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A. Possibilities For Using An Object or Interface.: 1. Affordances Are
A. Possibilities For Using An Object or Interface.: 1. Affordances Are
Affordances are:
A. Learnability.
B. Usefulness.
C. Generalisability.
D. Subjective satisfaction.
3. How do you get to know the user in the usability engineering lifecycle?
B. is a real person.
5. in a heuristic evaluation:
D. a group of usability experts reviews a user interface according to a small set of general principles
6. Valid reasons for usability testing are:
1. Although humans often rely on spoken natural language to communicate with each other, spoken
language is not used very heavily in human-computer interfaces. What is an important reason for
that?
a. The bandwidth of the auditory channel is more limited than that of the visual channel.
b. Computers would have to understand many different languages and dialects.
c. It requires speech recognition by computers, which as of now is too error-prone and consumes too
many resources.
d. Speech output by computers sounds rather unnatural.
2. Which of the following is NOT a practical guideline as given by the U.S. Military Standard for
Human Engineering Design Criteria for User Interface Design:
a. Achieving required performances.
b. Fostering design standardization.
c. Achieving reliability.
d. Maximizing system responsiveness.
e. Minimizing skill and personnel requirement.
3. Which of the following is NOT a measureable human factor to facilitate the evaluation of a specific
user interface design?
a. Ratio of completed tasks to incomplete tasks.
b. Rate of error.
c. Retention over time.
d. Subjective satisfaction.
e. Time to learn.