Professional Documents
Culture Documents
Unicorn: The Queue For The Ark
Unicorn: The Queue For The Ark
Unicorn: The Queue For The Ark
unicorn
by John Kean
the queue
for the ark games
A solitaire game (for 1 player) aged 6 and up. • the playful unicorn (pages 3-4)
Aim: To clear the queue and get all of the animals onto a push-your-luck game for 2-4 players aged 3 and up.
the ark. • go unicorn (pages 5-6)
Set up a Go Fish variant for 3 to 5 players, aged 4 and up.
Place the unicorn card face up on the table. • unicorn elimination (pages 7-8)
a Guess Who variant for 2 players aged 4 and up.
Shuffle the remaining cards and lay out four more in
a row, face up, to the right of the unicorn. Then lay • unicorn memory (pages 9-10)
out face up from RIGHT to LEFT another five cards a memory game for 2 to 4 players, aged 5 and up.
directly below these, and five more from LEFT to • unicorn pick-a-Pile (pages 11-12)
RIGHT below these. a simple simultaneous action game for 2 to 4 players,
You should now have 3 rows unicorn card aged 6 and up.
of 5 cards, with the unicorn at • the queue for the ark (pages 13-14)
the top left. These represent a solitaire (or co-op parent and child) game for ages
the animals queued up to go 6 and up.
onto the ark, with the unicorn
first in line and the rest of
the queue snaking left-right,
then right-left, then left-right the queue
again.
13 2
1
9/02/2017
the playful
unicorn
A push-your-luck game for 2 to 4 Players (2 is best), Now take one of the piles in front of the player to
aged 3 and up. your right. If there is only one pile and one card, you
must take it. Then pick up the pile remaining in front
Note: There is a storybook to accompany this game. of you (the one not chosen by the player to your left).
Set up Check for pairs and repeat.
Place all cards face down and mix them up. The Game end
youngest player starts, and turns proceed to the left.
Repeat this process until all of the pairs have been
On your turn found and only the unicorn card remains in
Draw cards one at a time and lay them face up in a someone's hand. If you run out of cards you must
line in front of you. You may stop drawing cards at sit out and wait for the other players to finish.
any time. Players get one point for each pair they have, and the
If you stop before turning over the unicorn, then you player left holding the unicorn must subtract one point
get to keep any pairs that you have made. The next from their score. The player with the highest points
player carries on from where you left off. wins. If there's a tie, both players win.
3 12
2
9/02/2017
11 4
unicorn
memory
On your turn
A memory game for 2 to 4 players, aged 4 and up.
Ask a question about your opponent's special animal.
Set up For example "Does it fly?" or "Is it a herbivore (eats
Lay the all of the cards face down on the table, mix only plants)?" Your opponent must answer yes or no
them up, and spread them out so that no cards are truthfully, and using that information you then turn
touching. face down any cards in front of you that can be
eliminated.
The youngest player goes first, followed by the
person to their left. For example, if you asked "Can it wiggle its nose
around and use it as a tool?" and the answer was no,
On your turn then you can turn the elephant and the tapir face
Turn any card face up. If it matches an already face down.
up card, then collect the pair and have another turn. (Note that for the purposes of this game, the unicorn
Otherwise turn a second card face up. Likewise, if this is just a horse with a horn).
matches another face up card then collect the pair and Game end
have another turn.
The winner is the first player to correctly guess their
But if you have turned over two cards without making opponent's special animal e.g. by asking "Is it the
a match, then turn face down any two face up cards. crocodile?"
Your turn is over.
9 6
3
9/02/2017
unicorn
elimination
The unicorn
A Guess Who variant for 2 players aged 4 and up.
If at any point you turn up the unicorn, you must
turn back down any cards that you just turned up,
Aim: To be the first to discover your opponent's including the unicorn. Then you must return one of
special animal. your pairs to the table (if you have any), placing one
card face up and the other face down. Finally mix up
Set up the cards on the table as in the set up phase (but
Divide the deck in half so that each player has one of don’t let any flip over). Your turn is finished.
each pair of cards. Give the single unicorn card to the Game end
older player. Each player lays their cards out face up in
front of them. The game is over once all pairs have been found and
only the face down unicorn card remains.
Secretly choose one card from in front of your
opponent to be your special animal and memorise it. The player with the most pairs wins. If there is a draw
then both players win!
The youngest player goes first.
5 10
On your turn
GO unicorn On your turn, ask another player for a particular card
that you have in your hand (e.g. "Leo, do you have a
A Go Fish variant for 3-5 players, aged 4 and up.
lion?"). If the player has that card, they must hand it
Set up to you, you use it to form a pair on the table, and you
Shuffle the deck and deal 4 cards to each player (3 have another turn. However, if the other player does
cards if 5 players). Place the remaining cards face not have the card that you ask for, they reply "Go
down as the draw pile. unicorn!" and you must take a card from the draw pile;
your turn is over.
The youngest player plays first, followed by the player
to their left. The unicorn
Any time If someone asks you for a card that you have, and
you also have the unicorn, then you can give them
At any time, if you can form a pair from your hand, the unicorn card instead. Then they must give you
place them face up on the table in front of you. their card, which you use to form a pair on the table in
If you ever run out of cards in your hand, take two front of you, and their turn is over.
from the top of the draw pile. Game end
The game ends when all pairs have been formed and
only the unicorn card remains. Players score one
point for each pair they have, and the player with the
unicorn loses one point. The player (or players) with
the highest score wins!
7 8