Professional Documents
Culture Documents
Tomes of Arcane Might
Tomes of Arcane Might
Tomes of Arcane Might
Table of Contents
Tome rules…………………………………………………………………………………………………...2
Tomes…………………………………………………………………………………………………………..3
Tome attunement wizard thesis……………………………………………………………………6
Codex of the Infinite Planes…………………………………………………………………………..7
Tomes
While some spellcasters prefer the raw power offered by a magical staff, others seek to
harness the unique advantages of the tome. A spellcaster must charge their tome in the heat
of battle, storing power until the right moment presents itself to unleash deadly magic.
Interact Concentrate
Requirement you are in encounter mode
You expend a prepared spell or spell slot, and the tome gains a number of charges equal to
the level of the expended spell. Unless you are in encounter mode, a tome loses all charges
after 10 minutes. A tome can hold a maximum number of charges equal to the highest-level
spell slot you have.
Max Level
Each tome has a listed max level. Any spell inside a tome can be heightened to any level up
to that level when cast from a tome.
Attuning to a Tome
To use a tome, you must first attune to it during your daily preparations. You can only attune
to one tome at a time, and you cannot both attune to a tome and also prepare a staff.
Tome of Prayer Item 3
This tome always comes in the form of the holy scriptures of a religion. In addition to the
spells, this tome also contains the Consecrate ritual. If the primary caster is wielding this
tome during a Consecrate ritual, each caster gains a +1 item bonus to any skill checks they
make as part of that ritual.
Activate Cast a Spell; Effect you expend a number of charges from the tome to cast a spell
from its list.
This small leather tome appears quite unremarkable, yet its appearance is difficult to forget.
Instead of losing all charges after 10 minutes pass outside of encounter mode, the tome
loses 1 charge per 10 minutes passing outside of encounter mode.
Max Level 4; Spells déjà vu, hypercognition
Activate [one-action] Interact; Effect you expend 1 charge from the tome to draw a weapon from it.
The weapon can be any common simple or martial weapon, and disappears after 1 minute.
Activate Cast a Spell; Effect you expend a number of charges from the tome to cast a spell
from its list.
Max Level 5; Spells burning Hands, fireball, summon Elemental (can only summon creatures
with the fire trait)
Activate [one-action] Charge a Tome
Activate Cast a Spell; Effect you expend a number of charges from the tome to cast a spell
from its list.
Tome of Beasts Item 11
This tome is adorned with many animal fetishes, and woodland creatures seem to take note
whenever it is used. In addition to the spells, this tome also contains the Awaken Animal
ritual. If the primary caster is wielding this tome during an Awaken Animal ritual, each caster
gains a +1 item bonus to any skill checks they make as part of that ritual.
Activate Cast a Spell; Effect you expend a number of charges from the tome to cast a spell
from its list.
Interact Concentrate
Frequency once per day
You extract the energy from your tome. Expend any number of charges from a tome you are
wielding, and regain a prepared spell slot you’ve already used today with a level equal to the
number of charges spent. The prepared spell in this slot is the same as what you originally
prepared for it.
Codex of the Infinite Planes Item 30
The Codex of the Infinite Planes is filled to the brim with elemental power and knowledge of
the multiverse, such that it could destroy entire worlds. Whenever the wielder casts a spell
from the Codex, they must attempt a DC 45 arcana check to keep the book’s overwhelming
power under their control. If they fail at this check, a minor calamity occurs after the spell is
cast, or a major calamity on a critical failure. While a calamity is occurring, the Codex closes
and cannot be used to cast spells until the calamity is over or it is forcibly opened with a
successful DC 50 athletics check. All calamities have a spell DC of 45 unless otherwise noted.
The Codex also contains the rituals Planar Binding, Freedom, Imprisonment and Create
Demiplane, all heightened to 10th level. If the primary caster is wielding this tome during one
of those rituals, each secondary casters gains a +3 item bonus to any skill checks they make
as part of that ritual, and the primary caster instead gains a +5 item bonus. If a ritual critically
fails while the primary caster is wielding the Codex, the primary caster must succeed a DC 50
arcana check or a major calamity occurs at the ritual’s location.