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Republic of the Philippines

Department of Education
Region III
Schools Division of Zambales
District of Iba
JESUS F. MAGSAYSAY HIGH SCHOOL
Bangantalinga, Iba, Zambales

PERFORMANCE TASK
MATHEMATICS 10
QUARTER 1

Goal: Present the game design and the prototype using problems on quadratic equations.
This should include the solutions to all quadratic problems used in the game.
Role: You are a game designer who will invent a game.
Audience: Present the game to your classmates and teachers
Situation: To win your game, a player must have the knowledge and skills of quadratic
equations and problem solving skills in quadratics.
Product: You have to design either an individual or a group game. The game must be
unique and creative and should focus on the concepts of quadratic functions/equations
and problem-solving skills in quadratics.
After deciding on the rules of the game, you will build a prototype of the game. Then, you
will explain the mechanics of the game to the group of possible players.
Standards for evaluation: Your output will be evaluated according to its content, artwork
and impact to the users.
Rubric for the Game Design

Criteria 4 3 2 1

Content Concepts and skills used Concepts and Concepts and


are nearly complete, skills used are skills used are few
Concepts and skills and inaccuracies can be limited and and conceptual
used are easily repaired. inaccuracies affect errors are
comprehensive and the overall significant and
accurate. output. obvious.

The designed game is The designed game is an The designed The designed
Artwork original, unique and original adaptation and game carries few game has no
creative. highly creative. original ideas and evidence of
is less creative. originality and
creativity.

Impact The game and its The game and its The game and its The game and its
presentation sends presentation sends presentation presentation
extra-ordinary impact unique impact and sends standard sends no impact
and strong motivation moderate motivation to impact and mild and low degree of
to its users. its users. motivation to its motivation to its
users. users.

Math Artistic

Create your own pattern to create an art. Your pattern should be supported by
mathematical computation. Proper computation and exact measurement should be
provided in creating your pattern. You can use any coloring materials.

To present your measurement and proper computation, you need to answer the following
guide questions.

1. How did you make your pattern?

2. What are the measurements of your pattern?

3.

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