Professional Documents
Culture Documents
3002 - Epitaph 02
3002 - Epitaph 02
VOLUMB 1, Issml 2
Editor-in-Chief: John Goff
Graphic Design: Zeke Sparkes, Chris Libey, John Hopler, Chuck Croft
Pinnacle Staff: Mario Lee Bansen llt Michelle Hensley, Dave Wilson, Allen Seyberth
Contents
The Big Picture (page 2)
The Medicine Bag (page 32)
Written by: John Goff & John Hopler
Written by: John Hopler
Biodome 2 (page 7)
A Little Knowledge ... (page 35)
Written By: Jay Kyle; Illustrated by: Michael
Colasante Written by: John Goff
The Armory: Guns 0' the South Varmints!: Spirits & Ships (44)
(page 26) Written by: Brian Leybourne & John Goff
Written by: John Goff
Hellhole (49)
According to Hoyle (page 30) Written by: Clay & Susan Griffith; Illustration
Written by: John Hopler & John Goff by: Richard Pollard
Lettering by: Chris Libey; Coloring by: Chuck
Croft and Zeke Sparkes
Howdy and welcome back to the second This month's Armory piece, named The
issue of the Epitaph' Guns 0 ' the South. gives your Confederate
If you're unfamiliar with our Hell on Earth gunslingers a few choices for hoglegs besides
setting, check out the full-color comic in the those confounded Yankee-made
back, by veteran writing team Clay and Susan smokewagons. This article is just the thing to
Griffith and drawn by one of our most flesh out your favorite Texas Ranger.
popular arti~ts, Richard Pollard. It features Varmints! contains an abomination that's
Gabriel Roth, his twin pistols, a whole passel traveled half-way around the globe to make it
of targets, and an old friend- or maybe foe' into this issue, the spirit 'glom, a submission
We've also included another bit of prime by our favorite Kiwi, Brian Leybourne. Backing
salvage for our Wasted West fans-a Hell on up the new horror is an old one that snuck
Earth adventure by jay Kyle, who's life's out of the pages of Rascals, Varmints, &
ambition is to become a post-Apocalyptic Critters ll: The Book Of Curses.
warlord. It spotlights the abominations dearest We've got a few mistakes and misprints to
to our hearts here at Pinnacle: good, old correct and clarify in our Gremlins section.
walkin' dead. But lest you experienced We'll be posting these to our website as well,
wasters scoff. the zombies are liable to get a but since not everybody has access to high-
little payback in Biodome 2! falutin' stuff like the Internet we thought we
Our latest piece of fiction by Deadlands trail should put them in here too!
boss john Goff tells the tale of Ronan Lynch And that's not all that's hiding in this issue
and proves that a little knowledge isn't always either, but it should get your mouth watering'
such a good thing. join him as he begins to But first, it's time to catch our compadres
uncover the true secrets of the Weird West' up on what's been happening out there in the
You'll also find the first installments of Weird and Wasted West. Kicking off this
several regular columns, including The shindig are setting updates for both Deadlands
Armory, Varmints!, and several others. and Hell on Earth by the respective brand
mangers: john Goff and john Hopler.
N1illID NBST ROUNDUP BAYOU VIlRMILIJON THUGS .EAR AND Willa
If you remember, we reported last issue on
Since last issue, a w hole stampede of the possible dire straits of the Bayou
trouble has broke loose in the Weird West. As Vermillion Railroad's financia l status. Our
usual. the best place to get the story is from sources across the West have since noticed
Lacey O'Malley down Tombstone way, even if agents of the BV maki ng appeara nces in
the viewpoint is a little slanted' regions outside the rai lroad's usual area of
opera tions.
TIDl CAillORNJA ERllll STA'i1l? LaCroix's envoys have been spotted from
eastern Kentucky all the way to cen tral
For the better part o f 15 yea rs, the Union Californ ia. There are reports of BV
and Confederacy have been fighting over representatives in Mississippi as well, certainly
California, with Mexcio occasionally sl ipping in closer to the railroad's home of New Orleans,
a sucker-punch or two. That doesn't even but nonetheless outside its normal rout es-
include the recen t declaration of sovereignty unless w hi spers about a buyout or
by Reverend Grimme's Lost Angels or the partnership with the Kansas City & Littl e
numerous petty "warlords" w ho've staked out Rock rail company are tru e.
a claim in the ruins of the Maze. Well. it looks Even those regions aren't truly that
like the leveler heads out on the coast have surprising, however, given the Bayou
finally had enough! Vermillion's ambitions of securing a trans-
Over the past few months, politically-minded continental contract w ith the Confederate
folks in the Maze have been promoting a government. What is un expected are
democratic solution to the Golden State's unconfirmed visits by LaCroi x's agents near
dilemma. To resolve the issue, a referendum is Sa lt Lake City and Provo in Deseret and even
being held soon in Sacramento, the state's crossing the border into the Yankee
capital. Northeast'
Although the Confederacy has its supporters Exactly w hat purpose these far-flung
in the upcoming vote, the safe money is excursions serve is unclear, although most
between the Union, w hich claims the lion's foks in the know fi gure they tie in with
share of the state, or complete independence "Baron" LaCroix's un substantiated monetary
of the sort practiced by Utah, a.k.a. Deseret. problems. This reporter has a nagging
While many settled folks are partial to suspicion that there's more to the fi eld trips
Union-leanings, observers shouldn't than meets the eye- or accountant.
underestimate the number of free-spirits As al ways, you can count on the Epitaph to
drawn to the Maze by the lure of easy money. keep you infomed'
It's possible these saddletramps may throw
their weight behind a free Ca lifornia. RUMBLINGS FROM TIlli SOlJTI1
Insiders report that the Independence
Movement, as it's calling itself. seems to have If Bayou Vermillion's shenanigans weren't
at least one powerful financia l backer w ho's enough to keep eyes on the Southwest in fear
not yet revealed himself. According to the of a renewed flare-up of the "Rail Wars," it
local rumor milL this shadow behind the looks like our one-legged friend from south
throne may be anyone from the northern rail of the border may be getting fiesty again.
baron Kang to the eccentri c Emperor Norton If you'll remember last year, the "good"
to Reverend Grimme to Santa Anna him self. Reverend Grimme issued hi s Edict of 1877.
This reporter find s all of those choices ironic, declaring the City of Lost Angels and an area
as they are the very reason for the push for a 75 miles around it to be an independent
settlement' That news may darkly foreshadow sovereign state. The Confederate government
the Maze's fate should Independence win the not needing another target at w hich to point
day. its guns, has steered clear of the area-so far.
'-
With the absence of a strong military MORGAN CA'ITLIJ COMPANY!
presence and the rich veins of ghost rock
tempting both Emperor Maximillian and his The Morgan Cattle Company of Ghost
French puppet masters, it really was only a Creek, California has recently gained some
matter of time before Mexico made more notoriety among finer dining establishments
aggressive "offers" on Californian real estate. Il back East. Their hybrid Angus beef is being
looks like time is quickly running out for the lauded as the top choice among many of the
Maze, if nol other areas of the Southwest. poshest restaurants on both sides of the
Numerou s reports have filtered inlo the Mason-Dixon.
offices here in Tombstone indicating the Scientists at the nearby Distinguished
massing of forces on the Mexican border. Collegium of Interspacial Physics in Gomorra
Santa Anna may have been hoping for a have taken an interest in the apparently new
surprise rush across the border, because breed of cattle- and they're not the only ones
word has it that much of the troop look ing toward Ghost Creek. It seems the
movements are taking place at night. town is well named, as a massive ghost rock
Who knows what this means for the strike has just been discovered under the
upcoming Californian elections' Reverend water table in the region . This new lode has
Grimme may find himself in need of caught the attention of a few other Gomorra
mending fences with the Confederacy. He residents as well. namely the Sweetrock
and his "church" may talk tough, but thi s Mining Company.
reporter doubts they're a match for a What this means for Morgan Cattle
seasoned plunderer like Santa Anna! Company, long used to free range grazing,
has yet to be seen ...
(bID POUND IN .ALAsKA 1'ilRRIrORY!
It appea rs that U.S. Secretary of State, HrGI1 TArnS OF lim ON
William Seward, wasn't as foolish as most
citizens of the Union thought in purchasing
the Alaska Territory from Russia. Rumors
11ARrn
have filtered down from the Washington
Territory that prospectors are claiming to have Let's take a look at some of the
found massive gold strikes there. happenings throughout the Wasted West.
Already, the Union's northwestern ports of
Tacoma and Seattle are feeling an increase as MYsruRY l1xPLOSIONS
miners begin filtering to the Great White
North in sea rch of fortune. It wouldn't surprise The survivors of a scattered Combine
this reporter to learn no small number of tribute caravan have been spreading stories
former Confederates are filtering north to grab about some mysterious exp losions that
a few claims of their own. No doubt. profiteers destroyed a Black Hat outpost in
will soon be gouging prices in the distant southwestern Colorado.
territory. According to the caravan members, their
As an interesting complication, some of our convoy was approaching the small fort the
sources are of the opinion that the strikes Combine had established to collect tribute
were actually found on Canadian soil. Given when it was suddenly rocked by a number of
the current state of affairs betweeen the large explosions followed by a series of small
Union and Canada, this should make for some blasts that sounded like a string of
interesting times up there if nothing else' firecrackers going ofr. "There was a bunch of
sparkling explosions like fireworks," said one
"UNUSUAL" CA'ITLIJ SPIlI1S SUCCIlSS fOR dazed survivor, "then the whole thing
disappeared in a cloud of dust and smoke."
Most of the fort's garri son were killed or
wounded by the explosions; the survi vors
were finished off by the members of the
NEXT ISSIm
caravan, who then fled west. Some of the
convoy members reported a loud wailing Next issues brings you a brand new 14
noise just before the explosions, suggesting page comic and a brand new adventure. Of
that they may have been the result of some course, that's nowhere near all! We'll have
sort of art illery attack. more of our regular monthly installments
(like the Armory and Varmints.1, some inside
DI'lATIt IN TRANSYLVANIA info on Lost Colony, and- just because it fits
the theme of the Epitaph-the scoop on
The undead have come to Transylvania- journalists in the Weird West!
Transylvania, Louisiana, that is. This small
survivor community on the west bank of the
Mississippi was overrun by a horde of walkin'
dead that emerged from the river. The
SuBMISSIONS
dripping dead tore through the sma ll town in As we mentioned last issue, the Epitaph is
a matter of minutes, leaving few survivors. a great place to get your ideas, stories, or
Once the killer corpses had ravaged the adventures for the Deadlands settings
town, they disappeared back beneath the published by us. Our sourcebooks are kept
waters of the 01' Muddy. pretty close to our vest. but the Eptiaph gives
This attack has prompted the River Watch us the opportunity to let our fans show off
to step up its patrols in the area, but no their own talent. And w ho knows' An article
evidence of the undead horde or reasons for in this quarterly might be the stepping stone
the attack have surfaced (like the walkin' to even more opportunities down the trail'
dead need a reason). Since we're trying to pack this book with as
much material for our games as we possibly
CROAKllR ATTACKS ON THIl RrsIl can, we're going to be partial to shorter
articles- say lQoo to 3000 words. Adventures
Something seems to have put a bee in the probably need to go a bit above that count.
croaker's coll ective bonnet. Miners and into the 80oo to lQooO word range. More than
traders throughout the central Maze have that. though, and the piece is taking a sizeable
reported an increasing number of attacks by chunk of the Epitaph. lfit is the coolest thing
croakers. One of the local Law Dogs, Angus since the Clockwork De-Moler, we might can
McPherson reports that he has come across be convinced to accept a longer piece, but
at least five derelict craft on his patrols in don't mortgage the ranch on it'
the area. All of these boats were found adrift We prefer paper submissions mailed to our
without any crew aboard. There were no address below. Don't forget to include a signed
bodies, but plenty of signs of a struggle: copy of the evaluation waiver on our website;
bloodstains, empty shell casings, broken we can't even glance at your piece without it.
equipment. etc.
Croakers have always been a hazard in the Pinnacle Entertainment Group, Inc.
area, but no one can remember this many P.O. Box 10908
attacks in such a short period of time. Blacksburg, VA 24062-0908
McPherson has taken up a collection from
many of the local survivor communities and Webpage (for waiver); www.peginc.com
is using the trade goods to hire a posse. He
plans to step up patrols in the area, and if he Email questions/ comments to:
can recruit enough bodies, he hopes to Deadlands@deadlands.com
provide escorts to traders.
BfO~ 2
~ ,A--DJENllRE FOr(
~DLA-N~: II £1 I ON EAKri+-
So, Marshal. you say you're posse is statistics of this living laboratory-
too tough for good, old-fashioned, measuring temperature, light. humidity,
walkin' dead. Well. have we got an carbon dioxide and other qualities of
adventure for you! the air and soil. In response to these
readings, operators could, for example,
a
I·"11 III
infamous Darious Hell stromme,
Gersholm was a key part of the long-
term HI project to harness the power of
Once the posse makes it inside the fear that has fl ooded the globe for the
B2 compound, they are met by a man last 200 years, although even now he
who introduces himself as Corey doesn't revea l this fact.
Hartsoe, head of security at the GAIA Gersholm's area of expertise is in the
project. He thanks the posse for coming, fi eld of spirit fetters used to power
and asks if they are a relief force from cy borgs and the like. He is also an
Globe alerted by the recent trade expert in botany, and before the Last
convoy. War had studied several of the pl ant-
If questioned about all the walkin' like creatures created by the Reckoners.
dead, Corey says they started showing Finding himself w ith a well-stocked
up in numbers w ithin the last week or agricul tural facility after the Big Bang,
so, about the time the Globe trade Gersholm has become a power to be
convoy left. reckoned w ith. He uses his foodstuffs
to secure high-tech sal vage items from than cyborgs. Gersholm had perfected
nearby communities so his experiments the building of spirit fetters as a
to continue. method of promoting plant growth.
Plants cultivated in thi s fashion reach
Profile: Dr. Hans Gersholm incredible size in an unbelievably short
period of time. The yield per plant is
Cor poreal: D:2d6 N:3d6 Q:2dS S:4d4 also prodigious.
V:2d10 Unfortunately, the procedure exposes
Dodge 3dlO, shootin': pistol 3d6 the plants to energy from the Hunting
Mental: C:4dS K:2d12 M:2d6 Sm:3d12 Grounds that makes the plants carriers
Sp:2d10 of the faminite disease. The amount per
Academia: occul t 4d12, guts 2d10, search plant is small, so the effect is insidious,
2dS, science: occult engineering 5d12, slowly building up in the victim's system.
science: botany 3d12, science: biology The more tainted veggies a person eats
3d12, scrutinize 5dS, the quicker they become a faminite.
Wind: 20 Gersholm is as yet unaware of the side
Pace: 6 effect. but that doesn't make him an
Size: 6 innocent in the affair.
Edges: Arcane background: junker 3 Gersholm continues to create Tethered
(ex-mad scientist) OrganiC Fertilization Units to help his
Hindr ances: Bad eyes 3, geezer 5 (S7 garden grow. Since the TOFUs use spirit
years old), loco 4 fetters to harness the manitous, they
Gear: Experimental HI plasma pistol (as also require a host cadaver as well. Now,
the junker weapon but with a folks aren't considerate enough to die at
Stability 20) convenient times for the good doctor, so
Descr iption: Dr. Gersholm appears as he has to "hurry" the process along by
a fragile, older man with thinning killing any wanderer unfortunate
white hair and thick glasses perched enough to stumble onto GAIA. And,
on his nose. His speech has a slight because reanimated victims might be a
German accent. He's always dressed bit of a hassle, he pares the bodies
in a voluminous, spotless, white lab down to the bare essentials- the head.
coat- which nicely conceals his
plasma pistol.
Biosphere2 rour
How Does Your Cardell Baron Gersholm escorts the posse to
the second floor of the Human Habitat.
Crow'! offering suites for them to settle in and
get cleaned up. He offers a tour and
dinner in an hour, after the heroes are
Left to his devices, Doctor- now refreshed. A guard is left in the center
Baron-Gersholm likely will edge slow ly stairwell to see to any needs of the
down the road toward being a servitor posse.
of Famine. How does this happen to a As promised, the Baron returns in an
man who is providing food to half the hour and gives the posse a tour of the
survivor communities in Arizona and B2 complex. During the tour, the Baron
New Mexico? gives them a little history of B2-minus
Prior to the Last War, Gersholm was the urban legends and horrible truth
involved in spirit fetter research and behind the complex, of course!
saw the potential for a variety of Here's a quick summary of what is
applications for powering things other in each section of B2.
lung (I)
The lung of B2 provides a way for
Bi.,d.,m~ the air volume within the structure to
expand and contract without causing
~e facility to explode from the
changing air pressure. In addition, the
ability to control the height of each
lung allows the stimulation of airflow
within the Biosphere.
-8i(»d(»me2
Each lung consists of a huge domed
structure with a tough, rubber-like
membrane stretched across the
bottom. Under the membrane is a also movies, vid shows, books, and
tunnel that leads to the basement of other entertainment relics of the world
the main B2 complex, allowing for air long-gone.
exchange between the two structures. The control room has readouts for
Baron Gersholm does not take the 750 sensors that monitor the vital
posse to the lung, but describes its use statistics of this living laboratory. The
to them if asked. sensors measure temperature, light.
The lung may provide a way out of humidity, carbon dioxide and other
B2 when the horde of zombies makes qualities of the air and soil. In response
it inside later. Come on, you knew it to these readings, operators can, for
was coming' example, turn on blowers for cooling
and heating or create a miniature
Human Habitat (2) rainstorm to change the humidity. B2's
own ghost-rock reactor provides
The entrance to B2 is located in this heati ng and cooling and is controll ed
section through an airlock-type door. from here.
This three-story area houses the Second floor. There are severa l
living area and workshop for the Baron suites of rooms arranged around the
and his closest henchmen. A ttached to central stairwell. The Baron offers
the top of the Human Habitat is a huge rooms here to the heroes for their stay.
antennae array, w hich looks to be of Each suite has a bathroom with
post-war manufacture. Currently, the running hot water, towels, clean sheets,
Baron and his two bodyguards are the and all the amenities of pre-War 21"
only inhabitants. century life.
First Floor. This level contains a Third floor. This is the Baron's
dining hall. kitchen, living room, control workshop. Huge humming machines fill
room, and library containing hundreds the room, their low buzz making the
of slugs of not only scientific data but posse's ears ache (Harrowed have a
Upper Desert
Inffide
Lung
Agroororestry
Human
Habltat--
splitting headache in this room). These Outside the enclosure, chained to the
are the capacitors for the spirit array on wall. is a single walkin' dead that the
the rooL which draws in manitous for Baron has had limited success in
later fettering in his Tethered Organic "taming." It is the body of Gersholm's
Fertil ization Units. original Security Chief and one of the
A side effect of this intense spiritual Baron's only friends. He calls the
field is that sykers' meridians are abomination by its original name (Bud),
disrupted, causing all their powers to and has even taught it to speak again,
cost double normal Strain. The Glow although it is rudimentary at best.
and toxic favors are unaffected. Anyone getting a look at Bud's
Scattered across the tables are a restraints notices that Gersholm is
variety of devices in various stages of dangerously negligent in his
assembly. Anyone who makes an Hard precautions; all it takes is a Hard (9)
(9) science: occult engineering realizes Strength roll to brea k them I
that these appear to be spirit fetters. If A corridor leads to the Rainforest
questioned about them, Gersholm says biome. Next to this door is a diagram of
he met a cyborg a few months ago and the basement level. Heroes who make a
was intrigued at the possibility of the Fair (5) Cognition roll notice the route
devices. These are merely an academic from here to the Rainforest and the
exercise to pass the time. tunnel from the Savannah to the Lungs.
The basement access door is locked, The last room on this level is the old
and only Gersholm knows the cold storage room, originally used for
combination, although a persistent storage of the crew's perishable
posse with an electronic lockpick could food stuffs. Now it is used to store not
get the door open with a Hard (9) only food but also the bodies of those
lockpicking roll. The Baron does not whose heads have been used to make
take them into this section. Tethered Organic Fertilization Units.
Basement. This level is divided into There are currently three bodies
three section s. awaiting grinding into plant food, along
The first is the Baron's main with three tubs of hamburger awaiting
workshop. This is the old infirmary, delivery to the biome fields.
now converted to act as an assembly
line for the Baron's Tethered Organic
Fertilization Units. The walls are
covered in cabinets, and several The Intensive Agricultural Biome
gurneys (a number equal to the posse) provides much of the food planned to be
fill the room. A wide variety of surgical sent to Globe and beyond by the Baron.
instruments are present, along with a Here his greatest technological triumph's
number of completed spirit fetters. Also success can be seen. The fields are
along the walls are a number of covered with a variety of crops, all of
cabinets that hum with the sound of tremendous size. The noise of muffled,
high voltage. Any stray shots have a 1 in unidentifiabl e sounds may be heard here
6 chance of hitting these capacitors, on a Fair (5) Cognition roll. The sounds
ca using an arc of electricity to shoot are made by the TOFU heads attempting
out 3 yards for 3d8 pOints of damage. to scream; since the severed heads have
An old storage/ maintenance room no lungs and tongues make lousy
has been divided in half with chain diaphragms, glottal smacks and clicks
link fencing. Inside the chain-link are about all they can accomplish.
enclosure are 7 walkin' dead the Baron Another Fair (5) Cognition roll spots
has collected for study (see the end of several I' diameter plastic or styrofoam
this adventure for the profile). domes planted in the ground
throughout the area. The Baron
Gersholm explains that these are
speakers that provide music and noise
to the plants, helping them grow to
such prodigious size. Several workers
move through the fi elds tending the
crops.
Gersholm doesn't let the posse
inspect the "speakers." He waxes poetic
about his advances in the fields of
plant growth and TOFU use, but quickly
-Biodome2
bores most wasters. Should the posse
ask what "TOFU" means, he explains -
it's a highly technical acronym that
would be meaningless to anyone but will be able to grow in the wasteland
another botanist of his background. and alleviate the famine faCing the
survivors of the Last War.
Rainforest (4) The heroes may hear muffled sounds
here similar to those in the lAB on an
The tropical rainforest biome of B2 is Onerous (?) Cognition roll. If questioned,
2000 sq. meters in area, and 28 meters Gersholm says he has the speaker
high at its highest point. A simulated system in stall ed throughout the
equatorial climate supports plant Savannah to help the wheat grow.
species from the humid tropical regions Gersholm also points to several sacks
of the world. of seed wheat that he proudly points to
This was designed to simulate a as the future of ag ricul ture in Arizona.
highland cloud forest. Lowland These are a new plant (pentatriticale)
rainforest includes most of the eastern that is basically a five-lobed hybrid of
part of the biome. Large trees with a wheat and rye, possessing a rapid
ground layer of fern s and other tropical growth and high yield.
low-lying plants dominate the area. This Actually, Gersholm has seeded this
biome is very hot and humid, and mist area with more of the TOFUs. They are
makes it hard to see further than 5 deep in the grasses, so Gersholm does
feet. Banana trees, plantains, and coffee not allow the posse to leave the path.
trees can be glimpsed through breaks
in the mist.
Gersholm does not allow the posse to
stray from the path in thi s biome
during the tour. The heroes may notice
there are no "speakers" hidden among
the foliag e here. Thi s requires an
Onerous (?) Cognition roll unless a
player specifically asks.
Ocean (5)
The Biosphere2 ocean is a 900,000
gallon Caribbean reef -model ecosystem
complete w ith a wide variety of aquatic
creatures, from microscopic organi sms
to top-level predators, including severa l
small sharks. Should the posse decide
to go for a swim, they might run into
these eating machines if they venture
into the deeper water.
Sarallnah (6)
This biome contains a variety of
terrain and plant life, including a
savanna stream with mostly gum trees
and wet-land plants, a granite orchard,
fruit trees, and, of course, tall grasses,
which Baron Gersholm explains are
experimental wheat hybrids he hopes
rhorascrub (7) complex in a maze that would confu se
a minotaur. Most of these passages
Tbis biome has a variety of cacti and seem to be built for light-sensiti ve
other succul ents. formin g a thorny dwarves. being poorly lit (one 40 watt
barrier with tough grasses along the bulb every 30') and 4' high x 4' wide.
ground. The area next to the marsh is A tunnel leads from the basement lab
covered in a variety of vegetables. storage/ maintenance room of the
including some huge tomato and bea n Human Habitat to the Rainforest- exiting
plants. Once agai n. muffled noises ca n near the blood rose creepers. of course.
be heard from the foliage near som e I' An access way is also present in the
diameter domes planted in the ground. Lower Savannah. through the Scrubber.
As before. Baron Gersholm explains that The Scrubber consists of a series of
these are speakers that provide mu sic fans that blow air back and forth
and noise to the plants. helping them between the Lung and B2 in a tunnel
grow to such prodigious size. that is large enough for a person to
Besides the TOFUs. there is nothing of duck-walk through. Several electrostatic
interest to the posse in this biome. filters block the way. but these are
Anyone try ing to push through the spiky easily removed w ith an Onerous (7)
and prickly plants that line the area Strength check or a sharp knife. This is
must make an Incredible (II) Nimbleness the only way for a man-sized creature
roll or take Wind equal to the amount to get to the lung underground from B2.
she misses the TN from the thorns. Rumors and fears among the staff of
The upper area. next to the Savannah. something living in the basement have
provides access to the Scrubber below. brought a small (Size 8) Lurker to life.
The hatch can be seen from the Use the statistics from the Hell on Earth
pathway with a Hard (9) Cognition roll. rulebook. bu t with Strength 4d12. Armor
3. and no Coup.
Marsh (8)
Those wasters who come from
rhe Outside
Louisiana should feel right at home in The B2 complex is surrounded by
this section. The cypress trees and several buildings. including a two-story
enshrouding Spanish moss make this an guard barracks. a motor pool with two
eerie area even on the brightest day. The jeeps (each w ith one tank full of fu eD.
marsh provides the B2 inhabitants w ith the ghost -rock reactor building. and
a fishery stocked with catfish and other several storage buildings filled with
freshwater species. foodstuffs. spare parts. and assorted
junk. The armory is located in the
Desert (~) guard barracks and contains very littl e.
Thirty rounds can be found for each
The desert resembl es much of the weapon type (9mm caseless. 10mm
Southwest. with a hot climate and little caseless. and 12 gauge caseless). several
plant life. Several lizards can be seen spare batteries for the walkie-talkies.
basking in the sun. along with severa l and 3 tasers.
species of desert cacti.
lights Out
After the gunfire dies down, screams
can be heard from the bodyguards'
radios over the crackle of fire in the
electronics closet. It sounds like the
zombies are swarming the fence and
entering the compound now that the
electricity to the fence is off.
The sounds of dy ing guard s being
torn apart continu e for several minutes
until the last are ea ten by the zombie
horde. In the ensuing slaughter, one of
the perimeter guard s tries to enter by
hitting the airlock override, opening
both doors and allowing the zombies
entrance to the Biosphere.
The posse is now at Zombie Ground
Zero.
-
Throckmorton has taken steps to prevent The tree has two distinctive features that
this, of course, so the chips have some instantly reveal its true nature, First. the
degree of hardening aga inst electromagnetic plant's bark and limbs are covered with huge,
pulses, The chips in individual soldiers and sword -like thorns, Second, the blood oak's
small arms are considered military computers sap is a thick, viscous red fluid - okay, it's
(TN II), Combi ne vehicles and large, crew- really blood- apparen tly pumped from the
served weapons have more shielding, corpse from which its roots feed,
requiring a TN of 13 to short. Although they remain rooted to one spot.
Q: (Wasted West) My Doomsayer wants blood oaks are capable of moving thei r limbs
to target an enemy who is standing a few startlingly fast to snare prey- and not just for
feet away from a toxic shaman who has trees! A final word of warning: Blood oaks
invoked the immunity: radiation favor. normally grow in groves, Where there's one,
Can I hit my target with a nuke? there's likely to be a dozen of various ages
A: Yes, the immunity: radiation favor only and sizes'
blocks radiation miracles w hich are cast
directly on the shaman, It blocks things like
doom plague, atomic blast. and the
:p'k:OFILE t$LOOD O ,A--K
questioning hand- all of which require a Corporeal: D:ld4, N:2d6, Q:*, S:*, V:*
specific target- but not area effect miracles Fightin': brawlin' 4d6
li ke nuke, ICBM, and the like, Mental: C:ld4, K:ld4, M:2dS, Sm:l d6, Sp:*
Q: (General) I'm not clear on how
shotgun slugs work. Does the -2 for
Pace:
Size: *
°
firing one replace the usual +2 for using Wind: -
a shotgun, or does it just cancel it out? Terror: 9 (once recognized)
The -2 for firing a slug replaces the normal Special Abilities:
+2 bonus for a shotgun, Instead of a +2 bonus Growth: A blood oak's power depends
to your hero's shootin ' roll. you get a -2 greatly on its age, Not only do its Coporeal
penalty when firing a slug, Traits vary, but its special abilities do as
Q: (General) The comic in Epitaph #1 well. Each special ability tell s you if it has
was great, but where can I find the different levels according to age, Blood
profile on the Blood Oak abomination? oaks grow very quickly. Saplings are any
A: Right here: growth up to 2 years; adolescents are
between 2 and S years of age; and Mature
blood oaks range from S years on,
Size: Saplings (Size 7-\2); Adolescent (Size
The Reckoning twisted not o nly animal 12-16); Mature (Size 17-20),
life, but plants as well. as the blood oak Traits: Certain Corporea l Traits (marked
proves all too well. Thi s abomination is a with an *) are age dependent as shown:
dense, hardwood tree that is found (for now) Sapling. Q:3dS, S:4dIO, V:4dS
in the forests of Wisconsin, Michigan, Adolescent: Q:3d6, S:5dI2+2, V:4d12
Minnesota, and Canada, Its seeds spread Mature: Q:3d4, S:7d I2+IO, V:6dI2+4
quickly, though, so soon i t may be found Armor: 2 Sapling; 3 Adolescent; 4 Mature,
across the continent. Damage: Branch swat. Sapling (STR+2d6);
The tree shares characteristics of oaks, Adolescent (STR+2dS); Mature (STR+2dIO),
maples",and vampires, Its bark and leaves Additionally, if the blood oak gets a raise
resemble those of an oak, but it spreads seeds on its j ig htin' roll, it has impaled the
with w hirligigs, not unlike a maple, Those victim on a thorn, doing double the
seeds can only take root in a dead (or aying) normal bonus dice to its Strength roll for
human being, making blood oaks most damage (ie" 4d6, 4dS, or 4dIO),
common around graveyard s and battlefields, Description: See above,
-
T'tle Medif1ine Bag:
Junters
Each installment of The Medicine Bag
will contain something new in the way rhe rlll~ille
of magic for Deadlands. This issue we've
The heart of the boat is its engine.
got a treat for Hell on Earth's junkers. Without it, it's just a fancy raft. Your
junker has a choice: props.or jet.
Float A propeller system requIres a
number of slots equal to 5% of the
Frame's total slots for each 5 mph of
Associated Spirit: Car Acceleration desired. The maximum
TN: 5 Acceleration rating for a boat is 20
Components:
Chemical: None mph .
putting a jet engine in your shIp
Electronic: 5% turns it i.nto a waterborne rocket sled-
Mechanical: 15% kind of dangerous in the Maze's
Structural: 10% twisting canyons, but, hey, it's your
Drain: Special/ round hero's funeral. A jet system takes up
Junkers with this power can zip 10% of the boat's slots for each 5 mph
around the Great Maze in style. The of Acceleration, but a maximum
float power allows techno-shamans to
Acceleration of 30 mph is possible.
build watercraft of all sorts. Top speed for a propeller-driven boat
is equal to twice its Frame sIze plus ItS
frame Size Acceleration rating. Top speed for a Jet
boat is equal to twice its Frame size
Just like most of the other vehicle. plus twice its Acceleration. In either
powers, you need to select a Frame sIze case, remember to always round to the
for your boat when you begIn. ThIS IS
nearest t; mph.
because many of its components are
calculated from the Frame's total slots.
Also like the other vehicle powers, you Draill
can add passengers, cargo space,
The Drain for your vessel varies with
weapons, and special equipment as
its drive type.
described in the locomotion power in
A prop-driven boat has a Drain equal
The }unkman Cometh.
to its Frame size divided by 3. A Jet
boat has a Drain equal to its Frame
size divided by 2.
If your craft uses ·spook juice for
fueL prop boats get (20 - Frame) x 3
miles to the gallon, w hile jet boats get
(20 - Frame) x 2 miles per gallon.
Pumps
One thing a boat shouldn't be
without is a good set of pumps. (No, not
rhe Medi';mae Bag
black leather, the kind that pump
water.) Of course, pumps are optional.
but unless you plan on carrying a lot of
buckets to bail with, they're a good idea. each round (or every 30 minutes outside
Adding a basic set of pumps takes combat). If the roll is a 20, one of the
up 2% of the boat's slots and grants a hydrofoil struts has snapped under the
basic pump rating of Id4 and increases strain. The driver must make an
Drain by I. Each additional 2% of the immediate Incredible (II) !;ailin ' roll to
ship's slots devoted to pumps increases keep the craft under control.
the pumps' die rating by I level
(maximum of d8). Submersibles
It takes one action to turn the pumps
on or off. While on, roll the pumps' die Your junker can also build a yellow
each round and subtract this from any (or green, or whatever) submarine.
flooding damage suffered. Making a boat submersible takes up
30% of its slots right from the start.
Hydrf)ff)ils These slots include ballast tanks,
hatches, and a basic periscope.
If your junker wants to get fancy, Subs have one big drawback: They
she can add some hydrofoils to her can't be powered by spook juice while
creation. These are hydrodynamically submerged. This means that your
shaped lift surfaces mounted at the brainer needs to build in some large
end of long struts extending down into batteries or he needs to buddy up with
the water from the hull of the ship- a cyborg that owns a powerjack-
basically they're giant "water wings." otherwise, he's not going anywhere.
Once the ship reaches a certain Your techno-shaman can get around
speed, the foils generate enough lift to this by adding a snorkel for the engine
actually raise the hull of the ship up (5% of the Frame's slots), but this only
out of the water. This helps in two allows the engine to be used at
ways. First, raising the hull out of the periscope depth or less (it also leaves a
water reduces the drag on the boat and visible wake on the surface).
allows it to move much faster. It also The ship's Acceleration and Top
permits the vessel to move through Speed are halved while submerged
water that would otherwise be too beneath the water.
shallow for it to pass through without
running aground.
Adding a set of retractable hydrofoils
finishing rf)uches
to a boat takes up 10% of the ship's slots Let's figure out the remaining
and increases the structural component statistics of your personal yacht:
cost by +5%. It takes an action to activate Handling is found by subtracting the
the deployment or retraction of the foils, vehicle's Frame size from 8 and then
and it takes a full round for the foils to adding +1 for each 5 mph of
lock into place. Acceleration rating (maximum of +6,
Once the foils are deployed, the boat minimum of -4).
gains their benefits as long as it is Durability is figured as normal for
moving at least a quarter of its normal the vehicle's Frame Size.
Top Speed. While the foils are in use, The boat's Load Limit is equal to 20%
however, the boat's Top Speed is of the Frame's total slots.
increased by 50% and it gains a +1 Each raise on the construction roll
bonus to its Handling. can be used to increase Handling by +1.
Using hydrofoils in rough water can be increase the Load Limit by 25%, or
dangerous. Whenever the foils are increase the top speed by 5 mph.
deployed in Stormy or Hurricane You're on your own for paint and
conditions (see Shattered Coast), roll 1d20 interior options, though'
A- Lrrr~lF
~
Even as he moun ted up in front of Ronan was fairly certain the last bi t-
the dispatch office, Ronan was amazed the line about purpl e monkeys- was a
that he'd received the telegram at all. result of either human or mechanica l
The telegraph was a spotty mode of error on the part of the dis atch office.
communication at best. and the fact Still, from w hat he rem m ' red of
that not only had it gone through Thaddeus Washing 0P, h hance his
reasonably cl ear, but Washington had news somehow i of:2ct/a ack of
actually sent one to a settl ement brightly color ~boons ouldn't be
Ronan had visited was nothing sort of completely ruled out
miraculous. Those t wo occurrences The first and only time he'd met
were so rare nowadays that - if Ronan Washington was in a town in Ka nsas
were a religious man- he'd think there ca ll ed Varl ey Flats. He and Washington,
\~.•,-,~'.I' igher Power at work. along w ith Texas Ranger Hank
-I' g was, he wasn't. Ketchum, had run into a train full of
StilI, the wording seemed to indicate vampires. Washington, a scientist from
hi s old acquaintance had something of back East w ho gave new meaning to
substance to pass along. The telegram the term "greenhorn," insisted on
read: referring to them as "nosferatu."
Urgent Stop Meet me at the "Vampire" worked just fine for Ronan.
Lazy Horse Hotel in Buckskin The man had proved reliable
Junction Wyoming Territory Stop enough back in Ka nsas, and hi s
Will await your arrival f or two advice on the vampires had been
weeks Stop Life-or-death square. Ronan fi gured he owed the
discovery Stop Twelve purple man a littl e consideration for that.
monkeys Stop Thaddeus
WaShington StJ;1]
~ ~ ~.
so, when Washington said "life or Parked in front of it, half-mired in
death," Ronan figured he could spare a the Wyoming mud pit that passed for
few days to look in on the man. the town's only street, was
Washington's steam wagon, puffing out
••• steam like an adolescent locomotive.
Sitting on the driver's bench adjusti ng
Bu ckskin junction was another ghost controls and pulling levers was
town in-training. He guessed the little Thaddeus Washington.
community had hoped to be the next
Cheyenne-or even Fort Bridger-but, •••
odds were it was going to be nothing
but empty buildings before the end of "Mr. I.,Yllch, it certainly is a pleasure
the decade. to see your' Washington said as the
The railroads had passed it, and the men took a table in the Lazy Horse's
dreams of its citizens, by, missing the saloon. "I'd just about given up hope on
community by a dozen miles or more. you responding to my query"
ju st like a limb cut off from the blood "Well, you're lucky your telegram
supply, Buckskin junction would wither reached me at all," Ronan poured
and die. himself a whiskey from the bottle he'd
Still, Ronan found he was more secured at the bar. Washington had
comfortable in backwater towns of this declined to join him, so the gunslinger
sort lately. Less people to talk if he had figured he'd better get started early if
a... problem; less people to recognize him he was going to empty the whole thing
from other places. a shot glass at a time. "How'd you know
Even at a distance, he could tell where to find me, anyway'"
Buckskin junction fit the mold perfectly. "Oh, I didn't. I simply eliminated
Not counting a private home or two, where I knew you weren't, then, based
there were no more than half -a-dozen on your observed behaviors, I
buildings in town, and he'd wager at postulated areas you'd be likely to
least one or two of those were empty frequent, and further narrowed my
Ronan's guess was the town marshal search by eliminating those I couldn't
was a part-timer-if Buckskin junction reach via the telegraph."
even had one anymore. A circuit "And somehow from all that you
preacher served the spiritual needs of figured I'd be in Lake City, Colorado'"
the few left in town, and, in an ironic Even considering all the unsettling
twist on the old money lenders in the things Ronan had experienced over the
temple story, probably in the saloon on past couple of years, .he found
Sunday afternoons. Assuming the Washington's explanation a stretch.
founders had lured a newspaper here in "Not at all. I narrowed it down to
the first place, the editor had long approximately 328 localities close
packed up his hand press, leaving no enough to reach Buckskin Junction
one to write Buckskin Junction's within the established time frame. I
obituary when the time came. simply sent a telegram to each. Quite
While much of that was purely costly, but I suspect I'll be losing my
supposition, Ronan figured he was research grant soon anyway"
pretty close to the mark. You ride into At that moment, Ronan realized thaL
enough of these towns and you get an no matter how long the scientist spent
eye for them. He saw one thing was for in the West, Washington would likely
certain: finding the Lazy Horse Hotel always be a greenhorn.
wasn't going to be tough. It was the "So, what's this 'life-or-death'
only hotel in town. bu siness you mentioned'" As an
afterthought, he added, "And do purple
monkeys have anything to do with it'"
"Monkeys' No- I must say Mr. Lynch,
that's an odd question. As to the rest,
that's a bit of a long story, but til make
it as brief as possible; I fear time may
be short."
• ••
•••
"And here I thought we were friends,"
Nearly half an hour later, Ronan Ronan said. Following the man's
decided he'd best check on the scientist. instructions, he slowly pulled his six-
As soon as he walked through the doors shooter and laid it on the table. "Now
to the hotel's first floor saloon, he knew that's out of the way, mind telling me
Thaddeus Washington hadn't been off why you're really here? Only a blind idiot
his rocker. would try to claim Washington was a
Three men, all dressed in long black Confederate agent. While I can't attest to
dusters and impeccably clean clothing the second part of that ,1 know you're
waited in ttle drinking establishment. not blind."
positioned strategically around the room. Trent's eyes narrowed but he didn't
Ronan had seen enough fights to know answer immediately. Instead, he
an ambush when he saw one. motioned to the man closest to the front
The· bartender's worried expression door, and the gunman slipped out the
said he was expecting all Hell to break front. Then, drawing a bulky, odd-
loose any minute. And, from the way the looking, multi-barreled pistol, he waved
men turned to face him as he entered, the barkeep out of the room. He took a
Ronan guessed he was holding the keys seat and indicated to Ronan to do the
to the infernal gates. same.
"Evenin'," he muttered as he moved to "This is downright cozy," Ronan
the bar. The men were spread out. commented. "If we had some candles
covering the front and back door to the and a nice meal, I'd think you was
room and the stairs leading up to the courtin' me, mister."
hotel's private rooms. Ronan walked "Cute- Lynch, is it'" the man
toward the stairs, trying his best to answered. From his accent. Ronan
appear nonthreatening. It wouldn't serve placed him back East. maybe New
his best interests to have guns clear England. "What has Washington told
leather in here. you'"
At least not until he was ready. "Let's see, I got a telegram talking
When he reached the bottom of the about purple apes or something like
stairs, the man positioned there rose that. I'd show it to you, but you've got me
from his chair and put an arm across so nervous I don't think my fingers
the bannister, blocking the gunslinger's would work right. Besides, I'd hate for
way. your friend over there see me stick my
"'Scuse me, friend," the man said. hand in my pocket and get antsy-
"Where you headed'" especially if he's totin' a Gatling pistol
"To my room," Ronan growled. "Who's . too."
asking'" Deliberately and slowly, the gunslinger
"Isaiah Trent." the man in the duster pulled the flap of his jacket open. Trent
replied. ''I'm here on behalf of the United reached across for the pocket. keeping
States Government to assist in the his gun pOint in Ronan's direction.
apprehension of Confederate spy At just that moment a staccato burst
Thaddeus Washington and his of gunfire sounded from outside,
accomplices, if any. You wouldn't happen followed immediately by two distinctly
to know the man would you' Don't different shots.
bother answering- we've been watching
you load his steam wagon for the past •••
half -hour."
"Why don't you draw your gun out Trent. momentarily distracted, turned
real careful like with two fingers on toward the sound of the gunshots.
your left hand and put it on the table Seizing the opportu\1ity, Ronan grabbed
over there'" Trent continued. his hand, leaned back in his chair, and
kicked the table toward the man's' legs. In moments, it was over. Both of his
His weight pulled his captor toward him opponents lay dead or at least out of
as the table t00k his feet out from under action. All things considereit, it could
him. have been much worse, h ~thought.
ROl,lan's chair reared bac and fell, Then he heard the deliberate and
dropping' both men to the ground. The hollow echo of boots on wood and the
gunSlinger made sure his "ne C<;lug!:tt
Trent solid in the gut when he landed,
,
creak of the saloon door behind him.
>PtRtT.S f,.~~~
>11 tP.S
We've rustled up a couple of new powerful person slain at the site. This
abominations to plague your posse. The body houses the essence of all the
first is reported by a ferner from spirits in the spirit 'glom, preventing
someplace called "New Zealand," and, them from reaching their rightful place
trust us, irs sure to give the most in the afterlife. This even hinders their
hardened cowpokes a ride for their return as Harrowed. The more spirits
money. The other is horror straight fused into a spirit 'glom, the more
from the Davey Jones' Locker. powerful it is.
During the initial creation of a spirit
'glom, it only fuses the most powerful
spirits of the recently dead, so that even
in a battle where nearly 1000 men died,
perhaps only 10 or 20 spirits might be .
A spirit 'glom is a similar entity to a fused into the spirit 'glom. L ilter, w hen
'glom or a bone 'glom, but is a fusing the spirit 'glom adds spirits to itself. it
of the angry spirits of the dead, rather can take any spirit regardless of its ,
than their bodies or bones. Like other power.
'gloms, spirit 'glom's are only created in Generally, the entity is confined to the
areas where mass killings have taken area of the battle that formed it. At
place, such as old battlefields. night the spirit 'glom appears as rolling
The spirit 'glom needs a focus-a mist covering the battlefield where the
physical body. Usually, the focus body is massacre took place. The m.ore spirits
that of an officer, leader, or other fused in the spirit 'glom, the larger the
area of mist. The spirit 'glom has control
over the physical form of the mist, such
that it can form solid tendrils of m.ist.
and use these to strike out at anyone
within or near the body of mist.
.. >
The spirit 'glom is capable of
animating the bodies of the- pirits
contained within it. and these may
travel up to two miles outside the mist.
These are under the full control of the
spirit 'glom, but should in all other
ways be treated as walkin ' dead with spirits it has fused into itself. but
the same statistics including their never more than one attack per
resistance to damage other than to the opponent in the mist. It uses its
head. Marshal. you may choose to make tendril lash Aptitude, which is
them . veteran walkin' dead; the victims based on Spirit, due to the nature
are most often soldiers, after all! of the tendril. to do so. This attack
Anyone killed inside the 'glom's mist ignores inanimate objects (like
itself. either by one of the zombies or armor), but it may be dodged. It
by the spirit; 'glom's tendrils, is added to does damage based on Spirit, not
the abomination, making it more Strength. The spirit 'glom may also
powerful. as well as providing another make a bite attack with its focus
body for it to animate. (physical) body on the same action.
This makes it unlikely the victim can Undead: Focus-Focus Body. The only
come back Harrowed. Marshal. make way to destroy a spirit 'glom is to
the normal Harrowed pull but with destroy its focus body, which is
three less cards than normal. If the generally difficult as the creature
character pulls no Joker, she's now part is likely to keep that body safely
of the spirit 'glom. hidden under the ground most of
If the spirit 'glom can raise the fear the time. To absorb the spirits of
level of an area to five or above, then freshly killed people, however, it is
any person killed by one of the necessary for the focus body of the
monster's walkin' dead rises as another spirit 'glom to be in the exact
zombie, even if she was not within the center of the mist. so the best
mist at the time. Generally, the spirit time to kill one is to catch it while
'glom will cause the bodies it has it is absorbing spirits. To add to the
animated to dig themselves into the fun, this body is extremely
ground during the day to remain hidden. resistant to damage from any
source that is not consecrated by
the consecrate armament miracle,
~OFILE ~IR:IT '41-01
making it difficult to kill without
(-Fcx::JJ$ BoJ:;;l() the aid of one of the Blessed.
Corporeal: D:2d8, N:2d8, Q: 2d12, S:ldIO, Consecrated weapons or bullets do
V:2d8 normal damage to the prime body
Dodge 2d8, fightin': brawlin' 3d8 of the spirit 'glom, but all damage
Mental: C:ldIO*, K:ld6, M:ldIO*, Sm:ld6, from other sources is divided by S
Sp:ldI2* before it is applied (this includes
Overawe SdIO, tendril lash: 3dl2 magical attacks like soul blast).
Pace: 8 (Focus Body only) Additionally, only a Maiming
Size: 6 (focus Body; Mist size may cover wound to the head can kill the
entire battlefield) focus body. Other wounds are
Wind: NA regenerated at a rate of one
Terror: II wound level per round (total. not
Special Abilities: per hit location).
Damage: Bite: (STR) Description: Spirit 'gloms are normally
Immunity: Physical and magical on ly encountered after dark. It
damage. The mist form of the appears as a large area of mist -
spirit 'glom is incorporeal and can't sometimes hundreds of yards across.
be harmed by any means. The focus body when above ground
Tendril Lash: Misty Tendrils. The appears as a normal walkin' dead,
spirit 'glom can make one tendril except the mist extrudes f rom its
attack per action for every three body- particularly the mouth and any
death wounds. I
Soon the vessel was beset by a
plague that claimed the lives of all
aboard except the captain and his cabin
boy. As The Flying Dutchman entered
the treacherous straits, a ferocious
Here's an abomination from the
storm whipped up. In a drunken rage,
legends of the sea that didn't make it
Vanderdecken dared the Almighty
into RVC If: The Book of Curses. Since we
him self to sink his vessel and fired his
can't keep an evil ship's captain down-
pistol toward Heaven.
and apparently, neither can the sear- we
Instead of being dashed against the
thought we'd throw him out for you to
rocks, Vanderdecken was cursed w ith a
haunt the shores of your campaign.
worse fate. He now sails the the world's
oceans forever, plaguing other sailors.
Only his cabin boy- now a demonic imp-
remains, although he can call forth the
dead of the sea to do his bidding.
During the 16th century, a sa iling Vanderdecken and his ghostly vessel
vessel by the name of The Flying may be encountered in lonely stretches
Dutchman was carry ing a fortune in of water along the lonely northeastern
gold and goods. Its captain, a man shores of the U.s., the Gulf Coast or in
named Vanderdecken, decided to kill the haunted channels of the Maze. He
the owner of the ca rgo, cast his body usually tries to chase or force vessels-
overboa rd, and claim the treasure for particularly those ca rry ing va luable
himself. Promising his crew a share of cargoes- into haza rdous waters.
the treasure, Vanderdecken set a On rare occasions, he may even pull •
course around the Cape of Good Hope. The Flying Dutchman alongside a ship
and board it with a crew of undead.
lET1"ERS
DIDN'T YOU tl5~D
TO Tl<AVE:1- WITH
A TE:I-I-E:R?
AND A TE:MPI-AR?
THION If RIOfURN5
HOMIOAND
5/AUGH'TeR5
1T5 6RlOfHRION.
THINK OF
WHAT IT WII.. L.
MeAN! A
WORML.ING
FRee CIiY!
MAYSE' WE'
SHOUI..D
TAAVE'I..
TOGE'THE'R
FOR AWHII..E'.
an s
We're back with the second edition
of the Deadlands: Epitaph "" and we've got
even more twisted treats from the Weird
and Wasted West for you this time around!
This issue features a full-color comic
that picks up where last issue's fiction,
Story's End, left off. In Hell Hole, you'll get
a glimpse of why you never pin your hopes
on a Junkerl
You'll also find a new fiction piece,
A Little Knowledge..., in which Ronan Lynch
learns why folks claim it's such a
dangerous thing.
We've also got a number of first of
soon-to-be regular features, including
Varmints', The Armory, According to Hoyle,
and morel Each contains material suitable
for the Weird West, the Wasted West. or
both. Look for more installments of these
in future issues.
Finally, no issue of the Epitaph
would be complete without at least one
adventure to torment your ,posses with,
and this one is no exception! Jay
"Wasteland Warlord" Kyle brings us
Biodome 2-and it's no laughing matter for
anyone involved!
So saddle up your horse or hoverbike
and head on in for some of the wildest
fun west of the Pecos!
Deadlands, Hell on Earth, the Wasted West. the Weird West. Deadlands: Lost Colony.
the Way QuI West. the Epitaph. the Deadlands: Weird West logo.
the Deadlands: Hell on Earth logo, the Hell on Earth concrete logo,
the Deadlands: Lost Colony logo. the Epita ph logo. the Pinnacle starburst.
and the Pin nacle logo are Tradema rk.s or Pinnacle Entertain ment Group. Inc.
e 2000 Pin nacle Entertainment Group. Inc. All Rights Reserved.