Professional Documents
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Media Information Literacy 3rd Quarter
Media Information Literacy 3rd Quarter
Media Information Literacy 3rd Quarter
© angelica garcia
2. Unidentified aggregation
- Websites which aggregate and curate content nowadays do not only share content but
create their own reports from other news sources.
5. Satirical Sites
- Uses humor, irony, exaggeration, and ridicule to expose and criticize people’s stupidity, or
vices, particularly in the context of contemporary politics and other topics.
Communication
A process by which information is exchanged between individuals through a common system
of symbols, signs, or behavior.
Literacy
Ability to identify, understand, interpret, create, communicate, and compute, using printed
and written materials associated with varying contexts.
Involves a continuum of learning, wherein individuals are able to achieve their goals, develop
their knowledge and potential, and participate fully in their community and wider society.
Media
Physical objects used to communicate with, or the mass communication through physical
objects such as television, computer, films, etc.
Traditionally, media are source of credible information in which contents are provided through
an editorial process determined by journalistic values and where editorial accountability can
be attributed to an organization of a legal person. In more recent years, the term media is
often used to include new online media.
Media Literacy
It is the ability to access, analyze, evaluate, and create media in a variety of forms.
Aims to empower citizens by providing them with the competencies (knowledge & skills)
necessary to engage with traditional media and new technologies.
Framework that provides the tools and techniques to navigate media & its myriad of
messages.
Ability to understand & use mass media in either an assertive or non-assertive way, including
an informed and critical understanding of media, the technique they employ, and their
effects.
Information
Broad term that covers processed data, knowledge derived from study, experience,
instruction, signals, or symbols.
Information Literacy
Ability to recognize when information is needed and to locate, evaluate, and effectively
communicate information in its various formats.
Includes competencies to be effective in all stages of the lifecycle of documents of all kinds,
the capacity to understand the ethical implications of these documents, and the ability to
behave in an ethical way throughout these stages.
Set of competencies for obtaining, understanding, evaluating, adapting, generating, storing,
and presenting information for problem analysis and decision-making.
Technology Literacy
Ability of an individual either working independently or with others, to responsibly,
appropriately, and effectively use technological tools.
Using these tools, an individual can access, manage, integrate, create, and communicate
information.
Harold Cottam
Wireless operator on the RMS Carpathia when the SOS from the sinking Titanic was sent. He
used wireless telegraphy to communicate with RMS Titanic and mobilize rescue operations.
Known as "Titanic's Unsung Hero"
2. Broadcast media
- Consists of programs produced by TV networks and radio stations. Broadcast media arts
include audio and video
- Radio: data is transmitted by the radio through electric currents or frequencies about 3000
hertz to 300 gigahertz. Can be set in an AM amplitude or FM.
In Amplitude modulation, the amplitude of the radio signal encodes information.
In FM (frequency modulation), a change in frequency is used to encode information.
- Television: most visible appliance at home.
It is equipped with an electronic system capable of sending images and sounds by a
wire or through space.
A TV has the capacity to receive and project transient images of fixed or moving
objects with sounds. Through its complex electronic system, it is able to transmit data
through the apparatus, which is capable of converting light and sound into electrical
waves and reconverts them into visible light rays and audible sound back to the
viewers.
Sensitivity in creating content for TV is the fact that it is accessible for all.
- Film: also called movies or motion pictures.
Films offer a variety of themes (drama, comedy, horror, action, animation, or
documentary) and genres.
Films are series of images captured on film and projected on a screen.
Challenge: How to make people watch them? (Paano pag-eeffortan paggastusan at
panoorin sa cinema ng mga tao?).
Takes years in perfecting the material.
"Visual Book"
3. New Media
- Internet is an electronic communications network that connects computer users through
various networks and organizational facilities around the world. This allows users to browse
different websites and communicate with each other through the web
- Web page: most widely used service on the internet. Consists of many web pages joined
by hyperlinks
- Hypertext: a software system that links topics on the screen to related information and
graphics, which are typically accessed by a point-and-click method.
- Instant Messaging (IM): user can interact with another user through online chat in real time.
Has the ability to transmit real-time text
- Email: messages distributed by electronic means from one computer user to one or more
recipients via a network.
- Distance Education: online classrooms, lessons, and courses
- Ebook: an electronic version of a printed book that can be read on a computer or
handheld device designed specifically for this purpose.
- Online Shopping: provides convenience to consumers as they can easily show at home.
Provides consumers more choices of products with.
A new and unique concept which is beneficial for budding entrepreneurs as they can
advertise their products easily and reach out to more consumers
Media Convergence
Interconnects information with communication technologies, computer networks, and media
content.
Example: Spotify, Apple Music (from music broadcast media); Phones (multipurpose); Actual
Print book to new media: EBook, audio books; movies: cinema to Netflix, iFlix, Google play,
YouTube; from tarp billboards to led billboards
Media and Information Sources
1. Indigenous sources
- Exists naturally in a particular region or environment
- Connotes that the person belongs to an ethnic tribe has preserved and still practice the
culture and tradition of their ancestors
- Oral tradition: elders recount their culture to their children and grandchildren through
legends, folktales, epics, mythologies, and folksongs. This became an avenue of
communal experience
2. Primary Sources
- Original materials such as artifacts, documents, recordings that came from first hand
sources.
- Relics: pottery, ornaments, accessories, and other objects found
3. Secondary Sources
- Documents after an event has taken place
- Give second-hand accounts about a particular event, person, or information
- Provide another angle and analysis
- One of the biggest libraries is in France: La Bibliothèque national de France
Information Literacy
All information is good even when its bad
2. Information-seeking strategies
Determine all possible sources
Select the best sources
What are all possible sources to check?
What are the best sources of information for this task?
3. Locate and Access
Locate sources intellectually and physically
Find information within sources
Where can I find these sources?
Where can I find the information in the source?
4. Use of Information
Engage: read, hear, view, touch
Extract relevant information
What information do I expect to find in this source?
What information from the source is useful?
5. Synthesis
Organize from multiple sources
Present the information
How will i organize my information?
How should I present my information?
6. Evaluation
Judge the product for effectiveness
Judge the process for efficiency
Did I do what was required?
Did I complete each of the Big 6 strategies effectively?
Mediums
The medium is the message – Example: A written letter from your class adviser, Break-up
through text message
- The form of media itself affects the way we communicate
Codes
Codes are systems of signs which create meaning. They generally have an agreed meaning,
or connotation to their audience (Technical, Symbolic, Written, Audio)
1. Symbolic Codes
Show what’s beneath what we see.
Include language, dress or actions of characters, or iconic symbols that are easily
understood. For example, a red rose may be used symbolically to convey romance or a
clenched fist may be used to communicate anger. (Example: The film "Wizard of Oz" is
full of symbolisms – e.g. Dorothy's Ruby Red Slippers symbolize her passion to travel
somewhere)
a. Setting – Time and place of the narrative.
When discussing this, you can describe the setting of the whole story or just a
specific scene.
A setting can be as big as the outback or space, or as small as a specific room.
Setting can even be a created atmosphere or frame of mind. Sometimes just a
location and sometimes can even be a character (importance).
a. Mise En Scene – a French term that means "everything within the frame."
In media terms, it has become to mean the description of all the objects within a
frame of the media product and how they have been arranged.
An analysis of this includes set design, props, costume, staging, and composition.
Costume Design: can show transition of people through their wardrobe.
Oftentimes is taken for granted.
a. Acting – actors portray characters in media products and contribute to character
development, creating tension or advancing a narrative.
The actor portrays a character through: facial expression, body language, vocal
qualities, movement, and body contact.
a. Color – Have highly cultural and strong connotations.
When studying the use of colors in a media product, the different aspects to be
looking at are: dominant color, contrast color, color symbolism. Can be a
psychological process and can create a theme from the atmosphere.
2. Technical Codes
Specific in a media form and do not live outside of them. For instance, our
understanding of different camera shots and their connotations make sense when we
look and films and photographs. Includes camerawork, editing, audio and lighting
a. Camerawork – how camera is positioned, operated and moved for special effects.
b. Editing – process of choosing, manipulating, and arranging images and sound.
c. Audio – expressive / naturalistic use of sound. Can be diegetic or non-diegetic
Diegetic – anything that is part of the scene and is naturally there. Sounds expected
from the film. If actor can see, touch, or hear it then it is diegetic; such as door
closing.
Non-diegetic – neither visible on the screen nor has been implied present in the
action: narrator's commentary, sound effects, mood music.
d. Lighting – manipulation of natural or artificial light to selectively highlight specific
elements of the scene.
3. Written Codes
Formal written language used in a media product.
Can be used to advance a narrative, communicate information about a character or
uses and themes in the media product.
Includes printed language (can see within the frame and how it is presented) and
spoken language (includes dialogue and lyrics).
Conventions
Accepted ways of using media codes
Closely connected to the audience expectations of a media product
Different types of conventions include form conventions, story conventions, genre conventions
"nakasanayan"
1. Form Conventions
Structure of the form of media that we use
Certain ways we expect types of media codes to be arranged
Ex: Audience expects to have a title of the film at the beginning and credits at the end
Newspapers have a masthead, the most important news on the front page and sports
news on the back page.
Video games usually start with a tutorial to explain the mechanics of how the game
works
Another example is continuity editing – most video forms follow a set of editing rules
and techniques called continuity editing which allows for the audience to easily
understand what is going on in a scene and who is talking to who
2. Story Conventions
Common narrative structures and understandings that are common in storytelling and
media products
Includes: narrative structures, cause and effect, character construction, point of view
Film: "Memento" (started with the middle and the movie's climax was the ending. the
beginning of the movie was the end)
3. Genre Conventions
Point to the common use of tropes, characters, settings, or themes in a particular type
of medium.
Genre conventions are closely linked with audience expectations
Can be formal or thematic
1. Citation
Used to inform the readers that certain text or ideas on the work came from another
source.
APA: American Psychological Association; most common form of citation
CMS: Chicago Manual of Style; notes-bibliography and author-date system
MLA: Modern Language Association; commonly used in writing papers and citing
sources
2. Plagiarism
Act of stealing from others, their thoughts or their writing and claiming them as one's
own.
Using other people’s words and ideas without clearly acknowledging the source of
information
3. Copyright
Set of rights granted to author or creator of a work to restrict others ability to copy,
redistribute, and reshape the content.
4. Fair Use
Limitation and exception to the exclusive right granted by copyright law to the author
of the creative work.
5. Intellectual Property
Overall law protecting copyrights and intellectual property creations including patent
and trademarks
6. Public Domain
Concept of general welfare or benefit to the public as a whole in contrast to the
particular interests of the group.