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Cydonia MC Bride: Martyrdom Cleric 11
Cydonia MC Bride: Martyrdom Cleric 11
Cydonia MC Bride: Martyrdom Cleric 11
10
STRENGTH
80 IDEALS
CURRENT HIT POINTS
2
1 SAVING THROWS
1
ACROBATICS
1
SLEIGHT OF HAND
12 1
STEALTH TEMPORARY HIT POINTS BONDS
DEXTERITY
Total 11d8
SUCCESSES
2 3
SAVING THROWS d8 FAILURES
14
CONSTITUTION
NAME ATK BONUS DAMAGE/TYPE Shared Suffering: Also at 1st level, you can take on the pain of your allies. As an
action, you may heal all willing creatures of your choice, who can see you and
shillelagh +10 2d8+6 are within 30ft of you. You may heal each creature for a number of hit points up
to your Cleric level. The total healing dealt may not exceed your maximum hit
1
0 SAVING THROWS points. You then suffer damage equal to the amount you healed. This damage
may not be reduced by any means.
ARCANA You can use this feature a number of times equal to your Wisdom modifier (a
9 minimum of once). You regain all expended uses when you finish a short or long
HISTORY
10 ●
4
INVESTIGATION
rest.
Channel Divinity, TURN UNDEAD: As an action, you present your holy symbol
INTELLIGENCE NATURE and speak a prayer censuring the undead. Each undead that can see or hear
you within 30 feet of you must make a Wisdom saving throw. If the creature fails
RELIGION its saving throw, it is turned for 1 minute or until it takes any damage.
A turned creature must spend its turns trying to move as far away from you as it
can, and it can't willingly move to a space within 30 feet of you. It also can't take
reactions. For its action, it can use only the Dash action or try to escape from an
10
5 ◆ SAVING THROWS effect that prevents it from moving. If there's nowhere to move, the creature can
5 use the Dodge action. when an undead of CR 2 or lower fails its saving throw
ANIMAL HANDLING against your Turn Undead feature, the creature is instantly destroyed.
●
9
INSIGHT
20 ●
●
9
13
MEDICINE
Channel Divinity, REBIRTH: Starting at 2nd level, you may use your Channel
Divinity to bring yourself back from the verge of death.
If you succeed a Death Saving Throw you may use your Channel Divinity to
WISDOM PERCEPTION heal yourself for a number of hit points equal to twice your Cleric level.
5
SURVIVAL Blessed Healer: Beginning at 6th level, the healing spells you cast on others
heal you as well. When you cast a spell of 1st level or higher that restores hit
points to a creature other than you, you regain hit points equal to 2 + the spell's
level.
5
0 ◆ SAVING THROWS
Inspired Suffering: Starting at 8th level you gain the ability to inspire others with
DECEPTION your suffering.
Once per turn, when a creature damages you, you may grant an Opportunity
INTIMIDATION
11
●
4
PERFORMANCE
Attack against the creature to one creature who can see you, within 30ft of you.
This attack is deals an additional 1d8 radiant damage. When you reach 14th
level this damage increases to 2d8.
CHARISMA PERSUASION
Divine Intervention: Imploring your deity's aid requires you to use your action.
Describe the assistance you seek, and roll percentile dice. If you roll a number
equal to or lower than your cleric level, your deity intervenes. The DM chooses
the nature of the intervention; the effect of any cleric spell or cleric domain spell
would be appropriate. If your deity intervenes, you can't use this feature again
28 PASSIVE WISDOM (PERCEPTION) for 7 days. Otherwise, you can use it again after you finish a long rest.
Armature, scudi, armi semplici Armatura pesante di Mithral, Mantello di protezione, Scudo
sentinella (vantaggio iniziativa e percezione), bastone ferrato +1.