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DisplayName = 75mm Shell [AP]

Type = MachineGun1
ModelBullet = 75mm
Power = 70
Acceleration = 250
AccelerationInWater = 90.0
Explosion = 1
ExplosionBlock = 0
ExplosionInWater = 1
Flaming = false
Sight = None
Delay = 75
ReloadTime = 200
SoundPitch = 1.0
SoundVolume = 10
Sound = cannon_2_snd
Gravity = -0.05
DamageFactor = helicopter, 1.8
DamageFactor = plane, 1.8
DamageFactor = vehicle, 1.8
DamageFactor = tank, 1.8
Recoil = 0.02
Group = SecondaryGun

; AddMuzzleFlash = distance, size, life time, A, R, G, B


AddMuzzleFlash = 0.9, 1.00, 27, 220,254,159, 74
AddMuzzleFlash = 1.1, 0.80, 20, 220,254,219,104
AddMuzzleFlash = 1.3, 0.60, 18, 220,254,219,184
AddMuzzleFlash = 0.8, 0.70, 8, 220,254, 51, 73

; AddMuzzleFlashSmoke = Distance from source, number of displays, size, range,


display time, A, R, G, B
AddMuzzleFlashSmoke = 1.0, 30, 1.5, 4.0,
62, 220, 50, 50, 50
AddMuzzleFlashSmoke = 1.4, 20, 2.0, 7.0,
55, 200, 10, 10, 10
AddMuzzleFlashSmoke = 1.2, 40, 1.0, 2.0,
75, 200, 30, 30, 30

TrajectoryParticle = smoke
TrajectoryParticleStartTick = 0

DisplayMortarDistance = true

RecoilBufCount = 25, 5

MaxAmmo = 20
SuppliedNum = 3
Item = 2, iron_ingot
Item = 2, gunpowder
Item = 1, redstone

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