Python Codes For VN

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python:

name = renpy.input(_("What's your name?"))

name = name.strip() or __("Guy Shy")

define l = Character("Name", color="#randomcolorcode")

e "To interpolate a variable, write it in square brackets. Isn't that right,


[name]?"

define g = Character("[name]")

$ answer = 42
$ flag = True

e "Variable interpolation also works with other variables. Here, the answer is
[answer] and the flag is [flag]."

label start:

scene bg whateverbgphotoyouchoose
show charactername anditsexpression

"Name" "Text"
l "Text"

show charactername anditsexpression at anypositiononscreen

show any picture at anypositiononscreen behindorfront charactername

hide picture

transform anydirection:
xalign 0.00
yalign 0.00

show eileen vhappy at anydirection (As long as its the same as what you written in
the transform)

scene bg whitehouse
with Dissolve(.5)

pause .5

scene bg washington
show eileen happy
with Dissolve(.5)

define slowdissolve = Dissolve(1.0)

scene bg whitehouse
with slowdissolve

scene bg washington
show eileen happy
with slowdissolve
# The script of the game goes in this file.

# Declare characters used by this game. The color argument colorizes the
# name of the character.

define e = Character("Eileen")

# The game starts here.

label start:

# Show a background. This uses a placeholder by default, but you can


# add a file (named either "bg room.png" or "bg room.jpg") to the
# images directory to show it.

scene bg room

# This shows a character sprite. A placeholder is used, but you can


# replace it by adding a file named "eileen happy.png" to the images
# directory.

show eileen happy

# These display lines of dialogue.

e "You've created a new Ren'Py game."

e "Once you add a story, pictures, and music, you can release it to the world!"

# This ends the game.

return

https://www.renpy.org/doc/html/udd.html

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