Download as pdf or txt
Download as pdf or txt
You are on page 1of 3

Games with geometrical figures

fig. 3 1

16 3 2 13 fig 33 fig 34

5 10 11 8
12 27 6 16 36 8
9 61 7 12
9 15 21 12 20 28
4 151 14 1
fig. 32 24 3 18 32 4 24
X2 =4 2x9-18 2X4-8 2x15=30
fig. 35

2 x 7=14 2X5=10 2x3=6 2x15=30


2 9 4
2X6=12 2X1 =2 2x8=16 2x15=30
7 5 3
2x15=30 2x15=30 2x15=30 2x15=30
6 1 8
trance to his school: "Let no one enter who mas-
ters no geometry." fig. 36 fig, 37
The link between mathematics, geometry and
art also underlies the work of the German painter
Albrecht Durer, a contemporary of da Vinci. In 6 1 8 2 7 6
Durer's noted engraving Melencolia, there is a
magic square, often considered the first example 7 5 3 9 5 1
of one seen in the West. It is constructed so the
rows, columns and diagonals add up to 34 2 9 4 4 3 8
(Fig. 31). Moreover, the four central compart-
ments add up to 34. The second and third com-
partments in the bottom row indicate the date of
composition: 1514. Aside from the intimacy be-
tween the arts and sciences during the Renais-
sance, perhaps another reason for DOrer's inclu-
sion of a magic square in his engraving, is that
fourth-order squares were thought to possess
special therapeutic virtues. Indeed, astrologers of multiplying by 2 gives a sum of 2 x 15 = 30
the period advised wearing them as amulets to (Fig. 32). Similarly, Figs. 33 and 34 are construc-
dispel melancholy. ted by multiplying by 3 and 4 the entries of the
Let us move on to other magic squares. Take square in Fig. 29. If we exclude rotations and
the third-order square of Fig. 29 and multiply its reflections, there exists a unique magic square of
entries by a constant to produce new entries. the third order. Figs. 35 and 36 are only a single
These will again add up to a constant. Indeed, third-order square with a reflection about the cen-

46
Games with geometrical figures

16 2 3 13 7 12 1 14 4 15 6 9
5 11 10 8 2 13 8 11 3 16
10
9 7 6 12 16 3 10 5 11 8 13 2
141
fig. 38 4 14 15 1 fig 39
9 6 15 4 fig. 40
1 12
:R~~ .::
.4:
..... .777
.

7V12 11 b C a d f e
21t38 11 C a b e d f
16 10 5 a b C f e d

fig 4 1
a9 6 154 fig. 42
b C a fig. 43
d f e

tral row, while Fig. 37 has been rotated around a Diabolic squares
diagonal. With higher orders, the number of
arrangements increases. A fourth-order square These are even more intriguing than magic
allows 880 different placings of its 16 numbers, squares, because of their additional properties.
excluding reflections and rotations. This was Again consider Durer's square as it is rearranged
first discovered by the mathematician Bernard in Fig. 39 and repeated in Fig. 41. The sum of the
Frenicle de Bessy in 1693. Figs. 38, 39 and 40 four central squares is 13 + 8 + 3 + 10 = 34, as is
show some of these solutions, with the sum 34. It the sum of the four corners and the vertical as well
is not yet clear what mathematical law governs the as the horizontal off-diagonal squares. Such
disposition of numbers in magic squares. The magic squares are called "pandiagonal." The
question remains open, and the known solutions same constant results if we add the set of four
have only been discovered by trial and error. numbers marked in Figs. 42 and 43.
How many fifth-order magic squares are there? Similarly we can form fifth-order magic squares
Until recently the estimate was about 13,000,000. with particular properties. In Fig. 44 the sum is
In 1973, however, Richard Schroeppel, a pro- always 65. Considering corner numbers plus the
grammer with Information International, deter- central one, as well as diagonal numbers (includ-
mined the exact number with the aid of a modern ing the central one), we always produce the
computer (His findings were later published in same sum: 9+13+17+1 +25=65, 7+5+
Scientific American, vol. 234, no. 1, Jan 1976). 21 + 19+ 13=65.
Without counting rotations and reflections, there A square of order 5 in which any pair of num-
are 275,305,224 different solutions. bers opposite the center adds up to n 2 + 1 (n

47
Games with geometrical figures

fig 45

0,
fig. 44

115 24 8 117
0-N09
09 fig 46

23 7 16 :514
20 4 13 22 6 r0 0
12 2 10p193
9182 1125
0\
kV

being the order) is called ''associative." Here, number 1. God is one. However, the Moslem con-
n2 + 1 = 26. Thus, horizontally, 20 is opposed to ception of God is such that no sign or picture can
6, and 20 + 6 26; diagonally, 17 is opposed to adequately represent Him, not even the most ab-
9 and 17 +9 = 26, 25 is opposed to 1, and stract and immaterial such as the number 1.
25 + 1 = 26. The Lo shu of Fig. 29 also has this Hence, in some magic squares the ineffable na-
property and is therefore associative. Indeed, ture of the Supreme Being is suggested by leav-
with n = 3, n2 + 1 = 10, and in the square ing the central square empty.
7+3=10, 4+6=10, 8+2=10, 9+1 =10. A
fourth-order square may be either associative or
pandiagonal, but never both. The smallest square Magic stars
that can be both is of the fifth order. If, as usual,
we exclude rotations and reflections, there are Similar features are observed in other geometrical
only 16 fifth-order squares with both properties figures such as magic stars. Take twelve counters
according to Schroeppel's calculations. numbered from 1 to 12 (Fig. 45) and construct
In Medieval times, the Moslems imbued pan- a star of David from two equilateral triangles
diagonal squares of order 5 with 1 at the center (Fig. 46). Now place the counters on vertices and
with mystic significance, for number 1 is the sa- intersections so the numbers along each of the six
cred symbol of Allah, the Supreme Being. The sides add up to the same sum. As before this can
problem of representing God and the concept of be achieved by trial and error. In Fig. 47, the sum
God occurs in all religions and theologies. The is always 26. However, if we add up the six verti-
symbol that best evokes the unity of being is the cesweget3+2+9+11 +4+1 =30.

48

You might also like