Professional Documents
Culture Documents
Mythic Odysseys of Theros (+deluxe Cover) - 6-1-13
Mythic Odysseys of Theros (+deluxe Cover) - 6-1-13
Mythic Odysseys of Theros (+deluxe Cover) - 6-1-13
tures table offers plots that could occur in such a place. 2 A secret cabal of Phenax cult fanatics infiltrates the
temple and uses details learned in private counseling
SUN TEMPLE ADVENTURES sessions to blackmail worshipers.
Acquire an artifact used by a legendary hero. liod, seeks to destroy all sun temples in the hopes of
2 Defend a hero being honored in a ceremony from an bringing about everlasting night.
3 Acquire the remains of a legendary hero from the terfeit heroic artifacts to those he can't see as being
4 Prevent a wedding from taking place, so the couple's 5 A lazy priest of Heliod risks bringing the god's wrath
union doesn't fulfill an ominous prophecy. down upon the entire temple.
5 Expose a celebrated hero as a fraud. 6 An archmage devoted to Heliod has created a second
6 Learn the sins of a person seeking religious counsel. sun, one which endlessly illuminates the land and
burns those she considers wicked.
' ..
.
-
---:-
; ""'.'
, -;-
I
i Hl ! 9 �i-
->-
Level3
Leve12
Ground Floor
0
CJ 1 square = 5 feet
g
z
� - '
6 M/\P 4 4. SUN TEMPLE
· ·
..·
.
CHAPTER 4 I CREATING THEROS ADVENTURES
" .
lROAs's VILLAINS
Iroas, for all his love of justice and honor, is still a god of
lROAS
war. Anyone on the opposing side of Iroas's forces can
expect to face motivated, dedicated warriors. He is also
quite stubborn and takes losing a challenge personally,
lroas expects much of his champions. Constant training sometimes declaring a vendetta if he believes the chal
and testing oneself against the strongest foes available lenge was won dishonorably.
are the hallmarks of lroas's champions. lroas's followers sometimes forsake mercy and com
passion, as matters of honor and victory are uppermost,
lROAs's CHAMPIONS making them pitiless foes. Writ small, this behavior
could show up in an overzealous young commander
lroas's champions are his generals, through whom he
who would sacrifice his unit in a hopeless battle rather
can deliver death blows to his enemies. On a daily basis,
than retreat. If a great champion of Iroas loses their
Iroas serves the causes of justice and honor. The weak
moral compass amid the horrors of war and commits
are to be protected, just laws are to be upheld, and evil
atrocities in the name of victory, Iroas himself will send
doers must be struck down in righteous anger. Iroas's
heroes to stop the fallen champion.
champions also serve as his vanguard in the eternal war
The Iroas's Villains table suggests a variety of foes
against his brother, Mogis.
that might arise from among the god's followers.
The Iroas's Quests table suggests a few adventures
the god's champions might involve themselves in.
IROAS'S VILLAINS
3 Sail to a remote island to reclaim a lost weapon of 2 A general (Akroan hoplite; see chapter 6) commands
great power. a town be put to the torch for its soldiers' crimes.
4 Establish law and order in a place of anarchy and law Followers of Phenax are actually responsible for the
' -
·-
IROAS1S MONSTERS
Challenge Creature Source
1/8 Guard MM
•
Nyx-fleece ram MOT
2
3
Griffon
Akroan hoplite
MM
MOT
6
3 Fleecemane lion MOT
,
5 Gladiator MM
7 Stone giant MM
11 Roe MM
ARENA MAP
The arena shown in map 4.5 has a ring of raised
benches and private boxes around its sandy floor. The
map of the arena's upper levels depicts the exterior
seating and the interior halls below (both of which are
largely mirrored on the map's opposite site). Tunnels
and trapdoors allow competitors to enter the arena
from almost any angle. A large tarpaulin attached to the
roof can be unfurled to shade the arena's audience. An
awards platform serves as a shrine to Iroas. Winners
of athletic competitions stand here to receive medals,
wreaths, rewards, the blessings of priests, and the
praise of the crowd.
Outside the arena and beneath the seats are
open areas and alcoves where vendors sell con
cessions and trinkets, along with booths for
making bets.
The space under the arena holds gymnasi
ums, an equipment hall, and several staging
areas and specialty rooms used as locker
rooms, animal pens, and separate training
areas for various creatures.
·-
z
.,
I
�
I
0
z
2 - 6
>- MAP 4,s: ARENA
-·
established communities, but her most cherished cham 4 The head of a prominent family (noble) continues to
pions are those who strike out to found a new settlement exert abusive control over their adult children, citing
or bring aid to a struggling or endangered community. their role as matriarch or patriarch to justify it.
She loves most keenly those followers who embody her S A local leader (druid) forces marriages between wid
values of putting community before self by leaving their
ows and widowers to increase the population.
peaceful lives behind and looking for others to bring into
6 A polis leader (soldier) begins doing sweeps of the
the fold. And her pride in them is all the greater when
surrounding countryside to round up non-citizens
they manage to build chosen families who journey with
and put them to work supporting the community.
them to pursue the same goals.
KARAMETRA'S MONSTERS
Karametra's followers usually protect innocents from
monsters, but in certain circumstances, they might op
pose characters. The Karametra's Monsters table pres
' �
ents a few foes likely to serve the god's will.
·-
have over mortal lives, the collective force of mortal be and Pharika band together to reduce her power.
lief can reshape the gods' very nature. 4 Karametra bestows her gifts on a wild cultist or mi
As a campaign villain, Karametra might seek to notaur champion trying to encourage her older, more
return to her blood-soaked origins, sending her cham bloodthirsty worship. The faith takes hold, causing
pions to convince communities they must again make the god to make vicious demands of her followers.
WATCHTOWER ADVENTURES ral stairway ascends through all the higher levels.
The second floor has an enclosed portion with space
A watchtower adventure usually hinges on challenging
for storage, food supplies, and kitchens. A broad bal
the characters to find a way into or out of the fortress. As
cony features gardens of trees, vines, and food-bear
a military structure, a watchtower might hold secrets,
ing plants.
weapons, soldiers, and prisoners, any of which the char
The third floor looks much like the second, but has
acters could liberate or defend. If the characters take
barracks for guards and a mess hall. Some of the bal
over a watchtower, they could try to keep it for them
cony space is given over to archery targets, but most of it
selves. The Watchtower Adventures table offers ideas for
is still gardens.
adventures in such a place.
The fourth floor is similar to the last two, with rooms
for priests and a library. There are also gardens on the
WATCHTOWER ADVENTURES
balcony, perhaps featuring rarer or stranger plants.
dlO Adventure Goal
The top floor is open to the sky and is the main sanc
Guard a watchtower from assault. tuary of Karametra. A statue of the god and an altar
2 Assault a watchtower, defeating the guards defending are here. Several ancient trees form a canopy, and their
it and claiming it for a different god. trunks are sculpted to look like great heroes.
3 Steal military plans kept within a watchtower without
WATCHTOWER VILLAINS
alerting any of the guards inside.
Villains at a watchtower usually want to take over, de
4 Free a prisoner from a cell.
stroy, steal from, or infiltrate the place, or they already
5 I nfi Itrate the watchtower as spies.
occupy it and use the defensible position to crush their
6 Clear out monsters than have taken over the place. enemies. Examples of such villains appear on the
7 Steal a legendary weapon. Watchtower Villains table.
10 Train soldiers at a watchtower to face an approaching A disguised abhorrent overlord (see chapter 6) con
1 square = 5 feet
� .
MAP 4.G: ARBOR WATCHTOWER
.. ·
KERANOS'S VILLAINS
ll ..
Inspiration, unguided by morals and ethics, is a danger
ous force, but Keranos isn't usually concerned with mat
ters of good or evil. As such, a charismatic leader, acting
on Keranos's divinely inspired intuition, could find them
Mercurial and temperamental, Keranos personifies selves succumbing to megalomania and hubris, with
storms. Adventuring in the service of the god of storms disastrous consequences for a polis.
is often challenging but never dull. Keranos's followers can become too narrowly focused
on fulfilling dangerous prophecies without regard for
KERANOS'S CHAMPIONS loss of life. If you want to pit the characters against a
Keranos sees his champions as tools to bring insight morally gray antagonist who might have some traits or
and change to the world. He doesn't contemplate the qualities that they admire, Keranos and his followers
moral or ethical consequences of his insights, believing would work admirably.
that such concerns are beneath a god's notice. This out The Keranos's Villains table suggests a variety of foes
look might put his champions in a difficult ideological that might arise from among the god's followers.
situation, stuck between the demands of a wrathful deity
and uncomfortable moral choices. KERANOS'S VILLAINS
The Keranos's Quests table suggests a few adventures d6 Villain
the god's champions might involve themselves in.
An oracle (see chapter 6) foretells disaster for a polis
unless a number of innocent citizens are sacrificed.
KERANOS'S QUESTS
2 An mage servant of Keranos enhances storms as they
d6 Adventure Goal
form, threatening the countryside.
Help a genius artist who had their inspiration physi
3 An artist (commoner) creates incredible works of art
cally stolen.
whose subjects come to life and wreak havoc.
2 Break down a ruling structure that stifles ingenuity
4 An archmage who controls lightning rises to power,
and creativity.
blasting those who oppose her to smithereens.
3 Bring together lost icons of power to create an incred
S A wild-eyed oracle (see chapter 6) points to the char
ible storm with the might to halt a greater threat.
acters as harbingers of a coming disaster.
4 Find a long-lost artifact that bestows oracular visions
6 A living storm deluges an area, taking what it believes
upon the user.
is righteous revenge on a community.
S Defeat the champion of another god in a battle of
wits (perhaps Phenax, Mogis, or Klothys). KERANOS's MONSTERS
6 Find and restore a lost art form, arcane technique, or Keranos is associated with creatures that act as ex
crafting method for the glory of Keranos. tensions of his volatile temper or his sudden, blinding
insights. Adventures that bring characters into conflict
A KERANOS CAMPAIGN with Keranos's agents might pit them against monsters
A campaign focused on champions of Kera nos might such as these. The Keranos's Monsters table presents
involve acquiring oracular visions, unraveling a proph just a few foes likely to serve the god's will.
ecy, or bringing vengeance down on the storm god's
enemies. He uses his champions as agents of change KERANOS'S MONSTERS
to bring about a great epiphany, as instruments of ven Challenge Creature Source
geance against those he feels have wronged him, or as
2 Centaur MM
divine agents sent to aid his faithful.
3 Akroan hoplite MOT
As the campaign begins, the characters might be
summoned by an oracle and told of a dire prophecy 3 Blue dragon wyrmling* MM
threatening the polis. Next, they manage to avert the 5 Air elemental MM
worst consequences for the polis through their wits and 7 Theran chimera MOT
skill at arms. Now, having demonstrated their potential 9 Young blue dragon'' MM
to the polis and Keranos, they become embroiled in ever 13 Storm giant MM
grander, more dangerous prophecies, potentially draw
16 Adult blue dragon'' MM
ing in secrets of the other gods or of reality itself.
23 Ancient blue dragon* MM
It is relatively easy for a mortal to lose Keranos's favor
� *See chapter 6 for details about these creatures in Theros.
..
because the god is quick to anger and doesn't suffer
·-
The campaign might end with the adventurers unrav vast knowledge to any person or beast she touches.
eling a troublesome prophecy, proving themselves of The advent of sagacious cattle, wolves, and children
sufficient wisdom to merit respect, or when they con greatly disrupts (and unnerves) those who live in the
vince the other gods (especially Klothys) to intervene areas through which Keranos's champion travels.
and check Keranos's wrath. 4 Keranos creates a realm of his own design amid the
Dakra Isles, a place where the land and its creatures
KERANos's DIVINE SCHEMES
obey unique physical laws and strange truths. Some
Keranos doesn't interact much with the rest of the pan
of the inhabitants escape the isle and begin infecting
theon, preferring to brood and dispense epiphanies in
solitude. He is, however, easily roused to anger and goes the rest ofTheros with their alternate reality.