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UX - Course - Handout - V1.5 Y18
UX - Course - Handout - V1.5 Y18
Operational Course
: NIL
Coordinator:
Course Objective : This course aims at providing a comprehensive knowledge on the Real-Time
Scenario’s and from the basics to Understanding. UX mainly focus on how user will engage with the application,
which is difficult to understand. User Experience deals with the research, testing, development, and content to
develop Quality Interaction between the User and Products. UI design or User interface Engineering is the design
of websites, Computer, Appliances, mobile communication devices and apps mainly focusing on user experience
and interaction
Course Rationale : The purpose of learning this course is to acquire knowledge about creating a different
Websites using UI and UX Skills, Integrate UX Research and UX Design to create great products through
understanding user needs, rapidly generating prototypes, and evaluating design concepts
Course
Highest COI-1 COI-2 COI-3
Outcome COI-4
BTL (BTL1) (BTL2) (BTL3)
No. (BTL3)
Demonstrate Data
Define about UI and UX, Display, Guidelines for
Goals of UI Design, Data Entry, Balance of
Motivations for Human Automation and Human
CO 2 3 Factors in Design, Control.
Theories, principles and Organizational Design to
Guidelines- High level Support Usability: the 3
Theories, 3 principles pillars of Design, Expert
Reviews
PROGRAM OUTCOMES
Po
Program Outcome
No.
Engineering Knowledge :An ability to apply knowledge of mathematics, science, engineering
PO1 fundamentals and an engineering specialization for the solution of complex engineering problems in
engineering
Problem Analysis :An ability to identify, formulate, research literature, analyze complex engineering
PO2 problems in mechanical engineering using first principles of mathematics, natural sciences and
engineering sciences
Design/ development of solutions :An ability to design solutions for complex engineering problems and
PO3 system component or processes that meet the specified needs considering public health & safety and
cultural, societal & environment
Conduct investigations of complex problems :An ability to use research-based knowledge and research
PO4 methods including design of experiments, analysis and interpretation of data and synthesis of the
information to obtain solutions to engineering problems
Modern tool usage :Ability to create, select and apply appropriate techniques, resources and modern
PO5
engineering activities, with an understanding of the limitations
The engineer and society :Ability to apply reasoning informed by the contextual knowledge to assess
PO6 societal, health, safety, legal and cultural issues and the consequent responsibilities relevant to the
professional engineering practice
Environment and sustainability Ability to demonstrate the knowledge of engineering solutions,
PO7 contemporary issues understanding their impacts on societal and environmental contexts, leading
towards sustainable development
Ethics : An ability to apply ethical principles and commit to professional ethics and responsibilities and
PO8
norms of engineering practice
Individual and teamwork :An ability to function effectively as an individual, and as a member or leader
PO9
in diverse teams and in multi-disciplinary settings
Communication :Ability to communicate effectively oral, written reports and graphical forms on
PO10
complex engineering activities
Project management and finance :Ability to demonstrate knowledge and understanding of the
PO11 engineering and management principles and apply those one’s own work, as a member and leader in
team, to manage projects and in multi-disciplinary environments
Lifelong learning an ability to recognize the need for and having the preparation and ability to engage
PO12
independent and life-long learning in broadest context of technological change
PSO1 An ability to design and develop software projects as well as Analyze and test user requirements.
PSO2 An Ability to gain working Knowledge on emerging software tools and technologies.
SYLLABUS:
Introduction to UX: Introduction to UX, Elements of UX Design, Core Research, Heuristic Evaluation, who is the
User, Persona, Customer Journey Map, Empathy, Business Model and Strategy, understanding various technology
and devices enabling technology. Introduction To UI: Human Factors of Interactive Software: Goals of System
Engineering, Goals of UI Design, Motivations for Human Factors in Design, Accommodation of Human Diversity,
Goals of our Profession. Theories, principles and Guidelines- High level Theories, Object Action Interface Model,
3 principles, Guidelines for Data Display, Guidelines for Data Entry, Balance of Automation and Human Control.
Organizational Design to Support Usability: the 3 pillars of Design, Development Methodologies, Ethnographic
Observations, Participatory Design, Scenario Development, Social Impacts, Legal Issues, Expert Reviews,
Usability testing, Survey Components of UI & Effective UI Design Process: Menu Selection, Form Filling, Dialog
Boxes-Introduction, Task Related Organization, Item Presentation Sequence, Response time and Display Rate,
Fast Movement through menus, Menu Layout, Form Filling, Dialog Boxes, Interactive Devices, Specification
methods, Interface Building tools, Evaluation and pretty critiquing tools, material.io. Designing UI Using Adobe
XD Tool: Getting started with your Adobe XD project, What is UI VS UX Vs product Designer, Wireframing Low
Fidelity, Type, colour & Icon Introduction, Prototyping a website introduction, Symbols & Repeat Grids,
Prototyping a app- Introduction, Colours, Drawing, Images, Asset Panel, Micro Interactions, Voice Interactions,
User Testing
Textbook(s):
1. Designing the User Interface: Strategies for Effective Human Computer Interaction, SHNEIDER, Third
Edition.
2. UI is Communication—Everett N McKay
3. The UX Book Process and Guidelines for Ensuring a Quality User Experience by REX HARTSON PARDHA S.
PYLA
4. Adobe XD CC Classroom in a Book®, 2019 release. The official training workbook from Adobe by Brain
Wood.
5. Smashing UX Design, Foundations for Designing online User Experiences.by Jesmond Allen and James
Chudley
Reference Books:
1. Designing the User Interface: Strategies for effective Human Computer Interaction 5th Edition- Ben
Schneiderman
2. The Elements of User Experience: User-Centred Design for the Web by Jesse James, Designing Interfaces by
Jenifer Tidwell
3. Human-Computer Interaction 3rd Edition by Alan Dix, Janet Finlay, Gregory D. Abowd, Russell Beale.
4. Lean UX Applying Lean Principles to Improve User Experience by Jeff Gothelf, 1st Edition, O’Reilly Media
WEB REFERNCES/MOOCS:
1. https://www.interaction-design.org/courses/user-experience-the-beginner-s-guide
2. https://uxplanet.org/
3. https://material.io/design/Software/Hardware Tools to be used in
MOOCS: 1.https://www.coursera.org/learn/ux-design-fundamentals 2.
https://www.coursera.org/learn/introtoux-principles-and-processes?specialization=michiganux
3.https://www.coursera.org/learn/visual-elements-user-interface-design 4. https://www.udemy.com/course/ui-
ux-web-design-using-adobe-xd/
Course Rationale: The purpose of learning this course is to acquire knowledge about Creating a different
Websites using UI, UX Skills, Integrate UX Research and UX Design to create great products through
understanding user needs, rapidly generating prototypes, and evaluating design concepts.
COURSE DELIVERY PLAN:
Book
Session CO COI Topic No[CH Teaching-Learning Evaluation Components
No. No][Page Methods
No]
-
COI- Course Handout, Ref
1 CO1 1 Book[2] Chalk ,PPT ,Talk
[1][3]
Book No[CH
Session CO COI Topic No][Page Teaching-Learning Evaluation Components
No. No] Methods
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Course Handout Template for Y18 Admitted Batches
SESSION NUMBER: 01
Session Outcome: 1 Understand the difference between UI and UX
Session Outcome: 2 Able to differentiate with Realtime Example, understand how to use 5
planes in every product.
SESSION NUMBER: 02
Session Outcome: 1 able to identify the Research techniques
Session Outcome: 2 Identify how to interact with user solutions, Identify Persona Map.
Notes
Quiz, Clarification of Doubts 2 Board &Marker,
20 PPT, e-Lectures, e-
Notes
5 Discussion/conclusion
SESSION NUMBER: 03
Session Outcome: 1 able to visualize customer journey map
Active Learning
Teaching -
BT Methods
Topic Learning
Time L
Methods
(min)
Recap/popup question PPTs, Board &
5 1
marker
Customer Journey Map PPTs, Board &
15 2
marker
CREATING A BREAKOUT ROOM Board &Marker,
5 2 PPT, e-Lectures,
e-Notes
Problems as Assignment/Quiz (ALM) PPTs, Board &
20 2
marker
5 Discussion/Conclusion -
SESSION NUMBER: 04
Session Outcome: 1 able to Differentiate between Testing and Heuristic Evaluation
Session Outcome: 2 able to know How to conduct a heuristic evaluation, Able to identify
what kind of Process to be followed.
45 minutes Total contact Session + 5 minutes for Attendance and Transition activities = 50
Minutes
SESSION NUMBER: 05
Session Outcome: 1 Identify how to write empathy map for any problem
SESSION NUMBER: 06
45 minutes Total contact Session + 5 minutes for Attendance and Transition activities = 50
Minutes
SESSION NUMBER: 07
45 minutes Total contact Session + 5 minutes for Attendance and Transition activities = 50
Minutes
SESSION NUMBER: 08
Session Outcome: 1 Identify goals and human factors of our profession
45 minutes Total contact Session + 5 minutes for Attendance and Transition activities = 50
Minutes
SESSION NUMBER: 09
Session Outcome: 1 able to identify principles of UI
SESSION NUMBER: 10
Session Outcome: 1 how to balance automation and human control.
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Course Handout Template for Y18 Admitted Batches
SESSION NUMBER: 11
Session Outcome: 1 understands development methodologies, participate in ethnographic
observation
Session Outcome: 2 User can understand the social issues and legal impacts
SESSION NUMBER: 12
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Course Handout Template for Y18 Admitted Batches
SESSION NUMBER: 13
Session Outcome: 1 identify different patterns of Menu, Dialog box elements in UI
SESSION NUMBER: 14
SESSION NUMBER: 15
Session Outcome: 1 Able to Understand what Interface Building Tool is.
marker
15 Specification methods, Interface Building tools, 2 PPTs, Board &
Evaluation and critiquing tools., Introduction to marker
Adobe illustrator and material studies
5 CREATING A BREAKOUT ROOM 2 PPTs, Board &
marker
20 Assignment/Quiz (ALM) 2 PPTs, Board &
marker
5 Conclusion -
45 minutes Total contact Session + 5 minutes for Attendance and Transition activities = 50 Minutes
SESSION NUMBER: 16
Session Outcome: 1 Able to understand about Layout
SESSION NUMBER: 17
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Course Handout Template for Y18 Admitted Batches
5 Conclusion -
45 minutes Total contact Session + 5 minutes for Attendance and Transition activities = 50 Minutes
SESSION NUMBER: 18
SESSION NUMBER: 19
Session Outcome: 1 Able to understand what the purpose of Adobe XD is and how can we
design UI
SESSION NUMBER: 20
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Course Handout Template for Y18 Admitted Batches
SESSION NUMBER: 21
Session Outcome: 1 Can Understand how to add images to artboard and text using XD
SESSION NUMBER: 22
SESSION NUMBER: 23
Session Outcome:1 Will be able to implement a prototyping concept
SESSION NUMBER: 24
Session Outcome: 1 Learn to apply Effects, Resizing, Responsiveness in XD
Time Topic BTL Teaching-Learning Active Learning
(min) Method Methods
5 Recap/Popup PPTs, Board &
marker
15 Using Effects, Repeat Grids, and Responsive Resize, 2 PPTs, Board &
Previewing a Prototype marker
5 2 PPTs, Board &
Evaluation and critiquing tools marker
20 Assignment/Quiz (ALM) 2 PPTs, Board &
marker
5 Conclusion -
45 minutes Total contact Session + 5 minutes for Attendance and Transition activities = 50 Minutes
PRACTICAL COMPONENT
List of Experiments supposed to finish in Open Lab Sessions:
Lab session CO-
List of Experiments
no Mapping
1 Create a Wireframe for Shopping Website CO4
2 Create a Wireframe for Bus Booking Website CO4
3 Create a Wireframe for University Website CO4
4 Create a Wireframe for Library Management System CO4
5 Create a Wireframe for Movie Booking Website CO4
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Course Handout Template for Y18 Admitted Batches
COURSE TIMETABLE
Course Conduct
Theory Lecture 6 Sections | 72 Students each | 3 Lectures per week
Classroom | Course Coordinator
Practical 6 Sections | 72 Students each | 3 1 P per week | each 2 hrs.
Batches | 3 Instructors | 77 Computers 70 minutes Experiment |
30 minutes Evaluation for 25 students per
instructor
Hour 1 2 3 4 5 6 7 8 9
9:0
0- 9:50- 11:00- 11:50- 12:40- 2:20- 3:20-
1:30-2:20 4:10-5:00
Da Compo 9:5 10:40 11:50 12:40 1:30 3:10 4:10
y nent 0
Mo Theory
n Lab
Tu Theory
e Lab
We Theory
d Lab
Th Theory
u Lab
Theory
Sat Lab
Note: For Timetable updating please contact department timetable team
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Course Handout Template for Y18 Admitted Batches
Self-Learning Concepts:
REMEDIAL CLASSES:
Supplement course handout, which may perhaps include special lectures and discuss that would be planned,
and schedule notified accordingly.
EVALUATION PLAN:
Evaluatio
Evaluation Weightage/Mar Assessme Duration CO CO CO CO CO
n
Component ks nt Dates (Hours) 1 2 3 4 5
Type
Max
5M
Marks
End- Lab
Weight 15
Semester External
Lab Exam 1½
Summativ Max
50M Dates 50
e Marks
Evaluatio Weight 25
End Sem
n Semester
Max 100 Exam 3
Total =40 End Exam 25 25 25 25
Marks M Dates
%
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Course Handout Template for Y18 Admitted Batches
ATTENDANCE POLICY
Every student is expected to be responsible for regularity of his/her attendance in class rooms and laboratories,
to appear in scheduled tests and examinations and fulfil all other tasks assigned to him/her in every course. For
Promotion, a Minimum of 40% of internal marks must be obtained. In every course, student has to maintain a
minimum of 85% attendance to be eligible for appearing in Semester end examination of the course, for cases of
medical issues and other unavoidable circumstances the students will be condoned if their attendance is between
75% to 85% in every course, subjected to submission of medical certificates, medical case file and other needful
documental proof to the concerned departments.
PLAGIARISM POLICY
Use of unfair means in any of the evaluation components will be dealt with strictly, and the case will be
reported to the examination committee.
Chamber
Chamber Chamber
Consultation Signature of
S.No. Name of Faculty Consultation Consultation
Timings for each Course faculty
Day (s) Room No:
day
1 Mr. D. Bhanu Kiran Monday 10.40 AM to 12.00AM C305
GENERAL INSTRUCTIONS
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Course Handout Template for Y18 Admitted Batches
Students should come prepared for classes and carry the textbook(s) or material(s) as prescribed by the Course
Faculty to the class.
NOTICES
Most of the notices are available on the LMS platform.
All notices will be communicated through the institution email.
All notices concerning the course will be displayed on the respective Notice Boards.
HEAD OF DEPARTMENT:
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