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Urzog Bulak John None None

Character Name Player Name Deity Region Alignment


Rogue 1 Half-Orc / Humanoid Medium / 5 ft. 5' 10" / 234 lbs. Darkvision (60 ft.)
CLASS RACE SIZE / FACE HEIGHT / WEIGHT VISION
1 (1/2) 0 / 2000 22 Male 20
Character Level (CR) EXP/NEXT LEVEL AGE GENDER EYES HAIR Points
ABILITY NAME BASE BASE ABILITY ABILITY TEMP TEMP
WOUNDS/CURRENT HP SUBDUAL DAMAGE DAMAGE REDUCTION SPEED
SCORE MOD SCORE MOD SCORE MOD

STR 10 +0 10 +0 HP 10 Walk 30 ft.


hit points
Strength

DEX 17 +3 17 +3 AC 15 : 12 : 13 = 10 + 2 + 0 + 3 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0
armor class
Dexterity
TOTAL FLAT TOUCH BASE ARMOR SHIELD STAT SIZE NATURAL DEFLEC- DODGE Morale Insight Sacred Profane MISC

CON 12 +1
ARMOR TION

12 +1
BONUS BONUS

Constitution INITIATIVE +3 =
+3 +
+0 10 +0 0
INT 14 +2 14 +2
modifier
TOTAL DEX MISC MISS Arcane ARMOR SPELL ACID COLD ELECT. FIRE
Intelligence MODIFIER MODIFIER CHANCE Spell CHECK RESIST RESIST RESIST RESIST RESIST
Failure PENALTY
WIS 11 +0 11 +0 Encumbrance Light TOTAL SKILLPOINTS: 10
SKILLS MAX RANKS: 1/1
Wisdom
SKILL NAME
KEY ABILITY SKILL ABILITY RANKS MISC

CHA 14 +2 14 +2
MODIFIER

=
MODIFIER

+ +
MODIFIER

Charisma ✓ Acrobatics DEX 7 3 1 3


SAVING THROWS TOTAL BASE ABILITY MAGIC MISC EPIC TEMP ✓ Appraise INT 2 = 2
SAVE

FORTITUDE +1 =
+0 +
+1 +
+0 +
+0 +
+0 + ✓ Bluff CHA 6 = 2 + 1 + 3
(constitution) ✓ Climb STR 0 = 0
REFLEX +5 =
+2 +
+3 +
+0 +
+0 +
+0 + ✓ Craft (Untrained) INT 2 = 2
(dexterity)
✓ Diplomacy CHA 6 = 2 + 1 + 3
WILL +0 =
+0 +
+0 +
+0 +
+0 +
+0 +
Disable Device DEX 8 = 3 + 1 + 4
(wisdom)
✓ Disguise CHA 2 = 2
Conditional Combat Modifiers: ✓ Escape Artist DEX 7 = 3 + 1 + 3
+1 trait bonus on attack rolls when making an attack with a light weapon ✓ Fly DEX 3 = 3
during a surprise round. ✓ Heal WIS 0 = 0
✓ Intimidate CHA 8 = 2 + 1 + 5
TOTAL BASE ATTACK BONUS STAT SIZE MISC EPIC TEMP
= + +
Knowledge (Local) INT 6 2 1 3
MELEE +0 = +0 + +0 + +0 + +0 + 0 +
✓ Perception WIS 4 = 0 + 1 + 3
attack bonus
Perception (Trapfinding) WIS 5 = 0 + 1 + 4
RANGED +3 = +0 + +3 + +0 + +0 + 0 + ✓
=
attack bonus ✓ Perform (Untrained) CHA 2 2
CMB +0 = +0 + +0 + +0 + + + ✓ Ride DEX 3 = 3
attack bonus ✓ Sense Motive WIS 0 = 0
BULL
GRAPPLE TRIP DISARM SUNDER RUSH OVERRUN Sleight of Hand DEX 7 = 3 + 1 + 3
CMB +0 +0 +0 +0 +0 +0 ✓ Stealth DEX 7 = 3 + 1 + 3
CMD 13 13 13 13 13 13 ✓ Survival WIS 0 = 0
✓ Swim STR 0 = 0
UNARMED TOTAL ATTACK BONUS DAMAGE CRITICAL REACH = + +
(nonlethal only) +3 1d3 20/x2 5 ft. = + +
Special Properties: ✓: can be used untrained. ✗: exclusive skills. *: Skill Mastery.

*Dagger HAND TYPE SIZE CRITICAL REACH


Conditional Skill Modifiers:
Off-hand PS M 19-20/x2 5 ft.
To Hit Dam To Hit Dam +1 trait bonus on Sleight of Hand checks made to conceal light
1H-P +3 1d4 2W-P-(OH) -3 1d4 weapons
1H-O -1 1d4 2W-P-(OL) -1 1d4 +1 trait bonus on all Intimidate checks made to demoralize
2H +3 1d4 2W-OH -5 1d4 opponents and a +1 trait bonus on all Perception checks to avoid
10 ft. 20 ft. 30 ft. 40 ft. 50 ft.
TH +3 +1 -1 -3 -5 being surprised.
Dam 1d4 1d4 1d4 1d4 1d4

*Shortsword HAND TYPE SIZE CRITICAL REACH


Primary P M 19-20/x2 5 ft.
To Hit Dam To Hit Dam
1H-P +3 1d6 2W-P-(OH) -3 1d6
1H-O -1 1d6 2W-P-(OL) -1 1d6
2H +3 1d6 2W-OH -5 1d6

Shortbow HAND TYPE SIZE CRITICAL REACH


Carried P M 20/x3 5 ft.
Range: 30 ft. To Hit: +3 Damage: 1d6
60 ft. 120 ft. 180 ft. 240 ft. 300 ft.
TH +3 +1 -1 -3 -5
Dam 1d6 1d6 1d6 1d6 1d6
360 ft. 420 ft. 480 ft. 540 ft. 600 ft.
TH -7 -9 -11 -13 -15
Dam 1d6 1d6 1d6 1d6 1d6
*: weapon is equipped
1H-P: One handed, in primary hand. 1H-O: One handed, in off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand
(off hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH: 2 weapons, off hand.

ARMOR TYPE AC MAXDEX CHECK SPELL FAILURE

*Leather Light +2 +6 +0 10

Character: Urzog Bulak PCGen Character Template by Andrew Maitland (LegacyKing) and Stefan Radermacher (Zaister), based on work by Frugal, ROG, Arcady, Barak, Dimrill, & Dekker. Level:1 (CR:1/2)
Player: John Created using PCGen v6.07.03 on 06-May-2021 at 21:23:00 Page 1
EQUIPMENT Half-orcs are proficient with greataxes and falchions, and treat any weapon with
ITEM LOCATION QTY WT / COST the word "orc" in its name as a martial weapon.
Dagger Equipped 5 1 (5) / 2 (10)
Shortsword Equipped 1 2 / 10 Feats
Weapon Finesse [Paizo Inc. - Core
Leather Equipped 1 15 / 10
Rulebook, p.136]
Arrows (20) Equipped 1 3/1 You are trained in using your agility in melee combat, as opposed to brute
❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ strength.
Backpack, Common Equipped 1 2/2 With a light weapon, rapier, whip, or spiked chain made for a creature of your
Shortbow Carried 1 2 / 30 size category, you may use your Dexterity modifier instead of your Strength
Rogue's Kit 1 37 / 50 modifier on attack rolls. If you carry a shield, its armor check penalty applies to
This kit includes a backpack, a bedroll, a belt pouch, caltrops, chalk (10), a flint and steel, a grappling hook, an your attack rolls.
iron pot, a mess kit, a mirror, pitons (10), rope, soap, thieves� tools, torches (10), trail rations (5 days), and a
waterskin.
TOTAL WEIGHT CARRIED/VALUE 29 lbs. 113gp
Proficiencies
Battle Aspergillum, Bayonet, Blowgun, Boar Spear, Brass Knuckles,
WEIGHT ALLOWANCE Cestus, Club, Crossbow (Hand), Crossbow (Heavy), Crossbow (Light),
Light 33 Medium 66 Heavy 100 Dagger, Dagger (Chain), Dagger (Punching), Dart, Falchion, Gaff,
Lift over head 100 Lift off ground 200 Push / Drag 500 Gauntlet, Gauntlet (Spiked), Grapple, Greataxe, Javelin, Longspear, Mace
(Heavy), Mace (Light), Mere Club, Morningstar, Quarterstaff, Rapier,
MONEY Rock, Sap, Shortbow, Shortspear, Sickle, Sling, Spear, Spear (Boar), Spells
Total= 0 gp [Unspent Funds = 67 gp] (Ray), Spells (Touch), Splash Weapon, Stake, Sword (Short), Unarmed
Strike, Underwater Crossbow (Heavy), Underwater Crossbow (Light)
MAGIC
Languages
Common, Giant, Goblin, Orc

Other Companions
Traits
Hidden Hand [Paizo Publishing -
Ultimate Campaign,
p.53]
Your concealed weapons strike fast and true. You gain a +1 trait bonus on Sleight
of Hand checks made to conceal light weapons and a +1 trait bonus on attack rolls
when making an attack with a light weapon during a surprise round.
Scrapper [Paizo Publishing -
Ultimate Campaign,
p.62]
A childhood spent scrabbling for every possession and scrap of food has made
you fierce and wary. You receive a +1 trait bonus on all Intimidate checks made
to demoralize opponents and a +1 trait bonus on all Perception checks to avoid
being surprised.

Special Attacks
Sneak Attack (Ex) [Paizo Inc. - Core
Rulebook, p.68]
If you can catch an opponent when he is unable to defend himself effectively
from your attack, you can strike a vital spot for extra damage. Your attack deals
1d6 points of extra damage anytime your target would be denied a Dexterity
bonus to AC, or when you flank your target. Should you score a critical hit with
a sneak attack, this extra damage is not multiplied. Ranged attacks can count
as sneak attacks only if the target is within 30 feet. With a weapon that deals
nonlethal damage, you can make a sneak attack that deals nonlethal damage
instead of lethal damage. You cannot use a weapon that deals lethal damage to
deal nonlethal damage in a sneak attack, not even with the usual -4 penalty. You
must be able to see the target well enough to pick out a vital spot and must be
able to reach such a spot. You cannot sneak attack while striking a creature with
concealment.

Special Qualities
Darkvision (Ex) [Paizo Inc. - Bestiary]
Range 60 ft.; Darkvision is the extraordinary ability to see with no light source
at all, out to a range specified for the creature. Darkvision is black and white only
(colors cannot be discerned). It does not allow characters to see anything that
they could not see otherwise-invisible objects are still invisible, and illusions are
still visible as what they seem to be. Likewise, darkvision subjects a creature to
gaze attacks normally. The presence of light does not spoil darkvision.
Intimidating (Ex) [Paizo Inc. - Core
Rulebook, p.25]
Half-orc receive a +2 racial bonus on Intimidate skill checks due to their fearsome
nature.
Orc Blood (Ex) [Paizo Inc. - Core
Rulebook, p.25]
Half-orc count as both humans and orcs for any effect related to race.
Orc Ferocity (Ex) [Paizo Inc. - Core
Rulebook, p.25]
1/day, when a half-orc is brought below 0 hit points, but not killed, he can fight
on for one more round as if disabled. At the end of his next turn, unless brought
to above 0 hit points, he immediately falls unconscious and begins dying.
Trapfinding (Ex) [Paizo Inc. - Core
Rulebook, p.68]
You add +1 to Perception skill checks made to locate traps and to Disable Device
skill checks. You can use the Disable Device skill to disarm magical traps.
Weapon Familiarity (Ex) [Paizo Inc. - Core
Rulebook, p.25]

Character: Urzog Bulak PCGen Character Template by Andrew Maitland (LegacyKing) and Stefan Radermacher (Zaister), based on work by Frugal, ROG, Arcady, Barak, Dimrill, & Dekker. Level:1 (CR:1/2)
Player: John Created using PCGen v6.07.03 on 06-May-2021 at 21:23:00 Page 2
Urzog Bulak
Half-Orc
RACE
22
AGE
Male
GENDER
Darkvision (60 ft.)
VISION
None
ALIGNMENT
Right
DOMINANT HAND
5' 10"
HEIGHT
234 lbs.
WEIGHT

EYE COLOUR

SKIN COLOUR
,
HAIR / HAIR STYLE

PHOBIAS
,
PERSONALITY TRAITS

INTERESTS
,
SPOKEN STYLE / CATCH PHRASE

RESIDENCE

LOCATION
None
REGION

DEITY
Humanoid
Race Type

Race Sub Type

Description:
Biography:

Character: Urzog Bulak PCGen Character Template by Andrew Maitland (LegacyKing) and Stefan Radermacher (Zaister), based on work by Frugal, ROG, Arcady, Barak, Dimrill, & Dekker. Level:1 (CR:1/2)
Player: John Created using PCGen v6.07.03 on 06-May-2021 at 21:23:00 Page 3

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