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Mechanics Chapter One
Mechanics Chapter One
Mechanics Chapter One
Department of Physics
By
Yesgat Enawgaw (MSc.)
February, 2021
A scalar is a quantity that is completely specified by a number and unit. It has magnitude but
no direction. Scalars obey the rules of ordinary algebra. Examples: mass, time, volume,
speed, etc.
A vector is a quantity that is specified by both a magnitude and direction in space. Vectors
obey the laws of vector algebra. Examples are: displacement, velocity, acceleration,
momentum, etc.
Scalar quantities can be manipulated with the rules of ordinary arithmetic. Vectors can also
be added and subtracted from each other, and multiplied, but there are a number of important
differences, as will be seen in the following sections.
The length of the arrow represents the magnitude of a vector and the head of the arrow
represents the direction of vector.
Vector addition
The sum of two or more vectors is called resultant vector and represented by R (or ⃗ ).
Vectors can be added using graphical method of vector addition or Parallelogram law of
vector addition
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A. Graphical method of vector addition
Graphically vectors can be added by joining their head to tail and in any order their resultant
vector is the vector drawn from the tail of the first vector to the head of the last vector. In
Fig 1.2 graphical technique of vector addition is applied to add four vectors. The resultant
vector R = A + B + C + D is the vector that completes the polygon. In other words, R is the
vector drawn from the tail of the first vector to the head of the last vector. Again, the order in
which the vectors are added is unimportant.
The parallelogram law states that the resultant R of two vectors A and B is the diagonal of the
parallelogram for which the two vectors A and B becomes adjacent sides. All three vectors A,
B and R are concurrent as shown in Figure 1.3. A and B are also called the components of R.
The magnitude of the diagonal (resultant vector) is obtained using cosine law and direction
(i.e.the angle that the diagonal vector makes with the sides) is obtained using the sine law.
Applying cosine and sine laws for the triangle formed by the two vectors:
( 1.1)
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Vectors subtraction
Vector subtraction makes use of the definition of the negative of a vector. We define the
operation A-B as the vector -B added to the vector A:
A-B = A+(-B)
Resolving vectors
Vector R can be resolve into two components; Rx the x component of R and Ry the y
component of R
R R
R cos
R can be written as R= Rx i+ Ry j
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a.b = |a|.|b| cos θ ≡ ab cos θ (1.3)
bcos a
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Figure 1.8: the direction of a x b
A = A1 i + A2 j + A3 k
B = B1 i + B2 j + B3 k
C = C1 i + C2 j + C3 k
a scalar triple product will involve a dot product and a cross product
A.(B x C) (1.5)
It is necessary to perform the cross product before the dot product when computing a scalar
triple product,
(1.6)
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(1.7)
which is simply
(1.8)
Note: Exchanging any two adjacent rows in a determinant changes the sign of the original
determinant.
Thus,
(1.9)
A. B x C= A x B.C= C x A. B ( 1.10)
Proving the vector triple product formula can be done in a number of ways. The straight
forward method is to assign
and work out the various dot and cross products to show that the result is the same.
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To finding a vector which is perpendicular to two given vectors. The two vectors
should be non-zero and must not be parallel.
To find the area of a parallelogram.