Professional Documents
Culture Documents
Deepspace
Deepspace
DEEP
SPACETM
The CYBERPUNK®
Space Supplement
Design
Chris Young
Scott Hedrick
Editing
Derek Quintanar, S.E.
Janice Sellers
Covers
Doug Andersen (c) 1992, 1993
Interior Illustrations
Malcom Hee
Paulo Parente
Matteo Resinanti
Karl Martin
Harrison Fong
Glen Hallstrom
Mike Pondsmith
Chris Hockabout
Layout
Glen "I.C.E., I.CE., Baby"
Hallstrom
DEEP SPACE
Communication Lagtime
THE ENVIRONMENT
Autofactories ......................... 63
OF SPACE ..................... J 6
Battlestations .................. .. ..... 63
Gravity .................................. 23
Crystal Palace Diagram .......... 70
SELECTED REFERENCES .. J J 9
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DEEP SPACE
i.U';:ij~,raJ·'i1iNj
out enemy lasersats with their kinetic ground-based spaceplanes and
EARTH: 2025 kill weapons. shuttles dock with Orbital Transfer
Stations, shifting crews and cargo to
The corporations control the world At the stable orbit of L-l, hanging outbound Orbital Transfer Vehicles
from their skyscraperfortresses, while suspended between Earth and Luna, (OTV's).
armies of cyborg killers roam the is the huge spinning wheel of the
shattered urban ruins. The seas are a Crystal Palace, Mankind's first true THE L-ZONES
chemical soup slicked with oil, the space colony and the glittering crown The "L points" (or LaGrange Station
skies are black with acid rain, and of the Euro Space Agency's achieve ary Points) occupy stable positions
vast deserts sweep across what was ments. Looming just beyond at L-5 is relative to Earth and Luna, making
once fertile farmland. The cities of O'Neill One: the titanic micro-planet them perfect for long-duration, self
Earth teem with human scum, as whose cylindrical bulk spans twenty contained bases, factories and con
fashion models rub biosculpt jobs miles (33km), a giant hive of human struction sites. At the L points orbit
with battle-armored roadwarriors in ity surrounded by myriad OTV's and the largest space constructions in
the meanest streets this side of shuttles. On the far side of Earth existence-the roughly toroidal Crys
Postholocaust. from O'Neill One lies the equally tal Palace space station (L-l), the
massive O'Neill cylinder of Paradise mammoth O'Neill One Habitat (L
This is the world of CYBERPUNK. Station; situated at L-4, this is the 5), Paradise Station (L-4), and the
final cylinder colony, and is eventu smaller Galileo Cylinder (L-3). Be
But only a scant hundred miles above ally planned to extend to approxi hind the Moon sits the L-2 point,
the steaming, polluted atmosphere mately 100km in length. Its design home of the ESA's testbed cylinder
of the Cyberpunk Earth is another already contains the seeds for this and deep space explorer dock.
world. Silent and frigid, it is the further expansion.
world of great spinning cylinder ON LUNA
worlds, speeding space-fighters, spi On Luna and Mars are self-sustain Since the early 2000's ESA and its
der-like orbital vehicles, and the ti ing colonies, tunnelled into the floors allied nations have maintained per
tanic white lattices of the deep space and walls of their respective craters, manent bases on Luna. The original
explorers. with miles of solar collectors provid bases were simple pressure domes
ing the raw energy to support life on and modified workshacks boosted
This is the world of DEEP SPACE. these dead worlds. The mile long by OTV's and soft landed in sections.
tracks of the Luna massdrivers are Over the last twenty years, these
THE VIEW FROM SPACE buried deep within the crater rock, a footholds have been expanded
Motivated by a deteriorating ecosys dark reminder of the time when ESA through the use of nuclear and solar
tem and accelerating population used them to hurl multi-tonned rocks powered laser-drills (collectors on
growth, mankind has exploded out at the Earth.
the surface, and cutting drill below),
into the stars. In the Near Earth Orbit wh ich have created networks of sub
Zones the skies are crowded with Welcome to the Space Age.
surface tunnels. Water is provided
space traffic: busy orbital transfer through the mining of Lunar ice and
vehicles unloading cargosfrom space IN LOW ORBIT is heavily recycled, while air comes
shuttles, sleek spaceplanes docking In Low/Near Earth Orbit (LEO), the from sub-surface hydroponic gar
among the spiderweb girders of habi traffic is fairly light. Communications, dens (lit by rolling back huge shut
tats and stations. There are over two weather and spy sats shift from this ters on the surface).
thousand factories in orbit, with au zone to Geo-syn Orbit and back as
tomated workstations churning out their programmed routines dictate.
drugs, plastics, alloys and tools for There are two permanent cities on
LEO is also the domain of orbital
corporate markets on Earth. Luna, both controlled by the Euro
space fighters and battle satellites,
which require closer orbits and a Space Agency. Tycho/Luna Colony,
higher degree of manoeuverability. the largest, maintains two
Microwave satellites spread lattice
massdrivers, used to boost Lunar
wings to catch the solar wind, con
verting its energy to microwaves and GEOSYN ORBIT rock and ore out to the L-5 construc
beaming it down to the power GEO-Synchronous Orbit (22,000 tions. The population (in 2025) is
starved millions below. Skirting the miles / 37,000 km) is dominated by approximately 18,000. The second
outer fringes of the atmosphere, the orbital workstations, small factories, colony, at Copernicus, supports a
sinister arrowhead shapes of space battlesats (US and USSR), and other single massdriver, and a population
fighters and deltas cruise, seeking stable platforms. It is here that of around 12,000.
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DEEP SPACE
'.UI, :Ii 3·1M 1,'11 kJYI
OUT TO MARS the void between Mars and the giant
From 2011, after the landing of the gaseous jupiter. Aided by the
first ESA/Sov joint Mars mission, hu colonisation of Mars and the prospect
manityhas maintained a tenuous foot of untold mineral wealth a steady
hold upon Mars. It was NASA, how stream of robot mining droids, pro
ever, with its ambitious Columbus cessing factories and foolhardy indi
mission, who established the first per viduals clutter the solar system's main
manentcolony atChryse Planitia, with asteroid belt.
ESA announcing formal completion
oftheir Isidis Base twelve months later.
FURTHER OUT
Since that time NASA has provided a Although mankind now possesses the
regular series of flights to support the technology to extend into the outer
Mars colony. The latest generation of solar system, the intense cold and
NASA deep-space cycler transports, inhospitable atmospheric conditions
the Explorer class, are performing the on the outer planets make further
trip in under thirteen months. In con commercial expansion unlikely for
junction with JAB, the Chryse base has some time to come. Advanced probes
become an important center, cur from both NASA and JAB continue to
rently supporting a population of over shed new light on the nature of the
900. outer solar system.
Martian orbital space has become pro Based on data gathered by the 2018
gressively busier over the last three ESA unmannned probe, NASA
years and now supports its own launched a manned mission to jupiter
complement of workshacks and fac in early 2023. The mission is aimed at
tories for production of materials and conducting scientific analysis on both
components At least a dozen operat thegasgiantand its moons. Curiously,
ing autofactories are known to orbit several corporations have taken an
Mars, with approximately two-thirds unusual degree of interest in the mission
of these operated by JAB. and it is believed that NASA may be
hiding certain information revealed by
Although all major parties involved on the earlier probes. Whatever the infor
Mars are interested in the possibility of mation is, itappears to have generated
terraforming Mars to reduce the cost some interest outside of NASA, and
of further colonisation, there has been rumors speculate that systematic radio
little real progress made in this area. A transmissions have been detected ema
quasi-independent research organi nating from the planet. In any event,
zation, known as the Japanese Mars the expedition should enter the jovian
Research Laboratories UMRL), has con system in November 2025.
structed a significant research installa
tion at the Martian polar ice-cap. How In addition, a joint JAB/NASA un
ever, the extent of their investigations manned mission is scheduled for
is unknown. launch towards Saturn in 2025 to
follow up the Cassini probes. While it
THE BELT will survey the Rings and other aspects
Tumbling like tarnished jewels, a bil of the Saturnian system, the focus for
lion tons of rock and ice spin through study is said to be the moon Titan.
--
Radius: Inner-7717km/ Ouler-26450 km
THE EARTH/MOON
Width: Inner-1365 km/Outer: 8000 km
Strength:
USAF Battleslats
SYSTEM, 2025
L-3 Galileo
Stationary Point ~ -
behind Earth J;;;;>
Paradise Stati-on
~ L-l
~ • Crystal Palace
L-5
Stationary Point
between Earth & Luna, o ne side of Earth
CJ
III
III
."
Stationary Point
behind Lunar Orbit en
n~
Co lo ny Tes!bed Site
USSR Battlestats
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DEEP SPACE
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With the further degeneration of the Trading for ESA technical information,
American situation, the USAF has be the SRC also built up a moderate mili
come a dangerous and unpredictable tary presence with orbital stations, spy
force . At least three deep space weap and laser sats, battle sats and ground
ons platforms have been commis laser arrays. The huge laser complex at
sioned over the last five years. These Sary Shagan has since been entirely
huge floating "gunships" use NASA's converted to laser-lift vehicle support,
highly successful nuclear propulsion but can be reconverted within 72
system to provide enormous range hours.
andsupposedlyexistto protectAmeri
can interests in space (whatever that Still working closely with ESA, the
means)! The USAF has appeared in Soviets maintain a strong and active
incongruous places over the last few presence in Space. They are clear
years in support of several orbital revo leaders in terms of raw lift power out
lutions. Although not yet acting in a of the Earth well and have been enor
blatantly aggressive manner, several mously successful in construction of
other orbital powers (particularly ESA) long-term life-support systems. The
are becoming uneasy as to the USAF's Soviets are also the recognized ex
intentions. Orbital facilities, particu perts in space psychology. There is a
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DEEP SPACE
minimal Soviet presence within the nuclear reactors, you name it) used by gated by Uc. Suggestions that UC has
Chryse base on Mars; however, virtually all other major corporations. begun construction of its own deep
rumours abound that the Soviets are IEC is ranked as the number five corpo space-capable craft have been met
planning their own unmanned mis ration in overall terms; however, they with ridicule by UC executives.
sions to Mercury and Venus to set up have moved virtually all operations
mining facilities. into off-Earth based facilities in prepa SUMMARY
ration for an expected Orbital/Earth While the USAF still sees space as a
JAB war which they fear could see the battleground, the other orbital players
The Japanese Aerospace Bureau traded destruction of the more Earth-bound are all investing heavily in space con
the ability to mass-produce cheap, ef mega-corps. IEC has taken the lead in struction and colonization. NASA leads
ficient workshacks for access to space this move over both Arasaka and EBM, in deep space exploration while ESA
via ESA spaceplanes. As a result, close although these others are clearly pur maintains the major orbital popula
to 85% of all workshacks and space suing the same shift with vigor. Cur tions and construction facilities . JAB
stations are Japanese bu ilt. JAB has little rently IEC rates as the second largest has the most advanced space con
high-mass or passenger-lift capacity, orbital-based corporate and it has in struction technology and the Soviets
although Japanese technology helped fluences throughout the newly colo control the largest amount of Earth
construct the Kilamanjaro massdriver nized worlds. IEC is creating several based lift capability, as well as expertise
(the first massdriver was used on a research stations situated in the belt, in space environments and psychol
Japanese railroad in the 1980's). The although the purpose of these bases is ogy.
Japanese are also the main manufac unclear.
turer of heavy colony construction Meanwhile, an entire generation of
equipment, including their "mobile UTOPIAN CORPORATION spacers are growing up in space free of
construction suits," and invented the When Microtech's board decided in the cultural heritage of Earth, and new
technology used to create "crete," a the early 2010's to target computer corporations are blossoming in an en
mixture of native soils and chemical technology, a small team of forward vironment that poses new challenges
brew used as a form of high-tech ce thinking and frustrated scientists and rewards.
ment in construction of both Luna and packed their briefcases and slipped out
Martian colonies. a backdoortoformtheirown company. The revolution has come.
Within five years they had perfected
The Japanese also lead the way in molecular scale techniques and began
space newtech, diving headlong into floating initial prototypes onto the
the nanotech revolution. Most of the market, mostly small scale healing THE SOLAR SYSTEM
active asteroid mining eqUipment and drugs, skinweave, etc.
life support suits used in the Belt are of PLANET EARTH
Japanese manufacture, and some of Once the base technology was per The once magnificent blue-white orb
the latest technology just appearing fected it brought an asymptotic rise in of Earth has steadily become whiter as
from the Japanese research labs into the development of further enhanced persistent clouds of photo-synthetic
commercial production indicates they products. By 2025 all major corpora smog shroud the densely populated
are far more technically advanced than tions are investing in the development land masses. Over 78% of the planet's
of nanotech construction, drugs, com surface is covered by water or ice,
many Western corporates had feared .
puters and in fact anything else. With leaving a relatively small percentage to
this astonishing rise in new technology be overwhelmed by a teeming popu
NASA's Chryse base sports a 58% Japa
has begun the rise of UC, now the lation of billions. The constant genera
nese presence and current construc
largest orbital manufacturer and cor tion of pollutants, wholesale destruc
tion of a vast network of living quarters
porate shining star. UC's technological tion of forests, and rampant use of so
under the existing base is totally regu
capability currently far outstrips any called "natural resources" have left the
lated by JAB. JAB is also investing heavily
other corporation and some frighten planetary ecosystem in tatters. Less
in exploration of the Belt, and already
ing rumours abound about their latest than 10% of the potential animal spe
has close to a dozen experimenta Ilabo
innovations. ciesstillsurvive insome capacity, many
ratory/factories in operation .
in isolated preserves protected bycon
UC has begun building facilities servationists, and the number of sur
IEC throughout the solar system. Corpo viving plant species is currently less
International Electric Corporation is one rate insiders suggest that the recent than 5%.
of the great survivors of the space destruction of USAF's flagship Androm
revolution and manufactures compo eda, billed as the most powerful gun The Earth consists of an outer crust,
nents (weapons, electronics, polymers, ship in existence, may have been insti broken into a series of tectonic plates,
DEEP SPACE
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DEEP SPACE
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below which is the outer mantle of above the ocean floor. Valles Marineris tion efforts, with ESA, NASA and JAB
liquid rock, an inner mantle of liquid at 4000km long, 600km wide, and all claiming rights to some or all of the
iron and a solid core (probably iron 6km deep, is a gully that would stretch moons' surfaces. So far the issue hasn't
and nickel). This cori"lbination of iron from LA to New York on Earth. been contested too hotly; however,
rich liquid and solid phases creates a with only a limited amount of room
strong magnetic field which causes the Many surface areas of Mars show clear available, the battle may still be joined.
Earth to exh ibit curious magnetic be signs of water erosion and suggest
havior. The Earth has two "radiation that huge volumes of water once Mars is on its way to becoming a
belts" which encircle the planet in a coursed across the planet's surface; stable human outpost and its orbital
toroidal formation beyond the levels of however, there are now few visible space is becoming cluttered with doz
the atmosphere (7717km radius, signs of this water. Mars has little ens of man-made satellites and
1365km width and 26,450km radius, remaining atmosphere as most of the autofactories. The colonies at Chryse
8000km width). These are known as atmospheric gases were long ago ab and Isidis Planitias are both expand
the Van Allen belts and, although not sorbed into carbonated rocks and, as ing rapidly and a constant stream of
inherently "radioactive," form a pair of the planet cooled, the water was de new arrivals bolsters their numbers.
magnetic loops which captu re charged posited as ice within the thick outer
atomic particles and present a signifi crust. Because there is no shielding There is one further aspect of the
cant to both personnel and equip ozone, the surface receives more solar colonization of Mars: Early unmanned
ment. This places a limit on those areas UV than Earth, despite its greater dis probes and NASA "fly-bys" showed
that may be safely "inhabited" by hu tance away. several curious formations which ap
mans (and animals) and in some re peared somewhat "unnatural." The
gions can damage or reduce the life The Martian surface is thick with dust two most obvious artifacts were the
span of electronic equipment. which is, at times, raised into dust "Cydonia Face," a strangely shaped
storms that can cover the entire planet's mountain which appeared to the cam
Earth has one major satellite, Luna, an surface and make travelling extremely eras to be shaped like a human (or
airless ball of rock cratered by thou hazardous, cutting off the sun for days near-human) face, and a series of
sands of past meteor impacts. Luna at a time. Some areas are highly volca highly regular formations which sug
already maintains two permanent hu nic, while others consist of huge cra gested they may have been shaped
man colonies and is heavily mined for ters from meteor impacts which cause purposefully. It was expected that
raw materials used construction of the sections of the surface dust, lubricated closer inspection would show both of
large orbital colonies positioned at the by trapped water ice, to flow outward these, and other, phenomena to have
La Grange points. The three massdrivers forming large depressions. been formed naturally. However, re
located near the Tycho and search teams from both colonies have
Copernicious craters maintain a steady During winter the polar caps consist of studied the formations in detail and
stream of Lunar materail into Earth large areas offrozen COl ' During sum have been unable to provide convinc
orbit. For the colonists, a Lunar work mer the carbon dioxide escapes into ing evidence of either natural or intel
ing "day" is equivalent to some two the atmosphere to leave a residual cap ligent mechanisms having created
weeks on Earth. of polar water ice, a clear indication them . Indeed, NA5A's file on these
that much water (and atmosphere) is reports remains classified.
MARS trapped within the planet's surface.
As the planet whch most resembles This fact has long excited scientists MERCURY
Earth within the Solar System, Mars still and, with the construction of two The closest planet to the sun, Mercury
presents major differences, Its outer major colonies on the Martian surface, is a virtually airless ball of rock. It is so
crust is solid, and a large portion of the several teams are studying the feasibil close to the sun that its surface tem
inner mantles appeared to have coiled, ity of gradually releasing more of the perature reaches 200°C. However, as
resulting in extremely low magnetic trapped gasses to revitalize the Mar its axis is nearly perpendicular to the
activity. Mars is still actively volcanic tian atmosphere. sun, some areas of the pole may be
and the lack of moving tectonic plates freezing . Mercury rotates slowly, tak
allows volcanoes, once they occur, to Mars is accompanied by two small ing almost 59 Earth days for a single
reach sizes many times larger than on moons, Phobos and Diemos. Both ESA rotation, and has only a weak mag
Earth. Many of these volcanoes arise in and NASA have installed small, manned netic field which temporarily catches
an area known as the "Tharsis region" installations on these tiny moons to a small amountofthe intense ionizing
and the largest, Olympus Mons, is over monitor orbital communications. Use radiation streaming from the sun.
550km across and 24km high. By com of space on the moons has become an
parison the largest volcano on Earth is early point of conjecture between the Mercury is unlikely to be viewed as a
120km across at its base and rises 9km major players in the Martian coloniza potential planet for colon ization given
DEEP SPACE
i·nli:I, 3IIffli·' 11 ii4 j
the extreme temperatures and high other minerals which are required for THE GIANT PLANETS
levels of radiation. Along with Venus, modern manufacturing. It is mostly jupiter, Saturn, Uranus and Neptune
however, it is a potential location for this lure of large amounts of relatively are entirely unlike the terrestrial plan
unmanned mining operations, espe rare (at least on Earth) materials simply ets such as Earth and Mars. These
cially near the poles. It may be a rich drifting in space which motivates many huge objects are virtually giant balls of
source of less volatile elements, al of the major players in space to invest liquid, without any true "surface",
though mining operations within the heavily in reaching and monopolizing although jupiter and Saturn both have
Belt may provide a much greater re sections of the Belt. solid cores many times larger than
turn with less expense and risk in Earth. At their outer portions these
volved. There is also a suggestion that The largest asteroid in the belt, Ceres, planets are icy, due to their distance
a large-scale solar power collector/emit is aproximately 930km across and con from the sun. However, within their
ter might be assembled in orbit here. tains over a quarter of the entire mass liquid portions pressures are immense
within the Belt. NASA has already set and these generate extreme tempera
VENUS up two small automated mining "fac tures. Under these diverse conditions a
Venus is similar to Earth in size, density tories" on Ceres which extract raw number of unusual forms of elements
and position relative to the sun. How material and partially process it before occur- such as metallic hydrogen.
ever, its dense carbon dioxide atmo using a small massdriver to eject" pack
sphere (over 90 times the pressure at ages" out from the Belt. They are sub The atmospheres of these planets are
sea level on Earth) and high surface sequently collected and taken to Mars chemical soups which blend at the
temperatures (460°C) make it one of for use in construction and manufac lower altitudes with the liquid planet
the most inhospitable planets in the ture. itself, leaving little or no distinction
solar system. Sulphurous compounds between planetand atmosphere. Heat
are extremely abundant and observa JAB has recently begun collecting small, generated within the planet'S cores
tion of the atmosphere indicates thata mineral-rich asteroids intact and using generate huge convections of mate
dense layer of sulphuric acid particles "shunt rockets" to accelerate them out rial which rise up toward the surface to
lies between 50-BOkm from the sur side the areas of primary asteroid density. cool, before being returned by other
face. This witches' brew of gases is lit by rising material. The rotation of the
continuous lightning stormsand stirred Working within the Belt is extremely liquid/gaseous planets creates violent
by powerful winds (they aren't very hazardous. Although the Belt itself is in turbulences which can be seen as
fast, but the immense pressure and a relatively stable configuration, its com great swirling patterns of clouds.
density give them enormous force). ponent asteroids swarm in random
Such conditions have ground the ter paths, often spinning singly or paired For now the giant planets remain
rain down to a series of rolling plains with other objects. Collisions occur scientific curiosities which will be in
broken by the rare volcano, of which regularly, sending clouds of small par creasingly probed and analyzed over
Maxwell Montes (aprox. 12km high) ticles and several larger pieces flying in the coming years.
appears to be the biggest. all directions, sometimes out of the
Belt entirely. Any of these particles can JUPITER
At this time there is little place for puncture a ship or workshack hull. The The largest planet in the Solar System
humankind in such an environment. larger pieces may be many kilometers presents a view of turbulence far be
across and moving rapidly in an unpre yond any earthly equivalent. The
THE BELT dictable direction. planet'S surface is covered by rapidly
There are many thousands of "known" moving bands of "cloud" which inter
asteroids and a vast number of others For this reason the majority of opera act in tidal eddies to produce the
which have never been catalogued. tions within the Belt are carried out by familiar lines and "swirls" seen from
The largest congregation of asteroids remotely-operated automated systems space. The largest surface feature is
occurs in an area which stretches be carrying the minimum of equipment known as the "Great Red Spot" and is
tween Mars and jupiter and is gener to extract the required material and a long-lived storm over 40,000km
ally described as the "Main Asteroid remove it from the Belt. It may be across which is estimated to have
Belt". Known as the "Belt" since the possible in the future to set up perma been occurring for over 300 years.
dawn of space travel, this collection of nent stations in the Kirkwood Gaps,
asteroids provides a vast array of inter areas of low object density caused by The most important feature of jupiter
est for scientists and corps alike. gravitic resonances with jupiter. for the current generation of spacers is
its magnetic field, which is more than
The compositions of asteroids vary. The table on page 14 lists information 1,200 times larger than Earth's and
They contain a variety of materials and regarding the largest known members 19,000 times stronger. This magnetic
in some cases are rich in metals and of the Belt. field causes multiple bands of radia
DEEP SPACE
I,Ui 1:li ailS ii' 11 JlA j
w series provided substantial data on
Name Rotation Period Orbital Period
the composition and structure of Ti
(hours) (years)
tan, it appeared to do nothing to
9.08 4.61 confirm or deny suggestions that this
7.81 4.61
rain of organic compounds from the
5.34 3.63
sky may have allowed life to form
18.40 5.59
under the misty haze ofTitan's photo
5.13 5.67
chemical atmosphere. Asa result, Titan
8.73 5.36
has become a major target for the most
5.63 5.46
recent JAB/NASA probe.
6.08 4.30
5.18 6.52 URANUS
Uranus is an almost featureless, light
tion, beginning above the upper lay provide Jupiter with its dazzling colour blue frozen ball with clouds of meth
ers of the atmosphere and extending do not form on Saturn. ane and ammonia scudding across its
over 3 million kilometres into space. skies. It has fifteen moons, several of
For much of this area, the radiation is Saturn's magnetic field, although which are of substantial size (about a
hundreds of times higher than the lower than Jupiter's, is still many times third the radius of Luna), and a series
dose required to kill an unprotected that of Earth and it exhibits similar of faint rings. Once again Uranus has
human. Several of its moons (all ofthe bands of lethal radiation. Saturn has a substantial magnetosphere which
larger ones), including Callisto and 10, seventeen moons and a complex set bombards its moons and ring system
reside well within this magnetic field of particle rings, many of which can with radiation and limits their useful
and lethal radiation band. easily be seen, interspersed with ness for human habitation or mining.
"gaps" created by gravitational fluc
tuations of the moons. Immense elec
NEPTUNE
Jupiter has sixteen known moons, all Similar in size and composition to
of which remained locked in a fixed trical activity occurs between the rings
Uranus but even colder, Neptune
"tidal" orbit due to the planet's strong as they redistribute charge accumu
shows similar atmospheric distur
gravitation, a well defined "ring", and lated via magnetic interactions. Sat
bances to Jupiter and even manages
a halo of electrically charged particles urn has a large magnetic field, al
its own (rather dark) "Spot." Neptune
orbiting just outside the ring itself. though it is substantially lower than
has eight moons, only one of which
The intense radiation and magnetic that of Jupiter. The moons and ring
(Triton) is of substantial size. Being
levels surrounding Jupiter make its system largely lie within the magnetic
similar in size and composition to
moon system unsuitable for coloniza field and radiation belts.
Uranus, Neptune's magneticfieldsare
tion and restrict mining operations of similar strength and limit the po
because of the damage caused to Saturn is undoubtedly one of the most tential uses for its small moons.
even well-shielded equipment. The visually stunning objects in the solar
outer moons are generally too small system with many of its rings showing PLUTO
to provide even mining potential. clearly to the naked eye. A small ball of icy water and methane
TITAN twinned with its moon, Charon, Pluto is
Nonetheless, NASA has sent a major a frigid wanderer in the outer solar sys
Titan lies on the fringes of Saturn's
manned expedition to survey the Jo tem. Its orbit is eccentric and passes
magnetosphere and is substantially
vian system and to drop probes into inside that of Neptune for part of the
larger than Luna. Unlike the other
the upper levels of Jupiter's atmo cycle.
moons within the solar system Titan
sphere. The DSS Pathfinder and its
can be considered to have a true Pluto is totally unsuitable for coloniza
crew of eight will reach the gas giant
atmosphere, consisting mostly of ni tion being so far from the sun as to
this year (2025) and the scientific
trogen and methane which actually afford no useful amount of solar radia
community anxiously awaits the first
achieves pressures of 1 .5 times that of tion. It provides little motivation for
transmissions.
Earth. Titan's surface is mostly cov attempts to reach it even for possible
SATURN ered by an ocean of liquid ethane. mining. It may, in the future, provide
Saturn is in some respects a slightly a fuelling point for potential interstel
smaller version of Jupiter. Its atmo Although Titan is relatively cold, its lar flights loading up water before
sphere is similarly disturbed and it shows upper atmosphere is warmed by sun leaving the solar system, but so far the
a "Spot" similar to the Great Red Spot light. The higher pressures and consti only suggestion for its utilization has
Saturn's colors are less marked because, tution of the atmosphere allow com been as a prison planet for recalcitrant
being further from the sun and thus plex hydrocarbons to form and drop cyberpyschos.lt is unlikely to become
cooler, many of the compounds which to the surface. Although NASA's Cassini a popular holiday resort.
DEEP SPACE
'.Uli:ij!·ISi,"1iNi
PLANETARY DATA
The following table summarizes some information about the major objects in the Solar System. Most figures are
given relative to Earth normals, which is far more intelligible to the average spacer than accurate values in millibars :@
and degrees Kelvin. Such figures can be accessed from any data-term if required.
Earth 1 1 15 N 2, 02' H2 O
Mercury
Venus
0.38
0.95
58.65
243.01
0.28
0.88
165
457
minimal
90
He, Na, °
CO 2 , N2
Luna 0.27 27.32 0.17 @ 0 @
Mars 0.53 24.63 0.38 -55 0.007 CO 2, N 2, Ar
Jupiter 11.2 0.41 2.34 " " H2, He, CH 4
Saturn 9.45 0.43 0.93 " " H2, He, CH 4
Titan 0.40 15.95 0.40 -170 1.5 H2, CH 4 , Ar
Uranus 4.01 0.75 0.79 " " H2, He, CH 4 A
Notes:
"Because the giant planets have no distinct "surface" these figures vary widely. Temperatures range from between
_270DC at the outer fringes of the atmospheres to thousands of degrees within the depths of the fluid mantles.
Pressures vary through similar levels.
@ These values are meaningless for an object without significant atmosphere.
l.,
i~
~~
I
b.. . -;-~.
Object Delay
~~
0'
posed of 75% nitrogen, 24% oxygen, thin, shrill scream of pressure escaping
THE TRIAD and traces of carbon dioxide, water from a habitat. Even the smallest child
vapor, and other gases. However, in can clamber into a spacesuit or emer
Humanity's headlong rush from its high pressure environments, nitrogen gency life bubble in a matter of sec
home world into the vast expanse of would be absorbed into the blood and onds. Nothing makes a Highrider mad
interplanetary space has highlighted its must be replaced with an equivalent der than someone who has just done
fragile nature. Minor concerns of poli level of helium, while in low pressure something stupid to puncture a pres
tics and petty grievances are dwarfed environments the percentage of oxy sure seal.
by the simple reality of living, and sur gen must be increased to ensure an
viving, in a hostile environment. adequate supply. In habitats you also Something stupid like firing a gun.
have other concerns. The O'Neilis have
Forget your designer clothes, the to make sure enough CO 2 is available VIOLATING PRESSURE
biosculpts and the guns. Space is the for plant growth in the farms, the auto It takes a certain amount of damage to
most hostile environment of all. An factories need to monitor their atmo violate a pressure seal. This is based on
unprotected man can exist in its spheres for contaminants and scientific the Stopping Power of the hull itself,
unforgiving realm for only a few sec satellites have to avoid the stray ions but walls and structures in space are not
onds before his lungs burst, his blood found in outer space. very thick. Materials are expensive and
boils away to steam, and his body freeze hard to come by; torque and thrust
dries. It's a place where you either learn RUNNING OUT OF OXYGEN factors require a delicate balance be
the rules fast or you don't survive to If your recycler malfunctions, you may tween mass and acceleration. An Or
learn them at all. have plenty of air pressure but not bital Transfer Vehicle hull is only a mil
enough oxygen. When there is no loss limeter or so of metal and a few centi
Remember the Triad. of pressure it is sometimes difficult to meters of foam-just enough to hold in
the air and shrug off whatever minute
tell whether the air is bad, or just stuffy.
Every spaceborn child knows (and lives If a character is placed in this situation particles strike it.
by) a triad of critical factors. These are the effect may not be noticeable imme
Atmosphere, Radiation, and Gravity. diately. How long the oxygen levels last There's good reason why spacecraft
These conditions are drilled from birth hulls are so thin. When cosmic radiation
depends on how many people are burn
into every child and form the basis for ing it up, and how much they are (such as an alpha particle) hits metal
Orbital culture. The wrong atmosphere and passes on through, the radiation
exerting themselves.
will kill you in minutes, too much radia damage is fairly negligible; but if the
tion in days and too little gravity can radiation hits and only partially passes
One hour's worth of oxygen left: Air is
permanently cripple you. There is an through, it breaks up into nastier sec
hard to breathe. INT, REF, and COOL
old Highrider saying which has been are reduced by three points, but not ondary radiation. In short, you want to
immortalised in "ARG" earrings and stop all radiation (as in a rad shelter), or let
permanently.
tattoos: "ARG-if you don't remember the harmless stuff pass through easily.
it, it's the last thing you'll say." Five minutes of oxygen left: Every three
minutes after this characters will lose Luckily, space is pretty empty. The
chances of a micrometeor hit are about
ATMOSPHERE one point of INT. Characters regain all
one in a thousand, while the chances of
but 1 D6/2 points (round down) of this
a serious encounter are even slimmer.
lost INT when the oxygen level is re
The first leg of the Triad is Atmosphere. The greatest danger in space is from
stored.
It isn't enough to have the right pres Man himself. Every year, more junk is
sure, you also need the right composi All oxygen gone: All characters auto thrown into orbit, where it waits for a
tion. It's not just about people:--equip matically pass out. In addition, all char possible collision.
ment has atmospheric requirements as acters will lose 1 D6 points of INT per
well, and there are waste gases to be turn in addition to whatever INT they Then there's always some idiot who
removed. A little oxygen in the argon may have previously lost. decides to fire a heavy caliber hand
welding chamber could turn out to be 1D1 0 minutes after INT reaches zero, weapon in a habitat. While guns are
just as deadly as too much CO 2 in your characters are DEAD. severely restricted in space, and are in
breathing mixture. fact illegal on space transportation, this
PRESSURE doesn't stop the more enterprising so
COMPOSITION Of course even if the right mixture of los. Every so often, some Groundside
Most characters are only going to worry gases is available, there has to be enough yahoo tries to get away with a handgun
about breathing air. At a standard 1 000 pressure in order to breathe. Nothing assassination in a pressurized area, and
millibar pressure on Earth air is com galvanizes a Highrider like hearing the ends up killing himself, his target, and
DEEP SPACE
several other people as his slug punches For example, a 30 meter cylinder with
through a wall. a 10 meter diameter has 2355 cubic
meters of air. We have made this sim
Solos who do this and survive are usu pler by showing the standard module
ally thrown out an airlock. Without a sizes and pressures for these units.
suit.
These volumes are normally written on
the inner and outer surfaces of space
Itdoesn'tendthere. Here's an example:
vehicles and living spaces, usually near
Say you fire a .45 caliber burst through
doors, hatches, and windows, in fluo
a space station hull. Assuming it pen
rescent paint. When 1 14th of the total
etrates the wall with any force, it will
pressure has been lost, automatic sen
continue moving at the same velocity
sors will seal off the area and sound an
essentially forever. If the burst is fired in
the direction of orbit, it not only has its alarm.
own initial velocity, but that of the Example: A habitat module has
station as well. A little while later, an 188m 3 of pressurized area. It takes a
OlV comes uprange from Earth. Mov hit from a meteor, opening an 8 cm
ing at 3 km/sec, the bullet rips through hole, and losing 24 m 3 per turn.
the thin hull of the OlV, and two dozen After @47m 3 have been lost (about
construction workers die as their cabin two turns), the doors automatically
evacuates to open space. slam shut and seal the module off.
Hopefully, by this time the inhabit
Remember: Guns are not welcome in ants have either cleared out or are in
space. Bring a knife instead. spacesuits. These rules assume a
standard 1000 millibar atmosphere
PENETRATION DAMAGE is used. If a lower atmosphere is
With air screaming out into vacuum, used, it will take proportionately
how big a hole is made becomes the longer before the alarm is set off; if a
critical factor. To calculate this, use the higher pressure atmosphere is used,
following formula: it will take less time. Generally, nor
mally high- or low-pressure areas are
For every point of penetration, a 2 sealed off anyway.
cm diameter hole is opened in the
hull. Example: I fire a gyrojet in a There are two devices that are commonly
spaceplane, doing 18 points of dam found scattered throughout space ships
age. 13 get through. A 26 cm hole is and habitats to help maintain a seal:
opened in the hull.
Goop Balls: Ping-pong ball-sized plas
Remember to account for armor on the tic spheres filled with a sticky white
external hull. fluid. When exposed to air, the goop
hardens to a putty conSistency, filling
EVACUATION TIME the hole. One goop ball will cover a 5
For every 2 cm of hole, you will lose six cm hole, and most spacers carry six or
cubic meters (6m 3 ) of air per turn. For seven stashed in their pockets at all
example, if a 8 cm hole is punched in times. 0.2 Eb apiece.
the hull, the compartment will lose
twenty-four (4 x 6 = 24) cubic meters of Slap Patches: These are folded circles
air per turn.To know how long you'll of sticky-sided plastic with a foil back
have before you're breathing vacuum, ing. They cover a 30 cm x 30 cm area.
you need to know how many cubic The backing is peeled away and the
meters of air you have in your enclosed patch applied. Most spacers have one
area. This is simplified by the fact that or two on hand in every room of a
most space habitats are cylindrical in habitat. 5 Eb each.
design. The general rule is:
Of course in an emergency almost any
3.14 x length x (radius squared) thing that can form a seal can be used.
DEEP SPACE
A table can be slapped against a hole, even be good for the body banks. Huge
held in place by air pressure, or perhaps ?ruises.begin to form, surface capillar
even a body (dead or alive). Ies begin to burst, and blood begins to
drip from the ears and the nose.
IF THE PATCH FAILS
When the pressure seal is violated by a
hole, a Referee must take into account Example: Scarv's stray shot rapidly
the effects of dropping air pressure on empties the tiny lab space he is in. In "You leave I
the players. Checks mustbe made three a few moments, the pressure is down Earth, and I
to half. Scarv makes a roll to stay l
times: half volume, quarter volume,
and zero volume. Note that this as conscious. He fails and passes out. e
I
anything you Ie
I
sumes standard pressure; if the pres Luckily, Scarv's companion Lorani forget to I
sure is higher, rolls are not made until makes her roll. The reduced pressure bring with,
starts to boil the nitrogen out of their
the pressure is at half normal, and if
blood, causing each of them 1 06/2 you will kill 'e
lower, the half volume roll is ignored.
damage. She is able to painfully get you; anything ,,
Half Volume: At one-half normal vol a slap patch over the hole just as you do bring ,
ume, the air in the area is becoming quarter pressure is reached, and she
passes out herself. with you I
thin and hard to breathe. Characters
must make a roll against an average Moments later, a rescue party makes which doesn't It .
task, using their Body Type and a 1 01 0 it into the lab, pumping new pres work properly ,,
roll, or pass out until pressure is re sure into the compartment.
will kill you; I
stored.
Both Scarv and Lorani have lost three when In "
Quarter Volume: The oxygen in the points of INT (as Scarv isn't too doubt, I
area is less than is needed to remain smart to begin with, he is now at 2,
somewhere about the level of a cab assume
conscious. Characters must roll against
a Very Difficult task every turn to remain bage). Both players roll 106/2 to see everything :.
conscious. After three minutes, they how many lost INT points they fail to will kill you." I
will lose 1 point of INT for every addi recover. Lorani rolls a 1; this is di
tional three minutes of 1/4 volume vided by 2, then rounded down .
-COMMANDER
(brain damage from hypoxia). When Lorani recovers all her lost INT. Scarv
NA THAN SPRING,
pressure is restored, all but·1 06/2 points rolls a 4, so he is unable to recover 2
"STAR COPS"
(round down) will be restored with points. With his remaining 3 points
proper therapy. In addition, characters of INT, Scarv is now content to say
will suffer 106/2 damage every turn "Duh?" a lot and wait for orders.
from "the bends" as nitrogen boils out
of the blood, until zero volume is
reached. This will not happen if the RADIATION
character is in a helium/oxygen atmo
sphere. Once pressure is restored, the
character's Body Type is permanently The second leg of the Triad is Radia
reduced by 1 06/2 points. tion. Radiation consists of tiny atomic
particles which pass invisibly through
Zero Volume: At zero volume, the the human body, leaving chaos and
compartment is airless. If a character is damage in their wake. Radiation can
still conscious he has only 506 seconds damage DNA inside cells, giving rise
of consciousness left in which to watch to cancer in body cells and mutations
his life flash before his eyes. They suffer in reproductive cells, or can just plain
an additional 1 06 damage per turn kill.
from the remnants of blood nitrogen
and an additional 1 D61NT loss per turn Radiation is measured in millirads and
in addition to the INT he has have rads. Although a full radiation mea
previously lost. After·1 01 0 turns atzero surement is a rad, dosages are usually
INT, the character has reached death measured in millirads (1 /l OOOth of a
state 10 and is DEAD; the parts won't rad) because a full rad of radiation is
DEEP SPACE
a serious dose. Over a spacer's lifetime, with reproductive damage may be nanotech can effectively cure cancer if
he will accumulate dozens of rads. come sterile. All of these should depend it is discovered early enough. Consult
more on Referee discretion than on your nearest med-tech or ripper-doc.
When a ground sider thinks of radia dice rolling. Also, a cancer may automatically go
tion, he thinks of nuclear bombs or into remission (ro" a "' D1 a and pray
mutant monsters from the movies. A RADIATION EFFECTS TABLES you roll a 1, sucker), which means it is
Highrider knows that radiation is much Note that the physical effects of radia Iyi ng dormant. You never know when it
more subtle. Every living thing continu tion damage do not usually occur im might flare up again, though.
ously undergoes some form of radioac mediately, but are phased in during the
tive bombardment, whether from cos noted time period after exposure. Any MUTATIONS
mic rays, solar exposure, or naturally temporary decreases in stats without Mutations in real life (unlike the Marvel
occurring carbon 14 or potassium 40. specific durations will eventually be re comics version) don't allow a player to
Excessive exposure mounts up until the stored proportionately over the conva change himself. Mutations to a body
organism is severely damaged or dies. lescence period. A" the radiation ab cell usually just kills the cell, but the nasty
sorbed over the last week is counted part is that they may affect your offspring.
There are three major radiation sources when assessing immediate effects. Be
in space. These are: cause the more radiation a person has Mutation of a reproductive cell is rarely
1) Cosmic and background radiation absorbed, the more sensitive he is, half favorable. Most mutations in offspring
2) Nuclear power plants and drives of the character's radiation history dos are ultimately harmful. If a mutation
3) Solar flares age is also added to the immediate occurs in your rad history, roll 1D1 0
dosage to determine the immediate and consult the chart on page 23.
Cosmic rays are tiny particles which effects. The immediate dosage (NOT
constantly bombard space. Over a life including any radiation history adjust CYBERNETICS
time, a person continuously absorbs ment) is added to the radiation history Cybernetics are not immune from ra
tiny amounts of these radioactive par for future use. diation effects just because they aren't
ticles, which can cause genetic muta organic. The occasional stray cosmic
tions. Power plant radiation is very in IMMEDIATE EFFECTS ray can play havoc with delicate cir
tense and very lethal. Solar flares are Attribute losses, damage, and disease cuitry, not to mention what stronger
very short and incredibly intense (al susceptibility are cumulative. For tem doses can do. Whenever the character
though solar storms may last longer porary BODY loss, use the result of the needs to consult the Immediate Effects
and have less intensity). new level instead of the current level, table, a roll is made on Microwaver Side
should the dosage increase; this is NOT Effects table (CP 2020, p. 98) for every
HOW MUCH DAMAGE CAN YOU cumulative. Re-roll for death as the level 100 rads the character is exposed to. If
TAKE? increases. Below 751 rads, add the Body results 1, 3, or 4 are received more than
A Cyberpunk character can take up to Type Modifier to the chance of death. See three times, it is permanent- the limb is
50 rads (50,000 millirads) before seri table on page 21 for further information. effectively destroyed (half purchase price
ousdamage begins tooccur. You should or better to repair). The character's
tally the amount of radiation the char Assuming the character survives the radiation history isn't used for this, just
acter has taken over a lifetime on his immediate effects, there are also long the short-term dose. Shielding effec
character sheet. This total is your term effects.Two types of damage de tively subtracts 500 rads from the short
character's radiation history, and is used serve further attention: Cancer and term dose for cybernetic effects.
to check for radiation damage over his life. Mutations.
SPECIFIC RADIATION TYPES
Radiation damage depends on both CANCER
the dosage and the time over which the This is the worst side effect of non-fatal COSMIC RAYS
dosage is received. Short-term effects radiation damage. It is up to the Referee Cosmic rays are measured in millirads.
are rather easy to play, but long-term to determine the effects of a radiation Normally, a human on Earth takes about
effects are very subtle and most effects, caused cancer, but the more radiation 250 millirads a year. At this level, a man
like cancer or mutations, cannot be the character has taken, the more likely could live 200 years before he reached
instantly applied to a character. In the cancer is serious or fatal. If the the 50 rad danger limit.
stead, the Referee must use his judg cancer is fatal, it is likely to spread
ment on the best way to integrate these rapidly through the body and kill the However, in space there is no blanket of
factors into the game. For example, player within 2Dl 0 + 4 months. ozone to shield huma ns from this bom
characters with cancer or severe rad bardment (on Earth of 2020, there's
sickness might take minuses from their Of course, this is 2025. Laser surgery, virtually none either, but there's still
REF and BODY TYPE stats, while those chemotherapeutic "magic bullets", and more than in space). Within the thick
DEEP SPACE
<SO
SO
-
S%
-
-1
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
'I
.~
~
-100 2D10 iJ:
101 40%
+4 hr.
-1 - -1 - - - +10% - 2%+BTM I
- 200 2D10
+4 hr.
2 months
~~
- - - - -
201
- 300
70% -2
2D10
-1 +30% 7% +BTM
2 months I
,
+4 hr.
301 90% -2 -1 -1 -2 - - +60% 1 D6-2 30%+BTM ;
walls of an orbital colony, enough pro Groundsiders will never encounter the workshacks. Deep space ships have
tection can be provided to drop the results of a nuclear accident. Exposure enormous power-plants designed to
bombardment rate to nearly zero, to weapon or power-grade radioactiv move them across the Solar System.
but the thin hulls of spaceships or ity happens only when a nuclear power Anyone of these reactors can, at any
space suits can't stop this constant plant leaks or a weapon is dropped. time, develop a fault that will expose a
penetration. In short, every time you crew to nuclear radiation.
go outside of a workshack, orbital Oddly enough, this doesn't happen as
colony, or dome, you will take some often as one might think. Radioactive Nuclear radiation kills fast! For every
cosmic ray damage. equipment is expensive and the Corpo turn of exposure, roll 1 Dl O. This dam
rations dislike waste. Of course if a age is measured in rads, not millirads!
For every hour you are exposed to groundsider is dumb enough to go A ten minute exposure could pack
cosmic radiation you gain 1 D6 millirads scrounging through radioactive waste enough radiation to kill a character
of radiation exposure. dumps... rather horribly (think how fast Mr. Spack
went down in the movie Wrath of Khan).
POWER PLANTS & NUCLEAR In space there are hundreds of small
DRIVES nuclear reactors going all the time, Power-plant radiation can be protected
Under normal circumstances, most powering satellites, space probes, and against by wearing a special lead and
DEEP SPACE
450
Moderate Cancers
Sterility
See below
There is a 10% chance that the character is permanently sterile; il
I
this chance rises to 25% at 500 rads, 50% at 550 rads,
90% at 600 rads, 99% at 650 rads, and 100% at 750 rads.
600 Severe Cancers See below
See below
750 Fatal Cancers
lit
.:; ;~
I:,t.'
Both tables assume a whole-body dose; dosages for smaller areas generally affect only that area, in the short term . Although there is no way to I;~
lower a character's radiation history, the worst results can be stopped or reversed through drugs, therapy, and/or surgery. . t~
.. . . .~ .. . . ··.·~~JJi~t:i.~·:·····:'····~ ,. ', ~::., ::::;~':':" ,'.;. ;..... :.::... .,,:;:;:;: .;::,.;.:,:-., ~~;;. - ~,,~;:.:::.:.: ~:8 ';:>.. ·~lt . •~, ~. .~' '. {'. :tt;~ i:l?:::::~::::::V ~ ~:.:.:.i~~U!*1:f*~"~:~~
gold shielded suit. These suits have an occasional powerfluctuationsfrom time find it impossible to get to safe ground,
RSP (Radiation Stopping Power) of 6 to time. When the output of energy particularly if they are living in a work
rads per turn. peaks, it creates a deadly wave of radio shack. This is why most (80%) of all
active particles which sleet through smaller stations and all deep space ships
Example:1 enter a breached reactor space. This is a solar flare. have a small, heavily shielded chamber
vessel to shut it down . This emer desig ned to shelter up to twenty people
gency task will take me about three Solar flares disrupt communications, from the effects of a flare. This 'storm
turns (about a half-minute) to ac interrupt power sources, corrode solar shelter' has sufficient food, water, and
complish. I roll my exposure; 10, 7, panels, make pretty lights in the sky, airfor up to twenty days, but it's incred
8. Normally, I would have taken a and give you several lifetime doses of ibly small and mind-bogglingly dull.
total of 25 points just crossing the radiation. A flare can kill you almost as Many 'cellars' have installed braindance
room. However, with my suit's RSP, fast as a nuclear plant or drive, generat systems (see Rockerboy) to keep the
I took only a total of 7. The rest was ing as much as 60 rads in a six hour occupants from killing each other dur
stopped by the suit. Of course, if I period. During a solar flare, there's only ing a long flare. Any material placed
stay in this position long enough, a few safe places to be, such as on Earth, between the character and the Sun will
eventually Iwill take enough rads to behind lots of shielding on an orbital reduce the effects of a flare.
cause some serious damage. colony or under the Lunar or Martian
surface. FLARE OCCURRENCE
Mr. Spockshould have puton a rad suit. The chance of a flare occurring in
Solar flares are fairly rare and there are creases as time passes. Roll 2Dl 0 each
SOLAR FLARES plenty of warning devices about which month (minus the number of months
The Sun is a fusion reactor smack in the give at least two hours notice thataflare since the last flare); if you roll less than
middle of the solar system, prone to is building. Occasionally players will 2 a flare will occur that month. A flare
DEEP SPACE
will usually last 1 Dl 0 days-roll an There are five ways used by Orbital
other '1 Dl 0 if you need to know the personnel to minimize the physical ef
"fraction" of the last day. fects of zero-gee:
Solar flares have a Strength, which 1) Drugs, such as calcium tabs, water
among other things determines the retention aids, and vasoconstrictors (to CANCER AND I
number of D6 each player rolls per hour raise blood pressure). While useful in
to determine the number of rads of the short term, drugs lose effectiveness YOU
I I
radiation received; this radiation is re over time, and the body can become I Okay, so the cancer rules are
duced by armor, spacecraft hulls, water dependent on them (affecting the body fairly general. Do you really
or fuel tanks, lunar slag, other charac when it returns to a gravity field). want to play Treatments
ters, etc. The Strength is determined by and Tumours? In most I
rolling percentile dice and consulting 2) Exercise, to stress the bones and cases, characters will either
the chart in the sidebar. muscles as gravity does. The amount of take enough of a dose in a
exercise must gradually increase; after flare or power plant I
trial body, while seldom fatal, can be versely affect some experiments and 24-42 .... ...... .... .... ...... .. .. 2
detrimental to someone who eventu manufacturing processes. 43-59 ....... .... .. ......... .... .. 3
ally wishes to return to terra firma. 60-72 ......... .... .. .. ....... ... . 4
Fluids pool in the chest and face, mak 4) Clothing, with built-in elastic to force 73-83 ............... ... .. .. ...... 5
ing you puffy (and hiding wrinkles), but the body into pOSitions which cause the 84-90 ... ......... .. .... .... ...... 6
also causing you to break down and muscles to exert force to counteract; 91-95 .. ..... ..... .... .... ... ..... 7
excrete what the body mistakenly con the Soviets refer to these as "penguin 96-98 ....... ...... ... ............ 8
siders "extra" blood (dehydrating you). suits," since that's what you resemble 99 ....... .. .... ...... ..... ....... .. 9
You gain up to 5 cm in height, but your as you waddle down the hall. It's an 00 ......... .. ....... .. ....... ..... 10
bones begin to lose calcium, causing other form of exercise, only you can
them to weaken (and increasing your move about. One variation of this is the
chance to get a kidney or bladder stone). Lower Body Negative Pressure Device,
The body flushes out potassium, which a cylinder that covers the body from the
affects heart rhythm. The heart itself waist down, and which has a lower
pumps with a lower pressure due to a pressure than the outside air. This forces
lack of downward pull on the blood. blood into the legs, and the heart must
Since the muscles don't have to fight work to circulate it.
gravity, they lose tone, and begin to
break down . Eventually, the body will 5) Biotech/Nanotech, to repair and re
be unable to stand in a gravity environ build lost bone and muscle. Technol
ment. And we haven't even discussed ogy can directly repair any damage
the psychological impact of zero-gee. caused by zero-gee, eliminating the
DEEP SPACE
need for gravity wheels, drugs, and will never fully recover until you
exercise, but at a substantial cost. De are in a gravity environment
vices can be attached to stimulate the again; a large centrifuge will
muscles electrically, which will slow suffice. If you were born in
muscle loss. space, you automatically
subtract 4 from the roll. If
There are im you got it on your first
GRAVITY mediate, flight, add 1 to the roll,
ADAPTATION short-term, as you will tend to get it
and long again; if you didn't get
term effects as the body adapts to a it on your first flight,
weightless environment. The most im subtract 1, as you will
mediate effect is Space Adaptation Syn not tend to get it in the
drome (see below). Short-term effects future.
are the tendency of the body to form a
crouch (known as the Space Neutral PHYSICAL DETERIORATION
Body Posture); the pooling offluid in the After the first few days, characters will
abdomen, which the body interprets as begin losing bodily fluids, causing a problem of hanging upside down in
excess and flushesout(causing the body tendency toward dehydration. Muscle mid-air is negligible when the entire
to dehydrate), and the loss of minerals loss will begin, as well as bone deminer area is less than six or seven feet high.
from bones (making them brittle). The alization. This increases the odds of a
eyes are also affected, with older astro kidney stone. Magnesium and potas The twenty-first century changed this.
nauts requiring glasses to see close up; sium will also be lost, causing a ten For starters, most of these new space
long-distance vision can actually im dency for heart irregularities. travellers weren't trained scientists and
prove. Long-term effects are lowered pilots; they were corporate execs, lab
immune system efficiency, and occa Without exercise a character's BODY researchers, and so on. Adapting to null
sional skin infections. TYPE stat would drop by one point per gravity was far more of a problem for
month during the first two months. these civilians. Some became dizzy,
SPACE ADAPTATION SYNDROME There would be no drop in the third disoriented, and "space sick". Others
Space Adaptation Syndrome (SAS) is a month, a loss of one point in the fourth experienced constant anxiety without
form of motion sickness. About half of month, then a loss of one point in the a readily identifiable up or down.
those arriving in space for the first time sixth month, the ninth month, and so
suffer from it, and there isn't any way to on, with the time interval increasing by Meanwhile, an entire generation of col 0
tell ahead of time who will be the lucky one month every succeeding period. As nists were growing up in space; adapt
victims. It won't manifest itself until the long as two hours of exercise a day is ing their homes and workplaces to its
character has the opportunity to move obtai ned, increasing by one hour every conditions. These new spacers thought
around a bit; it is seldom seen in small, six months to a total of six hours, the nothing of hanging upside down over
enclosed spaces, or when a character is effects of zero-gee arestabilized. Strenu a 500 meter hangar bay to work on an
straped down. Sudden, unexpected ous exercise is required; isometrics won't exposed panel; they'd been doing
vomiting is not unknown, and nausea is cut it. Use of a centrifuge would have things like this all their life. Although
a common symptom. There is also a loss the same effect as exercise, but special they dutifully took their pills and did
of appetite. It's very much like having clothing would onlybe half as effective their gravity-wheel therapy, most didn't
the flu. Regular drinkers of alcohol gen (thus requiring more time). The re think about up or down at all. The first
erally have few symptoms. SAS usually quired time remains the same for Luna, spacers required special webbing to
fades away by the fourth day. but Mars requires only half the time. keep them from drifting out of their
Note that any vigorous movement(such bunks. The second generation didn't
Within three hours of attaining zero-gee as a chase or a fight) counts as exercise. even use bunks half the time. In a
for the first time, roll 1D1 O. On a roll of habitat, it became common for a two
2 or less on your first flight, you are PSYCHOLOGICAL EFFECTS year old to curl up wherever he hap
permanently immune from SAS; other In the earliest days of space exploration, pened to be, snag a handhold, and
wise, you don't suffer from it this flight. the mental problems of weightlessness reflexively hold himself at station while
On a roll of 3, you are slightly queasy, weren't readily apparent. Most astro sleeping. As these generations matured,
but get better in 1 to 10 hours. On a roll nauts were experienced in strange en they began to shape their environment
of 4-9, you suffer the full effects of SAS vironments and had some simulation to fit. Huge, open spaces were thrown
for 1 06/3 + (half your roll) days (3.3-6.5 of zero-gee through special water tanks between areas of a habitat, without
days; keep the fraction). On a 10, you and free-fall experiments. Besides, the thought of bridges or catwalks. Corri
DEEP SPACE
dors had moving handholds installed ing weapon must make a REFLEX roll or RETURNING TO GRAVITV
to tow people from place to place. be pushed backwards. Things don't get back to normal right
Elevators, stairs, and ladders disappeared away when you get back to normal
from construction. Chairs were The player must roll a 1 D1 0 + REFLEX gravity. Some bone damage will be
mounted on any convenient surface, or total higher than 15 or be knocked off permanent, and the general restora
not used at all. his feet. This +15 Difficulty is further tion of pre-flight strength and body
modified by the following table functions will be dependent upon the
The result? An environment designed to efforts the character made while in
scare the living daylights out of a gravity Recoil Save Table zero-gee. The more exercise, and the
raised, gravity-loving Groundsider. Add modifier value to 15+ base Difficulty.
greater the amount of time spent in a
Small Claliber(.22, .32) .......... ... ..... +2
centrifuge, the faster the recovery. In
Cyberpunk characters coming from Medium Caliber (9mm, .38) ..... ..... +5
general, one day of recovery per
Groundside have a serious adaptation Heavy Caliber (.45, .44, .357) ...... + 10
month of zero-gee will be needed
problem facing them. They will find Any rifle caliber ... .... .. ............. ...... + 10
before the character can walk around
themselves plunged into an environ Any automatic burst .. .... ........ ...... + 10
again; halve this if the character exer
ment where up and down don't exist Braced Stance .. .................. .... ......... -4
cised vigorously or used a centrifuge
and nothing is arranged to facilitate a Velcro Soled Shoes ...... .... .... ........... -2
in excess of the recommended
sense of gravity. Dinner parties may Body Type is Strong ........ .. ............. -2
amount, and double or more if the
have guests floating languidly at all Body Type is Very Strong .. ..... ..... .. .. -4
character failed to exercise at least
angles and an open corridor may sud Magnetic Boots ........... .... ............... -4
the recommended amount. The lost
denlycross a bottomless airshaft. As for fluids will be replaced within a week,
combat, forget it! For every point the player has failed by, and the lost muscle mass within a
he is pushed back 0 .5 m/sec in the month or two, no matter how long
NEW SKILL: ZERO-GEE direction opposite of that in which the the flight. Lost bone will take more
MANEUVER weapon was fired. If a wall is hit, the time to recover, and some of the loss
The skill of moving in zero-gee without character will take 1 D6 in bludgeon may be permanent. Once the charac
EVA packs, etc. By shifting body weight, damage for every 2 m/sec or fraction of ter is in a full gravity environment,
pushing off walls and even throwing a recoil speed. The cha racter is aIso th rown they will regain one point of BODY
heavy object the player can move about a intoan uncontrolled spin (recovery takes every 1 D6/2 weeks, longer if on Luna
zero gee environment with relative ease. an AVERAGE Zero-Gee Manoeuvring or Mars. One point is permanently
Pushing off a wall in a straight line and roll). lost for every year (or significant frac
stopping at a far wall without knocking tion) spent in zero-gee.
yourself unconscious would be an AVER Example: ScarY fires a .357 mag
AGE (+15) task. See pg. 76 for details. num at a target fleeing down the
corridor. He fails his Recoil save by Example: Poor ScarY spent a year
Combat in a five points, and tumbles back 2.5 on a workshack performing menial
COMBAT IN gravity field meters/sec. Unfortunately, the wall labor while recovering from his bout
ZERO-GEE often depends is only two meters behind him. He with loss of pressure. The labor
on gravity. A hits solidly, taking 2D6 in bludgeon wasn't very taxing, however, and
fighter can throw himself into an oppo damage to his torso. he isn't smart enough anymore to
nent and th row him off balance, or they remember to exercise properly. He
can grapple, one trying to overcome NEW SKILL: ZERO-GEE COMBAT started with a BODY TYPE of 9. At
the other by force, or one can attempt This skill assumes the player knows how the end of the first month, his BODY
to throw the other. But all of these to use recoil weapons in zero-gee (brac TYPE dropped to 8 . At the end of the
require gravity. You can't do much of a ing against walls, etc. to prevent fourth month, he had dropped to 7.
body slam ifyou lift yourself off the floor blowback). This skill is also a modified After six months, he was down to 6.
as fastas you throw your victim towards style of martial art that teachs the player After nine months, he had a BODY
it. Fights end quickly when you swing a how to make punches and kicks in such TYPE of 5. He accidentially broke the
fist and set yourself spinning. One prob a way as to keep close to the target, and liquor cabinet, so he was fired and
lem in zero-gee is that lack of gravity how to use leverage to make throws sent back to Earth. Since he was in
doesn't cancel out Newton'sThird Law. and keep holds. Orbital Characters au space a year, he has permanently
A heavy caliber handgun can easily tomatically have this skill at +1, and lost one BODY TYPE point. It will
propel its user into the opposite wall, may buy it at higher levels using (P. This take him anywhere from twelve to
from recoil. While gyrojet weapons can is not a maneuvering skill, and Zero sixty-four days to recover his
reduce or eliminate this recoil, as a Gee Maneuver is a prerequisite See pg. strength.
standing rule any player firing a recoil 76 for details.
DEEP SPACE
The r e Drive Type: This is the number and Shuttlecraft: The smaller craft which
THE HARDWARE are four type of drives the ship uses. All drives may be carried and the cargo space
types of are listed here. they occupy.
spacecraft. These are Surface-to-Or
bit, Orbital Transfer Vehicles, Sur Burn Elements: The total number of Thus a spacecraft with the code:
face-to-Space and Deep Space Ships. burn elements available.
Each type of spacecraft is designed Cargo Shuttle • 200· 2 • 0 • Chemi
for a particular environment. Power Type: Types of power systems. cal • 10 • Battery, Fuel Cell • 50%.
3
3 • 1 x 200m • 2 • 4 • 2 • 12 • 4 .1
SPACECRAFT CODES Sensors: The base detection rating of x Flitter: 30m 3
Each spacecraft is represented by cer sensors.
tain characteristics such as the type of is a cargo shuttle worth approx 200
drive, minimum crew requirements Computers: The number of onboard million eb list price with a crew of 2
and cost. These factors are recorded computers and capacity, and pro and no passenger space. The craft
as a spacecraft code (a profile of the grams carried for each. has a single chemical engine provid
craft): ing a total of 10 burn elements and
Cargo: The number of cargo bays uses batteries and fuel cells for power.
Type • Cost • Crew • Passengers • and their capacities. Every 20m 3 can It has sensors with 50% base detec
Drive Type • Burn Elements • Power be converted to 8 berths. tion rating, 3 on-board computers
Type. Sensors. Computers • Cargo and 200 cubic metres of cargo space.
• Actions • Weapon Spaces • Armor Actions: The number of actions the In combat it has 2 actions per turn
• Damage Points • Overkill Points • ship has per combat turn . and has 4 weapon spaces and a maxi
Shuttlecraft mum hullarmorof 2SP, with a total of
Weapon Spaces: How much room is 12 damage elements and capable of
Type: The type of spacecraft and use available for weapons, defenses and sustaining an extra 4 points of dam
if applicable. armor. age before exploding messily. This
craft may also contain one Flitter
Cost: The manufacturer's suggested Armor: The maximum amount of which will occupy 30m 3 of cargo
retail price, in millions of euro. Used armor which this craft can support. space.
prices are 30-80% of this.
Damage Points: The number of pos "I don't care that you'll
Crew: The number of crew needed sible damage elements. shoot me if I don'tl I can 't
to operate the craft. take you to the Moon in
Overkill points: How much extra an orbital shuttle, period.
Passengers: The number and type of damage the craft can take (after be Try hijacking an OTV
berths usually available. ing wrecked) before it explodes. next time, you idiot ... "
, , - , ,,' ~ ,
SURFACE-TO-SPACE i
As of yet, there are still no true SUrface-to-Space ships. NASA has designed a ii'
hybrid vehicle, with a TAV crew section and an orbital main drive. The TAVwould n
lift off from Earth, link with the main drive, and travel into deep space. So far, no l
working prototype has been constructed. The Japanese are constructing their ~
Minerva STS prototype, though severe design flaws (and not a little contractor ;;,~
fraud) have shown up. The Minerva uses a hydrogen fueled scramjet and a I
nuclear-heated drive pile to allow it to liftoff, then makes a link with a long range ;~
fusion reactor and drive. ?~
..',"" '" i:
DEEP SPACE
The backbone of the space age, these craft get cargo and people into (and back from) orbit.
ROCKETS
Usually consisiting of little more than
an an engine, fuel tank and cargo
space, rockets are expensive and ,
rarely reuseable. Most lift cargo into .. ~
orbit and, once in orbit, are con
verted into living space. Common
designs include the EuroSpace
Agency's Ariane VI, the Japanese
Hiyaku V and the U.S. Advanced
Launch System(AlS). The largest rock
ets are the Soviet-designed heavy lift
platforms.
SHUITLES/MINI-SHUITLES m
These are vehicles which are launched by either a rocket (such as the current U.s. Space Shuttle) or carried piggyback : ~}
~;.
.:'
1
I
There are four types of shuttles in use in 2025: the standard NASA Shuttle 11 from the late 1990s; the almost identical
KosmoSov Shuttle from the same time; the Hermes 'ob mini-shuttle, designed primarily for carrying construction crews;
and the NASA HL-25, which is optimized for cargo .
3
• Shuttle 11 • 200 • 2 • 0 • Chemical • 10. Battery, Fuel Cell. 50% • 3 • 200m • 2 • 6 .2 • 12 • 4 • 1 x Flitter ~
3
• HL-25 Shuttfe • 100 • 2 • 2 • Chemical • 5 • Battery • 50% • 2 • 50m • 2 • 4 • 1 • 7 • 3 • None E
• Hermes I-b Shuttle· 120 • 2. 12. Chemical. 5 • Battery. 50%. 2. 20mJ. 2. 4. 1 • 7· 3. None ~
<.~
DEEP SPACE
DELTAS/CRUISERS
These are high-speed, suborbital spaceplanes designed for combat and interception. They usually have two
engines: a normal supersonic jet for reaching an altitude of 35,000 meters, and a solid-fueled rocket engine for
boosting into orbit. Occasionally, deltas are carried piggyback by larger jet aircraft, or boosted into orbit by using
disposable rockets. They are also carried aboard deep space craft.
Once in orbit, deltas use maneuver thrusters to move in on orbital targets. Well armed with chemical lasers, space
to-space missiles, ASAT missiles for anti-satellite warfare, and kinetic-kill mines, deltas must strike quickly and then
use their remaining fuel to reenter safely. The EuroSpace Agency has only a few deltas (24). In the main, they are
used by the USAF (118 total) and the Soviets (67 total).
LANDERS
Landers are spacecraft designed to
take off and land on Luna, Mars, and
smaller bodies. They are incapable
of landing on Earth . There are two ~
varieties: Luna-certified, which can
land on any body no larger than
Luna; and Mars-certified, which can
land on Mars-sized bodies but carry "
less cargo.
-
_8
SPACEPLANES
Also known as TAVs (trans-atmo
LEO, where they dock with a work
station and transfer cargo and pas
)apaln esehTAVh-J 2, w hich isdsli9htl Y
sma ler t an t e other two esigns. '"
I
spheric vehicles), spaceplanes are sengers to an Orbital Transfer Ve
capable of reaching low Earth orbit hicle, then reenter. Aries "·350 • 5 • 48 • Chemical. 8
using a combination of a normal jet • Batteries, Fuel Cell. 50%.3. 30m 3 bY,
engine for takeoff, a scramjet which There are several models of • 3 .4 .0.7. 3 • None ,@
propels it at hypersonic speeds to spaceplane including the American I
the edge of space, and a pure rocket designed Orient Express (rarely seen, TAV-J 2 • 220 • 3 • 4 • Chemical. 8 ~...'~, :;,''
to allow it to move in space. TAVs are asonly six of the original ten are left); • Batteries, Fuel Cell. 50%.3 • 30 m 3 ~f1
not designed for deep space travel. the more common Hermes and Aries • 3 • 4 • 0 • 7 • 3 • None [,~
They can reach the lowest ranges of series (both built by ESA); and the ]
(,~ ,-. .
"" '" " C'i . ' ;;'~;;"~Ul'Biiid;_tMiit,~at; h~.ttmbW~~g0ili.ihi~
DEEP SPACE
MASS DRIVERS
These are magnetic "rocket sleds"
which hurl a capsule into LEO. A
mass driver handles cargoes of up
to ten tons, usually in huge storage
containers. They cannot be used
for passengers, as the acceleration
is far too great. Mass drivers on
Earth are just over 3km. long; in
the Lunar gravity well, a 155m
track will suffice.
~",.
I
.~ ,t: 'j
\ I. ,
j
.......
- ~
.
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d "
~
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-"",1'1_
'/ ""
.
, , ~. v
. ~
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to, ""
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~ . ' - ",~ .
"
,
.~ ~~
'-""../'
\
DEEP SPACE
ORBITAL I'.
CRAFT .
~ww-.~~ __ •
Passenger OTV • 50 • 4 • 16 •
Chemical • 10 • Batteries, Fuel Cell j
or Solar Arrays • 50%· 2 (1 OMU)· ,JJ
3
2 x 10m • 1 • None • 1-3 • 5 • 3 '"l
• None '
· ·ill;:: ;:;;);~.:.::i~~:;i~~:~::::' . <0
SMALL ransport.
mall craft are short-range vehicles used for personal
They fall into two categories:
, "
CRAFT
' if
Flitters hold up to four people and a
cubic meter or so of cargo. They are ,
used for transport between habitats. .
They cannot land anywhere.
Work Module • 5 • 1 • 0 •
Chemical • 2 • Batteries, Solar
J
Arrays • 30% • 1 • 4m • 1 • 1
• 1 • 4 • 2 • None
CYCLERS
Cyclers are massive open-structure
craft which permanently cycle be
tween two planets, currently only
in use between Earth and Mars.
Once set in motion, a Cycler
requires very little fuel to maintain
its orbit, making it cheap to
operate. Specialized OTVs
intercept them as they pass near a
planet and transfer cargo and pas
sengers. One Cycler has already
been built by the U.S. (Explorer If),
providing a 14-month one-way
trip (soon to shorten to 12), and
another two are under
construction by the EuroSpace
Agency.
________________________----____ ~~~J
DEEP SPACE
CLIPPERS
These are fast cargo ships
consisting of an engine, fuel, and
minimal life support to carry high
priority cargo. Although there are
several designs on the drawing
board, no Clippers are yet in
operation.
Clipper • 70 • 2 • 2 • Chemical,
Nuclear • 6, 12 • Batteries, Fuel
Cell, Solar. 60% • 2 • 50m J • 2.
None • 0 • 6 • 2 • 1 cargo OTV
CARRIERS
The carrier is a proposed new type
of warship that would be a cross
between the DSE and a clipper. It
would depend on its large load of
fast-deploying mini-shuttles or
deltas for combat. None exist, but
the USAF has a few designs on the
drawing board.
INTERPLANETARY
EXPRESS- WHEN IT
ABSOLUTELY,
POSITIVELY, HAS TO
GET THERE THIS YEAR.
DEEP SPACE
GUNSHIPS
The battleships of space. Bristling
with weapons, they enforce
national policies far from Earth.
Currently, the EuroSpace Agency
has two under construction, the
Soviets have one in lunar orbit and
another under construction, and
the United States has two. A third,
the Andromeda, disappeared
mysteriously after reporting
contact with a massive space object
of unknown origin.
Spacecraft Ships that use lightsails usually have a stantial amounts of power, but re
SPACECRAFT
are intricate small chemical rocket to use when quire sunlight and are inviting tar
TECHNOLOGY networks of rapid maneuvers are needed. gets.
systems
which interact with each other for Anti-matter engines are being de Fuel cells generate electricity and
movement, life support and combat. veloped by NASA for Deep Space water from the recombination ofoxy
Often, there will be multiples of each Explorers, USAF for true dogfighting gen and hydrogen. They are used by
system as backup. spacecraft, and Orbital Air for fast, lunar OTVs because one oxygen tank
cheap cargo runs. The Soviet tourist can support power and life support
DRIVE SYSTEMS bureau, Intourist, has contracted with requirements. On space stations, liq
Drive systems are the main engines Orbital Air to develop a version for uid wastes are often broken down by
used by ships to move. Small move interplanetary tours. Anti-matter en solar power into oxygen and hydro
ments are taken care of by thrusters gines probably won't be available for gen for use in the night portions of
(which are ignored in these rules). at least another twenty years, mini orbit; the fuel cell is thus acting like a
mum . battery.
Chemical engines use chemical fu
els, such as liquid oxygen and hydro BURN ELEMENTS Batteries simply store power gener
gen, which are combined to produce Burn elements approximate the ated elsewhere for use when solar
heat and pressure to produce thrust. amount of fuel a ship has. The larger power cannot operate, or as a tem
They can react quickly, but require a the fuel load and the less fuel a drive porary boost to any power system.
great deal of fuel. system uses, the greater the number
of burn elements available. SENSORS
Ion engines do not produce a great Sensors are used to navigate and find
amount of thrust, but can be left on POWER SYSTEMS targets. Sensors can also be used to
for long periods, eventually develop All spacecraft need power to operate find scientific data. The more sophis
ing substantial velocities. They re communications, life support, weap ticated the sensor, the greater the
quire much less fuel than chemical ons, etc. The type of power system chance to find the target.
engines, but have minimal maneu used will depend on the operating
verability. environment, energy requirements, COMPUTERS
and costs. Computers are absolutely vital to in
Nuclear engines force a fuel such as terplanetary navigation, and it's al
liquid hydrogen, ammonia, or water Nuclear reactors are used when a most impossible to navigate in Earth
through a nuclear reactor heat source. long-term power source is needed, orbit (VERY DIFFICULT task), particu
The reactors can produce tremen such as on deep space missions. They larly with traffic, without one. No
dous amounts of heat, and use less are bulky, but produce power for weapons can be used without com
fuel than chemical rockets . years. puters. All ship computers require
the Local Navigation program, and
Solar dynamic drives use large mir Solar power is fairly light, and re Deep Space ships need the Interplan
rors to concentrate sunlight onto a quires no fuel. Solar power is the etary Navigation and Astronomical
central chamber, where fuel is heated most common kind of power for un Database programs. The Targeting
and expelled. In many respects, it's armed satellites and small lunar equip program is necessary to fire weap
like a nuclear engine, but in this case ment. It isn't used beyond Mars, how ons, although most defenses can be
the reactor is the sun . They are light ever, because there simply isn't manually operated. Because of the
weight, but the size of the mirrors enough light. Solar power cannot problems with stray radiation, most
makes for poor maneuvering. operate in planetary shadows, so so ship systems have protected archive
lar power systems usually have sub versions of their critical programs (usu
lightsails require no fuel at all, since stantial banks of batteries, and to a ally the Navigation programs). Ar
they use the photonic "pressure" of lesser extent fuel cells. chives take ten minutes to unpack
light (solar or laser) for propulsion. and upload per MU .
The thrust is negligible, but it can be Brayton solar dynamic generators
sustained indefinitely. However, consist of parabolic mirrors which Unless otherwise stated, a ship com
lightsails have virtually zero maneu focus sunlight on fluid-filled heat puter has two memories, a Speed of
verability, and also require several pi pes. The heated flu id passes th rough 0, and a Strength of 2. Also, every
square kilometers of sail area, making a turbine, which is connected to computer will carry Local Naviga
jammers, chaff, and flares useless. dynamoes. They can generate sub tion, and usually some version of
DEEP. SPACE
Drone. Ship and habitat computers Missiles use heat-seeking and/or ra are no such systems available on board
are treated like small Nets. Obviously, dar sensors to actively hunt targets. the ship, it can only fire such weap
the smaller and more specialized the They deliver high-explosive or nuclear ons bydraining its batteries/fuel cells.
spacecraft, the smaller the Net. packages. This will cause the loss of sensors,
computers, and life-support
WEAPON SYSTEMS Particle Beams propel charged par functions.
Spacecraft weapons are designed to ticles which produce both heat dam
destroy or cripple a large spacecraft. age and radiation. Particle Beams are DEFENSES
The levels of damage inflicted cause quickly dissipated in magnetic fields To counter the increasing use ofspace
instant death for an unprotected human. such as radiation belts. craft weaponry, a number of defen
sive devices have been developed.
Lasers release concentrated beams Kinetic Kill Weapons fire tiny projec
of light to heat and melt the target. tiles at high speed, with area effect Armor: Layers of reinforced material
They can be fired long distances, but like a shotgun. Armor is penetrated draped over the spacecraft hull. While
are degraded by aerosols. by use of fletchettes. very effective, it also adds consider
ably to the mass of the ship, reducing
Railguns use powerful magnets to Note: due to their power consump the number of burn elements avail
hurl projectiles as hypersonic speeds. tion, Railguns and Particle beams re able. The number of armor points is
The projectile can be metal or plastic quire at least one non-battery or fuel subtracted from the amount of in
with a metal 'skirt' to grip the mag cell power system to be assigned to coming damage to determine the
netic fields . each weapon of those types. If there final amount of damage. Any Armor
,
science; needed for collecting and interpreting data "
Science Extensive database for a branch of science. Add strength 1 1-3 200/MU
Database to success rolls for collecting and interpreting data
Targeting Compiles sensor readings into targeting data. Add strength 1-4 1 800/Str
to hit roll. Weapons cannot be aimed without this program. ~
Drone Enables automatic/remote operation. Requires code to access system. Levels listed below. ~::::
j
Levell Local Navigation only, Pilot +1, Grey security 1 1 2000 f ,~
ORBITAL MECHANICS IN
Stage One: Orbitalln,ertion
HOHMANN ORBIT
THREE EASY LESSONS
DIfficulty = +15 Piloting Roll.
The craft Is now In stable
DIAGRAM
orbit around Earth.
Spaceplanes. Shuttles, etc.,
LESSON ONE: TYPES OF ORBI,T S must stop here. Passengers Stage Two: Bum toward, L'
may transfer at a Transfer point (Palace). Difficulty I,
lEO, short for low Earth Orbit, is that Station to a Luna·bound +' 6 A,trogaVon. Roll to set
up course. +'5 ON Piloting
region from about 150 km to 2000 ON. ON, may nof take off
from Earth. roll .
km. Most workshacks are found here,
as well as some orbital transfer stations.
point to another. They trade fuel for Stage Five: Blast off from Lun.r
time. Essentially, the time to travel Surface, set up for Earthbound
Orbit. DIfficulty = + '5
using a Hohmann orbit is half the Astrogallon Roll, +'6 Piloting
Roll.
average orbital period of the depar
ture and arrival points, assuming they
are in reasonably circular orbits. FUEL TABLE
Spacecraft Total Burns
Fast Transfer orbits travel between Spaceplane 8
points as quickly as possible, but use
tremendous amounts of fuel. They Shuttle 10
are seldom used, because once the OTV 10
fuel is loaded, the ship has almost no Delta 7
room for cargo. Satellite (any type) 3
Workshack 2
Solar orbits are simply orbits around
the Sun. Discardedfuel tanks, nuclear
DEEP SPACE
I,
time a spacecraft makes a course :{
change, it expends one burn element Discounts: Ah, ha ha ha, Mon Ami! Surely, you jest! Highriders get an average
of fuel. When it is out of "burns," it 8% discount (because they know all the right people). {
can no longer change course.
Orbital Air employees get a 5% discount on Orbital Air flights. Corporations
Astandard course from Earth orbit to can buy in bulk (usually 100 million passengermiles, non-refundable, cash up
lunar orbit would use up three burn front) for a 15% discount. Some travel companies offer frequent-flyer dis
elements: one to leave orbit, one to counts.
turn around at the halfway point ~,~
"
.' ;~
,.'~~~ ' .. , .~ " '" ,:;:;.f.,·,t· ':$i " .
(notice how the Crystal Palace just - .:;.
"
happens to be in the L1 halfway There are two techniques which re movie 2070 used an aerobrake. Spe
point?), and one to get into stable duce fuel consumption and increase cifically, the Leonov used a ballute (a
Lunar orbit. speed and cargo mass: aerobraking collapsable aerosh ield); unfortu
and gravity whips. nately, no known material is even
Taking off from Earth uses up four bum theoretically capable of Withstanding
elements, while reentry uses up three. AEROBRAKING such stress, yet still be inflatable.
This is one reason why spaceplanes, It takes tremendous amounts of fuel
shuttles, and deltas are unable to do to move from planet to planet (and GRAVITY WHIPS
much more than take off, make a few fuel to move the fuel, and fuel to Gravity whips allow a spacecraft to
orbits, and land. Landing on Luna would move that fuel, and so on). In fact, "steal" momentum from another
use an additional two elements, while fuel occupies better than half a ship's body. A common fallacy in science
take-off would use three. Martian bum mass. By minimizing the amount of fiction is when a rocket dives toward
costs are similar to Luna's. braking fuel, the cargo load can be the planet it's orbiting to gain enough
increased, or a ship can move faster, speed to break free of the planet's
LESSON THREE: SPACE for a given fuel load. The ship, upon gravity. Unfortunately, it isn't that
NAVIGATION MADE SIMPLE 11 arrival, dips into the planet's atmo simple. By the time the spacecraft
INTERPLANETARY TRAVEL sphere, converting kinetic energy into again reaches the altitude it started
Interplanetary travel requires substan thermal energy . The use of an at, it has lost all the energy it gained
tial amounts of patience. You simply aerobrake can double a cargo load, by diving in the first place. It isn't a
cannot travel between planets in a even after accounting for the mass of two-body (spaceship and planet)
hurry. the aeroshield. The Leonov in the problem; there can't be any net gain
DEEP SPACE
TABLE corporations, and the obscenely wealthy who have nothing better to
Roll Damage do with their money.
01-50 ................. ... ...... ..... . 10P One-Way Trips, from Earth (Euro Dollars):
51-75 .. .... ............ ..... 106/20P Passengers Cargo
76-90 ................. ..... .. .. 1 06 OP Destination Coldsleep Coach First Class lkg Ton
91-95 ........................ 10100P
Mercury 28000 45000 75000 240 220000
96-98 ........... ..... ...... .. 201 0 OP
99 ......... ... ... .. .... .. ... .... 30100P
Venus 14000 25000 40000 135 100000
00 ..... 5010 OP and roll againll Mars Orbit 15000 30000 50000 150 110000
Mars Surface 20000 35000 58000 180 130000
Because they travel so fast, ar Ceres 25000 42000 70000 225 200000
mor is of negligable effect against
meteors; treat as half value. Re The Mars trips assume a Venus fly-by . For Hohmann orbits, add 8%.
gardless of armor value, a me
teor will always do 1 DP. that way. Instead, a spacecraft from will occur several times a day, and do
somewhere else can fly by a planet little more than make pock marks in
and gain speed-not relative to the the paint. Rarely, sand grain-sized
planet (that remains the same), but particles or larger appear, and can do
PLANETARY RING relative to the Sun (making it a three considerable damage. For every day
HAZARD RATINGS body problem: spaceship, planet, and in space, there is a cumulative 0 .1%
Sun). The spacecraft gains a part of chance of a collision with a suffi
Saturn's Rings Rating the planet'S momentum around the ciently large particle to worry about;
A 5 Sun (consequently, the planet loses this increases to 0.3% while in the
B 0 speed and moves a tiny bit closer to Main Belt. Objects in Earth orbit must
C 2 the Sun). also roll for collision. If a collision
0 2 occurs, roll on the table in the sidebar
E 0 Gravity whips aren't always conve to see the damage that results.
F 0 nient or available, but when they are,
, ~: ~ G 0 they can realize substantial savings in ASTEROIDS
time and fuel. look at the Mars trip Asteroids are sufficiently large to be
Uranus' Rings Rating a minimum-energy Hohmann is 971 picked up on sensors and avoided . In
#1 0.1 days round-trip, but Mars via Venus is fact, the Interplanetary Navigation
:,::
#5 0.1 only 510 days (granted, the stay time program does this automatically. As
#4 0.1 is cut from 455 days to 10 days, but teroids will be extremely rare. If a ship
alpha 0.1 by then you'll have probably seen hits an asteroid, there's little point in
beta 0 .1 and done everything you wanted to, worrying about it.
n 0.1 anyway).
0.1 PLANETARY RINGS/COMETS
s 0.1 HAZARDS OF
Planetary ring compositions vary from
e 0.1 SPACE TRAVEL
dust to build ing sized boulders. Each
ring has a Hazard Rating, (See Sidebar)
Note to Ring Hazards: Space is fairly benign, if you pay which is the number of 06 to roll per
these are approximations attention to what you're doing. Still, hour while travelling th rough it. If the
for game play and not a number of unpleasant events can rating is less than 1, add the ratings
direct representations. surprise even the experienced traveller. cumulatively per hour traveled, and
roll when the sum is equal to or
METEORS greater than 1 (rolling resets the sum
Meteors aren't as common as you'd to zero). Comets are similar to
think. There is a lot of space out there, asteroids, but their dust and vapor
and very little to fill it up. Still, colli trails act like planetary rings. Comets
sions do occur. Most particles will be have a Coma Hazard Rating, which is
the size of a grain of dust, or even the number of 06 to roll per hour as
smaller; collision with these particles a ship passes through the comet.
DEEP SPACE
SOLAR FLARES
The Sun periodically erupts like a
RADIATION DAMAGE CHART
volcano, only instead of lava it throws
energized protons. Forthoseon Earth,
The amount of Armor, and the armor value of all the partitions and bulkheads I!
it's barely noticable. Large space sta
between the explosion and the person is subtracted from the number of rads taken, 'j
tions and the O'Nieil habitats have
with a minimum of 0.1 rad. For computers, partitions count as 0.1 Armor and ~
flare shelters, as do the deep space
bulkheads 3 Armor; for every 1 0 full points of Armor, the effects are reduced by one i
ships. The lunar bases are covered
level (minimum 0). The effects on computers are cumulative, and each computer
with slag, and the Mars bases are
rolls separately.
covered by the Martian sands and
the Martian atmosphere. But for those Roll People Effects
Computer Effects (Cumulative)
unlucky folks in an OTV halfway be
tween Earth and Crystal Palace, don't 0 0.lxD10Rads
Down for 1 turn on a 6 (roll D6)
plan on having too many children .
1 D6/2 Rads
Down for 1 D6/2 turns; Easy roll on jury Rig or Electronics to Iii,;':
Fortunately, those travelling near a reactivate m
planet with radiation belts can sub
tract the average strength of the belts 2 1D1 0/2 Rads
Down for 1 D6 turns; Easy roll on jury Rig or Electronics to
reactivate
between the ship and the Sun (count
ing the strongest one twice) from the 3 1 D6+2 Rads
Down for 2D6 tums, Sensors blind for 1 d6/2 turns; Average roll
strength of the solar flare; the down on jury Rig or Electronics to reactivate
side is that the ship is moving and 4 1010+2 Rads
Down indefinitely, Sensors blind for 1 D6 turns; Difficult roll on %
won't stay in a belt for long, and Jury Rig or Electronics to reactivate ~
I~
there is the chance that more radia
5 3D6 Rads
Down indefinitely, Sensors blind for 2D6 turns and at -10 for
tion will be received from the belt 5d10 turns thereafter, 1 D6/2 Memory areas erased; Very
L~
than from the Sun. In addition, every Difficult roll on Jury Rig or two consecutive Difficult rolls on
J$.:
one can divide their current distance Electronics toreactivate
~
~
like Earth and Jupiter, tend to collect
charged particles in rings known as 8 8 x D10 Rads
Computer crippled beyond repair, Sensors destroyed, all Memory
erased i
radiation belts. The stronger the mag
~
netic field, the stronger and more
numerous the radiation belt; Earth i
has two, Jupiter has ten . Each belt has
a characteristic Strength; this is the
number of times per day a roll on the RADIATION BELT STRENGTHS
"THE GREAT GALACTIC defenses. Warfare on the High Fron tion Belt the firing ship is in. This
GHOUL" tier will be a duel of wits and shifting means an intercepting delta will have
Spacecraft travelling between Earth strategies, punctuated by instanta to cover much of this distance before
and Mars occasionally spontaneously neous destruction by weapons de it can launch an attack. Objects in
develop 'glitches' in their operations, signed to stop a multi-ton ICBM in Geostationary Orbit are 38000 km
leading some to refer to the "Great one shot. The human element is re out, requiring an even longer trip to
Galactic Ghoul" that lives there. It duced to intuition, strategy, orfreeze knock out most stable work plat
was first noticed in the 1960s, when dried hamburger. forms and satellites. Objects in Deep
two Soviet probes mysteriously went Space are out of reach by anything
dead and Mariner 4 developed unex COMBAT SEQUENCE other than another Deep Space
plained control problems. In 1969, , Space combat breaks into five parts: ship.
Mariner 7 disappeared from the track Trajectory, Weapon Lock-On, Action,
ing scopes; it reappeared seven hours Resolution, and Damage Allocation. It is assumed in these rules thatspace
later, on a slig htly different trajectory All five parts take place within a stan craft move at 15 km per FNFF combat
and with a reduction in its data trans dard 10 second Friday Night Firefight phase (about 3 seconds) relative to
fer rate. Mariner 9, the first vehicle to turn. each other. This would mean that a
provide up close pictures of Mars, delta would take about 200 phases
mysteriously broke guidance lock but TRAJEC.'ORY (600 seconds/10 minutes) to climb
regained it. Later, one Soviet Mars In this part of the turn, the relative
from Earth to LEO, get a lock on, and
lander failed to activate its retro-rocket trajectories of the combatants are
shoot.
and sailed on past, and another determined. Whether approaching
*~
total of eight damage elements, a and personnel alike. If a nuclear deto tween planets is isolated. Having a
few of the burn elementhitsdodouble nation occurs, everything within a 5 conversation over interplanetary dis
damage. The Gunship is still in ac km radius is exposed to radiation tances is like voice mail- you never
tion, although it is reduced in ma levels in excess of 10,000 rads (15 talk to a person, you only send and
neuverability and has lost some weap rolls on the Rad Damage Chart, receive messages.
ons. If there are multiples of a system pg.4S); between Skm and 10 km this
type, the player chooses which one is drops to 5,000 rads (7 rolls); and The planetary descriptions in The
hit; in the above example, either the from 10 km to 20 km 2,000 rads (3 Solar System, 2025 section include
batteries, the nuclear reactor, or the rolls, all rolls are 1 06+2). one-way communications delay times
solar power unit would have been (called lag times) to Earth . These are,
rendered inoperative on the power This is modified by shielding such as of course, all approximate. To figure
hit. If a ship doesn't have a given type armor, large masses such as an aster out the lag time between any two
of system, that damage point is lost. oid, or to a lesser extent by a ship. points you should really work out
Eventually, when all damage elements their relative positions in orbit, then
are gone, the ship is a useless hulk. DEPLOYING DELTAS/ calculate the distance.
Any damage that goes beyond the SHUTTLECRAFT
last letter on the chart is marked as Gunships and Carriers can drop one To approximate the lag time between
"overkill points." At the end of the delta every other turn, in addition to two other planets assume it will be
turn in which a ship's final damage other actions. It takes ten turns to somewhere between the difference
element is lost (or any later turn in retrieve a delta; only one can be of the two values given from Earth
which it takes overkill damage), roll retrieved at a time. Deltas can begin (closest orbits) and the sum of these
1010. If the roll is greater than the performing actions two turns after values (furthest orbits). Either be pe
overkill points remaining, the ship being dropped. dantic or take the average of these
explodes, with lots of secondary ex numbers. It's up to you.
plosions for effect. COMMUNICATIONS
Also, communications will always be
It doesn't matter whether there is still In the latter half of the twentieth cut off while two planets are furthest
any unused fuel or weapons to century, the need for commu away, since the Sun blocks radio
explode-what's the point of dying if nications exploded like a bomb. In signals.
you can't do it in style? the first half of the twenty-first
century, it was a nuclear bomb. Even NETRUNNING
KILLS/CRIPPLES the fastest spacecraft, travelling Netrunning from Earth to low-orbit
When a ship has lost most of its drives nearly 100 kilometers per second, ing satellites is no problem.
and power, it is considered crippled. can take months to travel between Netrunning to geostationary satel
When it can no longer move or fire planets. On the other hand, radio lites produces a noticeable delay (-1
weapons, it is considered killed, waves can usually get there in REF). Netrunning to Crystal Palace
whether or not there are still people minutes . A radio map of the solar produces a significant delay (-3 REF) .
alive. Killed vehicles are generally not system would have three bright spots Netrunning to Luna or the O'Nielis is
worth salvaging. (the Sun, Earth, and Jupiter), and rather hazardous (-4 REF).
thousands of smaller points, like salt Netrunning beyond lunar orbit is
NUCLEAR WEAPONS spilled on black felt. Radio is also virtually impossible (-20 REF to Mars,
Nuclearweapons aren't used on Earth substantially cheaper- a letter from -50 REF to Jupiter, and so on).
because there simply isn't enough Earth to Mars might cost 1 OOeb and
room and there are too many gov take months to get there, but a non That's not to say communication
ernments waiting to crack down on priority message can be sent by radio is impossible- it's just that nodes
anyone who even thinks about it. Of for 10 euro and be received within a more than a few hundred thou
course nobody worries about the few days or even hours, depending sand kilometers away have an
vacuum of space. Sure, there are trea on traffic. unacceptable time delay that you
ties against the use of nuclear weap just can't avoid; besides, there
ons in space, but once it's been LAG TIME aren't any long-distance links past
popped, where's the evidence? On the other hand, as fast as radio is, Luna (except on some spacecraft),
it still isn ' t fast enough . Travelling at so you have to "walk" there. When
A nuclear explosion unleashes a fear nearly 300,000 km per second, it can delays start reaching several min
some wave of radiation which fries still take hours to reach the outer utes, you can't even hold face-to
electronics, computers, equipment planets. A spacecraft in trouble be face conversations.
DEEP SPACE
TAPPING INTO THE OTHER them to the point where their metabo
SHIP'S NET lism is virtually nil. The brain, how
A ship's computer can be tapped ever, remains fairly active. Without
into, just like a computer on Earth. stimulation, the mind begins to
Computers remain in constant com dredge up all sorts of unpleasant
munication, even at interplanetary things. The braindance allows an
distances. Real-time netrunning, how individual to function within a virtual
ever, is virtually impossible unless the environment, providing all the stimu
two computers are in close prox lation a body would want. This allows
imity, due to the lag time. Otherwise, the crew to monitor the ship while in
a ship's computer is treated like a coldsleep, for example (although only
data fortress, or a mini-net. Military the awake crew could take action).
computer communication is en Virtual environments allow passen
crypted, and the computers can be ger ships to provide a full itinerary
isolated, making them impossible to without having to actually provide
tap remotely. They can also detect facilities (which would make the ship
which antenna is receiving the signal; too large and heavy).
if it's in the wrong direction, it will
alert the security officer. I INTERSTELLAR TRAVEL
SPACESUITS
Without a spacesuit, you're not going
anywhere in space. Modern spacesuits
are designed to keep a standard atmo
sphere around both the head and body
areas, and to maintain temperatures
within a comfortable range, despite
enviromental extremes.
System Failure
,
96-98 Comm SUIt radio tails. Very Ditticult task to repair.
System Failure
«
II
99 Faceplate As tast leak, but a slap-patch stops it 90% ot the
Cracks time (and also blinds character)
00
Major Seal
Failure
All pressure instantly lost.
-=''''''~.,. . . ,' ,', , N
;. , ;",.
.'. ~ ,. $;,. ,
DEEP SPACE
core in about three seconds. An ex LUNAR ROVERS sion, with a complete mini-surgery and
tendable airlock allows the crew to Powerplant: Nuclear Isotope Decay three intensive-care beds.
enter. Thermocouple with Solar Backup
Performance: 500 km (600 km in day The armed version replaces the comm
There are three sizes of bubble shelters: light) range; 80 km/hr (95 km/hr in dish with a turreted minigun, and the
one-, four-, and six-man. Each carries daylight), 1/2 speed if carrying more cargo area carries several surface-to
enough air and water to support its than 1000 kg surface or surface-to-space missiles. It
crew for 24 hours (obviously, if a single SDP: 20 normally has an SP of 6; it can be
man were to use a six-man shelter, he armored up to SP 50, but each SP 10
would extend his survival period to six The Lunar Rover is the "pickup truck" of reduces the range by 5%, and the
days). the Moon. It is used for everything, armor does not cover the cargo (which,
from transporting ore and people, to of course, can be armored separately).
Emergency Bubbles are a still-smaller
being a light armored fighting vehicle Rovers can be operated remotely, but
version of the one-man bubble shelter,
(if necessary). It has two articulated local control will always override re
about a meter in diameter. Characters
grips, which can pick up nearly 400 kg. mote control. The Lunar Rover can also
sit inside, zip it shut, put on the en
The solar panels are fully moveable, be used on other satellites, but the solar
closed oxygen mask, and wait to be
enabling them to track the sun and panels are replaced with another nuclear
rescued.ltincludesa radio beacon good
make room for cargo. The crew cabin is generator.
for about 3 km, and a flashing light.
pressurized and normally holds two
Good for about two hours. Nicknamed
(although up to eight have been MARS ROVER
the "morale bubble."
crammed inside in an emergency), with Powerplant: Dual nuclear isotope de
twenty man-days of supplies. The cabin cay thermocouples
VEHICLES has limited armor against radiation. It Performance: 800 km range; 60 km/hr,
can carry up to 2000 kg cargo. For 30 km/hr if carrying more than 500 kg
Occasionally, there is a need to travel short-haul transportation, a personnel SDP: 30
the surface of the moon or Mars with module is often placed on board, which
out using a spacecraft. Specialized can carry twenty people for up to two In most respects, the Mars Rover is like
vehicles are used for that purpose. days. There is also a field hospital ver the Lunar Rover. There are certain modi
Mars/Lunar Rover
DEEP SPACE
Mars/Lunar Buggy
Jet Cycle
Hopper
DEEP SPACE
fications necessary for the Martian envi Performance: 400 km range, reduced orbit to another, just from habitat to
ronment, notably the absence of solar by 20 km for every 200 kg or fraction habitat at about the same altitude. They
panels. The Mars Rover is designed for cargo; up to 30 hops of up to 20 km are totally exposed, and cannot be
an atmosphere. The windows are cov each; each minute of hover uses 25 km armored. Theyhavea "stationkeeping"
ered with a peel-away layer of plastic, of range; up to 120 km/hr ground mode, where the computer fires thrust
which protects them from sandstorms. speed; can enter or leave lunar orbit ers to keep the 'cycle in the same posi
Similarly, the powerplant has an active once, with no cargo SPO: 15 tion if it's disturbed.
cooling loop, sealed to prevent entry by
dust. The cargo space is enclosed. The The hopper is designed for rapid short Tools used in space
radio/radar antenna is shielded, which haul transport. The hopper makes short TOOLS must take into ac
would normally reduce its range; since hops, and can even enter or leave lunar count a wide vari
Mars is larger, the horizon is farther away orbit. Hoppers typically make a few etyoffactors Earthbound tools can ignore.
and therefore Mars generally has a longer dozen hops between refuelling stops. Using a normal screNdriver, for example,
line-of-sightdistance than Luna. The Mars They can also be used to lift objects like is nearly impossible in zero-gee, as the
Rover can carry about 1000 kg of cargo, a helicopter; up to 1500 kg can be twisting motion will spin both screw and
and the articulated grips can lift about 150 carried for up to 120 km this way. The user. All space tools are therefore designed
kg each. The Rover can be armored to SP crew cabin is typically left unpressurized to be self-powered (using rechargeable
40 (it is normally SP 10), but each SP 10 if multiple hops are being made, since batterypacks and small motors), and to
reduces range by 10%. The Mars Rover it would take too much air to damp out the effects of Newton's Third
can't be used anywhere else (except pos repressurize. The cabin has two regular Law. All tools also have a generous allot
sibly Titan), because it requires an atmo and two fold-down seats, and in lieu of ment of rings, magnets, and Velcro, to
sphere for cooling. passengers has 3 m 3 of cargo space. minimize the likelihood of loss.
Typically, additional cargo is strapped
LUNAR BUGGY wherever on the body; this additional POWER TOOLS
Powerplant: Battery mass reduces range accordingly, and These tools have small motors with
Performance: 150 km range; 30 km/hr, eliminate the ability to enter or leave rechargeable battery packs (packs are
20 km/hr with 2 people and over 40 kg orbit. A hopper can act like a cramped good for 4 hours use, recharge in 4
cargo SOP: 10 01V if it is already in orbit; it has the hours). They include:
equivalent of four burn elements. Hop • Powerdriver with 15 interchange
The Lunar Buggy is virtually unchanged pers are also used in the asteroid belt, able heads, including screwdrivers,
from the original Lunar Rovers used in the but they aren't designed for it. Some socket wrenches, and hex keys. The
Apollo landings almost fifty years ago. belters strap on a lot of provisions, hoist unit has a counterrotating adapter to
They can carry two spacesuited people a solar power array, bolt on an airlock, compensate for lack of gravity.
and up to 100 kg cargo. They are com and drift for a month or so between • Vac-soldererwith high-heat tip and
pletely open, and cannot be armored. finds; some of these go whacko be vacuum suction to pick up stray glob
They can be operated by remote control, cause of the confinement Hoppers typi ules of solder. There is also a small
but local control will override remote con cally have ten man-days of supplies. brush to clear away solder in vacuum.
trol. They have been armed, but their They are usually used by science teams, The vac-solderer dispenses solder from
openness(SP 3, if you're hiding behind it) or by corporates on inspection tours. a recess in the tip.
makes their military use limited. • Hand-held Mini-vac for cleaning
JET CYCLES up after EVA, catching spills, etc. This
MARS BUGGY Powerplant: rockets, batteries model can handle both liquids and
Powerplant: Batteries Performance: 3000 km range; up to solids.
Performance: 50 km range; 25 km/hr, 300 km/hr SPO: 8
18 km/hr with two people and over 40 There are also other pieces of technical
kg cargo SOP: 14 Jet cycles are very cheap transportation equipment:
between satellites. One or two people • Micro-tools, including tiny screwdriv
This is virtually identical to the lunar can strap themselves on, kick the thrust ers, probes, calipers, and other small
version, except it has a folding enclo ers, and in a few hours arrive at the next electronics work tools.
sure. Spacesuits are still required, how habitat. They are really only designed • Comboflash with a strobe flash in the
ever. The Mars buggy can be armored for a few hours duration, but they are handle base, and a powerful adjustible
to SP 15 (from its normal SP 5), but this often pushed beyond this. Their radar is beam in front
reduces the range to 35 km. more sophisticated than would be ex • Technical scanners: these are small
pected; this allows the 'cycle to show plug-in devices about the size of a
HOPPERS up more easily on other ships's radar. paperback book. They are inserted
Powerplant rockets; batteries They cannot be used to move from one into sockets built into control panels,
DEEP SPACE
Ig'liJIUflIM,i:fh!J4"Ri
"save" and it stores the page and rary shelter. Has a small airlock which
walls, and larger machines. Activated,
clears the screen. Press "recall", and it can be used five times before the air
they can (80% of the time) produce
will present all the stored pages (up supply is depleted. The tent is pres
a detailed readout of the system's
to 100) in reverse order of writing. surized to 5 psi pure oxygen. It is
condition, repairs required, etc.
When full, they can be plugged into rated for 1 5 man-days. It has an outer
• Sniffer: Small hand-held device
a computer to download, or the reflective surface to radiate heat There
which can be programmed to detect
memory chip can be replaced. They is a small battery powered air filter,
levels of carbon dioxide, oxygen, car
bon monoxide, and other atmospheric can produce a keyboard on the screen heater, and light. A chemical toilet is
gases (90%). If levels are higher than a for typing. They can also be pre available. It collapses to a 1 xl x2 m
set optimum, the sniffer will sound an programmed with a variety of forms, cube, and inflates fully in two min
alarm. Agood way to knowwhen theair to help check inventory or passenger utes.
is going bad. manifests, for exam pie, or with a tech • Flare Shelter: Often installed near
• Pressure Alarm: Tiny hand-held manual or book. More expensive ver construction sites and periodically
baronneter monitors current air pres sions can tie into the habitat com along the more popular trails, flare
sure, and will set off an alarm if pres putervia radio link, store more pages, shelters provide a limited protection
sure rises or falls by more than 5%. accept interfacing, and/or include a against solar flares . They are cylindri
Good for detecting small leaks, most small processor. cal, about 2 .5x4 m, with an air lock at
Highriders wear these on lanyards or • Personal Radmeter: A three-centi one end. When properly buried, a
clips. They are often built into Sniff meter-long grey wafer with a d igital flare shelter reduces a flare's Strength
ers. readout. Keeps a record of total dos by 3. When a flare is detected, a red
• Radiation Meter: Gives a reading age taken since it was last reset. Can light flashes to show the shelter's
of radiation present in rads. Sweep be worn clipped to clothing, and location, and a radio beacon acti
covers immediate area within 2 even come in designer versions. vates. They are typically rated for 18
meters. • Electro-Stick Pad: Hand-held de man-days. It has a battery powered
vice with a handle and battery pack air filter, heater, and light.
PERSONAL GEAR on one side, and an electro-mag net
Afew common items used by everyone on the other. Will stick to any metal There is a chemical toilet and four
on the High Frontier: surface (except 100% aluminum) built-in bunks. Emergency rations and
• Velcro: Two-sided Velcro strips or when switched on. up to 500 liters of water are available.
pads, one side with Velcro, the other • Rail Key: Many large permanent Since government policy (and com
with adhesive. These are constantly work modules have a lightweight mon sense) dictates that they are
used to secure things: books, pencils, cable running through a recessed slot useable by anyone in an emergency,
tools, sleeping children. Most habi in the wall. The cable is continually everyone contributes to the upkeep
tats have wide areas of Velcro sur fed through pulleys, creating a trolley fund. Those on the common routes
faces, allowing one to stick things system in miniature. Cables run each are regularly serviced. Some even
down with a corresponding Velcro way. The rail key is a handle designed have braindance units, since little com
pad. Get used to it-Velcro is used on to snag onto the cable and tow the munication is possible during a flare.
desks, chairs, walls, clothes. Space is person to another area of the mod They are even occasionally used as
filled with the constant ule. It lets go of the cable when the residences.
"scccrrriiittttchh!" of Velcro being grip is released. • Sandstorm Shelter: Similar to a
pulled apart. • Grip Slippers: Soft overshoes with flare shelter, sandstorm shelters are a
• Drink Bottle: Most Highriders Velcro soles and magnetic heel plates. welcome sight on Mars. Sandstorm
havetheir own personal drinking Good for traction in any zero-gee shelters have an enclosed awning to
bottle, usually plastered with environment. allow a rover to pull partially inside,
nametags, stickers, and other per • Hands-Free Comset: An earphone minimizing the amount of sand en
sonalized bits. Asquat plastic cylinder and boom mike headset, voice acti tering the airlock. Sandstorm shelters
with a straw at one end and a shorter vated. Plugs into your spacesuit hel are not buried, at least not voluntar
self-sealing filler spout next to it, the met, or can be plugged into a belt ily. When a sandstorm is detected, a
drink bottle can be fastened to conve module for interior use. green light flashes to show the
nient places with the ubiquitous Velcro shelter's location, and a radio beacon
strap. Holds about a liter. SURVIVAL GEAR activates. Shelters are rated for 18
• Lap pad™ : A small LCD pad with a Nearly every Highrider at one time or man-days. It has equipment and sup
limited computer chip memory. You another has needed some of the follow plies similar to those in a flare shelter,
draw or write on the pad with your ing equipment to survive: and they are also maintained in a
finger or stylus, and it mimics the • Lunar Tent: An inflatable tent similar manner. Braindance units are
writing on its silvery surface. Press (3x3x2 m) which provides tempo not as common in sandstorm shel
DEEP SPACE
ters, because radio comm unication is GYROJETS ficult to find). There is a version which
generally possible through a sand Gyrojets use a self-propelled rocketshell. fires a rocket-powered bolt; it has no
storm. Sandstorm shelters are often A powerful spring launches the shell, recoil, but is much more difficult to use
located on trailers, though these do which coasts about a meter from the because of the backblast. Poppers are
not have the enclosed awning. barrel before igniting. No recoil, no often homemade. Poppers are useless
• Goop Balls and Slap-patches: de mess. more than a few meters away.
scribed in The Environment of Space.
• Porta-power: A small nuclear iso There are a few problems with gyrojets. SAFETY ROUNDS
tope decay thermocouple, it can pro First, they are next to useless at close Another solution to firepower in pres
vide up to 300 watts power indefi range, as the rocket shell is only spring surized environments is to employ safety
nitely. It also creates a lot of heat, and powered. It takes a good five meters of rounds. Designed in the 1980s for air
cannot be shut off. It is 50x50x100 travel before the round accelerates to craft terrorist control, safety rounds will
cm, and masses 100 kg. killing speeds. In a space habitat, a break up against even a thin metal hUll.
• Breathers: Similar to a breathing potential assassin may be hard-pressed This makes them less effective against
mask, the breather covers the entire to find enough space to make his gyrojet armor (armor is doubled, but penetrat
face and has an attached oxygen pistol useful! ing damage is tripled). Any hard surface
cylinder (good for a half-hour, if it is of greater than 1OSP or 30SDP will
only used to supplementexisting air). Second, most gyrojets will penetrate cause the round to burst harmlessly.
It is NOT a spacesuit replacement. the wall of a habitat without too much Available only to police and security
• Slag-Crete: This is a form of con problem. Due to all of these factors, you forces .
crete made with lunar slag or Martian can most reasonably expect to find
soil. It is used as a building material, as gyrojets being used only outside habi TASERS
radiation protection, and as insula tats, or inside very, very large habitats Although not really a firearm, handheld
tion. It comes in several varieties: like the Crystal Palace or the Lunar tasers are very popular in space. Aflash
vacuum-activated, thermal-activated, colonies. light-like unit ends in two metal prongs.
water-activated, and chemically-ac Press the prongs to flesh, and the sub
tivated. The most common form is FLECHETTES AND BOLTERS ject takes a powerful and stunning shock.
thermal-activated, because it allows Flechette weapons trade projectile Ranged tasers are less common, firing
you to work it into whatever shape speed for penetration. The flechette is two probes on the end of thin trailing
you want, then either apply a heat thrown by a very low-powered shot wires 5-10 meters.
source or allow the Sun to do the job. gun-type round firing several flechettes
Water-activated is only used in inte at once. Bolt throwers are heavier Tasers are even more effective in the
rior patch jobs. Vacuum-activated is flechette weapons which throw a single Cyberpunk generation- a quick jolt to
used in pressurized areas that will thick bolt. a metal cyberarm could short the whole
later be exposed to a vacuum. Chemi thing out (20% chance unless shielded)
cally-activated is used in all these Neither of these weapons can deliver and make it useless up to the armpit!
places, and in areas where heat is a enough impact to penetrate a hull (ex
problem. cept at Point Blank range for Bolters), ROCKET -PROPELLED GRENADES
but because they are designed to pierce, RPGs are used outside habitats. They
WEAPONS they will halve the SP of any body armor can truly ruin the day of anyone on the
they encounter. In space, where even a receiving end. They are generally the
Weapons in space have a number of small rip is enough to send your enemy most powerful man-portable weapons
special factors which must be consid scurrying to a patch kit, big damage found in space. In a vacuum, RPGs have
ered in their design. In zero-gee, recoil isn't quite as critical. Also, both types triple the volume of effect they do on
is one critical problem. Another is ran can be coated with poison or narcotics Earth, a little less than triple on Luna,
dom projectiles penetrating a thin habi for added effectiveness. and about double on Mars. On Venus,
tat wall and letting the pressure out; a grenade'S area of effect is halved. An
lasers are also eliminated for this reason, One variation of the bolter is the pop RPG has a dial for the fuse timer, usually
since any laser that could burn through per. This is a hand-held cylinder which from 2-1 0 seconds in half-second inter
a body could also burn through a wall. is pushed against a spacesuit or other vals. When fired, the RPG will travel 5
While knives are the preferred (and surface and activated. A strong spring m the first second, 10m the next
socially acceptable) way to eliminate forces a spike through the suit. second, 15 m the third second, 20 m
the opposition, three "fixes" have Unfortunantly, a popper also has con the fourth second, and 25 m the fifth
evolved to allow use of limited firearms: siderable recoil. But because of their second and every second thereafter
gyrojets, flechettes and bolters, and size (about that of a long, thick pencil), (less 1/5 on Mars, 1/2 on Earth, and
safety rounds. poppers are easily concealed (Very Dif 2/3 on Venus).
DEEP SPACE
DEEP SPACE
*'
'g,ll) iOM ':iWDa·UtJ
but how long can you live while your netic replacement of both eyes as these
heart is rebuilt? are not protected by the nanoid treat
ment. Rad Weave is also quite obvious,
The following list is by no means ex as the skin takes on a silver sheen similar
haustive, so use your imagination. Most to Thermal Weave.
enhancements, within reason, can be
combined to give startling effects. Vac Weave: This is currently an experi
mental concept only. It is designed to
Muscle Enhancement: Interweaves strengthen the outer layers of skin in
synthetic muscle through the natural order to "hold" the body together and
muscle fiber, anchoring and strength retain moisture and heat loss in a
ening them. This enhancement is virtu vacuum. To be of any value this must be
ally undetectable and results in an in combined with specially constructed
crease of strength, giving +1 to your cyber-optics (1200eb, 406 Hl), filter
Body Type stat for Strength Feats, lift valves for all body cavities (300eb, 8pts
ing/throwing, and melee damage bo Hl), and reinforcement of internal or
nuses, but not for BTM. gans (cost covered in initial treatment).
A "cyber-Iung" (700eb, 106+1 Hl) is
Skin Weaves are a generic form of also inserted to provide a suitable atmo
bioware involving nanoids that weave spheric mixture and pressure during
the top three layers of skin with syn exposure toa vacuum (good for 1Smin).
thetic fibres. Other modifications are Character will not begin to suffer any
often included to provide a specific low-pressure effects (see pg. 17) until
result. Some of these are described in his internal air is exausted; even then,
more detail below. With all these weaves, the effects will be reduced. At Half
if the character sustains a Critical or Volume: no effect; QUarter Volume:
higher wound, he must undergo a equal to normal Half Volume effects;
maintenance treatment costing SOOeb. Tenth Volume: equal to normal Quar
ter Volume effects, Zero Volume: equal
Thermal Weave: Rather than provid to normal Zero Volume effects, except
ing physical protection, this version additionallNT loss is 106-1 /turn.
deflects heat. It is quite obvious as the
skin takes on a silvery sheen. This allows Neural Enhancements: The human
the character to function efficiently and brain is not exemptfrom the trespass of
normally in "shirt-sleeve" clothing (or molecular machines. Some possible ef
less) in temperatures up to 107°F (42C). fects include:
Good for when your worksuit
tempurature regulator fails. Reflex boost: Increases your reflexes
(not just Inititive, the stat itself) to a
ChemWeave: Here the top three layers of maximum of 11. Cost and Humanity
skin are completely replaced by fibers loss is per point, up to +2. There.is a
which can resist chemicals, including acids 25% chance that the treatment has
and biological agents. Required saves vs. "hardwired" your pain receptors as well
irritant gases and liquids (and skin-ab (-1 to Stun saves per pointof REF boost).
sorbed poisons) are increased by +4. There Thisenhancementcannotbecombined
is also an 8SP defence vs. acid attacks (this with Kerenzikov or Sandevistan boosts.
protection is not reduced). The skin tends It cannot be redone or removed.
to take on a somewhat pallid look and only
requires a Moderate Awareness check to Enhanced senses: Any of the senses of
notice. Requires 8 weeks and provides no sight, hearing or smell can be enhanced.
protection until the conversion iscomplete. Unlike Cyberware there is no "editing
function," although the potential for over
Rad Weave: Similar to Thermal Weave load damage to these organs is actually
butdesigned to provide protection from reduced. Sudden bright lights, loud noises,
higher-energy radiation sources. Rad or strong chemical stenches can tempo
Weave is usually combined with cyber rarily "stun" the recipient For sight any 2
m
DEEP SPACE
of the following options may be chosen: terials, or pre-shaped structural members stantial radiation protection, while the
IR, UV, Lowlite, Teleoptics (2.5x), Color or components. clear helmet is virtually unbreakable. A
Shift, Image Enhance (+1Awareness). For small unit on the integral belt performs
hearing (either or both): Amplified Hear This is only the start. Rather than con environmental monitoring and recy
ing, Enhanced Hearing Range. For smell: structing components ofsolid material, cling of all body waste. Such a suit can
Olifactory Boost a wafer like construction is used. Within sustain its occupant for several days
the cavities a solution of nutrients and without recharging.
CRYOGENICS assemblers lie in wait, for any breach of
The use of cryogenic chambers has the structure. Activated by changes in COMPUTERS
long been perceived as a mechanism pressure or contact with atmosphere, Using molecular-scale construction, the
for keeping a living organism alive for the assemblers begin rapidly spinning a latest wave of Af's-to-be will consist of
long periods of time. However, experi seal to repair the break. Welcome to a intricate lattices of electronics spun by
ence has shown that the human physi new era in engineering. assemblers. By reducing intemal switch
ology cannot stand being reduced to ing components and paths to molecular
the near zero temperatures for any SPACESUITS scales these computers will run at hun
length of time before structural dam Although rumored to have been in use dreds of times the speed ofearliersystems.
age occurs to cells and organs. by some corporates and the military for Third generation nano-computers will be
some time, nanotech suits have only designed and constructed entirely by ear
The suitable addition of nanoids into the recently come out of testing and are lier versions of themselves. Their potential
patient's bloodstream before the cryo enormouslyexpensive. Characterswill only complexity may go beyond the under
genic process adds a new dimension to be able to obtain nanoid-based skinsuits as standing of the scientists and engineers
this technique. Nano-surgeons can equili a Near Impossible deal of some sort, and who oversee their leaming.
brate chemical and pressure imbalances the base price would be around 100 times
and maintain the flow of trace elements to the cost of a normal suit CYBERWARE
biological mechanisms now operating at Cyberware may be one of the first
drastically lower speeds. A nanotech skinsuit is hardly distin technologies to benefit from the appli
guishable from a standard skinsuit and cation of nanotech. New materials will
While not perfect, this mechanism has a would appear to be constructed from a lead to Cyberware which is stronger,
tested failure rate of less than 1 percent 2mm thickness of rubberized polymer. more flexible and partially self-repair
and has been predicted to operate suc In fact, the suit material consists of a ing while also being lighter and more
cessfully for periods of over 1,000 years. flexible high-strength nano-polymer. resistant to EMP effects. The cyberware
Within the honeycomb structure of the will be closer in feel and appearance to
CONSTRUCTION suit material lies a nano-soup of assem its organic counterparts, allowing a
At first glance nanotech doesn't appear blers serving various functions. These minimum of Humanity Loss for a minor
much use in large scale construction, ex suits will repair most small punctures increase in price. Unfortunately, little of
cept for making small individual compo without appreciable loss of pressure. this technology has yet bleed down
nents. The key is that assemblers can The suit's outer surface provides sub into the open market.
create tailored mate
rial hundreds of times BIOWARE LIST (SEE PG. 60)
stronger than "nor
mal" engineeringma Bioware Surg Description Cost H. loss
terials, and construct
tailored molecules of Muscle
staggeringcomplexity Enhancement (N) Increases Body Type stat by +1 1,000 1-2
to specific constraints. Chem Weave (N) Improves Chemical Saves by +4 2,000 106+3
Thus, large compo
nents can be manu Thermal Weave (N) Increases heat resistance by 2OC 1,500 106+3
factured as a single Vac Weave (MA) Strengthens body against decompression 5,000 ·106
piece, with unsur (Must be used with other options - see text)
passed strength and
resilience, by an army Rad Weave (N) Provides radiation protection of 1 RSP 1,500 206
of molecular ma Reflex Boost (N) Increases REF stat by +1 3,500 1D6+3
chines. The onlycatch
for nano<onstruction Enhanced 2 per
is that it can only cre Senses (M) Improves one sense (similar to cyber-options) 1,200 option
ate raw building ma
DEEP SPACE
Since the earliest signed to produce zero-gravity prod In order to acheive this level of self
SPACE days of space ex ucts, such as long-chain polymers sufficiency, habitats must be very large
BASE ploration, the goal and defect-free crystals. OlVs carry to start with. They must be capable of
has been to raw materials to an autofactory once generating their own spin gravity,
establish a pennanent foothold on the or twice a month, pick up whatever which requires that they be either
High Frontier. In 2025, this goal has been has been produced, and restabilize torroidal or cylindrical in shape.
met in a wide variety of ways, including its orbit before leaving.
workshacks, autofactories, battJestations, The largest space habitats have been
orbital colonies, and planetary bases. Autofactories have almost no nicknamed L-5s, after their orbital
accomodations for personnel. They positions at the LaGrange points
WORKSHACKS are primarily factories with only lim around Earth and Luna. The most
These are small, non-gravity stations, ited habitation at best. famous of these is the ESA's Crystal
designed to support corporate re Palace station at L-1 .
search, manufacturing, or repair. The BATTLESTATIONS
average workshack is made of five or These are relatively rare. Although an CRYSTAL PALACE
ten modular sections, including two enormous amount of "Star Wars" Constructed in an eleven year period
or three living sections, a lab section, talk was generated by the US and between 2000 and 2011, the Palace
a life support module, and a power USSR in the late '90s, budgetary con is a five torroidal ring structure built
module. These modules are fairly stan siderations and the influence of the around a large core extending for
dardized; about 85% of all workshack ESA kept the actual number of almost two kilometers through the
sections in orbit are constructed by battlestations down to around seven center of the station. Each ring has a
Japanese corporations, working from confirmed installations. Four of these radius of 2.2 kilometers. The three
a base plan developed in 2006 by the are controlled by USAF Space Com central rings are entirely enclosed,
Mitsubishi/Korydanshu Corporation. mand, two larger ones are the prop while the two outer rings have two
Specialized modules are constructed erty of the Soviet Rocket Corps, and meter thick leaded-glass windows to
by the individual corporations them in a surprise move, the last large one permit light to enter.
selves and mated to the basic modu is Chinese.
lar design. There are nearly three The torroids are protected from hard
hundred workshacks in Earth orbit, Battlestations are very similar to radiation by a thick shield of lunar
several dozen in lunar orbit, and three works hacks, but are built around a rock. As with most space-borne equip
in orbit around Mars. "core" weapon. This is usually a pow ment, all hardware on the Palace is
erful laser or railgun weapon. Adja hardened against EMP. The torroids
Workshacks do not have gravity; they cent modules may contain missiles, spin at sufficient rotation to provide
are far too fragile to apply spin to. nuclear weapons, smaller kinetic kill 0.8 G at the rim, dropping about 0.1
Instead, most have a gravity wheel weapons, or particle beam arrays. G for every 275 meters of altitude
attached to the central hub to pro While battlestations are usually well towards the hub.
vide relief from the stresses of zero hidden behind jammer screens, their
gee. Workshack personnel are usu huge sensor arrays and high-pow Inside each inner torus are four levels
ally rotated back to gravity after a ered radiation signatures make them of living facilities, manufacturing
four-month tour of duty . Most very distinctive on a close visual ap plants, life support systems, and apart
workshacks support crews of ten to proach. If, of course, you live long ment blocks. The two outer torroids
twenty people. enough to get that close. support huge open parks; they are
not only for recreation, but also pro
Mostworkshacks have a small, heavily vide the bulk of the Palace's oxygen
shielded module designed to with ORBITAL COLONIES supply. While most of this area is
stand a moderate solar flare. These devoted to open space, there are
cramped modules can support twenty These are the most recent additions common buildings, restaurants, and
people for up to four days . But it to the orbital hardware display. Or housing for high ranking Corporate
won't be a fun four days ... bital colonies are designed to be sta and ESA officials.
tioned in deep space between Earth
AUTOFACTORIES and Luna. Isolated from regular sup While the ESA technically owns the
These are small structures, usually ply runs (but decreasingly so), they Palace, it is in fact used by all space
consisting of a power module, a are self-supporting mini-worlds, ca capable nations, each of which main
monitoring station, and the main fac pable of generating their own air, tains an embassy on the Palace for its
tory module. Autofactories are de food, and water. nationals. Living space is leased by
DEEP SPACE
Panels
DEEP SPACE
Ii ii' 14ft,4I61:,;t\'1
upkeep. Police services and law en erns. These caverns are topped with
AGENCY
The third step in the colonization of With the Highrider revolts, the vari
space was the construction of per ous governments clamped down on
manently manned facilities on other the planetary facilities. Key parts of
planets. Colonies have been built on the life-support systems have been
Luna and Mars, and other stations modified so that they can be re
exist on the Martian moon Phobos motely detonated. This insures that
and the asteroid Ceres. what happened on the O'Neilis won't
happen elsewhere.
TYCHO/COPERNICUS
While the two lunar cities are not CHRYSE BASE
exactly space stations, they do fall A joint US-Japanese venture, Chryse
into the category of space colonies. Base is the first facility built with
Both were constructed underground, nanotechnology (used to form Mar-
DEEP SPACE
tian sand into structure walls). While Modules are described in the follow Crew/Passengers: 6-10
the principles have refused to explic ing manner: Power: batteries; normally depends
itly state so, the sheer speed with on core module for power.
which it was built denies any other Typical Cost: The manufacturer's Sensors: typically 25%; may be higher
explanation. suggested retail price. Used prices are when scanning for research-related
generally 30-80% of this. subjects.
lSIDIS BASE Computers: normally one in each
The EuroSpace Agency venture on Crew/Passengers:The number of crew habitat section (1 CPU); one in the
Mars. It is smaller (500 people to needed to operate the module, and lab with at least 3 CPU. Most memory
Chryse's 900) than it's competitor, the number of passenger berths. will contain research programs and
but the potential for growth is stron data files.
ger. ESA is putting considerable ef Power: the types of power systems. Cargo Capacity: normally 10mI
fort over the next four years into Weapon Suites: none; sometimes 1
moving up to 600 more colonists to Sensors:The manufacturer and base or 2 points of armor.
the base. detection rating of sensors.
Damage Points: T T W T P T 3 2 1
HALL STATION Computers: The number, capacity,
The spacecraft and communications and programs carried for each AUTOFACTORY
way-station on Phobos is known as computer. Cost: 35 Million eb; usually rents for
Hall Station, named after Asaph Hall 350K eb/month, plus core charges.
(who discovered the Martian moons Cargo Capacity: The number of cargo Crew/Passengers: none; can
in 1877 while at the U.S. Naval Ob bays, and their capacities, as well as accomodate 2-3 for brief overnight
slight that almost all spacecraft can Weapon Suites: The weapons and on core module for power.
land for servicing, and smaller space defenses carried in typical suites for Sensors: typically 25%
craft are often carried by hand to this type of module. Computers: normally one with 3 CPU,
Located on Ceres, alongside one of module; it uses the same method as Cargo Capacity: 20m 3 for finished
the NASA autominers, Kirkwood Sta Ships.T=general structure hits is goods, 20-30m3 for raw materials,
tion is the only regular gathering added to the list. and 5m 3 for waste products. Waste
place in the Belt. The station has no cannisters are sometimes launched
on a rotating basis. Science teams, Cost: 40 Million eb; usually rents for
Weapon Suites: normally none; some
come to open the facilities and make Crew/Passengers: usually none; can
space awayfrom the machinery. Usu
sparse, but they're better than noth Power: solar, batteries; rarely nuclear
I111I1I1111I 111111111111
SOLAR PANEL
TRANSER STATION
COUNTERWEIGHT GRAVITY WHEEL
DOCKING MODULE
,,-----,p
GRAVITY WHEEL
DOCKING MODULE
::;..
;
SPACE 'GARAGE'
fOR OlVS BAnLE STATION
DOCKING MODULE
( )
'- BAnLE SATELUTE PARTICLE WEAPON
- PARTICLE WEAPON
DEEP SPACE
(,;;;1;(%, ,: '1l'?1
fj:j
of 1 0-20m 3 • Some ammo is also stored
O'NEILL COLONY 2] 30 points damage: 2 small massdrivers,
outside.
Cost: about 4 Billion eb sensors -10%, 10 missiles lost, 500K
Weapon Suites: lasers, 12-24 mis
Crew/Passengers: 20,000 m) cargo lost
siles, often a railgun, kinetic kill de
Power: solar, batteries 3] 30 points damage: 2 small massdrivers,
vice, or particle beam. Jammers, chaff/
Sensors: 45% sensors -5%, 10 missiles lost, 1 Million
flares, countermissiles. Usually Armor
Computers: at least one with 4 m 3 cargo lost
4. CPU, at least twelve with 2 CPU 4] 30 points damage: 2 small massdrivers,
each. sensors -5%, 10 missiles lost, 500m 3
Damage Points: T W PDT W PST Cargo Capacity: 2000m 1 cargo lost
S54321 Weapon Suites: none, armor 4. 5] 30 points damage: sensors -5%,
15 missiles lost, jammers lost, 1 Million
SMALL ORBITAL COLONY (L2 Damage Points: (By their nature, it m) cargo lost
TEST-BED) takes a lot to destroy an O'Neill; not 6] 30 points damage: sensors -20%, 10
Cost: 200 Million eb for a 500m as much to wreck one.) T TOT T P missiles lost, laser lost, 1 Million m 3
diameter colony. TTST18171615141312 " cargo lost
Crew/Passengers: 15/200 10987654321 7] 20 points damage: remaining sensors,
Power: solar, batteries 1500K m 3 cargo lost
Sensors: 35% GROUND BASES 8] Overkill points
Computers: three with 3 CPU each,
several backups with 1 CPU each. These use the same damage system Damage Points: Copernicus-80,
Typically has scientific and engineer as orbital habitats with the following with 20 overkill points
ing programs available with appro exception: ground bases simply have 1] 15 points damage: 1 massdriver,
priate databases, plus various utility too many damage points to describe. sensors -20%, 3 missiles lost, 250K m)
and recreational programs. When a certain amount of damage cargo lost
Cargo Capacity: 50-100m 3 points are lost, the base loses the 2] 15 points damage: 1 massdriver,
Weapon Suites: none; if others of this listed capability. Also, ground bases sensors -1 0%, 2 missiles lost, 250K m 3
type were built, they could be armed have no armor protection; the pro cargo lost
with lasers, missiles, and jammers. 2 tective value of the planet is figured 3] 15 points damage: 1 massdriver, sensors
points of armor. into the number of damage pOints. -10%,3 missiles lost, 500K m1cargo lost
Damage Points: T T W T PDP S W Note that exposed surface cargo can 4] 15 points damage: sensors -15%, 2
TPTWST87654321 be hit in addition to the base. missiles lost, 500m 3 cargo lost
5] 10 points damage: any remaining
CRYSTAL PALACE TYCHO/COPERNICUS massdrivers, sensors -15%, remaining
Cost: at least 7 Billion eb Cost: Tycho, about 4 Billion eb;
missiles lost, 250K m3 cargo lost
Crew/Passengers: over 5000 Copernicus, about 6 Billion eb
6] 10 points damage: remaining sensors
Power: solar, fuel cells, batteries Crew/Passengers: 12-18 thousand
and cargo lost
Sensors: 85% Power: solar, nuclear
7] Overkill points
Computers: one with 6 CPU, at least Sensors: 80%
twelve with 4 CPU each, multiple Computers: at least twenty with 4 CPU,
CHRYSE BASE (ALSO 151015)
dozens of smaller systems. multiple dozens of smaller systems.
Cost: about 5 Billion eb
Cargo Capacity: 3000m3; capable of Cargo Capacity: Tycho, 5 Million m 1
Crew/Passengers: 900 at Chryse, 500
docking with up to 6 vessels at once, enclosed; Copernicus, 2 Million m 1 at Idisis
with the exception of Deep Space enclosed Power: solar, nuclear
Explorers. Weapon Suites: Tycho-main massdriver Sensors: 65%
Weapon Suites: 7 lasers (3 in the center (1201 0 damage), six smaller massdrivers Computers: one with 4 CPU, several
ring, 1 in each ofthe others), 30 missiles (601 0 damage), 60 missiles, 3 lasers, backups with 3 CPU each.
per ring, possibly a particle beam. jammers; Copernicus-three small Cargo Capacity: aprox. 750K ml en
Countermissiles, jammers, armor 2. massdrivers (601 0 damage), 12 missiles, closed
1 laser, jammers. Weapon Suites: believed to be 30-50
Damage Points: core cannot be hit missiles, 3 lasers, jammer.
until at least two rings are destroyed. Damage Points: Tycho-200, with
Each ring: T T (Wx2) T TOT T 50 overkill points Damage Points: 70, with 50 overkill
(Wx2) T T S T T (Wx2) T T P T T 12 1] 30 points damage: main points
1 1 1 0 9 8 7 6 5 4 3 2 1 . Core: T P massdriver, sensors -30%, 5 missiles 1] 20 points damage: sensors -25%, 10
TWTDTWTPTB87654321 lost, 500K m) cargo lost missiles lost, 150K m 3 cargo lost
DEEP SPACE
2] 15 points damage: sensors -15%, 10 Cargo Capacity: 250K m 3, aprox. 30 Power: nuclear
missiles lost, 1 laser lost, 150K m 3 cargo ship berthing spaces Sensors: 70%
lost Weapon Suites: 10 missiles, 1 laser Computers: one with 4 CPU, three
3] 15 points damage: sensors -15%, 10 with 2 CPU each.
missiles lost, 1 laser lost, 200K m 3 cargo Damage Points: 40, with 10 overkill Cargo Capacity: 200K m 3
lost points Weapon Suites: 2 small massdrivers,
4] 15 points damage: sensors -5%, 1] 10 points damage: sensors -20%, 3 6 missiles, jammer
remaining missiles lost, 1 laser lost, missiles lost, lOOK m3 cargo lost
150m 3 cargo lost 2] 10 points damage: sensors -1 0%, 2 Damage Points: 30, with 7 overkill
5] 10 points damage: lose remaining missiles lost, 50K m 3 cargo lost points
sensors, missiles, cargo 3]10 points damage: sensors -10%, 3 1]10 points damage: 1 massdriver lost,
6] Overkill points missiles lost, laser lost, 50m 3 cargo lost sensors -25%, 3 missiles lost, lOOK m3
4] 10 points damage: lose remaining cargo lost
HALL STATION sensors, missiles, cargo 2] 10 points damage: remaining
Cost: 600 Million eb 5] Overkill points massdriver lost, sensors -25%, 2 missiles
Crew/Passengers: aprox. 50 lost, 50K m 3 cargo lost
Power: solar KIRKWOOD STATION 3] 10 points damage: remaining missiles,
Sensors: 55% Cost: aprox. 250 Million eb sensors, cargo
Computers: one with 4 CPU, four Crew/Passengers: 100 man/days of 4] Overkill points
with 3 CPU each. accommodations
DEEP SPACE
(!.iiIUt!': (;i:jU3t1
CRYSTAL PALACE
< ,
ADMINISTRATIVE CORE
(Under zero gravity)
POWER/LIFE
(Under zero SUPPORT
gravity) CORE ~ ..
--~~4~=~$~
BASE
3. Living Quarters
4.Main Control,
Atmosphere Plant and
Admlnlstarlve Offices
~I----------------------------
DEEP SPACE
This doesn't mean space is "clean." For example: George has run a few
Highriders go forfast highs that give Dance sessions and has a Braindance
a blast and then leave their brain and skill of 1. He is currently in a Western
senses clear. Rapidly dispersing aero sim and walks into a bar. He quickly
sols, such as nitrous oxide, are popu recognizes a familiar figure in the
lar and many new drugs have fil bar. It is the famous gunslingerTexas
tered into the Orbital conscience Jim, who is out to kill him. George
since the early days. Stimulants are reaches for his Colt 45 to gun down
DEEP SPACE
79 - 84
considered 90
I!Nm!:ill,];j:!iUiji~ligj~j
individual scouts around and collects fully operate in space. With the ex in Zero Gee Maneuver Skill before
these disused relics, which sometimes ception of Astrogation these skills you can acquire this skill. Your Zero
contain a wealth of equipment or must be learned by experience. The Gee Combat Skill can never be higher
perhaps even a forgotten corporate reflex skills may be chipped but can than your skill in Zero Gee Maneuver.
secret. Often themselves using al not b e adapted to without zero gee
most derelict shuttles or OTV's to expe rience. If spacesick, you will be EVA
search for the illusive "strike," Salvers unable to learn a chipped ski ll until (REF based)
wander the forgotten orbits. Of cured. How to use EVA packs, hand-held
course, sometimes there is mileage in thruster units, etc. Difficulties for such
quite dead yet. Special Ability: Sal (REF ba sed) rendezvousing with another person,
vage. Th is encompasses the ability to This skill is the ab il ity to maneuver in and so on, are set by the Referee.
squadrons patrol sections of space successfully made five such rolls, he How to pilot a spaceplane or shuttle.
and are a law in their own right. will be considered unadapted to zero Knowledge of scramjet engines, how
Special Ability: Space Combat. This gee and unable to master this skill. to dock with stations (Difficult task)
skill is added to both Zero Gee Com Once adapted, he need not make and how to make a proper orbital
bat and Zero Gee Maneuver when any further Cool rolls. reentry (Very Difficult) without burn
a specific fighting style developed The skill of piloting OTV's and other
Skill Package: Space Survival, EVA, Zero for use in zero gravity. This skill re small cargo-type spacecraft. Thisskill
G Maneuver, Zero-G Combat, places Martial Arts or Brawling when allows the character to make soft
Awareness/Notice, Pilot (OTV), Driving you fight in a no-gravity situation (if lunar landings (Very Difficult task),
or Motorcycle (for Moon/Mars buggies/ you were to use those other combat dock with space modules (Difficult)
trikes), Melee or Handgun, SMG or Rifle styles in O-G you would end up a and maneuver an OTV through
The unusual environment of space weapon, he may add this Skill to the This skill allows a character to calcu
introduces new skills which must be required Recoil Save Roll (pg. 25). late a spacecraft course using com
learned if characters are to success You must have at least three points puters, course tables and navigation
DEEP SPACE
beacons (Difficult task). Without Of course in an isolated workshack netic weapons . In low-gee, pressure
these navigation aids the difficulty of the old preprocessed food paste sealed environments these weapons
this task increases to Very Difficult. tubes may be the only option. must be replaced with less lethal
knives or reduced velocity versions.
THE ORBITAL Food is packaged in special prepara Flechette weapons can be installed
tion labs in the spin gravity sections on a 24-hour turnaround by most
CHARACTER of larger stations. It is packed inside competent orbital techs, at a cost of
microwaveable bags, with all the about 150-200eb per installation
Orbital characters of all types may extra water removed and recycled, (plus the weapon cost). But then,
use Lifepath as normal. Referees or in recyclable dishes covered in that's 24 hours when you don't have
should adjust situations to reflect the plastic wrap (also microwaveable). a left arm, right?
Orbital background. Crumbly foods are avoided; you
won't see much bread in space. Even less obvious modifications like
WHAT DO THEY WEAR? scratchers can prove a problem in
The rigors of space have standard Drinks are packaged in airtight bags space. Try putting on a skin suit
ized personal equipment to a mini with drinking straws as part of the when your hands are terminated in
mum. The most common outfit, container - hot drinks like coffee 2cm long razor sharp carbo-fibre
known as a slap-suit, is a loose cover have small creamer and sugar packs blades, and don't ever unsheath
all with a variety of pockets (with as part of the container. One just those rippers in a vacuum .
velcro fasteners) and covered in squeezes in however many portions
patches signifying the wearer's alle are desired, then microwaves the On the other hand, certain forms of
giances. These include workgroup, entire package. The one drink you cyberware modification are very
corporation, and workshack and sta won't ever see in orbit (except on common in space. At least 40% of
tion patches accumulated over many the Palace and maybe in the L5s) are Highriders have replaced both eyes
years. Short sleeves are also com carbonated sodas or beer; these are with (shielded) cyberoptics, allow
mon, but dresses, skirts and kilts are too likely to end up as impromptu ing them to dispense with heavy
NEVER seen-in zero-gee dresses end missiles in a workstation's zero gee. goggles and glazed helmets. Radio
up around the wearer's head! splices are also common, as are vari
CYBERWARE IN SPACE ous forms of reflex and sensory boost.
Many workganger groups go nude, In space you rarely see the great With the increasing availability of
or close to it, within their home clunking cyborg monstrosities which nanotechnology, most Highriders are
environments. Hair is either short or prowl the urban ruins. The cascad also investing heavily in bioware for
tied back-or else it also ends up in ing radiation and electromagnetic everything from greater strength to
your face! effects of LEO tend to make standard radiation protection. Bioware is far
cyberware malfunction. This de more readily available in orbit than
Highriders aren't big on make-up, pends on the local radiation/mag groundside. It is mostly constructed
complex hairstyles or accessories netic levels, but for most orbital habi in the orbital factories and laborato
such as long earrings or necklaces . tats there is a 10% chance for every ries and is usually cheaper (10 - 20%)
These last can be a nuisance, and week spent in orbit that a given to purchase as well.
dangerous, in space. Jewelery is piece of unshielded cyberware will
simple, to avoid entanglements in malfunction. Having an eye black In space, subtle is best.
zero gee, and many workgangers out is annoying, but when a cyberleg
affect tribal scars or tattoos. Perfume starts pumping uncontrollably it be POLITICS IN SPACE
is never worn - in the enclosed con comes downright dangerous, espe Nobody controls space. Almost every
fines of a works hack or OTV even the cially if you are in zero gee at the one THINKS that they control a piece of
best perfume gets pretty oppressive. time. This means that orbital it The vastness of scale involved means
cyberware must be shielded against that everything, even communications,
WHAT DO 'rHEY EAT? stray electromagnetics, which in takes time and money. Most large habi
Hydroponic tanks not only support creases the cost by 50-200% de tats and each of the colonies have their
growing plants but also small aquat pending on the item and where you own "local" administrative and lawen
ics. The Highrider diet runs to veg are at the time. forcement agencies.
etables, tank-grown seafood, algae
and dried starched like rice and In addition , most really serious The hundreds of isolated workshacks,
noodles, all covered in thick (to hold cyberware is weapons-intensive and factories, laboratories and smaller habi
it on the plate), usually highly spiced, includes high caliber projectile weap tats owned by corporations and Earth
sauces. ons, rocket launchers and other ki based govemments are controlled by
DEEP SPACE
Covert: 230
the team with the most weapons. to the Cyberpunk supplement, Cor
poration Report 2020, vol. 1
Background: As described earlier, Uto
THE "ORBITALS" Main business: General Manufactur
pian Corporation was formed by a
ing
group of brilliant and disgruntled
-SPACE BASED Headquarters: SuperLink research
Microtech scientists. After selectively
CORPORATIONS station.
leaking small amounts of crafted
Groundside Installations: Berlin, Lon
Biowareintothestreetmarketin2017,
While most large Corporations have don, Paris, Stockholm, Moscow and
UC has begun manufacturing drugs,
been surprisingly slow at moving others.
high-technology components,
their operations off "dirt," there are Orbital Facilities: Three manned re
skinsuits and other newtech creations
several notable exceptions. Apart search laboratories, a Lunar com
which far outstrip the competitive
from the two major Corps (IEC &; plex, a major OTV construction facil
offerings. Utopian tries to keep a low
UC) listed earlier, many smaller op ity, between twelve and fifteen
profile, as it would be an attractive
erations have sprung up in the power autofactories.
target for giants such as EBM and lEe.
vacuum which accompanied the real Name and location of major share
However, it is already far larger than its
vacuum of space. The new corpo holders: Erich Kesssier at SuperLink
competition realizes.
rate arena of orbital control is, if station, 8%; in conjunction with Ber
i!Gm!:il3"ij:'mai~(1M~J
(which usually aren't really there); them suitable for human coloniza surface. Differing conditions in its
35% colony managerial, scientific and tion. Of all of the planetary bodies in development have lead to its current
security staff reporting directly to the the solar system only two are posi state, a cold dry world with a thin
individual colonies' management tioned such that they could easily be atmosphere. This is potentially re
board; and 25% colonists who have modified to sustain human life. The versible. Water and manyofthegases
taken individual contracts for em others are either too small to maintain necessary for a substantive atmo
ployment and living space within the an atmosphere, have too large a grav sphere remain locked in its polar ice
colony. These colonists do not di ity field, are far too hot or cold, or are caps and rocky surface. It is feasible
rectly work for the controlling body, bathed in waves of lethal radiation. that this potential atmosphere could
such as ESA, but are on long-term be unlocked and, as the tempera
(minimum five year) guaranteed con One of these bodies is Earth. Human ture rose, that much of the trapped
tracts directly with the colonial man ity is successfully modifying the atmo water would flow again and Mars
agement boards. spheric conditions and ecologies of would once more see rivers flowing
Earth so that it becomes progressively across its surface. Although currently
TERRAFORMING LESS suitable for sustaining life. a long-term dream, there are already
Terraforming is a relatively new sci several research projects, led by the
ence which is concerned with the The other is Mars. In the past, Mars Japanese Mars Research Laborato
modification of entire planetary at has had a substantial atmosphere ries, actively pursuing the redevel
mospheres and eco-systems to make and water has abounded upon its opment of a Martian atmosphere.
DEEP SPACE
.,J3.ik·Ui;!t; II
The fixer is short, dark-skinned male After two minutes the plastic sheet
who wears a cheap suit which at disintegrates quietly, literally falling
tempts to masquerade as an expen apart without warning into a fine
sive suit and fails badly. He intro dust. If the characters enquire about
duces himself as Carlo Santos, ad the money contained in the enve
dressing the characters in Street. The lope Carlo will reply.
jumble of words rattle quickly in a
guttural tone, underlined by a Medi "This is to ensure your silence."
terranean accent.
Carlo is rather impatient. He requires
"I have been commissioned in rather an answer and will try to obtain one
a hurry to find an extraction team. I before he leaves. If the character(s)
DEEP SPACE
• ,j3.Xa·U'i!(ti III
DAWN
SECURITY
FAOurr
r-------14 Meters
• Auto Weapon Systems
=' Security Cameras
D Guard post
do not wish to accept the contract Keyes, will act to protect him and will a marketing front and cannot even
he will go elsewhere. Once the char not hesitate to open fire if necessary. provide useful Net access to internal
acters accept (of course they'll ac systems. Dawn maintains a secure
cept-eventually they will get bored The mini-cd can be read by most compound fifty kilometers north
with rolling new characters and hav equipment, including any Cyber (unless that's in the ocean from your
ing the same encounter!) Carlo hands deck. It begins with a warning that home town!) of the city which
one character a mini-cd which will fit the information contained within is contains its R&D division. This is
any standard reader. He turns to confidential, etc, etc. It then imparts where Dr. Wilk works and, currently,
leave, saying only: the following information: lives.
"This matter is our little secret. The target for the extraction is a Wilk has been contacted by your
You understand, yes ?" communications technician named prospective employer and offered a
AlexanderWilk, who is currently em position which, it seems, he has ac
If the encounter occurs in a pub ployed by a medium-sized electron cepted. His current contract contin
lic place then any character mak ics firm called Dawn Electronics. The ues for four years and does not pro
ing a MODERATE Awareness roll company is relatively new and the vide a polite clause for him to leave,
notices a woman across the room characters are unlikely to have heard particularly not to work for a com
who appears to be watching the of it. A simple Net check reveals that petitor trading corporate secrets.
interchange. She catches Carlo's Dawn has won several large con Each evening he strolls around the
eye for moment, nods slightly tracts recently for the supply of ad grounds from 5.30pm to 5.45 pm to
and then disappears from sight. vanced communications systems, "take some air." In two days you are
and is growing rapidly. Suitable re to provide a little more "air" than
If the characters follow either search will reveal its main competi normal.
Carlo or July, they both leave in tors would be Smith Communica
separate cars and are soon lost in tions, Worldsat and lEe. The AV-4 is to be collected from a
City traffic. If they take any vio private area near the Dawn facility
lent actions against Carlo then Although Dawn has a small office in and, after extracting Wilk from the
the woman, a solo named July the nearest major city, this is simply compound, you are to deliver him to
----------------------------------------------~;
DEEP SPACE
.d@·iq·Ui,!t; II
.,j3.Xa·Ui4!ta III
compound security system and feed going off, weapons targeting on the
false information to the security staff AV-4, and guards firing automatic
and automated defenses. weapons to create a rain of death as
the characters land. Amidst this chaos
WEAKNESS 2 Wilk looks confused, buthewill drop
The compound normally accepts to the ground once the level of fire
power from the public grid. Some threatens to endanger him. At this
subtle technical work, strategically stage he will make no action to indi
placed explosives, or even infiltra cate that he is the "target"; it should
tion of the power company com be obvious.
puter ( details left to the referee) will
force the entire compound to switch The AV-4 can land quite close to
to the reserve power supply. While Wilk's position. If the AV-4 doors are
this switch occurs instantly and with opened then Wilk will attempt to
out noticeable interruption, the leap into the vehicle. As he does a
weapon systems cannot draw suffi guard rakes him with automatic fire,
cient power until three minutes have bullets ripping across his torso as he
elapsed. During this period, the power lands inside the vehicle. Wilk col
for the rest of the complex is provided lapses unconscious inside the ve
from storage units while the generators hicle. If any character moves to aid
reach maximum output. him they will discover that he is still
alive, as most of the damage was
WEAKNESS 3 absorbed by a Kevlar vest hidden
A careful analysis of the maps pro under his clothing. He is still badly
vided to the characters and a suc wounded and bleeding profusely.
cessful Difficult vs. Electronic Secu
rity roll indicates that the NE corner Attempting to leave the compound
of the compound is slightly "blind." is still no easy task. Even if the weapon
It will take security an extra 15 sec systems have been damaged/dis
onds to respond to an infiltration abled by the characters in some form
from this section of the perimeter. they will be fixed quickly. Two heavy
After all, every little bit helps. weapons train in on the fleeing AV-4
wh ile two armed Dawn AV-4's lift off
The perimeter defenses themselves in pursuit.
are quite strong and a purely ground
based infiltration is likely to fail. There Under this blaze of fire the charac
is an average of eight guards on duty ters flee. They can easily find the
at any time and their statistics are rendezvous point, but-the location
summarized in the sidebar. is deserted and neither the charac
ters' vehicles, an expected pick-up
As usual at 5.30pm "Dr. Wilk" steps van forWilk, nor any supporting fire
from the research block and strolls power is on hand. Also there is those
slowly into the open. He stares up two AV-4's to think about.
wards, as if surveying the heavens
for stars. This may appear to be a Meanwhile ... what did the charac
curious action given the usual layer ters do with "Wilk" in the back? This
of photosynthetic smog obscuring is actually a Solo known as "Insider"
the evening sky; however, Wilk al Ronson. If he has been under medi
ways does this . As with so many cal treatment then an Average roll
brilliant minds, he is a little eccentric. vs. Medical Tech (or a Difficult roll if
he has simply been under close sur
As the characters act there is much veillance), reveals that his condition
noise and confusion. Depending on has improved rapidly. Unknown to
the success of any covert anti-secu anyone, including his employers,
rity operations there will be alarms Ronson had undergone a treatment
DEEP SPACE
.d3·i%.Ui;U§ II
_dStta·n!;!,; II
speaker, are unknown. He speaks now, they may grow to be a strong Of course it is unlikely that the char
softly, staring earnestly in the direc threat in the future. We can guaran acters fit all (if any) of these criteria.
tion of the device which recorded tee passage, including a return flight They have been provided with suffi
the speech and clears his throat sev to Earth if you wish, for all partici cient funds in advance to take pas
eral times during the delivery. pants in this exercise. If you agree sage to orbit and their new employ
you will each be paid 50,000eb up ers (being in control of the colony
"Ladies and Gentlemen. Thank you front as a retainer. The remaining anyway) have provided suitable ex
for considering our offer of further amount will be placed immediately amination results to cover the char
employment. You may find what I in a private account in e ac h acters' relative lack of skills. To aid in
have to say nexta little daunting but, individual's name, with the req uire adoption into the colony each char
be assured, I am completely serious. ment that it cannot be withdrawn acter is provided with a new identity
You will be well rewarded for your until three years have elapsed. and several skill/memory chips to
full participation. facilitate the charade. Characters
"My colleague will contact you fur should attempt to adopt a role wh ich
"I represent the council of a small ther to ascertain your answer. The most closely matches the skills they
city. This responsibility is, as you can next scheduled Mars flight leaves already possess. Further, during the
imagine, a great one. Recently, we within two months and places have journey to Mars they have a large
have been faced by a problem which already been reserved. I urge you to period of" consciousness" within the
we cannot easily resolve. Certain in consider this offer carefully. Dance and can use some of this time
dividuals have begun causing a sig to learn INT or TECH based skills.
nificant civil disturbance in our nor "Thank you for you r time." Each character can obtain up to ten
mally peaceful city. Their motives (10) points of skill during this period;
are purely personal but they are re Are they stunned yet? however, they cannot increase any
markably persuasive and have re skill more than +4 in this way. They
cruited a number of supporters. We This is supposed to be an offer too must have, or obtain during the jour
have tried, so far with little success, good to refuse. If the characters are ney, the minimums listed to success
to negotiate with these individuals already wealthy offer more money. fully adopt any given role. Any char
and when that failed, to use force to They shouldn't be able to say no. acterwho does not have a processor
disperse them. Unfortunately we installation should undergo installa
have been unsuccessful. Carlo will contact them two days tion before the journey.
later to request an answer. Let us
'We, the city council, feel that this assume they say yes. Medias and Rockers could maintain
disturbance can only be removed by their existing roles fairly intact, as
individuals acting from inside their Moving to the "colonies" is rapidly there is as much use for entertain
ranks. To this end we intend to re becoming the new dream for the ment and news dissemination facili
cruit others who cannot be traced untold millions still trapped in the ties in the colonies as there is on
back to us. That is why we have polluted and violent cities of Earth. Earth. However there is limited scope
called upon you . However, the cost of transporting for any real "action" for such charac
and maintaining each individual is ters, as the potential audience for
"We will pay all necessary expenses still crippling and so a careful selec either of these roles is rather limited.
for the period of your employment. tion process is involved. Firstly po It is also clear that the colony man
Further, each active member of the tential applicants must possess skills agement would actively resist the
team will be paid the sum of which are considered useful in the type of "trouble-making" most
300,000eb on successful comple maintenance and growth of their Medias or Rockers are involved in.
tion of the contract. You will under chosen colony. Arduous acceptance
stand why in a few moments. tests and health checks ensure that Some sample roles are described be
only "productive" personnel are low:
"The period of employment will be given the opportunity to join. They
for a minimum of three years. The must also have sufficient resources ORBITAL CONTROLLER
reason for this length is quite simple. to be able to reach one of the many (SOLO)
Our city is on Mars. We wish you to orbital platforms where they can The volume of atmospheric and or
come to Mars in our employ, posing begin a journey to their new home. bit-to-surface traffic on Mars is in
as colonists, and infiltrate a fanatical This ensures that the vast majority of creasing exponentially and must be
group who are threatening the safety street scum never get close to hav carefully managed to limit the risk of
of the entire colony. While small ing the opportunity. an accident. Although much of this
..
DEEP SPACE
.;j3.ia·Uii!t4111
traffic is monitored and managed by SURVIVAL TUTOR nuclear propulsion units used to travel
Als these artificial systems are often (SOLO) such huge distances cannot be used
too inflexible in their approach, par Although the societies within the where the highly energized stream of
ticularly when dealing with a crisis. colonies are relatively small and stable exhaust particles could inadvertently rake
The automatic systems still lack the they will undoubtedly grow larger across an inhabited orbital facility-it
intuitive reactions of a human opera and crime and violence will creep could easily cook the occupants alive.
tor which can often avert a disaster into their fabric. The young children
before the recursive analysis routines being born on Mars cannot be raised The first step has changed little since
of an AI have recognized a problem. to be naive and defenseless against the early 2000's. The characters board
The native instinct in a highly trained these factors, particularly since they a newly commissioned Aries III
solo and high reflexes makes you a may come from outside the colony spaceplane, finding themselves inside
perfect candidate for this position . as time passes. You are required to a plushly decorated craft reminiscent
teach the younger members of the of the Boeing 747's of the 90's. The
Character requires minimum of: colony the basics of personal defense spaceplane takes off horizontally like a
Awareness +6, Aero Tech + 4 and survival skills so that they can face normal aircraft and climbs almost con
Skillchips: Mathematics +2, Pilot OW+ 3 the future. Of course, projectile weap tinuously until it leaves the upper at
ons are generally unavailable in the mosphere and docks with Johnson
SCIENTIFIC TECHNICIAN colony and this is not a skill the man Space Platform. There are only three
(TECH) agement wishes taught. points of real interest during the
No trouble, dude. They want you to spaceplane flight.
help research new ways of applying Character requires minimums of:
technology to suit the environment Athletics +2, anyone Martial Arts After forty minutes of reasonably stiff
on Mars . Mind you, you'll need a skill +5 acceleration you are feeling some
little more than basic Math and Phys Skill chips: Teaching +3, Martian what uncomfortable. By now you are
ics to get by. You will be designing Survival +3 also feeling rather hungry and won
new tools for exploration, construc dering why you haven't had more
tion and environmental monitoring SUPPLY COORDINATOR then a light snack. Just about nowyou
for use specifically on Mars. You will (FIXER) begin to feel a slight tickling sensation
also be helping test and refine newer You are required to manage the cen in your inner ear. Anyone who hasn't
technologies such as nano-technol tral distribution of equipment, drugs been into space before also feels a
ogy and cryotank storage. and supplies for the colonists. This similar sensation in their stomach
also involves submitting orders to (make an Average roll vs. BODY or lose
Character requires minimums of: the Colonial Board for new materi that snack).
Basic Tech +6, Mathematics +4 als, equipment or personnel re
Skill chips: Physics +3, Cyber Tech sources. You will of course be tightly Also about now you are warned by a
+2, Cryotank Operation +2 constrained in your actions by the brief announcement to brace for a
Colonial Board, which actually man small jolt. Having reached the limits of
PROGRAMMER ages all direct import and export the upper atmosphere the crew acti
(NETRUNNER) into and out of the colony. Still there vate the rocket engines which take
Your task is to help construct new is bound to be some scope for your over from the failing jet units and push
software for the efficient operation of real skills in all of this bureaucracy. the craft clear into low orbit.
the colony. This may include software
for maintaining specific automated Welcome to Zero Gravity.
Character requires minimums of:
tasks, such as running an electric tube
subway, or for scientific analysis of Accounting +4 The stewards have begun taking great
information, such as geological or at Skill chips: Library Search +2 care in their movements and you real
mospheric surveys. You are also re ize exactly why the carpet on the aisles
quired to help construct virtuals for STAIRWAY TO HELL looked more like velcro than wool
education and recreation with the aid Catching an interpianetary cruiser is blend.
of the colony'S Als. still, even in 2025, a difficult and com
plex process. The huge latticework You probably feel lousy, but the view
Character requires minimums of: structures of the 'Space Liners' must is just great.
Programming +6, Basic Tech +2 be kept well clear of the effects of
Skill chips: System Knowledge +3 planetary gravitational fields or risk After a seemingly interminable period
(Mars specific), Language (Meta I) +2 immense stresses. Furthermore, the you dock at the Johnson Space Plat
DEEP SPACE
••j3,iq.Ui4![fi II
form and are led to the customs led into a large cylindrical room which The characters should begin to real
area. In the unfamiliar zero-G envi is slowly spun to match the rotation ize after a short while that the entire
ronment you bump painfully into of the cylinder. As you step into the place seems somewhat deserted. The
walls, doors and other hapless trav elevator which takes you down one world was originally constructed to
ellers. You can tell the locals. They end wall of the torus, you are treated contain several times its current
sped off up ahead several minutes to your first view of the habitat. The population. ESA's increasingly dicta
ago, skimming off the walls like dol elevator is glass and you are now torial control of living standards, par
phins in water. You hang (literally) suspended 3 miles (5 km) from the ticularly for Workgangers, eventu
around for another thirty minutes 'ground' stretched out below (and ally sparked the famous O'Neill war.
until you pass through customs and above, and all around) you and ex The ESA has retained control of this
are searched, metal-detected, X tending 15 miles (25 km) to the artificial world and most 'gangers
rayed and put through any other other end of the cylinder. Hope fled for one of the other indepen
form of impersonal security proce noone here gets vertigo. Make an dent orbitals when they realized they
dure which Interpol can devise to Easy vs . COOL roll or start clutching were losing this particular battle. The
ensure that you are not carrying any the rail in terror. 'gangers now call this world Hell.
illegal drugs or weapons.
As you descend the terrain features Most of those who will be travelling
You aren't, are you? below can be seen clearly. Meander onward to Mars on the NASA flight
ing roads, scattered forests, rivers are stopping over at Paradise Station
Johnson Space Platform is just that: a and lakes course between scattered briefly before continuing on to ren
large, roughly rectangular flat scaf suburban areas and office complexes. dezvous with the ship. Some, par
fold which is used to transfer be Nothing could be more different ticularly the families, retreat to pri
tween spaceplanes and shuttles to from the cluttered nightmare you so vate rooms to spend their last time
and from Earth, and OTV'swhich are recently left grounds ide. It is a sim together before the journey. Many
used to travel from here to one of the ply awe inspiring sight. others, including some late addi
larger space habitats or the moon. tions to the crew and technical staff
Your eventual destination is a deep Several minutes later, feeling decid for the colony, take the opportunity
space cruiser, NASA's Explorer II, edly more comfortable already as for a final fling. The bars and casinos
which is 'parked' in a stable position the gravity has returned to 0 .9 G at at Paradise gear up specifically for
well outside the Luna orbit. You will the cylinder floor, you are deposited the brief burst of activity brought on
be rendezvousing with a second, at the base of the wall. A bank of by each new Mars flight. Not only
NASA-owned, OTV at the ESA-main information displays provide direc the passengers themselves but
tained L-4 orbital facility, an immense tions to most major locations within friends, colleagues and even curious
O'Neill cylinder known generally as the cylinder and small electric shuttles onlookers often gather together be
Paradise Station. stand waiting for passengers. fore such an event.
You are bundled into a DS-OTV. It is The characters now have two days On the day the characters are to
much more cramped than the to recuperate from the outward flight depart for the deep-space ship itself,
spaceplane and has no windows; it and the space version of 'jet-lag'. a large "open-air" rock concert has
hauls you and eighty others out to Since their accommodation is pre been arranged . The lead band, a
the Luna orbit and the waiting Para paid and they each have (had) new orbital-based group called Plati
dise Station . The trip, which takes 10, OOOeb dumped in their accounts, num Wave, has had several medium
twenty three hours, is extremely dull they are qUite comfortable. How hits with their mixture of chromatic
and much of it is spent sleeping or ever, unlike Crystal Palace, Paradise rock and workshack blues. They are
connected to braindance entertain Station is not an exotic playground fronted by the popular groundside
ment units. You actually arrive be for the rich . Rather, it is a fully opera trio of Lazo, Sumi &. Tenko, whose
fore you know it. Would I lie to you? tional living, self sustaining micro modernistic synthetic compositions
world with a population of 150,000 invoke images of ancient Japanese
As the OTV has no windows to speak semi-permanent residents. It still pro culture.
of, your first view of Paradise is an vides four-star accommodation, res
antiseptic-smelling corridor leading taurants, casinos, bars, strip joints In fact, Platinum Wave are becom
toward the disembarkation lounge. and most other forms of entertain ing just a little too successful. Their
Here, still in zero g, you are put ment and relaxation. There is also latest h it, Breathe Vac, contains some
th rough more tedious paperwork, plenty of room for "outdoor" pas pointed truths about the activities of
this time by ESA staff. Finally you are times such as tennis or cycling. several large orbital corps. One of
I
DEEP SPACE
.iO-IUtUia!'; II
.d3·Xa·Ui$!t; II
not sufficient time to reach the sniper the entire band in a massive fireball plorer is a major feat of engineering.
and attempt to disable him, even if which rips through the stage and The characters have docked some
the characters had a means of doing rains fire upon the front rows of the where near the center of a large
so. The characters are well back in a crowd. Janet's shattered corpse is lattice of gleaming girders three miles
crowd of 3,000 people who are rock blown directly out into the crowd as long and over a mile wide. At the
ing hard to 65 decibels of pure noise. people scatter in panic. 'rear' of the lattice lie the two huge
Gaining anyone's attention is a little nuclear engines which provide the
hard right now. All those leaving for Mars, including continual thrust required to reach
the characters, are left with a final Mars within a reasonable period.
If the characters contact the local searing memory of the pointless vio These are surrounded by a cluster of
authorities via phone link they are lence rampant within both cylindrical fuel pods containing the
greeted by the usual: groundside and orbital societies. By nUclearfuel, in the form of measured
now they should really be ready to pellets, which is used during the
"Oh, so you think someone is about leave. journey. At the 'front' of the lattice
to be killed . Right. A sniper you say. rears the impact shield, a thick poly
Can you give me a description of the ROCKIN' ON mer barrier designed to reduce the
assailant. Hair and eye color per Two days after arriving at L-4 the energy of small particles which may
haps. No. Right. Can you give me characters must pack again and re collide with the major axis of the ship
the address of this sniper's current turn to the cramped confines of during travel. Scattered through the
location. No. Right. Who did you say space, this time via a NASA-owned remainder of the ship are a multi
the victim was, a rock singer. Sorry, OS-OTV. Theycan gain one last wist tude of oddly shaped modules, as
can you repeat that. Sorry, can you ful view of the cylinder as they as well as OTV's and landing craft for
turn the radio down a bit, I really cend the elevator and weightless personnel and cargo transport. The
can't hear you very well." ness returns to plague them, before ship's three 'gravity wheels' can also
the doors close behind them. The be seen, located in separate sections
Before they can get a useful response 55-Roosevelt is an older model than of the lattice. These provide a gravity
from this direction the sniperwill strike. the ESA transport and has a very environment for active crew, insur
basic interior. The security on this ing that muscles do not atrophy
Two courses of action which will be leg of the journey is even more se during the long journey.
effective are : vere than the earlier portion, mostly
due to NASA's well founded fear of Eventually the group reaches one of
1) Phone the concert organizer di sabotage of their all-too-successful the gravity wheels and are soon
rect and tell them their band is about Mars program. Unless the characters seated in a comfortable common
to get aced. can make an Average vs. BODY roll room at 0.8G. After ensuring every
they find themselves ill again due to one has arrived and is seated com
2) Cause enough of a disruption, like the effects of weightlessness. They fortably, their guide proceeds to the
a small brawl, in the crowd to worry may well be regretting any partying front of the room. She speaks lOUdly
the already nervous band guards. they have done in the last few days at and clearly, obviously delivering a
Paradise Station. Another long eigh well rehearsed presentation.
In either case above the guards will teen hours passes before they dock
throw the lights and pull the band off. with the first operational Mars-Earth "Welcome to you all. My name is
Even before they can broadcast an Cycler, the DSS-Explorer ", and the Julie and I will be your crew liaison
apology for this "short interruption," pride of NASA's deep-space fleet. during the waking periods of the
the stage explodes into a fireball as the voyage. If you have any problems or
sniper, reacting to the sudden and After passing a final security check questions please don't hesitate to
unexpected turn of events, attempts the characters, as part of over five ask. This will also be my first voyage
to catch the fleeing band. Several hundred oddly assorted personnel, on the Explorer; however, I already
hundred members of the audience are led to an "introduction seminar" know the ship's facilities quite well,
are injured by the explosion from the by an attractive American woman, as I have been living here for the last
hastily fired missile. Janetand the band, who says little during the journey. two months in readiness for this voy
however, manage to escape with only The characters gain their first chance age.
minor injuries. to view the craft as they are led
forward, passing through several tun "As well as the necessary crew we
If the characters fail to warn the nels with large windowed sections will be transporting 250 passengers
guards, then the sniper attack catches affording an amaZing view. The Ex including yourselves. Most of these
DEEP SPACE
.,B·la,U!;!t; II
passengers will remain upon Mars, ture chambers which effectively re pumped into the prone form, and
many taking residence at the joint moves the need for regular exercise the temperature within the chamber
U.S. and Japanese facility at Chryse and greatly reduces intake of nutri drops.
Planitia. I would like to extend an ents. To keep the occupants sane
early welcome to all of you who will during this long period of inactivity Within minutes the characters are "iced."
be joining us at Chryse. We look they are connected directly into the
forward to your membership in a 'dance, an interactive computer DANCE THE LIGHT
thriving colony. simulation which provides neural sig Bright lights swirl before your eyes,
nals to replace lost sensory input. their colors and brightness so daz
The remaining passenger comple From the 'dance you can experience zling it hurts. Yet, when you raise
ment consists of a number of scien blockbuster 'sims first hand, actually your arm to shield against the glare,
tists and, I believe, even some 'tour being the hero/heroine of the latest it has no effect. Indeed, you realize
ists' who will be making a return trip Hollywood creation. You can also with surprise, you appear to have no
to Earth. There are also a significant browse the ship's library, something arm! Before you can begin to worry
number of colonists who will be join recommended for all colonists as a the lights dim, and the swirling slows
ing the joint Euro/Sov colony at Isidis method of becoming familiar with to reveal a scene. You are seated in a
Planitia. We at NASA extend our best the peculiarities of their new planet room you have never seen before. It
wishes for your journey and future before they make a fatal mistake. is remarkably well furnished and ap
success with our cousins at the Isidis You can even have conferences with pears to be an ancient study. Shelves
base. " your colleagues, though they aren't line the walls covered with all man
guaranteed to be private. ner of books, videos and disks. Across
Julie pauses briefly, as if to catch her a large desk sits a young man/woman
breath. Any character making an Av Around the characters the other colo (insert appropriate opposite sex)who
erage roll vs. Awareness or Human nists within this group begin saying is extremely attractive. He/she greets
Perception realizes she is also carefully their final farewells before entering you in a sensual voice.
checking the reactions of members of the simulation. Young couples, es
the audience to her spiel. It is not clear caping from the torrid muck of "Hello. I am your guide through the
what she is hoping to find. groundside existence, whisper qui library. You may browse for informa
etly to one another while families tion, select a new 'sim or simply
"Shortly you will be directed to enter make their shared goodbyes. relax. If you wish to contact another
the sleep compartments for the du Amongst all of this honest emotion passenger I can relay a message to
ration of the voyage. I can assure you the characters may begin to feel him. That door there (pointing to a
these are quite safe. Not only have rather out of place. large wooden door to one side of the
they been used without incident on room) leads to your audience lounge.
several proceeding flights but most Soon enough the characters are led From there you may easily address
of the crew, including myself, will be to their individual sleepers. These others. You may also request a shared
using them during some portion of prove to be daunting looking coffin 'sim for as many participants as you
the journey. You may find the pro shaped devices cluttered with an wish. Information about open group
cess slightly uncomfortable the first array of evil looking wires and tubes. 'sims will be posted on the note
time but be assured it is completely In a rather impersonal, and only board here, behind the desk, as they
safe. You will also be connected into vaguely private, process each pas are instigated. You may initiate one
the interactive entertainment sys senger must strip and lie prone in of these yourself if you wish.
tem before the chamber is activated their chamber. Connection of the
and you may use this to request aid various waste tubes, nutrient feeds "Feel free to take your time."
at any time if you have a problem." and interface sockets is almost im
possible, usually requiring the some The "library" is truly immense, carry
Several of the passengers around what embarrassing help of a stew ing vast amounts of knowledge on
you exhibit the still red scars of re ard/ess to help make the final con almost every topic. Simply by asking
cent socket implants. Now you un nections. Once the 'face is connected the "Iibrarian" the character can be
derstand why - the ship has insuffi the character quickly loses conscious provided with lists of books, movies,
cient resources to maintain a passen ness of the outside world, becoming 'sims and interactive games which
ger complement of this size con absorbed in the artificially generated are all duplicated within the massive
scious for the entire journey. Instead reality of the 'dance instead. The memory systems on board the Ex
the passengers, and portions of the cover lowers slowly as a mixture of plorer. The ship's advanced AI's can
crew, are placed into low tempera nutrients and nano-surgeons are manage these detailed simulations
,DEEP SPACE
.;jg.ia·Ui4!f411
•.13·iq·Ui$!t, II
months. This causes a reduction of shelter quickly. Ahead, the bright suit has malfunctioned or the supply
103 + 1 REF for the same period. reflection begins to clarify into a is simply low. You realise you cannot
regular structure. Soon it is clear that find any indication of a problem.
A few minutes passes during which you have found a settlement; the You begin to gag for lack of oxygen
the characters can attempt to sort large pressure domes bear testament as the weight of the dust presses
outwhat is happening, possibly make to potential shelter, if only you can over you . Somewhere nearby a child
futile attempts to call for help, and reach it in time." screams."
hopefully realize that they are in a
simulation of Mars. Then: Draw this out enough to build some At this point the characters black out
real tension . in agony. An indeterminate period
"You begin to notice a slight change later they find themselves continu
in the quality of light in your sur "Exhausted, your lungs almost burst ing where they left off in their previ
roundings. At first you cannot find ing from exertion, you stumble the ous entertainment, as if nothing had
any cause but after a moment you last meters toward a clearly defined occurred. Attempts to question the
notice a darkening upon the horizon airlock. To your relief the lights on system about what has happened
behind you. As you watch a thin the external access panel appear provoke only puzzled questions .
band of dark brown begins crawling active and, indeed, a figure can be There has been no interruption to
slowly above the horizon." seen staring out through several feet normal programming. The charac
of clear material which appears to ters are mistaken . If anything had
Oh dear. Not only is each character form a viewport in this section of the occurred the ship's systems would
stuck in a simulation of Mars but dome." have reacted immediately to rectify
there seems to be a Martian dust the problem.
storm heading his way. With winds About now someone should be ex
of several hundred meters per sec pecting the airlock to crack open so If the characters ask around they will
ond carrying rocks the size of a hu that they can stumble to safety. It discover that many other passen
man fist, this is not something to doesn't. Indeed, even activating the gers experienced the strange se
treat lightly. Yes, it is definitely head external access device has no effect. quence. If anyone bothers to cross
ing his way. Fast. The figure inside is a male in his early check they discover that only those
forties. He watches the characters passengers headed for Isidis were
A quick survey of the surrounding coldly, making no move to respond affected. None of the other passen
area will reveal that their are no land to any gestures or their attempts to gers or crew noticed anything
features, crevasses or even large rocks open the lock. Their suit radios, ex strange.
which the group could shelter be cept for their own cries of exaspera
hind. However, anyone making an tion, remain silent. The 'dance continues as before and
Average roll vs. AWARENESS eventu there are no further interruptions.
ally spots a small bright spot toward "Behind you, the full fury of the Seemingly rather soon the charac
the opposite horizon. This may, per storm can be seen. The wall of dust ters are interrupted by the "librar
haps, provide some form of shelter. stretches beyond sight in each direc ian" system advising them that they
With the Martian surface gravity tion, towering several kilometers will be brought back to being fully
roughly O.4G the characters find above you. Already the wind is pick awake shortly.
themselves bounding along in great ing up in your location, beginning to
leaps if they aren't careful. A success cause small eddies in the sand at They have arrived .
ful Average roll vs. REF is required to your feet. Soon you are buffeted by
avoid taking bruises from a hard fall. gusts growing stronger every sec RISE AND MOAN
There is no danger that the helmets ond and Martian dust rasps across The rewakening process is actually
will crack or the suits puncture-this your visor like sandpaper. The door quite painful, as muscles which have
is a 'sim after all. refuses to budge and no response lain dormant for many months are
comes to your embattled pleas. No forced to provide tension again. As
"You begin moving quickly toward other form of shelter can be seen. the temperature is slowly raised and
the small spot on the horizon . Al Then the storm is upon you. You are the nano-soup mixture being
though it seems to become nearer quickly buried beneath tons of dust pumped into their blood is replaced
surprisingly quickly, the thin band as it swirls down over the colony. by a new set of nano-surgeons to aid
on the horizon has become a raging You struggle but you cannot release the reversal of cooling, the charac
wall of fury rushing down upon you yourself. Suddenly you find yourself ters suffer severe muscle spasms and
from behind. You had better find gasping for air, unsure whether the an agonizing case of "pins and
§
DEEP SPACE
.dg·ia·Ui4U4111
needles" in their limbs. Initially the and the landing vehicles will ported by the first ESA craft to arrive,
chambers' restraints ensure they do travel directly from Explorer to leaving the potential colonists to wait
not disconnect vital connections, and groundside. for a subsequent vehicle. The char
they must simply endure the pain. acters are some of the last to be
Soon, however, they have reached "During the waiting period you will ushered to the docking area where,
normal temperature again (actually find that an excellent view of Mars once more in zero-G, they are packed
they still feel freezing and are shiver can be gained from the observation into a Mars lander. This vehicle is
ing with vestiges of cold) and are port adjacent to this gravity wheel. similar to an OTV but is capable of
released to massage limbs and allow Once you reach the surface we ad landing directly on the Martian sur
their eyes to accustom to light. Char vise you to listen closely to all infor face due to the highly rarefied atmo
acters with cyber eyes have a distinct mation regarding your new home. sphere.
advantage as these components have The Martian environment is still ex
been relatively unaffected by the tremely hostile to humans and many PART THREE:
cooling process. rules and regulations exist for the HOME SWEET HOME
safety of yourselves, and the others
Remember that cyber-limbs have within your habitat. The journey from orbit to the surface
been disconnected and need to be of Mars takes only seven hours, rela
reactivated by a suitably skilled cy "Have a nice day." tively rapid after the intervening pe
ber-tech. Someone will get around riods, and the craft lands rather sol
to them, eventually. Each passenger is provided with an idly. The lander docks directly with
information pack which contains Isidis Base via a flexible docking mod
Pallid, naked, and floating oddly in maps, information, regulations, sur ule and the characters are ushered
zero-G, the characters can wash (a vival hints, more regulations, and a out into a waiting area. The lighter
damp sponge is provided) and dress. variety of forms which must be com Martian gravity is rather uncomfort
After a substantial delay a steward pleted for processing by the colonies able and characters find themselves
drifts past, requesting that all pas systems. The characters may realize, tripping over their own feet. Anyone
sengers follow him to the debriefing if they succeed on an Average roll vs. failing an Average roll vs. REF finds
area. Entering the O.8G environment Awareness, that the packs provided himself sprawled face down on the
of the gravity wheel now feels op to those heading for Isidis Base, clearly ground. The docking area is con
pressive, as long unused muscles marked with the ESA logo, seem nected to the main complex via an
buckle under the renewed strain . As rather thicker and more cumber underground subway, through
they enter the wheel each passenger some than those for Chryse. That's which runs a small electric train which
is handed a small carrying tray which good, old fashioned, European bu can carry approximately fifty pas
contains a flask of warm, evil smell reaucracy for you. sengers. After a short wait the char
ing fluid and a dry brown biscuit. acters are treated to a smooth jour
They are advised that, "These'll help If the characters choose to make ney into the heart of Isidis Base, the
get ya system workin' again." by a their way to the observation deck administration wing. Here they are
large Black male who appears to find they are in for a treat. While the herded like sheep into a large open
something funny about the entire radiation shutters are partially closed area for processing. Forms, scan
situation. At the front of the room to keep out the direct sunlight, the ners, inane questions, and more
their original guide, Julie, looks re spectacle before them is truly awe forms ad nauseum await the hapless
freshed and comfortable. She has some. Mars looms brightly in the colonist who might wish to start a
obviously been awake for some time distance, a glowing orb of ruddy new life at Isidis. Eventually the group
in preparation for this portion of the red-brown suspended against the is welcomed by the Mayor of Isidis
voyage. stark, speckled backdrop of space. colony.
Many of the colonists have come up
"Welcome again to you all. The DSS here to obtain a first view of their Another boring welcoming speech
Explorer II, and all of us, are now new planet, most standing silently as is to follow. However, it is likely that
parked in a holding orbit around they survey its details closely for the the newcomers won't hear much of
Mars. After this session you will have first time. what is being said. Each character
a short wait as we begin to deliver There is little else to do until the ESA clearly recognizes the charismatic
passengers to the planet'S surface. landing vehicle arrives to ferry pas gentleman now presented on the
Fortunately, Mars' smaller size and sengers to Isidis. A further delay is enormous view screen situated on
lower gravity allow us to bring Ex introduced as a number of ESA offi the far wall. While they have never
plorer much closer than to Earth cials and special "guests" are trans met the Mayor of Isidis, he is all too
DEEP SPACE
.iU·iq.Uiij!tfi III
familiar. This is the face from their has been set for the day of their The colony itself maintains a small
nightmarish excursion in the 'dance arrival. They are warmly greeted by "police" force known as the Colonial
during the trip; the face of the man fellow colonists and provided with a Militia. This appears to be tolerated
who watched the storm engulf them buffet of refreshments, the first real by the base management as a small
without lifting a finger to aid them. food the characters have eaten in a compromise to growing complaints
long time. The gatherings are usu that the colonists have little power in
But after all, it was only a 'sim and, no ally chaired by Dr. Sergei Lerpovsky, management of their own lives. The
doubt, some iorm of malfunction at the colony's head medic, who speaks militia are provided only with tasers
that. clearly despite a pronounced Rus No projectile weapons or armor is
sian accent. He gives a rousing wel allowed for use by colonists.
The ESA staff and temporary visitors coming speech for the new arrivals
are being processed somewhere else, and then spends twenty minutes Life as a colonist is rather dull. The
leaving the characters in a group of discussing more mundane matters: accommodation is much smaller and
325 new colonists who have travelled costs of improved educational facili less comfortable than suggested by
to Isidis to live. The colonists have all ties for children, concerns over seals the many advertising campaigns held
been accepted into the Isidis Base in Residential Module II, and so on. by ESA in the European continent,
Colonization Program byvirtue of their and the variety of food from the vats
possessing skills which were consid By now the characters are probably and small number of bio-engineered
ered useful to the operations of the asleep. Eventually the new colonists stock is limited and usually rather
colony. Each colonist, male or female, are able to retire for some well earned bland. The 'gangers use vast quanti
has been assigned a position within rest in their new beds. The charac ties of spices to enliven their food,
the colony structure. Children are ters no doubt now understand why usually making it inedible to most
enrolled in mandatory educational the gatherings generally get such European palates. Within a few days
classes until age eighteen, after which small turnouts. many of the newer colonists are
they can either join the colony's grumbling about the conditions and
workforce or opt for further rigourous SETTLING IN threatening to complain.
education. All members of the colony From here the characters are essen
are encouraged to undertake con tially on their own. They have been The characters are free to wander
tinual training to improve the overall provided with a security code and around a large portion of the com
skill levels of all participants. In a small password for the one of the colony's plex. However, a substantial portion
colony such as Isidis there is no room three main computers, which will of the management wing is restricted
for those who would wish to be car provide access into a secure area to official ( ESA) personnel and is off
ried by the system. where they can leave and receive limits. If the characters try to sneakor
messages from their employer. Until force their way in they will discover it
GATHER 'ROUND their first briefing, however, theywill is well secured and that access is
Once the official welcomes are over, obtain no response to messages left impossible. It is also guarded by well
the characters and the other new here. Each character has been pro trained goons carrying smart
colonists are led off to find their ac vided with a cover and a position in chipped flechette rifles. As days roll
commodations and become familiar the colony and these may offer a into weeks and little happens the
with their new home. Each new colo better future than life "back home ." characters will rapidly become
nist ( or family ) is shown around bored.lt is unlikely that any of them
briefly by a more experienced colo The colony contains a truly mixed are really cut out for colonial life.
nist. After a brief tour which takes groupof personnel. While manycolo
them to their living quarters they are nists are highly skilled scientists or Neither, of course, are many of the
led to another large area where, they technicians who have paid into the colonists. However, mostof them do
are advised, there are regular meet scheme in the hope of finding a not have anything to return to and
ings of the colonists' unofficial "colonial better life for themselves and their must make the best of circumstances
council" which has been voted by the families, many others are here.
colonists to represent their needs to the workgangers who were recruited
Isidis Base Management Board. These from the orbital constructions well FIRST ORDERS
meetings are held every two months before the O'Neill wars. Since the After the characters have been in the
and are known as the "gatherings." eruption of the turmoil in orbit, rela colony for five weeks they each find
tionships between this portion of the themselves visiting the management
To help introduce the new colonists colony and the base management wing of the base for various reasons.
to life at Isidis the latest gathering have become strained. Eventually they are all led into the
DEEP SPACE
.·GtlatU!i!t; II
same room which consists of a num progress in this matter ourselves and sidebar, pg. 92). They are reminded
ber of comfortable couches and a we are counting on you to gather that they are under contract to the
large bar. They are left to "make the information we require. The man management board and that any"sub
themselves comfortable." agement of this base will NOT allow versive" infiltration against the com
anyone to jeopardize the safety or puter systems on the base would be
Two minutes later a stranger enters success of this colony. Remember, considered grounds for termination
the room. He introduces himself as you are being well paid to aid us, but of contract. They can also be provided
Robert Forrin, a member of the Isidis do not take us lightly. Ifyou attempt to with several programs, including a
security forces in charge of internal cross us you will sincerely regret it." boosted version of Invisibility with a
security. He assures the characters strength of 4, which Forrin explains
that the room is secure from outside Robert has access to all the informa will help them trace others who might
prying and begins to brief them on tion ESA currently knows about the attempt to disrupt the operation of
the details of their "mission." "rebellion." The information he can the colony's computer systems. He
provide the characters is, however, stresses that the programs that have
"By now you have had an opportu limited. There are several colonists been provided will trigger an alarm if
nity to blend into life in the colony who are considered to be potential used against any of the Isidis Base
and adopt your new personas. I am dissidents and there are also two defenses. Forrin will NOT provide a
sorry that this process has taken so workgangers who Forrin believes are Netrunner with any more support
long, but we wish to ensure that no the main trading link with Corps and than this-he has his own pet Netrun
one suspects your real purpose here. individuals in Mars orbit. Precise in ners on standby for when things get
This will hopefully be our only direct formation is provided on each of rough.
meeting until you have completed these individuals and is described in
your period of employment here. detail in the following sections. Forrin then indicates that the meeting
Any further information you require, is completed. The characters are led
or messages we may need to deliver Forrin has not been willing to alert back off in differentdiredions to com
to you, can be relayed through the these individuals by restricting their plete their original tasks, armed with
secure Net area we have already activities. He has hoped they would at least a little more information than
provided for your use. lead to the location of other mem before.
bers of the group and possibly to the
"The entire colony is under threat position and identity of the corpora It is likely that, giver few other av
from a serious attempt to undermine tion/s involved. He hopes the char enues, the characters may attempt to
our authority. We believe this is being acters may be able to use them to become familiar with the personnel
led by several individuals who see discover further information. that Forrin has indicated may have
themselves as Martian' crime lords' and some involvement with the distur
who have an illicit trade in drugs and The characters may also request bances against the base management.
weapons with Chryse Base and equipment form Forrin, as this is the The following sections provide some
individuals already stationed in orbit first direct contact they have had information for encounters with each
around this planet. We have outlawed with their employers. Clearly there is individual.
personal weapons and many drugs a limit to anything the characters
for the good of everyone in the colony. can possess without risking their DR. SERGEI LERPOVSKY
However, we have appropriated covers. Any character who has a Sergei is the colony's head medic and
several samples of both which have cyberlimb can have a flechette pistol is described by Forrin as a "stubborn
been smuggled in without our knowl installed in it; however, Forrin rec Russian fool." Lerpovksy originally
edge. We have also discovered that ommends that any other character worked in a major hospital in Moscow
these so called rebels have an who requires weapons should apply as one of their leading experts in
important ally at Chryse Base who to join the militia. Not only will this trauma surgery. He had become ex
uses the cover name of 'Sandman.' give them access to Rubin (see be ceedingly dissillusioned by the lack of
We have been unable to discover his low), butitwill provide an excuse for facilities available to him and could
identity or role in the plot. their possession of weapons. Forrin see no sign of improvement in the
"We must find out who the key stresses that any weapons should mediocre lifestyle afforded to him and
players are in this dissident group only be used as a last resort as it may his family. After a brief visit to Europe,
and who their main contacts are compromise their positions. where he was introduced to many
outside this base. We must also pin new techniques and trained in nano
point this 'Sandman' and block his Netrunner characters can also be surgery, he enrolled in the Soviet
usefulness. We have not been able to provided with a cyberdeck (See colony program.
DEEP SPACE
.d3·id·Ui4!f1 II
DEEP SPACE
.d3·ig.Ui$!t§ III
Palla or are just downright obvious in Social +3, Persuasion +4, Chemistry continues watching they see the
their investigations then one of the +6, Mathematics +4, Athletics +4, guards return, now dragging the
characters will be seduced by a young Zero Gee Maneuver +8, Zero Gee kicking and screaming form of the
African woman named Anetta Tula. Combat+3, Basic Tech +4, Paint+3. child. Obviously the character can
This will happen gradually and may not hear anything which is being
be easy to slip in if any of the charac CYBERNETICS: Onesetofplugs(right said, or yelled, from this distance.
ters are have particularly large egos wrist)
or over-active hormones. Unless the character is making some
COMMENTS: This isone lady to look attempt to shield his presence from
Anetta knows little of any use to the out for. the guards on the far side there is a
characters or their employers. She chance, if the character fails an Easy
has spent most of her life in orbit, Anetta has no knowledge of any roll vs. LUCK, that he is spotted watch
having been brought from Earth as a plots or anything of relevance ex ing. As the figures disappear beyond
child in the initial Hireout by ESA. cept her own suspicions that some the wall at the far side the character
Anetta is addicted to a nasty syn thing is going on. She will strongly is left with a strange feeling that
thetic drug known as Starlight, a deny any suggestion that she was set something, other than the obvious
euphoric which also generates a +1 up to check on the characters and nature of the events, was seriously
increase to INT during use it is highly she can be very convincing when wrong with the scene he has just
addictive and very expensive. The required. She has been asked simply witnessed.
drug is also very rare in orbit and at to "get close" to one of the charac
Isidis, Palla is the only current chan ters and try to find out what they are This thought plagues the character.
nel. Handy for Palla really. dOing. If the characters discuss any However, he cannot place the cause
thing relevant to the real mission or for his concern. Hopefully he will
Having spent almost her entire life in employer while Anetta is around, recount the encounter to his col
low gravity Anetta is tall and rather then assume this is relayed directly leagues. As he is midway through
frail looking but very attractive. Anetta to the workgangers and act accord describing the scene, it suddenly
works as a chemist in the ESA labora ingly. occurs to him what was wrong.
tories and was hooked onto the drug
by a "friend" during a party. She is If the characters resistAnetta's charms The child's arms were too long.
unwilling to admit to the authorities then she will sulk off and seduce one
that she is an addict, fearing that she of the other colonists instead, just to FIRST CONTACT
may be thrown out of the colony by get back at them. An uneasy peace reigns for almost
the management, and has hidden the two weeks, during which the char
fact from all but a few workgangers. STRANGE RELATIONS acters will draw blanks on any lines
Unfortunately, to ensure her supply of The next event is only witnessed by of inquiry. Several other individuals
the drug, Anetta now finds herself an one ch aracter. Preferably pick the are placed under house arrest over
unwilling pawn in Erick and Palla's one most susceptible to pathos. the next few weeks and it becomes
game. Anetta will play her part well clear that even "private" quarters
mostly out of fear of losing her supply. At some point the character is on the are not as private as had been imag
However, she is also a rampant flirt inner boundary of the general colony ined. During this period the charac
who drops men as quickly as she finds area, near the ESA administration ters begin to notice many of the
them. Her "talents" tend to be rather block. A la rge glass window at this workganger members of the colony
wasted in the limited environment of location affo rds a view of the Mar involved in short meetings, often
the Mars base, and Anetta is one of the tian surface and, across some dis catching glimpses of a curious sign
few workgangers who really looks for tance, to another similar window in language being used in brief ex
ward to the arrival of a new group of a corridor in the private ESA sector. changes. Any attempt to question
colonists. As the character glances out at the the individuals concerned draws only
Martian landscape his attention is blank looks of surprise. If the charac
Anetto Tulo captured by a movement within the ters push questioning too hard they
ROLE: Tech ( Chemist) opposite corridor. A small figure, find themselves confronted by raw
INT 8, REF 5, COOL4, MA6, apparently that of a young child, distrust and anger. Either way they
BODY 5, TECH 8, An 9, EMP 7 races past the window toward the cannot discover anything further.
end of that corridor section. Sec
SKILLS: Wardrobe &: Style +3, Hu onds later several heavily armed ESA Something is, however, obviously
man Perception +4, Seduction +5, guards do likewise. If the character going on .
DEEP SPACE
_dAlia·Hi;!'; III
Ifthe characters begin asking around tions. He trudges slowly to the ve throwing its unfortunate occupants
about the child they saw, or make hicle bay and climbs into the cabin of violently about. At this point the
any reference in general company to a survey vehicle, directing the char crevasse has narrowed sufficiently
experiments or genetic develop acters into the aft passenger cabin, and the vehicle is now firmly wedged,
ments, they will find that most of the which has seating for up to ten occu nose down, into the narrow gap.
colonists cannot shed any light on pants. The cabin only provides suffi Rock and dust continue to fall past
the mystery. Similarly, if the charac cient room for the driver and he will the vehicle for several minutes, drop
ters begin asking around about any refuse to impart any information ping past and down into the depths
one called Sandman (or Sandy) they regarding their destination. He will of the crevasse, several hundred
will generally only receive blank looks. indicate as many times as necessary meters further below.
If they ask Dr. Lerpovsky he will look that the characters should refrain from
quite concerned and say, in a hushed conversation over the suit radios. The characters are bruised and, in
voice: several cases, slightly concussed. They
Once inside the vehicle the cabin is are otherwise unhurt and the com
"I have SuspICions that there are pressurized and the characters can partment has retained pressure. They
things going on in orbit around Mars remove their helmets. Conversation soon d;scover, however, that they
which should not be allowed. I do can resume; the African (separated cannot obtain any response from their
not know anything for certain though from the characters by a securely driver. Interface sockets provide ac
and, if you will take the advice of a locked door into the cabin) refuses cess to the vehicle's support systems,
paranoid old man, you will not say to join in. A few moments later and which indicate that the front cabin is
this thing too loudly." the vehicle hums to life, moving no longer pressurized.
slowly onto the rocky terrain and
If the characters question any then weaving its way across the In fact the driver is quite dead, as the
workgangers about Sandman or the Martian desert as its navigation impact crushed both the nose of the
child they will receive slightly odd eqUipment skirts crevasses and faults vehicle and its occupant. The vehicle
looks but still not obtain any further in the parched soil. is completely inoperable and it is
information. well beyond the character's abilities
The vehicle travels for over an hour, to salvage it. Although the exit is not
Once you feel that the characters bouncing across the Martian land jammed, anyone who attempts to
have made enough inquiries to be scape. Through the observation ports leave the vehicle is presented with a
come noticed then they receive a the characters can watch their view along a yawning chasm which
brief note which reads: progress across the barren terrain. extends hundreds of meters into
:~i
They appear to be headi ng well away darkness both out from the door and
If you wish to find out more ! from any form of habitation; even down. The walls of the chasm are
about me you and your Chryse Base is in the opposite direc approximately two meters to either
colleagues should meet my tion from their current course. side of the lock and extend upward
representative at lock D3b to where light filters down from the
with suits at 1700 hours Simultaneously an alarm pierces their hole left by their drop.
tomorrow. conversation and the survey vehicle
Sandy is thrown violently forward. Beneath Further investigation reveals that the
them a huge section of soil and rock impact has destroyed most of the
The note is hand-written in flowing gives way, as the seemingly solid vehicle's electronics except for light
script and looks curious to the char ground collapses into a yawning cre ing and the status system itself. Life
acters, who probably have rarely (if vasse. Although the area had ap support, navigation and communi
ever) seen a document created us peared sufficiently solid to the sonar, cations equipment are all inoper
ing an ink pen. Attempts to match the vehicle's vibrations caused an able. The suit radios are clearly of
the writing to that of any colony unfortunate harmonic disturbance insufficient power to summon help
member, past or present, fails. which loosened a large section of and, although the suits can provide
rock several meters below. Several air (and water) for several days the
The following "afternoon" a brusque hundred tons of rock, dust and sur characters will rapidly become hun
heavyset African male awaits at lock vey vehicle slip down into a crevasse gry. Since no-ne knew where they
D3b. He makes little conversation, slightly wider than the vehicle itself. were headed, or in fact who was
simply indicating that the characters leaving in the first place, it may be
should follow him outside, and re Approximately ten meters below the some time before any form of search
fuses to answer any further ques surface the vehicle stops suddenly, is organized.
DEEP SPACE
_,U,iq·Hi;!t; III
They appearto be stuck. Waiting will heads slowly toward the characters, agement board. He has begun a
prove fruitless and days may pass stopping nearby. A single figure in a personal campaign, mostly through
without contact wh ile the characters suit steps from the vehicle and nods the Net, to attempt to disrupt the
are still unable to escape, or repair to the characters. Although the char experiments in the "Adapt" project
any of the systems damaged in the acters can easily communicate to which he feels are immoral. His ma
fall. each other using the suit radios, the jor complaint is regarding the
newcomer does not appear to project's "failures", which are either
On searching the interior of the ve hear any of the communications killed or used in further experiments
hicle thoroughly the characters dis and does not respond to them in either in orbit or in isolated sections
cover some climbing equipment in a any way. of Isidis Base. It was one of these
small locker which could aid them in failures that one of the characters
scaling the walls out of the hole. The Unknown to the characters, this soli saw trying to escape from her cap
equipment includes a pressurized taryfigure is their target. His name is tors. George has managed to gain
"gun" for embedding divots and George Tarant and he is a genetic the support of several workgangers
several hundred meters of polymer engineer working for NASA at Chryse at Isidis, who feel that the more
rope, with loops at one meter inter Base. George is also a competent active resistance against ESA, the
vals. The climb out is still not an easy netrunner and a technology buff who better for their own cause, and they
process, and is made more difficult has melded so much cyberware with provide him with inside information
by the unstable nature of the sand his body he is suffering from ad about ESA activity.
on the upper level of the hole. The vanced cyberpsychosis, resulting in
first character to attempt the climb severe schizophrenia and dual per "George" is quiet, introverted and
must succeed in two DIFFICULT rolls sonalities. He is both George Tarant intelligent. In this personality he is
vsAthletics, and each later character and "Sandman", the figure whom unaware of the vast amounts of
must succeed in one such roll. ESA security believes is master cyberware now grafted into his body
minding the colonists' revolt and does not use them even in emer
A character who fails a roll slips and against them. gencies.
plummets downward. If he is tied
somehow then he will be saved by Several years ago, when the main "Sandman" is extroverted and vio
the tether, but will take 206 damage computer installations at Isidis were lent. The change between personali
as he crashs against the rocky side of just being completed, George per ties is abrupt and spectacular, culmi
the chasm. A character who is not formed several "runs" against them. nating in activation of patterns within
suitably tethered falls several hun As a budding genetic engineer, his cyberoptics which cause them to
dred meters to his death. As the last George figured he might find some glow a deep swirling red, giving him
characters reach the surface they useful secrets in the ESA and JAB files a look of manic determination. In
accidently dislodge a further section already stored there. What George this personality he sees himself as the
of the edge, which almost takes them was looking for was something use protector of the "new race" of ge
back into the chasm with it. Under ful for his work, perhaps new breeds netically bred misfits which are be
the weight of falling debris the of fish, or plant food which grew ing dumped onto Mars and in orbit
crawler creaks loudly and then slips, better in culture, or even something by the corporates. He will use any
dropping several meters further be which could survive and grow in the means necessary to protect himself
fore being torn in two by a rocky airless waste of Mars. What he dis and his "charges" and to stop fur
outcrop. A resounding explosion covered were files on "ProjectAdapt", ther tampering with genetic mate
follows as the leaking fuel meets an a project funded by several major rial by the corporations.
scaping torrent of oxygen from the corporates, including ESA, to geneti
storage tanks and leaves no question cally engineer organisms suited for During the early portions of this en
as to the state of the crawler. life in orbit and on the surface of counter "George" remains calm.
Mars. Of course ESA wasn't bother However, he appears constantly dis
Once on the surface the Martian ing with animals or plant-this tracted, as ifthinking of other things.
terrain stretches in each direction research was on humans. He is clearly uncomfortable in the
and the characters have only a vague presence of several strangers but
idea which direction to head. After George has had only minor contact seems to be putting himself out to
an hour, however, the characters with the rebel workgangers, who help them. George had arranged to
sight a small surface vehicle heading have provided him with programs meet with the characters (the crawler
roughly in their direction. The ve and weapons, and knows nothing of was an accident) because he has
hicle soon changes direction and their plans to replace the ESA man heard they were asking about him or
DEEP SPACE
•.U.iJ·UiiU411
the mutant child, and believes they look upset at any news that their
may be sympathetic to his cause. If driver has been killed. He will not
the characters attempt to detain him admit to knowing him and claim
or use force in any way then he will only that he hates pointless deaths.
initially attempt to laugh off their A successful Psychology roll at this
actions as paranoid and foolish, in point suggests that the questioning
sisting on his cover. If they persist, or is earnest and the George is simply
clearly intend him harm, then he will trying to make conversation. Any
become angry and the switch in character succeeding in a Difficult
personalities will occur. roll vs Psychology gets the impres
sion that there is much more to
The suit is a modern design but is George than is apparent. They can
obviously different from those of the not, however, gain any more than a
characters. A NASA logo adorns the disquieting feeling about their host.
front but no other markings can be
seen. The figure inside is a male, Eventually George begins asking
possibly in his late 30's with thinning about the Isidis management. He
hair and clear blue eyes which dart claims to have heard rumors that
between each character. He looks many colonists are unhappy at lsi
slightly perturbed and directs them is and wonders if this is true. If the
into the vehicle. It is an older design characters admit there are problems
and not pressurized. After a short George offers any help that he, and
and bumpy journey they arrive at a his colleagues, can provide.
temporary pressure dome, of the
type used by Martian residents in If the characters mention the disfig
emergency. ured young girl in George's pres
ence he will appear extremely upset.
Once inside, the characters and their
strange host can unseal their suits. "As a genetic engineer I can only
Their host introduces himself, in a presume someone is tinkering with
pronounced American accent, and human genes. Such things are ille
explains that he is currently taking a gal, and rightly so. I cannot believe
vacation while he collects some rock anyone would perform such experi
samples for his growing collection . ments but I expect the corporations
He also claims that his communica are still content to live by their own
tions equipment, including his suit laws. You say they had this child in
radio, is malfunctioning and no the base itself. It is unthinkable they
longer appears to work. Inside the should be so bold."
pressure dome the scene fits that of
a temporary base camp, with equip George will pry them for any further
ment and survey holo's littering the information on the encounter and
ground. asks, if they see anything further, to
let him know at Chryse Base, where
George is a curious introverted chap he will report the information to the
who seems uncomfortable with their authorities.
presence. His eyes dart from one
character to another qUickly, as if he If asked about the "Sandman"
is unsure where to rest them . He George looks startled and will ask
talks constantly, prying the charac the characters for more information.
ters for information about their He denies any knowledge of who
homes, families and occupations. If "Sandman" actually is, saying:
the topic does not come up itself
then George will ask innocently about "Actually you are referring to a myth .
their own vehicle and whether there Although its origin is lost, I know that
was anyone else in the crash. He will many Highriders in orbit held similar
DEEP SPACE
.,j3.ig.Ui$!(li II
beliefs before the O'Neill wars . They If the characters agree, he will
said that a leader would come continue.
amongst them and lead them to
victory against the oppressors. In "You are new at the colony and it is
this case, the oppressor was mainly unlikely that you will be suspected of
ESA and its domination of the orbital anything yet. I believe that ESA is
habitats." performing illegal experiments on
genetically engineered humans at
He smiles as he speaks. the base, as well as in orbit. Indeed I
have collected some information al
"The Highriders felt that ESA was ready on their project. I require more
crushing theirfreedom and that they, conclusive proof before t can expose
as the real citizens of space, had the this to the authorities. If you can
right to rule their own lives. In t he collect such proof then I will be
end, of course, this happened. Un eternally grateful."
fortunately m any lives were lost in
the process." It is likely that the characters will ask
George what they may expect in
George pauses, standing as if to get return, or at least what he can pro
himself a drink, then sits again un vide them to help . He will look a little
comfortably as if he had forgotten perturbed and respond,
something.
II As I said earlier, I am a scientist, not
"Many of the colonists here on Mars, a spy. However, there are others
particularly at Isidis, came from the who may be willing to provide you
early orbitals. Obviously they carry with equipment and, perhaps, may
with them a similar cultural heritage. also have use for your services. I will
Of course, for them the battle is yet contact them overthe nextfew weeks
to be fought." and see if they wish to discuss things
with you further."
George looks at each of them for a
moment, his eyes gleaming with a Shortly thereafter George suggests
new intensity. Then he relaxes they return to Isidis. He drops them
again and the characters are left a few hundred meters from the base
feeling that perhaps they had but refuses to go nearer and will
imagined his momentary change politely refuse any offers of hospital
of mood . ity, claiming he has things he needs
to do. He departs, saying,
The conversation can now proceed
in two ways. "I will contact you again soon. Look
for me in the Net in the next few
One: If the characters manage to weeks once I have had time to dis
maintain a facade of concern about cuss your requirements with oth
the base management and in particular ers."
about the young girl, George will even
tually lean forward and say quietly: Two: Altematively the characters may
confront George and insist they believe
"My friends, you seem sincere in he is Sandman. This conversation will
your concern about the behavior of become confused since, although
the official management at Isidis. I George is actually Sandman, he is not
am simply a genetic engineer who is involved with the workganger plot He
concerned about misuse of my sci will eventually become angry and
ence but I have friends who are also attempt to don his suit and leave the
concerned about these things . Are characters. If they attempt to detain him
you willing to help us ?" then he will becomeviolentand attempt
DEEP SPACE
.,j3·Xq·Ui$!tli II
to use force to escape. The characters raged workganger in a public area. all future use of colony vehicles must
will want to be careful-remember Although they vaguely recognize the be approved by the management
this is only a thin pressure shelter and African he is not well known to them. board. Any member of the colony
even a flechette will puncture the He does not bother with introduc who wishes to use colony property,
seal. Assuming that most of the group tions and is clearly extremely angry. other than their personal worksuit,
has joined this venture then they to travel outside the confines of the
should be able to overwhelm George "What can have happened out there base must submit an appropriate
eventually. Investigation of his shelter that you return without our friend? authorization request to the appro
reveals: Do you not even have the decency priations committee.
to return his body to us? Are we
• The radio has been tampered with really expected to believe that he "We are sure you will JOin us in
(apparently by George) and can eas was stupid enough to drive head first supporting this requirement to im
ily be fixed. The characters can then into a chasm, or that the radios sim prove the safety and effectiveness of
use this to contact the base. ply malfunctioned!?" the base for all residents.
• As well as the legitimate contents Any attempt to reason or calm the "Thank you."
of the shelter they find a microwave annoyed colonist is a failure. He snaps
pistol and several maps of the Mar "We will not forget this," before The characters may wish to lay low
tian surface which are covered in storming off. after the publication of this state
annotations. It will take hours to sift ment since they were clearly at least
through the scrawled notes, most of GATHER, DARKNESS partly responsible for its appearance.
which refer to rock collections. How As the end of the characters' second Secondly, Thomas King, one of the
ever, the map also contains a refer month on Isidis draws near, the mood members of the colonial militia, is
ence to the location at which George within the colony undergoes a sud arrested by the security forces for
usually meets his contact from Isidis. den shift. This is provoked by two allegedly possessing unlicensed fire
This cannot be done until they re incidents, which occur within the arms. An official statement is issued
turn to the base. Once translated it same week. which indicates that Thomas has
indicates that George is expected to been found guilty of infringements
rendezvous at this location again in Firstly, the management board is which endanger the base security and
16 days time. There appears to be no sues a colony-wide statement. will be held in custody until he can be
information about how to reach the returned to Earth on the next available
contact earlier. The characters can "Due to several recent cases of dam flight. His family are advised that they
determine that the location of the age to colony equipment and ve are free to leave with him if they
meetings is well within range of the hicles resulting from careless use dur choose. This action angers many colo
Olympus construction site where ing unnecessary outside excursions, nists, particularly Rubin Hanaub.
many of the workgangers are
based on shifts of several weeks'
duration.
On returning to the base the charac
ters have a great deal of explaining
to do. The bureaucrats in the base
management(who obviously do not
know that the characters actually
work for ESA) will be furious at the
loss of the crawler and will question
each character in turn as to why they
were engaged in such reckless activ
ity.
.d3·ig·Ui$!t; II
Tempers are now running high and "Our requests, pleas and petitions possible confrontation and to return
mutterings indicate that a response have gone essentially unanswered. to the meeting room the following
to these actions will be the main item Why are our food sources still so night ready to grasp their destiny.
at the next gathering, which is to be limited? Why do we obtain only
held later that week. under-grade equipment? What is Do the characters report on the meet
happening to the terraforming ing? They easily overheard the names
The meeting attracts a large turnout project and why are we, the people of all those involved in the plot and
of adult colonists, 795 in all, but few who must build a new life here, not the ringleader is clearly the doctor.
workgangers are evident. As usual it consulted about its progress?" Perhaps the contract will prove far
is chaired by Dr. Lerpovsky, who easier to complete than their em
rapidly dispenses with the general Atall woman within the crowd stands ployers had anticipated.
business and then calls the crowd to and calls out, sarcasm evident.
attention. In a voice tinged with Even if the characters do not report
concern he begins. "Perhaps, doctor, we should move the incident, the doctor and the
to Chryse, or even back to Earth. other members of the 'conspiracy'
"1 would now like to ask any of you, Would it be better there?" are placed under house arrest the
particularly new arrivals, who do not following day by heavily armed and
wish to be disillusioned by the "No, Margaret. No doubt itwouldn't. armored ESA guards. A statement is
gripings of a few old timers to leave But we cannot stand by and watch issued by the mayor which advises
the meeting." these corporate lackies run this that certain civilians have been re
planet, perhaps destroy its potential, strained in the interest of security,
There is some surprised shuffling at for their own gain. I will not live and that subversive actions against
this comment but, predictably, under a dictatorship, no matter how the officiallsidis Management Board
noone leaves. Shrugging his shoul benevolent. We must seize control will not be tolerated.
ders, the doctor then requests the of our own futures. We, the colo
militia, possibly including some of nists, now comprise over two thirds Are the characters beginning to feel
the characters, to check that the of the population of this colony. It is like heels yet?
corridor outside is clear and to lock time we were given input into those
the doors . An Average roll vs. Aware decisions which affect us, our chil PART FOUR: MUTINY
ness will indicate that unlike most of dren and the generations to come."
the rest of the colony this room is By now the characters may be start
free of the ubiquitous security cam You can extend this discussion as ing to gain a picture of the size of the
eras which monitor most public ar you see fit. The doctor suggests that problem at Isidis.
eas. The doctor then continues. the colonists can easily arm them
selves with "weapons" if required, Firstly: The colony is substantially
''We came here to find a new home, by adapting engineering tools they run by the ESA and there are many
and to escape the crowds, pollution already posses. The tone of his voice colonists with Highrider backgrounds
and despair of Earth . But here we do indicates that he has already taken who intend to usurp power from the
not find freedom. Here we may only this action himself. He believes that ESA on Mars, just as they did in many
go where we are told. We may only the colonists' superior numbers will places in orbit during the Highrider war.
visit the outside when it is accept allow them to conduct a bloodless
able to do so. We may not carry guns coup and obtain control of the com Secondly: The remaining bulk of the
and, worst of all, we do not have a munications equipment, weapons colony are disenchanted with the
voice as to the future of this colony and main transport systems. It be current management for a variety of
or planet. comes clear that other than the doc reasons. Feelings within the colony
tor, only a handful of colonists are run high as the issue of the colony's
"Are we children to be treated so?" willing to risk active involvemnet in future is seen as a matter of life and
any 'subversive' activity against the death to those who intend to remain
The doctors speech has become pro current management. The small and bring up families on their "New
gressively more impassioned as he workganger contingent, mainly of World."
has gone on. While the new-comers Afro-American descent, seems curi
sit quietly many others are nodding ously reserved during the meeting. A large percentage of the colony is
and murmuring vigorously. It is evi directly involved with the dissenting
dent that these are not isolated com The meeting ends with the doctor workgangers in some way and it will
plaints. urging everyone to prepare for a be difficult for the management
DEEP SPACE
_BM-Ia·H';!" II
board to round up the culprits. Thus revolted against the ESA in the or
the security force has decided to bital colonies around Earth many
allow the workgangers to revolt and, Europeans and Asians had mingled
once they have determined who is with the African base stock and con
leading the activity, crush the revolt sidered themselves part of the or
and deport its leaders. Forrin and his bital culture. Bill, who in those days
cronies hope that the characters will used his real name of James Mclvoy,
help them pinpoint the leaders and was a delta pilot for Orbital Air run
may help limit the success of the ning protection flights alongside the
revolt itself if the characters can be commercial liners when times got
come sufficiently entrenched with rough. Although in the pay of ESA,
the rebellious group. Bill never really liked their way of
doing things, especially not the way
The characters may now mess about they treated people.
for some time in the colony. It will
eventually become c1earthat they need When the storm blew up and
to contact the rebel workgangers Highriders all over orbit took up arms
directly somehow. There are a variety against the ESA, Bill gunned his delta
of ways in which the characters may into the free orbits and began using
be able to build enough interest in ESA troop carriers for target practice.
themselves so that the workgangers Unfortunately his home, and many
will chance a meeting with them. friends, were lost when the ESA suc
Several encounters are provided below cessfully held Paradise Station against
which may provide hooks for the Highrider revolt. Several days
generating a meeting with a later Bill's crippled ESA delta limped
workganger representative. The best into dock at O'Neill One with a gap
option for the characters will be to ing hole in one side and most of its
attempt to trade some information to engines blown apart.
them. Forrin "leaks" the characters a
detailed map of the ventilation system Bill now works as an electronics tech
within the management wing, nician at Isidis and is just biding time
information which the colonists do not until he can have another crack at
have and view as extremely valuable. the ESA. This time he doesn't intend
to lose.
Although virtually everyone in the
colony could be considered to be Tara Hartley
"involved" in the unrest which is Tara is probably one of the few people
bUilding, there are several key play at Isidis who doesn't have some some
ers. It is unlikely that these individu kind of a gripe with the ESA. She isn't
als will ever openly reveal to the really bothered by them much at all.
characters that they are in some way However, Tara came to Isidis over
"in charge" of the rebellion. How two years earlier with her husband as
ever, the characters may be able to partof a Soviet-funded scientific team
deduce that some of these individu to help survey Mars. Tara and her
als are particularly influential, espe husband, Michael, were specialists
cially with those colonists who are in electromagnetic radiation and
from orbital backgrounds. These in were to chart the Martian ionosphere
dividuals are described briefly be in detail to aid orbital navigation a
low. It is these four, along with Palla d placement of satellites. Two months
and Erick, who the council is really into the studies, Michael was killed
after to disperse the bulk of the un when his suit, provided by the Soviet
rest in the colony. team, malfunctioned. Due to poor
procedures used by the Russian crew,
Bill Burke help arrived far too late and Michael's
By the time the Highriders finally corpse was dragged back into the
DEEP SPACE
•.J3.ig·Ui$!t411
.n!JII-----------------
DEEP SPACE
.;j3.id·Uii!t§ III
workshack with a look of pure agony He is also becoming convinced that HARDBALL
locked on his features. A distraught the ESA is stalling research into If a Netrunner character is spending
Tara has kept on with the work they terraforming purely so that it can any time in the Net (See Net Map,
came to do, but she has a violent control the influx of personnel onto Pg. 11 7) then they will have the
hatred of the Soviets and their Mars and attempt to instigate a Mars following encounter:
methods and would like nothing based government with a substan
better than seeing them driven out tial ESA presence. The character notices a movement
of the base entirely. behind him in the Net and turns to
THE RUB glimpse another 'runner in the sys
Angelina Tomas The workgangers include a well tem nearby. This runner is not a
Angelina is a talented African bio trained group of over thirty-five indi usual sight inside the Isidis net-grid
chemist who had a budding career viduals who are skilled at combat, as and the character will not recognise
with an orbital-based corporation at well as the two Solos brought up the ICON. In fact, it is Sherie Phils,
Crystal Palace, before the ESA forced from dirt-side. They also have two who he should have bumped into
the corporation to close due to its Netrunners, one at Isidis and one during the journey to Mars. There is
supposed involvement with the currently atChryse Base (Sherie Phils no reason for either of the two run
Highrider revolt. Angelina suddenly -see later). They also have a ners to recognize each other from
found herself out of work and trying problem ... this encounter.
to survive in the immensely expen
sive environment at the Palace. She There isn't much point taking over Sherie Phils (See pg.112)
discovered to her dismay that other the colony if they can't access the Sherie is attempting a run against
corporations didn't seem to want to management wing. So far the the Isidis colony system to gauge
get involved with those who were workgangers haven't been able to the strength of the defenses around
associated with her previous em find anyone inside the ESA structure the power generation and
ployer. they can trust to help them, and they atmospheric processing plant
have little chance of gaining access controls. Unfortunately, her
Eventually Angelina fled to Mars to the complex without being no Invisibility program has just crashed
where she can make only limited use ticed. Originally one of the colonists, and she is momentarily engaged in
of her skills. Angelina would like to Thomas King, was supposed to infil re-starting it. If the character
see every ESA employee at Isidis trate the management wing just currently has Invisibility running then
thrown out the nearest lock, without before the strike and ensure the he is not noticed and he watches
a suit. workgangers could gain access. He Sherie activate Invisibility and fade
is now under detention by the ESA. from view. Hemayattempttofollow
Shamat Hulith As a fallback the workgangers had using programs such as SeeYa and
Shamat has come to Isidi,s directly convinced Rubin Haubes to help then his own stealth routines.
from groundside, but that doesn't if Thomas failed. Raubin is under
prevent him having a real gripe house arrest however, and also of If the character follows using Invis
against the ESA anyway. His parents little use . In desperation they had ibility has four turns before Sherie
were both killed by a misdirected hoped that Sherie might be able to detects him. If he uses the Blood
rock thrown by the ESA mass-drivers access the internal security systems hound routine she will notice imme
on Luna during the first orbital con via the base computers; the system diately. Once Sherie detects the char
flicts. has proven too heavily guarded. Thus acter she will begin to take offensive
the workgangers are currently look action. Unlike the 'dance encoun
Shamat has essentially come to Mars ing for someone else within the colony ters, Sherie is now well stocked with
looking for a chance to disrupt the who might be willing to help them. serious software and will not allow
ESA foothold within the colony. He is anyone to jeopardize her mission .
an extremely bright African male The characters look like a potential Clearly Sherie is no fool and she will
who performs genetic engineering option. They are relatively new and attempt to jack out if she believes
experiments on plant life for atmo thus it is unlikely that the manage she is in real danger at any time.
spheric reprocessing and is a firm ment will suspect them. They seem
advocate of the plans to terraform interested and willing. Obviously the The encounter with Sherie should
Mars. Shamat is in contact with workgangers aren't taking any indicate to the characters that the
George (Sandman) and is well aware chances but they certainly have a opposition is active and may be plan
of the ESA manipulation of human motivation to talk to the characters if ning something in the near future. It
genetic material in the orbital labs. they play it right. may also provide an opportunity for
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.iJ3·ia·Ui;!t§ III
last ditch attempt to disrupt the se cessor sections, where Sherie intends
curity monitoring and control to selectively disrupt the security pro
portions of the base computer cessors. If the character closes and
systems as the majority of the appears to be overcoming Sherie
workangers position themselves to then Robert will move in and at
overrun base security forces. tempt to stall the character while
Sherie proceeds.
If the characters' own Netrunner at
tempts to block Sherie from her ob MOVING IN
jectives in the Net he tracks her While Sherie begins her Net run there
down to be faced with the following is a different kind of activity occuring
events. Read the following: far above her in the upper levels of the
base. Almost the entire population of
Far ahead of you within the maze of workgangers, many armed with knives
the outer defenses you see another or flechette pistols, have moved to
'runner, a familiar figure who is one of pre-determined locations around the
the sysops. Suddenly the runner pauses base and are preparing to overrun the
and activates a program. In front of security forces. Sherie has five minutes
him a huge metal/ic skeleton appears leeway to attempt to disrupt at least
dressed in black robes and wearing a some of the security systems before
blackened crown. Though you may the colonists move in, regardless of
never have seen a Liche program, you her success or failure.
have heard many stories ofits strength
and the horrible affect it has on its The initial attack begins as colonists,
victims. There is a flicker of energy and armed with tasers, overcome several
a third figure appears. This figure's security guards posted at the main
ICON is a slender woman dressed in a access to the management wing
dancing gown of flames and holding a while others secure the atmospheric
vast scimitar in one hand. The skeleton and power distribution facilities. De
reaches toward the woman with a pending on Sherie's success, and her
hideous laugh but is struck full on by encounters with the characters within
the figure's sword and, with a cry, the Net, they may be provided with
dissolves into a rotting pile of flesh. a delay before any alarm is raised.
The colonists also move to seal off
Without pausing the woman holds out the auxiliary communication room
her hand and you see a bolt of crimson and to block access through all
energy flare from her palm and strike airlocks within the colonists' portion
the startled sysop, who reels of the base to stop security forces
backwards. A second bolt of fire lances entering from outside.
out toward the hapless 'runner, who
cries out in agony and then vanishes Three small groups of colonists are
you cannot be sure whether he has also converging on the computer
jacked out or been rendered facility via the ventilation ducts, hop
unconscious, or even killed. ing that they may be able to gain
access through the ventilation sys
There is a flicker and the woman fades tem and overpower any guards in
from view. stalled inside the computer facility
itself. Two similar groups are crawl
The character may well choose to ing toward the security control cen
tackle Sherie. Of course he still doesn't ter and all five parties should reach
know that Sherie is backed up by their destinations just as the dead
Robert, who is just behind her in the line on Sherie's efforts expires.
Net. The two invading Netrunners
will attempt to ditch any pursuit and As a small force of angry colonists
push their way into the central pro storm the management wing and
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.d3·iq·Ui$!f§ III
push downward toward the computer In the Net Sherie may reach the
nerve-center, alarms begin ringing at processor core. However, she will be
security central. The management met here by two Interpol-trained
have been expecting this action from Netrunners toting ultra-modern cy
the colonists for some time and are ber-decks and an array of lethal black
already well prepared. Once an alarm Ie. These 'runners will ensure nei
is given the various sections of the ther Sherie nor Robert can jack out
management wing will be isolated (using Glue and Jack Attack ). Rob
within thirty seconds and control ert, who is clearly less capable, will
facilities, including the auxiliary simply be fried using a Firestarter
communications center and power while Sherie watches, helpless. The
distribution rooms, will be disabled. 'runners will then turn on Sherie,
Forrin and his colleagues see no rea who screams in agony as a Liche rips
son for the security forces to directly away her forebrain, implanting a
engage the colonists in conflict unless controlled personality in its place and
absolutely necessary - in most cases leaving her a simple-minded idiot.
they will simply seal the intermediate
doors, preventing further access into There are only two scenarios in wh ich
the management wing, and wait for the colonists could succeed, both
the colonists to give up. As long as the requiring the help (rather than hin
management board maintains control drance) of the characters:
of the main communications facility,
computer installations and security 1) Sherie reaches the central pro
control center, the colonists can gain cessing core of the security systems
little ground. backed by one or more Netrunning
characters and begins opening doors
If all goes according to Forrin's plan and disabling security lasers within
then: the various sections of the colony.
The support of at least one extra
The colonists soon find themselves Netrunner should be sufficient to
sealed in various portions of the put the advantage on Sherie's side
colony unable to continue forward, and allow them to defeat the Isidis
and unable to return. Key areas such Icemen.
as the atmospheric processing plant
and power control room are pro 2) The characters use their position
tected by security-controlled lasers with the ESA to get inside the man
and colonists attempting to hold agement wing during, or just be
these positions against the manage fore, the revolt begins and aid the
ment board are advised to leave colonists in gaining access to the
immediately as hidden wall sections com puter rooms. They can also help
slide back to reveal the daunting to implant false information with
glint of a laser barrel targeting their Forrin about when the disturbance
movements. The lasers will be used if will occur and who the major players
necessary. will be. The more confusion gener
ated the more likely the activity has
The colonists edging through the to succeed.
ventilation shafts soon discover that
reinforced grills have been inserted Since neither of these options is re
in all access shafts. They cannot be ally likely to occur, it is probable that
cut without heavy duty equipment the colonists' revolt will fail and its
and a substantial delay. As they are leaders will be arrested and deported
debating their next moves, security to Earth. The characters must now
forces appear behind them and bide their time until the contract
quickly overpower the small resis expires. Of course there are several
tance they can mount. workgangers who are extremely sus
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.ij3.iq·Uiij!t§ II
t;
:IIIC
Q 11
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;;:.
LOCATION KEY
1 . Labs and Manufacturing
Facilities
2. living Quarters
3. Atmosphere Processing
4. Main Communications
Room
5. Aux. Comm. Room
6. Main Computer Room
7. Main Airlock Terminus
8. Pressurized Garage
9. Storerage Areas
10. PROJECT ADAPT Labs
11. Security Controlroom
(Anti-ship weapon batteries are
in hills surrounding the base)
Solar
Panels
SYMBOL KEY
Airtight Door I8l
Security Camera w/Laser 0>
Interior Corridor ~
Airlock =
Pressure Wall I
•••
...... • •••
•••
•• ••
...... •• SUBLEVEL 1
···
ESA Limited Access Zone
(Underground below
.....
Administrative Center)
Elevator ® •• • ~.$i;:~: :-: ;: : : : .~ r: : ;-;:~:;: :;i~ {: :~ : ::::*~ ":. h~· ~~F
• ••
-. •• SECOND ADMINISTRATIVE CENTER
••• ••••••• _- •• (Under construction and un pressurized)
DEEP SPACE