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Sorcerer 1 - Black Draconic Criminal - Hired Killer

CLASS & LEVEL BACKGROUND PLAYER NAME

Elf - Drow 0
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
16 +3 30
Specialty - Hired Killer
Trait - I am always calm, no matter
-1 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
what the situation. I never raise my
voice or let my emotions control me.
8 PERSONALITY TRAITS

Hit Point Maximum 9


-1
Strength
DEXTERITY I will do whatever it takes to

+3 ●


+3

+4
Dexterity
Constitution
9 become wealthy.
CURRENT HIT POINTS IDEALS
-1
Intelligence
15+2 -1
Wisdom
Something important was taken
● +5
Charisma
from me and i aim to steal it back.
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS

+2

+3
Acrobatics (Dex) Total 1d6 SUCCESSES An innocent person is in prison for a crime that I
committed. I'm okay with that.
15
-1
Animal Handling (Wis) 1 FAILURES

-1
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE
-1
Athletics (Str)

-1 ●


+5

-1
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
--==Racial==--
S.Sword +5 1d6+3Pier ***Race - Elf***
8 -1
Insight (Wis) *Ability - Dexterity +2
*Size - Medium

+5
Intimidation (Cha) A.Splash 13D 1d6Acid *Keen Senses - Perception(Wis)
*Fey Ancestry - Advantage vs. Charm effects and Immunity
WISDOM -1
Investigation (Int) vs Sleep
RoF +5 1d8Cold *Trance - 4hrs = 8hrs of Sleep
-1
Medicine (Wis) *Language - Common and Elvish
-1
-1
Nature (Int) Acid Splash - 1action/ 60'/ VS/ instant - 1 or 2 targets within
5' of each other make Dexterity save or take 1d6 Acid
***Subrace - Drow***
*Ability - Charisma +1
*Darkvision 120' - Dim=Bright, Dark=Dim(no color in Dark)

8

+1
Perception (Wis) damage. *Sunlight Sensitivity - you have Disadvantage on Attack rolls
Ray of Frost - 1action/ 60'/ VS/ instant - 1 target ranged spell and Perception(Wis) checks when you, the target or
+3
Performance (Cha) attack, on hit take 1d8 Cold damage and speed reduced to whatever you are trying to perceive is in direct sunlight.
10' for 1 round. *Drow Magic - 1st level "Dancing Lights" at will, 3rd level "

CHARISMA

+5
Persuasion (Cha) Chromatic Orb - 1action/ 90'/ VSM(diamond worth 50GP)/ Faerie Fire" 1/day and 5th level "Darkness" 1/day; Charisma
is your spellcasting ability for these spells
instant - 1 target ranged spell, on hit 3d8 (you choose).
-1
Religion (Int) *Drow Weapon Training - Rapiers, Shortswords and Hand

+3 +3
Sleight of Hand (Dex)
X-Bows

--==Background==--
Stealth (Dex)
● +5 ***Background - Criminal***
*Skill Proficiencies - Deception(Cha) and Stealth(Dex)
15+1
Survival (Wis)
-1 *Tool Proficiencies - Gaming Set and Thieves' Tools

--==Class==--
SKILLS ATTACKS & SPELLCASTING ***Class - Sorcerer***
*Hit Dice - 1d6
*Weapons - Daggers, Darts, Slings, Quarterstaffs and Light
X-Bows
11 PASSIVE WISDOM (PERCEPTION)
Head - Hood *Saves - Constitution and Charisma
CP *Skills - Persuasion(Cha) and Intimidation(Cha)
Body - Dark Common *Starting Gold - 120GP (3d4x10)
Clothes --==Archetype==--
Languages - Common, Elven and SP 5 RH - Shortsword ***Archetype - Draconic Bloodline***
*Draconic Ancestry - Black(Acid), Language(Draconic) and
Draconic LH - Crystal Arcane you are double proficient in Charisma checks when
interacting with Dragons.
Armor - None EP Focus *Draconic Resilience - +1 Hit Point per level and Unarmored
Pouch - Money and AC becomes 13 + Dexterity
Weapons - Rapiers, Shortswords,
Hand X-Bows, Daggers, Darts, Diamond
GP 27 Misc - Thieves' Tools
Slings, Quarterstaffs and Light
X-Bows
PP
Tools - Gaming Set and Thieves'
Tools

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT

CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

ADDITIONAL FEATURES & TRAITS

Background Equipment - A crowbar, a set of dark common clothes including a hood,


and a belt pouch
Starting Sorcerer Equipment - Shortsword(10GP), Dungeoneer's Pack(12GP), Playing
Card Set(5SP), Thieves' Tools(25GP), Diamond(50GP) and an Arcane Focus(Crystal
10GP)

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Sorcerer
Charisma 13 +5
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6
Dancing Lights (Racial)
Friends
Prestidigitation
Acid Splash - 60' 1d6 Acid
Ray of Frost - 60' 1d8 Cold

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 2 7
EPAR
SPELL NAME
ED
PR

Faerie Fire (Racial at 3rd level)

Sleep - 90' 20' radius 10 rounds 5d8HP


4
Chromatic Orb - 90' 3d8(you choose)
SPELLS KNOWN

2
Darkness (Racial at 5th level)

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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