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DUNGEONQUESTROBLOX WIKI

DUNGEONQUESTROBLOX WIKI

Enchanted Forest

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Enchanted Forest is the thirteenth dungeon in


Dungeon Quest. It was released on May 28th, 2021,
and followed Aquatic Temple's release almost 5
months prior. Enchanted Forest requires players to be
level 170 for Insane di!culty and level 175 for
Nightmare di!culty. It is recommended to have at
least 250 million to 300 million HP on Insane and at
least 330 million to 495 million HP on Nightmare.
Players have 11 minutes to clear the dungeon.

The questing theme is Enchanted Forest and the


boss theme is Enchanted Forest Boss Battle (Both
questing and boss theme were composed by Albert
Kim).

Mobs

Enchanted Forest has 4 di"erent mobs. Each mob


has 340T base health on Insane and 650T base
health on Nightmare. The mobs deal between 75M
and 85M damage on Insane and between 105M and
135M damage on Nightmare.

Mushroom Spearman

Mushroom Spearman are mobs that follow the closest


player or the player that has done the most damage
to it, and once it reaches a player, it creates a spin
attack around itself (similar to the Demonic Pirate
Captain and the Beast Master), dealing damage but
also momentarily stunning any players within range.

Mushroom Wizard

Mushroom Wizards are ranged mobs that create a


triplet of lines at the nearest player or the player that
has done the most damage to it, one line being aimed
directly at the player with the other two angled to the
sides, much like the Scout Drone.

Mushroom Battle Mage

Mushroom Battle Mages are ranged mobs that cast a


large purple ball in a straight line at a constant speed
at the nearest player or the player that has done the
most damage to it. The projectiles deal rapid damage
to players they touch.

Poison Mushroom Mage

Poison Mushroom Mages are mobs that create a


lasting circle of damage under the nearest player or
the player that has done the most damage to it. The
circle lasts until it casts another circle. Beware that
circle can still deals damage even after the caster
died already, just like Cannon Crab.

Mushroom Spearman
Mushroom Wizard

Poison Mushroom Mage

Mushroom Battle Mage

Bosses

Enchanted Forest has 3 bosses, consisting of 2 mini-


bosses and a main boss at the end of the dungeon.
The bosses deal between 85M and 92M damage on
Insane and between 140M and 175M damage on
Nightmare.

Ancient Enchanted Tree

Crystal Golem

Enchanted Forest Dragon

Crystal Golem

The Crystal Golem is the first boss of Enchanted


Forest, encountered in the 2nd room. The boss has 5
attacks that it will use throughout the fight, one being
passive. This passive has numerous crystal shards
rise from the ground and land at random spots,
shortly after continuously pulsating 6 times, dealing
damage each time to any player within the ring of
damage until they vanish. The main attack cycle
starts o" with a crystal being created over a
maximum of 5 players, slowly falling until it aligns
with their torso, exploding and damaging all players
on the map. To prevent this, players must move into a
green bubble that appears within 1 of 3 spots along
the edges of the arena, and stay there until the
crystal aligns with the torso, in which case it will do
nothing. Shortly before the crystal aligns however, the
Crystal Golem will throw up to 3 geodes towards 3
random players, and once they reach the targeted
player, two electrical beams will extend outwards
from each before they start to spin, dealing rapid
damage to players they touch. Once this is done, the
Crystal Golem will create up to 2 orbs that each follow
a random player, and whenever one makes contact, it
expands into a dome of high energy, dealing rapid
damage to anyone within once it reaches maximum
size. While the orb is created, 3 orange rectangles will
appear near the boss, and 3 purple rings which house
a pile of rocks will also appear. Players who go into
the purple rings will carry a rock, which can be used
to create a wall on one of the orange rectangles,
which creates a green rectangle behind it- a safe
zone. A few seconds after the rock piles appear, the
boss will send out a massive wave, instantly killing
anyone not located within a safe zone. After this, the
attack cycle repeats.

The Crystal Golem has a base of 1.01Q HP on Insane


and 1.94Q HP on Nightmare.

Ancient Enchanted Tree

The Ancient Enchanted Tree is the second boss of


Enchanted Forest, encountered in the 4th room after
every mob group. Before it starts attacking, it'll rise up
from the ground for a few seconds, giving players a
window of time to attack the boss free of risk. Its
attack pattern consists of 3 attacks, one attack being
a passive. This passive spawns Ancient Spirits,
stationary orbs that occasionally shoot lasers at a
random player, and each can be destroyed. Its main
attack cycle starts with firing a triplet of lasers 2
times, the middle one aimed directly at the player and
the other 2 angled away. Each time it uses this attack,
it fires a triplet of beams for each player up to 3.
Immediately after that, it will create thin lasers around
the arena which started spinning in a random
direction, dealing rapid damage to players who come
into contact with it. During this, multiple circles will
appear all at once 4 times, damaging and stunning
players hit. After this, the attack cycle repeats.

The Ancient Enchanted Tree has a base of 1.01Q HP


on Insane and 1.94Q HP on Nightmare, and the
Ancient Spirits have a base of 76.49T HP on Insane
and 146.24T on Nightmare, 7.5% of the Tree's total
health.

Enchanted Forest Dragon

The Enchanted Forest Dragon is the final boss of


Enchanted Forest, encountered in the 6th room. This
boss has 5 attacks, one being a passive. The passive
attack consists of numerous lines spawning across
the arena, each facing the same direction with gaps
in-between. This array of lines happens 6 times in a
row, the rotation of the lines changing each time
based on the orientation of the first pattern. After all 6
line waves have passed, there is a delay before the
passive repeats. The main attack cycle consists of the
boss clapping its wings together 3 times in quick
succession, each time creating 2 lasers that converge
at a random player's position, often forming an X
shape. The next attack has the boss face a random
player and breath flames, creating an arc of circles
near the player's position, each leaving behind
damaging flames which last until shortly after the
next flame breath. Almost immediately after the flame
breath, up to 3 players will have a large pink circle
appear under them, creating a spiraling laser a few
moments later that rapidly damages players inside,
the laser(s) lasting a few seconds. Almost immediately
after the spiraling laser(s), if there are at least two
players in the arena, pink rings will appear under up to
3 players. If a player without a ring comes into
contact with a ring, everyone in the arena takes high
damage, and the player who made contact with the
ring gets a ring of their own. After this, the attack
cycle repeats. If there are only 2 players, only 1 will
have a ring initially, if there are only 3 players, only 2
will have the ring initially, and if there are only 4
players, only 3 will have the ring initially[verification
needed].

The Enchanted Forest Dragon has a base of 1.12Q HP


on Insane and 2.19Q HP on Nightmare.

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Rooms

Room Order Enemies

1 First 2x Mushroom Spearman,


2x Mushroom Battle Mage,
2x Mushroom Wizards

Second 2x Mushroom Spearman,


2x Mushroom Battle Mage,
2x Poison Mushroom Mage

2 Mini-Boss Crystal Golem

3 First 2x Mushroom Battle Mage,


2x Mushroom Wizards, 2x
Poison Mushroom Mage

Second 3x Mushroom Battle Mage,


1x Mushroom Wizard, 2x
Poison Mushroom Mage

4 First (right side) 3x Mushroom Spearman,


2x Mushroom Battle Mage,
2x Poison Mushroom Mage

Second (right 3x Mushroom Battle Mage,


side) 3x Mushroom Wizards

Third (back) 2x Mushroom Spearman,


2x Mushroom Battle Mage,
2x Poison Mushroom Mage,
2x Mushroom Wizards

Fourth (left) 2x Mushroom Spearman,


2x Mushroom Wizards, 1x
Mushroom Battle Mage, 2x
Poison Mushroom Mage

Fifth (Mini- Ancient Enchanted Tree


Boss)

5 First 3x Mushroom Wizards, 3x


Mushroom Battle Mage

Second 3x Mushroom Spearman,


3x Poison Mushroom Mage,
2x Mushroom Battle Mage

6 Boss Enchanted Forest Dragon

Learn more

Drops

Upon completing the dungeon, players receive a


random item (2 items if on hardcore mode) and gold,
similarly to other dungeons. Players with the Extra
Item Game Pass receive an extra item in addition to
the above. The items that can be obtained are listed
below.

Weapon Drops

Icon Name Level Class Average


physical/spell
power

ENCHANTED FOREST INSANE

Fungal 170 Warrior ~ 14,250,000


Warhammer

Fungal Pike 170 Mage ~ 14,250,000

Fungal 170 Warrior ~ 16,000,000


Lance

Fungal 170 Mage ~ 16,000,000


Sta"

Enchanted 170 Warrior ~ 17,750,000


Shard Dual
Blade

Enchanted 170 Mage ~ 17,750,000


Shard
Spelldagger

ENCHANTED FOREST NIGHTMARE

Enchanted 175 Warrior ~ 21,000,000


Shard War
Axe

Enchanted 175 Mage ~ 21,000,000


Shard Sta"

Forest Vine 175 Warrior ~ 24,375,000


Hatchet

Forest Vine 175 Mage ~ 24,375,000


Spellblade

Overgrown 175 Warrior ~ 27,750,000


War Scythe

Crystalline 175 Mage ~ 27,750,000


Shard Sta"

Eldenbark 176 Warrior ~ 31,500,000


Greatsword

Eldenbark 176 Mage ~ 31,500,000


Greatsta"

Spell Drops

Icon Name Level Class Function R

Piercing 170 Warrior Pierce a Ra


Roots long
rectangular
area in
front of
you with
sharp
roots.

Fungal 170 Mage Inflict a Ra


Poison fungal
poison to
all enemies
in front of
you.

Revitalize 170 Healer Run faster Ep


while
constantly
healing all
teammates
around you
in a large
radius.

Crystalline 175 Warrior Fires a Ep


Cannon long
crystalline
blast in
front of the
player,
dealing
damage to
enemies
caught in
the blast.

Wind Blast 175 Warrior Create a Ep


violent
vortex of
wind,
dealing
damage in
a large ring
ahead of
you.

Agony 175 Mage Throw a Ep


Orbs large
agony orb
which then
explodes
into small
agony
orbs, 1 for
each
nearby
enemy,
which fly
towards
the enemy
and
explode.

Lightning 175 Mage Shock all Ep


Burst enemies in
a wide area
in front of
you with a
lightning
strike.

Enhanced 150 Warrior Grants a Le


Inner movement
Rage speed
boost and
increases
physical
damage by
90%.

Enhanced 150 Mage Grants a Le


Inner movement
Focus speed
boost and
increases
spell
damage by
90%.

Armor Drops

Armor Set Name Average Average


Type Base Health
Power

Level Class

INSANE

Fungal ~ 1,275,000 ~
Warrior Set physical 33,000,000
HP

Level 170 Warrior

Fungal Mage ~ 1,275,000 ~


Set Spell 33,000,000
HP

Level 170 Mage

Fungal ~ 1,000 ~
Guardian Set 50,000,000
HP

Level 170 Guardian

NIGHTMARE

Crystalline ~ 1,900,000 ~
Warrior Set physical 46,000,000
HP

Level 175 Warrior

Crystalline ~ 1,900,000 ~
Mage Set spell 46,000,000
HP

Level 175 Mage

Crystalline ~ 1,000 ~
Guardian Set 70,000,000
HP

Level 175 Guardian

Eldenbark ~ 2,500,000 ~
Warrior Set physical 58,000,000
HP

Level 176 Warrior

Eldenbark ~ 2,500,000 ~
Mage Set spell 58,000,000
HP

Level 176 Mage

Eldenbark ~ 1,000 ~
Guardian Set 96,000,000
HP

Level 176 Guardian

Cosmetic Drop

This piece of content has not been confirmed yet or is


currently unavailable.

Gold Yield

Upon successful completion of the dungeon, players


also receive a gold reward. The amount received
varies slightly around a fixed value. The average
values for each di!culty are listed below.

Di!culty Gold Gold (2x Gold Game Pass)

Insane ~ 150M ~ 300M

Nightmare ~ 170M ~ 340M

EXP Earnings

The table below lists the experience points gained by


defeating every enemy and boss, as well as their
combined total.

Di!culty EXP EXP (VIP)

Insane 3,300,000,000 3,960,000,000 6,6


Enemies

Insane 3,600,000,000 4,320,000,000 7,2


Bosses

Insane 6,900,000,000 8,280,000,000 13


Total

Nightmare 5,280,000,000 6,336,000,000 10,


Enemies

Nightmare 6,000,000,000 7,200,000,000 12,


Bosses

Nightmare 11,280,000,000 13,536,000,000 22


Total

Tips and Recommendations

It is recommended to have small groups doing


this dungeon (maybe about 6-10 players),
because how the final boss can summon pink
explosive circles around some players.
It is normally recommended to have about 1 or 2
healers/tanks.

Trivia

The dungeon currently allows players to run it in


Wave Defence, though no mobs will ever spawn.
This is likely an oversight.

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