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Lattices

How to build a custom lattice unit cell


This article will show you how to create a custom lattice unit cell.

Beta lattice blocks: Unit Cells, Cell Maps, and Lattice Bodies
This article explains how to create lattices using the new lattice pipeline.

Beta lattice blocks: Lattices from Mesh, Merge Meshes, and Trim
This article explains how to create a lattice from a mesh.

Create a conformal lattice between CAD faces


This video tutorial explains how to create a conformal lattice between CAD faces which are useful
for structural applications and when aesthetics are important to the design.

Beta lattice block: Cell Map on CAD Face


This article explains how to create a Cell Map on CAD Face. You might want to do this when
designing structural ribbing or surface textures.

Create a conformal lattice on a CAD face


This video tutorial explains how to create a Cell Map on CAD Face. Useful when designing structural
ribbing or surface textures.

How to close the open beams of a trimmed lattice


This article explains how to close the open beams of a trimmed lattice.

Voronoi Lattices
Voronoi Lattice Ramping Thickness and Spacing
This video tutorial shows how to control every aspect of Voronoi lattice geometry. These lattices are
one of the most popular advanced geometric structures in nTop. They are used as structural ribs to
increase stiffness, shock absorption elements in 3D printed foams, or just to improve the aesthetics
of your designs due to their organic look.

How can I vary the cell size of a Voronoi surface lattice?


This article explains how to create a Voronoi Surface Lattice with the block Random Points on
Mesh. This block has the input 'Spatial Weighting'. Adding a Ramp to this input will allow you to
change the spacing between the points. Changing the spacing then affects the cells of the Voronoi
lattice. Check out the image below to see the example.

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Lattices and Fields
How to warp a lattice with sine wave spacing
This article explains how to warp a lattice with a sine wave field

How to modify geometry using Ramps


This article explains how to variably modify the properties of geometry using distance data and the
Ramp block.

Stochastic Lattices
Generating a stochastic lattice
Video Tutorial explains how to create Stochastic lattices that are widely used by medical devices,
energy absorption, and surface texturing applications.

How to generate randomized lattice thickness


Learn how to create a variable lattice thickness driven by 3D Simplex Noise in a Ramp. This
technique is useful for creating Stochastic foam.

Lattice Design Basics for Orthopedic Implants


Video Tutorial. 3D printed lattices are used in medical implant design to create structures that
mimic the properties of bone. These implants promote osseointegration and result in improved
patient recovery.

Foam-like 3D printed Lattices for Helmet Liner Design


Video walkthrough of a workflow. The main advantage of 3D printed helmet liners over traditional
foam liners is that you have complete control over the behavior of the designed structure. By
adjusting the parameters of the lattice, you can design foam-like structures with precisely
engineered properties.

Textures
How to create a Voronoi surface texture
This article explains how to create a Voronoi surface texture.

Procedural 3D Textures on Automotive Steering Wheels


In nTopology, you can design 3D textures from scratch, control them parametrically, or modify
them to your specific needs.

Application Tutorial
Industrial DfAM Series Designing a- 3D Printed Shoe
Discover how nTopology can be a playground for Industrial Design through the example of a shoe
designed by Izzy de la Guardia from Fast Radius to be printed as one part on an HP Multi-Jet Fusion
printer

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nTop Live: Shoe Sole Design using Automated Workflows
Footwear designers have to go through many design variations before ending up with the best sole
texture. Yet, exploring different design alternatives and preparing the files for further testing can
take a lot of time.

In this nTop Live, Alejandro Lopez, Application Engineer at nTopology, shows you how to create a
reusable workflow that generates a wavy texture pattern. He then applies it to two completely
different shoe sole designs, before mashing them and exporting them for testing.

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