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WFRP - All Things Orc
WFRP - All Things Orc
of the orc rape of orcs with green hued skin are not
Outcasts from both human and inches taller than the average human,
Goblinoid society, half-orcs are and with broad and muscled frames,
tenderness or sanctuary. More often equipped for the vicious life of which
than not persecuted for crimes real or they are almost assured.
Blackfire Pass and beyond the Black Goblins from the Badlands. There
Here, disposed nobles of the Empire local lords, bandit leaders and orc war
travel and rebuild their power, and the bosses for possession of key passes
and hobgoblins. Smaller goblins tend goblin thieves and rogues; though
Mork. Gork expects his followers to consult Mork for inspiration during
enter the fray of the battle without battles. The classical image of Mork, a
with Mork for help with some devious roguish arts, is one of a Hobgoblin
set aside for Gork, though feasts are Mork can generally be found in
held in his honour before and after permanent goblinoid settlements and
great battles. Particularly large feasts lairs. Mork holds no special holy days,
are held after great orc victories – though sacrifices are often made in
Khakkekk
Goblinoid God of Chaos Zotan-Lufûtatar,
Khakkekk is a Goblinoid deity who
turned to chaos as a young god. In
Goblin Spiritual Cult
Old World libraries, Khakkekk Zotan-Lufûtatar is an ancestral
appears as a cross between Khorne Goblinoid Spirit; a feathered, beaked
and Khaine, accepting tributes of
Goblinoid form representing the
blood and possessing other tendencies
immortal principles of barbarian
very reminiscent of Khorne, but
granting the use of magic. Khakkekk
cunning, ruthless domination, and
appears as a very large grotesque, arcane power essential for leaders and
eight armed, horned goblin carrying a heroes in the preservation and
sharp sacrificial knife or cleaver in enrichment of the Goblinoid tribes.
each hand. Followers of Khakkekk
Zotan-Lufûtatar inspires the leaders,
hate everything, especially other Orcs
heroes, and warriors of a Goblinoid
and Goblinoids, and go out of their
way to kill and sacrifice members of tribe with the courage and will to
other “false” goblinoid faiths. dominate its enemies and prey. Most
Goblinoid tribes will worship Zotan-
Church Skills and Talents
Lufûtatar with shamanistic rituals, in
Initiates of Khakkekk gain Strike to
addition to other Gods.
Injure. Priests of Khakkekk may
additionally learn Shadowing, Strike
Church Skills and Talents
Mighty Blown and Torture. Priests
Initiates and Priests of Zotan-
learn Petty Magic (Hedge) in place of
Lufûtatar have deep tribal beliefs and
Petty Magic (Divine).
shamanistic rituals. The Career Path
and Spells of Zotan-Lufûtatar are
represented by the Shaman Magic in
the Old World Bestiary (page 80).
Foot of Gork
Casting Number: 20
Unlock
Casting Time: Half Action Casting Number: 9
Ingredient: A goblinoid foot (+2) Casting Time: Full Action
Description: Ingredient: Fingers of a snotlings (+1)
This spell has a range of 24 yards and Description:
affects all targets within a 6 yard A single locked door or lock within
circle (small template). A giant and Touch range is unlocked. Magical
magical orcish foot is brought into locks are not affected.
existence and stamps down on the
targets. The spell counts as a magic Stop yer complainin’
missile and deals a Damage 7 hit to all
Casting Number: 10
affected. Targets must also make a
Casting Time: Full Action
successful Toughness test or be
Ingredient: Blood of a Troll (+1)
Stunned for 1 round.
Description:
The caster can heal himself or another
Mork, God of Guile and creature within Touch range. The
target is healed of a number of
Cunning
Wounds equal to 1-5 plus the casters
Mork is a God of cunning and Magic Characteristic at a rate of 2
sneakiness, and the closest Wounds per round (i.e. regenerating).
Goblinoids have to a great strategic
general. The roguish aspect of Mork Die yer Git
enables casters to negotiate traps and
Casting Number: 13
locks, while Mork the strategist fills
Casting Time: Full Action
his Goblinoid followers with bravery
Ingredient: A handful of charcoal (+2)
and forethought.
Description:
Balls of dirty sooty fire fly from the
I fink I got it
casters hands, acting as a magical
Casting Number: 6 missile with range 48 yards. A number
Casting Time: Full Action of fire balls are created equal to the
Ingredient: A symbol of Mork (+1)
The caster twists and turns the winds made blind (+1)
disrupting the magic of spell casters The caster melds with the shadows,
This spell behaves exactly like WFB, others from the Gobbo Project,
Summon Lesser Demon (WFRP 160). and others still from Advanced Hero’s
Quest spells. The Orc Names were
taken from the Orc Resource
Wake Undead
Community, www.orcs.ca.
Casting Number: 16
Casting Time: Full and half Action
Ingredient: The hand of a
necromancer or liche (+2)
Description:
This spell behaves exactly like Spell Of
Awakening (WFRP 162) except that
1d10 Skeletons or Zombies with 12
yards are affected.
Curse of Khakkekk
Casting Number: 20
Casting Time: Half Action
Ingredient: The spleen of a mutant
(+2)
Description:
This spell behaves exactly like Touch
Of Chaos (WFRP 160).