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Ser Oswyn Orlovsky None Lawful Neutral

Character Name Player Name Deity Region Alignment


Cavalier 8 Human / Humanoid Medium / 5 ft. 5' 10" / 180 lbs. Normal
CLASS RACE SIZE / FACE HEIGHT / WEIGHT VISION
8 (7) 51000 / 75000 27 Male 20
Character Level (CR) EXP/NEXT LEVEL AGE GENDER EYES HAIR Points
ABILITY NAME BASE BASE ABILITY ABILITY TEMP TEMP
WOUNDS/CURRENT HP SUBDUAL DAMAGE DAMAGE REDUCTION SPEED
SCORE MOD SCORE MOD SCORE MOD

STR 17 +3 17 +3 HP 73 Walk 20 ft.


hit points
Strength

DEX 16 +3 16 +3 AC 21 : 21 : 10 = 10 + 10 + 1 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0
armor class
Dexterity
TOTAL FLAT TOUCH BASE ARMOR SHIELD STAT SIZE NATURAL DEFLEC- DODGE Morale Insight Sacred Profane MISC

CON 12 +1
ARMOR TION

12 +1
BONUS BONUS

Constitution INITIATIVE +3 =
+3 +
+0 45 -6 0
INT 10 +0 10 +0
modifier
TOTAL DEX MISC MISS Arcane ARMOR SPELL ACID COLD ELECT. FIRE
Intelligence MODIFIER MODIFIER CHANCE Spell CHECK RESIST RESIST RESIST RESIST RESIST
Failure PENALTY
WIS 10 +0 10 +0 Encumbrance Light TOTAL SKILLPOINTS: 40
SKILLS MAX RANKS: 8/8
Wisdom
SKILL NAME
KEY ABILITY SKILL ABILITY RANKS MISC

CHA 14 +2 14 +2
MODIFIER

=
MODIFIER

+
MODIFIER

Charisma ✓ Acrobatics DEX -3 3 -6


SAVING THROWS TOTAL BASE ABILITY MAGIC MISC EPIC TEMP ✓ Acrobatics (Jump) DEX -7 = 3 + -10
SAVE

FORTITUDE +7 =
+6 +
+1 +
+0 +
+0 +
+0 + ✓ Appraise INT 0 = 0
(constitution) ✓ Bluff CHA 12 = 2 + 6 + 4
REFLEX +5 =
+2 +
+3 +
+0 +
+0 +
+0 + ✓ Climb STR 1 = 3 + 1 + -3
(dexterity)
✓ Craft (Untrained) INT 0 = 0
WILL +4 =
+2 +
+0 +
+0 +
+2 +
+0 +
Craft (Weapons) INT 4 = 0 + 1 + 3
(wisdom)
✓ Diplomacy CHA 14 = 2 + 8 + 4
✓ Disguise CHA 2 = 2
TOTAL BASE ATTACK BONUS STAT SIZE MISC EPIC TEMP
Escape Artist DEX -3 = 3 + -6
MELEE

+11/+6 = +8/+3 + +3 + +0 + +0 + 0 +
= +
attack bonus ✓ Fly DEX -3 3 -6
Handle Animal CHA 8 = 2 + 3 + 3
RANGED +11/+6 = +8/+3 + +3 + +0 + +0 + 0 +
=
attack bonus ✓ Heal WIS 0 0
CMB +11/+6 = +8/+3 + +3 + +0 + + + ✓ Intimidate CHA 13 = 2 + 8 + 3
attack bonus
Knowledge (Local) INT 5 = 0 + 2 + 3
BULL
GRAPPLE TRIP DISARM SUNDER RUSH OVERRUN
Knowledge (Nobility) INT 5 = 0 + 2 + 3
CMB +11/+6 +11/+6 +11/+6 +11/+6 +11 +11 = +
Knowledge (Religion) INT 1 0 1
CMD 25 25 25 25 25 25 ✓ Perception WIS 0 = 0
Perform (Oratory) CHA 3 = 2 + 1
UNARMED TOTAL ATTACK BONUS DAMAGE CRITICAL REACH
✓ Perform (Untrained) CHA 2 = 2
(lethal or nonlethal) +11/+6 1d3+3 20/x2 5 ft. = + +
Special Properties:
Profession (Soldier) WIS 4 0 1 3
✓ Ride DEX 3 = 3 + 3 + -3
= + +
Composite Longbow STR (+2) HAND TYPE SIZE CRITICAL REACH ✓ Sense Motive WIS 7 0 4 3
Carried P M 20/x3 5 ft. ✓ Stealth DEX -3 = 3 + -6
Range: 30 ft. To Hit: +11/+6 Damage: 1d8+2 ✓ Survival WIS 0 = 0
110 ft. 220 ft. 330 ft. 440 ft. 550 ft.
✓ Swim STR 1 = 3 + 1 + -3
TH +11/+6 +9/+4 +7/+2 +5/+0 +3/-2
= + +
Dam 1d8+2 1d8+2 1d8+2 1d8+2 1d8+2
660 ft. 770 ft. 880 ft. 990 ft. 1100 ft.
= + +
TH +1/-4 -1/-6 -3/-8 -5/-10 -7/-12 ✓: can be used untrained. ✗: exclusive skills. *: Skill Mastery.
Dam 1d8+2 1d8+2 1d8+2 1d8+2 1d8+2
Special Properties: Strength bonus to damage Challenge
Uses per Day
Greatsword +3 HAND TYPE SIZE CRITICAL REACH ❏❏❏
Carried S M 19-20/x2 5 ft. Challenge (Ex):3/day [Swift Action], you can challenge a foe to combat. Choose one target within
TOTAL ATTACK BONUS DAMAGE sight to challenge. Your melee attacks deal 8 extra damage whenever the attacks are made against
the target of the challenge. Challenging a foe requires much of the cavalier's concentration. The
+14/+9 2d6+7 cavalier takes a -2 penalty to his Armor Class, except against attacks made by the target of his
challenge. The challenge remains in effect until the target is dead or unconscious or until the combat
Morningstar +1 (Frost) HAND TYPE SIZE CRITICAL REACH ends. Each cavalier's challenge also includes another effect which is listed in the section describing
the cavalier's order. He receives a +1 dodge bonus to his AC against attacks made by the target of
Carried BP M 20/x2 5 ft. his challenge. This bonus increases by +1 for every four levels the cavalier possesses. [Paizo Inc. -
To Hit Dam To Hit Dam Advanced Player's Guide]
1H-P +12/+7 1d8+4 2W-P-(OH) +6/+1 1d8+4
1H-O +8/+3 1d8+2 2W-P-(OL) +8/+3 1d8+4
2H +12/+7 1d8+5 2W-OH +2 1d8+2
Special Properties: +1d6 cold damage

*: weapon is equipped
1H-P: One handed, in primary hand. 1H-O: One handed, in off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand
(off hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH: 2 weapons, off hand.

ARMOR TYPE AC MAXDEX CHECK SPELL FAILURE

*Half-Plate +2 Heavy +10 +0 -6 40


*Darkwood Buckler Shield +1 +0 5
Applies a -1 to hit to Two-Handed Weapon, or Off-hand held weapon., 10 hp/inch, hardness 5

Character: Ser Oswyn Orlovsky PCGen Character Template by Andrew Maitland (LegacyKing) and Stefan Radermacher (Zaister), based on work by Frugal, ROG, Arcady, Barak, Dimrill, & Dekker. Level:8 (CR:7)
Player: Created using PCGen v6.07.03 on 30-Mar-2020 at 23:25:30 Page 1
Flame Tongue HAND TYPE SIZE CRITICAL REACH and decadence your distant cousins know. Although you are associated with an
Carried S M 19-20/x2 5 ft. esteemed name, your immediate family is hardly well to do, and you've found
To Hit Dam To Hit Dam your name to be more of a burden to you than a boon in many social situations.
1H-P +12/+7 1d8+4 2W-P-(OH) +6/+1 1d8+4 You've recently decided to test yourself, to see if you can face the world without
1H-O +8/+3 1d8+2 2W-P-(OL) +8/+3 1d8+4 the aegis of a name you have little real claim or care for. An expedition into the
2H +12/+7 1d8+5 2W-OH +2 1d8+2 storied Stolen Lands seems like just the test to see if you really are worth the title
Special Properties: Range touch attack ray inflicts 4d6 of fire damage on hit 1/day, +1d6 "noble."
fire damage, on a critical hit deals +1d10 additional fire damage
Special Attacks
Cold Iron Longsword HAND TYPE SIZE CRITICAL REACH
Cavalier's Charge (Ex) [Paizo Inc. - Advanced
Not Carried S M 19-20/x2 5 ft.
To Hit Dam To Hit Dam Player's Guide]
1H-P +12/+7 1d8+3 2W-P-(OH) +6/+1 1d8+3 A cavalier learns to make more accurate charge attacks while mounted. The
1H-O +8/+3 1d8+1 2W-P-(OL) +8/+3 1d8+3 cavalier receives a +4 bonus on melee attack rolls on a charge while mounted
2H +12/+7 1d8+4 2W-OH +2 1d8+1 (instead of the normal +2). In addition, the cavalier does not suffer any penalty to
Special Properties: 30 hp/inch, hardness 10 his AC after making a charge attack while mounted.
Challenge (Ex) [Paizo Inc. - Advanced
Axe, Throwing HAND TYPE SIZE CRITICAL REACH
Player's Guide]
Not Carried S M 20/x2 5 ft.
3/day [Swift Action], you can challenge a foe to combat. Choose one target
To Hit Dam To Hit Dam
within sight to challenge. Your melee attacks deal 8 extra damage whenever the
1H-P +11/+6 1d6+3 2W-P-(OH) +5/+0 1d6+3
attacks are made against the target of the challenge. Challenging a foe requires
1H-O +7/+2 1d6+1 2W-P-(OL) +7/+2 1d6+3
much of the cavalier's concentration. The cavalier takes a -2 penalty to his Armor
2H +11/+6 1d6+3 2W-OH +3 1d6+1 Class, except against attacks made by the target of his challenge. The challenge
10 ft. 20 ft. 30 ft. 40 ft. 50 ft.
remains in effect until the target is dead or unconscious or until the combat ends.
TH +11/+6 +9/+4 +7/+2 +5/+0 +3/-2
Each cavalier's challenge also includes another effect which is listed in the section
Dam 1d6+3 1d6+3 1d6+3 1d6+3 1d6+3
describing the cavalier's order. He receives a +1 dodge bonus to his AC against
attacks made by the target of his challenge. This bonus increases by +1 for every
Lance +1 HAND TYPE SIZE CRITICAL REACH
four levels the cavalier possesses.
Not Carried P M 20/x3 10 ft.
To Hit Dam To Hit Dam
1H-P +12/+7 1d8+4 2W-P-(OH) +6/+1 1d8+4 Special Qualities
1H-O +8/+3 1d8+2 2W-P-(OL) +8/+3 1d8+4 Banner (Ex) [Paizo Inc. - Advanced
2H +12/+7 1d8+5 2W-OH +2 1d8+2 Player's Guide]
Special Properties: One Handed when mounted, Two Handed otherwise. A cavalier's banner becomes a symbol of inspiration to his allies and
companions. As long as the cavalier's banner is clearly visible, all allies within 60
EQUIPMENT feet receive a +2 morale bonus on saving throws against fear and a +1 morale
ITEM LOCATION QTY WT / COST bonus on attack rolls made as part of a charge. The banner must be at least Small
Uniform (Soldier's) Equipped 1 5/0 or larger and must be carried or displayed by the cavalier or his mount to function.
Half-Plate +2 Equipped 1 50 / 4,750 Bonus Feat (Ex) [Paizo Inc. - Advanced
Darkwood Buckler Equipped 1 2.5 / 203 Player's Guide]
Applies a -1 to hit to Two-Handed Weapon, or Off-hand held weapon., 10 hp/inch, hardness 5 A cavalier gains 1 bonus feat(s) in addition to those gained from normal
Saddle (Military) Equipped 1 0 / 20 advancement. These bonus feats must be selected from those listed as combat
+2 circumstance bonus on Ride checks related to staying in the saddle feats. The cavalier must meet the prerequisites of these bonus feats.
Composite Longbow STR (+2) Carried 1 3 / 300 Bonus Feat [Paizo Inc. - Core
Strength bonus to damage Rulebook, p.27]
Greatsword +3 Carried 1 8 / 18,350 Humans select one extra feat at 1st level.
Morningstar +1 (Frost) Carried 1 6 / 8,308 Edicts [Paizo Inc. - Advanced
+1d6 cold damage Player's Guide]
Flame Tongue Carried 1 4 / 20,715 The cavalier must protect the life and lands of his sovereign at all costs. He must
Range touch attack ray inflicts 4d6 of fire damage on hit 1/day, +1d6 fire damage, on a critical hit deals +-1d10 obey the commands of his sovereign without question. He must strive to expand
additional fire damage
the power and prestige of his realm.
Cavalier's Kit 1 112 / 23
This includes animal feed (5 days), a backpack, a bedroll, a belt pouch, a bit and bridle, a flint and steel, an iron
Expert Trainer (Ex) [Paizo Inc. - Advanced
pot, a mess kit, a riding saddle, rope, saddlebags, soap, torches (10), trail rations (5 days), and a waterskin. Player's Guide]
Cold Iron Longsword 1 4 / 330 A cavalier learns to train mounts with speed and unsurpassed expertise. The
30 hp/inch, hardness 10 cavalier receives a +4 bonus whenever he uses Handle Animal on an animal that
Axe, Throwing 3 2 (6) / 8 (24) serves as a mount. In addition, he can reduce the time needed to teach a mount a
Lance +1 1 10 / 0 new trick or train a mount for a general purpose to 1 day per 1 week required by
One Handed when mounted, Two Handed otherwise. increasing the DC by +5. He can also train more than one mount at once, although
TOTAL WEIGHT CARRIED/VALUE 78.5 lbs. 53,023gp each mount after the first adds +2 to the DC.
For the King (Ex) [Paizo Inc. - Advanced
WEIGHT ALLOWANCE Player's Guide]
Light 86 Medium 173 Heavy 260 At 8th level, an order of the lion cavalier can call out to his allies, inspiring them
Lift over head 260 Lift off ground 520 Push / Drag 1300 to greatness. As a swift action, the cavalier can grant a competence bonus equal
to his Charisma modifier on all attack and damage rolls to all allies within 30 feet.
MONEY
This bonus lasts for 1 round. This ability can be used once per combat.
Total= 0 gp [Unspent Funds = 814 gp]
Lion's Call (Ex) [Paizo Inc. - Advanced
MAGIC Player's Guide]
At 2nd level, an order of the lion cavalier gains the ability to rally his allies. As a
Languages
standard action, he can give an encouraging speech which grants all allies within
Common 60 feet a competence bonus on their saving throws against fear equal to his
Other Companions Charisma modifier and a +1 competence bonus on attack rolls for a number of
rounds equal to his cavalier level. If an ally within range is under the effect of a
Traits spell or ability that causes him to be frightened or panicked, he can immediately
Fast-Talker [Paizo Inc. - Advanced make another saving throw to resist the effect (if allowed).
Player's Guide, p.330] Mount (Ex) [Paizo Inc. - Advanced
You had a knack at getting yourself into trouble as a child, and as a result Player's Guide]
developed a silver tongue at an early age. You gain a +1 trait bonus on Bluff checks, A cavalier gains the service of a loyal and trusty steed to carry him into battle.
and Bluff is always a class skill for you. This mount functions as a druid's animal companion, using the cavalier's level as
House Orlovsky (Diplomacy) [Paizo Inc. - Kingmaker his effective druid level. The creature must be one that he is capable of riding and
Player's Guide, p.11] is suitable as a mount. A Medium cavalier can select a camel or a horse. A Small
cavalier can select a pony or wolf, but can also select a boar or a dog if he is at least
Your family has a reputation for avoiding conflicts. Your family motto is "High
4th level. The GM might approve other animals as suitable mounts. A cavalier does
Above."
not take an armor check penalty on Ride checks while riding his mount. The mount
Noble Born [Paizo Inc. - Kingmaker is always considered combat trained and begins play with Light Armor Proficiency
Player's Guide, p.10] as a bonus feat. A cavalier's mount does not gain the share spells special ability. A
You claim a tangential but legitimate connection to one of Brevoy's noble cavalier's bond with his mount is strong, with the pair learning to anticipate each
families. If you aren't human, you were likely adopted by one of Brevoy's nobles other's moods and moves. Should a cavalier's mount die, the cavalier may find
or were instead a favored servant or even a childhood friend of a noble scion. another mount to serve him after 1 week of mourning. This new mount does not
Whatever the cause, you've had a comfortable life, but one far from the dignity

Character: Ser Oswyn Orlovsky PCGen Character Template by Andrew Maitland (LegacyKing) and Stefan Radermacher (Zaister), based on work by Frugal, ROG, Arcady, Barak, Dimrill, & Dekker. Level:8 (CR:7)
Player: Created using PCGen v6.07.03 on 30-Mar-2020 at 23:25:30 Page 2
gain the link, evasion, devotion, or improved evasion special abilities until the next Proficiencies
time the cavalier gains a level.
Aldori Dueling Sword, Amentum, Atlatl, Axe (Throwing), Bardiche, Battle
Order (Ex) [Paizo Inc. - Advanced
Aspergillum, Battleaxe, Bayonet, Bec de Corbin, Bill, Blowgun, Boar Spear,
Player's Guide]
Brass Knuckles, Broadsword (Nine Ring), Butterfly Sword, Cestus, Chakram,
A cavalier must pledge himself to a specific order. The order grants the cavalier Club, Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Chain), Dagger
a number of bonuses, class skills, and special abilities. In addition, each order (Punching), Dart, Dogslicer, Double Chicken Saber, Earth Breaker, Falchion, Flail,
includes a number of edicts that the cavalier must follow. If he violates any of Flail (Heavy), Gaff, Gauntlet, Gauntlet (Spiked), Gladius, Glaive, Glaive-Guisarme,
these edicts, he loses the benefits from his order's challenge ability for 24 hours. Grapple, Greataxe, Greatclub, Greatsword, Guisarme, Halberd, Hammer (Light),
The violation of an edict is subject to GM interpretation. A cavalier cannot change Handaxe, Hooked Lance, Horsechopper, Hunga Munga, Iron Brush, Javelin,
his order without undertaking a lengthy process to dedicate himself to a new Jutte, Katana, Kerambit, Klar, Kukri, Lance, Longbow, Longspear, Longsword,
cause. When this choice is made, he immediately loses all of the benefits from Lucerne Hammer, Lungchuan Tamo, Mace (Heavy), Mace (Light), Mattock,
his old order. He must then follow the edicts of his new order for one entire level Mere Club, Monk's Spade, Morningstar, Naginata, Nodachi, Ogre Hook, Pick
without gaining any benefits from that order. Once accomplished, he gains all of (Heavy), Pick (Light), Pilum, Poisoned Sand Tube, Quarterstaff, Ranseur, Rapier,
the bonuses from his new order. Note that the names of these orders might vary Rhomphaia, Rock, Sansetsukon, Sap, Scimitar, Scizore, Scythe, Sea-Knife, Shang
depending upon the campaign setting or GM's preference. Gou, Shieldbash, Shortbow, Shortspear, Sibat, Sickle, Sling, Spear, Spear (Boar),
Order of the Lion [Paizo Inc. - Advanced Spells (Ray), Spells (Touch), Spiked Armor, Splash Weapon, Stake, Starknife,
Player's Guide] Sword (Bastard), Sword (Short), Sword (Tri-Point Double-Edged), Sword
An order of the lion cavalier can make Knowledge (nobility) skill checks Cane, Tepoztopilli, Terbutje, Terbutje (Great), Tiger Fork, Tonfa, Trident, Tube
untrained. If he has ranks in the skill, he receives a bonus on the check equal to Arrow Shooter, Unarmed Strike, Underwater Crossbow (Heavy), Underwater
1/2 his cavalier level (minimum +1) as long as the check involves his sovereign. Crossbow (Light), War Razor, Waraxe (Dwarven), Warhammer, Wushu Dart
Skilled [Paizo Inc. - Core
Rulebook, p.27]
Humans gain an additional skill rank at first level and one additional rank
whenever they gain a level.
Tactician (Ex) [Paizo Inc. - Advanced
Player's Guide]
A cavalier receives a teamwork feat (Share Healing) as a bonus feat. He must
meet the prerequisites for this feat. As a standard action, the cavalier can grant
this feat to all allies within 30 feet who can see and hear him. Allies retain the use
of this bonus feat for 7 rounds. Allies do not need to meet the prerequisites of
these bonus feats. The cavalier can use this ability 2 times per day.

Feats
Antagonize [Paizo Inc. - Ultimate
Magic, p.143]
Whether with biting remarks or hurtful words, you are adept at making
creatures angry with you.
You can make Diplomacy and Intimidate checks to make creatures respond to
you with hostility. No matter which skill you use, antagonizing a creature takes a
standard action that does not provoke attacks of opportunity, and has a DC equal
to 10 + the target's Hit Dice + the target's Wisdom modifier. The benefits you gain
for this check depend on the skill you use. This is a mind-affecting effect.
Iron Will [Paizo Inc. - Core
Rulebook, p.129]
You are more resistant to mental effects.
You get a +2 bonus on all Will saving throws.
Mounted Combat [Paizo Inc. - Core
Rulebook, p.131]
You are adept at guiding your mount through combat.
Once per round when your mount is hit in combat, you may attempt a Ride check
(as an immediate action) to negate the hit. The hit is negated if your Ride check
result is greater than the opponent's attack roll.
Ride-By Attack [Paizo Inc. - Core
Rulebook, p.132]
While mounted, you can move, strike at a foe, and then continue moving.
When you are mounted and use the charge action, you may move and attack as
if with a standard charge and then move again (continuing the straight line of the
charge). Your total movement for the round can't exceed double your mounted
speed. You and your mount do not provoke an attack of opportunity from the
opponent that you attack.
Spirited Charge [Paizo Inc. - Core
Rulebook, p.134]
Your mounted charge deals a tremendous amount of damage.
When mounted and using the charge action, you deal double damage with a
melee weapon (or triple damage with a lance).
Vital Strike [Paizo Inc. - Core
Rulebook, p.136]
You make a single attack that deals significantly more damage than normal.
When you use the attack action, you can make one attack at your highest base
attack bonus that deals additional damage. Roll the weapon's damage dice for the
attack twice and add the results together before adding bonuses from Strength,
weapon abilities (such as flaming), precision-based damage, and other damage
bonuses. These extra damage dice are not multiplied on a critical hit, but are
added to the total.
Share Healing [Paizo Inc. - Advanced
Class Guide, p.156]
Your link with your companion creature allows you to share with it any healing
magic that's cast upon you.
When you and your companion creature have this feat, your companion creature
is adjacent to you or sharing your square, and you receive the benefit of a healing
spell (whether from yourself or another source), you can divide the hit points
healed evenly between yourself and your companion creature.

Character: Ser Oswyn Orlovsky PCGen Character Template by Andrew Maitland (LegacyKing) and Stefan Radermacher (Zaister), based on work by Frugal, ROG, Arcady, Barak, Dimrill, & Dekker. Level:8 (CR:7)
Player: Created using PCGen v6.07.03 on 30-Mar-2020 at 23:25:30 Page 3
Ser Oswyn Orlovsky
Human
RACE
27
AGE
Male
GENDER

VISION
Lawful Neutral
ALIGNMENT
Right
DOMINANT HAND
5' 10"
HEIGHT
180 lbs.
WEIGHT

EYE COLOUR

SKIN COLOUR
,
HAIR / HAIR STYLE

PHOBIAS
,
PERSONALITY TRAITS

INTERESTS
,
SPOKEN STYLE / CATCH PHRASE

RESIDENCE

LOCATION
None
REGION

DEITY
Humanoid
Race Type

Race Sub Type

Description:
Biography:
Order of the Lion

A cavalier who belongs to this order has pledged himself to a sovereign; be it a king, queen, or even the local warlord.
Cavaliers of this order are stalwart and dedicated to their cause, willing to go any length to ensure the safety of their lord and
his domain.

Edicts: The cavalier must protect the life and lands of his sovereign at all costs. He must obey the commands of his sovereign
without question. He must strive to expand the power and prestige of his realm.

Challenge: Whenever an order of the lion cavalier issues a challenge, he receives a +1 dodge bonus to his AC against attacks
made by the target of his challenge. This bonus increases by +1 for every four levels the cavalier possesses.

Skills: An order of the lion cavalier adds Knowledge (local) (Int) and Knowledge (nobility) (Int) to his list of class skills. An order
of the lion cavalier can make Knowledge (nobility) skill checks untrained. If he has ranks in the skill, he receives a bonus on the
check equal to 1/2 his cavalier level (minimum +1) as long as the check involves his sovereign.

Order Abilities: A cavalier belonging to the order of the lion gains the following abilities as he increases in level.

Lion’s Call (Ex)


At 2nd level, an order of the lion cavalier gains the ability to rally his allies. As a standard action, he can give an encouraging
speech which grants all allies within 60 feet a competence bonus on their saving throws against fear equal to his Charisma
modifier and a +1 competence bonus on attack rolls for a number of rounds equal to his cavalier level. If an ally within range
is under the effect of a spell or ability that causes him to be frightened or panicked, he can immediately make another saving
throw to resist the effect (if allowed).

For the King (Ex)

Character: Ser Oswyn Orlovsky PCGen Character Template by Andrew Maitland (LegacyKing) and Stefan Radermacher (Zaister), based on work by Frugal, ROG, Arcady, Barak, Dimrill, & Dekker. Level:8 (CR:7)
Player: Created using PCGen v6.07.03 on 30-Mar-2020 at 23:25:30 Page 4
At 8th level, an order of the lion cavalier can call out to his allies, inspiring them to greatness. As a swift action, the cavalier can
grant a competence bonus equal to his Charisma modifier on all attack anddamage rolls to all allies within 30 feet. This bonus
lasts for 1 round. This ability can be used once per combat.

Shield of the Liege (Ex)


At 15th level, an order of the lion cavalier can protect those around him. Allies that are adjacent to the cavalier receive a +2
shield bonus to their AC. In addition, as an immediate action, the cavalier can redirect an attack made at a creature adjacent to
himself, as long as the creature making the attack is within the cavalier’s reach. This ability must be declared before the attack
roll is made. The attack is made against the cavalier’s AC and defenses, even if the creature could not normally reach or attack
the cavalier. The cavalier loses any cover or concealment bonuses when subject to the redirected attack.

Character: Ser Oswyn Orlovsky PCGen Character Template by Andrew Maitland (LegacyKing) and Stefan Radermacher (Zaister), based on work by Frugal, ROG, Arcady, Barak, Dimrill, & Dekker. Level:8 (CR:7)
Player: Created using PCGen v6.07.03 on 30-Mar-2020 at 23:25:30 Page 5

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