Professional Documents
Culture Documents
Stats
Stats
Takes up to 64
booleans.
(packed)MP_PSTAT_BOOL1 // Stat with Packed booleans index 1. Takes up to 64
booleans.
(packed)MP_PSTAT_BOOL2 // Stat with Packed booleans index 2. Takes up to 64
booleans.
(packed)PSTAT_BOOL0 // Add MP0_ or MP1_ // Character Stat with Packed booleans
index 0. Takes up to 64 booleans.
(packed)PSTAT_BOOL1 // Add MP0_ or MP1_ // Character Stat with Packed booleans
index 1. Takes up to 64 booleans.
(packed)PSTAT_BOOL2 // Add MP0_ or MP1_ // Character Stat with Packed booleans
index 2. Takes up to 64 booleans.
(packed)MP_PSTAT_INT0 // Stat with Packed integers index 0. Takes up to 8 integers.
(packed)MP_PSTAT_INT1 // Stat with Packed integers index 1. Takes up to 8 integers
(packed)MP_PSTAT_INT2 // Stat with Packed integers index 2. Takes up to 8 integers
(packed)PSTAT_INT0 // Add MP0_ or MP1_ // Character Stat with Packed integers index
0. Takes up to 8 integers.
(packed)PSTAT_INT1 // Add MP0_ or MP1_ // Character Stat with Packed integers index
1. Takes up to 8 integers
(packed)PSTAT_INT2 // Add MP0_ or MP1_ // Character Stat with Packed integers index
2. Takes up to 8 integers
(packed)PSTAT_INT3 // Add MP0_ or MP1_ // Character Stat with Packed integers index
3. Takes up to 8 integers
(packed)PSTAT_INT4 // Add MP0_ or MP1_ // Character Stat with Packed integers index
4. Takes up to 8 integers
(packed)PSTAT_INT5 // Add MP0_ or MP1_ // Character Stat with Packed integers index
4. Takes up to 8 integers
(packed)PSTAT_INT6 // Add MP0_ or MP1_ // Character Stat with Packed integers index
4. Takes up to 8 integers
(packed)PSTAT_INT7 // Add MP0_ or MP1_ // Character Stat with Packed integers index
4. Takes up to 8 integers
(packed)PSTAT_INT8 // Add MP0_ or MP1_ // Character Stat with Packed integers index
4. Takes up to 8 integers
(int)SUCCESSFUL_COUNTERS // Add MP0_ or MP1_ // Number of melee counter counter
(int)FIRES_EXTINGUISHED // Add MP0_ or MP1_ // Number of fires extinguished
(int)FIRES_STARTED // Add MP0_ or MP1_ // Number of fires started
(int)TIMES_CHEATED // Add MP0_ or MP1_ // Number of times cheated
(label)MISSION_NAME // Add MP0_ or MP1_ // Current Mission name
(u64)TOTAL_PLAYING_TIME // Add MP0_ or MP1_ // Total Playing time in milliseconds.
(u32)LONGEST_PLAYING_TIME // Add MP0_ or MP1_ // Longest Playing time since last
death.
(u32)LONGEST_CAM_TIME_DRIVING // Add MP0_ or MP1_ // Longest time spent driving in
cinematic camera in milliseconds.
(int)MPPLY_LEAST_FAVORITE_STATION // Least favorite radio station
(int)MPPLY_MOST_FAVORITE_STATION // Most favorite radio station
(int)DIED_IN_DROWNING // Add MP0_ or MP1_ // Number of times player died by
drowning
(int)DIED_IN_DROWNINGINVEHICLE // Add MP0_ or MP1_ // Number of times player died
by drowning in vehicle
(int)DIED_IN_EXPLOSION // Add MP0_ or MP1_ // Number of times player died by
explosion
(int)DIED_IN_FALL // Add MP0_ or MP1_ // Number of times player died by fall
(int)DIED_IN_FIRE // Add MP0_ or MP1_ // Number of times player died by fire
(int)DIED_IN_ROAD // Add MP0_ or MP1_ // Number of times player died in a road
accident
(int)BUSTED // Add MP0_ or MP1_ // Number of times the player was arrested
(int)MANUAL_SAVED // Add MP0_ or MP1_ // Number of times saved the game manually
(int)AUTO_SAVED // Add MP0_ or MP1_ // Number of times saved the game automatically
(int)PLAYER_KILLS_ON_SPREE // Add MP0_ or MP1_ // Number Players killed done on
spree.
(int)COPS_KILLS_ON_SPREE // Add MP0_ or MP1_ // Number Cops killed done on spree.
(int)PEDS_KILLS_ON_SPREE // Add MP0_ or MP1_ // Number Peds killed done on spree.
(u32)LONGEST_KILLING_SPREE // Add MP0_ or MP1_ // Longest killing count in spree.
(u32)LONGEST_KILLING_SPREE_TIME // Add MP0_ or MP1_ // Longest killing time count
in spree.
(int)KILLS_PLAYERS // Add MP0_ or MP1_ // Number of players killed
(int)KILLS_STEALTH // Add MP0_ or MP1_ // Number of stealth kills
(int)KILLS_INNOCENTS // Add MP0_ or MP1_ // Number of ped's killed
(int)KILLS_COP // Add MP0_ or MP1_ // Number of Cops killed
(int)KILLS_SWAT // Add MP0_ or MP1_ // Number of Swat killed
(int)KILLS_ENEMY_GANG_MEMBERS // Add MP0_ or MP1_ // Enemy Gang members killed
(int)KILLS_FRIENDLY_GANG_MEMBERS // Add MP0_ or MP1_ // Friendly Gang members
killed
(int)KILLS_BY_OTHERS // Add MP0_ or MP1_ // Peds killed by other players
(int)LARGE_ACCIDENTS // Add MP0_ or MP1_ // Number of large accidents.
(float)LONGEST_DRIVE_NOCRASH // Add MP0_ or MP1_ // Longest Drive Without a crash
(float)DIST_CAR // Add MP0_ or MP1_ // Total Distance in a car
(float)DIST_DRIVING_CAR // Add MP0_ or MP1_ // Total Distance driving a car
(u64)TIME_DRIVING_CAR // Add MP0_ or MP1_ // Total time driving a car
(float)DIST_PLANE // Add MP0_ or MP1_ // Total Distance driving a plane
(float)DIST_DRIVING_PLANE // Add MP0_ or MP1_ // Total time driving a plane
(u64)TIME_DRIVING_PLANE // Add MP0_ or MP1_ // Total time driving a plane
(float)DIST_QUADBIKE // Add MP0_ or MP1_ // Total Distance driving a quadbike
(float)DIST_DRIVING_QUADBIKE // Add MP0_ or MP1_ // Total time driving a quadbike
(u64)TIME_DRIVING_QUADBIKE // Add MP0_ or MP1_ // Total time driving a quadbike
(float)DIST_HELI // Add MP0_ or MP1_ // Total Distance driving a heli
(float)DIST_DRIVING_HELI // Add MP0_ or MP1_ // Total time driving a heli
(u64)TIME_DRIVING_HELI // Add MP0_ or MP1_ // Total time driving a heli
(float)DIST_BIKE // Add MP0_ or MP1_ // Total Distance driving a bike
(float)DIST_DRIVING_BIKE // Add MP0_ or MP1_ // Total time driving a bike
(u64)TIME_DRIVING_BIKE // Add MP0_ or MP1_ // Total time driving a bike
(float)DIST_BICYCLE // Add MP0_ or MP1_ // Total Distance driving a bicycle
(float)DIST_DRIVING_BICYCLE // Add MP0_ or MP1_ // Total time driving a bicycle
(u64)TIME_DRIVING_BICYCLE // Add MP0_ or MP1_ // Total time driving a bicycle
(float)DIST_BOAT // Add MP0_ or MP1_ // Total Distance driving a boat
(float)DIST_DRIVING_BOAT // Add MP0_ or MP1_ // Total time driving a boat
(u64)TIME_DRIVING_BOAT // Add MP0_ or MP1_ // Total time driving a boat
(float)DIST_SUBMARINE // Add MP0_ or MP1_ // Total Distance driving a submarine
(float)DIST_DRIVING_SUBMARINE // Add MP0_ or MP1_ // Total time driving a submarine
(u64)TIME_DRIVING_SUBMARINE // Add MP0_ or MP1_ // Total time driving a submarine
(float)DIST_SWIMMING // Add MP0_ or MP1_ // Total Distance driving a swimming
(u64)TIME_SWIMMING // Add MP0_ or MP1_ // Total time driving a swimming
(float)DIST_WALKING // Add MP0_ or MP1_ // Total Distance driving a walking
(u64)TIME_WALKING // Add MP0_ or MP1_ // Total time spent walking
(float)DIST_WALK_ST // Add MP0_ or MP1_ // Total Distance walking in Stealth mode
(float)DIST_RUNNING // Add MP0_ or MP1_ // Total Distance running
(u64)TIME_UNDERWATER // Add MP0_ or MP1_ // Total time underwater.
(u64)TIME_IN_WATER // Add MP0_ or MP1_ // Total time in water.
(u64)TIME_IN_COVER // Add MP0_ or MP1_ // Total time spent in cover
(int)ENTERED_COVER // Add MP0_ or MP1_ // Number of times the player has entered
cover
(int)ENTERED_COVER_AND_SHOT // Add MP0_ or MP1_ // Number of times the player has
entered cover and fired a shot or shots
(float)AVERAGE_SPEED // Add MP0_ or MP1_ // Average speed when driving a car or a
bike
(float)FLIGHT_TIME // Add MP0_ or MP1_ // Average speed when driving a car or a
bike
(float)LONGEST_CHASE_TIME // Add MP0_ or MP1_ // Duration of the longest cop chase.
(u32)TOTAL_CHASE_TIME // Add MP0_ or MP1_ // Total time spent losing cops.
(float)LAST_CHASE_TIME // Add MP0_ or MP1_ // Duration of the last cop chase.
(float)TOTAL_TIME_MAX_STARS // Add MP0_ or MP1_ // Total time under maximun wanted
stars
(int)STARS_ATTAINED // Add MP0_ or MP1_ // Total Number of wanted stars the player
has been awarded
(int)STARS_EVADED // Add MP0_ or MP1_ // Total Number of wanted stars the player
has evaded
(int)NO_TIMES_WANTED_LEVEL // Add MP0_ or MP1_ // The number of times character
obtains a wanted level
(int)PLANE_LANDINGS // Add MP0_ or MP1_ // Number of good plane landings
<!--VEHICLES -->
(int)NUMBER_NEAR_MISS // Add MP0_ or MP1_ // Number of vehicles near misses.
(int)NEAR_MISS_PRECISE // Add MP0_ or MP1_ // Number of vehicles near misses.
Precise.
(int)NUMBER_NEAR_MISS_NOCRASH // Add MP0_ or MP1_ // Maximum number of vehicles
near misses without crashing.
(int)COPCARS_ENTERED_AS_CROOK // Add MP0_ or MP1_ // Number of times entered a cop
car as a crook.
(int)BAILED_FROM_VEHICLE // Add MP0_ or MP1_ // Number of times jumped out of a
moving vehicle.
(int)THROWNTHROUGH_WINDSCREEN // Add MP0_ or MP1_ // Number of times thrown through
a windscreen
(float)TOTAL_DAMAGE_CARS // Add MP0_ or MP1_ // Total damage done in Cars
(float)TOTAL_DAMAGE_BIKES // Add MP0_ or MP1_ // Total damage done in Bikes
(float)TOTAL_DAMAGE_QUADBIKES // Add MP0_ or MP1_ // Total damage done in Quadbikes
(int)NUMBER_CRASHES_CARS // Add MP0_ or MP1_ // Number of crashes done in Cars
(int)NUMBER_CRASHES_BIKES // Add MP0_ or MP1_ // Number of crashes done in Bikes
(int)NUMBER_CRASHES_QUADBIKES // Add MP0_ or MP1_ // Number of crashes done in
Quadbikes
(int)NUMBER_STOLEN_COP_VEHICLE // Add MP0_ or MP1_ // Number of cars stolen
(int)NUMBER_STOLEN_CARS // Add MP0_ or MP1_ // Number of cars stolen
(int)NUMBER_STOLEN_BIKES // Add MP0_ or MP1_ // Number of bikes stolen
(int)NUMBER_STOLEN_BOATS // Add MP0_ or MP1_ // Number of boats stolen
(int)NUMBER_STOLEN_HELIS // Add MP0_ or MP1_ // Number of helis stolen
(int)NUMBER_STOLEN_PLANES // Add MP0_ or MP1_ // Number of planes stolen
(int)NUMBER_STOLEN_QUADBIKES // Add MP0_ or MP1_ // Number of quad bikes stolen
(int)NUMBER_STOLEN_BICYCLES // Add MP0_ or MP1_ // Number of bicycles stolen
(int)TIRES_POPPED_BY_GUNSHOT // Add MP0_ or MP1_ // Number of tires popped by
gunshot
(int)VEHICLES_DESTROYED_ON_SPREE // Add MP0_ or MP1_ // Number of vehicles
destroyed on spree
(int)COP_VEHI_DESTROYED_ON_SPREE // Add MP0_ or MP1_ // Number of COP vehicles
destroyed on spree
(int)TANKS_DESTROYED_ON_SPREE // Add MP0_ or MP1_ // Number of TANK vehicles
destroyed on spree
(int)CARS_EXPLODED // Add MP0_ or MP1_ // Number of cars exploded
(int)CARS_COPS_EXPLODED // Add MP0_ or MP1_ // Number of cop cars exploded
(int)BIKES_EXPLODED // Add MP0_ or MP1_ // Number of bikes exploded
(int)BOATS_EXPLODED // Add MP0_ or MP1_ // Number of boats exploded
(int)HELIS_EXPLODED // Add MP0_ or MP1_ // Number of helis exploded
(int)PLANES_EXPLODED // Add MP0_ or MP1_ // Number of planes exploded
(int)QUADBIKE_EXPLODED // Add MP0_ or MP1_ // Number of quadbike exploded
(int)BICYCLE_EXPLODED // Add MP0_ or MP1_ // Number of bicycle exploded
(int)SUBMARINE_EXPLODED // Add MP0_ or MP1_ // Number of submarine exploded
(int)TRAIN_EXPLODED // Add MP0_ or MP1_ // Number of train exploded
(float)FASTEST_SPEED // Add MP0_ or MP1_ // Fastest speed recorded in a vehicle in
meters/h
(u32)TOP_SPEED_CAR // Add MP0_ or MP1_ // Model Index of the fastest speed car
(float)LONGEST_2WHEEL_DIST // Add MP0_ or MP1_ // Longest 2 wheel distance in a
vehicle
(u32)LONGEST_2WHEEL_TIME // Add MP0_ or MP1_ // Longest 2 wheel time in a vehicle
(float)LONGEST_STOPPIE_DIST // Add MP0_ or MP1_ // Longest stoppie distance in a
bike
(u32)LONGEST_STOPPIE_TIME // Add MP0_ or MP1_ // Longest stoppie time in a bike
(float)LONGEST_WHEELIE_DIST // Add MP0_ or MP1_ // Longest wheelie time in a bike
(u32)LONGEST_WHEELIE_TIME // Add MP0_ or MP1_ // Longest wheelie time in a bike
(u64)TOTAL_WHEELIE_TIME // Add MP0_ or MP1_ // Total wheelie time in a bike
(float)LONGEST_SURVIVED_FREEFALL // Add MP0_ or MP1_ // Longest Survived free fall
in meters.
(int)HIGHEST_SKITTLES // Add MP0_ or MP1_ // Number of Peds Run down
(int)MOST_FLIPS_IN_ONE_JUMP // Add MP0_ or MP1_ // Number of flips in one vehicle
jump
(int)MOST_SPINS_IN_ONE_JUMP // Add MP0_ or MP1_ // Number of spins in one vehicle
jump
<!--WEAPONS -->
(int)EXPLOSIVE_DAMAGE_HITS // Add MP0_ or MP1_ // Number of explosive damage
weapons hits.
(int)EXPLOSIVE_DAMAGE_HITS_ANY // Add MP0_ or MP1_ // Number of explosive damage
weapons hits on any object.
(int)EXPLOSIVE_DAMAGE_SHOTS // Add MP0_ or MP1_ // Number of explosive damage
weapons shots.
(int)KILLS_ARMED // Add MP0_ or MP1_ // Number of Armed kills
(float)KILLS_IN_FREE_AIM // Add MP0_ or MP1_ // number of kills in free aim
(int)KILLS // Add MP0_ or MP1_ // Number of times mp char 0 killed
(int)DEATHS // Add MP0_ or MP1_ // Number of times mp char 0 died
(int)DEATHS_PLAYER // Add MP0_ or MP1_ // Number of deaths caused by other players
(int)SHOTS // Add MP0_ or MP1_ // Number of times mp char 0 fired
(float)WEAPON_ACCURACY // Add MP0_ or MP1_ // Weapon accuracy
(int)HITS // Add MP0_ or MP1_ // Number of times mp char 0 hit
(int)HITS_PEDS_VEHICLES // Add MP0_ or MP1_ // Number of times mp char 0 hit
(int)HEADSHOTS // Add MP0_ or MP1_ // Number of times mp char 0 killed by headshot
(int)PLAYER_HEADSHOTS // Add MP0_ or MP1_ // Number of times mp char 0 killed by
headshot done by other players
(u32)DB_SHOTTIME // Add MP0_ or MP1_ // Total time shoting a drive by weapon
(int)DB_KILLS // Add MP0_ or MP1_ // Number of times mp char 0 killed
(int)DB_PLAYER_KILLS // Add MP0_ or MP1_ // Number of times mp char 0 killed
(int)DB_SHOTS // Add MP0_ or MP1_ // Number of times mp char 0 fired
(int)DB_HITS // Add MP0_ or MP1_ // Number of times mp char 0 hit
(int)DB_HITS_PEDS_VEHICLES // Add MP0_ or MP1_ // Number of times mp char 0 hit
(int)DB_HEADSHOTS // Add MP0_ or MP1_ // Number of times mp char 0 killed by
headshot
(u32)PASS_DB_SHOTTIME // Add MP0_ or MP1_ // Total time shoting a drive by weapon
(int)PASS_DB_KILLS // Add MP0_ or MP1_ // Number of times mp char 0 killed
(int)PASS_DB_PLAYER_KILLS // Add MP0_ or MP1_ // Number of times mp char 0 killed
(int)PASS_DB_SHOTS // Add MP0_ or MP1_ // Number of times mp char 0 fired
(int)PASS_DB_HITS // Add MP0_ or MP1_ // Number of times mp char 0 hit
(int)PASS_DB_HITS_PEDS_VEHICLES // Add MP0_ or MP1_ // Number of times mp char 0
hit
(int)PASS_DB_HEADSHOTS // Add MP0_ or MP1_ // Number of times mp char 0 killed by
headshot
(int)EXPLOSIVES_USED // Add MP0_ or MP1_ // Number of Explosives used
<!--Melee -->
(int)UNARMED_KILLS // Add MP0_ or MP1_ // Number of times Michael killed with
weapon
(int)UNARMED_ENEMY_KILLS // Add MP0_ or MP1_ // Number of times Michael killed with
weapon
(int)UNARMED_DEATHS // Add MP0_ or MP1_ // Number of times Michael killed by weapon
(int)UNARMED_HITS // Add MP0_ or MP1_ // Number of times Michael hit with weapon
(int)KNIFE_KILLS // Add MP0_ or MP1_ // Number of times Michael killed with weapon
(int)KNIFE_ENEMY_KILLS // Add MP0_ or MP1_ // Number of times Michael killed with
weapon
(int)KNIFE_DEATHS // Add MP0_ or MP1_ // Number of times Michael killed by weapon
(int)KNIFE_HITS // Add MP0_ or MP1_ // Number of times Michael hit with weapon
(u32)KNIFE_HELDTIME // Add MP0_ or MP1_ // Time Michael held weapon (MS)
(int)KNIFE_AMMO_BOUGHT // Add MP0_ or MP1_ // Ammo bought for weapon
(int)KNIFE_FM_AMMO_BOUGHT // Add MP0_ or MP1_ // Ammo bought for weapon
(int)KNIFE_FM_AMMO_CURRENT // Add MP0_ or MP1_ // Ammo bought for weapon
(bool)KNIFE_IN_POSSESSION // Add MP0_ or MP1_ // Is weapon in inventory
(bool)KNIFE_AQUIRED_AS_GIFT // Add MP0_ or MP1_ // Is weapon in inventory
(int)SHOVEL_KILLS // Add MP0_ or MP1_ // Number of times Michael killed with weapon
(int)SHOVEL_ENEMY_KILLS // Add MP0_ or MP1_ // Number of times Michael killed with
weapon
(int)SHOVEL_DEATHS // Add MP0_ or MP1_ // Number of times Michael killed by weapon
(int)SHOVEL_HITS // Add MP0_ or MP1_ // Number of times Michael hit with weapon
(u32)SHOVEL_HELDTIME // Add MP0_ or MP1_ // Time Michael held weapon (MS)
(int)SHOVEL_FM_AMMO_BOUGHT // Add MP0_ or MP1_ // Ammo bought for weapon
(int)SHOVEL_FM_AMMO_CURRENT // Add MP0_ or MP1_ // Ammo bought for weapon
(bool)SHOVEL_IN_POSSESSION // Add MP0_ or MP1_ // Is weapon in inventory
(bool)SHOVEL_AQUIRED_AS_GIFT // Add MP0_ or MP1_ // Is weapon in inventory
(int)WRENCH_KILLS // Add MP0_ or MP1_ // Number of times Michael killed with weapon
(int)WRENCH_ENEMY_KILLS // Add MP0_ or MP1_ // Number of times Michael killed with
weapon
(int)WRENCH_DEATHS // Add MP0_ or MP1_ // Number of times Michael killed by weapon
(int)WRENCH_HITS // Add MP0_ or MP1_ // Number of times Michael hit with weapon
(u32)WRENCH_HELDTIME // Add MP0_ or MP1_ // Time Michael held weapon (MS)
(int)WRENCH_FM_AMMO_BOUGHT // Add MP0_ or MP1_ // Ammo bought for weapon
(int)WRENCH_FM_AMMO_CURRENT // Add MP0_ or MP1_ // Ammo bought for weapon
(bool)WRENCH_IN_POSSESSION // Add MP0_ or MP1_ // Is weapon in inventory
(bool)WRENCH_AQUIRED_AS_GIFT // Add MP0_ or MP1_ // Is weapon in inventory
(int)HAMMER_KILLS // Add MP0_ or MP1_ // Number of times Michael killed with weapon
(int)HAMMER_ENEMY_KILLS // Add MP0_ or MP1_ // Number of times Michael killed with
weapon
(int)HAMMER_DEATHS // Add MP0_ or MP1_ // Number of times Michael killed by weapon
(int)HAMMER_HITS // Add MP0_ or MP1_ // Number of times Michael hit with weapon
(u32)HAMMER_HELDTIME // Add MP0_ or MP1_ // Time Michael held weapon (MS)
(int)HAMMER_FM_AMMO_BOUGHT // Add MP0_ or MP1_ // Ammo bought for weapon
(int)HAMMER_FM_AMMO_CURRENT // Add MP0_ or MP1_ // Ammo bought for weapon
(bool)HAMMER_IN_POSSESSION // Add MP0_ or MP1_ // Is weapon in inventory
(bool)HAMMER_AQUIRED_AS_GIFT // Add MP0_ or MP1_ // Is weapon in inventory
(int)BAT_KILLS // Add MP0_ or MP1_ // Number of times Michael killed with weapon
(int)BAT_ENEMY_KILLS // Add MP0_ or MP1_ // Number of times Michael killed with
weapon
(int)BAT_DEATHS // Add MP0_ or MP1_ // Number of times Michael killed by weapon
(int)BAT_HITS // Add MP0_ or MP1_ // Number of times Michael hit with weapon
(u32)BAT_HELDTIME // Add MP0_ or MP1_ // Time Michael held weapon (MS)
(int)BAT_FM_AMMO_BOUGHT // Add MP0_ or MP1_ // Ammo bought for weapon
(int)BAT_FM_AMMO_CURRENT // Add MP0_ or MP1_ // Ammo bought for weapon
(bool)BAT_IN_POSSESSION // Add MP0_ or MP1_ // Is weapon in inventory
(bool)BAT_AQUIRED_AS_GIFT // Add MP0_ or MP1_ // Is weapon in inventory
(int)GCLUB_KILLS // Add MP0_ or MP1_ // Number of times Michael killed with weapon
(int)GCLUB_ENEMY_KILLS // Add MP0_ or MP1_ // Number of times Michael killed with
weapon
(int)GCLUB_DEATHS // Add MP0_ or MP1_ // Number of times Michael killed by weapon
(int)GCLUB_HITS // Add MP0_ or MP1_ // Number of times Michael hit with weapon
(u32)GCLUB_HELDTIME // Add MP0_ or MP1_ // Time Michael held weapon (MS)
(int)GCLUB_FM_AMMO_BOUGHT // Add MP0_ or MP1_ // Ammo bought for weapon
(int)GCLUB_FM_AMMO_CURRENT // Add MP0_ or MP1_ // Ammo bought for weapon
(bool)GCLUB_IN_POSSESSION // Add MP0_ or MP1_ // Is weapon in inventory
(bool)GCLUB_AQUIRED_AS_GIFT // Add MP0_ or MP1_ // Is weapon in inventory
(int)SMG_KILLS // Add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)SMG_DEATHS // Add MP0_ or MP1_ // Number of times mp char 0 killed by weapon
(int)SMG_SHOTS // Add MP0_ or MP1_ // Number of times mp char 0 fired weapon
(int)SMG_HITS // Add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)SMG_HEADSHOTS // Add MP0_ or MP1_ // Number of times mp char 0 killed by
headshot with weapon
(u32)SMG_HELDTIME // Add MP0_ or MP1_ // Time mp char 0 held weapon (MS)
(u32)SMG_DB_HELDTIME // Add MP0_ or MP1_ // Time char0 held driveby weapon (MS)
(int)SMG_FM_AMMO_BOUGHT // Add MP0_ or MP1_ // Ammo bought for weapon
(int)SMG_FM_AMMO_CURRENT // Add MP0_ or MP1_ // Ammo bought for weapon
(int)SMG_ENEMY_KILLS // Add MP0_ or MP1_ // Number of enemies killed with weapon
(S)
(bool)SMG_IN_POSSESSION // Add MP0_ or MP1_ // Is weapon in inventory
(bool)SMG_AQUIRED_AS_GIFT // Add MP0_ or MP1_ // Is weapon in inventory
(int)MG_KILLS // Add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)MG_DEATHS // Add MP0_ or MP1_ // Number of times mp char 0 killed by weapon
(int)MG_SHOTS // Add MP0_ or MP1_ // Number of times mp char 0 fired weapon
(int)MG_HITS // Add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)MG_HEADSHOTS // Add MP0_ or MP1_ // Number of times mp char 0 killed by
headshot with weapon
(u32)MG_HELDTIME // Add MP0_ or MP1_ // Time mp char 0 held weapon (MS)
(int)MG_FM_AMMO_BOUGHT // Add MP0_ or MP1_ // Ammo bought for weapon
(int)MG_FM_AMMO_CURRENT // Add MP0_ or MP1_ // Ammo bought for weapon
(int)MG_ENEMY_KILLS // Add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(bool)MG_IN_POSSESSION // Add MP0_ or MP1_ // Is weapon in inventory
(bool)MG_AQUIRED_AS_GIFT // Add MP0_ or MP1_ // Is weapon in inventory
(int)PUMP_KILLS // Add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)PUMP_DEATHS // Add MP0_ or MP1_ // Number of times mp char 0 killed by weapon
(int)PUMP_SHOTS // Add MP0_ or MP1_ // Number of times mp char 0 fired weapon
(int)PUMP_HITS // Add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)PUMP_HEADSHOTS // Add MP0_ or MP1_ // Number of times mp char 0 killed by
headshot with weapon
(u32)PUMP_HELDTIME // Add MP0_ or MP1_ // Time mp char 0 held weapon (MS)
(int)PUMP_FM_AMMO_BOUGHT // Add MP0_ or MP1_ // Ammo bought for weapon
(int)PUMP_FM_AMMO_CURRENT // Add MP0_ or MP1_ // Ammo bought for weapon
(int)PUMP_ENEMY_KILLS // Add MP0_ or MP1_ // Number of enemies killed with weapon
(S)
(bool)PUMP_IN_POSSESSION // Add MP0_ or MP1_ // Is weapon in inventory
(bool)PUMP_AQUIRED_AS_GIFT // Add MP0_ or MP1_ // Is weapon in inventory
(int)RPG_KILLS // Add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)RPG_DEATHS // Add MP0_ or MP1_ // Number of times mp char 0 killed by weapon
(int)RPG_SHOTS // Add MP0_ or MP1_ // Number of times mp char 0 fired weapon
(u32)RPG_HELDTIME // Add MP0_ or MP1_ // Time mp char 0 held weapon (MS)
(int)RPG_FM_AMMO_BOUGHT // Add MP0_ or MP1_ // Ammo bought for weapon
(int)RPG_FM_AMMO_CURRENT // Add MP0_ or MP1_ // Ammo bought for weapon
(int)RPG_ENEMY_KILLS // Add MP0_ or MP1_ // Number of enemies killed with weapon
(S)
(bool)RPG_IN_POSSESSION // Add MP0_ or MP1_ // Is weapon in inventory
(bool)RPG_AQUIRED_AS_GIFT // Add MP0_ or MP1_ // Is weapon in inventory
(bool)CL_SURV_A_BOUNTY // Add MP0_ or MP1_ // MP Char 0 - Stores how many times the
player has started mission script
<!--VEHICLE ACCESS-->
(bool)DOES_PLAYER_HAVE_VEH_ACCESS // Add MP0_ or MP1_ // True if the player owns a
car.
<!-- Set when character has watched the Freemode Intro -->
(bool)FM_INTRO_CUT_DONE // Add MP0_ or MP1_ // Set when the character has seen the
Freemode Intro
(int)CRARMWREST // Add MP0_ or MP1_ // MP Char 0 - Stores how many times the player
has started mission script
(int)CRBASEJUMP // Add MP0_ or MP1_ // MP Char 0 - Stores how many times the player
has started mission script
(int)CRDARTS // Add MP0_ or MP1_ // MP Char 0 - Stores how many times the player
has started mission script
(int)CRDM // Add MP0_ or MP1_ // MP Char 0 - Stores how many times the player has
started mission script
(int)CRGANGHIDE // Add MP0_ or MP1_ // MP Char 0 - Stores how many times the player
has started mission script
(int)CRGOLF // Add MP0_ or MP1_ // MP Char 0 - Stores how many times the player has
started mission script
(int)CRHORDE // Add MP0_ or MP1_ // MP Char 0 - Stores how many times the player
has started mission script
(int)CRMISSION // Add MP0_ or MP1_ // MP Char 0 - Stores how many times the player
has started mission script
(int)CRSHOOTRNG // Add MP0_ or MP1_ // MP Char 0 - Stores how many times the player
has started mission script
(int)CRTENNIS // Add MP0_ or MP1_ // MP Char 0 - Stores how many times the player
has started mission script
(date)REW_DAILY_5_MISS // Add MP0_ or MP1_ // MP Char 0 - Stores how many times the
player has started mission script
(int)REW_DAILY_5_MISS_COUNTER // Add MP0_ or MP1_ // MP Char 0 - Stores how many
times the player has started mission script
<!--
(int)FM_CUT_DONE // Add MP0_ or MP1_ // Track which cutscenes have beend done
<!-- DO NOT DELETE THESE! They are required to test the infulstructure of the the
stat system -->
(int)MPPLY_AWD_TEMPAWARD // Temp Stats
(float)MPPLY_AWD_TEMPAWARDFLOAT // Temp Stats
(bool)MPPLY_AWD_TEMPAWARDBOOL // Temp Stats
(date)MPPLY_AWD_TEMPAWARDDATE // Temp Stats
<!-- POSIX TIMESTAMP FOR CHARACTER CRETION CLOUD / PROFILE STATS -->
(int)CLOUD_TIME_CHAR_CREATED // Add MP0_ or MP1_ // Posix Timestamp of character
creation
(int)PS_TIME_CHAR_CREATED // Add MP0_ or MP1_ // Posix Timestamp of character
creation
<!--- New way of dealing with clearing the EVC from player being a cheater -->
(bool)SCADMIN_IS_CHEATER // SC Admin Flag someone as a cheater.
(u64)MPPLY_CHEATER_CLEAR_TIME // Last posix time we cleared someone EVC.
(int)TSHIRT_DECAL_HASH // Add MP0_ or MP1_ // Stores the name hash of the current
t-shirt decal
<!-- Vehicle_14-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_14 // Add MP0_ or MP1_ // Vehicle_14 bitset of various control
flags for vehicle
(int)MPSV_IMPOUND_TIME_14 // Add MP0_ or MP1_ // Vehicle_14 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_14 // Add MP0_ or MP1_ // Vehicle_14 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_14 // Add MP0_ or MP1_ // Vehicle_14 model enum of vehicle
(int)MPSV_FLAGS_14 // Add MP0_ or MP1_ // Vehicle_14 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_14 // Add MP0_ or MP1_ // Vehicle_14 cost of vehicle when
purchased
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_14 // Add MP0_ or MP1_ // Vehicle_14 licence plate part 0
<!-- Vehicle_15-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_15 // Add MP0_ or MP1_ // Vehicle_15 bitset of various control
flags for vehicle
(int)MPSV_IMPOUND_TIME_15 // Add MP0_ or MP1_ // Vehicle_15 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_15 // Add MP0_ or MP1_ // Vehicle_15 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_15 // Add MP0_ or MP1_ // Vehicle_15 model enum of vehicle
(int)MPSV_FLAGS_15 // Add MP0_ or MP1_ // Vehicle_15 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_15 // Add MP0_ or MP1_ // Vehicle_15 cost of vehicle when
purchased
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_15 // Add MP0_ or MP1_ // Vehicle_15 licence plate part 0
<!-- Vehicle_16-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_16 // Add MP0_ or MP1_ // Vehicle_16 bitset of various control
flags for vehicle
(int)MPSV_IMPOUND_TIME_16 // Add MP0_ or MP1_ // Vehicle_16 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_16 // Add MP0_ or MP1_ // Vehicle_16 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_16 // Add MP0_ or MP1_ // Vehicle_16 model enum of vehicle
(int)MPSV_FLAGS_16 // Add MP0_ or MP1_ // Vehicle_16 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_16 // Add MP0_ or MP1_ // Vehicle_16 cost of vehicle when
purchased
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_16 // Add MP0_ or MP1_ // Vehicle_16 licence plate part 0
<!-- Vehicle_17-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_17 // Add MP0_ or MP1_ // Vehicle_17 bitset of various control
flags for vehicle
(int)MPSV_IMPOUND_TIME_17 // Add MP0_ or MP1_ // Vehicle_17 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_17 // Add MP0_ or MP1_ // Vehicle_17 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_17 // Add MP0_ or MP1_ // Vehicle_17 model enum of vehicle
(int)MPSV_FLAGS_17 // Add MP0_ or MP1_ // Vehicle_17 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_17 // Add MP0_ or MP1_ // Vehicle_17 cost of vehicle when
purchased
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_17 // Add MP0_ or MP1_ // Vehicle_17 licence plate part 0
<!-- Vehicle_18-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_18 // Add MP0_ or MP1_ // Vehicle_18 bitset of various control
flags for vehicle
(int)MPSV_IMPOUND_TIME_18 // Add MP0_ or MP1_ // Vehicle_18 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_18 // Add MP0_ or MP1_ // Vehicle_18 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_18 // Add MP0_ or MP1_ // Vehicle_18 model enum of vehicle
(int)MPSV_FLAGS_18 // Add MP0_ or MP1_ // Vehicle_18 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_18 // Add MP0_ or MP1_ // Vehicle_18 cost of vehicle when
purchased
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_18 // Add MP0_ or MP1_ // Vehicle_18 licence plate part 0
<!-- Vehicle_19-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_19 // Add MP0_ or MP1_ // Vehicle_19 bitset of various control
flags for vehicle
(int)MPSV_IMPOUND_TIME_19 // Add MP0_ or MP1_ // Vehicle_19 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_19 // Add MP0_ or MP1_ // Vehicle_19 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_19 // Add MP0_ or MP1_ // Vehicle_19 model enum of vehicle
(int)MPSV_FLAGS_19 // Add MP0_ or MP1_ // Vehicle_19 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_19 // Add MP0_ or MP1_ // Vehicle_19 cost of vehicle when
purchased
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_19 // Add MP0_ or MP1_ // Vehicle_19 licence plate part 0
<!-- Vehicle_20-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_20 // Add MP0_ or MP1_ // Vehicle_20 bitset of various control
flags for vehicle
(int)MPSV_IMPOUND_TIME_20 // Add MP0_ or MP1_ // Vehicle_20 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_20 // Add MP0_ or MP1_ // Vehicle_20 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_20 // Add MP0_ or MP1_ // Vehicle_20 model enum of vehicle
(int)MPSV_FLAGS_20 // Add MP0_ or MP1_ // Vehicle_20 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_20 // Add MP0_ or MP1_ // Vehicle_20 cost of vehicle when
purchased
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_20 // Add MP0_ or MP1_ // Vehicle_20 licence plate part 0
<!-- Vehicle_21-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_21 // Add MP0_ or MP1_ // Vehicle_21 bitset of various control
flags for vehicle
(int)MPSV_IMPOUND_TIME_21 // Add MP0_ or MP1_ // Vehicle_21 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_21 // Add MP0_ or MP1_ // Vehicle_21 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_21 // Add MP0_ or MP1_ // Vehicle_21 model enum of vehicle
(int)MPSV_FLAGS_21 // Add MP0_ or MP1_ // Vehicle_21 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_21 // Add MP0_ or MP1_ // Vehicle_21 cost of vehicle when
purchased
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_21 // Add MP0_ or MP1_ // Vehicle_21 licence plate part 0
<!-- Vehicle_22-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_22 // Add MP0_ or MP1_ // Vehicle_22 bitset of various control
flags for vehicle
(int)MPSV_IMPOUND_TIME_22 // Add MP0_ or MP1_ // Vehicle_22 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_22 // Add MP0_ or MP1_ // Vehicle_22 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_22 // Add MP0_ or MP1_ // Vehicle_22 model enum of vehicle
(int)MPSV_FLAGS_22 // Add MP0_ or MP1_ // Vehicle_22 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_22 // Add MP0_ or MP1_ // Vehicle_22 cost of vehicle when
purchased
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_22 // Add MP0_ or MP1_ // Vehicle_22 licence plate part 0
<!-- Vehicle_23 (CYCLE)-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_23 // Add MP0_ or MP1_ // Vehicle_23 bitset of various control
flags for vehicle
(int)MPSV_IMPOUND_TIME_23 // Add MP0_ or MP1_ // Vehicle_23 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_23 // Add MP0_ or MP1_ // Vehicle_23 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_23 // Add MP0_ or MP1_ // Vehicle_23 model enum of vehicle
(int)MPSV_FLAGS_23 // Add MP0_ or MP1_ // Vehicle_23 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_23 // Add MP0_ or MP1_ // Vehicle_23 cost of vehicle when
purchased
<!-- Vehicle_24 (CYCLE)-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_24 // Add MP0_ or MP1_ // Vehicle_24 bitset of various control
flags for vehicle
(int)MPSV_IMPOUND_TIME_24 // Add MP0_ or MP1_ // Vehicle_24 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_24 // Add MP0_ or MP1_ // Vehicle_24 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_24 // Add MP0_ or MP1_ // Vehicle_24 model enum of vehicle
(int)MPSV_FLAGS_24 // Add MP0_ or MP1_ // Vehicle_24 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_24 // Add MP0_ or MP1_ // Vehicle_24 cost of vehicle when
purchased
<!-- Vehicle_25 (CYCLE)-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_25 // Add MP0_ or MP1_ // Vehicle_25 bitset of various control
flags for vehicle
(int)MPSV_IMPOUND_TIME_25 // Add MP0_ or MP1_ // Vehicle_25 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_25 // Add MP0_ or MP1_ // Vehicle_25 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_25 // Add MP0_ or MP1_ // Vehicle_25 model enum of vehicle
(int)MPSV_FLAGS_25 // Add MP0_ or MP1_ // Vehicle_25 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_25 // Add MP0_ or MP1_ // Vehicle_25 cost of vehicle when
purchased
(int)MULTI_PROPERTY_1 // Add MP0_ or MP1_ // Stores what other property player has
purchased +_1
(int)MULTI_PROPERTY_VALUE_1 // Add MP0_ or MP1_ // Stores value other property
player has purchased +_1
(int)ADMIN_VEH_RM_BS_1 // Add MP0_ or MP1_ // Remove from the player a buyable veh
in bitset 1 set by SCADMIN
(int)ADMIN_VEH_RM_BS_2 // Add MP0_ or MP1_ // Remove from the player a buyable veh
in bitset 2 set by SCADMIN
(int)ADMIN_VEH_RM_BS_3 // Add MP0_ or MP1_ // Remove from the player a buyable veh
in bitset 3 set by SCADMIN
(int)ADMIN_VEH_RM_BS_4 // Add MP0_ or MP1_ // Remove from the player a buyable veh
in bitset 4 set by SCADMIN
(int)ADMIN_VEH_RM_BS_5 // Add MP0_ or MP1_ // Remove from the player a buyable veh
in bitset 5 set by SCADMIN
(int)ADMIN_VEH_RM_BS_6 // Add MP0_ or MP1_ // Remove from the player a buyable veh
in bitset 6 set by SCADMIN
(int)ADMIN_VEH_RM_BS_7 // Add MP0_ or MP1_ // Remove from the player a buyable veh
in bitset 6 set by SCADMIN
(int)HAIR_TINT // Add MP0_ or MP1_ // MP Char 0 - Colour tints for char features
(int)EYEBROW_TINT // Add MP0_ or MP1_ // MP Char 0 - Colour tints for char features
(int)FACIALHAIR_TINT // Add MP0_ or MP1_ // MP Char 0 - Colour tints for char
features
(int)BLUSHER_TINT // Add MP0_ or MP1_ // MP Char 0 - Colour tints for char features
(int)LIPSTICK_TINT // Add MP0_ or MP1_ // MP Char 0 - Colour tints for char
features
(int)OVERLAY_BODY_1_TINT // Add MP0_ or MP1_ // MP Char 0 body overlays that
players for bugs 2100360 2100361
(int)SEC_OVERLAY_BODY_1_TINT // Add MP0_ or MP1_ // MP Char 0 body overlays that
players for bugs 2100360 2100361
<!-- Vehicle_26-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_26 // Add MP0_ or MP1_ // Vehicle_26 bitset of various control
flags for vehicle
(int)MPSV_IMPOUND_TIME_26 // Add MP0_ or MP1_ // Vehicle_26 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_26 // Add MP0_ or MP1_ // Vehicle_26 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_26 // Add MP0_ or MP1_ // Vehicle_26 model enum of vehicle
(int)MPSV_FLAGS_26_XYZ // Add MP0_ or MP1_ // Vehicle_26 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_26 // Add MP0_ or MP1_ // Vehicle_26 cost of vehicle when
purchased
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_26 // Add MP0_ or MP1_ // Vehicle_26 licence plate part 0
<!-- Vehicle_27-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_27 // Add MP0_ or MP1_ // Vehicle_27 bitset of various control
flags for vehicle
(int)MPSV_IMPOUND_TIME_27 // Add MP0_ or MP1_ // Vehicle_27 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_27 // Add MP0_ or MP1_ // Vehicle_27 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_27 // Add MP0_ or MP1_ // Vehicle_27 model enum of vehicle
(int)MPSV_FLAGS_27 // Add MP0_ or MP1_ // Vehicle_27 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_27 // Add MP0_ or MP1_ // Vehicle_27 cost of vehicle when
purchased
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_27 // Add MP0_ or MP1_ // Vehicle_27 licence plate part 0
<!-- Vehicle_28-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_28 // Add MP0_ or MP1_ // Vehicle_28 bitset of various control
flags for vehicle
(int)MPSV_IMPOUND_TIME_28 // Add MP0_ or MP1_ // Vehicle_28 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_28 // Add MP0_ or MP1_ // Vehicle_28 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_28 // Add MP0_ or MP1_ // Vehicle_28 model enum of vehicle
(int)MPSV_FLAGS_28 // Add MP0_ or MP1_ // Vehicle_28 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_28 // Add MP0_ or MP1_ // Vehicle_28 cost of vehicle when
purchased
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_28 // Add MP0_ or MP1_ // Vehicle_28 licence plate part 0
<!-- Vehicle_29-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_29 // Add MP0_ or MP1_ // Vehicle_29 bitset of various control
flags for vehicle
(int)MPSV_IMPOUND_TIME_29 // Add MP0_ or MP1_ // Vehicle_29 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_29 // Add MP0_ or MP1_ // Vehicle_29 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_29 // Add MP0_ or MP1_ // Vehicle_29 model enum of vehicle
(int)MPSV_FLAGS_29 // Add MP0_ or MP1_ // Vehicle_29 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_29 // Add MP0_ or MP1_ // Vehicle_29 cost of vehicle when
purchased
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_29 // Add MP0_ or MP1_ // Vehicle_29 licence plate part 0
<!-- Vehicle_30-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_30 // Add MP0_ or MP1_ // Vehicle_30 bitset of various control
flags for vehicle
(int)MPSV_IMPOUND_TIME_30 // Add MP0_ or MP1_ // Vehicle_30 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_30 // Add MP0_ or MP1_ // Vehicle_30 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_30 // Add MP0_ or MP1_ // Vehicle_30 model enum of vehicle
(int)MPSV_FLAGS_30 // Add MP0_ or MP1_ // Vehicle_30 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_30 // Add MP0_ or MP1_ // Vehicle_30 cost of vehicle when
purchased
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_30 // Add MP0_ or MP1_ // Vehicle_30 licence plate part 0
<!-- Vehicle_31-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_31 // Add MP0_ or MP1_ // Vehicle_31 bitset of various control
flags for vehicle
(int)MPSV_IMPOUND_TIME_31 // Add MP0_ or MP1_ // Vehicle_31 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_31 // Add MP0_ or MP1_ // Vehicle_31 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_31 // Add MP0_ or MP1_ // Vehicle_31 model enum of vehicle
(int)MPSV_FLAGS_31 // Add MP0_ or MP1_ // Vehicle_31 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_31 // Add MP0_ or MP1_ // Vehicle_31 cost of vehicle when
purchased
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_31 // Add MP0_ or MP1_ // Vehicle_31 licence plate part 0
<!-- Vehicle_32-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_32 // Add MP0_ or MP1_ // Vehicle_32 bitset of various control
flags for vehicle
(int)MPSV_IMPOUND_TIME_32 // Add MP0_ or MP1_ // Vehicle_32 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_32 // Add MP0_ or MP1_ // Vehicle_32 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_32 // Add MP0_ or MP1_ // Vehicle_32 model enum of vehicle
(int)MPSV_FLAGS_32 // Add MP0_ or MP1_ // Vehicle_32 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_32 // Add MP0_ or MP1_ // Vehicle_32 cost of vehicle when
purchased
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_32 // Add MP0_ or MP1_ // Vehicle_32 licence plate part 0
<!-- Vehicle_33-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_33 // Add MP0_ or MP1_ // Vehicle_33 bitset of various control
flags for vehicle
(int)MPSV_IMPOUND_TIME_33 // Add MP0_ or MP1_ // Vehicle_33 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_33 // Add MP0_ or MP1_ // Vehicle_33 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_33 // Add MP0_ or MP1_ // Vehicle_33 model enum of vehicle
(int)MPSV_FLAGS_33 // Add MP0_ or MP1_ // Vehicle_33 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_33 // Add MP0_ or MP1_ // Vehicle_33 cost of vehicle when
purchased
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_33 // Add MP0_ or MP1_ // Vehicle_33 licence plate part 0
<!-- Vehicle_34-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_34 // Add MP0_ or MP1_ // Vehicle_34 bitset of various control
flags for vehicle
(int)MPSV_IMPOUND_TIME_34 // Add MP0_ or MP1_ // Vehicle_34 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_34 // Add MP0_ or MP1_ // Vehicle_34 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_34 // Add MP0_ or MP1_ // Vehicle_34 model enum of vehicle
(int)MPSV_FLAGS_34 // Add MP0_ or MP1_ // Vehicle_34 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_34 // Add MP0_ or MP1_ // Vehicle_34 cost of vehicle when
purchased
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_34 // Add MP0_ or MP1_ // Vehicle_34 licence plate part 0
<!-- Vehicle_35-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_35 // Add MP0_ or MP1_ // Vehicle_35 bitset of various control
flags for vehicle
(int)MPSV_IMPOUND_TIME_35 // Add MP0_ or MP1_ // Vehicle_35 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_35 // Add MP0_ or MP1_ // Vehicle_35 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_35 // Add MP0_ or MP1_ // Vehicle_35 model enum of vehicle
(int)MPSV_FLAGS_35 // Add MP0_ or MP1_ // Vehicle_35 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_35 // Add MP0_ or MP1_ // Vehicle_35 cost of vehicle when
purchased
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_35 // Add MP0_ or MP1_ // Vehicle_35 licence plate part 0
<!-- Vehicle_36 (CYCLE)-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_36 // Add MP0_ or MP1_ // Vehicle_36 bitset of various control
flags for vehicle
(int)MPSV_IMPOUND_TIME_36 // Add MP0_ or MP1_ // Vehicle_36 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_36 // Add MP0_ or MP1_ // Vehicle_36 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_36 // Add MP0_ or MP1_ // Vehicle_36 model enum of vehicle
(int)MPSV_FLAGS_36 // Add MP0_ or MP1_ // Vehicle_36 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_36 // Add MP0_ or MP1_ // Vehicle_36 cost of vehicle when
purchased
<!-- Vehicle_37 (CYCLE)-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_37 // Add MP0_ or MP1_ // Vehicle_37 bitset of various control
flags for vehicle
(int)MPSV_IMPOUND_TIME_37 // Add MP0_ or MP1_ // Vehicle_37 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_37 // Add MP0_ or MP1_ // Vehicle_37 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_37 // Add MP0_ or MP1_ // Vehicle_37 model enum of vehicle
(int)MPSV_FLAGS_37 // Add MP0_ or MP1_ // Vehicle_37 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_37 // Add MP0_ or MP1_ // Vehicle_37 cost of vehicle when
purchased
<!-- Vehicle_38 (CYCLE)-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_38 // Add MP0_ or MP1_ // Vehicle_38 bitset of various control
flags for vehicle
(int)MPSV_IMPOUND_TIME_38 // Add MP0_ or MP1_ // Vehicle_38 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_38 // Add MP0_ or MP1_ // Vehicle_38 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_38 // Add MP0_ or MP1_ // Vehicle_38 model enum of vehicle
(int)MPSV_FLAGS_38 // Add MP0_ or MP1_ // Vehicle_38 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_38 // Add MP0_ or MP1_ // Vehicle_38 cost of vehicle when
purchased
(int)MULTI_PROPERTY_2 // Add MP0_ or MP1_ // Stores what other property player has
purchased +_2
(int)MULTI_PROPERTY_VALUE_2 // Add MP0_ or MP1_ // Stores value other property
player has purchased +_2
(bool)MPPLY_SHOWN_SAVE_MIG_DONE // Did the player transfer saves and shown the
completed screen
(int)NUM_FM_EVENTS_PLAYED // Add MP0_ or MP1_ // Tracks how many FMEVENTS have been
played
(bool)MPPLY_DLCESP // .
(int)MPPLY_SCADMIN_REWARD // SCADMIN can set which default screen we show for the
rewards
(bool)COMPLETEDDAILYOBJECTIVES // Add MP0_ or MP1_ // For martin m's daily
objectives
(bool)LOGGEDINTODAY // Add MP0_ or MP1_ // For martin m's daily objectives
(int)DAILYOBJECTIVEXVALUE // Add MP0_ or MP1_ // For martin m's daily objectives
(int)LASTHISTORYLENGTH // Add MP0_ or MP1_ // For martin m's daily objectives
(int)LASTRESETTIME // Add MP0_ or MP1_ // For martin m's daily objectives
<!-- Vehicle_39-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_39 // Add MP0_ or MP1_ // Vehicle_39 bitset of various control
flags for vehicle
(int)MPSV_IMPOUND_TIME_39 // Add MP0_ or MP1_ // Vehicle_39 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_39 // Add MP0_ or MP1_ // Vehicle_39 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_39 // Add MP0_ or MP1_ // Vehicle_39 model enum of vehicle
(int)MPSV_FLAGS_39 // Add MP0_ or MP1_ // Vehicle_39 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_39 // Add MP0_ or MP1_ // Vehicle_39 cost of vehicle when
purchased
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_39 // Add MP0_ or MP1_ // Vehicle_39 licence plate part 0
<!-- Vehicle_40-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_40 // Add MP0_ or MP1_ // Vehicle_40 bitset of various control
flags for vehicle
(int)MPSV_IMPOUND_TIME_40 // Add MP0_ or MP1_ // Vehicle_40 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_40 // Add MP0_ or MP1_ // Vehicle_40 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_40 // Add MP0_ or MP1_ // Vehicle_40 model enum of vehicle
(int)MPSV_FLAGS_40 // Add MP0_ or MP1_ // Vehicle_40 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_40 // Add MP0_ or MP1_ // Vehicle_40 cost of vehicle when
purchased
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_40 // Add MP0_ or MP1_ // Vehicle_40 licence plate part 0
<!-- Vehicle_41-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_41 // Add MP0_ or MP1_ // Vehicle_41 bitset of various control
flags for vehicle
(int)MPSV_IMPOUND_TIME_41 // Add MP0_ or MP1_ // Vehicle_41 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_41 // Add MP0_ or MP1_ // Vehicle_41 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_41 // Add MP0_ or MP1_ // Vehicle_41 model enum of vehicle
(int)MPSV_FLAGS_41 // Add MP0_ or MP1_ // Vehicle_41 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_41 // Add MP0_ or MP1_ // Vehicle_41 cost of vehicle when
purchased
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_41 // Add MP0_ or MP1_ // Vehicle_41 licence plate part 0
<!-- Vehicle_42-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_42 // Add MP0_ or MP1_ // Vehicle_42 bitset of various control
flags for vehicle
(int)MPSV_IMPOUND_TIME_42 // Add MP0_ or MP1_ // Vehicle_42 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_42 // Add MP0_ or MP1_ // Vehicle_42 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_42 // Add MP0_ or MP1_ // Vehicle_42 model enum of vehicle
(int)MPSV_FLAGS_42 // Add MP0_ or MP1_ // Vehicle_42 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_42 // Add MP0_ or MP1_ // Vehicle_42 cost of vehicle when
purchased
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_42 // Add MP0_ or MP1_ // Vehicle_42 licence plate part 0
<!-- Vehicle_43-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_43 // Add MP0_ or MP1_ // Vehicle_43 bitset of various control
flags for vehicle
(int)MPSV_IMPOUND_TIME_43 // Add MP0_ or MP1_ // Vehicle_43 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_43 // Add MP0_ or MP1_ // Vehicle_43 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_43 // Add MP0_ or MP1_ // Vehicle_43 model enum of vehicle
(int)MPSV_FLAGS_43 // Add MP0_ or MP1_ // Vehicle_43 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_43 // Add MP0_ or MP1_ // Vehicle_43 cost of vehicle when
purchased
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_43 // Add MP0_ or MP1_ // Vehicle_43 licence plate part 0
<!-- Vehicle_44-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_44 // Add MP0_ or MP1_ // Vehicle_44 bitset of various control
flags for vehicle
(int)MPSV_IMPOUND_TIME_44 // Add MP0_ or MP1_ // Vehicle_44 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_44 // Add MP0_ or MP1_ // Vehicle_44 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_44 // Add MP0_ or MP1_ // Vehicle_44 model enum of vehicle
(int)MPSV_FLAGS_44 // Add MP0_ or MP1_ // Vehicle_44 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_44 // Add MP0_ or MP1_ // Vehicle_44 cost of vehicle when
purchased
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_44 // Add MP0_ or MP1_ // Vehicle_44 licence plate part 0
<!-- Vehicle_45-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_45 // Add MP0_ or MP1_ // Vehicle_45 bitset of various control
flags for vehicle
(int)MPSV_IMPOUND_TIME_45 // Add MP0_ or MP1_ // Vehicle_45 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_45 // Add MP0_ or MP1_ // Vehicle_45 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_45 // Add MP0_ or MP1_ // Vehicle_45 model enum of vehicle
(int)MPSV_FLAGS_45 // Add MP0_ or MP1_ // Vehicle_45 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_45 // Add MP0_ or MP1_ // Vehicle_45 cost of vehicle when
purchased
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_45 // Add MP0_ or MP1_ // Vehicle_45 licence plate part 0
<!-- Vehicle_46-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_46 // Add MP0_ or MP1_ // Vehicle_46 bitset of various control
flags for vehicle
(int)MPSV_IMPOUND_TIME_46 // Add MP0_ or MP1_ // Vehicle_46 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_46 // Add MP0_ or MP1_ // Vehicle_46 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_46 // Add MP0_ or MP1_ // Vehicle_46 model enum of vehicle
(int)MPSV_FLAGS_46 // Add MP0_ or MP1_ // Vehicle_46 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_46 // Add MP0_ or MP1_ // Vehicle_46 cost of vehicle when
purchased
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_46 // Add MP0_ or MP1_ // Vehicle_46 licence plate part 0
<!-- Vehicle_47-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_47 // Add MP0_ or MP1_ // Vehicle_47 bitset of various control
flags for vehicle
(int)MPSV_IMPOUND_TIME_47 // Add MP0_ or MP1_ // Vehicle_47 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_47 // Add MP0_ or MP1_ // Vehicle_47 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_47 // Add MP0_ or MP1_ // Vehicle_47 model enum of vehicle
(int)MPSV_FLAGS_47 // Add MP0_ or MP1_ // Vehicle_47 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_47 // Add MP0_ or MP1_ // Vehicle_47 cost of vehicle when
purchased
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_47 // Add MP0_ or MP1_ // Vehicle_47 licence plate part 0
<!-- Vehicle_48-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_48 // Add MP0_ or MP1_ // Vehicle_48 bitset of various control
flags for vehicle
(int)MPSV_IMPOUND_TIME_48 // Add MP0_ or MP1_ // Vehicle_48 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_48 // Add MP0_ or MP1_ // Vehicle_48 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_48 // Add MP0_ or MP1_ // Vehicle_48 model enum of vehicle
(int)MPSV_FLAGS_48 // Add MP0_ or MP1_ // Vehicle_48 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_48 // Add MP0_ or MP1_ // Vehicle_48 cost of vehicle when
purchased
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_48 // Add MP0_ or MP1_ // Vehicle_48 licence plate part 0
<!-- Vehicle_49 (CYCLE)-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_49 // Add MP0_ or MP1_ // Vehicle_49 bitset of various control
flags for vehicle
(int)MPSV_IMPOUND_TIME_49 // Add MP0_ or MP1_ // Vehicle_49 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_49 // Add MP0_ or MP1_ // Vehicle_49 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_49 // Add MP0_ or MP1_ // Vehicle_49 model enum of vehicle
(int)MPSV_FLAGS_49 // Add MP0_ or MP1_ // Vehicle_49 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_49 // Add MP0_ or MP1_ // Vehicle_49 cost of vehicle when
purchased
<!-- Vehicle_50 (CYCLE)-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_50 // Add MP0_ or MP1_ // Vehicle_50 bitset of various control
flags for vehicle
(int)MPSV_IMPOUND_TIME_50 // Add MP0_ or MP1_ // Vehicle_50 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_50 // Add MP0_ or MP1_ // Vehicle_50 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_50 // Add MP0_ or MP1_ // Vehicle_50 model enum of vehicle
(int)MPSV_FLAGS_50 // Add MP0_ or MP1_ // Vehicle_50 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_50 // Add MP0_ or MP1_ // Vehicle_50 cost of vehicle when
purchased
<!-- Vehicle_51 (CYCLE)-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_51 // Add MP0_ or MP1_ // Vehicle_51 bitset of various control
flags for vehicle
(int)MPSV_IMPOUND_TIME_51 // Add MP0_ or MP1_ // Vehicle_51 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_51 // Add MP0_ or MP1_ // Vehicle_51 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_51 // Add MP0_ or MP1_ // Vehicle_51 model enum of vehicle
(int)MPSV_FLAGS_51 // Add MP0_ or MP1_ // Vehicle_51 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_51 // Add MP0_ or MP1_ // Vehicle_51 cost of vehicle when
purchased
(int)MULTI_PROPERTY_3 // Add MP0_ or MP1_ // Stores what other property player has
purchased +_3
(int)MULTI_PROPERTY_VALUE_3 // Add MP0_ or MP1_ // Stores value other property
player has purchased +_3
(int)LOWRIDER_FLOW_COMPLETE // Add MP0_ or MP1_ // the number of times that the
flow has been compleated
<!-- Heist board participant names (literal strings for PC only) -->
(string)HEIST_MISSION_PLAYER_S_0_0 // Add MP0_ or MP1_ // Heist Planning - STRING -
Set-up mission 0 player name for sub-slot 0
(string)HEIST_MISSION_PLAYER_S_0_1 // Add MP0_ or MP1_ // Heist Planning - STRING -
Set-up mission 0 player name for sub-slot 1
(string)HEIST_MISSION_PLAYER_S_0_2 // Add MP0_ or MP1_ // Heist Planning - STRING -
Set-up mission 0 player name for sub-slot 2
(string)HEIST_MISSION_PLAYER_S_0_3 // Add MP0_ or MP1_ // Heist Planning - STRING -
Set-up mission 0 player name for sub-slot 3
(string)HEIST_MISSION_PLAYER_S_1_0 // Add MP0_ or MP1_ // Heist Planning - STRING -
Set-up mission 1 player name for sub-slot 0
(string)HEIST_MISSION_PLAYER_S_1_1 // Add MP0_ or MP1_ // Heist Planning - STRING -
Set-up mission 1 player name for sub-slot 1
(string)HEIST_MISSION_PLAYER_S_1_2 // Add MP0_ or MP1_ // Heist Planning - STRING -
Set-up mission 1 player name for sub-slot 2
(string)HEIST_MISSION_PLAYER_S_1_3 // Add MP0_ or MP1_ // Heist Planning - STRING -
Set-up mission 1 player name for sub-slot 3
(string)HEIST_MISSION_PLAYER_S_2_0 // Add MP0_ or MP1_ // Heist Planning - STRING -
Set-up mission 2 player name for sub-slot 0
(string)HEIST_MISSION_PLAYER_S_2_1 // Add MP0_ or MP1_ // Heist Planning - STRING -
Set-up mission 2 player name for sub-slot 1
(string)HEIST_MISSION_PLAYER_S_2_2 // Add MP0_ or MP1_ // Heist Planning - STRING -
Set-up mission 2 player name for sub-slot 2
(string)HEIST_MISSION_PLAYER_S_2_3 // Add MP0_ or MP1_ // Heist Planning - STRING -
Set-up mission 2 player name for sub-slot 3
(string)HEIST_MISSION_PLAYER_S_3_0 // Add MP0_ or MP1_ // Heist Planning - STRING -
Set-up mission 3 player name for sub-slot 0
(string)HEIST_MISSION_PLAYER_S_3_1 // Add MP0_ or MP1_ // Heist Planning - STRING -
Set-up mission 3 player name for sub-slot 1
(string)HEIST_MISSION_PLAYER_S_3_2 // Add MP0_ or MP1_ // Heist Planning - STRING -
Set-up mission 3 player name for sub-slot 2
(string)HEIST_MISSION_PLAYER_S_3_3 // Add MP0_ or MP1_ // Heist Planning - STRING -
Set-up mission 3 player name for sub-slot 3
(string)HEIST_MISSION_PLAYER_S_4_0 // Add MP0_ or MP1_ // Heist Planning - STRING -
Set-up mission 4 player name for sub-slot 0
(string)HEIST_MISSION_PLAYER_S_4_1 // Add MP0_ or MP1_ // Heist Planning - STRING -
Set-up mission 4 player name for sub-slot 1
(string)HEIST_MISSION_PLAYER_S_4_2 // Add MP0_ or MP1_ // Heist Planning - STRING -
Set-up mission 4 player name for sub-slot 2
(string)HEIST_MISSION_PLAYER_S_4_3 // Add MP0_ or MP1_ // Heist Planning - STRING -
Set-up mission 4 player name for sub-slot 3
(string)HEIST_MISSION_PLAYER_S_5_0 // Add MP0_ or MP1_ // Heist Planning - STRING -
Set-up mission 5 player name for sub-slot 0
(string)HEIST_MISSION_PLAYER_S_5_1 // Add MP0_ or MP1_ // Heist Planning - STRING -
Set-up mission 5 player name for sub-slot 1
(string)HEIST_MISSION_PLAYER_S_5_2 // Add MP0_ or MP1_ // Heist Planning - STRING -
Set-up mission 5 player name for sub-slot 2
(string)HEIST_MISSION_PLAYER_S_5_3 // Add MP0_ or MP1_ // Heist Planning - STRING -
Set-up mission 5 player name for sub-slot 3
(string)HEIST_MISSION_PLAYER_S_6_0 // Add MP0_ or MP1_ // Heist Planning - STRING -
Set-up mission 6 player name for sub-slot 0
(string)HEIST_MISSION_PLAYER_S_6_1 // Add MP0_ or MP1_ // Heist Planning - STRING -
Set-up mission 6 player name for sub-slot 1
(string)HEIST_MISSION_PLAYER_S_6_2 // Add MP0_ or MP1_ // Heist Planning - STRING -
Set-up mission 6 player name for sub-slot 2
(string)HEIST_MISSION_PLAYER_S_6_3 // Add MP0_ or MP1_ // Heist Planning - STRING -
Set-up mission 6 player name for sub-slot 3
(string)HEIST_MISSION_PLAYER_S_7_0 // Add MP0_ or MP1_ // Heist Planning - STRING -
Set-up mission 7 player name for sub-slot 0
(string)HEIST_MISSION_PLAYER_S_7_1 // Add MP0_ or MP1_ // Heist Planning - STRING -
Set-up mission 7 player name for sub-slot 1
(string)HEIST_MISSION_PLAYER_S_7_2 // Add MP0_ or MP1_ // Heist Planning - STRING -
Set-up mission 7 player name for sub-slot 2
(string)HEIST_MISSION_PLAYER_S_7_3 // Add MP0_ or MP1_ // Heist Planning - STRING -
Set-up mission 7 player name for sub-slot 3
(int)GB_HTB_PREV_LOC // Add MP0_ or MP1_ // Gang Boss - Hunt the Boss previous
location.
<!-- Vehicle_52-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_52 // Add MP0_ or MP1_ // Vehicle_52 bitset of various control
flags for vehicle
(int)MPSV_IMPOUND_TIME_52 // Add MP0_ or MP1_ // Vehicle_52 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_52 // Add MP0_ or MP1_ // Vehicle_52 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_52 // Add MP0_ or MP1_ // Vehicle_52 model enum of vehicle
(int)MPSV_FLAGS_52 // Add MP0_ or MP1_ // Vehicle_52 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_52 // Add MP0_ or MP1_ // Vehicle_52 cost of vehicle when
purchased
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_52 // Add MP0_ or MP1_ // Vehicle_52 licence plate part 0
<!-- Vehicle_53-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_53 // Add MP0_ or MP1_ // Vehicle_53 bitset of various control
flags for vehicle
(int)MPSV_IMPOUND_TIME_53 // Add MP0_ or MP1_ // Vehicle_53 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_53 // Add MP0_ or MP1_ // Vehicle_53 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_53 // Add MP0_ or MP1_ // Vehicle_53 model enum of vehicle
(int)MPSV_FLAGS_53 // Add MP0_ or MP1_ // Vehicle_53 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_53 // Add MP0_ or MP1_ // Vehicle_53 cost of vehicle when
purchased
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_53 // Add MP0_ or MP1_ // Vehicle_53 licence plate part 0
<!-- Vehicle_54-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_54 // Add MP0_ or MP1_ // Vehicle_54 bitset of various control
flags for vehicle
(int)MPSV_IMPOUND_TIME_54 // Add MP0_ or MP1_ // Vehicle_54 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_54 // Add MP0_ or MP1_ // Vehicle_54 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_54 // Add MP0_ or MP1_ // Vehicle_54 model enum of vehicle
(int)MPSV_FLAGS_54 // Add MP0_ or MP1_ // Vehicle_54 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_54 // Add MP0_ or MP1_ // Vehicle_54 cost of vehicle when
purchased
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_54 // Add MP0_ or MP1_ // Vehicle_54 licence plate part 0
<!-- Vehicle_55-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_55 // Add MP0_ or MP1_ // Vehicle_55 bitset of various control
flags for vehicle
(int)MPSV_IMPOUND_TIME_55 // Add MP0_ or MP1_ // Vehicle_55 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_55 // Add MP0_ or MP1_ // Vehicle_55 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_55 // Add MP0_ or MP1_ // Vehicle_55 model enum of vehicle
(int)MPSV_FLAGS_55 // Add MP0_ or MP1_ // Vehicle_55 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_55 // Add MP0_ or MP1_ // Vehicle_55 cost of vehicle when
purchased
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_55 // Add MP0_ or MP1_ // Vehicle_55 licence plate part 0
<!-- Vehicle_56-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_56 // Add MP0_ or MP1_ // Vehicle_56 bitset of various control
flags for vehicle
(int)MPSV_IMPOUND_TIME_56 // Add MP0_ or MP1_ // Vehicle_56 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_56 // Add MP0_ or MP1_ // Vehicle_56 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_56 // Add MP0_ or MP1_ // Vehicle_56 model enum of vehicle
(int)MPSV_FLAGS_56 // Add MP0_ or MP1_ // Vehicle_56 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_56 // Add MP0_ or MP1_ // Vehicle_56 cost of vehicle when
purchased
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_56 // Add MP0_ or MP1_ // Vehicle_56 licence plate part 0
<!-- Vehicle_57-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_57 // Add MP0_ or MP1_ // Vehicle_57 bitset of various control
flags for vehicle
(int)MPSV_IMPOUND_TIME_57 // Add MP0_ or MP1_ // Vehicle_57 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_57 // Add MP0_ or MP1_ // Vehicle_57 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_57 // Add MP0_ or MP1_ // Vehicle_57 model enum of vehicle
(int)MPSV_FLAGS_57 // Add MP0_ or MP1_ // Vehicle_57 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_57 // Add MP0_ or MP1_ // Vehicle_57 cost of vehicle when
purchased
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_57 // Add MP0_ or MP1_ // Vehicle_57 licence plate part 0
<!-- Vehicle_58-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_58 // Add MP0_ or MP1_ // Vehicle_58 bitset of various control
flags for vehicle
(int)MPSV_IMPOUND_TIME_58 // Add MP0_ or MP1_ // Vehicle_58 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_58 // Add MP0_ or MP1_ // Vehicle_58 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_58 // Add MP0_ or MP1_ // Vehicle_58 model enum of vehicle
(int)MPSV_FLAGS_58 // Add MP0_ or MP1_ // Vehicle_58 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_58 // Add MP0_ or MP1_ // Vehicle_58 cost of vehicle when
purchased
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_58 // Add MP0_ or MP1_ // Vehicle_58 licence plate part 0
<!-- Vehicle_59-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_59 // Add MP0_ or MP1_ // Vehicle_59 bitset of various control
flags for vehicle
(int)MPSV_IMPOUND_TIME_59 // Add MP0_ or MP1_ // Vehicle_59 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_59 // Add MP0_ or MP1_ // Vehicle_59 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_59 // Add MP0_ or MP1_ // Vehicle_59 model enum of vehicle
(int)MPSV_FLAGS_59 // Add MP0_ or MP1_ // Vehicle_59 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_59 // Add MP0_ or MP1_ // Vehicle_59 cost of vehicle when
purchased
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_59 // Add MP0_ or MP1_ // Vehicle_59 licence plate part 0
<!-- Vehicle_60-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_60 // Add MP0_ or MP1_ // Vehicle_60 bitset of various control
flags for vehicle
(int)MPSV_IMPOUND_TIME_60 // Add MP0_ or MP1_ // Vehicle_60 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_60 // Add MP0_ or MP1_ // Vehicle_60 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_60 // Add MP0_ or MP1_ // Vehicle_60 model enum of vehicle
(int)MPSV_FLAGS_60 // Add MP0_ or MP1_ // Vehicle_60 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_60 // Add MP0_ or MP1_ // Vehicle_60 cost of vehicle when
purchased
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_60 // Add MP0_ or MP1_ // Vehicle_60 licence plate part 0
<!-- Vehicle_61-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_61 // Add MP0_ or MP1_ // Vehicle_61 bitset of various control
flags for vehicle
(int)MPSV_IMPOUND_TIME_61 // Add MP0_ or MP1_ // Vehicle_61 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_61 // Add MP0_ or MP1_ // Vehicle_61 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_61 // Add MP0_ or MP1_ // Vehicle_61 model enum of vehicle
(int)MPSV_FLAGS_61 // Add MP0_ or MP1_ // Vehicle_61 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_61 // Add MP0_ or MP1_ // Vehicle_61 cost of vehicle when
purchased
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_61 // Add MP0_ or MP1_ // Vehicle_61 licence plate part 0
<!-- Vehicle_62 (CYCLE)-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_62 // Add MP0_ or MP1_ // Vehicle_62 bitset of various control
flags for vehicle
(int)MPSV_IMPOUND_TIME_62 // Add MP0_ or MP1_ // Vehicle_62 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_62 // Add MP0_ or MP1_ // Vehicle_62 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_62 // Add MP0_ or MP1_ // Vehicle_62 model enum of vehicle
(int)MPSV_FLAGS_62 // Add MP0_ or MP1_ // Vehicle_62 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_62 // Add MP0_ or MP1_ // Vehicle_62 cost of vehicle when
purchased
<!-- Vehicle_63 (CYCLE)-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_63 // Add MP0_ or MP1_ // Vehicle_63 bitset of various control
flags for vehicle
(int)MPSV_IMPOUND_TIME_63 // Add MP0_ or MP1_ // Vehicle_63 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_63 // Add MP0_ or MP1_ // Vehicle_63 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_63 // Add MP0_ or MP1_ // Vehicle_63 model enum of vehicle
(int)MPSV_FLAGS_63 // Add MP0_ or MP1_ // Vehicle_63 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_63 // Add MP0_ or MP1_ // Vehicle_63 cost of vehicle when
purchased
<!-- Vehicle_64 (CYCLE)-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_64 // Add MP0_ or MP1_ // Vehicle_64 bitset of various control
flags for vehicle
(int)MPSV_IMPOUND_TIME_64 // Add MP0_ or MP1_ // Vehicle_64 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_64 // Add MP0_ or MP1_ // Vehicle_64 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_64 // Add MP0_ or MP1_ // Vehicle_64 model enum of vehicle
(int)MPSV_FLAGS_64 // Add MP0_ or MP1_ // Vehicle_64 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_64 // Add MP0_ or MP1_ // Vehicle_64 cost of vehicle when
purchased
(int)MULTI_PROPERTY_4 // Add MP0_ or MP1_ // Stores what other property player has
purchased +_3
(int)MULTI_PROPERTY_VALUE_4 // Add MP0_ or MP1_ // Stores value other property
player has purchased +_3
(int)PROP_OFFICE // Add MP0_ or MP1_ // Stores what other property player has
purchased +_4
(int)PROP_OFFICE_VALUE // Add MP0_ or MP1_ // Stores value other property player
has purchased +_4
(int)MULTI_PROPERTY_5 // Add MP0_ or MP1_ // Stores what other property player has
purchased +_3
(int)MULTI_PROPERTY_VALUE_5 // Add MP0_ or MP1_ // Stores value other property
player has purchased +_3
(int)APPARTMENT_VAR_5 // Add MP0_ or MP1_ // the apartment interior variations in
the apartments pack
<!-- Vehicle_65-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_65 // Add MP0_ or MP1_ // Vehicle_65 bitset of various control
flags for vehicle
(int)MPSV_IMPOUND_TIME_65 // Add MP0_ or MP1_ // Vehicle_65 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_65 // Add MP0_ or MP1_ // Vehicle_65 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_65 // Add MP0_ or MP1_ // Vehicle_65 model enum of vehicle
(int)MPSV_FLAGS_65 // Add MP0_ or MP1_ // Vehicle_65 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_65 // Add MP0_ or MP1_ // Vehicle_65 cost of vehicle when
purchased
(int)MPSV_OBTAINED_TIME_65 // Add MP0_ or MP1_ // Vehicle_65 time vehicle was
obtained
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_65 // Add MP0_ or MP1_ // Vehicle_65 licence plate part 0
<!-- Vehicle_66-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_66 // Add MP0_ or MP1_ // Vehicle_66 bitset of various control
flags for vehicle
(int)MPSV_IMPOUND_TIME_66 // Add MP0_ or MP1_ // Vehicle_66 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_66 // Add MP0_ or MP1_ // Vehicle_66 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_66 // Add MP0_ or MP1_ // Vehicle_66 model enum of vehicle
(int)MPSV_FLAGS_66 // Add MP0_ or MP1_ // Vehicle_66 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_66 // Add MP0_ or MP1_ // Vehicle_66 cost of vehicle when
purchased
(int)MPSV_OBTAINED_TIME_66 // Add MP0_ or MP1_ // Vehicle_66 time vehicle was
obtained
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_66 // Add MP0_ or MP1_ // Vehicle_66 licence plate part 0
<!-- Vehicle_67-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_67 // Add MP0_ or MP1_ // Vehicle_67 bitset of various control
flags for vehicle
(int)MPSV_IMPOUND_TIME_67 // Add MP0_ or MP1_ // Vehicle_67 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_67 // Add MP0_ or MP1_ // Vehicle_67 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_67 // Add MP0_ or MP1_ // Vehicle_67 model enum of vehicle
(int)MPSV_FLAGS_67 // Add MP0_ or MP1_ // Vehicle_67 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_67 // Add MP0_ or MP1_ // Vehicle_67 cost of vehicle when
purchased
(int)MPSV_OBTAINED_TIME_67 // Add MP0_ or MP1_ // Vehicle_67 time vehicle was
obtained
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_67 // Add MP0_ or MP1_ // Vehicle_67 licence plate part 0
<!-- Vehicle_68-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_68 // Add MP0_ or MP1_ // Vehicle_68 bitset of various control
flags for vehicle
(int)MPSV_IMPOUND_TIME_68 // Add MP0_ or MP1_ // Vehicle_68 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_68 // Add MP0_ or MP1_ // Vehicle_68 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_68 // Add MP0_ or MP1_ // Vehicle_68 model enum of vehicle
(int)MPSV_FLAGS_68 // Add MP0_ or MP1_ // Vehicle_68 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_68 // Add MP0_ or MP1_ // Vehicle_68 cost of vehicle when
purchased
(int)MPSV_OBTAINED_TIME_68 // Add MP0_ or MP1_ // Vehicle_68 time vehicle was
obtained
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_68 // Add MP0_ or MP1_ // Vehicle_68 licence plate part 0
<!-- Vehicle_69-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_69 // Add MP0_ or MP1_ // Vehicle_69 bitset of various control
flags for vehicle
(int)MPSV_IMPOUND_TIME_69 // Add MP0_ or MP1_ // Vehicle_69 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_69 // Add MP0_ or MP1_ // Vehicle_69 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_69 // Add MP0_ or MP1_ // Vehicle_69 model enum of vehicle
(int)MPSV_FLAGS_69 // Add MP0_ or MP1_ // Vehicle_69 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_69 // Add MP0_ or MP1_ // Vehicle_69 cost of vehicle when
purchased
(int)MPSV_OBTAINED_TIME_69 // Add MP0_ or MP1_ // Vehicle_69 time vehicle was
obtained
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_69 // Add MP0_ or MP1_ // Vehicle_69 licence plate part 0
<!-- Vehicle_70-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_70 // Add MP0_ or MP1_ // Vehicle_70 bitset of various control
flags for vehicle
(int)MPSV_IMPOUND_TIME_70 // Add MP0_ or MP1_ // Vehicle_70 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_70 // Add MP0_ or MP1_ // Vehicle_70 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_70 // Add MP0_ or MP1_ // Vehicle_70 model enum of vehicle
(int)MPSV_FLAGS_70 // Add MP0_ or MP1_ // Vehicle_70 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_70 // Add MP0_ or MP1_ // Vehicle_70 cost of vehicle when
purchased
(int)MPSV_OBTAINED_TIME_70 // Add MP0_ or MP1_ // Vehicle_70 time vehicle was
obtained
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_70 // Add MP0_ or MP1_ // Vehicle_70 licence plate part 0
<!-- Vehicle_71-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_71 // Add MP0_ or MP1_ // Vehicle_71 bitset of various control
flags for vehicle
(int)MPSV_IMPOUND_TIME_71 // Add MP0_ or MP1_ // Vehicle_71 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_71 // Add MP0_ or MP1_ // Vehicle_71 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_71 // Add MP0_ or MP1_ // Vehicle_71 model enum of vehicle
(int)MPSV_FLAGS_71 // Add MP0_ or MP1_ // Vehicle_71 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_71 // Add MP0_ or MP1_ // Vehicle_71 cost of vehicle when
purchased
(int)MPSV_OBTAINED_TIME_71 // Add MP0_ or MP1_ // Vehicle_71 time vehicle was
obtained
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_71 // Add MP0_ or MP1_ // Vehicle_71 licence plate part 0
<!-- Vehicle_72-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_72 // Add MP0_ or MP1_ // Vehicle_72 bitset of various control
flags for vehicle
(int)MPSV_IMPOUND_TIME_72 // Add MP0_ or MP1_ // Vehicle_72 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_72 // Add MP0_ or MP1_ // Vehicle_72 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_72 // Add MP0_ or MP1_ // Vehicle_72 model enum of vehicle
(int)MPSV_FLAGS_72 // Add MP0_ or MP1_ // Vehicle_72 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_72 // Add MP0_ or MP1_ // Vehicle_72 cost of vehicle when
purchased
(int)MPSV_OBTAINED_TIME_72 // Add MP0_ or MP1_ // Vehicle_72 time vehicle was
obtained
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_72 // Add MP0_ or MP1_ // Vehicle_72 licence plate part 0
<!-- Vehicle_73-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_73 // Add MP0_ or MP1_ // Vehicle_73 bitset of various control
flags for vehicle
(int)MPSV_IMPOUND_TIME_73 // Add MP0_ or MP1_ // Vehicle_73 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_73 // Add MP0_ or MP1_ // Vehicle_73 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_73 // Add MP0_ or MP1_ // Vehicle_73 model enum of vehicle
(int)MPSV_FLAGS_73 // Add MP0_ or MP1_ // Vehicle_73 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_73 // Add MP0_ or MP1_ // Vehicle_73 cost of vehicle when
purchased
(int)MPSV_OBTAINED_TIME_73 // Add MP0_ or MP1_ // Vehicle_73 time vehicle was
obtained
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_73 // Add MP0_ or MP1_ // Vehicle_73 licence plate part 0
<!-- Vehicle_74-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_74 // Add MP0_ or MP1_ // Vehicle_74 bitset of various control
flags for vehicle
(int)MPSV_IMPOUND_TIME_74 // Add MP0_ or MP1_ // Vehicle_74 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_74 // Add MP0_ or MP1_ // Vehicle_74 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_74 // Add MP0_ or MP1_ // Vehicle_74 model enum of vehicle
(int)MPSV_FLAGS_74 // Add MP0_ or MP1_ // Vehicle_74 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_74 // Add MP0_ or MP1_ // Vehicle_74 cost of vehicle when
purchased
(int)MPSV_OBTAINED_TIME_74 // Add MP0_ or MP1_ // Vehicle_74 time vehicle was
obtained
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_74 // Add MP0_ or MP1_ // Vehicle_74 licence plate part 0
<!-- Vehicle_75-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_75 // Add MP0_ or MP1_ // Vehicle_75 bitset of various control
flags for vehicle
(int)MPSV_IMPOUND_TIME_75 // Add MP0_ or MP1_ // Vehicle_75 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_75 // Add MP0_ or MP1_ // Vehicle_75 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_75 // Add MP0_ or MP1_ // Vehicle_75 model enum of vehicle
(int)MPSV_FLAGS_75 // Add MP0_ or MP1_ // Vehicle_75 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_75 // Add MP0_ or MP1_ // Vehicle_75 cost of vehicle when
purchased
(int)MPSV_OBTAINED_TIME_75 // Add MP0_ or MP1_ // Vehicle_75 time vehicle was
obtained
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_75 // Add MP0_ or MP1_ // Vehicle_75 licence plate part 0
<!-- Vehicle_76-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_76 // Add MP0_ or MP1_ // Vehicle_76 bitset of various control
flags for vehicle
(int)MPSV_IMPOUND_TIME_76 // Add MP0_ or MP1_ // Vehicle_76 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_76 // Add MP0_ or MP1_ // Vehicle_76 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_76 // Add MP0_ or MP1_ // Vehicle_76 model enum of vehicle
(int)MPSV_FLAGS_76 // Add MP0_ or MP1_ // Vehicle_76 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_76 // Add MP0_ or MP1_ // Vehicle_76 cost of vehicle when
purchased
(int)MPSV_OBTAINED_TIME_76 // Add MP0_ or MP1_ // Vehicle_76 time vehicle was
obtained
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_76 // Add MP0_ or MP1_ // Vehicle_76 licence plate part 0
<!-- Vehicle_77-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_77 // Add MP0_ or MP1_ // Vehicle_77 bitset of various control
flags for vehicle
(int)MPSV_IMPOUND_TIME_77 // Add MP0_ or MP1_ // Vehicle_77 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_77 // Add MP0_ or MP1_ // Vehicle_77 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_77 // Add MP0_ or MP1_ // Vehicle_77 model enum of vehicle
(int)MPSV_FLAGS_77 // Add MP0_ or MP1_ // Vehicle_77 bitset of vehicle flags
associated with mods
(int)MPSV_OBTAINED_TIME_77 // Add MP0_ or MP1_ // Vehicle_77 time vehicle was
obtained
(int)MPSV_PRICE_PAID_77 // Add MP0_ or MP1_ // Vehicle_77 cost of vehicle when
purchased
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_77 // Add MP0_ or MP1_ // Vehicle_77 licence plate part 0
<!-- Vehicle_78-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_78 // Add MP0_ or MP1_ // Vehicle_78 bitset of various control
flags for vehicle
(int)MPSV_IMPOUND_TIME_78 // Add MP0_ or MP1_ // Vehicle_78 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_78 // Add MP0_ or MP1_ // Vehicle_78 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_78 // Add MP0_ or MP1_ // Vehicle_78 model enum of vehicle
(int)MPSV_FLAGS_78 // Add MP0_ or MP1_ // Vehicle_78 bitset of vehicle flags
associated with mods
(int)MPSV_OBTAINED_TIME_78 // Add MP0_ or MP1_ // Vehicle_78 time vehicle was
obtained
(int)MPSV_PRICE_PAID_78 // Add MP0_ or MP1_ // Vehicle_78 cost of vehicle when
purchased
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_78 // Add MP0_ or MP1_ // Vehicle_78 licence plate part 0
<!-- Vehicle_79-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_79 // Add MP0_ or MP1_ // Vehicle_79 bitset of various control
flags for vehicle
(int)MPSV_IMPOUND_TIME_79 // Add MP0_ or MP1_ // Vehicle_79 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_79 // Add MP0_ or MP1_ // Vehicle_79 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_79 // Add MP0_ or MP1_ // Vehicle_79 model enum of vehicle
(int)MPSV_FLAGS_79 // Add MP0_ or MP1_ // Vehicle_79 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_79 // Add MP0_ or MP1_ // Vehicle_79 cost of vehicle when
purchased
(int)MPSV_OBTAINED_TIME_79 // Add MP0_ or MP1_ // Vehicle_79 time vehicle was
obtained
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_79 // Add MP0_ or MP1_ // Vehicle_79 licence plate part 0
<!-- Vehicle_80-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_80 // Add MP0_ or MP1_ // Vehicle_80 bitset of various control
flags for vehicle
(int)MPSV_IMPOUND_TIME_80 // Add MP0_ or MP1_ // Vehicle_80 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_80 // Add MP0_ or MP1_ // Vehicle_80 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_80 // Add MP0_ or MP1_ // Vehicle_80 model enum of vehicle
(int)MPSV_FLAGS_80 // Add MP0_ or MP1_ // Vehicle_80 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_80 // Add MP0_ or MP1_ // Vehicle_80 cost of vehicle when
purchased
(int)MPSV_OBTAINED_TIME_80 // Add MP0_ or MP1_ // Vehicle_80 time vehicle was
obtained
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_80 // Add MP0_ or MP1_ // Vehicle_80 licence plate part 0
<!-- Vehicle_81-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_81 // Add MP0_ or MP1_ // Vehicle_81 bitset of various control
flags for vehicle
(int)MPSV_IMPOUND_TIME_81 // Add MP0_ or MP1_ // Vehicle_81 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_81 // Add MP0_ or MP1_ // Vehicle_81 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_81 // Add MP0_ or MP1_ // Vehicle_81 model enum of vehicle
(int)MPSV_FLAGS_81 // Add MP0_ or MP1_ // Vehicle_81 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_81 // Add MP0_ or MP1_ // Vehicle_81 cost of vehicle when
purchased
(int)MPSV_OBTAINED_TIME_81 // Add MP0_ or MP1_ // Vehicle_81 time vehicle was
obtained
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_81 // Add MP0_ or MP1_ // Vehicle_81 licence plate part 0
<!-- Vehicle_82-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_82 // Add MP0_ or MP1_ // Vehicle_82 bitset of various control
flags for vehicle
(int)MPSV_IMPOUND_TIME_82 // Add MP0_ or MP1_ // Vehicle_82 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_82 // Add MP0_ or MP1_ // Vehicle_82 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_82 // Add MP0_ or MP1_ // Vehicle_82 model enum of vehicle
(int)MPSV_FLAGS_82 // Add MP0_ or MP1_ // Vehicle_82 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_82 // Add MP0_ or MP1_ // Vehicle_82 cost of vehicle when
purchased
(int)MPSV_OBTAINED_TIME_82 // Add MP0_ or MP1_ // Vehicle_82 time vehicle was
obtained
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_82 // Add MP0_ or MP1_ // Vehicle_82 licence plate part 0
<!-- Vehicle_83-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_83 // Add MP0_ or MP1_ // Vehicle_83 bitset of various control
flags for vehicle
(int)MPSV_IMPOUND_TIME_83 // Add MP0_ or MP1_ // Vehicle_83 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_83 // Add MP0_ or MP1_ // Vehicle_83 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_83 // Add MP0_ or MP1_ // Vehicle_83 model enum of vehicle
(int)MPSV_FLAGS_83 // Add MP0_ or MP1_ // Vehicle_83 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_83 // Add MP0_ or MP1_ // Vehicle_83 cost of vehicle when
purchased
(int)MPSV_OBTAINED_TIME_83 // Add MP0_ or MP1_ // Vehicle_83 time vehicle was
obtained
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_83 // Add MP0_ or MP1_ // Vehicle_83 licence plate part 0
<!-- Vehicle_84-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_84 // Add MP0_ or MP1_ // Vehicle_84 bitset of various control
flags for vehicle
(int)MPSV_IMPOUND_TIME_84 // Add MP0_ or MP1_ // Vehicle_84 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_84 // Add MP0_ or MP1_ // Vehicle_84 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_84 // Add MP0_ or MP1_ // Vehicle_84 model enum of vehicle
(int)MPSV_FLAGS_84 // Add MP0_ or MP1_ // Vehicle_84 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_84 // Add MP0_ or MP1_ // Vehicle_84 cost of vehicle when
purchased
(int)MPSV_OBTAINED_TIME_84 // Add MP0_ or MP1_ // Vehicle_84 time vehicle was
obtained
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_84 // Add MP0_ or MP1_ // Vehicle_84 licence plate part 0
<!-- Vehicle_85 (CYCLE)-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_85 // Add MP0_ or MP1_ // Vehicle_85 bitset of various control
flags for vehicle
(int)MPSV_IMPOUND_TIME_85 // Add MP0_ or MP1_ // Vehicle_85 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_85 // Add MP0_ or MP1_ // Vehicle_85 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_85 // Add MP0_ or MP1_ // Vehicle_85 model enum of vehicle
(int)MPSV_FLAGS_85 // Add MP0_ or MP1_ // Vehicle_85 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_85 // Add MP0_ or MP1_ // Vehicle_85 cost of vehicle when
purchased
(int)MPSV_OBTAINED_TIME_85 // Add MP0_ or MP1_ // Vehicle_85 time vehicle was
obtained
<!-- Vehicle_86 (CYCLE)-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_86 // Add MP0_ or MP1_ // Vehicle_86 bitset of various control
flags for vehicle
(int)MPSV_IMPOUND_TIME_86 // Add MP0_ or MP1_ // Vehicle_86 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_86 // Add MP0_ or MP1_ // Vehicle_86 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_86 // Add MP0_ or MP1_ // Vehicle_86 model enum of vehicle
(int)MPSV_FLAGS_86 // Add MP0_ or MP1_ // Vehicle_86 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_86 // Add MP0_ or MP1_ // Vehicle_86 cost of vehicle when
purchased
(int)MPSV_OBTAINED_TIME_86 // Add MP0_ or MP1_ // Vehicle_86 time vehicle was
obtained
<!-- Vehicle_87 (CYCLE)-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_87 // Add MP0_ or MP1_ // Vehicle_87 bitset of various control
flags for vehicle
(int)MPSV_IMPOUND_TIME_87 // Add MP0_ or MP1_ // Vehicle_87 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_87 // Add MP0_ or MP1_ // Vehicle_87 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_87 // Add MP0_ or MP1_ // Vehicle_87 model enum of vehicle
(int)MPSV_FLAGS_87 // Add MP0_ or MP1_ // Vehicle_87 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_87 // Add MP0_ or MP1_ // Vehicle_87 cost of vehicle when
purchased
(int)MPSV_OBTAINED_TIME_87 // Add MP0_ or MP1_ // Vehicle_87 time vehicle was
obtained
<!-- Vehicle_88-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_88 // Add MP0_ or MP1_ // Vehicle_88 bitset of various control
flags for vehicle
(int)MPSV_IMPOUND_TIME_88 // Add MP0_ or MP1_ // Vehicle_88 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_88 // Add MP0_ or MP1_ // Vehicle_88 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_88 // Add MP0_ or MP1_ // Vehicle_88 model enum of vehicle
(int)MPSV_FLAGS_88 // Add MP0_ or MP1_ // Vehicle_88 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_88 // Add MP0_ or MP1_ // Vehicle_88 cost of vehicle when
purchased
(int)MPSV_OBTAINED_TIME_88 // Add MP0_ or MP1_ // Vehicle_88 time vehicle was
obtained
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_88 // Add MP0_ or MP1_ // Vehicle_88 licence plate part 0
<!-- Vehicle_89-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_89 // Add MP0_ or MP1_ // Vehicle_89 bitset of various control
flags for vehicle
(int)MPSV_IMPOUND_TIME_89 // Add MP0_ or MP1_ // Vehicle_89 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_89 // Add MP0_ or MP1_ // Vehicle_89 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_89 // Add MP0_ or MP1_ // Vehicle_89 model enum of vehicle
(int)MPSV_FLAGS_89 // Add MP0_ or MP1_ // Vehicle_89 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_89 // Add MP0_ or MP1_ // Vehicle_89 cost of vehicle when
purchased
(int)MPSV_OBTAINED_TIME_89 // Add MP0_ or MP1_ // Vehicle_89 time vehicle was
obtained
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_89 // Add MP0_ or MP1_ // Vehicle_89 licence plate part 0
<!-- Vehicle_90-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_90 // Add MP0_ or MP1_ // Vehicle_90 bitset of various control
flags for vehicle
(int)MPSV_IMPOUND_TIME_90 // Add MP0_ or MP1_ // Vehicle_90 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_90 // Add MP0_ or MP1_ // Vehicle_90 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_90 // Add MP0_ or MP1_ // Vehicle_90 model enum of vehicle
(int)MPSV_FLAGS_90 // Add MP0_ or MP1_ // Vehicle_90 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_90 // Add MP0_ or MP1_ // Vehicle_90 cost of vehicle when
purchased
(int)MPSV_OBTAINED_TIME_90 // Add MP0_ or MP1_ // Vehicle_90 time vehicle was
obtained
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_90 // Add MP0_ or MP1_ // Vehicle_90 licence plate part 0
<!-- Vehicle_91-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_91 // Add MP0_ or MP1_ // Vehicle_91 bitset of various control
flags for vehicle
(int)MPSV_IMPOUND_TIME_91 // Add MP0_ or MP1_ // Vehicle_91 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_91 // Add MP0_ or MP1_ // Vehicle_91 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_91 // Add MP0_ or MP1_ // Vehicle_91 model enum of vehicle
(int)MPSV_FLAGS_91 // Add MP0_ or MP1_ // Vehicle_91 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_91 // Add MP0_ or MP1_ // Vehicle_91 cost of vehicle when
purchased
(int)MPSV_OBTAINED_TIME_91 // Add MP0_ or MP1_ // Vehicle_91 time vehicle was
obtained
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_91 // Add MP0_ or MP1_ // Vehicle_91 licence plate part 0
<!-- Vehicle_92-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_92 // Add MP0_ or MP1_ // Vehicle_92 bitset of various control
flags for vehicle
(int)MPSV_IMPOUND_TIME_92 // Add MP0_ or MP1_ // Vehicle_92 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_92 // Add MP0_ or MP1_ // Vehicle_92 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_92 // Add MP0_ or MP1_ // Vehicle_92 model enum of vehicle
(int)MPSV_FLAGS_92 // Add MP0_ or MP1_ // Vehicle_92 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_92 // Add MP0_ or MP1_ // Vehicle_92 cost of vehicle when
purchased
(int)MPSV_OBTAINED_TIME_92 // Add MP0_ or MP1_ // Vehicle_92 time vehicle was
obtained
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_92 // Add MP0_ or MP1_ // Vehicle_92 licence plate part 0
<!-- Vehicle_93-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_93 // Add MP0_ or MP1_ // Vehicle_93 bitset of various control
flags for vehicle
(int)MPSV_IMPOUND_TIME_93 // Add MP0_ or MP1_ // Vehicle_93 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_93 // Add MP0_ or MP1_ // Vehicle_93 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_93 // Add MP0_ or MP1_ // Vehicle_93 model enum of vehicle
(int)MPSV_FLAGS_93 // Add MP0_ or MP1_ // Vehicle_93 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_93 // Add MP0_ or MP1_ // Vehicle_93 cost of vehicle when
purchased
(int)MPSV_OBTAINED_TIME_93 // Add MP0_ or MP1_ // Vehicle_93 time vehicle was
obtained
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_93 // Add MP0_ or MP1_ // Vehicle_93 licence plate part 0
<!-- Vehicle_94-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_94 // Add MP0_ or MP1_ // Vehicle_94 bitset of various control
flags for vehicle
(int)MPSV_IMPOUND_TIME_94 // Add MP0_ or MP1_ // Vehicle_94 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_94 // Add MP0_ or MP1_ // Vehicle_94 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_94 // Add MP0_ or MP1_ // Vehicle_94 model enum of vehicle
(int)MPSV_FLAGS_94 // Add MP0_ or MP1_ // Vehicle_94 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_94 // Add MP0_ or MP1_ // Vehicle_94 cost of vehicle when
purchased
(int)MPSV_OBTAINED_TIME_94 // Add MP0_ or MP1_ // Vehicle_94 time vehicle was
obtained
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_94 // Add MP0_ or MP1_ // Vehicle_94 licence plate part 0
<!-- Vehicle_95-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_95 // Add MP0_ or MP1_ // Vehicle_95 bitset of various control
flags for vehicle
(int)MPSV_IMPOUND_TIME_95 // Add MP0_ or MP1_ // Vehicle_95 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_95 // Add MP0_ or MP1_ // Vehicle_95 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_95 // Add MP0_ or MP1_ // Vehicle_95 model enum of vehicle
(int)MPSV_FLAGS_95 // Add MP0_ or MP1_ // Vehicle_95 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_95 // Add MP0_ or MP1_ // Vehicle_95 cost of vehicle when
purchased
(int)MPSV_OBTAINED_TIME_95 // Add MP0_ or MP1_ // Vehicle_95 time vehicle was
obtained
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_95 // Add MP0_ or MP1_ // Vehicle_95 licence plate part 0
<!-- Vehicle_96-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_96 // Add MP0_ or MP1_ // Vehicle_96 bitset of various control
flags for vehicle
(int)MPSV_IMPOUND_TIME_96 // Add MP0_ or MP1_ // Vehicle_96 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_96 // Add MP0_ or MP1_ // Vehicle_96 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_96 // Add MP0_ or MP1_ // Vehicle_96 model enum of vehicle
(int)MPSV_FLAGS_96 // Add MP0_ or MP1_ // Vehicle_96 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_96 // Add MP0_ or MP1_ // Vehicle_96 cost of vehicle when
purchased
(int)MPSV_OBTAINED_TIME_96 // Add MP0_ or MP1_ // Vehicle_96 time vehicle was
obtained
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_96 // Add MP0_ or MP1_ // Vehicle_96 licence plate part 0
<!-- Vehicle_97-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_97 // Add MP0_ or MP1_ // Vehicle_97 bitset of various control
flags for vehicle
(int)MPSV_IMPOUND_TIME_97 // Add MP0_ or MP1_ // Vehicle_97 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_97 // Add MP0_ or MP1_ // Vehicle_97 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_97 // Add MP0_ or MP1_ // Vehicle_97 model enum of vehicle
(int)MPSV_FLAGS_97 // Add MP0_ or MP1_ // Vehicle_97 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_97 // Add MP0_ or MP1_ // Vehicle_97 cost of vehicle when
purchased
(int)MPSV_OBTAINED_TIME_97 // Add MP0_ or MP1_ // Vehicle_97 time vehicle was
obtained
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_97 // Add MP0_ or MP1_ // Vehicle_97 licence plate part 0
<!-- Vehicle_98-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_98 // Add MP0_ or MP1_ // Vehicle_98 bitset of various control
flags for vehicle
(int)MPSV_IMPOUND_TIME_98 // Add MP0_ or MP1_ // Vehicle_98 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_98 // Add MP0_ or MP1_ // Vehicle_98 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_98 // Add MP0_ or MP1_ // Vehicle_98 model enum of vehicle
(int)MPSV_FLAGS_98 // Add MP0_ or MP1_ // Vehicle_98 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_98 // Add MP0_ or MP1_ // Vehicle_98 cost of vehicle when
purchased
(int)MPSV_OBTAINED_TIME_98 // Add MP0_ or MP1_ // Vehicle_98 time vehicle was
obtained
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_98 // Add MP0_ or MP1_ // Vehicle_98 licence plate part 0
<!-- Vehicle_99-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_99 // Add MP0_ or MP1_ // Vehicle_99 bitset of various control
flags for vehicle
(int)MPSV_IMPOUND_TIME_99 // Add MP0_ or MP1_ // Vehicle_99 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_99 // Add MP0_ or MP1_ // Vehicle_99 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_99 // Add MP0_ or MP1_ // Vehicle_99 model enum of vehicle
(int)MPSV_FLAGS_99 // Add MP0_ or MP1_ // Vehicle_99 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_99 // Add MP0_ or MP1_ // Vehicle_99 cost of vehicle when
purchased
(int)MPSV_OBTAINED_TIME_99 // Add MP0_ or MP1_ // Vehicle_99 time vehicle was
obtained
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_99 // Add MP0_ or MP1_ // Vehicle_99 licence plate part 0
<!-- Vehicle_100-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_100 // Add MP0_ or MP1_ // Vehicle_100 bitset of various
control flags for vehicle
(int)MPSV_IMPOUND_TIME_100 // Add MP0_ or MP1_ // Vehicle_100 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_100 // Add MP0_ or MP1_ // Vehicle_100 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_100 // Add MP0_ or MP1_ // Vehicle_100 model enum of vehicle
(int)MPSV_FLAGS_100 // Add MP0_ or MP1_ // Vehicle_100 bitset of vehicle flags
associated with mods
(int)MPSV_OBTAINED_TIME_100 // Add MP0_ or MP1_ // Vehicle_100 time vehicle was
obtained
(int)MPSV_PRICE_PAID_100 // Add MP0_ or MP1_ // Vehicle_100 cost of vehicle when
purchased
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_100 // Add MP0_ or MP1_ // Vehicle_100 licence plate part 0
<!-- Vehicle_101-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_101 // Add MP0_ or MP1_ // Vehicle_101 bitset of various
control flags for vehicle
(int)MPSV_IMPOUND_TIME_101 // Add MP0_ or MP1_ // Vehicle_101 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_101 // Add MP0_ or MP1_ // Vehicle_101 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_101 // Add MP0_ or MP1_ // Vehicle_101 model enum of vehicle
(int)MPSV_FLAGS_101 // Add MP0_ or MP1_ // Vehicle_101 bitset of vehicle flags
associated with mods
(int)MPSV_OBTAINED_TIME_101 // Add MP0_ or MP1_ // Vehicle_101 time vehicle was
obtained
(int)MPSV_PRICE_PAID_101 // Add MP0_ or MP1_ // Vehicle_101 cost of vehicle when
purchased
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_101 // Add MP0_ or MP1_ // Vehicle_101 licence plate part 0
<!-- Vehicle_102-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_102 // Add MP0_ or MP1_ // Vehicle_102 bitset of various
control flags for vehicle
(int)MPSV_IMPOUND_TIME_102 // Add MP0_ or MP1_ // Vehicle_102 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_102 // Add MP0_ or MP1_ // Vehicle_102 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_102 // Add MP0_ or MP1_ // Vehicle_102 model enum of vehicle
(int)MPSV_FLAGS_102 // Add MP0_ or MP1_ // Vehicle_102 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_102 // Add MP0_ or MP1_ // Vehicle_102 cost of vehicle when
purchased
(int)MPSV_OBTAINED_TIME_102 // Add MP0_ or MP1_ // Vehicle_102 time vehicle was
obtained
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_102 // Add MP0_ or MP1_ // Vehicle_102 licence plate part 0
<!-- Vehicle_103-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_103 // Add MP0_ or MP1_ // Vehicle_103 bitset of various
control flags for vehicle
(int)MPSV_IMPOUND_TIME_103 // Add MP0_ or MP1_ // Vehicle_103 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_103 // Add MP0_ or MP1_ // Vehicle_103 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_103 // Add MP0_ or MP1_ // Vehicle_103 model enum of vehicle
(int)MPSV_FLAGS_103 // Add MP0_ or MP1_ // Vehicle_103 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_103 // Add MP0_ or MP1_ // Vehicle_103 cost of vehicle when
purchased
(int)MPSV_OBTAINED_TIME_103 // Add MP0_ or MP1_ // Vehicle_103 time vehicle was
obtained
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_103 // Add MP0_ or MP1_ // Vehicle_103 licence plate part 0
<!-- Vehicle_104-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_104 // Add MP0_ or MP1_ // Vehicle_104 bitset of various
control flags for vehicle
(int)MPSV_IMPOUND_TIME_104 // Add MP0_ or MP1_ // Vehicle_104 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_104 // Add MP0_ or MP1_ // Vehicle_104 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_104 // Add MP0_ or MP1_ // Vehicle_104 model enum of vehicle
(int)MPSV_FLAGS_104 // Add MP0_ or MP1_ // Vehicle_104 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_104 // Add MP0_ or MP1_ // Vehicle_104 cost of vehicle when
purchased
(int)MPSV_OBTAINED_TIME_104 // Add MP0_ or MP1_ // Vehicle_104 time vehicle was
obtained
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_104 // Add MP0_ or MP1_ // Vehicle_104 licence plate part 0
<!-- Vehicle_105-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_105 // Add MP0_ or MP1_ // Vehicle_105 bitset of various
control flags for vehicle
(int)MPSV_IMPOUND_TIME_105 // Add MP0_ or MP1_ // Vehicle_105 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_105 // Add MP0_ or MP1_ // Vehicle_105 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_105 // Add MP0_ or MP1_ // Vehicle_105 model enum of vehicle
(int)MPSV_FLAGS_105 // Add MP0_ or MP1_ // Vehicle_105 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_105 // Add MP0_ or MP1_ // Vehicle_105 cost of vehicle when
purchased
(int)MPSV_OBTAINED_TIME_105 // Add MP0_ or MP1_ // Vehicle_105 time vehicle was
obtained
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_105 // Add MP0_ or MP1_ // Vehicle_105 licence plate part 0
<!-- Vehicle_106-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_106 // Add MP0_ or MP1_ // Vehicle_106 bitset of various
control flags for vehicle
(int)MPSV_IMPOUND_TIME_106 // Add MP0_ or MP1_ // Vehicle_106 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_106 // Add MP0_ or MP1_ // Vehicle_106 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_106 // Add MP0_ or MP1_ // Vehicle_106 model enum of vehicle
(int)MPSV_FLAGS_106 // Add MP0_ or MP1_ // Vehicle_106 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_106 // Add MP0_ or MP1_ // Vehicle_106 cost of vehicle when
purchased
(int)MPSV_OBTAINED_TIME_106 // Add MP0_ or MP1_ // Vehicle_106 time vehicle was
obtained
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_106 // Add MP0_ or MP1_ // Vehicle_106 licence plate part 0
<!-- Vehicle_107-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_107 // Add MP0_ or MP1_ // Vehicle_107 bitset of various
control flags for vehicle
(int)MPSV_IMPOUND_TIME_107 // Add MP0_ or MP1_ // Vehicle_107 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_107 // Add MP0_ or MP1_ // Vehicle_107 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_107 // Add MP0_ or MP1_ // Vehicle_107 model enum of vehicle
(int)MPSV_FLAGS_107 // Add MP0_ or MP1_ // Vehicle_107 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_107 // Add MP0_ or MP1_ // Vehicle_107 cost of vehicle when
purchased
(int)MPSV_OBTAINED_TIME_107 // Add MP0_ or MP1_ // Vehicle_107 time vehicle was
obtained
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_107 // Add MP0_ or MP1_ // Vehicle_107 licence plate part 0
<!-- Vehicle_108-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_108 // Add MP0_ or MP1_ // Vehicle_108 bitset of various
control flags for vehicle
(int)MPSV_IMPOUND_TIME_108 // Add MP0_ or MP1_ // Vehicle_108 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_108 // Add MP0_ or MP1_ // Vehicle_108 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_108 // Add MP0_ or MP1_ // Vehicle_108 model enum of vehicle
(int)MPSV_FLAGS_108 // Add MP0_ or MP1_ // Vehicle_108 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_108 // Add MP0_ or MP1_ // Vehicle_108 cost of vehicle when
purchased
(int)MPSV_OBTAINED_TIME_108 // Add MP0_ or MP1_ // Vehicle_108 time vehicle was
obtained
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_108 // Add MP0_ or MP1_ // Vehicle_108 licence plate part 0
<!-- Vehicle_109-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_109 // Add MP0_ or MP1_ // Vehicle_109 bitset of various
control flags for vehicle
(int)MPSV_IMPOUND_TIME_109 // Add MP0_ or MP1_ // Vehicle_109 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_109 // Add MP0_ or MP1_ // Vehicle_109 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_109 // Add MP0_ or MP1_ // Vehicle_109 model enum of vehicle
(int)MPSV_FLAGS_109 // Add MP0_ or MP1_ // Vehicle_109 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_109 // Add MP0_ or MP1_ // Vehicle_109 cost of vehicle when
purchased
(int)MPSV_OBTAINED_TIME_109 // Add MP0_ or MP1_ // Vehicle_109 time vehicle was
obtained
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_109 // Add MP0_ or MP1_ // Vehicle_109 licence plate part 0
<!-- Vehicle_110-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_110 // Add MP0_ or MP1_ // Vehicle_110 bitset of various
control flags for vehicle
(int)MPSV_IMPOUND_TIME_110 // Add MP0_ or MP1_ // Vehicle_110 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_110 // Add MP0_ or MP1_ // Vehicle_110 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_110 // Add MP0_ or MP1_ // Vehicle_110 model enum of vehicle
(int)MPSV_FLAGS_110 // Add MP0_ or MP1_ // Vehicle_110 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_110 // Add MP0_ or MP1_ // Vehicle_110 cost of vehicle when
purchased
(int)MPSV_OBTAINED_TIME_110 // Add MP0_ or MP1_ // Vehicle_110 time vehicle was
obtained
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_110 // Add MP0_ or MP1_ // Vehicle_110 licence plate part 0
<!-- Vehicle_111-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_111 // Add MP0_ or MP1_ // Vehicle_111 bitset of various
control flags for vehicle
(int)MPSV_IMPOUND_TIME_111 // Add MP0_ or MP1_ // Vehicle_111 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_111 // Add MP0_ or MP1_ // Vehicle_111 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_111 // Add MP0_ or MP1_ // Vehicle_111 model enum of vehicle
(int)MPSV_FLAGS_111 // Add MP0_ or MP1_ // Vehicle_111 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_111 // Add MP0_ or MP1_ // Vehicle_111 cost of vehicle when
purchased
(int)MPSV_OBTAINED_TIME_111 // Add MP0_ or MP1_ // Vehicle_111 time vehicle was
obtained
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_111 // Add MP0_ or MP1_ // Vehicle_111 licence plate part 0
<!-- Vehicle_112-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_112 // Add MP0_ or MP1_ // Vehicle_112 bitset of various
control flags for vehicle
(int)MPSV_IMPOUND_TIME_112 // Add MP0_ or MP1_ // Vehicle_112 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_112 // Add MP0_ or MP1_ // Vehicle_112 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_112 // Add MP0_ or MP1_ // Vehicle_112 model enum of vehicle
(int)MPSV_FLAGS_112 // Add MP0_ or MP1_ // Vehicle_112 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_112 // Add MP0_ or MP1_ // Vehicle_112 cost of vehicle when
purchased
(int)MPSV_OBTAINED_TIME_112 // Add MP0_ or MP1_ // Vehicle_112 time vehicle was
obtained
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_112 // Add MP0_ or MP1_ // Vehicle_112 licence plate part 0
<!-- Vehicle_113-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_113 // Add MP0_ or MP1_ // Vehicle_113 bitset of various
control flags for vehicle
(int)MPSV_IMPOUND_TIME_113 // Add MP0_ or MP1_ // Vehicle_113 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_113 // Add MP0_ or MP1_ // Vehicle_113 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_113 // Add MP0_ or MP1_ // Vehicle_113 model enum of vehicle
(int)MPSV_FLAGS_113 // Add MP0_ or MP1_ // Vehicle_113 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_113 // Add MP0_ or MP1_ // Vehicle_113 cost of vehicle when
purchased
(int)MPSV_OBTAINED_TIME_113 // Add MP0_ or MP1_ // Vehicle_113 time vehicle was
obtained
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_113 // Add MP0_ or MP1_ // Vehicle_113 licence plate part 0
<!-- Vehicle_114-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_114 // Add MP0_ or MP1_ // Vehicle_114 bitset of various
control flags for vehicle
(int)MPSV_IMPOUND_TIME_114 // Add MP0_ or MP1_ // Vehicle_114 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_114 // Add MP0_ or MP1_ // Vehicle_114 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_114 // Add MP0_ or MP1_ // Vehicle_114 model enum of vehicle
(int)MPSV_FLAGS_114 // Add MP0_ or MP1_ // Vehicle_114 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_114 // Add MP0_ or MP1_ // Vehicle_114 cost of vehicle when
purchased
(int)MPSV_OBTAINED_TIME_114 // Add MP0_ or MP1_ // Vehicle_114 time vehicle was
obtained
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_114 // Add MP0_ or MP1_ // Vehicle_114 licence plate part 0
<!-- Vehicle_115-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_115 // Add MP0_ or MP1_ // Vehicle_115 bitset of various
control flags for vehicle
(int)MPSV_IMPOUND_TIME_115 // Add MP0_ or MP1_ // Vehicle_115 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_115 // Add MP0_ or MP1_ // Vehicle_115 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_115 // Add MP0_ or MP1_ // Vehicle_115 model enum of vehicle
(int)MPSV_FLAGS_115 // Add MP0_ or MP1_ // Vehicle_115 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_115 // Add MP0_ or MP1_ // Vehicle_115 cost of vehicle when
purchased
(int)MPSV_OBTAINED_TIME_115 // Add MP0_ or MP1_ // Vehicle_115 time vehicle was
obtained
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_115 // Add MP0_ or MP1_ // Vehicle_115 licence plate part 0
<!-- Vehicle_116-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_116 // Add MP0_ or MP1_ // Vehicle_116 bitset of various
control flags for vehicle
(int)MPSV_IMPOUND_TIME_116 // Add MP0_ or MP1_ // Vehicle_116 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_116 // Add MP0_ or MP1_ // Vehicle_116 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_116 // Add MP0_ or MP1_ // Vehicle_116 model enum of vehicle
(int)MPSV_FLAGS_116 // Add MP0_ or MP1_ // Vehicle_116 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_116 // Add MP0_ or MP1_ // Vehicle_116 cost of vehicle when
purchased
(int)MPSV_OBTAINED_TIME_116 // Add MP0_ or MP1_ // Vehicle_116 time vehicle was
obtained
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_116 // Add MP0_ or MP1_ // Vehicle_116 licence plate part 0
<!-- Vehicle_117-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_117 // Add MP0_ or MP1_ // Vehicle_117 bitset of various
control flags for vehicle
(int)MPSV_IMPOUND_TIME_117 // Add MP0_ or MP1_ // Vehicle_117 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_117 // Add MP0_ or MP1_ // Vehicle_117 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_117 // Add MP0_ or MP1_ // Vehicle_117 model enum of vehicle
(int)MPSV_FLAGS_117 // Add MP0_ or MP1_ // Vehicle_117 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_117 // Add MP0_ or MP1_ // Vehicle_117 cost of vehicle when
purchased
(int)MPSV_OBTAINED_TIME_117 // Add MP0_ or MP1_ // Vehicle_117 time vehicle was
obtained
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_117 // Add MP0_ or MP1_ // Vehicle_117 licence plate part 0
<!-- Vehicle_118-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_118 // Add MP0_ or MP1_ // Vehicle_118 bitset of various
control flags for vehicle
(int)MPSV_IMPOUND_TIME_118 // Add MP0_ or MP1_ // Vehicle_118 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_118 // Add MP0_ or MP1_ // Vehicle_118 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_118 // Add MP0_ or MP1_ // Vehicle_118 model enum of vehicle
(int)MPSV_FLAGS_118 // Add MP0_ or MP1_ // Vehicle_118 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_118 // Add MP0_ or MP1_ // Vehicle_118 cost of vehicle when
purchased
(int)MPSV_OBTAINED_TIME_118 // Add MP0_ or MP1_ // Vehicle_118 time vehicle was
obtained
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_118 // Add MP0_ or MP1_ // Vehicle_118 licence plate part 0
<!-- Vehicle_119-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_119 // Add MP0_ or MP1_ // Vehicle_119 bitset of various
control flags for vehicle
(int)MPSV_IMPOUND_TIME_119 // Add MP0_ or MP1_ // Vehicle_119 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_119 // Add MP0_ or MP1_ // Vehicle_119 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_119 // Add MP0_ or MP1_ // Vehicle_119 model enum of vehicle
(int)MPSV_FLAGS_119 // Add MP0_ or MP1_ // Vehicle_119 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_119 // Add MP0_ or MP1_ // Vehicle_119 cost of vehicle when
purchased
(int)MPSV_OBTAINED_TIME_119 // Add MP0_ or MP1_ // Vehicle_119 time vehicle was
obtained
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_119 // Add MP0_ or MP1_ // Vehicle_119 licence plate part 0
<!-- Vehicle_120-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_120 // Add MP0_ or MP1_ // Vehicle_120 bitset of various
control flags for vehicle
(int)MPSV_IMPOUND_TIME_120 // Add MP0_ or MP1_ // Vehicle_120 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_120 // Add MP0_ or MP1_ // Vehicle_120 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_120 // Add MP0_ or MP1_ // Vehicle_120 model enum of vehicle
(int)MPSV_FLAGS_120 // Add MP0_ or MP1_ // Vehicle_120 bitset of vehicle flags
associated with mods
(int)MPSV_OBTAINED_TIME_120 // Add MP0_ or MP1_ // Vehicle_120 time vehicle was
obtained
(int)MPSV_PRICE_PAID_120 // Add MP0_ or MP1_ // Vehicle_120 cost of vehicle when
purchased
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_120 // Add MP0_ or MP1_ // Vehicle_120 licence plate part 0
<!-- Vehicle_121-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_121 // Add MP0_ or MP1_ // Vehicle_121 bitset of various
control flags for vehicle
(int)MPSV_IMPOUND_TIME_121 // Add MP0_ or MP1_ // Vehicle_121 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_121 // Add MP0_ or MP1_ // Vehicle_121 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_121 // Add MP0_ or MP1_ // Vehicle_121 model enum of vehicle
(int)MPSV_FLAGS_121 // Add MP0_ or MP1_ // Vehicle_121 bitset of vehicle flags
associated with mods
(int)MPSV_OBTAINED_TIME_121 // Add MP0_ or MP1_ // Vehicle_121 time vehicle was
obtained
(int)MPSV_PRICE_PAID_121 // Add MP0_ or MP1_ // Vehicle_121 cost of vehicle when
purchased
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_121 // Add MP0_ or MP1_ // Vehicle_121 licence plate part 0
<!-- Vehicle_122-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_122 // Add MP0_ or MP1_ // Vehicle_122 bitset of various
control flags for vehicle
(int)MPSV_IMPOUND_TIME_122 // Add MP0_ or MP1_ // Vehicle_122 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_122 // Add MP0_ or MP1_ // Vehicle_122 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_122 // Add MP0_ or MP1_ // Vehicle_122 model enum of vehicle
(int)MPSV_FLAGS_122 // Add MP0_ or MP1_ // Vehicle_122 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_122 // Add MP0_ or MP1_ // Vehicle_122 cost of vehicle when
purchased
(int)MPSV_OBTAINED_TIME_122 // Add MP0_ or MP1_ // Vehicle_122 time vehicle was
obtained
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_122 // Add MP0_ or MP1_ // Vehicle_122 licence plate part 0
<!-- Vehicle_123-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_123 // Add MP0_ or MP1_ // Vehicle_123 bitset of various
control flags for vehicle
(int)MPSV_IMPOUND_TIME_123 // Add MP0_ or MP1_ // Vehicle_123 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_123 // Add MP0_ or MP1_ // Vehicle_123 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_123 // Add MP0_ or MP1_ // Vehicle_123 model enum of vehicle
(int)MPSV_FLAGS_123 // Add MP0_ or MP1_ // Vehicle_123 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_123 // Add MP0_ or MP1_ // Vehicle_123 cost of vehicle when
purchased
(int)MPSV_OBTAINED_TIME_123 // Add MP0_ or MP1_ // Vehicle_123 time vehicle was
obtained
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_123 // Add MP0_ or MP1_ // Vehicle_123 licence plate part 0
<!-- Vehicle_124-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_124 // Add MP0_ or MP1_ // Vehicle_124 bitset of various
control flags for vehicle
(int)MPSV_IMPOUND_TIME_124 // Add MP0_ or MP1_ // Vehicle_124 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_124 // Add MP0_ or MP1_ // Vehicle_124 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_124 // Add MP0_ or MP1_ // Vehicle_124 model enum of vehicle
(int)MPSV_FLAGS_124 // Add MP0_ or MP1_ // Vehicle_124 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_124 // Add MP0_ or MP1_ // Vehicle_124 cost of vehicle when
purchased
(int)MPSV_OBTAINED_TIME_124 // Add MP0_ or MP1_ // Vehicle_124 time vehicle was
obtained
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_124 // Add MP0_ or MP1_ // Vehicle_124 licence plate part 0
<!-- Vehicle_125-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_125 // Add MP0_ or MP1_ // Vehicle_125 bitset of various
control flags for vehicle
(int)MPSV_IMPOUND_TIME_125 // Add MP0_ or MP1_ // Vehicle_125 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_125 // Add MP0_ or MP1_ // Vehicle_125 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_125 // Add MP0_ or MP1_ // Vehicle_125 model enum of vehicle
(int)MPSV_FLAGS_125 // Add MP0_ or MP1_ // Vehicle_125 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_125 // Add MP0_ or MP1_ // Vehicle_125 cost of vehicle when
purchased
(int)MPSV_OBTAINED_TIME_125 // Add MP0_ or MP1_ // Vehicle_125 time vehicle was
obtained
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_125 // Add MP0_ or MP1_ // Vehicle_125 licence plate part 0
<!-- Vehicle_126-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_126 // Add MP0_ or MP1_ // Vehicle_126 bitset of various
control flags for vehicle
(int)MPSV_IMPOUND_TIME_126 // Add MP0_ or MP1_ // Vehicle_126 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_126 // Add MP0_ or MP1_ // Vehicle_126 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_126 // Add MP0_ or MP1_ // Vehicle_126 model enum of vehicle
(int)MPSV_FLAGS_126 // Add MP0_ or MP1_ // Vehicle_126 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_126 // Add MP0_ or MP1_ // Vehicle_126 cost of vehicle when
purchased
(int)MPSV_OBTAINED_TIME_126 // Add MP0_ or MP1_ // Vehicle_126 time vehicle was
obtained
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_126 // Add MP0_ or MP1_ // Vehicle_126 licence plate part 0
<!-- Vehicle_127-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_127 // Add MP0_ or MP1_ // Vehicle_127 bitset of various
control flags for vehicle
(int)MPSV_IMPOUND_TIME_127 // Add MP0_ or MP1_ // Vehicle_127 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_127 // Add MP0_ or MP1_ // Vehicle_127 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_127 // Add MP0_ or MP1_ // Vehicle_127 model enum of vehicle
(int)MPSV_FLAGS_127 // Add MP0_ or MP1_ // Vehicle_127 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_127 // Add MP0_ or MP1_ // Vehicle_127 cost of vehicle when
purchased
(int)MPSV_OBTAINED_TIME_127 // Add MP0_ or MP1_ // Vehicle_127 time vehicle was
obtained
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_127 // Add MP0_ or MP1_ // Vehicle_127 licence plate part 0
<!-- Vehicle_128-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_128 // Add MP0_ or MP1_ // Vehicle_128 bitset of various
control flags for vehicle
(int)MPSV_IMPOUND_TIME_128 // Add MP0_ or MP1_ // Vehicle_128 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_128 // Add MP0_ or MP1_ // Vehicle_128 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_128 // Add MP0_ or MP1_ // Vehicle_128 model enum of vehicle
(int)MPSV_FLAGS_128 // Add MP0_ or MP1_ // Vehicle_128 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_128 // Add MP0_ or MP1_ // Vehicle_128 cost of vehicle when
purchased
(int)MPSV_OBTAINED_TIME_128 // Add MP0_ or MP1_ // Vehicle_128 time vehicle was
obtained
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_128 // Add MP0_ or MP1_ // Vehicle_128 licence plate part 0
<!-- Vehicle_129-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_129 // Add MP0_ or MP1_ // Vehicle_129 bitset of various
control flags for vehicle
(int)MPSV_IMPOUND_TIME_129 // Add MP0_ or MP1_ // Vehicle_129 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_129 // Add MP0_ or MP1_ // Vehicle_129 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_129 // Add MP0_ or MP1_ // Vehicle_129 model enum of vehicle
(int)MPSV_FLAGS_129 // Add MP0_ or MP1_ // Vehicle_129 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_129 // Add MP0_ or MP1_ // Vehicle_129 cost of vehicle when
purchased
(int)MPSV_OBTAINED_TIME_129 // Add MP0_ or MP1_ // Vehicle_129 time vehicle was
obtained
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_129 // Add MP0_ or MP1_ // Vehicle_129 licence plate part 0
<!-- Vehicle_130-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_130 // Add MP0_ or MP1_ // Vehicle_130 bitset of various
control flags for vehicle
(int)MPSV_IMPOUND_TIME_130 // Add MP0_ or MP1_ // Vehicle_130 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_130 // Add MP0_ or MP1_ // Vehicle_130 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_130 // Add MP0_ or MP1_ // Vehicle_130 model enum of vehicle
(int)MPSV_FLAGS_130 // Add MP0_ or MP1_ // Vehicle_130 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_130 // Add MP0_ or MP1_ // Vehicle_130 cost of vehicle when
purchased
(int)MPSV_OBTAINED_TIME_130 // Add MP0_ or MP1_ // Vehicle_130 time vehicle was
obtained
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_130 // Add MP0_ or MP1_ // Vehicle_130 licence plate part 0
<!-- Vehicle_131-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_131 // Add MP0_ or MP1_ // Vehicle_131 bitset of various
control flags for vehicle
(int)MPSV_IMPOUND_TIME_131 // Add MP0_ or MP1_ // Vehicle_131 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_131 // Add MP0_ or MP1_ // Vehicle_131 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_131 // Add MP0_ or MP1_ // Vehicle_131 model enum of vehicle
(int)MPSV_FLAGS_131 // Add MP0_ or MP1_ // Vehicle_131 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_131 // Add MP0_ or MP1_ // Vehicle_131 cost of vehicle when
purchased
(int)MPSV_OBTAINED_TIME_131 // Add MP0_ or MP1_ // Vehicle_131 time vehicle was
obtained
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_131 // Add MP0_ or MP1_ // Vehicle_131 licence plate part 0
<!-- Vehicle_132-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_132 // Add MP0_ or MP1_ // Vehicle_132 bitset of various
control flags for vehicle
(int)MPSV_IMPOUND_TIME_132 // Add MP0_ or MP1_ // Vehicle_132 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_132 // Add MP0_ or MP1_ // Vehicle_132 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_132 // Add MP0_ or MP1_ // Vehicle_132 model enum of vehicle
(int)MPSV_FLAGS_132 // Add MP0_ or MP1_ // Vehicle_132 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_132 // Add MP0_ or MP1_ // Vehicle_132 cost of vehicle when
purchased
(int)MPSV_OBTAINED_TIME_132 // Add MP0_ or MP1_ // Vehicle_132 time vehicle was
obtained
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_132 // Add MP0_ or MP1_ // Vehicle_132 licence plate part 0
<!-- Vehicle_133-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_133 // Add MP0_ or MP1_ // Vehicle_133 bitset of various
control flags for vehicle
(int)MPSV_IMPOUND_TIME_133 // Add MP0_ or MP1_ // Vehicle_133 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_133 // Add MP0_ or MP1_ // Vehicle_133 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_133 // Add MP0_ or MP1_ // Vehicle_133 model enum of vehicle
(int)MPSV_FLAGS_133 // Add MP0_ or MP1_ // Vehicle_133 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_133 // Add MP0_ or MP1_ // Vehicle_133 cost of vehicle when
purchased
(int)MPSV_OBTAINED_TIME_133 // Add MP0_ or MP1_ // Vehicle_133 time vehicle was
obtained
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_133 // Add MP0_ or MP1_ // Vehicle_133 licence plate part 0
<!-- Vehicle_134-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_134 // Add MP0_ or MP1_ // Vehicle_134 bitset of various
control flags for vehicle
(int)MPSV_IMPOUND_TIME_134 // Add MP0_ or MP1_ // Vehicle_134 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_134 // Add MP0_ or MP1_ // Vehicle_134 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_134 // Add MP0_ or MP1_ // Vehicle_134 model enum of vehicle
(int)MPSV_FLAGS_134 // Add MP0_ or MP1_ // Vehicle_134 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_134 // Add MP0_ or MP1_ // Vehicle_134 cost of vehicle when
purchased
(int)MPSV_OBTAINED_TIME_134 // Add MP0_ or MP1_ // Vehicle_134 time vehicle was
obtained
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_134 // Add MP0_ or MP1_ // Vehicle_134 licence plate part 0
<!-- Vehicle_135-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_135 // Add MP0_ or MP1_ // Vehicle_135 bitset of various
control flags for vehicle
(int)MPSV_IMPOUND_TIME_135 // Add MP0_ or MP1_ // Vehicle_135 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_135 // Add MP0_ or MP1_ // Vehicle_135 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_135 // Add MP0_ or MP1_ // Vehicle_135 model enum of vehicle
(int)MPSV_FLAGS_135 // Add MP0_ or MP1_ // Vehicle_135 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_135 // Add MP0_ or MP1_ // Vehicle_135 cost of vehicle when
purchased
(int)MPSV_OBTAINED_TIME_135 // Add MP0_ or MP1_ // Vehicle_135 time vehicle was
obtained
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_135 // Add MP0_ or MP1_ // Vehicle_135 licence plate part 0
<!-- Vehicle_136-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_136 // Add MP0_ or MP1_ // Vehicle_136 bitset of various
control flags for vehicle
(int)MPSV_IMPOUND_TIME_136 // Add MP0_ or MP1_ // Vehicle_136 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_136 // Add MP0_ or MP1_ // Vehicle_136 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_136 // Add MP0_ or MP1_ // Vehicle_136 model enum of vehicle
(int)MPSV_FLAGS_136 // Add MP0_ or MP1_ // Vehicle_136 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_136 // Add MP0_ or MP1_ // Vehicle_136 cost of vehicle when
purchased
(int)MPSV_OBTAINED_TIME_136 // Add MP0_ or MP1_ // Vehicle_136 time vehicle was
obtained
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_136 // Add MP0_ or MP1_ // Vehicle_136 licence plate part 0
<!-- Vehicle_137-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_137 // Add MP0_ or MP1_ // Vehicle_137 bitset of various
control flags for vehicle
(int)MPSV_IMPOUND_TIME_137 // Add MP0_ or MP1_ // Vehicle_137 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_137 // Add MP0_ or MP1_ // Vehicle_137 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_137 // Add MP0_ or MP1_ // Vehicle_137 model enum of vehicle
(int)MPSV_FLAGS_137 // Add MP0_ or MP1_ // Vehicle_137 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_137 // Add MP0_ or MP1_ // Vehicle_137 cost of vehicle when
purchased
(int)MPSV_OBTAINED_TIME_137 // Add MP0_ or MP1_ // Vehicle_137 time vehicle was
obtained
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_137 // Add MP0_ or MP1_ // Vehicle_137 licence plate part 0
<!-- Vehicle_138-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_138 // Add MP0_ or MP1_ // Vehicle_138 bitset of various
control flags for vehicle
(int)MPSV_IMPOUND_TIME_138 // Add MP0_ or MP1_ // Vehicle_138 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_138 // Add MP0_ or MP1_ // Vehicle_138 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_138 // Add MP0_ or MP1_ // Vehicle_138 model enum of vehicle
(int)MPSV_FLAGS_138 // Add MP0_ or MP1_ // Vehicle_138 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_138 // Add MP0_ or MP1_ // Vehicle_138 cost of vehicle when
purchased
(int)MPSV_OBTAINED_TIME_138 // Add MP0_ or MP1_ // Vehicle_138 time vehicle was
obtained
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_138 // Add MP0_ or MP1_ // Vehicle_138 licence plate part 0
<!-- Vehicle_139-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_139 // Add MP0_ or MP1_ // Vehicle_139 bitset of various
control flags for vehicle
(int)MPSV_IMPOUND_TIME_139 // Add MP0_ or MP1_ // Vehicle_139 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_139 // Add MP0_ or MP1_ // Vehicle_139 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_139 // Add MP0_ or MP1_ // Vehicle_139 model enum of vehicle
(int)MPSV_FLAGS_139 // Add MP0_ or MP1_ // Vehicle_139 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_139 // Add MP0_ or MP1_ // Vehicle_139 cost of vehicle when
purchased
(int)MPSV_OBTAINED_TIME_139 // Add MP0_ or MP1_ // Vehicle_139 time vehicle was
obtained
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_139 // Add MP0_ or MP1_ // Vehicle_139 licence plate part 0
<!-- Vehicle_140-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_140 // Add MP0_ or MP1_ // Vehicle_140 bitset of various
control flags for vehicle
(int)MPSV_IMPOUND_TIME_140 // Add MP0_ or MP1_ // Vehicle_140 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_140 // Add MP0_ or MP1_ // Vehicle_140 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_140 // Add MP0_ or MP1_ // Vehicle_140 model enum of vehicle
(int)MPSV_FLAGS_140 // Add MP0_ or MP1_ // Vehicle_140 bitset of vehicle flags
associated with mods
(int)MPSV_OBTAINED_TIME_140 // Add MP0_ or MP1_ // Vehicle_140 time vehicle was
obtained
(int)MPSV_PRICE_PAID_140 // Add MP0_ or MP1_ // Vehicle_140 cost of vehicle when
purchased
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_140 // Add MP0_ or MP1_ // Vehicle_140 licence plate part 0
<!-- Vehicle_141-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_141 // Add MP0_ or MP1_ // Vehicle_141 bitset of various
control flags for vehicle
(int)MPSV_IMPOUND_TIME_141 // Add MP0_ or MP1_ // Vehicle_141 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_141 // Add MP0_ or MP1_ // Vehicle_141 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_141 // Add MP0_ or MP1_ // Vehicle_141 model enum of vehicle
(int)MPSV_FLAGS_141 // Add MP0_ or MP1_ // Vehicle_141 bitset of vehicle flags
associated with mods
(int)MPSV_OBTAINED_TIME_141 // Add MP0_ or MP1_ // Vehicle_141 time vehicle was
obtained
(int)MPSV_PRICE_PAID_141 // Add MP0_ or MP1_ // Vehicle_141 cost of vehicle when
purchased
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_141 // Add MP0_ or MP1_ // Vehicle_141 licence plate part 0
<!-- Vehicle_142-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_142 // Add MP0_ or MP1_ // Vehicle_142 bitset of various
control flags for vehicle
(int)MPSV_IMPOUND_TIME_142 // Add MP0_ or MP1_ // Vehicle_142 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_142 // Add MP0_ or MP1_ // Vehicle_142 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_142 // Add MP0_ or MP1_ // Vehicle_142 model enum of vehicle
(int)MPSV_FLAGS_142 // Add MP0_ or MP1_ // Vehicle_142 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_142 // Add MP0_ or MP1_ // Vehicle_142 cost of vehicle when
purchased
(int)MPSV_OBTAINED_TIME_142 // Add MP0_ or MP1_ // Vehicle_142 time vehicle was
obtained
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_142 // Add MP0_ or MP1_ // Vehicle_142 licence plate part 0
<!-- Vehicle_143-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_143 // Add MP0_ or MP1_ // Vehicle_143 bitset of various
control flags for vehicle
(int)MPSV_IMPOUND_TIME_143 // Add MP0_ or MP1_ // Vehicle_143 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_143 // Add MP0_ or MP1_ // Vehicle_143 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_143 // Add MP0_ or MP1_ // Vehicle_143 model enum of vehicle
(int)MPSV_FLAGS_143 // Add MP0_ or MP1_ // Vehicle_143 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_143 // Add MP0_ or MP1_ // Vehicle_143 cost of vehicle when
purchased
(int)MPSV_OBTAINED_TIME_143 // Add MP0_ or MP1_ // Vehicle_143 time vehicle was
obtained
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_143 // Add MP0_ or MP1_ // Vehicle_143 licence plate part 0
<!-- Vehicle_144-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_144 // Add MP0_ or MP1_ // Vehicle_144 bitset of various
control flags for vehicle
(int)MPSV_IMPOUND_TIME_144 // Add MP0_ or MP1_ // Vehicle_144 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_144 // Add MP0_ or MP1_ // Vehicle_144 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_144 // Add MP0_ or MP1_ // Vehicle_144 model enum of vehicle
(int)MPSV_FLAGS_144 // Add MP0_ or MP1_ // Vehicle_144 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_144 // Add MP0_ or MP1_ // Vehicle_144 cost of vehicle when
purchased
(int)MPSV_OBTAINED_TIME_144 // Add MP0_ or MP1_ // Vehicle_144 time vehicle was
obtained
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_144 // Add MP0_ or MP1_ // Vehicle_144 licence plate part 0
<!-- Vehicle_145-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_145 // Add MP0_ or MP1_ // Vehicle_145 bitset of various
control flags for vehicle
(int)MPSV_IMPOUND_TIME_145 // Add MP0_ or MP1_ // Vehicle_145 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_145 // Add MP0_ or MP1_ // Vehicle_145 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_145 // Add MP0_ or MP1_ // Vehicle_145 model enum of vehicle
(int)MPSV_FLAGS_145 // Add MP0_ or MP1_ // Vehicle_145 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_145 // Add MP0_ or MP1_ // Vehicle_145 cost of vehicle when
purchased
(int)MPSV_OBTAINED_TIME_145 // Add MP0_ or MP1_ // Vehicle_145 time vehicle was
obtained
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_145 // Add MP0_ or MP1_ // Vehicle_145 licence plate part 0
<!-- Vehicle_146-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_146 // Add MP0_ or MP1_ // Vehicle_146 bitset of various
control flags for vehicle
(int)MPSV_IMPOUND_TIME_146 // Add MP0_ or MP1_ // Vehicle_146 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_146 // Add MP0_ or MP1_ // Vehicle_146 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_146 // Add MP0_ or MP1_ // Vehicle_146 model enum of vehicle
(int)MPSV_FLAGS_146 // Add MP0_ or MP1_ // Vehicle_146 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_146 // Add MP0_ or MP1_ // Vehicle_146 cost of vehicle when
purchased
(int)MPSV_OBTAINED_TIME_146 // Add MP0_ or MP1_ // Vehicle_146 time vehicle was
obtained
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_146 // Add MP0_ or MP1_ // Vehicle_146 licence plate part 0
<!-- Vehicle_147-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_147 // Add MP0_ or MP1_ // Vehicle_147 bitset of various
control flags for vehicle
(int)MPSV_IMPOUND_TIME_147 // Add MP0_ or MP1_ // Vehicle_147 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_147 // Add MP0_ or MP1_ // Vehicle_147 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_147 // Add MP0_ or MP1_ // Vehicle_147 model enum of vehicle
(int)MPSV_FLAGS_147 // Add MP0_ or MP1_ // Vehicle_147 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_147 // Add MP0_ or MP1_ // Vehicle_147 cost of vehicle when
purchased
(int)MPSV_OBTAINED_TIME_147 // Add MP0_ or MP1_ // Vehicle_147 time vehicle was
obtained
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_147 // Add MP0_ or MP1_ // Vehicle_147 licence plate part 0
<!-- Vehicle_148-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_148 // Add MP0_ or MP1_ // Vehicle_148 bitset of various
control flags for vehicle
(int)MPSV_IMPOUND_TIME_148 // Add MP0_ or MP1_ // Vehicle_148 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_148 // Add MP0_ or MP1_ // Vehicle_148 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_148 // Add MP0_ or MP1_ // Vehicle_148 model enum of vehicle
(int)MPSV_FLAGS_148 // Add MP0_ or MP1_ // Vehicle_148 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_148 // Add MP0_ or MP1_ // Vehicle_148 cost of vehicle when
purchased
(int)MPSV_OBTAINED_TIME_148 // Add MP0_ or MP1_ // Vehicle_148 time vehicle was
obtained
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_148 // Add MP0_ or MP1_ // Vehicle_148 licence plate part 0
<!-- Vehicle_149-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_149 // Add MP0_ or MP1_ // Vehicle_149 bitset of various
control flags for vehicle
(int)MPSV_IMPOUND_TIME_149 // Add MP0_ or MP1_ // Vehicle_149 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_149 // Add MP0_ or MP1_ // Vehicle_149 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_149 // Add MP0_ or MP1_ // Vehicle_149 model enum of vehicle
(int)MPSV_FLAGS_149 // Add MP0_ or MP1_ // Vehicle_149 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_149 // Add MP0_ or MP1_ // Vehicle_149 cost of vehicle when
purchased
(int)MPSV_OBTAINED_TIME_149 // Add MP0_ or MP1_ // Vehicle_149 time vehicle was
obtained
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_149 // Add MP0_ or MP1_ // Vehicle_149 licence plate part 0
<!-- Vehicle_150-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_150 // Add MP0_ or MP1_ // Vehicle_150 bitset of various
control flags for vehicle
(int)MPSV_IMPOUND_TIME_150 // Add MP0_ or MP1_ // Vehicle_150 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_150 // Add MP0_ or MP1_ // Vehicle_150 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_150 // Add MP0_ or MP1_ // Vehicle_150 model enum of vehicle
(int)MPSV_FLAGS_150 // Add MP0_ or MP1_ // Vehicle_150 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_150 // Add MP0_ or MP1_ // Vehicle_150 cost of vehicle when
purchased
(int)MPSV_OBTAINED_TIME_150 // Add MP0_ or MP1_ // Vehicle_150 time vehicle was
obtained
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_150 // Add MP0_ or MP1_ // Vehicle_150 licence plate part 0
<!-- Vehicle_151-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_151 // Add MP0_ or MP1_ // Vehicle_151 bitset of various
control flags for vehicle
(int)MPSV_IMPOUND_TIME_151 // Add MP0_ or MP1_ // Vehicle_151 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_151 // Add MP0_ or MP1_ // Vehicle_151 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_151 // Add MP0_ or MP1_ // Vehicle_151 model enum of vehicle
(int)MPSV_FLAGS_151 // Add MP0_ or MP1_ // Vehicle_151 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_151 // Add MP0_ or MP1_ // Vehicle_151 cost of vehicle when
purchased
(int)MPSV_OBTAINED_TIME_151 // Add MP0_ or MP1_ // Vehicle_151 time vehicle was
obtained
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_151 // Add MP0_ or MP1_ // Vehicle_151 licence plate part 0
<!-- Vehicle_152-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_152 // Add MP0_ or MP1_ // Vehicle_152 bitset of various
control flags for vehicle
(int)MPSV_IMPOUND_TIME_152 // Add MP0_ or MP1_ // Vehicle_152 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_152 // Add MP0_ or MP1_ // Vehicle_152 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_152 // Add MP0_ or MP1_ // Vehicle_152 model enum of vehicle
(int)MPSV_FLAGS_152 // Add MP0_ or MP1_ // Vehicle_152 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_152 // Add MP0_ or MP1_ // Vehicle_152 cost of vehicle when
purchased
(int)MPSV_OBTAINED_TIME_152 // Add MP0_ or MP1_ // Vehicle_152 time vehicle was
obtained
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_152 // Add MP0_ or MP1_ // Vehicle_152 licence plate part 0
<!-- Vehicle_153-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_153 // Add MP0_ or MP1_ // Vehicle_153 bitset of various
control flags for vehicle
(int)MPSV_IMPOUND_TIME_153 // Add MP0_ or MP1_ // Vehicle_153 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_153 // Add MP0_ or MP1_ // Vehicle_153 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_153 // Add MP0_ or MP1_ // Vehicle_153 model enum of vehicle
(int)MPSV_FLAGS_153 // Add MP0_ or MP1_ // Vehicle_153 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_153 // Add MP0_ or MP1_ // Vehicle_153 cost of vehicle when
purchased
(int)MPSV_OBTAINED_TIME_153 // Add MP0_ or MP1_ // Vehicle_153 time vehicle was
obtained
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_153 // Add MP0_ or MP1_ // Vehicle_153 licence plate part 0
<!-- Vehicle_154-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_154 // Add MP0_ or MP1_ // Vehicle_154 bitset of various
control flags for vehicle
(int)MPSV_IMPOUND_TIME_154 // Add MP0_ or MP1_ // Vehicle_154 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_154 // Add MP0_ or MP1_ // Vehicle_154 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_154 // Add MP0_ or MP1_ // Vehicle_154 model enum of vehicle
(int)MPSV_FLAGS_154 // Add MP0_ or MP1_ // Vehicle_154 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_154 // Add MP0_ or MP1_ // Vehicle_154 cost of vehicle when
purchased
(int)MPSV_OBTAINED_TIME_154 // Add MP0_ or MP1_ // Vehicle_154 time vehicle was
obtained
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_154 // Add MP0_ or MP1_ // Vehicle_154 licence plate part 0
<!-- Vehicle_155-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_155 // Add MP0_ or MP1_ // Vehicle_155 bitset of various
control flags for vehicle
(int)MPSV_IMPOUND_TIME_155 // Add MP0_ or MP1_ // Vehicle_155 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_155 // Add MP0_ or MP1_ // Vehicle_155 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_155 // Add MP0_ or MP1_ // Vehicle_155 model enum of vehicle
(int)MPSV_FLAGS_155 // Add MP0_ or MP1_ // Vehicle_155 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_155 // Add MP0_ or MP1_ // Vehicle_155 cost of vehicle when
purchased
(int)MPSV_OBTAINED_TIME_155 // Add MP0_ or MP1_ // Vehicle_155 time vehicle was
obtained
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_155 // Add MP0_ or MP1_ // Vehicle_155 licence plate part 0
<!-- Vehicle_156-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_156 // Add MP0_ or MP1_ // Vehicle_156 bitset of various
control flags for vehicle
(int)MPSV_IMPOUND_TIME_156 // Add MP0_ or MP1_ // Vehicle_156 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_156 // Add MP0_ or MP1_ // Vehicle_156 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_156 // Add MP0_ or MP1_ // Vehicle_156 model enum of vehicle
(int)MPSV_FLAGS_156 // Add MP0_ or MP1_ // Vehicle_156 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_156 // Add MP0_ or MP1_ // Vehicle_156 cost of vehicle when
purchased
(int)MPSV_OBTAINED_TIME_156 // Add MP0_ or MP1_ // Vehicle_156 time vehicle was
obtained
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_156 // Add MP0_ or MP1_ // Vehicle_156 licence plate part 0
<!-- Vehicle_157-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_157 // Add MP0_ or MP1_ // Vehicle_157 bitset of various
control flags for vehicle
(int)MPSV_IMPOUND_TIME_157 // Add MP0_ or MP1_ // Vehicle_157 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_157 // Add MP0_ or MP1_ // Vehicle_157 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_157 // Add MP0_ or MP1_ // Vehicle_157 model enum of vehicle
(int)MPSV_FLAGS_157 // Add MP0_ or MP1_ // Vehicle_157 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_157 // Add MP0_ or MP1_ // Vehicle_157 cost of vehicle when
purchased
(int)MPSV_OBTAINED_TIME_157 // Add MP0_ or MP1_ // Vehicle_157 time vehicle was
obtained
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_157 // Add MP0_ or MP1_ // Vehicle_157 licence plate part 0
(int)MPPLY_IFPUMA // DD
(int)FM_ACT_PH9 // Add MP0_ or MP1_ // Freemode activity phonecall
(bool)MPPLY_RSPOLICYSHOWN // DD
(int)JATO_ASSIST_HELP // Add MP0_ or MP1_ // count number of times jato help has
been displayed
(bool)MPPLY_HEADSHOTCHLENGECOMPLETED // Stat to track if headshot challenge is
complete to unlock weapon in bob
(int)PROP_FAC_SLOT0 // Add MP0_ or MP1_ // Stores property paid for biker factory
property sloy 0
(int)PROP_FAC_SLOT1 // Add MP0_ or MP1_ // Stores property paid for biker factory
property sloy 1
(int)PROP_FAC_SLOT2 // Add MP0_ or MP1_ // Stores property paid for biker factory
property sloy 2
(int)PROP_FAC_SLOT3 // Add MP0_ or MP1_ // Stores property paid for biker factory
property sloy 3
(int)PROP_FAC_SLOT4 // Add MP0_ or MP1_ // Stores property paid for biker factory
property sloy 4
(int)PROP_FAC_SLOT5 // Add MP0_ or MP1_ // Stores property paid for biker factory
property sloy 5
<!-- Vehicle_231-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_231 // Add MP0_ or MP1_ // Vehicle_225 bitset of various
control flags for vehicle
(int)MPSV_IMPOUND_TIME_231 // Add MP0_ or MP1_ // Vehicle_225 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_231 // Add MP0_ or MP1_ // Vehicle_225 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_231 // Add MP0_ or MP1_ // Vehicle_225 model enum of vehicle
(int)MPSV_FLAGS_231 // Add MP0_ or MP1_ // Vehicle_225 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_231 // Add MP0_ or MP1_ // Vehicle_225 cost of vehicle when
purchased
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_231 // Add MP0_ or MP1_ // Vehicle_225 licence plate part 0
<!-- Vehicle_232-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_232 // Add MP0_ or MP1_ // Vehicle_225 bitset of various
control flags for vehicle
(int)MPSV_IMPOUND_TIME_232 // Add MP0_ or MP1_ // Vehicle_225 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_232 // Add MP0_ or MP1_ // Vehicle_225 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_232 // Add MP0_ or MP1_ // Vehicle_225 model enum of vehicle
(int)MPSV_FLAGS_232 // Add MP0_ or MP1_ // Vehicle_225 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_232 // Add MP0_ or MP1_ // Vehicle_225 cost of vehicle when
purchased
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_232 // Add MP0_ or MP1_ // Vehicle_225 licence plate part 0
<!-- Vehicle_233-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_233 // Add MP0_ or MP1_ // Vehicle_225 bitset of various
control flags for vehicle
(int)MPSV_IMPOUND_TIME_233 // Add MP0_ or MP1_ // Vehicle_225 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_233 // Add MP0_ or MP1_ // Vehicle_225 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_233 // Add MP0_ or MP1_ // Vehicle_225 model enum of vehicle
(int)MPSV_FLAGS_233 // Add MP0_ or MP1_ // Vehicle_225 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_233 // Add MP0_ or MP1_ // Vehicle_225 cost of vehicle when
purchased
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_233 // Add MP0_ or MP1_ // Vehicle_225 licence plate part 0
<!-- Vehicle_234-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_234 // Add MP0_ or MP1_ // Vehicle_225 bitset of various
control flags for vehicle
(int)MPSV_IMPOUND_TIME_234 // Add MP0_ or MP1_ // Vehicle_225 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_234 // Add MP0_ or MP1_ // Vehicle_225 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_234 // Add MP0_ or MP1_ // Vehicle_225 model enum of vehicle
(int)MPSV_FLAGS_234 // Add MP0_ or MP1_ // Vehicle_225 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_234 // Add MP0_ or MP1_ // Vehicle_225 cost of vehicle when
purchased
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_234 // Add MP0_ or MP1_ // Vehicle_225 licence plate part 0
<!-- Vehicle_235-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_235 // Add MP0_ or MP1_ // Vehicle_225 bitset of various
control flags for vehicle
(int)MPSV_IMPOUND_TIME_235 // Add MP0_ or MP1_ // Vehicle_225 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_235 // Add MP0_ or MP1_ // Vehicle_225 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_235 // Add MP0_ or MP1_ // Vehicle_225 model enum of vehicle
(int)MPSV_FLAGS_235 // Add MP0_ or MP1_ // Vehicle_225 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_235 // Add MP0_ or MP1_ // Vehicle_225 cost of vehicle when
purchased
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_235 // Add MP0_ or MP1_ // Vehicle_225 licence plate part 0
<!-- Vehicle_236-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_236 // Add MP0_ or MP1_ // Vehicle_225 bitset of various
control flags for vehicle
(int)MPSV_IMPOUND_TIME_236 // Add MP0_ or MP1_ // Vehicle_225 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_236 // Add MP0_ or MP1_ // Vehicle_225 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_236 // Add MP0_ or MP1_ // Vehicle_225 model enum of vehicle
(int)MPSV_FLAGS_236 // Add MP0_ or MP1_ // Vehicle_225 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_236 // Add MP0_ or MP1_ // Vehicle_225 cost of vehicle when
purchased
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_236 // Add MP0_ or MP1_ // Vehicle_225 licence plate part 0
<!-- Vehicle_237-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_237 // Add MP0_ or MP1_ // Vehicle_225 bitset of various
control flags for vehicle
(int)MPSV_IMPOUND_TIME_237 // Add MP0_ or MP1_ // Vehicle_225 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_237 // Add MP0_ or MP1_ // Vehicle_225 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_237 // Add MP0_ or MP1_ // Vehicle_225 model enum of vehicle
(int)MPSV_FLAGS_237 // Add MP0_ or MP1_ // Vehicle_225 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_237 // Add MP0_ or MP1_ // Vehicle_225 cost of vehicle when
purchased
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_237 // Add MP0_ or MP1_ // Vehicle_225 licence plate part 0
<!-- Vehicle_238-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_238 // Add MP0_ or MP1_ // Vehicle_225 bitset of various
control flags for vehicle
(int)MPSV_IMPOUND_TIME_238 // Add MP0_ or MP1_ // Vehicle_225 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_238 // Add MP0_ or MP1_ // Vehicle_225 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_238 // Add MP0_ or MP1_ // Vehicle_225 model enum of vehicle
(int)MPSV_FLAGS_238 // Add MP0_ or MP1_ // Vehicle_225 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_238 // Add MP0_ or MP1_ // Vehicle_225 cost of vehicle when
purchased
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_238 // Add MP0_ or MP1_ // Vehicle_225 licence plate part 0
<!-- Vehicle_239-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_239 // Add MP0_ or MP1_ // Vehicle_225 bitset of various
control flags for vehicle
(int)MPSV_IMPOUND_TIME_239 // Add MP0_ or MP1_ // Vehicle_225 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_239 // Add MP0_ or MP1_ // Vehicle_225 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_239 // Add MP0_ or MP1_ // Vehicle_225 model enum of vehicle
(int)MPSV_FLAGS_239 // Add MP0_ or MP1_ // Vehicle_225 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_239 // Add MP0_ or MP1_ // Vehicle_225 cost of vehicle when
purchased
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_239 // Add MP0_ or MP1_ // Vehicle_225 licence plate part 0
<!-- Vehicle_240-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_240 // Add MP0_ or MP1_ // Vehicle_225 bitset of various
control flags for vehicle
(int)MPSV_IMPOUND_TIME_240 // Add MP0_ or MP1_ // Vehicle_225 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_240 // Add MP0_ or MP1_ // Vehicle_225 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_240 // Add MP0_ or MP1_ // Vehicle_225 model enum of vehicle
(int)MPSV_FLAGS_240 // Add MP0_ or MP1_ // Vehicle_225 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_240 // Add MP0_ or MP1_ // Vehicle_225 cost of vehicle when
purchased
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_240 // Add MP0_ or MP1_ // Vehicle_225 licence plate part 0
<!-- Vehicle_241-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_241 // Add MP0_ or MP1_ // Vehicle_225 bitset of various
control flags for vehicle
(int)MPSV_IMPOUND_TIME_241 // Add MP0_ or MP1_ // Vehicle_225 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_241 // Add MP0_ or MP1_ // Vehicle_225 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_241 // Add MP0_ or MP1_ // Vehicle_225 model enum of vehicle
(int)MPSV_FLAGS_241 // Add MP0_ or MP1_ // Vehicle_225 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_241 // Add MP0_ or MP1_ // Vehicle_225 cost of vehicle when
purchased
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_241 // Add MP0_ or MP1_ // Vehicle_225 licence plate part 0
<!-- Vehicle_242-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_242 // Add MP0_ or MP1_ // Vehicle_225 bitset of various
control flags for vehicle
(int)MPSV_IMPOUND_TIME_242 // Add MP0_ or MP1_ // Vehicle_225 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_242 // Add MP0_ or MP1_ // Vehicle_225 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_242 // Add MP0_ or MP1_ // Vehicle_225 model enum of vehicle
(int)MPSV_FLAGS_242 // Add MP0_ or MP1_ // Vehicle_225 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_242 // Add MP0_ or MP1_ // Vehicle_225 cost of vehicle when
purchased
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_242 // Add MP0_ or MP1_ // Vehicle_225 licence plate part 0
<!-- Vehicle_243-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_243 // Add MP0_ or MP1_ // Vehicle_225 bitset of various
control flags for vehicle
(int)MPSV_IMPOUND_TIME_243 // Add MP0_ or MP1_ // Vehicle_225 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_243 // Add MP0_ or MP1_ // Vehicle_225 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_243 // Add MP0_ or MP1_ // Vehicle_225 model enum of vehicle
(int)MPSV_FLAGS_243 // Add MP0_ or MP1_ // Vehicle_225 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_243 // Add MP0_ or MP1_ // Vehicle_225 cost of vehicle when
purchased
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_243 // Add MP0_ or MP1_ // Vehicle_225 licence plate part 0
<!-- Vehicle_244-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_244 // Add MP0_ or MP1_ // Vehicle_225 bitset of various
control flags for vehicle
(int)MPSV_IMPOUND_TIME_244 // Add MP0_ or MP1_ // Vehicle_225 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_244 // Add MP0_ or MP1_ // Vehicle_225 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_244 // Add MP0_ or MP1_ // Vehicle_225 model enum of vehicle
(int)MPSV_FLAGS_244 // Add MP0_ or MP1_ // Vehicle_225 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_244 // Add MP0_ or MP1_ // Vehicle_225 cost of vehicle when
purchased
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_244 // Add MP0_ or MP1_ // Vehicle_225 licence plate part 0
<!-- Vehicle_245-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_245 // Add MP0_ or MP1_ // Vehicle_225 bitset of various
control flags for vehicle
(int)MPSV_IMPOUND_TIME_245 // Add MP0_ or MP1_ // Vehicle_225 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_245 // Add MP0_ or MP1_ // Vehicle_225 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_245 // Add MP0_ or MP1_ // Vehicle_225 model enum of vehicle
(int)MPSV_FLAGS_245 // Add MP0_ or MP1_ // Vehicle_225 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_245 // Add MP0_ or MP1_ // Vehicle_225 cost of vehicle when
purchased
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_245 // Add MP0_ or MP1_ // Vehicle_225 licence plate part 0
<!-- Vehicle_246-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_246 // Add MP0_ or MP1_ // Vehicle_225 bitset of various
control flags for vehicle
(int)MPSV_IMPOUND_TIME_246 // Add MP0_ or MP1_ // Vehicle_225 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_246 // Add MP0_ or MP1_ // Vehicle_225 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_246 // Add MP0_ or MP1_ // Vehicle_225 model enum of vehicle
(int)MPSV_FLAGS_246 // Add MP0_ or MP1_ // Vehicle_225 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_246 // Add MP0_ or MP1_ // Vehicle_225 cost of vehicle when
purchased
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_246 // Add MP0_ or MP1_ // Vehicle_225 licence plate part 0
<!-- Vehicle_247-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_247 // Add MP0_ or MP1_ // Vehicle_225 bitset of various
control flags for vehicle
(int)MPSV_IMPOUND_TIME_247 // Add MP0_ or MP1_ // Vehicle_225 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_247 // Add MP0_ or MP1_ // Vehicle_225 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_247 // Add MP0_ or MP1_ // Vehicle_225 model enum of vehicle
(int)MPSV_FLAGS_247 // Add MP0_ or MP1_ // Vehicle_225 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_247 // Add MP0_ or MP1_ // Vehicle_225 cost of vehicle when
purchased
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_247 // Add MP0_ or MP1_ // Vehicle_225 licence plate part 0
<!-- Vehicle_248-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_248 // Add MP0_ or MP1_ // Vehicle_225 bitset of various
control flags for vehicle
(int)MPSV_IMPOUND_TIME_248 // Add MP0_ or MP1_ // Vehicle_225 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_248 // Add MP0_ or MP1_ // Vehicle_225 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_248 // Add MP0_ or MP1_ // Vehicle_225 model enum of vehicle
(int)MPSV_FLAGS_248 // Add MP0_ or MP1_ // Vehicle_225 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_248 // Add MP0_ or MP1_ // Vehicle_225 cost of vehicle when
purchased
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_248 // Add MP0_ or MP1_ // Vehicle_225 licence plate part 0
<!-- Vehicle_249-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_249 // Add MP0_ or MP1_ // Vehicle_225 bitset of various
control flags for vehicle
(int)MPSV_IMPOUND_TIME_249 // Add MP0_ or MP1_ // Vehicle_225 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_249 // Add MP0_ or MP1_ // Vehicle_225 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_249 // Add MP0_ or MP1_ // Vehicle_225 model enum of vehicle
(int)MPSV_FLAGS_249 // Add MP0_ or MP1_ // Vehicle_225 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_249 // Add MP0_ or MP1_ // Vehicle_225 cost of vehicle when
purchased
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_249 // Add MP0_ or MP1_ // Vehicle_225 licence plate part 0
<!-- Vehicle_250-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_250 // Add MP0_ or MP1_ // Vehicle_225 bitset of various
control flags for vehicle
(int)MPSV_IMPOUND_TIME_250 // Add MP0_ or MP1_ // Vehicle_225 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_250 // Add MP0_ or MP1_ // Vehicle_225 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_250 // Add MP0_ or MP1_ // Vehicle_225 model enum of vehicle
(int)MPSV_FLAGS_250 // Add MP0_ or MP1_ // Vehicle_225 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_250 // Add MP0_ or MP1_ // Vehicle_225 cost of vehicle when
purchased
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_250 // Add MP0_ or MP1_ // Vehicle_225 licence plate part 0
<!-- Vehicle_251-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_251 // Add MP0_ or MP1_ // Vehicle_225 bitset of various
control flags for vehicle
(int)MPSV_IMPOUND_TIME_251 // Add MP0_ or MP1_ // Vehicle_225 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_251 // Add MP0_ or MP1_ // Vehicle_225 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_251 // Add MP0_ or MP1_ // Vehicle_225 model enum of vehicle
(int)MPSV_FLAGS_251 // Add MP0_ or MP1_ // Vehicle_225 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_251 // Add MP0_ or MP1_ // Vehicle_225 cost of vehicle when
purchased
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_251 // Add MP0_ or MP1_ // Vehicle_225 licence plate part 0
<!-- Vehicle_252-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_252 // Add MP0_ or MP1_ // Vehicle_225 bitset of various
control flags for vehicle
(int)MPSV_IMPOUND_TIME_252 // Add MP0_ or MP1_ // Vehicle_225 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_252 // Add MP0_ or MP1_ // Vehicle_225 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_252 // Add MP0_ or MP1_ // Vehicle_225 model enum of vehicle
(int)MPSV_FLAGS_252 // Add MP0_ or MP1_ // Vehicle_225 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_252 // Add MP0_ or MP1_ // Vehicle_225 cost of vehicle when
purchased
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_252 // Add MP0_ or MP1_ // Vehicle_225 licence plate part 0
<!-- Vehicle_253-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_253 // Add MP0_ or MP1_ // Vehicle_225 bitset of various
control flags for vehicle
(int)MPSV_IMPOUND_TIME_253 // Add MP0_ or MP1_ // Vehicle_225 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_253 // Add MP0_ or MP1_ // Vehicle_225 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_253 // Add MP0_ or MP1_ // Vehicle_225 model enum of vehicle
(int)MPSV_FLAGS_253 // Add MP0_ or MP1_ // Vehicle_225 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_253 // Add MP0_ or MP1_ // Vehicle_225 cost of vehicle when
purchased
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_253 // Add MP0_ or MP1_ // Vehicle_225 licence plate part 0
<!-- Vehicle_254-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_254 // Add MP0_ or MP1_ // Vehicle_225 bitset of various
control flags for vehicle
(int)MPSV_IMPOUND_TIME_254 // Add MP0_ or MP1_ // Vehicle_225 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_254 // Add MP0_ or MP1_ // Vehicle_225 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_254 // Add MP0_ or MP1_ // Vehicle_225 model enum of vehicle
(int)MPSV_FLAGS_254 // Add MP0_ or MP1_ // Vehicle_225 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_254 // Add MP0_ or MP1_ // Vehicle_225 cost of vehicle when
purchased
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_254 // Add MP0_ or MP1_ // Vehicle_225 licence plate part 0
<!-- Vehicle_255-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_255 // Add MP0_ or MP1_ // Vehicle_225 bitset of various
control flags for vehicle
(int)MPSV_IMPOUND_TIME_255 // Add MP0_ or MP1_ // Vehicle_225 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_255 // Add MP0_ or MP1_ // Vehicle_225 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_255 // Add MP0_ or MP1_ // Vehicle_225 model enum of vehicle
(int)MPSV_FLAGS_255 // Add MP0_ or MP1_ // Vehicle_225 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_255 // Add MP0_ or MP1_ // Vehicle_225 cost of vehicle when
purchased
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_255 // Add MP0_ or MP1_ // Vehicle_225 licence plate part 0
<!-- Vehicle_256-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_256 // Add MP0_ or MP1_ // Vehicle_225 bitset of various
control flags for vehicle
(int)MPSV_IMPOUND_TIME_256 // Add MP0_ or MP1_ // Vehicle_225 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_256 // Add MP0_ or MP1_ // Vehicle_225 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_256 // Add MP0_ or MP1_ // Vehicle_225 model enum of vehicle
(int)MPSV_FLAGS_256 // Add MP0_ or MP1_ // Vehicle_225 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_256 // Add MP0_ or MP1_ // Vehicle_225 cost of vehicle when
purchased
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_256 // Add MP0_ or MP1_ // Vehicle_225 licence plate part 0
<!-- Vehicle_257-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_257 // Add MP0_ or MP1_ // Vehicle_225 bitset of various
control flags for vehicle
(int)MPSV_IMPOUND_TIME_257 // Add MP0_ or MP1_ // Vehicle_225 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_257 // Add MP0_ or MP1_ // Vehicle_225 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_257 // Add MP0_ or MP1_ // Vehicle_225 model enum of vehicle
(int)MPSV_FLAGS_257 // Add MP0_ or MP1_ // Vehicle_225 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_257 // Add MP0_ or MP1_ // Vehicle_225 cost of vehicle when
purchased
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_257 // Add MP0_ or MP1_ // Vehicle_225 licence plate part 0
<!-- Vehicle_258-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_258 // Add MP0_ or MP1_ // Vehicle_225 bitset of various
control flags for vehicle
(int)MPSV_IMPOUND_TIME_258 // Add MP0_ or MP1_ // Vehicle_225 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_258 // Add MP0_ or MP1_ // Vehicle_225 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_258 // Add MP0_ or MP1_ // Vehicle_225 model enum of vehicle
(int)MPSV_FLAGS_258 // Add MP0_ or MP1_ // Vehicle_225 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_258 // Add MP0_ or MP1_ // Vehicle_225 cost of vehicle when
purchased
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_258 // Add MP0_ or MP1_ // Vehicle_225 licence plate part 0
<!-- Vehicle_259-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_259 // Add MP0_ or MP1_ // Vehicle_225 bitset of various
control flags for vehicle
(int)MPSV_IMPOUND_TIME_259 // Add MP0_ or MP1_ // Vehicle_225 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_259 // Add MP0_ or MP1_ // Vehicle_225 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_259 // Add MP0_ or MP1_ // Vehicle_225 model enum of vehicle
(int)MPSV_FLAGS_259 // Add MP0_ or MP1_ // Vehicle_225 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_259 // Add MP0_ or MP1_ // Vehicle_225 cost of vehicle when
purchased
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_259 // Add MP0_ or MP1_ // Vehicle_225 licence plate part 0
<!-- Vehicle_260-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_260 // Add MP0_ or MP1_ // Vehicle_225 bitset of various
control flags for vehicle
(int)MPSV_IMPOUND_TIME_260 // Add MP0_ or MP1_ // Vehicle_225 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_260 // Add MP0_ or MP1_ // Vehicle_225 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_260 // Add MP0_ or MP1_ // Vehicle_225 model enum of vehicle
(int)MPSV_FLAGS_260 // Add MP0_ or MP1_ // Vehicle_225 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_260 // Add MP0_ or MP1_ // Vehicle_225 cost of vehicle when
purchased
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_260 // Add MP0_ or MP1_ // Vehicle_225 licence plate part 0
(int)ARN_VEH_MONSTER3 // Add MP0_ or MP1_ // Number of times this vehicles was used
in a completed Arena War event
(int)ARN_VEH_MONSTER4 // Add MP0_ or MP1_ // Number of times this vehicles was used
in a completed Arena War event
(int)ARN_VEH_MONSTER5 // Add MP0_ or MP1_ // Number of times this vehicles was used
in a completed Arena War event
(int)ARN_VEH_CERBERUS // Add MP0_ or MP1_ // Number of times this vehicles was used
in a completed Arena War event
(int)ARN_VEH_CERBERUS2 // Add MP0_ or MP1_ // Number of times this vehicles was
used in a completed Arena War event
(int)ARN_VEH_CERBERUS3 // Add MP0_ or MP1_ // Number of times this vehicles was
used in a completed Arena War event
(int)ARN_VEH_BRUISER // Add MP0_ or MP1_ // Number of times this vehicles was used
in a completed Arena War event
(int)ARN_VEH_BRUISER2 // Add MP0_ or MP1_ // Number of times this vehicles was used
in a completed Arena War event
(int)ARN_VEH_BRUISER3 // Add MP0_ or MP1_ // Number of times this vehicles was used
in a completed Arena War event
(int)ARN_VEH_SLAMVAN4 // Add MP0_ or MP1_ // Number of times this vehicles was used
in a completed Arena War event
(int)ARN_VEH_SLAMVAN5 // Add MP0_ or MP1_ // Number of times this vehicles was used
in a completed Arena War event
(int)ARN_VEH_SLAMVAN6 // Add MP0_ or MP1_ // Number of times this vehicles was used
in a completed Arena War event
(int)ARN_VEH_BRUTUS // Add MP0_ or MP1_ // Number of times this vehicles was used
in a completed Arena War event
(int)ARN_VEH_BRUTUS2 // Add MP0_ or MP1_ // Number of times this vehicles was used
in a completed Arena War event
(int)ARN_VEH_BRUTUS3 // Add MP0_ or MP1_ // Number of times this vehicles was used
in a completed Arena War event
(int)ARN_VEH_SCARAB // Add MP0_ or MP1_ // Number of times this vehicles was used
in a completed Arena War event
(int)ARN_VEH_SCARAB2 // Add MP0_ or MP1_ // Number of times this vehicles was used
in a completed Arena War event
(int)ARN_VEH_SCARAB3 // Add MP0_ or MP1_ // Number of times this vehicles was used
in a completed Arena War event
(int)ARN_VEH_DOMINATOR4 // Add MP0_ or MP1_ // Number of times this vehicles was
used in a completed Arena War event
(int)ARN_VEH_DOMINATOR5 // Add MP0_ or MP1_ // Number of times this vehicles was
used in a completed Arena War event
(int)ARN_VEH_DOMINATOR6 // Add MP0_ or MP1_ // Number of times this vehicles was
used in a completed Arena War event
(int)ARN_VEH_IMPALER2 // Add MP0_ or MP1_ // Number of times this vehicles was used
in a completed Arena War event
(int)ARN_VEH_IMPALER3 // Add MP0_ or MP1_ // Number of times this vehicles was used
in a completed Arena War event
(int)ARN_VEH_IMPALER4 // Add MP0_ or MP1_ // Number of times this vehicles was used
in a completed Arena War event
(int)ARN_VEH_ISSI4 // Add MP0_ or MP1_ // Number of times this vehicles was used in
a completed Arena War event
(int)ARN_VEH_ISSI5 // Add MP0_ or MP1_ // Number of times this vehicles was used in
a completed Arena War event
(int)ARN_VEH_ISSI6 // Add MP0_ or MP1_ // Number of times this vehicles was used in
a completed Arena War event
(int)ARN_VEH_IMPERATOR // Add MP0_ or MP1_ // Number of times this vehicles was
used in a completed Arena War event
(int)ARN_VEH_IMPERATOR2 // Add MP0_ or MP1_ // Number of times this vehicles was
used in a completed Arena War event
(int)ARN_VEH_IMPERATOR3 // Add MP0_ or MP1_ // Number of times this vehicles was
used in a completed Arena War event
(int)ARN_VEH_ZR380 // Add MP0_ or MP1_ // Number of times this vehicles was used in
a completed Arena War event
(int)ARN_VEH_ZR3802 // Add MP0_ or MP1_ // Number of times this vehicles was used
in a completed Arena War event
(int)ARN_VEH_ZR3803 // Add MP0_ or MP1_ // Number of times this vehicles was used
in a completed Arena War event
(int)ARN_VEH_DEATHBIKE // Add MP0_ or MP1_ // Number of times this vehicles was
used in a completed Arena War event
(int)ARN_VEH_DEATHBIKE2 // Add MP0_ or MP1_ // Number of times this vehicles was
used in a completed Arena War event
(int)ARN_VEH_DEATHBIKE3 // Add MP0_ or MP1_ // Number of times this vehicles was
used in a completed Arena War event
<!-- Vehicle_261-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_261 // Add MP0_ or MP1_ // Vehicle_225 bitset of various
control flags for vehicle
(int)MPSV_IMPOUND_TIME_261 // Add MP0_ or MP1_ // Vehicle_225 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_261 // Add MP0_ or MP1_ // Vehicle_225 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_261 // Add MP0_ or MP1_ // Vehicle_225 model enum of vehicle
(int)MPSV_FLAGS_261 // Add MP0_ or MP1_ // Vehicle_225 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_261 // Add MP0_ or MP1_ // Vehicle_225 cost of vehicle when
purchased
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_261 // Add MP0_ or MP1_ // Vehicle_225 licence plate part 0
<!-- Vehicle_262-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_262 // Add MP0_ or MP1_ // Vehicle_225 bitset of various
control flags for vehicle
(int)MPSV_IMPOUND_TIME_262 // Add MP0_ or MP1_ // Vehicle_225 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_262 // Add MP0_ or MP1_ // Vehicle_225 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_262 // Add MP0_ or MP1_ // Vehicle_225 model enum of vehicle
(int)MPSV_FLAGS_262 // Add MP0_ or MP1_ // Vehicle_225 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_262 // Add MP0_ or MP1_ // Vehicle_225 cost of vehicle when
purchased
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_262 // Add MP0_ or MP1_ // Vehicle_225 licence plate part 0
<!-- Vehicle_263-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_263 // Add MP0_ or MP1_ // Vehicle_225 bitset of various
control flags for vehicle
(int)MPSV_IMPOUND_TIME_263 // Add MP0_ or MP1_ // Vehicle_225 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_263 // Add MP0_ or MP1_ // Vehicle_225 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_263 // Add MP0_ or MP1_ // Vehicle_225 model enum of vehicle
(int)MPSV_FLAGS_263 // Add MP0_ or MP1_ // Vehicle_225 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_263 // Add MP0_ or MP1_ // Vehicle_225 cost of vehicle when
purchased
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_263 // Add MP0_ or MP1_ // Vehicle_225 licence plate part 0
<!-- Vehicle_264-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_264 // Add MP0_ or MP1_ // Vehicle_225 bitset of various
control flags for vehicle
(int)MPSV_IMPOUND_TIME_264 // Add MP0_ or MP1_ // Vehicle_225 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_264 // Add MP0_ or MP1_ // Vehicle_225 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_264 // Add MP0_ or MP1_ // Vehicle_225 model enum of vehicle
(int)MPSV_FLAGS_264 // Add MP0_ or MP1_ // Vehicle_225 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_264 // Add MP0_ or MP1_ // Vehicle_225 cost of vehicle when
purchased
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_264 // Add MP0_ or MP1_ // Vehicle_225 licence plate part 0
<!-- Vehicle_265-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_265 // Add MP0_ or MP1_ // Vehicle_225 bitset of various
control flags for vehicle
(int)MPSV_IMPOUND_TIME_265 // Add MP0_ or MP1_ // Vehicle_225 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_265 // Add MP0_ or MP1_ // Vehicle_225 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_265 // Add MP0_ or MP1_ // Vehicle_225 model enum of vehicle
(int)MPSV_FLAGS_265 // Add MP0_ or MP1_ // Vehicle_225 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_265 // Add MP0_ or MP1_ // Vehicle_225 cost of vehicle when
purchased
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_265 // Add MP0_ or MP1_ // Vehicle_225 licence plate part 0
<!-- Vehicle_266-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_266 // Add MP0_ or MP1_ // Vehicle_225 bitset of various
control flags for vehicle
(int)MPSV_IMPOUND_TIME_266 // Add MP0_ or MP1_ // Vehicle_225 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_266 // Add MP0_ or MP1_ // Vehicle_225 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_266 // Add MP0_ or MP1_ // Vehicle_225 model enum of vehicle
(int)MPSV_FLAGS_266 // Add MP0_ or MP1_ // Vehicle_225 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_266 // Add MP0_ or MP1_ // Vehicle_225 cost of vehicle when
purchased
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_266 // Add MP0_ or MP1_ // Vehicle_225 licence plate part 0
<!-- Vehicle_267-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_267 // Add MP0_ or MP1_ // Vehicle_225 bitset of various
control flags for vehicle
(int)MPSV_IMPOUND_TIME_267 // Add MP0_ or MP1_ // Vehicle_225 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_267 // Add MP0_ or MP1_ // Vehicle_225 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_267 // Add MP0_ or MP1_ // Vehicle_225 model enum of vehicle
(int)MPSV_FLAGS_267 // Add MP0_ or MP1_ // Vehicle_225 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_267 // Add MP0_ or MP1_ // Vehicle_225 cost of vehicle when
purchased
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_267 // Add MP0_ or MP1_ // Vehicle_225 licence plate part 0
<!-- Vehicle_268-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_268 // Add MP0_ or MP1_ // Vehicle_225 bitset of various
control flags for vehicle
(int)MPSV_IMPOUND_TIME_268 // Add MP0_ or MP1_ // Vehicle_225 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_268 // Add MP0_ or MP1_ // Vehicle_225 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_268 // Add MP0_ or MP1_ // Vehicle_225 model enum of vehicle
(int)MPSV_FLAGS_268 // Add MP0_ or MP1_ // Vehicle_225 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_268 // Add MP0_ or MP1_ // Vehicle_225 cost of vehicle when
purchased
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_268 // Add MP0_ or MP1_ // Vehicle_225 licence plate part 0
<!-- Vehicle_269-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_269 // Add MP0_ or MP1_ // Vehicle_225 bitset of various
control flags for vehicle
(int)MPSV_IMPOUND_TIME_269 // Add MP0_ or MP1_ // Vehicle_225 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_269 // Add MP0_ or MP1_ // Vehicle_225 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_269 // Add MP0_ or MP1_ // Vehicle_225 model enum of vehicle
(int)MPSV_FLAGS_269 // Add MP0_ or MP1_ // Vehicle_225 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_269 // Add MP0_ or MP1_ // Vehicle_225 cost of vehicle when
purchased
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_269 // Add MP0_ or MP1_ // Vehicle_225 licence plate part 0
<!-- Vehicle_270-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_270 // Add MP0_ or MP1_ // Vehicle_225 bitset of various
control flags for vehicle
(int)MPSV_IMPOUND_TIME_270 // Add MP0_ or MP1_ // Vehicle_225 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_270 // Add MP0_ or MP1_ // Vehicle_225 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_270 // Add MP0_ or MP1_ // Vehicle_225 model enum of vehicle
(int)MPSV_FLAGS_270 // Add MP0_ or MP1_ // Vehicle_225 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_270 // Add MP0_ or MP1_ // Vehicle_225 cost of vehicle when
purchased
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_270 // Add MP0_ or MP1_ // Vehicle_225 licence plate part 0
(int)CASINO_CHIPS // Add MP0_ or MP1_ // Casino chips the player owns 1 chip = 1
GTA $
(int)MPPLY_CASINO_CHIPS_PUR_GD // Casino chips the player has purchased from the
house shop this past gameday
(int)MPPLY_CASINO_CHIPS_PURTIM // Time of purchase for casino chips from the house
(int)MPPLY_CASINO_CHIPS_WON_GD // Casino chips the player has won by betting this
past gameday
(int)MPPLY_CASINO_CHIPS_WONTIM // Time of winning a bet against the house
(int)SHOPFM_CLOTHES_CASINO // Add MP0_ or MP1_ // Shop stat for casino clothes shop
(int)LUXSUITETABLESETTING // Add MP0_ or MP1_ // Setting for PI menu Lux Suite
dealer table
(int)MPPLY_CASINO_MEM_BONUS // Count of time we have awarded the player bonus chips
for purchasing the membership
(int)DISCOUNT_PLANE_SITE // Add MP0_ or MP1_ // Posix time for Lucky 7 vehicle
purchase discount
(int)DISCOUNT_BOAT_SITE // Add MP0_ or MP1_ // Posix time for Lucky 7 vehicle
purchase discount
(int)DISCOUNT_CAR_SITE // Add MP0_ or MP1_ // Posix time for Lucky 7 vehicle
purchase discount
(int)DISCOUNT_CAR_SITE2 // Add MP0_ or MP1_ // Posix time for Lucky 7 vehicle
purchase discount
(int)DISCOUNT_MIL_SITE // Add MP0_ or MP1_ // Posix time for Lucky 7 vehicle
purchase discount
(int)DISCOUNT_BIKE_SITE // Add MP0_ or MP1_ // Posix time for Lucky 7 vehicle
purchase discount
(int)MPPLY_CASINO_BAN_TIME // Casino posix time the player was banned from gambling
(int)MPPLY_CASINO_GMBLNG_GD // The POSIX time for the day on which the player
gambling tracking started
(int)MPPLY_CAS_CUR_GMBLNG_GD // The current gameday for which we are tracking
gambling play time
(int)MPPLY_CAS_CUR_GMBLNG_PX // The POSIX time for the time at which gambling stats
were last updated
(int)MPPLY_CAS_24H_GMBLNG_PX // The POSIX time for the time at which 24hr gambling
tracking stats were last updated
(int)LUCKY_WHEEL_USAGE // Add MP0_ or MP1_ // Character stat posix time for Lucky
Wheel usage
(int)LW_PODIUM_VEH_WON // Add MP0_ or MP1_ // Character stat posix time for Lucky
Wheel podium vehicle
(int)MPPLY_LW_PODIUM_VEH_MODEL // player stat or Lucky Wheel podium vehicle model
(int)MPPLY_LUCKY_WHEEL_USAGE // player stat posix time for Lucky Wheel usage
(int)MPPLY_LW_PODIUM_VEH_WON // player stat posix time for Lucky Wheel podium
vehicle
(bool)DISPLAY_VC_VEH_HELP // Add MP0_ or MP1_ // Casino Vehicles
(int)CASINO_CLOTHES_TIME // Add MP0_ or MP1_ // Posix time for casino clothes shop
time
(int)MPPLY_CHIPS_COL_TIME // Casino chips the player collected for free - Time this
was last collected
(int)ADMIN_CLOTHES_RM_BS_27 // Add MP0_ or MP1_ // REMOVE THE TANK BY THE SCADMIN
(int)ADMIN_CLOTHES_GV_BS_27 // Add MP0_ or MP1_ // REMOVE THE TANK BY THE SCADMIN
(int)ADMIN_CLOTHES_RM_BS_28 // Add MP0_ or MP1_ // REMOVE THE TANK BY THE SCADMIN
(int)ADMIN_CLOTHES_GV_BS_28 // Add MP0_ or MP1_ // REMOVE THE TANK BY THE SCADMIN
<!-- Vehicle_271-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_271 // Add MP0_ or MP1_ // Vehicle_225 bitset of various
control flags for vehicle
(int)MPSV_IMPOUND_TIME_271 // Add MP0_ or MP1_ // Vehicle_225 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_271 // Add MP0_ or MP1_ // Vehicle_225 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_271 // Add MP0_ or MP1_ // Vehicle_225 model enum of vehicle
(int)MPSV_FLAGS_271 // Add MP0_ or MP1_ // Vehicle_225 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_271 // Add MP0_ or MP1_ // Vehicle_225 cost of vehicle when
purchased
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_271 // Add MP0_ or MP1_ // Vehicle_225 licence plate part 0
<!-- Vehicle_272-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_272 // Add MP0_ or MP1_ // Vehicle_225 bitset of various
control flags for vehicle
(int)MPSV_IMPOUND_TIME_272 // Add MP0_ or MP1_ // Vehicle_225 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_272 // Add MP0_ or MP1_ // Vehicle_225 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_272 // Add MP0_ or MP1_ // Vehicle_225 model enum of vehicle
(int)MPSV_FLAGS_272 // Add MP0_ or MP1_ // Vehicle_225 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_272 // Add MP0_ or MP1_ // Vehicle_225 cost of vehicle when
purchased
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_272 // Add MP0_ or MP1_ // Vehicle_225 licence plate part 0
<!-- Vehicle_273-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_273 // Add MP0_ or MP1_ // Vehicle_225 bitset of various
control flags for vehicle
(int)MPSV_IMPOUND_TIME_273 // Add MP0_ or MP1_ // Vehicle_225 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_273 // Add MP0_ or MP1_ // Vehicle_225 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_273 // Add MP0_ or MP1_ // Vehicle_225 model enum of vehicle
(int)MPSV_FLAGS_273 // Add MP0_ or MP1_ // Vehicle_225 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_273 // Add MP0_ or MP1_ // Vehicle_225 cost of vehicle when
purchased
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_273 // Add MP0_ or MP1_ // Vehicle_225 licence plate part 0
<!-- Vehicle_274-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_274 // Add MP0_ or MP1_ // Vehicle_225 bitset of various
control flags for vehicle
(int)MPSV_IMPOUND_TIME_274 // Add MP0_ or MP1_ // Vehicle_225 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_274 // Add MP0_ or MP1_ // Vehicle_225 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_274 // Add MP0_ or MP1_ // Vehicle_225 model enum of vehicle
(int)MPSV_FLAGS_274 // Add MP0_ or MP1_ // Vehicle_225 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_274 // Add MP0_ or MP1_ // Vehicle_225 cost of vehicle when
purchased
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_274 // Add MP0_ or MP1_ // Vehicle_225 licence plate part 0
<!-- Vehicle_275-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_275 // Add MP0_ or MP1_ // Vehicle_225 bitset of various
control flags for vehicle
(int)MPSV_IMPOUND_TIME_275 // Add MP0_ or MP1_ // Vehicle_225 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_275 // Add MP0_ or MP1_ // Vehicle_225 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_275 // Add MP0_ or MP1_ // Vehicle_225 model enum of vehicle
(int)MPSV_FLAGS_275 // Add MP0_ or MP1_ // Vehicle_225 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_275 // Add MP0_ or MP1_ // Vehicle_225 cost of vehicle when
purchased
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_275 // Add MP0_ or MP1_ // Vehicle_225 licence plate part 0
<!-- Vehicle_276-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_276 // Add MP0_ or MP1_ // Vehicle_225 bitset of various
control flags for vehicle
(int)MPSV_IMPOUND_TIME_276 // Add MP0_ or MP1_ // Vehicle_225 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_276 // Add MP0_ or MP1_ // Vehicle_225 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_276 // Add MP0_ or MP1_ // Vehicle_225 model enum of vehicle
(int)MPSV_FLAGS_276 // Add MP0_ or MP1_ // Vehicle_225 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_276 // Add MP0_ or MP1_ // Vehicle_225 cost of vehicle when
purchased
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_276 // Add MP0_ or MP1_ // Vehicle_225 licence plate part 0
<!-- Vehicle_277-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_277 // Add MP0_ or MP1_ // Vehicle_225 bitset of various
control flags for vehicle
(int)MPSV_IMPOUND_TIME_277 // Add MP0_ or MP1_ // Vehicle_225 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_277 // Add MP0_ or MP1_ // Vehicle_225 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_277 // Add MP0_ or MP1_ // Vehicle_225 model enum of vehicle
(int)MPSV_FLAGS_277 // Add MP0_ or MP1_ // Vehicle_225 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_277 // Add MP0_ or MP1_ // Vehicle_225 cost of vehicle when
purchased
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_277 // Add MP0_ or MP1_ // Vehicle_225 licence plate part 0
<!-- Vehicle_278-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_278 // Add MP0_ or MP1_ // Vehicle_225 bitset of various
control flags for vehicle
(int)MPSV_IMPOUND_TIME_278 // Add MP0_ or MP1_ // Vehicle_225 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_278 // Add MP0_ or MP1_ // Vehicle_225 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_278 // Add MP0_ or MP1_ // Vehicle_225 model enum of vehicle
(int)MPSV_FLAGS_278 // Add MP0_ or MP1_ // Vehicle_225 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_278 // Add MP0_ or MP1_ // Vehicle_225 cost of vehicle when
purchased
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_278 // Add MP0_ or MP1_ // Vehicle_225 licence plate part 0
<!-- Vehicle_279-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_279 // Add MP0_ or MP1_ // Vehicle_225 bitset of various
control flags for vehicle
(int)MPSV_IMPOUND_TIME_279 // Add MP0_ or MP1_ // Vehicle_225 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_279 // Add MP0_ or MP1_ // Vehicle_225 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_279 // Add MP0_ or MP1_ // Vehicle_225 model enum of vehicle
(int)MPSV_FLAGS_279 // Add MP0_ or MP1_ // Vehicle_225 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_279 // Add MP0_ or MP1_ // Vehicle_225 cost of vehicle when
purchased
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_279 // Add MP0_ or MP1_ // Vehicle_225 licence plate part 0
<!-- Vehicle_280-->
<!-- Non Packed -->
(int)MPSV_VEHICLE_BS_280 // Add MP0_ or MP1_ // Vehicle_225 bitset of various
control flags for vehicle
(int)MPSV_IMPOUND_TIME_280 // Add MP0_ or MP1_ // Vehicle_225 time vehicle was
impounded
(int)MPSV_PREMIUM_PAID_280 // Add MP0_ or MP1_ // Vehicle_225 premium paid by
destroyer of vehicle
(int)MPSV_MODEL_280 // Add MP0_ or MP1_ // Vehicle_225 model enum of vehicle
(int)MPSV_FLAGS_280 // Add MP0_ or MP1_ // Vehicle_225 bitset of vehicle flags
associated with mods
(int)MPSV_PRICE_PAID_280 // Add MP0_ or MP1_ // Vehicle_225 cost of vehicle when
purchased
<!-- 1 stat per License Plate -->
(u64)MPSV_LP0_280 // Add MP0_ or MP1_ // Vehicle_225 licence plate part 0
(int)CR_ORDER // Add MP0_ or MP1_ // keep track of how many times a player has
completed the beamhack minigame
(int)CR_FINGERPRINT // Add MP0_ or MP1_ // keep track of how many times a player
has completed the beamhack minigame
(bool)RACECHASESTARTEDCAR // Add MP0_ or MP1_ // check to see if started race chase
(bool)RACECHASESTARTEDBIKE // Add MP0_ or MP1_ // check to see if started race
chase
(bool)RACECHASESTARTEDTRUCK // Add MP0_ or MP1_ // check to see if started race
chase