 'gangers use vast quanti­
has been assigned a position within rest in their new beds. The charac­ ties of spices to enliven their food,
the colony structure. Children are ters no doubt now understand why usually making it inedible to most
enrolled in mandatory educational the gatherings generally get such European palates. Within a few days
classes until age eighteen, after which small turnouts. many of the newer colonists are
they can either join the colony's grumbling about the conditions and
workforce or opt for further rigourous SETTLING IN threatening to complain.
education. All members of the colony From here the characters are essen­
are encouraged to undertake con­ tially on their own. They have been The characters are free to wander
tinual training to improve the overall provided with a security code and around a large portion of the com­
skill levels of all participants. In a small password for the one of the colony's plex. However, a substantial portion
colony such as Isidis there is no room three main computers, which will of the management wing is restricted
for those who would wish to be car­ provide access into a secure area to official ( ESA) personnel and is off
ried by the system. where they can leave and receive limits. If the characters try to sneakor
messages from their employer. Until force their way in they will discover it
GATHER 'ROUND their first briefing, however, theywill is well secured and that access is
Once the official welcomes are over, obtain no response to messages left impossible. It is also guarded by well
the characters and the other new here. Each character has been pro­ trained goons carrying smart­
colonists are led off to find their ac­ vided with a cover and a position in chipped flechette rifles. As days roll
commodations and become familiar the colony and these may offer a into weeks and little happens the
with their new home. Each new colo­ better future than life "back home ." characters will rapidly become
nist ( or family ) is shown around bored.lt is unlikely that any of them
briefly by a more experienced colo­ The colony contains a truly mixed are really cut out for colonial life.
nist. After a brief tour which takes groupof personnel. While manycolo­
them to their living quarters they are nists are highly skilled scientists or Neither, of course, are many of the
led to another large area where, they technicians who have paid into the colonists. However, mostof them do
are advised, there are regular meet­ scheme in the hope of finding a not have anything to return to and
ings of the colonists' unofficial "colonial better life for themselves and their must make the best of circumstances
council" which has been voted by the families, many others are here.
colonists to represent their needs to the workgangers who were recruited
Isidis Base Management Board. These from the orbital constructions well FIRST ORDERS
meetings are held every two months before the O'Neill wars. Since the After the characters have been in the
and are known as the "gatherings." eruption of the turmoil in orbit, rela­ colony for five weeks they each find
tionships between this portion of the themselves visiting the management
To help introduce the new colonists colony and the base management wing of the base for various reasons.
to life at Isidis the latest gathering have become strained. Eventually they are all led into the
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.·GtlatU!i!t; II

same room which consists of a num­ progress in this matter ourselves and sidebar, pg. 92). They are reminded
ber of comfortable couches and a we are counting on you to gather that they are under contract to the
large bar. They are left to "make the information we require. The man­ management board and that any"sub­
themselves comfortable." agement of this base will NOT allow versive" infiltration against the com­
anyone to jeopardize the safety or puter systems on the base would be
Two minutes later a stranger enters success of this colony. Remember, considered grounds for termination
the room. He introduces himself as you are being well paid to aid us, but of contract. They can also be provided
Robert Forrin, a member of the Isidis do not take us lightly. Ifyou attempt to with several programs, including a
security forces in charge of internal cross us you will sincerely regret it." boosted version of Invisibility with a
security. He assures the characters strength of 4, which Forrin explains
that the room is secure from outside Robert has access to all the informa­ will help them trace others who might
prying and begins to brief them on tion ESA currently knows about the attempt to disrupt the operation of
the details of their "mission." "rebellion." The information he can the colony's computer systems. He
provide the characters is, however, stresses that the programs that have
"By now you have had an opportu­ limited. There are several colonists been provided will trigger an alarm if
nity to blend into life in the colony who are considered to be potential used against any of the Isidis Base
and adopt your new personas. I am dissidents and there are also two defenses. Forrin will NOT provide a
sorry that this process has taken so workgangers who Forrin believes are Netrunner with any more support
long, but we wish to ensure that no the main trading link with Corps and than this-he has his own pet Netrun­
one suspects your real purpose here. individuals in Mars orbit. Precise in­ ners on standby for when things get
This will hopefully be our only direct formation is provided on each of rough.
meeting until you have completed these individuals and is described in
your period of employment here. detail in the following sections. Forrin then indicates that the meeting
Any further information you require, is completed. The characters are led
or messages we may need to deliver Forrin has not been willing to alert back off in differentdiredions to com­
to you, can be relayed through the these individuals by restricting their plete their original tasks, armed with
secure Net area we have already activities. He has hoped they would at least a little more information than
provided for your use. lead to the location of other mem­ before.
bers of the group and possibly to the
"The entire colony is under threat position and identity of the corpora­ It is likely that, giver few other av­
from a serious attempt to undermine tion/s involved. He hopes the char­ enues, the characters may attempt to
our authority. We believe this is being acters may be able to use them to become familiar with the personnel
led by several individuals who see discover further information. that Forrin has indicated may have
themselves as Martian' crime lords' and some involvement with the distur­
who have an illicit trade in drugs and The characters may also request bances against the base management.
weapons with Chryse Base and equipment form Forrin, as this is the The following sections provide some
individuals already stationed in orbit first direct contact they have had information for encounters with each
around this planet. We have outlawed with their employers. Clearly there is individual.
personal weapons and many drugs a limit to anything the characters
for the good of everyone in the colony. can possess without risking their DR. SERGEI LERPOVSKY
However, we have appropriated covers. Any character who has a Sergei is the colony's head medic and
several samples of both which have cyberlimb can have a flechette pistol is described by Forrin as a "stubborn
been smuggled in without our knowl­ installed in it; however, Forrin rec­ Russian fool." Lerpovksy originally
edge. We have also discovered that ommends that any other character worked in a major hospital in Moscow
these so called rebels have an who requires weapons should apply as one of their leading experts in
important ally at Chryse Base who to join the militia. Not only will this trauma surgery. He had become ex­
uses the cover name of 'Sandman.' give them access to Rubin (see be­ ceedingly dissillusioned by the lack of
We have been unable to discover his low), butitwill provide an excuse for facilities available to him and could
identity or role in the plot. their possession of weapons. Forrin see no sign of improvement in the
"We must find out who the key stresses that any weapons should mediocre lifestyle afforded to him and
players are in this dissident group only be used as a last resort as it may his family. After a brief visit to Europe,
and who their main contacts are compromise their positions. where he was introduced to many
outside this base. We must also pin­ new techniques and trained in nano­
point this 'Sandman' and block his Netrunner characters can also be surgery, he enrolled in the Soviet
usefulness. We have not been able to provided with a cyberdeck (See colony program.
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.d3·id·Ui4!f1 II

As the characters have already dis­ ERICK IONS


covered, he, is now a prominent A shuttle pilot who ferries supplies
figure in the colony and chairs most and personnel between Isidis and
of the gatherings held to discuss the the orbital stations, Erick proves to
colonists own affairs. Sergei will be impossible to meet casually as he
readily discuss his views on life, and seems to avoid strangers at all cost.
the future of the colony, with the Attempts to phone his accommoda­
characters. He is convinced that the tion or leave messages for him will
colonists should be given the same be ignored, and if the characters ask
authority and access to the base as about his location, other
ESA and Soviet staff members and workgangers will simply shrug, say­
should be the controlling voice in ing, "Oh Erick, he's probably off
any decisions which affect the colony somewhere on one of his trips. I'd try
as a whole. again next week if I was you."

RUBIN HANAUB If the characters haven't come up


As head c f the Colonial Militia Rubin with a VERY plausible excuse when
is in a strong position to influence they try to contact him, then Erick
the other colonists. An ex-member will quickly become suspicious of
of the Indian national military, Rubin their motives. If this happens then
is both an excellent leader and tac­ one of the characters will be "tagged"
tician and is determined to see that as described in more detail shortly.
the colony never suffers from the
kind of internal disputes which so PALLA KARMULIN
disrupted his country. He believes Palla drives construction equipment
that the militia will provide a suit­ for the base and is currently engaged
able deterrent from future civil un­ in a rostered shift at the planned
rest within the colony itself. How­ Olympus colony site. She is a dealer of
ever, he feels that the dictatorial most things illegal and has begun a
methods of the current manage­ small trade in illicit drugs and equip­
ment are at odds with the purpose ment. Palla has several main sources
of the colony as a whole. Rubin is which include Erick, who scavenges
one of the few colonists who seems eqUipment and drugs while in orbit,
able to bridge the gap between several individuals from the growing
workgangers and "others" and is Chryse Base (where trade is some­
well respected by most members of what less restrictive), and a small group
the colony. of Highriders living in orbit around
Mars who provide the best line for
MARGARET HILTON drugs and weapons.
Margaret is a strong willed Commu­
nications Engineer who arrived in Palla is extremely dangerous and has
the previous influx of colonists. She several colleagues within the
is apt to argue with anyone given the workgangers who provide her with
slightest provocation. It is difficult to some "muscle" if required. She al­
have a conversation of any sort with ready has several weapons stashed in
her because she is so liable to take the base and only a few chosen indi­
issue with somethi ng. Margaret feels viduals know the locations. As with
that the base management is a bu­ Erick, Palla will become suspicious
reaucratic monstrosity which is try­ quickly unless the characters are very
ing to crush her freedom. She also subtle in any approach . If they are too
considers that the dissenters such as obvious then she will arrange the fol­
Dr. Lerpovsky are just trouble mak­ lowing "tag" herself.
ers who will get everyone else into
trouble. It doesn't help anyone that "TAGGED"
she is actually right in both cases. If the characters alert either Erick or
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.d3·ia·Uii!t4111

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Palla or are just downright obvious in Social +3, Persuasion +4, Chemistry continues watching they see the
their investigations then one of the +6, Mathematics +4, Athletics +4, guards return, now dragging the
characters will be seduced by a young Zero Gee Maneuver +8, Zero Gee kicking and screaming form of the
African woman named Anetta Tula. Combat+3, Basic Tech +4, Paint+3. child. Obviously the character can­
This will happen gradually and may not hear anything which is being
be easy to slip in if any of the charac­ CYBERNETICS: Onesetofplugs(right said, or yelled, from this distance.
ters are have particularly large egos wrist)
or over-active hormones. Unless the character is making some
COMMENTS: This isone lady to look attempt to shield his presence from
Anetta knows little of any use to the out for. the guards on the far side there is a
characters or their employers. She chance, if the character fails an Easy
has spent most of her life in orbit, Anetta has no knowledge of any roll vs. LUCK, that he is spotted watch­
having been brought from Earth as a plots or anything of relevance ex­ ing. As the figures disappear beyond
child in the initial Hireout by ESA. cept her own suspicions that some­ the wall at the far side the character
Anetta is addicted to a nasty syn­ thing is going on. She will strongly is left with a strange feeling that
thetic drug known as Starlight, a deny any suggestion that she was set something, other than the obvious
euphoric which also generates a +1 up to check on the characters and nature of the events, was seriously
increase to INT during use it is highly she can be very convincing when wrong with the scene he has just
addictive and very expensive. The required. She has been asked simply witnessed.
drug is also very rare in orbit and at to "get close" to one of the charac­
Isidis, Palla is the only current chan­ ters and try to find out what they are This thought plagues the character.
nel. Handy for Palla really. dOing. If the characters discuss any­ However, he cannot place the cause
thing relevant to the real mission or for his concern. Hopefully he will
Having spent almost her entire life in employer while Anetta is around, recount the encounter to his col­
low gravity Anetta is tall and rather then assume this is relayed directly leagues. As he is midway through
frail looking but very attractive. Anetta to the workgangers and act accord­ describing the scene, it suddenly
works as a chemist in the ESA labora­ ingly. occurs to him what was wrong.
tories and was hooked onto the drug
by a "friend" during a party. She is If the characters resistAnetta's charms The child's arms were too long.
unwilling to admit to the authorities then she will sulk off and seduce one
that she is an addict, fearing that she of the other colonists instead, just to FIRST CONTACT
may be thrown out of the colony by get back at them. An uneasy peace reigns for almost
the management, and has hidden the two weeks, during which the char­
fact from all but a few workgangers. STRANGE RELATIONS acters will draw blanks on any lines
Unfortunately, to ensure her supply of The next event is only witnessed by of inquiry. Several other individuals
the drug, Anetta now finds herself an one ch aracter. Preferably pick the are placed under house arrest over
unwilling pawn in Erick and Palla's one most susceptible to pathos. the next few weeks and it becomes
game. Anetta will play her part well clear that even "private" quarters
mostly out of fear of losing her supply. At some point the character is on the are not as private as had been imag­
However, she is also a rampant flirt inner boundary of the general colony ined. During this period the charac­
who drops men as quickly as she finds area, near the ESA administration ters begin to notice many of the
them. Her "talents" tend to be rather block. A la rge glass window at this workganger members of the colony
wasted in the limited environment of location affo rds a view of the Mar­ involved in short meetings, often
the Mars base, and Anetta is one of the tian surface and, across some dis­ catching glimpses of a curious sign
few workgangers who really looks for­ tance, to another similar window in language being used in brief ex­
ward to the arrival of a new group of a corridor in the private ESA sector. changes. Any attempt to question
colonists. As the character glances out at the the individuals concerned draws only
Martian landscape his attention is blank looks of surprise. If the charac­
Anetto Tulo captured by a movement within the ters push questioning too hard they
ROLE: Tech ( Chemist) opposite corridor. A small figure, find themselves confronted by raw
INT 8, REF 5, COOL4, MA6, apparently that of a young child, distrust and anger. Either way they
BODY 5, TECH 8, An 9, EMP 7 races past the window toward the cannot discover anything further.
end of that corridor section. Sec­
SKILLS: Wardrobe &: Style +3, Hu­ onds later several heavily armed ESA Something is, however, obviously
man Perception +4, Seduction +5, guards do likewise. If the character going on .
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_dAlia·Hi;!'; III

Ifthe characters begin asking around tions. He trudges slowly to the ve­ throwing its unfortunate occupants
about the child they saw, or make hicle bay and climbs into the cabin of violently about. At this point the
any reference in general company to a survey vehicle, directing the char­ crevasse has narrowed sufficiently
experiments or genetic develop­ acters into the aft passenger cabin, and the vehicle is now firmly wedged,
ments, they will find that most of the which has seating for up to ten occu­ nose down, into the narrow gap.
colonists cannot shed any light on pants. The cabin only provides suffi­ Rock and dust continue to fall past
the mystery. Similarly, if the charac­ cient room for the driver and he will the vehicle for several minutes, drop­
ters begin asking around about any­ refuse to impart any information ping past and down into the depths
one called Sandman (or Sandy) they regarding their destination. He will of the crevasse, several hundred
will generally only receive blank looks. indicate as many times as necessary meters further below.
If they ask Dr. Lerpovsky he will look that the characters should refrain from
quite concerned and say, in a hushed conversation over the suit radios. The characters are bruised and, in
voice: several cases, slightly concussed. They
Once inside the vehicle the cabin is are otherwise unhurt and the com­
"I have SuspICions that there are pressurized and the characters can partment has retained pressure. They
things going on in orbit around Mars remove their helmets. Conversation soon d;scover, however, that they
which should not be allowed. I do can resume; the African (separated cannot obtain any response from their
not know anything for certain though from the characters by a securely driver. Interface sockets provide ac­
and, if you will take the advice of a locked door into the cabin) refuses cess to the vehicle's support systems,
paranoid old man, you will not say to join in. A few moments later and which indicate that the front cabin is
this thing too loudly." the vehicle hums to life, moving no longer pressurized.
slowly onto the rocky terrain and
If the characters question any then weaving its way across the In fact the driver is quite dead, as the
workgangers about Sandman or the Martian desert as its navigation impact crushed both the nose of the
child they will receive slightly odd eqUipment skirts crevasses and faults vehicle and its occupant. The vehicle
looks but still not obtain any further in the parched soil. is completely inoperable and it is
information. well beyond the character's abilities
The vehicle travels for over an hour, to salvage it. Although the exit is not
Once you feel that the characters bouncing across the Martian land­ jammed, anyone who attempts to
have made enough inquiries to be­ scape. Through the observation ports leave the vehicle is presented with a
come noticed then they receive a the characters can watch their view along a yawning chasm which
brief note which reads: progress across the barren terrain. extends hundreds of meters into
:~i
They appear to be headi ng well away darkness both out from the door and
If you wish to find out more ! from any form of habitation; even down. The walls of the chasm are
about me you and your Chryse Base is in the opposite direc­ approximately two meters to either
colleagues should meet my tion from their current course. side of the lock and extend upward
representative at lock D3b to where light filters down from the
with suits at 1700 hours Simultaneously an alarm pierces their hole left by their drop.
tomorrow. conversation and the survey vehicle
Sandy is thrown violently forward. Beneath Further investigation reveals that the
them a huge section of soil and rock impact has destroyed most of the
The note is hand-written in flowing gives way, as the seemingly solid vehicle's electronics except for light­
script and looks curious to the char­ ground collapses into a yawning cre­ ing and the status system itself. Life
acters, who probably have rarely (if vasse. Although the area had ap­ support, navigation and communi­
ever) seen a document created us­ peared sufficiently solid to the sonar, cations equipment are all inoper­
ing an ink pen. Attempts to match the vehicle's vibrations caused an able. The suit radios are clearly of
the writing to that of any colony unfortunate harmonic disturbance insufficient power to summon help
member, past or present, fails. which loosened a large section of and, although the suits can provide
rock several meters below. Several air (and water) for several days the
The following "afternoon" a brusque hundred tons of rock, dust and sur­ characters will rapidly become hun­
heavyset African male awaits at lock vey vehicle slip down into a crevasse gry. Since no-ne knew where they
D3b. He makes little conversation, slightly wider than the vehicle itself. were headed, or in fact who was
simply indicating that the characters leaving in the first place, it may be
should follow him outside, and re­ Approximately ten meters below the some time before any form of search
fuses to answer any further ques­ surface the vehicle stops suddenly, is organized.
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_,U,iq·Hi;!t; III

They appearto be stuck. Waiting will heads slowly toward the characters, agement board. He has begun a
prove fruitless and days may pass stopping nearby. A single figure in a personal campaign, mostly through
without contact wh ile the characters suit steps from the vehicle and nods the Net, to attempt to disrupt the
are still unable to escape, or repair to the characters. Although the char­ experiments in the "Adapt" project
any of the systems damaged in the acters can easily communicate to which he feels are immoral. His ma­
fall. each other using the suit radios, the jor complaint is regarding the
newcomer does not appear to project's "failures", which are either
On searching the interior of the ve­ hear any of the communications killed or used in further experiments
hicle thoroughly the characters dis­ and does not respond to them in either in orbit or in isolated sections
cover some climbing equipment in a any way. of Isidis Base. It was one of these
small locker which could aid them in failures that one of the characters
scaling the walls out of the hole. The Unknown to the characters, this soli­ saw trying to escape from her cap­
equipment includes a pressurized taryfigure is their target. His name is tors. George has managed to gain
"gun" for embedding divots and George Tarant and he is a genetic the support of several workgangers
several hundred meters of polymer engineer working for NASA at Chryse at Isidis, who feel that the more
rope, with loops at one meter inter­ Base. George is also a competent active resistance against ESA, the
vals. The climb out is still not an easy netrunner and a technology buff who better for their own cause, and they
process, and is made more difficult has melded so much cyberware with provide him with inside information
by the unstable nature of the sand his body he is suffering from ad­ about ESA activity.
on the upper level of the hole. The vanced cyberpsychosis, resulting in
first character to attempt the climb severe schizophrenia and dual per­ "George" is quiet, introverted and
must succeed in two DIFFICULT rolls sonalities. He is both George Tarant intelligent. In this personality he is
vsAthletics, and each later character and "Sandman", the figure whom unaware of the vast amounts of
must succeed in one such roll. ESA security believes is master­ cyberware now grafted into his body
minding the colonists' revolt and does not use them even in emer­
A character who fails a roll slips and against them. gencies.
plummets downward. If he is tied
somehow then he will be saved by Several years ago, when the main "Sandman" is extroverted and vio­
the tether, but will take 206 damage computer installations at Isidis were lent. The change between personali­
as he crashs against the rocky side of just being completed, George per­ ties is abrupt and spectacular, culmi­
the chasm. A character who is not formed several "runs" against them. nating in activation of patterns within
suitably tethered falls several hun­ As a budding genetic engineer, his cyberoptics which cause them to
dred meters to his death. As the last George figured he might find some glow a deep swirling red, giving him
characters reach the surface they useful secrets in the ESA and JAB files a look of manic determination. In
accidently dislodge a further section already stored there. What George this personality he sees himself as the
of the edge, which almost takes them was looking for was something use­ protector of the "new race" of ge­
back into the chasm with it. Under ful for his work, perhaps new breeds netically bred misfits which are be­
the weight of falling debris the of fish, or plant food which grew ing dumped onto Mars and in orbit
crawler creaks loudly and then slips, better in culture, or even something by the corporates. He will use any
dropping several meters further be­ which could survive and grow in the means necessary to protect himself
fore being torn in two by a rocky airless waste of Mars. What he dis­ and his "charges" and to stop fur­
outcrop. A resounding explosion covered were files on "ProjectAdapt", ther tampering with genetic mate­
follows as the leaking fuel meets an a project funded by several major rial by the corporations.
scaping torrent of oxygen from the corporates, including ESA, to geneti­
storage tanks and leaves no question cally engineer organisms suited for During the early portions of this en­
as to the state of the crawler. life in orbit and on the surface of counter "George" remains calm.
Mars. Of course ESA wasn't bother­ However, he appears constantly dis­
Once on the surface the Martian ing with animals or plant-this tracted, as ifthinking of other things.
terrain stretches in each direction research was on humans. He is clearly uncomfortable in the
and the characters have only a vague presence of several strangers but
idea which direction to head. After George has had only minor contact seems to be putting himself out to
an hour, however, the characters with the rebel workgangers, who help them. George had arranged to
sight a small surface vehicle heading have provided him with programs meet with the characters (the crawler
roughly in their direction. The ve­ and weapons, and knows nothing of was an accident) because he has
hicle soon changes direction and their plans to replace the ESA man­ heard they were asking about him or
DEEP SPACE
•.U.iJ·UiiU411

the mutant child, and believes they look upset at any news that their
may be sympathetic to his cause. If driver has been killed. He will not
the characters attempt to detain him admit to knowing him and claim
or use force in any way then he will only that he hates pointless deaths.
initially attempt to laugh off their A successful Psychology roll at this
actions as paranoid and foolish, in­ point suggests that the questioning
sisting on his cover. If they persist, or is earnest and the George is simply
clearly intend him harm, then he will trying to make conversation. Any
become angry and the switch in character succeeding in a Difficult
personalities will occur. roll vs Psychology gets the impres­
sion that there is much more to
The suit is a modern design but is George than is apparent. They can­
obviously different from those of the not, however, gain any more than a
characters. A NASA logo adorns the disquieting feeling about their host.
front but no other markings can be
seen. The figure inside is a male, Eventually George begins asking
possibly in his late 30's with thinning about the Isidis management. He
hair and clear blue eyes which dart claims to have heard rumors that
between each character. He looks many colonists are unhappy at lsi
slightly perturbed and directs them is and wonders if this is true. If the
into the vehicle. It is an older design characters admit there are problems
and not pressurized. After a short George offers any help that he, and
and bumpy journey they arrive at a his colleagues, can provide.
temporary pressure dome, of the
type used by Martian residents in If the characters mention the disfig­
emergency. ured young girl in George's pres­
ence he will appear extremely upset.
Once inside, the characters and their
strange host can unseal their suits. "As a genetic engineer I can only
Their host introduces himself, in a presume someone is tinkering with
pronounced American accent, and human genes. Such things are ille­
explains that he is currently taking a gal, and rightly so. I cannot believe
vacation while he collects some rock anyone would perform such experi­
samples for his growing collection . ments but I expect the corporations
He also claims that his communica­ are still content to live by their own
tions equipment, including his suit laws. You say they had this child in
radio, is malfunctioning and no the base itself. It is unthinkable they
longer appears to work. Inside the should be so bold."
pressure dome the scene fits that of
a temporary base camp, with equip­ George will pry them for any further
ment and survey holo's littering the information on the encounter and
ground. asks, if they see anything further, to
let him know at Chryse Base, where
George is a curious introverted chap he will report the information to the
who seems uncomfortable with their authorities.
presence. His eyes dart from one
character to another qUickly, as if he If asked about the "Sandman"
is unsure where to rest them . He George looks startled and will ask
talks constantly, prying the charac­ the characters for more information.
ters for information about their He denies any knowledge of who
homes, families and occupations. If "Sandman" actually is, saying:
the topic does not come up itself
then George will ask innocently about "Actually you are referring to a myth .
their own vehicle and whether there Although its origin is lost, I know that
was anyone else in the crash. He will many Highriders in orbit held similar
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.,j3.ig.Ui$!(li II

beliefs before the O'Neill wars . They If the characters agree, he will
said that a leader would come continue.
amongst them and lead them to
victory against the oppressors. In "You are new at the colony and it is
this case, the oppressor was mainly unlikely that you will be suspected of
ESA and its domination of the orbital anything yet. I believe that ESA is
habitats." performing illegal experiments on
genetically engineered humans at
He smiles as he speaks. the base, as well as in orbit. Indeed I
have collected some information al­
"The Highriders felt that ESA was ready on their project. I require more
crushing theirfreedom and that they, conclusive proof before t can expose
as the real citizens of space, had the this to the authorities. If you can
right to rule their own lives. In t he collect such proof then I will be
end, of course, this happened. Un­ eternally grateful."
fortunately m any lives were lost in
the process." It is likely that the characters will ask
George what they may expect in
George pauses, standing as if to get return, or at least what he can pro­
himself a drink, then sits again un­ vide them to help . He will look a little
comfortably as if he had forgotten perturbed and respond,
something.
II As I said earlier, I am a scientist, not

"Many of the colonists here on Mars, a spy. However, there are others
particularly at Isidis, came from the who may be willing to provide you
early orbitals. Obviously they carry with equipment and, perhaps, may
with them a similar cultural heritage. also have use for your services. I will
Of course, for them the battle is yet contact them overthe nextfew weeks
to be fought." and see if they wish to discuss things
with you further."
George looks at each of them for a
moment, his eyes gleaming with a Shortly thereafter George suggests
new intensity. Then he relaxes they return to Isidis. He drops them
again and the characters are left a few hundred meters from the base
feeling that perhaps they had but refuses to go nearer and will
imagined his momentary change politely refuse any offers of hospital­
of mood . ity, claiming he has things he needs
to do. He departs, saying,
The conversation can now proceed
in two ways. "I will contact you again soon. Look
for me in the Net in the next few
One: If the characters manage to weeks once I have had time to dis­
maintain a facade of concern about cuss your requirements with oth­
the base management and in particular ers."
about the young girl, George will even­
tually lean forward and say quietly: Two: Altematively the characters may
confront George and insist they believe
"My friends, you seem sincere in he is Sandman. This conversation will
your concern about the behavior of become confused since, although
the official management at Isidis. I George is actually Sandman, he is not
am simply a genetic engineer who is involved with the workganger plot He
concerned about misuse of my sci­ will eventually become angry and
ence but I have friends who are also attempt to don his suit and leave the
concerned about these things . Are characters. If they attempt to detain him
you willing to help us ?" then he will becomeviolentand attempt
DEEP SPACE

.,j3·Xq·Ui$!tli II

to use force to escape. The characters raged workganger in a public area. all future use of colony vehicles must
will want to be careful-remember Although they vaguely recognize the be approved by the management
this is only a thin pressure shelter and African he is not well known to them. board. Any member of the colony
even a flechette will puncture the He does not bother with introduc­ who wishes to use colony property,
seal. Assuming that most of the group tions and is clearly extremely angry. other than their personal worksuit,
has joined this venture then they to travel outside the confines of the
should be able to overwhelm George "What can have happened out there base must submit an appropriate
eventually. Investigation of his shelter that you return without our friend? authorization request to the appro­
reveals: Do you not even have the decency priations committee.
to return his body to us? Are we
• The radio has been tampered with really expected to believe that he "We are sure you will JOin us in
(apparently by George) and can eas­ was stupid enough to drive head first supporting this requirement to im­
ily be fixed. The characters can then into a chasm, or that the radios sim­ prove the safety and effectiveness of
use this to contact the base. ply malfunctioned!?" the base for all residents.

• As well as the legitimate contents Any attempt to reason or calm the "Thank you."
of the shelter they find a microwave annoyed colonist is a failure. He snaps
pistol and several maps of the Mar­ "We will not forget this," before The characters may wish to lay low
tian surface which are covered in storming off. after the publication of this state­
annotations. It will take hours to sift ment since they were clearly at least
through the scrawled notes, most of GATHER, DARKNESS partly responsible for its appearance.
which refer to rock collections. How­ As the end of the characters' second Secondly, Thomas King, one of the
ever, the map also contains a refer­ month on Isidis draws near, the mood members of the colonial militia, is
ence to the location at which George within the colony undergoes a sud­ arrested by the security forces for
usually meets his contact from Isidis. den shift. This is provoked by two allegedly possessing unlicensed fire­
This cannot be done until they re­ incidents, which occur within the arms. An official statement is issued
turn to the base. Once translated it same week. which indicates that Thomas has
indicates that George is expected to been found guilty of infringements
rendezvous at this location again in Firstly, the management board is­ which endanger the base security and
16 days time. There appears to be no sues a colony-wide statement. will be held in custody until he can be
information about how to reach the returned to Earth on the next available
contact earlier. The characters can "Due to several recent cases of dam­ flight. His family are advised that they
determine that the location of the age to colony equipment and ve­ are free to leave with him if they
meetings is well within range of the hicles resulting from careless use dur­ choose. This action angers many colo­
Olympus construction site where ing unnecessary outside excursions, nists, particularly Rubin Hanaub.
many of the workgangers are
based on shifts of several weeks'
duration.
On returning to the base the charac­
ters have a great deal of explaining
to do. The bureaucrats in the base
management(who obviously do not
know that the characters actually
work for ESA) will be furious at the
loss of the crawler and will question
each character in turn as to why they
were engaged in such reckless activ­
ity.

If the characters check the story which


George provided them then it can
be easily verified by Chryse Base.

Only hours after their return the


characters are confronted by an en­
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.d3·ig·Ui$!t; II

Tempers are now running high and "Our requests, pleas and petitions possible confrontation and to return
mutterings indicate that a response have gone essentially unanswered. to the meeting room the following
to these actions will be the main item Why are our food sources still so night ready to grasp their destiny.
at the next gathering, which is to be limited? Why do we obtain only
held later that week. under-grade equipment? What is Do the characters report on the meet­
happening to the terraforming ing? They easily overheard the names
The meeting attracts a large turnout project and why are we, the people of all those involved in the plot and
of adult colonists, 795 in all, but few who must build a new life here, not the ringleader is clearly the doctor.
workgangers are evident. As usual it consulted about its progress?" Perhaps the contract will prove far
is chaired by Dr. Lerpovsky, who easier to complete than their em­
rapidly dispenses with the general Atall woman within the crowd stands ployers had anticipated.
business and then calls the crowd to and calls out, sarcasm evident.
attention. In a voice tinged with Even if the characters do not report
concern he begins. "Perhaps, doctor, we should move the incident, the doctor and the
to Chryse, or even back to Earth. other members of the 'conspiracy'
"1 would now like to ask any of you, Would it be better there?" are placed under house arrest the
particularly new arrivals, who do not following day by heavily armed and
wish to be disillusioned by the "No, Margaret. No doubt itwouldn't. armored ESA guards. A statement is
gripings of a few old timers to leave But we cannot stand by and watch issued by the mayor which advises
the meeting." these corporate lackies run this that certain civilians have been re­
planet, perhaps destroy its potential, strained in the interest of security,
There is some surprised shuffling at for their own gain. I will not live and that subversive actions against
this comment but, predictably, under a dictatorship, no matter how the officiallsidis Management Board
noone leaves. Shrugging his shoul­ benevolent. We must seize control will not be tolerated.
ders, the doctor then requests the of our own futures. We, the colo­
militia, possibly including some of nists, now comprise over two thirds Are the characters beginning to feel
the characters, to check that the of the population of this colony. It is like heels yet?
corridor outside is clear and to lock time we were given input into those
the doors . An Average roll vs. Aware­ decisions which affect us, our chil­ PART FOUR: MUTINY
ness will indicate that unlike most of dren and the generations to come."
the rest of the colony this room is By now the characters may be start­
free of the ubiquitous security cam­ You can extend this discussion as ing to gain a picture of the size of the
eras which monitor most public ar­ you see fit. The doctor suggests that problem at Isidis.
eas. The doctor then continues. the colonists can easily arm them­
selves with "weapons" if required, Firstly: The colony is substantially
''We came here to find a new home, by adapting engineering tools they run by the ESA and there are many
and to escape the crowds, pollution already posses. The tone of his voice colonists with Highrider backgrounds
and despair of Earth . But here we do indicates that he has already taken who intend to usurp power from the
not find freedom. Here we may only this action himself. He believes that ESA on Mars, just as they did in many
go where we are told. We may only the colonists' superior numbers will places in orbit during the Highrider war.
visit the outside when it is accept­ allow them to conduct a bloodless
able to do so. We may not carry guns coup and obtain control of the com­ Secondly: The remaining bulk of the
and, worst of all, we do not have a munications equipment, weapons colony are disenchanted with the
voice as to the future of this colony and main transport systems. It be­ current management for a variety of
or planet. comes clear that other than the doc­ reasons. Feelings within the colony
tor, only a handful of colonists are run high as the issue of the colony's
"Are we children to be treated so?" willing to risk active involvemnet in future is seen as a matter of life and
any 'subversive' activity against the death to those who intend to remain
The doctors speech has become pro­ current management. The small and bring up families on their "New
gressively more impassioned as he workganger contingent, mainly of World."
has gone on. While the new-comers Afro-American descent, seems curi­
sit quietly many others are nodding ously reserved during the meeting. A large percentage of the colony is
and murmuring vigorously. It is evi­ directly involved with the dissenting
dent that these are not isolated com­ The meeting ends with the doctor workgangers in some way and it will
plaints. urging everyone to prepare for a be difficult for the management
DEEP SPACE
_BM-Ia·H';!" II

board to round up the culprits. Thus revolted against the ESA in the or­
the security force has decided to bital colonies around Earth many
allow the workgangers to revolt and, Europeans and Asians had mingled
once they have determined who is with the African base stock and con­
leading the activity, crush the revolt sidered themselves part of the or­
and deport its leaders. Forrin and his bital culture. Bill, who in those days
cronies hope that the characters will used his real name of James Mclvoy,
help them pinpoint the leaders and was a delta pilot for Orbital Air run­
may help limit the success of the ning protection flights alongside the
revolt itself if the characters can be­ commercial liners when times got
come sufficiently entrenched with rough. Although in the pay of ESA,
the rebellious group. Bill never really liked their way of
doing things, especially not the way
The characters may now mess about they treated people.
for some time in the colony. It will
eventually become c1earthat they need When the storm blew up and
to contact the rebel workgangers Highriders all over orbit took up arms
directly somehow. There are a variety against the ESA, Bill gunned his delta
of ways in which the characters may into the free orbits and began using
be able to build enough interest in ESA troop carriers for target practice.
themselves so that the workgangers Unfortunately his home, and many
will chance a meeting with them. friends, were lost when the ESA suc­
Several encounters are provided below cessfully held Paradise Station against
which may provide hooks for the Highrider revolt. Several days
generating a meeting with a later Bill's crippled ESA delta limped
workganger representative. The best into dock at O'Neill One with a gap­
option for the characters will be to ing hole in one side and most of its
attempt to trade some information to engines blown apart.
them. Forrin "leaks" the characters a
detailed map of the ventilation system Bill now works as an electronics tech­
within the management wing, nician at Isidis and is just biding time
information which the colonists do not until he can have another crack at
have and view as extremely valuable. the ESA. This time he doesn't intend
to lose.
Although virtually everyone in the
colony could be considered to be Tara Hartley
"involved" in the unrest which is Tara is probably one of the few people
bUilding, there are several key play­ at Isidis who doesn't have some some
ers. It is unlikely that these individu­ kind of a gripe with the ESA. She isn't
als will ever openly reveal to the really bothered by them much at all.
characters that they are in some way However, Tara came to Isidis over
"in charge" of the rebellion. How­ two years earlier with her husband as
ever, the characters may be able to partof a Soviet-funded scientific team
deduce that some of these individu­ to help survey Mars. Tara and her
als are particularly influential, espe­ husband, Michael, were specialists
cially with those colonists who are in electromagnetic radiation and
from orbital backgrounds. These in­ were to chart the Martian ionosphere
dividuals are described briefly be­ in detail to aid orbital navigation a
low. It is these four, along with Palla d placement of satellites. Two months
and Erick, who the council is really into the studies, Michael was killed
after to disperse the bulk of the un­ when his suit, provided by the Soviet
rest in the colony. team, malfunctioned. Due to poor
procedures used by the Russian crew,
Bill Burke help arrived far too late and Michael's
By the time the Highriders finally corpse was dragged back into the
DEEP SPACE
•.J3.ig·Ui$!t411

.n!JII-----------------­
DEEP SPACE

.;j3.id·Uii!t§ III

workshack with a look of pure agony He is also becoming convinced that HARDBALL
locked on his features. A distraught the ESA is stalling research into If a Netrunner character is spending
Tara has kept on with the work they terraforming purely so that it can any time in the Net (See Net Map,
came to do, but she has a violent control the influx of personnel onto Pg. 11 7) then they will have the
hatred of the Soviets and their Mars and attempt to instigate a Mars­ following encounter:
methods and would like nothing based government with a substan­
better than seeing them driven out tial ESA presence. The character notices a movement
of the base entirely. behind him in the Net and turns to
THE RUB glimpse another 'runner in the sys­
Angelina Tomas The workgangers include a well tem nearby. This runner is not a
Angelina is a talented African bio­ trained group of over thirty-five indi­ usual sight inside the Isidis net-grid
chemist who had a budding career viduals who are skilled at combat, as and the character will not recognise
with an orbital-based corporation at well as the two Solos brought up the ICON. In fact, it is Sherie Phils,
Crystal Palace, before the ESA forced from dirt-side. They also have two who he should have bumped into
the corporation to close due to its Netrunners, one at Isidis and one during the journey to Mars. There is
supposed involvement with the currently atChryse Base (Sherie Phils no reason for either of the two run­
Highrider revolt. Angelina suddenly -see later). They also have a ners to recognize each other from
found herself out of work and trying problem ... this encounter.
to survive in the immensely expen­
sive environment at the Palace. She There isn't much point taking over Sherie Phils (See pg.112)
discovered to her dismay that other the colony if they can't access the Sherie is attempting a run against
corporations didn't seem to want to management wing. So far the the Isidis colony system to gauge
get involved with those who were workgangers haven't been able to the strength of the defenses around
associated with her previous em­ find anyone inside the ESA structure the power generation and
ployer. they can trust to help them, and they atmospheric processing plant
have little chance of gaining access controls. Unfortunately, her
Eventually Angelina fled to Mars to the complex without being no­ Invisibility program has just crashed
where she can make only limited use ticed. Originally one of the colonists, and she is momentarily engaged in
of her skills. Angelina would like to Thomas King, was supposed to infil­ re-starting it. If the character
see every ESA employee at Isidis trate the management wing just currently has Invisibility running then
thrown out the nearest lock, without before the strike and ensure the he is not noticed and he watches
a suit. workgangers could gain access. He Sherie activate Invisibility and fade
is now under detention by the ESA. from view. Hemayattempttofollow
Shamat Hulith As a fallback the workgangers had using programs such as SeeYa and
Shamat has come to Isidi,s directly convinced Rubin Haubes to help then his own stealth routines.
from groundside, but that doesn't if Thomas failed. Raubin is under
prevent him having a real gripe house arrest however, and also of If the character follows using Invis­
against the ESA anyway. His parents little use . In desperation they had ibility has four turns before Sherie
were both killed by a misdirected hoped that Sherie might be able to detects him. If he uses the Blood­
rock thrown by the ESA mass-drivers access the internal security systems hound routine she will notice imme­
on Luna during the first orbital con­ via the base computers; the system diately. Once Sherie detects the char­
flicts. has proven too heavily guarded. Thus acter she will begin to take offensive
the workgangers are currently look­ action. Unlike the 'dance encoun­
Shamat has essentially come to Mars ing for someone else within the colony ters, Sherie is now well stocked with
looking for a chance to disrupt the who might be willing to help them. serious software and will not allow
ESA foothold within the colony. He is anyone to jeopardize her mission .
an extremely bright African male The characters look like a potential Clearly Sherie is no fool and she will
who performs genetic engineering option. They are relatively new and attempt to jack out if she believes
experiments on plant life for atmo­ thus it is unlikely that the manage­ she is in real danger at any time.
spheric reprocessing and is a firm ment will suspect them. They seem
advocate of the plans to terraform interested and willing. Obviously the The encounter with Sherie should
Mars. Shamat is in contact with workgangers aren't taking any indicate to the characters that the
George (Sandman) and is well aware chances but they certainly have a opposition is active and may be plan­
of the ESA manipulation of human motivation to talk to the characters if ning something in the near future. It
genetic material in the orbital labs. they play it right. may also provide an opportunity for
DEEP SPACE
.iJ3·ia·Ui;!t§ III

them to offer a trade of information UNFRIENDLY NEIGHBOURS


through Sherie. If the characters have had George
apprehended by the ESA he will sim­
DON'T allow the characters to cap­ ply "vanish" without a trace. The
ture or trash Sherie this time as they workgangers who were helping him
will get another opportunity later. will eventually realize that something
is seriously wrong when he doesn't
SANDS OF TIME arrive for the arranged meeting and,
If the characters are waiting for particularly after the curious death
George (Sandman) to contact them, of their colleague in the crawler,
he will pay a visit to one of the will turn to the characters for an
Netrunners in a public section of the answer .
Isidis Base Netgrid. George will not
use his Sandman ICON during this This will culminate in some or all of
encounter but a simple weefle-run­ the characters being "ambushed"
ner outline which he uses for such by several workgangers in an iso­
occasions. The meeting will be brief lated part of the base. The 'gangers
and to the point. If the character are angry and the situation could
attempts to detain or attack George easily end in a violent tussle if the
during the encounter he is equipped characters don't handle things gen­
with the following equipment/ tly. One of the workgangers has a
programs. flechette pistol hidden under his
clothing and two others are carrying
Cyberdeck: Private manufacture, Speed knives. However, the characters may
+3, Memory 10mu, Data Walls +2 be able to bluff their way out of any
violence .
Programs loaded: Reflector ( 5 ),
Force Shield ( 4 ), Replicator( 3), and NEGOTIATIONS AND
Invisibility ( 3 ) CONTRACTS
Eventuallyyou should have the char­
George carries with him a small file acters arrange a meeting with the
which holds the details of Net loca­ rebels. If all else fails then they re­
tion at which the characters can ceive a message from Forrin urging
leave messages to be collected by them to initiate a discussion quickly
George or his colleagues. as he believes the dissidents are al­
most ready to use violence against
"Greetings again my friend. It seems the colony.
my colleagues would be interested The workgangers are fairly desper­
in your services but do not seem ate and will agree to a meeting with
convinced that you currently have the characters. They will indicate
anything to offer them. If you can that the characters should meet with
provide some token of your good them after normal hours at an iso­
will you will find what you need here lated location within the colony.
and I hope to see you again soon. I None of the "Ieaders" of the group
have been asked to warn you that will be present, nor will Erick or Palla,
any attempt to double cross us will but the workgangers will send sev­
be dealt with harshly, although I am eral representatives who have a some­
sure their concern is unjustified . We what lower profile .
must stop this evil which is being
done. It is too much, what they are The two representatives, African
doing." males by the names of Khual Chantha
and Fogrin Humal, are construction
Once the character has copied the workers with indirect involvement in
file George jacks out and his ICON the dissident group. Both men are
simply blinks out of existence. single and originally worked on con­
DEEP SPACE
.d@·,g·Uii!t§ II

struction of Paradise Station, butwere


drafted to Mars well before the
O'Neill wars. Both men owe Palla
money and have agreed to act as
intermediaries for the rebels in order
to reduce their mounting (drug-re­
lated) debts.

The information the characters have


regarding the management wing lay­
out is of substantial value to the
rebels and will be seen as a distinct
sign that the characters are willing to
help. If the characters refuse to deal
with the two "goons" and insist on
meeting one of the rebellion leaders,
they will initially be refused . How­
ever, eventually they will be met by
Shamat Hulith. The rebels will ini­
tially try to convince the characters
to help by poiniting out that the
future of the base is as much an issue
for the characters as the rest of the
colonists. If that doesn't work they
will pointoutthatthecolonyis mostly
run by the ESA, which is well known
for always having its own interests at
heart. The rebels will even admit
knowledge of the Adapt project in hope
that the characters will back them.
will act on purely moral grounds. If they 2) The attack occurs without direct
If all else fail the colonists may be help the colonists they can certainly involvement by the characters.
able to raise up to 50,OOOeb to try to expect a strong position in the new
pay the characters off. Of course hierarchy which must be built to 3) The characters choose to aid the
since the information is a ruse any­ replace the current administration. workgangers and set up ESA. In this
way, it is of little concern to the ESA Building a new life at Isidis may be case the characters' unique position
what actually happens. highly preferable to returning to the as ESA moles provides them with an
muck-ridden violence of Earth. opportunity to gain access to the
VIVA LA REVOLUTION Regardless of whether the charac­ management wing, as well as extra
If the characters stick with the ESA ters have become involved with the weapons, and they can provide a
they stand to gain a substantial re­ rebels or not, they will mount their substantial element of surprise for
ward, but they must remain on Mars attempt three weeks later. This can the colonists.
for the entire three years of the con­ have several results:
tract and co-exist with many colo­ The colonists believe they can force
nists who may well begin to guess 1) The characters have helped to set the joint ESA and Soviet "benefac­
their part in the whole deal. There is the workgangers up and the revolt tors" of the Isidis base to accede to
also the question of whether, given fails . The ESA uses a decided amount their requests for overall decision
that the characters now know about of unnecessary force, killing or injur­ making power of the base if they
the Adapt project and the true situ­ ing many colonists in the process.The can assert control of four main
ation for colonists at Isidis, that the leaders are captured or killed and the sections of the colony. It should be
ESA will really allow them to return colony restored to full control by the remembered that virtually all
to Ea rth. Accidents do happen, after all. management board . The remaining facilities within the colony are
ringleaders, including Palla and Erick, duplicated to ensure continual
The colonists are largely in the right. are deported back to Earth to face operation in the case of a disaster in
However, it is unlikely that the characters trial by the European courts. one sector.
DEEP SPACE
.d3·iq·Ui4!t1 II

• Atmospheric processing plant concern that a revolt may occur two


Situated in the lowest levels of the guards have been posted at this lo­
base there are two separate plants cation and both are lightly armored
which recycle all air, water and waste and armed with flechette pistols.
products from the colony for re-use.
They maintain the atmospheric con­ The colonists hope that capturing
ditions in all portions of the colony. this facility will allow them access to
It is possible to alter atmospheric incoming and outgoing communi­
conditions in various parts of the cations facilities. The communica­
colony from this facility, although tions rooms can be shutdown from
sections of the colony cannot be the power distribution facilities and
sealed off, as manual overrides exist via the main computers.
on all internal doors for safety rea­
sons. • Computer Facilities
The hub of the colony is the base
These plants are easy targets for the computer installations, which pro­
colonists as they are manned prima­ vide daily management of virtually
rily by colonists (workgangers) and all supportsystems within the colony.
can be sealed of and defended by a These facilities are located within the
relatively small force . management section of the base
and are protected by both armed
• Power Generation Facilities personnel and automated security
Isidis Base is provided power via solar systems. Most other facilities within
cell arrays, backed up by two nuclear the base can be controlled and dis­
fission generators located 1 km on abled directly via the base comput­
each side of the main base. These ers and, without gaining control of
stations are automated and are run these facilities, any revolt within the
entirely by independent AI's without base is destined to fail.
human intervention . Gaining direct
access to the generation facilities is The main force of the colonists' at­
virtually impossible. The distribution tack will be aimed at gaining access
of power within the colony is con­ to the computer facilities and thus
trolled through a room located near essentially gaining control of the en­
the atmospheric processing facili­ tire base. It is here that any serious
ties. Power distribution to the colony combat will take place and that both
is also computer-managed. The room the colonists and management forces
is accessible by maintenance crews will be willing to use force to gain
and usually manned by two techni­ their objective.
cians.
DOWNTIME
Disrupting power supply to any por­ At 7:00pm Sherie Phils (see new
tion of the base can have a disastrous sidebar), guarded by the two solos
affect on the operation of the entire who accompanied her from Earth,
facility and the colonists are unlikely begins a Net run against the colony
to tamper with this facility except as computer system from a cross-wired
a last resort. high security line. Sherie has been
smuggled into the base and is backed
• Communications up by a second Netrunner, a
The main communications head­ workganger named Robert Saler.
quarters for the colony is situated They are both concealed in a venti­
centrally within the management lation duct in the lower portions of
wing and is a difficult target. The the base and it is virtually impossible
second facility lies in a joint section to physically locate them. Sherie has
ofthe colony and isgenerallyguarded recently upgraded both her cyber­
by a single guard. Due to growing deck and software and is making a
DEEP SPACE
.;J3·ia,'Mi!t411

last ditch attempt to disrupt the se­ cessor sections, where Sherie intends
curity monitoring and control to selectively disrupt the security pro­
portions of the base computer cessors. If the character closes and
systems as the majority of the appears to be overcoming Sherie
workangers position themselves to then Robert will move in and at­
overrun base security forces. tempt to stall the character while
Sherie proceeds.
If the characters' own Netrunner at­
tempts to block Sherie from her ob­ MOVING IN
jectives in the Net he tracks her While Sherie begins her Net run there
down to be faced with the following is a different kind of activity occuring
events. Read the following: far above her in the upper levels of the
base. Almost the entire population of
Far ahead of you within the maze of workgangers, many armed with knives
the outer defenses you see another or flechette pistols, have moved to
'runner, a familiar figure who is one of pre-determined locations around the
the sysops. Suddenly the runner pauses base and are preparing to overrun the
and activates a program. In front of security forces. Sherie has five minutes
him a huge metal/ic skeleton appears leeway to attempt to disrupt at least
dressed in black robes and wearing a some of the security systems before
blackened crown. Though you may the colonists move in, regardless of
never have seen a Liche program, you her success or failure.
have heard many stories ofits strength
and the horrible affect it has on its The initial attack begins as colonists,
victims. There is a flicker of energy and armed with tasers, overcome several
a third figure appears. This figure's security guards posted at the main
ICON is a slender woman dressed in a access to the management wing
dancing gown of flames and holding a while others secure the atmospheric
vast scimitar in one hand. The skeleton and power distribution facilities. De­
reaches toward the woman with a pending on Sherie's success, and her
hideous laugh but is struck full on by encounters with the characters within
the figure's sword and, with a cry, the Net, they may be provided with
dissolves into a rotting pile of flesh. a delay before any alarm is raised.
The colonists also move to seal off
Without pausing the woman holds out the auxiliary communication room
her hand and you see a bolt of crimson and to block access through all
energy flare from her palm and strike airlocks within the colonists' portion
the startled sysop, who reels of the base to stop security forces
backwards. A second bolt of fire lances entering from outside.
out toward the hapless 'runner, who
cries out in agony and then vanishes­ Three small groups of colonists are
you cannot be sure whether he has also converging on the computer
jacked out or been rendered facility via the ventilation ducts, hop­
unconscious, or even killed. ing that they may be able to gain
access through the ventilation sys­
There is a flicker and the woman fades tem and overpower any guards in­
from view. stalled inside the computer facility
itself. Two similar groups are crawl­
The character may well choose to ing toward the security control cen­
tackle Sherie. Of course he still doesn't ter and all five parties should reach
know that Sherie is backed up by their destinations just as the dead­
Robert, who is just behind her in the line on Sherie's efforts expires.
Net. The two invading Netrunners
will attempt to ditch any pursuit and As a small force of angry colonists
push their way into the central pro­ storm the management wing and
DEEP SPACE
.d3·iq·Ui$!f§ III

push downward toward the computer In the Net Sherie may reach the
nerve-center, alarms begin ringing at processor core. However, she will be
security central. The management met here by two Interpol-trained
have been expecting this action from Netrunners toting ultra-modern cy­
the colonists for some time and are ber-decks and an array of lethal black­
already well prepared. Once an alarm Ie. These 'runners will ensure nei­
is given the various sections of the ther Sherie nor Robert can jack out
management wing will be isolated (using Glue and Jack Attack ). Rob­
within thirty seconds and control ert, who is clearly less capable, will
facilities, including the auxiliary simply be fried using a Firestarter
communications center and power while Sherie watches, helpless. The
distribution rooms, will be disabled. 'runners will then turn on Sherie,
Forrin and his colleagues see no rea­ who screams in agony as a Liche rips
son for the security forces to directly away her forebrain, implanting a
engage the colonists in conflict unless controlled personality in its place and
absolutely necessary - in most cases leaving her a simple-minded idiot.
they will simply seal the intermediate
doors, preventing further access into There are only two scenarios in wh ich
the management wing, and wait for the colonists could succeed, both
the colonists to give up. As long as the requiring the help (rather than hin­
management board maintains control drance) of the characters:
of the main communications facility,
computer installations and security 1) Sherie reaches the central pro­
control center, the colonists can gain cessing core of the security systems
little ground. backed by one or more Netrunning
characters and begins opening doors
If all goes according to Forrin's plan and disabling security lasers within
then: the various sections of the colony.
The support of at least one extra
The colonists soon find themselves Netrunner should be sufficient to
sealed in various portions of the put the advantage on Sherie's side
colony unable to continue forward, and allow them to defeat the Isidis
and unable to return. Key areas such Icemen.
as the atmospheric processing plant
and power control room are pro­ 2) The characters use their position
tected by security-controlled lasers with the ESA to get inside the man­
and colonists attempting to hold agement wing during, or just be­
these positions against the manage­ fore, the revolt begins and aid the
ment board are advised to leave colonists in gaining access to the
immediately as hidden wall sections com puter rooms. They can also help
slide back to reveal the daunting to implant false information with
glint of a laser barrel targeting their Forrin about when the disturbance
movements. The lasers will be used if will occur and who the major players
necessary. will be. The more confusion gener­
ated the more likely the activity has
The colonists edging through the to succeed.
ventilation shafts soon discover that
reinforced grills have been inserted Since neither of these options is re­
in all access shafts. They cannot be ally likely to occur, it is probable that
cut without heavy duty equipment the colonists' revolt will fail and its
and a substantial delay. As they are leaders will be arrested and deported
debating their next moves, security to Earth. The characters must now
forces appear behind them and bide their time until the contract
quickly overpower the small resis­ expires. Of course there are several
tance they can mount. workgangers who are extremely sus­
DEEP SPACE
.ij3.iq·Uiij!t§ II

t;
:IIIC
Q 11

Z
c
Iii
z
-e­ n
en
Q

-
}

;;:.

151015 MAIN SYSTEM NET KEY 26] Colonist woriutatlons


4 CPU, INT 12, DATA WALL 5TR 6 27] 8100dhound
USUALLY ONE SYSOP ON DUTY AT ALL TIMES 28] Flatlln.
Intellectual AI, observational reactions, geometric ICON 29J Knockout
1] Confidential correspondence 30) Knockout
lflle lock STR 4] .............. .............. .................... 1OMU
31) Stun
2] Security files [file lock STR 4) .......... .............. . 10MU
32) Flatllne
3] Admin records .. ... ........ .. ......... .. .............. .... .. 10MU
HJ Wolf (Chrome800k I, pg.91)
4] Traffic and Commerce records ................. ..... 10MU
34) Guard-Dog (Chrome800k I, pg.91)
5) Project: ADAPT and related materlallme lock STR 6) 3S)Wolf
10MU 36) Guard-Dog
6] Traffic and Commerce records ...................... lOMU
37) Colonist woriutatlons
7) Admin records ........ ...................................... 10MU 38] Colonist woriutatlons
8) Construction and Vehicle logs ........ .... .. .. .... .. 10MU 39] Colonist woriutatlons
9) Admin record s ................ ...... ...... .................. 10MU 40) Colonist woriutatlons
10] Reserve MU storage ...... .. ............... ............. 10MU 41] Colonist woriutatlons
11) Scientific research files .......................... ...... 10MU 42] Colonist woriutatlons
12] Scientific research files ................................ 10MU 43] Admin Block alarms
13) Virtual study/research SIM ............................ 8MU 44] Admin woriutations
14) 3 Virtual teaching SIMs ........ .. ................. 4,4,2MU 45] Admin woriutatlons
15] Scientific research files .... ...... ............ .......... 10MU 46) Admin woriutatlons
16] Scientific research flies .... .. ................ .......... 10MU 47) Primary airtight access doors to ESAw ing
17) Air recycling plant controls 48) Primary airtight acce" doors to ESA wing
18] Water recycling plant controls 49] Vldeoboard In common areas
19] Vldeoboard for space traffic control SO] Videoboard In common areas
20] Vldeoboard for space traffic control 51] Power plant mon itoring and power distribution
21] Holo display for space traffic control 52) Knockout
22] Long Distance Link to Paradise Station 53) Surveillance cameras In common areas
23] long Distance Link to Chryse Bas. 54] Surveillance cameras In common areas
24] Colonist woriutatlons 55] Surveillance cameras In lab/manufacturing areas
25J Colonist woriutatlons 56] SutvelUance cameras In lab/manufacturing areas

picious of their role in the failure of dumped unceremoniously at Chryse


the rebellion and the characters may Base to fend for themselves until
find life in the colony becoming in­ they can find a way to return to
creasingly unpleasant for them as Earth. Maybe now they wish they
time passes. had helped the colonists ?

If the rebellion is crushed by the ESA Of course, if the colonists do suc­


but the characters have failed to ceed, it will be partly due to support
warn their employers, then they dis­ from the characters and they will be
cover their contract has suddenly welcome to stay if they wish to help
elapsed and they are arrested and build a brave new world ....
DEEP SPACE
.ih·iq·Ui4!(ti II

ISIDIS BASE MAP


Road and
Landlines
to Reactor GROUND LEVEL
#2 (Main base is aproximately 400 meters across)

Road and ;,'


Landlines to
Reactor #1

LOCATION KEY
1 . Labs and Manufacturing
Facilities
2. living Quarters
3. Atmosphere Processing
4. Main Communications
Room
5. Aux. Comm. Room
6. Main Computer Room
7. Main Airlock Terminus
8. Pressurized Garage
9. Storerage Areas
10. PROJECT ADAPT Labs
11. Security Controlroom
(Anti-ship weapon batteries are
in hills surrounding the base)

Solar

Panels

SYMBOL KEY
Airtight Door I8l
Security Camera w/Laser 0>

Interior Corridor ~

Airlock =
Pressure Wall I
•••
.­..... • •••
•••
•• ••
...... •• SUBLEVEL 1

···
ESA Limited Access Zone
(Underground below
.....
Administrative Center)
Elevator ® •• • ~.$i;:~: :-: ;: : : : .~ r: : ;-;:~:;: :;i~ {: :~ : ::::*~ ":. h~· ~~F
• ••
-. •• SECOND ADMINISTRATIVE CENTER
••• ••••••• _- •• (Under construction and un pressurized)
DEEP SPACE

5) Space Travellers Handbook


SELECTED Michael Freeman
11) An Illustrated Guide to Space
Warfare
Golden Press (1979) David Hobbs
REFERENCES 6) The Road to the Stars
Simon & Schuster (1986)

Ian Nicolson 12) Foundations of Astronomy


1) The New Solar System Cassel Australia Limited Michael Seeds
J. Kelly Beatty and Andrew (1978) Wadsworth Publishing Co.
Chaiken (Editors) (1990)
Cambridge University Press / 7) Engines of Creation: The
Sky Publishing coming era of 13) Introduction to Space
Third Edition (1990) Nanotechnology by Dynamics
K. Eric Drexler William Tyrell Thomson
2) Pioneering The Space Fron Anchor Press/Doubleday Dover Publications, Inc.
tier (The Report of the Na (1990) (1986)
tional Commission on Space)
Bantam (1986) 8) Space Weapons 14) Selected issues of Scientic
Frank Barnaby American magazine
3) The Science in Science Gallery Books (1984) 1977-1979, 1985-1988,
Fiction 1990-1992
Peter Nicholls (Ed) 9) The Encyclopedia of Space
Michael Joseph (1982) Nicholas Booth 15) Selected issues of Sky &
Mallard Press (1990) Telescope magazine
4) Cosmos 1987,1989-1990
Carl Sagan 10) Space Almanac
Macdonald (1981) Anthony R. Curtis 16) Selected issues of Final
Arcsoft Publishers (1990) Frontier magazine
1988-1992

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