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Stanford MS&E 180 Study Guide (Fall 2014)
Stanford MS&E 180 Study Guide (Fall 2014)
Individuals:
Scientific Management (9/25)
Main Idea:
° measurement and planning of work, analytical management
Innovations:
° time and motion
° piece rate pay—the more you do, the more you make
Assumptions
° just want a paycheck (instrumental reasons), work is neutral
° do not care about what they do or how they do it
° management does the thinking
° creates a separation of thinking and doing
Positives/Negatives:
+ efficient
+ works well in some industries (stable/less original)
+ productive, people make more money
- no ideas from employees
- only financial motivation
- boring
Applications:
° uniformity in what needs to be done
° work forces fit the assumptions about people (^above)
° role of management: you are a facilitator, encourage each person to realize his/her potential
Positives/Negatives:
+ improve satisfaction
+ often more productivity
+ higher quality and more flexibility
+ reduces absenteeism
- it can be expensive
- do people really want it? –not valued by everyone uniformly
- supervisor backlash
Applications:
° low-level jobs where there are more opportunities for enrichment
° where people want it
* TRADER JOES
Achieve-Power-Affiliation (10/2)
Main Idea:
° match people’s need profiles to the situation
° personality = set of needs
° match people’s need profiles to the situation
° behavior = f(needs, situation)
° 3 needs
achieve—excel against standards
standard of excellence
unique accomplishment
long term goals
competition, win, success
power—influence and control
influence, argue, order, convince
superior/subordinate relationships
affiliation—need to be liked
positive relationships
liking/wanting to be liked
affiliative activity—party/event with friends, business meetings
* no hierarchy
° want to put people in situations in which they would excel
Assumptions:
° needs of varying strengths
° needs interact with a situation to create behavior
° personality = sum of needs
° most important needs ach-pwr-affl depends on person
° pragmatic
° job is already enriched
° 3 most important needs in the work environment are ach-pow-affl
° role of management: match people with situations; places they can be successful
Positives/Negatives:
+ accurate representation of important (workplace) behaviors
+ pragmatic (deal with individual differences)
Fall 2014
Cognition
Thinking Styles (10/9)
Three types
° interactively—apple is hard/smooth (what you get when you touch it)
° iconically—apple makes you think green (you visualize the apple)
° symbolically-apple means…(associate the apple with meaning)
Analytic: defines constraints early, lay out alternatives and narrow in. Linear process
° look for a method, make a plan, solve
° defend based on method
° focus very early
° very linear manner
° good for tackling well-structured problem
° bad if applying wrong process or framework
Intuitive: keep alternatives open and jump back and forth. Non Linear
° keep problem in mind, but redefine frequently
° defend based on fit
° good for tacking ill-structured problems ,innovating, performing under time pressure
° maybe inefficient
° consider options simultaneously
* both of these are good thinking styles…the better style depends on the situation
PATH TO INSIGHT, INNOVATORS DNA
Successful Execs:
° the very best people can switch their style on the fly (and they’re very adept at this)
° style flexibility
° temporal flexibility
° other alt: find people who think different from you (pepsi) and combining can be very effective
Ability to Change:
° you can change
° most people have tendencies, but you can train them to act a certain way in a certain situation
° Pepsi: combining thinking styles with two people
° learn specific behaviors
° IDEO Article (Rules for Brainstorming)
no criticism
build on others ideas
more ideas, the better
group needs to work as a whole
wild ideas encouraged
review and go from there; change direction
Org Implications:
° job requirements change as you move up the corporate ladder: analytical (entry-level) to inuituve
(high-level)
° difference cognitive styles among people
° best execs: can switch
Fall 2014
Behavior (10/14)
Behavior = f (person, situation)
° person
° person and situation
° situation
* attribution theory when people look at another person’s behavior and attribute it to the person
rather than the situation
western, know the person better than situation
Stereotyping
° 3rd grade blue eyed v brown eyed movie
point: the power of stereotypes on behavior (as a situational force)
° stereotypes are used because it’s a cognitive shortcut
° what do stereotypes do?
shape our behavior towards people
shape others behaviors towards us (if we act according to how we stereotyped them)
in-groups: more confident, aggressive, high achieving (but also bullying)
out-groups: frustrated, withdrawn, achieve less
affects our perception—notice the bad things, things that fit the stereotype
peoples who are stereotyped, begin to believe it, act accordingly
Autonomy/Obedience
° Milligram experiments
electric shock v learning
Roles
° Stanford Prison Experiment
Group Pressure
° auto kinetic effect—candlelight high conformity
° ash experiments: obvious questions confederates give wrong answer other people follow suit
Expectation
° teachers and gifted students
° physical attractiveness—phone experiment
° messy high school campus—“most of you would never do this”—cleaned it up
From Readings:
o de Waal Article
reciprocity—monkeys engage in this just like humans
scarcity—baby baboon (want it more than you normally would when theres less of it)
equity—pebbles/ cucumbers/grapes
o Your Brain at Work
physiological motivations of behavior
4 networks
default network affect (emotions) network
reward network central network
shows that often gut feelings are accurate—we feel emotions before we logically
understand them
o Science of Persuasion
liking expertise (authority)
reciprocity scarcity
social pressure consistency
Fall 2014
Groups:
Why Groups?
1. Better decision making
° more information, greater likelihood of relevant backgrounds
° critical evaluation
° synthesis of ideas
2. Better Implementation
° ownership (part of decision)
° better understanding
Other:
° they are pervasive
° they are not the sum of the individuals (groups have independent properties)
° we know a lot about them
° Hawthorne Experimentshuman relations (job enrichment), studies of groups
° groups are better at problem solving and implementation
° men and women perform the same individually; however, groups of women outperform groups of
men
Why not groups?
1. Time
° takes longer to come to a decision
2. Power Shift
° cannot take power back if you don’t like the decision
3. Difficult to Manage
Group Process:
* how groups operate, especially communication pattern
1. Amount
° most groups develop pattern and stick to it
° good groups are characterized by a broad participation
2. Role Structure
° different tasks within a group
° short term v long term
° status quo v change
* need to have someone in every role, but not everyone has to be in every role
3. Positive/Negative Comments
° good groups 2:1 positive
° too much agreement is a bad thing
° too much negative slows the group down—bickering, defensive personal
In summary: consistent patterns that persist, best groups have broad participation, roles, and +/- comment
ratio
Factors that Affect Communication Patterns:
1. Status
° source of status: past contribution, expertise, hierarchal position, demographics, personal
° undervalue/overvalue input based on status
° status is helpful if its directly related to how well someone performs a particular task, otherwise its
hindering
2. Size
° optimal size is 4 to 5
° ability to create subgroups, but not too many that you lose participation
Fall 2014
° smaller = faster
3. Task
° routine task: start to have a normal leader
° novel task: lots of participation
° both of these tend to happen and are the most beneficial
4. Performance Pressure
° motivated and focused, increased effort
° you lose divergent thinking (too focused), use less expertise
5. Deadlines
° what happens: talk and talk...stop halfway, pause, and re-strategize…finish task
Group Pressure (Conformity)
1. Rational Pressure:
° trying to persuade you rationally
° you should do this because x, y, z
2. Seduction:
° no longer rational, playing on your loyalty/good qualities
° you’re normally such a team player
3. Attack:
° picking on you as a person/saying you’re ruining group
° why would you being going against what everyone thinks?
4. Amputation:
° no one cares what you think anymore
° ignored
Deviants Win:
° when they’re an expert and/or group lacks facts
° when they’re high status
° when the group is not cohesive
° when they have an ally
* however, they do not win very often
* also, they increase critical thinking
Cohesion
Sources:
° similarity liking
° successful past experience/success
° humor
° common goal/common threat
° small groups
° in isolation
Outcomes:
° loyalty
° high participation
° self-esteem and affiliation
° feel that you’re valuable
° more powers over their members to conform
° modest link between cohesion and productivity
Is it a bad thing?
° there can be negatives, but low cohesive groups are much worse
Fall 2014
2. Local Search
look nearby for solutions—often biased
3. Standard Operating Procedures
things you just do, check the box, routine (are often even tangential to the problem)
4. Fluid Participation
sometimes we are paying attention, sometimes we’re not
* think of decision as a phone booth—people constantly entering and exiting working on the problem
5. Random Resolution
BR Summary:
Garbage can model
° random, disjointed
° many problems, many solutions, many people
° you have flows of problems. solutions, and people
° random intersections of the three streams
° takeaway: timing is important
Power
difficult to define look at its consequences: “the ability to get things done the way you want them done”
everyone knows who has power—even if its difficult to define
sources of power:
° relationships
° coalitions
° unique expertise
° past environmental contingency
° hierarchy
* powerful people don’t usually want to give up power
SCMP (Normative)
* organizations do better if they follow this model
1. Power goes to the people who deal with critical organizational problems—defined by the environment
2. Powerful people
set the agenda
decide important decisions
place executives
3. If the environment shifts, power should shift as well
Political Action
Political Landscape
People Goals Bases of Power Dependencies
Person 1 … … …
Person 2 … … …
ex: Monica’s situation
Final Points
Organizations = loose coalition of people who are busy/have divergent interests
° this (busy/divergent interests) affects decision making
° BR comes from cognitive limits ^
Decision Making = f (cognitive limitation, divergent interests)
Leaders
1. Motivation
low levels
2. Discrete Decisions
Fall 2014
° Big Data
4. Lateral Processes
Main Idea:
° design strategy that involves decision making across lines of authority, lowers the level of
decision making, decision making by peers
° Using: (1)take forces—temporary group set for a specific project (2) teams—long term
group/group goals (3)integrators—full time dedicated to managing a relationship (4)teaming
(5)matrix—two bosses
Design Variables
° choosing a lateral process
° which tactics to use (groups, teaming, etc)
Pros/Cons
+ classic benefits of groups: better decisions/implementation
+ good training ground for execs
+ works well in high uncertainty environments
+ retain specialization advantages
+ economies of scale
- extra people
- extra time
- frustration—responsibility without authority
- confusion about who’s responsible for what
Applications
° when uncertainty is high
° when there is a dual focus
° see it a lot in consulting/multinationals
Examples
° HP
° Brian IMC
5. Socialization
Main Idea
° process by which a person learns the values, norms, and behaviors that are appropriate to ones
cultures (think of little kids)
° “designing people” –altering people in a subtle, long-term way to act the way you want them to
° unfreezechangerefreeze
Design Variables
° hiring
° training
° overtime
Pros/Cons
+ loyalty and commitment
+ lower level of decision making, local diversity
+ not too much information to be processed up top
+ information processing is more efficient when you have the same values, etc
- inflexibility, change/growth is challenging
- very slow
- design is imprecise (you can only control people so much)
- frequent transfers
Fall 2014
Applications
° creative employees, creative work
° start ups—where culture is very important
° well established companies where culture is important
° where it is hard to monitor people
Examples
° McKinsey
° US Forest Service
° Apple
° Genentech
6.Environmental Design
Main Idea
° reduce uncertainty by reducing the uncertainty of the environment
Design Variables
° alliances
° lobbying
° key hires
° acquisitions
Pros/Cons
+ decreases need to process information because its easier to perform well
- it can be expensive to do it well
- give to get
Applications
° basically always useful
° where you have moved away from a competitive market
° non profit
° businesses that rely on government
° powerful buyer/supplier
° new or complicated industries
Examples
° airtricity
° Apple
7.Micro Design
Main Idea
reorienting peoples cognitive frame
“socialization light”
short term
Design Variables
° symbols
° patterns
° settings
° design strategies vary along dimensions
Pros/Cons
+ increase information processing because everyone is in the same frame
+ decrease need to process information because you know what to do
+ quick
+ generally effective
Fall 2014
- time consuming
- difficult
Applications
° big, confusing, controversial change
° trying to do something new
Examples
° digital hospital
° proctor and gamble
* key takeaway from Asian Organizations—organizational forms fit people